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Lictor TestPilotLlama[EKUS] TestPilotLlama
VS BR 8

KDR: 1.78

Score: 40.1m

Last Seen: Aug 18th, 2019 3:53 PM
- OFFLINE - 75.2 hour(s)

Prestige 1, Battle Rank 8 - Vanu Sovereignty on Emerald - Outfit Officer of Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
Level Progress (to 9): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Nova Supernova FPC L105 Zephyr Light PPA NS-15M AE Saron HRB Dual Photon Pods E540 Halberd-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 186TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.796%15.145%3601312015,1701.570950.209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.039%0.515B+-0.871D---1.564FHEAD (~3.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.266C*130.088C+41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.603%1.189%633512093,95482127544.81022144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.487%0.028C+-0.37C-0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.20.163C++50.80.041C+84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.757%2.268%505312112,646100417092.63284155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.327%1.338A-0.189C-1.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.803B++4.20.667B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.312%1.513%678912053,833101430403.77636126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.419%1.408A-0.73D-1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.731B++16.50.586B+15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.41%82.173%6783121171848511.48041

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.109%2.771M0.98B*-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+20.366C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.05%28.833%678212123,392257813.1473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.839%0.208C++2.802M+-0.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.35C**3.80.224C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Purple PomPoms Cavalry Outfit[EKUS] Purple PomPoms Cavalry Outfit
VS outfit on Emerald

Members: 13
40.1m535.1%504 (30.2k)484 (29k)1.780428,31915,9062.517548 (8)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121494520.767%9.859%20505:132

60% Engineer7% Heavy Assault13% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:46 PMJun 17th, 2017 1:57 AMAug 21st, 2019 5:01 AM (9h) (PST)Aug 18th, 2019 12:24 PM (3d) (PST)Aug 18th, 2019 11:53 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171285890.3420.1920.0342.4780.121368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0167,69735,31921122149729,023

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1380.5h/57.5d 11,725 2,792 7,524 205.2k 1,413 2,797 10,031 59.4m

EngineerCLASS DETAILS: Engineer
Nova
M**
Kills:3,216
Deaths:596
KDR:5.396
Accuracy:43.852% C+
HSR:29.882% M**
VX6-7
D-
Kills:773
Deaths:259
KDR:2.985
Accuracy:20.294% D-
HSR:12.419% D**
Pulsar C
C*
Kills:502
Deaths:580
KDR:0.866
Accuracy:25.666% C*
HSR:17.331% D--
Solstice SF
B+
Kills:398
Deaths:312
KDR:1.276
Accuracy:26.770% B+
HSR:5.779% F-
Solstice VE3
C
Kills:244
Deaths:144
KDR:1.694
Accuracy:21.390% C
HSR:14.344% D--
NS-11CP
C+
Kills:210
Deaths:135
KDR:1.556
Accuracy:28.205% C+
HSR:13.333% F
Phobos VX86
D
Kills:176
Deaths:170
KDR:1.035
Accuracy:51.883% D
HSR:9.659% D--
NS Baron G5AE
C
Kills:147
Deaths:167
KDR:0.880
Accuracy:44.467% C
HSR:11.565% D
Kills:5,666
Deaths (as Engineer):2,363
Deaths (to Engineers):5,828
KDR:2.3978
Kill Difference:3,303
Playtime:821.963 hours
Usage:60%
Score:30.182m
Score/min:612
Accuracy (listed only):32.816%
HSR (listed only):14.289%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C
Kills:1,086
Deaths:613
KDR:1.772
Accuracy:24.367% C
HSR:20.350% D-
Orion VS54
C-
Kills:499
Deaths:308
KDR:1.620
Accuracy:18.673% C-
HSR:19.038% D-
Kills:1,585
Deaths (as Heavy Assault):921
Deaths (to Heavy Assaults):3,790
KDR:1.72096
Kill Difference:664
Playtime:90.097 hours
Usage:7%
Score:1.992m
Score/min:368
Accuracy (listed only):21.520%
HSR (listed only):19.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
M**
Kills:3,216
Deaths:596
KDR:5.396
Accuracy:43.852% C+
HSR:29.882% M**
VX6-7
D-
Kills:773
Deaths:259
KDR:2.985
Accuracy:20.294% D-
HSR:12.419% D**
Sirius SX12
B**
Kills:635
Deaths:476
KDR:1.334
Accuracy:30.070% B**
HSR:7.874% F
Pulsar C
C*
Kills:502
Deaths:580
KDR:0.866
Accuracy:25.666% C*
HSR:17.331% D--
Solstice SF
B+
Kills:398
Deaths:312
KDR:1.276
Accuracy:26.770% B+
HSR:5.779% F-
Solstice VE3
C
Kills:244
Deaths:144
KDR:1.694
Accuracy:21.390% C
HSR:14.344% D--
NS-11CP
C+
Kills:210
Deaths:135
KDR:1.556
Accuracy:28.205% C+
HSR:13.333% F
Phobos VX86
D
Kills:176
Deaths:170
KDR:1.035
Accuracy:51.883% D
HSR:9.659% D--
Eridani SX5G
B+
Kills:174
Deaths:171
KDR:1.018
Accuracy:30.230% B+
HSR:14.368% D-
Eridani SX5
C++
Kills:154
Deaths:165
KDR:0.933
Accuracy:26.663% C++
HSR:8.442% F
NS Baron G5AE
C
Kills:147
Deaths:167
KDR:0.880
Accuracy:44.467% C
HSR:11.565% D
Kills:6,629
Deaths (as Light Assault):3,175
Deaths (to Light Assaults):2,332
KDR:2.08787
Kill Difference:3,454
Playtime:242.434 hours
Usage:18%
Score:4.205m
Score/min:289
Accuracy (listed only):31.772%
HSR (listed only):13.181%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:635
Deaths:476
KDR:1.334
Accuracy:30.070% B**
HSR:7.874% F
Artemis VX26
C+
Kills:527
Deaths:235
KDR:2.243
Accuracy:27.287% C+
HSR:14.611% D*
V10
A*
Kills:481
Deaths:19
KDR:25.316
Accuracy:54.214% A*
HSR:82.744% B+
NS-44B Commissioner
A
Kills:230
Deaths:166
KDR:1.386
Accuracy:50.555% A
HSR:17.391% D-
Eridani SX5G
B+
Kills:174
Deaths:171
KDR:1.018
Accuracy:30.230% B+
HSR:14.368% D-
Parallax VX3
A*
Kills:162
Deaths:22
KDR:7.364
Accuracy:52.496% A*
HSR:86.420% B**
Eridani SX5
C++
Kills:154
Deaths:165
KDR:0.933
Accuracy:26.663% C++
HSR:8.442% F
Ghost
A++
Kills:75
Deaths:23
KDR:3.261
Accuracy:49.814% A++
HSR:69.333% C++
Beamer VS3
C
Kills:55
Deaths:5
KDR:11
Accuracy:25.187% C
HSR:14.545% D--
Kills:2,493
Deaths (as Infiltrator):1,282
Deaths (to Infiltrators):1,721
KDR:1.94462
Kill Difference:1,211
Playtime:180.535 hours
Usage:13%
Score:2.701m
Score/min:249
Accuracy (listed only):38.502%
HSR (listed only):35.081%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M**
Kills:3,216
Deaths:596
KDR:5.396
Accuracy:43.852% C+
HSR:29.882% M**
Sirius SX12
B**
Kills:635
Deaths:476
KDR:1.334
Accuracy:30.070% B**
HSR:7.874% F
Phobos VX86
D
Kills:176
Deaths:170
KDR:1.035
Accuracy:51.883% D
HSR:9.659% D--
Eridani SX5G
B+
Kills:174
Deaths:171
KDR:1.018
Accuracy:30.230% B+
HSR:14.368% D-
Eridani SX5
C++
Kills:154
Deaths:165
KDR:0.933
Accuracy:26.663% C++
HSR:8.442% F
NS Baron G5AE
C
Kills:147
Deaths:167
KDR:0.880
Accuracy:44.467% C
HSR:11.565% D
Pulsar VS1
D
Kills:81
Deaths:59
KDR:1.373
Accuracy:19.960% D
HSR:9.877% F
Kills:4,583
Deaths (as Combat Medic):1,804
Deaths (to Combat Medics):1,207
KDR:2.54047
Kill Difference:2,779
Playtime:16.523 hours
Usage:1%
Score:0.280m
Score/min:282
Accuracy (listed only):35.304%
HSR (listed only):13.095%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:352
Deaths:128
KDR:2.750
Accuracy:16.177% D
HSR:15.909% D--
Blueshift VM5
D
Kills:327
Deaths:128
KDR:2.555
Accuracy:16.440% D
HSR:17.737% D
Cosmos VM3
B+
Kills:75
Deaths:26
KDR:2.885
Accuracy:19.659% B+
HSR:12% F
Cosmos VM3
C*
Kills:72
Deaths:25
KDR:2.880
Accuracy:18.299% C*
HSR:9.722% F--
Quasar VM1
D--
Kills:61
Deaths:28
KDR:2.179
Accuracy:13.685% D--
HSR:11.475% F-
Quasar VM1
C
Kills:52
Deaths:28
KDR:1.857
Accuracy:13.945% C
HSR:15.385% D
Kills:939
Deaths (as MAX Suit):181.500
Deaths (to MAX Suits):866
KDR:5.17355
Kill Difference:757.500
Playtime:23.303 hours
Usage:2%
Score:0.705m
Score/min:504
Accuracy (listed only):16.368%
HSR (listed only):13.705%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,115
V. Kills:54 N/A
Deaths:168
KDR:6.637
Accuracy:49.714% B**
KPH:95.200 A+
VKPH:4.600 B+
Dual Photon Pods
B**
Kills:975
V. Kills:211 460%
Deaths:124
KDR:7.863
Accuracy:62.109% B**
KPH:69.400 C+
VKPH:15 C
Saron Laser Cannon
B++
Kills:596
V. Kills:610 98%
Deaths:461
KDR:1.293
Accuracy:31.238% C+
KPH:13.500 C+
VKPH:13.800 B++
Maelstrom Turbo Laser
B
Kills:550
V. Kills:790 70%
Deaths:331
KDR:1.662
Accuracy:35.288% B++
KPH:9.400 C-
VKPH:13.500 B
Photon A2A Missile Pods
D-
Kills:130
V. Kills:132 98%
Deaths:25
KDR:5.200
Accuracy:67.913% F
KPH:16.400 D--
VKPH:16.700 D-
Kills:3,366 (2,261 + 0)
Deaths:1,109
KDR:3.035
VKDR:1.620
Vehicle Kills:1,797
Kill Difference:2,257
Playtime:136.186 hours
Usage:10%
Score:2.218m
Score/min:271
Piloting Accuracy:35.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:1,145
V. Kills:241 473%
Deaths:72
KDR:15.903
Accuracy:54.316% A+
KPH:58.800 B+
VKPH:12.400 B+
CAS30 Tank Buster
A+
Kills:718
V. Kills:956 75%
Deaths:389
KDR:1.846
Accuracy:54.297% B*
KPH:11 B+
VKPH:14.700 A+
C150 Dalton
U
Kills:185
V. Kills:232 79%
Deaths:87
KDR:2.126
Accuracy:35.126% C
KPH:666,000 U
VKPH:835,200 U
Kills:2,048 (718 + 1,330)
Deaths:548
KDR:3.737
VKDR:2.608
Vehicle Kills:1,429
Kill Difference:1,500
Playtime:84.544 hours
Usage:6%
Score:2.182m
Score/min:430
Piloting Accuracy:54.297%
Gunner Accuracy:35.126%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:120
V. Kills:74 160%
Deaths:15
KDR:8
Accuracy:56.357% C+
KPH:29.500 C+
VKPH:18.200 C+
L100 Python HESH
B*
Kills:61
V. Kills:7 N/A
Deaths:5
KDR:12.200
Accuracy:56.105% B*
KPH:31.900 D
VKPH:3.700 D*
Kills:181 (181 + 0)
Deaths:20
KDR:9.050
VKDR:4.050
Vehicle Kills:81
Kill Difference:161
Playtime:5.979 hours
Usage:0%
Score:0.193m
Score/min:538
Driving Accuracy:56.105%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,223
V. Kills:1,566 142%
Deaths:535
KDR:4.155
Accuracy:54.980% C++
KPH:22.800 C
VKPH:16.100 C++
Saron HRB
B+
Kills:1,006
V. Kills:842 119%
Deaths:245
KDR:4.106
Accuracy:55.984% A+
KPH:23 C+
VKPH:19.200 B+
Supernova VPC
C++
Kills:303
V. Kills:29 N/A
Deaths:10
KDR:30.300
Accuracy:51.230% C++
KPH:23.700 D--
VKPH:2.300 D**
E540 Halberd
B+
Kills:200
V. Kills:154 129%
Deaths:39
KDR:5.128
Accuracy:54.714% B*
KPH:25.400 D
VKPH:19.600 B+
Aphelion VEX-4
B++
Kills:76
V. Kills:85 88%
Deaths:13
KDR:5.846
Accuracy:33.069% C
KPH:19.500 D
VKPH:21.800 B++
Kills:3,808 (2,526 + 1,282)
Deaths:842
KDR:4.523
VKDR:3.178
Vehicle Kills:2,676
Kill Difference:2,966
Playtime:165.773 hours
Usage:12%
Score:6.759m
Score/min:679
Driving Accuracy:51.230%
Gunner Accuracy:33.069%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:912
V. Kills:520 175%
Deaths:186
KDR:4.903
Accuracy:66.442% B**
KPH:43.500 C+
VKPH:24.800 B+
Saron HRB-H
B+
Kills:849
V. Kills:674 126%
Deaths:206
KDR:4.121
Accuracy:63.114% B*
KPH:37.400 C+
VKPH:29.700 B+
Proton II PPA-H
C**
Kills:398
V. Kills:31 N/A
Deaths:51
KDR:7.804
Accuracy:47.795% A
KPH:92.300 C++
VKPH:7.200 C**
Aphelion VEX-4H
B**
Kills:158
V. Kills:140 112%
Deaths:19
KDR:8.316
Accuracy:46.531% C++
KPH:43.400 C++
VKPH:38.500 B**
M12 Kobalt-H
C
Kills:87
V. Kills:2 N/A
Deaths:7
KDR:12.429
Accuracy:21.406% C
KPH:107.600 C
VKPH:2.500 D-
G30 Walker
C
Kills:54
V. Kills:38 138%
Deaths:15
KDR:3.600
Accuracy:37.424% B
KPH:20.900 C--
VKPH:14.700 C
M40 Fury-H
B*
Kills:52
V. Kills:5 N/A
Deaths:11
KDR:4.727
Accuracy:50.859% B*
KPH:83.900 C+
VKPH:8.100 C--
Kills:2,510 (0 + 2,510)
Deaths:495
KDR:5.071
VKDR:2.848
Vehicle Kills:1,410
Kill Difference:2,015
Playtime:55.629 hours
Usage:4%
Score:2.493m
Score/min:747
Driving Accuracy:N/A%
Gunner Accuracy:50.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:142
V. Kills:18 N/A
Deaths:18
KDR:7.889
Accuracy:37.174% C++
KPH:73.900 B**
VKPH:9.400 C+
M40 Fury
C*
Kills:114
V. Kills:16 N/A
Deaths:23
KDR:4.957
Accuracy:36.182% C+
KPH:59.200 C*
VKPH:8.300 C--
M60-G Bulldog
B**
Kills:57
V. Kills:11 N/A
Deaths:5
KDR:11.400
Accuracy:45.527% B**
KPH:39.600 B++
VKPH:7.600 B+
Kills:313 (0 + 313)
Deaths:46
KDR:6.804
VKDR:0.978
Vehicle Kills:45
Kill Difference:267
Playtime:5.288 hours
Usage:0%
Score:0.273m
Score/min:862
Driving Accuracy:N/A%
Gunner Accuracy:45.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nova 3,2233,2165965.396M++3.6243.852%C+29.882%M**26.5CN/A153121.5h3.9B+8.8B+
Supernova FPC 3,7892,2235354.155C2.3754.98%C++2.294%C+22.8C16.1C++70897.4h4.3B++7.9B++
L105 Zephyr 1,3861,1457215.903B*14.1254.316%A+N/A58.7B+12.4B+64119.5h4.8B**8.8B**
Light PPA 1,1691,1151686.637B+4.8649.714%B**1.166%C+95.3A+4.6B+32211.7h7.7B++15.5B++
NS-15M AE 1,0951,0866131.772C+0.0124.367%C20.35%D-44.9CN/A25724.2h13.1C53.8C+
Saron HRB 1,8481,0062454.106C+2.3355.984%A+1.193%C23C+19.2B+80243.8h20.4B36.5B*
Dual Photon Pods 1,1869751247.863C**6.0862.109%B**1.436%C**69.6C+15.1C41414h15.2B*24.5B*
E540 Halberd-H 1,4329121864.903C3.1266.442%B**N/A43.4C+24.8B+78421h6.3C+9.4B+
Saron HRB-H 1,5238492064.121C+2.3463.114%B*1.06%C-37.4C+29.7B+80622.7h22.4B+35.5B++
VX6-7 7767732592.985A1.2020.294%D-12.419%D**9.7D-N/A15179.8h16.6D82D
CAS30 Tank Buster 1,6747183891.846B+0.0754.297%B*N/A11B+14.7A+26965.1h46.8B+86.1B++
Sirius SX12 6446354761.334C**0.4530.07%B**7.874%F23CN/A10927.6h13.2B+43.9B+
Tank Mine 1,069621996.273A++4.4932.829%C+N/A207A*149.3M++46123h1.6B+4.9B*
Saron Laser Cannon 1,2065964611.293C+0.4931.238%C+1.846%C+13.5C+13.8B++27844.1h107.1B+342.8B+
Maelstrom Turbo Laser 1,3405503311.662C+0.1235.288%B++1.455%D9.4C-13.5B20958.5h145.9C-413.3C+
Artemis VX26 5305272352.243B*0.4627.287%C+14.611%D*25.6CN/A15720.6h10.9B+39.8B+
Pulsar C 5145025800.866C+0.9125.666%C*17.331%D--7.6D-N/A4565.8h12.7C+49.7C*
Orion VS54 5014993081.62C++0.1618.673%C-19.038%D-21.7C-N/A15523h13.8C+73.7C+
V10 4824811925.316S23.5454.214%A*82.744%B+14.4D-N/A7633.4h2.1B3.9B*
Proximity Mine 447447686.574B*4.7932.7%D*N/A203.2A++N/A6542.2h0.9M+2.7A+
C-4 6174113611.139C+0.6414.21%F-N/A44.2D-22.2C--7799.3h1.2B+8.3D
Solstice SF 4063983121.276B0.5026.77%B+5.779%F-24.3C*N/A14716.4h9.3B+34.9B++
Proton II PPA-H 429398517.804C6.0247.795%A1.759%C++92.6C++7.2C**5654.3h8.7B+18.1B*
Blueshift VM5 3543521282.75C*0.9716.177%D15.909%D--30.6C+N/A17111.5h15.5C++95.5C+
Blueshift VM5 3273271282.555C++0.7716.44%D17.737%D28.4CN/A15611.5h16.9C+103C
Supernova VPC 3323031030.3A+28.5251.23%C++N/A23.7D--2.3D**26412.8h2.7B++5.2B+
Frag Grenade 2592541254N/A252.2215.576%T*N/A2540S50S54320.1h0.8M5.1B**
Solstice VE3 2462441441.694A+0.0921.39%C14.344%D--12.1C-N/A10720.2h14B+65.3C++
NS-44B Commissioner 2312301661.386C*0.3950.555%A17.391%D-37.7CN/A2166.1h3.2B+6.3B++
NS-11CP 2152101351.556C+0.2228.205%C+13.333%F16.4D--N/A4612.8h11B+39.1C**
E540 Halberd 354200395.128C3.3554.714%B*2%C25.3D19.5B+5397.9h5.9C+10.8B+
C150 Dalton 417185872.126C--0.3535.126%C1.081%C++1850U2320U38294900.1h5C14.4C
Phobos VX86 1771761701.035C0.7551.883%D9.659%D--22.6DN/A1117.8h2.1B++4.1C*
Eridani SX5G 1781741711.018C0.7630.23%B+14.368%D-22.6DN/A1127.7h13.7D45.3C+
NS Decimator 2591702020.842C0.9463.071%C**4.706%A*22.7D11.9C--4077.5h5C+7.9C++
Parallax VX3 162162227.364B**5.5852.496%A*86.42%B**13.6D-N/A14011.9h1.9B++3.6B**
Aphelion VEX-4H 298158198.316B6.5446.531%C++3.797%B+43.9C++38.9B**4513.6h46.6B+100.2B+
Eridani SX5 1571541650.933C+0.8526.663%C++8.442%F13.6D-N/A9311.3h12.7C+47.6C++
NS Baron G5AE 1491471670.88C-0.9044.467%C11.565%D16.2D--N/A939.1h4.5C+10.1C+
M40 Fury 160142187.889B6.1137.174%C++N/A74.7B**9.5C+10411.9h8.9B*24B*
Photon A2A Missile Pods 262130255.2C++3.4267.913%FN/A16.5D--16.7D-3637.9h7.7B+11.3C+
L100 Python AP 194120158B++6.2256.357%C+5.833%A++29.3C+18C+5984.1h5B+8.8B+
M40 Fury 130114234.957C3.1836.182%C+N/A60C**8.4C-9591.9h10.1B+28B+
Spear Anti-Vehicle Phalanx Turret 71089108.9C**7.1277.124%M*1.124%D**19.3D--135U9754.6h40.1T*52F--
M12 Kobalt-H 8987712.429C10.6521.406%C17.241%C++108.8C2.5D-5490.8h14.9C++69.5C++
Pulsar VS1 8381591.373B+0.4119.96%D9.877%F16.5C--N/A1754.9h18.5D--92.7D
Aphelion VEX-4 16176135.846B4.0733.069%C2.632%D19.5D21.8B++2323.9h61.5C+185.9C++
Cosmos VM3 7575262.885B++1.1019.659%B+12%F27.8C+N/A1402.7h14.8C+75.1C++
Ghost 7575233.261C*1.4849.814%A++69.333%C++53.6B+N/A3141.4h1.8B*3.6B**
Cosmos VM3 7472252.88B+1.1018.299%C*9.722%F--26.7CN/A1432.7h14.4C+78.6C**
L100 Python HESH 6861512.2C++10.4256.105%B*N/A32.1D3.7D*4081.9h3.2C*5.6B+
Quasar VM1 6161282.179C+0.4013.685%D--11.475%F-32.1C+N/A1671.9h13.3C*97.4C
M60-G Bulldog 6857511.4A*9.6245.527%B**N/A40.7B++7.9B+4891.4h6B++13.1B*
NS Annihilator 12256590.949B*0.8372.565%F-N/A11.2C++13.2A++4425h8A11B**
Beamer VS3 5555511U9.2225.187%C14.545%D--5.3D--N/A8010.4h9.2C*36.5C+
G30 Walker 9254153.6D1.8237.424%B3.704%C+20.8C--14.6C6932.6h183.2C489.5C+
M40 Fury-H 5752114.727D2.9550.859%B*N/A86.7C+8.3C--7770.6h8.5C++16.8B+
Quasar VM1 5252281.857C**0.0813.945%C15.385%D23.6C+N/A1902.2h16.3C+116.8C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31840.3h
Spawn Beacon23370.3h
Nano-Armor Kit690865,652104.6h
Nanite Revive Grenade0730h
Medical Applicator104,7874.3h
Motion Spotter03010.2h
Recon Detection Device372,6095.8h
Ammunition Package69471.1h
Medical Kit656980.8h
Anti-Infantry MANA Turret24720.9h
Xiphos Anti-Personnel Phalanx Turret01850h

Check the help document for the dictionary if you want to learn more about words used here.


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