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Paragon Tharindu[TRID] Tharindu
VS BR 130

KDR: 3.21

Score: 36.6m

Last Seen: May 4th, 2019 5:34 AM
- OFFLINE - 2678.9 hour(s)

Battle Rank 103 (130 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 39%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Supernova VPC Blueshift VM5 Nebula VM20 Pandora VX25 Orion VS54 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $585,468 MLG Score: 468
Fun Score: N/A
Cheeseburgers Flipped: 2325TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.461%16.907%312912054,4421.152572.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.152%-0.524D-0.602D0.518B+HEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.50.026C+13.40.062C+59.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.979%0.984%199312119155135971.78016153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.42%-0.566D-0.559D0.135

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1600.009C+51.20.035C+108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.018%1.739%36977120717,886813772022232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.237%0.683B+-0.529D0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.742B++4.80.618B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.078%1.168%1993121168550614081.3537549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.616%0.544B+-0.81D-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.554B+22.40.438B30.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.751%84.375%199112136426700.238806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.168B**1.123B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.575B+1.80.436B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.724%14.882%199312111,82134525.27826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.42%-0.068C+0.048C+-1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.222C++4.20.141C++6.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.6m271.7%356 (21.4k)370 (22.2k)3.2098846,15814,3804.16648130 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121487019.939%8.168%16306:5112

58% Engineer13% Heavy Assault7% Light Assault18% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:55 PMDec 24th, 2013 8:54 PMJun 2nd, 2019 10:33 AM (82d) (PST)May 4th, 2019 1:41 AM (112d) (PST)May 4th, 2019 1:34 AM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8752885870.4670.1460.0381.6160.128468

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,49017,28335,207289297822,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1646.4h/68.6d 13,756 3,770 7,954 159.7k 2,324 5,265 12,606 86.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,371
Deaths:347
KDR:3.951
Accuracy:16.437% D-
HSR:19.183% D-
SVA-88
D--
Kills:910
Deaths:679
KDR:1.340
Accuracy:17.910% D*
HSR:17.912% D--
Pulsar LSW
C
Kills:54
Deaths:47
KDR:1.149
Accuracy:21.746% C
HSR:22.222% C
Kills:2,335
Deaths (as Heavy Assault):1,073
Deaths (to Heavy Assaults):4,049
KDR:2.17614
Kill Difference:1,262
Playtime:215.952 hours
Usage:13%
Score:2.535m
Score/min:196
Accuracy (listed only):18.698%
HSR (listed only):19.772%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:1,551
Deaths:951
KDR:1.631
Accuracy:41.187% C++
HSR:14.894% C+
Solstice VE3
C
Kills:642
Deaths:332
KDR:1.934
Accuracy:21.016% C
HSR:14.953% D-
Serpent VE92
C--
Kills:587
Deaths:973
KDR:0.603
Accuracy:18.397% D*
HSR:17.206% C--
VX6-7
D*
Kills:419
Deaths:695
KDR:0.603
Accuracy:18.597% D*
HSR:12.172% D**
Thanatos VE70
C*
Kills:186
Deaths:175
KDR:1.063
Accuracy:36.896% C
HSR:17.204% C*
Deimos VA29
D*
Kills:84
Deaths:97
KDR:0.866
Accuracy:42.266% F
HSR:9.524% D*
Kills:3,469
Deaths (as Engineer):3,223
Deaths (to Engineers):4,160
KDR:1.07633
Kill Difference:246
Playtime:955.281 hours
Usage:58%
Score:23.767m
Score/min:415
Accuracy (listed only):29.726%
HSR (listed only):14.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:1,551
Deaths:951
KDR:1.631
Accuracy:41.187% C++
HSR:14.894% C+
Solstice VE3
C
Kills:642
Deaths:332
KDR:1.934
Accuracy:21.016% C
HSR:14.953% D-
Serpent VE92
C--
Kills:587
Deaths:973
KDR:0.603
Accuracy:18.397% D*
HSR:17.206% C--
VX6-7
D*
Kills:419
Deaths:695
KDR:0.603
Accuracy:18.597% D*
HSR:12.172% D**
Thanatos VE70
C*
Kills:186
Deaths:175
KDR:1.063
Accuracy:36.896% C
HSR:17.204% C*
NS-7 PDW
C
Kills:180
Deaths:154
KDR:1.169
Accuracy:22.815% C
HSR:12.222% D-
Eridani SX5
C+
Kills:153
Deaths:141
KDR:1.085
Accuracy:21.163% D--
HSR:18.954% C+
Deimos VA29
D*
Kills:84
Deaths:97
KDR:0.866
Accuracy:42.266% F
HSR:9.524% D*
Kills:3,802
Deaths (as Light Assault):3,518
Deaths (to Light Assaults):2,220
KDR:1.08073
Kill Difference:284
Playtime:112.083 hours
Usage:7%
Score:1.394m
Score/min:207
Accuracy (listed only):27.792%
HSR (listed only):14.641%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:1,551
Deaths:951
KDR:1.631
Accuracy:41.187% C++
HSR:14.894% C+
Thanatos VE70
C*
Kills:186
Deaths:175
KDR:1.063
Accuracy:36.896% C
HSR:17.204% C*
NS-7 PDW
C
Kills:180
Deaths:154
KDR:1.169
Accuracy:22.815% C
HSR:12.222% D-
Eridani SX5
C+
Kills:153
Deaths:141
KDR:1.085
Accuracy:21.163% D--
HSR:18.954% C+
Deimos VA29
D*
Kills:84
Deaths:97
KDR:0.866
Accuracy:42.266% F
HSR:9.524% D*
Kills:2,154
Deaths (as Combat Medic):1,518
Deaths (to Combat Medics):1,315
KDR:1.41897
Kill Difference:636
Playtime:18.174 hours
Usage:1%
Score:0.450m
Score/min:413
Accuracy (listed only):32.865%
HSR (listed only):14.560%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C
Kills:180
Deaths:154
KDR:1.169
Accuracy:22.815% C
HSR:12.222% D-
Eridani SX5
C+
Kills:153
Deaths:141
KDR:1.085
Accuracy:21.163% D--
HSR:18.954% C+
NS-44 Commissioner
D**
Kills:126
Deaths:219
KDR:0.575
Accuracy:22.748% F
HSR:11.111% D**
XM98
B**
Kills:64
Deaths:24
KDR:2.667
Accuracy:42.751% B*
HSR:84.375% B**
Kills:523
Deaths (as Infiltrator):538
Deaths (to Infiltrators):1,313
KDR:0.97212
Kill Difference:15
Playtime:46.811 hours
Usage:3%
Score:0.426m
Score/min:152
Accuracy (listed only):27.369%
HSR (listed only):31.666%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:2,011
Deaths:554
KDR:3.630
Accuracy:19.179% C+
HSR:15.216% D*
Nebula VM20
C+
Kills:1,854
Deaths:505
KDR:3.671
Accuracy:16.837% C
HSR:19.957% C+
Blueshift VM5
C+
Kills:1,332
Deaths:323
KDR:4.124
Accuracy:18.866% C+
HSR:13.288% D**
Comet VM2
B++
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:48.934% B++
HSR:5.485% B+
Nebula VM20
C+
Kills:1,173
Deaths:302
KDR:3.884
Accuracy:17.711% C+
HSR:18.500% C
Cosmos VM3
C+
Kills:1,168
Deaths:258
KDR:4.527
Accuracy:16.849% C+
HSR:14.298% D*
Cosmos VM3
C+
Kills:1,160
Deaths:265
KDR:4.377
Accuracy:17.112% C+
HSR:15.690% D
Quasar VM1
C
Kills:1,145
Deaths:279
KDR:4.104
Accuracy:14.516% C
HSR:16.594% C-
Quasar VM1
C
Kills:1,137
Deaths:309
KDR:3.680
Accuracy:16.209% C
HSR:17.766% D
Comet VM2
B+
Kills:1,127
Deaths:420
KDR:2.683
Accuracy:50.688% B+
HSR:5.590% B+
NS-20 Gorgon
C+
Kills:779
Deaths:207
KDR:3.763
Accuracy:23.045% D
HSR:19.256% C+
NS-20 Gorgon
C
Kills:730
Deaths:207
KDR:3.527
Accuracy:22.733% D
HSR:18.630% C
Vortex VM21
C**
Kills:261
Deaths:208
KDR:1.255
Accuracy:43.727% C**
HSR:1.916% D-
Vortex VM21
C**
Kills:218
Deaths:204
KDR:1.069
Accuracy:43.860% C**
HSR:0.459% D**
NS-10 Burster
B+
Kills:92
Deaths:96
KDR:0.958
Accuracy:33.094% B+
HSR:6.522% C+
NS-10 Burster
B+
Kills:81
Deaths:96
KDR:0.844
Accuracy:33.605% B+
HSR:3.704% D
Kills:15,453
Deaths (as MAX Suit):2,330
Deaths (to MAX Suits):1,026
KDR:6.63219
Kill Difference:13,123
Playtime:291.113 hours
Usage:18%
Score:7.997m
Score/min:458
Accuracy (listed only):27.310%
HSR (listed only):12.054%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:625
V. Kills:285 219%
Deaths:109
KDR:5.734
Accuracy:50.539% C+
KPH:60 C
VKPH:27.400 B*
Light PPA
B+
Kills:205
V. Kills:51 394%
Deaths:164
KDR:1.250
Accuracy:43.790% B+
KPH:17.200 D-
VKPH:4.300 B+
Saron Laser Cannon
D--
Kills:85
V. Kills:144 59%
Deaths:197
KDR:0.431
Accuracy:25.707% D--
KPH:2 D--
VKPH:3.300 D--
Kills:915 (290 + 0)
Deaths:470
KDR:1.947
VKDR:1.021
Vehicle Kills:480
Kill Difference:445
Playtime:65.381 hours
Usage:4%
Score:0.673m
Score/min:172
Piloting Accuracy:25.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:312
V. Kills:174 178%
Deaths:21
KDR:14.857
Accuracy:52.057% A+
KPH:1,123,200 U
VKPH:626,400 U
L105 Zephyr
U
Kills:93
V. Kills:39 233%
Deaths:5
KDR:18.600
Accuracy:35.168% D-
KPH:334,800 U
VKPH:140,400 U
Kills:405 (0 + 405)
Deaths:26
KDR:15.577
VKDR:8.192
Vehicle Kills:213
Kill Difference:379
Playtime:0.001 hours
Usage:0%
Score:0.281m
Score/min:5,627,720
Piloting Accuracy:N/A%
Gunner Accuracy:35.168%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:446
V. Kills:66 N/A
Deaths:21
KDR:21.238
Accuracy:37.249% C
KPH:46.100 B*
VKPH:6.800 C
L100 Python HESH
B*
Kills:171
V. Kills:27 N/A
Deaths:18
KDR:9.500
Accuracy:55.728% B*
KPH:54.400 C*
VKPH:8.600 C++
Skyguard
B*
Kills:134
V. Kills:108 123%
Deaths:34
KDR:3.941
Accuracy:32.290% B+
KPH:15.500 C++
VKPH:12.500 B*
L100 Python AP
B*
Kills:70
V. Kills:60 115%
Deaths:11
KDR:6.364
Accuracy:56.839% C+
KPH:26.500 C
VKPH:22.800 B*
Kills:821 (821 + 0)
Deaths:84
KDR:9.774
VKDR:3.107
Vehicle Kills:261
Kill Difference:737
Playtime:24.102 hours
Usage:1%
Score:0.561m
Score/min:388
Driving Accuracy:56.839%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:9,781
V. Kills:3,148 311%
Deaths:569
KDR:17.190
Accuracy:56.365% B*
KPH:39.200 A+
VKPH:12.600 B**
Supernova FPC
B**
Kills:4,845
V. Kills:3,932 123%
Deaths:558
KDR:8.683
Accuracy:52.382% C+
KPH:25.600 C+
VKPH:20.800 B**
Supernova VPC
B++
Kills:2,439
V. Kills:367 N/A
Deaths:167
KDR:14.605
Accuracy:57.528% B++
KPH:39.200 C
VKPH:5.900 C--
Saron HRB
M**
Kills:410
V. Kills:859 48%
Deaths:33
KDR:12.424
Accuracy:54.128% A
KPH:23.100 C+
VKPH:48.300 M**
E540 Halberd
A*
Kills:210
V. Kills:199 105%
Deaths:22
KDR:9.545
Accuracy:50.663% B+
KPH:31.700 C+
VKPH:30 A*
Kills:17,685 (17,065 + 620)
Deaths:1,349
KDR:13.110
VKDR:6.305
Vehicle Kills:8,505
Kill Difference:16,336
Playtime:525.424 hours
Usage:32%
Score:11.425m
Score/min:362
Driving Accuracy:57.528%
Gunner Accuracy:50.663%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:51
V. Kills:14 340%
Deaths:7
KDR:7.286
Accuracy:44.910% C*
KPH:60.700 D
VKPH:16.700 C++
Kills:51 (0 + 51)
Deaths:7
KDR:7.286
VKDR:2
Vehicle Kills:14
Kill Difference:44
Playtime:0.841 hours
Usage:0%
Score:0.016m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:44.910%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B
Kills:65
V. Kills:44 144%
Deaths:6
KDR:10.833
Accuracy:33.174% D
KPH:13.500 D
VKPH:9.100 B
M60-G Bulldog
B*
Kills:55
V. Kills:6 N/A
Deaths:4
KDR:13.750
Accuracy:36.214% C++
KPH:43.300 B*
VKPH:4.700 C
Kills:120 (0 + 120)
Deaths:10
KDR:12
VKDR:5
Vehicle Kills:50
Kill Difference:110
Playtime:6.099 hours
Usage:0%
Score:0.086m
Score/min:234
Driving Accuracy:N/A%
Gunner Accuracy:36.214%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 12,9299,78156917.19A++13.9856.365%B*1.247%D39.2A+12.6B**280249.4h3.4B**6.1A
Supernova FPC 8,7774,8455588.683B5.4752.382%C+3.282%B++25.6C+20.8B**392189.4h5.3C++10.1C++
Supernova VPC 2,8062,43916714.605C**11.4057.528%B++N/A39.2C5.9C--13962.2h2.8B+4.9B++
Blueshift VM5 2,0232,0115543.63B+0.4219.179%C+15.216%D*37.2C*N/A15554h14.3B+74.4B
Nebula VM20 1,8581,8545053.671B++0.4616.837%C19.957%C+40.6B+N/A16045.7h14.5B+86.3C**
Pandora VX25 1,5531,5519511.631B+1.5841.187%C++14.894%C+26.4C-N/A9758.7h4.2B10.3B
Orion VS54 1,3891,3713473.951A++0.7416.437%D-19.183%D-20.2C--N/A12268h11.8B+71.7C+
Blueshift VM5 1,3371,3323234.124B*0.9118.866%C+13.288%D**39.3BN/A15633.9h12.8B**67.7B+
Comet VM2 1,4471,1854272.775A*0.4348.934%B++5.485%B+18.6A4.1C+14963.6h14.6B*29.8B++
Nebula VM20 1,1771,1733023.884B*0.6717.711%C+18.5%C40.4B+N/A17529h14.7B+83.2C**
Cosmos VM3 1,1751,1682584.527A++1.3216.849%C+14.298%D*38.4B+N/A15830.4h11.5B*68.2B+
Cosmos VM3 1,1651,1602654.377A++1.1717.112%C+15.69%D38.2B+N/A14830.4h12B++70.3C*
Quasar VM1 1,1551,1452794.104A++0.8914.516%C16.594%C-25.8C*N/A16044.4h12.4B*85.3C**
Quasar VM1 1,1411,1373093.68B*0.4716.209%C17.766%D32.9C+N/A19334.6h11.9B++73.1C**
Comet VM2 1,3401,1274202.683A*0.5350.688%B+5.59%B+22A++4.2C14651.3h14.8B**29.2B**
SVA-88 9169106791.34C+1.8717.91%D*17.912%D--28.8DN/A11831.6h12.3C+68.5C-
NS-20 Gorgon 8227792073.763A**0.5523.045%D19.256%C+31.3A+1.7C**8324.9h21.8B*94.6B*
NS-20 Gorgon 7697302073.527A*0.3222.733%D18.63%C29.3B**1.6C+7724.9h22.8B++100.2B++
Solstice VE3 6506423321.934A++1.2821.016%C14.953%D-9DN/A7771.1h18.1C86.1C+
Dual Photon Pods 9106251095.734C+2.5250.539%C+1.12%C60.1C27.4B*62910.4h25.9C+51.2C+
Serpent VE92 5955879730.603C2.6118.397%D*17.206%C--6.3D--N/A3292.5h14.6C79.5C--
Tank Mine 1,0555551583.513B+0.3037.414%C**N/A92.5C83.3B++12346h1.6B+4.2B**
C75 Viper 5124462121.238M**18.0337.249%CN/A46B*6.8C4069.7h6.5A17.6B**
VX6-7 4254196950.603C-2.6118.597%D*12.172%D**7D--N/A2760.2h15.4C-82.8D
Saron HRB 1,2694103312.424A+9.2154.128%AN/A23C+48.3M**106917.8h17.6B*32.6B**
C150 Dalton 4863122114.857B**11.6552.057%A+N/A3120U1740U22784300.1h4.9C9.5B+
S1 4632941002.94M**0.2758.876%C*1.361%D-20.1C11.6C+38414.6h5.9B+10B+
Frag Grenade 2742721272N/A268.7910.516%T*N/A2720S20A42770.1h0.4M++3.6A
Vortex VM21 5812612081.255C*1.9543.727%C**1.916%D-8.3C++10.2A**18731.5h39.2B+89.6B+
Proximity Mine 2602602610A*6.7940.029%CN/A118.2C+N/A3622.2h1.1A*2.6A+
C-4 2952221671.329C+1.8837.214%A*N/A51.6D17D-8634.3h1.6C+4.3B++
Vortex VM21 5272182041.069C+2.1443.86%C**N/A7.1C-10A+16530.8h46C+104.8C++
E540 Halberd 409210229.545C++6.3450.663%B+1.905%C31.8C+30.2A*28026.6h6.2C12.2C++
Light PPA 2562051641.25C--1.9643.79%B+N/A17.2D-4.3B+10611.9h14.6C++33.3C*
NS Decimator 2631922700.711C2.5058.261%C1.042%D-24D8.9D-3058h5.2C9C
Thanatos VE70 1861861751.063C*2.1536.896%C17.204%C*23.8CN/A1137.8h4.3B+11.6B
NS-7 PDW 1801801541.169C**2.0422.815%C12.222%D-18C-N/A9610h12.9B+56.7C**
L100 Python HESH 198171189.5C+6.2955.728%B*1.17%C55.2C*8.7C++2963.1h3.2C*5.7B+
Eridani SX5 1541531411.085C+2.1221.163%D--18.954%C+21.5C--N/A997.1h11.9C*56.4C+
MAX Punch 1501452,3290.062C3.1530.514%D--N/A0.6C-N/A2257.4h1.8C++6C+
Skyguard 242134343.941B0.7332.29%B+N/A15.4C++12.4B*3148.7h115.5C*357.7B+
Lasher X2 1331291550.832C+2.3819.185%D-6.202%A23C-N/A1135.6h22.5C--117.1D
NS-44 Commissioner 1291262190.575C2.6322.748%F11.111%D**16.2DN/A727.8h4C+17.4D-
MANA Anti-Personnel Turret 112110186.111N/A2.9014.88%UN/A1100U20U4232200.1h21.2T*142.2T*
L105 Zephyr 13293518.6A15.3935.168%D-N/A930U390U5354300.1h9.1D--26D--
NS-10 Burster 18492960.958C+2.2533.094%B+6.522%C+4.7C-4.7B++11819.4h185.3D--559.9C+
Saron Laser Cannon 229851970.431C2.7825.707%D--1.176%D2D--3.3D--7943h325.3F-1265.4F*
Deimos VA29 8484970.866C2.3442.266%F9.524%D*14D--N/A586h2.8D6.6D-
NS-10 Burster 15681960.844C2.3733.605%B+3.704%D4.5C--4.2C**10418h198D*589.2C
Force-Blade 85796,8430.012C3.2016.695%D*N/A0.2C--N/A1431.9h3.8D22.5D--
L100 Python AP 13070116.364B+3.1556.839%C+4.286%B**26.9C23.1B*6722.6h6.1C++10.8C*
M20 Basilisk 10965610.833M**7.6233.174%D4.615%C-13.5D9.2B+2334.8h104.9C+316.2C
XM98 6464242.667B0.5442.751%B*84.375%B**9D--N/A857.1h1.8B**4.2B**
M60-G Bulldog 6155413.75M+10.5436.214%C++N/A42.3B*4.6C2351.3h5.2B**14.3B*
Pulsar LSW 5654471.149C2.0621.746%C22.222%C30C-1.1A2521.8h16D--73.4C
M40 Fury-H 655177.286C4.0844.91%C*N/A63.8D17.5C++3240.8h10.7C23.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74431.1h
Hellion G01420h
Anti-Vehicle MANA Turret91081.3h
Nano-Armor Kit423490,65673.8h
Nanite Revive Grenade02850.1h
Medical Applicator16444,2905.6h
Motion Spotter2540.1h
Deconstruction Tool0560h
Recon Detection Device171,5303.4h
Ammunition Package51300.1h
Medical Kit1332,1213.6h
Anti-Infantry MANA Turret24451.3h
M12 Kobalt-F01900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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