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Exterminator Tesmer[CKD] Tesmer
VS BR 101

KDR: 9.34

Score: 19.4m

Last Seen: Feb 15th, 2019 10:06 PM
- OFFLINE - 56.9 hour(s)

Battle Rank 101 (101 total) - Vanu Sovereignty on Miller - Outfit Leader of cerberus[CKD] cerberus
VS outfit on Miller

Members: 25
Level Progress (to 102): 46%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Supernova PC Supernova FPC XM98 V10 Parallax VX3 Supernova VPC Spear Anti-Vehicle Phalanx Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 1598TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
13.794%17.816%246210201740.4591038.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.401%-1.421D**-0.441C--1.068B**HEAD ++ (~10.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.2-0.621D16.7-0.171C104.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.913%2.6%53217101517,424296450858.6667386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.22%-1.461F-0.01C+-0.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.28C*7.20.425B20.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.442%81.947%0610164,2933027138.484

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.571%-0.683D0.971B*1.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.022C+2.90.074C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
cerberus[CKD] cerberus
VS outfit on Miller

Members: 25
19.4m282.6%143 (8.6k)132 (7.9k)9.3364827,7202,96913.1566101 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102291213.414%15.227%20450:006

61% Engineer27% Infiltrator8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 11:06 AMMar 3rd, 2016 4:30 PMFeb 15th, 2019 10:33 PM (2d) (PST)Feb 15th, 2019 7:55 PM (2d) (PST)Feb 15th, 2019 6:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
406253810.1890.0200.0290.6540.043304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,3891,47722,91211123937,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2445.3h/101.9d 11,342 4,221 7,712 96k 2,589 7,123 6,247 59.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:83
Deaths:46
KDR:1.804
Accuracy:13.186% F
HSR:20.482% D
Lasher X2
A++
Kills:82
Deaths:20
KDR:4.100
Accuracy:8.400% F--
HSR:7.317% A++
Kills:165
Deaths (as Heavy Assault):66
Deaths (to Heavy Assaults):705
KDR:2.5
Kill Difference:99
Playtime:83.269 hours
Usage:3%
Score:0.415m
Score/min:83
Accuracy (listed only):10.793%
HSR (listed only):13.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
F
Kills:581
Deaths:276
KDR:2.105
Accuracy:15.081% F
HSR:2.238% F--
Pulsar C
D*
Kills:91
Deaths:142
KDR:0.641
Accuracy:14.320% F-
HSR:15.385% D*
Kills:672
Deaths (as Engineer):418
Deaths (to Engineers):1,093
KDR:1.60766
Kill Difference:254
Playtime:1,482.324 hours
Usage:61%
Score:14.169m
Score/min:159
Accuracy (listed only):14.700%
HSR (listed only):8.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
A
Kills:1,305
Deaths:49
KDR:26.633
Accuracy:37.944% C++
HSR:85.211% A
V10
B*
Kills:1,160
Deaths:12
KDR:96.667
Accuracy:32.262% D*
HSR:84.569% B*
Parallax VX3
B*
Kills:1,155
Deaths:25
KDR:46.200
Accuracy:35.022% D
HSR:85.195% B*
Ghost
C
Kills:328
Deaths:15
KDR:21.867
Accuracy:28.834% D**
HSR:64.329% C
Phaseshift VX-S
C++
Kills:251
Deaths:11
KDR:22.818
Accuracy:18.924% F--
HSR:76.494% C++
VA39 Spectre
C++
Kills:94
Deaths:1
KDR:94
Accuracy:23.722% D**
HSR:40.426% C++
Kills:4,293
Deaths (as Infiltrator):113
Deaths (to Infiltrators):244
KDR:37.99115
Kill Difference:4,180
Playtime:654.772 hours
Usage:27%
Score:3.100m
Score/min:79
Accuracy (listed only):29.451%
HSR (listed only):72.704%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:170
Deaths:95
KDR:1.789
Accuracy:18.300% F**
HSR:5.294% B+
NS-10 Burster
D
Kills:166
Deaths:78
KDR:2.128
Accuracy:15.446% F-
HSR:4.217% D
Quasar VM1
C+
Kills:150
Deaths:34
KDR:4.412
Accuracy:5.956% F-
HSR:18% C+
Comet VM2
B++
Kills:142
Deaths:95
KDR:1.495
Accuracy:18.969% F**
HSR:5.634% B++
NS-10 Burster
C+
Kills:129
Deaths:65
KDR:1.985
Accuracy:14.653% F--
HSR:6.202% C+
Blueshift VM5
B**
Kills:53
Deaths:30
KDR:1.767
Accuracy:7.776% F--
HSR:26.415% B**
Kills:810
Deaths (as MAX Suit):198.500
Deaths (to MAX Suits):110
KDR:4.0806
Kill Difference:611.500
Playtime:200.168 hours
Usage:8%
Score:1.598m
Score/min:133
Accuracy (listed only):13.517%
HSR (listed only):10.960%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:7,556
V. Kills:805 N/A
Deaths:229
KDR:32.996
Accuracy:34.106% F
KPH:27.900 D--
VKPH:3 D**
L100 Python HEAT
C--
Kills:1,005
V. Kills:240 417%
Deaths:47
KDR:21.383
Accuracy:32.548% F-
KPH:21.600 C--
VKPH:5.200 D*
L100 Python AP
D**
Kills:887
V. Kills:626 141%
Deaths:89
KDR:9.966
Accuracy:38.320% F-
KPH:12.800 D**
VKPH:9 F
Skyguard
D*
Kills:300
V. Kills:306 98%
Deaths:35
KDR:8.571
Accuracy:18.772% F
KPH:5.100 D*
VKPH:5.200 D*
Kills:9,748 (9,748 + 0)
Deaths:400
KDR:24.370
VKDR:4.943
Vehicle Kills:1,977
Kill Difference:9,348
Playtime:445.497 hours
Usage:18%
Score:2.426m
Score/min:91
Driving Accuracy:18.772%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:4,813
V. Kills:1,123 428%
Deaths:169
KDR:28.479
Accuracy:35.986% D**
KPH:19.400 C
VKPH:4.500 D*
Supernova FPC
D--
Kills:1,777
V. Kills:1,259 141%
Deaths:131
KDR:13.565
Accuracy:35.823% F--
KPH:13.700 D--
VKPH:9.700 D*
Supernova VPC
D
Kills:1,086
V. Kills:149 N/A
Deaths:41
KDR:26.488
Accuracy:31.673% F--
KPH:31 D
VKPH:4.200 D-
Kills:7,676 (7,676 + 0)
Deaths:341
KDR:22.510
VKDR:7.422
Vehicle Kills:2,531
Kill Difference:7,335
Playtime:413.079 hours
Usage:17%
Score:2.731m
Score/min:110
Driving Accuracy:31.673%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,3617,55622932.996A++23.6634.106%F1.787%C++27.9D--3D**87270.4h4C11.6D*
Supernova PC 5,9364,81316928.479M*19.1435.986%D**1.995%C19.4C4.5D*101248.3h3.8B*10.7C*
Supernova FPC 3,0361,77713113.565A4.2335.823%F--5.459%A++13.7D--9.7D*126129.7h5.8C+16.2D*
XM98 1,3111,3054926.633U17.3037.944%C++85.211%A8.3DN/A35158h2.5C++6.6C*
V10 1,1711,1601296.667U87.3332.262%D*84.569%B*6.2D*N/A16185.7h2.7D8.4D-
Parallax VX3 1,1601,1552546.2U36.8635.022%D85.195%B*10.1D--N/A30114.5h2.5C7.1C
Supernova VPC 1,2351,0864126.488A+17.1531.673%F--2.302%B*30.9D4.2D-11435.1h3.4C+10.9D*
Spear Anti-Vehicle Phalanx Turret 1,3971,0792249.045S39.7122.986%F--5.561%B++16.3D*4.8F9266.3h6.2B*26.9C
L100 Python HEAT 1,2451,0054721.383S12.0532.548%F-4.478%A21.6C--5.2D*10446.5h5.3B+16.4D
L100 Python AP 1,513887899.966A0.6338.32%F-5.524%A+12.8D**9F9669.3h8C-20.9D**
Proximity Mine 6976976116.167U106.8332.573%D*N/A87.1DN/A2338h2.1C--6.4D--
Tank Mine 1,0426595013.18S3.8418.493%D*N/A122B+70.9C**9545.4h1.4B*7.4C--
Solstice SF 5995812762.105A7.2315.081%F2.238%F--2.3D*N/A7251.2h9.7B+64.3C+
Ghost 3303281521.867S12.5328.834%D**64.329%C7.5D*N/A2643.8h3.4F11.8F-
Skyguard 606300358.571M+0.7718.772%F2%C+5.1D*5.2D*9059.3h169D-900F-
Phaseshift VX-S 2542511122.818S13.4818.924%F--76.494%C++2.9D--N/A885.4h6F31.6T-
Frag Grenade 2392371237N/A227.6633.576%D**N/A338.6D2.9D9790.7h3.9C+11.6D
Comet VM2 213170951.789B**7.5518.3%F**5.294%B+3D**N/A2256.9h34.9D--190.9T*
NS-10 Burster 296166782.128A*7.2115.446%F-4.217%D1.7F1.4D**3895h211.7D**1370.7T-
Quasar VM1 156150344.412A*4.925.956%F-18%C+6.3D**N/A4924h20.3D*340.5F-
Comet VM2 203142951.495B+7.8418.969%F**5.634%B++2.6D**1.1F-2355.6h42.6D--224.5T*
NS-10 Burster 241129651.985A7.3514.653%F--6.202%C+1.6F1.4F3179.5h224.8F1534.2T*
Aspis Anti-Aircraft Phalanx Turret 211101425.25S15.9113.656%F-N/A2.8D**3.1F7435.5h234.4F-1716.7F*
VA39 Spectre 9494194U84.6623.722%D**40.426%C++6.5D-N/A3614.4h8.2D-34.5D*
Pulsar C 91911420.641C8.7014.32%F-15.385%D*1.4D*N/A1862.8h17.8D*124.3F
Flare VE6 8583461.804B+7.5313.186%F20.482%D3.9D*N/A4721.5h15.5D**117.9F
Lasher X2 8682204.1S5.248.4%F--7.317%A++4.9D*N/A2016.9h39T*464.9T*
C-4 7562162U52.66409.091%UN/A620U130S87520.1h1.5C++0.4A*
Blueshift VM5 5453301.767C7.577.776%F--26.415%B**5.1FN/A2310.3h22.1F284.4T*
Xiphos Anti-Personnel Phalanx Turret 7751225.5N/A16.1615.414%UN/A510U260U1726700.1h162.1T*1051.7T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret51531.7h
Motion Spotter01210.2h
Nano-Armor Kit138553,64349h
NSX Amaterasu1403,574120.3h
Aphelion VEX04140h
Spitfire Auto-Turret03290.6h
Medical Applicator2954,9215.3h
G40-F Ranger1680h
Ammunition Package02,6411.2h
Anti-Infantry MANA Turret1880.3h
Recon Detection Device711,65622.9h
Shield Recharging Field01740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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