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Colonel Commissar Terrazi[300s] Terrazi
TR BR 73

KDR: 3.29

Score: 26.3m

Last Seen: Apr 22nd, 2019 3:10 PM
- OFFLINE - 47.1 hour(s)

Prestige 1, Battle Rank 73 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 113
Level Progress (to 74): 35%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T9 CARV T9A "Butcher" LC3 Jaguar C-4 NS-44 Commissioner MSW-R T16 Rhino L100 Python AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,205,513 MLG Score: 1763
Fun Score: N/A
Cheeseburgers Flipped: 85TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.588%21.452%5704199439,0604.14606-0.853

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.744%1.07B**0.111C+-1.367D**HEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.503B+9.90.308C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.014%0.709%5811034141435860.323395162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.433A-0.819D--1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.74B++21.40.596B+20.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.897%1.857%392410312,3699287712.5528307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.164%0.293C*-0.475D-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.667B+5.60.549B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.45%5.961%153910268226112881.34314284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.345C-0.393B0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.2-0.314C50.7-0.279C105.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.27%74.03%153710287,6551548614.9419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.997%0.662B+0.465B+0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.333C**2.60.183C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.307%12.446%153110341,15765081.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.51D-0.418C---1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.112C+4.10.148C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 113
26.3m227%367 (22k)283 (17k)3.2932660,54018,3833.6782473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035353822.065%24.25%53505:0336

17% Combat Medic13% Engineer33% Heavy Assault21% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 3:33 PMNov 19th, 2018 8:51 PMApr 23rd, 2019 6:45 PM (15h) (PST)Apr 22nd, 2019 11:43 AM (2d) (PST)Apr 22nd, 2019 11:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151404750.6520.1980.1581.5700.0401763

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9298,40628,5233912994216,964

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1548.1h/64.5d 7,077 14,681 18,370 145.8k 2,759 4,050 3,693 57.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,811
Deaths:683
KDR:2.652
Accuracy:17.314% C
HSR:18.277% D
T9A "Butcher"
C
Kills:1,809
Deaths:547
KDR:3.307
Accuracy:23.244% C
HSR:23.217% D
MSW-R
B++
Kills:1,364
Deaths:319
KDR:4.276
Accuracy:26.262% B++
HSR:20.161% C--
T16 Rhino
C+
Kills:1,318
Deaths:448
KDR:2.942
Accuracy:20.269% C+
HSR:20.334% C
TMG-50
B
Kills:1,207
Deaths:318
KDR:3.796
Accuracy:23.254% B
HSR:21.790% C
NS-15M2
B++
Kills:1,178
Deaths:318
KDR:3.704
Accuracy:27.779% B++
HSR:26.825% C++
MG-H1 Watchman
B**
Kills:1,176
Deaths:308
KDR:3.818
Accuracy:29.283% B**
HSR:23.044% C
T9 CARV-S
B++
Kills:1,169
Deaths:356
KDR:3.284
Accuracy:26.076% B++
HSR:23.268% C+
T7 Mini-Chaingun
B+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:20.306% B+
HSR:14.936% B+
T32 Bull
C++
Kills:1,153
Deaths:272
KDR:4.239
Accuracy:23.967% C++
HSR:17.086% D-
NSX Naginata
B+
Kills:284
Deaths:75
KDR:3.787
Accuracy:24.513% B+
HSR:22.183% D-
T7 Mini-Chaingun AE
B+
Kills:230
Deaths:78
KDR:2.949
Accuracy:21.108% C*
HSR:16.957% B+
Kills:13,864
Deaths (as Heavy Assault):4,100
Deaths (to Heavy Assaults):5,002
KDR:3.38146
Kill Difference:9,764
Playtime:511.794 hours
Usage:33%
Score:7.966m
Score/min:259
Accuracy (listed only):23.615%
HSR (listed only):20.673%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,565
Deaths:641
KDR:2.442
Accuracy:21.249% C--
HSR:18.722% C
PDW-16 Hailstorm
C++
Kills:1,214
Deaths:503
KDR:2.414
Accuracy:23.913% C+
HSR:16.804% C++
SMG-46G Armistice
B**
Kills:1,183
Deaths:362
KDR:3.268
Accuracy:32.637% B**
HSR:16.906% C+
TRAC-5 Burst
B++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:28.931% B++
HSR:27.419% B+
HC1 Cougar
B*
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:28.965% B*
HSR:22.127% C+
NS-11C
B+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:26.547% B+
HSR:17.682% C
LC2 Lynx
A++
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:31.575% A++
HSR:22.442% C++
FA1 Barrage
C--
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:35.307% C--
HSR:12.446% D
T5 AMC
A+
Kills:341
Deaths:137
KDR:2.489
Accuracy:27.874% B*
HSR:27.859% A+
TRAC-5
C+
Kills:183
Deaths:74
KDR:2.473
Accuracy:19.354% C-
HSR:18.579% C+
TRAC-Shot
C**
Kills:161
Deaths:58
KDR:2.776
Accuracy:26.732% C**
HSR:14.286% D
MG-S1 Jackal
B*
Kills:154
Deaths:49
KDR:3.143
Accuracy:31.466% B*
HSR:18.831% C+
The Little Helper
B**
Kills:132
Deaths:81
KDR:1.630
Accuracy:59.048% B**
HSR:19.697% B++
Kills:10,762
Deaths (as Light Assault):3,731
Deaths (to Light Assaults):3,516
KDR:2.88448
Kill Difference:7,031
Playtime:246.263 hours
Usage:16%
Score:3.922m
Score/min:265
Accuracy (listed only):30.277%
HSR (listed only):19.523%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,418
Deaths:771
KDR:1.839
Accuracy:42.780% B++
HSR:18.265% D
PDW-16 Hailstorm
C++
Kills:1,214
Deaths:503
KDR:2.414
Accuracy:23.913% C+
HSR:16.804% C++
SR-7
B**
Kills:1,193
Deaths:116
KDR:10.285
Accuracy:43.281% B
HSR:86.505% B**
TSAR-42
A
Kills:1,186
Deaths:137
KDR:8.657
Accuracy:44.689% B*
HSR:80.270% A
RAMS .50M
B**
Kills:1,185
Deaths:94
KDR:12.606
Accuracy:45.265% B**
HSR:86.414% B**
SMG-46G Armistice
B**
Kills:1,183
Deaths:362
KDR:3.268
Accuracy:32.637% B**
HSR:16.906% C+
KSR-35
A
Kills:1,174
Deaths:162
KDR:7.247
Accuracy:43.637% A
HSR:38.756% A
HSR-1
B**
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:42.287% B**
HSR:19.349% D--
Bighorn .50M
A
Kills:1,162
Deaths:78
KDR:14.897
Accuracy:42.197% C+
HSR:87.694% A
SOAS-20
B+
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:30.879% B+
HSR:21.552% C++
M77-B
B*
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:39.916% B+
HSR:82.931% B*
NS-30 Vandal
B**
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:39.140% B**
HSR:23.489% C
99SV
B**
Kills:1,144
Deaths:125
KDR:9.152
Accuracy:38.800% B**
HSR:42.832% B*
NS-44 Commissioner AE
A
Kills:811
Deaths:354
KDR:2.291
Accuracy:51.579% A
HSR:20.592% C--
TRAP-M1
B*
Kills:625
Deaths:101
KDR:6.188
Accuracy:33.828% B*
HSR:30.080% B+
TX1 Repeater
C**
Kills:412
Deaths:277
KDR:1.487
Accuracy:26.233% C**
HSR:19.903% C+
NS-61 Emissary
A
Kills:305
Deaths:158
KDR:1.930
Accuracy:36.061% A
HSR:18.033% C**
MG-S1 Jackal
B*
Kills:154
Deaths:49
KDR:3.143
Accuracy:31.466% B*
HSR:18.831% C+
TX2 Emperor
B*
Kills:110
Deaths:74
KDR:1.486
Accuracy:34.628% B*
HSR:26.364% B*
Soldier Soaker
C
Kills:79
Deaths:31
KDR:2.548
Accuracy:21.723% D**
HSR:13.924% C
Kills:18,001
Deaths (as Infiltrator):4,438
Deaths (to Infiltrators):3,404
KDR:4.05611
Kill Difference:13,563
Playtime:317.571 hours
Usage:21%
Score:5.843m
Score/min:307
Accuracy (listed only):37.247%
HSR (listed only):38.475%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,565
Deaths:641
KDR:2.442
Accuracy:21.249% C--
HSR:18.722% C
AMR-66
A*
Kills:1,198
Deaths:384
KDR:3.120
Accuracy:39.033% A*
HSR:20.952% C--
TRAC-5 Burst
B++
Kills:1,178
Deaths:258
KDR:4.566
Accuracy:28.931% B++
HSR:27.419% B+
HC1 Cougar
B*
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:28.965% B*
HSR:22.127% C+
NS-11C
B+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:26.547% B+
HSR:17.682% C
LC2 Lynx
A++
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:31.575% A++
HSR:22.442% C++
FA1 Barrage
C--
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:35.307% C--
HSR:12.446% D
DMR-99
B
Kills:722
Deaths:263
KDR:2.745
Accuracy:36.520% B
HSR:20.776% D--
T5 AMC
A+
Kills:341
Deaths:137
KDR:2.489
Accuracy:27.874% B*
HSR:27.859% A+
TRAC-5
C+
Kills:183
Deaths:74
KDR:2.473
Accuracy:19.354% C-
HSR:18.579% C+
TRAC-Shot
C**
Kills:161
Deaths:58
KDR:2.776
Accuracy:26.732% C**
HSR:14.286% D
The Little Helper
B**
Kills:132
Deaths:81
KDR:1.630
Accuracy:59.048% B**
HSR:19.697% B++
MG-HBR1 Dragoon
A
Kills:92
Deaths:27
KDR:3.407
Accuracy:42.169% A
HSR:39.130% B**
Kills:10,223
Deaths (as Engineer):3,491
Deaths (to Engineers):3,127
KDR:2.92839
Kill Difference:6,732
Playtime:197.302 hours
Usage:13%
Score:3.437m
Score/min:290
Accuracy (listed only):32.562%
HSR (listed only):21.701%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:1,214
Deaths:503
KDR:2.414
Accuracy:23.913% C+
HSR:16.804% C++
SMG-46G Armistice
B**
Kills:1,183
Deaths:362
KDR:3.268
Accuracy:32.637% B**
HSR:16.906% C+
T1B Cycler
A+
Kills:1,180
Deaths:280
KDR:4.214
Accuracy:33.531% A+
HSR:29.746% B
T1 Cycler
C+
Kills:1,164
Deaths:575
KDR:2.024
Accuracy:21.346% C+
HSR:19.158% C
TAR
A++
Kills:1,162
Deaths:429
KDR:2.709
Accuracy:32.383% A++
HSR:19.191% C
NS-11P
B*
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:26.839% B*
HSR:15.948% C--
SABR-13
A++
Kills:1,158
Deaths:325
KDR:3.563
Accuracy:35.090% A++
HSR:21.503% D
FA1 Barrage
C--
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:35.307% C--
HSR:12.446% D
TORQ-9
A
Kills:1,141
Deaths:451
KDR:2.530
Accuracy:30.790% A
HSR:17.266% D-
T1A Unity
B+
Kills:337
Deaths:121
KDR:2.785
Accuracy:27.414% B+
HSR:25.223% C++
MG-S1 Jackal
B*
Kills:154
Deaths:49
KDR:3.143
Accuracy:31.466% B*
HSR:18.831% C+
The Little Helper
B**
Kills:132
Deaths:81
KDR:1.630
Accuracy:59.048% B**
HSR:19.697% B++
NSX Yumi
B**
Kills:88
Deaths:36
KDR:2.444
Accuracy:29.680% B+
HSR:36.364% B**
Kills:11,230
Deaths (as Combat Medic):4,122
Deaths (to Combat Medics):1,656
KDR:2.72441
Kill Difference:7,108
Playtime:263.316 hours
Usage:17%
Score:4.923m
Score/min:312
Accuracy (listed only):32.265%
HSR (listed only):20.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:186
Deaths:109
KDR:1.706
Accuracy:44.915% B++
HSR:1.075% D**
M3 Pounder HEG
A
Kills:101
Deaths:65
KDR:1.554
Accuracy:44.672% B+
HSR:4.951% A
M1 Heavy Cycler
C--
Kills:99
Deaths:42
KDR:2.357
Accuracy:11.567% D
HSR:15.152% C--
Kills:386
Deaths (as MAX Suit):108
Deaths (to MAX Suits):877
KDR:3.57407
Kill Difference:278
Playtime:10.638 hours
Usage:1%
Score:0.172m
Score/min:270
Accuracy (listed only):33.718%
HSR (listed only):7.059%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:141
V. Kills:29 470%
Deaths:23
KDR:6.130
Accuracy:51.014% B
KPH:75.900 C+
VKPH:15.600 C++
M18 Needler
D
Kills:53
V. Kills:52 100%
Deaths:64
KDR:0.828
Accuracy:33.254% C*
KPH:5.700 D
VKPH:5.600 D
Kills:194 (53 + 0)
Deaths:87
KDR:2.230
VKDR:0.931
Vehicle Kills:81
Kill Difference:107
Playtime:11.131 hours
Usage:1%
Score:0.147m
Score/min:220
Piloting Accuracy:33.254%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:1,261
V. Kills:389 323%
Deaths:18
KDR:70.056
Accuracy:51.981% C-
KPH:61.200 A**
VKPH:18.900 C*
L100 Python HESH
C**
Kills:103
V. Kills:13 N/A
Deaths:2
KDR:51.500
Accuracy:49.386% C++
KPH:59.600 C**
VKPH:7.500 C+
C75 Viper
C*
Kills:86
V. Kills:15 N/A
Deaths:12
KDR:7.167
Accuracy:40.647% C*
KPH:26.600 C+
VKPH:4.600 D
Kills:1,450 (1,450 + 0)
Deaths:32
KDR:45.313
VKDR:13.031
Vehicle Kills:417
Kill Difference:1,418
Playtime:25.578 hours
Usage:2%
Score:0.461m
Score/min:300
Driving Accuracy:40.647%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B
Kills:919
V. Kills:322 285%
Deaths:60
KDR:15.317
Accuracy:39.206% C
KPH:29.300 B
VKPH:10.300 C++
E540 Halberd
B+
Kills:91
V. Kills:36 246%
Deaths:7
KDR:13
Accuracy:44.078% B+
KPH:27.400 C*
VKPH:10.800 C-
MR11 Gatekeeper
B+
Kills:80
V. Kills:43 182%
Deaths:16
KDR:5
Accuracy:35.118% C--
KPH:24.600 B+
VKPH:13.200 C-
M20 Basilisk
B+
Kills:55
V. Kills:12 423%
Deaths:5
KDR:11
Accuracy:27.011% C+
KPH:19.900 B+
VKPH:4.400 D
G30 Vulcan
C+
Kills:54
V. Kills:25 208%
Deaths:4
KDR:13.500
Accuracy:19.521% D*
KPH:20.200 C+
VKPH:9.400 C--
Kills:1,199 (919 + 280)
Deaths:92
KDR:13.033
VKDR:4.761
Vehicle Kills:438
Kill Difference:1,107
Playtime:43.415 hours
Usage:3%
Score:0.524m
Score/min:201
Driving Accuracy:39.206%
Gunner Accuracy:19.521%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:193
V. Kills:73 261%
Deaths:29
KDR:6.655
Accuracy:42.023% B
KPH:18.600 C+
VKPH:7.100 C+
M40 Fury
C+
Kills:121
V. Kills:18 N/A
Deaths:17
KDR:7.118
Accuracy:29.902% D
KPH:39.300 C+
VKPH:5.900 D
M40 Fury
C
Kills:107
V. Kills:17 N/A
Deaths:9
KDR:11.889
Accuracy:30.848% D
KPH:45.100 C
VKPH:7.200 D
M20 Basilisk
C++
Kills:85
V. Kills:33 250%
Deaths:17
KDR:5
Accuracy:39.551% C++
KPH:17 C
VKPH:6.600 D
M60-G Bulldog
C
Kills:80
V. Kills:17 444%
Deaths:8
KDR:10
Accuracy:35.638% C++
KPH:23 C
VKPH:4.900 C
M12 Kobalt
D
Kills:78
V. Kills:3 N/A
Deaths:2
KDR:39
Accuracy:14.347% D
KPH:39.200 D
VKPH:1.500 D-
M12 Kobalt
C**
Kills:65
V. Kills:1 N/A
Deaths:4
KDR:16.250
Accuracy:18.575% C**
KPH:68.400 C+
VKPH:1.100 D-
Kills:729 (0 + 729)
Deaths:86
KDR:8.477
VKDR:1.884
Vehicle Kills:162
Kill Difference:643
Playtime:27.212 hours
Usage:2%
Score:0.258m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:18.575%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,8251,8116832.652B*0.6417.314%C18.277%D27.6C+N/A10565.5h12B++69.1B
T9A "Butcher" 1,8191,8095473.307B*0.0123.244%C23.217%D61.1C*N/A14929.6h10.9C**47C++
LC3 Jaguar 1,5821,5656412.441B++0.8521.249%C--18.722%C28.7C+N/A8954.6h11.4B+53.8C**
C-4 1,8861,5204803.167A0.1321.346%DN/A117.8B*28.4C+73212.9h1.2B+5.6C**
NS-44 Commissioner 1,4261,4187711.839B*1.4542.78%B++18.265%D36.3C++N/A9739.1h3.3B+7.7B++
MSW-R 1,3721,3643194.276B**0.9826.262%B++20.161%C--48BN/A13828.4h10.4B++39.8B++
T16 Rhino 1,3231,3184482.942A++0.3520.269%C+20.334%C38.1C*N/A10034.6h12.1B+59.7B
L100 Python AP 1,6501,2611870.056U66.7651.981%C-N/A61.2A**18.9C*29920.6h4.2B++8B*
PDW-16 Hailstorm 1,2341,2145032.414A++0.8823.913%C+16.804%C++31.7C*N/A8938.3h13.1B+54.8B+
TMG-50 1,2151,2073183.796M0.5023.254%B21.79%C50.3B++N/A15724h9.5B*40.7B+
AMR-66 1,2061,1983843.12M0.1739.033%A*20.952%C--66.2M++N/A15518.1h6.5B**16.6B**
SR-7 1,2031,19311610.284A*6.9943.281%B86.505%B**51.4B++N/A13223.2h1.8B++4.2B+
TSAR-42 1,1921,1861378.657A++5.3644.689%B*80.27%A57.6B*N/A17120.6h1.8B**4B*
RAMS .50M 1,1921,1859412.606M9.3145.265%B**86.414%B**53.6A++N/A19622.1h1.7B**3.8B*
SMG-46G Armistice 1,1931,1833623.268A*0.0332.637%B**16.906%C+56.9B+N/A14920.8h10.5B**32.2B++
T1B Cycler 1,1941,1802804.214A0.9233.531%A+29.746%B52BN/A11522.7h11.8B+35.2B*
NS-15M2 1,1931,1783183.704A0.4127.779%B++26.825%C++52.6BN/A16322.4h11.4B+41.1B+
TRAC-5 Burst 1,1961,1782584.566A1.2728.931%B++27.419%B+51.7B+N/A18922.8h10.9B++37.7B++
MG-H1 Watchman 1,1891,1763083.818A+0.5229.283%B**23.044%C60B++N/A22519.6h11.3B**38.6B*
KSR-35 1,1911,1741627.247A*3.9543.637%A38.756%A63.5B**N/A20018.5h3.8B*8.8B*
T9 CARV-S 1,1851,1693563.284A0.0126.076%B++23.268%C+52.7B+N/A14722.2h11.5B+44.2B+
HSR-1 1,1791,1683173.685B**0.3942.287%B**19.349%D--79.5A++N/A16814.7h4.6B*10.8B*
HC1 Cougar 1,1741,1663863.021A*0.2728.965%B*22.127%C+45.7B*N/A12225.5h9.8B*33.8B++
NS-11C 1,1741,1653783.082A**0.2126.547%B+17.682%C41.5B*N/A10128.1h10.7B*40.2B++
T7 Mini-Chaingun 1,1721,1653783.082A**0.2120.306%B+14.936%B+68.5A++N/A16717h10.5B**51.8B++
T1 Cycler 1,1731,1645752.024B**1.2721.346%C+19.158%C23.4C+N/A9649.8h13.3B+62.2B
LC2 Lynx 1,1691,1633283.546A*0.2531.575%A++22.442%C++56.7A+N/A16920.5h10.8B**34.3B**
TAR 1,1681,1624292.709B**0.5832.383%A++19.191%C41.9B+N/A10727.7h12.2B+37.6B*
Bighorn .50M 1,1691,1627814.897M+11.6042.197%C+87.694%A58.4B+N/A14319.9h1.6B**3.7B*
NS-11P 1,1641,1604342.673A+0.6226.839%B*15.948%C--46.8B**N/A10524.8h10.6B**39.5B*
SOAS-20 1,1641,1603013.854A++0.5630.879%B+21.552%C++82.9A**N/A18514h9.7B*31.3B*
M77-B 1,1641,1601756.629M*3.3439.916%B+82.931%B*38.9B*N/A8429.8h1.8B**4.5B*
NS-30 Vandal 1,1621,1582534.577A++1.2839.14%B**23.489%C81A*N/A18114.3h4.7B*12B*
SABR-13 1,1761,1583253.563B**0.2735.09%A++21.503%D53.6B**N/A15621.6h10.6B+30.2B**
FA1 Barrage 1,1651,1574762.431A++0.8635.307%C--12.446%D33.3B+N/A8134.7h4.1B++11.7B
T32 Bull 1,1581,1532724.239A**0.9523.967%C++17.086%D-46.9BN/A11924.6h10.6B++44.3B+
99SV 1,1631,1441259.152S5.8638.8%B**42.832%B*57.5A*1A+20319.9h4.1B**10.5B**
TORQ-9 1,1471,1414512.53B**0.7630.79%A17.266%D-59.1AN/A18819.3h11.8B**38.3B**
Frag Grenade 9719571957N/A953.7154.144%AN/A683.6B*10C**19991.4h2.9B*5.4B*
ML-7 1,2699454791.973A*1.3262.093%B++3.598%B+28.5B+9.8C20733.2h5.5B++8.8B*
P2-120 HEAT 1,2419196015.317A++12.0239.206%C3.591%C**29.3B10.3C++19431.4h6.6B+17B
NS-44 Commissioner AE 8228113542.291B*1.0051.579%A20.592%C--59.6C*N/A17313.6h3.1B+6.1B++
DMR-99 7287222632.745C**0.5536.52%B20.776%D--41.7CN/A10217.3h6.5B17.8B+
TRAP-M1 6336251016.188M**2.8933.828%B*30.08%B+45.6B+N/A17613.7h8.3B+24.5B+
NS Decimator 7255292022.619A++0.6767.324%B*N/A36C++13.3C25314.7h4.2B+6.2B++
TX1 Repeater 4154122771.487B**1.8126.233%C**19.903%C+40.8B++N/A15010.1h10.9B++41.6B+
T2 Striker 7203553291.079A2.2148.653%CN/A9.9C10.2C+14735.9h53.8C-110.5C
T5 AMC 3433411372.489A+0.8027.874%B*27.859%A+35.9B*N/A1509.5h11.8B*42.4B++
T1A Unity 3413371212.785A++0.5127.414%B+25.223%C++33.4CN/A10010.1h11.8C**43.1B+
NS-61 Emissary 3073051581.93A++1.3636.061%A18.033%C**41.8B*N/A1087.3h11.1B+30.8B*
NSX Naginata 287284753.787A**0.4924.513%B+22.183%D-49BN/A1275.8h11.7C*47.9B+
Tank Mine 411280883.182B0.1140.605%B+N/A107.7C++50.4C-9832.6h2.3D5.6B+
T7 Mini-Chaingun AE 233230782.949A0.3421.108%C*16.957%B+42.6C+N/A1135.4h12.4B+58.8B+
MANA Anti-Vehicle Turret 390216782.769B**0.5259.693%B+2.315%D42.4B+34.1B5285.1h9.4C*15.7B+
M20 Basilisk 266193296.655A+3.3642.023%B5.699%C+18.7C+7.1C+13910.3h102.2C+243.3C*
M3 Pounder HEG 2121861091.706C++1.5944.915%B++1.075%D**22.1B+3.1C+1358.4h15.4B34.3B+
TRAC-5 184183742.473A**0.8219.354%C-18.579%C+23.5B+N/A2817.8h13.1B+67.5B
Chainblade 2061756,2480.028C*3.2722.314%DN/A0.3CN/A1511.5h3.1C+13.8C+
Auraxium Chainblade 2351647,2290.023C3.275.999%F-1.22%D-0.3CN/A1575.6h2.6D43.2F--
TRAC-Shot 165161582.776A+0.5226.732%C**14.286%D39.3C**1B*1834.1h11.5C++42.8C**
Spear Anti-Vehicle Phalanx Turret 214159722.714M19.4239.599%C-4.403%C*51.3B*17.7C3463.1h6.3B+16B+
MG-S1 Jackal 158154493.143A++0.1531.466%B*18.831%C+37.6C*1B*1694.1h8.5B+27B*
Hellfire Rocket Pods 170141236.13C+2.8451.014%BN/A74.2C+15.3C++6681.9h21.4C++42C**
The Little Helper 133132811.63C**1.6659.048%B**19.697%B++26.9DN/A714.9h5.6D9.5C**
M40 Fury 139121177.118C+3.8229.902%D3.306%A++39C+5.8D2073.1h11.6B+38.8C**
TX2 Emperor 111110741.486B+1.8134.628%B*26.364%B*42.3B+N/A1222.6h8.8B25.3B+
M40 Fury 124107911.889B+8.6030.848%DN/A44.6C7.1D1792.4h10.5B+34B
L100 Python HESH 116103251.5M**48.2149.386%C++N/A60.6B7.6C+3811.7h3.9C7.9C+
M3 Pounder HEG 121101651.554C+1.7444.672%B+4.951%A23B+4.5B+1544.4h18.2C++40.7B
M1 Heavy Cycler 10099422.357B*0.9411.567%D15.152%C--26.1B+N/A1503.8h16.1B++138.9C*
Rocklet Rifle 15594432.186A**1.1146.19%D2.128%A+21.4C--13.9D-2674.4h43.2C93.5C-
MG-HBR1 Dragoon 9492273.407A++0.1142.169%A39.13%B**46B**1B++1582h5.7B++13.5B*
E540 Halberd 12791713B**9.7144.078%B+4.396%B+27.6C*10.9C-2153.3h5B++11.3B++
NSX Masamune 13088731.205B+2.0961.142%B1.136%D19.1D9.1C-1314.6h20.1D32.8C-
NSX Yumi 8888362.444B*0.8529.68%B+36.364%B**27.5CN/A773.2h11.1B+37.3B+
Spear Anti-Vehicle Phalanx Tower 14187187M**83.7148.033%C+3.448%C+28.1C-17.4C2413.1h14.6D-30.4D-
C75 Viper 10186127.167B+3.8740.647%C*1.163%C26.9C+4.7D2683.2h18.8D46.4C
M20 Basilisk 11885175B*1.7139.551%C++7.059%B+17C6.6D1735h109.5C+276.8C++
MR11 Gatekeeper 12380165C*1.7135.118%C--3.75%A+24.2B+13C-3273.3h46.8B133.3C*
M60-G Bulldog 9780810A6.7135.638%C++3.75%B+22.9C4.9C1213.5h7.5C++21.2B
Soldier Soaker 8079312.548A0.7521.723%D**13.924%C17.6D--N/A1024.5h5.1B++23.7C-
M12 Kobalt 8178239A++35.7114.347%D10.256%F-39D1.5D-1452h17.1B119.2C++
NS-TMC-01 "His Regards" 73714,3130.016C3.2815.287%D1.408%D--0.3CN/A1215.7h2.5C+16.7C+
Sticky Grenade 7068168N/A64.7148.949%CN/A680D20B++27490.1h2.4C+4.9C+
M12 Kobalt 6665416.25C++12.9618.575%C**15.385%D65C+1D-2371h18.8C+101.5C**
M20 Basilisk 6755511S7.7127.011%C+3.636%D19.6B4.3D1142.8h55.6A205.9B*
G30 Vulcan 7954413.5A++10.2119.521%D*1.852%D-20C+9.3C--2012.7h84B+430.5C+
M18 Needler 10553640.828C2.4733.254%C*N/A5.7D5.6D1309.3h312.5D*939.6D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24380.3h
Nano-Armor Kit139241,01313.9h
Snowman Soldier1970.2h
Spawn Beacon25861.5h
Anti-Vehicle MANA Turret51,3691.5h
AE Nano-Armor Kit3679,7265.5h
Nanite Revive Grenade05730.2h
Medical Applicator372224,64719.2h
Welding Device113,5730.3h
AE Medical Applicator4931,5303.5h
Ammunition Package261,0320.6h
Medical Kit4967,22810.5h
Anti-Infantry MANA Turret21330.2h
Xiphos Anti-Personnel Phalanx Turret01060h
Hardlight Barrier61660.3h
Recon Detection Device11414,82129.4h

Check the help document for the dictionary if you want to learn more about words used here.


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