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Commander Commissar Terrazi[300s] Terrazi
TR BR 53

KDR: 3.18

Score: 23.4m

Last Seen: Dec 13th, 2018 9:44 PM
- OFFLINE - 83 minute(s)

Prestige 1, Battle Rank 53 - Terran Republic on Miller - Outfit Member of Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 158
Level Progress (to 54): 4%
PRIMARY CLASSESCLOAKERMEDICHEAVY
PRIMARY WEAPONS T9 CARV T9A "Butcher" NS-44 Commissioner LC3 Jaguar T16 Rhino C-4 AMR-66 TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,111,688 MLG Score: 1688
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.485%21.206%5623898436,5274.15694-0.977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.906%1.065B**0.091C+-1.512FHEAD ++ (~7.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.504B+9.80.311C*27.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.1%0.719%5911021139419820.331742167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.434A-0.818D--1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.742B++21.20.598B+20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.391%2.308%260310191,5608895571.75478280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.934%0.15C++-0.214C0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+6.60.47B+9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.532%6.072%160910138075762801.40104287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.485%-0.335C-0.448B0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.2-0.31C50.2-0.283C104

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.611%82.51%160610165,8491414364.13649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.197%1.135B**1.006B**-0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.90.393B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.307%12.446%160110211,15760281.91874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.505D-0.408C---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.112C+4.10.147C++7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Spartan warriors[300s] Spartan warriors
TR outfit on Miller

Members: 158
23.4m216.9%355 (21.3k)275 (16.5k)3.1802254,57917,1623.5533753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022311921.887%24.11%52804:5732

18% Combat Medic12% Engineer35% Heavy Assault19% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 3:33 PMNov 19th, 2018 8:51 PMDec 14th, 2018 12:18 AM (2d) (PST)Dec 13th, 2018 9:47 PM (2d) (PST)Dec 13th, 2018 5:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101444660.6420.2020.1551.4750.0381688

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5778,62127,9563912988216,478

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1417.2h/59d 6,404 13,159 16,500 125.4k 2,526 3,636 3,235 51.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:1,808
Deaths:683
KDR:2.647
Accuracy:17.311% C
HSR:18.308% D
T9A "Butcher"
C+
Kills:1,609
Deaths:493
KDR:3.264
Accuracy:23.178% C+
HSR:22.871% D
T16 Rhino
C+
Kills:1,318
Deaths:448
KDR:2.942
Accuracy:20.269% C+
HSR:20.334% C
TMG-50
B+
Kills:1,187
Deaths:315
KDR:3.768
Accuracy:23.310% B+
HSR:22.072% C
MG-H1 Watchman
A
Kills:1,172
Deaths:306
KDR:3.830
Accuracy:29.305% A
HSR:22.952% C
NS-15M2
B*
Kills:1,171
Deaths:312
KDR:3.753
Accuracy:27.926% B*
HSR:26.644% C*
T9 CARV-S
B*
Kills:1,169
Deaths:356
KDR:3.284
Accuracy:26.076% B*
HSR:23.268% C+
MSW-R
B*
Kills:1,167
Deaths:265
KDR:4.404
Accuracy:26.082% B*
HSR:18.081% D
T7 Mini-Chaingun
B++
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:20.306% B++
HSR:14.936% B+
T32 Bull
C++
Kills:1,153
Deaths:272
KDR:4.239
Accuracy:23.967% C++
HSR:17.086% D--
NSX Naginata
B+
Kills:276
Deaths:73
KDR:3.781
Accuracy:24.763% B+
HSR:22.464% D
T7 Mini-Chaingun AE
B++
Kills:222
Deaths:75
KDR:2.960
Accuracy:21.197% B
HSR:17.568% B++
Kills:13,417
Deaths (as Heavy Assault):3,976
Deaths (to Heavy Assaults):4,662
KDR:3.3745
Kill Difference:9,441
Playtime:496.073 hours
Usage:35%
Score:7.736m
Score/min:260
Accuracy (listed only):23.641%
HSR (listed only):20.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:1,386
Deaths:582
KDR:2.381
Accuracy:20.672% D
HSR:18.470% C
PDW-16 Hailstorm
C++
Kills:1,187
Deaths:479
KDR:2.478
Accuracy:23.796% C+
HSR:16.934% C++
HC1 Cougar
B**
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:28.965% B**
HSR:22.127% C+
NS-11C
B+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:26.547% B+
HSR:17.682% C
LC2 Lynx
A++
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:31.575% A++
HSR:22.442% C*
FA1 Barrage
C--
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:35.307% C--
HSR:12.446% D
SMG-46G Armistice
B**
Kills:1,097
Deaths:332
KDR:3.304
Accuracy:32.823% B**
HSR:16.591% C+
T5 AMC
A+
Kills:280
Deaths:117
KDR:2.393
Accuracy:28.216% B**
HSR:28.214% A+
TRAC-5
C+
Kills:183
Deaths:74
KDR:2.473
Accuracy:19.354% C
HSR:18.579% C+
Kills:8,784
Deaths (as Light Assault):3,152
Deaths (to Light Assaults):3,303
KDR:2.7868
Kill Difference:5,632
Playtime:206.428 hours
Usage:15%
Score:3.070m
Score/min:248
Accuracy (listed only):27.473%
HSR (listed only):19.276%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,418
Deaths:771
KDR:1.839
Accuracy:42.780% B*
HSR:18.265% C--
PDW-16 Hailstorm
C++
Kills:1,187
Deaths:479
KDR:2.478
Accuracy:23.796% C+
HSR:16.934% C++
RAMS .50M
B**
Kills:1,185
Deaths:94
KDR:12.606
Accuracy:45.265% B**
HSR:86.414% B**
TSAR-42
A
Kills:1,179
Deaths:137
KDR:8.606
Accuracy:44.728% B**
HSR:80.322% A
KSR-35
A
Kills:1,174
Deaths:162
KDR:7.247
Accuracy:43.637% A
HSR:38.756% A
SR-7
B**
Kills:1,170
Deaths:112
KDR:10.446
Accuracy:43.504% B+
HSR:86.752% B**
HSR-1
A
Kills:1,168
Deaths:317
KDR:3.685
Accuracy:42.287% A
HSR:19.349% D--
SOAS-20
B+
Kills:1,160
Deaths:301
KDR:3.854
Accuracy:30.879% B+
HSR:21.552% C++
M77-B
B*
Kills:1,160
Deaths:175
KDR:6.629
Accuracy:39.916% B+
HSR:82.931% B*
NS-30 Vandal
B**
Kills:1,158
Deaths:253
KDR:4.577
Accuracy:39.140% B**
HSR:23.489% C
SMG-46G Armistice
B**
Kills:1,097
Deaths:332
KDR:3.304
Accuracy:32.823% B**
HSR:16.591% C+
Bighorn .50M
A
Kills:817
Deaths:51
KDR:16.020
Accuracy:42.550% C+
HSR:87.638% A
NS-44 Commissioner AE
A
Kills:650
Deaths:299
KDR:2.174
Accuracy:52.052% A
HSR:20.154% D
TX1 Repeater
B
Kills:411
Deaths:277
KDR:1.484
Accuracy:26.236% B
HSR:19.951% C+
99SV
A
Kills:338
Deaths:38
KDR:8.895
Accuracy:39.600% A
HSR:47.929% A
NS-61 Emissary
A
Kills:305
Deaths:158
KDR:1.930
Accuracy:36.061% A
HSR:18.033% C**
TX2 Emperor
B*
Kills:95
Deaths:65
KDR:1.462
Accuracy:34.506% B*
HSR:26.316% B*
Soldier Soaker
C
Kills:79
Deaths:31
KDR:2.548
Accuracy:21.723% D*
HSR:13.924% C
Kills:15,751
Deaths (as Infiltrator):4,052
Deaths (to Infiltrators):3,186
KDR:3.88722
Kill Difference:11,699
Playtime:273.568 hours
Usage:19%
Score:4.797m
Score/min:292
Accuracy (listed only):37.860%
HSR (listed only):40.294%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:1,386
Deaths:582
KDR:2.381
Accuracy:20.672% D
HSR:18.470% C
AMR-66
A*
Kills:1,194
Deaths:382
KDR:3.126
Accuracy:39.072% A*
HSR:21.022% C--
HC1 Cougar
B**
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:28.965% B**
HSR:22.127% C+
NS-11C
B+
Kills:1,165
Deaths:378
KDR:3.082
Accuracy:26.547% B+
HSR:17.682% C
LC2 Lynx
A++
Kills:1,163
Deaths:328
KDR:3.546
Accuracy:31.575% A++
HSR:22.442% C*
FA1 Barrage
C--
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:35.307% C--
HSR:12.446% D
DMR-99
B+
Kills:716
Deaths:259
KDR:2.764
Accuracy:36.542% B+
HSR:20.810% D*
T5 AMC
A+
Kills:280
Deaths:117
KDR:2.393
Accuracy:28.216% B**
HSR:28.214% A+
TRAC-5
C+
Kills:183
Deaths:74
KDR:2.473
Accuracy:19.354% C
HSR:18.579% C+
MG-HBR1 Dragoon
A+
Kills:92
Deaths:27
KDR:3.407
Accuracy:42.169% A+
HSR:39.130% B**
Kills:8,502
Deaths (as Engineer):3,009
Deaths (to Engineers):2,970
KDR:2.82552
Kill Difference:5,493
Playtime:167.646 hours
Usage:12%
Score:2.761m
Score/min:275
Accuracy (listed only):30.842%
HSR (listed only):22.092%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
C++
Kills:1,187
Deaths:479
KDR:2.478
Accuracy:23.796% C+
HSR:16.934% C++
T1B Cycler
A+
Kills:1,180
Deaths:280
KDR:4.214
Accuracy:33.531% A+
HSR:29.746% B
TAR
A++
Kills:1,162
Deaths:429
KDR:2.709
Accuracy:32.383% A++
HSR:19.191% C
NS-11P
B*
Kills:1,160
Deaths:434
KDR:2.673
Accuracy:26.839% B*
HSR:15.948% C--
T1 Cycler
C+
Kills:1,158
Deaths:572
KDR:2.024
Accuracy:21.320% C+
HSR:19.171% C
SABR-13
A++
Kills:1,158
Deaths:325
KDR:3.563
Accuracy:35.090% A++
HSR:21.503% C--
FA1 Barrage
C--
Kills:1,157
Deaths:476
KDR:2.431
Accuracy:35.307% C--
HSR:12.446% D
TORQ-9
A+
Kills:1,141
Deaths:451
KDR:2.530
Accuracy:30.790% A+
HSR:17.266% D-
SMG-46G Armistice
B**
Kills:1,097
Deaths:332
KDR:3.304
Accuracy:32.823% B**
HSR:16.591% C+
T1A Unity
B+
Kills:282
Deaths:111
KDR:2.541
Accuracy:27.169% B+
HSR:23.759% C+
NSX Yumi
B**
Kills:88
Deaths:36
KDR:2.444
Accuracy:29.680% B++
HSR:36.364% B**
Kills:10,770
Deaths (as Combat Medic):3,925
Deaths (to Combat Medics):1,549
KDR:2.74395
Kill Difference:6,845
Playtime:257.559 hours
Usage:18%
Score:4.815m
Score/min:312
Accuracy (listed only):29.884%
HSR (listed only):20.811%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:186
Deaths:109
KDR:1.706
Accuracy:44.915% B*
HSR:1.075% D**
M3 Pounder HEG
A
Kills:101
Deaths:65
KDR:1.554
Accuracy:44.672% B+
HSR:4.951% A
M1 Heavy Cycler
D
Kills:99
Deaths:42
KDR:2.357
Accuracy:11.567% D
HSR:15.152% D
Kills:386
Deaths (as MAX Suit):108
Deaths (to MAX Suits):837
KDR:3.57407
Kill Difference:278
Playtime:10.257 hours
Usage:1%
Score:0.172m
Score/min:280
Accuracy (listed only):33.718%
HSR (listed only):7.059%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:139
V. Kills:28 479%
Deaths:23
KDR:6.043
Accuracy:51.100% B
KPH:74.800 C+
VKPH:15.100 C++
M18 Needler
D
Kills:52
V. Kills:51 100%
Deaths:64
KDR:0.813
Accuracy:33.681% C**
KPH:5.800 D
VKPH:5.700 D
Kills:191 (52 + 0)
Deaths:87
KDR:2.195
VKDR:0.908
Vehicle Kills:79
Kill Difference:104
Playtime:10.809 hours
Usage:1%
Score:0.144m
Score/min:223
Piloting Accuracy:33.681%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:599
V. Kills:200 298%
Deaths:13
KDR:46.077
Accuracy:53.304% C
KPH:50.600 A++
VKPH:16.900 C+
C75 Viper
C*
Kills:86
V. Kills:15 N/A
Deaths:12
KDR:7.167
Accuracy:40.647% C*
KPH:26.600 C+
VKPH:4.600 D
Kills:685 (685 + 0)
Deaths:25
KDR:27.400
VKDR:8.600
Vehicle Kills:215
Kill Difference:660
Playtime:15.062 hours
Usage:1%
Score:0.198m
Score/min:220
Driving Accuracy:40.647%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C**
Kills:875
V. Kills:309 282%
Deaths:60
KDR:14.583
Accuracy:38.880% C
KPH:28.500 C**
VKPH:10.100 C++
E540 Halberd
B+
Kills:91
V. Kills:36 246%
Deaths:7
KDR:13
Accuracy:44.282% B+
KPH:27.500 C*
VKPH:10.900 C
MR11 Gatekeeper
B+
Kills:80
V. Kills:43 182%
Deaths:16
KDR:5
Accuracy:35.118% C-
KPH:24.600 B+
VKPH:13.200 C-
G30 Vulcan
C+
Kills:54
V. Kills:25 208%
Deaths:4
KDR:13.500
Accuracy:19.521% D*
KPH:20.200 C+
VKPH:9.400 D
M20 Basilisk
C**
Kills:54
V. Kills:12 415%
Deaths:5
KDR:10.800
Accuracy:27.028% C+
KPH:19.700 C**
VKPH:4.400 C
Kills:1,154 (875 + 279)
Deaths:92
KDR:12.543
VKDR:4.620
Vehicle Kills:425
Kill Difference:1,062
Playtime:42.665 hours
Usage:3%
Score:0.503m
Score/min:196
Driving Accuracy:38.880%
Gunner Accuracy:27.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:188
V. Kills:72 258%
Deaths:29
KDR:6.483
Accuracy:42.085% B+
KPH:18.600 C+
VKPH:7.100 C+
M40 Fury
C
Kills:120
V. Kills:18 N/A
Deaths:17
KDR:7.059
Accuracy:29.899% D
KPH:39.300 C
VKPH:5.900 D
M40 Fury
C
Kills:107
V. Kills:17 N/A
Deaths:9
KDR:11.889
Accuracy:30.899% D
KPH:45.100 C
VKPH:7.200 D
M60-G Bulldog
C
Kills:80
V. Kills:17 444%
Deaths:8
KDR:10
Accuracy:35.638% C++
KPH:23 C
VKPH:4.900 C
M20 Basilisk
C*
Kills:80
V. Kills:31 250%
Deaths:16
KDR:5
Accuracy:40.124% C*
KPH:17.200 C
VKPH:6.700 C--
M12 Kobalt
D
Kills:76
V. Kills:3 N/A
Deaths:2
KDR:38
Accuracy:14.446% C-
KPH:39.600 D
VKPH:1.600 D
M12 Kobalt
B+
Kills:64
V. Kills:1 N/A
Deaths:4
KDR:16
Accuracy:19.121% B+
KPH:74.200 C++
VKPH:1.200 D
Kills:715 (0 + 715)
Deaths:85
KDR:8.412
VKDR:1.871
Vehicle Kills:159
Kill Difference:630
Playtime:26.428 hours
Usage:2%
Score:0.243m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:19.121%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9 CARV 1,8221,8086832.647B**0.5317.311%C18.308%D27.7C+N/A10365.3h12B++69.1B
T9A "Butcher" 1,6171,6094933.264B*0.0823.178%C+22.871%D62.4C**N/A14825.8h10.9C**46.9C*
NS-44 Commissioner 1,4261,4187711.839B*1.3442.78%B*18.265%C--36.3C++N/A9639.1h3.3B++7.7B++
LC3 Jaguar 1,4001,3865822.381B*0.8020.672%D18.47%C27.7C+N/A8850.1h11.5B+55.8C*
T16 Rhino 1,3231,3184482.942A++0.2420.269%C+20.334%C38.1C**N/A9934.6h12.1B+59.7B
C-4 1,6331,2984352.984B**0.2020.086%D--N/A107.3B++27.7C+67812.1h1.2B+5.9C++
AMR-66 1,2021,1943823.126M+0.0539.072%A*21.022%C--66M++N/A15218.1h6.5B**16.6B**
TMG-50 1,1951,1873153.768M0.5923.31%B+22.072%C50.3B*N/A15523.6h9.4B*40.4B+
PDW-16 Hailstorm 1,2061,1874792.478A+0.7023.796%C+16.934%C++31.6C*N/A8937.6h13.1B+55.1B+
RAMS .50M 1,1921,1859412.606M+9.4345.265%B**86.414%B**53.6A++N/A19422.1h1.7B*3.8B*
T1B Cycler 1,1941,1802804.214A+1.0333.531%A+29.746%B52B+N/A11522.7h11.8B+35.2B*
TSAR-42 1,1841,1791378.606B**5.4344.728%B**80.322%A57.5B**N/A16620.5h1.8B**4B*
KSR-35 1,1911,1741627.247A*4.0743.637%A38.756%A63.5B*N/A20018.5h3.8B++8.8B*
MG-H1 Watchman 1,1841,1723063.83A++0.6529.305%A22.952%C59.8B++N/A22219.6h11.3B**38.5B*
NS-15M2 1,1861,1713123.753B**0.5727.926%B*26.644%C*53.2B+N/A16322h11.4B+40.8B+
SR-7 1,1801,17011210.446A*7.2743.504%B+86.752%B**52.5B*N/A13522.3h1.8B++4.2B+
T9 CARV-S 1,1851,1693563.284A0.1026.076%B*23.268%C+52.7B+N/A14722.2h11.5B+44.2B+
HSR-1 1,1791,1683173.685B*0.5042.287%A19.349%D--79.5A++N/A16714.7h4.6B*10.8B*
MSW-R 1,1721,1672654.404B**1.2226.082%B*18.081%D49B+N/A14023.8h10.2B*39B++
HC1 Cougar 1,1741,1663863.021A*0.1628.965%B**22.127%C+45.9B**N/A12025.4h9.8B*33.8B++
NS-11C 1,1741,1653783.082A**0.1026.547%B+17.682%C41.5B*N/A9928.1h10.7B*40.2B++
T7 Mini-Chaingun 1,1721,1653783.082A*0.1020.306%B++14.936%B+68.5A*N/A16517h10.5B**51.8B++
LC2 Lynx 1,1691,1633283.546A*0.3731.575%A++22.442%C*56.7A++N/A16620.5h10.8B**34.3B**
TAR 1,1681,1624292.709B*0.4732.383%A++19.191%C41.9B+N/A10627.7h12.2B+37.6B*
NS-11P 1,1641,1604342.673A0.5126.839%B*15.948%C--46.8B**N/A10524.8h10.6A39.5B*
SOAS-20 1,1641,1603013.854A++0.6730.879%B+21.552%C++82.9A**N/A18414h9.7B++31.3B*
M77-B 1,1641,1601756.629M++3.4539.916%B+82.931%B*38.9B*N/A8429.8h1.8B**4.5B*
T1 Cycler 1,1671,1585722.024B**1.1621.32%C+19.171%C23.3C+N/A9449.7h13.3B+62.2B
NS-30 Vandal 1,1621,1582534.577A++1.4039.14%B**23.489%C81A*N/A17914.3h4.7B*12B*
SABR-13 1,1761,1583253.563B**0.3835.09%A++21.503%C--53.6B**N/A15521.6h10.6B+30.2B**
FA1 Barrage 1,1651,1574762.431A0.7535.307%C--12.446%D33.3B+N/A7934.7h4.1B++11.7B
T32 Bull 1,1581,1532724.239A**1.0623.967%C++17.086%D--46.9BN/A11724.6h10.6B++44.3B+
TORQ-9 1,1471,1414512.53B**0.6530.79%A+17.266%D-59.1AN/A18619.3h11.8B**38.3B**
SMG-46G Armistice 1,1071,0973323.304A++0.1232.823%B**16.591%C+57.7B+N/A14919h10.7B*32.5B++
ML-7 1,2699454791.973A*1.2162.093%B++3.598%B+28.5B+9.8C20433.2h5.5B++8.8B*
Frag Grenade 8968851885N/A881.8254.126%B**N/A680.8B*8.5C+19221.3h3B++5.5B*
P2-120 HEAT 1,1848756014.583A+11.4038.88%C3.771%B+28.5C**10.1C++19130.7h6.7B+17.1B
Bighorn .50M 8228175116.02M++12.8442.55%C+87.638%A58.8B+N/A14713.9h1.6B**3.7B++
DMR-99 7227162592.764B0.4236.542%B+20.81%D*41.9C+N/A10217.1h6.5C**17.8B+
NS-44 Commissioner AE 6596502992.174B++1.0152.052%A20.154%D63.7B+N/A17910.2h3.1B+5.9B++
L100 Python AP 7995991346.077U42.9053.304%CN/A50.8A++16.9C+20911.8h4.9B*9.1B*
NS Decimator 6404721782.652A*0.5367.952%B*N/A38.4C**13.7C+26612.3h4.1B+6B++
TX1 Repeater 4144112771.484B*1.7026.236%B19.951%C+41.1B++N/A14810h10.9B++41.6C**
99SV 343338388.895S5.7139.6%A47.929%A41.2AN/A1328.2h4.7B++11.8B*
T2 Striker 6883353271.024A2.1648.822%CN/A9.5C10C+14535.3h55.7C--114C
NS-61 Emissary 3073051581.93A++1.2536.061%A18.033%C**42.4B*N/A1067.2h11.1B+30.8B*
T1A Unity 2852821112.541A+0.6427.169%B+23.759%C+38.1C+N/A1147.4h11.5B+42.4B+
T5 AMC 2822801172.393A+0.7928.216%B**28.214%A+33.3B++N/A1488.4h11.8B*41.9B*
NSX Naginata 279276733.781A*0.6024.763%B+22.464%D52.1B+N/A1335.3h11.7C*47.3B+
Tank Mine 358241703.443B+0.2642.287%B++N/A109.5C++53.2C10322.2h2.3C--5.4B+
T7 Mini-Chaingun AE 224222752.96A0.2221.197%B17.568%B++42.7C+N/A1135.2h12.4B+58.4B+
MANA Anti-Vehicle Turret 390216782.769B++0.4159.758%B+2.315%D42.4B+34.1B+5265.1h9.4C*15.7B+
M20 Basilisk 260188296.483A+3.3042.085%B+5.851%C+18.6C+7.1C+13110.1h102.8C+244.1C*
M3 Pounder HEG 2121861091.706C++1.4744.915%B*1.075%D**22.1B+3.1C+1328.4h15.4C**34.3B+
TRAC-5 184183742.473A*0.7119.354%C18.579%C+23.8B+N/A2627.7h13.1B+67.5C**
Chainblade 2061756,2480.028C*3.1522.314%DN/A0.3C-N/A1510.6h3.1C+13.8C+
Spear Anti-Vehicle Phalanx Turret 198148721.143A**17.9639.473%C-4.73%C**49.3B++16.7C-3393h6.5B+16.4B+
Hellfire Rocket Pods 167139236.043C+2.8651.1%BN/A73.2C+14.7C++6521.9h21.2C**41.5B
Auraxium Chainblade 1841326,0070.022C3.166.915%FN/A0.3C-N/A1462.2h2.7D39F-
M40 Fury 138120177.059C+3.8829.899%D3.333%A++38.7C5.8D2083.1h11.6B+38.8C**
M40 Fury 124107911.889B+8.7130.899%DN/A44.6C7.1D1792.4h10.5B+33.9B
M3 Pounder HEG 121101651.554C+1.6344.672%B+4.951%A23B+4.5B+1504.4h18.2C++40.7B
M1 Heavy Cycler 10099422.357B*0.8211.567%D15.152%D26.1B+N/A1433.8h16.1B+138.9C++
TX2 Emperor 9695651.462B+1.7234.506%B*26.316%B*45.2B*N/A1232.1h8.3B+23.9C++
MG-HBR1 Dragoon 9492273.407A+0.2342.169%A+39.13%B**48.4B**1.1B**1461.9h5.7B++13.5B*
E540 Halberd 12791713B**9.8244.282%B+4.396%B+27.6C*10.9C2003.3h5B++11.2B*
NSX Yumi 8888362.444B*0.7429.68%B++36.364%B**27.5CN/A743.2h11.1B+37.3B+
NSX Masamune 13088731.205B+1.9861.142%B+1.136%D19.1D9.1C1304.6h20.1D32.8C--
Spear Anti-Vehicle Phalanx Tower 14187187M++83.8248.033%C+3.448%C28.1C--17.4C2413.1h14.6D--30.4D-
C75 Viper 10186127.167B+3.9940.647%C*1.163%C26.9C+4.7D2583.2h18.8D46.4C
MR11 Gatekeeper 12380165C**1.8235.118%C-3.75%A+24.2B+13C-3153.3h46.8B+133.3C*
M60-G Bulldog 9780810B**6.8235.638%C++3.75%B+22.9C4.9C1203.5h7.5C++21.2C**
M20 Basilisk 11180165B*1.8240.124%C*7.5%B+17.4C6.7C--1694.6h108.4C+270.2C++
Soldier Soaker 8079312.548A0.6321.723%D*13.924%C17.6D--N/A1024.5h5.1B++23.7C
M12 Kobalt 7976238A++34.8214.446%C-10.526%F40D1.6D1311.9h17.1C**118.2C++
NS-TMC-01 "His Regards" 73714,3130.016C3.1615.352%D1.408%D--0.3C-N/A1215.4h2.5C+16.6C+
M12 Kobalt 6564416C++12.8219.121%B+15.625%D71.1C++1.1D-2460.9h17.9C+93.8B+
Sticky Grenade 5755155N/A51.8247.244%DN/A550D-20B+30260.1h2.2C++4.6C+
G30 Vulcan 7954413.5A*10.3219.521%D*1.852%D-20C+9.3D1982.7h84B+430.5C+
M20 Basilisk 6654510.8S7.6227.028%C+3.704%D20B4.4C1102.7h56.5B**209.1B++
M18 Needler 10352640.813C2.3733.681%C**N/A5.8D5.7D1339h312D**926.4D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter24380.3h
Nano-Armor Kit139241,01313.9h
Anti-Vehicle MANA Turret51,3611.5h
Spawn Beacon23600.5h
AE Nano-Armor Kit2448,3013.3h
Nanite Revive Grenade04890.1h
Medical Applicator372224,64719.2h
Welding Device113,5730.3h
AE Medical Applicator2921,9242.5h
Ammunition Package258520.6h
Medical Kit4726,80410h
Anti-Infantry MANA Turret21310.2h
Xiphos Anti-Personnel Phalanx Turret01060h
Recon Detection Device10312,25624.2h

Check the help document for the dictionary if you want to learn more about words used here.


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