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Warden Agent TerrorTerrosNL[SC] TerrorTerrosNL
NC BR 65

KDR: 2.68

Score: 21.5m

Last Seen: Jan 14th, 2019 7:02 PM
- OFFLINE - 132.8 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Miller - Outfit Member of Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 25
Level Progress (to 66): 6%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS The Moonshot AF-4 Cyclone NS-44 Commissioner NS-30 Vandal SAS-R AF-8 RailJack MGR-L1 Promise NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,900,618 MLG Score: 3118
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.217%17.724%5183398932,8542.571940.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%1.599A+-0.451D-0.842D--HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.607B+8.60.397B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.275%10.614%87610166038051760.748139341%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%-0.264C1.598A+0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.411B23.20.41B46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.397%78.244%875101716,85516483710.2275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.674%0.353C**0.728B++-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+20.384C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow Company II[SC] Shadow Company II
NC outfit on Miller

Members: 25
21.5m184.2%333 (20k)285 (17.1k)2.6790158,68121,9042.7963465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022451427.588%33.333%92003:2721

17% Heavy Assault68% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2014 8:03 PMOct 3rd, 2016 8:36 PMJan 18th, 2019 2:55 AM (2d) (PST)Jan 14th, 2019 6:04 PM (5d) (PST)Jan 14th, 2019 3:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6041844200.7770.2900.2591.4860.0303118

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,24511,05625,18947171689217,091

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1258.3h/52.4d 2,570 19,560 16,731 112.2k 1,642 3,228 2,254 45.6m

InfiltratorCLASS DETAILS: Infiltrator
The Moonshot
C+
Kills:10,326
Deaths:1,323
KDR:7.805
Accuracy:37.324% D-
HSR:79.305% C+
AF-4 Cyclone
B*
Kills:3,559
Deaths:1,827
KDR:1.948
Accuracy:29.948% B*
HSR:11.689% D--
NS-44 Commissioner
B+
Kills:3,338
Deaths:2,643
KDR:1.263
Accuracy:40.686% B+
HSR:15.698% D-
NS-30 Vandal
B*
Kills:2,223
Deaths:885
KDR:2.512
Accuracy:37.725% B*
HSR:21.323% D
SAS-R
C+
Kills:2,154
Deaths:485
KDR:4.441
Accuracy:37.853% C+
HSR:66.249% C
AF-8 RailJack
B**
Kills:2,058
Deaths:425
KDR:4.842
Accuracy:39.099% B
HSR:83.916% B**
AF-6 Shadow
B+
Kills:1,715
Deaths:386
KDR:4.443
Accuracy:36.635% B+
HSR:27.405% C++
Blitz GD-10
A+
Kills:1,165
Deaths:417
KDR:2.794
Accuracy:31.819% A+
HSR:11.245% D-
NS-7 PDW
A
Kills:1,160
Deaths:665
KDR:1.744
Accuracy:31.491% A
HSR:10% D*
NC14 Bolt Driver
B+
Kills:1,160
Deaths:271
KDR:4.280
Accuracy:36.489% C++
HSR:78.707% B+
AF-18 Stalker
B**
Kills:1,160
Deaths:400
KDR:2.900
Accuracy:32.931% B**
HSR:20.603% C+
Impetus
B+
Kills:1,158
Deaths:380
KDR:3.047
Accuracy:36.548% B+
HSR:21.934% D-
EM4 Longshot
C**
Kills:1,157
Deaths:246
KDR:4.703
Accuracy:35.543% D
HSR:80.553% C**
MKV Suppressed
B**
Kills:1,148
Deaths:421
KDR:2.727
Accuracy:30.776% B**
HSR:13.850% D-
NC4 Mag-Shot
A
Kills:781
Deaths:771
KDR:1.013
Accuracy:36.364% A
HSR:11.140% D*
Tempest
B+
Kills:536
Deaths:215
KDR:2.493
Accuracy:28.657% B+
HSR:11.567% D**
MGR-S1 Gladius
B+
Kills:476
Deaths:178
KDR:2.674
Accuracy:29.170% B+
HSR:12.605% D*
LA8 Rebel
B++
Kills:303
Deaths:196
KDR:1.546
Accuracy:36.008% B++
HSR:14.191% D-
NS-AM7 Archer
B**
Kills:223
Deaths:245
KDR:0.910
Accuracy:51.332% D--
HSR:26.009% B**
NSX Tomoe
B**
Kills:166
Deaths:66
KDR:2.515
Accuracy:25.097% D-
HSR:48.193% B**
Soldier Soaker
A
Kills:71
Deaths:27
KDR:2.630
Accuracy:45.655% A
HSR:8.451% D--
Kills:36,037
Deaths (as Infiltrator):12,472
Deaths (to Infiltrators):5,075
KDR:2.88943
Kill Difference:23,565
Playtime:850.424 hours
Usage:68%
Score:14.403m
Score/min:282
Accuracy (listed only):35.579%
HSR (listed only):32.125%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:1,765
Deaths:616
KDR:2.865
Accuracy:24.144% C++
HSR:19.490% D
NS-15M2
B+
Kills:1,737
Deaths:795
KDR:2.185
Accuracy:25.783% B+
HSR:18.595% D-
NC05 Jackhammer
C**
Kills:1,491
Deaths:642
KDR:2.322
Accuracy:46.371% C**
HSR:13.213% C
NC6 Gauss SAW
B**
Kills:1,257
Deaths:604
KDR:2.081
Accuracy:24.889% B**
HSR:18.775% D
EM6
B++
Kills:1,173
Deaths:574
KDR:2.044
Accuracy:25.146% B++
HSR:18.329% D
EM1
B+
Kills:1,168
Deaths:530
KDR:2.204
Accuracy:24.260% B+
HSR:20.377% C+
NC6A GODSAW
C-
Kills:629
Deaths:205
KDR:3.068
Accuracy:25.836% C-
HSR:19.555% D--
LA1 Anchor
C+
Kills:414
Deaths:197
KDR:2.102
Accuracy:23.932% C+
HSR:16.908% D--
Kills:9,634
Deaths (as Heavy Assault):4,163
Deaths (to Heavy Assaults):5,851
KDR:2.3142
Kill Difference:5,471
Playtime:212.008 hours
Usage:17%
Score:3.657m
Score/min:288
Accuracy (listed only):27.545%
HSR (listed only):18.155%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:3,559
Deaths:1,827
KDR:1.948
Accuracy:29.948% B*
HSR:11.689% D--
Blitz GD-10
A+
Kills:1,165
Deaths:417
KDR:2.794
Accuracy:31.819% A+
HSR:11.245% D-
NS-7 PDW
A
Kills:1,160
Deaths:665
KDR:1.744
Accuracy:31.491% A
HSR:10% D*
MKV Suppressed
B**
Kills:1,148
Deaths:421
KDR:2.727
Accuracy:30.776% B**
HSR:13.850% D-
NSX Tanto
B*
Kills:598
Deaths:328
KDR:1.823
Accuracy:30.659% B*
HSR:17.391% D*
NS-11C
B*
Kills:573
Deaths:359
KDR:1.596
Accuracy:28.381% B*
HSR:12.565% D*
Tempest
B+
Kills:536
Deaths:215
KDR:2.493
Accuracy:28.657% B+
HSR:11.567% D**
MGR-S1 Gladius
B+
Kills:476
Deaths:178
KDR:2.674
Accuracy:29.170% B+
HSR:12.605% D*
AF-19 Mercenary
B**
Kills:341
Deaths:245
KDR:1.392
Accuracy:27.070% B**
HSR:18.182% C--
AC-X11
B+
Kills:153
Deaths:91
KDR:1.681
Accuracy:26.925% B+
HSR:11.765% F-
NS Baron G5
D
Kills:84
Deaths:54
KDR:1.556
Accuracy:38.117% D
HSR:11.905% D
Gauss Compact Burst
C++
Kills:55
Deaths:45
KDR:1.222
Accuracy:27.026% C++
HSR:7.273% F*
Kills:9,848
Deaths (as Light Assault):4,845
Deaths (to Light Assaults):3,464
KDR:2.03261
Kill Difference:5,003
Playtime:61.529 hours
Usage:5%
Score:1.092m
Score/min:296
Accuracy (listed only):30.003%
HSR (listed only):12.503%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD Guardian
B++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:37.833% B++
HSR:22.111% D-
Warden
A
Kills:1,202
Deaths:420
KDR:2.862
Accuracy:35.099% A
HSR:23.711% C+
NSX Tanto
B*
Kills:598
Deaths:328
KDR:1.823
Accuracy:30.659% B*
HSR:17.391% D*
NS-11C
B*
Kills:573
Deaths:359
KDR:1.596
Accuracy:28.381% B*
HSR:12.565% D*
AF-19 Mercenary
B**
Kills:341
Deaths:245
KDR:1.392
Accuracy:27.070% B**
HSR:18.182% C--
MGR-M1 Bishop
C++
Kills:192
Deaths:65
KDR:2.954
Accuracy:34.003% C++
HSR:26.042% C--
AC-X11
B+
Kills:153
Deaths:91
KDR:1.681
Accuracy:26.925% B+
HSR:11.765% F-
NS Baron G5
D
Kills:84
Deaths:54
KDR:1.556
Accuracy:38.117% D
HSR:11.905% D
Gauss Compact Burst
C++
Kills:55
Deaths:45
KDR:1.222
Accuracy:27.026% C++
HSR:7.273% F*
Kills:4,401
Deaths (as Engineer):1,956
Deaths (to Engineers):3,904
KDR:2.25
Kill Difference:2,445
Playtime:49.181 hours
Usage:4%
Score:0.767m
Score/min:260
Accuracy (listed only):31.679%
HSR (listed only):16.772%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:3,559
Deaths:1,827
KDR:1.948
Accuracy:29.948% B*
HSR:11.689% D--
Blitz GD-10
A+
Kills:1,165
Deaths:417
KDR:2.794
Accuracy:31.819% A+
HSR:11.245% D-
NS-7 PDW
A
Kills:1,160
Deaths:665
KDR:1.744
Accuracy:31.491% A
HSR:10% D*
MKV Suppressed
B**
Kills:1,148
Deaths:421
KDR:2.727
Accuracy:30.776% B**
HSR:13.850% D-
NC9 A-Tross
C++
Kills:904
Deaths:613
KDR:1.475
Accuracy:25.703% C++
HSR:18.805% D
Tempest
B+
Kills:536
Deaths:215
KDR:2.493
Accuracy:28.657% B+
HSR:11.567% D**
MGR-S1 Gladius
B+
Kills:476
Deaths:178
KDR:2.674
Accuracy:29.170% B+
HSR:12.605% D*
NC1 Gauss Rifle
B**
Kills:256
Deaths:174
KDR:1.471
Accuracy:27.850% B**
HSR:19.141% C
NS-11A
B+
Kills:123
Deaths:84
KDR:1.464
Accuracy:27.198% B+
HSR:17.073% D
NS Baron G5
D
Kills:84
Deaths:54
KDR:1.556
Accuracy:38.117% D
HSR:11.905% D
Kills:9,411
Deaths (as Combat Medic):4,648
Deaths (to Combat Medics):1,924
KDR:2.02474
Kill Difference:4,763
Playtime:53.422 hours
Usage:4%
Score:0.973m
Score/min:304
Accuracy (listed only):30.073%
HSR (listed only):13.788%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:261
Deaths:78
KDR:3.346
Accuracy:24.783% D*
HSR:13.793% C
AF-23 Grinder
B++
Kills:249
Deaths:78
KDR:3.192
Accuracy:26.580% D*
HSR:18.876% B++
NS-20 Gorgon
B*
Kills:104
Deaths:64
KDR:1.625
Accuracy:29.425% B*
HSR:21.154% B+
NS-20 Gorgon
B*
Kills:85
Deaths:64
KDR:1.328
Accuracy:30.116% B*
HSR:17.647% C
NS-10 Burster
B**
Kills:85
Deaths:67
KDR:1.269
Accuracy:36.980% B**
HSR:2.353% D--
NS-10 Burster
B**
Kills:73
Deaths:66
KDR:1.106
Accuracy:36.972% B**
HSR:6.849% B+
Kills:857
Deaths (as MAX Suit):208.500
Deaths (to MAX Suits):710
KDR:4.11031
Kill Difference:648.500
Playtime:27.172 hours
Usage:2%
Score:0.614m
Score/min:377
Accuracy (listed only):30.809%
HSR (listed only):13.445%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:79
V. Kills:31 247%
Deaths:7
KDR:11.286
Accuracy:45.741% C++
KPH:40.900 B**
VKPH:16.100 C*
Kills:79 (0 + 79)
Deaths:7
KDR:11.286
VKDR:4.429
Vehicle Kills:31
Kill Difference:72
Playtime:1.931 hours
Usage:0%
Score:0.034m
Score/min:296
Driving Accuracy:N/A%
Gunner Accuracy:45.741%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:139
V. Kills:6 N/A
Deaths:10
KDR:13.900
Accuracy:52.267% C**
KPH:84.100 C
VKPH:3.600 D--
M12 Kobalt-H
A**
Kills:81
V. Kills:8 N/A
Deaths:3
KDR:27
Accuracy:24.158% B+
KPH:115.100 C+
VKPH:11.400 A**
Kills:220 (0 + 220)
Deaths:13
KDR:16.923
VKDR:1.077
Vehicle Kills:14
Kill Difference:207
Playtime:2.358 hours
Usage:0%
Score:0.047m
Score/min:331
Driving Accuracy:N/A%
Gunner Accuracy:24.158%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:108
V. Kills:29 360%
Deaths:19
KDR:5.684
Accuracy:37.736% C+
KPH:26.700 B+
VKPH:7.200 C+
M12 Kobalt
B+
Kills:106
V. Kills:5 N/A
Deaths:4
KDR:26.500
Accuracy:20.786% B+
KPH:65.100 C++
VKPH:3.100 B+
M20 Basilisk
A*
Kills:90
V. Kills:20 429%
Deaths:13
KDR:6.923
Accuracy:36.109% C+
KPH:44.500 A*
VKPH:9.900 C*
M40 Fury
C+
Kills:59
V. Kills:9 N/A
Deaths:14
KDR:4.214
Accuracy:34.814% C+
KPH:36.600 C
VKPH:5.600 D
Kills:363 (0 + 363)
Deaths:50
KDR:7.260
VKDR:1.260
Vehicle Kills:63
Kill Difference:313
Playtime:9.310 hours
Usage:1%
Score:0.121m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:34.814%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:83
V. Kills:3 N/A
Deaths:35
KDR:2.371
Accuracy:35.213% D-
KPH:22.300 D-
VKPH:0.800 D-
Kills:83 (83 + 0)
Deaths:35
KDR:2.371
VKDR:0.086
Vehicle Kills:3
Kill Difference:48
Playtime:3.722 hours
Usage:0%
Score:0.014m
Score/min:62
Driving Accuracy:35.213%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
The Moonshot 10,34310,3261,3237.805B++5.1337.324%D-79.305%C+50C+N/A125206.6h1.9C+5.1C-
AF-4 Cyclone 3,5753,5591,8271.948B+0.7329.948%B*11.689%D--51.4B*N/A14369.2h9B*30.1B++
NS-44 Commissioner 3,3513,3382,6431.263B1.4240.686%B+15.698%D-72.9A+N/A18745.8h3.4B+8.3B+
NS-30 Vandal 2,2352,2238852.512B+0.1737.725%B*21.323%D43.3C*N/A12651.3h5.1B+13.6B+
SAS-R 2,1592,1544854.441B+1.7637.853%C+66.249%C42.2C*N/A10951h2.2C*5.9C++
AF-8 RailJack 2,0642,0584254.842B**2.1639.099%B83.916%B**33.5B*N/A10261.5h1.8B*4.6B++
MGR-L1 Promise 1,7971,7656162.865B**0.1924.144%C++19.49%D49C**N/A11736h13.7B56.7B
NS-15M2 1,7451,7377952.185B0.4925.783%B+18.595%D-52.2B+N/A13133.3h11.2B+43.3B+
AF-6 Shadow 1,7191,7153864.443A++1.7636.635%B+27.405%C++63.8B**N/A14526.9h5B+13.6B+
NC05 Jackhammer 1,5121,4916422.322B**0.3646.371%C**13.213%C102.8M1.4A+25714.5h4.6B+9.8B
NC6 Gauss SAW 1,2741,2576042.081B**0.6024.889%B**18.775%D48.9B**N/A17125.7h10.1C*40.8B+
GD Guardian 1,2121,2033493.447B*0.7737.833%B++22.111%D-56.5B+N/A12121.3h6.3B+16.6B++
Warden 1,2141,2024202.862A*0.1835.099%A23.711%C+50.7A*N/A12323.7h6.5B**18.4B**
EM6 1,1871,1735742.044B+0.6425.146%B++18.329%D49.1B+N/A13423.9h10.2B+40.7B+
EM1 1,1781,1685302.204B**0.4824.26%B+20.377%C+50.6B++N/A12623.1h12.3C++50.9B+
Blitz GD-10 1,1751,1654172.794A*0.1131.819%A+11.245%D-65.1A++N/A15417.9h11.8B*37.1B*
NS-7 PDW 1,1651,1606651.744B**0.9431.491%A10%D*47.5B**N/A12224.4h11.8B*37.6B*
NC14 Bolt Driver 1,1641,1602714.28A+1.6036.489%C++78.707%B+29.1B+N/A11639.8h2B**5.6B++
AF-18 Stalker 1,1631,1604002.9A++0.2232.931%B**20.603%C+65.9A++N/A14917.6h9.3A28.1B**
Impetus 1,1641,1583803.047B*0.3736.548%B+21.934%D-47.3B+N/A11024.5h4.1B++11.2B+
EM4 Longshot 1,1621,1572464.703B+2.0235.543%D80.553%C**33.4C*N/A8334.6h2B+5.7C++
MKV Suppressed 1,1511,1484212.727A*0.0530.776%B**13.85%D-63.8A+N/A20818h12.2B+39.6B+
Auraxium Mag-Cutter 99394314,9750.063B++2.6234.073%B+2.333%D1.2C+N/A3817.8h2C**5.8B+
NC9 A-Tross 9179046131.475C*1.2025.703%C++18.805%D32.1C+N/A8528.2h9.9C++38.6C*
Bouncing Betty 8848831177.547A4.8743.793%C+N/A200.7A++N/A5494.4h2.2D5C+
NC4 Mag-Shot 7827817711.013B+1.6736.364%A11.14%D*61.5A*N/A19112.7h7.6B+20.8B+
Spear Anti-Vehicle Phalanx Turret 1,0546305511.455B++8.7851.09%B*3.81%C+46B+30.9B**35413.7h8.2C*16B+
NC6A GODSAW 6436292053.068B+0.3925.836%C-19.555%D--45.3C1C++12713.9h11.3C+43.8C
NSX Tanto 6075983281.823B++0.8630.659%B*17.391%D*41.5B+N/A9714.4h10.8B+35.2B+
NS-11C 5785733591.596B++1.0828.381%B*12.565%D*34.5B+N/A10716.6h11B*38.9B++
Tempest 5365362152.493B*0.1928.657%B+11.567%D**57.6B+N/A1289.3h9.3B+32.5B+
MGR-S1 Gladius 4794761782.674B**0.0129.17%B+12.605%D*58.8B*N/A1608.1h8.2B++28.2B++
LA1 Anchor 4204141972.102C+0.5823.932%C+16.908%D--46.5C++N/A1758.9h10.3C++43.1C++
Mag-Cutter 3943916,4290.061A2.6233.225%B+1.279%D-1.2B*N/A4315.9h1.8B++5.5B+
Shrike 5583712691.379A1.3059.424%BN/A36.7B**18.5B*29310.1h5.7B+9.6B+
AF-19 Mercenary 3423412451.392B*1.2927.07%B**18.182%C--35.2B**N/A2469.7h9.6B*35.3B++
C-4 5053102021.535C++1.1426.032%C++N/A93.9B59.1A*10013.3h2D7.6C
LA8 Rebel 3053031961.546B*1.1336.008%B++14.191%D-72.1A*N/A1824.2h5.5B+15.3B++
AF-23 Grinder 266261783.346B+0.6724.783%D*13.793%C43.5B*N/A1136h4.5B**18.1C**
NC1 Gauss Rifle 2562561741.471B+1.2127.85%B**19.141%C35.1B*N/A1857.3h10.7B*38.4B*
AF-23 Grinder 251249783.192C**0.5126.58%D*18.876%B++41.5B+N/A1136h5.1B**19.2C++
Tank Mine 363248624B*1.3264.313%A*N/A190.8A++88.5B*14371.3h2.7D*4.2A
NS-AM7 Archer 2782232450.91B**1.7751.332%D--26.009%B**12.1B**3C*7318.5h10B*19.5B*
MGR-M1 Bishop 193192652.954B*0.2734.003%C++26.042%C--53.3B**N/A1563.6h5.6B+16.3B+
NS Decimator 281189902.1A0.5867.843%B*N/A46.1B*22.4B++3444.1h5.6C-8.2C++
Aspis Anti-Aircraft Phalanx Turret 3871871711M++8.3234.954%A+1.604%C22.8A*24.4A**3398.2h95.7A273.8B**
NSX Tomoe 167166662.515B++0.1625.097%D-48.193%B**33.2CN/A895h12.5B+49.7C++
AC-X11 154153911.681B++1.0026.925%B+11.765%F-35.6B+N/A1774.3h7.8B++29B+
C85 Canister-H 1451391013.9C++11.2252.267%C**7.914%D--81.8C-3.5D--2641.7h7.4C+14.1C++
NS-11A 123123841.464C++1.2227.198%B+17.073%D29.3C+N/A1044.2h12.4B+45.6B+
Frag Grenade 1131111111N/A108.3239.469%DN/A370C-6.7C+17360.3h3.7C*9.5C+
M20 Basilisk 137108195.684A+3.0037.736%C+13.889%M++27B++7.3C+1924h63.4B+168B*
M12 Kobalt 111106426.5A23.8220.786%B+20.755%B+66.3C++3.1B+2411.6h18.2B87.4B+
NS-20 Gorgon 113104641.625B++1.0529.425%B*21.154%B+24.2B**2.1B**984.3h26.2B89B++
M20 Basilisk 11090136.923A*4.2436.109%C+4.444%C--45A*10C*2592h31.5B+87.1B**
NS-20 Gorgon 8985641.328B+1.3530.116%B*17.647%C19.8B+N/A614.3h33C**109.7B++
NS-10 Burster 17385671.269B+1.4136.98%B**2.353%D--7.5B**7.7M11111.4h142.2B384.6B++
NS Baron G5 8684541.556B++1.1238.117%D11.905%D38.2C**N/A1172.2h4B+10.4C+
S12 Renegade 8683352.371C+0.3135.213%D-2.41%D-22.4D-N/A623.7h4D11.3D
M12 Kobalt-H 8981327B+24.3224.158%B+13.58%D115.7C+11.4A**4890.7h11.6B+48B++
Hunter QCX 8181611.328B*1.3541.942%C+46.914%A15.6C++N/A455.2h2.7B+6.4B+
E540 Halberd 11079711.286B+8.6145.741%C++1.266%D--41.6A16.3C**2961.9h5B+10.8B++
NS-10 Burster 14073661.106C*1.5736.972%B**6.849%B+6.4B+5.9A++8611.4h166.5C+450.3B+
Soldier Soaker 7171272.63A0.0545.655%A8.451%D--142M++N/A4430.5h5B*10.9B**
M40 Fury 6859144.214C1.5334.814%C+N/A36.9C5.6D2021.6h14.1C+40.5C++
Gauss Compact Burst 5555451.222C+1.4627.026%C++7.273%F*21.2DN/A722.6h12.9C47.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13030.3h
Motion Spotter11160.1h
Nano-Armor Kit6391,6084.9h
Spawn Beacon32880.2h
Nanite Revive Grenade03310.1h
Medical Kit5976,7727h
Medical Applicator16370,2984.8h
Hoplon Anti-Aircraft Phalanx Tower0550h
Recon Detection Device10614,22418.6h
Shield Recharging Field209610.4h
Ammunition Package64610.2h
Anti-Infantry MANA Turret1800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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