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Harbinger TetonicMcTetis[PEEZ] TetonicMcTetis
VS BR 89

KDR: 2.64

Score: 41.5m

Last Seen: Aug 21st, 2019 7:20 PM
- OFFLINE - 88.2 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 31%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A H-V45 Saron Laser Cannon Ghost Light PPA Deimos VA29 SVA-88 Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,612,088 MLG Score: 2088
Fun Score: N/A
Cheeseburgers Flipped: 138TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.965%29.6%82841117354,3002.64401-0.006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.25%1.285A1.28A-0.998D--HEAD ++ (~15.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.55B+9.20.348C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.302%0.692%558612089,105144444156.3054206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.016%-1.292D**-0.819D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.3-0.073C+42.80.18C++126.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.485%2.378%254312111,682138012911.21796130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%1.8A++-0.109C+0.053

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.769B++5.30.577B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.142%3.052%5011312014,850122524803.95918195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.195%-0.053C+-0.34C-0.925

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.648B+15.50.624B+27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.767%77.938%501512095,2762160252.44259

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.839%0.991B*0.714B++-0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+1.90.391B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.319%18.535%501512095,7081773433.2194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.007%1.223B**0.77B++0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.623B+2.80.424B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.5m193.5%409 (24.5k)348 (20.9k)2.6377897,09436,8092.9094289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214683623.551%23.019%54203:1545

15% Combat Medic26% Engineer22% Heavy Assault11% Infiltrator25% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 28th, 2013 11:41 AMDec 3rd, 2017 7:02 PMSep 6th, 2019 5:18 PM (12d) (PST)Aug 21st, 2019 4:11 PM (28d) (PST)Aug 21st, 2019 3:20 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8642106540.8130.3080.1871.7770.1052088

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,83412,62739,207491911107620,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1989.3h/82.9d 9,999 22,350 24,435 212.1k 1,363 5,250 12,514 103.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:11,377
Deaths:3,052
KDR:3.728
Accuracy:27.440% C**
HSR:36.055% B++
SVA-88
C*
Kills:1,811
Deaths:829
KDR:2.185
Accuracy:24.609% C*
HSR:24.793% C+
Orion VS54
B++
Kills:1,595
Deaths:783
KDR:2.037
Accuracy:24.137% B++
HSR:25.831% C++
VX29 Polaris
C*
Kills:1,439
Deaths:636
KDR:2.263
Accuracy:24.719% C*
HSR:23.211% C+
VE-H Maw
B+
Kills:1,299
Deaths:419
KDR:3.100
Accuracy:26.244% C++
HSR:31.024% B+
Ursa
M
Kills:1,212
Deaths:303
KDR:4
Accuracy:30.309% A
HSR:43.069% M
NS-15M AE
B+
Kills:1,178
Deaths:490
KDR:2.404
Accuracy:26.663% C*
HSR:31.155% B+
NSX Naginata
A**
Kills:1,169
Deaths:327
KDR:3.575
Accuracy:27.478% B**
HSR:45.423% A**
Pulsar LSW
C++
Kills:1,158
Deaths:533
KDR:2.173
Accuracy:23.970% C++
HSR:25.043% C++
Flare VE6
B+
Kills:1,157
Deaths:387
KDR:2.990
Accuracy:24.179% C**
HSR:28.263% B+
Kills:23,395
Deaths (as Heavy Assault):7,759
Deaths (to Heavy Assaults):9,591
KDR:3.01521
Kill Difference:15,636
Playtime:431.597 hours
Usage:22%
Score:9.252m
Score/min:357
Accuracy (listed only):25.975%
HSR (listed only):31.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B*
Kills:1,945
Deaths:1,073
KDR:1.813
Accuracy:70.922% B*
HSR:17.018% C+
Serpent VE92
B+
Kills:1,659
Deaths:983
KDR:1.688
Accuracy:25.729% B+
HSR:17.480% C-
Pulsar C
B**
Kills:1,611
Deaths:642
KDR:2.509
Accuracy:29.450% B**
HSR:27.002% B++
Phobos VX86
B*
Kills:1,355
Deaths:676
KDR:2.004
Accuracy:68.929% B*
HSR:21.845% B*
Sirius SX12
B**
Kills:1,294
Deaths:466
KDR:2.777
Accuracy:30.472% B**
HSR:22.720% B++
NS-7 PDW
B++
Kills:1,288
Deaths:677
KDR:1.903
Accuracy:28.555% B++
HSR:17.081% C+
VE-S Canis
A++
Kills:1,221
Deaths:341
KDR:3.581
Accuracy:33.319% B**
HSR:36.773% A++
Eridani SX5G
C++
Kills:1,203
Deaths:676
KDR:1.780
Accuracy:28.755% C++
HSR:17.290% C--
NS-11C
C+
Kills:1,173
Deaths:774
KDR:1.516
Accuracy:22.938% C
HSR:18.755% C+
Thanatos VE70
A++
Kills:1,172
Deaths:561
KDR:2.089
Accuracy:56.318% A++
HSR:13.055% D
Pandora VX25
A++
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:42.747% C**
HSR:22.203% A++
Zenith VX-5
B+
Kills:1,166
Deaths:663
KDR:1.759
Accuracy:27.817% B+
HSR:24.871% B+
NS Baron G5AE
C**
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:43.871% C
HSR:17.069% C**
Solstice VE3
B**
Kills:1,159
Deaths:614
KDR:1.888
Accuracy:26.845% B++
HSR:26.575% B**
MKV Suppressed
B**
Kills:1,153
Deaths:409
KDR:2.819
Accuracy:31.715% B**
HSR:24.198% B++
NSX Tengu
A++
Kills:822
Deaths:291
KDR:2.825
Accuracy:43.655% B**
HSR:32.603% A++
NSX-P Tanto
B++
Kills:288
Deaths:117
KDR:2.462
Accuracy:28.099% B+
HSR:29.861% B++
VX6-7
A
Kills:233
Deaths:112
KDR:2.080
Accuracy:30.924% A
HSR:24.034% B+
Skorpios
B**
Kills:101
Deaths:25
KDR:4.040
Accuracy:31.806% B**
HSR:22.772% C++
Eclipse VE3A
B*
Kills:85
Deaths:51
KDR:1.667
Accuracy:26.579% C+
HSR:24.706% B*
Nova
M++
Kills:65
Deaths:22
KDR:2.955
Accuracy:50.557% B+
HSR:27.692% M++
Kills:21,324
Deaths (as Light Assault):10,378
Deaths (to Light Assaults):7,851
KDR:2.05473
Kill Difference:10,946
Playtime:500.592 hours
Usage:25%
Score:9.455m
Score/min:315
Accuracy (listed only):37.143%
HSR (listed only):23.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B*
Kills:1,945
Deaths:1,073
KDR:1.813
Accuracy:70.922% B*
HSR:17.018% C+
Serpent VE92
B+
Kills:1,659
Deaths:983
KDR:1.688
Accuracy:25.729% B+
HSR:17.480% C-
Pulsar C
B**
Kills:1,611
Deaths:642
KDR:2.509
Accuracy:29.450% B**
HSR:27.002% B++
Phobos VX86
B*
Kills:1,355
Deaths:676
KDR:2.004
Accuracy:68.929% B*
HSR:21.845% B*
VE-LR Obelisk
A++
Kills:1,332
Deaths:292
KDR:4.562
Accuracy:38.876% B**
HSR:48.724% A++
NS-11C
C+
Kills:1,173
Deaths:774
KDR:1.516
Accuracy:22.938% C
HSR:18.755% C+
Thanatos VE70
A++
Kills:1,172
Deaths:561
KDR:2.089
Accuracy:56.318% A++
HSR:13.055% D
Pandora VX25
A++
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:42.747% C**
HSR:22.203% A++
Zenith VX-5
B+
Kills:1,166
Deaths:663
KDR:1.759
Accuracy:27.817% B+
HSR:24.871% B+
NS Baron G5AE
C**
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:43.871% C
HSR:17.069% C**
Solstice VE3
B**
Kills:1,159
Deaths:614
KDR:1.888
Accuracy:26.845% B++
HSR:26.575% B**
Eidolon VE33
A+
Kills:354
Deaths:97
KDR:3.649
Accuracy:37.039% A+
HSR:25.989% C+
NSX-P Tanto
B++
Kills:288
Deaths:117
KDR:2.462
Accuracy:28.099% B+
HSR:29.861% B++
VX6-7
A
Kills:233
Deaths:112
KDR:2.080
Accuracy:30.924% A
HSR:24.034% B+
Eclipse VE3A
B*
Kills:85
Deaths:51
KDR:1.667
Accuracy:26.579% C+
HSR:24.706% B*
Nova
M++
Kills:65
Deaths:22
KDR:2.955
Accuracy:50.557% B+
HSR:27.692% M++
Kills:15,928
Deaths (as Engineer):7,882
Deaths (to Engineers):6,318
KDR:2.02081
Kill Difference:8,046
Playtime:509.436 hours
Usage:26%
Score:11.118m
Score/min:364
Accuracy (listed only):39.227%
HSR (listed only):24.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B**
Kills:4,053
Deaths:1,681
KDR:2.411
Accuracy:29.730% B**
HSR:28.103% B**
Deimos VA29
B*
Kills:1,945
Deaths:1,073
KDR:1.813
Accuracy:70.922% B*
HSR:17.018% C+
Phobos VX86
B*
Kills:1,355
Deaths:676
KDR:2.004
Accuracy:68.929% B*
HSR:21.845% B*
Sirius SX12
B**
Kills:1,294
Deaths:466
KDR:2.777
Accuracy:30.472% B**
HSR:22.720% B++
NS-7 PDW
B++
Kills:1,288
Deaths:677
KDR:1.903
Accuracy:28.555% B++
HSR:17.081% C+
VE-S Canis
A++
Kills:1,221
Deaths:341
KDR:3.581
Accuracy:33.319% B**
HSR:36.773% A++
NS-11A
A++
Kills:1,208
Deaths:440
KDR:2.745
Accuracy:31.234% A+
HSR:35.182% A++
Eridani SX5G
C++
Kills:1,203
Deaths:676
KDR:1.780
Accuracy:28.755% C++
HSR:17.290% C--
Terminus VX-9
B**
Kills:1,200
Deaths:644
KDR:1.863
Accuracy:27.422% B
HSR:33.750% B**
Equinox VE2 Burst
B*
Kills:1,176
Deaths:570
KDR:2.063
Accuracy:31.499% B++
HSR:35.374% B*
Thanatos VE70
A++
Kills:1,172
Deaths:561
KDR:2.089
Accuracy:56.318% A++
HSR:13.055% D
Pandora VX25
A++
Kills:1,171
Deaths:506
KDR:2.314
Accuracy:42.747% C**
HSR:22.203% A++
Pulsar VS1
A+
Kills:1,165
Deaths:532
KDR:2.190
Accuracy:30.614% A+
HSR:26.094% B++
NS Baron G5AE
C**
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:43.871% C
HSR:17.069% C**
NS-11P
C*
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:23.798% C++
HSR:20.812% C*
MKV Suppressed
B**
Kills:1,153
Deaths:409
KDR:2.819
Accuracy:31.715% B**
HSR:24.198% B++
NSX Tengu
A++
Kills:822
Deaths:291
KDR:2.825
Accuracy:43.655% B**
HSR:32.603% A++
Darkstar
A**
Kills:111
Deaths:52
KDR:2.135
Accuracy:30.185% B++
HSR:42.342% A**
Skorpios
B**
Kills:101
Deaths:25
KDR:4.040
Accuracy:31.806% B**
HSR:22.772% C++
Nova
M++
Kills:65
Deaths:22
KDR:2.955
Accuracy:50.557% B+
HSR:27.692% M++
Kills:24,021
Deaths (as Combat Medic):11,126
Deaths (to Combat Medics):4,127
KDR:2.159
Kill Difference:12,895
Playtime:297.132 hours
Usage:15%
Score:7.222m
Score/min:405
Accuracy (listed only):38.305%
HSR (listed only):25.699%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:2,561
Deaths:760
KDR:3.370
Accuracy:43.434% B++
HSR:72.706% B+
NS-44 Commissioner
C++
Kills:1,630
Deaths:1,289
KDR:1.265
Accuracy:37.393% C++
HSR:18.773% C-
Sirius SX12
B**
Kills:1,294
Deaths:466
KDR:2.777
Accuracy:30.472% B**
HSR:22.720% B++
NS-7 PDW
B++
Kills:1,288
Deaths:677
KDR:1.903
Accuracy:28.555% B++
HSR:17.081% C+
NS-357 Underboss
B+
Kills:1,275
Deaths:980
KDR:1.301
Accuracy:38.822% C**
HSR:26.667% B+
VE-S Canis
A++
Kills:1,221
Deaths:341
KDR:3.581
Accuracy:33.319% B**
HSR:36.773% A++
Eridani SX5G
C++
Kills:1,203
Deaths:676
KDR:1.780
Accuracy:28.755% C++
HSR:17.290% C--
V10
C**
Kills:1,164
Deaths:292
KDR:3.986
Accuracy:38.798% C
HSR:80.069% C**
Artemis VX26
B**
Kills:1,162
Deaths:454
KDR:2.559
Accuracy:31.626% B*
HSR:29.948% B**
MKV Suppressed
B**
Kills:1,153
Deaths:409
KDR:2.819
Accuracy:31.715% B**
HSR:24.198% B++
NSX Tengu
A++
Kills:822
Deaths:291
KDR:2.825
Accuracy:43.655% B**
HSR:32.603% A++
NS-30 Vandal
A+
Kills:750
Deaths:186
KDR:4.032
Accuracy:42.655% A+
HSR:29.333% B
XM98
B+
Kills:604
Deaths:164
KDR:3.683
Accuracy:38.844% C*
HSR:79.139% B+
NSX Daimyo
B*
Kills:553
Deaths:142
KDR:3.894
Accuracy:46.764% B*
HSR:95.298% B
Parallax VX3
C*
Kills:394
Deaths:57
KDR:6.912
Accuracy:38.574% C+
HSR:79.442% C*
NS-44L Blackhand
B++
Kills:296
Deaths:103
KDR:2.874
Accuracy:48.350% B++
HSR:40.878% C+
NSX Tomoe
A
Kills:210
Deaths:69
KDR:3.043
Accuracy:35.164% A
HSR:39.048% C*
Beamer VS3
B
Kills:106
Deaths:107
KDR:0.991
Accuracy:29.828% B
HSR:17.925% D
Skorpios
B**
Kills:101
Deaths:25
KDR:4.040
Accuracy:31.806% B**
HSR:22.772% C++
NS-AM7 Archer
D
Kills:85
Deaths:162
KDR:0.525
Accuracy:53.590% D
HSR:3.529% D**
Kills:17,872
Deaths (as Infiltrator):7,650
Deaths (to Infiltrators):5,877
KDR:2.33621
Kill Difference:10,222
Playtime:227.155 hours
Usage:11%
Score:4.049m
Score/min:297
Accuracy (listed only):37.606%
HSR (listed only):39.310%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:255
Deaths:104
KDR:2.452
Accuracy:23.534% A++
HSR:18.431% C+
Blueshift VM5
B++
Kills:148
Deaths:44
KDR:3.364
Accuracy:22.691% B++
HSR:24.324% B+
Blueshift VM5
B*
Kills:138
Deaths:44
KDR:3.136
Accuracy:23.088% B++
HSR:26.087% B*
Cosmos VM3
B+
Kills:126
Deaths:59
KDR:2.136
Accuracy:20.128% B+
HSR:19.048% C+
Comet VM2
A+
Kills:122
Deaths:87
KDR:1.402
Accuracy:51.551% B**
HSR:7.377% A+
Comet VM2
A**
Kills:65
Deaths:52
KDR:1.250
Accuracy:53.152% B*
HSR:9.231% A**
Kills:854
Deaths (as MAX Suit):195
Deaths (to MAX Suits):1,174
KDR:4.37949
Kill Difference:659
Playtime:17.276 hours
Usage:1%
Score:0.393m
Score/min:379
Accuracy (listed only):32.358%
HSR (listed only):17.416%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:3,994
V. Kills:2,629 152%
Deaths:1,014
KDR:3.939
Accuracy:21.402% F
KPH:23.200 B*
VKPH:15.300 B*
Light PPA
A++
Kills:2,223
V. Kills:187 N/A
Deaths:214
KDR:10.388
Accuracy:40.461% C+
KPH:86.100 A
VKPH:7.200 A++
Hornet Missiles
A+
Kills:1,322
V. Kills:788 168%
Deaths:54
KDR:24.482
Accuracy:66.283% B+
KPH:141 B**
VKPH:84.100 A+
Antares LC
A**
Kills:1,187
V. Kills:681 174%
Deaths:147
KDR:8.075
Accuracy:32.142% C++
KPH:52.300 A**
VKPH:30 A++
Dual Photon Pods
B**
Kills:1,060
V. Kills:178 N/A
Deaths:79
KDR:13.418
Accuracy:57.653% B++
KPH:134.200 B**
VKPH:22.500 B+
Maelstrom Turbo Laser
A++
Kills:717
V. Kills:746 96%
Deaths:219
KDR:3.274
Accuracy:31.827% C++
KPH:23.800 B+
VKPH:24.800 A++
Kills:10,503 (8,121 + 0)
Deaths:1,727
KDR:6.082
VKDR:3.016
Vehicle Kills:5,209
Kill Difference:8,776
Playtime:268.097 hours
Usage:13%
Score:4.388m
Score/min:273
Piloting Accuracy:31.827%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:1,239
V. Kills:928 133%
Deaths:184
KDR:6.734
Accuracy:26.562% D*
KPH:41.700 B
VKPH:31.300 B+
CAS30 Tank Buster
B*
Kills:933
V. Kills:576 162%
Deaths:331
KDR:2.819
Accuracy:54.899% B*
KPH:10.900 B+
VKPH:6.700 C+
AP30 Shredder
U
Kills:273
V. Kills:171 159%
Deaths:19
KDR:14.368
Accuracy:41.673% B**
KPH:982,800 U
VKPH:615,600 U
L-30R Vektor
C
Kills:178
V. Kills:85 207%
Deaths:50
KDR:3.560
Accuracy:33.846% C-
KPH:7.500 C
VKPH:3.600 C-
Kills:2,623 (1,111 + 1,512)
Deaths:584
KDR:4.491
VKDR:3.014
Vehicle Kills:1,760
Kill Difference:2,039
Playtime:139.445 hours
Usage:7%
Score:1.299m
Score/min:155
Piloting Accuracy:33.846%
Gunner Accuracy:41.673%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:91
V. Kills:41 217%
Deaths:12
KDR:7.583
Accuracy:47.357% D--
KPH:34.600 C*
VKPH:15.600 C-
C75 Viper
C++
Kills:77
V. Kills:12 N/A
Deaths:14
KDR:5.500
Accuracy:30.231% D--
KPH:32.300 C++
VKPH:5 D
Kills:168 (168 + 0)
Deaths:26
KDR:6.462
VKDR:2.038
Vehicle Kills:53
Kill Difference:142
Playtime:5.012 hours
Usage:0%
Score:0.097m
Score/min:324
Driving Accuracy:30.231%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,441
V. Kills:1,133 127%
Deaths:355
KDR:4.059
Accuracy:61.196% B*
KPH:21.200 C
VKPH:16.600 C*
Saron HRB
A+
Kills:951
V. Kills:686 138%
Deaths:102
KDR:9.324
Accuracy:57.029% A+
KPH:39.600 A+
VKPH:28.500 A+
Supernova VPC
A+
Kills:394
V. Kills:57 N/A
Deaths:22
KDR:17.909
Accuracy:58.947% B*
KPH:72.300 A+
VKPH:10.500 B++
Proton II PPA
B++
Kills:379
V. Kills:39 N/A
Deaths:28
KDR:13.536
Accuracy:36.314% A++
KPH:48.600 C
VKPH:5 B++
E540 Halberd
A++
Kills:158
V. Kills:69 226%
Deaths:10
KDR:15.800
Accuracy:47.249% C+
KPH:50.400 A++
VKPH:22 B**
Supernova PC
A
Kills:150
V. Kills:39 375%
Deaths:26
KDR:5.769
Accuracy:49.781% C++
KPH:37.100 A
VKPH:9.600 C**
M12 Kobalt
A
Kills:68
V. Kills:8 N/A
Deaths:3
KDR:22.667
Accuracy:13.802% C-
KPH:56.500 C
VKPH:6.600 A
Kills:3,541 (1,985 + 1,556)
Deaths:546
KDR:6.485
VKDR:3.720
Vehicle Kills:2,031
Kill Difference:2,995
Playtime:113.739 hours
Usage:6%
Score:2.241m
Score/min:328
Driving Accuracy:49.781%
Gunner Accuracy:13.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:659
V. Kills:51 N/A
Deaths:39
KDR:16.897
Accuracy:47.945% A
KPH:125.300 B*
VKPH:9.700 B*
Aphelion VEX-4H
A
Kills:289
V. Kills:160 180%
Deaths:50
KDR:5.780
Accuracy:52.685% B*
KPH:64.900 A
VKPH:35.900 B*
M40 Fury-H
A+
Kills:251
V. Kills:126 198%
Deaths:28
KDR:8.964
Accuracy:61.071% A++
KPH:73.300 C
VKPH:36.800 A+
G40-F Ranger
C*
Kills:206
V. Kills:118 173%
Deaths:17
KDR:12.118
Accuracy:34.257% C++
KPH:40 C*
VKPH:22.900 C*
E540 Halberd-H
B+
Kills:164
V. Kills:85 191%
Deaths:34
KDR:4.824
Accuracy:59.970% C**
KPH:48.800 C*
VKPH:25.300 B+
G30 Walker
C++
Kills:128
V. Kills:73 173%
Deaths:11
KDR:11.636
Accuracy:28.739% D*
KPH:29.600 C+
VKPH:16.900 C++
Kills:1,697 (0 + 1,697)
Deaths:179
KDR:9.480
VKDR:3.425
Vehicle Kills:613
Kill Difference:1,518
Playtime:25.974 hours
Usage:1%
Score:0.512m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:28.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:326
V. Kills:13 N/A
Deaths:7
KDR:46.571
Accuracy:21.299% B+
KPH:119.800 A+
VKPH:4.800 B+
M12 Kobalt
B++
Kills:266
V. Kills:4 N/A
Deaths:6
KDR:44.333
Accuracy:18.333% C++
KPH:96.800 B++
VKPH:1.500 D-
M40 Fury
C++
Kills:52
V. Kills:12 400%
Deaths:8
KDR:6.500
Accuracy:43.591% B*
KPH:42.500 C+
VKPH:9.800 C++
Kills:644 (0 + 644)
Deaths:21
KDR:30.667
VKDR:1.381
Vehicle Kills:29
Kill Difference:623
Playtime:6.691 hours
Usage:0%
Score:0.178m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:43.591%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:275
V. Kills:15 N/A
Deaths:9
KDR:30.556
Accuracy:32.143% C
KPH:108.900 B**
VKPH:5.900 C+
Pelter Rocket Pod
C++
Kills:88
V. Kills:32 267%
Deaths:7
KDR:12.571
Accuracy:44.554% C+
KPH:51.900 C+
VKPH:18.900 C++
M20 Wyvern
C+
Kills:62
V. Kills:50 122%
Deaths:15
KDR:4.133
Accuracy:29.263% D--
KPH:15.500 D
VKPH:12.500 C+
Kills:425 (0 + 425)
Deaths:31
KDR:13.710
VKDR:3.129
Vehicle Kills:97
Kill Difference:394
Playtime:8.211 hours
Usage:0%
Score:0.114m
Score/min:232
Piloting Accuracy:N/A%
Gunner Accuracy:29.263%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,49011,3773,0523.728B1.0927.44%C**36.055%B++92.6B*N/A258122.8h9.4B*34.3B+
H-V45 4,0864,0531,6812.411B+0.2329.73%B**28.103%B**67A++N/A18860.5h9.4A+31.5B**
Saron Laser Cannon 6,6233,9941,0143.939B++1.3021.402%FN/A23.2B*15.3B*211172.2h64.7B*302.1B+
Ghost 2,5742,5617603.37C**0.7343.434%B++72.706%B+63.5B**N/A17940.3h1.9B++4.4B++
Light PPA 2,4102,22321410.388B**7.7540.461%C+N/A86.2A7.2A++26325.8h10.5B+26B
Deimos VA29 1,9541,9451,0731.813B+0.8270.922%B*17.018%C+61.7B+N/A17131.5h2.1B+3B+
SVA-88 1,8231,8118292.185C*0.4524.609%C*24.793%C+72.7B**N/A26924.9h10.2B++41.3B+
Serpent VE92 1,6871,6599831.688B+0.9525.729%B+17.48%C-32.3C++N/A8551.3h10.6B++41.1B+
NS-44 Commissioner 1,6431,6301,2891.265C**1.3737.393%C++18.773%C-44.8B+N/A12536.4h3.1B*8.3B+
Pulsar C 1,6281,6116422.509B++0.1329.45%B**27.002%B++67.7A++N/A17823.8h9.2B*31.2B++
Orion VS54 1,5981,5957832.037B+0.6024.137%B++25.831%C++54.3B*N/A20629.4h9.8B**40.5C**
Supernova FPC 2,5741,4413554.059C1.4261.196%B*2.359%C++21.2C16.6C*29168.1h5.5C+9B+
VX29 Polaris 1,4571,4396362.263B++0.3724.719%C*23.211%C+65.4B*N/A17822h10.4B++41.9B+
Phobos VX86 1,3641,3556762.004B+0.6368.929%B*21.845%B*71.3B*N/A30119h1.9B*2.8B++
VE-LR Obelisk 1,3491,3322924.562A++1.9238.876%B**48.724%A++110.1M*1.4B**30012.1h4.5B**11.5B**
Hornet Missiles 2,1101,3225424.481M**21.8466.283%B+N/A140.6B**83.8A+10579.4h6.6B+10B++
VE-H Maw 1,3051,2994193.1A0.4626.244%C++31.024%B+70.2B++N/A17118.5h8.6B*32.9B+
Sirius SX12 1,3051,2944662.777A+0.1430.472%B**22.72%B++78A*N/A23516.6h11B*36B++
NS-7 PDW 1,2951,2886771.903A0.7328.555%B++17.081%C+57.2A+N/A14622.5h11.4B*39.8B++
NS-357 Underboss 1,2941,2759801.301B1.3438.822%C**26.667%B+57.2B+N/A14722.3h3.6B++9.2B+
C150 Dalton 2,1671,2391846.734C+4.1026.562%D*N/A41.7B31.2B+38829.7h2.5B**9.3B+
VE-S Canis 1,2321,2213413.581A*0.9433.319%B**36.773%A++78.3AN/A20715.6h8.7B*26.2B++
Ursa 1,2151,2123034M+1.3630.309%A43.069%M84.2A++N/A19714.4h8.3B**27.4B*
NS-11A 1,2231,2084402.745B**0.1131.234%A+35.182%A++85.1A**1.1A20114.2h9.8A31.5B**
Eridani SX5G 1,2071,2036761.78B0.8628.755%C++17.29%C--58.7C**N/A15720.5h9.5B++33.1B+
C-4 1,5441,2015102.355B++0.2822.259%DN/A66C18.8D43418.2h1.1B*4.8B+
Terminus VX-9 1,2151,2006441.863C*0.7727.422%B33.75%B**59.1B*N/A13920.3h10.5B++38.3B+
The Slasher 1,2101,18810,2110.116A2.5242.476%B++1.094%D*3.1C+N/A7386.1h1.5B**3.6C++
Antares LC 1,8681,1871478.075M**5.4432.142%C++N/A52.3A**30A++31522.7h46.9B*146B*
NS-15M AE 1,1881,1784902.404C++0.2326.663%C*31.155%B+73.2B+N/A16316.1h10.5B+39.3B+
Equinox VE2 Burst 1,1921,1765702.063C++0.5731.499%B++35.374%B*62.9B+N/A14718.7h10.3B*32.7B*
NS-11C 1,1861,1737741.516B+1.1222.938%C18.755%C+28.4C++N/A7841.3h11.5B++50.3B+
Thanatos VE70 1,1841,1725612.089A0.5556.318%A++13.055%D63.7A++N/A15318.4h4.2B+7.4B*
Pandora VX25 1,1811,1715062.314B**0.3242.747%C**22.203%A++64.7B*N/A19018.1h3.5B*8.2B++
NSX Naginata 1,1751,1693273.575A*0.9427.478%B**45.423%A**92A++N/A22912.7h8.6B**31.4B*
Zenith VX-5 1,1881,1666631.759B+0.8827.817%B+24.871%B+32.6C+N/A9135.8h11B++39.6B+
Pulsar VS1 1,1701,1655322.19A0.4530.614%A+26.094%B++65.8A**N/A20517.7h10.1A+33.1B**
V10 1,1721,1642923.986B1.3538.798%C80.069%C**57.9B**N/A15220.1h1.9B++4.9B+
Artemis VX26 1,1661,1624542.559B**0.0831.626%B*29.948%B**71.3A++N/A16316.3h9.5B**30B*
NS Baron G5AE 1,1641,1606991.66C**0.9843.871%C17.069%C**58.6B+N/A13619.8h4B+9C+
Solstice VE3 1,1761,1596141.888A++0.7526.845%B++26.575%B**42.1AN/A14827.5h10.4B**38.7B+
NS-11P 1,1641,1587851.475B1.1623.798%C++20.812%C*40.6B++N/A10328.5h11.9B*49.9B+
Pulsar LSW 1,1691,1585332.173B+0.4623.97%C++25.043%C++65.8B*N/A19317.6h10.4B++43.3B+
Flare VE6 1,1621,1573872.99A+0.3524.179%C**28.263%B+80.9AN/A19014.3h7.8B**32.3B++
MKV Suppressed 1,1601,1534092.819A*0.1831.715%B**24.198%B++70.3A++N/A16216.4h11.5B++36.2B++
Dual Photon Pods 1,2381,0607913.418B**10.7857.653%B++1.132%C+134.2B**22.5B+5277.9h13B**22.6B*
Saron HRB 1,6379511029.324B*6.6957.029%A+N/A39.6A+28.6A++44424h17.3B*30.3A
CAS30 Tank Buster 1,5099333312.819B**0.1854.899%B*N/A10.9B+6.7C+7885.9h34.3B*62.4B*
Lasher X2 9479163062.993M+0.3643.009%A*2.511%D62.7A++2.1A15014.6h17.8B+41.3B*
NSX Tengu 8328222912.825A++0.1943.655%B**32.603%A++66.3AN/A15912.4h8.6B**19.8B*
NS-30 Vandal 7517501864.032A+1.3942.655%A+29.333%B81.5A++N/A1889.2h4.7B*11.1B*
Maelstrom Turbo Laser 1,4637172193.274B+0.6431.827%C++N/A23.8B+24.8A++29430.1h74.4B+233.7B+
Proton II PPA-H 7106593916.897B+14.2647.945%A1.669%C+124.3B*9.6B*3595.3h8.3B+17.2B*
NS Decimator 9176332242.826A*0.1958.593%C1.738%C48.7B*21.8B++28913h3.3B**5.6B*
XM98 6076041643.683B*1.0538.844%C*79.139%B+48.3B**N/A13612.5h1.9B**5B++
NSX Daimyo 5535531423.894C**1.2646.764%B*95.298%B65.1B+N/A1558.5h2.2B+4.7B++
S1 7204774651.026B+1.6168.593%A2.935%C++37.3B*19B*31012.8h5.9B+8.6B++
Supernova VPC 4513942217.909B+15.2758.947%B*N/A71.6A+10.4B+5285.5h2.6B*4.3B*
Parallax VX3 395394576.912B**4.2738.574%C+79.442%C*58.8A++N/A1666.7h1.9B++4.8B+
Proton II PPA 4183792813.536C+10.9036.314%A++N/A48.6C5B++1357.8h15D*41.4C*
Eidolon VE33 359354973.649M1.0137.039%A+25.989%C+104.1S1.5A++2943.4h6.6B*17.9B*
M12 Kobalt 339326746.571M++43.9321.299%B+18.098%C+120.7A+4.8B+5342.7h14.4B**67.7B++
NS-44L Blackhand 2972961032.874A0.2448.35%B++40.878%C+61.7A*N/A1994.8h3.4B++7B++
Hunter QCX 2922925460.535C2.1057.317%B*23.973%C+12.7C+N/A3223h4.2B7.3B+
Aphelion VEX-4H 449289505.78C++3.1452.685%B*1.384%D--64.2A35.6B++4234.5h33.8B**64.1B**
NSX-P Tanto 2912881172.462A++0.1828.099%B+29.861%B++68.6A++N/A2744.2h10.7B*38.2B++
CAS 14-E 290275930.556A27.9232.143%C2.182%B+110B**6C+2822.5h17B**52.7B**
AP30 Shredder 4442731914.368B*11.7341.673%B**N/A2730U1710U14082000.1h80.3B+192.7B++
M12 Kobalt 270266644.333A41.7018.333%C++21.429%B++98.5B*1.5D-4192.7h16.2B+88.5B+
Quasar VM1 2572551042.452B++0.1923.534%A++18.431%C+34B*N/A1307.5h15.2C++64.5B+
M40 Fury-H 377251288.964C6.3361.071%A++N/A73.8C37.1A++4443.4h14.1D--23.1C+
VX6-7 2372331122.08B++0.5630.924%A24.034%B+38.8C*N/A1526h9.9B++32.1B*
Frag Grenade 2232221222N/A219.3654.095%B**N/A740B**3.3D31530.3h2.7B**5B**
NSX Tomoe 211210693.043B**0.4135.164%A39.048%C*65.6B**N/A1693.2h11.5B*32.6B*
G40-F Ranger 3242061712.118C++9.4834.257%C++N/A40.4C**23.1C**2735.1h47.6B*138.9B*
Auraxium Force-Blade 2091947,8460.025C2.6113.393%D*3.093%D0.6C+N/A2318.5h1.9B+13.9C
L-30R Vektor 263178503.56A0.9233.846%C-1.124%D-7.5C3.6C-4423.8h52.8B++156B+
Force-Blade 21117213,7710.012C2.6318.566%D--1.163%D-0.3CN/A1536.2h2.6C++14.2C+
E540 Halberd-H 249164344.824C2.1959.97%C**1.829%C+48.2C*25B+3023.4h4.9B++8.2B++
E540 Halberd 2271581015.8B+13.1647.249%C+1.266%D51A++22.3B**5493.1h4.1A8.6B**
Supernova PC 189150265.769C++3.1349.781%C++2.667%C**37.5A9.8B2744h3.8B*7.6B*
Blueshift VM5 150148443.364B+0.7322.691%B++24.324%B+56.9A+N/A2002.6h13.7B++60.6B++
Lancer VS22 231146473.106M0.4748.336%FN/A35.6A+20.7B+3264.1h4.2B*8.6B*
Rocklet Rifle 2411451490.973B+1.6647.26%DN/A22.7C-15D-2426.4h32.5B+68.8C*
Blueshift VM5 139138443.136C**0.5023.088%B++26.087%B*53.1B**N/A1792.6h15.1B65.2B+
Tank Mine 196136324.25B*1.6158.48%A++N/A90.7C40D8951.5h2.2C-3.8A
G30 Walker 2011281111.636B**9.0028.739%D*N/A29.8C+17C++1904.3h125.4B+436.2C*
Cosmos VM3 128126592.136C++0.5020.128%B+19.048%C+34.1C++N/A1083.7h13.7C++68B+
MANA Anti-Personnel Turret 125124245.167N/A2.5324.887%UN/A1240U10U3251000.1h17.8T*71.6T*
Comet VM2 166122871.402B++1.2451.551%B**7.377%A+15.3B++5.5B++1388h18.4B+35.7B+
Darkstar 114111522.135B+0.5030.185%B++42.342%A**61.7B++1.7A++2091.8h10.4B**34.5B*
M60-A Bulldog 122109521.8M+19.1641.667%B+1.835%C++51.9B++6.2C+2422.1h4.2B**10.1B*
Beamer VS3 1061061070.991B1.6529.828%B17.925%D36.6B+N/A1852.9h6.6B++22C**
Skorpios 101101254.04A++1.4031.806%B**22.772%C++112.2M+N/A3700.9h9.3B**29.2B**
L100 Python AP 13291127.583B+4.9547.357%D--2.198%C+35C**15.8C3432.6h4.7B++10B
Pelter Rocket Pod 12088712.571C+9.9344.554%C+N/A51.8C+18.8C++3661.7h16.9B+38B+
NS-AM7 Archer 126851620.525C++2.1153.59%D3.529%D**7.3C++3.5B+6711.6h13.3B++24.7B+
Eclipse VE3A 8585511.667B+0.9726.579%C+24.706%B*23.6DN/A833.6h10B*37.6B+
C75 Viper 8977145.5B2.8630.231%D--N/A32.1C++5D3012.4h10.2B++33.8C*
Spear Anti-Vehicle Phalanx Turret 11475107.5C++4.8657.883%A4%C+68.2A++35.5A7481.1h6.7B++11.6B*
M12 Kobalt 7668322.667C*20.0313.802%C-8.824%D*56.7C6.7A971.2h16.9C*122.1C++
Nova 6865222.955A0.3250.557%B+27.692%M++92.9A**4.3S2530.7h3.5B++6.9B++
Comet VM2 9965521.25C**1.3953.152%B*9.231%A**12.5C++6.5B*1295.2h28C++52.7B+
M20 Wyvern 11262154.133C+1.5029.263%D--N/A15.5D12.5C+1434h66B+225.5C++
Proximity Mine 5757212.714C0.0857.991%A++N/A114C+N/A5930.5h2.2D-3.8B++
M40 Fury 645286.5C++3.8643.591%B*1.923%C*43.3C+10C++3001.2h15.8C+36.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon421,9303.9h
Anti-Vehicle MANA Turret112940.6h
Nano-Armor Kit450639,33162h
Nanite Revive Grenade03050.1h
Medical Applicator517275,29916.1h
Motion Spotter214,2521.9h
Recon Detection Device221,2621.8h
Ammunition Package88830.8h
Medical Kit1,94914,37145.9h
Anti-Infantry MANA Turret91670.3h
Snowman Soldier0550.1h
Nano-Repair Grenade0970h
M20 Drake11330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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