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Paragon TestVS[VQD] TestVS
VS BR 127

KDR: 2.98

Score: 34.5m

Last Seen: Apr 27th, 2019 2:53 PM
- OFFLINE - 4296.2 hour(s)

Battle Rank 100 (127 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 54%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 AP30 Shredder E540 Halberd C150 Dalton Ursa Solstice VE3 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $666,783 MLG Score: 533
Fun Score: N/A
Cheeseburgers Flipped: 349TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.593%16.201%44723119619,8453.559-0.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.679%1.254A-0.71D-0.137C++HEAD (~2.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.492B+10.40.269C*27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.598%1.18%100312166787484420.905207153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.59%-0.606D-0.378C-1.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.1-0.172C59.8-0.127C129.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.983%3.288%300412151,0347235521.42818187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.104%1.845A++0.469B+-0.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.827B++40.679B+2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.232%1.95%212518120110,562665406715.8827260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.811%0.189C++-0.616D1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.707B++13.40.665B+21.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.788%66.667%2125112185764410.0885093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.474A+-0.027C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+20.361C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.191%11.254%21252121762252911.1758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.319%2.047A*-0.668D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.744B++2.20.54B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.5m347.7%381 (22.9k)370 (22.2k)2.984641,86814,0283.61755127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121945521.162%10.376%22006:4019

13% Combat Medic41% Engineer31% Heavy Assault6% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 9:58 PMDec 11th, 2015 11:53 PMMay 13th, 2019 11:36 PM (162d) (PST)Apr 27th, 2019 11:55 AM (179d) (PST)Apr 27th, 2019 10:53 AM (179d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5731174560.4490.1500.0471.8170.074533

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3806,99427,3862793109422,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1554.3h/64.8d 8,879 4,344 6,828 169.4k 2,581 4,453 6,864 53.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:2,299
Deaths:911
KDR:2.524
Accuracy:25.334% B
HSR:22.358% C-
Orion VS54
B**
Kills:2,124
Deaths:188
KDR:11.298
Accuracy:26.142% B**
HSR:16.384% D*
Ursa
B**
Kills:1,299
Deaths:426
KDR:3.049
Accuracy:29.128% B**
HSR:15.320% D*
VX29 Polaris
B++
Kills:1,168
Deaths:433
KDR:2.697
Accuracy:27.333% B++
HSR:11.387% F
NS-15M1
B**
Kills:1,164
Deaths:385
KDR:3.023
Accuracy:28.568% B**
HSR:26.461% B+
Flare VE6
B++
Kills:1,160
Deaths:460
KDR:2.522
Accuracy:26.780% B++
HSR:13.707% D**
Pulsar LSW
B+
Kills:1,160
Deaths:441
KDR:2.630
Accuracy:26.114% B+
HSR:13.707% D**
Betelgeuse 54-A
D
Kills:1,160
Deaths:378
KDR:3.069
Accuracy:23.021% D
HSR:16.293% F-
Kills:11,534
Deaths (as Heavy Assault):3,622
Deaths (to Heavy Assaults):3,689
KDR:3.18443
Kill Difference:7,912
Playtime:488.620 hours
Usage:31%
Score:7.392m
Score/min:252
Accuracy (listed only):26.552%
HSR (listed only):16.952%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,222
Deaths:96
KDR:12.729
Accuracy:27.488% B*
HSR:11.048% F
NS-11C
B++
Kills:819
Deaths:356
KDR:2.301
Accuracy:27.448% B++
HSR:23.565% B++
Solstice SF
A
Kills:579
Deaths:499
KDR:1.160
Accuracy:30.989% A
HSR:8.463% D**
Phobos VX86
B*
Kills:539
Deaths:259
KDR:2.081
Accuracy:69.192% B*
HSR:11.688% D
Serpent VE92
B**
Kills:278
Deaths:184
KDR:1.511
Accuracy:28.939% B**
HSR:9.712% F-
Pandora VX25
A++
Kills:83
Deaths:36
KDR:2.306
Accuracy:56.977% A++
HSR:8.434% F
Eidolon VE33
A*
Kills:62
Deaths:22
KDR:2.818
Accuracy:30.421% B+
HSR:41.936% A*
NS Baron G5
A
Kills:60
Deaths:42
KDR:1.429
Accuracy:55.949% A
HSR:6.667% F
Kills:3,642
Deaths (as Engineer):1,494
Deaths (to Engineers):3,650
KDR:2.43775
Kill Difference:2,148
Playtime:632.137 hours
Usage:41%
Score:19.347m
Score/min:510
Accuracy (listed only):40.925%
HSR (listed only):15.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,222
Deaths:96
KDR:12.729
Accuracy:27.488% B*
HSR:11.048% F
Sirius SX12
A
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:30.949% A
HSR:5.938% F-
NS-11C
B++
Kills:819
Deaths:356
KDR:2.301
Accuracy:27.448% B++
HSR:23.565% B++
Solstice SF
A
Kills:579
Deaths:499
KDR:1.160
Accuracy:30.989% A
HSR:8.463% D**
Phobos VX86
B*
Kills:539
Deaths:259
KDR:2.081
Accuracy:69.192% B*
HSR:11.688% D
NS-7 PDW
B*
Kills:425
Deaths:198
KDR:2.146
Accuracy:27.568% B+
HSR:23.294% B*
Serpent VE92
B**
Kills:278
Deaths:184
KDR:1.511
Accuracy:28.939% B**
HSR:9.712% F-
Eridani SX5
A
Kills:171
Deaths:97
KDR:1.763
Accuracy:32.654% A
HSR:12.281% D--
Pandora VX25
A++
Kills:83
Deaths:36
KDR:2.306
Accuracy:56.977% A++
HSR:8.434% F
NS Baron G5
A
Kills:60
Deaths:42
KDR:1.429
Accuracy:55.949% A
HSR:6.667% F
Kills:5,338
Deaths (as Light Assault):2,217
Deaths (to Light Assaults):2,465
KDR:2.40776
Kill Difference:3,121
Playtime:94.378 hours
Usage:6%
Score:1.112m
Score/min:196
Accuracy (listed only):38.815%
HSR (listed only):12.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:30.949% A
HSR:5.938% F-
Pulsar VS1
A
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:30.349% A
HSR:11.035% D**
H-V45
B**
Kills:1,160
Deaths:546
KDR:2.125
Accuracy:29.093% B**
HSR:11.897% D*
NS-11A
A+
Kills:1,160
Deaths:491
KDR:2.363
Accuracy:31.860% A+
HSR:17.241% D
Equinox VE2
C**
Kills:1,160
Deaths:597
KDR:1.943
Accuracy:27.387% C**
HSR:23.104% C**
Phobos VX86
B*
Kills:539
Deaths:259
KDR:2.081
Accuracy:69.192% B*
HSR:11.688% D
NS-7 PDW
B*
Kills:425
Deaths:198
KDR:2.146
Accuracy:27.568% B+
HSR:23.294% B*
Eridani SX5
A
Kills:171
Deaths:97
KDR:1.763
Accuracy:32.654% A
HSR:12.281% D--
CME
C*
Kills:148
Deaths:82
KDR:1.805
Accuracy:27.642% C*
HSR:21.622% C+
Terminus VX-9
C++
Kills:94
Deaths:58
KDR:1.621
Accuracy:26.021% C++
HSR:22.340% D
Pandora VX25
A++
Kills:83
Deaths:36
KDR:2.306
Accuracy:56.977% A++
HSR:8.434% F
NS Baron G5
A
Kills:60
Deaths:42
KDR:1.429
Accuracy:55.949% A
HSR:6.667% F
Kills:7,322
Deaths (as Combat Medic):3,402
Deaths (to Combat Medics):1,546
KDR:2.15226
Kill Difference:3,920
Playtime:203.864 hours
Usage:13%
Score:4.108m
Score/min:336
Accuracy (listed only):37.137%
HSR (listed only):14.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:30.949% A
HSR:5.938% F-
NS-7 PDW
B*
Kills:425
Deaths:198
KDR:2.146
Accuracy:27.568% B+
HSR:23.294% B*
Artemis VX26
B++
Kills:324
Deaths:151
KDR:2.146
Accuracy:27.594% C++
HSR:28.395% B++
Eridani SX5
A
Kills:171
Deaths:97
KDR:1.763
Accuracy:32.654% A
HSR:12.281% D--
NS-44 Commissioner
B+
Kills:66
Deaths:82
KDR:0.805
Accuracy:40.320% B+
HSR:22.727% C++
Beamer VS3
C++
Kills:60
Deaths:40
KDR:1.500
Accuracy:28.198% C++
HSR:16.667% D
XM98
B**
Kills:57
Deaths:11
KDR:5.182
Accuracy:44.788% B**
HSR:66.667% D-
Kills:2,265
Deaths (as Infiltrator):1,029
Deaths (to Infiltrators):1,810
KDR:2.20117
Kill Difference:1,236
Playtime:88.148 hours
Usage:6%
Score:1.488m
Score/min:281
Accuracy (listed only):33.153%
HSR (listed only):25.138%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:932
Deaths:200
KDR:4.660
Accuracy:24.395% A++
HSR:19.850% C++
Quasar VM1
A
Kills:797
Deaths:168
KDR:4.744
Accuracy:24.035% A
HSR:18.570% C--
Blueshift VM5
A
Kills:204
Deaths:42
KDR:4.857
Accuracy:25.250% A
HSR:11.765% F
Nebula VM20
A
Kills:100
Deaths:10
KDR:10
Accuracy:24.473% A
HSR:10% F--
Comet VM2
B**
Kills:86
Deaths:36
KDR:2.389
Accuracy:52.076% B**
HSR:2.326% D-
Nebula VM20
B+
Kills:75
Deaths:10
KDR:7.500
Accuracy:21.656% B+
HSR:17.333% D
Comet VM2
A
Kills:72
Deaths:35
KDR:2.057
Accuracy:56.375% A
HSR:1.389% D*
Kills:2,266
Deaths (as MAX Suit):250.500
Deaths (to MAX Suits):801
KDR:9.04591
Kill Difference:2,015.500
Playtime:43.678 hours
Usage:3%
Score:1.087m
Score/min:415
Accuracy (listed only):32.608%
HSR (listed only):11.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:385
V. Kills:152 252%
Deaths:38
KDR:10.132
Accuracy:61.777% B**
KPH:57.500 C
VKPH:22.700 B+
Maelstrom Turbo Laser
D
Kills:198
V. Kills:181 109%
Deaths:211
KDR:0.938
Accuracy:26.032% D-
KPH:5.400 D
VKPH:5 D
Light PPA
B++
Kills:107
V. Kills:6 N/A
Deaths:22
KDR:4.864
Accuracy:45.705% B++
KPH:38.200 C
VKPH:2.100 D
Saron Laser Cannon
D
Kills:95
V. Kills:83 113%
Deaths:74
KDR:1.284
Accuracy:31.850% C+
KPH:5.200 D
VKPH:4.500 D
Kills:785 (400 + 0)
Deaths:345
KDR:2.275
VKDR:1.223
Vehicle Kills:422
Kill Difference:440
Playtime:64.170 hours
Usage:4%
Score:1.038m
Score/min:270
Piloting Accuracy:31.850%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:1,860
V. Kills:798 233%
Deaths:118
KDR:15.763
Accuracy:32.948% C
KPH:6,696,000 U
VKPH:2,872,800 U
C150 Dalton
U
Kills:1,312
V. Kills:706 186%
Deaths:120
KDR:10.933
Accuracy:66.293% M++
KPH:4,723,200 U
VKPH:2,541,600 U
L105 Zephyr
U
Kills:298
V. Kills:75 392%
Deaths:35
KDR:8.514
Accuracy:59.578% A*
KPH:1,072,800 U
VKPH:270,000 U
Kills:3,470 (0 + 3,470)
Deaths:273
KDR:12.711
VKDR:5.784
Vehicle Kills:1,579
Kill Difference:3,197
Playtime:0.001 hours
Usage:0%
Score:3.286m
Score/min:49,296,690
Piloting Accuracy:N/A%
Gunner Accuracy:59.578%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:528
V. Kills:129 406%
Deaths:44
KDR:12
Accuracy:61.137% B**
KPH:30.100 C+
VKPH:7.300 D-
L100 Python AP
C+
Kills:113
V. Kills:99 113%
Deaths:18
KDR:6.278
Accuracy:65.772% B**
KPH:20 D-
VKPH:17.500 C+
Kills:641 (641 + 0)
Deaths:62
KDR:10.339
VKDR:3.677
Vehicle Kills:228
Kill Difference:579
Playtime:23.218 hours
Usage:1%
Score:0.394m
Score/min:283
Driving Accuracy:65.772%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:1,376
V. Kills:784 175%
Deaths:138
KDR:9.971
Accuracy:61.846% A++
KPH:37.600 B+
VKPH:21.400 B**
Saron HRB
A+
Kills:1,164
V. Kills:629 185%
Deaths:103
KDR:11.301
Accuracy:56.096% A+
KPH:34.400 B**
VKPH:18.600 B+
Proton II PPA
A+
Kills:511
V. Kills:29 N/A
Deaths:25
KDR:20.440
Accuracy:34.154% A+
KPH:57.900 C++
VKPH:3.300 C+
Supernova FPC
D
Kills:322
V. Kills:257 125%
Deaths:89
KDR:3.618
Accuracy:57.043% B+
KPH:14.300 D--
VKPH:11.400 D
Supernova PC
B*
Kills:71
V. Kills:25 273%
Deaths:5
KDR:14.200
Accuracy:56.848% B*
KPH:20.700 C+
VKPH:7.300 C
M20 Basilisk
A++
Kills:55
V. Kills:20 262%
Deaths:13
KDR:4.231
Accuracy:42.550% A++
KPH:18 C+
VKPH:6.500 C+
Kills:3,499 (393 + 3,106)
Deaths:373
KDR:9.381
VKDR:4.676
Vehicle Kills:1,744
Kill Difference:3,126
Playtime:108.251 hours
Usage:7%
Score:3.132m
Score/min:482
Driving Accuracy:56.848%
Gunner Accuracy:42.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,170
V. Kills:41 N/A
Deaths:35
KDR:33.429
Accuracy:42.918% B+
KPH:136.700 B**
VKPH:4.800 C-
E540 Halberd-H
A+
Kills:1,066
V. Kills:481 221%
Deaths:56
KDR:19.036
Accuracy:69.448% A+
KPH:53.500 B+
VKPH:24.100 C**
M40 Fury-H
B**
Kills:249
V. Kills:15 N/A
Deaths:8
KDR:31.125
Accuracy:42.693% C+
KPH:134.400 B**
VKPH:8.100 D
M12 Kobalt-H
C-
Kills:213
V. Kills:9 N/A
Deaths:7
KDR:30.429
Accuracy:29.000% A
KPH:84.700 D
VKPH:3.600 C-
Saron HRB-H
B**
Kills:84
V. Kills:50 165%
Deaths:11
KDR:7.636
Accuracy:65.829% B**
KPH:46.200 B+
VKPH:27.500 B
Kills:2,782 (0 + 2,782)
Deaths:117
KDR:23.778
VKDR:5.094
Vehicle Kills:596
Kill Difference:2,665
Playtime:34.669 hours
Usage:2%
Score:1.230m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:65.829%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:123
V. Kills:22 N/A
Deaths:9
KDR:13.667
Accuracy:44.203% B*
KPH:42.200 C
VKPH:7.600 D
M20 Basilisk
C*
Kills:109
V. Kills:38 279%
Deaths:22
KDR:4.955
Accuracy:41.292% C*
KPH:13.800 D
VKPH:4.800 D-
M20 Basilisk
C+
Kills:100
V. Kills:66 149%
Deaths:17
KDR:5.882
Accuracy:45.016% B+
KPH:14.100 D
VKPH:9.300 C+
M40 Fury
B**
Kills:95
V. Kills:19 475%
Deaths:8
KDR:11.875
Accuracy:45.983% B**
KPH:39.700 C+
VKPH:7.900 C
M12 Kobalt
C+
Kills:93
V. Kills:4 N/A
Deaths:4
KDR:23.250
Accuracy:14.999% D
KPH:59.800 C+
VKPH:2.600 C
M12 Kobalt
C++
Kills:59
V. Kills: N/A
Deaths:3
KDR:19.667
Accuracy:16.562% C
KPH:71.300 C++
VKPH:0 D**
M60-G Bulldog
A
Kills:57
V. Kills:7 N/A
Deaths:11
KDR:5.182
Accuracy:46.527% A
KPH:14.100 D-
VKPH:1.700 D*
M60-G Bulldog
B**
Kills:51
V. Kills:5 N/A
Deaths:7
KDR:7.286
Accuracy:49.434% B**
KPH:21.700 D
VKPH:2.100 D--
Kills:687 (0 + 687)
Deaths:81
KDR:8.481
VKDR:1.988
Vehicle Kills:161
Kill Difference:606
Playtime:29.082 hours
Usage:2%
Score:0.472m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:49.434%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:155
V. Kills:5 N/A
Deaths:35
KDR:4.429
Accuracy:51.856% A
KPH:32.600 D
VKPH:1.100 D
M40 Fury-F
C+
Kills:86
V. Kills:23 358%
Deaths:47
KDR:1.830
Accuracy:48.917% C+
KPH:16.900 C
VKPH:4.500 C-
Kills:241 (241 + 0)
Deaths:82
KDR:2.939
VKDR:0.341
Vehicle Kills:28
Kill Difference:159
Playtime:9.863 hours
Usage:1%
Score:0.048m
Score/min:82
Driving Accuracy:48.917%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,3082,2999112.524B+0.4625.334%B22.358%C-31.9C--N/A12672h10.3B++40.6B+
Orion VS54 2,1262,12418811.298S8.3126.142%B**16.384%D*31.3C+N/A18667.9h10.2B*39C**
AP30 Shredder 2,6581,86011815.763B**12.7832.948%C1.183%D18600U7980U214952400.1h36.2A+110A
E540 Halberd 2,1601,3761389.971C++6.9961.846%A++2.471%C++37.6B+21.4B**50136.6h4.4B**7A+
C150 Dalton 2,0181,31212010.933B+7.9566.293%M++N/A13120U7060U96695800.1h4.3C+6.5B**
Ursa 1,3051,2994263.049A*0.0629.128%B**15.32%D*37.1C+N/A13435h10B+34.4B++
Solstice VE3 1,2231,2229612.729U9.7427.488%B*11.048%F21.2C++N/A16957.6h10.9B**39.7B+
Proton II PPA-H 1,2111,1703533.429A++30.4442.918%B+1.624%C+136B**4.8C-6318.6h5.5A12.9B**
VX29 Polaris 1,1701,1684332.697B**0.2927.333%B++11.387%F37C+N/A13531.6h11.1B+40.7B+
NS-15M1 1,1661,1643853.023B**0.0428.568%B**26.461%B+41C++N/A16828.4h9.7B**34.1B*
Saron HRB 1,7931,16410311.301A8.3256.096%A+2.148%B+34.4B**18.6B+40033.8h12.2A+21.8A++
Sirius SX12 1,1681,1624502.582A0.4030.949%A5.938%F-34.8C**N/A13033.4h10.8B**34.8B*
Pulsar VS1 1,1641,1605462.125A0.8630.349%A11.035%D**27C++N/A11442.9h11.3B**37.1B**
Flare VE6 1,1621,1604602.522A0.4626.78%B++13.707%D**26.1C--N/A11444.5h9.6B+35.7B+
H-V45 1,1611,1605462.125B+0.8629.093%B**11.897%D*28C+N/A12541.5h10.6B**36.3B*
Pulsar LSW 1,1621,1604412.63B**0.3526.114%B+13.707%D**29.4C-N/A12039.4h10.2B*38.9B++
NS-11A 1,1661,1604912.363B**0.6231.86%A+17.241%D31.8C+N/A12236.5h12.5B+39.2B*
Betelgeuse 54-A 1,1611,1603783.069C++0.0823.021%D16.293%F-40DN/A15329h9.3B*40.4C*
Equinox VE2 1,1621,1605971.943B++1.0427.387%C**23.104%C**31.4C+N/A13836.9h10.3B++37.7B+
E540 Halberd-H 1,5471,0665619.036B++16.0569.448%A+3.471%A53.6B+24.2C**58519.9h4.1B**5.9A
M60-A Bulldog 1,172961999.707B++6.7246.886%B**1.353%C+9610U2110U100643200.1h4.1A8.7B**
Quasar VM1 9379322004.66A*1.6824.395%A++19.85%C++34.5B*N/A15927h12.4B*50.9B+
NS-11C 8328193562.301A+0.6827.448%B++23.565%B++23.2C+N/A9835.3h10.3B**37.5B*
Quasar VM1 8017971684.744A1.7624.035%A18.57%C--38.9BN/A16520.5h11.5B*48B*
Solstice SF 5925794991.16C**1.8230.989%A8.463%D**9.1DN/A4163.6h11.6C++37.6B+
Phobos VX86 5405392592.081B++0.9069.192%B*11.688%D55.6BN/A2219.7h2B++2.9B+
L100 Python HEAT 6575284412A++9.0261.137%B**3.598%B*30C+7.3D-24917.6h3.2A+5.2A
Proton II PPA 5405112520.44B+17.4634.154%A+1.174%D-58.1C++3.3C+2448.8h9.6C*28B*
NS-7 PDW 4274251982.146A+0.8427.568%B+23.294%B*37.3B+N/A18311.4h11.1B*40.3B++
Dual Photon Pods 5373853810.132B+7.1561.777%B**N/A57.5C22.7B+8726.7h21C**34.1B+
NS Decimator 5503352501.34B+1.6473.075%A+3.582%A31.3C20.1B+41510.7h4.4C**6.1B++
Artemis VX26 3243241512.146B++0.8427.594%C++28.395%B++34.8C++N/A1369.3h9.4B**34.1B++
Supernova FPC 579322893.618C0.6357.043%B+2.795%B14.2D--11.4D65522.6h4.8B8.5B+
Nemesis VSH9 5273083001.027B++1.9668.982%B*2.597%C++16.6C+11.8C*27218.6h6.6B*9.6B**
L105 Zephyr 373298358.514C++5.5359.578%A*N/A2980U750U16996400.1h5.3B*8.9B**
Serpent VE92 2822781841.511B+1.4728.939%B**9.712%F-15.3DN/A8218.2h12.1B41.8B+
C-4 3892531811.398C+1.5929.442%B+N/A64.9C34.9B+13733.9h1.6C+5.4C**
M40 Fury-H 264249831.125A++28.1442.693%C+N/A131.1B**7.9D5171.9h4.2B**9.8B**
M12 Kobalt-H 222213730.429B**27.4429%A5.164%F--85.2D3.6C-4692.5h16.8C+58.1B+
Blueshift VM5 208204424.857A1.8725.25%A11.765%F27.2CN/A1357.5h13.5B*53.5B*
Maelstrom Turbo Laser 3791982110.938C2.0526.032%D-1.515%D5.4D5D14536.4h96C**368.7C++
MANA Anti-Vehicle Turret 356186752.48C+0.5064.324%C*1.075%D--1860B+1700A++8550030.1h5.8B+9B++
Eridani SX5 171171971.763B+1.2232.654%A12.281%D--16.9DN/A10510.1h10B++30.7B++
Force-Blade 17515710,2200.015C2.9741.762%B**1.274%D-0.2DN/A1816h5.4D**12.9C+
S12 Renegade 160155354.429B1.4451.856%A1.935%D--32.3D1D764.8h2.9B+5.6B++
Lancer VS22 3811511421.063B1.9270.373%B**N/A13.6C+20.7B+39211.1h30.9C+43.9C+
CME 149148821.805B++1.1827.642%C*21.622%C+23.5C--N/A936.3h12.2B+44.2B+
Plasma Grenade 1421421142N/A139.0241.424%DN/A1420SN/A50880.1h1.8A++4.4B**
Tank Mine 253137324.281B*1.3071.831%M+N/A97.9C+82.9B++24471.4h2.2C-3.1A++
M60-A Bulldog 161137817.125C*14.1455.422%B**2.19%C+37C*6.5B++2473.7h4A7.3B**
Spear Anti-Vehicle Phalanx Turret 219127914.111B**11.1353.011%B*3.15%C48.8B++35.4A7172.6h5.3B**9.9B**
M40 Fury 145123913.667B**10.6844.203%B*N/A42.4C7.6D4732.9h11.9B+26.9B++
L100 Python AP 212113186.278C**3.2965.772%B**2.655%C++20.2D-17.7C+3885.6h6.1C++9.2B+
M20 Basilisk 147109224.955B**1.9741.292%C*6.422%C**13.8D4.8D-2057.9h68.1B*165B*
Light PPA 113107224.864C++1.8845.705%B++N/A38.2C2.1D2822.8h8.1B+17.6B+
M20 Basilisk 166100175.882A++2.9045.016%B+1%F-14.1D9.3C+2487.1h80.7B++179.3B*
Nebula VM20 1001001010S7.0224.473%A10%F--34.5C++N/A1392.9h11A++45B**
M40 Fury 11495811.875A8.8945.983%B**N/A39.6C+7.9C4962.4h12.4B+27B*
Saron Laser Cannon 17895741.284C+1.7031.85%C+3.158%B++5.2D4.5D29518.3h141.2C+443.2C++
Terminus VX-9 9494581.621C++1.3626.021%C++22.34%D25.4DN/A1463.7h9.9B**38B++
M12 Kobalt 9793423.25B**20.2714.999%D10.753%F58.1C+2.5C3901.6h16.5B++109.9C*
Proximity Mine 9492713.143M+10.1652.727%AN/A184A4S9150.5h1.6B**3A
M40 Fury-F 10986471.83C*1.1548.917%C+N/A16.9C4.5C-875.1h5.8B*11.8B*
Comet VM2 11986362.389A++0.6052.076%B**2.326%D-14.1B+5.4B++2336.1h12.1B**23.2B*
Saron HRB-H 13484117.636B+4.6565.829%B**2.381%B*46.7B+27.8B+7091.8h16.5B**25.1B**
Pandora VX25 8383362.306B**0.6856.977%A++8.434%F69.2B**N/A4341.2h3.5B*6.2B**
S1 16278326U23.0271.034%A+N/A24.4C+26.3A++9693.2h6.3C**8.8B++
Nebula VM20 7575107.5M+4.5221.656%B+17.333%D25.9C-N/A982.9h13.4B**61.7B++
Comet VM2 9972352.057A0.9356.375%A1.389%D*11.8C++4.4C1666.1h15.7B**27.9B**
Supernova PC 9671514.2A11.2256.848%B*4.225%A+20.9C+7.4C8193.4h3.1A5.5A
M60-A Bulldog 736897.556C4.5756.102%B**N/A29.6C2.2D1632.3h4.2B**7.5B**
NS-44 Commissioner 6666820.805C+2.1840.32%B+22.727%C++18.9DN/A1393.5h3.4B+8.5B+
Eidolon VE33 6262222.818A+0.1730.421%B+41.936%A*18.2CN/A1163.4h6.2B**20.3B*
Beamer VS3 6160401.5B**1.4828.198%C++16.667%D17.6C-N/A1443.4h7B++24.9C**
NS Baron G5 6060421.429B+1.5655.949%A6.667%F37.5C*N/A1251.6h3.7B*6.6C+
M12 Kobalt 5959319.667C*16.6816.562%C10.17%F73.8C++N/A6270.8h9.4A++56.8B*
XM98 5857115.182A++2.2044.788%B**66.667%D-14.3DN/A1094h2B*4.5B*
M60-G Bulldog 6457115.182C**2.2046.527%A5.263%A+14.3D-1.8D*1114h6.2B+13.4B*
M20 Basilisk 7555134.231B+1.2542.55%A++3.636%D17.7C+6.5C+1973.1h53B**124.5A+
NS Annihilator 12854401.35A++1.6378.618%DN/A9C12.3A2006h13.3C-16.9C--
Anti-Vehicle Grenade 5653153N/A50.0274.713%M+N/A530B*30D58730.1h2.5A++3.3A+
M60-G Bulldog 565177.286B+4.3049.434%B**N/A21.3D-2.1D--1472.4h5.1B*10.4B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret7971.4h
Spawn Beacon236082h
Nano-Armor Kit383586,35571.8h
Nanite Revive Grenade01460h
Medical Applicator159151,52311.1h
Restoration Kit277671.5h
Ammunition Package31640.1h
Shield Recharging Field93760.2h
Medical Kit1191,7835h
Anti-Infantry MANA Turret01080.3h
NSX-P Tanto0580h
Recon Detection Device151,4512.5h

Check the help document for the dictionary if you want to learn more about words used here.


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