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Texxerr[XXDE] Texxerr
VS BR 111

KDR: 1.49

Score: 24.2m

Last Seen: Sep 17th, 2017 4:32 PM
- OFFLINE - 48.5 hour(s)

Rank 111 (105) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
, on Miller
Level Progress (to 106): 54%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Solstice VE3 L100 Python HESH MANA Anti-Personnel Turret Ghost Cosmos VM3 Cosmos VM3 Blueshift VM5 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $300,240 MLG Score: 240
Fun Score: N/A
Cheeseburgers Flipped: 1412TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.131%15.438%3421493423,1771.249640.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.928%0.262C*-0.739D--1.777F-HEAD + (~4.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.30.119C+14.7-0.036C+51.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.608%1.235%16194781746440.108434180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.494B+-0.414C---2.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.10.484B+34.10.336C**46

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.989%1.704%530394510,679204516925.222631%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.555%-1.149D*-0.781D-2.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.093C+10.20.191C++24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.896%7.782%25294625711981650.214524155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.581%-0.261C1.028B**-1.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
319.7-1.867F-105.2-1.903F-214.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.947%53.15%2539453,0163177130.949323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.491%0.086C+-0.951D--0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.026C+3.3-0.073C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 26
24.2m187.1%186 (11.2k)171 (10.3k)1.4918653,21035,6671.62983111 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS948141016.222%13.778%22403:5814

30% Engineer17% Infiltrator44% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2013 3:25 PMJul 5th, 2014 8:55 PMSep 19th, 2017 9:59 AM (2h) (PST)Sep 17th, 2017 2:42 PM (2d) (PST)Sep 17th, 2017 12:32 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3902081820.3760.2520.0520.7460.023240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,41412,46310,9512315345110,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2361h/98.4d 4,921 7,331 11,991 105.7k 3,744 8,070 3,278 55.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:12,670
Deaths:12,807
KDR:0.989
Accuracy:21.229% C
HSR:13.646% D--
Pulsar C
C--
Kills:1,205
Deaths:1,284
KDR:0.938
Accuracy:20.743% D
HSR:19.253% C--
VX6-7
C*
Kills:1,196
Deaths:1,505
KDR:0.795
Accuracy:20.484% D
HSR:20.819% C*
NS Baron G5
D-
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D-
HSR:9.296% D--
Zenith VX-5
C
Kills:792
Deaths:712
KDR:1.112
Accuracy:21.797% D
HSR:18.056% C
Kills:16,885
Deaths (as Engineer):17,348
Deaths (to Engineers):7,349
KDR:0.97331
Kill Difference:463
Playtime:712.508 hours
Usage:30%
Score:9.080m
Score/min:212
Accuracy (listed only):23.437%
HSR (listed only):16.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:12,670
Deaths:12,807
KDR:0.989
Accuracy:21.229% C
HSR:13.646% D--
NS-7 PDW
C+
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C+
HSR:15.656% C
Pulsar C
C--
Kills:1,205
Deaths:1,284
KDR:0.938
Accuracy:20.743% D
HSR:19.253% C--
VX6-7
C*
Kills:1,196
Deaths:1,505
KDR:0.795
Accuracy:20.484% D
HSR:20.819% C*
Sirius SX12
C--
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% C--
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
NS Baron G5
D-
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D-
HSR:9.296% D--
Zenith VX-5
C
Kills:792
Deaths:712
KDR:1.112
Accuracy:21.797% D
HSR:18.056% C
Kills:21,573
Deaths (as Light Assault):22,039
Deaths (to Light Assaults):6,843
KDR:0.97886
Kill Difference:466
Playtime:1,032.905 hours
Usage:44%
Score:8.704m
Score/min:140
Accuracy (listed only):23.396%
HSR (listed only):15.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:2,816
Deaths:1,286
KDR:2.190
Accuracy:37.973% C+
HSR:54.510% D*
NS-7 PDW
C+
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C+
HSR:15.656% C
Sirius SX12
C--
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% C--
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
Artemis VX26
C*
Kills:1,092
Deaths:1,120
KDR:0.975
Accuracy:28.157% C*
HSR:19.414% C
Spiker
A
Kills:634
Deaths:755
KDR:0.840
Accuracy:36.284% A
HSR:23.502% B+
Manticore SX40
B+
Kills:394
Deaths:642
KDR:0.614
Accuracy:32.562% B+
HSR:20.812% C++
NS-44 Commissioner
B+
Kills:192
Deaths:264
KDR:0.727
Accuracy:40.624% B+
HSR:24.479% B+
Beamer VS3
C--
Kills:160
Deaths:364
KDR:0.440
Accuracy:20.362% D--
HSR:18.125% C--
Cerberus
A++
Kills:154
Deaths:218
KDR:0.706
Accuracy:42.883% A++
HSR:14.935% D
VA39 Spectre
D
Kills:138
Deaths:303
KDR:0.455
Accuracy:28.170% D
HSR:22.464% D*
XM98
D-
Kills:62
Deaths:92
KDR:0.674
Accuracy:31.535% D-
HSR:59.677% F
Kills:10,330
Deaths (as Infiltrator):9,735
Deaths (to Infiltrators):6,623
KDR:1.06112
Kill Difference:595
Playtime:406.627 hours
Usage:17%
Score:3.457m
Score/min:142
Accuracy (listed only):30.148%
HSR (listed only):24.319%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,220
Deaths:1,074
KDR:1.136
Accuracy:23.265% C+
HSR:15.656% C
Sirius SX12
C--
Kills:1,162
Deaths:1,067
KDR:1.089
Accuracy:21.394% C--
HSR:13.081% D
Eridani SX5
C
Kills:1,154
Deaths:1,324
KDR:0.872
Accuracy:23.756% C
HSR:16.031% C
MKV Suppressed
C+
Kills:1,152
Deaths:1,226
KDR:0.940
Accuracy:24.964% C+
HSR:13.455% D-
NS Baron G5
D-
Kills:1,022
Deaths:1,040
KDR:0.983
Accuracy:32.932% D-
HSR:9.296% D--
Kills:5,710
Deaths (as Combat Medic):5,731
Deaths (to Combat Medics):3,460
KDR:0.99634
Kill Difference:21
Playtime:21.728 hours
Usage:1%
Score:0.270m
Score/min:207
Accuracy (listed only):25.262%
HSR (listed only):13.504%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:2,366
Deaths:1,300
KDR:1.820
Accuracy:15.058% C
HSR:16.484% C--
Cosmos VM3
C-
Kills:2,217
Deaths:1,262
KDR:1.757
Accuracy:14.505% C-
HSR:16.374% D
Blueshift VM5
C+
Kills:1,875
Deaths:762
KDR:2.461
Accuracy:18.648% C+
HSR:17.653% C-
Comet VM2
C*
Kills:1,238
Deaths:982
KDR:1.261
Accuracy:41.126% C+
HSR:5.008% C*
Quasar VM1
D-
Kills:129
Deaths:162
KDR:0.796
Accuracy:8.533% D**
HSR:13.954% D-
Kills:7,825
Deaths (as MAX Suit):2,234
Deaths (to MAX Suits):1,653
KDR:3.50269
Kill Difference:5,591
Playtime:176.816 hours
Usage:7%
Score:2.663m
Score/min:251
Accuracy (listed only):19.574%
HSR (listed only):13.894%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:81
V. Kills:23 338%
Deaths:28
KDR:2.893
Accuracy:42.608% D--
KPH:67.600 C+
VKPH:19.200 C++
Kills:81 (0 + 0)
Deaths:28
KDR:2.893
VKDR:0.821
Vehicle Kills:23
Kill Difference:53
Playtime:1.198 hours
Usage:0%
Score:0.053m
Score/min:734
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:9,802
V. Kills:949 N/A
Deaths:819
KDR:11.968
Accuracy:50.561% C**
KPH:47.600 C+
VKPH:4.600 D
Skyguard
C
Kills:509
V. Kills:460 110%
Deaths:252
KDR:2.020
Accuracy:24.445% D-
KPH:9 C
VKPH:8.100 C
L100 Python AP
C++
Kills:368
V. Kills:229 160%
Deaths:133
KDR:2.767
Accuracy:56.652% C++
KPH:24.900 C++
VKPH:15.500 C-
C75 Viper
D-
Kills:136
V. Kills:34 389%
Deaths:140
KDR:0.971
Accuracy:27.962% D*
KPH:12.800 D-
VKPH:3.200 D*
L100 Python HEAT
N/A
Kills:50
V. Kills:13 357%
Deaths:19
KDR:2.632
Accuracy:54.670% N/A
KPH:30.400 N/A
VKPH:7.900 N/A
Kills:10,865 (10,865 + 0)
Deaths:1,363
KDR:7.971
VKDR:1.236
Vehicle Kills:1,685
Kill Difference:9,502
Playtime:289.511 hours
Usage:12%
Score:2.377m
Score/min:137
Driving Accuracy:54.670%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:179
V. Kills:65 271%
Deaths:77
KDR:2.325
Accuracy:33.498% C
KPH:13.200 C-
VKPH:4.800 D-
M20 Basilisk
D
Kills:78
V. Kills:41 186%
Deaths:44
KDR:1.773
Accuracy:31.855% D
KPH:8.700 D--
VKPH:4.600 D--
Kills:257 (0 + 257)
Deaths:121
KDR:2.124
VKDR:0.876
Vehicle Kills:106
Kill Difference:136
Playtime:22.533 hours
Usage:1%
Score:0.119m
Score/min:88
Driving Accuracy:N/A%
Gunner Accuracy:31.855%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice VE3 12,75712,67012,8070.989C**0.5021.229%C13.646%D--16.4C+N/A44772.4h14.8C**69.8C*
L100 Python HESH 10,7519,80281911.968C*10.4850.561%C**1.581%D47.6C+4.6D138205.8h3.1B6.1B+
MANA Anti-Personnel Turret 3,1813,1481,6341.927N/A0.4414.59%UN/A31480U330U48284000.1h23T*157.9T*
Ghost 2,8292,8161,2862.19C+0.7037.973%C+54.51%D*26.2C-N/A64107.4h3D--7.8C-
Cosmos VM3 2,3852,3661,3001.82C+0.3315.058%C16.484%C--27.5C+N/A7986.1h12.5B+82.9C++
Cosmos VM3 2,2322,2171,2621.757C+0.2714.505%C-16.374%D27.3C+N/A7981.2h12.2B+83.9C*
Blueshift VM5 1,8791,8757622.461C++0.9718.648%C+17.653%C-26.3CN/A7071.2h13.7B++73.6B+
Comet VM2 1,3621,2389821.261B+0.2341.126%C+5.008%C*14.2B+1.4D**5187.1h11B**26.7B*
NS-7 PDW 1,2281,2201,0741.136C**0.3623.265%C+15.656%C23.8C+N/A7351.3h15.3C+65.8C++
Pulsar C 1,2141,2051,2840.938C+0.5520.743%D19.253%C--18.2CN/A5666.2h13.6C65.7C
VX6-7 1,2061,1961,5050.795C0.7020.484%D20.819%C*12.5DN/A3596h16.4D80C--
Sirius SX12 1,1631,1621,0671.089C++0.4021.394%C--13.081%D25.7C+N/A11245.2h17.6C-82.3C
Eridani SX5 1,1661,1541,3240.872C0.6223.756%C16.031%C18.1DN/A5063.9h15.5D65.1C
MKV Suppressed 1,1601,1521,2260.94C+0.5524.964%C+13.455%D-22.3CN/A6451.6h15.6C+62.4C+
Artemis VX26 1,0991,0921,1200.975C0.5228.157%C*19.414%C22C--N/A6549.7h12.8C+45.6C++
NS Baron G5 1,0221,0221,0400.983C+0.5132.932%D-9.296%D--25CN/A6640.8h3.8B++11.6C+
Zenith VX-5 7957927121.112C+0.3821.797%D18.056%C21.6CN/A5936.6h14.6C66.9C
Proximity Mine 7467451594.686C**3.1942.088%C+N/A165.6B*N/A4544.5h1.7B+4.1B+
Spiker 6386347550.84C+0.6536.284%A23.502%B+12.2D-N/A2751.9h9.4C+26C**
Spear Anti-Vehicle Phalanx Turret 8676011115.414C3.9243.337%C++3.661%C--38.5C++17.1C-26915.6h6.9B+15.9B+
C-4 9205714671.223C+0.2729.878%B**N/A64.2C+39.2B+6918.9h1.8C+5.9B+
Skyguard 9695092522.02C+0.5324.445%D-2.161%C9C8.1C10956.7h149.2B610.3C+
Manticore SX40 3973946420.614C0.8832.562%B+20.812%C++7.7D--N/A2150.9h11.4D*35C
L100 Python AP 5973681332.767C+1.2856.652%C++4.348%C*24.9C++15.5C-21214.8h6.9C**12.3B+
Auraxium Force-Blade 2802802,1190.132A*1.3643.2%B**10.714%B++1.7B+N/A4160.5h2.4C+5.5B+
NS-44 Commissioner 1971922640.727C+0.7640.624%B+24.479%B+16.8DN/A7111.4h5.1D--12.5C+
M20 Basilisk 244179772.325C+0.8333.498%C8.38%B*13.3C-4.8D-9313.5h97.5C++290.9C++
Beamer VS3 1601603640.44C1.0520.362%D--18.125%C--12.3DN/A5413h21.5F*105.3D*
Cerberus 1541542180.706C0.7942.883%A++14.935%D14.5DN/A3510.6h6.1C++14.2B++
VA39 Spectre 1381383030.455D1.0428.17%D22.464%D*7D--N/A4019.7h10.7F--37.9F
C75 Viper 1701361400.971D0.5227.962%D*N/A12.8D-3.2D*11110.6h12.3C**44.1C+
Tank Mine 206131452.911B1.4245.115%B**N/A100.8C*57.7C9501.3h2.4C-5.3B*
Quasar VM1 1301291620.796C-0.708.533%D**13.954%D-14.2DN/A809.1h15C++175.6D
Force-Blade 11511523,7330.005C--1.4929.152%C+15.652%A0.1DN/A01343.9h2.2B+7.5C**
Aspis Anti-Aircraft Phalanx Turret 231105452.333C0.8422.642%C3.81%B**7.4D8.9C-15714.2h169.8C749.8C+
Dual Photon Pods 10481282.893C-1.4042.608%D--1.235%C67.5C+19.2C++7331.2h34.1D--80.1D--
M20 Basilisk 11978441.773C0.2831.855%D6.41%C++8.7D--4.6D--809h122.9C385.8C
XM98 6262920.674D0.8231.535%D-59.677%F9.4D--N/A926.6h4.2F--13.5F-
L100 Python HEAT 6350192.632C1.1454.67%B+N/A31.3B8.1D4581.6h4.8B+8.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11890.1h
Nano-Armor Kit8561,042,24274.3h
Medical Applicator17746,9885.2h
Rocklet Rifle1600.1h
Anti-Infantry MANA Turret1601,2416.6h
Ammunition Package278821.8h
Recon Detection Device1123,6667.2h

Check the help document for the dictionary if you want to learn more about words used here.


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