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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 150

KDR: 1.76

Score: 52.5m

Last Seen: Feb 19th, 2017 8:09 PM
- OFFLINE - 85.7 hour(s)

Rank 150 (115) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
, on Cobalt
Level Progress (to 116): 62%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F GD-22S Titan-150 AP C-4 AC-X11 AF-41 Hacksaw Gauss Compact S AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 1812TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.411%16.01%3593689326,5021.574780.183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.84%0.377C**-0.614D-0.043C+HEAD + (~4.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.383C**10.50.253C*36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.292%0.95%23749252,52511307432.23254339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.119%-0.78D--0.695D0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.501B+22.90.543B+52.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.916%3.029%21479223,467164320052.11016173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.102%-1.124D*0.042C+0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.3-0.157C13.1-0.043C+32.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.101%5.665%359199105,190137116783.7828309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.756%-0.755D-0.485B+0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.508B+14.30.578B+38.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.014%60.584%3593926959178440.537255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.87%0.514B+-0.481D-0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.291C*2.60.159C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.939%8.659%35929271,074117470.914821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.828%0.573B+-1.086D*0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.48B+3.20.316C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 45
52.5m344.9%336 (20.2k)275 (16.5k)1.7582660,49134,4042.14516150 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929175618.004%10.922%19705:3321

12% Combat Medic40% Engineer17% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMFeb 23rd, 2017 12:18 AM (3h) (PST)Feb 19th, 2017 5:59 PM (3d) (PST)Feb 19th, 2017 4:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4181392790.3170.1800.0351.2610.049258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0658,34216,7231911276316,511

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3181.5h/132.6d 13,311 6,607 25,138 240.7k 5,173 8,401 9,302 79.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,022
Deaths:1,534
KDR:1.318
Accuracy:21.919% C+
HSR:16.766% D-
LA1 Anchor
C
Kills:1,364
Deaths:995
KDR:1.371
Accuracy:22.406% C
HSR:17.302% D-
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% C--
HSR:20.517% C
NS-15M2
C
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C
HSR:21.491% C
NC6A GODSAW
D--
Kills:759
Deaths:458
KDR:1.657
Accuracy:21.386% D--
HSR:15.679% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NSX Naginata
C+
Kills:307
Deaths:160
KDR:1.919
Accuracy:21.791% C+
HSR:20.195% D--
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
NS-15MP
C--
Kills:84
Deaths:56
KDR:1.500
Accuracy:24.229% C--
HSR:20.238% D-
Kills:8,888
Deaths (as Heavy Assault):5,999
Deaths (to Heavy Assaults):9,529
KDR:1.48158
Kill Difference:2,889
Playtime:546.866 hours
Usage:17%
Score:9.084m
Score/min:277
Accuracy (listed only):23.116%
HSR (listed only):17.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,425
Deaths:2,349
KDR:1.032
Accuracy:22.073% C
HSR:12.660% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
C**
Kills:1,455
Deaths:1,192
KDR:1.221
Accuracy:22.891% C+
HSR:19.175% C**
Razor GD-23
C+
Kills:1,382
Deaths:1,043
KDR:1.325
Accuracy:22.906% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
B
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% B
HSR:15.612% D-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B+
Kills:484
Deaths:318
KDR:1.522
Accuracy:65.226% B+
HSR:7.438% D--
19A Fortuna
C-
Kills:451
Deaths:557
KDR:0.810
Accuracy:22.439% D--
HSR:17.073% C-
AF-4A Bandit
C++
Kills:183
Deaths:134
KDR:1.366
Accuracy:25.262% C++
HSR:17.486% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
NS-11CP
C+
Kills:61
Deaths:34
KDR:1.794
Accuracy:25.188% D
HSR:21.312% C+
Kills:12,300
Deaths (as Engineer):9,212
Deaths (to Engineers):7,682
KDR:1.33521
Kill Difference:3,088
Playtime:1,257.020 hours
Usage:40%
Score:20.739m
Score/min:275
Accuracy (listed only):29.688%
HSR (listed only):15.643%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,425
Deaths:2,349
KDR:1.032
Accuracy:22.073% C
HSR:12.660% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
C**
Kills:1,455
Deaths:1,192
KDR:1.221
Accuracy:22.891% C+
HSR:19.175% C**
Razor GD-23
C+
Kills:1,382
Deaths:1,043
KDR:1.325
Accuracy:22.906% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
AF-4 Cyclone
C*
Kills:1,255
Deaths:1,064
KDR:1.180
Accuracy:25.840% C*
HSR:11.155% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
B
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% B
HSR:15.612% D-
NS-7 PDW
C++
Kills:662
Deaths:559
KDR:1.184
Accuracy:24.374% C++
HSR:13.444% D
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B+
Kills:484
Deaths:318
KDR:1.522
Accuracy:65.226% B+
HSR:7.438% D--
19A Fortuna
C-
Kills:451
Deaths:557
KDR:0.810
Accuracy:22.439% D--
HSR:17.073% C-
AF-4A Bandit
C++
Kills:183
Deaths:134
KDR:1.366
Accuracy:25.262% C++
HSR:17.486% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
MKV Suppressed
B++
Kills:72
Deaths:65
KDR:1.108
Accuracy:28.643% B++
HSR:8.333% F
NS-11CP
C+
Kills:61
Deaths:34
KDR:1.794
Accuracy:25.188% D
HSR:21.312% C+
Kills:15,496
Deaths (as Light Assault):12,066
Deaths (to Light Assaults):6,619
KDR:1.28427
Kill Difference:3,430
Playtime:514.487 hours
Usage:16%
Score:8.168m
Score/min:265
Accuracy (listed only):28.691%
HSR (listed only):14.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,255
Deaths:1,064
KDR:1.180
Accuracy:25.840% C*
HSR:11.155% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Carnage AR
C--
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% C--
HSR:14.468% D
Reaper DMR
C+
Kills:830
Deaths:563
KDR:1.474
Accuracy:21.879% D
HSR:21.566% C+
NS-11A
C*
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C*
HSR:18.206% C+
NS-7 PDW
C++
Kills:662
Deaths:559
KDR:1.184
Accuracy:24.374% C++
HSR:13.444% D
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
Gauss Rifle Burst
D
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D
HSR:13.603% F
GD-66 Claw
B+
Kills:484
Deaths:318
KDR:1.522
Accuracy:65.226% B+
HSR:7.438% D--
GR-22
C
Kills:189
Deaths:147
KDR:1.286
Accuracy:21.828% C
HSR:11.640% D-
NS-11P
C*
Kills:184
Deaths:131
KDR:1.405
Accuracy:22.966% C*
HSR:15.217% C-
NC1 Gauss Rifle
C++
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C
HSR:19.497% C++
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
MKV Suppressed
B++
Kills:72
Deaths:65
KDR:1.108
Accuracy:28.643% B++
HSR:8.333% F
Kills:8,182
Deaths (as Combat Medic):6,900
Deaths (to Combat Medics):3,627
KDR:1.1858
Kill Difference:1,282
Playtime:385.097 hours
Usage:12%
Score:5.480m
Score/min:237
Accuracy (listed only):29.274%
HSR (listed only):13.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,255
Deaths:1,064
KDR:1.180
Accuracy:25.840% C*
HSR:11.155% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
NS-7 PDW
C++
Kills:662
Deaths:559
KDR:1.184
Accuracy:24.374% C++
HSR:13.444% D
EM4 Longshot
C+
Kills:609
Deaths:202
KDR:3.015
Accuracy:39.245% C+
HSR:68.637% D--
NS-44 Commissioner
C+
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C+
HSR:11.290% D**
LA3 Desperado
C+
Kills:281
Deaths:356
KDR:0.789
Accuracy:26.943% C+
HSR:10.320% D**
NS-357 Underboss
C
Kills:279
Deaths:324
KDR:0.861
Accuracy:31.476% C
HSR:10.394% D*
SAS-R
C*
Kills:271
Deaths:189
KDR:1.434
Accuracy:40.345% C*
HSR:42.804% F--
NS-30 Vandal
C+
Kills:230
Deaths:176
KDR:1.307
Accuracy:31.431% C+
HSR:17.826% D-
LA8 Rebel
D*
Kills:189
Deaths:238
KDR:0.794
Accuracy:20.181% D*
HSR:11.111% D*
AF-18 Stalker
B
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.622% B
HSR:5.310% F--
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
MKV Suppressed
B++
Kills:72
Deaths:65
KDR:1.108
Accuracy:28.643% B++
HSR:8.333% F
NC4 Mag-Shot
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:22.795% D
HSR:18.182% C+
Kills:5,747
Deaths (as Infiltrator):4,947
Deaths (to Infiltrators):4,423
KDR:1.16171
Kill Difference:800
Playtime:238.089 hours
Usage:7%
Score:3.717m
Score/min:260
Accuracy (listed only):29.324%
HSR (listed only):21.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,491
Deaths:493
KDR:3.024
Accuracy:21.390% D--
HSR:12.877% C-
AF-41 Hacksaw
C-
Kills:1,443
Deaths:480
KDR:3.006
Accuracy:19.888% D--
HSR:12.335% C-
NCM1 Scattercannon
C--
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% C--
HSR:12.051% D
NCM1 Scattercannon
D--
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D--
HSR:10.571% D--
NCM3 Raven
B+
Kills:631
Deaths:498
KDR:1.267
Accuracy:41.827% B+
HSR:3.328% C**
NCM3 Raven
B+
Kills:600
Deaths:499
KDR:1.202
Accuracy:43.036% B+
HSR:1.333% D*
NS-10 Burster
C*
Kills:297
Deaths:177
KDR:1.678
Accuracy:31.012% C*
HSR:4.040% D
NS-10 Burster
C+
Kills:284
Deaths:177
KDR:1.605
Accuracy:29.130% C+
HSR:3.169% D-
AF-34 Mattock
B++
Kills:94
Deaths:33
KDR:2.848
Accuracy:39.476% B++
HSR:17.021% B+
AF-34 Mattock
B++
Kills:69
Deaths:33
KDR:2.091
Accuracy:42.396% B++
HSR:11.594% D*
NCM2 Falcon
C++
Kills:64
Deaths:44
KDR:1.455
Accuracy:38.858% C++
HSR:3.125% D-
NS-20 Gorgon
B**
Kills:51
Deaths:46
KDR:1.109
Accuracy:30.737% B**
HSR:17.647% C
NS-20 Gorgon
B**
Kills:51
Deaths:46
KDR:1.109
Accuracy:30.602% B**
HSR:11.765% D**
Kills:7,501
Deaths (as MAX Suit):1,791.500
Deaths (to MAX Suits):2,093
KDR:4.18699
Kill Difference:5,709.500
Playtime:226.917 hours
Usage:7%
Score:5.343m
Score/min:392
Accuracy (listed only):32.796%
HSR (listed only):9.297%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,185
V. Kills:208 N/A
Deaths:147
KDR:8.061
Accuracy:47.569% C+
KPH:70.700 C+
VKPH:12.400 C
M30 Mustang AH
C+
Kills:952
V. Kills:136 N/A
Deaths:284
KDR:3.352
Accuracy:54.004% C
KPH:36.100 C
VKPH:5.200 C+
M20 Mustang
D
Kills:232
V. Kills:213 108%
Deaths:357
KDR:0.650
Accuracy:21.103% F
KPH:4.700 D
VKPH:4.300 D-
Kills:2,369 (1,184 + 0)
Deaths:788
KDR:3.006
VKDR:0.707
Vehicle Kills:557
Kill Difference:1,581
Playtime:92.264 hours
Usage:3%
Score:1.061m
Score/min:192
Piloting Accuracy:21.103%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:473
V. Kills:45 N/A
Deaths:45
KDR:10.511
Accuracy:48.012% B++
KPH:65.100 B+
VKPH:6.200 C+
C150 Dalton
B
Kills:334
V. Kills:263 127%
Deaths:79
KDR:4.228
Accuracy:44.627% B
KPH:25.800 C+
VKPH:20.300 C+
CAS30 Tank Buster
C
Kills:156
V. Kills:158 98%
Deaths:249
KDR:0.627
Accuracy:41.090% C
KPH:4.300 D
VKPH:4.300 D
AP30 Shredder
C
Kills:143
V. Kills:72 196%
Deaths:32
KDR:4.469
Accuracy:18.931% D*
KPH:20.100 C
VKPH:10.100 D-
Kills:1,106 (156 + 950)
Deaths:405
KDR:2.731
VKDR:1.328
Vehicle Kills:538
Kill Difference:701
Playtime:63.948 hours
Usage:2%
Score:0.734m
Score/min:191
Piloting Accuracy:41.090%
Gunner Accuracy:18.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:332
V. Kills:263 126%
Deaths:98
KDR:3.388
Accuracy:25.537% D
KPH:8.900 C
VKPH:7.100 D
L100 Python HEAT
A
Kills:301
V. Kills:46 N/A
Deaths:36
KDR:8.361
Accuracy:48.103% C+
KPH:46.500 A
VKPH:7.100 D-
C75 Viper
C+
Kills:150
V. Kills:32 455%
Deaths:17
KDR:8.824
Accuracy:30.622% D
KPH:26.400 C+
VKPH:5.600 C
L100 Python AP
B+
Kills:105
V. Kills:68 152%
Deaths:26
KDR:4.038
Accuracy:49.474% C--
KPH:27.900 B+
VKPH:18.100 C+
Kills:888 (888 + 0)
Deaths:177
KDR:5.017
VKDR:2.311
Vehicle Kills:409
Kill Difference:711
Playtime:53.031 hours
Usage:2%
Score:0.669m
Score/min:210
Driving Accuracy:49.474%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,860
V. Kills:1,400 133%
Deaths:348
KDR:5.345
Accuracy:45.295% C
KPH:24.600 B**
VKPH:18.500 B*
Enforcer ML85
B*
Kills:880
V. Kills:567 155%
Deaths:116
KDR:7.586
Accuracy:39.969% C++
KPH:26.900 B*
VKPH:17.300 C++
Titan-150 HE
C
Kills:451
V. Kills:87 N/A
Deaths:69
KDR:6.536
Accuracy:52.743% B++
KPH:27.100 D
VKPH:5.200 C
Titan-150 HEAT
C+
Kills:268
V. Kills:109 244%
Deaths:35
KDR:7.657
Accuracy:44.357% C+
KPH:14.700 C--
VKPH:6 D
C85 Canister
B+
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% B+
KPH:73.700 C+
VKPH:2.900 D
E540 Halberd
C*
Kills:172
V. Kills:89 191%
Deaths:28
KDR:6.143
Accuracy:45.256% C++
KPH:27.300 C*
VKPH:14.100 C
M12 Kobalt
A
Kills:141
V. Kills:4 N/A
Deaths:8
KDR:17.625
Accuracy:17.399% A
KPH:65.600 B+
VKPH:1.900 C**
M20 Basilisk
B+
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:33.062% B**
KPH:17.800 C++
VKPH:8.100 B+
Kills:4,011 (2,579 + 1,432)
Deaths:638
KDR:6.287
VKDR:3.589
Vehicle Kills:2,290
Kill Difference:3,373
Playtime:157.371 hours
Usage:5%
Score:3.264m
Score/min:346
Driving Accuracy:44.357%
Gunner Accuracy:33.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:326
V. Kills:15 N/A
Deaths:33
KDR:9.879
Accuracy:40.638% C
KPH:86.100 C
VKPH:4 D
E540 Halberd-H
B*
Kills:208
V. Kills:140 148%
Deaths:36
KDR:5.778
Accuracy:56.385% C++
KPH:40.700 B+
VKPH:27.400 B*
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
Kills:602 (0 + 602)
Deaths:78
KDR:7.718
VKDR:2.115
Vehicle Kills:165
Kill Difference:524
Playtime:10.165 hours
Usage:0%
Score:0.237m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:23.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:543
V. Kills:70 N/A
Deaths:74
KDR:7.338
Accuracy:34.810% C+
KPH:50.100 C++
VKPH:6.500 D
M40 Fury
B+
Kills:536
V. Kills:80 N/A
Deaths:70
KDR:7.657
Accuracy:34.417% C+
KPH:70.700 B+
VKPH:10.600 C+
M12 Kobalt
C+
Kills:535
V. Kills:10 N/A
Deaths:37
KDR:14.460
Accuracy:15.800% C+
KPH:41.400 D
VKPH:0.800 D--
M12 Kobalt
C+
Kills:147
V. Kills:5 N/A
Deaths:10
KDR:14.700
Accuracy:14.925% C
KPH:59.600 C
VKPH:2 C+
M20 Basilisk
C
Kills:142
V. Kills:52 268%
Deaths:31
KDR:4.581
Accuracy:32.075% C
KPH:13.100 C
VKPH:4.800 D
M60-G Bulldog
C++
Kills:118
V. Kills:16 N/A
Deaths:17
KDR:6.941
Accuracy:34.119% C++
KPH:24.700 C
VKPH:3.400 D
M20 Basilisk
C-
Kills:96
V. Kills:56 168%
Deaths:23
KDR:4.174
Accuracy:33.534% C+
KPH:11.500 D
VKPH:6.700 C-
M60-G Bulldog
C+
Kills:89
V. Kills:4 N/A
Deaths:15
KDR:5.933
Accuracy:36.203% C+
KPH:32.200 C
VKPH:1.400 D*
Kills:2,206 (0 + 2,206)
Deaths:277
KDR:7.964
VKDR:1.058
Vehicle Kills:293
Kill Difference:1,929
Playtime:60.537 hours
Usage:2%
Score:0.934m
Score/min:257
Driving Accuracy:N/A%
Gunner Accuracy:36.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:120
V. Kills:19 N/A
Deaths:90
KDR:1.333
Accuracy:38.738% D
KPH:19.800 C
VKPH:3.100 D
Kills:120 (120 + 0)
Deaths:90
KDR:1.333
VKDR:0.211
Vehicle Kills:19
Kill Difference:30
Playtime:6.050 hours
Usage:0%
Score:0.035m
Score/min:96
Driving Accuracy:38.738%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,4532,4252,3491.032C+0.7322.073%C12.66%D*7.7D-N/A27313.4h11.7B+53C**
GD-22S 2,0432,0221,5341.318C+0.4421.919%C+16.766%D-18.4DN/A67109.9h9.7B+44.4B+
Titan-150 AP 3,2601,8603485.345C*3.5945.295%C3.495%C24.6B**18.5B*41875.5h4.2B*9.2B++
C-4 2,1511,5817712.051B+0.2924.563%C*N/A95.8B**34.5B101916.5h1.3B++5.4B+
AC-X11 1,5801,5699261.694B*0.0623.453%C+17.782%D24.9C+N/A9862.9h8.8B++37.6B+
AF-41 Hacksaw 1,5001,4914933.024C*1.2721.39%D--12.877%C-34BN/A14143.8h4.6B**21.7C**
Gauss Compact S 1,4621,4551,1921.221B+0.5422.891%C+19.175%C**17.2C+N/A6684.6h10.2B44.8C**
AF-41 Hacksaw 1,4581,4434803.006C*1.2519.888%D--12.335%C-34.1BN/A14142.3h4.4B**22.1C*
Razor GD-23 1,3941,3821,0431.325B+0.4322.906%C+17.873%C12.9C--N/A61107.5h11B+48.1B+
LA1 Anchor 1,3731,3649951.371C0.3922.406%C17.302%D-27DN/A11550.6h9.3B+41.5C*
NS-11C 1,3251,3137371.782B*0.0221.587%C17.213%C+25.6C++N/A12351.3h12.3B56.9B
AF-4 Cyclone 1,2591,2551,0641.18C+0.5825.84%C*11.155%D--21.6CN/A9558.2h10B+38.8B+
NCM1 Scattercannon 1,2581,2535272.378C**0.6231.713%C--12.051%D21.5C+N/A7358.4h6.8B+21.4C++
Blitz GD-10 1,2201,2071,1661.035C+0.7222.944%C+9.445%D*13.8DN/A5287.4h14.1C++61.5C**
Breaker Rocket Pods 1,3931,1851478.061C++6.3047.569%C+N/A70.5C+12.4C39916.8h13.5B+28.3B
Carnage AR 1,1811,1751,0341.136C+0.6221.15%C--14.468%D15.7DN/A7475h12.6B+59.6C++
NC6 Gauss SAW 1,1841,1737331.6B+0.1618.986%C+17.306%D-18.6C-N/A10263h8.5B++45B+
NCM1 Scattercannon 1,1821,1735302.213C+0.4526.279%D--10.571%D--22.6DN/A6951.8h5.8C*22.2C
Gauss Compact Burst 1,1741,1617931.464C+0.2924.942%C19.122%D25CN/A6046.4h10.6B42.7C++
NC6S Gauss SAW S 1,1651,1607131.627C*0.1320.001%C--20.517%C30.9C-N/A11537.5h10.1B50.4C++
AF-19 Mercenary 1,1641,1534932.339A++0.5822.937%B15.612%D-12.6CN/A8591.4h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B+0.3220.899%C21.491%C26.5C--N/A11043h11.4B+54.5C*
M30 Mustang AH 1,0889522843.352C+1.5954.004%CN/A36.1C5.2C+23026.4h7.3C**13.4B
Enforcer ML85 1,4478801167.586B++5.8339.969%C++1.136%D-26.9B*17.3C++43532.7h10.5B+26.3B++
Reaper DMR 8448305631.474C++0.2821.879%D21.566%C+13.7D-N/A5160.5h10.4C47.6C
Frag Grenade 8068041804N/A802.2446.932%C**N/A730.9B*1.8D29741.1h2.6B**5.6B*
NC6A GODSAW 7637594581.657C0.1021.386%D--15.679%D**24.6D*N/A6630.8h9C41.9D
NS-11A 7677585981.268C+0.4923.936%C*18.206%C+25.4C+N/A7229.9h13.1C**54.6B
NC05 Jackhammer 7157116411.109C+0.6544.023%C+8.579%D**26.8C--N/A9326.5h4.5B+10.3C**
Tank Mine 1,2627012882.434C++0.6828.993%CN/A75.4C60.3C9759.3h1.9C**6.5C*
NS-7 PDW 6676625591.184C**0.5724.374%C++13.444%D23.4C+N/A10428.3h11.9B+49B+
NCM3 Raven 9396314981.267B+0.4941.827%B+3.328%C**12.7B+6.2C+12849.5h16.9B**40.4B*
M60-A Bulldog 6476093915.615C+13.8651.349%B+1.314%D-45.8B+2.9C18513.3h4.6B*8.9B*
EM4 Longshot 6126092023.015C+1.2639.245%C+68.637%D--30.1C++N/A11220.2h2.3C+6C+
NCM3 Raven 9166004991.202B+0.5643.036%B+1.333%D*12.1B++6.4C++11949.7h18.6B**43.3B*
Mauler S6 5945905960.99C++0.7743.083%B9.661%D--14.6DN/A5940.3h4.1B+9.6B+
Gauss Rifle Burst 5505444971.095C0.6623.115%D13.603%F8.1D*N/A2566.8h12.2C52.9C
M40 Fury 613543747.338C+5.5834.81%C+2.026%C*50.3C++6.5D37410.8h9.6B+27.6B+
M40 Fury 616536707.657C+5.9034.417%C+1.493%C70.5B+10.5C+5087.6h9.3B++27B+
M12 Kobalt 5455353714.459B12.7015.8%C+17.944%C++41.5DN/A17312.9h15.1B++95.6B+
Bouncing Betty 5055051104.591C++2.8352.212%B*N/A126.3C+N/A5354h1.9C+3.6B+
GD-66 Claw 4874843181.522C**0.2465.226%B+7.438%D--35.1C+N/A13313.8h2.2B+3.3B+
L105 Zepher 5184734510.511C++8.7548.012%B++N/A64.8B+6.2C+2997.3h4.6B*9.6B*
Titan-150 HE 538451696.536C4.7852.743%B++1.552%D-27D5.2C12916.7h2.6B++5B++
19A Fortuna 4554515570.81C-0.9522.439%D--17.073%C-14.7D--N/A5230.7h8.9B+39.6C+
NS-44 Commissioner 4354344770.91C+0.8534.318%C+11.29%D**41.7B+N/A16510.4h3.2B++9.2B+
MANA Anti-Personnel Turret 4084031173.444N/A1.6919.56%UN/A4030U50U11949200.1h20T*102.5T*
Shrike 5553943731.056B++0.7060.413%B+1.777%D-25.3B10.3C+34815.6h4.6B*7.6B**
MANA Anti-Vehicle Turret 7183941981.99C+0.2349.144%C+5.33%B**3940C++3240B**33483700.1h6.7B+13.6B+
Sticky Grenade 3803801380N/A378.2451.719%C+N/A950C+N/A41060.4h1.8C**3.4B
M60-A Bulldog 3633452812.321C+10.5651.144%B++2.029%C40.6B2.1D2138.5h4.3B**8.4B**
C150 Dalton 597334794.228C+2.4744.627%B1.198%B+25.9C+20.4C+37412.9h5.9C13.3C*
Skyguard 595332983.388B**1.6325.537%D3.614%B++8.9C7.1D14837.1h98.7A+386.4B*
C85 Canister-H 341326339.879C+8.1240.638%C15.337%B++85.8C3.9D-3373.8h5.1C++12.6C++
Mag-Cutter 37032321,4950.015C+1.7422.037%DN/A0.2C-N/A11601.2h2.8C++12.6C+
NSX Naginata 3113071601.919B0.1621.791%C+20.195%D--39.4C+N/A1247.8h10.5B+48.2B
L100 Python HEAT 347301368.361B+6.6048.103%C+3.654%C*46.3A7.1D-3246.5h3A6.3B**
NS-10 Burster 5172971771.678B**0.0831.012%C*4.04%D6.3B**4.7B++10447.1h105.8A+341.3B**
Spear Anti-Vehicle Phalanx Turret 4502952412.292B**10.5338.572%C+3.39%D41.5B21.8C++4407.1h5.6B++14.4B++
NS-10 Burster 5162841771.605A+0.1529.13%C+3.169%D-5.4B+4.4B+10552.9h125.2B**429.8B++
LA3 Desperado 2842813560.789C+0.9726.943%C+10.32%D**29.9C+N/A1349.4h7.4B*27.3B+
NS-357 Underboss 2802793240.861C+0.9031.476%C10.394%D*42.9B+N/A1476.5h3.5B*11B+
SAS-R 2722711891.434C0.3240.345%C*42.804%F--17.8D-N/A7215.2h3D--7.5C
Titan-150 HEAT 377268357.657B+5.9044.357%C+2.612%C--14.6C--6D14618.3h3.6B*8B*
Hawk GD-68 4712673290.812B+0.9568.885%B*2.622%C14.1C+10.7C*25719h7.9B11.4B+
NS Decimator 3562462940.837C+0.9261.269%C*2.439%C27C+12.1C3659.1h4.1B++6.7B*
M20 Mustang 4452323570.65C1.1121.103%F2.586%C+4.7D4.3D-10049.1h111.1B+526.6C+
NS-30 Vandal 2312301761.307C+0.4531.431%C+17.826%D-19.8DN/A9911.6h5.4C**17.1C*
E540 Halberd-H 348208365.778C+4.0256.385%C++1.442%D40.8B+27.5B*4535.1h5.8B+10.2B++
Anti-Vehicle Grenade 2122041204N/A202.2472.429%A*N/A1020M40D80310.2h2.4A+3.3A
GR-22 1891891471.286C++0.4721.828%C11.64%D-27.4C+N/A1436.9h10.9B**49.9B+
LA8 Rebel 1891892380.794C+0.9620.181%D*11.111%D*24.2C+N/A817.8h4.5B**22.2C++
NS-11P 1911841311.405C**0.3522.966%C*15.217%C-16.7DN/A9211h13.2B+57.3B+
AF-4A Bandit 1851831341.366C++0.3925.262%C++17.486%D29C+N/A1386.3h10B+39.7B+
C85 Canister 187180218.571C6.8141.2%B+17.222%B*75C+2.9D2472.4h5.8B++14B+
NC15 Phoenix 3691801860.968C++0.7945.252%D*N/A10.9C+11.5C21616.5h6.5A14.5B*
Phoenix AE 3631762350.749C1.0153.512%C+N/A10.7C11.3D17516.5h9.2B+17.1B+
E540 Halberd 261172286.143C++4.3845.256%C++4.651%C++27.3C*14.1C3736.3h4.8B**10.7B*
EM1 1721681611.043C+0.7215.517%D--13.691%D*15.6D-N/A12010.8h13.2C++85.3C
NC1 Gauss Rifle 1611591221.303B0.4620.899%C19.497%C++13.4DN/A15611.9h10.8B++51.9B+
CAS30 Tank Buster 3141562490.627C1.1341.09%C1.282%C+4.3D4.3D9136.6h58.3C++141.9C++
C75 Viper 182150178.824B*7.0730.622%DN/A26.3C+5.6C2665.7h8.8B++28.6B+
MAX Punch 1501481,8080.082C+1.6840.816%CN/A0.8CN/A3192.5h1.8C+4.3C++
M12 Kobalt 1521471014.7B12.9414.925%C17.007%C58.8C2C+3312.5h14.8B+99C**
AP30 Shredder 215143324.469C+2.7118.931%D*2.098%C+20.1C10.1D-2677.1h66C*348.7C+
M20 Basilisk 194142314.581A+2.8232.075%C7.746%B+13C4.8D16010.9h65.7B*204.8B++
M12 Kobalt 145141817.625C**15.8717.399%A11.348%D64.1B+1.8C++1862.2h15.8B+91B*
M40 Fury-F 139120901.333C+0.4338.738%D1.667%B++19.7C3.1D966.1h5.2B*13.5B++
M60-G Bulldog 134118176.941B++5.1834.119%C++N/A24.6C3.3D1634.8h4.9B**14.4B++
Auraxium Mag-Cutter 1161156,1130.019C1.7416.38%D*N/A0.3DN/A1359.3h1.7B+10.6C+
AF-18 Stalker 1131131021.108C+0.6528.622%B5.31%F--18.2DN/A866.2h12.2C++42.6B
L100 Python AP 173105264.038C*2.2849.474%C--1.905%D*27.6B+17.9C+5483.8h5.4B*10.9B++
M20 Basilisk 15296234.174B**2.4233.534%C+4.167%D-11.4D6.7C-1848.4h89.6C**267.1B
AF-34 Mattock 9594332.848C+1.0939.476%B++17.021%B+39.2C++N/A1742.4h5.3B13.4B++
M60-G Bulldog 9389155.933C*4.1736.203%C+4.494%B*31.8C1.4D*2092.8h5.8B+15.9B+
NS-15MP 8584561.5C0.2624.229%C--20.238%D-29D--N/A692.9h13.1D--54D
NC14 Bolt Driver 7979155.267A*3.5133.386%C59.494%D**12.5DN/A1436.3h2.7C++8C++
NS Baron G5 7473401.825B*0.0743.959%C++10.959%D38.4C**N/A2451.9h4.7C+10.7C+
MKV Suppressed 7272651.108C+0.6528.643%B++8.333%F25.7CN/A2132.8h12B+41.8B+
NS Annihilator 14871770.922A++0.8479.415%C++N/A10.6B**11.5B++3116.7h9.6A12A
AF-34 Mattock 6969332.091C0.3342.396%B++11.594%D*28.8C--N/A1412.4h7.8D-18.4C++
M40 Fury-H 786897.556C5.8023.575%F-1.471%C++52.3D7.7C2761.3h8.1C+34.3F
NC4 Mag-Shot 6766144.714S2.9622.795%D18.182%C+24.4C++N/A2262.7h5.1B++22.3C**
NCM2 Falcon 8664441.455B0.3038.858%C++3.125%D-11C3.8C1795.8h8.6B+22.2B+
NS-11CP 6161341.794C++0.0425.188%D21.312%C+46.9C+N/A1111.3h12.1C+48C+
M20 Basilisk 8659134.538B*2.7833.062%B**8.475%B*17.9C++8.2B+1233.3h77.1C+233.1B+
M60-A Bulldog 6456301.867D0.1130.107%C--N/A19.3D2.8D2452.9h6.6D21.8C-
A30 Walker 11056242.333C+0.5720.72%D--N/A4.8D-4.7D-11211.6h167.5B*808.4B
NS-20 Gorgon 5651461.109C++0.6530.737%B**17.647%C15.9C+1.6B+653.2h43.9C++143B
NS-20 Gorgon 5551461.109C++0.6530.602%B**11.765%D**15.9C+1.3C+733.2h44.1C+144C**

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun33400.6h
NC Patriot Flare Gun21420.3h
Nano-Armor Kit676923,198105.4h
Motion Spotter192,8341.8h
Anti-Vehicle MANA Turret411,3414.1h
Spawn Beacon544,8517.8h
Medical Applicator433192,89521.9h
Medical Kit1132,1473.6h
Nanite Revive Grenade02,2060.6h
Deployable Decon Tool08610.2h
AE Nano-Armor Kit1948,7693.5h
AE Medical Applicator74,4380.3h
Spitfire Auto-Turret72520.5h
Anti-Infantry MANA Turret371,5344h
Recon Detection Device634,6109.6h
Ammunition Package373,4182.6h
Shield Recharging Field197880.3h
WLT-Howler Mining Laser18730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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