Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,490)players online:
Fisheyed (9)  dim_giant (4)  EmpressBSG (4)  nicigee (3) 20
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (259 days). The data shown below may not be accurate.

Operant TetraCl4[DENT] TetraCl4
VS BR 29

KDR: 3.42

Score: 35.2m

Last Seen: Jun 5th, 2018 8:16 AM
-

Prestige 1, Battle Rank 29 - Vanu Sovereignty on Briggs
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Sirius SX12 VE-S Canis SVA-GG MKV Suppressed Eridani SX5 Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TetraCl4



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,720,474 MLG Score: 2974
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.46%20.598%6894098234,3294.35205-0.928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.427%2.42A**-0.013C+-1.145D*HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.613B+9.70.321C*19.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.162%2.77%475410186862793892.45878176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.404%1.391A0.097C+-0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.8-0.236C26.3-1.102D*21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.59%6.899%678410181,2903173384.0694381%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.787%1.062B**0.642B+0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.688B+17.60.554B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.547%60.98%6781102151062520.816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.729A++-0.404C---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.545B+2.10.342C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.492%18.529%6782102034068420.497076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.572%1.171B**0.797B++-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.529B+3.40.29C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.2m438.5%907 (54.4k)781 (46.9k)3.4241844,80213,0843.6077629 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022593831.688%18.368%58203:2716

8% Engineer46% Heavy Assault24% Infiltrator13% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 8th, 2013 3:55 AMJul 26th, 2015 9:52 AMJun 10th, 2018 9:04 AM (254d) (PST)Jun 5th, 2018 4:16 AM (260d) (PST)Jun 5th, 2018 4:16 AM (260d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8372176200.9950.2900.1834.6340.0622974

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,24713,04037,207601711278446,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
750.7h/31.3d 2,402 8,229 16,065 208.7k 1,905 2,348 2,800 37.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:6,358
Deaths:1,599
KDR:3.976
Accuracy:31.187% B**
HSR:22.979% D--
Orion VS54
A+
Kills:2,852
Deaths:974
KDR:2.928
Accuracy:28.569% A+
HSR:22.160% C
SVA-GG
B+
Kills:1,620
Deaths:487
KDR:3.326
Accuracy:29.829% B+
HSR:19.198% D*
Flare VE6
A+
Kills:1,186
Deaths:430
KDR:2.758
Accuracy:31.446% A+
HSR:18.381% D-
Pulsar LSW
A+
Kills:1,171
Deaths:391
KDR:2.995
Accuracy:31.141% A+
HSR:20.922% C-
NS-15MP
B**
Kills:1,171
Deaths:348
KDR:3.365
Accuracy:33.965% B**
HSR:21.435% D-
NS-15M AE
A*
Kills:1,171
Deaths:254
KDR:4.610
Accuracy:38.090% A*
HSR:25.363% C+
SVA-88
A
Kills:1,163
Deaths:373
KDR:3.118
Accuracy:30.494% A
HSR:17.627% D--
NS-15MB
A
Kills:534
Deaths:98
KDR:5.449
Accuracy:34.534% A
HSR:28.652% C+
NSX Naginata
A+
Kills:114
Deaths:34
KDR:3.353
Accuracy:30.410% A+
HSR:35.965% B**
VE-H Maw
A+
Kills:96
Deaths:24
KDR:4
Accuracy:34.035% A+
HSR:33.333% B++
Kills:17,436
Deaths (as Heavy Assault):5,012
Deaths (to Heavy Assaults):4,128
KDR:3.47885
Kill Difference:12,424
Playtime:344.902 hours
Usage:46%
Score:18.607m
Score/min:899
Accuracy (listed only):32.155%
HSR (listed only):24.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A++
Kills:1,788
Deaths:669
KDR:2.673
Accuracy:33.851% A++
HSR:12.416% D-
VE-S Canis
M
Kills:1,678
Deaths:253
KDR:6.632
Accuracy:44.756% M
HSR:30.215% B**
MKV Suppressed
A*
Kills:1,582
Deaths:459
KDR:3.447
Accuracy:36.457% A*
HSR:15.803% D
Eridani SX5
A++
Kills:1,505
Deaths:407
KDR:3.698
Accuracy:36.225% A++
HSR:15.814% C--
NS-7 PDW
A**
Kills:1,174
Deaths:315
KDR:3.727
Accuracy:38.219% A**
HSR:14.906% C-
Solstice VE3
A*
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:33.484% A*
HSR:17.241% C-
Pulsar C
A*
Kills:1,158
Deaths:316
KDR:3.665
Accuracy:35.986% A*
HSR:23.921% C++
NS-11C
A*
Kills:648
Deaths:170
KDR:3.812
Accuracy:34.537% A*
HSR:16.049% C--
Serpent VE92
A+
Kills:536
Deaths:182
KDR:2.945
Accuracy:31.318% A+
HSR:18.470% C
MKV-P Suppressed
A*
Kills:450
Deaths:112
KDR:4.018
Accuracy:39.060% A*
HSR:21.778% C
NS Baron G5
B**
Kills:410
Deaths:130
KDR:3.154
Accuracy:54.571% B**
HSR:16.342% B+
NS-11CP
B++
Kills:382
Deaths:181
KDR:2.111
Accuracy:32.250% B++
HSR:13.613% D**
Solstice Burst
A++
Kills:268
Deaths:80
KDR:3.350
Accuracy:35.397% A++
HSR:23.508% C+
NSX Tanto
A+
Kills:248
Deaths:54
KDR:4.593
Accuracy:34.835% A+
HSR:23.387% C
Thanatos VE70
A+
Kills:238
Deaths:81
KDR:2.938
Accuracy:54.115% A+
HSR:16.807% C++
VX6-7
A*
Kills:185
Deaths:52
KDR:3.558
Accuracy:35.337% A*
HSR:17.838% C--
NSX Tengu
A**
Kills:142
Deaths:30
KDR:4.733
Accuracy:53.204% A**
HSR:30.986% A+
Zenith VX-5
A*
Kills:136
Deaths:48
KDR:2.833
Accuracy:35.742% A*
HSR:19.853% C
Pandora VX25
A++
Kills:102
Deaths:40
KDR:2.550
Accuracy:58.563% A++
HSR:22.549% A++
Solstice SF
M++
Kills:92
Deaths:33
KDR:2.788
Accuracy:39.954% M++
HSR:27.174% A++
Kills:13,882
Deaths (as Light Assault):4,155
Deaths (to Light Assaults):2,638
KDR:3.34103
Kill Difference:9,727
Playtime:95.176 hours
Usage:13%
Score:3.392m
Score/min:594
Accuracy (listed only):39.893%
HSR (listed only):19.933%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:1,788
Deaths:669
KDR:2.673
Accuracy:33.851% A++
HSR:12.416% D-
VE-S Canis
M
Kills:1,678
Deaths:253
KDR:6.632
Accuracy:44.756% M
HSR:30.215% B**
MKV Suppressed
A*
Kills:1,582
Deaths:459
KDR:3.447
Accuracy:36.457% A*
HSR:15.803% D
Eridani SX5
A++
Kills:1,505
Deaths:407
KDR:3.698
Accuracy:36.225% A++
HSR:15.814% C--
NS-7 PDW
A**
Kills:1,174
Deaths:315
KDR:3.727
Accuracy:38.219% A**
HSR:14.906% C-
NS-44 Commissioner
A**
Kills:1,061
Deaths:566
KDR:1.875
Accuracy:56.234% A**
HSR:19.039% C-
Ghost
B**
Kills:510
Deaths:93
KDR:5.484
Accuracy:46.547% B**
HSR:60.980% D
MKV-P Suppressed
A*
Kills:450
Deaths:112
KDR:4.018
Accuracy:39.060% A*
HSR:21.778% C
NS-30 Vandal
A+
Kills:322
Deaths:84
KDR:3.833
Accuracy:41.614% A+
HSR:18.944% D-
NS-357P Underboss
B++
Kills:173
Deaths:103
KDR:1.680
Accuracy:48.049% B++
HSR:10.405% D**
NS-61 Emissary
M*
Kills:142
Deaths:45
KDR:3.156
Accuracy:50.060% M*
HSR:15.493% C+
NSX Tengu
A**
Kills:142
Deaths:30
KDR:4.733
Accuracy:53.204% A**
HSR:30.986% A+
NS-44P Commissioner
A++
Kills:127
Deaths:63
KDR:2.016
Accuracy:58.228% A++
HSR:18.110% D-
NSX Tomoe
A++
Kills:99
Deaths:26
KDR:3.808
Accuracy:38.254% A++
HSR:29.293% D
Beamer VS3
B**
Kills:87
Deaths:72
KDR:1.208
Accuracy:35.100% B**
HSR:22.989% C++
NS-61 "Ravenous" Emissary
M
Kills:71
Deaths:25
KDR:2.840
Accuracy:48.235% M
HSR:21.127% C**
Kills:10,911
Deaths (as Infiltrator):3,322
Deaths (to Infiltrators):2,160
KDR:3.28447
Kill Difference:7,589
Playtime:176.917 hours
Usage:24%
Score:7.351m
Score/min:693
Accuracy (listed only):44.006%
HSR (listed only):22.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A*
Kills:1,160
Deaths:543
KDR:2.136
Accuracy:33.484% A*
HSR:17.241% C-
Pulsar C
A*
Kills:1,158
Deaths:316
KDR:3.665
Accuracy:35.986% A*
HSR:23.921% C++
NS-11C
A*
Kills:648
Deaths:170
KDR:3.812
Accuracy:34.537% A*
HSR:16.049% C--
Serpent VE92
A+
Kills:536
Deaths:182
KDR:2.945
Accuracy:31.318% A+
HSR:18.470% C
NS Baron G5
B**
Kills:410
Deaths:130
KDR:3.154
Accuracy:54.571% B**
HSR:16.342% B+
NS-11CP
B++
Kills:382
Deaths:181
KDR:2.111
Accuracy:32.250% B++
HSR:13.613% D**
Solstice Burst
A++
Kills:268
Deaths:80
KDR:3.350
Accuracy:35.397% A++
HSR:23.508% C+
NSX Tanto
A+
Kills:248
Deaths:54
KDR:4.593
Accuracy:34.835% A+
HSR:23.387% C
Thanatos VE70
A+
Kills:238
Deaths:81
KDR:2.938
Accuracy:54.115% A+
HSR:16.807% C++
VX6-7
A*
Kills:185
Deaths:52
KDR:3.558
Accuracy:35.337% A*
HSR:17.838% C--
Zenith VX-5
A*
Kills:136
Deaths:48
KDR:2.833
Accuracy:35.742% A*
HSR:19.853% C
Pandora VX25
A++
Kills:102
Deaths:40
KDR:2.550
Accuracy:58.563% A++
HSR:22.549% A++
Solstice SF
M++
Kills:92
Deaths:33
KDR:2.788
Accuracy:39.954% M++
HSR:27.174% A++
Kills:5,563
Deaths (as Engineer):1,910
Deaths (to Engineers):1,753
KDR:2.91257
Kill Difference:3,653
Playtime:56.754 hours
Usage:8%
Score:1.856m
Score/min:545
Accuracy (listed only):39.699%
HSR (listed only):19.750%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A++
Kills:1,788
Deaths:669
KDR:2.673
Accuracy:33.851% A++
HSR:12.416% D-
VE-S Canis
M
Kills:1,678
Deaths:253
KDR:6.632
Accuracy:44.756% M
HSR:30.215% B**
MKV Suppressed
A*
Kills:1,582
Deaths:459
KDR:3.447
Accuracy:36.457% A*
HSR:15.803% D
Eridani SX5
A++
Kills:1,505
Deaths:407
KDR:3.698
Accuracy:36.225% A++
HSR:15.814% C--
NS-7 PDW
A**
Kills:1,174
Deaths:315
KDR:3.727
Accuracy:38.219% A**
HSR:14.906% C-
NS-11AB
A++
Kills:509
Deaths:125
KDR:4.072
Accuracy:35.757% A++
HSR:21.808% C
Corvus VA55
A*
Kills:494
Deaths:136
KDR:3.632
Accuracy:36.018% A*
HSR:29.150% B*
MKV-P Suppressed
A*
Kills:450
Deaths:112
KDR:4.018
Accuracy:39.060% A*
HSR:21.778% C
NS Baron G5
B**
Kills:410
Deaths:130
KDR:3.154
Accuracy:54.571% B**
HSR:16.342% B+
H-V45
A+
Kills:339
Deaths:117
KDR:2.897
Accuracy:31.109% A+
HSR:22.419% C*
NS-11A
A*
Kills:260
Deaths:103
KDR:2.524
Accuracy:34.622% A*
HSR:14.231% D--
Terminus VX-9
A+
Kills:247
Deaths:95
KDR:2.600
Accuracy:33.162% A+
HSR:21.053% D
Thanatos VE70
A+
Kills:238
Deaths:81
KDR:2.938
Accuracy:54.115% A+
HSR:16.807% C++
NSX Tengu
A**
Kills:142
Deaths:30
KDR:4.733
Accuracy:53.204% A**
HSR:30.986% A+
Equinox VE2
A++
Kills:133
Deaths:78
KDR:1.705
Accuracy:35.510% A++
HSR:18.797% C
NS-11A "Heatwave"
A+
Kills:123
Deaths:42
KDR:2.929
Accuracy:34.968% A+
HSR:22.764% C
Pandora VX25
A++
Kills:102
Deaths:40
KDR:2.550
Accuracy:58.563% A++
HSR:22.549% A++
Pulsar VS1
A++
Kills:64
Deaths:22
KDR:2.909
Accuracy:33.046% A++
HSR:18.750% C
Kills:11,238
Deaths (as Combat Medic):3,214
Deaths (to Combat Medics):1,457
KDR:3.49658
Kill Difference:8,024
Playtime:38.887 hours
Usage:5%
Score:1.541m
Score/min:660
Accuracy (listed only):40.179%
HSR (listed only):20.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,312
Deaths:361
KDR:3.634
Accuracy:24.547% B**
HSR:14.482% D*
Nebula VM20
A
Kills:920
Deaths:267
KDR:3.446
Accuracy:24.177% A
HSR:16.630% D
Blueshift VM5
A+
Kills:325
Deaths:93
KDR:3.495
Accuracy:26.270% A+
HSR:11.692% F
Comet VM2
A++
Kills:158
Deaths:62
KDR:2.548
Accuracy:57.288% A++
HSR:2.532% D-
Comet VM2
A+
Kills:128
Deaths:61
KDR:2.098
Accuracy:58.902% A+
HSR:1.563% D*
Kills:2,843
Deaths (as MAX Suit):422
Deaths (to MAX Suits):579
KDR:6.73697
Kill Difference:2,421
Playtime:36.635 hours
Usage:5%
Score:2.426m
Score/min:1,104
Accuracy (listed only):38.237%
HSR (listed only):9.380%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:156
V. Kills:19 N/A
Deaths:8
KDR:19.500
Accuracy:63.833% A
KPH:131 B**
VKPH:16 C+
Kills:156 (0 + 0)
Deaths:8
KDR:19.500
VKDR:2.375
Vehicle Kills:19
Kill Difference:148
Playtime:1.191 hours
Usage:0%
Score:0.041m
Score/min:569
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M
Kills:300
V. Kills:66 448%
Deaths:25
KDR:12
Accuracy:57.955% A++
KPH:78.700 M
VKPH:17.300 A**
L100 Python AP
M
Kills:251
V. Kills:204 122%
Deaths:34
KDR:7.382
Accuracy:67.539% A
KPH:40.500 B**
VKPH:33 M
Skyguard
A*
Kills:83
V. Kills:66 124%
Deaths:23
KDR:3.609
Accuracy:52.805% M**
KPH:22 A
VKPH:17.500 A*
Kills:634 (634 + 0)
Deaths:82
KDR:7.732
VKDR:4.098
Vehicle Kills:336
Kill Difference:552
Playtime:13.778 hours
Usage:2%
Score:0.429m
Score/min:519
Driving Accuracy:52.805%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:52
V. Kills:42 121%
Deaths:11
KDR:4.727
Accuracy:65.455% A+
KPH:28.200 B+
VKPH:22.700 A++
Kills:52 (52 + 0)
Deaths:11
KDR:4.727
VKDR:3.818
Vehicle Kills:42
Kill Difference:41
Playtime:1.848 hours
Usage:0%
Score:0.058m
Score/min:520
Driving Accuracy:65.455%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:637
V. Kills:132 479%
Deaths:29
KDR:21.966
Accuracy:52.283% A++
KPH:137.100 M**
VKPH:28.400 M**
M12 Kobalt
S
Kills:295
V. Kills: N/A
Deaths:2
KDR:147.500
Accuracy:26.962% A+
KPH:237.700 S
VKPH:0 D**
M40 Fury
M*
Kills:236
V. Kills:66 352%
Deaths:23
KDR:10.261
Accuracy:51.103% A+
KPH:112.700 A*
VKPH:31.500 M*
M20 Basilisk
M**
Kills:122
V. Kills:41 290%
Deaths:12
KDR:10.167
Accuracy:57.323% A*
KPH:66.200 M**
VKPH:22.300 M**
Kills:1,290 (0 + 1,290)
Deaths:66
KDR:19.545
VKDR:3.621
Vehicle Kills:239
Kill Difference:1,224
Playtime:9.822 hours
Usage:1%
Score:0.532m
Score/min:903
Driving Accuracy:N/A%
Gunner Accuracy:57.323%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,3986,3581,5993.976B0.5531.187%B**22.979%D--84.7B+N/A31475.1h9.8B+31.3B*
Orion VS54 2,8802,8529742.928B**0.5028.569%A+22.16%C58.9AN/A30648.4h10.2B*35.6B
Sirius SX12 1,8101,7886692.673A+0.7533.851%A++12.416%D-52.6AN/A31134h11.4B*33.5B*
VE-S Canis 1,6891,6782536.632S3.2144.756%M30.215%B**137.5M+N/A30512.2h7.7B**17.2B**
SVA-GG 1,6521,6204873.326B**0.1029.829%B+19.198%D*65.3C+1.3B**56224.8h9.9B+33.2B+
MKV Suppressed 1,5931,5824593.447M+0.0236.457%A*15.803%D62.5A+N/A20225.3h10.5B*28.8B*
Eridani SX5 1,5211,5054073.698A**0.2736.225%A++15.814%C--74.5A++N/A26520.2h9.4B*25.9B*
Nebula VM20 1,3241,3123613.634B*0.2124.547%B**14.482%D*52.7B**N/A31924.9h13.6B*55.6B*
Flare VE6 1,2081,1864302.758A+0.6731.446%A+18.381%D-67.8B**1.3A*59217.5h8.8B++27.9B++
NS-7 PDW 1,1921,1743153.727M**0.3038.219%A**14.906%C-74.8A**1.1A**19315.7h11.4B*29.8B**
Pulsar LSW 1,1861,1713912.995A0.4331.141%A+20.922%C-63.3B++N/A54618.5h10.1B*32.5B*
NS-15MP 1,1891,1713483.365B+0.0633.965%B**21.435%D-72.3C++1.1B++25616.2h10.4C**30.7B+
NS-15M AE 1,1841,1712544.61A1.1938.09%A*25.363%C+93.7B**1B++22112.5h10.1B++26.4B*
SVA-88 1,1811,1633733.118B++0.3130.494%A17.627%D--53.8C**N/A31421.6h10.8B+35.5B++
Solstice VE3 1,1791,1605432.136A*1.2933.484%A*17.241%C-38.3AN/A25230.3h11.6B*34.7B+
Pulsar C 1,1671,1583163.665A+0.2435.986%A*23.921%C++68.9A++N/A23116.8h8.5B**23.6B*
NS-44 Commissioner 1,0701,0615661.875B*1.5556.234%A**19.039%C-48B+N/A17422.1h3.1B*5.5B**
Nebula VM20 9279202673.446B++0.0224.177%A16.63%D50B**N/A29718.4h13.9B++57.5B*
NS-11C 6596481703.812M*0.3934.537%A*16.049%C--82M1.4M+2537.9h9.8B**28.5B**
M40 Fury 7696372921.966M+18.5452.283%A++1.884%C*138.5M**28.7S10094.6h11.7B22.4B*
Proximity Mine 5455454013.625M++10.2046.661%B+N/A218A*N/A9722.5h2.2D4.6C++
Serpent VE92 5435361822.945A++0.4831.318%A+18.47%C58.9AN/A2259.1h10.3B*33B*
NS-15MB 536534985.449M++2.0234.534%A28.652%C+86.1B++N/A2626.2h10.1B+29.3B
Tank Mine 904513559.327M**5.9027.076%C-N/A190A++144.8M+30752.7h1.7B+6.3C++
Ghost 512510935.484B*2.0646.547%B**60.98%D47.7BN/A17610.7h2.1B+4.5B++
NS-11AB 5115091254.072A++0.6535.757%A++21.808%C84.8A+N/A1896h10B**28.1B**
Corvus VA55 5004941363.632M+0.2136.018%A*29.15%B*95M++1.2A*2295.2h9.1A25.4B**
MKV-P Suppressed 4524501124.018A*0.5939.06%A*21.778%C109.8MN/A3184.1h10.7B*27.5B**
NS Baron G5 4114101303.154M0.2754.571%B**16.342%B+83.7A**N/A4024.9h3.3B**6.1C++
NS-11CP 3873821812.11C**1.3132.25%B++13.613%D**36.4C-N/A11810.5h10.6B+32.9B+
NS Decimator 5683461672.072A1.3577.119%A*2.023%C+53.2B**34.2A*6346.5h5.4C7B+
H-V45 3433391172.897B*0.5331.109%A+22.419%C*53.8B*N/A2106.3h10.8B**34.8B**
Blueshift VM5 330325933.495B+0.0726.27%A+11.692%F51.6B**N/A3316.3h13.9B++52.8B*
NS-30 Vandal 325322843.833A0.4141.614%A+18.944%D-52.8B++N/A2426.1h4.9B++11.9B*
C75 Viper 3663002512A++8.5857.955%A++N/A78.9M17.4A**3793.8h12.4B21.4B*
M12 Kobalt 2952952147.5U144.0826.962%A+21.695%B*245.8SN/A4761.2h10.5A++39B**
C-4 442273962.844B**0.5828.826%B+N/A136.5A84.5M**23122h1.7C6C++
Solstice Burst 273268803.35A+0.0735.397%A++23.508%C+74.4A1.4A*3483.6h10.2B**28.7B**
NS-11A 2622601032.524B*0.9034.622%A*14.231%D--68.4A++N/A2963.8h11.3B*32.5B**
L100 Python AP 455251347.382B++3.9667.539%A4.382%B*40.5B**32.9M6146.2h6.8C++10.1B+
NSX Tanto 251248544.593M**1.1734.835%A+23.387%C56.4B**N/A1494.4h9.9B++28.5B+
Terminus VX-9 248247952.6B++0.8233.162%A+21.053%D70.6AN/A3353.5h9.9B**29.9B**
Frag Grenade 2482461246N/A242.5842.838%CN/A410C3.3D23250.6h3.8C++8.9C++
Thanatos VE70 239238812.938A**0.4954.115%A+16.807%C++82.1M+N/A5242.9h3.3B**6.1B**
M40 Fury 3022362310.261B+6.8451.103%A+2.966%B**112.4A*31.4M++11322.1h14.7C+28.8B+
Nemesis VSH9 4422041971.036B++2.3979.485%A**N/A18.7C++21.8A*68210.9h12.1F15.2C
VX6-7 187185523.558A++0.1335.337%A*17.838%C--54.4B*N/A2163.4h10.6B+30.1B*
NS-357P Underboss 1781731031.68C*1.7448.049%B++10.405%D**59.7C+1.7B*2922.9h3.8C+8B
Comet VM2 207158622.548A*0.8857.288%A++2.532%D-27.2M+8.4A*3875.8h16.4B++28.7B*
Dual Photon Pods 175156819.5A*16.0863.833%AN/A130B**15.8C+5681.2h14.9B*23.4B*
NS-61 Emissary 146142453.156M*0.2750.06%M*15.493%C+43B*1.2A1143.3h11.8B+23.7B**
NSX Tengu 142142304.733M*1.3153.204%A**30.986%A+83.5A++N/A2191.7h11.2B+21.1B*
Zenith VX-5 138136482.833A+0.5935.742%A*19.853%C75.6A++1.1A+3491.8h9.4B**26.4B**
Equinox VE2 134133781.705B+1.7235.51%A++18.797%C45.9B+N/A2282.9h13C+36.6B+
Comet VM2 167128612.098A1.3358.902%A+1.563%D*22.5A++6.8B**2635.7h20.4B+34.7B*
NS-44P Commissioner 128127632.016B++1.4158.228%A++18.11%D-84.7B++N/A2391.5h3.3C**5.6B*
NS-11A "Heatwave" 124123422.929B*0.5034.968%A+22.764%C102.5A*N/A3991.2h11.1B*31.7B*
M20 Basilisk 1631221210.167M*6.7457.323%A*4.918%C67.8S22.8M**6601.8h70.7B++123.4B**
S1 2171171151.017B+2.4179.174%A**N/A33.4B+28.6A*11083.5h8.2D10.3B+
NSX Naginata 114114343.353A++0.0730.41%A+35.965%B**87.7A++N/A2561.3h9.4B*30.8B++
Force-Blade 1081068,9560.012C3.4151.167%A++15.094%A0.2C--N/A1442.7h2.5C*4.8B++
Pandora VX25 103102402.55A*0.8758.563%A++22.549%A++78.5A++N/A3591.3h3.8B+6.4B*
NSX Tomoe 10099263.808A+0.3838.254%A++29.293%D58.2B*N/A1631.7h12B++31.5B*
VE-H Maw 9896244A++0.5834.035%A+33.333%B++106.7A++2.2M3250.9h9.9B+29.2B+
Solstice SF 9392332.788A++0.6439.954%M++27.174%A++83.6SN/A4551.1h11.4C*28.6B*
Spear Anti-Vehicle Phalanx Turret 13887329M*25.5865.507%A*4.598%C**72.5A*42.5A*7491.2h7.4B+11.2B**
Beamer VS3 8787721.208B+2.2235.1%B**22.989%C++45.8B**N/A3951.9h6.9B*19.5B
Skyguard 14983233.609B+0.1852.805%M**2.41%C**21.8B**17.4A*5043.8h148C280.3B**
NS-61 "Ravenous" Emissary 7271252.84A++0.5848.235%M21.127%C**50.7B+N/A1191.4h10.4B++21.5B**
Pulsar VS1 6464222.909A*0.5233.046%A++18.75%C58.2A*N/A6721.1h9.6A+29A
Icikill 60603,3460.018D3.4156.863%A++1.667%D--0.4CN/A1150.3h1.9B+3.4B++
Supernova FPC 9452114.727C+1.3065.455%A+7.692%M*28.9B+23.3A++5191.8h6.9D10.6C++
Xiphos Anti-Personnel Phalanx Tower 5351151C+47.5836%B++N/A510B**20A*25070.1h5.6B+15.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04300.1h
Motion Spotter167,6323h
Spawn Beacon49090.6h
Nano-Armor Kit84117,0916h
Medical Applicator3915,0421.3h
AE Medical Applicator2610,6120.7h
Rampart Wall0550.5h
Repair Module0700.2h
Spitfire Auto-Turret12650.3h
Restoration Kit1252,1572.1h
Deconstruction Tool01,0440.1h
Shield Recharging Field1940h
Medical Kit1722,1722.2h
Anti-Infantry MANA Turret1530.1h
Ammunition Package132790.2h
Recon Detection Device13100.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.34s
Server spent 1.73s on queries, 1.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.