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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 155

KDR: 1.76

Score: 56.6m

Last Seen: Aug 8th, 2017 7:01 PM
- OFFLINE - 329.9 hour(s)

Rank 155 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
, on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F Titan-150 AP GD-22S C-4 AF-41 Hacksaw AF-41 Hacksaw AC-X11 Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $351,531 MLG Score: 281
Fun Score: N/A
Cheeseburgers Flipped: 1941TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.773%16.652%3793891029,8221.598610.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.16%0.396B-0.537D-0.31CHEAD + (~5.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.385C**10.60.253C*35.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.712%0.909%23649442,64012047962.19269331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.141%-0.746D--0.711D-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.80.512B+23.30.548B+52.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.217%3.041%22079413,815177422222.1493172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%-1.123D*0.051C+0.807

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.1-0.078C+12.30.029C+29.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.609%5.6%348209285,464151617923.60185305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.788%-0.753D-0.413B0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.531B+14.50.6B+37.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.421%60.967%34839451,076202750.530572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.997%0.602B+-0.422C--0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.329C**2.50.19C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.409%8.618%34829461,1141285100.866926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.052%0.61B+-1.118D*0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.493B+3.20.329C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 51
56.6m351.2%341 (20.5k)278 (16.7k)1.7626466,64937,8122.1445155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC948208218.27%11.406%20805:2322

12% Combat Medic39% Engineer18% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMAug 21st, 2017 7:12 AM (1d) (PST)Aug 8th, 2017 5:35 PM (14d) (PST)Aug 8th, 2017 3:01 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231422810.3270.1860.0371.3240.050281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4058,54516,8602011279316,661

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3397.3h/141.6d 14,439 7,602 28,577 269.8k 5,511 8,962 10,165 86.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,036
Deaths:1,545
KDR:1.318
Accuracy:21.940% C+
HSR:16.749% D-
LA1 Anchor
C
Kills:1,385
Deaths:1,009
KDR:1.373
Accuracy:22.445% C
HSR:17.617% D-
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% D
HSR:20.517% C
NS-15M2
C
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C-
HSR:21.491% C
NC6A GODSAW
D*
Kills:760
Deaths:460
KDR:1.652
Accuracy:21.417% D*
HSR:15.658% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NS-15MP
D
Kills:684
Deaths:409
KDR:1.672
Accuracy:24.099% D
HSR:22.076% D
NSX Naginata
C*
Kills:597
Deaths:403
KDR:1.481
Accuracy:22.965% C*
HSR:22.613% D
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
NC05 Jackhammer AE
C
Kills:153
Deaths:128
KDR:1.195
Accuracy:45.468% C
HSR:7.190% F
Kills:9,967
Deaths (as Heavy Assault):6,750
Deaths (to Heavy Assaults):10,421
KDR:1.47659
Kill Difference:3,217
Playtime:596.872 hours
Usage:18%
Score:9.905m
Score/min:277
Accuracy (listed only):25.251%
HSR (listed only):16.681%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,530
Deaths:2,467
KDR:1.026
Accuracy:22.262% C
HSR:13.083% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
B
Kills:1,516
Deaths:1,243
KDR:1.220
Accuracy:23.049% C+
HSR:19.525% B
Razor GD-23
C+
Kills:1,400
Deaths:1,050
KDR:1.333
Accuracy:22.970% C+
HSR:17.929% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
NS-11CP
C+
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% C
HSR:21.293% C+
AF-19 Mercenary
C*
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C*
HSR:15.612% D-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:524
Deaths:336
KDR:1.560
Accuracy:65.859% B++
HSR:7.443% D*
19A Fortuna
C--
Kills:458
Deaths:567
KDR:0.808
Accuracy:22.397% D--
HSR:17.031% C--
AF-4A Bandit
C+
Kills:243
Deaths:177
KDR:1.373
Accuracy:24.427% C+
HSR:17.284% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
AF-57 Piston
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:45.688% N/A
HSR:18% N/A
Kills:13,740
Deaths (as Engineer):10,115
Deaths (to Engineers):8,248
KDR:1.35838
Kill Difference:3,625
Playtime:1,324.640 hours
Usage:39%
Score:22.133m
Score/min:278
Accuracy (listed only):30.920%
HSR (listed only):15.852%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,530
Deaths:2,467
KDR:1.026
Accuracy:22.262% C
HSR:13.083% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
B
Kills:1,516
Deaths:1,243
KDR:1.220
Accuracy:23.049% C+
HSR:19.525% B
Razor GD-23
C+
Kills:1,400
Deaths:1,050
KDR:1.333
Accuracy:22.970% C+
HSR:17.929% C
AF-4 Cyclone
C*
Kills:1,360
Deaths:1,137
KDR:1.196
Accuracy:26.007% C*
HSR:11.912% D-
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
NS-11CP
C+
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% C
HSR:21.293% C+
AF-19 Mercenary
C*
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C*
HSR:15.612% D-
NS-7 PDW
C*
Kills:831
Deaths:677
KDR:1.227
Accuracy:25.190% C*
HSR:13.839% C--
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:524
Deaths:336
KDR:1.560
Accuracy:65.859% B++
HSR:7.443% D*
19A Fortuna
C--
Kills:458
Deaths:567
KDR:0.808
Accuracy:22.397% D--
HSR:17.031% C--
AF-4A Bandit
C+
Kills:243
Deaths:177
KDR:1.373
Accuracy:24.427% C+
HSR:17.284% D
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
AF-57 Piston
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:45.688% N/A
HSR:18% N/A
Kills:17,228
Deaths (as Light Assault):13,181
Deaths (to Light Assaults):7,224
KDR:1.30703
Kill Difference:4,047
Playtime:559.875 hours
Usage:16%
Score:8.989m
Score/min:268
Accuracy (listed only):29.716%
HSR (listed only):15.038%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,360
Deaths:1,137
KDR:1.196
Accuracy:26.007% C*
HSR:11.912% D-
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
Carnage AR
D
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% D
HSR:14.468% D
Reaper DMR
C+
Kills:941
Deaths:636
KDR:1.480
Accuracy:22.134% D
HSR:22.529% C+
NS-7 PDW
C*
Kills:831
Deaths:677
KDR:1.227
Accuracy:25.190% C*
HSR:13.839% C--
NS-11A
C++
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C++
HSR:18.206% C
NS-11P
B+
Kills:604
Deaths:400
KDR:1.510
Accuracy:25.104% B+
HSR:20.861% B+
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
Gauss Rifle Burst
D
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D
HSR:13.603% D**
GD-66 Claw
B++
Kills:524
Deaths:336
KDR:1.560
Accuracy:65.859% B++
HSR:7.443% D*
GR-22
C+
Kills:235
Deaths:169
KDR:1.391
Accuracy:23.301% C+
HSR:10.638% D*
NC1 Gauss Rifle
C+
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C
HSR:19.497% C+
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
AF-57 Piston
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:45.688% N/A
HSR:18% N/A
Kills:9,141
Deaths (as Combat Medic):7,517
Deaths (to Combat Medics):3,962
KDR:1.21604
Kill Difference:1,624
Playtime:407.314 hours
Usage:12%
Score:5.871m
Score/min:240
Accuracy (listed only):30.683%
HSR (listed only):14.308%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,360
Deaths:1,137
KDR:1.196
Accuracy:26.007% C*
HSR:11.912% D-
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
NS-7 PDW
C*
Kills:831
Deaths:677
KDR:1.227
Accuracy:25.190% C*
HSR:13.839% C--
EM4 Longshot
C+
Kills:676
Deaths:223
KDR:3.031
Accuracy:39.555% C+
HSR:68.787% D--
NS-44 Commissioner
C+
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C+
HSR:11.290% D**
SAS-R
C**
Kills:321
Deaths:204
KDR:1.574
Accuracy:40.867% C**
HSR:44.860% F--
LA3 Desperado
C
Kills:283
Deaths:361
KDR:0.784
Accuracy:26.887% C
HSR:10.247% D**
NS-357 Underboss
C
Kills:282
Deaths:327
KDR:0.862
Accuracy:31.620% C
HSR:10.638% D*
NS-30 Vandal
C+
Kills:243
Deaths:182
KDR:1.335
Accuracy:31.779% C+
HSR:17.696% D--
LA8 Rebel
D*
Kills:190
Deaths:239
KDR:0.795
Accuracy:20.061% D**
HSR:11.579% D*
NS-44 Commissioner AE
C
Kills:146
Deaths:201
KDR:0.726
Accuracy:38.642% C
HSR:18.493% D
AF-18 Stalker
C**
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% C**
HSR:5.263% F--
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
NC4 Mag-Shot
C*
Kills:75
Deaths:29
KDR:2.586
Accuracy:25.827% C+
HSR:20% C*
NS-61 Emissary
C++
Kills:61
Deaths:72
KDR:0.847
Accuracy:25.956% C
HSR:16.393% C++
Kills:6,392
Deaths (as Infiltrator):5,499
Deaths (to Infiltrators):4,978
KDR:1.16239
Kill Difference:893
Playtime:253.389 hours
Usage:7%
Score:3.952m
Score/min:260
Accuracy (listed only):29.973%
HSR (listed only):21.468%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,654
Deaths:539
KDR:3.069
Accuracy:21.640% D--
HSR:13.180% C-
AF-41 Hacksaw
C
Kills:1,612
Deaths:526
KDR:3.065
Accuracy:20.095% D--
HSR:13.089% C
NCM1 Scattercannon
C--
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% C--
HSR:12.051% D
NCM1 Scattercannon
D-
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D-
HSR:10.571% D--
NCM3 Raven
B+
Kills:657
Deaths:516
KDR:1.273
Accuracy:42.253% B+
HSR:3.196% C*
NCM3 Raven
B+
Kills:623
Deaths:517
KDR:1.205
Accuracy:43.486% B+
HSR:1.284% D*
NS-10 Burster
C**
Kills:310
Deaths:188
KDR:1.649
Accuracy:31.274% C**
HSR:3.871% D
NS-10 Burster
C+
Kills:299
Deaths:188
KDR:1.590
Accuracy:29.391% C+
HSR:3.010% D--
AF-34 Mattock
B+
Kills:149
Deaths:57
KDR:2.614
Accuracy:37.926% B+
HSR:17.450% B+
NS-20 Gorgon
B*
Kills:132
Deaths:82
KDR:1.610
Accuracy:28.476% B*
HSR:18.939% C+
AF-34 Mattock
B+
Kills:127
Deaths:57
KDR:2.228
Accuracy:41.793% B+
HSR:11.811% D*
NS-20 Gorgon
B++
Kills:124
Deaths:82
KDR:1.512
Accuracy:28.556% B++
HSR:22.581% B++
NCM2 Falcon
B+
Kills:116
Deaths:77
KDR:1.506
Accuracy:43.646% B+
HSR:4.310% C-
NCM2 Falcon
A++
Kills:74
Deaths:66
KDR:1.121
Accuracy:45.629% B+
HSR:9.459% A++
Kills:8,303
Deaths (as MAX Suit):1,976
Deaths (to MAX Suits):2,259
KDR:4.20192
Kill Difference:6,327
Playtime:243.029 hours
Usage:7%
Score:5.752m
Score/min:394
Accuracy (listed only):33.725%
HSR (listed only):10.343%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,242
V. Kills:229 N/A
Deaths:149
KDR:8.336
Accuracy:47.772% C+
KPH:73 C+
VKPH:13.500 C+
M30 Mustang AH
C+
Kills:979
V. Kills:137 N/A
Deaths:293
KDR:3.341
Accuracy:54.234% C+
KPH:36 C
VKPH:5 C+
M20 Mustang
D-
Kills:237
V. Kills:221 107%
Deaths:374
KDR:0.634
Accuracy:21.252% F
KPH:4.700 D-
VKPH:4.400 D-
Kills:2,458 (1,216 + 0)
Deaths:816
KDR:3.012
VKDR:0.719
Vehicle Kills:587
Kill Difference:1,642
Playtime:94.933 hours
Usage:3%
Score:1.091m
Score/min:191
Piloting Accuracy:21.252%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:482
V. Kills:48 N/A
Deaths:46
KDR:10.478
Accuracy:47.768% B++
KPH:63.600 B+
VKPH:6.300 C+
C150 Dalton
B+
Kills:348
V. Kills:282 123%
Deaths:83
KDR:4.193
Accuracy:44.005% B+
KPH:25.200 C+
VKPH:20.500 C
CAS30 Tank Buster
C+
Kills:182
V. Kills:181 100%
Deaths:266
KDR:0.684
Accuracy:42.255% C+
KPH:4.600 D
VKPH:4.600 D
AP30 Shredder
C
Kills:143
V. Kills:73 193%
Deaths:33
KDR:4.333
Accuracy:19.143% D*
KPH:20 C
VKPH:10.200 D-
Kills:1,155 (182 + 973)
Deaths:428
KDR:2.699
VKDR:1.364
Vehicle Kills:584
Kill Difference:727
Playtime:68.290 hours
Usage:2%
Score:0.789m
Score/min:192
Piloting Accuracy:42.255%
Gunner Accuracy:19.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:332
V. Kills:264 125%
Deaths:98
KDR:3.388
Accuracy:25.482% D
KPH:8.900 C
VKPH:7.100 D
L100 Python HEAT
A
Kills:307
V. Kills:49 N/A
Deaths:38
KDR:8.079
Accuracy:48.425% C+
KPH:46.800 A
VKPH:7.500 D
C75 Viper
C+
Kills:174
V. Kills:32 N/A
Deaths:21
KDR:8.286
Accuracy:30.971% D
KPH:29.600 C+
VKPH:5.500 C
L100 Python AP
B+
Kills:132
V. Kills:83 157%
Deaths:29
KDR:4.552
Accuracy:50.208% C--
KPH:29.500 B+
VKPH:18.500 C+
Kills:945 (945 + 0)
Deaths:186
KDR:5.081
VKDR:2.301
Vehicle Kills:428
Kill Difference:759
Playtime:54.158 hours
Usage:2%
Score:0.698m
Score/min:215
Driving Accuracy:50.208%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,129
V. Kills:1,597 133%
Deaths:385
KDR:5.530
Accuracy:45.601% C
KPH:25.300 B*
VKPH:19 B*
Enforcer ML85
B++
Kills:915
V. Kills:584 156%
Deaths:121
KDR:7.562
Accuracy:39.992% C+
KPH:27.100 B++
VKPH:17.300 C+
Titan-150 HESH
C
Kills:469
V. Kills:88 N/A
Deaths:71
KDR:6.606
Accuracy:52.771% B++
KPH:27.400 D
VKPH:5.100 C
Titan-150 HEAT
C+
Kills:272
V. Kills:109 247%
Deaths:36
KDR:7.556
Accuracy:44.741% C+
KPH:14.800 D
VKPH:5.900 D
E540 Halberd
C**
Kills:190
V. Kills:98 192%
Deaths:29
KDR:6.552
Accuracy:46.117% C*
KPH:28.600 C**
VKPH:14.700 C
C85 Canister
B+
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% B+
KPH:73.600 C+
VKPH:2.900 D
M12 Kobalt
B**
Kills:141
V. Kills:4 N/A
Deaths:8
KDR:17.625
Accuracy:17.366% B**
KPH:65.500 B+
VKPH:1.900 C*
M20 Basilisk
B
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:33.059% B*
KPH:17.800 C+
VKPH:8.100 B
Kills:4,355 (2,870 + 1,485)
Deaths:684
KDR:6.367
VKDR:3.675
Vehicle Kills:2,514
Kill Difference:3,671
Playtime:167.999 hours
Usage:5%
Score:3.481m
Score/min:345
Driving Accuracy:44.741%
Gunner Accuracy:33.059%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:368
V. Kills:17 N/A
Deaths:38
KDR:9.684
Accuracy:40.709% C
KPH:87.900 C-
VKPH:4.100 D
E540 Halberd-H
B*
Kills:210
V. Kills:141 148%
Deaths:38
KDR:5.526
Accuracy:56.366% C++
KPH:40.400 B+
VKPH:27.100 B*
Enforcer ML65-H
C**
Kills:83
V. Kills:60 136%
Deaths:14
KDR:5.929
Accuracy:48.116% D--
KPH:37.200 C**
VKPH:26.900 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
M96 Mjolnir-H
B+
Kills:65
V. Kills:61 105%
Deaths:13
KDR:5
Accuracy:41.369% D*
KPH:43.500 B+
VKPH:40.900 C*
Kills:794 (0 + 794)
Deaths:112
KDR:7.089
VKDR:2.580
Vehicle Kills:289
Kill Difference:682
Playtime:14.372 hours
Usage:0%
Score:0.381m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:41.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:557
V. Kills:75 N/A
Deaths:74
KDR:7.527
Accuracy:35.022% C+
KPH:49.900 C++
VKPH:6.700 C--
M12 Kobalt
C+
Kills:549
V. Kills:13 N/A
Deaths:38
KDR:14.447
Accuracy:16.350% C+
KPH:41.500 D
VKPH:1 D-
M40 Fury
B+
Kills:545
V. Kills:83 N/A
Deaths:73
KDR:7.466
Accuracy:34.761% C+
KPH:69.500 B+
VKPH:10.600 C+
M20 Basilisk
C
Kills:154
V. Kills:60 252%
Deaths:37
KDR:4.162
Accuracy:32.256% C-
KPH:13.600 C
VKPH:5.300 D
M12 Kobalt
C+
Kills:152
V. Kills:5 N/A
Deaths:14
KDR:10.857
Accuracy:15.032% C-
KPH:60.700 C
VKPH:2 C+
M60-G Bulldog
C+
Kills:122
V. Kills:19 N/A
Deaths:17
KDR:7.176
Accuracy:33.606% C+
KPH:24.800 C
VKPH:3.900 C--
M20 Basilisk
C-
Kills:107
V. Kills:59 178%
Deaths:25
KDR:4.280
Accuracy:34.239% C+
KPH:12.300 D
VKPH:6.800 C-
M60-G Bulldog
C+
Kills:91
V. Kills:4 N/A
Deaths:16
KDR:5.688
Accuracy:36.294% C+
KPH:32.600 C
VKPH:1.400 D*
Kills:2,277 (0 + 2,277)
Deaths:294
KDR:7.745
VKDR:1.082
Vehicle Kills:318
Kill Difference:1,983
Playtime:62.528 hours
Usage:2%
Score:0.970m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:36.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:123
V. Kills:19 N/A
Deaths:94
KDR:1.309
Accuracy:39.082% D
KPH:19.200 C
VKPH:3 D
Kills:123 (123 + 0)
Deaths:94
KDR:1.309
VKDR:0.202
Vehicle Kills:19
Kill Difference:29
Playtime:6.411 hours
Usage:0%
Score:0.036m
Score/min:93
Driving Accuracy:39.082%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,5592,5302,4671.026C+0.7422.262%C13.083%D*7.7D-N/A27326.9h11.7B+52.7C**
Titan-150 AP 3,7262,1293855.53C*3.7745.601%C3.476%C25.3B*18.9B*40684.3h4.1B+9B++
GD-22S 2,0572,0361,5451.318C+0.4421.94%C+16.749%D-18.2DN/A67112.1h9.8B+44.5B+
C-4 2,5351,8749152.048B+0.2924.73%C*N/A97.6B**34.4C**96519.2h1.3B++5.3B++
AF-41 Hacksaw 1,6651,6545393.069C**1.3121.64%D--13.18%C-35B+N/A14047.3h4.7B**21.5B
AF-41 Hacksaw 1,6281,6125263.065C*1.3020.095%D--13.089%C35.2B+N/A14045.8h4.4B**21.8C*
AC-X11 1,5801,5699261.694B++0.0723.453%C+17.782%D24.9C+N/A9962.9h8.8B+37.6B
Gauss Compact S 1,5251,5161,2431.22B+0.5423.049%C+19.525%B17.3C+N/A6687.4h10.2B44.2B
Razor GD-23 1,4121,4001,0501.333B+0.4322.97%C+17.929%C13C--N/A62107.7h11B+48B
LA1 Anchor 1,3941,3851,0091.373C0.3922.445%C17.617%D-27.1DN/A11851.1h9.3B+41.5C*
AF-4 Cyclone 1,3661,3601,1371.196C+0.5726.007%C*11.912%D-22.2CN/A9561.2h10B+38.6B+
NS-11C 1,3251,3137371.782B*0.0221.587%C17.213%C+25.6C++N/A12451.3h12.3B+56.9B
NCM1 Scattercannon 1,2581,2535272.378C**0.6231.713%C--12.051%D21.5C+N/A7358.4h6.8B+21.4C*
Breaker Rocket Pods 1,4711,2421498.336C*6.5747.772%C+N/A73.1C+13.5C+41117h13.5B+28.3B+
Blitz GD-10 1,2211,2081,1691.033C+0.7322.948%C+9.52%D*13.8DN/A5387.5h14.1B61.5C**
Carnage AR 1,1811,1751,0341.136C+0.6321.15%D14.468%D15.7DN/A7475h12.6B+59.6C++
NC6 Gauss SAW 1,1841,1737331.6B+0.1618.986%C+17.306%D-18.6C-N/A10363.1h8.5B++45B+
NCM1 Scattercannon 1,1821,1735302.213C+0.4526.279%D-10.571%D--22.6DN/A6951.8h5.8C++22.2C
Gauss Compact Burst 1,1741,1617931.464C+0.3024.942%C19.122%D25C-N/A6146.4h10.6B42.7C++
NC6S Gauss SAW S 1,1651,1607131.627C*0.1420.001%D20.517%C30.9C-N/A11637.5h10.1B50.4C++
NS-11CP 1,1711,1606671.739C++0.0226.283%C21.293%C+38CN/A8630.5h11.7C++44.6C++
AF-19 Mercenary 1,1641,1534932.339A++0.5822.919%C*15.612%D-12.4CN/A8692.7h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B0.3220.899%C-21.491%C26.5C--N/A11043.1h11.4B+54.5C*
M30 Mustang AH 1,1169792933.341C+1.5854.234%C+N/A36C5C+22627.2h7.3B13.4B
Reaper DMR 9559416361.48C+0.2822.134%D22.529%C+14.7D-N/A5264.2h10.1C+45.8C+
Enforcer ML85 1,4999151217.562B++5.8039.992%C+1.093%D-27.2B++17.3C+43933.7h10.4B++26B++
Frag Grenade 8608571857N/A855.2446.255%C++N/A714.2B*2.5D27941.2h2.7B**5.9B++
NS-7 PDW 8368316771.227B+0.5425.19%C*13.839%C--24.7C+N/A9933.6h12B++47.6B+
Tank Mine 1,3697683072.502C++0.7429.385%CN/A76C59.5C96610.1h1.9B6.6C*
NC6A GODSAW 7647604601.652C0.1121.417%D*15.658%D**24.7D*N/A6930.8h9C+41.9C-
NS-11A 7677585981.268C+0.4923.936%C++18.206%C25.3C+N/A7230h13.1C**54.6B
NC05 Jackhammer 7157116411.109C+0.6544.023%C+8.579%D**26.8C--N/A9426.5h4.5B+10.3B
NS-15MP 6886844091.672C0.0924.099%D22.076%D35.1D-N/A7919.5h10.7C++44.3C+
EM4 Longshot 6796762233.031C+1.2739.555%C+68.787%D--31C++N/A11221.8h2.3C+5.8C++
NCM3 Raven 9786575161.273B+0.4942.253%B+3.196%C*12.9B++6.3C+12851.1h17.1B**40.4B**
NCM3 Raven 9586235171.205B+0.5643.486%B+1.284%D*12.1B++6.5C++12151.3h18.9B**43.4B**
M60-A Bulldog 6536134015.325C+13.5651.197%B+1.305%D-44.7B+2.9C18313.7h4.6B*9B*
NS-11P 6176044001.51B0.2525.104%B+20.861%B+25.2C+N/A8124h12.1B++48B++
NSX Naginata 6065974031.481C++0.2822.965%C*22.613%D34.9CN/A9717.1h10.5B+45.6B+
Mauler S6 5945905960.99C++0.7743.083%B9.661%D--14.6DN/A5940.3h4.1B+9.6B+
M40 Fury 632557747.527C++5.7635.022%C+2.154%B49.7C++6.7C--37111.2h9.8B++28.1B+
M12 Kobalt 5625493814.447B12.6816.35%C+17.669%C+41.6D1D-17413.2h15.9B++97.1B+
M40 Fury 628545737.466C+5.7034.761%C+1.468%C69.9B+10.6C+5007.8h9.5B+27.3B+
Gauss Rifle Burst 5505444971.095C0.6723.115%D13.603%D**8.1D*N/A2566.8h12.2C52.9C-
Bouncing Betty 5255251124.688C*2.9352.206%B*N/A128C++N/A5374.1h1.9C+3.6B++
GD-66 Claw 5285243361.56C**0.2065.859%B++7.443%D*36.4C+N/A13914.4h2.2B+3.3B+
L105 Zepher 5304824610.478C++8.7247.768%B++N/A63.4B+6.3C+2987.6h4.7B*9.9B*
Titan-150 HESH 557469716.606C4.8452.771%B++1.493%D-27.4D5.1C12917.1h2.7B+5.1B++
19A Fortuna 4624585670.808C-0.9522.397%D--17.031%C--14.6D-N/A5231.4h8.9B+39.7C+
Sticky Grenade 4554551455N/A453.2452.531%C++N/A1137.5C*N/A40070.4h1.8B3.3B+
NS-44 Commissioner 4354344770.91C+0.8534.318%C+11.29%D**41.3B+N/A16810.5h3.2B++9.2B+
MANA Anti-Personnel Turret 4204151213.43N/A1.6719.441%UN/A4150U50U12246000.1h19.9T*102.3T*
Shrike 5784103851.065B++0.7060.333%B+1.951%D25.3C++10.4C+34916.2h4.6B*7.6B*
MANA Anti-Vehicle Turret 7414052051.976C0.2149.784%D5.432%B+4050C++3360B*17099850.1h6.8B+13.7C**
C85 Canister-H 385368389.684C+7.9240.709%C14.674%B+87.6C-4D-3334.2h5.1C++12.5C++
M60-A Bulldog 3773593111.581C+9.8251.816%B++1.95%C39C**2D2029.2h4.4B**8.4B**
C150 Dalton 630348834.193C+2.4344.005%B+1.437%B*25.2C+20.4C38213.8h5.9C13.4C*
Skyguard 596332983.388B*1.6325.482%D3.614%B++8.9C7.1D14937.2h98.7A+387.5B*
Mag-Cutter 37032321,4950.015C1.7522.037%DN/A0.2CN/A11603.7h2.8C+12.6C+
SAS-R 3233212041.574C0.1940.867%C**44.86%F--19.8DN/A8116.2h2.9D-7C
Hawk GD-68 5443153990.789B0.9769.494%B*3.492%C++14.7C+10.7C*24721.5h7.8C**11.2B+
NS-10 Burster 5373101881.649B**0.1131.274%C**3.871%D6.3B**4.6B++10349h106.3A+340B**
L100 Python HEAT 356307388.079B+6.3248.425%C+3.583%C*46.5A7.4D3286.6h3.1A6.3B**
Spear Anti-Vehicle Phalanx Turret 4593042611.692B*9.9338.863%C3.947%C42.2C**21.5C+4417.2h5.5B+14.2B++
NS-10 Burster 5412991881.59A0.1729.391%C+3.01%D--5.5B+4.4B+10454.8h124B**421.9B++
LA3 Desperado 2862833610.784C+0.9826.887%C10.247%D**29.8C+N/A1349.5h7.4B*27.4C++
NS-357 Underboss 2832823270.862C+0.9031.62%C10.638%D*43.4BN/A1496.5h3.5B*11B
Titan-150 HEAT 381272367.556B+5.7944.741%C+2.574%D14.9C--6D15018.3h3.6B*8B*
NS Decimator 3652532980.849C+0.9161.452%C*2.372%C27.5C+12.2C3729.2h4.1B++6.6B*
NS-30 Vandal 2442431821.335C+0.4331.779%C+17.696%D--20.4DN/A10011.9h5.5C*17.3C*
AF-4A Bandit 2452431771.373C++0.3924.427%C+17.284%D24.5CN/A1039.9h10.1B+41.3B
M20 Mustang 4582373740.634C1.1321.252%F2.532%C+4.7D-4.4D-9950.7h113.7B+534.8C+
GR-22 2362351691.391C++0.3723.301%C+10.638%D*28C+N/A1328.4h11.1B**47.7B+
E540 Halberd-H 351210385.526C+3.7656.366%C++1.429%D40.4B+27.1B*4635.2h5.8B+10.2B++
Anti-Vehicle Grenade 2122041204N/A202.2472.429%A*N/A1020M40D82360.2h2.4A+3.3A
E540 Halberd 288190296.552C++4.7946.117%C*4.211%C++28.4C**14.6C3886.7h5B*10.8B++
LA8 Rebel 1911902390.795C+0.9720.061%D**11.579%D*24.1C+N/A827.9h4.5B**22.5C++
Phoenix AE 3931892590.73C1.0353.405%C+N/A10.7C11.5D17317.7h9.2B++17.2B+
CAS30 Tank Buster 3631822660.684C1.0842.255%C+1.099%C4.6D4.5D9339.8h58.6C+138.7C++
NC15 Phoenix 3691801860.968C++0.7945.252%D*N/A10.9C+11.5C+21816.5h6.5A14.5B**
C85 Canister 187180218.571C-6.8141.2%B+17.222%B*75C+2.9D2532.4h5.8B++14B+
C75 Viper 206174218.286B++6.5230.971%DN/A29.5C+5.4C2735.9h8.2B*26.5B+
EM1 1721681611.043C+0.7215.517%D--13.691%D*15.6D-N/A12310.8h13.2C++85.3C
MAX Punch 1631611,9760.081C+1.6838.745%C-N/A0.8C+N/A3207.5h1.8C++4.6C++
NC1 Gauss Rifle 1611591221.303C**0.4620.899%C19.497%C+12.8DN/A15912.4h10.8B++51.9B+
Auraxium Mag-Cutter 1591579,0300.017C1.7514.679%D*N/A0.3DN/A1497.5h1.7B+11.3C+
M20 Basilisk 214154374.162B**2.4032.256%C-7.792%B+13.6C5.3D17211.3h65.2B202.1B+
NC05 Jackhammer AE 1541531281.195C0.5745.468%C7.19%F27.3D-N/A645.6h4B+8.8C*
M12 Kobalt 1571521410.857C+9.0915.032%C-17.763%C+60.8C2C+3362.5h14.7B+97.9C**
AF-34 Mattock 151149572.614C+0.8537.926%B+17.45%B+43.8C**N/A1603.4h5.2B+13.6B++
NS-44 Commissioner AE 1471462010.726C-1.0438.642%C18.493%D48.7C+N/A1173h3.4C++8.8C++
AP30 Shredder 216143334.333C+2.5719.143%D*2.098%C+20.1C10.3D-2697.1h67.1C**350.4C+
M12 Kobalt 145141817.625C**15.8617.366%B**11.348%D64.1B1.8C++1862.2h15.9B+91.3B*
L100 Python AP 215132294.552B+2.7950.208%C--3.03%D29.3B+18.4C+5234.5h5.5B++10.9B+
NS-20 Gorgon 138132821.61B*0.1528.476%B*18.939%C+18.6C**N/A677.1h28.4B++99.7B+
AF-34 Mattock 129127572.228C+0.4741.793%B+11.811%D*37.4C+N/A1393.4h6.7C+16.1B+
NS-20 Gorgon 130124821.512B*0.2528.556%B++22.581%B++17.5C*N/A597.1h30B++105.2B++
M40 Fury-F 142123941.309C+0.4539.082%D1.626%B+19.2C3D936.4h5.4B*13.8B++
M60-G Bulldog 141122177.176B*5.4133.606%C+N/A24.9C3.9C--1644.9h5B*15B++
NCM2 Falcon 151116771.506B+0.2643.646%B+4.31%C-12.9C+3.9C1459h8.6B+19.7B+
AF-18 Stalker 1141141031.107C+0.6628.645%C**5.263%F--18.4DN/A886.2h12.1C**42.4B
M20 Basilisk 166107254.28B**2.5234.239%C+4.673%D12.3D6.8C-1848.7h88.5B258.4B+
M60-G Bulldog 9591165.688C*3.9336.294%C+4.396%B++32.5C1.4D*2112.8h5.7B+15.7B+
MKV Suppressed 9089831.072C+0.6927.875%B+13.483%D-27C+N/A2003.3h12.8B45.8B+
Enforcer ML65-H 14383145.929B+4.1748.116%D--1.205%D37.7C**27.3C5432.2h11.8B++24.6B+
NC14 Bolt Driver 7979155.267A++3.5033.386%C59.494%D**12.5DN/A1516.3h2.7C+8C++
NC4 Mag-Shot 7675292.586M0.8225.827%C+20%C*13.9DN/A1225.4h5.9B+23C*
NCM2 Falcon 10474661.121C**0.6445.629%B+9.459%A++10.9C+4.4C1336.8h11.9B+26.1B+
NS Annihilator 15774780.949A++0.8179.574%C++N/A10B**11.2B*2947.4h9.6B**12B**
NS Baron G5 7473401.825B*0.0643.959%C++10.959%D38.4BN/A2471.9h4.7C+10.7C+
M40 Fury-H 786897.556C5.7923.575%F-1.471%C*52.3D7.7C2761.3h8.1C+34.3D**
M96 Mjolnir-H 12665135A3.2441.369%D*N/A43.3B+40.7C*6621.5h38.6B+93.3C*
NS-61 Emissary 6261720.847C++0.9225.956%C16.393%C++33.9B+N/A931.8h14.2C++54.9C+
M20 Basilisk 8659134.538B++2.7833.059%B*8.475%B*17.9C+8.2B+1293.3h77.1C++233.1B+
A30 Walker 11558252.32C+0.5620.782%D--N/A4.6D--4.5D--10812.6h168.6B*811.1C*
M60-A Bulldog 6456301.867D0.1030.107%C--N/A19.3D2.8D2452.9h6.6D21.8C
AF-57 Piston 5250232.174B**0.4145.688%B++18%A38.5B1.5S2891.3h3.9B+8.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,0951.9h
NS Patriot Flare Gun33400.6h
NC Patriot Flare Gun21420.3h
Medical Applicator435193,77122h
Medical Kit1292,3653.8h
Nanite Revive Grenade02,4320.7h
Nano-Armor Kit676923,198105.4h
Anti-Vehicle MANA Turret431,4384.2h
Spawn Beacon565,5058.1h
Rampart Wall4670.7h
AE Medical Applicator2412,6140.9h
AE Nano-Armor Kit68118,7189.7h
Spitfire Auto-Turret92970.6h
Deconstruction Tool01,4890.2h
Recon Detection Device654,6699.7h
Ammunition Package433,9252.8h
Shield Recharging Field219920.4h
Anti-Infantry MANA Turret371,5764h
WLT-Howler Mining Laser21,5230.7h
Hardlight Barrier61290.2h

Check the help document for the dictionary if you want to learn more about words used here.


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