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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 151

KDR: 1.76

Score: 53.1m

Last Seen: Mar 20th, 2017 8:12 PM
- OFFLINE - 12.4 hour(s)

Rank 151 (116) of the New Conglomerate, Leader of Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
, on Cobalt
Level Progress (to 117): 68%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F GD-22S Titan-150 AP C-4 AC-X11 AF-41 Hacksaw Gauss Compact S AF-41 Hacksaw
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $330,264 MLG Score: 264
Fun Score: N/A
Cheeseburgers Flipped: 1828TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.481%16.195%3643689327,1071.581320.177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.851%0.379C**-0.588D-0.053C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.382C**10.50.252C*36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.33%0.944%23749252,54311407472.2307340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%-0.777D--0.699D0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.507B+22.80.547B+52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.931%3.02%21079223,477167420082.07706173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.082%-1.128D*0.035C+0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.2-0.152C13.1-0.037C+32.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.357%5.663%364209095,315139917123.79643310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.814%-0.741D-0.478B+0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.515B+14.40.583B+38.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.033%60.659%3643926971182940.530891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%0.522B+-0.465D-0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.296C*2.60.162C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.049%8.856%36429271,084119270.908634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.902%0.581B+-1.046D*0.947

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.483B+3.20.32C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kinetic Armament Industries[KAIN] Kinetic Armament Industries
NC outfit on Cobalt

Members: 47
53.1m344.9%337 (20.2k)275 (16.5k)1.7585861,49434,9682.14427151 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC929180918.085%11.06%20005:3021

12% Combat Medic39% Engineer17% Heavy Assault8% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMMar 22nd, 2017 7:19 AM (22h) (PST)Mar 20th, 2017 5:11 PM (3d) (PST)Mar 20th, 2017 4:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4201402800.3190.1820.0351.2700.049264

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1848,38116,8031911276316,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3210.5h/133.8d 13,487 6,801 25,606 244.6k 5,218 8,485 9,428 80.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,024
Deaths:1,536
KDR:1.318
Accuracy:21.914% C+
HSR:16.798% D-
LA1 Anchor
C
Kills:1,385
Deaths:1,009
KDR:1.373
Accuracy:22.445% C
HSR:17.617% D
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% C--
HSR:20.517% C
NS-15M2
C
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C
HSR:21.491% C
NC6A GODSAW
D--
Kills:759
Deaths:458
KDR:1.657
Accuracy:21.386% D--
HSR:15.679% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NSX Naginata
C+
Kills:329
Deaths:181
KDR:1.818
Accuracy:21.759% C+
HSR:21.581% D
NS-15MP
C
Kills:218
Deaths:134
KDR:1.627
Accuracy:24.336% C--
HSR:24.771% C
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
Kills:9,067
Deaths (as Heavy Assault):6,114
Deaths (to Heavy Assaults):9,681
KDR:1.48299
Kill Difference:2,953
Playtime:555.468 hours
Usage:17%
Score:9.218m
Score/min:277
Accuracy (listed only):23.127%
HSR (listed only):17.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,449
Deaths:2,372
KDR:1.032
Accuracy:22.102% C
HSR:12.740% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% C--
Gauss Compact S
C**
Kills:1,463
Deaths:1,203
KDR:1.216
Accuracy:22.909% C+
HSR:19.207% C**
Razor GD-23
C+
Kills:1,382
Deaths:1,043
KDR:1.325
Accuracy:22.906% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% C**
HSR:15.612% D-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:494
Deaths:322
KDR:1.534
Accuracy:65.434% B++
HSR:7.895% D--
19A Fortuna
C--
Kills:454
Deaths:562
KDR:0.808
Accuracy:22.388% D--
HSR:16.960% C--
NS-11CP
C++
Kills:292
Deaths:148
KDR:1.973
Accuracy:25.856% C-
HSR:22.603% C++
AF-4A Bandit
C++
Kills:183
Deaths:134
KDR:1.366
Accuracy:25.262% C++
HSR:17.486% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:12,576
Deaths (as Engineer):9,369
Deaths (to Engineers):7,777
KDR:1.3423
Kill Difference:3,207
Playtime:1,264.574 hours
Usage:39%
Score:20.866m
Score/min:275
Accuracy (listed only):29.755%
HSR (listed only):15.778%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,449
Deaths:2,372
KDR:1.032
Accuracy:22.102% C
HSR:12.740% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% C--
Gauss Compact S
C**
Kills:1,463
Deaths:1,203
KDR:1.216
Accuracy:22.909% C+
HSR:19.207% C**
Razor GD-23
C+
Kills:1,382
Deaths:1,043
KDR:1.325
Accuracy:22.906% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
AF-4 Cyclone
C*
Kills:1,260
Deaths:1,066
KDR:1.182
Accuracy:25.871% C*
HSR:11.191% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.937% C**
HSR:15.612% D-
NS-7 PDW
C++
Kills:705
Deaths:591
KDR:1.193
Accuracy:24.702% C++
HSR:14.043% C-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:494
Deaths:322
KDR:1.534
Accuracy:65.434% B++
HSR:7.895% D--
19A Fortuna
C--
Kills:454
Deaths:562
KDR:0.808
Accuracy:22.388% D--
HSR:16.960% C--
NS-11CP
C++
Kills:292
Deaths:148
KDR:1.973
Accuracy:25.856% C-
HSR:22.603% C++
AF-4A Bandit
C++
Kills:183
Deaths:134
KDR:1.366
Accuracy:25.262% C++
HSR:17.486% D
MKV Suppressed
B+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.194% B+
HSR:13.954% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:15,834
Deaths (as Light Assault):12,271
Deaths (to Light Assaults):6,723
KDR:1.29036
Kill Difference:3,563
Playtime:521.650 hours
Usage:16%
Score:8.299m
Score/min:265
Accuracy (listed only):28.737%
HSR (listed only):14.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,260
Deaths:1,066
KDR:1.182
Accuracy:25.871% C*
HSR:11.191% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
Carnage AR
C--
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% C--
HSR:14.468% D
Reaper DMR
C+
Kills:840
Deaths:565
KDR:1.487
Accuracy:21.881% D
HSR:21.310% C+
NS-11A
C*
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C*
HSR:18.206% C+
NS-7 PDW
C++
Kills:705
Deaths:591
KDR:1.193
Accuracy:24.702% C++
HSR:14.043% C-
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
Gauss Rifle Burst
D
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D
HSR:13.603% F
GD-66 Claw
B++
Kills:494
Deaths:322
KDR:1.534
Accuracy:65.434% B++
HSR:7.895% D--
NS-11P
B
Kills:267
Deaths:172
KDR:1.552
Accuracy:23.614% B
HSR:16.105% C
GR-22
C
Kills:189
Deaths:147
KDR:1.286
Accuracy:21.828% C
HSR:11.640% D-
NC1 Gauss Rifle
C++
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C+
HSR:19.497% C++
MKV Suppressed
B+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.194% B+
HSR:13.954% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:8,347
Deaths (as Combat Medic):6,995
Deaths (to Combat Medics):3,681
KDR:1.19328
Kill Difference:1,352
Playtime:386.774 hours
Usage:12%
Score:5.520m
Score/min:238
Accuracy (listed only):29.329%
HSR (listed only):13.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,260
Deaths:1,066
KDR:1.182
Accuracy:25.871% C*
HSR:11.191% D--
Blitz GD-10
C+
Kills:1,207
Deaths:1,166
KDR:1.035
Accuracy:22.944% C+
HSR:9.445% D*
NS-7 PDW
C++
Kills:705
Deaths:591
KDR:1.193
Accuracy:24.702% C++
HSR:14.043% C-
EM4 Longshot
C+
Kills:616
Deaths:205
KDR:3.005
Accuracy:39.334% C+
HSR:68.507% D--
NS-44 Commissioner
C+
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C+
HSR:11.290% D**
LA3 Desperado
C+
Kills:281
Deaths:356
KDR:0.789
Accuracy:26.949% C+
HSR:10.320% D**
NS-357 Underboss
C
Kills:279
Deaths:324
KDR:0.861
Accuracy:31.476% C
HSR:10.394% D*
SAS-R
C*
Kills:276
Deaths:190
KDR:1.453
Accuracy:40.212% C*
HSR:43.478% F--
NS-30 Vandal
C+
Kills:242
Deaths:181
KDR:1.337
Accuracy:31.795% C+
HSR:17.769% D-
LA8 Rebel
D*
Kills:189
Deaths:238
KDR:0.794
Accuracy:20.181% D*
HSR:11.111% D*
AF-18 Stalker
B
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% B
HSR:5.263% F--
MKV Suppressed
B+
Kills:86
Deaths:79
KDR:1.089
Accuracy:28.194% B+
HSR:13.954% D
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
NC4 Mag-Shot
C+
Kills:66
Deaths:15
KDR:4.400
Accuracy:22.296% D
HSR:18.182% C+
Kills:5,834
Deaths (as Infiltrator):5,006
Deaths (to Infiltrators):4,519
KDR:1.1654
Kill Difference:828
Playtime:241.634 hours
Usage:8%
Score:3.780m
Score/min:261
Accuracy (listed only):29.307%
HSR (listed only):21.746%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C-
Kills:1,501
Deaths:494
KDR:3.038
Accuracy:21.361% D--
HSR:12.925% C-
AF-41 Hacksaw
C
Kills:1,450
Deaths:481
KDR:3.015
Accuracy:19.855% D--
HSR:12.414% C
NCM1 Scattercannon
C--
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% C--
HSR:12.051% D
NCM1 Scattercannon
D-
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D-
HSR:10.571% D--
NCM3 Raven
B+
Kills:631
Deaths:499
KDR:1.265
Accuracy:41.854% B+
HSR:3.328% C**
NCM3 Raven
B+
Kills:600
Deaths:500
KDR:1.200
Accuracy:43.056% B+
HSR:1.333% D*
NS-10 Burster
C*
Kills:302
Deaths:179
KDR:1.687
Accuracy:31.154% C*
HSR:3.974% D
NS-10 Burster
C+
Kills:289
Deaths:179
KDR:1.615
Accuracy:29.254% C+
HSR:3.114% D-
AF-34 Mattock
B++
Kills:99
Deaths:34
KDR:2.912
Accuracy:39.440% B++
HSR:17.172% B+
NS-20 Gorgon
B**
Kills:73
Deaths:53
KDR:1.377
Accuracy:29.924% B**
HSR:16.438% D
AF-34 Mattock
B++
Kills:72
Deaths:34
KDR:2.118
Accuracy:42.911% B++
HSR:11.111% D**
NCM2 Falcon
B
Kills:64
Deaths:47
KDR:1.362
Accuracy:40.989% B
HSR:3.125% D--
NS-20 Gorgon
B*
Kills:61
Deaths:53
KDR:1.151
Accuracy:29.873% B*
HSR:16.393% D
Kills:7,568
Deaths (as MAX Suit):1,805
Deaths (to MAX Suits):2,114
KDR:4.1928
Kill Difference:5,763
Playtime:228.892 hours
Usage:7%
Score:5.385m
Score/min:392
Accuracy (listed only):32.897%
HSR (listed only):9.535%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,193
V. Kills:209 N/A
Deaths:147
KDR:8.116
Accuracy:47.571% C+
KPH:71.200 C+
VKPH:12.500 C
M30 Mustang AH
C+
Kills:961
V. Kills:137 N/A
Deaths:287
KDR:3.348
Accuracy:54.153% C+
KPH:36.100 C
VKPH:5.100 C+
M20 Mustang
D
Kills:233
V. Kills:215 108%
Deaths:358
KDR:0.651
Accuracy:21.125% F
KPH:4.700 D
VKPH:4.400 D-
Kills:2,387 (1,194 + 0)
Deaths:792
KDR:3.014
VKDR:0.708
Vehicle Kills:561
Kill Difference:1,595
Playtime:92.683 hours
Usage:3%
Score:1.066m
Score/min:192
Piloting Accuracy:21.125%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:473
V. Kills:45 N/A
Deaths:45
KDR:10.511
Accuracy:48.012% B++
KPH:65.100 B+
VKPH:6.200 C+
C150 Dalton
B
Kills:334
V. Kills:263 127%
Deaths:79
KDR:4.228
Accuracy:44.627% B
KPH:25.800 C+
VKPH:20.300 C+
CAS30 Tank Buster
C
Kills:156
V. Kills:158 98%
Deaths:249
KDR:0.627
Accuracy:41.090% C
KPH:4.300 D
VKPH:4.300 D
AP30 Shredder
C
Kills:143
V. Kills:72 196%
Deaths:32
KDR:4.469
Accuracy:18.931% D*
KPH:20.100 C
VKPH:10.100 D-
Kills:1,106 (156 + 950)
Deaths:405
KDR:2.731
VKDR:1.328
Vehicle Kills:538
Kill Difference:701
Playtime:63.948 hours
Usage:2%
Score:0.736m
Score/min:192
Piloting Accuracy:41.090%
Gunner Accuracy:18.931%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:332
V. Kills:263 126%
Deaths:98
KDR:3.388
Accuracy:25.537% D
KPH:8.900 C
VKPH:7.100 D
L100 Python HEAT
A
Kills:301
V. Kills:46 N/A
Deaths:36
KDR:8.361
Accuracy:48.103% C+
KPH:46.500 A
VKPH:7.100 D-
C75 Viper
C+
Kills:155
V. Kills:32 470%
Deaths:18
KDR:8.611
Accuracy:30.838% D
KPH:26.900 C+
VKPH:5.600 C
L100 Python AP
B+
Kills:105
V. Kills:68 152%
Deaths:26
KDR:4.038
Accuracy:49.474% C--
KPH:27.900 B+
VKPH:18.100 C+
Kills:893 (893 + 0)
Deaths:178
KDR:5.017
VKDR:2.298
Vehicle Kills:409
Kill Difference:715
Playtime:53.099 hours
Usage:2%
Score:0.672m
Score/min:211
Driving Accuracy:49.474%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,865
V. Kills:1,403 133%
Deaths:351
KDR:5.313
Accuracy:45.306% C
KPH:24.600 B**
VKPH:18.500 B*
Enforcer ML85
B*
Kills:881
V. Kills:567 155%
Deaths:116
KDR:7.595
Accuracy:39.953% C+
KPH:26.900 B*
VKPH:17.300 C++
Titan-150 HE
C
Kills:451
V. Kills:87 N/A
Deaths:69
KDR:6.536
Accuracy:52.743% B++
KPH:27.100 D
VKPH:5.200 C
Titan-150 HEAT
C+
Kills:268
V. Kills:109 244%
Deaths:35
KDR:7.657
Accuracy:44.357% C+
KPH:14.700 C--
VKPH:6 D
C85 Canister
B+
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% B+
KPH:73.700 C+
VKPH:2.900 D
E540 Halberd
B
Kills:178
V. Kills:91 193%
Deaths:28
KDR:6.357
Accuracy:45.421% C*
KPH:28 B
VKPH:14.300 C
M12 Kobalt
A
Kills:141
V. Kills:4 N/A
Deaths:8
KDR:17.625
Accuracy:17.399% A
KPH:65.600 B+
VKPH:1.900 C*
M20 Basilisk
B+
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:33.062% B*
KPH:17.800 C++
VKPH:8.100 B+
Kills:4,023 (2,584 + 1,439)
Deaths:641
KDR:6.276
VKDR:3.580
Vehicle Kills:2,295
Kill Difference:3,382
Playtime:157.780 hours
Usage:5%
Score:3.273m
Score/min:346
Driving Accuracy:44.357%
Gunner Accuracy:33.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:336
V. Kills:15 N/A
Deaths:35
KDR:9.600
Accuracy:40.515% C
KPH:85.300 C-
VKPH:3.800 D-
E540 Halberd-H
B*
Kills:208
V. Kills:140 148%
Deaths:36
KDR:5.778
Accuracy:56.405% C++
KPH:40.700 B+
VKPH:27.400 B*
Enforcer ML65-H
C**
Kills:80
V. Kills:58 136%
Deaths:13
KDR:6.154
Accuracy:48.056% D--
KPH:36.300 C**
VKPH:26.300 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
Kills:692 (0 + 692)
Deaths:93
KDR:7.441
VKDR:2.398
Vehicle Kills:223
Kill Difference:599
Playtime:12.521 hours
Usage:0%
Score:0.309m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:23.575%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:544
V. Kills:70 N/A
Deaths:74
KDR:7.351
Accuracy:34.787% C+
KPH:49.900 C++
VKPH:6.400 D
M40 Fury
B+
Kills:543
V. Kills:81 N/A
Deaths:72
KDR:7.542
Accuracy:34.644% C+
KPH:71.200 B+
VKPH:10.600 C+
M12 Kobalt
C+
Kills:538
V. Kills:10 N/A
Deaths:37
KDR:14.541
Accuracy:15.912% C+
KPH:41.500 D
VKPH:0.800 D--
M12 Kobalt
C+
Kills:150
V. Kills:5 N/A
Deaths:13
KDR:11.539
Accuracy:15.038% C
KPH:60.100 C
VKPH:2 C+
M20 Basilisk
C
Kills:149
V. Kills:56 261%
Deaths:33
KDR:4.515
Accuracy:32.207% C
KPH:13.600 C
VKPH:5.100 D
M60-G Bulldog
C+
Kills:120
V. Kills:16 N/A
Deaths:17
KDR:7.059
Accuracy:33.204% C+
KPH:24.600 C
VKPH:3.300 D
M20 Basilisk
C-
Kills:101
V. Kills:57 174%
Deaths:24
KDR:4.208
Accuracy:33.892% C+
KPH:11.900 D
VKPH:6.700 C-
M60-G Bulldog
C+
Kills:89
V. Kills:4 N/A
Deaths:15
KDR:5.933
Accuracy:36.211% C+
KPH:32.200 C
VKPH:1.400 D*
Kills:2,234 (0 + 2,234)
Deaths:285
KDR:7.839
VKDR:1.049
Vehicle Kills:299
Kill Difference:1,949
Playtime:61.105 hours
Usage:2%
Score:0.944m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:36.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:122
V. Kills:19 N/A
Deaths:92
KDR:1.326
Accuracy:39.279% D
KPH:19.800 C
VKPH:3.100 D
Kills:122 (122 + 0)
Deaths:92
KDR:1.326
VKDR:0.207
Vehicle Kills:19
Kill Difference:30
Playtime:6.154 hours
Usage:0%
Score:0.035m
Score/min:96
Driving Accuracy:39.279%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,4772,4492,3721.032C+0.7322.102%C12.74%D*7.8D-N/A27315.6h11.7B+52.8B
GD-22S 2,0452,0241,5361.318C+0.4421.914%C+16.798%D-18.3DN/A67110.3h9.7B+44.4B+
Titan-150 AP 3,2681,8653515.313C*3.5545.306%C3.485%C24.6B**18.5B*41875.8h4.2B*9.2B*
C-4 2,2101,6247882.061B+0.3024.583%C*N/A96.7B**34.9B101116.8h1.3B++5.4B++
AC-X11 1,5801,5699261.694B*0.0623.453%C+17.782%C--24.9C+N/A9862.9h8.8B++37.6B
AF-41 Hacksaw 1,5101,5014943.038C**1.2821.361%D--12.925%C-34.1B+N/A14144h4.6B**21.7B
Gauss Compact S 1,4711,4631,2031.216B+0.5422.909%C+19.207%C**17.2C+N/A6684.9h10.2B44.7B
AF-41 Hacksaw 1,4651,4504813.015C*1.2619.855%D--12.414%C34B+N/A14042.6h4.4B**22.1C*
LA1 Anchor 1,3941,3851,0091.373C0.3922.445%C17.617%D27.1DN/A11551.1h9.3B+41.5C*
Razor GD-23 1,3941,3821,0431.325B+0.4322.906%C+17.873%C12.9C--N/A61107.5h11B+48.1B+
NS-11C 1,3251,3137371.782B*0.0221.587%C17.213%C+25.6C++N/A12351.3h12.3B56.9B
AF-4 Cyclone 1,2641,2601,0661.182C+0.5825.871%C*11.191%D--21.6CN/A9558.3h10B+38.7B+
NCM1 Scattercannon 1,2581,2535272.378B0.6231.713%C--12.051%D21.5C+N/A7358.4h6.8B+21.4C*
Blitz GD-10 1,2201,2071,1661.035C++0.7222.944%C+9.445%D*13.8DN/A5287.4h14.1C++61.5C**
Breaker Rocket Pods 1,4021,1931478.116C++6.3647.571%C+N/A71C+12.4C40116.8h13.5B+28.3B
Carnage AR 1,1811,1751,0341.136C+0.6221.15%C--14.468%D15.7DN/A7475h12.6B+59.6C++
NCM1 Scattercannon 1,1821,1735302.213C+0.4526.279%D-10.571%D--22.6DN/A6951.8h5.8C++22.2C
NC6 Gauss SAW 1,1841,1737331.6B+0.1618.986%C+17.306%D-18.6C-N/A10263h8.5B++45B+
Gauss Compact Burst 1,1741,1617931.464C+0.2924.942%C19.122%D25CN/A6046.4h10.6B42.7C++
NC6S Gauss SAW S 1,1651,1607131.627C**0.1320.001%C--20.517%C30.9C-N/A11537.5h10.1B50.4C++
AF-19 Mercenary 1,1641,1534932.339A++0.5822.937%C**15.612%D-12.6CN/A8691.4h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B+0.3220.899%C21.491%C26.5C--N/A11043h11.4B+54.5C*
M30 Mustang AH 1,0989612873.348C+1.5954.153%C+N/A36.1C5.2C+23026.6h7.3B13.5C**
Enforcer ML85 1,4488811167.595B++5.8439.953%C+1.135%D-26.9B*17.3C++43532.8h10.5B+26.3B++
Reaper DMR 8548405651.487C++0.2721.881%D21.31%C+13.9D-N/A5160.6h10.4C47.3C
Frag Grenade 8138111811N/A809.2446.735%C**N/A737.3B**1.8D--29361.1h2.7B**5.7B*
NC6A GODSAW 7637594581.657C0.1021.386%D--15.679%D**24.6D*N/A6730.8h9C+41.9D
NS-11A 7677585981.268C++0.4923.936%C*18.206%C+25.4C+N/A7229.9h13.1C**54.6B
Tank Mine 1,2847132942.425C++0.6728.963%CN/A75.9C60.7C9769.4h1.9C**6.5C*
NC05 Jackhammer 7157116411.109C+0.6544.023%C+8.579%D**26.8C--N/A9326.5h4.5B+10.3B
NS-7 PDW 7107055911.193B0.5724.702%C++14.043%C-23.9C+N/A10329.5h12.2B+49.2B+
NCM3 Raven 9396314991.265B+0.4941.854%B+3.328%C**12.7B++6.2C+12849.5h16.9B**40.4B**
EM4 Longshot 6196162053.005C+1.2539.334%C+68.507%D--30.2C++N/A11220.4h2.3C+6C+
M60-A Bulldog 6476093915.615C+13.8651.349%B+1.314%D-45.8B+2.9C18513.3h4.6B*8.9B*
NCM3 Raven 9166005001.2B+0.5643.056%B+1.333%D*12.1B++6.4C++12049.7h18.7B**43.4B**
Mauler S6 5945905960.99C++0.7743.083%B9.661%D--14.6DN/A5940.3h4.1B+9.6B+
Gauss Rifle Burst 5505444971.095C0.6623.115%D13.603%F8.1D*N/A2566.8h12.2C52.9C
M40 Fury 614544747.351C+5.5934.787%C+2.022%C*49.9C++6.4D37410.9h9.7B+27.8B+
M40 Fury 624543727.542C+5.7834.644%C+1.473%C71.4B+10.7C+5087.6h9.3B++26.9B+
M12 Kobalt 5485383714.541B+12.7815.912%C+17.844%C++41.4DN/A17313h15.2B++95.8B+
Bouncing Betty 5095091114.586C++2.8352.326%B*N/A124.1C+N/A5364.1h1.9C+3.6B+
GD-66 Claw 4974943221.534C**0.2265.434%B++7.895%D--35.5C+N/A13313.9h2.1B++3.3B+
L105 Zepher 5184734510.511C++8.7548.012%B++N/A64.8B+6.2C+2997.3h4.6B*9.6B*
19A Fortuna 4584545620.808C-0.9522.388%D--16.96%C--14.7D-N/A5330.8h8.9B+39.6C+
Titan-150 HE 538451696.536C4.7852.743%B++1.552%D-27D5.2C12916.7h2.6B++5B*
NS-44 Commissioner 4354344770.91C+0.8534.318%C+11.29%D**41.7B+N/A16510.4h3.2B++9.2B+
MANA Anti-Personnel Turret 4124071193.42N/A1.6619.403%UN/A4070U50U12022100.1h20T*103.3T*
MANA Anti-Vehicle Turret 7303992001.995C0.2449.467%C--5.514%C3990B3310A++824990.1h6.7C++13.6C++
Shrike 5563943731.056B++0.7060.385%B+1.777%D-25.1C**10.3C+34915.7h4.6B**7.6B**
Sticky Grenade 3873871387N/A385.2451.838%C+N/A967.5C+N/A40710.4h1.8C**3.4B
M60-A Bulldog 3643462812.357C+10.6051.159%B++2.023%C39.8B2.1D2108.7h4.3B**8.4B**
C85 Canister-H 351336359.6C+7.8440.515%C15.774%B*86.2C3.8D-3293.9h5.2C++12.7C++
C150 Dalton 597334794.228C+2.4744.627%B1.198%B+25.9C+20.4C+37512.9h5.9C13.3C*
Skyguard 595332983.388B*1.6325.537%D3.614%B++8.9C7.1D14837.1h98.7A+386.4B*
NSX Naginata 3333291811.818C**0.0621.759%C+21.581%D37.4C+N/A1188.8h10.8B+49.5B
Mag-Cutter 37032321,4950.015C+1.7422.037%DN/A0.2C--N/A11601.2h2.8C++12.6C+
NS-10 Burster 5233021791.687A0.0731.154%C*3.974%D6.3B**4.6B++10447.8h106.5A+342B**
L100 Python HEAT 347301368.361B++6.6048.103%C+3.654%C*46.3A7.1D-3256.5h3A6.3B**
Spear Anti-Vehicle Phalanx Turret 4522972412.375B**10.6238.62%C+3.367%D41.8B21.8C++4397.1h5.6B+14.4B++
NS-11CP 2952921481.973C*0.2125.856%C-22.603%C++51.2C++N/A1085.7h12.5C+48.2C+
NS-10 Burster 5252891791.615A++0.1429.254%C+3.114%D-5.4B+4.4B+10553.6h125.5B**429.1B++
LA3 Desperado 2842813560.789C+0.9726.949%C+10.32%D**29.9C+N/A1349.4h7.4B*27.3B+
NS-357 Underboss 2802793240.861C+0.9031.476%C10.394%D*42.9B+N/A1486.5h3.5B*11B+
SAS-R 2772761901.453C0.3140.212%C*43.478%F--17.9D-N/A7315.4h3D*7.5C
Hawk GD-68 4852763390.814B+0.9469.145%B*3.261%C+14.1C+10.7C*25419.6h7.9C**11.4B+
Titan-150 HEAT 377268357.657B+5.9044.357%C+2.612%D14.6C--6D14718.3h3.6B*8B*
NS-11P 2762671721.552B+0.2123.614%B16.105%C21.7CN/A9612.3h12.5B+53B+
NS Decimator 3632512980.842C+0.9261.452%C*2.39%C27.3C+12.2C3669.2h4.1B++6.7B*
NS-30 Vandal 2432421811.337C+0.4231.795%C+17.769%D-20.3DN/A10011.9h5.5C*17.3C*
M20 Mustang 4482333580.651C1.1121.125%F2.575%C+4.7D4.4D-10049.3h111.1B+526C+
NS-15MP 2192181341.627C0.1324.336%C--24.771%C37.6DN/A865.8h11.8C-48.5C
E540 Halberd-H 348208365.778C+4.0256.405%C++1.442%D40.8B+27.5B*4565.1h5.8B+10.2B++
Anti-Vehicle Grenade 2122041204N/A202.2472.429%A*N/A1020M40D80450.2h2.4A+3.3A
GR-22 1891891471.286C++0.4721.828%C11.64%D-27.4C+N/A1436.9h10.9B**49.9B+
LA8 Rebel 1891892380.794C+0.9620.181%D*11.111%D*24.2C+N/A817.8h4.5B**22.2C++
AF-4A Bandit 1851831341.366C++0.3925.262%C++17.486%D29C+N/A1386.3h10B+39.7B+
C85 Canister 187180218.571C6.8141.2%B+17.222%B*75C+2.9D2472.4h5.8B++14B+
NC15 Phoenix 3691801860.968C++0.7945.252%D*N/A10.9C+11.5C21616.5h6.5A14.5B**
Phoenix AE 3721802390.753C1.0153.327%CN/A10.8C11.5D17616.7h9B+17B+
E540 Halberd 269178286.357C++4.6045.421%C*4.494%C++27.8B14.2C3746.4h4.8B**10.5B*
EM1 1721681611.043C+0.7215.517%D--13.691%D*15.6DN/A12010.8h13.2C++85.3C
NC1 Gauss Rifle 1611591221.303B0.4620.899%C+19.497%C++13.3DN/A15812h10.8B++51.9B+
CAS30 Tank Buster 3141562490.627C1.1341.09%C1.282%C+4.3D4.3D9136.6h58.3C++141.9C++
C75 Viper 187155188.611B*6.8530.838%DN/A26.7C+5.5C2665.8h8.7B++28.2B+
M12 Kobalt 1551501311.538C+9.7815.038%C18%C+60C2C+3322.5h14.9B+98.9C**
MAX Punch 1511491,8230.082C+1.6840.747%CN/A0.8CN/A3194.3h1.8C+4.3C++
M20 Basilisk 205149334.515A+2.7632.207%C8.054%B+13.5C5.1D16411h65.5B*203.4B++
AP30 Shredder 215143324.469C+2.7118.931%D*2.098%C+20.1C10.1D-2677.1h66C*348.7C+
M12 Kobalt 145141817.625B15.8717.399%A11.348%D64.1B+1.8C++1862.2h15.8B+91B*
M40 Fury-F 141122921.326C+0.4339.279%D1.639%B+19.7C3.1D966.2h5.4B++13.6B++
Auraxium Mag-Cutter 1221216,5320.019C1.7416.214%D*N/A0.3DN/A1376.5h1.7B+10.7C+
M60-G Bulldog 136120177.059B++5.3033.204%C+N/A24.5C3.3D1604.9h5B**15B++
AF-18 Stalker 1141141031.107C+0.6528.645%B5.263%F--18.4DN/A866.2h12.1C++42.4B
L100 Python AP 173105264.038C*2.2849.474%C--1.905%D*27.6B+17.9C+5513.8h5.4B++10.9B++
M20 Basilisk 158101244.208B**2.4533.892%C+3.96%D-11.9D6.7C-1848.5h88B259.7B+
AF-34 Mattock 10099342.912C+1.1539.44%B++17.172%B+39.6C++N/A1692.5h5.3B13.3B++
M60-G Bulldog 9389155.933C++4.1736.211%C+4.494%B*31.8C1.4D*2092.8h5.8B+16B+
MKV Suppressed 8686791.089C+0.6728.194%B+13.954%D26.9C+N/A2013.2h12B+42.7B+
Enforcer ML65-H 13880136.154B+4.4048.056%D--1.25%D36.4B26.4C5262.2h12.1B++25.1B+
NC14 Bolt Driver 7979155.267A*3.5133.386%C59.494%D**12.5DN/A1456.3h2.7C++8C++
NS-20 Gorgon 7873531.377B+0.3829.924%B**16.438%D20.3B1.4C+823.6h34.1B114B+
NS Baron G5 7473401.825B*0.0743.959%C++10.959%D38.4C**N/A2451.9h4.7C+10.7C+
AF-34 Mattock 7272342.118C0.3642.911%B++11.111%D**28.8C--N/A1352.5h7.9D-18.5C++
NS Annihilator 14871770.922A++0.8479.415%C++N/A10.6A11.5B++3126.7h9.6A12A
M40 Fury-H 786897.556C5.8023.575%F-1.471%C++52.3D7.7C2761.3h8.1C+34.3F
NC4 Mag-Shot 6766154.4S2.6422.296%D18.182%C+22.8C+N/A2142.9h5.1B++22.8C**
NCM2 Falcon 8864471.362B0.4040.989%B3.125%D--10.5C3.9C1776.1h9.8B24B+
NS-20 Gorgon 6661531.151C*0.6129.873%B*16.393%D16.9C++1.4C++663.6h40.5C*135.5B+
M20 Basilisk 8659134.538B*2.7833.062%B*8.475%B*17.9C++8.2B+1253.3h77.1C++233.1B+
M60-A Bulldog 6456301.867D0.1130.107%C--N/A19.3D2.8D2452.9h6.6D21.8C
A30 Walker 11056242.333C+0.5720.754%D--N/A4.7D-4.6D--11111.8h169.3B*815.7C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit676923,198105.4h
Motion Spotter192,9281.8h
NS Patriot Flare Gun33400.6h
NC Patriot Flare Gun21420.3h
Anti-Vehicle MANA Turret411,3764.1h
Spawn Beacon544,9697.9h
Medical Applicator433192,89521.9h
Medical Kit1182,2093.6h
Nanite Revive Grenade02,2490.6h
Deployable Decon Tool09270.2h
AE Nano-Armor Kit2858,1264.3h
AE Medical Applicator85,5940.4h
Rampart Wall3540.6h
Spitfire Auto-Turret82550.5h
Anti-Infantry MANA Turret371,5414h
Recon Detection Device644,6249.6h
Ammunition Package373,4472.6h
Shield Recharging Field198000.4h
WLT-Howler Mining Laser11,2520.4h

Check the help document for the dictionary if you want to learn more about words used here.


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