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Brigadier TetonicMcTetisNC[lSCl] TetonicMcTetisNC
NC BR 78

KDR: 3.52

Score: 7.7m

Last Seen: May 20th, 2019 3:31 PM
- OFFLINE - 143.1 hour(s)

Battle Rank 78 - New Conglomerate on Cobalt
Level Progress (to 79): 81%
Level 100 Progress: 41% 470h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang GD-22S M30 Mustang AH NC6 Gauss SAW NC14 Bolt Driver LA1 Anchor M20 Kestrel EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,068,703 MLG Score: 2453
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.054%32.216%9681312017,6673.206610.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.158%1.733A++1.731A++-1.649FHEAD ++ (~17.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.635B+8.20.427B19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.753%0.574%631312114,52757025097.9282180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.436%-1.54F-0.937D--1.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.9-0.084C+39.80.249C++135.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.282%1.075%10811213931741600.53142958%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.042A*-0.832D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.941B*4.10.898B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.041%77.892%108312111,94523928.10417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.821%1.211B**0.702B++-0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.548B+1.90.395B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.726%18.617%1081121318817021.10588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.336M*0.786B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.841B*1.70.647B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m169.9%396 (23.8k)352 (21.1k)3.5212617,6385,0093.9139578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214131923.569%23.223%54704:227

44% Engineer22% Heavy Assault12% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 14th, 2015 10:35 AMFeb 5th, 2019 6:40 PMJun 6th, 2019 4:13 AM (44d) (PST)May 20th, 2019 11:50 AM (60d) (PST)May 20th, 2019 11:31 AM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0991189810.8050.2290.1871.6640.1742453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,9577,05058,9074814111001021,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
365h/15.2d 1,967 4,096 4,469 36.5k 124 592 3,812 24.1m

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:391
Deaths:102
KDR:3.833
Accuracy:33.605% A++
HSR:26.854% A
LA39 Bruiser
A++
Kills:188
Deaths:59
KDR:3.186
Accuracy:81.726% A++
HSR:18.617% B++
AC-X11
A++
Kills:91
Deaths:20
KDR:4.550
Accuracy:34.634% A++
HSR:25.275% B+
AF-19 Mercenary
A++
Kills:74
Deaths:52
KDR:1.423
Accuracy:11.969% F-
HSR:31.081% A++
Kills:744
Deaths (as Engineer):233
Deaths (to Engineers):1,046
KDR:3.19313
Kill Difference:511
Playtime:160.093 hours
Usage:44%
Score:3.443m
Score/min:358
Accuracy (listed only):40.483%
HSR (listed only):25.457%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A*
Kills:1,444
Deaths:396
KDR:3.646
Accuracy:31.027% A+
HSR:40.028% A*
NC6 Gauss SAW
B**
Kills:1,247
Deaths:445
KDR:2.802
Accuracy:26.425% B**
HSR:30.233% B**
LA1 Anchor
A
Kills:1,171
Deaths:285
KDR:4.109
Accuracy:31.778% A
HSR:31.426% B++
EM6
A+
Kills:1,092
Deaths:273
KDR:4
Accuracy:30.419% A+
HSR:34.432% A+
NS-15M AE
B+
Kills:347
Deaths:114
KDR:3.044
Accuracy:28.528% B+
HSR:26.801% C+
Kills:5,301
Deaths (as Heavy Assault):1,513
Deaths (to Heavy Assaults):1,189
KDR:3.50364
Kill Difference:3,788
Playtime:79.786 hours
Usage:22%
Score:1.723m
Score/min:360
Accuracy (listed only):29.635%
HSR (listed only):32.584%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:614
Deaths:302
KDR:2.033
Accuracy:30.134% B+
HSR:25.407% B+
GD-7F
A++
Kills:391
Deaths:102
KDR:3.833
Accuracy:33.605% A++
HSR:26.854% A
LA39 Bruiser
A++
Kills:188
Deaths:59
KDR:3.186
Accuracy:81.726% A++
HSR:18.617% B++
AC-X11
A++
Kills:91
Deaths:20
KDR:4.550
Accuracy:34.634% A++
HSR:25.275% B+
AF-19 Mercenary
A++
Kills:74
Deaths:52
KDR:1.423
Accuracy:11.969% F-
HSR:31.081% A++
Kills:1,358
Deaths (as Light Assault):535
Deaths (to Light Assaults):1,085
KDR:2.53832
Kill Difference:823
Playtime:72.792 hours
Usage:20%
Score:1.408m
Score/min:322
Accuracy (listed only):38.414%
HSR (listed only):25.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:614
Deaths:302
KDR:2.033
Accuracy:30.134% B+
HSR:25.407% B+
Carnage AR
A*
Kills:384
Deaths:103
KDR:3.728
Accuracy:34.941% A*
HSR:29.948% A
LA39 Bruiser
A++
Kills:188
Deaths:59
KDR:3.186
Accuracy:81.726% A++
HSR:18.617% B++
NC1 Gauss Rifle
A**
Kills:71
Deaths:59
KDR:1.203
Accuracy:26.013% B+
HSR:38.028% A**
Kills:1,257
Deaths (as Combat Medic):523
Deaths (to Combat Medics):471
KDR:2.40344
Kill Difference:734
Playtime:8.084 hours
Usage:2%
Score:0.289m
Score/min:595
Accuracy (listed only):43.204%
HSR (listed only):28.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,173
Deaths:323
KDR:3.632
Accuracy:42.196% B**
HSR:77.579% B
NS-44 Commissioner
A++
Kills:644
Deaths:381
KDR:1.690
Accuracy:48.936% A+
HSR:34.006% A++
AF-4G Cyclone
B+
Kills:614
Deaths:302
KDR:2.033
Accuracy:30.134% B+
HSR:25.407% B+
SAS-R
B**
Kills:546
Deaths:169
KDR:3.231
Accuracy:45.219% B**
HSR:76.191% B*
EM4 Longshot
B++
Kills:226
Deaths:29
KDR:7.793
Accuracy:42.597% B+
HSR:83.628% B++
NC4 Mag-Shot
D
Kills:97
Deaths:112
KDR:0.866
Accuracy:22.781% D
HSR:10.309% D**
Kills:3,300
Deaths (as Infiltrator):1,316
Deaths (to Infiltrators):740
KDR:2.5076
Kill Difference:1,984
Playtime:42.244 hours
Usage:12%
Score:0.828m
Score/min:327
Accuracy (listed only):38.644%
HSR (listed only):51.187%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:2,156
V. Kills:1,593 135%
Deaths:655
KDR:3.292
Accuracy:20.163% F-
KPH:21.100 B++
VKPH:15.600 B*
M30 Mustang AH
B**
Kills:1,316
V. Kills:131 N/A
Deaths:135
KDR:9.748
Accuracy:60.889% B++
KPH:82 B**
VKPH:8.200 B**
M20 Kestrel
M++
Kills:1,162
V. Kills:676 172%
Deaths:149
KDR:7.799
Accuracy:33.736% B+
KPH:68.900 M++
VKPH:40.100 A*
Vortek Rotary
A++
Kills:1,055
V. Kills:727 145%
Deaths:190
KDR:5.553
Accuracy:32.589% C**
KPH:36.900 A+
VKPH:25.400 A++
Breaker Rocket Pods
A
Kills:154
V. Kills:28 N/A
Deaths:8
KDR:19.250
Accuracy:55.715% B*
KPH:167.600 B*
VKPH:30.500 A
Kills:5,843 (5,689 + 0)
Deaths:1,137
KDR:5.139
VKDR:2.775
Vehicle Kills:3,155
Kill Difference:4,706
Playtime:164.354 hours
Usage:45%
Score:2.366m
Score/min:240
Piloting Accuracy:32.589%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:122
V. Kills:117 103%
Deaths:29
KDR:4.207
Accuracy:31.460% D
KPH:29.800 C+
VKPH:28.600 B+
L105 Zephyr
M
Kills:93
V. Kills:5 N/A
Deaths:5
KDR:18.600
Accuracy:58.282% A*
KPH:124.700 M
VKPH:6.700 C
Kills:215 (0 + 215)
Deaths:34
KDR:6.324
VKDR:3.588
Vehicle Kills:122
Kill Difference:181
Playtime:4.834 hours
Usage:1%
Score:0.109m
Score/min:375
Piloting Accuracy:N/A%
Gunner Accuracy:58.282%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:62
V. Kills:35 172%
Deaths:11
KDR:5.636
Accuracy:50.554% C++
KPH:67.100 B*
VKPH:37.900 B+
Kills:62 (0 + 62)
Deaths:11
KDR:5.636
VKDR:3.182
Vehicle Kills:35
Kill Difference:51
Playtime:0.924 hours
Usage:0%
Score:0.022m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:50.554%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,7492,1566553.292B+0.2320.163%F-N/A21.2B++15.6B*187101.9h61.6B*305.6B+
GD-22S 1,4601,4443963.646A0.1231.027%A+40.028%A*94.4A*1A21715.3h8.4B**27.1B*
M30 Mustang AH 1,4471,3161359.748B+6.2360.889%B++N/A82.3B**8.2B**24816h6.5B+10.7B+
NC6 Gauss SAW 1,2581,2474452.802A+0.7226.425%B**30.233%B**77.5A*N/A18216.1h7.5B*28.4B++
NC14 Bolt Driver 1,1741,1733233.632B**0.1142.196%B**77.579%B63.8M+N/A15418.4h2B*4.7B*
LA1 Anchor 1,1811,1712854.109B++0.5931.778%A31.426%B++88.7A+N/A20213.2h8.7B++27.4B++
M20 Kestrel 1,8381,1621497.799A+4.2833.736%B+N/A68.8M++40A*43016.9h35.8B**106.2B**
EM6 1,1031,0922734A+0.4830.419%A+34.432%A+101.1A*1A30310.8h9.2B*30.2B*
Vortek Rotary 1,7821,0551905.553A+2.0332.589%C**N/A36.9A+25.4A++29828.6h36.7B**112.7B**
NS-44 Commissioner 6486443811.69B++1.8348.936%A+34.006%A++76.7A++N/A1938.4h2.7B**5.5B**
AF-4G Cyclone 6166143022.033B1.4930.134%B+25.407%B+59C**N/A14310.4h9B+29.8B+
SAS-R 5475461693.231C**0.2945.219%B**76.191%B*71.8A+N/A1767.6h1.9B++4.2B*
GD-7F 3943911023.833M+0.3133.605%A++26.854%A60.2AN/A1476.5h9.4A27.9B**
Carnage AR 3873841033.728A++0.2134.941%A*29.948%A112.9M**N/A5153.4h9.7A+27.7A
NS-15M AE 3503471143.044B0.4828.528%B+26.801%C+80.7B++N/A1824.3h10.8B+37.9B+
EM4 Longshot 226226297.793A+4.2742.597%B+83.628%B++83.7M++N/A2272.7h1.8B++4.1B++
LA39 Bruiser 188188593.186A++0.3481.726%A++18.617%B++104.4MN/A3731.8h1.7A2.1B**
Breaker Rocket Pods 182154819.25A++15.7355.715%B*N/A171.1B*31.1A6530.9h11.1B*19.9B++
NS Decimator 224151383.974M**0.4568.546%B**2.649%B79.5M+38.4M4221.9h3.1B**4.5A
C150 Dalton 239122294.207C0.6931.46%DN/A29.8C+28.5B3824.1h3.3B++10.5B+
Mag-Cutter 1001003,5890.028C*3.4914.147%D*N/A0.6C+N/A2160.1h1.6B*11.3C+
NC4 Mag-Shot 97971120.866C*2.6622.781%D10.309%D**37.3B++N/A952.6h5.9B*26B+
L105 Zephyr 9893518.6B++15.0858.282%A*1.075%C**132.9M+7.1C3380.7h4.1A7A
AC-X11 9291204.55M**1.0334.634%A++25.275%B+113.8S1.3A*4370.8h7.2B**20.8B*
AF-19 Mercenary 8274521.423B++2.1011.969%F-31.081%A++8.1DN/A509.1h8.6B**71.9C+
NC1 Gauss Rifle 7271591.203C*2.3226.013%B+38.028%A**33.8B+N/A1322.1h9.5A36.5B*
M96 Mjolnir-H 9762115.636B+2.1150.554%C++1.613%B**68.9B**38.9B+4020.9h26.5B*52.5B*
Shrike 9759282.107A**1.4160.67%B+3.39%B+49.2A*31.7M+3341.2h4.9B*8.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01210.2h
Medical Kit3412,15410.2h
Medical Applicator114,7640.3h
Hardlight Dagger512167.7h
Motion Spotter51,0710.4h
Ammunition Package21820.1h
Nano-Armor Kit76107,35013.4h
A30 Walker0520h

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