Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 23 (17,181)players online:
wintergaming (347)  ZugieMac (19)  dbo7_ (5)  kabei (4)  Maddoogg (2)  MattyC2450 (2) 379
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (17 days). The data shown below may not be accurate.

Texxerr[XXDE] Texxerr
VS BR 111

KDR: 1.49

Score: 24.3m

Last Seen: Nov 5th, 2017 1:27 PM
- OFFLINE - 63.5 hour(s)

Rank 111 (105) of the Vanu Sovereignty on Miller
Level Progress (to 106): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 L100 Python HESH MANA Anti-Personnel Turret Ghost Cosmos VM3 Cosmos VM3 Blueshift VM5 Comet VM2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Texxerr



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 1418TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.131%15.442%3421494523,1901.248450.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.93%0.255C*-0.744D--1.779F-HEAD + (~4.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.119C+14.7-0.035C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.608%1.235%16195881746440.108434180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.499B+-0.405C---2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.485B+34.10.338C**46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.993%1.703%528395610,685205216925.20458631%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.566%-1.151D*-0.762D-2.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.092C+10.20.189C++24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.191%8.046%25295726112021650.217138157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.497%-0.243C1.098B**-1.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
323.7-1.88F-107.4-1.932F-216.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.914%53.111%2539563,0223182130.949717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.477%0.087C+-0.949D--0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.03C+3.3-0.07C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m187.3%186 (11.2k)171 (10.3k)1.4913153,28635,7311.62934111 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS959141116.237%13.773%22403:5914

30% Engineer17% Infiltrator44% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:25 PMJul 5th, 2014 8:55 PMNov 8th, 2017 5:50 PM (13d) (PST)Nov 5th, 2017 11:48 AM (17d) (PST)Nov 5th, 2017 9:27 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3892071820.3750.2510.0520.7450.023239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,36312,43410,9292215345110,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2369.6h/98.7d 4,932 7,339 12,010 105.9k 3,756 8,084 3,279 55.4m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:12,670
Deaths:12,807
KDR:0.989
Accuracy:21.229% C
HSR:13.646% D--
Pulsar C
D
Kills:1,205
Deaths:1,284
KDR:0.938
Accuracy:20.743% D
HSR:19.253% D
VX6-7
C++
Kills:1,197
Deaths:1,512
KDR:0.792
Accuracy:20.468% D
HSR:20.802% C++
NS Baron G5
D--
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D--
HSR:9.296% D--
Zenith VX-5
C
Kills:801
Deaths:726
KDR:1.103
Accuracy:21.781% D
HSR:18.227% C
Kills:16,895
Deaths (as Engineer):17,369
Deaths (to Engineers):7,362
KDR:0.97271
Kill Difference:474
Playtime:714.085 hours
Usage:30%
Score:9.090m
Score/min:212
Accuracy (listed only):23.431%
HSR (listed only):16.245%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:12,670
Deaths:12,807
KDR:0.989
Accuracy:21.229% C
HSR:13.646% D--
NS-7 PDW
C
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C
HSR:15.656% C
Pulsar C
D
Kills:1,205
Deaths:1,284
KDR:0.938
Accuracy:20.743% D
HSR:19.253% D
VX6-7
C++
Kills:1,197
Deaths:1,512
KDR:0.792
Accuracy:20.468% D
HSR:20.802% C++
Sirius SX12
D
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% D
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C-
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
NS Baron G5
D--
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D--
HSR:9.296% D--
Zenith VX-5
C
Kills:801
Deaths:726
KDR:1.103
Accuracy:21.781% D
HSR:18.227% C
Kills:21,583
Deaths (as Light Assault):22,060
Deaths (to Light Assaults):6,852
KDR:0.97838
Kill Difference:477
Playtime:1,034.864 hours
Usage:44%
Score:8.715m
Score/min:140
Accuracy (listed only):23.392%
HSR (listed only):15.494%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:2,822
Deaths:1,287
KDR:2.193
Accuracy:37.923% C
HSR:54.465% D*
NS-7 PDW
C
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C
HSR:15.656% C
Sirius SX12
D
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% D
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C-
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
Artemis VX26
C++
Kills:1,092
Deaths:1,120
KDR:0.975
Accuracy:28.157% C++
HSR:19.414% C
Spiker
B**
Kills:634
Deaths:755
KDR:0.840
Accuracy:36.284% B**
HSR:23.502% B+
Manticore SX40
B+
Kills:397
Deaths:649
KDR:0.612
Accuracy:32.602% B+
HSR:20.655% C+
NS-44 Commissioner
B+
Kills:192
Deaths:264
KDR:0.727
Accuracy:40.624% B+
HSR:24.479% B+
Beamer VS3
C--
Kills:160
Deaths:364
KDR:0.440
Accuracy:20.362% D--
HSR:18.125% C--
Cerberus
A+
Kills:154
Deaths:218
KDR:0.706
Accuracy:42.883% A+
HSR:14.935% D-
VA39 Spectre
D
Kills:138
Deaths:303
KDR:0.455
Accuracy:28.170% D
HSR:22.464% D*
XM98
D--
Kills:62
Deaths:92
KDR:0.674
Accuracy:31.535% D--
HSR:59.677% F
Kills:10,339
Deaths (as Infiltrator):9,743
Deaths (to Infiltrators):6,638
KDR:1.06117
Kill Difference:596
Playtime:410.907 hours
Usage:17%
Score:3.486m
Score/min:141
Accuracy (listed only):30.148%
HSR (listed only):24.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C
HSR:15.656% C
Sirius SX12
D
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% D
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C-
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
NS Baron G5
D--
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D--
HSR:9.296% D--
Kills:5,710
Deaths (as Combat Medic):5,731
Deaths (to Combat Medics):3,464
KDR:0.99634
Kill Difference:21
Playtime:21.730 hours
Usage:1%
Score:0.270m
Score/min:207
Accuracy (listed only):25.262%
HSR (listed only):13.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:2,373
Deaths:1,305
KDR:1.818
Accuracy:15.063% C
HSR:16.435% C--
Cosmos VM3
C-
Kills:2,220
Deaths:1,267
KDR:1.752
Accuracy:14.511% C-
HSR:16.351% D
Blueshift VM5
C+
Kills:1,875
Deaths:762
KDR:2.461
Accuracy:18.648% C+
HSR:17.653% C--
Comet VM2
C**
Kills:1,238
Deaths:982
KDR:1.261
Accuracy:41.126% C+
HSR:5.008% C**
Quasar VM1
D-
Kills:129
Deaths:162
KDR:0.796
Accuracy:8.533% D**
HSR:13.954% D-
Kills:7,835
Deaths (as MAX Suit):2,239
Deaths (to MAX Suits):1,655
KDR:3.49933
Kill Difference:5,596
Playtime:177.534 hours
Usage:7%
Score:2.669m
Score/min:251
Accuracy (listed only):19.576%
HSR (listed only):13.880%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:81
V. Kills:23 338%
Deaths:28
KDR:2.893
Accuracy:42.608% D*
KPH:67.600 C+
VKPH:19.200 C+
Kills:81 (0 + 0)
Deaths:28
KDR:2.893
VKDR:0.821
Vehicle Kills:23
Kill Difference:53
Playtime:1.198 hours
Usage:0%
Score:0.053m
Score/min:734
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:9,805
V. Kills:949 N/A
Deaths:821
KDR:11.943
Accuracy:50.569% C**
KPH:47.600 C+
VKPH:4.600 D-
Skyguard
C
Kills:510
V. Kills:460 111%
Deaths:252
KDR:2.024
Accuracy:24.444% D-
KPH:9 C
VKPH:8.100 C
L100 Python AP
C++
Kills:370
V. Kills:229 161%
Deaths:133
KDR:2.782
Accuracy:56.707% C++
KPH:25 C++
VKPH:15.500 C-
C75 Viper
D-
Kills:136
V. Kills:34 389%
Deaths:140
KDR:0.971
Accuracy:27.962% D*
KPH:12.800 D-
VKPH:3.200 D*
L100 Python HEAT
N/A
Kills:50
V. Kills:13 357%
Deaths:19
KDR:2.632
Accuracy:54.670% N/A
KPH:30.400 N/A
VKPH:7.900 N/A
Kills:10,871 (10,871 + 0)
Deaths:1,365
KDR:7.964
VKDR:1.234
Vehicle Kills:1,685
Kill Difference:9,506
Playtime:289.811 hours
Usage:12%
Score:2.378m
Score/min:137
Driving Accuracy:54.670%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:180
V. Kills:65 273%
Deaths:77
KDR:2.338
Accuracy:33.702% C-
KPH:13.100 C-
VKPH:4.700 D-
M20 Basilisk
D
Kills:81
V. Kills:41 193%
Deaths:45
KDR:1.800
Accuracy:32.296% D
KPH:8.900 D-
VKPH:4.500 D--
Kills:261 (0 + 261)
Deaths:122
KDR:2.139
VKDR:0.869
Vehicle Kills:106
Kill Difference:139
Playtime:22.880 hours
Usage:1%
Score:0.120m
Score/min:87
Driving Accuracy:N/A%
Gunner Accuracy:32.296%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 12,75712,67012,8070.989C**0.5021.229%C13.646%D--16.4C+N/A44772.4h14.8C*69.8C*
L100 Python HESH 10,7549,80582111.943C*10.4550.569%C**1.581%D47.6C+4.6D-138205.9h3.1B6.1B+
MANA Anti-Personnel Turret 3,1893,1561,6381.927N/A0.4414.585%UN/A31560U330U48426000.1h23T*158T*
Ghost 2,8352,8221,2872.193C+0.7037.923%C54.465%D*26.2C--N/A64107.6h3D--7.8C--
Cosmos VM3 2,3922,3731,3051.818C+0.3315.063%C16.435%C--27.3C+N/A7986.8h12.5B+82.8C++
Cosmos VM3 2,2362,2201,2671.752C+0.2614.511%C-16.351%D27.1C+N/A7981.9h12.2B+84C*
Blueshift VM5 1,8791,8757622.461C++0.9718.648%C+17.653%C--26.3CN/A7071.2h13.7B++73.6B
Comet VM2 1,3621,2389821.261B+0.2341.126%C+5.008%C**14.2B+1.4D**5187.1h11B**26.7B*
NS-7 PDW 1,2281,2201,0741.136C*0.3623.265%C15.656%C23.8C+N/A7351.3h15.3C+65.8C++
Pulsar C 1,2141,2051,2840.938C+0.5520.743%D19.253%D18.2CN/A5666.2h13.6C65.7C
VX6-7 1,2071,1971,5120.792C0.7020.468%D20.802%C++12.4DN/A3596.8h16.4D80D
Sirius SX12 1,1631,1621,0671.089C+0.4021.394%D13.081%D25.7C+N/A11245.2h17.6C--82.3C
Eridani SX5 1,1661,1541,3240.872C0.6223.756%C-16.031%C18.1DN/A5063.9h15.5D65.1C
MKV Suppressed 1,1601,1521,2260.94C+0.5524.964%C+13.455%D-22.3C-N/A6451.6h15.6C+62.4C+
Artemis VX26 1,0991,0921,1200.975C0.5228.157%C++19.414%C22DN/A6549.7h12.8C+45.6C++
NS Baron G5 1,0221,0221,0400.983C+0.5132.932%D--9.296%D--25CN/A6640.8h3.8B++11.6C+
Zenith VX-5 8048017261.103C+0.3921.781%D18.227%C20.9C-N/A5738.4h14.6C67.2C
Proximity Mine 7507491614.652C*3.1642.047%C+N/A166.4B*N/A4534.5h1.7B+4.1B+
Spiker 6386347550.84C0.6536.284%B**23.502%B+12.2D-N/A2751.9h9.4C+26B+
Spear Anti-Vehicle Phalanx Turret 8676011115.414C3.9243.337%C+3.661%C-38.5C+17.1C-27015.6h6.9B+15.9B+
C-4 9205714671.223C+0.2729.878%B**N/A64.2C+39.2B+6918.9h1.8C5.9B+
Skyguard 9705102522.024C+0.5324.444%D-2.157%C+9C8.1C10856.8h148.9C**609.1C+
Manticore SX40 4003976490.612C0.8832.602%B+20.655%C+7.4D*N/A2053.6h11.4D**35.1C
L100 Python AP 5993701332.782C+1.2956.707%C++4.324%B25C++15.5C-21114.8h6.9C**12.2C**
Auraxium Force-Blade 3053052,1470.142A*1.3542.975%B*10.492%B+1.9B+N/A5164.6h2.4C5.6B+
NS-44 Commissioner 1971922640.727C+0.7640.624%B+24.479%B+16.8DN/A7111.4h5.1D--12.5C+
M20 Basilisk 245180772.338C+0.8533.702%C-8.333%B*13.1C-4.7D-9213.7h100.6C++298.5C+
Beamer VS3 1601603640.44C1.0520.362%D--18.125%C--12.3DN/A5513h21.5F--105.3D-
Cerberus 1541542180.706C0.7942.883%A+14.935%D-14.5DN/A3510.6h6.1C++14.2B++
VA39 Spectre 1381383030.455D1.0428.17%D22.464%D*7D--N/A4019.7h10.7F-37.9F
C75 Viper 1701361400.971D0.5227.962%D*N/A12.8D-3.2D*11110.6h12.3C**44.1C+
Tank Mine 206131452.911C**1.4245.007%B*N/A100.8C++57.7C9421.3h2.4C--5.4B++
Quasar VM1 1301291620.796C--0.708.533%D**13.954%D-14.2DN/A809.1h15C++175.6D
Force-Blade 11511523,7420.005D1.4929.152%C+15.652%A0.1C-N/A01344.8h2.2B+7.5B+
Aspis Anti-Aircraft Phalanx Turret 231105452.333C0.8422.642%C3.81%A7.4D8.9C--15714.2h169.8C749.8C+
M20 Basilisk 12281451.8C0.3132.296%D7.407%B+8.9D-4.5D--809.1h122.6C379.7C
Dual Photon Pods 10481282.893C--1.4042.608%D*1.235%C67.5C+19.2C+7331.2h34.1D--80.1D--
XM98 6262920.674D0.8231.535%D--59.677%F9.4D--N/A926.6h4.2F--13.5F-
L100 Python HEAT 6350192.632C1.1454.67%B+N/A31.3C**8.1D4581.6h4.8B+8.8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8581,042,60774.4h
Spawn Beacon11890.1h
Medical Applicator17746,9885.2h
Rocklet Rifle1600.1h
Anti-Infantry MANA Turret1601,2506.6h
Ammunition Package278861.8h
Recon Detection Device1143,7257.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.02s
Server spent 1.44s on queries, 0.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.