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Cold Blooded Terrorbird[KAIN] Terrorbird
NC BR 162

KDR: 1.83

Score: 64m

Last Seen: Feb 19th, 2018 8:42 PM
- OFFLINE - 24.4 hour(s)

Rank 162 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS GD-7F Titan-150 AP C-4 GD-22S AF-41 Hacksaw AF-41 Hacksaw AC-X11 LA1 Anchor
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 2103TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.561%17.69%4174292936,5681.670690.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.234%0.53B+-0.388C--0.375C-HEAD + (~5.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.407B10.50.26C*34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.004%0.859%26649673,25913289262.45222352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.298%-0.711D--0.735D-0.398

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.60.534B+22.50.564B+50.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.006%2.524%24079644,676204425592.28767183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.279%-1.052D*-0.222C0.854

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.043C+11.10.116C+25.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.249%6.139%342239486,157171619323.58591319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.625%-0.811D-0.558B+0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.426B17.70.522B+47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.465%61.116%34239681,183250070.473011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.997%0.621B+-0.407C--0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.344C**2.50.205C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.085%9.363%34239681,2711474110.862279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.299%0.577B+-0.979D--0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.489B+3.20.329C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
64m366.4%347 (20.8k)283 (17k)1.8286179,89443,6912.20247162 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC971271318.698%11.871%22205:1130

13% Combat Medic39% Engineer18% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMFeb 21st, 2018 5:38 AM (3d) (PST)Feb 19th, 2018 9:12 PM (5d) (PST)Feb 19th, 2018 4:42 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4351512840.3530.1930.0421.4780.051326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,0859,04917,0362112389316,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3775h/157.3d 16,334 9,484 34,246 334.9k 6,072 10,110 11,499 98.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:2,047
Deaths:1,554
KDR:1.317
Accuracy:22.052% C
HSR:16.854% D--
LA1 Anchor
C
Kills:1,810
Deaths:1,245
KDR:1.454
Accuracy:23.418% C
HSR:18.895% D-
NC6 Gauss SAW
C
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C
HSR:17.306% D-
NS-15MP
D
Kills:1,163
Deaths:639
KDR:1.820
Accuracy:24.355% D
HSR:24.076% D
NC6S Gauss SAW S
C--
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% D-
HSR:20.517% C--
NS-15M2
C--
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% D
HSR:21.491% C--
NC6A GODSAW
D-
Kills:1,091
Deaths:661
KDR:1.651
Accuracy:23.663% D-
HSR:17.782% D*
NC05 Jackhammer
C+
Kills:721
Deaths:644
KDR:1.120
Accuracy:44.119% C+
HSR:8.599% D**
NSX Naginata
C+
Kills:669
Deaths:452
KDR:1.480
Accuracy:22.956% C+
HSR:22.870% D
NC05 Jackhammer AE
C-
Kills:220
Deaths:169
KDR:1.302
Accuracy:45.947% C-
HSR:7.273% F
EM1
D*
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D*
HSR:13.691% D*
Kills:11,362
Deaths (as Heavy Assault):7,519
Deaths (to Heavy Assaults):11,959
KDR:1.51111
Kill Difference:3,843
Playtime:669.987 hours
Usage:18%
Score:11.009m
Score/min:274
Accuracy (listed only):25.629%
HSR (listed only):17.214%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C-
Kills:2,824
Deaths:2,658
KDR:1.062
Accuracy:22.851% C-
HSR:13.598% D--
AC-X11
C
Kills:1,840
Deaths:1,131
KDR:1.627
Accuracy:23.987% C
HSR:18.533% D
Gauss Compact S
C*
Kills:1,537
Deaths:1,261
KDR:1.219
Accuracy:23.090% C+
HSR:19.388% C*
Razor GD-23
C
Kills:1,462
Deaths:1,085
KDR:1.347
Accuracy:23.069% C
HSR:17.989% C
NS-11C
C
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% D
HSR:17.213% C
Gauss Compact Burst
C--
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C--
HSR:19.122% D-
NS-11CP
C
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% D
HSR:21.293% C
AF-19 Mercenary
C++
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C++
HSR:15.612% D-
Mauler S6
C*
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% C*
HSR:9.661% D--
GD-66 Claw
B+
Kills:531
Deaths:342
KDR:1.553
Accuracy:65.983% B+
HSR:7.533% D*
19A Fortuna
D
Kills:482
Deaths:585
KDR:0.824
Accuracy:22.669% D--
HSR:17.427% D
AF-4A Bandit
C
Kills:323
Deaths:255
KDR:1.267
Accuracy:24.670% C
HSR:18.266% D
AF-57 Piston
B+
Kills:150
Deaths:80
KDR:1.875
Accuracy:45.430% B+
HSR:14.667% C**
NSX-P Tanto
C+
Kills:109
Deaths:93
KDR:1.172
Accuracy:26.939% C+
HSR:20.184% D
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:14,708
Deaths (as Engineer):10,816
Deaths (to Engineers):9,128
KDR:1.35984
Kill Difference:3,892
Playtime:1,454.819 hours
Usage:39%
Score:25.040m
Score/min:287
Accuracy (listed only):30.764%
HSR (listed only):16.096%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C-
Kills:2,824
Deaths:2,658
KDR:1.062
Accuracy:22.851% C-
HSR:13.598% D--
AC-X11
C
Kills:1,840
Deaths:1,131
KDR:1.627
Accuracy:23.987% C
HSR:18.533% D
Gauss Compact S
C*
Kills:1,537
Deaths:1,261
KDR:1.219
Accuracy:23.090% C+
HSR:19.388% C*
AF-4 Cyclone
C+
Kills:1,535
Deaths:1,255
KDR:1.223
Accuracy:26.315% C+
HSR:12.443% D-
Razor GD-23
C
Kills:1,462
Deaths:1,085
KDR:1.347
Accuracy:23.069% C
HSR:17.989% C
NS-11C
C
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% D
HSR:17.213% C
Blitz GD-10
C
Kills:1,217
Deaths:1,177
KDR:1.034
Accuracy:22.997% C
HSR:9.532% D*
MGR-S1 Gladius
C++
Kills:1,194
Deaths:564
KDR:2.117
Accuracy:29.119% C++
HSR:21.943% C
NS-7 PDW
C*
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:26.543% C*
HSR:15.749% C
Gauss Compact Burst
C--
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C--
HSR:19.122% D-
NS-11CP
C
Kills:1,160
Deaths:667
KDR:1.739
Accuracy:26.283% D
HSR:21.293% C
AF-19 Mercenary
C++
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C++
HSR:15.612% D-
Mauler S6
C*
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% C*
HSR:9.661% D--
GD-66 Claw
B+
Kills:531
Deaths:342
KDR:1.553
Accuracy:65.983% B+
HSR:7.533% D*
19A Fortuna
D
Kills:482
Deaths:585
KDR:0.824
Accuracy:22.669% D--
HSR:17.427% D
AF-4A Bandit
C
Kills:323
Deaths:255
KDR:1.267
Accuracy:24.670% C
HSR:18.266% D
AF-4AE Cyclone
C+
Kills:226
Deaths:150
KDR:1.507
Accuracy:29.717% C+
HSR:21.681% C--
AF-57 Piston
B+
Kills:150
Deaths:80
KDR:1.875
Accuracy:45.430% B+
HSR:14.667% C**
NSX-P Tanto
C+
Kills:109
Deaths:93
KDR:1.172
Accuracy:26.939% C+
HSR:20.184% D
MKV Suppressed
C**
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% C**
HSR:13.483% D-
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:20,131
Deaths (as Light Assault):14,923
Deaths (to Light Assaults):8,217
KDR:1.34899
Kill Difference:5,208
Playtime:611.105 hours
Usage:16%
Score:9.958m
Score/min:272
Accuracy (listed only):29.716%
HSR (listed only):16.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,535
Deaths:1,255
KDR:1.223
Accuracy:26.315% C+
HSR:12.443% D-
Blitz GD-10
C
Kills:1,217
Deaths:1,177
KDR:1.034
Accuracy:22.997% C
HSR:9.532% D*
Carnage AR
D-
Kills:1,203
Deaths:1,056
KDR:1.139
Accuracy:21.224% D-
HSR:14.880% D-
MGR-S1 Gladius
C++
Kills:1,194
Deaths:564
KDR:2.117
Accuracy:29.119% C++
HSR:21.943% C
NC1 Gauss Rifle
B++
Kills:1,170
Deaths:656
KDR:1.784
Accuracy:27.433% B++
HSR:22.735% C**
NS-11A
C++
Kills:1,168
Deaths:800
KDR:1.460
Accuracy:24.916% C++
HSR:21.404% C+
NS-7 PDW
C*
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:26.543% C*
HSR:15.749% C
NS-11P
B+
Kills:1,161
Deaths:752
KDR:1.544
Accuracy:25.788% B+
HSR:21.792% B+
Reaper DMR
C
Kills:1,154
Deaths:751
KDR:1.537
Accuracy:22.790% D
HSR:22.704% C
Mauler S6
C*
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% C*
HSR:9.661% D--
Gauss Rifle Burst
D--
Kills:551
Deaths:500
KDR:1.102
Accuracy:23.172% D--
HSR:13.612% F
GD-66 Claw
B+
Kills:531
Deaths:342
KDR:1.553
Accuracy:65.983% B+
HSR:7.533% D*
GR-22
C
Kills:238
Deaths:175
KDR:1.360
Accuracy:23.197% C
HSR:10.504% D*
AF-4AE Cyclone
C+
Kills:226
Deaths:150
KDR:1.507
Accuracy:29.717% C+
HSR:21.681% C--
AF-57 Piston
B+
Kills:150
Deaths:80
KDR:1.875
Accuracy:45.430% B+
HSR:14.667% C**
NC9 A-Tross
C
Kills:97
Deaths:46
KDR:2.109
Accuracy:24.399% C
HSR:21.650% C
MKV Suppressed
C**
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% C**
HSR:13.483% D-
NS Baron G5
C+
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C+
HSR:10.959% D
Kills:13,509
Deaths (as Combat Medic):9,901
Deaths (to Combat Medics):4,647
KDR:1.36441
Kill Difference:3,608
Playtime:478.596 hours
Usage:13%
Score:7.313m
Score/min:255
Accuracy (listed only):30.774%
HSR (listed only):15.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,535
Deaths:1,255
KDR:1.223
Accuracy:26.315% C+
HSR:12.443% D-
Blitz GD-10
C
Kills:1,217
Deaths:1,177
KDR:1.034
Accuracy:22.997% C
HSR:9.532% D*
MGR-S1 Gladius
C++
Kills:1,194
Deaths:564
KDR:2.117
Accuracy:29.119% C++
HSR:21.943% C
NS-7 PDW
C*
Kills:1,162
Deaths:878
KDR:1.323
Accuracy:26.543% C*
HSR:15.749% C
EM4 Longshot
C+
Kills:739
Deaths:239
KDR:3.092
Accuracy:39.525% C+
HSR:68.065% D*
NS-44 Commissioner
C
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C
HSR:11.290% D**
NS-44 Commissioner AE
C+
Kills:370
Deaths:474
KDR:0.781
Accuracy:41.415% C+
HSR:13.784% D**
SAS-R
C++
Kills:365
Deaths:224
KDR:1.629
Accuracy:40.882% C++
HSR:47.397% F-
NS-357 Underboss
C--
Kills:319
Deaths:375
KDR:0.851
Accuracy:32.234% C--
HSR:11.599% D*
LA3 Desperado
C
Kills:283
Deaths:363
KDR:0.780
Accuracy:26.794% C
HSR:10.247% D**
NS-30 Vandal
C
Kills:264
Deaths:196
KDR:1.347
Accuracy:32.627% C
HSR:18.182% D--
AF-4AE Cyclone
C+
Kills:226
Deaths:150
KDR:1.507
Accuracy:29.717% C+
HSR:21.681% C--
LA8 Rebel
D*
Kills:190
Deaths:239
KDR:0.795
Accuracy:20.061% D**
HSR:11.579% D*
AF-18 Stalker
C++
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% C++
HSR:5.263% F--
NS-61 Emissary
C+
Kills:106
Deaths:125
KDR:0.848
Accuracy:25.994% C
HSR:16.038% C+
MKV Suppressed
C**
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% C**
HSR:13.483% D-
NC14 Bolt Driver
C--
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C--
HSR:59.494% D**
NC4 Mag-Shot
C++
Kills:75
Deaths:29
KDR:2.586
Accuracy:25.827% C
HSR:20% C++
Kills:8,761
Deaths (as Infiltrator):6,966
Deaths (to Infiltrators):5,999
KDR:1.25768
Kill Difference:1,795
Playtime:282.694 hours
Usage:7%
Score:4.345m
Score/min:256
Accuracy (listed only):30.237%
HSR (listed only):21.543%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C--
Kills:1,920
Deaths:607
KDR:3.163
Accuracy:21.749% D--
HSR:13.125% C--
AF-41 Hacksaw
C
Kills:1,862
Deaths:597
KDR:3.119
Accuracy:20.305% D*
HSR:13.212% C
NCM1 Scattercannon
D
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% D
HSR:12.051% D-
NCM1 Scattercannon
D--
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D--
HSR:10.571% D*
NCM3 Raven
B
Kills:669
Deaths:527
KDR:1.269
Accuracy:42.357% B
HSR:3.139% C*
NCM3 Raven
B+
Kills:640
Deaths:528
KDR:1.212
Accuracy:43.616% B+
HSR:1.250% D*
AF-34 Mattock
B*
Kills:351
Deaths:109
KDR:3.220
Accuracy:41.850% B*
HSR:14.530% C
NS-10 Burster
C*
Kills:341
Deaths:204
KDR:1.672
Accuracy:31.874% C*
HSR:3.812% D
NS-10 Burster
C+
Kills:337
Deaths:204
KDR:1.652
Accuracy:29.967% C+
HSR:2.967% D-
AF-34 Mattock
B**
Kills:319
Deaths:109
KDR:2.927
Accuracy:45.894% B**
HSR:13.793% D-
NCM2 Falcon
B++
Kills:226
Deaths:119
KDR:1.899
Accuracy:45.852% B++
HSR:2.655% D--
NCM2 Falcon
B+
Kills:156
Deaths:108
KDR:1.444
Accuracy:47.819% B+
HSR:5.128% C+
NS-20 Gorgon
B++
Kills:154
Deaths:97
KDR:1.588
Accuracy:27.670% B+
HSR:22.727% B++
NS-20 Gorgon
B++
Kills:152
Deaths:94
KDR:1.617
Accuracy:27.826% B++
HSR:17.105% C--
Kills:9,553
Deaths (as MAX Suit):2,180
Deaths (to MAX Suits):2,428
KDR:4.38211
Kill Difference:7,373
Playtime:263.415 hours
Usage:7%
Score:6.322m
Score/min:400
Accuracy (listed only):34.626%
HSR (listed only):9.719%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,487
V. Kills:258 N/A
Deaths:162
KDR:9.179
Accuracy:48.618% C+
KPH:80.400 C+
VKPH:14 C
M30 Mustang AH
C+
Kills:1,226
V. Kills:152 N/A
Deaths:336
KDR:3.649
Accuracy:55.847% C+
KPH:40.900 C
VKPH:5.100 C+
M20 Mustang
D
Kills:351
V. Kills:285 123%
Deaths:433
KDR:0.811
Accuracy:21.911% F
KPH:6.100 D
VKPH:5 D-
Kills:3,064 (1,577 + 0)
Deaths:931
KDR:3.291
VKDR:0.747
Vehicle Kills:695
Kill Difference:2,133
Playtime:105.725 hours
Usage:3%
Score:1.232m
Score/min:194
Piloting Accuracy:21.911%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:484
V. Kills:48 N/A
Deaths:46
KDR:10.522
Accuracy:47.853% B+
KPH:63.200 C*
VKPH:6.300 C
C150 Dalton
C+
Kills:399
V. Kills:320 124%
Deaths:85
KDR:4.694
Accuracy:41.410% C++
KPH:26 C
VKPH:20.800 C+
CAS30 Tank Buster
C
Kills:195
V. Kills:188 103%
Deaths:273
KDR:0.714
Accuracy:42.312% C
KPH:4.600 D
VKPH:4.500 D-
AP30 Shredder
C--
Kills:143
V. Kills:73 193%
Deaths:33
KDR:4.333
Accuracy:19.222% D*
KPH:19.800 C--
VKPH:10.100 D-
Kills:1,221 (195 + 1,026)
Deaths:437
KDR:2.794
VKDR:1.439
Vehicle Kills:629
Kill Difference:784
Playtime:72.181 hours
Usage:2%
Score:0.829m
Score/min:191
Piloting Accuracy:42.312%
Gunner Accuracy:19.222%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:393
V. Kills:293 134%
Deaths:103
KDR:3.816
Accuracy:25.872% D
KPH:10.200 C
VKPH:7.600 C--
L100 Python HEAT
B**
Kills:330
V. Kills:54 N/A
Deaths:39
KDR:8.462
Accuracy:49.621% C+
KPH:47.300 B**
VKPH:7.700 D-
C75 Viper
C+
Kills:187
V. Kills:36 N/A
Deaths:25
KDR:7.480
Accuracy:31.600% D
KPH:29.800 C+
VKPH:5.700 C
L100 Python AP
B+
Kills:181
V. Kills:103 174%
Deaths:36
KDR:5.028
Accuracy:51.001% C-
KPH:33.200 B+
VKPH:18.900 C+
L100 Python HESH
M++
Kills:135
V. Kills:22 N/A
Deaths:10
KDR:13.500
Accuracy:58.288% B**
KPH:111.200 A++
VKPH:18.100 M++
Kills:1,226 (1,226 + 0)
Deaths:213
KDR:5.756
VKDR:2.385
Vehicle Kills:508
Kill Difference:1,013
Playtime:58.592 hours
Usage:2%
Score:0.815m
Score/min:232
Driving Accuracy:58.288%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,523
V. Kills:1,771 142%
Deaths:420
KDR:6.007
Accuracy:46.032% C-
KPH:27.500 B++
VKPH:19.300 B++
Enforcer ML85
B+
Kills:965
V. Kills:612 157%
Deaths:122
KDR:7.910
Accuracy:40.652% C+
KPH:27.800 B+
VKPH:17.600 C++
Titan-150 HESH
C
Kills:704
V. Kills:134 N/A
Deaths:90
KDR:7.822
Accuracy:53.417% B+
KPH:35 C-
VKPH:6.700 C
Titan-150 HEAT
C++
Kills:358
V. Kills:146 244%
Deaths:44
KDR:8.136
Accuracy:47.749% C++
KPH:17.900 C
VKPH:7.300 C-
E540 Halberd
C++
Kills:211
V. Kills:107 195%
Deaths:30
KDR:7.033
Accuracy:46.781% C++
KPH:28.200 C+
VKPH:14.300 C
C85 Canister
C**
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% C**
KPH:73.600 C+
VKPH:2.900 C-
M12 Kobalt
B**
Kills:161
V. Kills:8 N/A
Deaths:10
KDR:16.100
Accuracy:17.537% B**
KPH:61.100 C++
VKPH:3 B**
M20 Basilisk
B
Kills:60
V. Kills:28 207%
Deaths:13
KDR:4.615
Accuracy:33.021% B+
KPH:17.800 C
VKPH:8.300 B
Kills:5,162 (3,585 + 1,577)
Deaths:750
KDR:6.883
VKDR:3.751
Vehicle Kills:2,813
Kill Difference:4,412
Playtime:182.694 hours
Usage:5%
Score:3.798m
Score/min:346
Driving Accuracy:47.749%
Gunner Accuracy:33.021%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C--
Kills:386
V. Kills:20 N/A
Deaths:41
KDR:9.415
Accuracy:41.678% D
KPH:86.200 C--
VKPH:4.500 D
M12 Kobalt-H
C+
Kills:246
V. Kills:6 N/A
Deaths:13
KDR:18.923
Accuracy:22.666% C+
KPH:108.600 C
VKPH:2.600 D
E540 Halberd-H
B++
Kills:225
V. Kills:150 149%
Deaths:46
KDR:4.891
Accuracy:56.159% C+
KPH:40.800 C++
VKPH:27.200 B++
M96 Mjolnir-H
C**
Kills:167
V. Kills:109 152%
Deaths:23
KDR:7.261
Accuracy:44.469% D
KPH:53.900 C**
VKPH:35.200 C+
Enforcer ML65-H
C+
Kills:88
V. Kills:63 138%
Deaths:14
KDR:6.286
Accuracy:48.043% D--
KPH:35.200 C+
VKPH:25.200 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.700 D-
VKPH:7.900 C
Kills:1,180 (0 + 1,180)
Deaths:146
KDR:8.082
VKDR:2.452
Vehicle Kills:358
Kill Difference:1,034
Playtime:19.123 hours
Usage:1%
Score:0.519m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:23.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:616
V. Kills:16 N/A
Deaths:42
KDR:14.667
Accuracy:16.763% C
KPH:44 D
VKPH:1.100 D--
M40 Fury
C+
Kills:558
V. Kills:75 N/A
Deaths:74
KDR:7.541
Accuracy:35.037% C+
KPH:49.600 C+
VKPH:6.700 D
M40 Fury
B+
Kills:545
V. Kills:83 N/A
Deaths:73
KDR:7.466
Accuracy:34.761% C+
KPH:69.200 B+
VKPH:10.500 C+
M20 Basilisk
C-
Kills:175
V. Kills:67 257%
Deaths:43
KDR:4.070
Accuracy:33.373% C--
KPH:14.600 C-
VKPH:5.600 D
M12 Kobalt
C
Kills:174
V. Kills:6 N/A
Deaths:15
KDR:11.600
Accuracy:15.372% D
KPH:62.200 C
VKPH:2.100 C
M20 Basilisk
C
Kills:132
V. Kills:62 210%
Deaths:28
KDR:4.714
Accuracy:35.305% C
KPH:14.100 D
VKPH:6.600 D
M60-G Bulldog
C+
Kills:128
V. Kills:20 N/A
Deaths:18
KDR:7.111
Accuracy:34.136% C+
KPH:25.200 C
VKPH:3.900 C--
M60-G Bulldog
C+
Kills:94
V. Kills:4 N/A
Deaths:16
KDR:5.875
Accuracy:36.745% C+
KPH:33.300 C
VKPH:1.400 D*
G30 Walker
B+
Kills:62
V. Kills:39 155%
Deaths:10
KDR:6.200
Accuracy:29.846% C++
KPH:19.900 B+
VKPH:12.500 C**
G30 Walker
C++
Kills:57
V. Kills:39 143%
Deaths:9
KDR:6.333
Accuracy:22.428% D-
KPH:14 C+
VKPH:9.600 C++
Kills:2,541 (0 + 2,541)
Deaths:328
KDR:7.747
VKDR:1.253
Vehicle Kills:411
Kill Difference:2,213
Playtime:72.359 hours
Usage:2%
Score:1.145m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:22.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:197
V. Kills:4 N/A
Deaths:81
KDR:2.432
Accuracy:48.402% B+
KPH:78 B++
VKPH:1.600 C+
M40 Fury-F
C
Kills:141
V. Kills:26 N/A
Deaths:109
KDR:1.294
Accuracy:42.313% C-
KPH:18.900 C
VKPH:3.500 C--
Kills:338 (338 + 0)
Deaths:190
KDR:1.779
VKDR:0.158
Vehicle Kills:30
Kill Difference:148
Playtime:10.004 hours
Usage:0%
Score:0.072m
Score/min:120
Driving Accuracy:42.313%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:118
V. Kills:6 N/A
Deaths:10
KDR:11.800
Accuracy:28.497% D
KPH:101.600 B+
VKPH:5.200 C+
Kills:118 (0 + 118)
Deaths:10
KDR:11.800
VKDR:0.600
Vehicle Kills:6
Kill Difference:108
Playtime:1.162 hours
Usage:0%
Score:0.021m
Score/min:296
Piloting Accuracy:N/A%
Gunner Accuracy:28.497%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,8572,8242,6581.062C+0.7722.851%C-13.598%D--8.1D--N/A28347.4h11.6B+51C*
Titan-150 AP 4,2942,5234206.007C++4.1846.032%C-2.973%C27.5B++19.3B++40191.9h3.9B*8.5B++
C-4 3,1572,3841,0922.183B+0.3525.178%C++N/A104.6B++33.9C*95022.8h1.2B++4.9B+
GD-22S 2,0682,0471,5541.317C+0.5122.052%C16.854%D--18.1D-N/A68113.2h9.8B+44.6C*
AF-41 Hacksaw 1,9321,9206073.163C++1.3321.749%D--13.125%C--35.9C*N/A14153.5h4.6B**21.2C*
AF-41 Hacksaw 1,8781,8625973.119C++1.2920.305%D*13.212%C35.5C++N/A13852.4h4.4B**21.6C++
AC-X11 1,8561,8401,1311.627B+0.2023.987%C18.533%D25.8CN/A9971.2h8.8B+36.7C*
LA1 Anchor 1,8241,8101,2451.454C0.3723.418%C18.895%D-29.3DN/A12161.7h9.3C**39.5C++
Gauss Compact S 1,5461,5371,2611.219C*0.6123.09%C+19.388%C*17.4CN/A6788.1h10.2C*44.1C*
AF-4 Cyclone 1,5421,5351,2551.223C+0.6126.315%C+12.443%D-23.2C--N/A9966.1h10C**37.9C**
Breaker Rocket Pods 1,7451,4871629.179C++7.3548.618%C+N/A80.4C+13.9C42018.5h13.1B+27B
Razor GD-23 1,4751,4621,0851.347C**0.4823.069%C17.989%C13.4DN/A63109.4h11.1B+48.1C*
NS-11C 1,3251,3137371.782B++0.0521.587%D17.213%C25.6C+N/A12651.3h12.3B+56.9C*
NCM1 Scattercannon 1,2581,2535272.378C*0.5531.713%D12.051%D-21.5CN/A7458.4h6.8B+21.4C++
M30 Mustang AH 1,3781,2263363.649C1.8255.847%C+N/A40.9C5.1C+23030h7.1C**12.6C**
Blitz GD-10 1,2301,2171,1771.034C+0.7922.997%C9.532%D*13.9DN/A5587.6h14.1C*61.3C++
Carnage AR 1,2091,2031,0561.139C+0.6921.224%D-14.88%D-15.9D-N/A7875.5h12.5C*59C+
MGR-S1 Gladius 1,2041,1945642.117C*0.2929.119%C++21.943%C47.4C+N/A10925.2h8.7B30B
NC6 Gauss SAW 1,1841,1737331.6C*0.2318.986%C17.306%D-18.2DN/A10664.4h8.5B+45C**
NCM1 Scattercannon 1,1821,1735302.213C0.3826.279%D--10.571%D*22.6D-N/A6951.8h5.8C++22.2D
NC1 Gauss Rifle 1,1861,1706561.784B+0.0427.433%B++22.735%C**30.5C++N/A13338.3h10.7B+38.9B++
NS-11A 1,1861,1688001.46C++0.3724.916%C++21.404%C+30.5C+N/A8838.3h12.7C**50.9C**
NS-15MP 1,1721,1636391.82C0.0124.355%D24.076%D34D--N/A8834.2h10.9C+44.9C
NS-7 PDW 1,1671,1628781.323B0.5126.543%C*15.749%C28.5C+N/A10240.8h12B+45.3B+
NS-11P 1,1801,1617521.544C**0.2825.788%B+21.792%B+28.7C+N/A8140.4h12.3B+47.7B+
Gauss Compact Burst 1,1741,1617931.464C+0.3624.942%C--19.122%D-25DN/A6146.4h10.6C*42.7C+
NC6S Gauss SAW S 1,1651,1607131.627C+0.2020.001%D-20.517%C--30.9DN/A11737.5h10.1C*50.4C+
NS-11CP 1,1711,1606671.739C+0.0926.283%D21.293%C37.8DN/A8530.7h11.7C+44.6C+
Reaper DMR 1,1711,1547511.537C+0.2922.79%D22.704%C16.6D-N/A5669.4h10C44.1C
AF-19 Mercenary 1,1641,1534932.339A0.5122.919%C++15.612%D-12.2C--N/A8794.2h11.4B+49.5B+
NS-15M2 1,1481,1405482.08C++0.2520.899%D21.491%C--26.5DN/A11243.1h11.4C**54.5C+
NC6A GODSAW 1,1091,0916611.651C0.1823.663%D-17.782%D*25.3D*N/A7343.2h9.9C+41.6D
Enforcer ML85 1,5779651227.91B++6.0840.652%C+1.036%D-27.7B+17.6C++43934.8h10.4B++25.7B++
Tank Mine 1,6429593352.863C++1.0330.194%CN/A86.4C61.5C+99311.1h1.9C*6.3C++
Frag Grenade 9139101910N/A908.1746.593%C++N/A700B+2.3D-28411.3h2.7B*5.8B++
EM4 Longshot 7437392393.092C+1.2639.525%C+68.065%D*31.6C+N/A11423.4h2.3C+5.8C+
NC05 Jackhammer 7257216441.12C+0.7144.119%C+8.599%D**27DN/A9626.7h4.5C*10.2C*
Titan-150 HESH 838704907.822C5.9953.417%B+N/A35C-6.7C16120.1h2.6B++4.8B++
NSX Naginata 6796694521.48C+0.3522.956%C+22.87%D36.2CN/A10518.5h10.5B+45.6B
NCM3 Raven 9986695271.269B0.5642.357%B3.139%C*12.7B+6.3C12652.6h17.3B**40.7B*
NCM3 Raven 9846405281.212B0.6243.616%B+1.25%D*12.1B+6.5C+12052.8h19B**43.5B*
M12 Kobalt 6326164214.667C++12.8416.763%C18.831%C*44D1.1D--18914h16.4B+97.7C**
M60-A Bulldog 6556154015.375C+13.5551.225%B+1.301%D-44.6B2.9C18213.8h4.6B*9B*
Mauler S6 5945905960.99C+0.8443.083%C*9.661%D--14.6DN/A6140.3h4.1B+9.6B+
M40 Fury 633558747.541C+5.7135.037%C+2.151%B+49.4C+6.6D37011.3h9.9B+28.3B+
Gauss Rifle Burst 5575515001.102C0.7323.172%D--13.612%F8.2D**N/A2667h12.3D53.1D
Bouncing Betty 5515501184.661C++2.8351.738%B++N/A127.9C+N/A5354.3h1.9C+3.6B+
M40 Fury 628545737.466C+5.6434.761%C+1.468%C69B+10.5C+4997.9h9.5B+27.3B+
GD-66 Claw 5355313421.553C*0.2865.983%B+7.533%D*36.6CN/A14114.5h2.2B+3.3B+
L105 Zephyr 5324844610.522C++8.6947.853%B+N/A62.9C*6.2C2967.7h4.7B++9.9B++
19A Fortuna 4874825850.824C-1.0022.669%D--17.427%D14.9D--N/A5432.3h8.9B+39.4C+
Sticky Grenade 4814791479N/A477.1751.877%C+N/A958C+4D38340.5h1.8B3.4B
MANA Anti-Personnel Turret 4684631383.355N/A1.5320.029%UN/A4630U50U13172400.1h20.4T*102T*
NS-44 Commissioner 4354344770.91C+0.9234.318%C11.29%D**41.3C++N/A17710.5h3.2B+9.2B+
MANA Anti-Vehicle Turret 7774282092.048C+0.2250.386%D5.14%B**4280C3490C++5103010.1h6.7A++13.3C++
Shrike 5864163861.078B+0.7560.273%B1.923%D25.5C+10.4C36016.3h4.6B*7.6B*
C150 Dalton 719399854.694C+2.8741.41%C++1.253%B+25.9C20.8C+37215.4h5.7C13.8C+
Skyguard 6863931033.816B++1.9925.872%D3.053%B+10.2C7.6C--15338.7h89.3A345.1B*
C85 Canister-H 406386419.415C7.5941.678%D14.508%B++85.8C--4.4D3424.5h5.4C++12.9C+
NS-44 Commissioner AE 3763704740.781C-1.0541.415%C+13.784%D**38.5DN/A1019.6h3.5C+8.4C+
Hawk GD-68 6313694520.816C*1.0169.36%B*2.981%C+15.3C+10.9C++24424.1h7.7C*11.1B+
SAS-R 3683652241.629C0.2040.882%C++47.397%F-21.1D-N/A9217.3h2.8D-6.9C
M60-A Bulldog 3813633211.344C+9.5251.987%B++1.928%C38.2C++1.9D1979.5h4.5B*8.6B*
Titan-150 HEAT 504358448.136B+6.3147.749%C++1.955%D-17.9C7.3C-17120h3.8B++8B++
M20 Mustang 6363514330.811C1.0221.911%F2.849%C**6.1D5D-10357.3h96B+438C+
AF-34 Mattock 3543511093.22C+1.3941.85%B*14.53%C54B+N/A1756.5h5.3C++12.6B++
NS-10 Burster 5843412041.672B*0.1631.874%C*3.812%D6.6B++4.7B+10351.5h104.6A+328.2B**
NS-10 Burster 5973372041.652B**0.1829.967%C+2.967%D-5.9B+4.5B+10457.3h117.9B**393.5B++
L100 Python HEAT 384330398.462B+6.6349.621%C+3.636%B47.1B**7.7D-3437h3.2B**6.4B**
AF-4A Bandit 3263232551.267C+0.5624.67%C18.266%D23.1DN/A9414h10.3C++41.8C++
Mag-Cutter 37032321,4950.015C1.8122.037%DN/A0.2DN/A11610.5h2.8C+12.6C+
NS-357 Underboss 3213193750.851C+0.9832.234%C--11.599%D*45.6C++N/A1607h3.5B++10.7C**
AF-34 Mattock 3223191092.927C+1.1045.894%B**13.793%D-49.1BN/A1716.5h6.5C14.2B+
Spear Anti-Vehicle Phalanx Turret 4643082711.407B++9.5839.029%C3.896%C42.2C++21.4C+4497.3h5.5B+14.2B+
LA3 Desperado 2862833630.78C1.0526.794%C10.247%D**29.8CN/A1359.5h7.4B++27.5B
NS Decimator 4092823110.907C+0.9262.615%C*2.128%C28.5C12.8C3759.9h4.1B+6.5B+
NS-30 Vandal 2662641961.347C0.4832.627%C18.182%D--21.3D-N/A10312.4h5.6C+17.1C+
M12 Kobalt-H 2522461318.923C+17.0922.666%C+16.26%C+107C2.6D3722.3h16.6C+73.1C++
Auraxium Mag-Cutter 25224413,9810.017C1.8115.065%D--1.23%D-0.3C--N/A1734.8h1.7B++11.4C+
Carver 2402402590.927M*0.9024.586%C20.417%B++13.9B++N/A3517.3h1.2B+4.8C**
GR-22 2392381751.36C+0.4723.197%C10.504%D*27.4CN/A1418.7h11.1B++47.9B
AF-4AE Cyclone 2272261501.507C0.3229.717%C+21.681%C--35.3DN/A1076.4h9C*30.3C*
NCM2 Falcon 2792261191.899B+0.0745.852%B++2.655%D--17C**4C12813.3h7.9B+17.2B++
E540 Halberd-H 375225464.891C3.0656.159%C+1.333%D40.9C++27.3B++4785.5h5.8B+10.3B+
NC05 Jackhammer AE 2222201691.302C0.5345.947%C-7.273%F28.6D--N/A697.7h3.8C++8.3C*
Anti-Vehicle Grenade 2202121212N/A210.1766.022%A+N/A1060M+40D67820.2h2.6A+3.9A
E540 Halberd 318211307.033C+5.2046.781%C++4.265%C*28.1C+14.3C3937.5h5.2B+11B+
Phoenix AE 4182052710.756C-1.0753.805%CN/A11D11.5D17018.6h9.3B17.2C**
S12 Renegade 201197812.432C+0.6048.402%B+1.523%D-78.8B++1.6C+1952.5h2.7B+5.6B++
CAS30 Tank Buster 3831952730.714C1.1142.312%C1.026%C4.6D4.5D-9342h59C+139.4C+
LA8 Rebel 1911902390.795C+1.0320.061%D**11.579%D*24.1CN/A847.9h4.5B**22.5C+
C75 Viper 223187257.48B5.6531.6%DN/A29.7C+5.7C2806.3h8.5B++26.9B+
NC15 Phoenix 3771851900.974C+0.8545.451%D*N/A11C11.4C22316.8h6.6B**14.6B*
L100 Python AP 284181365.028C*3.2051.001%C-2.21%D-32.9B+18.7C+4955.5h5.2B++10.2B+
C85 Canister 187180218.571C6.7441.2%C**17.222%B*75C+2.9C-2532.4h5.8B+14B+
MAX Punch 1781762,1810.081C+1.7538.994%C--N/A0.8CN/A3226.8h1.8C++4.5C*
M20 Basilisk 242175434.07B++2.2433.373%C--7.429%B+14.6C-5.6D18512h66.8B++200.2B+
M12 Kobalt 1801741511.6C9.7715.372%D17.241%C62.1C2.1C3422.8h14.9B+96.8C*
EM1 1721681611.043C0.7915.517%D*13.691%D*15.6D--N/A13010.8h13.2C+85.3C
M96 Mjolnir-H 276167237.261B*5.4344.469%DN/A53.9C**35.2C+6483.1h30.8B+69.2B+
M12 Kobalt 1691611016.1C++14.2717.537%B**10.559%D-61.9C++3.1B**2002.6h17.1C**97.8B++
NCM2 Falcon 2011561081.444B+0.3847.819%B+5.128%C+13.9C*4C--11111.2h10.9B+22.8B++
NS-20 Gorgon 161154971.588B+0.2427.67%B+22.727%B++18.6C+N/A598.3h27.1B++97.8B+
NS-20 Gorgon 158152941.617B+0.2127.826%B++17.105%C--19C+N/A678h27.3B+98B+
AF-57 Piston 153150801.875B++0.0545.43%B+14.667%C**50B+1A++2933h3.4B*7.5B+
AP30 Shredder 216143334.333C+2.5019.222%D*2.098%C+19.9C--10.1D-2707.2h67.9C*353.3C
M40 Fury-F 1671411091.294C+0.5342.313%C-1.418%B+18.8C3.5C--957.5h6.1B++14.5B+
L100 Python HESH 1571351013.5C*11.6758.288%B**N/A112.5A*18.3M++6621.2h2.4B++4.1B*
M20 Basilisk 194132284.714B*2.8935.305%C3.788%D-14D6.6D1929.4h83.2B235.8B
M60-G Bulldog 148128187.111B+5.2834.136%C+N/A25.1C3.9C--1695.1h5.1B*14.9B++
CAS 14-E 1241181011.8C+9.9728.497%DN/A98.3B+5C+2961.2h18.1B++63.6B+
AF-18 Stalker 1141141031.107C0.7228.645%C++5.263%F--18.4DN/A926.2h12.1C++42.4C*
NSX-P Tanto 109109931.172C+0.6626.939%C+20.184%D10.6D-N/A3410.3h11.9B+44.2B+
NS-61 Emissary 1071061250.848C+0.9825.994%C16.038%C+35.3C*N/A1303h15.2C+58.4C+
NC9 A-Tross 9897462.109B+0.2824.399%C21.65%C33.4CN/A2172.9h8.7B+35.6C**
M60-G Bulldog 9894165.875C+4.0536.745%C+4.255%B++33.6C1.4D*2172.8h5.7B+15.5B+
MKV Suppressed 9089831.072C+0.7627.875%C**13.483%D-27CN/A2123.3h12.8C**45.8C**
NS Annihilator 17688821.073A++0.7679.767%C+N/A11.3B++11.3B*3097.8h8.6A10.7B**
Enforcer ML65-H 15188146.286B+4.4648.043%D--1.136%D35.2C+25.2C5032.5h12.1B+25.3B
Rocklet Rifle 18180791.013B+0.8242.329%D*N/A25.8C+32.6C*4103.1h29.4B+69.3C++
NC14 Bolt Driver 7979155.267A3.4433.386%C--59.494%D**12DN/A1566.6h2.7C+8C+
NC4 Mag-Shot 7675292.586A*0.7625.827%C20%C++13.6DN/A1295.5h5.9B*23C+
NS Baron G5 7473401.825B*0.0043.959%C+10.959%D38.4C++N/A2691.9h4.7C+10.7C+
A30 Walker 13671262.731C+0.9021.199%D-N/A5.3D4.8D-10913.5h154.1B**726.9B+
M20 Basilisk 9869323A++21.1742.605%D--4.348%C49.3C**20.7C++3651.4h79.8B+187.4B
M40 Fury-H 786897.556C-5.7323.575%F-1.471%C*52.3D-7.7C-2871.3h8.1C+34.3F-
G30 Walker 10162106.2B**4.3729.846%C++1.613%D*20B+12.6C**3183.1h157.9B*529B++
M20 Basilisk 8860134.615B2.7933.021%B+8.333%B*17.6C8.2B1313.4h77.4C+234.5B
G30 Walker 965796.333A4.5022.428%D-7.018%A++13.9C+9.5C++2224.1h152.7B**680.8B+
M60-A Bulldog 6456301.867D0.0429.91%DN/A18.7D-2.7D-2453h6.6D21.9C--
NSX Masamune 7955830.663C-1.1760.564%C*1.818%C21.2D9.2C-1612.6h15.2C-25.1C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter203,1511.9h
Restoration Kit345950.5h
NS Patriot Flare Gun44430.7h
NC Patriot Flare Gun21420.3h
Snowman Soldier31220.1h
Nano-Armor Kit676923,198105.4h
Spawn Beacon656,3838.6h
Anti-Vehicle MANA Turret451,5064.3h
Repair Module1790.4h
Structure Shield Module0520.3h
AE Nano-Armor Kit180259,32821.2h
Medical Applicator435194,31722h
Medical Kit1782,9474.5h
Nanite Revive Grenade02,8780.8h
Nanite Healing Grenade03490.1h
Deconstruction Tool02,5210.4h
Spitfire Auto-Turret105170.7h
AE Medical Applicator7349,3433.4h
Rampart Wall41011h
Recon Detection Device795,23710.9h
Ammunition Package554,8123.1h
Shield Recharging Field341,4480.6h
Anti-Infantry MANA Turret391,6394h
WLT-Howler Mining Laser43,9501.6h
Nano-Repair Grenade0920h
Hardlight Barrier113280.3h

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