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ThaAJW[DD12] ThaAJW
TR BR 186

KDR: 2.94

Score: 90.5m

Last Seen: Feb 17th, 2019 5:00 PM
- OFFLINE - 47 hour(s)

Battle Rank 115 (186 total) - Terran Republic on Emerald - Outfit Leader of The Dirtiest Dozen[DD12] The Dirtiest Dozen
TR outfit on Emerald

Members: 5
Level Progress (to 116): 81%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS TAR LC3 Jaguar T9 CARV L100 Python HESH MSW-R Cycler TRV M14 Banshee P2-120 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,241,341 MLG Score: 2591
Fun Score: N/A
Cheeseburgers Flipped: 388TIME WITH MEDKIT: 4.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.351%27.811%87252970127,1473.53255-0.594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.05%2.008A*1.098B**-0.869D--HEAD ++ (~12.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.557B+10.40.273C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.647%0.763%893210208,25811538957.15598922%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.769%-0.187C-0.774D-1.554

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.757B++13.90.737B++25.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.495%2.312%14835101718,988230740088.2306474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.125%1.034B**-0.197C0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.819B++3.60.713B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.059%1.61%283510173,60318276971.97208516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%0.455B+-0.699D-0.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.87B*6.30.839B++9.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.546%82.068%283410188,800284573.09206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.691%2.03A*0.979B*-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.619B+1.80.426B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Dirtiest Dozen[DD12] The Dirtiest Dozen
TR outfit on Emerald

Members: 5
90.5m184%499 (29.9k)416 (25k)2.93836190,92664,9773.09617186 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022666027.762%23.547%65403:2150

20% Combat Medic26% Engineer25% Heavy Assault7% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:31 AMMar 22nd, 2015 10:54 PMFeb 18th, 2019 10:55 PM (11h) (PST)Feb 17th, 2019 1:45 PM (2d) (PST)Feb 17th, 2019 1:00 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7532185350.8780.2990.2071.6930.0422591

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,15413,05832,096531812102324,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3625.1h/151d 10,254 44,957 37,144 368.3k 4,842 13,872 9,187 163.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A*
Kills:10,614
Deaths:4,092
KDR:2.594
Accuracy:30.341% A*
HSR:25.335% B
MSW-R
A+
Kills:9,643
Deaths:3,242
KDR:2.974
Accuracy:30.712% A+
HSR:31.754% B**
TMG-50
M
Kills:4,625
Deaths:1,176
KDR:3.933
Accuracy:35.682% M
HSR:35.762% A++
T9A "Butcher"
A++
Kills:4,023
Deaths:1,252
KDR:3.213
Accuracy:33.431% A++
HSR:31.867% B+
T9 CARV-S
B**
Kills:4,018
Deaths:1,809
KDR:2.221
Accuracy:27.299% B**
HSR:23.420% C+
NS-15MP
A++
Kills:3,864
Deaths:825
KDR:4.684
Accuracy:36.317% A++
HSR:38.173% B*
NS-15M1
B
Kills:2,473
Deaths:901
KDR:2.745
Accuracy:24.528% B
HSR:24.990% C**
T32 Bull
A*
Kills:1,939
Deaths:686
KDR:2.827
Accuracy:35.606% A*
HSR:26.302% B
NS-15MB
A++
Kills:1,468
Deaths:421
KDR:3.487
Accuracy:37.191% A++
HSR:39.033% B*
T16 Rhino
A+
Kills:1,332
Deaths:453
KDR:2.940
Accuracy:28.507% A+
HSR:24.775% B+
NS-15M AE
B**
Kills:1,248
Deaths:351
KDR:3.556
Accuracy:31.844% B**
HSR:29.968% C**
NSX Naginata
M
Kills:1,175
Deaths:345
KDR:3.406
Accuracy:35.761% M
HSR:38.468% A+
NS-15M2
A+
Kills:1,164
Deaths:338
KDR:3.444
Accuracy:31.996% A+
HSR:30.155% B+
MG-H1 Watchman
A++
Kills:165
Deaths:56
KDR:2.946
Accuracy:32.003% A++
HSR:38.182% A+
T7 Mini-Chaingun
A
Kills:116
Deaths:62
KDR:1.871
Accuracy:23.199% A
HSR:17.241% B**
Kills:47,867
Deaths (as Heavy Assault):16,009
Deaths (to Heavy Assaults):20,243
KDR:2.99001
Kill Difference:31,858
Playtime:920.634 hours
Usage:25%
Score:24.690m
Score/min:447
Accuracy (listed only):31.628%
HSR (listed only):30.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:10,615
Deaths:4,630
KDR:2.293
Accuracy:26.686% B++
HSR:21.554% C**
TRAC-5 S
C**
Kills:4,611
Deaths:2,088
KDR:2.208
Accuracy:24.315% C**
HSR:7.829% F
LC2 Lynx
A++
Kills:4,578
Deaths:1,330
KDR:3.442
Accuracy:32.907% A++
HSR:25.535% B++
NS-11C
A+
Kills:3,421
Deaths:1,160
KDR:2.949
Accuracy:31.259% A+
HSR:22.742% B++
SMG-46G Armistice
B**
Kills:2,751
Deaths:1,017
KDR:2.705
Accuracy:33.489% B**
HSR:19.775% B
NS-11CP
A++
Kills:1,471
Deaths:418
KDR:3.519
Accuracy:37.596% A++
HSR:31.203% B**
PDW-16 Hailstorm
C
Kills:1,323
Deaths:1,086
KDR:1.218
Accuracy:22.026% C
HSR:11.716% D
SMG-46 Armistice
B**
Kills:1,185
Deaths:494
KDR:2.399
Accuracy:30.572% B**
HSR:16.034% C+
TRAC-5
B++
Kills:1,183
Deaths:426
KDR:2.777
Accuracy:25.304% B++
HSR:22.316% B+
HC1 Cougar
A
Kills:1,174
Deaths:358
KDR:3.279
Accuracy:31.041% A
HSR:25.469% B+
SMG-46AE Armistice
A**
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:41.887% A**
HSR:33.621% A+
NSX Tengu
A*
Kills:966
Deaths:289
KDR:3.343
Accuracy:50.623% A*
HSR:30.538% A+
NS-7 PDW
B*
Kills:831
Deaths:470
KDR:1.768
Accuracy:29.200% B*
HSR:18.893% C*
NSX Tanto
A++
Kills:491
Deaths:172
KDR:2.855
Accuracy:36.366% A++
HSR:33.809% A
NS Baron G5AE
A
Kills:310
Deaths:111
KDR:2.793
Accuracy:43.918% C
HSR:22.581% A
T5 AMC
A*
Kills:251
Deaths:78
KDR:3.218
Accuracy:33.718% A*
HSR:23.904% B*
TRAC-5 Burst
A
Kills:172
Deaths:59
KDR:2.915
Accuracy:32.613% A
HSR:30.814% B**
NS Baron G5
M++
Kills:124
Deaths:47
KDR:2.638
Accuracy:45.735% C*
HSR:29.032% M++
MG-S1 Jackal
A**
Kills:120
Deaths:41
KDR:2.927
Accuracy:38.549% A*
HSR:37.500% A**
LC2 Lynx AE
A*
Kills:63
Deaths:24
KDR:2.625
Accuracy:33.835% A
HSR:44.444% A*
Kills:36,800
Deaths (as Light Assault):14,592
Deaths (to Light Assaults):13,326
KDR:2.52193
Kill Difference:22,208
Playtime:724.341 hours
Usage:20%
Score:16.644m
Score/min:383
Accuracy (listed only):34.082%
HSR (listed only):25.465%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:23,419
Deaths:7,908
KDR:2.961
Accuracy:33.167% A*
HSR:31.718% A+
Cycler TRV
A+
Kills:6,423
Deaths:2,552
KDR:2.517
Accuracy:30.525% A+
HSR:21.314% C*
SMG-46G Armistice
B**
Kills:2,751
Deaths:1,017
KDR:2.705
Accuracy:33.489% B**
HSR:19.775% B
TORQ-9
A*
Kills:1,843
Deaths:676
KDR:2.726
Accuracy:34.321% A*
HSR:32.067% B**
NS-11P
A++
Kills:1,587
Deaths:700
KDR:2.267
Accuracy:31.733% A++
HSR:18.463% C+
T1 Cycler
A*
Kills:1,586
Deaths:676
KDR:2.346
Accuracy:32.120% A*
HSR:23.834% B
NS-11AB
A+
Kills:1,430
Deaths:454
KDR:3.150
Accuracy:34.272% A+
HSR:27.972% B+
T1B Cycler
A++
Kills:1,415
Deaths:486
KDR:2.912
Accuracy:35.269% A++
HSR:37.739% A
PDW-16 Hailstorm
C
Kills:1,323
Deaths:1,086
KDR:1.218
Accuracy:22.026% C
HSR:11.716% D
SABR-13
A+
Kills:1,295
Deaths:492
KDR:2.632
Accuracy:33.585% A+
HSR:31.274% B++
NS-11AG
A*
Kills:1,287
Deaths:401
KDR:3.209
Accuracy:38.045% A*
HSR:37.218% A++
SMG-46 Armistice
B**
Kills:1,185
Deaths:494
KDR:2.399
Accuracy:30.572% B**
HSR:16.034% C+
NS-11A
A
Kills:1,173
Deaths:438
KDR:2.678
Accuracy:30.930% A
HSR:20.887% C+
SMG-46AE Armistice
A**
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:41.887% A**
HSR:33.621% A+
NSX Tengu
A*
Kills:966
Deaths:289
KDR:3.343
Accuracy:50.623% A*
HSR:30.538% A+
NS-7 PDW
B*
Kills:831
Deaths:470
KDR:1.768
Accuracy:29.200% B*
HSR:18.893% C*
T1S Cycler
M
Kills:720
Deaths:222
KDR:3.243
Accuracy:36.672% M
HSR:32.500% A++
NS Baron G5AE
A
Kills:310
Deaths:111
KDR:2.793
Accuracy:43.918% C
HSR:22.581% A
NS Baron G5
M++
Kills:124
Deaths:47
KDR:2.638
Accuracy:45.735% C*
HSR:29.032% M++
MG-S1 Jackal
A**
Kills:120
Deaths:41
KDR:2.927
Accuracy:38.549% A*
HSR:37.500% A**
NSX Yumi
M
Kills:67
Deaths:22
KDR:3.045
Accuracy:39.623% M
HSR:37.313% B**
Kills:51,015
Deaths (as Combat Medic):18,876
Deaths (to Combat Medics):7,307
KDR:2.70264
Kill Difference:32,139
Playtime:721.732 hours
Usage:20%
Score:24.262m
Score/min:560
Accuracy (listed only):35.536%
HSR (listed only):27.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:10,615
Deaths:4,630
KDR:2.293
Accuracy:26.686% B++
HSR:21.554% C**
TRAC-5 S
C**
Kills:4,611
Deaths:2,088
KDR:2.208
Accuracy:24.315% C**
HSR:7.829% F
LC2 Lynx
A++
Kills:4,578
Deaths:1,330
KDR:3.442
Accuracy:32.907% A++
HSR:25.535% B++
NS-11C
A+
Kills:3,421
Deaths:1,160
KDR:2.949
Accuracy:31.259% A+
HSR:22.742% B++
NS-11CP
A++
Kills:1,471
Deaths:418
KDR:3.519
Accuracy:37.596% A++
HSR:31.203% B**
TRAC-5
B++
Kills:1,183
Deaths:426
KDR:2.777
Accuracy:25.304% B++
HSR:22.316% B+
HC1 Cougar
A
Kills:1,174
Deaths:358
KDR:3.279
Accuracy:31.041% A
HSR:25.469% B+
AMR-66
M+
Kills:560
Deaths:129
KDR:4.341
Accuracy:44.040% M+
HSR:35% A+
NSX Tanto
A++
Kills:491
Deaths:172
KDR:2.855
Accuracy:36.366% A++
HSR:33.809% A
NS Baron G5AE
A
Kills:310
Deaths:111
KDR:2.793
Accuracy:43.918% C
HSR:22.581% A
T5 AMC
A*
Kills:251
Deaths:78
KDR:3.218
Accuracy:33.718% A*
HSR:23.904% B*
TRAC-5 Burst
A
Kills:172
Deaths:59
KDR:2.915
Accuracy:32.613% A
HSR:30.814% B**
NS Baron G5
M++
Kills:124
Deaths:47
KDR:2.638
Accuracy:45.735% C*
HSR:29.032% M++
LC2 Lynx AE
A*
Kills:63
Deaths:24
KDR:2.625
Accuracy:33.835% A
HSR:44.444% A*
Kills:29,024
Deaths (as Engineer):11,030
Deaths (to Engineers):11,405
KDR:2.63137
Kill Difference:17,994
Playtime:941.506 hours
Usage:26%
Score:18.296m
Score/min:324
Accuracy (listed only):34.238%
HSR (listed only):26.874%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
A+
Kills:5,137
Deaths:768
KDR:6.689
Accuracy:48.206% A+
HSR:84.660% B*
TSAR-42
A+
Kills:2,938
Deaths:521
KDR:5.639
Accuracy:48.747% A+
HSR:76.140% B*
SMG-46G Armistice
B**
Kills:2,751
Deaths:1,017
KDR:2.705
Accuracy:33.489% B**
HSR:19.775% B
NS-357 Underboss
B
Kills:1,761
Deaths:1,325
KDR:1.329
Accuracy:39.317% B
HSR:21.352% C+
NS-44 Commissioner
B*
Kills:1,545
Deaths:1,001
KDR:1.543
Accuracy:44.073% B*
HSR:24.013% C**
PDW-16 Hailstorm
C
Kills:1,323
Deaths:1,086
KDR:1.218
Accuracy:22.026% C
HSR:11.716% D
SMG-46 Armistice
B**
Kills:1,185
Deaths:494
KDR:2.399
Accuracy:30.572% B**
HSR:16.034% C+
NS-44 Commissioner AE
B**
Kills:1,168
Deaths:930
KDR:1.256
Accuracy:49.455% B**
HSR:30.223% B+
SMG-46AE Armistice
A**
Kills:1,160
Deaths:294
KDR:3.946
Accuracy:41.887% A**
HSR:33.621% A+
NSX Tengu
A*
Kills:966
Deaths:289
KDR:3.343
Accuracy:50.623% A*
HSR:30.538% A+
NS-7 PDW
B*
Kills:831
Deaths:470
KDR:1.768
Accuracy:29.200% B*
HSR:18.893% C*
M77-B
A*
Kills:519
Deaths:50
KDR:10.380
Accuracy:51.097% A*
HSR:84.200% B**
TS2 Inquisitor
B**
Kills:504
Deaths:480
KDR:1.050
Accuracy:23.963% D
HSR:25.992% B**
NS-30 Vandal
A
Kills:501
Deaths:170
KDR:2.947
Accuracy:41.092% A
HSR:28.743% C**
TX1 Repeater
C*
Kills:354
Deaths:317
KDR:1.117
Accuracy:25.916% C*
HSR:14.972% D-
NS-357P Underboss
B*
Kills:246
Deaths:134
KDR:1.836
Accuracy:48.311% B*
HSR:21.138% C-
NSX Daimyo
B**
Kills:206
Deaths:74
KDR:2.784
Accuracy:48.189% B**
HSR:96.602% B++
TX1-FB Repeater
B++
Kills:195
Deaths:150
KDR:1.300
Accuracy:31.420% B+
HSR:27.180% B++
NS-44P Commissioner
B**
Kills:149
Deaths:118
KDR:1.263
Accuracy:49.734% B**
HSR:32.886% B++
MG-S1 Jackal
A**
Kills:120
Deaths:41
KDR:2.927
Accuracy:38.549% A*
HSR:37.500% A**
T4 AMP
B+
Kills:99
Deaths:89
KDR:1.112
Accuracy:29.757% B+
HSR:17.172% C
Kills:23,658
Deaths (as Infiltrator):9,818
Deaths (to Infiltrators):7,841
KDR:2.40966
Kill Difference:13,840
Playtime:237.131 hours
Usage:7%
Score:5.087m
Score/min:358
Accuracy (listed only):39.315%
HSR (listed only):35.874%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:745
Deaths:243
KDR:3.066
Accuracy:18.147% B*
HSR:24.966% A+
M6 Onslaught
B+
Kills:502
Deaths:148
KDR:3.392
Accuracy:19.001% B+
HSR:19.522% C+
MRC3 Mercy
B**
Kills:404
Deaths:143
KDR:2.825
Accuracy:21.639% B**
HSR:23.020% B+
MRC3 Mercy
B**
Kills:382
Deaths:143
KDR:2.671
Accuracy:21.090% B**
HSR:21.990% C**
M2 Mutilator
B+
Kills:265
Deaths:95
KDR:2.789
Accuracy:16.090% B
HSR:20.377% B+
M3 Pounder HEG
B**
Kills:182
Deaths:59
KDR:3.085
Accuracy:48.485% B**
HSR:4.396% B*
M3 Pounder HEG
A+
Kills:161
Deaths:59
KDR:2.729
Accuracy:50.829% B**
HSR:5.590% A+
MR1 Fracture
A
Kills:112
Deaths:48
KDR:2.333
Accuracy:43.041% B++
HSR:7.143% A
MR1 Fracture
B*
Kills:111
Deaths:48
KDR:2.313
Accuracy:44.104% B*
HSR:3.604% C+
Kills:2,864
Deaths (as MAX Suit):493
Deaths (to MAX Suits):4,279
KDR:5.80933
Kill Difference:2,371
Playtime:48.602 hours
Usage:1%
Score:1.472m
Score/min:505
Accuracy (listed only):31.380%
HSR (listed only):14.512%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:6,382
V. Kills:266 N/A
Deaths:868
KDR:7.353
Accuracy:29.433% C+
KPH:35.200 C
VKPH:1.500 D--
Hellfire Rocket Pods
A*
Kills:1,876
V. Kills:534 351%
Deaths:77
KDR:24.364
Accuracy:59.892% A
KPH:114.800 B+
VKPH:32.700 A*
Hornet Missiles
S
Kills:107
V. Kills:36 289%
Deaths:3
KDR:35.667
Accuracy:67.396% B*
KPH:488.800 S
VKPH:164.500 S
Kills:8,365 (6,382 + 0)
Deaths:948
KDR:8.824
VKDR:0.882
Vehicle Kills:836
Kill Difference:7,417
Playtime:197.879 hours
Usage:5%
Score:2.649m
Score/min:223
Piloting Accuracy:29.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:10,120
V. Kills:556 N/A
Deaths:360
KDR:28.111
Accuracy:62.976% A++
KPH:103.300 A*
VKPH:5.700 D
L100 Python AP
B*
Kills:306
V. Kills:187 163%
Deaths:41
KDR:7.463
Accuracy:59.565% B+
KPH:37.600 B++
VKPH:22.900 B*
L100 Python HEAT
S
Kills:99
V. Kills:9 N/A
Deaths:7
KDR:14.143
Accuracy:62.857% A
KPH:98 S
VKPH:8.900 D
C75 Viper
C+
Kills:51
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:27.657% D*
KPH:29.300 C+
VKPH:5.200 D
Kills:10,576 (10,576 + 0)
Deaths:408
KDR:25.922
VKDR:1.865
Vehicle Kills:761
Kill Difference:10,168
Playtime:108.838 hours
Usage:3%
Score:2.870m
Score/min:440
Driving Accuracy:27.657%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A**
Kills:5,527
V. Kills:1,286 429%
Deaths:337
KDR:16.401
Accuracy:45.781% B+
KPH:54.400 A**
VKPH:12.700 B++
P2-120 AP
A
Kills:2,936
V. Kills:1,958 150%
Deaths:282
KDR:10.411
Accuracy:48.289% C**
KPH:38.600 B++
VKPH:25.700 A
E540 Halberd
B*
Kills:284
V. Kills:146 193%
Deaths:27
KDR:10.519
Accuracy:44.945% B+
KPH:31.900 B++
VKPH:16.400 B*
G30 Vulcan
S
Kills:92
V. Kills:55 164%
Deaths:13
KDR:7.077
Accuracy:31.453% C**
KPH:74.100 S
VKPH:44.300 S
Kills:8,839 (8,463 + 376)
Deaths:659
KDR:13.413
VKDR:5.228
Vehicle Kills:3,445
Kill Difference:8,180
Playtime:187.836 hours
Usage:5%
Score:5.090m
Score/min:452
Driving Accuracy:48.289%
Gunner Accuracy:31.453%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M++
Kills:2,540
V. Kills:70 N/A
Deaths:73
KDR:34.795
Accuracy:41.265% B*
KPH:250.100 M++
VKPH:6.900 C+
E540 Halberd-H
A+
Kills:512
V. Kills:280 182%
Deaths:23
KDR:22.261
Accuracy:56.074% C+
KPH:63.700 B**
VKPH:34.800 A+
Kills:3,052 (0 + 3,052)
Deaths:96
KDR:31.792
VKDR:3.646
Vehicle Kills:350
Kill Difference:2,956
Playtime:18.197 hours
Usage:1%
Score:0.869m
Score/min:796
Driving Accuracy:N/A%
Gunner Accuracy:56.074%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:175
V. Kills:25 N/A
Deaths:11
KDR:15.909
Accuracy:47.892% A+
KPH:177.600 S
VKPH:25.400 M*
M40 Fury
A*
Kills:85
V. Kills:11 N/A
Deaths:10
KDR:8.500
Accuracy:41.281% B++
KPH:109.200 A*
VKPH:14.100 B+
Kills:260 (0 + 260)
Deaths:21
KDR:12.381
VKDR:1.714
Vehicle Kills:36
Kill Difference:239
Playtime:1.764 hours
Usage:0%
Score:0.103m
Score/min:968
Driving Accuracy:N/A%
Gunner Accuracy:41.281%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 23,57823,4197,9082.961B**0.0233.167%A*31.718%A+78.4A*N/A292298.6h10.5B**31.7B**
LC3 Jaguar 10,67310,6154,6302.293B++0.6526.686%B++21.554%C**34.3C*N/A133309.5h11.2B+41.8B+
T9 CARV 10,64110,6144,0922.594B*0.3430.341%A*25.335%B59.6A++N/A274178h10.6B**34.9B*
L100 Python HESH 10,67610,12036028.111A+25.1762.976%A++1.492%C+103.4A*5.7D41097.9h2.2B**3.4A
MSW-R 9,6989,6433,2422.974B+0.0430.712%A+31.754%B**72.4AN/A253133.2h10.4B++33.7B*
Cycler TRV 6,4346,4232,5522.517B**0.4230.525%A+21.314%C*60.1A+N/A224106.8h11.2B*36.6B*
M14 Banshee 6,6486,3828687.353C*4.4129.433%C+N/A35.2C1.5D--149181.3h11.8B++40.2B++
P2-120 HEAT 6,8135,52733716.401A++13.4645.781%B+3.022%C+54.4A**12.7B++337101.6h4.3A9.3A
RAMS .50M 5,1385,1377686.689B**3.7548.206%A+84.66%B*53.9A++N/A24295.3h1.8B*3.7B*
TMG-50 4,6624,6251,1763.933M0.9935.682%M35.762%A++105.8M++N/A32943.7h8.8B*24.6B**
TRAC-5 S 4,7124,6112,0882.208A++0.7324.315%C**7.829%F21.5C++N/A95214.5h7.5B**30.6B*
LC2 Lynx 4,5874,5781,3303.442A++0.5032.907%A++25.535%B++74.9A*N/A27861.1h11.8B*35.8B**
T9A "Butcher" 4,0564,0231,2523.213B++0.2733.431%A++31.867%B+93.8AN/A26642.9h10.2B++30.5B**
T9 CARV-S 4,0224,0181,8092.221B+0.7227.299%B**23.42%C+59.2B++N/A25067.9h9.9B*36.3B++
NS-15MP 3,8853,8648254.684A1.7536.317%A++38.173%B*111.7B**N/A32634.6h9.9B+27.3B++
NS-11C 3,4253,4211,1602.949A*0.0131.259%A+22.742%B++53AN/A22364.5h10.7B*34.2B*
TSAR-42 2,9442,9385215.639B+2.7048.747%A+76.14%B*60.8B**N/A25748.3h1.8B**3.7B**
P2-120 AP 4,8942,93628210.411B+7.4748.289%C**3.44%C++38.6B++25.7A56476.1h7C**14.5B+
SMG-46G Armistice 2,7602,7511,0172.705A0.2333.489%B**19.775%B78.4B**N/A26935.1h12.2B+36.3B+
C-4 3,1932,7021,0542.564B*0.3718.02%D*N/A112.1B++20.4D91924.1h1B**5.6C**
P525 Marauder-H 2,6102,5407334.795A++31.8641.265%B*1.142%C**249M++6.9C+95710.2h4.8B*11.6B**
NS-15M1 2,4792,4739012.745B**0.1924.528%B24.99%C**49.6BN/A23349.9h10.5B++42.9B+
NS Decimator 2,6852,2011,1941.843B**1.1057.664%C2.408%C++49.3B*10.9D42244.6h3.2B**5.6B*
T32 Bull 1,9441,9396862.827A0.1135.606%A*26.302%B70.3AN/A30427.6h10.4B++29.2B*
Hellfire Rocket Pods 2,4101,8767724.364A*21.4359.892%AN/A115.1B+32.8A*98716.3h21C++35.1B+
TORQ-9 1,8531,8436762.726B**0.2134.321%A*32.067%B**78.4A*N/A30423.5h12.2B*35.6B**
NS-357 Underboss 1,7701,7611,3251.329B1.6139.317%B21.352%C+58.1B++N/A21830.3h3.3B**8.4B++
ML-7 1,9571,6137782.073A*0.8758.883%C**3.41%B+46A++9.8C39435.1h4.2A7.1B**
NS-11P 1,5921,5877002.267B**0.6731.733%A++18.463%C+68.4A*N/A33323.2h12.1B++38.3B**
T1 Cycler 1,5891,5866762.346A0.5932.12%A*23.834%B54.5A++N/A31929.1h11.5B**35.8B**
NS-44 Commissioner 1,5501,5451,0011.543B+1.4044.073%B*24.013%C**73.6A+N/A30921h2.9B**6.6B*
NS-11CP 1,4801,4714183.519A0.5837.596%A++31.203%B**99.4B**N/A33214.8h10.4B+27.6B*
NS-15MB 1,4801,4684213.487A0.5537.191%A++39.033%B*97.9B**N/A23215h10.6B28.6B
NS-11AB 1,4361,4304543.15B**0.2134.272%A+27.972%B+91.7A++N/A30215.6h11B++32.1B*
T1B Cycler 1,4221,4154862.912B++0.0335.269%A++37.739%A100.4A*N/A41314.1h10.5B*29.8B**
T16 Rhino 1,3351,3324532.94A++0.0028.507%A+24.775%B+74A*N/A33018h10.3B**36B*
PDW-16 Hailstorm 1,3321,3231,0861.218C*1.7222.026%C11.716%D20.3CN/A7965.3h16.4C+74.3C+
SABR-13 1,3041,2954922.632B+0.3133.585%A+31.274%B++62.6A+N/A23220.7h9.4B*27.8B**
NS-11AG 1,2951,2874013.209B+0.2738.045%A*37.218%A++86.4A+N/A22414.9h10.2B*26.7B*
Frag Grenade 1,2731,26711267N/A1,264.0646.111%C*N/A633.5B++3D-28052h3B*6.5B++
NS-15M AE 1,2501,2483513.556B++0.6231.844%B**29.968%C**99AN/A68812.6h10.8B+34B+
SMG-46 Armistice 1,1891,1854942.399A0.5430.572%B**16.034%C+62.4A++N/A25419h13.1B+42.8B+
TRAC-5 1,1861,1834262.777M0.1625.304%B++22.316%B+23.5B+N/A24450.4h11.8B*46.5B++
NSX Naginata 1,1871,1753453.406A*0.4735.761%M38.468%A+96.3A*1B*28112.2h9.2B*25.7B*
HC1 Cougar 1,1801,1743583.279A*0.3431.041%A25.469%B+70.3A*N/A30316.7h9.9B*31.8B++
NS-11A 1,1741,1734382.678B*0.2630.93%A20.887%C+72A++N/A34516.3h11.5B*37.2B*
NS-44 Commissioner AE 1,1821,1689301.256C+1.6849.455%B**30.223%B+120.4A++1.4A++3449.7h3B+6.1B++
NS-15M2 1,1651,1643383.444B**0.5131.996%A+30.155%B+92.4A++N/A49812.6h10.6B++33B++
SMG-46AE Armistice 1,1661,1602943.946A*1.0141.887%A**33.621%A+112.6A+N/A26510.3h10.8B++25.7B*
Chainblade 1,00199060,1640.016C+2.9238.053%B++1.414%D-0.4CN/A22697h2.1B+5.5B+
NSX Tengu 9809662893.343A*0.4050.623%A*30.538%A+93.8A*1.4A*20410.3h9.6B*19B*
Anti-Vehicle Grenade 9619101910N/A907.0656.217%B+N/A606.7B**34D-33021.5h3.2A5.8B**
NS-7 PDW 8348314701.768B**1.1729.2%B*18.893%C*42.2B*N/A27619.7h11.5B*39.4B++
M2 Mutilator 7467452433.066B**0.1318.147%B*24.966%A+39B**N/A18819.1h16.1B+88.8B+
T1S Cycler 7237202223.243A*0.3036.672%M32.5%A++96M**N/A3657.5h10.7B*29.2B**
Tank Mine 1,0676051424.261B*1.3229.724%CN/A102.5C+78.3B+10875.9h1.4B*4.5B**
AMR-66 5675601294.341S1.4044.04%M+35%A+87.5S1.1A3486.4h5.9A13.3A
M77-B 5195195010.38S7.4451.097%A*84.2%B**85.1M**N/A4996.1h1.8B**3.5B**
E540 Halberd-H 7925122322.261A++19.3256.074%C+2.344%C**64B**35A+5928h6.3C++11.2C++
TS2 Inquisitor 5085044801.05C+1.8923.963%D25.992%B**33.2C+N/A15715.2h8.6B+35.8C**
M6 Onslaught 5035021483.392B++0.4519.001%B+19.522%C+47.8B**N/A23410.5h16.8B+88.6B+
NS-30 Vandal 5095011702.947B*0.0141.092%A28.743%C**72.6A+1.2A*3176.9h5.1B+12.3B++
NSX Tanto 4934911722.855A++0.0836.366%A++33.809%A77.9A++N/A1746.3h10.8B+29.6B+
MRC3 Mercy 4044041432.825B0.1121.639%B**23.02%B+53.2A++N/A3167.6h15.4B**71.3B*
MRC3 Mercy 3853821432.671C**0.2721.09%B**21.99%C**49.6A+N/A3017.7h16B*75.8B*
Sticky Grenade 3823791379N/A376.0668.098%A++N/A3790S30A++134020.1h0.9A+1.3B**
TX1 Repeater 3573543171.117B+1.8225.916%C*14.972%D-43.7B*N/A3218.1h10.9B++42.1B
Claymore 354354428.429C**5.4942.138%B**N/A177B++N/A8942h1.3D3.2B+
NS Baron G5AE 3103101112.793A0.1543.918%C22.581%A88.6A+N/A8183.5h4.2C*9.5C+
L100 Python AP 493306417.463B++4.5259.565%B+5.882%A++37.8B++23.1B*6018.1h6.5C++11C**
E540 Halberd 4302842710.519B+7.5844.945%B+3.521%C+31.9B++16.4B*6078.9h5.3B+11.7B++
M2 Mutilator 265265952.789B++0.1516.09%B20.377%B+30.5B+N/A1888.7h17C*105.9B+
T5 AMC 259251783.218A*0.2833.718%A*23.904%B*81M**2.6S10213.1h11.2B*33.2B**
NS-357P Underboss 2472461341.836C**1.1048.311%B*21.138%C-144.7A++N/A4221.7h3.3B+6.7B++
NSX Daimyo 206206742.784C+0.1548.189%B**96.602%B++60.6BN/A1523.4h2.5C++5.2B+
TX1-FB Repeater 1951951501.3C+1.6431.42%B+27.18%B++40.6CN/A2804.8h10.5C**33.4B+
M3 Pounder HEG 206182593.085B**0.1548.485%B**4.396%B*28B**3.7C*3676.5h12.1B*25B++
M40 Fury 2001751115.909B**12.9747.892%A+1.143%D175S25M*10211h9.9B++20.6B**
TRAC-5 Burst 173172592.915B+0.0232.613%A30.814%B**81.9A+N/A3932.1h10.8B++33.1B*
MANA Anti-Vehicle Turret 318172832.072B+0.8755.352%C++2.326%D31.9C+27C+7455.4h9.5C*17.1B
MG-H1 Watchman 166165562.946B**0.0132.003%A++38.182%A+53.2B+N/A1423.1h11.8B*36.7B*
M3 Pounder HEG 178161592.729B++0.2150.829%B**5.59%A+34.3A++3.6C+3314.7h13.1B*25.8B++
NS-44P Commissioner 1531491181.263C++1.6849.734%B**32.886%B++93.1B**2.5S2931.6h3.1B+6.3B++
NS Baron G5 125124472.638A*0.3045.735%C*29.032%M++82.7A**N/A4651.5h4.1B+8.9C+
MG-S1 Jackal 122120412.927A++0.0138.549%A*37.5%A**100M1.7A**2171.2h10.2C**26.5B*
T7 Mini-Chaingun 119116621.871B**1.0723.199%A17.241%B**61.1A+1.6A*15891.9h12B++51.7B++
MR1 Fracture 162112482.333A**0.6143.041%B++7.143%A16A++7.1B**3057h36.2B++84B++
MR1 Fracture 171111482.313M+0.6344.104%B*3.604%C+15.9A*8.6A*3057h36.8B*83.4B*
Hornet Missiles 143107335.667S32.7367.396%B*N/A535S180S47980.2h8.6B+12.8B++
T4 AMP 9999891.112C*1.8329.757%B+17.172%C66AN/A2331.5h12.7B+42.7B+
L100 Python HEAT 10899714.143A++11.2062.857%A2.02%C99S9D10911h3.1A+4.9A+
T2 Striker 20296970.99A1.9565.909%A+N/A9.8C10.8C+4099.8h34.4B++52.2B*
G30 Vulcan 14792137.077B++4.1431.453%C**5.435%B*76.7S45.8S17701.2h46.2A+147B**
Spear Anti-Vehicle Phalanx Turret 14089108.9B5.9639.541%C1.124%F35.6C+20.4C+8612.5h9.7C+24.5C+
M40 Fury 9685108.5C++5.5641.281%B++N/A106.3A*13.8B+8990.8h7.1B**17.3B**
M60-A Bulldog 8178178A75.0654.732%B*3.846%B**45.9B+1.8D2711.7h4.4B**8.1B**
NSX Yumi 7167223.045A0.1139.623%M37.313%B**74.4A++4.4A*1560.9h10.3B++26.1B**
LC2 Lynx AE 6363242.625B**0.3133.835%A44.444%A*90A++N/A2970.7h12.1B+35.8B++
M60-A Bulldog 6662320.667C+17.7352.745%B+3.226%B+38.8C++2.5C--2441.6h4.3B**8.2B*
C75 Viper 6051151S48.0627.657%D*1.961%B+30C++5.3D9481.7h9B++32.5B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter81,5861.4h
Nano-Armor Kit322491,01964.8h
Anti-Vehicle MANA Turret481725h
Spawn Beacon302,2121.8h
AE Nano-Armor Kit1216,4262.1h
Nanite Revive Grenade010,6293h
Medical Applicator686270,01343.4h
AE Medical Applicator6735,4572.3h
Ammunition Package205160.6h
Medical Kit3,45423,416147.3h
Anti-Infantry MANA Turret156281.3h
Shield Recharging Field4710.1h
Recon Detection Device525,1978.7h

Check the help document for the dictionary if you want to learn more about words used here.


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