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Texxerr[XXDE] Texxerr
VS BR 110

KDR: 1.49

Score: 23.7m

Last Seen: Jul 16th, 2017 5:27 PM
- OFFLINE - 7.1 hour(s)

Rank 110 (104) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 105): 92%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 L100 Python HESH MANA Anti-Personnel Turret Ghost Cosmos VM3 Cosmos VM3 Blueshift VM5 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 1382TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.141%15.398%3411492422,9901.258620.229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.899%0.278C*-0.738D--1.749F-HEAD + (~4.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.123C+14.7-0.037C+51.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.636%1.25%16193780740430.108108182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.495B+-0.412C---2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.486B+34.10.338C**45.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.948%1.7%523393510,409201416605.16576627%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.439%-1.146D*-0.794D-2.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.092C+10.30.189C++25.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.326%7.653%19293619611731500.166951130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.108%-0.202C0.989B*-1.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
381.6-2.413F*127.2-2.52F*254.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.924%53.128%1939352,9893140130.951608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.488%0.075C+-0.962D--0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.018C+3.3-0.079C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
23.7m186.2%187 (11.2k)172 (10.3k)1.4880652,20735,0841.62496110 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS938135116.218%13.807%22403:5614

30% Engineer17% Infiltrator44% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:25 PMJul 5th, 2014 8:55 PMJul 22nd, 2017 5:30 PM (20h) (PST)Jul 16th, 2017 3:33 PM (7d) (PST)Jul 16th, 2017 1:27 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3922101820.3770.2540.0520.7450.023240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,52512,59810,9272315345110,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2306.3h/96.1d 4,803 7,208 11,675 103.2k 3,658 7,962 3,205 54.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:12,670
Deaths:12,807
KDR:0.989
Accuracy:21.229% C+
HSR:13.646% D-
Pulsar C
C--
Kills:1,205
Deaths:1,284
KDR:0.938
Accuracy:20.743% D
HSR:19.253% C--
VX6-7
C*
Kills:1,184
Deaths:1,475
KDR:0.803
Accuracy:20.501% D
HSR:20.777% C*
NS Baron G5
D--
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D--
HSR:9.296% D--
Zenith VX-5
C
Kills:665
Deaths:564
KDR:1.179
Accuracy:22.598% C-
HSR:17.594% C
Kills:16,746
Deaths (as Engineer):17,170
Deaths (to Engineers):7,256
KDR:0.97531
Kill Difference:424
Playtime:699.374 hours
Usage:30%
Score:8.924m
Score/min:213
Accuracy (listed only):23.601%
HSR (listed only):16.113%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:12,670
Deaths:12,807
KDR:0.989
Accuracy:21.229% C+
HSR:13.646% D-
NS-7 PDW
C+
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C+
HSR:15.656% C+
Pulsar C
C--
Kills:1,205
Deaths:1,284
KDR:0.938
Accuracy:20.743% D
HSR:19.253% C--
VX6-7
C*
Kills:1,184
Deaths:1,475
KDR:0.803
Accuracy:20.501% D
HSR:20.777% C*
Sirius SX12
C--
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% C--
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
NS Baron G5
D--
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D--
HSR:9.296% D--
Zenith VX-5
C
Kills:665
Deaths:564
KDR:1.179
Accuracy:22.598% C-
HSR:17.594% C
Kills:21,434
Deaths (as Light Assault):21,861
Deaths (to Light Assaults):6,754
KDR:0.98047
Kill Difference:427
Playtime:1,022.920 hours
Usage:44%
Score:8.614m
Score/min:140
Accuracy (listed only):23.487%
HSR (listed only):15.421%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:2,789
Deaths:1,280
KDR:2.179
Accuracy:37.963% C+
HSR:54.500% D*
NS-7 PDW
C+
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C+
HSR:15.656% C+
Sirius SX12
C--
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% C--
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
Artemis VX26
C**
Kills:1,092
Deaths:1,120
KDR:0.975
Accuracy:28.157% C**
HSR:19.414% C
Spiker
B**
Kills:634
Deaths:755
KDR:0.840
Accuracy:36.293% B**
HSR:23.502% B+
Manticore SX40
B+
Kills:349
Deaths:542
KDR:0.644
Accuracy:31.966% B+
HSR:21.203% C*
NS-44 Commissioner
B+
Kills:189
Deaths:258
KDR:0.733
Accuracy:40.701% B+
HSR:24.339% B+
Beamer VS3
C--
Kills:160
Deaths:364
KDR:0.440
Accuracy:20.362% D--
HSR:18.125% C--
Cerberus
A++
Kills:154
Deaths:218
KDR:0.706
Accuracy:42.883% A++
HSR:14.935% D
VA39 Spectre
D
Kills:138
Deaths:303
KDR:0.455
Accuracy:28.170% D
HSR:22.464% D*
XM98
D-
Kills:62
Deaths:92
KDR:0.674
Accuracy:31.535% D-
HSR:59.677% D**
Kills:10,255
Deaths (as Infiltrator):9,623
Deaths (to Infiltrators):6,516
KDR:1.06568
Kill Difference:632
Playtime:380.869 hours
Usage:17%
Score:3.288m
Score/min:144
Accuracy (listed only):30.108%
HSR (listed only):24.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C+
HSR:15.656% C+
Sirius SX12
C--
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% C--
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
NS Baron G5
D--
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D--
HSR:9.296% D--
Kills:5,710
Deaths (as Combat Medic):5,731
Deaths (to Combat Medics):3,420
KDR:0.99634
Kill Difference:21
Playtime:19.935 hours
Usage:1%
Score:0.246m
Score/min:206
Accuracy (listed only):25.262%
HSR (listed only):13.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:2,291
Deaths:1,255
KDR:1.826
Accuracy:15.177% C
HSR:16.325% D
Cosmos VM3
C
Kills:2,151
Deaths:1,217
KDR:1.767
Accuracy:14.635% C
HSR:16.179% D
Blueshift VM5
C+
Kills:1,875
Deaths:762
KDR:2.461
Accuracy:18.648% C+
HSR:17.653% C-
Comet VM2
C*
Kills:1,238
Deaths:981
KDR:1.262
Accuracy:41.121% C+
HSR:5.008% C*
Quasar VM1
D-
Kills:129
Deaths:162
KDR:0.796
Accuracy:8.533% D**
HSR:13.954% D-
Kills:7,684
Deaths (as MAX Suit):2,188.500
Deaths (to MAX Suits):1,630
KDR:3.51108
Kill Difference:5,495.500
Playtime:173.025 hours
Usage:8%
Score:2.609m
Score/min:251
Accuracy (listed only):19.623%
HSR (listed only):13.824%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:80
V. Kills:22 348%
Deaths:28
KDR:2.857
Accuracy:42.636% D--
KPH:66.800 C+
VKPH:18.400 C+
Kills:80 (0 + 0)
Deaths:28
KDR:2.857
VKDR:0.786
Vehicle Kills:22
Kill Difference:52
Playtime:1.198 hours
Usage:0%
Score:0.052m
Score/min:723
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:9,580
V. Kills:931 N/A
Deaths:797
KDR:12.020
Accuracy:50.590% C**
KPH:47.500 C+
VKPH:4.600 D
Skyguard
C
Kills:498
V. Kills:457 109%
Deaths:249
KDR:2
Accuracy:24.480% D-
KPH:8.900 C
VKPH:8.100 C
L100 Python AP
C++
Kills:331
V. Kills:218 151%
Deaths:130
KDR:2.546
Accuracy:56.062% C++
KPH:23.700 C++
VKPH:15.600 C-
C75 Viper
D-
Kills:136
V. Kills:34 389%
Deaths:140
KDR:0.971
Accuracy:27.962% D*
KPH:12.800 D-
VKPH:3.200 D*
L100 Python HEAT
N/A
Kills:50
V. Kills:13 357%
Deaths:19
KDR:2.632
Accuracy:54.670% N/A
KPH:30.400 N/A
VKPH:7.900 N/A
Kills:10,595 (10,595 + 0)
Deaths:1,335
KDR:7.936
VKDR:1.238
Vehicle Kills:1,653
Kill Difference:9,260
Playtime:284.132 hours
Usage:12%
Score:2.333m
Score/min:137
Driving Accuracy:54.670%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:133
V. Kills:57 229%
Deaths:70
KDR:1.900
Accuracy:34.493% C
KPH:11 D
VKPH:4.700 D-
M20 Basilisk
D
Kills:63
V. Kills:35 175%
Deaths:40
KDR:1.575
Accuracy:31.358% D
KPH:7.400 D--
VKPH:4.100 D*
Kills:196 (0 + 196)
Deaths:110
KDR:1.782
VKDR:0.836
Vehicle Kills:92
Kill Difference:86
Playtime:20.622 hours
Usage:1%
Score:0.107m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:31.358%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 12,75712,67012,8070.989C**0.5021.229%C+13.646%D-16.4C+N/A44772.4h14.8C**69.8C*
L100 Python HESH 10,5119,58079712.02C++10.5350.59%C**1.587%D47.5C+4.6D138201.6h3.1B+6.1B+
MANA Anti-Personnel Turret 3,1363,1041,6021.938N/A0.4514.565%UN/A31040U320U47647900.1h23T*157.7T*
Ghost 2,8022,7891,2802.179C+0.6937.963%C+54.5%D*26.4CN/A65105.8h3D--7.8C-
Cosmos VM3 2,3092,2911,2551.825C+0.3415.177%C16.325%D27.8C+N/A8182.5h12.4B+81.9C++
Cosmos VM3 2,1662,1511,2171.767C+0.2814.635%C16.179%D27.7C+N/A8177.6h12.1B+82.6C*
Blueshift VM5 1,8791,8757622.461C+0.9718.648%C+17.653%C-26.3CN/A7071.2h13.7B++73.6B+
Comet VM2 1,3621,2389811.262B+0.2341.121%C+5.008%C*14.2B+1.4D**5187h11B**26.7B*
NS-7 PDW 1,2281,2201,0741.136C**0.3523.265%C+15.656%C+23.8C+N/A7351.3h15.3C+65.8C++
Pulsar C 1,2141,2051,2840.938C+0.5520.743%D19.253%C--18.2CN/A5666.2h13.6C65.7C+
VX6-7 1,1941,1841,4750.803C0.6920.501%D20.777%C*12.8DN/A3692.7h16.4D79.8C-
Sirius SX12 1,1631,1621,0671.089C++0.4021.394%C--13.081%D25.7C+N/A11245.2h17.6C-82.3C
Eridani SX5 1,1661,1541,3240.872C0.6223.756%C16.031%C18.1DN/A5063.9h15.5D65.1C
MKV Suppressed 1,1601,1521,2260.94C+0.5524.964%C+13.455%D-22.3CN/A6451.6h15.6C+62.4C+
Artemis VX26 1,0991,0921,1200.975C0.5128.157%C**19.414%C22C--N/A6549.7h12.8C+45.6C++
NS Baron G5 1,0221,0221,0400.983C+0.5132.932%D--9.296%D--25CN/A6540.8h3.8B++11.6C+
Proximity Mine 6966951544.513C*3.0242.353%C+N/A165.5B*N/A4534.2h1.7B+4.1B
Zenith VX-5 6686655641.179C+0.3122.598%C-17.594%C23.4CN/A6728.4h13.8C+61.2C+
Spiker 6386347550.84C+0.6536.293%B**23.502%B+12.2D-N/A2751.9h9.4C+26C**
Spear Anti-Vehicle Phalanx Turret 8355771115.198C3.7143.102%C++3.813%C-37.5C++16.8C--26915.4h7.1B16.4B+
C-4 9035604571.225C+0.2630.009%AN/A65.1C++39.9B++7008.6h1.8C+5.9B+
Skyguard 9554982492C+0.5124.48%D-2.209%C8.8C8.1C10956.3h151.5B+619C+
Manticore SX40 3513495420.644C0.8431.966%B+21.203%C*9.6D--N/A2636.2h11.2D*35.1C
L100 Python AP 5493311302.546C1.0656.062%C++4.23%C+23.6C++15.6C-21614h7.3C**13.1B
NS-44 Commissioner 1941892580.733C+0.7640.701%B+24.339%B+17.2DN/A7311h5D-12.2C++
Beamer VS3 1601603640.44C1.0520.362%D--18.125%C--12.3DN/A5413h21.5F--105.3D--
Cerberus 1541542180.706C0.7842.883%A++14.935%D14.5DN/A3510.6h6.1C++14.2B++
VA39 Spectre 1381383030.455D1.0328.17%D22.464%D*7D--N/A3919.7h10.7F--37.9F
Auraxium Force-Blade 1381381,9080.072B++1.4238.963%B+10.87%B++1C+N/A3136.2h2.3C+6B+
C75 Viper 1701361400.971D0.5227.962%D*N/A12.8D-3.2D*10910.6h12.3C**44.1C+
M20 Basilisk 190133701.9C0.4134.493%C8.271%B++11D4.7D-9312.1h121.8C353C+
Quasar VM1 1301291620.796C-0.698.533%D**13.954%D-14.2DN/A799.1h15C+175.6D
Tank Mine 190120442.727C**1.2445.975%B**N/A100C*58.3C9901.2h2.5C-5.4B*
Force-Blade 11511523,6790.005C--1.4829.152%C+15.652%A+0.1DN/A01338.8h2.2B+7.5B
Aspis Anti-Aircraft Phalanx Turret 228103452.289C-0.8022.664%C3.884%B**7.4D8.9C-15814h171.2C755.4C+
Dual Photon Pods 10280282.857C-1.3742.636%D--1.25%C66.7C+18.3C+7221.2h34.1D-79.9D--
M20 Basilisk 9863401.575C--0.0931.358%D6.349%C++7.4D--4.1D*788.5h138.6D441.9D
XM98 6262920.674D0.8131.535%D-59.677%D**9.4D--N/A916.6h4.2F--13.5F-
L100 Python HEAT 6350192.632C1.1454.67%B+N/A31.3B8.1D4561.6h4.8B+8.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8431,030,89072.9h
Spawn Beacon11850.1h
Medical Applicator16744,1714.8h
Rocklet Rifle1600.1h
Anti-Infantry MANA Turret1551,1646.5h
Ammunition Package268461.8h
Recon Detection Device892,9575.7h

Check the help document for the dictionary if you want to learn more about words used here.


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