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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 156

KDR: 1.77

Score: 57.3m

Last Seen: Oct 19th, 2017 7:54 PM
- OFFLINE - 14.9 hour(s)

Rank 156 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
, on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F Titan-150 AP GD-22S C-4 AF-41 Hacksaw AF-41 Hacksaw AC-X11 Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 1959TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.82%16.713%3813891430,3901.6020.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.185%0.392B-0.543D-0.317CHEAD + (~5.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.385C**10.60.255C*35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.027%0.863%24949482,78212138082.2916344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.255%-0.723D--0.721D-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.20.517B+22.70.55B+50.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.314%2.94%22579453,946179622792.1971173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.133%-1.121D*0.02C+0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-0.06C+120.044C+29

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.563%5.668%345209325,505154018033.57236305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.762%-0.77D-0.416B0.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.532B+14.50.603B+38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.323%60.91%34539491,077208350.516795

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.958%0.597B+-0.422C--0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.332C**2.50.193C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.314%9.075%34539491,1791305100.903448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.071%0.601B+-1.02D*0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.30.325C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 46
57.3m348.8%341 (20.5k)278 (16.7k)1.7711168,07638,4372.15345156 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC952214618.315%11.401%20905:2323

12% Combat Medic39% Engineer18% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMOct 19th, 2017 8:00 PM (10h) (PST)Oct 19th, 2017 8:39 PM (9h) (PST)Oct 19th, 2017 3:54 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4251432820.3300.1860.0381.3260.050285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,5068,56616,9402011280316,670

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3438.4h/143.3d 14,696 7,761 29,098 273.5k 5,565 9,090 10,334 87.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,040
Deaths:1,551
KDR:1.315
Accuracy:21.949% C+
HSR:16.765% D-
LA1 Anchor
C
Kills:1,385
Deaths:1,009
KDR:1.373
Accuracy:22.445% C
HSR:17.617% D-
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% D
HSR:20.517% C
NS-15M2
C
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C-
HSR:21.491% C
NS-15MP
D
Kills:799
Deaths:477
KDR:1.675
Accuracy:24.188% D
HSR:21.777% D
NC6A GODSAW
D*
Kills:760
Deaths:460
KDR:1.652
Accuracy:21.417% D*
HSR:15.658% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NSX Naginata
C*
Kills:639
Deaths:429
KDR:1.490
Accuracy:22.949% C*
HSR:22.692% D
NC05 Jackhammer AE
C
Kills:174
Deaths:138
KDR:1.261
Accuracy:45.741% C
HSR:6.322% F
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
Kills:10,149
Deaths (as Heavy Assault):6,860
Deaths (to Heavy Assaults):10,575
KDR:1.47945
Kill Difference:3,289
Playtime:605.835 hours
Usage:18%
Score:10.010m
Score/min:275
Accuracy (listed only):25.283%
HSR (listed only):16.583%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,551
Deaths:2,480
KDR:1.029
Accuracy:22.298% C
HSR:13.093% D--
AC-X11
C+
Kills:1,597
Deaths:944
KDR:1.692
Accuracy:23.484% C+
HSR:17.721% D
Gauss Compact S
B
Kills:1,523
Deaths:1,248
KDR:1.220
Accuracy:23.061% C+
HSR:19.501% B
Razor GD-23
C+
Kills:1,455
Deaths:1,082
KDR:1.345
Accuracy:23.046% C+
HSR:17.801% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D-
NS-11CP
C+
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% C-
HSR:21.293% C+
AF-19 Mercenary
C*
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C*
HSR:15.612% D-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:527
Deaths:336
KDR:1.568
Accuracy:65.768% B++
HSR:7.400% D*
19A Fortuna
C--
Kills:473
Deaths:573
KDR:0.825
Accuracy:22.539% D--
HSR:17.125% C--
AF-4A Bandit
C+
Kills:246
Deaths:180
KDR:1.367
Accuracy:24.307% C+
HSR:17.886% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
AF-57 Piston
A
Kills:62
Deaths:31
KDR:2
Accuracy:46.923% B++
HSR:17.742% A
NSX-P Tanto
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:24.707% N/A
HSR:20% N/A
Kills:13,934
Deaths (as Engineer):10,237
Deaths (to Engineers):8,338
KDR:1.36114
Kill Difference:3,697
Playtime:1,342.679 hours
Usage:39%
Score:22.448m
Score/min:279
Accuracy (listed only):30.594%
HSR (listed only):16.142%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,551
Deaths:2,480
KDR:1.029
Accuracy:22.298% C
HSR:13.093% D--
AC-X11
C+
Kills:1,597
Deaths:944
KDR:1.692
Accuracy:23.484% C+
HSR:17.721% D
Gauss Compact S
B
Kills:1,523
Deaths:1,248
KDR:1.220
Accuracy:23.061% C+
HSR:19.501% B
Razor GD-23
C+
Kills:1,455
Deaths:1,082
KDR:1.345
Accuracy:23.046% C+
HSR:17.801% C
AF-4 Cyclone
C*
Kills:1,373
Deaths:1,142
KDR:1.202
Accuracy:26.052% C*
HSR:11.799% D-
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D-
NS-11CP
C+
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% C-
HSR:21.293% C+
AF-19 Mercenary
C*
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C*
HSR:15.612% D-
NS-7 PDW
C*
Kills:832
Deaths:682
KDR:1.220
Accuracy:25.200% C*
HSR:13.822% D
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:527
Deaths:336
KDR:1.568
Accuracy:65.768% B++
HSR:7.400% D*
19A Fortuna
C--
Kills:473
Deaths:573
KDR:0.825
Accuracy:22.539% D--
HSR:17.125% C--
AF-4A Bandit
C+
Kills:246
Deaths:180
KDR:1.367
Accuracy:24.307% C+
HSR:17.886% D
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
AF-57 Piston
A
Kills:62
Deaths:31
KDR:2
Accuracy:46.923% B++
HSR:17.742% A
NSX-P Tanto
N/A
Kills:50
Deaths:37
KDR:1.351
Accuracy:24.707% N/A
HSR:20% N/A
Kills:17,436
Deaths (as Light Assault):13,313
Deaths (to Light Assaults):7,332
KDR:1.3097
Kill Difference:4,123
Playtime:565.302 hours
Usage:16%
Score:9.060m
Score/min:267
Accuracy (listed only):29.525%
HSR (listed only):15.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,373
Deaths:1,142
KDR:1.202
Accuracy:26.052% C*
HSR:11.799% D-
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
Carnage AR
D
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% D
HSR:14.468% D
Reaper DMR
C+
Kills:1,154
Deaths:751
KDR:1.537
Accuracy:22.790% C-
HSR:22.704% C+
NS-7 PDW
C*
Kills:832
Deaths:682
KDR:1.220
Accuracy:25.200% C*
HSR:13.822% D
NS-11A
C++
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C++
HSR:18.206% C
NS-11P
B+
Kills:621
Deaths:416
KDR:1.493
Accuracy:25.025% B+
HSR:20.290% B+
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
Gauss Rifle Burst
D-
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D-
HSR:13.603% D**
GD-66 Claw
B++
Kills:527
Deaths:336
KDR:1.568
Accuracy:65.768% B++
HSR:7.400% D*
GR-22
C+
Kills:235
Deaths:169
KDR:1.391
Accuracy:23.301% C+
HSR:10.638% D--
NC1 Gauss Rifle
C+
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C
HSR:19.497% C+
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
AF-57 Piston
A
Kills:62
Deaths:31
KDR:2
Accuracy:46.923% B++
HSR:17.742% A
Kills:9,400
Deaths (as Combat Medic):7,666
Deaths (to Combat Medics):4,025
KDR:1.22619
Kill Difference:1,734
Playtime:414.754 hours
Usage:12%
Score:6.001m
Score/min:241
Accuracy (listed only):30.802%
HSR (listed only):14.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,373
Deaths:1,142
KDR:1.202
Accuracy:26.052% C*
HSR:11.799% D-
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
NS-7 PDW
C*
Kills:832
Deaths:682
KDR:1.220
Accuracy:25.200% C*
HSR:13.822% D
EM4 Longshot
C+
Kills:677
Deaths:224
KDR:3.022
Accuracy:39.476% C+
HSR:68.685% D*
NS-44 Commissioner
C+
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C+
HSR:11.290% D**
SAS-R
C**
Kills:321
Deaths:204
KDR:1.574
Accuracy:40.694% C**
HSR:44.860% F--
LA3 Desperado
C+
Kills:283
Deaths:363
KDR:0.780
Accuracy:26.849% C+
HSR:10.247% D**
NS-357 Underboss
C-
Kills:282
Deaths:327
KDR:0.862
Accuracy:31.620% C-
HSR:10.638% D*
NS-30 Vandal
C+
Kills:245
Deaths:184
KDR:1.332
Accuracy:32.040% C+
HSR:18.367% D-
LA8 Rebel
D*
Kills:190
Deaths:239
KDR:0.795
Accuracy:20.061% D**
HSR:11.579% D*
NS-44 Commissioner AE
C+
Kills:173
Deaths:232
KDR:0.746
Accuracy:39.215% C+
HSR:17.341% D-
AF-18 Stalker
C**
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% C**
HSR:5.263% F--
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
NC4 Mag-Shot
C*
Kills:75
Deaths:29
KDR:2.586
Accuracy:25.827% C+
HSR:20% C*
NS-61 Emissary
B+
Kills:73
Deaths:85
KDR:0.859
Accuracy:25.602% C
HSR:19.178% B+
Kills:6,448
Deaths (as Infiltrator):5,558
Deaths (to Infiltrators):5,118
KDR:1.16013
Kill Difference:890
Playtime:256.315 hours
Usage:7%
Score:3.974m
Score/min:258
Accuracy (listed only):29.988%
HSR (listed only):21.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,654
Deaths:539
KDR:3.069
Accuracy:21.640% D--
HSR:13.180% C-
AF-41 Hacksaw
C
Kills:1,612
Deaths:526
KDR:3.065
Accuracy:20.081% D--
HSR:13.089% C
NCM1 Scattercannon
C--
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% C--
HSR:12.051% D
NCM1 Scattercannon
D-
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D-
HSR:10.571% D--
NCM3 Raven
B+
Kills:661
Deaths:519
KDR:1.274
Accuracy:42.282% B+
HSR:3.177% C*
NCM3 Raven
B+
Kills:627
Deaths:520
KDR:1.206
Accuracy:43.514% B+
HSR:1.276% D*
NS-10 Burster
C**
Kills:312
Deaths:191
KDR:1.634
Accuracy:31.374% C**
HSR:3.846% D
NS-10 Burster
C+
Kills:305
Deaths:191
KDR:1.597
Accuracy:29.494% C+
HSR:2.951% D-
AF-34 Mattock
B+
Kills:182
Deaths:68
KDR:2.676
Accuracy:39.161% B+
HSR:15.934% C++
AF-34 Mattock
B++
Kills:160
Deaths:68
KDR:2.353
Accuracy:43.464% B++
HSR:13.750% D
NS-20 Gorgon
B+
Kills:142
Deaths:89
KDR:1.596
Accuracy:27.892% B+
HSR:21.127% B+
NS-20 Gorgon
B++
Kills:142
Deaths:89
KDR:1.596
Accuracy:28.095% B++
HSR:18.310% C+
NCM2 Falcon
B+
Kills:118
Deaths:79
KDR:1.494
Accuracy:43.689% B+
HSR:4.237% C-
NCM2 Falcon
A++
Kills:79
Deaths:68
KDR:1.162
Accuracy:45.852% B+
HSR:8.861% A++
Kills:8,420
Deaths (as MAX Suit):2,002
Deaths (to MAX Suits):2,274
KDR:4.20579
Kill Difference:6,418
Playtime:245.398 hours
Usage:7%
Score:5.823m
Score/min:395
Accuracy (listed only):33.895%
HSR (listed only):10.169%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,252
V. Kills:229 N/A
Deaths:150
KDR:8.347
Accuracy:47.794% C+
KPH:73.500 C+
VKPH:13.400 C
M30 Mustang AH
C+
Kills:1,100
V. Kills:144 N/A
Deaths:315
KDR:3.492
Accuracy:55.214% C+
KPH:38.600 C+
VKPH:5.100 C+
M20 Mustang
D
Kills:241
V. Kills:223 108%
Deaths:377
KDR:0.639
Accuracy:21.421% F
KPH:4.700 D
VKPH:4.400 D-
Kills:2,593 (1,341 + 0)
Deaths:842
KDR:3.080
VKDR:0.708
Vehicle Kills:596
Kill Difference:1,751
Playtime:96.609 hours
Usage:3%
Score:1.111m
Score/min:192
Piloting Accuracy:21.421%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:482
V. Kills:48 N/A
Deaths:46
KDR:10.478
Accuracy:47.768% B++
KPH:63.600 B
VKPH:6.300 C+
C150 Dalton
C
Kills:357
V. Kills:288 124%
Deaths:85
KDR:4.200
Accuracy:43.565% B
KPH:25.100 C
VKPH:20.300 C
CAS30 Tank Buster
C+
Kills:189
V. Kills:184 102%
Deaths:267
KDR:0.708
Accuracy:42.479% C+
KPH:4.700 D
VKPH:4.600 D
AP30 Shredder
C-
Kills:143
V. Kills:73 193%
Deaths:33
KDR:4.333
Accuracy:19.143% D*
KPH:20 C-
VKPH:10.200 D-
Kills:1,171 (189 + 982)
Deaths:431
KDR:2.717
VKDR:1.376
Vehicle Kills:593
Kill Difference:740
Playtime:69.087 hours
Usage:2%
Score:0.796m
Score/min:192
Piloting Accuracy:42.479%
Gunner Accuracy:19.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:334
V. Kills:265 126%
Deaths:98
KDR:3.408
Accuracy:25.482% D
KPH:9 C
VKPH:7.100 D
L100 Python HEAT
A
Kills:307
V. Kills:49 N/A
Deaths:38
KDR:8.079
Accuracy:48.425% C+
KPH:46.800 A
VKPH:7.500 D
C75 Viper
C+
Kills:179
V. Kills:33 N/A
Deaths:22
KDR:8.136
Accuracy:31.548% D
KPH:30 C+
VKPH:5.500 C
L100 Python AP
B+
Kills:150
V. Kills:92 161%
Deaths:32
KDR:4.688
Accuracy:50.661% C-
KPH:30.900 B+
VKPH:18.900 C++
Kills:970 (970 + 0)
Deaths:190
KDR:5.105
VKDR:2.311
Vehicle Kills:439
Kill Difference:780
Playtime:54.663 hours
Usage:2%
Score:0.708m
Score/min:216
Driving Accuracy:50.661%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,216
V. Kills:1,635 135%
Deaths:391
KDR:5.668
Accuracy:45.568% C
KPH:25.700 B++
VKPH:19 B*
Enforcer ML85
B+
Kills:915
V. Kills:584 156%
Deaths:121
KDR:7.562
Accuracy:39.998% C+
KPH:27.100 B+
VKPH:17.300 C+
Titan-150 HESH
C
Kills:469
V. Kills:88 N/A
Deaths:71
KDR:6.606
Accuracy:52.771% B++
KPH:27.400 D
VKPH:5.100 C
Titan-150 HEAT
C+
Kills:291
V. Kills:117 247%
Deaths:39
KDR:7.462
Accuracy:45.086% C+
KPH:15.600 C--
VKPH:6.300 D
E540 Halberd
C*
Kills:193
V. Kills:98 195%
Deaths:29
KDR:6.655
Accuracy:45.988% C*
KPH:28.300 C++
VKPH:14.400 C
C85 Canister
B+
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% B+
KPH:73.600 C+
VKPH:2.900 D
M12 Kobalt
B**
Kills:141
V. Kills:4 N/A
Deaths:8
KDR:17.625
Accuracy:17.366% B**
KPH:65.500 B+
VKPH:1.900 C*
M20 Basilisk
C**
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:32.847% B++
KPH:17.600 C+
VKPH:8.100 C**
Kills:4,464 (2,976 + 1,488)
Deaths:693
KDR:6.442
VKDR:3.694
Vehicle Kills:2,560
Kill Difference:3,771
Playtime:170.461 hours
Usage:5%
Score:3.527m
Score/min:345
Driving Accuracy:45.086%
Gunner Accuracy:32.847%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:368
V. Kills:17 N/A
Deaths:38
KDR:9.684
Accuracy:40.639% C
KPH:87.400 C-
VKPH:4 D-
E540 Halberd-H
B*
Kills:210
V. Kills:141 148%
Deaths:39
KDR:5.385
Accuracy:56.407% C++
KPH:40.300 B
VKPH:27.100 B*
M96 Mjolnir-H
B+
Kills:98
V. Kills:76 127%
Deaths:14
KDR:7
Accuracy:40.815% D*
KPH:51.700 B+
VKPH:40.100 C*
Enforcer ML65-H
C++
Kills:84
V. Kills:61 135%
Deaths:14
KDR:6
Accuracy:47.682% D--
KPH:36.800 C++
VKPH:26.800 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
Kills:828 (0 + 828)
Deaths:114
KDR:7.263
VKDR:2.675
Vehicle Kills:305
Kill Difference:714
Playtime:14.854 hours
Usage:0%
Score:0.396m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:23.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:567
V. Kills:15 N/A
Deaths:39
KDR:14.539
Accuracy:16.413% C+
KPH:42.100 D
VKPH:1.100 D-
M40 Fury
C++
Kills:558
V. Kills:75 N/A
Deaths:74
KDR:7.541
Accuracy:35.092% C+
KPH:49.800 C++
VKPH:6.700 C--
M40 Fury
B+
Kills:545
V. Kills:83 N/A
Deaths:73
KDR:7.466
Accuracy:34.761% C+
KPH:69.500 B+
VKPH:10.600 C+
M20 Basilisk
C-
Kills:158
V. Kills:61 255%
Deaths:38
KDR:4.158
Accuracy:32.442% C-
KPH:13.800 C-
VKPH:5.300 D
M12 Kobalt
C
Kills:154
V. Kills:5 N/A
Deaths:14
KDR:11
Accuracy:14.989% C--
KPH:59.900 C
VKPH:1.900 C
M60-G Bulldog
C+
Kills:124
V. Kills:19 N/A
Deaths:17
KDR:7.294
Accuracy:33.801% C+
KPH:25.100 C
VKPH:3.800 C--
M20 Basilisk
C-
Kills:108
V. Kills:59 180%
Deaths:25
KDR:4.320
Accuracy:34.233% C+
KPH:12.400 D
VKPH:6.800 C-
M60-G Bulldog
C+
Kills:91
V. Kills:4 N/A
Deaths:16
KDR:5.688
Accuracy:36.294% C+
KPH:32.600 C
VKPH:1.400 D*
Kills:2,305 (0 + 2,305)
Deaths:296
KDR:7.787
VKDR:1.084
Vehicle Kills:321
Kill Difference:2,009
Playtime:62.998 hours
Usage:2%
Score:0.976m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:36.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:125
V. Kills:20 N/A
Deaths:95
KDR:1.316
Accuracy:39.697% D
KPH:19 C
VKPH:3 D
Kills:125 (125 + 0)
Deaths:95
KDR:1.316
VKDR:0.211
Vehicle Kills:20
Kill Difference:30
Playtime:6.588 hours
Usage:0%
Score:0.036m
Score/min:92
Driving Accuracy:39.697%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,5812,5512,4801.029C+0.7422.298%C13.093%D--7.7D-N/A27329.3h11.7B+52.6C**
Titan-150 AP 3,8512,2163915.668C*3.9045.568%C3.339%C25.7B++19B*40386.1h4B+8.9B+
GD-22S 2,0612,0401,5511.315C+0.4621.949%C+16.765%D-18.1DN/A67112.7h9.8B+44.5B
C-4 2,6001,9259352.059B+0.2924.729%C*N/A96.3B*33.8C**94220h1.3B+5.3B+
AF-41 Hacksaw 1,6651,6545393.069C**1.3021.64%D--13.18%C-35B+N/A14047.3h4.7B**21.5B
AF-41 Hacksaw 1,6281,6125263.065C*1.2920.081%D--13.089%C35.1BN/A14045.9h4.4B**21.8C*
AC-X11 1,6081,5979441.692B++0.0823.484%C+17.721%D25C+N/A9963.8h8.8B+37.6B
Gauss Compact S 1,5321,5231,2481.22B0.5523.061%C+19.501%B17.4C+N/A6687.7h10.2B44.2C**
Razor GD-23 1,4681,4551,0821.345B+0.4323.046%C+17.801%C13.3C--N/A62109.4h11.1B+48.2B
LA1 Anchor 1,3941,3851,0091.373C0.4022.445%C17.617%D-27.1DN/A11851.1h9.3B+41.5C*
AF-4 Cyclone 1,3791,3731,1421.202C+0.5726.052%C*11.799%D-22.3CN/A9561.6h10.1B+38.6B+
NS-11C 1,3251,3137371.782B*0.0121.587%C17.213%C+25.6C++N/A12451.3h12.3B+56.9B
NCM1 Scattercannon 1,2581,2535272.378B0.6131.713%C--12.051%D21.5C+N/A7358.4h6.8B+21.4C++
Breaker Rocket Pods 1,4811,2521508.347C*6.5847.794%C+N/A73.6C+13.5C+41317h13.5B+28.3B
Blitz GD-10 1,2211,2081,1691.033C++0.7422.948%C+9.52%D*13.8DN/A5387.5h14.1B+61.5C**
Carnage AR 1,1811,1751,0341.136C+0.6421.15%D14.468%D15.7DN/A7475h12.6B+59.6C++
NC6 Gauss SAW 1,1841,1737331.6B+0.1718.986%C+17.306%D-18.6C--N/A10363.1h8.5B++45B+
NCM1 Scattercannon 1,1821,1735302.213C+0.4426.279%D-10.571%D--22.6DN/A6951.8h5.8C*22.2C
Gauss Compact Burst 1,1741,1617931.464C+0.3124.942%C19.122%D-25C-N/A6146.4h10.6B42.7C++
NC6S Gauss SAW S 1,1651,1607131.627C++0.1420.001%D20.517%C30.9C-N/A11637.5h10.1B50.4C++
NS-11CP 1,1711,1606671.739C++0.0326.283%C-21.293%C+38CN/A8630.5h11.7C++44.6C+
Reaper DMR 1,1711,1547511.537C++0.2322.79%C-22.704%C+16.6DN/A5569.4h10C+44.1C+
AF-19 Mercenary 1,1641,1534932.339A++0.5722.919%C*15.612%D-12.4CN/A8693h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B0.3120.899%C-21.491%C26.5C--N/A11043.1h11.4B+54.5C*
M30 Mustang AH 1,2441,1003153.492C+1.7255.214%C+N/A38.6C+5.1C+22628.5h7.2B13B
Enforcer ML85 1,4999151217.562B++5.7939.998%C+1.093%D-27.2B+17.3C+44233.7h10.4B+26.1B++
Frag Grenade 8648611861N/A859.2346.285%C++N/A717.5B*2.5D27761.2h2.7B**5.9B++
NS-7 PDW 8378326821.22B0.5525.2%C*13.822%D24.5C+N/A9833.9h12B++47.7B+
NS-15MP 8037994771.675C0.1024.188%D21.777%D33.2D-N/A7324.1h10.9C+45.2C+
Tank Mine 1,3967863102.535C++0.7629.341%CN/A77.8C60.4C+96710.1h1.9C**6.5C*
NC6A GODSAW 7647604601.652C0.1221.417%D*15.658%D**24.7D*N/A6930.8h9C+41.9C-
NS-11A 7677585981.268C+0.5023.936%C++18.206%C25.3C+N/A7230h13.1C**54.6B
NC05 Jackhammer 7157116411.109C+0.6644.023%C+8.579%D**26.8C--N/A9426.5h4.5B+10.3B
EM4 Longshot 6806772243.022C+1.2539.476%C+68.685%D*30.8C++N/A11122h2.3C+5.9C++
NCM3 Raven 9856615191.274B+0.5042.282%B+3.177%C*12.9B+6.3C+12751.4h17.1B**40.4B**
NSX Naginata 6486394291.49C++0.2822.949%C*22.692%D35.7C+N/A9917.9h10.4B+45.3B+
NCM3 Raven 9636275201.206B+0.5743.514%B+1.276%D*12.2B++6.5C++12051.6h18.9B**43.4B**
NS-11P 6346214161.493B0.2825.025%B+20.29%B+25.1C+N/A8024.7h12B*48.1B++
M60-A Bulldog 6536134015.325C+13.5551.197%B+1.305%D44.7B2.9C18313.7h4.6B*9B*
Mauler S6 5945905960.99C++0.7843.083%B9.661%D--14.6DN/A5940.3h4.1B+9.6B+
M12 Kobalt 5825673914.538B12.7716.413%C+17.989%C+42D1.1D-17413.5h16B+97.3B+
M40 Fury 633558747.541C++5.7735.092%C+2.151%B49.8C++6.7C--37011.2h9.9B++28.1B+
M40 Fury 628545737.466C+5.6934.761%C+1.468%C69.9B+10.6C+5007.8h9.5B+27.3B+
Gauss Rifle Burst 5505444971.095C0.6823.115%D-13.603%D**8.1D*N/A2566.8h12.2C52.9C
Bouncing Betty 5275271124.705C*2.9352.206%B*N/A125.5C+N/A5414.2h1.9C+3.6B++
GD-66 Claw 5315273361.568C**0.2065.768%B++7.4%D*36.6C+N/A14014.4h2.2B+3.3B+
L105 Zephyr 5304824610.478C+8.7147.768%B++N/A63.4B6.3C+2987.6h4.7B*9.9B*
19A Fortuna 4784735730.825C-0.9522.539%D--17.125%C--15D-N/A5331.6h8.9B+39.4C+
Titan-150 HESH 557469716.606C4.8352.771%B++1.493%D-27.4D5.1C12917.1h2.7B+5.1B++
Sticky Grenade 4584581458N/A456.2352.546%C+N/A1145C*N/A39950.4h1.8B3.3B+
NS-44 Commissioner 4354344770.91C+0.8634.318%C+11.29%D**41.3B+N/A16910.5h3.2B++9.2B+
Shrike 5864163861.078B++0.6960.337%B+1.923%D25.7C++10.5C+35016.2h4.6B*7.6B*
MANA Anti-Personnel Turret 4204151213.43N/A1.6619.441%UN/A4150U50U12270600.1h19.9T*102.3T*
MANA Anti-Vehicle Turret 7524122062C++0.2349.857%C5.34%C4120C++3400B*11545630.1h6.8C**13.6B
C85 Canister-H 385368389.684C+7.9140.639%C14.674%B+87.6C-4D-3324.2h5.1C++12.6C+
M60-A Bulldog 3773593111.581C+9.8151.747%B++1.95%C38.6C*1.9D2019.3h4.4B**8.5B**
C150 Dalton 645357854.2C+2.4343.565%B1.401%B*25.1C20.3C37714.2h5.9C13.5C++
Skyguard 599334983.408B**1.6425.482%D3.593%B++9C7.1D14937.3h98.3A+386B*
Hawk GD-68 5633284050.81B0.9669.457%B*3.354%C++15C+10.7C++24621.9h7.6B11B+
Mag-Cutter 37032321,4950.015C1.7622.037%DN/A0.2C-N/A11604.3h2.8C+12.6C+
SAS-R 3233212041.574C0.2040.694%C**44.86%F--19.7DN/A8216.3h2.9D-7.1C
NS-10 Burster 5393121911.634B**0.1431.374%C**3.846%D6.3B*4.6B++10249.4h107A+341B**
L100 Python HEAT 356307388.079B+6.3148.425%C+3.583%C*46.5A7.4D3306.6h3.1A6.3B**
NS-10 Burster 5493051911.597B**0.1729.494%C+2.951%D-5.5B+4.4B+10455.2h122.9B**416.8B++
Spear Anti-Vehicle Phalanx Turret 4593042611.692B*9.9238.863%C3.947%C42.2C*21.5C+4437.2h5.5B+14.2B++
Titan-150 HEAT 408291397.462B+5.6945.086%C+2.406%D15.6C--6.3D15218.7h3.6B*8B++
LA3 Desperado 2862833630.78C+0.9926.849%C+10.247%D**29.8C+N/A1349.5h7.4B*27.5C++
NS-357 Underboss 2832823270.862C+0.9131.62%C-10.638%D*43.4BN/A1506.5h3.5B*11B
NS Decimator 3652532980.849C+0.9261.474%C*2.372%C27.5C+12.2C3739.2h4.1B++6.6B++
AF-4A Bandit 2482461801.367C++0.4024.307%C+17.886%D23C-N/A9710.7h10.2B41.9C**
NS-30 Vandal 2462451841.332C+0.4432.04%C+18.367%D-20.2DN/A9912.1h5.6C++17.4C*
M20 Mustang 4642413770.639C1.1321.421%F2.49%C+4.7D4.4D-9951.1h114.1B532.7C+
GR-22 2362351691.391C++0.3823.301%C+10.638%D--28C+N/A1338.4h11.1B**47.7B+
E540 Halberd-H 351210395.385C+3.6156.407%C++1.429%D40.4B27.1B*4655.2h5.8B+10.3B+
Anti-Vehicle Grenade 2122041204N/A202.2372.429%A*N/A1020M+40D82460.2h2.4A+3.3A
E540 Halberd 291193296.655C++4.8845.988%C*4.663%B28.4C++14.4C3886.8h5.1B+11B++
LA8 Rebel 1911902390.795C+0.9820.061%D**11.579%D*24.1C+N/A827.9h4.5B**22.5C++
CAS30 Tank Buster 3731892670.708C1.0642.479%C+1.058%C4.7D4.6D9340.2h57.9C+136.2C++
Phoenix AE 3931892610.724C1.0553.505%C+N/A10.6C-11.5D17217.8h9.3B+17.4B+
AF-34 Mattock 184182682.676C+0.9039.161%B+15.934%C++46.7BN/A1733.9h5.3C**13.5B++
C85 Canister 187180218.571C6.8041.2%B+17.222%B*75C+2.9D2532.4h5.8B++14B+
NC15 Phoenix 3691801860.968C++0.8045.252%D*N/A10.9C+11.5C+21816.5h6.5B**14.5B*
C75 Viper 212179228.136B++6.3631.548%DN/A29.8C+5.5C2726h8.5B*26.8B+
NC05 Jackhammer AE 1751741381.261C0.5145.741%C6.322%F26.8D--N/A626.5h3.9B+8.6B
NS-44 Commissioner AE 1751732320.746C-1.0339.215%C+17.341%D-44.4C+N/A1053.9h3.6C+9.3C+
EM1 1721681611.043C+0.7315.517%D--13.691%D*15.6D-N/A12310.8h13.2C++85.3C
Auraxium Mag-Cutter 1651639,5130.017C1.7514.563%D*N/A0.3C--N/A1526.2h1.7B+11.4C+
MAX Punch 1651632,0020.081C+1.6938.701%C-N/A0.8CN/A3209.6h1.8C++4.5C++
AF-34 Mattock 162160682.353C+0.5843.464%B++13.75%D41C++N/A1523.9h6.8C+15.6B+
NC1 Gauss Rifle 1611591221.303C**0.4720.899%C19.497%C+12.8DN/A16012.4h10.8B++51.9B+
M20 Basilisk 219158384.158B**2.3932.442%C-7.595%B+13.9C-5.4D17311.4h64.8B199.9B+
M12 Kobalt 1591541411C+9.2314.989%C--17.533%C+59.2C1.9C3302.6h14.9B+99.6C*
L100 Python AP 242150324.688B+2.9250.661%C-2.667%D30.6B+18.8C++5034.9h5.4B++10.6B+
AP30 Shredder 216143334.333C+2.5619.143%D*2.098%C+20.1C-10.3D-2697.1h67.1C*350.4C
NS-20 Gorgon 149142891.596B*0.1827.892%B+21.127%B+18.4C*N/A597.7h27.7B++99.4B++
NS-20 Gorgon 148142891.596B*0.1828.095%B++18.31%C+18.7C*N/A657.6h27.9B+99.4B++
M12 Kobalt 145141817.625B15.8517.366%B**11.348%D64.1B1.8C++1872.2h15.9B+91.3B++
M40 Fury-F 145125951.316C+0.4639.697%D1.6%B+18.9C3D926.6h5.7B++14.2B++
M60-G Bulldog 143124177.294B*5.5233.801%C+N/A25.3C3.9C--1664.9h5.1B*15B++
NCM2 Falcon 154118791.494B+0.2843.689%B+4.237%C-12.8C+3.9C1439.2h8.7B+19.8B+
AF-18 Stalker 1141141031.107C+0.6628.645%C**5.263%F--18.4DN/A886.2h12.1C**42.4B
M20 Basilisk 167108254.32B**2.5534.233%C+4.63%D12.4D6.8C-1858.7h87.8B256.3B
M96 Mjolnir-H 17498147A++5.2340.815%D*N/A51.6B+40C*6311.9h30.9B++75.6B
M60-G Bulldog 9591165.688C++3.9236.294%C+4.396%B*32.5C1.4D*2132.8h5.7B+15.7B+
MKV Suppressed 9089831.072C+0.7027.875%B+13.483%D-27C+N/A2013.3h12.8B45.8B+
Enforcer ML65-H 14584146B+4.2347.682%D--1.19%D36.5C++26.5C5402.3h12B+25.2B+
NC14 Bolt Driver 7979155.267A++3.5033.386%C59.494%D**12.5DN/A1526.3h2.7C+8C++
NCM2 Falcon 11279681.162C**0.6145.852%B+8.861%A++11.1C+4.6C+1347.1h11.5B+25.2B++
NC4 Mag-Shot 7675292.586M0.8125.827%C+20%C*13.6DN/A1225.5h5.9B+23C*
NS Annihilator 15774780.949A++0.8279.574%C+N/A10B+11.2B++2967.4h9.6B*12B*
NS-61 Emissary 7473850.859C++0.9125.602%C19.178%B+36.5B+N/A992h14.3C+55.8C+
NS Baron G5 7473401.825B*0.0543.959%C++10.959%D38.4C**N/A2501.9h4.7C+10.7C+
M40 Fury-H 786897.556C5.7823.575%F-1.471%C++52.3D7.7C2801.3h8.1C+34.3F
A30 Walker 12162252.48C+0.7120.844%D--N/A4.9D4.6D--10912.7h160.4B*769.4B
AF-57 Piston 6462312B*0.2346.923%B++17.742%A41.3B+1.3B*2691.5h3.9B+8.4B+
M20 Basilisk 8659134.538B++2.7732.847%B++8.475%B**17.9C+8.2C**1283.3h77.8C++237B+
M60-A Bulldog 6456301.867D0.1030.107%C--N/A19.3D2.8D-2452.9h6.6D21.8C-
NSX-P Tanto 5050371.351C**0.4224.707%C20%D18.5DN/A482.7h11B*44.4B+

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun33520.7h
NC Patriot Flare Gun21420.3h
Motion Spotter203,1051.9h
Medical Applicator435194,31722h
Medical Kit1302,3923.8h
Nano-Armor Kit676923,198105.4h
Anti-Vehicle MANA Turret441,4564.3h
Nanite Revive Grenade02,5040.7h
Spawn Beacon565,6038.2h
Nanite Healing Grenade0540h
Rampart Wall4730.8h
AE Medical Applicator2916,0221.1h
AE Nano-Armor Kit80134,12411h
Spitfire Auto-Turret93000.6h
Deconstruction Tool01,8310.3h
Recon Detection Device664,7189.9h
Ammunition Package433,9942.8h
Shield Recharging Field221,0040.4h
Anti-Infantry MANA Turret371,5764h
WLT-Howler Mining Laser31,6040.7h
Hardlight Barrier71550.2h

Check the help document for the dictionary if you want to learn more about words used here.


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