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Disciple Thalios2012[XXDE] Thalios2012
VS BR 124

KDR: 0.97

Score: 32.3m

Last Seen: Jul 15th, 2017 4:44 PM
- OFFLINE - 194.1 hour(s)

Rank 124 (108) of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 109): 15%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS NS-11C Sticky Grenade NS-15M1 NS-7 PDW Pulsar C Corvus VA55 NS-11A Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Thalios2012



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $80,064 MLG Score: 64
Fun Score: N/A
Cheeseburgers Flipped: 600TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.154%14.061%3123190719,0380.988627-0.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.743%0.281C*-0.956D--0.036C+HEAD (~2.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.169C++13.90.017C+48.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.548%3.69%9759331,35520348790.666175154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.092%0.108C+0.449B-1.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.654B+5.60.557B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.247%1.607%205139252,613152913631.70896192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%-0.115C+-0.704D-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.511B+18.70.482B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.788%55.382%2053935641225790.284005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%-0.994D---0.807D--0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.5-0.326C-3.6-0.168C8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.355%11.364%2053935572108930.524771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.198%-0.146C-0.533D-0.863

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.005C+5.2-0.081C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
32.3m338.8%318 (19.1k)259 (15.5k)0.96734735,46136,6581.20162124 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93863114.522%10.327%15003:2410

23% Combat Medic37% Engineer15% Heavy Assault6% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2013 12:19 PMFeb 16th, 2014 4:55 PMJul 22nd, 2017 5:30 PM (20h) (PST)Jul 15th, 2017 12:58 PM (8d) (PST)Jul 15th, 2017 12:44 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4291772520.2840.2940.0291.1160.04564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,71110,64415,0671718267315,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2081.4h/86.7d 8,588 3,662 14,447 139.4k 4,797 5,989 5,671 53.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D
Kills:1,188
Deaths:1,275
KDR:0.932
Accuracy:18.224% D
HSR:12.542% D*
Flare VE6
C
Kills:871
Deaths:1,002
KDR:0.869
Accuracy:20.174% C
HSR:17.222% D-
Pulsar LSW
D
Kills:433
Deaths:464
KDR:0.933
Accuracy:18.647% D
HSR:13.857% D*
Orion VS54
D-
Kills:329
Deaths:389
KDR:0.846
Accuracy:15.271% D--
HSR:17.325% D-
Lasher X2
C+
Kills:289
Deaths:405
KDR:0.714
Accuracy:17.258% D--
HSR:3.806% C+
Ursa
C
Kills:251
Deaths:299
KDR:0.839
Accuracy:20.023% C
HSR:13.147% D**
SVA-88
D*
Kills:196
Deaths:198
KDR:0.990
Accuracy:16.385% D*
HSR:14.286% D**
Kills:3,557
Deaths (as Heavy Assault):4,032
Deaths (to Heavy Assaults):10,356
KDR:0.88219
Kill Difference:475
Playtime:321.050 hours
Usage:15%
Score:3.816m
Score/min:198
Accuracy (listed only):17.997%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:2,075
Deaths:2,274
KDR:0.912
Accuracy:21.660% C
HSR:12.675% D--
Pulsar C
C+
Kills:1,159
Deaths:1,836
KDR:0.631
Accuracy:22.897% C+
HSR:14.323% D**
Zenith VX-5
C
Kills:1,156
Deaths:1,751
KDR:0.660
Accuracy:23.095% C
HSR:14.533% D--
Serpent VE92
C+
Kills:1,149
Deaths:1,626
KDR:0.707
Accuracy:22.523% C+
HSR:18.190% C+
Solstice VE3
B
Kills:1,145
Deaths:1,641
KDR:0.698
Accuracy:23.957% B
HSR:13.974% D-
Eclipse VE3A
D
Kills:514
Deaths:975
KDR:0.527
Accuracy:23.107% D
HSR:14.786% D
Nova
C+
Kills:209
Deaths:261
KDR:0.801
Accuracy:43.129% C+
HSR:11.483% D
Thanatos VE70
C++
Kills:195
Deaths:221
KDR:0.882
Accuracy:40.822% C++
HSR:6.667% F-
Pandora VX25
B+
Kills:168
Deaths:225
KDR:0.747
Accuracy:34.627% C-
HSR:16.667% B+
Eidolon VE33
D-
Kills:100
Deaths:121
KDR:0.826
Accuracy:22.346% D-
HSR:16% D*
Kills:7,870
Deaths (as Engineer):10,931
Deaths (to Engineers):8,051
KDR:0.71997
Kill Difference:3,061
Playtime:775.744 hours
Usage:37%
Score:13.943m
Score/min:300
Accuracy (listed only):27.816%
HSR (listed only):13.930%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:2,075
Deaths:2,274
KDR:0.912
Accuracy:21.660% C
HSR:12.675% D--
NS-7 PDW
C+
Kills:1,159
Deaths:1,269
KDR:0.913
Accuracy:24.324% C+
HSR:12.425% D
Pulsar C
C+
Kills:1,159
Deaths:1,836
KDR:0.631
Accuracy:22.897% C+
HSR:14.323% D**
Zenith VX-5
C
Kills:1,156
Deaths:1,751
KDR:0.660
Accuracy:23.095% C
HSR:14.533% D--
Serpent VE92
C+
Kills:1,149
Deaths:1,626
KDR:0.707
Accuracy:22.523% C+
HSR:18.190% C+
Solstice VE3
B
Kills:1,145
Deaths:1,641
KDR:0.698
Accuracy:23.957% B
HSR:13.974% D-
Sirius SX12
D
Kills:738
Deaths:702
KDR:1.051
Accuracy:20.888% D
HSR:8.130% F
Eclipse VE3A
D
Kills:514
Deaths:975
KDR:0.527
Accuracy:23.107% D
HSR:14.786% D
Nova
C+
Kills:209
Deaths:261
KDR:0.801
Accuracy:43.129% C+
HSR:11.483% D
Thanatos VE70
C++
Kills:195
Deaths:221
KDR:0.882
Accuracy:40.822% C++
HSR:6.667% F-
Pandora VX25
B+
Kills:168
Deaths:225
KDR:0.747
Accuracy:34.627% C-
HSR:16.667% B+
Kills:9,667
Deaths (as Light Assault):12,781
Deaths (to Light Assaults):6,013
KDR:0.75636
Kill Difference:3,114
Playtime:305.380 hours
Usage:15%
Score:3.648m
Score/min:199
Accuracy (listed only):27.366%
HSR (listed only):13.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,159
Deaths:1,269
KDR:0.913
Accuracy:24.324% C+
HSR:12.425% D
Corvus VA55
B++
Kills:1,158
Deaths:1,248
KDR:0.928
Accuracy:26.578% B++
HSR:15.803% D-
NS-11A
C++
Kills:1,157
Deaths:1,185
KDR:0.976
Accuracy:23.722% C++
HSR:10.804% D**
Equinox VE2
C++
Kills:1,153
Deaths:1,597
KDR:0.722
Accuracy:25.424% C++
HSR:11.882% D--
Terminus VX-9
C
Kills:1,153
Deaths:1,511
KDR:0.763
Accuracy:23.174% C
HSR:15.265% D*
CME
C
Kills:1,148
Deaths:1,213
KDR:0.946
Accuracy:24.135% C
HSR:14.373% D--
Sirius SX12
D
Kills:738
Deaths:702
KDR:1.051
Accuracy:20.888% D
HSR:8.130% F
Pulsar VS1
C*
Kills:279
Deaths:509
KDR:0.548
Accuracy:23.747% C*
HSR:15.412% D
Nova
C+
Kills:209
Deaths:261
KDR:0.801
Accuracy:43.129% C+
HSR:11.483% D
Thanatos VE70
C++
Kills:195
Deaths:221
KDR:0.882
Accuracy:40.822% C++
HSR:6.667% F-
Pandora VX25
B+
Kills:168
Deaths:225
KDR:0.747
Accuracy:34.627% C-
HSR:16.667% B+
H-V45
C++
Kills:137
Deaths:220
KDR:0.623
Accuracy:23.235% C++
HSR:17.518% C+
Darkstar
D
Kills:112
Deaths:242
KDR:0.463
Accuracy:22.142% D--
HSR:16.964% D
Kills:8,766
Deaths (as Combat Medic):10,403
Deaths (to Combat Medics):4,117
KDR:0.84264
Kill Difference:1,637
Playtime:469.975 hours
Usage:23%
Score:8.092m
Score/min:287
Accuracy (listed only):27.380%
HSR (listed only):13.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:1,159
Deaths:1,269
KDR:0.913
Accuracy:24.324% C+
HSR:12.425% D
Sirius SX12
D
Kills:738
Deaths:702
KDR:1.051
Accuracy:20.888% D
HSR:8.130% F
Ghost
D--
Kills:407
Deaths:322
KDR:1.264
Accuracy:31.137% D*
HSR:55.283% D--
NS-30 Vandal
C+
Kills:288
Deaths:274
KDR:1.051
Accuracy:32.466% C+
HSR:22.569% C
Cerberus
D-
Kills:282
Deaths:515
KDR:0.548
Accuracy:22.832% D*
HSR:13.830% D-
NS-44 Commissioner
D*
Kills:262
Deaths:385
KDR:0.681
Accuracy:25.833% D*
HSR:10.687% D**
Spiker
D*
Kills:186
Deaths:255
KDR:0.729
Accuracy:20.324% D*
HSR:12.366% D*
Parallax VX3
D**
Kills:173
Deaths:118
KDR:1.466
Accuracy:27.440% F-
HSR:63.584% D**
NS-61 Emissary
D
Kills:127
Deaths:185
KDR:0.686
Accuracy:24.100% D
HSR:10.236% D--
Artemis VX26
D--
Kills:96
Deaths:105
KDR:0.914
Accuracy:22.287% D--
HSR:11.458% F
Manticore SX40
C
Kills:79
Deaths:110
KDR:0.718
Accuracy:17.491% F
HSR:17.722% C
VA39 Spectre
C-
Kills:61
Deaths:42
KDR:1.452
Accuracy:25.278% D*
HSR:32.787% C-
Beamer VS3
D*
Kills:58
Deaths:65
KDR:0.892
Accuracy:19.383% D*
HSR:3.448% F--
NS-357 Underboss
D
Kills:53
Deaths:84
KDR:0.631
Accuracy:29.184% D
HSR:15.094% D
Kills:3,969
Deaths (as Infiltrator):4,431
Deaths (to Infiltrators):5,714
KDR:0.89573
Kill Difference:462
Playtime:128.752 hours
Usage:6%
Score:1.427m
Score/min:185
Accuracy (listed only):24.498%
HSR (listed only):20.687%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:385
Deaths:261
KDR:1.475
Accuracy:14.877% C
HSR:13.247% D*
Cosmos VM3
C++
Kills:208
Deaths:149
KDR:1.396
Accuracy:16.909% C++
HSR:14.423% D--
Blueshift VM5
D*
Kills:208
Deaths:160
KDR:1.300
Accuracy:13.650% D*
HSR:14.423% D*
Comet VM2
C-
Kills:141
Deaths:202
KDR:0.698
Accuracy:38.321% C-
HSR:3.546% C--
Comet VM2
C*
Kills:98
Deaths:151
KDR:0.649
Accuracy:40.090% C--
HSR:5.102% C*
NS-10 Burster
D
Kills:89
Deaths:113
KDR:0.788
Accuracy:24.763% D
HSR:4.494% D
NS-10 Burster
C-
Kills:86
Deaths:110
KDR:0.782
Accuracy:24.520% D
HSR:5.814% C-
Nebula VM20
C+
Kills:58
Deaths:40
KDR:1.450
Accuracy:17.065% C+
HSR:17.241% C--
Quasar VM1
D-
Kills:53
Deaths:44
KDR:1.205
Accuracy:11.314% D-
HSR:9.434% F-
Kills:1,326
Deaths (as MAX Suit):615
Deaths (to MAX Suits):2,118
KDR:2.1561
Kill Difference:711
Playtime:75.174 hours
Usage:4%
Score:1.381m
Score/min:306
Accuracy (listed only):22.390%
HSR (listed only):9.747%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
U
Kills:380
V. Kills:50 N/A
Deaths:60
KDR:6.333
Accuracy:42.271% C+
KPH:1,368,000 U
VKPH:180,000 U
C150 Dalton
U
Kills:175
V. Kills:83 208%
Deaths:25
KDR:7
Accuracy:50.430% B**
KPH:630,000 U
VKPH:298,800 U
Kills:555 (0 + 555)
Deaths:85
KDR:6.529
VKDR:1.565
Vehicle Kills:133
Kill Difference:470
Playtime:0.001 hours
Usage:0%
Score:0.208m
Score/min:4,163,360
Piloting Accuracy:N/A%
Gunner Accuracy:50.430%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:165
V. Kills:86 190%
Deaths:59
KDR:2.797
Accuracy:40.993% D--
KPH:15.700 D-
VKPH:8.200 D
L100 Python AP
D
Kills:81
V. Kills:62 129%
Deaths:52
KDR:1.558
Accuracy:43.801% D**
KPH:17.500 D
VKPH:13.400 D-
Skyguard
C+
Kills:52
V. Kills:43 118%
Deaths:23
KDR:2.261
Accuracy:28.964% C+
KPH:8.200 C
VKPH:6.800 D
Kills:298 (298 + 0)
Deaths:134
KDR:2.224
VKDR:1.425
Vehicle Kills:191
Kill Difference:164
Playtime:21.424 hours
Usage:1%
Score:0.287m
Score/min:224
Driving Accuracy:28.964%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:622
V. Kills:541 115%
Deaths:262
KDR:2.374
Accuracy:43.014% D*
KPH:16.600 C+
VKPH:14.400 C+
Saron HRB
C+
Kills:607
V. Kills:391 155%
Deaths:163
KDR:3.724
Accuracy:35.037% D-
KPH:21.300 C+
VKPH:13.700 C
Supernova PC
C+
Kills:335
V. Kills:119 279%
Deaths:87
KDR:3.851
Accuracy:38.303% D*
KPH:20.100 C+
VKPH:7.100 C
E540 Halberd
D
Kills:219
V. Kills:140 155%
Deaths:38
KDR:5.763
Accuracy:40.427% D--
KPH:20.200 D
VKPH:12.900 D
Supernova VPC
C+
Kills:152
V. Kills:23 N/A
Deaths:30
KDR:5.067
Accuracy:40.393% D*
KPH:37.600 C+
VKPH:5.700 C+
Proton II PPA
A
Kills:137
V. Kills:13 N/A
Deaths:14
KDR:9.786
Accuracy:21.157% C
KPH:59.200 C+
VKPH:5.600 A
Kills:2,072 (1,109 + 963)
Deaths:594
KDR:3.488
VKDR:2.066
Vehicle Kills:1,227
Kill Difference:1,478
Playtime:99.819 hours
Usage:5%
Score:1.570m
Score/min:262
Driving Accuracy:40.393%
Gunner Accuracy:21.157%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:221
V. Kills:186 118%
Deaths:50
KDR:4.420
Accuracy:43.718% F
KPH:16.800 D--
VKPH:14.100 D-
Saron HRB-H
D-
Kills:87
V. Kills:74 116%
Deaths:49
KDR:1.776
Accuracy:51.555% C
KPH:19.800 D-
VKPH:16.900 D-
Kills:308 (0 + 308)
Deaths:99
KDR:3.111
VKDR:2.626
Vehicle Kills:260
Kill Difference:209
Playtime:17.536 hours
Usage:1%
Score:0.198m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:51.555%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:246
V. Kills:52 464%
Deaths:48
KDR:5.125
Accuracy:24.623% D--
KPH:16.700 D
VKPH:3.500 D
M40 Fury
C
Kills:168
V. Kills:43 382%
Deaths:34
KDR:4.941
Accuracy:31.782% C--
KPH:37.600 D
VKPH:9.600 C
M40 Fury
C
Kills:160
V. Kills:44 356%
Deaths:41
KDR:3.902
Accuracy:31.689% C--
KPH:29.700 D
VKPH:8.200 C
M60-G Bulldog
C--
Kills:83
V. Kills:19 415%
Deaths:18
KDR:4.611
Accuracy:30.025% D
KPH:21.900 D-
VKPH:5 C--
M20 Basilisk
D-
Kills:71
V. Kills:46 151%
Deaths:69
KDR:1.029
Accuracy:33.482% C
KPH:6.700 D--
VKPH:4.400 D-
M20 Basilisk
D
Kills:59
V. Kills:43 134%
Deaths:32
KDR:1.844
Accuracy:32.955% C-
KPH:8 D--
VKPH:5.900 D
Kills:787 (0 + 787)
Deaths:242
KDR:3.252
VKDR:1.021
Vehicle Kills:247
Kill Difference:545
Playtime:46.210 hours
Usage:2%
Score:0.393m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:32.955%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 2,0992,0752,2740.912C+0.0621.66%C12.675%D--13.7DN/A47151.9h14.9C+68.9C+
Sticky Grenade 1,4891,48611486N/A1,485.0349.545%CN/A1143.1C**2.3D40311.3h1.5B++3B+
NS-15M1 1,2061,1881,2750.932C0.0418.224%D12.542%D*15D-N/A5679.1h15.8D-86.9C--
NS-7 PDW 1,1711,1591,2690.913C+0.0524.324%C+12.425%D16.3C-N/A6171.1h16.1C+66.2C++
Pulsar C 1,1691,1591,8360.631C0.3422.897%C+14.323%D**17.2CN/A7067.5h12.7C+55.5C++
Corvus VA55 1,1691,1581,2480.928C+0.0426.578%B++15.803%D-16.9DN/A6068.7h12.4C+46.7B+
NS-11A 1,1691,1571,1850.976C+0.0123.722%C++10.804%D**17.9DN/A6364.8h14.3C+60.3C++
Zenith VX-5 1,1641,1561,7510.66C--0.3123.095%C14.533%D--16.6DN/A5469.8h14C+60.7C+
Equinox VE2 1,1691,1531,5970.722C-0.2525.424%C++11.882%D--18.4DN/A5562.7h14C55.2C++
Terminus VX-9 1,1731,1531,5110.763C--0.2023.174%C15.265%D*18.3D-N/A4963h13.1C56.4C+
Serpent VE92 1,1601,1491,6260.707C0.2622.523%C+18.19%C+14.6DN/A4978.7h15C66.5C+
CME 1,1581,1481,2130.946C0.0224.135%C14.373%D--18.8DN/A6361h13.7C+56.9C+
Solstice VE3 1,1651,1451,6410.698C+0.2723.957%B13.974%D-16.2C+N/A7970.8h15.7C++65.4B
C-4 1,6451,0771,3990.77C0.2023.676%C+N/A44.3C--23.4C-49824.3h1.7C++7C**
Flare VE6 8878711,0020.869C-0.1020.174%C17.222%D-23.5DN/A8237h13.1D64.8C+
Tank Mine 1,3137465921.26D0.2921.459%D--N/A76.1C57.9C10749.8h1.7B++8.1C
Sirius SX12 7497387021.051C+0.0820.888%D8.13%F14.8DN/A6050h17.3C82.9C
Supernova FPC 1,1636222622.374C1.4143.014%D*4.502%B+16.6C+14.5C+29537.4h6.4C++14.8C
Saron HRB 9986071633.724C+2.7635.037%D-1.483%C21.3C+13.7C26128.5h19.9B+56.8C+
Spear Anti-Vehicle Phalanx Turret 879600777.792C++6.8241.44%C+5.833%B+38.2C++17.8C34015.7h6.1B+14.7B++
MANA Anti-Vehicle Turret 1,0745963881.536B+0.5751.854%C+3.523%D-5960U4780S14726700.1h9.7B+18.8B++
Frag Grenade 5565521552N/A551.0344.244%C+N/A501.8C+3.6C+17661.1h3.5C*7.8C**
Eclipse VE3A 5285149750.527D0.4423.107%D14.786%D11.7D--N/A3244.1h16.8D**72.7D*
Pulsar LSW 4394334640.933C-0.0318.647%D13.857%D*22.6DN/A8919.2h13.6C72.8C
Ghost 4124073221.264C0.3031.137%D*55.283%D--17.9D-N/A5922.7h3D--9.7D--
Cosmos VM3 3883852611.475C0.5114.877%C13.247%D*20.7DN/A7518.6h12.7B85.4C++
L105 Zepher 430380606.333C5.3742.271%C+N/A3800U500U10227500.1h5B++11.9B+
Proximity Mine 3373371073.15C2.1840.763%CN/A93.6DN/A3493.6h1.8C*4.4C++
Supernova PC 454335873.851C+2.8838.303%D*2.687%C+20.1C+7.1C20816.7h5C++13.2C
Orion VS54 3353293890.846C0.1215.271%D--17.325%D-15.4DN/A13321.4h14C91.8C+
Lasher X2 3022894050.714C0.2517.258%D--3.806%C+12.3D--N/A4523.5h19.1C++110.7C
NS-30 Vandal 2912882741.051C0.0832.466%C+22.569%C17.7D-N/A8116.3h6.5C--20C+
Cerberus 2822825150.548C-0.4222.832%D*13.83%D-30C+N/A949.4h5.4B+23.6C
Pulsar VS1 2852795090.548C-0.4223.747%C*15.412%D14.2DN/A7119.6h14.7C+61.7C**
S1 4472787520.37C--0.6053.037%C-2.518%C-13.1D-8C--23321.2h8.4D15.9D
NS-44 Commissioner 2662623850.681C0.2925.833%D*10.687%D**29.1C+N/A1249h3.1B*12C++
Ursa 2522512990.839C-0.1320.023%C13.147%D**27CN/A1209.3h13.4D66.7C+
M60-G Bulldog 298246485.125C**4.1624.623%D--1.626%D-16.7D3.5D10314.7h7.1C++28.8C
E540 Halberd-H 407221504.42C3.4543.718%F3.167%B+16.9D--14.2D-16213.1h7.7C+17.7D-
E540 Halberd 359219385.763C+4.8040.427%D--1.37%D*20.3D13D23310.8h5.7B+14.1C+
Nova 2102092610.801C-0.1743.129%C+11.483%D25.5CN/A838.2h5.1C11.8C+
Cosmos VM3 2102081491.396C0.4316.909%C++14.423%D--20DN/A8110.4h13.8C++81.7C++
Blueshift VM5 2102081601.3C-0.3313.65%D*14.423%D*15.8D--N/A5913.2h15.4C*112.6C-
SVA-88 2011961980.99C0.0216.385%D*14.286%D**17.3D--N/A9311.3h15.1D*92.3D--
Thanatos VE70 1961952210.882C+0.0940.822%C++6.667%F-17.6C--N/A8911.1h4.9C+12.1C*
NS Decimator 3031874700.398D0.5754.637%D2.674%C+16.3D--10.1C--21211.5h7D-12.8D--
Spiker 1861862550.729C0.2420.324%D*12.366%D*34.4C+N/A1225.4h6.9B++33.9C+
C150 Dalton 258175257B+6.0350.43%B**N/A1750U830U10589300.1h5.4C++10.6B++
Parallax VX3 1771731181.466C-0.5027.44%F-63.584%D**13.5D-N/A6012.8h3.8F--13.9F*
Pandora VX25 1681682250.747C-0.2234.627%C-16.667%B+19.3DN/A668.7h5.6D16.1C
M40 Fury 211168344.941C3.9731.782%C--1.19%D37.3D9.6C2784.5h14.1C+44.3C+
L100 Python HEAT 251165592.797C1.8340.993%D--3.636%C*15.7D-8.2D14410.5h5.3B12.8C+
M40 Fury 204160413.902C-2.9331.689%C--1.875%C++29.6D8.1C2005.4h15.3C+48.1C
Supernova VPC 175152305.067C--4.1040.393%D*1.316%D38C+5.8C+2674h3.1C++7.7C
Comet VM2 2351412020.698C0.2738.321%C-3.546%C--7.7D5.2B+12318.2h27.1C70.8C
H-V45 1371372200.623C-0.3423.235%C++17.518%C+16.9DN/A868.1h13.7C+59C++
Proton II PPA 150137149.786C8.8221.157%C2.92%B++59.6C++5.7A2592.3h8.2B39C*
NS-61 Emissary 1271271850.686C+0.2824.1%D10.236%D--29.5C*N/A1024.3h12.9C**53.4C+
Darkstar 1141122420.463D-0.5022.142%D--16.964%D11.9D**N/A319.4h17.5F--79F
Hades VSH4 2311082310.468C+0.5068.717%C++N/A11.9C13.5C**2319.1h10.8C-15.7C
M60-A Bulldog 117108119.818C8.8545.448%C+2.778%C**20.8D1.7D-1175.2h5.9C++12.9C*
Eidolon VE33 1021001210.826C+0.1422.346%D-16%D*11DN/A609.1h11.3C-50.5C-
Comet VM2 173981510.649C-0.3240.09%C--5.102%C*7.1D5.4C*9913.9h36.3D90.6D
Artemis VX26 97961050.914C0.0522.287%D--11.458%F15.7D-N/A796.1h13.9D62.6D
NS-10 Burster 155891130.788C0.1824.763%D4.494%D4.2C3.1C--8721.4h149.2C**602.4C+
Saron HRB-H 16187491.776D0.8151.555%C2.299%B+19.8D-16.8D-2664.4h32.2C62.4C-
Anti-Vehicle Grenade 9886186N/A85.0350.571%C+N/A286.7C-40D21270.3h6.2C+12.2C+
NS-10 Burster 151861100.782C+0.1924.52%D5.814%C-4.1C-3.1C8421h151.8C+619C+
M60-G Bulldog 10283184.611C+3.6430.025%D1.205%D*21.8D-5C--1543.8h7.4C+24.5C+
L100 Python AP 14381521.558C--0.5943.801%D**6.173%B**17.6D13.5D-3804.6h8C++18.3C--
Force-Blade 848019,6950.004D0.9628.22%CN/A0.1DN/A01006.4h2.4B8.6C**
Manticore SX40 87791100.718C0.2517.491%F17.722%C34.3C*3.5S1202.3h5.8B*33C+
M20 Basilisk 11771691.029D0.0633.482%C4.225%D-6.8D--4.4D-11110.5h164.4D-491.1D--
VA39 Spectre 6161421.452C++0.4825.278%D*32.787%C-11.3DN/A955.4h7.1C28D
M20 Basilisk 10259321.844C0.8832.955%C-1.695%D**8.1D--5.9D1317.3h140.3D425.6D
Beamer VS3 6158650.892C*0.0819.383%D*3.448%F--27.6C++1.4A+2132.1h8.4B43.6C+
Nebula VM20 5958401.45C0.4817.065%C+17.241%C--27.6CN/A1272.1h16.5C+96.7C++
NS Annihilator 129571050.543B+0.4271.95%F-N/A5.7C--7.2C--18310h14.2C+19.7C-
MANA Anti-Personnel Turret 5555272.037N/A1.0713.152%UN/A550UN/A2420600.1h30T*227.8T*
NS-357 Underboss 5453840.631C0.3429.184%D15.094%D24.1C-N/A852.2h4B13.6C+
Quasar VM1 5353441.205C+0.2411.314%D-9.434%F-16.6C--N/A1753.2h12.3B*108.6C++
Skyguard 9552232.261C++1.2928.964%C+N/A8.3C6.8D2426.3h160.3C*553.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter22230.1h
Nano-Armor Kit826964,40963.5h
Spawn Beacon242,6031.9h
Anti-Vehicle MANA Turret412,2383h
Medical Applicator1,239427,19736.1h
Nanite Revive Grenade04,8911.4h
Deconstruction Tool02410h
Aspis Anti-Aircraft Phalanx Tower0630h
Anti-Infantry MANA Turret61680.3h
Ammunition Package1675,6434.6h
Medical Kit3890.4h
Recon Detection Device322,5193.8h
Shield Recharging Field226760.4h

Check the help document for the dictionary if you want to learn more about words used here.


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