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Brigadier TetonicMcTetisNC[G8NK] TetonicMcTetisNC
NC BR 80

KDR: 3.58

Score: 8.2m

Last Seen: May 23rd, 2020 1:01 AM
- OFFLINE - 204.8 hour(s)

Battle Rank 80 - New Conglomerate on Cobalt
Level Progress (to 81): 13%
Level 100 Progress: 44% 442h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang GD-22S M30 Mustang AH NC6 Gauss SAW LA1 Anchor EM6 NC14 Bolt Driver M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,218,823 MLG Score: 2573
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.355%32.18%9771312708,5863.327910.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.138%1.767A++1.673A++-1.604FHEAD ++ (~17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.639B+8.10.431B18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.822%0.557%661312804,85058626348.27645184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.459%-1.514F-0.96D--1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.6-0.045C+39.20.268C*132.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.282%1.075%10511282931811600.51381258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.038A*-0.833D--1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.942B*4.10.899B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.218%77.831%105312802,07526727.77153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.898%1.248B**0.694B+-0.713

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.553B+1.90.399B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.726%18.617%1051128218818820.994709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.31M*0.751B++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.841B*1.70.647B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m169.3%402 (24.1k)357 (21.4k)3.5794919,0935,3343.9551980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283146223.724%23.517%55804:198

44% Engineer22% Heavy Assault12% Infiltrator19% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2015 10:35 AMMay 22nd, 2020 12:27 AMMay 26th, 2020 10:19 PM (4d) (PST)May 22nd, 2020 10:10 PM (8d) (PST)May 22nd, 2020 9:01 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1061229840.8300.2320.1951.6990.1732573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,3677,29959,0685014121021021,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
383.2h/16d 2,004 4,490 4,782 39.1k 136 630 3,974 25.4m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:570
Deaths:137
KDR:4.161
Accuracy:33.031% A++
HSR:25.088% B*
LA39 Bruiser
A++
Kills:188
Deaths:59
KDR:3.186
Accuracy:81.726% A++
HSR:18.617% B++
AC-X11
A
Kills:118
Deaths:28
KDR:4.214
Accuracy:32.641% A
HSR:25.424% B+
AF-19 Mercenary
A++
Kills:74
Deaths:52
KDR:1.423
Accuracy:11.969% F-
HSR:31.081% A++
Kills:950
Deaths (as Engineer):276
Deaths (to Engineers):1,091
KDR:3.44203
Kill Difference:674
Playtime:168.741 hours
Usage:44%
Score:3.636m
Score/min:359
Accuracy (listed only):39.842%
HSR (listed only):25.052%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,889
Deaths:475
KDR:3.977
Accuracy:31.579% A+
HSR:39.439% A*
NC6 Gauss SAW
B**
Kills:1,260
Deaths:450
KDR:2.800
Accuracy:26.496% B**
HSR:30.397% B**
LA1 Anchor
A
Kills:1,179
Deaths:286
KDR:4.122
Accuracy:31.763% A
HSR:31.298% B++
EM6
A+
Kills:1,174
Deaths:288
KDR:4.076
Accuracy:30.696% A+
HSR:34.327% A+
NS-15M AE
B+
Kills:347
Deaths:114
KDR:3.044
Accuracy:28.528% B+
HSR:26.801% C+
Kills:5,849
Deaths (as Heavy Assault):1,613
Deaths (to Heavy Assaults):1,287
KDR:3.62616
Kill Difference:4,236
Playtime:84.878 hours
Usage:22%
Score:1.907m
Score/min:374
Accuracy (listed only):29.812%
HSR (listed only):32.452%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:679
Deaths:321
KDR:2.115
Accuracy:30.437% B+
HSR:25.479% B+
GD-7F
A++
Kills:570
Deaths:137
KDR:4.161
Accuracy:33.031% A++
HSR:25.088% B*
LA39 Bruiser
A++
Kills:188
Deaths:59
KDR:3.186
Accuracy:81.726% A++
HSR:18.617% B++
AC-X11
A
Kills:118
Deaths:28
KDR:4.214
Accuracy:32.641% A
HSR:25.424% B+
AF-19 Mercenary
A++
Kills:74
Deaths:52
KDR:1.423
Accuracy:11.969% F-
HSR:31.081% A++
Kills:1,629
Deaths (as Light Assault):597
Deaths (to Light Assaults):1,159
KDR:2.72864
Kill Difference:1,032
Playtime:74.199 hours
Usage:19%
Score:1.459m
Score/min:328
Accuracy (listed only):37.961%
HSR (listed only):25.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:679
Deaths:321
KDR:2.115
Accuracy:30.437% B+
HSR:25.479% B+
Carnage AR
A*
Kills:443
Deaths:122
KDR:3.631
Accuracy:34.611% A*
HSR:29.120% B**
LA39 Bruiser
A++
Kills:188
Deaths:59
KDR:3.186
Accuracy:81.726% A++
HSR:18.617% B++
NC1 Gauss Rifle
A**
Kills:71
Deaths:59
KDR:1.203
Accuracy:26.013% B+
HSR:38.028% A**
Kills:1,381
Deaths (as Combat Medic):561
Deaths (to Combat Medics):502
KDR:2.46168
Kill Difference:820
Playtime:8.899 hours
Usage:2%
Score:0.319m
Score/min:598
Accuracy (listed only):43.197%
HSR (listed only):27.811%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B*
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:42.196% B*
HSR:77.579% B
NS-44 Commissioner
A+
Kills:685
Deaths:409
KDR:1.675
Accuracy:49.256% A
HSR:34.307% A+
AF-4G Cyclone
B+
Kills:679
Deaths:321
KDR:2.115
Accuracy:30.437% B+
HSR:25.479% B+
SAS-R
B*
Kills:671
Deaths:218
KDR:3.078
Accuracy:45.448% B*
HSR:76.304% B++
EM4 Longshot
B++
Kills:231
Deaths:31
KDR:7.452
Accuracy:42.497% B
HSR:83.550% B++
NC4 Mag-Shot
D
Kills:97
Deaths:112
KDR:0.866
Accuracy:22.781% D
HSR:10.309% D**
Kills:3,536
Deaths (as Infiltrator):1,414
Deaths (to Infiltrators):797
KDR:2.50071
Kill Difference:2,122
Playtime:44.357 hours
Usage:12%
Score:0.879m
Score/min:330
Accuracy (listed only):38.769%
HSR (listed only):51.255%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:2,377
V. Kills:1,712 139%
Deaths:670
KDR:3.548
Accuracy:20.343% F-
KPH:21.800 B*
VKPH:15.700 B**
M30 Mustang AH
B**
Kills:1,418
V. Kills:136 N/A
Deaths:139
KDR:10.201
Accuracy:61.110% B++
KPH:85.200 B**
VKPH:8.200 B*
M20 Kestrel
M**
Kills:1,162
V. Kills:676 172%
Deaths:149
KDR:7.799
Accuracy:33.736% B++
KPH:68.900 M**
VKPH:40.100 M++
Vortek Rotary
A++
Kills:1,055
V. Kills:727 145%
Deaths:190
KDR:5.553
Accuracy:32.589% B
KPH:36.700 A++
VKPH:25.300 A++
Breaker Rocket Pods
A
Kills:162
V. Kills:29 N/A
Deaths:8
KDR:20.250
Accuracy:55.802% B*
KPH:176.300 B**
VKPH:31.600 A
Hornet Missiles
B*
Kills:71
V. Kills:51 137%
Deaths:5
KDR:14.200
Accuracy:74.480% A++
KPH:90.500 B+
VKPH:65 B*
Kills:6,245 (6,012 + 0)
Deaths:1,161
KDR:5.379
VKDR:2.869
Vehicle Kills:3,331
Kill Difference:5,084
Playtime:172.863 hours
Usage:45%
Score:2.511m
Score/min:242
Piloting Accuracy:32.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:122
V. Kills:117 103%
Deaths:29
KDR:4.207
Accuracy:31.460% D
KPH:29.800 C
VKPH:28.600 B
L105 Zephyr
A++
Kills:93
V. Kills:5 N/A
Deaths:5
KDR:18.600
Accuracy:58.282% A++
KPH:124.700 A++
VKPH:6.700 C
Kills:215 (0 + 215)
Deaths:34
KDR:6.324
VKDR:3.588
Vehicle Kills:122
Kill Difference:181
Playtime:4.834 hours
Usage:1%
Score:0.109m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:58.282%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:62
V. Kills:35 172%
Deaths:11
KDR:5.636
Accuracy:50.554% C++
KPH:67.100 B*
VKPH:37.900 B+
Kills:62 (0 + 62)
Deaths:11
KDR:5.636
VKDR:3.182
Vehicle Kills:35
Kill Difference:51
Playtime:0.924 hours
Usage:0%
Score:0.022m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:50.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,0892,3776703.548B+0.0320.343%F-N/A21.8B*15.7B**189108.9h59.8B*293.8B+
GD-22S 1,9101,8894753.977B**0.4031.579%A+39.439%A*102.1A*1.1A24518.5h8.2B**25.9B**
M30 Mustang AH 1,5541,41813910.201B+6.6261.11%B++N/A85.4B**8.2B*26116.6h6.4B+10.5B+
NC6 Gauss SAW 1,2711,2604502.8B**0.7826.496%B**30.397%B**77.3A++N/A18316.3h7.5B++28.5B++
LA1 Anchor 1,1891,1792864.122B+0.5431.763%A31.298%B++89.3AN/A20213.2h8.7B++27.3B++
EM6 1,1861,1742884.076A0.5030.696%A+34.327%A+103.9A*1.1B**30711.3h9.1B*29.7B*
NC14 Bolt Driver 1,1741,1733233.632B+0.0542.196%B*77.579%B63.8A**N/A15518.4h2B*4.7B*
M20 Kestrel 1,8381,1621497.799B*4.2233.736%B++N/A68.8M**40M++43016.9h35.8B*106.2B*
Vortek Rotary 1,7821,0551905.553A1.9732.589%BN/A36.8A++25.3A++29728.7h36.7B*112.7B*
NS-44 Commissioner 6896854091.675B+1.9049.256%A34.307%A+75.3B**N/A1889.1h2.7B**5.5B**
AF-4G Cyclone 6836793212.115C**1.4630.437%B+25.479%B+62.3C++N/A14910.9h8.9B+29.2B+
SAS-R 6726712183.078C++0.5045.448%B*76.304%B++72.9B**N/A1849.2h1.9B++4.2B++
GD-7F 5745701374.161A*0.5833.031%A++25.088%B*72.2A+N/A1687.9h8.9A27.1B**
Carnage AR 4464431223.631A+0.0534.611%A*29.12%B**108M*N/A4744.1h9.7A+28.1A
NS-15M AE 3503471143.044B+0.5428.528%B+26.801%C+80.7B+N/A1834.3h10.8C**37.9B+
EM4 Longshot 231231317.452A3.8742.497%B83.55%B++82.5MN/A2272.8h1.8B++4.1B++
LA39 Bruiser 188188593.186A*0.3981.726%A++18.617%B++104.4A*N/A3741.8h1.7A2.1B*
NS Decimator 253169424.024M0.4468.313%B*2.367%C*84.5A**42M4292h2.9B**4.3B**
Breaker Rocket Pods 191162820.25A16.6755.802%B*N/A180B**32.2A+6820.9h10.9B*19.5B++
C150 Dalton 239122294.207C-0.6331.46%DN/A29.8C28.5B3834.1h3.3B+10.5C**
AC-X11 119118284.214A*0.6332.641%A25.424%B+107.3M*N/A3871.1h7.6B**23.3B++
Mag-Cutter 1041033,8670.027C++3.5514.553%D*N/A0.6C+N/A2169h1.7B*11.4C++
NC4 Mag-Shot 97971120.866C++2.7122.781%D10.309%D**37.3B+N/A952.6h5.9B*26B
L105 Zephyr 9893518.6B+15.0258.282%A++1.075%B+132.9A*7.1C3380.7h4.1B**7B**
AF-19 Mercenary 8274521.423B+2.1611.969%F-31.081%A++8.1DN/A559.1h8.6B**71.9C+
Hornet Missiles 12271514.2A10.6274.48%A++N/A88.8B+63.8B*5990.8h7.6B*10.2B**
NC1 Gauss Rifle 7271591.203C++2.3826.013%B+38.028%A**33.8B+N/A1372.1h9.5B**36.5B*
M96 Mjolnir-H 9762115.636C*2.0650.554%C++1.613%B**68.9B**38.9B+4020.9h26.5B*52.5B*
Shrike 9759282.107A*1.4760.67%B+3.39%B+49.2A*31.7M+3361.2h4.9B*8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01250.2h
Medical Kit3772,40610.6h
Medical Applicator115,3180.3h
Motion Spotter61,1860.5h
Hardlight Dagger512167.7h
Ammunition Package21830.1h
Nano-Armor Kit82108,88513.6h
A30 Walker0520h

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