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Record Smasher Terrorbird[KAIN] Terrorbird
NC BR 154

KDR: 1.76

Score: 56m

Last Seen: Jun 17th, 2017 7:02 PM
- OFFLINE - 3.1 hour(s)

Rank 154 (120) of the New Conglomerate on Cobalt
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS GD-7F Titan-150 AP GD-22S C-4 AF-41 Hacksaw AF-41 Hacksaw AC-X11 Gauss Compact S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $349,029 MLG Score: 279
Fun Score: N/A
Cheeseburgers Flipped: 1927TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.725%16.594%3773790129,3241.592740.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.127%0.402B-0.537D-0.281CHEAD + (~5.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.385C**10.50.253C*35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.616%0.918%23549342,61511937872.19012332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.162%-0.752D--0.717D-0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.50.513B+23.10.549B+52.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.148%3.016%21679313,713175321532.11688172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.173%-1.122D*0.03C+0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.096C+12.50.013C+30.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.582%5.616%350209185,449150217783.62542306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.787%-0.74D-0.426B0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.528B+14.50.596B+38

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.445%61.085%35039351,069198950.537456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.02%0.598B+-0.42C--0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.324C*2.50.185C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.394%8.625%35029361,1131267100.878453

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.058%0.608B+-1.111D*0.994

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.20.327C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56m351.1%341 (20.5k)277 (16.6k)1.7605765,73837,3392.14259154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC938202918.248%11.379%20805:2421

12% Combat Medic39% Engineer18% Heavy Assault7% Infiltrator16% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 4:39 PMApr 29th, 2016 11:04 PMJun 18th, 2017 12:40 AM (5d) (PST)Jun 17th, 2017 5:56 PM (5d) (PST)Jun 17th, 2017 3:02 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231422810.3260.1850.0371.3180.050279

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,3608,52216,8382011279316,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3364.1h/140.2d 14,264 7,480 28,118 266k 5,455 8,877 10,020 85.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C+
Kills:2,036
Deaths:1,545
KDR:1.318
Accuracy:21.944% C+
HSR:16.749% D-
LA1 Anchor
C
Kills:1,385
Deaths:1,009
KDR:1.373
Accuracy:22.445% C
HSR:17.617% D-
NC6 Gauss SAW
C+
Kills:1,173
Deaths:733
KDR:1.600
Accuracy:18.986% C+
HSR:17.306% D-
NC6S Gauss SAW S
C
Kills:1,160
Deaths:713
KDR:1.627
Accuracy:20.001% C--
HSR:20.517% C
NS-15M2
C
Kills:1,140
Deaths:548
KDR:2.080
Accuracy:20.899% C
HSR:21.491% C
NC6A GODSAW
D*
Kills:760
Deaths:460
KDR:1.652
Accuracy:21.417% D*
HSR:15.658% D**
NC05 Jackhammer
C+
Kills:711
Deaths:641
KDR:1.109
Accuracy:44.023% C+
HSR:8.579% D**
NS-15MP
D
Kills:573
Deaths:344
KDR:1.666
Accuracy:23.914% D
HSR:20.768% D-
NSX Naginata
C*
Kills:570
Deaths:375
KDR:1.520
Accuracy:22.990% C*
HSR:22.807% D
EM1
D--
Kills:168
Deaths:161
KDR:1.043
Accuracy:15.517% D--
HSR:13.691% D*
NC05 Jackhammer AE
C
Kills:151
Deaths:125
KDR:1.208
Accuracy:45.496% C
HSR:7.285% F
Kills:9,827
Deaths (as Heavy Assault):6,654
Deaths (to Heavy Assaults):10,293
KDR:1.47686
Kill Difference:3,173
Playtime:589.666 hours
Usage:18%
Score:9.797m
Score/min:277
Accuracy (listed only):25.239%
HSR (listed only):16.588%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C
Kills:2,523
Deaths:2,452
KDR:1.029
Accuracy:22.238% C
HSR:13.000% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
B
Kills:1,504
Deaths:1,239
KDR:1.214
Accuracy:23.012% C+
HSR:19.548% B
Razor GD-23
C+
Kills:1,382
Deaths:1,044
KDR:1.324
Accuracy:22.928% C+
HSR:17.873% C
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C**
HSR:15.612% D-
NS-11CP
C+
Kills:1,015
Deaths:559
KDR:1.816
Accuracy:26.375% C
HSR:22.069% C+
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:523
Deaths:336
KDR:1.557
Accuracy:65.875% B++
HSR:7.457% D--
19A Fortuna
C--
Kills:458
Deaths:567
KDR:0.808
Accuracy:22.397% D--
HSR:17.031% C--
AF-4A Bandit
C+
Kills:221
Deaths:159
KDR:1.390
Accuracy:24.287% C+
HSR:18.100% D
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:13,485
Deaths (as Engineer):9,941
Deaths (to Engineers):8,169
KDR:1.3565
Kill Difference:3,544
Playtime:1,311.942 hours
Usage:39%
Score:21.880m
Score/min:278
Accuracy (listed only):29.773%
HSR (listed only):15.802%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C
Kills:2,523
Deaths:2,452
KDR:1.029
Accuracy:22.238% C
HSR:13.000% D*
AC-X11
C+
Kills:1,569
Deaths:926
KDR:1.694
Accuracy:23.453% C+
HSR:17.782% D
Gauss Compact S
B
Kills:1,504
Deaths:1,239
KDR:1.214
Accuracy:23.012% C+
HSR:19.548% B
Razor GD-23
C+
Kills:1,382
Deaths:1,044
KDR:1.324
Accuracy:22.928% C+
HSR:17.873% C
AF-4 Cyclone
C*
Kills:1,357
Deaths:1,134
KDR:1.197
Accuracy:26.011% C*
HSR:11.864% D-
NS-11C
C+
Kills:1,313
Deaths:737
KDR:1.782
Accuracy:21.587% C
HSR:17.213% C+
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
Gauss Compact Burst
C
Kills:1,161
Deaths:793
KDR:1.464
Accuracy:24.942% C
HSR:19.122% D
AF-19 Mercenary
C**
Kills:1,153
Deaths:493
KDR:2.339
Accuracy:22.919% C**
HSR:15.612% D-
NS-11CP
C+
Kills:1,015
Deaths:559
KDR:1.816
Accuracy:26.375% C
HSR:22.069% C+
NS-7 PDW
C++
Kills:807
Deaths:652
KDR:1.238
Accuracy:25.065% C++
HSR:13.879% C--
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
GD-66 Claw
B++
Kills:523
Deaths:336
KDR:1.557
Accuracy:65.875% B++
HSR:7.457% D--
19A Fortuna
C--
Kills:458
Deaths:567
KDR:0.808
Accuracy:22.397% D--
HSR:17.031% C--
AF-4A Bandit
C+
Kills:221
Deaths:159
KDR:1.390
Accuracy:24.287% C+
HSR:18.100% D
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:16,946
Deaths (as Light Assault):12,979
Deaths (to Light Assaults):7,153
KDR:1.30565
Kill Difference:3,967
Playtime:552.065 hours
Usage:16%
Score:8.865m
Score/min:268
Accuracy (listed only):28.762%
HSR (listed only):14.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,357
Deaths:1,134
KDR:1.197
Accuracy:26.011% C*
HSR:11.864% D-
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
Carnage AR
D
Kills:1,175
Deaths:1,034
KDR:1.136
Accuracy:21.150% D
HSR:14.468% D
Reaper DMR
C+
Kills:937
Deaths:634
KDR:1.478
Accuracy:22.115% D
HSR:22.305% C+
NS-7 PDW
C++
Kills:807
Deaths:652
KDR:1.238
Accuracy:25.065% C++
HSR:13.879% C--
NS-11A
C++
Kills:758
Deaths:598
KDR:1.268
Accuracy:23.936% C++
HSR:18.206% C+
Mauler S6
B
Kills:590
Deaths:596
KDR:0.990
Accuracy:43.083% B
HSR:9.661% D--
NS-11P
B++
Kills:550
Deaths:368
KDR:1.495
Accuracy:25.245% B++
HSR:20.909% B+
Gauss Rifle Burst
D
Kills:544
Deaths:497
KDR:1.095
Accuracy:23.115% D
HSR:13.603% F
GD-66 Claw
B++
Kills:523
Deaths:336
KDR:1.557
Accuracy:65.875% B++
HSR:7.457% D--
GR-22
C+
Kills:235
Deaths:168
KDR:1.399
Accuracy:23.247% C+
HSR:10.638% D*
NC1 Gauss Rifle
C++
Kills:159
Deaths:122
KDR:1.303
Accuracy:20.899% C
HSR:19.497% C++
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NS Baron G5
C++
Kills:73
Deaths:40
KDR:1.825
Accuracy:43.959% C++
HSR:10.959% D
Kills:9,005
Deaths (as Combat Medic):7,431
Deaths (to Combat Medics):3,907
KDR:1.21182
Kill Difference:1,574
Playtime:404.831 hours
Usage:12%
Score:5.834m
Score/min:240
Accuracy (listed only):29.609%
HSR (listed only):14.032%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C*
Kills:1,357
Deaths:1,134
KDR:1.197
Accuracy:26.011% C*
HSR:11.864% D-
Blitz GD-10
C+
Kills:1,208
Deaths:1,169
KDR:1.033
Accuracy:22.948% C+
HSR:9.520% D*
NS-7 PDW
C++
Kills:807
Deaths:652
KDR:1.238
Accuracy:25.065% C++
HSR:13.879% C--
EM4 Longshot
C+
Kills:674
Deaths:222
KDR:3.036
Accuracy:39.529% C+
HSR:68.843% D--
NS-44 Commissioner
C+
Kills:434
Deaths:477
KDR:0.910
Accuracy:34.318% C+
HSR:11.290% D**
SAS-R
B
Kills:316
Deaths:203
KDR:1.557
Accuracy:41.005% B
HSR:44.937% F-
LA3 Desperado
C+
Kills:283
Deaths:361
KDR:0.784
Accuracy:26.858% C+
HSR:10.247% D**
NS-357 Underboss
C
Kills:282
Deaths:327
KDR:0.862
Accuracy:31.620% C
HSR:10.638% D*
NS-30 Vandal
C+
Kills:243
Deaths:182
KDR:1.335
Accuracy:31.779% C+
HSR:17.696% D--
LA8 Rebel
D*
Kills:190
Deaths:239
KDR:0.795
Accuracy:20.061% D*
HSR:11.579% D*
NS-44 Commissioner AE
C-
Kills:124
Deaths:174
KDR:0.713
Accuracy:37.311% C-
HSR:19.355% D
AF-18 Stalker
C**
Kills:114
Deaths:103
KDR:1.107
Accuracy:28.645% C**
HSR:5.263% F--
MKV Suppressed
B+
Kills:89
Deaths:83
KDR:1.072
Accuracy:27.875% B+
HSR:13.483% D-
NC14 Bolt Driver
C
Kills:79
Deaths:15
KDR:5.267
Accuracy:33.386% C
HSR:59.494% D**
NC4 Mag-Shot
C*
Kills:75
Deaths:29
KDR:2.586
Accuracy:25.827% C+
HSR:20% C*
Kills:6,275
Deaths (as Infiltrator):5,370
Deaths (to Infiltrators):4,903
KDR:1.16853
Kill Difference:905
Playtime:252.286 hours
Usage:7%
Score:3.930m
Score/min:260
Accuracy (listed only):30.149%
HSR (listed only):21.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:1,616
Deaths:529
KDR:3.055
Accuracy:21.592% D--
HSR:13.243% C
AF-41 Hacksaw
C
Kills:1,577
Deaths:516
KDR:3.056
Accuracy:20.097% D--
HSR:13.063% C
NCM1 Scattercannon
C--
Kills:1,253
Deaths:527
KDR:2.378
Accuracy:31.713% C--
HSR:12.051% D
NCM1 Scattercannon
D--
Kills:1,173
Deaths:530
KDR:2.213
Accuracy:26.279% D--
HSR:10.571% D--
NCM3 Raven
B+
Kills:649
Deaths:514
KDR:1.263
Accuracy:42.173% B+
HSR:3.236% C*
NCM3 Raven
B+
Kills:615
Deaths:515
KDR:1.194
Accuracy:43.418% B+
HSR:1.301% D*
NS-10 Burster
C**
Kills:310
Deaths:187
KDR:1.658
Accuracy:31.262% C**
HSR:3.871% D
NS-10 Burster
C+
Kills:299
Deaths:187
KDR:1.599
Accuracy:29.381% C+
HSR:3.010% D--
AF-34 Mattock
B+
Kills:147
Deaths:56
KDR:2.625
Accuracy:37.898% B+
HSR:17.687% B+
AF-34 Mattock
B+
Kills:127
Deaths:56
KDR:2.268
Accuracy:41.757% B+
HSR:11.811% D*
NS-20 Gorgon
B*
Kills:119
Deaths:80
KDR:1.488
Accuracy:28.862% B*
HSR:19.328% C+
NCM2 Falcon
B+
Kills:111
Deaths:77
KDR:1.442
Accuracy:43.634% B+
HSR:4.505% C
NS-20 Gorgon
B++
Kills:110
Deaths:80
KDR:1.375
Accuracy:28.965% B++
HSR:22.727% B++
NCM2 Falcon
A*
Kills:68
Deaths:66
KDR:1.030
Accuracy:45.777% B+
HSR:10.294% A*
Kills:8,174
Deaths (as MAX Suit):1,960
Deaths (to MAX Suits):2,234
KDR:4.17041
Kill Difference:6,214
Playtime:241.349 hours
Usage:7%
Score:5.702m
Score/min:394
Accuracy (listed only):33.772%
HSR (listed only):10.478%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C+
Kills:1,230
V. Kills:225 N/A
Deaths:149
KDR:8.255
Accuracy:47.808% C+
KPH:72.600 C+
VKPH:13.300 C+
M30 Mustang AH
C+
Kills:972
V. Kills:137 N/A
Deaths:293
KDR:3.317
Accuracy:54.201% C+
KPH:35.900 C
VKPH:5.100 C+
M20 Mustang
D
Kills:236
V. Kills:220 107%
Deaths:369
KDR:0.640
Accuracy:21.146% F
KPH:4.700 D
VKPH:4.400 D-
Kills:2,438 (1,208 + 0)
Deaths:811
KDR:3.006
VKDR:0.718
Vehicle Kills:582
Kill Difference:1,627
Playtime:94.270 hours
Usage:3%
Score:1.087m
Score/min:192
Piloting Accuracy:21.146%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B++
Kills:482
V. Kills:48 N/A
Deaths:46
KDR:10.478
Accuracy:47.768% B++
KPH:63.600 B
VKPH:6.300 C+
C150 Dalton
B+
Kills:346
V. Kills:279 124%
Deaths:83
KDR:4.169
Accuracy:44.067% B+
KPH:25.400 C+
VKPH:20.500 C+
CAS30 Tank Buster
C
Kills:177
V. Kills:177 99%
Deaths:263
KDR:0.673
Accuracy:42.056% C
KPH:4.500 D
VKPH:4.500 D
AP30 Shredder
C
Kills:143
V. Kills:73 193%
Deaths:33
KDR:4.333
Accuracy:19.143% D*
KPH:20 C
VKPH:10.200 D-
Kills:1,148 (177 + 971)
Deaths:425
KDR:2.701
VKDR:1.358
Vehicle Kills:577
Kill Difference:723
Playtime:67.284 hours
Usage:2%
Score:0.779m
Score/min:193
Piloting Accuracy:42.056%
Gunner Accuracy:19.143%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:332
V. Kills:264 125%
Deaths:98
KDR:3.388
Accuracy:25.482% D
KPH:8.900 C
VKPH:7.100 D
L100 Python HEAT
A+
Kills:306
V. Kills:49 N/A
Deaths:38
KDR:8.053
Accuracy:48.317% C+
KPH:46.700 A+
VKPH:7.500 D
C75 Viper
C+
Kills:174
V. Kills:32 N/A
Deaths:21
KDR:8.286
Accuracy:30.971% D
KPH:29.600 C+
VKPH:5.500 C
L100 Python AP
B++
Kills:125
V. Kills:76 162%
Deaths:28
KDR:4.464
Accuracy:50.442% C-
KPH:29.400 B++
VKPH:17.900 C+
Kills:937 (937 + 0)
Deaths:185
KDR:5.065
VKDR:2.276
Vehicle Kills:421
Kill Difference:752
Playtime:53.911 hours
Usage:2%
Score:0.692m
Score/min:214
Driving Accuracy:50.442%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:2,039
V. Kills:1,536 133%
Deaths:375
KDR:5.437
Accuracy:45.695% C
KPH:24.800 B**
VKPH:18.700 B*
Enforcer ML85
B*
Kills:905
V. Kills:575 157%
Deaths:120
KDR:7.542
Accuracy:39.954% C+
KPH:27.200 B*
VKPH:17.300 C+
Titan-150 HESH
C
Kills:465
V. Kills:87 N/A
Deaths:71
KDR:6.549
Accuracy:52.874% B++
KPH:27.300 D
VKPH:5.100 C
Titan-150 HEAT
C+
Kills:272
V. Kills:109 247%
Deaths:36
KDR:7.556
Accuracy:44.741% C+
KPH:14.800 C--
VKPH:5.900 D
E540 Halberd
B+
Kills:190
V. Kills:98 192%
Deaths:29
KDR:6.552
Accuracy:46.117% C*
KPH:28.600 B+
VKPH:14.700 C+
C85 Canister
B+
Kills:180
V. Kills:7 N/A
Deaths:21
KDR:8.571
Accuracy:41.200% B+
KPH:73.600 C+
VKPH:2.900 D
M12 Kobalt
A
Kills:141
V. Kills:4 N/A
Deaths:8
KDR:17.625
Accuracy:17.399% A
KPH:65.600 B+
VKPH:1.900 B
M20 Basilisk
B+
Kills:59
V. Kills:27 211%
Deaths:13
KDR:4.538
Accuracy:33.062% B*
KPH:17.800 C+
VKPH:8.100 B+
Kills:4,251 (2,776 + 1,475)
Deaths:673
KDR:6.316
VKDR:3.630
Vehicle Kills:2,443
Kill Difference:3,578
Playtime:165.316 hours
Usage:5%
Score:3.428m
Score/min:346
Driving Accuracy:44.741%
Gunner Accuracy:33.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:368
V. Kills:17 N/A
Deaths:38
KDR:9.684
Accuracy:40.709% C
KPH:87.900 C
VKPH:4.100 D
E540 Halberd-H
B*
Kills:210
V. Kills:141 148%
Deaths:38
KDR:5.526
Accuracy:56.366% C++
KPH:40.400 B+
VKPH:27.100 B*
Enforcer ML65-H
B
Kills:81
V. Kills:59 135%
Deaths:14
KDR:5.786
Accuracy:48.091% D--
KPH:36.700 B
VKPH:26.700 C
M40 Fury-H
C
Kills:68
V. Kills:10 N/A
Deaths:9
KDR:7.556
Accuracy:23.575% F-
KPH:53.800 D
VKPH:7.900 C
M96 Mjolnir-H
B**
Kills:65
V. Kills:61 105%
Deaths:13
KDR:5
Accuracy:41.369% D*
KPH:43.500 B**
VKPH:40.900 C*
Kills:792 (0 + 792)
Deaths:112
KDR:7.071
VKDR:2.571
Vehicle Kills:288
Kill Difference:680
Playtime:14.346 hours
Usage:0%
Score:0.379m
Score/min:440
Driving Accuracy:N/A%
Gunner Accuracy:41.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:557
V. Kills:75 N/A
Deaths:74
KDR:7.527
Accuracy:35.015% C+
KPH:50 C++
VKPH:6.700 C--
M12 Kobalt
C+
Kills:549
V. Kills:13 N/A
Deaths:38
KDR:14.447
Accuracy:16.347% C+
KPH:41.500 D
VKPH:1 D-
M40 Fury
B+
Kills:545
V. Kills:83 N/A
Deaths:73
KDR:7.466
Accuracy:34.761% C+
KPH:69.500 B+
VKPH:10.600 C+
M20 Basilisk
C
Kills:154
V. Kills:60 252%
Deaths:36
KDR:4.278
Accuracy:32.279% C
KPH:13.700 C
VKPH:5.300 D
M12 Kobalt
C+
Kills:152
V. Kills:5 N/A
Deaths:14
KDR:10.857
Accuracy:15.032% C-
KPH:60.700 C+
VKPH:2 C+
M60-G Bulldog
C+
Kills:122
V. Kills:19 N/A
Deaths:17
KDR:7.176
Accuracy:33.606% C+
KPH:24.800 C
VKPH:3.900 C--
M20 Basilisk
C-
Kills:106
V. Kills:59 177%
Deaths:25
KDR:4.240
Accuracy:34.181% C+
KPH:12.200 D
VKPH:6.800 C-
M60-G Bulldog
C+
Kills:91
V. Kills:4 N/A
Deaths:16
KDR:5.688
Accuracy:36.294% C+
KPH:32.600 C
VKPH:1.400 D*
Kills:2,276 (0 + 2,276)
Deaths:293
KDR:7.768
VKDR:1.085
Vehicle Kills:318
Kill Difference:1,983
Playtime:62.388 hours
Usage:2%
Score:0.969m
Score/min:259
Driving Accuracy:N/A%
Gunner Accuracy:36.294%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:123
V. Kills:19 N/A
Deaths:94
KDR:1.309
Accuracy:39.082% D
KPH:19.200 C
VKPH:3 D
Kills:123 (123 + 0)
Deaths:94
KDR:1.309
VKDR:0.202
Vehicle Kills:19
Kill Difference:29
Playtime:6.411 hours
Usage:0%
Score:0.036m
Score/min:93
Driving Accuracy:39.082%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
GD-7F 2,5522,5232,4521.029C+0.7322.238%C13%D*7.8D-N/A27325.1h11.7B+52.7B
Titan-150 AP 3,5752,0393755.437C*3.6845.695%C3.482%C24.8B**18.7B*40982.1h4.2B++9.1B++
GD-22S 2,0572,0361,5451.318C+0.4421.944%C+16.749%D-18.2DN/A67111.9h9.8B+44.5B+
C-4 2,4751,8328902.058B++0.3024.768%C*N/A97.4B**34.2B97318.8h1.3B++5.3B++
AF-41 Hacksaw 1,6271,6165293.055C**1.2921.592%D--13.243%C34.7B+N/A14046.6h4.6A21.5B
AF-41 Hacksaw 1,5931,5775163.056C*1.3020.097%D--13.063%C34.9B+N/A14145.2h4.4B**21.8C*
AC-X11 1,5801,5699261.694B*0.0723.453%C+17.782%D24.9C+N/A9962.9h8.8B+37.6B
Gauss Compact S 1,5131,5041,2391.214B+0.5523.012%C+19.548%B17.3C+N/A6686.7h10.2B44.4B
LA1 Anchor 1,3941,3851,0091.373C0.3922.445%C17.617%D-27.1DN/A11851.1h9.3B+41.5C*
Razor GD-23 1,3941,3821,0441.324B+0.4422.928%C+17.873%C12.9C--N/A62107.5h11B+48.2B+
AF-4 Cyclone 1,3631,3571,1341.197C+0.5626.011%C*11.864%D-22.2CN/A9561h10B+38.5B+
NS-11C 1,3251,3137371.782B**0.0221.587%C17.213%C+25.6C++N/A12451.3h12.3B+56.9B
NCM1 Scattercannon 1,2581,2535272.378B0.6231.713%C--12.051%D21.5C+N/A7358.4h6.8B+21.4C++
Breaker Rocket Pods 1,4551,2301498.255C*6.4947.808%C+N/A72.8C+13.3C+41016.9h13.5B+28.3B+
Blitz GD-10 1,2211,2081,1691.033C+0.7322.948%C+9.52%D*13.8DN/A5387.5h14.1B61.5C**
Carnage AR 1,1811,1751,0341.136C+0.6221.15%D14.468%D15.7DN/A7475h12.6B+59.6C++
NCM1 Scattercannon 1,1821,1735302.213C+0.4526.279%D--10.571%D--22.6DN/A6951.8h5.8C*22.2C-
NC6 Gauss SAW 1,1841,1737331.6B+0.1618.986%C+17.306%D-18.6C-N/A10363.1h8.5B++45B+
Gauss Compact Burst 1,1741,1617931.464C+0.3024.942%C19.122%D25C-N/A6146.4h10.6B42.7C++
NC6S Gauss SAW S 1,1651,1607131.627C++0.1320.001%C--20.517%C30.9C-N/A11637.5h10.1B50.4C++
AF-19 Mercenary 1,1641,1534932.339A++0.5822.919%C**15.612%D-12.5CN/A8692.1h11.4B+49.5B+
NS-15M2 1,1481,1405482.08B0.3220.899%C21.491%C26.5C--N/A11043.1h11.4B+54.5C*
NS-11CP 1,0251,0155591.816C++0.0626.375%C22.069%C+39CN/A8926h11.7C++44.4C++
M30 Mustang AH 1,1099722933.317C+1.5654.201%C+N/A35.9C5.1C+22627.1h7.3B13.4C**
Reaper DMR 9519376341.478C++0.2822.115%D22.305%C+14.6D-N/A5264.1h10.2C+46C+
Enforcer ML85 1,4809051207.542B++5.7839.954%C+1.105%D-27.2B*17.3C+43933.3h10.4B++26.1B++
Frag Grenade 8548511851N/A849.2446.261%C*N/A709.2B*2.5D28211.2h2.7B**5.8B*
NS-7 PDW 8128076521.238B+0.5225.065%C++13.879%C--24.9C+N/A10132.4h11.9B*47.5B+
NC6A GODSAW 7647604601.652C0.1121.417%D*15.658%D**24.7D*N/A6830.8h9C+41.9C-
NS-11A 7677585981.268C+0.4923.936%C++18.206%C+25.3C+N/A7230h13.1C**54.6B
Tank Mine 1,3557573062.474C++0.7129.301%CN/A75.7C59.8C96710h1.9B+6.6C**
NC05 Jackhammer 7157116411.109C+0.6544.023%C+8.579%D**26.8C--N/A9426.5h4.5B+10.3B
EM4 Longshot 6776742223.036C+1.2839.529%C+68.843%D--30.9C++N/A11221.8h2.3C+5.9C++
NCM3 Raven 9686495141.263B+0.5042.173%B+3.236%C*12.8B++6.3C+12750.9h17.1B**40.6B**
NCM3 Raven 9446155151.194B+0.5743.418%B+1.301%D*12B++6.4C++12051.1h19B**43.7B**
M60-A Bulldog 6516124015.3C+13.5451.273%B+1.307%D-45.3B+2.9C18313.5h4.6B*9B*
Mauler S6 5945905960.99C++0.7743.083%B9.661%D--14.6DN/A5940.3h4.1B+9.6B+
NS-15MP 5745733441.666C0.0923.914%D20.768%D-34.9D-N/A7816.4h10.6C++44.5C+
NSX Naginata 5795703751.52C++0.2422.99%C*22.807%D35.6C+N/A10016h10.5B+45.8B+
M40 Fury 632557747.527C++5.7735.015%C+2.154%B50.2C++6.8C-37211.1h9.8B++27.9B+
NS-11P 5635503681.495B0.2725.245%B++20.909%B+25C+N/A8322h12.2B++48.5B++
M12 Kobalt 5625493814.447B12.6916.347%C+17.669%C+41.6D1D-17513.2h15.9B+97B+
M40 Fury 628545737.466C+5.7134.761%C+1.468%C69.9B+10.6C+4987.8h9.5B+27.3B+
Gauss Rifle Burst 5505444971.095C0.6723.115%D13.603%F8.1D*N/A2566.8h12.2C52.9C
Bouncing Betty 5245241124.679C*2.9252.295%B*N/A127.8C++N/A5384.1h1.9C+3.6B++
GD-66 Claw 5275233361.557C**0.2065.875%B++7.457%D--36.6C+N/A14014.3h2.2B+3.3B+
L105 Zepher 5304824610.478C++8.7247.768%B++N/A63.4B6.3C+2987.6h4.7B*9.9B*
Titan-150 HESH 552465716.549C4.7952.874%B++1.505%D-27.4D5.1C12917h2.7B++5.1B++
19A Fortuna 4624585670.808C-0.9522.397%D--17.031%C--14.6D-N/A5231.4h8.9B+39.7C+
NS-44 Commissioner 4354344770.91C+0.8534.318%C+11.29%D**41.3B+N/A16810.5h3.2B++9.2B+
Sticky Grenade 4224221422N/A420.2452.388%C++N/A1055C++N/A39730.4h1.8B3.5B
MANA Anti-Personnel Turret 4204151213.43N/A1.6719.441%UN/A4150U50U12246000.1h19.9T*102.3T*
MANA Anti-Vehicle Turret 7414052041.985C++0.2249.765%C-5.432%B**4050M++3360S8547630.1h6.8B++13.7B*
Shrike 5654003771.061B++0.7060.177%B+2%D25.2C*10.4C+35115.9h4.6B*7.6B**
C85 Canister-H 385368389.684C+7.9240.709%C14.674%B+87.6C-4D3324.2h5.1C++12.5C++
M60-A Bulldog 3753573111.516C+9.7651.762%B++1.961%C39.2C**2D2049.1h4.4B**8.4B**
C150 Dalton 625346834.169C+2.4144.067%B+1.445%B*25.4C+20.5C+37913.6h5.9C13.4C*
Skyguard 596332983.388B*1.6325.482%D3.614%B++8.9C7.1D14837.2h98.7A+387.5B*
Mag-Cutter 37032321,4950.015C+1.7522.037%DN/A0.2C-N/A11603h2.8C++12.6C+
SAS-R 3183162031.557C0.2041.005%B44.937%F-19.6DN/A8016.1h2.9D-7.1C
Hawk GD-68 5363103890.797B0.9669.621%B*3.226%C+14.6C+10.7C*24921.2h7.8B11.2B++
NS-10 Burster 5373101871.658A0.1031.262%C**3.871%D6.3B**4.6B++10348.9h106.2A+339.8B**
L100 Python HEAT 355306388.053B+6.2948.317%C+3.595%C*47.1A+7.5D3286.5h3A6.3B**
Spear Anti-Vehicle Phalanx Turret 4583032611.654B*9.8938.814%C3.63%D42.1B21.5C+4417.2h5.5B+14.3B++
NS-10 Burster 5412991871.599A+0.1629.381%C+3.01%D--5.5B+4.4B+10454.7h123.9B**421.7B++
LA3 Desperado 2862833610.784C+0.9826.858%C+10.247%D**29.8C+N/A1349.5h7.3B*27.3B+
NS-357 Underboss 2832823270.862C+0.9031.62%C10.638%D*43.4B+N/A1496.5h3.5B*11C**
Titan-150 HEAT 381272367.556B+5.8044.741%C+2.574%D14.9C--6D15018.3h3.6B*8B*
NS Decimator 3642522980.846C+0.9161.452%C*2.381%C27.4C+12.2C3729.2h4.1B++6.7B*
NS-30 Vandal 2442431821.335C+0.4331.779%C+17.696%D--20.4DN/A10011.9h5.5C*17.3C*
M20 Mustang 4562363690.64C1.1221.146%F2.542%C+4.7D4.4D-10050.2h112.2B+530.5C+
GR-22 2362351681.399C++0.3623.247%C+10.638%D*28.3C+N/A1338.3h11.1B**47.6B+
AF-4A Bandit 2232211591.39C++0.3724.287%C+18.1%D25.4CN/A1118.7h10B+41.1B
E540 Halberd-H 351210385.526C+3.7756.366%C++1.429%D40.4B+27.1B*4615.2h5.8B+10.2B++
Anti-Vehicle Grenade 2122041204N/A202.2472.429%A*N/A1020M40D82260.2h2.4A+3.3A
LA8 Rebel 1911902390.795C+0.9720.061%D*11.579%D*24.1C+N/A827.9h4.5B**22.5C++
E540 Halberd 288190296.552C++4.7946.117%C*4.211%C+28.4B14.6C3856.7h5B*10.8B*
Phoenix AE 3891882570.732C1.0353.248%C+N/A10.7C11.5D17317.5h9.1B+17.1B+
NC15 Phoenix 3691801860.968C++0.7945.252%D*N/A10.9C+11.5C21816.5h6.5A14.5B**
C85 Canister 187180218.571C6.8141.2%B+17.222%B*75C+2.9D2532.4h5.8B++14B+
CAS30 Tank Buster 3541772630.673C1.0942.056%C1.13%C+4.6D4.6D9438.9h58.1C++138C++
C75 Viper 206174218.286B++6.5330.971%DN/A29.5C+5.4C2725.9h8.2B*26.5B+
EM1 1721681611.043C+0.7215.517%D--13.691%D*15.6D-N/A12310.8h13.2C++85.3C
NC1 Gauss Rifle 1611591221.303B0.4620.899%C19.497%C++12.8DN/A15812.4h10.8B++51.9B+
MAX Punch 1611591,9600.081C+1.6838.79%C-N/A0.8CN/A3206h1.8C++4.6C++
M20 Basilisk 214154364.278A2.5232.279%C7.792%B+13.6C5.3D17211.3h64.8B200.7B+
Auraxium Mag-Cutter 1541528,5950.018C1.7414.664%D*N/A0.3DN/A1475.8h1.7B++11.4C+
M12 Kobalt 1571521410.857C+9.1015.032%C-17.763%C+60.8C+2C+3352.5h14.7B+97.9C**
NC05 Jackhammer AE 1521511251.208C0.5545.496%C7.285%F31.5DN/A754.8h4C++8.7C*
AF-34 Mattock 149147562.625C+0.8637.898%B+17.687%B+44.5C**N/A1603.3h5.2B13.7B+
AP30 Shredder 216143334.333C+2.5719.143%D*2.098%C+20.1C10.3D-2697.1h67.1C**350.4C+
M12 Kobalt 145141817.625C*15.8617.399%A11.348%D64.1B1.8C*1862.2h15.8B+91B*
AF-34 Mattock 129127562.268C+0.5141.757%B+11.811%D*37.4C+N/A1403.4h6.7C+16B+
L100 Python AP 201125284.464B+2.7050.442%C-2.4%D--29.8B++18.1C+5344.2h5.5B++10.9B++
NS-44 Commissioner AE 1251241740.713C-1.0537.311%C-19.355%D47.7C+N/A1172.6h3.4C++9.1C+
M40 Fury-F 142123941.309C+0.4539.082%D1.626%B+19.2C3D936.4h5.4B++13.8B++
M60-G Bulldog 141122177.176B++5.4233.606%C+N/A24.9C3.9C--1644.9h5B*15B++
NS-20 Gorgon 125119801.488B+0.2728.862%B*19.328%C+17.5C++N/A656.8h29.7B+102.8B+
AF-18 Stalker 1141141031.107C+0.6528.645%C**5.263%F--18.4DN/A886.2h12.1C**42.4B
NCM2 Falcon 146111771.442B+0.3243.634%B+4.505%C12.8C+4C1488.7h8.7B+19.9B++
NS-20 Gorgon 116110801.375B+0.3928.965%B++22.727%B++16.2C+N/A566.8h31.9B+110.3B+
M20 Basilisk 165106254.24B**2.4834.181%C+4.717%D12.2D6.8C-1848.7h88.5B259B+
M60-G Bulldog 9591165.688C++3.9336.294%C+4.396%B*32.5C1.4D*2112.8h5.7B+15.7B+
MKV Suppressed 9089831.072C+0.6927.875%B+13.483%D-27C+N/A2003.3h12.8B45.8B+
Enforcer ML65-H 14081145.786B+4.0348.091%D--1.235%D36.8B26.8C5452.2h12B++24.9B+
NC14 Bolt Driver 7979155.267A++3.5133.386%C59.494%D**12.5DN/A1496.3h2.7C++8C++
NC4 Mag-Shot 7675292.586M0.8325.827%C+20%C*13.9DN/A1215.4h5.9B+23C**
NS Annihilator 15774780.949A++0.8179.574%C++N/A10A11.2B*2947.4h9.6A12A
NS Baron G5 7473401.825B*0.0643.959%C++10.959%D38.4BN/A2461.9h4.7C+10.7C+
NCM2 Falcon 9868661.03C*0.7345.777%B+10.294%A*10.3C+4.5C+1376.6h12.5B+27.3B++
M40 Fury-H 786897.556C5.8023.575%F-1.471%C++52.3D7.7C2761.3h8.1C+34.3F
M96 Mjolnir-H 12665135A++3.2441.369%D*N/A43.3B*40.7C++6521.5h38.6B++93.3B+
M20 Basilisk 8659134.538B++2.7833.062%B*8.475%B*17.9C+8.2B+1273.3h77.1C++233.1B+
A30 Walker 11558252.32C+0.5620.825%D--N/A4.6D--4.6D--10912.5h168.3B*808.1C**
M60-A Bulldog 6456301.867D0.1130.107%C--N/A19.3D2.8D2452.9h6.6D21.8C

Consumables
  Name Deaths Consumed Time Equipped
NS Patriot Flare Gun33400.6h
NC Patriot Flare Gun21420.3h
Motion Spotter203,0611.9h
Spawn Beacon565,4188.1h
Nano-Armor Kit676923,198105.4h
Anti-Vehicle MANA Turret431,4314.2h
Medical Applicator435193,77122h
Medical Kit1282,3243.8h
Nanite Revive Grenade02,4110.7h
Deconstruction Tool01,4890.2h
Spitfire Auto-Turret92900.6h
AE Nano-Armor Kit57106,6798.5h
AE Medical Applicator2212,0920.8h
Rampart Wall4660.7h
Recon Detection Device654,6699.7h
Anti-Infantry MANA Turret371,5764h
Ammunition Package423,8422.8h
Shield Recharging Field219720.4h
WLT-Howler Mining Laser21,5230.7h
Hardlight Barrier5950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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