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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 149

KDR: 1.75

Score: 51.6m

Last Seen: Jan 19th, 2017 10:43 PM
- OFFLINE - 17.3 hour(s)

Rank 149 (113) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
, on Cobalt
Level Progress (to 114): 85%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F GD-22S Titan-150 AP AC-X11 C-4 AF-41 Hacksaw Gauss Compact S AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 1783TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.329%15.931%3563488525,9121.568810.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.903%0.371C**-0.622D-0.094C+HEAD + (~4.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.384C**10.50.256C*36.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.173%0.967%23749152,48111077322.24119338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.114%-0.789D--0.679D0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.10.495B+230.538B+53.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.839%2.961%21079123,344160619512.0809171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.045%-1.127D*-0C+0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.171C13.2-0.055C+32.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.093%5.143%338179024,744132916103.5696294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.778%-0.746D-0.338C**0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.528B+13.60.594B+36.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.848%60.856%3383916935174940.534286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.767%0.483B+-0.47D-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.284C*2.60.155C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.944%8.659%33829171,074115370.930676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.863%0.573B+-1.08D*0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.479B+3.20.315C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 49
51.6m343.5%335 (20.1k)274 (16.4k)1.7468758,95533,7492.13076149 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC919162917.937%10.847%19505:3321

12% Combat Medic39% Engineer17% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMJan 19th, 2017 5:32 PM (16h) (PST)Jan 19th, 2017 7:10 PM (15h) (PST)Jan 19th, 2017 6:43 PM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4141392750.3140.1800.0341.2430.048251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8538,33616,5171911275316,454

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3133.3h/130.6d 12,956 6,395 24,482 233.7k 5,120 8,268 9,073 77.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:1,992
Deaths:1,518
KDR:1.312
Accuracy:21.860% C+
HSR:16.767% D-
LA1 Anchor
C
Kills:1,318
Deaths:955
KDR:1.380
Accuracy:22.379% C
HSR:17.299% D-
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% C-
HSR:20.517% C
NS-15M2
C+
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C
HSR:21.491% C+
NC6A GODSAW
D*
Kills:755
Deaths:446
KDR:1.693
Accuracy:20.693% D*
HSR:15.497% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NSX Naginata
C
Kills:209
Deaths:123
KDR:1.699
Accuracy:21.232% C
HSR:18.182% D*
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
Kills:8,626
Deaths (as Heavy Assault):5,838
Deaths (to Heavy Assaults):9,357
KDR:1.47756
Kill Difference:2,788
Playtime:534.474 hours
Usage:17%
Score:8.891m
Score/min:277
Accuracy (listed only):22.843%
HSR (listed only):16.592%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,372
Deaths:2,292
KDR:1.035
Accuracy:21.973% C
HSR:12.605% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% C--
Gauss Compact S
C**
Kills:1,447
Deaths:1,186
KDR:1.220
Accuracy:22.867% C+
HSR:19.074% C**
Razor GD-23
C+
Kills:1,367
Deaths:1,038
KDR:1.317
Accuracy:22.901% C+
HSR:17.849% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
B
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% B
HSR:15.612% D-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B+
Kills:484
Deaths:318
KDR:1.522
Accuracy:65.324% B+
HSR:7.438% D*
19A Fortuna
C-
Kills:443
Deaths:545
KDR:0.813
Accuracy:22.470% D--
HSR:17.156% C-
AF-4A Bandit
C++
Kills:142
Deaths:107
KDR:1.327
Accuracy:24.776% C++
HSR:16.197% D-
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:12,114
Deaths (as Engineer):9,071
Deaths (to Engineers):7,561
KDR:1.33546
Kill Difference:3,043
Playtime:1,237.309 hours
Usage:39%
Score:20.289m
Score/min:273
Accuracy (listed only):30.023%
HSR (listed only):15.056%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,372
Deaths:2,292
KDR:1.035
Accuracy:21.973% C
HSR:12.605% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% C--
Gauss Compact S
C**
Kills:1,447
Deaths:1,186
KDR:1.220
Accuracy:22.867% C+
HSR:19.074% C**
Razor GD-23
C+
Kills:1,367
Deaths:1,038
KDR:1.317
Accuracy:22.901% C+
HSR:17.849% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
AF-4 Cyclone
C*
Kills:1,255
Deaths:1,064
KDR:1.180
Accuracy:25.840% C*
HSR:11.155% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
B
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% B
HSR:15.612% D-
NS-7 PDW
C++
Kills:623
Deaths:531
KDR:1.173
Accuracy:24.215% C++
HSR:13.644% C--
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B+
Kills:484
Deaths:318
KDR:1.522
Accuracy:65.324% B+
HSR:7.438% D*
19A Fortuna
C-
Kills:443
Deaths:545
KDR:0.813
Accuracy:22.470% D--
HSR:17.156% C-
AF-4A Bandit
C++
Kills:142
Deaths:107
KDR:1.327
Accuracy:24.776% C++
HSR:16.197% D-
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
MKV Suppressed
B++
Kills:72
Deaths:62
KDR:1.161
Accuracy:28.791% B++
HSR:8.333% F
Kills:15,271
Deaths (as Light Assault):11,894
Deaths (to Light Assaults):6,498
KDR:1.28392
Kill Difference:3,377
Playtime:509.050 hours
Usage:16%
Score:8.061m
Score/min:264
Accuracy (listed only):28.879%
HSR (listed only):13.953%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,255
Deaths:1,064
KDR:1.180
Accuracy:25.840% C*
HSR:11.155% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Carnage AR
C--
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% C--
HSR:14.468% D
Reaper DMR
C+
Kills:815
Deaths:553
KDR:1.474
Accuracy:21.808% D
HSR:21.841% C+
NS-11A
C*
Kills:741
Deaths:587
KDR:1.262
Accuracy:23.931% C*
HSR:18.354% C+
NS-7 PDW
C++
Kills:623
Deaths:531
KDR:1.173
Accuracy:24.215% C++
HSR:13.644% C--
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
Gauss Rifle Burst
D
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D
HSR:13.603% D**
GD-66 Claw
B+
Kills:484
Deaths:318
KDR:1.522
Accuracy:65.324% B+
HSR:7.438% D*
GR-22
C
Kills:188
Deaths:145
KDR:1.297
Accuracy:21.772% C
HSR:11.170% D--
NC1 Gauss Rifle
C++
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C+
HSR:19.497% C++
NS-11P
C
Kills:116
Deaths:80
KDR:1.450
Accuracy:21.098% C
HSR:11.207% D*
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
MKV Suppressed
B++
Kills:72
Deaths:62
KDR:1.161
Accuracy:28.791% B++
HSR:8.333% F
Kills:8,042
Deaths (as Combat Medic):6,795
Deaths (to Combat Medics):3,572
KDR:1.18352
Kill Difference:1,247
Playtime:380.159 hours
Usage:12%
Score:5.388m
Score/min:236
Accuracy (listed only):29.138%
HSR (listed only):12.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,255
Deaths:1,064
KDR:1.180
Accuracy:25.840% C*
HSR:11.155% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
NS-7 PDW
C++
Kills:623
Deaths:531
KDR:1.173
Accuracy:24.215% C++
HSR:13.644% C--
EM4 Longshot
C+
Kills:599
Deaths:197
KDR:3.041
Accuracy:39.384% C+
HSR:68.614% D--
NS-44 Commissioner
C+
Kills:430
Deaths:471
KDR:0.913
Accuracy:34.285% C+
HSR:11.163% D**
NS-357 Underboss
C
Kills:279
Deaths:323
KDR:0.864
Accuracy:31.397% C
HSR:10.394% D*
LA3 Desperado
C
Kills:278
Deaths:353
KDR:0.788
Accuracy:26.444% C
HSR:10.072% D**
SAS-R
C++
Kills:257
Deaths:187
KDR:1.374
Accuracy:39.624% C++
HSR:43.191% F--
NS-30 Vandal
C+
Kills:227
Deaths:176
KDR:1.290
Accuracy:31.421% C+
HSR:18.062% D-
LA8 Rebel
D*
Kills:189
Deaths:238
KDR:0.794
Accuracy:20.181% D*
HSR:11.111% D*
AF-18 Stalker
B
Kills:113
Deaths:102
KDR:1.108
Accuracy:28.622% B
HSR:5.310% F--
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
MKV Suppressed
B++
Kills:72
Deaths:62
KDR:1.161
Accuracy:28.791% B++
HSR:8.333% F
NC4 Mag-Shot
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:22.795% D
HSR:18.182% C+
Kills:5,674
Deaths (as Infiltrator):4,899
Deaths (to Infiltrators):4,334
KDR:1.1582
Kill Difference:775
Playtime:234.746 hours
Usage:7%
Score:3.651m
Score/min:259
Accuracy (listed only):29.238%
HSR (listed only):21.298%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,457
Deaths:487
KDR:2.992
Accuracy:21.473% D--
HSR:12.903% C-
AF-41 Hacksaw
C
Kills:1,401
Deaths:474
KDR:2.956
Accuracy:19.941% D--
HSR:12.420% C
NCM1 Scattercannon
C--
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% C--
HSR:12.051% D
NCM1 Scattercannon
D-
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D-
HSR:10.571% D--
NCM3 Raven
B+
Kills:630
Deaths:497
KDR:1.268
Accuracy:41.783% B+
HSR:3.333% C*
NCM3 Raven
B+
Kills:597
Deaths:498
KDR:1.199
Accuracy:42.995% B+
HSR:1.340% D*
NS-10 Burster
C*
Kills:294
Deaths:175
KDR:1.680
Accuracy:31.004% C*
HSR:4.082% D
NS-10 Burster
C+
Kills:284
Deaths:175
KDR:1.623
Accuracy:29.117% C+
HSR:3.169% D-
NCM2 Falcon
C++
Kills:64
Deaths:44
KDR:1.455
Accuracy:38.858% C++
HSR:3.125% D-
AF-34 Mattock
N/A
Kills:50
Deaths:22
KDR:2.273
Accuracy:39.403% N/A
HSR:14% N/A
Kills:7,203
Deaths (as MAX Suit):1,714.500
Deaths (to MAX Suits):2,072
KDR:4.20122
Kill Difference:5,488.500
Playtime:223.353 hours
Usage:7%
Score:5.274m
Score/min:394
Accuracy (listed only):32.256%
HSR (listed only):7.699%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,162
V. Kills:202 N/A
Deaths:146
KDR:7.959
Accuracy:47.581% C+
KPH:70.100 C+
VKPH:12.200 C
M30 Mustang AH
C+
Kills:933
V. Kills:135 N/A
Deaths:282
KDR:3.309
Accuracy:53.986% C+
KPH:35.700 C
VKPH:5.200 C+
M20 Mustang
D
Kills:232
V. Kills:213 108%
Deaths:353
KDR:0.657
Accuracy:21.117% F
KPH:4.800 D
VKPH:4.400 D-
Kills:2,327 (1,165 + 0)
Deaths:781
KDR:2.980
VKDR:0.704
Vehicle Kills:550
Kill Difference:1,546
Playtime:91.433 hours
Usage:3%
Score:1.050m
Score/min:191
Piloting Accuracy:21.117%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:473
V. Kills:45 N/A
Deaths:45
KDR:10.511
Accuracy:48.012% B++
KPH:65.100 B+
VKPH:6.200 C+
C150 Dalton
C+
Kills:334
V. Kills:263 127%
Deaths:79
KDR:4.228
Accuracy:44.627% B
KPH:25.800 C+
VKPH:20.300 C+
CAS30 Tank Buster
C
Kills:154
V. Kills:154 99%
Deaths:246
KDR:0.626
Accuracy:40.678% C
KPH:4.300 D
VKPH:4.300 D
AP30 Shredder
C
Kills:143
V. Kills:72 196%
Deaths:32
KDR:4.469
Accuracy:18.931% D*
KPH:20.100 C
VKPH:10.100 D-
Kills:1,104 (154 + 950)
Deaths:402
KDR:2.746
VKDR:1.328
Vehicle Kills:534
Kill Difference:702
Playtime:63.429 hours
Usage:2%
Score:0.731m
Score/min:192
Piloting Accuracy:40.678%
Gunner Accuracy:18.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:328
V. Kills:260 126%
Deaths:97
KDR:3.381
Accuracy:25.528% D
KPH:8.900 C
VKPH:7.100 D
L100 Python HEAT
A
Kills:293
V. Kills:45 N/A
Deaths:36
KDR:8.139
Accuracy:48.298% C+
KPH:46.200 A
VKPH:7.100 D-
C75 Viper
C+
Kills:131
V. Kills:32 397%
Deaths:16
KDR:8.188
Accuracy:30.706% D
KPH:23.800 C
VKPH:5.800 C+
L100 Python AP
B
Kills:99
V. Kills:65 150%
Deaths:26
KDR:3.808
Accuracy:49.366% C--
KPH:27.100 B
VKPH:17.800 C+
Kills:851 (851 + 0)
Deaths:175
KDR:4.863
VKDR:2.297
Vehicle Kills:402
Kill Difference:676
Playtime:52.304 hours
Usage:2%
Score:0.658m
Score/min:210
Driving Accuracy:49.366%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,790
V. Kills:1,354 132%
Deaths:333
KDR:5.375
Accuracy:44.982% C
KPH:24.600 B**
VKPH:18.600 B*
Enforcer ML85
B++
Kills:827
V. Kills:526 157%
Deaths:107
KDR:7.729
Accuracy:39.170% C+
KPH:26.800 B++
VKPH:17 C++
Titan-150 HE
C+
Kills:435
V. Kills:86 N/A
Deaths:65
KDR:6.692
Accuracy:52.190% B++
KPH:26.700 D
VKPH:5.300 C+
Titan-150 HEAT
C+
Kills:268
V. Kills:109 244%
Deaths:35
KDR:7.657
Accuracy:44.357% C+
KPH:14.700 C--
VKPH:6 D
E540 Halberd
C**
Kills:171
V. Kills:88 192%
Deaths:27
KDR:6.333
Accuracy:45.419% C*
KPH:27.400 C**
VKPH:14.100 C
C85 Canister
B+
Kills:90
V. Kills:4 N/A
Deaths:17
KDR:5.294
Accuracy:41.469% B+
KPH:53.600 C--
VKPH:2.400 D
M20 Basilisk
N/A
Kills:50
V. Kills:22 217%
Deaths:10
KDR:5
Accuracy:32.911% N/A
KPH:16.600 N/A
VKPH:7.300 N/A
Kills:3,631 (2,493 + 1,138)
Deaths:594
KDR:6.113
VKDR:3.685
Vehicle Kills:2,189
Kill Difference:3,037
Playtime:149.176 hours
Usage:5%
Score:3.130m
Score/min:350
Driving Accuracy:44.357%
Gunner Accuracy:32.911%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:326
V. Kills:15 N/A
Deaths:32
KDR:10.188
Accuracy:40.614% C
KPH:86.500 C
VKPH:4 D
E540 Halberd-H
B**
Kills:208
V. Kills:140 148%
Deaths:35
KDR:5.943
Accuracy:56.526% C*
KPH:41.300 B+
VKPH:27.800 B**
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
Kills:602 (0 + 602)
Deaths:76
KDR:7.921
VKDR:2.171
Vehicle Kills:165
Kill Difference:526
Playtime:10.069 hours
Usage:0%
Score:0.235m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:23.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:524
V. Kills:65 N/A
Deaths:72
KDR:7.278
Accuracy:34.384% C+
KPH:49.800 C++
VKPH:6.200 D
M40 Fury
B+
Kills:519
V. Kills:75 N/A
Deaths:66
KDR:7.864
Accuracy:34.804% C+
KPH:72.300 B+
VKPH:10.400 C+
M12 Kobalt
C
Kills:489
V. Kills:10 N/A
Deaths:33
KDR:14.818
Accuracy:15.489% C
KPH:39.500 D
VKPH:0.800 D--
M12 Kobalt
C+
Kills:138
V. Kills:5 N/A
Deaths:9
KDR:15.333
Accuracy:14.296% C--
KPH:57 C
VKPH:2.100 C+
M20 Basilisk
C
Kills:131
V. Kills:49 262%
Deaths:29
KDR:4.517
Accuracy:31.980% C
KPH:12.300 C-
VKPH:4.600 D
M60-G Bulldog
C++
Kills:118
V. Kills:16 N/A
Deaths:17
KDR:6.941
Accuracy:34.119% C++
KPH:24.700 C
VKPH:3.400 D
M20 Basilisk
C-
Kills:96
V. Kills:55 171%
Deaths:22
KDR:4.364
Accuracy:33.383% C+
KPH:11.600 D
VKPH:6.600 C-
M60-G Bulldog
C+
Kills:89
V. Kills:4 N/A
Deaths:15
KDR:5.933
Accuracy:36.203% C+
KPH:32.200 C
VKPH:1.400 D*
Kills:2,104 (0 + 2,104)
Deaths:263
KDR:8
VKDR:1.061
Vehicle Kills:279
Kill Difference:1,841
Playtime:58.993 hours
Usage:2%
Score:0.904m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:36.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:119
V. Kills:18 N/A
Deaths:89
KDR:1.337
Accuracy:38.871% D
KPH:19.900 C
VKPH:3 D
Kills:119 (119 + 0)
Deaths:89
KDR:1.337
VKDR:0.202
Vehicle Kills:18
Kill Difference:30
Playtime:5.974 hours
Usage:0%
Score:0.035m
Score/min:97
Driving Accuracy:38.871%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,4002,3722,2921.035C+0.7121.973%C12.605%D*7.7D-N/A27309.4h11.7B+53.2C**
GD-22S 2,0111,9921,5181.312C+0.4321.86%C+16.767%D-18.3DN/A67108.9h9.7B+44.5B+
Titan-150 AP 3,1441,7903335.375C*3.6344.982%C3.464%C24.6B**18.6B*42172.8h4.1B**9.2B++
AC-X11 1,5801,5699261.694B*0.0523.453%C+17.782%C--24.9C+N/A9862.9h8.8B+37.6B
C-4 2,1011,5527522.064B+0.3224.612%C*N/A96.4B**34.1B102916.1h1.3B++5.4B+
AF-41 Hacksaw 1,4661,4574872.992C*1.2521.473%D--12.903%C-34B+N/A14342.8h4.7B**21.7C**
Gauss Compact S 1,4541,4471,1861.22B+0.5322.867%C+19.074%C**17.2C+N/A6783.9h10.3C**44.9B
AF-41 Hacksaw 1,4151,4014742.956C++1.2119.941%D--12.42%C33.9BN/A14241.3h4.4B**22.2C*
Razor GD-23 1,3781,3671,0381.317B+0.4322.901%C+17.849%C12.8C--N/A61106.9h11B+48.1B+
LA1 Anchor 1,3271,3189551.38C0.3722.379%C17.299%D-26.9DN/A11749h9.3B+41.6C*
NS-11C 1,3251,3137371.782B*0.0421.587%C17.213%C+25.6C++N/A12351.3h12.3B56.9B
AF-4 Cyclone 1,2591,2551,0641.18C+0.5725.84%C*11.155%D--21.8CN/A9657.6h10B+38.8B+
NCM1 Scattercannon 1,2581,2535272.378C**0.6331.713%C--12.051%D21.5C+N/A7358.4h6.8B+21.4C++
Blitz GD-10 1,2201,2071,1661.035C+0.7122.944%C+9.445%D*13.8DN/A5287.4h14.1C++61.5C**
Carnage AR 1,1811,1751,0341.136C+0.6121.15%C--14.468%D15.7DN/A7375h12.6B+59.6C++
NC6 Gauss SAW 1,1841,1737331.6B+0.1518.986%C+17.306%D-18.6C-N/A10162.9h8.5B++45B+
NCM1 Scattercannon 1,1821,1735302.213C+0.4726.279%D-10.571%D--22.6DN/A6951.8h5.8C*22.2C-
Breaker Rocket Pods 1,3641,1621467.959C++6.2147.581%C+N/A70C+12.2C39716.6h13.5B+28.3B
Gauss Compact Burst 1,1741,1617931.464C+0.2824.942%C19.122%D25CN/A6046.4h10.6B42.7C*
NC6S Gauss SAW S 1,1651,1607131.627C*0.1220.001%C-20.517%C30.9C-N/A11537.5h10.1B50.4C++
AF-19 Mercenary 1,1641,1534932.339A++0.5922.937%B15.612%D-12.6CN/A8591.3h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B+0.3320.899%C21.491%C+26.8C--N/A11042.6h11.4B+54.5C*
M30 Mustang AH 1,0689332823.309C+1.5653.986%C+N/A35.7C5.2C+23126.1h7.3C**13.6C**
Enforcer ML85 1,3538271077.729B++5.9839.17%C+1.209%D-26.8B++17C++44630.9h10.2B++26.1B++
Reaper DMR 8278155531.474C++0.2721.808%D21.841%C+13.6D-N/A5160h10.4C47.8C
Frag Grenade 7977951795N/A793.2547.036%BN/A722.7B*1.8D--29981.1h2.6B**5.6B*
NC6A GODSAW 7587554461.693C+0.0520.693%D*15.497%D**25.3D*N/A6729.8h8.5C+40.9D
NS-11A 7497415871.262C+0.4823.931%C*18.354%C+25C+N/A7129.6h13.1C*54.7B
NC05 Jackhammer 7157116411.109C+0.6444.023%C+8.579%D**26.8C--N/A9326.5h4.5B10.3C**
Tank Mine 1,2466922832.445C++0.7028.709%CN/A75.2C60.2C9749.2h1.8B+6.4C*
NCM3 Raven 9366304971.268B0.4841.783%B+3.333%C*12.8B++6.2C+12849.1h16.8B**40.2B*
NS-7 PDW 6286235311.173C**0.5724.215%C++13.644%C--23.2C+N/A10626.9h12B+49.6B+
M60-A Bulldog 6456073815.974C+14.2351.529%B+1.318%D46.3B+2.9C18613.1h4.6B*8.9B*
EM4 Longshot 6025991973.041C+1.2939.384%C+68.614%D--30C++N/A11220h2.3C+6C+
NCM3 Raven 9095974981.199B+0.5542.995%B+1.34%D*12.1B++6.3C+11949.3h18.6B**43.3B*
Mauler S6 5945905960.99C++0.7643.083%B9.661%D--14.6DN/A5840.3h4.1B+9.6B+
Gauss Rifle Burst 5505444971.095C0.6523.115%D13.603%D**8.1D*N/A2566.8h12.2C52.9C
M40 Fury 589524727.278C+5.5334.384%C+2.099%C**49.9C++6.2D37310.5h9.4B++27.2B+
M40 Fury 594519667.864C+6.1234.804%C+1.541%C72.1B+10.4C+5207.2h9.2B++26.5B++
Bouncing Betty 5015011034.864C**3.1252.279%B++N/A125.3C+N/A5414h1.9C+3.5B++
M12 Kobalt 4994893314.818B13.0715.489%C17.382%C+39.4DN/A17012.4h15B++96.7B+
GD-66 Claw 4874843181.522C**0.2265.324%B+7.438%D*35.3C+N/A13413.7h2.1B++3.3B+
L105 Zepher 5184734510.511C++8.7648.012%B++N/A64.8B6.2C+2987.3h4.6B*9.6B*
19A Fortuna 4474435450.813C-0.9322.47%D--17.156%C-14.5D--N/A5230.5h8.9B+39.8C+
Titan-150 HE 521435656.692C4.9552.19%B++1.379%D--26.7D5.3C+12816.3h2.6B++4.9B*
NS-44 Commissioner 4314304710.913C+0.8334.285%C+11.163%D**41.3B+N/A16410.4h3.2B++9.2B+
Shrike 5553943731.056B++0.6960.433%B+1.777%D-25.3B10.3C+34515.6h4.6B**7.6B**
MANA Anti-Personnel Turret 3983931133.478N/A1.7319.486%UN/A3930U50U11821800.1h20.2T*103.5T*
MANA Anti-Vehicle Turret 7133911932.026C++0.2848.988%B+5.371%B+3910B*3220A**8319500.1h6.7B+13.7B+
Sticky Grenade 3733731373N/A371.2551.803%C+N/A932.5CN/A41660.4h1.8C**3.4C**
M60-A Bulldog 3633452812.321C+10.5751.234%B++2.029%C40.6B2.1D2158.5h4.3B**8.3B**
C150 Dalton 597334794.228C+2.4844.627%B1.198%B+25.9C+20.4C+37212.9h5.9C13.3C*
Skyguard 588328973.381B*1.6325.528%D3.659%B++8.9C7.1D14836.8h97.6A+382.2B*
C85 Canister-H 3413263210.188C+8.4440.614%C15.337%B++85.8C3.9D-3383.8h5.1C++12.6C++
Mag-Cutter 37032321,4950.015C+1.7322.037%DN/A0.2CN/A11600.5h2.8C++12.6C+
Spear Anti-Vehicle Phalanx Turret 4482942312.783B**11.0438.561%C+3.401%D41.4B21.7C++4407.1h5.6B++14.4B++
NS-10 Burster 5102941751.68B**0.0731.004%C*4.082%D6.3B*4.7B++10546.3h106A+341.7B**
L100 Python HEAT 338293368.139B+6.3948.298%C+3.413%C++46.5A7.1D-3276.3h3.1A6.3B**
NS-10 Burster 5162841751.623A+0.1229.117%C+3.169%D-5.5B+4.5B++10652.1h124.2B**426.7B++
NS-357 Underboss 2802793230.864C+0.8831.397%C10.394%D*43.6B+N/A1476.4h3.4B**11B+
LA3 Desperado 2812783530.788C+0.9626.444%C10.072%D**30.5C+N/A1379.1h7.2B*27.2B+
Titan-150 HEAT 377268357.657B+5.9144.357%C+2.612%C--14.6C--6D14518.3h3.6B*8B*
SAS-R 2582571871.374C0.3739.624%C++43.191%F--17.1D-N/A7015h3D--7.6C
Hawk GD-68 4362483110.797B+0.9568.847%B*2.823%C13.7C+10.4C**26118.1h7.9B11.5B+
NS Decimator 3562462920.842C+0.9061.357%C*2.439%C27C+12.1C3679.1h4.1B++6.7B*
M20 Mustang 4452323530.657C1.0921.117%F2.586%C+4.8D4.4D-10148.7h110.7B+524C+
NS-30 Vandal 2282271761.29C+0.4631.421%C+18.062%D-19.6DN/A9811.6h5.4C**17.2C*
NSX Naginata 2132091231.699C++0.0521.232%C18.182%D*33.7CN/A1226.2h10.9B+51.4C**
E540 Halberd-H 348208355.943C+4.2056.526%C*1.442%D41.6B+28B**4575h5.7B+10.1B++
Anti-Vehicle Grenade 2122041204N/A202.2572.429%A*N/A1020M40D80280.2h2.4A+3.3A
LA8 Rebel 1891892380.794C+0.9520.181%D*11.111%D*24.2C+N/A817.8h4.5B**22.2C++
GR-22 1881881451.297C++0.4521.772%C11.17%D--27.2C+N/A1416.9h10.9B**50.1B+
NC15 Phoenix 3691801860.968C++0.7845.252%D*N/A10.9C+11.5C21516.5h6.5A14.5B*
Phoenix AE 3611762340.752C0.9953.458%C+N/A10.7C11.3D17616.4h9.1B+17B+
E540 Halberd 259171276.333C++4.5945.419%C*4.678%C++27.6C**14.2C3676.2h4.8B*10.6B*
EM1 1721681611.043C+0.7015.517%D--13.691%D*15.6D-N/A11910.8h13.2C++85.3C+
NC1 Gauss Rifle 1611591221.303B0.4420.899%C+19.497%C++13.4DN/A15511.9h10.8B++51.9B+
CAS30 Tank Buster 3081542460.626C1.1240.678%C1.299%C+4.3D4.3D9136.1h57.1C++140.4C++
MAX Punch 1471451,7830.081C+1.6741.385%CN/A0.8CN/A3189.3h1.8C+4.3C++
AP30 Shredder 215143324.469C+2.7218.931%D*2.098%C+20.1C10.1D-2677.1h66C*348.7C
AF-4A Bandit 1431421071.327C++0.4224.776%C++16.197%D-26.8CN/A1475.3h9.1B++36.9B+
M12 Kobalt 143138915.333B+13.5914.296%C--16.667%C57.5C2.1C+3232.4h14.2B+99.7C**
C75 Viper 163131168.188B++6.4430.706%DN/A23.8C5.8C+2655.5h9.5B+30.8B+
M20 Basilisk 180131294.517A+2.7731.98%C7.634%B+12.2C-4.6D15410.7h68.6B*214.6B++
M40 Fury-F 137119891.337C+0.4138.871%D1.681%B++19.8C3D976h5.2B*13.3B++
M60-G Bulldog 134118176.941B++5.1934.119%C++N/A24.6C3.3D1624.8h4.9B**14.4B++
NS-11P 120116801.45C**0.3021.098%C11.207%D*14.5DN/A1098h13.2B62.7C*
AF-18 Stalker 1131131021.108C+0.6428.622%B5.31%F--18.2DN/A866.2h12.2C++42.6B
Auraxium Mag-Cutter 1071065,5890.019C1.7317.448%D*N/A0.3DN/A1332.8h1.8B+10.1C+
L100 Python AP 16499263.808C++2.0649.366%C--1.01%F26.8B17.6C+5473.7h5.5B++11.2B+
M20 Basilisk 15196224.364A2.6233.383%C+4.167%D11.6D6.6C-1838.3h88.2C**264.3B
C85 Canister 9490175.294C--3.5541.469%B+17.778%B**52.9C--2.4D2351.7h7.6C+18.3C**
M60-G Bulldog 9389155.933C++4.1936.203%C+4.494%B*31.8C1.4D*2082.8h5.8B+15.9B+
NC14 Bolt Driver 7979155.267A*3.5233.386%C59.494%D**12.5DN/A1426.3h2.7C+8C++
NS Baron G5 7473401.825B*0.0843.959%C+10.959%D38.4C**N/A2441.9h4.7C+10.7C+
MKV Suppressed 7272621.161C++0.5928.791%B++8.333%F26.7C+N/A2182.7h11.9B+41.5B+
NS Annihilator 14871770.922A++0.8279.415%C++N/A10.6A+11.5B**3096.7h9.6A12A
M40 Fury-H 786897.556C5.8123.575%F-1.471%C++52.3D7.7C2751.3h8.1C34.3F
NC4 Mag-Shot 6766144.714S2.9722.795%D18.182%C+24.4C++N/A2252.7h5.1B**22.3C**
NCM2 Falcon 8664441.455B0.2938.858%C++3.125%D-11C3.8C1785.8h8.6B+22.2B+
M60-A Bulldog 6456301.867D0.1230.107%C--N/A19.3D2.8D2452.9h6.6D21.8C-
A30 Walker 10855232.391C+0.6420.536%D--N/A4.8D-4.6D--11211.4h167.7B*816.9C**
AF-34 Mattock 5150222.273C+0.5339.403%B++14%C31.3CN/A2021.6h5.5C*14.1B+
M20 Basilisk 7250105B**3.2532.911%B**6%C+16.7C+7.3C**1203h79.9C+242.8B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun33400.6h
NC Patriot Flare Gun21420.3h
Motion Spotter192,7561.7h
Spawn Beacon534,7557.8h
Medical Applicator433192,89521.9h
Medical Kit1062,0943.4h
Nanite Revive Grenade02,1470.6h
Anti-Vehicle MANA Turret401,3024.1h
AE Medical Applicator62,9530.2h
AE Nano-Armor Kit1327,6232h
Nano-Armor Kit676923,198105.4h
Spitfire Auto-Turret72470.5h
Deployable Decon Tool08110.1h
Anti-Infantry MANA Turret361,5143.9h
Recon Detection Device634,5899.6h
Ammunition Package373,3602.6h
Shield Recharging Field177310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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