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Field Marshal Sweetheart ThatEffGuy[INI] ThatEffGuy
TR BR 144

KDR: 7

Score: 47.3m

Last Seen: Oct 16th, 2019 9:50 AM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 15
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R M18 Needler TSAR-42 P2-120 AP P525 Marauder-H T9A "Butcher" Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,924,838 MLG Score: 2338
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.968%30.502%79232118425,1594.952562.047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.047%0.901B*1.47A+-0.85D--HEAD ++ (~17.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.487B+9.90.31C*28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.978%1.056%45296121020,261484446441.7753454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.075%-0.727D--0.475D0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.392B29.60.436B65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.016%2.52%1679512115,755491204411.6972281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.291%-0.002C+-0.008C+-0.206

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.672B+5.20.585B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.675%5.544%1516812084,22129894514.1171446%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.023%-0.469D-0.145C-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.802B++7.60.816B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.245%76.353%1516412123,75160196.24126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.921%1.056B**0.619B+0.785

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+1.80.439B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.383%13.564%15163121337634501.08985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.598%0.878B*-0.195C-1.113

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.549B+30.363C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 15
47.3m358.7%618 (37.1k)527 (31.6k)6.9990674,77110,6837.91313144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216707227.539%16.139%44408:2420

34% Engineer28% Heavy Assault7% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMOct 16th, 2019 11:37 AM (11h) (PST)Oct 16th, 2019 7:42 AM (15h) (PST)Oct 16th, 2019 5:50 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
971858860.8340.1190.1353.3750.1072338

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2435,12253,1215078203631,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1494.8h/62.3d 9,765 12,067 22,213 302.7k 1,441 3,852 9,612 87.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:5,030
Deaths:913
KDR:5.509
Accuracy:26.704% B++
HSR:31.074% B*
T9A "Butcher"
C**
Kills:1,680
Deaths:310
KDR:5.419
Accuracy:24.379% C+
HSR:29.762% C**
T9 CARV-S
B+
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C+
HSR:28.660% B+
T9 CARV
B*
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B*
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B*
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C
HSR:35.603% B*
T16 Rhino
B++
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B++
MG-H1 Watchman
A**
Kills:939
Deaths:146
KDR:6.432
Accuracy:26.341% B++
HSR:44.728% A**
TMG-50
A*
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B++
HSR:38.647% A*
NS-15M2
A*
Kills:293
Deaths:64
KDR:4.578
Accuracy:31.541% A+
HSR:43.686% A*
NSX Naginata
A
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C*
HSR:37.037% A
Kills:16,157
Deaths (as Heavy Assault):3,278
Deaths (to Heavy Assaults):2,961
KDR:4.92892
Kill Difference:12,879
Playtime:413.196 hours
Usage:28%
Score:14.422m
Score/min:582
Accuracy (listed only):25.141%
HSR (listed only):33.963%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C+
LC2 Lynx
A
Kills:875
Deaths:233
KDR:3.755
Accuracy:26.106% B+
HSR:29.143% A
TRAC-5
A
Kills:867
Deaths:233
KDR:3.721
Accuracy:27.705% A
HSR:21.338% B+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A*
LC3 Jaguar
A+
Kills:252
Deaths:52
KDR:4.846
Accuracy:28.235% B**
HSR:28.968% A+
TRS-12 Uppercut
C
Kills:220
Deaths:89
KDR:2.472
Accuracy:55.189% C
HSR:12.727% C--
MG-C1 Kindred
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:29.303% B+
HSR:34.737% A++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C*
FA1 Barrage
B*
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B*
HSR:15.278% C+
AMR-66
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D--
HSR:41.539% A**
Kills:5,608
Deaths (as Engineer):1,376
Deaths (to Engineers):2,102
KDR:4.07558
Kill Difference:4,232
Playtime:501.295 hours
Usage:34%
Score:14.759m
Score/min:491
Accuracy (listed only):34.074%
HSR (listed only):25.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B+
LC2 Lynx
A
Kills:875
Deaths:233
KDR:3.755
Accuracy:26.106% B+
HSR:29.143% A
TRAC-5
A
Kills:867
Deaths:233
KDR:3.721
Accuracy:27.705% A
HSR:21.338% B+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A*
LC3 Jaguar
A+
Kills:252
Deaths:52
KDR:4.846
Accuracy:28.235% B**
HSR:28.968% A+
TRS-12 Uppercut
C
Kills:220
Deaths:89
KDR:2.472
Accuracy:55.189% C
HSR:12.727% C--
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
MG-C1 Kindred
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:29.303% B+
HSR:34.737% A++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C*
FA1 Barrage
B*
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B*
HSR:15.278% C+
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B*
Kills:6,908
Deaths (as Light Assault):1,789
Deaths (to Light Assaults):2,188
KDR:3.86138
Kill Difference:5,119
Playtime:384.966 hours
Usage:26%
Score:12.477m
Score/min:540
Accuracy (listed only):33.868%
HSR (listed only):24.102%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:30.297% A
HSR:33.930% A
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B+
T1 Cycler
A++
Kills:644
Deaths:130
KDR:4.954
Accuracy:29.029% A+
HSR:32.609% A++
SABR-13
A+
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C
HSR:37.417% A+
TAR
A+
Kills:296
Deaths:78
KDR:3.795
Accuracy:25.746% B+
HSR:32.432% A+
T1B Cycler
B*
Kills:268
Deaths:70
KDR:3.829
Accuracy:26.802% C++
HSR:35.075% B*
TRS-12 Uppercut
C
Kills:220
Deaths:89
KDR:2.472
Accuracy:55.189% C
HSR:12.727% C--
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C*
FA1 Barrage
B*
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B*
HSR:15.278% C+
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B*
Kills:5,590
Deaths (as Combat Medic):1,449
Deaths (to Combat Medics):895
KDR:3.85783
Kill Difference:4,141
Playtime:61.107 hours
Usage:4%
Score:1.604m
Score/min:437
Accuracy (listed only):34.840%
HSR (listed only):25.553%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,808
Deaths:286
KDR:9.818
Accuracy:43.284% B++
HSR:73.860% B+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B+
RAMS .50M
B**
Kills:795
Deaths:58
KDR:13.707
Accuracy:42.311% B+
HSR:86.793% B**
NS-44 Commissioner
B**
Kills:722
Deaths:302
KDR:2.391
Accuracy:39.453% B+
HSR:29.224% B**
NS-357 Underboss
B+
Kills:200
Deaths:97
KDR:2.062
Accuracy:33.365% C
HSR:27% B+
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C+
NS-357P Underboss
B
Kills:165
Deaths:75
KDR:2.200
Accuracy:37.245% D
HSR:28.485% B
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
NS-AM7 Archer
C-
Kills:100
Deaths:88
KDR:1.136
Accuracy:49.351% D*
HSR:13% C-
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
99SV
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C+
HSR:50% A++
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B*
NS-30 Vandal
A
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A
HSR:36.066% B**
Kills:6,534
Deaths (as Infiltrator):1,501
Deaths (to Infiltrators):1,414
KDR:4.3531
Kill Difference:5,033
Playtime:101.369 hours
Usage:7%
Score:2.866m
Score/min:471
Accuracy (listed only):36.050%
HSR (listed only):39.973%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:578
Deaths:100
KDR:5.780
Accuracy:38.602% C+
HSR:3.287% C++
M3 Pounder HEG
B**
Kills:571
Deaths:88
KDR:6.489
Accuracy:39.294% C+
HSR:4.378% B**
MRC3 Mercy
M
Kills:152
Deaths:15
KDR:10.133
Accuracy:19.472% B+
HSR:35.526% M
MRC3 Mercy
A*
Kills:141
Deaths:15
KDR:9.400
Accuracy:19.254% B+
HSR:31.206% A*
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D**
HSR:20.482% B+
M2 Mutilator
D*
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D*
Kills:1,590
Deaths (as MAX Suit):133
Deaths (to MAX Suits):532
KDR:11.95489
Kill Difference:1,457
Playtime:27.889 hours
Usage:2%
Score:1.135m
Score/min:678
Accuracy (listed only):22.425%
HSR (listed only):18.121%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:12,585
V. Kills:587 N/A
Deaths:377
KDR:33.382
Accuracy:29.476% C+
KPH:97.600 A++
VKPH:4.600 B+
M18 Needler
A
Kills:4,664
V. Kills:2,751 169%
Deaths:461
KDR:10.117
Accuracy:29.842% C-
KPH:24.900 A
VKPH:14.700 B*
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B++
Kills:784
V. Kills:557 141%
Deaths:108
KDR:7.259
Accuracy:31.587% C+
KPH:21.400 B+
VKPH:15.200 B++
Coyote Missiles
C+
Kills:503
V. Kills:133 375%
Deaths:25
KDR:20.120
Accuracy:51.188% C
KPH:40.400 C+
VKPH:10.700 D-
Tomcat A2AM Pods
A
Kills:238
V. Kills:129 183%
Deaths:5
KDR:47.600
Accuracy:88.197% A
KPH:106.100 A
VKPH:57.500 B+
M18 Locust
B+
Kills:211
V. Kills:126 166%
Deaths:21
KDR:10.048
Accuracy:31.366% C+
KPH:26.700 B+
VKPH:16 C**
Hornet Missiles
A++
Kills:169
V. Kills:83 201%
Deaths:5
KDR:33.800
Accuracy:54.084% D
KPH:143.700 A++
VKPH:70.600 A
M202 Wyrm
M++
Kills:104
V. Kills:40 254%
Deaths:
KDR:
Accuracy:54.362% C+
KPH:296.200 M++
VKPH:113.900 M
Kills:20,864 (18,244 + 0)
Deaths:1,019
KDR:20.475
VKDR:4.425
Vehicle Kills:4,509
Kill Difference:19,845
Playtime:381.576 hours
Usage:26%
Score:7.734m
Score/min:338
Piloting Accuracy:31.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,234
V. Kills:59 N/A
Deaths:33
KDR:37.394
Accuracy:34.640% C--
KPH:61.700 A
VKPH:2.900 C+
C150 Dalton
M**
Kills:858
V. Kills:587 146%
Deaths:16
KDR:53.625
Accuracy:33.048% D
KPH:97.900 M**
VKPH:66.900 M*
CAS30 Tank Buster
A++
Kills:546
V. Kills:310 176%
Deaths:68
KDR:8.029
Accuracy:63.273% A++
KPH:16.100 A+
VKPH:9.200 B
L-30R Vektor
A
Kills:76
V. Kills:27 271%
Deaths:7
KDR:10.857
Accuracy:36.662% C
KPH:22.400 A
VKPH:8 C+
Kills:2,714 (1,856 + 858)
Deaths:124
KDR:21.887
VKDR:7.927
Vehicle Kills:983
Kill Difference:2,590
Playtime:66.028 hours
Usage:4%
Score:0.903m
Score/min:228
Piloting Accuracy:36.662%
Gunner Accuracy:33.048%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C*
KPH:91.400 A++
VKPH:7.300 C
L100 Python AP
A+
Kills:160
V. Kills:79 200%
Deaths:6
KDR:26.667
Accuracy:52.770% C
KPH:51.400 A+
VKPH:25.400 A
Kills:525 (525 + 0)
Deaths:11
KDR:47.727
VKDR:9.818
Vehicle Kills:108
Kill Difference:514
Playtime:7.106 hours
Usage:0%
Score:0.301m
Score/min:707
Driving Accuracy:52.770%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,636
V. Kills:1,508 175%
Deaths:93
KDR:28.344
Accuracy:42.161% C-
KPH:50.200 A+
VKPH:28.700 A++
P2-120 HESH
A
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 A
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B++
P525 Marauder
A++
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A++
VKPH:4.400 C*
E540 Halberd
A++
Kills:99
V. Kills:67 146%
Deaths:6
KDR:16.500
Accuracy:50.662% A
KPH:34 B++
VKPH:23 A++
Kills:5,441 (5,230 + 211)
Deaths:181
KDR:30.061
VKDR:10.851
Vehicle Kills:1,964
Kill Difference:5,260
Playtime:94.573 hours
Usage:6%
Score:2.873m
Score/min:506
Driving Accuracy:39.092%
Gunner Accuracy:50.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,049
V. Kills:86 N/A
Deaths:22
KDR:93.136
Accuracy:33.302% C
KPH:202.700 A*
VKPH:8.500 B+
M12 Kobalt-H
B*
Kills:455
V. Kills:8 N/A
Deaths:7
KDR:65
Accuracy:26.037% B*
KPH:164 B*
VKPH:2.900 D
G20 Vulcan-H
B**
Kills:69
V. Kills:39 173%
Deaths:10
KDR:6.900
Accuracy:45.043% C
KPH:67.400 B**
VKPH:38.100 B**
Kills:2,573 (0 + 2,573)
Deaths:39
KDR:65.974
VKDR:3.410
Vehicle Kills:133
Kill Difference:2,534
Playtime:13.908 hours
Usage:1%
Score:0.419m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:45.043%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A**
VKPH:10.100 C+
M40 Fury
M
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.766% B+
KPH:104.600 M
VKPH:5.700 D
M12 Kobalt
B*
Kills:151
V. Kills:4 N/A
Deaths:5
KDR:30.200
Accuracy:20.727% B++
KPH:94 B*
VKPH:2.500 C
M20 Basilisk
A++
Kills:62
V. Kills:23 258%
Deaths:4
KDR:15.500
Accuracy:41.010% C*
KPH:39.800 A++
VKPH:14.700 A++
Kills:747 (0 + 747)
Deaths:27
KDR:27.667
VKDR:2.519
Vehicle Kills:68
Kill Difference:720
Playtime:7.973 hours
Usage:1%
Score:0.263m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:41.010%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 13,17212,58537733.382M26.3829.476%C+N/A97.6A++4.6B+345129h15.1B+51.3B+
MSW-R 5,0695,0309135.509A+1.4926.704%B++31.074%B*78.1A+N/A34364.4h9.7B**36.4B++
M18 Needler 7,4154,66446110.117M3.1229.842%C-1.329%C--24.9A14.7B*266187.6h66.3B**222B*
TSAR-42 2,8122,8082869.818A2.8243.284%B++73.86%B+82.6A*N/A28734h1.8B**4.1B*
P2-120 AP 4,1442,6369328.344M+21.3442.161%C-3.111%C+50.2A+28.7A++55052.5h6B+14.3B
P525 Marauder-H 2,1352,0492293.136S86.1433.302%CN/A202.9A*8.5B+44810.1h6.3B18.8C**
T9A "Butcher" 1,6871,6803105.419A*1.5824.379%C+29.762%C**82B*N/A51020.5h9.3B**38.3B+
Hellfire Rocket Pods 1,7091,6061794.471U87.4752.882%B+0.996%C+373.5S24B**26854.3h12.6B+23.8B++
P2-120 HESH 1,7091,5684237.333A++30.3338.286%CN/A79.6A7.2C50119.7h4.3B+11.2C**
T9 CARV-S 1,4641,4483983.638A++3.3622.018%C+28.66%B+76.6AN/A46318.9h10.7B+48.5B+
T9 CARV 1,4211,4124313.276A+3.7221.695%B+29.179%B*51.3B**N/A40627.5h10.3B**47.6B++
L-24R Spur 1,2931,2343337.394M**30.3934.64%C--1.783%C61.7A3C+18320h19.2C++55.6C**
TORQ-9 1,1911,1732724.313A*2.6930.297%A33.93%A69.8A++1.1A20616.8h12.2B*40.2B*
NS-15MP 1,1811,1721746.736A++0.2626.729%C34.812%B+94.5B++N/A34912.4h9.4B++35.1B
NS Baron G5AE 1,1721,1662634.433M+2.5740.135%D18.611%B+70.2B*N/A21116.6h3.5B*8.8C+
T32 Bull 1,1691,1632494.671M2.3326.01%B+27.773%B+114M+N/A62410.2h9.4B**36.1B++
NS-11CP 1,1681,1632424.806M2.1927.431%C23.56%C+67.2C**N/A30017.3h10.2B++37.1B+
NS-15M AE 1,1671,1602145.421A1.5824.238%C35.603%B*78.9B++N/A43514.7h9.9B++40.9B
T16 Rhino 1,1661,1582514.614M*2.3923.205%B+26.598%B++123.2SN/A6689.4h9.7B**41.9B++
SMG-46G Armistice 1,1491,1413703.084A*3.9226.172%C+22.086%B+38.9C+N/A15829.3h11.3B++43.3B+
Frag Grenade 1,1471,14011140N/A1,133.0055.148%AN/A1036.4A**6.4C68321.1h2.1A+3.9A
P2-120 HEAT 1,2701,0263529.314M++22.3139.092%C3.801%B+55.2A**13.1B++31218.6h5.4B*13.9B++
NS Decimator 1,3221,0242863.58M++3.4257.302%C-2.539%B43B+12.5C43223.8h4.3B7.4C*
MG-H1 Watchman 9469391466.432M++0.5726.341%B++44.728%A**115.9MN/A3198.1h10.5B**39.7B++
C-4 1,0308761794.894A**2.1133.173%AN/A88.5C++15.6D-8079.9h0.9B**2.8B**
LC2 Lynx 8858752333.755A*3.2426.106%B+29.143%A42.7B++N/A19420.5h12.2B++46.9B++
TRAC-5 8768672333.721M**3.2827.705%A21.338%B+28.8B++N/A15430.1h10.7B*38.6B*
C150 Dalton 1,4458581653.625S46.6333.048%DN/A97.5M**66.7M*8358.8h3.4B++10.3B
RAMS .50M 8007955813.707M++6.7142.311%B+86.793%B**67.9MN/A36411.7h1.7B**3.9B*
M18 Rotary 1,3417841087.259A**0.2631.587%C+3.189%B+21.4B+15.2B++34036.6h69.5B*220.1B*
Sticky Grenade 7457421742N/A735.0062.245%B**N/A2473.3M*10C122530.3h1.1A1.7B**
NS-44 Commissioner 7277223022.391A+4.6139.453%B+29.224%B**30.1C+N/A10924h3B*7.7B++
T1 Cycler 6506441304.954M**2.0529.029%A+32.609%A++80.5M*N/A3748h10.7A37B**
TMG-50 6236211115.595S1.4025.479%B++38.647%A*68.2A+N/A2629.1h8B**31.2B*
M3 Pounder HEG 6265781005.78M1.2238.602%C+3.287%C++31.4A++2.6C-22018.4h13.2B++34.2B+
M3 Pounder HEG 633571886.489M++0.5139.294%C+4.378%B**33.6A++3.6C+22417h12.7B*32.3B+
CAS30 Tank Buster 856546688.029M**1.0363.273%A++N/A16.1A+9.1C**10733.9h41.8B+66B*
Coyote Missiles 6365032520.12S13.1251.188%CN/A40.2C+10.6D-24912.5h28.1B**54.8B++
T7 Mini-Chaingun 4914861214.017M**2.9820.993%B++15.638%B++93.5M++1B++5505.2h11B**52.2B++
M12 Kobalt-H 463455765A*58.0026.037%B*35.604%M**162.5B*2.9D4512.8h11.6B++44.7B*
TRAC-5 S 436435855.118S1.8826.321%B++34.253%M*54.4A**N/A1528h10.1B+38.4B++
L100 Python HESH 394365573S66.0050.117%C*1.644%C++91.3A++7.3C6764h2.4B**4.7B*
M40 Fury 3823511327M20.0029.532%D1.425%C113.2A**10C+6433.1h7.6B**25.6B++
T5 AMC 318314953.305A**3.6927.817%B*30.255%A*42.4B**N/A2227.4h10.7B**38.6B*
SABR-13 304302664.576A+2.4224.974%C37.417%A+54.9B**N/A2085.5h8.8A35.2B++
TAR 297296783.795A+3.2025.746%B+32.432%A+58B**N/A3215.1h10.4B**40.3B*
NS-15M2 296293644.578A++2.4231.541%A+43.686%A*83.7AN/A4963.5h11.1B+35.1B++
Claymore 2872872113.667A6.6731.705%C+N/A110.4C-N/A4592.6h1.1B*3.4B+
T1B Cycler 269268703.829B**3.1726.802%C++35.075%B*67B*N/A2094h10B**37.4B++
LC3 Jaguar 255252524.846A*2.1528.235%B**28.968%A+81.3A*1A+4343.1h10.5B++37B*
Tomcat A2AM Pods 367238547.6U40.6088.197%AN/A108.2A58.6B+12972.2h8.6C++9.7B+
ASP-30 Grounder 299226643.531S3.4763.319%C++2.212%C29.4B**9.5C+4837.7h6B**9.5B**
TRS-12 Uppercut 220220892.472B**4.5355.189%C12.727%C--59.5B*N/A2363.7h2.6C++4.7C++
Ripper 2202183,7220.059C+6.9410.404%D**17.431%C++0.6C-N/A2337.3h1.5C+14C+
Tank Mine 287218307.267A**0.2740.86%B+N/A109C+34.5D--11632h2.1C5.1B++
M18 Locust 3372112110.048M*3.0531.366%C+N/A26.7B+15.9C*2597.9h66.4B+211.6B++
NS-357 Underboss 200200972.062B**4.9433.365%C27%B+23DN/A1228.7h3.5B++10.6C**
M40 Fury 193183536.6M**29.6040.766%B+1.093%D101.7A**5.6D4501.8h9.1B*22.4B*
TX1 Repeater 1701701451.172B+5.8324.701%C+20%C+19.5CN/A1278.7h11.4B+46.2B+
Hornet Missiles 252169533.8M**26.8054.084%DN/A140.8A++69.2A14481.2h7.4B++13.8B+
NS-357P Underboss 165165752.2B+4.8037.245%D28.485%B33.7DN/A1404.9h3.5B9.5C+
T2 Striker 276165433.837S3.1637.973%D**N/A17B+11.4C+2899.7h36.2B+95.3C+
MKV Suppressed 162160404M**3.0029.406%B++28.75%A+61.5AN/A4432.6h12.1B+41.2B+
L100 Python AP 239160626.667S19.6752.77%C2.5%C+51.6A+25.5A7463.1h4.8B+9B+
MRC3 Mercy 1561521510.133M*3.1319.472%B+35.526%M66.1M1.7A*3542.3h13.4A+68.7B*
M12 Kobalt 155151530.2B**23.2020.727%B++29.139%A**94.4B*2.5C4251.6h16.5B+79.7B+
MRC3 Mercy 144141159.4M++2.4019.254%B+31.206%A*61.3A*1.3A+3082.3h14.3A74.4B*
Anti-Vehicle Grenade 1531391139N/A132.0048.473%CN/A463.3B+46.7D35070.3h4.5B++9.2B+
ML-7 168132472.809M*4.1952.668%C-3.788%B+36.7A10C6643.6h4.6B**8.7B*
P525 Marauder 116112522.4B+15.4020.17%C+N/A124.4A++4.4C*4740.9h5.7B+28.4B+
M202 Wyrm 1441041104U97.0054.362%C+2.885%C*260M100A*16550.4h26.5B*48.7B*
NS-AM7 Archer 142100881.136A+5.8649.351%D*13%C-4.5D1.9C--5322.2h17.9C**36.2C++
E540 Halberd 16699616.5A+9.5050.662%AN/A34.1B++23.1A++10002.9h5.4B+10.7B*
MG-C1 Kindred 9695165.938M++1.0629.303%B+34.737%A++73.1B**N/A2091.3h8.3B**28.4B*
M12 Kobalt 9694247B++40.0019.888%C27.66%A*117.5C*2.5C-3310.8h13.2B++66.4B+
TS4 Haymaker 8484253.36A*3.6450.923%B++14.286%C*84M+N/A4981h3.3B**6.5B*
M77-B 8484614S7.0040.909%B+80.952%B+93.3SN/A8150.9h1.5A+3.7B**
M2 Mutilator 8383243.458A3.548.95%D**20.482%B+21.8CN/A1793.8h15.1B++168.3C
Heartstring 8781541.5B+5.5027.389%D-18.519%D16.5C-1.2C474.9h3.4C*12.5C++
NSX Naginata 8181174.765M*2.2323.354%C*37.037%A81A+N/A2711h7.6A32.6B++
Spear Anti-Vehicle Phalanx Turret 12479711.286B++4.2950.922%B++6.329%A52.7B*30B*9551.5h8.4C++16.5B+
L-30R Vektor 10376710.857S3.8636.662%C1.316%D22.4A7.9C+1293.4h34.7B*94.6B++
FA1 Barrage 7272352.057B**4.9448.933%B*15.278%C+30C++N/A3042.4h4.1B++8.5B++
The Slasher 71712790.254S6.7529.756%C1.408%D*2.9C+N/A724.6h1.7B*5.8C++
G20 Vulcan-H 10869106.9B*0.1045.043%CN/A69B**39B**11771h68.7B**152.5B*
Hexedge 70693,5660.019C6.9812.469%D*17.391%A+0.3C-N/A1271.8h2.2C++17.4D
AMR-66 666588.125S1.1320.788%D--41.539%A**43.3A+N/A3031.5h12.1D-58.2D-
M2 Mutilator 6665242.708B++4.298.978%D**13.846%D*17.6DN/A1803.7h19.5C--217.3D--
99SV 6464144.571A++2.4330.647%C+50%A++29.1BN/A2742.2h4.8B+15.7B+
NS-7 PDW 6464115.818S1.1830.478%B**23.438%B*91.4M++N/A14470.7h10.5B**34.3B*
M20 Basilisk 8562415.5S8.5041.01%C*4.839%C-38.8A+14.4A++6071.6h60.3B**146.9B**
NS-30 Vandal 626196.778M++0.2241.322%A36.066%B**67.8A1.1A+3430.9h4.9B++11.9B*
MANA Anti-Personnel Turret 5553124.417N/A2.5822.572%UN/A530U20U3190800.1h16.4T*72.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3991.4h
Anti-Vehicle MANA Turret01290.2h
Nano-Armor Kit192285,25737.8h
Nanite Revive Grenade06700.2h
Nanite Healing Grenade02790.1h
Medical Applicator3543,7323.2h
Spitfire Auto-Turret27210.8h
Restoration Kit324852.3h
Motion Spotter145,7203.8h
TR Triumph Flare Gun11230.3h
Welding Device02350h
Recon Detection Device33940.7h
Smoke Grenade0620h
Ammunition Package11,5160.9h
Shield Recharging Field0950h
Medical Kit9505,683112.2h
Anti-Infantry MANA Turret11660.3h
Nano-Repair Grenade03190.1h

Check the help document for the dictionary if you want to learn more about words used here.


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