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Preceptor Destroyer ThatDamnGoodgood[BUTT] ThatDamnGoodgood
VS BR 14

KDR: 3.76

Score: 28.4m

Last Seen: Nov 7th, 2018 4:42 AM
- OFFLINE - 3261.4 hour(s)

Prestige 1, Battle Rank 14 - Vanu Sovereignty on Emerald
Level Progress (to 15): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AP30 Shredder C150 Dalton Orion VS54 Ursa Pulsar LSW CAS30 Tank Buster M60-A Bulldog Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,058,346 MLG Score: 846
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.076%35.676%8951110224,4823.076180.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.715%0.781B++2.305A*-0.623DHEAD ++ (~23.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.49B+9.60.33C**28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.212%1.291%816510282,32439119215.94373121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.191%0.189C++-0.287C0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182-0.13C71.4-0.347C-110.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.833%2.941%227110322382223181.0672775%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.943A++0.209C++-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+7.50.402B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.75%1.658%2826710265,668250475322.5817119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.257%-0.038C+-0.687D0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.405B25.20.361C**45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.514%82.279%282611032798000.975309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.425A0.992B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.59B+1.80.434B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m707.1%923 (55.4k)834 (50k)3.7638614,8713,9514.9767214 (14)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033122621.531%12.292%26508:374

71% Engineer12% Heavy Assault13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 11th, 2013 9:50 PMMar 12th, 2015 5:47 AMDec 6th, 2018 10:09 AM (106d) (PST)Nov 7th, 2018 1:29 AM (136d) (PST)Nov 7th, 2018 12:42 AM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
987529350.4360.1160.0544.7040.229846

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,2103,12356,08726732821450,050

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
568h/23.7d 4,792 1,828 9,180 160.3k 318 975 7,798 33.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
A+
Kills:83
Deaths:187
KDR:0.444
Accuracy:12.054% F--
HSR:31.325% A+
Kills:83
Deaths (as Engineer):187
Deaths (to Engineers):1,332
KDR:0.44385
Kill Difference:104
Playtime:403.296 hours
Usage:71%
Score:21.607m
Score/min:893
Accuracy (listed only):12.054%
HSR (listed only):31.325%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,161
Deaths:429
KDR:2.706
Accuracy:23.986% B+
HSR:38.157% A++
Ursa
A++
Kills:1,159
Deaths:410
KDR:2.827
Accuracy:28.538% B**
HSR:36.497% A++
Pulsar LSW
A+
Kills:918
Deaths:304
KDR:3.020
Accuracy:27.000% B*
HSR:35.185% A+
SVA-88
A*
Kills:267
Deaths:102
KDR:2.618
Accuracy:23.101% C+
HSR:40.824% A*
Flare VE6
M+
Kills:162
Deaths:64
KDR:2.531
Accuracy:25.778% B+
HSR:44.444% M+
Kills:3,667
Deaths (as Heavy Assault):1,309
Deaths (to Heavy Assaults):965
KDR:2.80138
Kill Difference:2,358
Playtime:66.375 hours
Usage:12%
Score:3.308m
Score/min:831
Accuracy (listed only):25.681%
HSR (listed only):39.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:150
Deaths:95
KDR:1.579
Accuracy:29.912% B**
HSR:14% D
Pulsar C
A+
Kills:83
Deaths:187
KDR:0.444
Accuracy:12.054% F--
HSR:31.325% A+
Kills:233
Deaths (as Light Assault):282
Deaths (to Light Assaults):629
KDR:0.82624
Kill Difference:49
Playtime:72.024 hours
Usage:13%
Score:2.872m
Score/min:665
Accuracy (listed only):20.983%
HSR (listed only):22.663%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A
Kills:182
Deaths:97
KDR:1.876
Accuracy:23.208% C+
HSR:31.319% A
Corvus VA55
A
Kills:169
Deaths:54
KDR:3.130
Accuracy:29.384% B**
HSR:31.361% A
Pulsar VS1
A++
Kills:160
Deaths:80
KDR:2
Accuracy:25.603% B+
HSR:32.500% A++
NS-7 PDW
B**
Kills:150
Deaths:95
KDR:1.579
Accuracy:29.912% B**
HSR:14% D
Kills:661
Deaths (as Combat Medic):326
Deaths (to Combat Medics):338
KDR:2.02761
Kill Difference:335
Playtime:13.896 hours
Usage:2%
Score:0.506m
Score/min:607
Accuracy (listed only):27.027%
HSR (listed only):27.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:150
Deaths:95
KDR:1.579
Accuracy:29.912% B**
HSR:14% D
Parallax VX3
B*
Kills:79
Deaths:18
KDR:4.389
Accuracy:44.514% B*
HSR:82.279% B+
NS-44 Commissioner
B*
Kills:71
Deaths:157
KDR:0.452
Accuracy:16.811% F--
HSR:28.169% B*
Kills:300
Deaths (as Infiltrator):270
Deaths (to Infiltrators):359
KDR:1.11111
Kill Difference:30
Playtime:8.149 hours
Usage:1%
Score:0.133m
Score/min:273
Accuracy (listed only):30.412%
HSR (listed only):41.483%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:719
V. Kills:756 95%
Deaths:236
KDR:3.047
Accuracy:32.435% C++
KPH:17 B
VKPH:17.800 A
Dual Photon Pods
A*
Kills:421
V. Kills:54 N/A
Deaths:15
KDR:28.067
Accuracy:69.365% A*
KPH:162 A++
VKPH:20.800 C*
Maelstrom Turbo Laser
B**
Kills:182
V. Kills:183 99%
Deaths:64
KDR:2.844
Accuracy:35.575% B++
KPH:17.300 C*
VKPH:17.400 B**
Light PPA
A++
Kills:149
V. Kills:20 N/A
Deaths:24
KDR:6.208
Accuracy:44.749% B+
KPH:62.500 B+
VKPH:8.400 A++
Kills:1,471 (1,050 + 0)
Deaths:339
KDR:4.339
VKDR:2.988
Vehicle Kills:1,013
Kill Difference:1,132
Playtime:57.895 hours
Usage:10%
Score:1.385m
Score/min:399
Piloting Accuracy:44.749%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:3,173
V. Kills:2,925 108%
Deaths:322
KDR:9.854
Accuracy:35.563% C++
KPH:11,422,800 U
VKPH:10,530,000 U
C150 Dalton
B++
Kills:1,177
V. Kills:1,263 93%
Deaths:134
KDR:8.784
Accuracy:29.940% D-
KPH:33.300 C+
VKPH:35.700 B++
CAS30 Tank Buster
A*
Kills:853
V. Kills:908 94%
Deaths:224
KDR:3.808
Accuracy:62.644% A++
KPH:16 A
VKPH:17 A*
L105 Zephyr
U
Kills:100
V. Kills:12 N/A
Deaths:3
KDR:33.333
Accuracy:60.026% A*
KPH:360,000 U
VKPH:43,200 U
Kills:5,303 (853 + 4,450)
Deaths:683
KDR:7.764
VKDR:7.479
Vehicle Kills:5,108
Kill Difference:4,620
Playtime:88.820 hours
Usage:16%
Score:6.642m
Score/min:1,246
Piloting Accuracy:62.644%
Gunner Accuracy:60.026%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:238
V. Kills:300 79%
Deaths:52
KDR:4.577
Accuracy:60.833% B*
KPH:17 D
VKPH:21.400 A+
E540 Halberd
B**
Kills:220
V. Kills:175 125%
Deaths:16
KDR:13.750
Accuracy:54.334% B*
KPH:30 C+
VKPH:23.800 B**
Saron HRB
B**
Kills:159
V. Kills:139 114%
Deaths:23
KDR:6.913
Accuracy:48.213% B+
KPH:27.600 C**
VKPH:24.100 B**
M12 Kobalt
A+
Kills:66
V. Kills:3 N/A
Deaths:2
KDR:33
Accuracy:19.285% B*
KPH:116.900 A+
VKPH:5.300 A
Kills:683 (238 + 445)
Deaths:93
KDR:7.344
VKDR:6.634
Vehicle Kills:617
Kill Difference:590
Playtime:27.686 hours
Usage:5%
Score:1.024m
Score/min:616
Driving Accuracy:60.833%
Gunner Accuracy:19.285%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:57
V. Kills:8 N/A
Deaths:4
KDR:14.250
Accuracy:50.804% A+
KPH:89.200 A++
VKPH:12.500 B++
Kills:57 (0 + 57)
Deaths:4
KDR:14.250
VKDR:2
Vehicle Kills:8
Kill Difference:53
Playtime:0.639 hours
Usage:0%
Score:0.023m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:50.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 6,0983,1733229.854B*6.0935.563%C++1.891%C+31730U29250U346670700.1h40.9A+114.9A
C150 Dalton 2,4401,1771348.784B+5.0229.94%D-N/A33.2C+35.7B++68735.4h3B*9.9B+
Orion VS54 1,1711,1614292.706B*1.0623.986%B+38.157%A++75.4A*N/A70515.4h9.7B**40.2C**
Ursa 1,1691,1594102.827A++0.9428.538%B**36.497%A++92A*N/A66812.6h8.6B**30.1B++
Pulsar LSW 9319183043.02A0.7427%B*35.185%A+72.9B**1A21612.6h9.8B*36.4B++
CAS30 Tank Buster 1,7618532243.808A++0.0462.644%A++N/A16A17A*52953.4h57.4C++91.7B+
M60-A Bulldog 9398164518.133A*14.3740.443%B+1.225%C49.8B++7.5B+35116.4h4.5B**11.1B*
Saron Laser Cannon 1,4757192363.047B+0.7232.435%C++N/A17B17.8A37642.4h125.4C**386.5B
Dual Photon Pods 4754211528.067M*24.3069.365%A*1.663%B+161.9A++20.8C*6272.6h12.6B**18.1B**
SVA-88 2672671022.618B+1.1523.101%C+40.824%A*78.5AN/A4223.4h9.6B*41.5B+
Supernova FPC 538238524.577C+0.8160.833%B*2.941%B17D21.4A+56514h7.5D--12.3C
E540 Halberd 3952201613.75B+9.9954.334%B*2.273%C+30.1C+24B**6347.3h7D12.9C+
H-V45 185182971.876C**1.8923.208%C+31.319%A46.7B++N/A2293.9h11.2B*48.2B+
Maelstrom Turbo Laser 365182642.844B+0.9235.575%B++5.495%A++17.3C*17.4B**35610.5h108C++303.6B
Corvus VA55 170169543.13A**0.6329.384%B**31.361%A60.4A++N/A2752.8h9.7B**33B*
Flare VE6 163162642.531A1.2325.778%B+44.444%M+77.1A+N/A5132.1h8.4B*32.5B++
Pulsar VS1 160160802B**1.7625.603%B+32.5%A++55.2A++N/A2512.9h10.2A+39.6B**
Saron HRB 298159236.913B+3.1548.213%B+N/A27.4C**24B**7525.8h20.5B+42.6B+
NS-7 PDW 150150951.579B**2.1829.912%B**14%D33.3BN/A1354.5h12.5B++41.7B++
Light PPA 169149246.208B2.4444.749%B+2.013%B**62.1B+8.3A++7422.4h11.8B26.5B+
Tank Mine 181102520.4S16.6449.928%AN/A102C+79B+15471h3.4F--6.8C+
L105 Zephyr 112100333.333M++29.5760.026%A*N/A1000U120U2157900.1h4.6B**7.7A
Pulsar C 85831870.444C--3.3212.054%F--31.325%A+2.9D--N/A1828.9h16.1D-133.9F-
Parallax VX3 7979184.389B+0.6344.514%B*82.279%B+41.6B*N/A1741.9h1.8B*4B*
Nemesis VSH9 12777491.571A++2.1975.118%A++N/A40.5A+26.3M**13271.9h6.2B*8.2A
NS-44 Commissioner 72711570.452C-3.3116.811%F--28.169%B*9.7D-N/A637.3h3.6B+21.2D**
M12 Kobalt 6966233B++29.2419.285%B*18.182%B**110A5B**2500.6h11A56.8B**
A30 Walker 12961163.813A++0.0526.415%B++N/A22.6B+25.2A++8112.7h91.7B*347.1B*
M40 Fury 6557414.25A10.4950.804%A+1.754%C+95A*13.3B*5940.6h10.5B++20.7B**
S1 10055590.932B+2.8364.148%B*3.636%B+23.9C+19.6B**6262.3h8.5D13.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret3570.4h
Spiker02740.3h
Spawn Beacon162070.3h
Nano-Armor Kit184680,20467.2h
Medical Applicator4720,1611.3h
NS AutoBlade629929.7h
Damascus Edge7626018.8h
Ammunition Package125671h
Medical Kit2842,15922.6h
Recon Detection Device33050.4h

Check the help document for the dictionary if you want to learn more about words used here.


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