Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,606)players online:
VTGone (6)  FalkKeegan (4)  TUDIBIRD (3) 13
stats.dasanfall.com
Brigadier TetonicMcTetisNC[lSCl] TetonicMcTetisNC
NC BR 77

KDR: 3.49

Score: 7.5m

Last Seen: Mar 20th, 2019 5:44 PM
- OFFLINE - 108.3 hour(s)

Battle Rank 77 - New Conglomerate on Cobalt - Outfit Leader of Salty Cheese[lSCl] Salty Cheese
NC outfit on Cobalt

Members: 2
Level Progress (to 78): 22%
Level 100 Progress: 40% 482h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang GD-22S M30 Mustang AH NC6 Gauss SAW NC14 Bolt Driver LA1 Anchor M20 Kestrel Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TetonicMcTetisNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,924,838 MLG Score: 2338
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.72%32.008%9511210217,1173.118760.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.231%1.606A+1.769A++-1.792F-HEAD ++ (~17.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.633B+8.20.437B19.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.683%0.591%613310304,40256924597.72281179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.37%-1.611F-0.966D--1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.2-0.168C40.20.215C++137

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.282%1.075%11211032931691600.54705958%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.053A*-0.835D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.941B*4.10.896B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.011%77.465%112310301,84622628.13216

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.835%1.179B**0.646B+-0.664

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+1.90.387C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82%17.757%1121103210715320.699346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.276M*0.17C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.814B++1.90.59B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Salty Cheese[lSCl] Salty Cheese
NC outfit on Cobalt

Members: 2
7.5m172.1%394 (23.6k)350 (21k)3.4881516,7784,8103.8902377 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1033123123.438%22.732%53304:257

44% Engineer22% Heavy Assault11% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2015 10:35 AMFeb 5th, 2019 6:40 PMMar 23rd, 2019 1:16 AM (2d) (PST)Mar 20th, 2019 2:30 PM (4d) (PST)Mar 20th, 2019 1:44 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0971149830.7870.2260.1791.6560.1752338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,8076,87058,937471411991121,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
355.4h/14.8d 1,934 3,814 4,274 35.3k 116 585 3,741 23.4m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:340
Deaths:95
KDR:3.579
Accuracy:33.070% A++
HSR:25.294% B**
LA39 Bruiser
A++
Kills:107
Deaths:36
KDR:2.972
Accuracy:82% A++
HSR:17.757% B+
AF-19 Mercenary
A++
Kills:74
Deaths:52
KDR:1.423
Accuracy:11.969% F-
HSR:31.081% A++
Kills:521
Deaths (as Engineer):183
Deaths (to Engineers):1,018
KDR:2.84699
Kill Difference:338
Playtime:157.638 hours
Usage:44%
Score:3.378m
Score/min:357
Accuracy (listed only):42.346%
HSR (listed only):24.711%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,319
Deaths:362
KDR:3.644
Accuracy:30.745% A+
HSR:39.955% A*
NC6 Gauss SAW
B**
Kills:1,247
Deaths:445
KDR:2.802
Accuracy:26.425% B**
HSR:30.233% B**
LA1 Anchor
A
Kills:1,171
Deaths:285
KDR:4.109
Accuracy:31.778% A
HSR:31.426% B*
EM6
A++
Kills:964
Deaths:239
KDR:4.033
Accuracy:29.887% A+
HSR:34.336% A++
NS-15M AE
B+
Kills:347
Deaths:114
KDR:3.044
Accuracy:28.528% B+
HSR:26.801% C+
Kills:5,048
Deaths (as Heavy Assault):1,445
Deaths (to Heavy Assaults):1,137
KDR:3.49343
Kill Difference:3,603
Playtime:76.598 hours
Usage:22%
Score:1.651m
Score/min:359
Accuracy (listed only):29.472%
HSR (listed only):32.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:570
Deaths:297
KDR:1.919
Accuracy:29.994% B+
HSR:24.737% B+
GD-7F
A++
Kills:340
Deaths:95
KDR:3.579
Accuracy:33.070% A++
HSR:25.294% B**
LA39 Bruiser
A++
Kills:107
Deaths:36
KDR:2.972
Accuracy:82% A++
HSR:17.757% B+
AF-19 Mercenary
A++
Kills:74
Deaths:52
KDR:1.423
Accuracy:11.969% F-
HSR:31.081% A++
Kills:1,091
Deaths (as Light Assault):480
Deaths (to Light Assaults):1,040
KDR:2.27292
Kill Difference:611
Playtime:71.293 hours
Usage:20%
Score:1.368m
Score/min:320
Accuracy (listed only):39.258%
HSR (listed only):24.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:570
Deaths:297
KDR:1.919
Accuracy:29.994% B+
HSR:24.737% B+
Carnage AR
A*
Kills:310
Deaths:80
KDR:3.875
Accuracy:35.004% A*
HSR:28.387% B**
LA39 Bruiser
A++
Kills:107
Deaths:36
KDR:2.972
Accuracy:82% A++
HSR:17.757% B+
NC1 Gauss Rifle
A**
Kills:71
Deaths:59
KDR:1.203
Accuracy:26.013% B++
HSR:38.028% A**
Kills:1,058
Deaths (as Combat Medic):472
Deaths (to Combat Medics):452
KDR:2.24153
Kill Difference:586
Playtime:7.091 hours
Usage:2%
Score:0.268m
Score/min:629
Accuracy (listed only):43.253%
HSR (listed only):27.227%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:42.196% B**
HSR:77.579% B
NS-44 Commissioner
A++
Kills:607
Deaths:361
KDR:1.681
Accuracy:48.541% A+
HSR:34.102% A++
AF-4G Cyclone
B+
Kills:570
Deaths:297
KDR:1.919
Accuracy:29.994% B+
HSR:24.737% B+
SAS-R
B**
Kills:535
Deaths:167
KDR:3.204
Accuracy:45.154% B**
HSR:75.888% B++
EM4 Longshot
B+
Kills:138
Deaths:18
KDR:7.667
Accuracy:42.333% B+
HSR:82.609% B+
NC4 Mag-Shot
D
Kills:97
Deaths:112
KDR:0.866
Accuracy:22.781% D
HSR:10.309% D**
Kills:3,120
Deaths (as Infiltrator):1,278
Deaths (to Infiltrators):707
KDR:2.44131
Kill Difference:1,842
Playtime:40.733 hours
Usage:11%
Score:0.788m
Score/min:322
Accuracy (listed only):38.500%
HSR (listed only):50.871%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:2,081
V. Kills:1,550 134%
Deaths:650
KDR:3.202
Accuracy:20.070% F-
KPH:20.700 B++
VKPH:15.400 B*
M30 Mustang AH
B**
Kills:1,266
V. Kills:126 N/A
Deaths:131
KDR:9.664
Accuracy:60.577% B++
KPH:81.900 B**
VKPH:8.200 B**
M20 Kestrel
M++
Kills:1,162
V. Kills:676 172%
Deaths:149
KDR:7.799
Accuracy:33.736% B+
KPH:68.900 M++
VKPH:40.100 A*
Vortek Rotary
A*
Kills:1,055
V. Kills:727 145%
Deaths:190
KDR:5.553
Accuracy:32.589% C**
KPH:36.900 A++
VKPH:25.400 A*
Breaker Rocket Pods
A
Kills:154
V. Kills:28 N/A
Deaths:8
KDR:19.250
Accuracy:55.715% B*
KPH:167.600 B*
VKPH:30.500 A
Kills:5,718 (5,564 + 0)
Deaths:1,128
KDR:5.069
VKDR:2.754
Vehicle Kills:3,107
Kill Difference:4,590
Playtime:162.466 hours
Usage:46%
Score:2.330m
Score/min:239
Piloting Accuracy:32.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:122
V. Kills:117 103%
Deaths:29
KDR:4.207
Accuracy:31.460% D
KPH:29.800 C+
VKPH:28.600 B+
L105 Zephyr
A*
Kills:93
V. Kills:5 N/A
Deaths:5
KDR:18.600
Accuracy:58.282% A*
KPH:124.700 A*
VKPH:6.700 C
Kills:215 (0 + 215)
Deaths:34
KDR:6.324
VKDR:3.588
Vehicle Kills:122
Kill Difference:181
Playtime:4.834 hours
Usage:1%
Score:0.109m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:58.282%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:62
V. Kills:35 172%
Deaths:11
KDR:5.636
Accuracy:50.554% C++
KPH:67.100 B*
VKPH:37.900 B+
Kills:62 (0 + 62)
Deaths:11
KDR:5.636
VKDR:3.182
Vehicle Kills:35
Kill Difference:51
Playtime:0.924 hours
Usage:0%
Score:0.022m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:50.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,6312,0816503.202B+0.2920.07%F-N/A20.7B++15.4B*185100.6h62.4B*311.1B+
GD-22S 1,3341,3193623.644A0.1630.745%A+39.955%A*95.6A**1.1A++22313.8h8.5B**27.5B*
M30 Mustang AH 1,3921,2661319.664B+6.1860.577%B++1.027%C81.7B**8.1B**24915.5h6.5B+10.7B+
NC6 Gauss SAW 1,2581,2474452.802A++0.6926.425%B**30.233%B**77.5A*N/A18116.1h7.5B*28.4B++
NC14 Bolt Driver 1,1741,1733233.632B**0.1442.196%B**77.579%B63.8M+N/A15418.4h2B**4.7B**
LA1 Anchor 1,1811,1712854.109B++0.6231.778%A31.426%B*88.7A+N/A20113.2h8.7B++27.4B*
M20 Kestrel 1,8381,1621497.799A*4.3133.736%B+N/A68.8M++40A*42916.9h35.8B**106.2B**
Vortek Rotary 1,7821,0551905.553A2.0632.589%C**N/A36.9A++25.4A*29828.6h36.7B**112.7B**
EM6 9719642394.033A++0.5429.887%A+34.336%A++99.4A*N/A3129.7h9.3B++31.2B++
NS-44 Commissioner 6116073611.681B++1.8148.541%A+34.102%A++74.9A++N/A1928.1h2.7B**5.6B**
AF-4G Cyclone 5725702971.919C*1.5729.994%B+24.737%B+56.4C++N/A13710.1h9.1B+30.5B+
SAS-R 5365351673.204C**0.2845.154%B**75.888%B++71.3A+N/A1757.5h1.9B++4.2B++
NS-15M AE 3503471143.044B+0.4428.528%B+26.801%C+80.7B*N/A1824.3h10.8B+37.9B+
GD-7F 342340953.579A*0.0933.07%A++25.294%B**56.7AN/A1426h9.5B**28.7B*
Carnage AR 312310803.875A++0.3935.004%A*28.387%B**119.2SN/A6372.6h9.5A+27.2A
Breaker Rocket Pods 182154819.25A++15.7655.715%B*N/A171.1B*31.1A6510.9h11.1B*19.9B++
EM4 Longshot 138138187.667A+4.1842.333%B+82.609%B+76.7MN/A2391.8h1.8B++4.3B++
NS Decimator 202135363.75M*0.2668.513%B**2.963%B+75M37.2A**4041.8h3.2B**4.7B**
C150 Dalton 239122294.207C0.7231.46%DN/A29.8C+28.5B+3824.1h3.3B++10.5B+
LA39 Bruiser 107107362.972A++0.5282%A++17.757%B+97.3MN/A4501.1h1.9B**2.3B*
Mag-Cutter 97973,4430.028C*3.4613.991%D*N/A0.6C+N/A2154.2h1.5B*11C++
NC4 Mag-Shot 97971120.866C*2.6222.781%D10.309%D**37.3B++N/A952.6h5.9B*26C++
L105 Zephyr 9893518.6B*15.1158.282%A*1.075%B132.9A**7.1C3380.7h4.1A7A
AF-19 Mercenary 8274521.423B*2.0711.969%F-31.081%A++8.1DN/A499.1h8.6B**71.9C+
NC1 Gauss Rifle 7271591.203C*2.2926.013%B++38.028%A**33.8B++N/A1302.1h9.5A36.5B*
M96 Mjolnir-H 9762115.636B+2.1550.554%C++1.613%B**68.9B**38.9B+4020.9h26.5B+52.5B*
Shrike 9759282.107A**1.3860.67%B+3.39%B49.2A*31.7M+3321.2h4.9B*8.1B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59990.4h
Spawn Beacon01110.1h
Medical Kit3242,03610.1h
Medical Applicator114,3670.3h
Hardlight Dagger512167.7h
Ammunition Package21810.1h
Nano-Armor Kit76106,26213.3h
A30 Walker0520h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.22s
Server spent 2.90s on queries, 2.69s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.