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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 152

KDR: 1.76

Score: 54.2m

Last Seen: Apr 25th, 2017 7:20 PM
- OFFLINE - 31.8 hour(s)

Rank 152 (118) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
Level Progress (to 119): 84%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F GD-22S Titan-150 AP C-4 AC-X11 AF-41 Hacksaw AF-41 Hacksaw Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $337,770 MLG Score: 270
Fun Score: N/A
Cheeseburgers Flipped: 1876TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.615%16.356%3703790028,1311.591660.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.134%0.394B-0.572D-0.282CHEAD + (~5.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.386C**10.50.254C*36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.374%0.94%23449332,55311587502.20466340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.128%-0.774D--0.698D0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.508B+22.90.548B+52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.016%3.038%21279303,555170720652.0826172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.095%-1.125D*0.047C+0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.131C12.9-0.019C+31.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.45%5.632%357209175,362144017283.72103310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%-0.741D-0.457B+0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.52B+14.50.587B+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.112%60.79%3573934987190440.518382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.889%0.539B+-0.449C---0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.302C*2.60.167C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.064%8.848%35729351,085121870.890074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.911%0.581B+-1.053D*0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.484B+3.20.321C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
54.2m346.6%338 (20.3k)276 (16.6k)1.7607363,32135,9632.14345152 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC937190718.157%11.195%20305:2821

12% Combat Medic39% Engineer17% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMApr 25th, 2017 7:59 PM (1d) (PST)Apr 25th, 2017 5:34 PM (1d) (PST)Apr 25th, 2017 3:20 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4211412800.3230.1830.0361.2880.049270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,2498,45016,7991911277316,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3271.1h/136.3d 13,764 7,089 26,683 252.9k 5,328 8,624 9,632 82.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,028
Deaths:1,538
KDR:1.319
Accuracy:21.904% C+
HSR:16.765% D-
LA1 Anchor
C
Kills:1,385
Deaths:1,009
KDR:1.373
Accuracy:22.445% C
HSR:17.617% D
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% C--
HSR:20.517% C
NS-15M2
C
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C
HSR:21.491% C
NC6A GODSAW
D--
Kills:759
Deaths:459
KDR:1.654
Accuracy:21.409% D--
HSR:15.679% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NSX Naginata
C++
Kills:468
Deaths:286
KDR:1.636
Accuracy:22.745% C++
HSR:22.650% D
NS-15MP
C-
Kills:373
Deaths:228
KDR:1.636
Accuracy:24.941% C-
HSR:21.984% D
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
NC05 Jackhammer AE
C
Kills:95
Deaths:71
KDR:1.338
Accuracy:45.185% C
HSR:7.368% F
Kills:9,460
Deaths (as Heavy Assault):6,387
Deaths (to Heavy Assaults):9,961
KDR:1.48113
Kill Difference:3,073
Playtime:570.170 hours
Usage:17%
Score:9.468m
Score/min:277
Accuracy (listed only):25.278%
HSR (listed only):16.695%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,499
Deaths:2,401
KDR:1.041
Accuracy:22.183% C
HSR:12.925% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
B
Kills:1,489
Deaths:1,220
KDR:1.220
Accuracy:22.981% C+
HSR:19.543% B
Razor GD-23
C+
Kills:1,382
Deaths:1,043
KDR:1.325
Accuracy:22.906% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% C**
HSR:15.612% D-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
NS-11CP
C+
Kills:561
Deaths:262
KDR:2.141
Accuracy:26.863% C
HSR:21.212% C+
GD-66 Claw
B++
Kills:495
Deaths:323
KDR:1.533
Accuracy:65.458% B++
HSR:7.879% D--
19A Fortuna
C--
Kills:458
Deaths:567
KDR:0.808
Accuracy:22.403% D--
HSR:17.031% C--
AF-4A Bandit
C++
Kills:195
Deaths:138
KDR:1.413
Accuracy:25.183% C++
HSR:17.949% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:12,938
Deaths (as Engineer):9,539
Deaths (to Engineers):7,929
KDR:1.35633
Kill Difference:3,399
Playtime:1,280.273 hours
Usage:39%
Score:21.212m
Score/min:276
Accuracy (listed only):29.841%
HSR (listed only):15.751%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,499
Deaths:2,401
KDR:1.041
Accuracy:22.183% C
HSR:12.925% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
B
Kills:1,489
Deaths:1,220
KDR:1.220
Accuracy:22.981% C+
HSR:19.543% B
Razor GD-23
C+
Kills:1,382
Deaths:1,043
KDR:1.325
Accuracy:22.906% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
AF-4 Cyclone
C*
Kills:1,260
Deaths:1,066
KDR:1.182
Accuracy:25.871% C*
HSR:11.191% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% C**
HSR:15.612% D-
NS-7 PDW
C++
Kills:742
Deaths:617
KDR:1.203
Accuracy:24.844% C++
HSR:13.477% D
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
NS-11CP
C+
Kills:561
Deaths:262
KDR:2.141
Accuracy:26.863% C
HSR:21.212% C+
GD-66 Claw
B++
Kills:495
Deaths:323
KDR:1.533
Accuracy:65.458% B++
HSR:7.879% D--
19A Fortuna
C--
Kills:458
Deaths:567
KDR:0.808
Accuracy:22.403% D--
HSR:17.031% C--
AF-4A Bandit
C++
Kills:195
Deaths:138
KDR:1.413
Accuracy:25.183% C++
HSR:17.949% D
MKV Suppressed
B+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.194% B+
HSR:13.954% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:16,233
Deaths (as Light Assault):12,467
Deaths (to Light Assaults):6,880
KDR:1.30208
Kill Difference:3,766
Playtime:531.481 hours
Usage:16%
Score:8.486m
Score/min:266
Accuracy (listed only):28.811%
HSR (listed only):14.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,260
Deaths:1,066
KDR:1.182
Accuracy:25.871% C*
HSR:11.191% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Carnage AR
C--
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% C--
HSR:14.468% D
Reaper DMR
C+
Kills:915
Deaths:618
KDR:1.481
Accuracy:22.085% D
HSR:21.967% C+
NS-11A
C++
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C++
HSR:18.206% C+
NS-7 PDW
C++
Kills:742
Deaths:617
KDR:1.203
Accuracy:24.844% C++
HSR:13.477% D
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
Gauss Rifle Burst
D
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D
HSR:13.603% F
GD-66 Claw
B++
Kills:495
Deaths:323
KDR:1.533
Accuracy:65.458% B++
HSR:7.879% D--
NS-11P
B+
Kills:422
Deaths:275
KDR:1.535
Accuracy:24.729% B+
HSR:19.431% C**
GR-22
C+
Kills:218
Deaths:159
KDR:1.371
Accuracy:22.556% C+
HSR:11.009% D--
NC1 Gauss Rifle
C++
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C
HSR:19.497% C++
MKV Suppressed
B+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.194% B+
HSR:13.954% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:8,644
Deaths (as Combat Medic):7,190
Deaths (to Combat Medics):3,782
KDR:1.20223
Kill Difference:1,454
Playtime:398.600 hours
Usage:12%
Score:5.696m
Score/min:238
Accuracy (listed only):29.487%
HSR (listed only):13.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,260
Deaths:1,066
KDR:1.182
Accuracy:25.871% C*
HSR:11.191% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
NS-7 PDW
C++
Kills:742
Deaths:617
KDR:1.203
Accuracy:24.844% C++
HSR:13.477% D
EM4 Longshot
C+
Kills:626
Deaths:208
KDR:3.010
Accuracy:39.370% C+
HSR:68.530% D--
NS-44 Commissioner
C+
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C+
HSR:11.290% D**
SAS-R
C*
Kills:282
Deaths:191
KDR:1.476
Accuracy:40.372% C*
HSR:43.972% F--
LA3 Desperado
C+
Kills:281
Deaths:357
KDR:0.787
Accuracy:26.949% C+
HSR:10.320% D**
NS-357 Underboss
C
Kills:280
Deaths:325
KDR:0.862
Accuracy:31.547% C
HSR:10.357% D*
NS-30 Vandal
C+
Kills:243
Deaths:182
KDR:1.335
Accuracy:31.779% C+
HSR:17.696% D--
LA8 Rebel
D*
Kills:189
Deaths:238
KDR:0.794
Accuracy:20.181% D*
HSR:11.111% D*
AF-18 Stalker
B
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% B
HSR:5.263% F--
NS-44 Commissioner AE
C
Kills:90
Deaths:125
KDR:0.720
Accuracy:37.313% C
HSR:17.778% D
MKV Suppressed
B+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.194% B+
HSR:13.954% D
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
NC4 Mag-Shot
C+
Kills:69
Deaths:19
KDR:3.632
Accuracy:23.432% C--
HSR:17.391% C+
Kills:5,982
Deaths (as Infiltrator):5,168
Deaths (to Infiltrators):4,676
KDR:1.15751
Kill Difference:814
Playtime:243.970 hours
Usage:7%
Score:3.817m
Score/min:261
Accuracy (listed only):29.943%
HSR (listed only):21.418%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,556
Deaths:511
KDR:3.045
Accuracy:21.456% D--
HSR:12.982% C-
AF-41 Hacksaw
C
Kills:1,505
Deaths:498
KDR:3.022
Accuracy:19.920% D--
HSR:12.625% C
NCM1 Scattercannon
D
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% D
HSR:12.051% D
NCM1 Scattercannon
D--
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D--
HSR:10.571% D--
NCM3 Raven
B+
Kills:639
Deaths:504
KDR:1.268
Accuracy:42.092% B+
HSR:3.286% C*
NCM3 Raven
B+
Kills:609
Deaths:505
KDR:1.206
Accuracy:43.326% B+
HSR:1.314% D*
NS-10 Burster
C*
Kills:306
Deaths:181
KDR:1.691
Accuracy:31.237% C*
HSR:3.922% D
NS-10 Burster
C+
Kills:293
Deaths:181
KDR:1.619
Accuracy:29.331% C+
HSR:3.072% D-
AF-34 Mattock
B++
Kills:134
Deaths:47
KDR:2.851
Accuracy:38.193% B+
HSR:17.911% B++
AF-34 Mattock
B+
Kills:108
Deaths:47
KDR:2.298
Accuracy:41.577% B+
HSR:12.037% D*
NS-20 Gorgon
B*
Kills:101
Deaths:71
KDR:1.423
Accuracy:28.939% B*
HSR:17.822% C
NS-20 Gorgon
B++
Kills:89
Deaths:71
KDR:1.254
Accuracy:28.881% B++
HSR:20.225% C++
NCM2 Falcon
B+
Kills:74
Deaths:54
KDR:1.370
Accuracy:42.087% B+
HSR:4.054% C--
Kills:7,840
Deaths (as MAX Suit):1,863.500
Deaths (to MAX Suits):2,166
KDR:4.20714
Kill Difference:5,976.500
Playtime:234.979 hours
Usage:7%
Score:5.523m
Score/min:392
Accuracy (listed only):32.695%
HSR (listed only):10.144%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,195
V. Kills:209 N/A
Deaths:148
KDR:8.074
Accuracy:47.620% C+
KPH:71.300 C+
VKPH:12.500 C
M30 Mustang AH
C+
Kills:964
V. Kills:137 N/A
Deaths:288
KDR:3.347
Accuracy:54.168% C
KPH:36.100 C
VKPH:5.100 C+
M20 Mustang
D-
Kills:233
V. Kills:215 108%
Deaths:362
KDR:0.644
Accuracy:21.189% F
KPH:4.700 D-
VKPH:4.300 D-
Kills:2,392 (1,197 + 0)
Deaths:798
KDR:2.997
VKDR:0.703
Vehicle Kills:561
Kill Difference:1,594
Playtime:92.934 hours
Usage:3%
Score:1.067m
Score/min:191
Piloting Accuracy:21.189%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:482
V. Kills:48 N/A
Deaths:46
KDR:10.478
Accuracy:47.768% B++
KPH:63.600 B
VKPH:6.300 C+
C150 Dalton
B
Kills:337
V. Kills:266 126%
Deaths:79
KDR:4.266
Accuracy:44.611% B
KPH:25.800 C+
VKPH:20.300 C+
CAS30 Tank Buster
C
Kills:161
V. Kills:161 99%
Deaths:252
KDR:0.639
Accuracy:41.012% C
KPH:4.300 D
VKPH:4.300 D
AP30 Shredder
C
Kills:143
V. Kills:73 193%
Deaths:33
KDR:4.333
Accuracy:19.143% D*
KPH:20 C
VKPH:10.200 D-
Kills:1,123 (161 + 962)
Deaths:410
KDR:2.739
VKDR:1.337
Vehicle Kills:548
Kill Difference:713
Playtime:64.881 hours
Usage:2%
Score:0.747m
Score/min:192
Piloting Accuracy:41.012%
Gunner Accuracy:19.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:332
V. Kills:263 126%
Deaths:98
KDR:3.388
Accuracy:25.537% D
KPH:8.900 C
VKPH:7.100 D
L100 Python HEAT
A+
Kills:306
V. Kills:49 N/A
Deaths:38
KDR:8.053
Accuracy:48.317% C+
KPH:46.700 A+
VKPH:7.500 D
C75 Viper
C+
Kills:159
V. Kills:32 482%
Deaths:19
KDR:8.368
Accuracy:30.930% D
KPH:27.600 C+
VKPH:5.500 C
L100 Python AP
B+
Kills:105
V. Kills:68 152%
Deaths:26
KDR:4.038
Accuracy:49.474% D
KPH:27.900 B+
VKPH:18.100 C+
Kills:902 (902 + 0)
Deaths:181
KDR:4.983
VKDR:2.276
Vehicle Kills:412
Kill Difference:721
Playtime:53.195 hours
Usage:2%
Score:0.677m
Score/min:212
Driving Accuracy:49.474%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,934
V. Kills:1,457 133%
Deaths:363
KDR:5.328
Accuracy:45.429% C
KPH:24.800 B**
VKPH:18.700 B*
Enforcer ML85
B*
Kills:881
V. Kills:567 155%
Deaths:117
KDR:7.530
Accuracy:39.917% C+
KPH:26.800 B*
VKPH:17.200 C++
Titan-150 HESH
C
Kills:451
V. Kills:87 N/A
Deaths:70
KDR:6.443
Accuracy:52.845% B*
KPH:27 D
VKPH:5.200 C
Titan-150 HEAT
C+
Kills:268
V. Kills:109 244%
Deaths:35
KDR:7.657
Accuracy:44.357% C+
KPH:14.700 C--
VKPH:6 D
C85 Canister
B+
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% B+
KPH:73.600 C+
VKPH:2.900 D
E540 Halberd
B
Kills:178
V. Kills:91 193%
Deaths:28
KDR:6.357
Accuracy:45.421% C++
KPH:28 B
VKPH:14.300 C
M12 Kobalt
B**
Kills:141
V. Kills:4 N/A
Deaths:8
KDR:17.625
Accuracy:17.399% B**
KPH:65.600 B+
VKPH:1.900 C**
M20 Basilisk
B+
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:33.062% B*
KPH:17.800 C++
VKPH:8.100 B+
Kills:4,092 (2,653 + 1,439)
Deaths:655
KDR:6.247
VKDR:3.586
Vehicle Kills:2,349
Kill Difference:3,437
Playtime:160.228 hours
Usage:5%
Score:3.319m
Score/min:345
Driving Accuracy:44.357%
Gunner Accuracy:33.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:346
V. Kills:15 N/A
Deaths:38
KDR:9.105
Accuracy:40.616% C
KPH:85.800 C-
VKPH:3.700 D-
E540 Halberd-H
B*
Kills:208
V. Kills:140 148%
Deaths:36
KDR:5.778
Accuracy:56.405% C++
KPH:40.700 B+
VKPH:27.400 B*
Enforcer ML65-H
B
Kills:80
V. Kills:58 136%
Deaths:13
KDR:6.154
Accuracy:48.056% D--
KPH:36.300 B
VKPH:26.300 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
M96 Mjolnir-H
B*
Kills:61
V. Kills:58 103%
Deaths:13
KDR:4.692
Accuracy:41.830% D*
KPH:42.400 B*
VKPH:40.300 C++
Kills:763 (0 + 763)
Deaths:109
KDR:7
VKDR:2.578
Vehicle Kills:281
Kill Difference:654
Playtime:14.051 hours
Usage:0%
Score:0.362m
Score/min:429
Driving Accuracy:N/A%
Gunner Accuracy:41.830%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:551
V. Kills:71 N/A
Deaths:74
KDR:7.446
Accuracy:34.942% C+
KPH:50.300 C++
VKPH:6.500 D
M40 Fury
B+
Kills:544
V. Kills:82 N/A
Deaths:72
KDR:7.556
Accuracy:34.704% C+
KPH:70.600 B+
VKPH:10.600 C+
M12 Kobalt
C+
Kills:544
V. Kills:11 N/A
Deaths:37
KDR:14.703
Accuracy:16.249% C+
KPH:41.700 D
VKPH:0.800 D--
M12 Kobalt
C+
Kills:152
V. Kills:5 N/A
Deaths:14
KDR:10.857
Accuracy:15.038% C
KPH:60.900 C
VKPH:2 C+
M20 Basilisk
C
Kills:150
V. Kills:56 263%
Deaths:36
KDR:4.167
Accuracy:32.308% C
KPH:13.500 C
VKPH:5.100 D
M60-G Bulldog
C+
Kills:122
V. Kills:17 N/A
Deaths:17
KDR:7.176
Accuracy:33.425% C+
KPH:24.900 C
VKPH:3.500 D
M20 Basilisk
C-
Kills:105
V. Kills:58 178%
Deaths:24
KDR:4.375
Accuracy:33.609% C+
KPH:12.200 D
VKPH:6.800 C-
M60-G Bulldog
C+
Kills:91
V. Kills:4 N/A
Deaths:16
KDR:5.688
Accuracy:36.294% C+
KPH:32.600 C
VKPH:1.400 D*
Kills:2,259 (0 + 2,259)
Deaths:290
KDR:7.790
VKDR:1.048
Vehicle Kills:304
Kill Difference:1,969
Playtime:61.559 hours
Usage:2%
Score:0.954m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:36.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:122
V. Kills:19 N/A
Deaths:92
KDR:1.326
Accuracy:39.279% D
KPH:19.800 C
VKPH:3.100 C--
Kills:122 (122 + 0)
Deaths:92
KDR:1.326
VKDR:0.207
Vehicle Kills:19
Kill Difference:30
Playtime:6.154 hours
Usage:0%
Score:0.035m
Score/min:96
Driving Accuracy:39.279%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,5282,4992,4011.041C+0.7222.183%C12.925%D*7.8D-N/A27318.7h11.7B+52.6C**
GD-22S 2,0492,0281,5381.319C+0.4421.904%C+16.765%D-18.3DN/A67110.7h9.7B+44.4B+
Titan-150 AP 3,3911,9343635.328C*3.5745.429%C3.516%C24.8B**18.7B*41378.1h4.2B*9.1B*
C-4 2,3091,7058242.069B+0.3124.64%C*N/A97.4B**34.5B99817.5h1.3B++5.4B++
AC-X11 1,5801,5699261.694B*0.0723.453%C+17.782%D24.9C+N/A9962.9h8.8B++37.6B
AF-41 Hacksaw 1,5671,5565113.045C*1.2821.456%D--12.982%C-34.5B+N/A14145.1h4.6B**21.5B
AF-41 Hacksaw 1,5201,5054983.022C*1.2619.92%D--12.625%C34.5B+N/A14043.6h4.4B**21.9C*
Gauss Compact S 1,4981,4891,2201.22B0.5422.981%C+19.543%B17.4C+N/A6785.5h10.2B44.4B
LA1 Anchor 1,3941,3851,0091.373C0.3922.445%C17.617%D27.1DN/A11651.1h9.3B+41.5C*
Razor GD-23 1,3941,3821,0431.325B+0.4422.906%C+17.873%C12.9C--N/A61107.5h11B+48.1B
NS-11C 1,3251,3137371.782B*0.0221.587%C17.213%C+25.6C++N/A12451.3h12.3B+56.9B
AF-4 Cyclone 1,2641,2601,0661.182C+0.5825.871%C*11.191%D--21.6CN/A9558.3h10B+38.7B
NCM1 Scattercannon 1,2581,2535272.378B0.6231.713%D12.051%D21.5C+N/A7358.4h6.8B+21.4C++
Blitz GD-10 1,2201,2071,1661.035C++0.7322.944%C+9.445%D*13.8DN/A5387.4h14.1B61.5C**
Breaker Rocket Pods 1,4041,1951488.074C++6.3147.62%C+N/A71.1C+12.4C40116.8h13.5B+28.3B
Carnage AR 1,1811,1751,0341.136C+0.6221.15%C--14.468%D15.7DN/A7475h12.6B+59.6C++
NC6 Gauss SAW 1,1841,1737331.6B+0.1618.986%C+17.306%D-18.6C-N/A10263.1h8.5B++45B+
NCM1 Scattercannon 1,1821,1735302.213C+0.4526.279%D--10.571%D--22.6DN/A6951.8h5.8C*22.2C-
Gauss Compact Burst 1,1741,1617931.464C+0.3024.942%C19.122%D25C-N/A6046.4h10.6B42.7C++
NC6S Gauss SAW S 1,1651,1607131.627C*0.1320.001%C--20.517%C30.9C-N/A11637.5h10.1B50.4C++
AF-19 Mercenary 1,1641,1534932.339A++0.5822.937%C**15.612%D-12.6CN/A8691.8h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B0.3220.899%C21.491%C26.5C--N/A11043.1h11.4B+54.5C*
M30 Mustang AH 1,1019642883.347C+1.5954.168%CN/A36.1C5.1C+22926.7h7.3B13.4C**
Reaper DMR 9299156181.481C++0.2822.085%D21.967%C+14.5D-N/A5263.3h10.2C+46C+
Enforcer ML85 1,4488811177.53B++5.7739.917%C+1.135%D-26.8B*17.2C++43632.9h10.5B++26.4B++
Frag Grenade 8308281828N/A826.2446.539%C*N/A752.7B**1.8D--28961.1h2.7B**5.7B*
NC6A GODSAW 7637594591.654C0.1121.409%D--15.679%D**24.6D*N/A6730.8h9C+41.9D
NS-11A 7677585981.268C+0.4923.936%C++18.206%C+25.4C+N/A7229.9h13.1C**54.6B
NS-7 PDW 7477426171.203B0.5624.844%C++13.477%D24.3C+N/A10230.5h12.1B++48.7B+
Tank Mine 1,3127313012.429C++0.6729.115%CN/A74.6C59.3C9639.8h1.9B6.5C*
NC05 Jackhammer 7157116411.109C+0.6544.023%C+8.579%D**26.8C--N/A9326.5h4.5B10.3B
NCM3 Raven 9546395041.268B+0.4942.092%B+3.286%C*12.8B+6.3C+12850.1h17.1B**40.6B*
EM4 Longshot 6296262083.01C+1.2539.37%C+68.53%D--30.4C++N/A11220.6h2.3C+5.9C++
M60-A Bulldog 6496114015.275C+13.5151.321%B+1.309%D-45.3B2.8C18313.5h4.6B*9B*
NCM3 Raven 9296095051.206B+0.5543.326%B+1.314%D*12.1B++6.4C+11950.3h18.8B**43.5B*
Mauler S6 5945905960.99C++0.7743.083%B9.661%D--14.6DN/A5940.3h4.1B+9.6B+
NS-11CP 5665612622.141B+0.3826.863%C21.212%C+48.4C+N/A10311.6h11.8C++44C++
M40 Fury 622551747.446C++5.6934.942%C+2.178%B50.1C++6.5D37511h9.7B++27.7B+
M40 Fury 626544727.556C+5.8034.704%C+1.471%C70.6B+10.6C+5047.7h9.5B+27.2B+
M12 Kobalt 5555443714.703B12.9416.249%C+17.647%C+41.5DN/A17413.1h15.7B++96.5B+
Gauss Rifle Burst 5505444971.095C0.6723.115%D13.603%F8.1D**N/A2566.8h12.2C52.9C-
Bouncing Betty 5155151114.64C++2.8852.365%B*N/A125.6C+N/A5384.1h1.9C+3.6B+
GD-66 Claw 4984953231.533C**0.2365.458%B++7.879%D--35.4C+N/A13314h2.2B+3.3B+
L105 Zepher 5304824610.478C++8.7247.768%B++N/A63.4B6.3C+2947.6h4.7B*9.9B*
NSX Naginata 4744682861.636C++0.1222.745%C++22.65%D38.4C+N/A11112.2h10.4B+45.9B+
19A Fortuna 4624585670.808C-0.9522.403%D--17.031%C--14.6D--N/A5231.3h8.9B+39.7C+
Titan-150 HESH 538451706.443C4.6852.845%B*1.552%D-27D5.2C12916.7h2.7B+5B*
NS-44 Commissioner 4354344770.91C+0.8534.318%C+11.29%D**41.7B+N/A16610.4h3.2B++9.2B+
NS-11P 4344222751.535B+0.2324.729%B+19.431%C**22.7CN/A8218.6h11.9B*48B++
MANA Anti-Personnel Turret 4204151213.43N/A1.6719.441%UN/A4150U50U12201400.1h19.9T*102.3T*
MANA Anti-Vehicle Turret 7404052022.005C+0.2449.7%C+5.432%B++4050B++3350A**6828100.1h6.8B++13.6B++
Sticky Grenade 4024021402N/A400.2452.357%C+N/A1005C+N/A39820.4h1.8C**3.5C**
Shrike 5654003771.061B++0.7060.177%B+2%D25.2C*10.4C+34915.9h4.6B*7.6B**
NS-15MP 3743732281.636C0.1224.941%C-21.984%D35.5D-N/A7710.5h11.1C+44.4C+
M60-A Bulldog 3653472911.966C+10.2151.166%B++2.017%C39C*2D2078.9h4.3B*8.4B*
C85 Canister-H 361346389.105C+7.3440.616%C15.318%B++86.5C-3.8D-3284h5.1C++12.7C+
C150 Dalton 603337794.266C+2.5144.611%B1.187%B+25.7C+20.3C+37413.1h5.9C13.2C*
Skyguard 595332983.388B*1.6325.537%D3.614%B++8.9C7.1D14837.1h98.7A+386.4B*
Mag-Cutter 37032321,4950.015C+1.7522.037%DN/A0.2C--N/A11602h2.8C++12.6C+
L100 Python HEAT 355306388.053B+6.2948.317%C+3.595%C*47.1A+7.5D3266.5h3A6.3B**
NS-10 Burster 5303061811.691A0.0731.237%C*3.922%D6.3B**4.6B++10448.3h106.1A+339.6B**
Spear Anti-Vehicle Phalanx Turret 4542992412.458B**10.7038.628%C+3.344%D41.5C**21.5C+4407.2h5.5B+14.3B++
NS-10 Burster 5312931811.619A++0.1429.331%C+3.072%D-5.4B+4.4B+10454.1h124.8B**425.4B++
Hawk GD-68 5032903590.808B0.9569.346%B*3.448%C++14.4C+10.6C++25220.1h7.9C**11.3B+
SAS-R 2832821911.476C0.2840.372%C*43.972%F--18.2D-N/A7315.5h3D*7.4C
LA3 Desperado 2842813570.787C+0.9726.949%C+10.32%D**29.6C+N/A1349.5h7.4B*27.3B+
NS-357 Underboss 2812803250.862C+0.9031.547%C10.357%D*43.1BN/A1496.5h3.5B*11B+
Titan-150 HEAT 377268357.657B+5.9044.357%C+2.612%D14.6D6D14818.3h3.6B*8B*
NS Decimator 3632512980.842C+0.9261.452%C*2.39%C27.3C+12.2C3699.2h4.1B++6.7B*
NS-30 Vandal 2442431821.335C+0.4331.779%C+17.696%D--20.4DN/A10011.9h5.5C++17.3C++
M20 Mustang 4482333620.644C1.1221.189%F2.575%C+4.7D-4.3D-10049.5h112.2B+529.4C+
GR-22 2182181591.371C++0.3922.556%C+11.009%D--27.9C+N/A1357.8h10.9B**48.3B+
E540 Halberd-H 348208365.778C+4.0256.405%C++1.442%D40.8B+27.5B*4585.1h5.8B+10.2B++
Anti-Vehicle Grenade 2122041204N/A202.2472.429%A*N/A1020M40D80680.2h2.4A+3.3A
AF-4A Bandit 1971951381.413C++0.3525.183%C++17.949%D26.7CN/A1247.3h9.9B+39.2B+
LA8 Rebel 1891892380.794C+0.9720.181%D*11.111%D*24.2C+N/A817.8h4.5B**22.2C++
Phoenix AE 3741812430.745C1.0253.067%CN/A10.6C11.4D17517h9.1B+17.1B+
C85 Canister 187180218.571C6.8141.2%B+17.222%B*75C+2.9D2472.4h5.8B++14B+
NC15 Phoenix 3691801860.968C++0.7945.252%D*N/A10.9C+11.5C21616.5h6.5A14.5B**
E540 Halberd 269178286.357C++4.6045.421%C++4.494%C++27.8C**14.2C3816.4h4.8B**10.5B*
EM1 1721681611.043C+0.7215.517%D--13.691%D*15.6D-N/A12110.8h13.2C++85.3C
CAS30 Tank Buster 3221612520.639C1.1241.012%C1.242%C+4.3D4.3D9237.1h57.7C++140.6C++
C75 Viper 191159198.368B*6.6130.93%DN/A27.4C+5.5C2695.8h8.6B++27.7B+
NC1 Gauss Rifle 1611591221.303B0.4620.899%C19.497%C++12.9DN/A15612.3h10.8B++51.9B+
MAX Punch 1581561,8850.083C+1.6839.27%C-N/A0.8CN/A3200.1h1.7C+4.4C++
M12 Kobalt 1571521410.857C+9.1015.038%C17.763%C+60.8C2C+3342.5h14.7B+97.9C**
M20 Basilisk 206150364.167A2.4132.308%C8%B+13.5C5D16611.1h65.9B+203.9B++
AP30 Shredder 216143334.333C+2.5719.143%D*2.098%C+20.1C10.3D-2687.1h67.1C*350.4C
M12 Kobalt 145141817.625B15.8617.399%B**11.348%D64.1B1.8C++1862.2h15.8B+91B*
AF-34 Mattock 136134472.851C+1.0938.193%B+17.911%B++44.7BN/A1663h5B+13.1B++
Auraxium Mag-Cutter 1331327,3940.018C1.7414.359%D*N/A0.3C-N/A1416.8h1.7B+11.9C
M60-G Bulldog 139122177.176B++5.4233.425%C+N/A24.9C3.5D1624.9h5B**14.9B++
M40 Fury-F 141122921.326C+0.4339.279%D1.639%B+19.7C3.1C--966.2h5.4B++13.6B++
AF-18 Stalker 1141141031.107C+0.6528.645%B5.263%F--18.4DN/A876.2h12.1C**42.4B
AF-34 Mattock 109108472.298C+0.5441.577%B+12.037%D*36C+N/A1403h6.8C16.3B+
L100 Python AP 173105264.038C*2.2849.474%D1.905%D*27.6B+17.9C+5563.8h5.4B++10.9B++
M20 Basilisk 163105244.375A2.6133.609%C+3.81%D--12.2D6.7C-1848.6h85.5B+254.3B+
NS-20 Gorgon 106101711.423B+0.3428.939%B*17.822%C16.6C+N/A586.1h30.7B+106.2B+
NC05 Jackhammer AE 9695711.338C0.4245.185%C7.368%F36.5DN/A822.6h3.9C++8.5C*
M60-G Bulldog 9591165.688C++3.9336.294%C+4.396%B++32.5C1.4D*2102.8h5.7B+15.7B+
NS-44 Commissioner AE 91901250.72C-1.0437.313%C17.778%D50C+N/A1161.8h3.3C*8.9C++
NS-20 Gorgon 9589711.254C**0.5128.881%B++20.225%C++14.6C1C--536.1h34.5B+119.4B+
MKV Suppressed 8686791.089C+0.6728.194%B+13.954%D26.9C+N/A2033.2h12B+42.7B+
Enforcer ML65-H 13880136.154B+4.3948.056%D--1.25%D36.4B26.4C5282.2h12.1B++25.1B+
NC14 Bolt Driver 7979155.267A*3.5133.386%C59.494%D**12.5DN/A1466.3h2.7C+8C++
NCM2 Falcon 10274541.37B0.3942.087%B+4.054%C--11C4.2C+1706.7h9.6B22.8B+
NS Baron G5 7473401.825B*0.0643.959%C++10.959%D38.4C**N/A2461.9h4.7C+10.7C+
NS Annihilator 14871770.922A++0.8479.415%C++N/A10.6A11.5B++3146.7h9.6A12A
NC4 Mag-Shot 7069193.632S1.8723.432%C--17.391%C+22.3C+N/A2033.1h5.3B++22.6C**
M40 Fury-H 786897.556C5.8023.575%F-1.471%C++52.3D7.7C2761.3h8.1C34.3F
M96 Mjolnir-H 11961134.692A+2.9341.83%D*N/A43.6B*41.4C*5911.4h40.2B++96B
M20 Basilisk 8659134.538B++2.7833.062%B*8.475%B*17.9C++8.2B+1253.3h77.1C++233.1B+
A30 Walker 11558242.417C+0.6620.818%D--N/A4.8D-4.7D-11112.1h167.5B*804.7C*
M60-A Bulldog 6456301.867D0.1130.107%C--N/A19.3D2.8D2452.9h6.6D21.8C-

Consumables
  Name Deaths Consumed Time Equipped
NC Patriot Flare Gun21420.3h
NS Patriot Flare Gun33400.6h
Motion Spotter192,9711.8h
Spawn Beacon545,2038h
Nano-Armor Kit676923,198105.4h
Anti-Vehicle MANA Turret421,4074.2h
Medical Applicator435193,50022h
Medical Kit1232,2513.7h
Nanite Revive Grenade02,3710.7h
AE Nano-Armor Kit4176,6205.9h
Deconstruction Tool09270.2h
Spitfire Auto-Turret82730.5h
AE Medical Applicator159,5110.7h
Rampart Wall3540.6h
Recon Detection Device644,6349.6h
Anti-Infantry MANA Turret371,5764h
Ammunition Package403,6052.7h
Shield Recharging Field198320.4h
WLT-Howler Mining Laser11,5230.5h

Check the help document for the dictionary if you want to learn more about words used here.


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