Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 3 | 35 (17,495)players online:
Maldrasou (42)  TheOliverTeetz (8)  Jeslis (5)  heillion_is_slacking (2)  BoomSkiPotatoYT (2)  BoomerTiro (1) 60
stats.dasanfall.com
Cold Blooded Terrorbird[KAIN] Terrorbird
NC BR 159

KDR: 1.8

Score: 60.4m

Last Seen: Dec 10th, 2017 11:00 PM
- OFFLINE - 7.4 hour(s)

Rank 159 (120) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F Titan-150 AP C-4 GD-22S AC-X11 AF-41 Hacksaw AF-41 Hacksaw LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Terrorbird



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $375,300 MLG Score: 300
Fun Score: N/A
Cheeseburgers Flipped: 2021TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.037%17.069%3934092432,4691.614170.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.183%0.431B-0.484D-0.332C-HEAD + (~5.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.70.392B10.50.258C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.981%0.903%26449603,10112748962.43216346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.283%-0.715D--0.701D-0.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.30.529B+22.70.56B+50.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.572%2.826%22679574,175191323562.1813177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.288%-1.094D*-0.042C+0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40-0.038C+11.80.055C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.885%6.067%346239415,901160318563.67893318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.727%-0.842D--0.542B+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.40.428B17.30.529B+47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.432%60.924%34639611,126223960.502679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.998%0.615B+-0.42C--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.341C**2.50.202C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.015%9.335%34639611,2641366100.924653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.245%0.573B+-0.98D--0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.488B+3.20.328C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
60.4m358.8%345 (20.7k)281 (16.9k)1.7957572,80540,5432.17409159 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC964236118.447%11.571%21305:1725

12% Combat Medic39% Engineer18% Heavy Assault8% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMDec 11th, 2017 11:38 AM (11h) (PST)Dec 10th, 2017 7:27 PM (1d) (PST)Dec 10th, 2017 7:00 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4281432850.3390.1890.0391.3950.050300

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,6828,60917,0732011284316,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3584h/149.3d 15,339 8,424 31,105 300k 5,773 9,507 10,828 92m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:2,045
Deaths:1,554
KDR:1.316
Accuracy:21.941% C
HSR:16.822% D--
LA1 Anchor
C
Kills:1,659
Deaths:1,140
KDR:1.455
Accuracy:23.166% C
HSR:18.264% D-
NC6 Gauss SAW
C
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C
HSR:17.306% D-
NS-15MP
D
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:24.355% D
HSR:24.076% D
NC6S Gauss SAW S
C-
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% D
HSR:20.517% C-
NS-15M2
C-
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% D
HSR:21.491% C-
NC6A GODSAW
D*
Kills:909
Deaths:538
KDR:1.690
Accuracy:22.105% D*
HSR:16.942% D*
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NSX Naginata
C+
Kills:663
Deaths:444
KDR:1.493
Accuracy:22.917% C+
HSR:22.926% D
NC05 Jackhammer AE
C-
Kills:213
Deaths:163
KDR:1.307
Accuracy:45.838% C-
HSR:7.042% F-
EM1
D*
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D*
HSR:13.691% D*
Kills:11,004
Deaths (as Heavy Assault):7,274
Deaths (to Heavy Assaults):11,105
KDR:1.51279
Kill Difference:3,730
Playtime:635.155 hours
Usage:18%
Score:10.523m
Score/min:276
Accuracy (listed only):25.432%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:2,715
Deaths:2,573
KDR:1.055
Accuracy:22.628% C-
HSR:13.333% D--
AC-X11
C
Kills:1,799
Deaths:1,089
KDR:1.652
Accuracy:23.895% C
HSR:18.566% C--
Gauss Compact S
C*
Kills:1,527
Deaths:1,253
KDR:1.219
Accuracy:23.068% C+
HSR:19.450% C*
Razor GD-23
C
Kills:1,455
Deaths:1,082
KDR:1.345
Accuracy:23.046% C
HSR:17.801% C-
NS-11C
C
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C--
HSR:17.213% C
Gauss Compact Burst
C--
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C--
HSR:19.122% D-
NS-11CP
C
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% D
HSR:21.293% C
AF-19 Mercenary
C++
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C++
HSR:15.612% D-
Mauler S6
C*
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% C*
HSR:9.661% D--
GD-66 Claw
B+
Kills:527
Deaths:336
KDR:1.568
Accuracy:65.768% B+
HSR:7.400% D*
19A Fortuna
D
Kills:476
Deaths:574
KDR:0.829
Accuracy:22.547% D*
HSR:17.017% D
AF-4A Bandit
C
Kills:291
Deaths:225
KDR:1.293
Accuracy:24.508% C
HSR:17.869% D
AF-57 Piston
B+
Kills:147
Deaths:78
KDR:1.885
Accuracy:45.365% B+
HSR:14.966% B+
NSX-P Tanto
C++
Kills:92
Deaths:77
KDR:1.195
Accuracy:27.378% C++
HSR:20.652% D
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:14,479
Deaths (as Engineer):10,613
Deaths (to Engineers):8,705
KDR:1.36427
Kill Difference:3,866
Playtime:1,397.575 hours
Usage:39%
Score:23.833m
Score/min:284
Accuracy (listed only):30.732%
HSR (listed only):16.061%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:2,715
Deaths:2,573
KDR:1.055
Accuracy:22.628% C-
HSR:13.333% D--
AC-X11
C
Kills:1,799
Deaths:1,089
KDR:1.652
Accuracy:23.895% C
HSR:18.566% C--
AF-4 Cyclone
C++
Kills:1,535
Deaths:1,255
KDR:1.223
Accuracy:26.315% C++
HSR:12.443% D-
Gauss Compact S
C*
Kills:1,527
Deaths:1,253
KDR:1.219
Accuracy:23.068% C+
HSR:19.450% C*
Razor GD-23
C
Kills:1,455
Deaths:1,082
KDR:1.345
Accuracy:23.046% C
HSR:17.801% C-
NS-11C
C
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C--
HSR:17.213% C
Blitz GD-10
C
Kills:1,217
Deaths:1,177
KDR:1.034
Accuracy:22.997% C
HSR:9.532% D*
Gauss Compact Burst
C--
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C--
HSR:19.122% D-
NS-11CP
C
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% D
HSR:21.293% C
AF-19 Mercenary
C++
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C++
HSR:15.612% D-
NS-7 PDW
C++
Kills:923
Deaths:742
KDR:1.244
Accuracy:25.653% C++
HSR:14.410% C--
Mauler S6
C*
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% C*
HSR:9.661% D--
GD-66 Claw
B+
Kills:527
Deaths:336
KDR:1.568
Accuracy:65.768% B+
HSR:7.400% D*
19A Fortuna
D
Kills:476
Deaths:574
KDR:0.829
Accuracy:22.547% D*
HSR:17.017% D
AF-4A Bandit
C
Kills:291
Deaths:225
KDR:1.293
Accuracy:24.508% C
HSR:17.869% D
AF-57 Piston
B+
Kills:147
Deaths:78
KDR:1.885
Accuracy:45.365% B+
HSR:14.966% B+
NSX-P Tanto
C++
Kills:92
Deaths:77
KDR:1.195
Accuracy:27.378% C++
HSR:20.652% D
MKV Suppressed
B
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B
HSR:13.483% D-
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:18,243
Deaths (as Light Assault):13,870
Deaths (to Light Assaults):7,680
KDR:1.31528
Kill Difference:4,373
Playtime:582.948 hours
Usage:16%
Score:9.460m
Score/min:270
Accuracy (listed only):29.675%
HSR (listed only):15.304%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C++
Kills:1,535
Deaths:1,255
KDR:1.223
Accuracy:26.315% C++
HSR:12.443% D-
Blitz GD-10
C
Kills:1,217
Deaths:1,177
KDR:1.034
Accuracy:22.997% C
HSR:9.532% D*
Carnage AR
D
Kills:1,203
Deaths:1,056
KDR:1.139
Accuracy:21.224% D
HSR:14.880% D
Reaper DMR
C+
Kills:1,154
Deaths:751
KDR:1.537
Accuracy:22.790% D
HSR:22.704% C+
NS-7 PDW
C++
Kills:923
Deaths:742
KDR:1.244
Accuracy:25.653% C++
HSR:14.410% C--
NS-11P
B+
Kills:879
Deaths:606
KDR:1.451
Accuracy:25.156% B+
HSR:21.729% B+
NS-11A
C+
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C+
HSR:18.206% C
Mauler S6
C*
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% C*
HSR:9.661% D--
Gauss Rifle Burst
D--
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D--
HSR:13.603% F
GD-66 Claw
B+
Kills:527
Deaths:336
KDR:1.568
Accuracy:65.768% B+
HSR:7.400% D*
GR-22
C
Kills:238
Deaths:175
KDR:1.360
Accuracy:23.246% C
HSR:10.504% D*
NC1 Gauss Rifle
C+
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C-
HSR:19.497% C+
AF-57 Piston
B+
Kills:147
Deaths:78
KDR:1.885
Accuracy:45.365% B+
HSR:14.966% B+
MKV Suppressed
B
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B
HSR:13.483% D-
NC9 A-Tross
C
Kills:81
Deaths:34
KDR:2.382
Accuracy:24.508% C
HSR:20.988% C
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:10,117
Deaths (as Combat Medic):8,146
Deaths (to Combat Medics):4,258
KDR:1.24196
Kill Difference:1,971
Playtime:428.960 hours
Usage:12%
Score:6.292m
Score/min:244
Accuracy (listed only):30.368%
HSR (listed only):14.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C++
Kills:1,535
Deaths:1,255
KDR:1.223
Accuracy:26.315% C++
HSR:12.443% D-
Blitz GD-10
C
Kills:1,217
Deaths:1,177
KDR:1.034
Accuracy:22.997% C
HSR:9.532% D*
NS-7 PDW
C++
Kills:923
Deaths:742
KDR:1.244
Accuracy:25.653% C++
HSR:14.410% C--
EM4 Longshot
C+
Kills:700
Deaths:230
KDR:3.043
Accuracy:39.513% C+
HSR:68.286% D*
NS-44 Commissioner
C
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C
HSR:11.290% D**
SAS-R
C++
Kills:347
Deaths:215
KDR:1.614
Accuracy:40.894% C++
HSR:46.398% F--
LA3 Desperado
C
Kills:283
Deaths:363
KDR:0.780
Accuracy:26.829% C
HSR:10.247% D**
NS-357 Underboss
D
Kills:282
Deaths:327
KDR:0.862
Accuracy:31.620% D
HSR:10.638% D*
NS-44 Commissioner AE
C
Kills:261
Deaths:354
KDR:0.737
Accuracy:40.125% C
HSR:13.410% D**
NS-30 Vandal
C+
Kills:260
Deaths:193
KDR:1.347
Accuracy:32.510% C+
HSR:18.462% D-
LA8 Rebel
D*
Kills:190
Deaths:239
KDR:0.795
Accuracy:20.061% D**
HSR:11.579% D*
AF-18 Stalker
C++
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% C++
HSR:5.263% F--
NS-61 Emissary
C+
Kills:95
Deaths:115
KDR:0.826
Accuracy:25.820% C-
HSR:15.790% C+
MKV Suppressed
B
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B
HSR:13.483% D-
NC14 Bolt Driver
C-
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C-
HSR:59.494% D**
NC4 Mag-Shot
C++
Kills:75
Deaths:29
KDR:2.586
Accuracy:25.827% C+
HSR:20% C++
Kills:6,884
Deaths (as Infiltrator):5,917
Deaths (to Infiltrators):5,458
KDR:1.16343
Kill Difference:967
Playtime:272.727 hours
Usage:8%
Score:4.231m
Score/min:259
Accuracy (listed only):30.149%
HSR (listed only):21.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,780
Deaths:574
KDR:3.101
Accuracy:21.759% D--
HSR:13.427% C-
AF-41 Hacksaw
C+
Kills:1,734
Deaths:564
KDR:3.074
Accuracy:20.229% D*
HSR:13.553% C+
NCM1 Scattercannon
D
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% D
HSR:12.051% D-
NCM1 Scattercannon
D--
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D--
HSR:10.571% D--
NCM3 Raven
B
Kills:665
Deaths:521
KDR:1.276
Accuracy:42.182% B
HSR:3.158% C*
NCM3 Raven
B+
Kills:636
Deaths:522
KDR:1.218
Accuracy:43.445% B+
HSR:1.258% D*
NS-10 Burster
C++
Kills:320
Deaths:195
KDR:1.641
Accuracy:31.468% C++
HSR:3.750% D
NS-10 Burster
C+
Kills:310
Deaths:195
KDR:1.590
Accuracy:29.578% C+
HSR:2.903% D--
AF-34 Mattock
B++
Kills:281
Deaths:93
KDR:3.022
Accuracy:41.096% B++
HSR:13.167% D
AF-34 Mattock
B*
Kills:267
Deaths:93
KDR:2.871
Accuracy:45.762% B*
HSR:14.607% D
NS-20 Gorgon
B++
Kills:153
Deaths:95
KDR:1.611
Accuracy:27.632% B+
HSR:22.876% B++
NS-20 Gorgon
B+
Kills:151
Deaths:92
KDR:1.641
Accuracy:27.794% B+
HSR:17.219% C
NCM2 Falcon
B+
Kills:137
Deaths:96
KDR:1.427
Accuracy:44.849% B+
HSR:4.380% C
NCM2 Falcon
B**
Kills:94
Deaths:85
KDR:1.106
Accuracy:47.264% B+
HSR:7.447% B**
Kills:8,954
Deaths (as MAX Suit):2,091
Deaths (to MAX Suits):2,348
KDR:4.28216
Kill Difference:6,863
Playtime:253.102 hours
Usage:7%
Score:6.072m
Score/min:400
Accuracy (listed only):34.361%
HSR (listed only):10.026%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,379
V. Kills:246 N/A
Deaths:155
KDR:8.897
Accuracy:48.266% C+
KPH:76.200 C
VKPH:13.600 C
M30 Mustang AH
C+
Kills:1,205
V. Kills:152 N/A
Deaths:332
KDR:3.630
Accuracy:55.820% C+
KPH:40.800 C
VKPH:5.100 C+
M20 Mustang
D
Kills:322
V. Kills:267 120%
Deaths:406
KDR:0.793
Accuracy:21.850% F
KPH:5.800 D
VKPH:4.800 D-
Kills:2,906 (1,527 + 0)
Deaths:893
KDR:3.254
VKDR:0.745
Vehicle Kills:665
Kill Difference:2,013
Playtime:102.890 hours
Usage:3%
Score:1.196m
Score/min:194
Piloting Accuracy:21.850%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:484
V. Kills:48 N/A
Deaths:46
KDR:10.522
Accuracy:47.853% B+
KPH:63.200 C*
VKPH:6.300 C+
C150 Dalton
C
Kills:357
V. Kills:288 124%
Deaths:85
KDR:4.200
Accuracy:43.565% B
KPH:25.100 C
VKPH:20.300 C
CAS30 Tank Buster
C+
Kills:195
V. Kills:188 103%
Deaths:271
KDR:0.720
Accuracy:42.524% C+
KPH:4.700 D
VKPH:4.600 D
AP30 Shredder
C-
Kills:143
V. Kills:73 193%
Deaths:33
KDR:4.333
Accuracy:19.222% D*
KPH:19.800 C-
VKPH:10.100 D-
Kills:1,179 (195 + 984)
Deaths:435
KDR:2.710
VKDR:1.372
Vehicle Kills:597
Kill Difference:744
Playtime:70.160 hours
Usage:2%
Score:0.809m
Score/min:192
Piloting Accuracy:42.524%
Gunner Accuracy:19.222%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:364
V. Kills:280 130%
Deaths:101
KDR:3.604
Accuracy:25.626% D
KPH:9.500 C
VKPH:7.300 D
L100 Python HEAT
B**
Kills:330
V. Kills:54 N/A
Deaths:39
KDR:8.462
Accuracy:49.621% C+
KPH:47.300 B**
VKPH:7.700 D
C75 Viper
C+
Kills:179
V. Kills:33 N/A
Deaths:23
KDR:7.783
Accuracy:31.529% D
KPH:29.800 C+
VKPH:5.500 C
L100 Python AP
B+
Kills:166
V. Kills:97 169%
Deaths:35
KDR:4.743
Accuracy:51.703% C
KPH:31.500 B+
VKPH:18.400 C+
Kills:1,039 (1,039 + 0)
Deaths:198
KDR:5.247
VKDR:2.343
Vehicle Kills:464
Kill Difference:841
Playtime:56.403 hours
Usage:2%
Score:0.742m
Score/min:219
Driving Accuracy:51.703%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,295
V. Kills:1,666 138%
Deaths:403
KDR:5.695
Accuracy:45.782% C
KPH:26.100 B+
VKPH:19 B++
Enforcer ML85
B+
Kills:936
V. Kills:596 157%
Deaths:122
KDR:7.672
Accuracy:40.291% C+
KPH:27.400 B+
VKPH:17.500 C+
Titan-150 HESH
C--
Kills:511
V. Kills:94 N/A
Deaths:77
KDR:6.636
Accuracy:53.025% B+
KPH:28.800 D
VKPH:5.300 C--
Titan-150 HEAT
C+
Kills:330
V. Kills:132 248%
Deaths:42
KDR:7.857
Accuracy:46.293% C+
KPH:16.800 C-
VKPH:6.700 D
E540 Halberd
C++
Kills:195
V. Kills:100 193%
Deaths:29
KDR:6.724
Accuracy:46.104% C++
KPH:28.400 C++
VKPH:14.600 C
C85 Canister
C**
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% C**
KPH:73.600 C+
VKPH:2.900 C-
M12 Kobalt
A+
Kills:158
V. Kills:8 N/A
Deaths:10
KDR:15.800
Accuracy:17.507% B**
KPH:60.100 C++
VKPH:3 A+
M20 Basilisk
B
Kills:60
V. Kills:28 207%
Deaths:13
KDR:4.615
Accuracy:33.028% B+
KPH:17.900 C+
VKPH:8.300 B
Kills:4,665 (3,136 + 1,529)
Deaths:717
KDR:6.506
VKDR:3.669
Vehicle Kills:2,631
Kill Difference:3,948
Playtime:174.667 hours
Usage:5%
Score:3.633m
Score/min:347
Driving Accuracy:46.293%
Gunner Accuracy:33.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:377
V. Kills:19 N/A
Deaths:39
KDR:9.667
Accuracy:41.658% C--
KPH:85.500 C--
VKPH:4.300 D
E540 Halberd-H
B*
Kills:224
V. Kills:150 148%
Deaths:42
KDR:5.333
Accuracy:56.119% C+
KPH:41.300 B
VKPH:27.600 B*
M12 Kobalt-H
C+
Kills:145
V. Kills:5 N/A
Deaths:6
KDR:24.167
Accuracy:19.260% D
KPH:118.700 C+
VKPH:4.100 C+
M96 Mjolnir-H
B+
Kills:134
V. Kills:95 140%
Deaths:21
KDR:6.381
Accuracy:43.787% D-
KPH:54.300 B+
VKPH:38.500 C++
Enforcer ML65-H
C++
Kills:84
V. Kills:61 135%
Deaths:14
KDR:6
Accuracy:47.682% D*
KPH:36.800 C++
VKPH:26.800 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.700 D
VKPH:7.900 C
Kills:1,032 (0 + 1,032)
Deaths:131
KDR:7.878
VKDR:2.595
Vehicle Kills:340
Kill Difference:901
Playtime:17.073 hours
Usage:0%
Score:0.479m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:23.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:607
V. Kills:16 N/A
Deaths:41
KDR:14.805
Accuracy:16.675% C
KPH:43.800 D
VKPH:1.200 D-
M40 Fury
C+
Kills:558
V. Kills:75 N/A
Deaths:74
KDR:7.541
Accuracy:35.123% C+
KPH:49.700 C+
VKPH:6.700 D
M40 Fury
B+
Kills:545
V. Kills:83 N/A
Deaths:73
KDR:7.466
Accuracy:34.761% C+
KPH:69.500 B+
VKPH:10.600 C+
M12 Kobalt
C+
Kills:168
V. Kills:6 N/A
Deaths:14
KDR:12
Accuracy:15.393% D
KPH:61.800 C
VKPH:2.200 C+
M20 Basilisk
C-
Kills:166
V. Kills:62 263%
Deaths:40
KDR:4.150
Accuracy:32.826% C--
KPH:14.200 C-
VKPH:5.300 D
M60-G Bulldog
C+
Kills:127
V. Kills:19 N/A
Deaths:18
KDR:7.056
Accuracy:34.071% C+
KPH:25 C
VKPH:3.700 D
M20 Basilisk
C--
Kills:113
V. Kills:59 188%
Deaths:27
KDR:4.185
Accuracy:34.147% C
KPH:12.700 D
VKPH:6.600 C--
M60-G Bulldog
C+
Kills:94
V. Kills:4 N/A
Deaths:16
KDR:5.875
Accuracy:36.745% C+
KPH:33.300 C
VKPH:1.400 D*
G30 Walker
B+
Kills:57
V. Kills:37 150%
Deaths:10
KDR:5.700
Accuracy:28.718% C+
KPH:18.800 B+
VKPH:12.200 C**
G30 Walker
C+
Kills:55
V. Kills:38 141%
Deaths:9
KDR:6.111
Accuracy:22.349% D--
KPH:13.600 C+
VKPH:9.400 C+
Kills:2,490 (0 + 2,490)
Deaths:322
KDR:7.733
VKDR:1.239
Vehicle Kills:399
Kill Difference:2,168
Playtime:71.247 hours
Usage:2%
Score:1.118m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:22.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:196
V. Kills:4 N/A
Deaths:80
KDR:2.450
Accuracy:48.706% B+
KPH:81.400 B++
VKPH:1.700 C+
M40 Fury-F
C
Kills:135
V. Kills:23 N/A
Deaths:101
KDR:1.337
Accuracy:40% D
KPH:19.200 C
VKPH:3.300 D
Kills:331 (331 + 0)
Deaths:181
KDR:1.829
VKDR:0.149
Vehicle Kills:27
Kill Difference:150
Playtime:9.436 hours
Usage:0%
Score:0.068m
Score/min:120
Driving Accuracy:40%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,7482,7152,5731.055C+0.7422.628%C-13.333%D--8D-N/A28338.2h11.7B+51.5C*
Titan-150 AP 3,9612,2954035.695C++3.9045.782%C3.268%C26.1B+19B++40387.9h4B*8.8B++
C-4 2,7962,0809932.095B+0.3024.963%C++N/A98.6B+33.9C*95421.1h1.3B+5.2B+
GD-22S 2,0662,0451,5541.316C+0.4821.941%C16.822%D--18.1D-N/A68113.1h9.8B+44.5C*
AC-X11 1,8151,7991,0891.652B+0.1423.895%C18.566%C--26.2C+N/A10168.7h8.8B+36.7C**
AF-41 Hacksaw 1,7921,7805743.101C++1.3121.759%D--13.427%C-35.6C*N/A14350h4.6B**21.4C*
AF-41 Hacksaw 1,7501,7345643.074C++1.2820.229%D*13.553%C+35.5C++N/A14148.8h4.4B**21.7C++
LA1 Anchor 1,6721,6591,1401.455C0.3423.166%C18.264%D-29.3DN/A12456.7h9.2B39.8C++
AF-4 Cyclone 1,5421,5351,2551.223C+0.5726.315%C++12.443%D-23.3C--N/A9965.8h10B37.9B
Gauss Compact S 1,5361,5271,2531.219C**0.5823.068%C+19.45%C*17.4CN/A6687.9h10.2C**44.1C**
Razor GD-23 1,4681,4551,0821.345C**0.4523.046%C17.801%C-13.3DN/A63109.4h11.1B+48.2C*
Breaker Rocket Pods 1,6251,3791558.897C++7.1048.266%C+N/A76.2C13.6C41118.1h13.3B+27.5B
NS-11C 1,3251,3137371.782B++0.0121.587%C--17.213%C25.6C+N/A12551.3h12.3B+56.9C*
NCM1 Scattercannon 1,2581,2535272.378B0.5831.713%D12.051%D-21.5C+N/A7458.4h6.8B+21.4C++
Blitz GD-10 1,2301,2171,1771.034C+0.7622.997%C9.532%D*13.9DN/A5487.6h14.1C*61.3C*
M30 Mustang AH 1,3571,2053323.63C+1.8355.82%C+N/A40.8C5.2C+23229.5h7.1C**12.7C**
Carnage AR 1,2091,2031,0561.139C+0.6621.224%D14.88%D15.9D-N/A7775.5h12.5C*59C+
NCM1 Scattercannon 1,1821,1735302.213C+0.4226.279%D--10.571%D--22.6D-N/A6951.8h5.8C++22.2D
NC6 Gauss SAW 1,1841,1737331.6C**0.2018.986%C17.306%D-18.4DN/A10563.6h8.5B+45B
NS-15MP 1,1721,1636391.82C0.0224.355%D24.076%D34D--N/A8734.2h10.9C+44.9C
Gauss Compact Burst 1,1741,1617931.464C+0.3324.942%C--19.122%D-25DN/A6146.4h10.6C++42.7C+
NS-11CP 1,1711,1606671.739C+0.0626.283%D21.293%C37.8C--N/A8530.7h11.7C+44.6C+
NC6S Gauss SAW S 1,1651,1607131.627C++0.1720.001%D20.517%C-30.9C-N/A11637.5h10.1C*50.4C+
Reaper DMR 1,1711,1547511.537C+0.2622.79%D22.704%C+16.6D-N/A5669.4h10C44.1C
AF-19 Mercenary 1,1641,1534932.339A0.5422.919%C++15.612%D-12.3C-N/A8693.8h11.4B+49.5B+
NS-15M2 1,1481,1405482.08C*0.2820.899%D21.491%C-26.5DN/A11143.1h11.4B54.5C++
Enforcer ML85 1,5329361227.672B++5.8840.291%C+1.068%D-27.4B+17.5C+44234.1h10.4B+25.8B+
NS-7 PDW 9289237421.244C**0.5525.653%C++14.41%C--25.6C+N/A10136.1h12B++46.8B+
NC6A GODSAW 9179095381.69C0.1122.105%D*16.942%D*26.5D*N/A7534.3h8.9C+40.5C-
NS-11P 8958796061.45C*0.3525.156%B+21.729%B+25.6CN/A7834.4h12.3B+49.1B+
Tank Mine 1,5288773222.724C++0.9329.7%CN/A82C60.8C99610.7h1.9C**6.4C++
Frag Grenade 8798761876N/A874.2046.322%C+N/A730B*2.5D27921.2h2.7B*5.9B++
NS-11A 7677585981.268C+0.5323.936%C+18.206%C25.3CN/A7330h13.1C++54.6C*
NC05 Jackhammer 7157116411.109C+0.6944.023%C+8.579%D**26.8DN/A9526.5h4.5C*10.3C*
EM4 Longshot 7047002303.043C+1.2539.513%C+68.286%D*30.7C+N/A11322.8h2.3C+5.9C+
NCM3 Raven 9916655211.276B+0.5242.182%B3.158%C*12.8B+6.3C12652.1h17.2B**40.7B**
NSX Naginata 6726634441.493C+0.3022.917%C+22.926%D36CN/A10218.4h10.4B+45.5B
NCM3 Raven 9776365221.218B+0.5843.445%B+1.258%D*12.2B+6.5C+12052.3h18.8B**43.4B**
M60-A Bulldog 6546144015.35C+13.5551.2%B+1.303%D-44.8C**2.9C18213.7h4.6B*9B*
M12 Kobalt 6236074114.805C*13.0116.675%C18.616%C++43.7D1.2D-18713.9h16.3B+97.7C**
Mauler S6 5945905960.99C+0.8143.083%C*9.661%D--14.6DN/A6040.3h4.1B+9.6B+
M40 Fury 633558747.541C++5.7535.123%C+2.151%B+49.8C+6.7D37011.2h9.9B+28.2B+
M40 Fury 628545737.466C+5.6734.761%C+1.468%C69.9B+10.6C+5007.8h9.5B+27.3B+
Gauss Rifle Burst 5505444971.095C0.7023.115%D--13.603%F8.1D**N/A2666.8h12.2D52.9D
Bouncing Betty 5385381164.638C++2.8451.981%B++N/A125.1C+N/A5384.3h1.9C+3.6B+
GD-66 Claw 5315273361.568C++0.2365.768%B+7.4%D*36.6CN/A14014.4h2.2B+3.3B+
Titan-150 HESH 605511776.636C4.8453.025%B+1.37%D-28.7D5.3C--14417.8h2.7B+5.1B+
L105 Zephyr 5324844610.522C+8.7347.853%B+N/A62.9C*6.2C2967.7h4.7B*9.9B++
19A Fortuna 4814765740.829C--0.9722.547%D*17.017%D15D--N/A5431.8h8.9B+39.3C+
Sticky Grenade 4724711471N/A469.2052.237%C+N/A1177.5C*2.5D--39430.4h1.8B3.4B
NS-44 Commissioner 4354344770.91C+0.8934.318%C11.29%D**41.3C++N/A17310.5h3.2B++9.2B+
MANA Anti-Vehicle Turret 7704232082.034C0.2450.309%T*5.201%S4230U3470S17750500.1h6.7U13.4F
MANA Anti-Personnel Turret 4254201233.415N/A1.6219.61%UN/A4200U50U12582000.1h20.3T*103.4T*
Shrike 5864163861.078B+0.7260.337%B1.923%D25.7C++10.5C35616.2h4.6B*7.6B*
C85 Canister-H 396377399.667C+7.8741.658%C--14.589%B++85.7C--4.3D3324.4h5.3C++12.8C+
Skyguard 6443641013.604B++1.8125.626%D3.297%B+9.5C7.3D15138.2h93.5A+364.9B*
M60-A Bulldog 3773593111.581C+9.7951.696%B+1.95%C38.2C++1.9D1989.4h4.4B*8.5B*
C150 Dalton 645357854.2C+2.4043.565%B1.401%B*25.1C20.3C38114.2h5.9C13.5C+
SAS-R 3493472151.614C0.1840.894%C++46.398%F--20.7D-N/A8816.8h2.8D-6.8C
Hawk GD-68 5923464290.807C*0.9969.179%B*3.179%C+14.9C+10.6C++24423.2h7.8C*11.2B+
Titan-150 HEAT 462330427.857B+6.0646.293%C+2.121%D16.8C-6.7D16519.6h3.8B++8.2B++
L100 Python HEAT 384330398.462B+6.6749.621%C+3.636%C**47.1B**7.7D3417h3.2B**6.4B**
Mag-Cutter 37032321,4950.015C1.7822.037%DN/A0.2C-N/A11607.1h2.8C+12.6C+
M20 Mustang 5893224060.793C1.0021.85%F3.106%B5.8D4.8D-10255.3h100B+457.5C+
NS-10 Burster 5523201951.641B*0.1531.468%C++3.75%D6.4B++4.6B+10350h106.3A+337.8B**
NS-10 Burster 5563101951.59B**0.2129.578%C+2.903%D--5.6B+4.4B+10455.8h122.9B**415.6B++
Spear Anti-Vehicle Phalanx Turret 4633072711.37B++9.5738.989%C3.909%C42.6C++21.7C+4487.2h5.5B+14.2B+
AF-4A Bandit 2942912251.293C+0.5024.508%C17.869%D23.3DN/A9812.5h10.3C*42.1C++
LA3 Desperado 2862833630.78C1.0226.829%C10.247%D**29.8CN/A1349.5h7.4B++27.5C++
NS-357 Underboss 2832823270.862C+0.9331.62%D10.638%D*43.4C++N/A1536.5h3.5B++11C**
AF-34 Mattock 284281933.022C+1.2341.096%B++13.167%D49.3C**N/A1705.7h5.3C*12.9B+
AF-34 Mattock 270267932.871C+1.0845.762%B*14.607%D46.8C*N/A1695.7h6.4C+14B+
NS-44 Commissioner AE 2652613540.737C--1.0640.125%C13.41%D**32.6DN/A908h3.7C9.2C
NS-30 Vandal 2622601931.347C0.4532.51%C+18.462%D-21.1D-N/A10212.3h5.6C+17.1C++
NS Decimator 3662542990.849C+0.9561.374%C++2.362%C27.6C12.2C-3779.2h4.1B+6.6B+
GR-22 2392381751.36C+0.4423.246%C10.504%D*27.7CN/A1398.6h11.1B++47.8B
Carver 2322322460.943S0.8524.729%C20.69%B++14.4B*N/A3616.1h1.2B+4.8C**
E540 Halberd-H 374224425.333C+3.5456.119%C+1.339%D41.5B27.8B*4755.4h5.7B+10.2B+
NC05 Jackhammer AE 2152131631.307C0.4945.838%C-7.042%F-28.4D--N/A697.5h3.8C++8.3C*
Anti-Vehicle Grenade 2152071207N/A205.2070.935%A*N/A1035M40D81230.2h2.4A+3.4A
S12 Renegade 200196802.45C+0.6548.706%B+1.531%D-81.7B++1.7C+2022.4h2.7B+5.5B++
CAS30 Tank Buster 3831952710.72C1.0842.524%C+1.026%C+4.7D4.6D9441.1h58.8C+138.3C+
E540 Halberd 295195296.724C+4.9346.104%C++4.615%C**28.3C++14.5C3926.9h5.1B+11B+
Phoenix AE 3941902620.725C-1.0753.391%CN/A10.6D11.3D17118h9.4B+17.5B
LA8 Rebel 1911902390.795C+1.0020.061%D**11.579%D*24.1CN/A837.9h4.5B**22.5C+
C85 Canister 187180218.571C6.7841.2%C**17.222%B*75C+2.9C-2532.4h5.8B+14B+
NC15 Phoenix 3691801860.968C+0.8345.252%D*N/A10.9C+11.5C+21916.5h6.5B**14.5B*
C75 Viper 212179237.783B+5.9931.529%DN/A29.8C+5.5C2786h8.5B++27B+
Auraxium Mag-Cutter 18117611,1450.016C1.7813.925%D*N/A0.3DN/A1604.8h1.7B+12.4C+
M12 Kobalt 1741681412C+10.2015.393%D17.857%C+62.2C2.2C+3432.7h15B+97.4C*
EM1 1721681611.043C0.7515.517%D*13.691%D*15.6D-N/A12710.8h13.2C+85.3C-
M20 Basilisk 228166404.15B*2.3532.826%C--7.831%B+14.2C-5.3D17811.7h65B*198.1B+
MAX Punch 1681662,0910.079C+1.7239.09%C-N/A0.8CN/A3216.8h1.8C++4.5C*
L100 Python AP 263166354.743C*2.9551.703%C2.41%D31.3B+18.3C+4885.3h5.5B+10.6B+
NC1 Gauss Rifle 1611591221.303C++0.4920.899%C-19.497%C+12.8DN/A16812.4h10.8B+51.9C*
M12 Kobalt 1661581015.8C++14.0017.507%B**10.76%D60.8C*3.1A+1952.6h17.4C*99.3B++
NS-20 Gorgon 160153951.611B+0.1827.632%B+22.876%B++18.7C++N/A588.2h27.1B++98B+
NS-20 Gorgon 157151921.641B+0.1527.794%B+17.219%C18.9C+N/A678h27.3B+98.2B+
AF-57 Piston 149147781.885B++0.0945.365%B+14.966%B+49B+N/A2903h3.4B*7.6B++
M12 Kobalt-H 150145624.167C**22.3719.26%D16.552%C++120.8C+4.2C+4881.2h12.8B+66.4B
AP30 Shredder 216143334.333C+2.5419.222%D*2.098%C+19.9C-10.1D-2677.2h67.9C*353.3C
NCM2 Falcon 177137961.427C*0.3744.849%B+4.38%C13.6C+4C14010.1h8.5B+19.1B+
M40 Fury-F 1581351011.337C+0.4640%D1.481%B++19.3C3.3D927h5.6B++14.1B+
M96 Mjolnir-H 229134216.381A4.5943.787%D-N/A53.6B+38C++7042.5h30.2B++68.9B+
M60-G Bulldog 146127187.056B+5.2634.071%C+N/A24.9C3.7D1645.1h5.1B*15B+
AF-18 Stalker 1141141031.107C0.6928.645%C++5.263%F--18.4DN/A906.2h12.1C++42.4C*
M20 Basilisk 172113274.185B*2.3934.147%C4.425%D12.7D6.6C--1868.9h85.3B249.9C**
NS-61 Emissary 96951150.826C+0.9725.82%C-15.79%C+36.5BN/A1302.6h15.2C+59C+
NCM2 Falcon 13194851.106C++0.6947.264%B+7.447%B**11.9C+4.7C+1327.9h11.4B+24.1B++
M60-G Bulldog 9894165.875C+4.0836.745%C+4.255%B++33.6C1.4D*2152.8h5.7B+15.5B+
NSX-P Tanto 9292771.195C+0.6027.378%C++20.652%D11.5D-N/A378h12B+44B+
MKV Suppressed 9089831.072C+0.7227.875%B13.483%D-27CN/A2083.3h12.8C**45.8B
Enforcer ML65-H 14584146B+4.2047.682%D*1.19%D36.5C++26.5C5442.3h12B+25.2B
NC9 A-Tross 8281342.382B*0.5924.508%C20.988%C33.8CN/A2372.4h8.1B++33.2B+
NC14 Bolt Driver 7979155.267A3.4733.386%C-59.494%D**12DN/A1506.6h2.7C+8C+
NC4 Mag-Shot 7675292.586A*0.7925.827%C+20%C++13.6DN/A1255.5h5.9B++23C++
NS Annihilator 15774780.949A+0.8579.574%C+N/A10B+11.2B*3067.4h9.6B*12B*
NS Baron G5 7473401.825B*0.0343.959%C+10.959%D38.4C++N/A2651.9h4.7C+10.7C+
M40 Fury-H 786897.556C-5.7623.575%F-1.471%C*52.3D7.7C2831.3h8.1C+34.3F
A30 Walker 13067262.577C+0.7820.991%D--N/A5D4.7D--10813.4h159.9B*761.5B
M20 Basilisk 8461320.333A++18.5439.666%D**4.918%C+46.9C++17.7C3331.3h75.5B++190.4B+
M20 Basilisk 8860134.615B+2.8233.028%B+8.333%B*17.6C+8.2C**1303.4h77.4C+234.4B+
G30 Walker 9457105.7B**3.9028.718%C+1.754%D*19B+12.3C**3153h156.6B**545.3B++
M60-A Bulldog 6456301.867D0.0729.91%DN/A18.7D2.7D-2453h6.6D21.9C-
G30 Walker 935596.111A4.3222.349%D--7.273%A+13.4C9.3C+2204.1h156.6B**700.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,1511.9h
NS Patriot Flare Gun33520.7h
NC Patriot Flare Gun21420.3h
Medical Applicator435194,31722h
Nano-Armor Kit676923,198105.4h
Medical Kit1562,6304.2h
Anti-Vehicle MANA Turret451,4924.3h
Spawn Beacon585,8098.3h
Nanite Revive Grenade02,7180.8h
Nanite Healing Grenade01130h
Rampart Wall4890.9h
AE Medical Applicator3624,3811.6h
AE Nano-Armor Kit126193,30215.7h
Spitfire Auto-Turret103970.6h
Repair Module1610.3h
Deconstruction Tool02,5210.4h
Recon Detection Device714,97810.5h
Ammunition Package454,3282.9h
Shield Recharging Field241,2090.5h
Anti-Infantry MANA Turret371,5934h
WLT-Howler Mining Laser33,4301.4h
Hardlight Barrier92210.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.06s
Server spent 3.22s on queries, 2.16s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.