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Field Marshal ThatEffGuy[INI] ThatEffGuy
TR BR 150

KDR: 7.24

Score: 52.4m

Last Seen: Mar 24th, 2020 7:03 PM
- OFFLINE - 8 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler MSW-R TSAR-42 P2-120 AP P525 Marauder-H C150 Dalton T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,749,698 MLG Score: 2198
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 7.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.144%30.373%79432120026,2604.937022.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.086%0.953B*1.41A-0.85D--HEAD ++ (~17.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.488B+9.90.304C*28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.71%0.991%47056122622,810537546542.3978417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.018%-0.59D-0.539D0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.20.425B29.60.445B63.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.058%2.487%1551512275,830539207810.7963280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.421%0.001C+-0.02C+-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.673B+5.20.587B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.056%6.856%1739812245,966361152816.5263390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.078%-0.573D0.595B+-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.797B++7.30.817B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.377%76.421%1739412283,99563296.3212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.919%1.118B**0.606B+0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.444B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.254%14.035%17393122945636101.25967

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.409%0.74B++-0.186C-0.896

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.542B+30.372C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.4m370.8%597 (35.8k)514 (30.8k)7.2374982,76811,4368.20628150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232768727.467%15.455%42508:5626

40% Engineer25% Heavy Assault6% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMMar 25th, 2020 5:18 PM (5d) (PST)Mar 24th, 2020 3:25 PM (6d) (PST)Mar 24th, 2020 3:03 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
975788970.8120.1120.1253.4340.1142198

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,5254,67053,8554978206730,864

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1699h/70.8d 11,079 12,792 25,022 350.1k 1,612 4,150 11,630 99.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:5,048
Deaths:917
KDR:5.505
Accuracy:26.713% B++
HSR:31.082% B*
T9A "Butcher"
C++
Kills:1,707
Deaths:317
KDR:5.385
Accuracy:24.459% C+
HSR:29.643% C++
T9 CARV-S
B+
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C+
HSR:28.660% B+
T9 CARV
B*
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B*
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% C**
HSR:27.773% B+
NS-15M AE
B*
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C
HSR:35.603% B*
T16 Rhino
B+
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% C**
HSR:26.598% B+
MG-H1 Watchman
A*
Kills:939
Deaths:146
KDR:6.432
Accuracy:26.341% B+
HSR:44.728% A*
TMG-50
A*
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B+
HSR:38.647% A*
NS-15M2
A++
Kills:327
Deaths:70
KDR:4.671
Accuracy:31.499% A
HSR:41.590% A++
NSX Naginata
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C+
HSR:37.037% B**
Kills:16,236
Deaths (as Heavy Assault):3,295
Deaths (to Heavy Assaults):3,105
KDR:4.92747
Kill Difference:12,941
Playtime:417.253 hours
Usage:25%
Score:14.499m
Score/min:579
Accuracy (listed only):25.145%
HSR (listed only):33.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:28.262% A
HSR:22.089% B+
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D-
HSR:18.611% B+
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C--
HSR:23.560% C+
LC2 Lynx
B**
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:26.893% B+
HSR:28.732% B**
TRAC-5 S
M*
Kills:455
Deaths:90
KDR:5.056
Accuracy:26.627% B+
HSR:34.506% M*
LC3 Jaguar
A
Kills:329
Deaths:61
KDR:5.393
Accuracy:27.813% B++
HSR:27.356% A
T5 AMC
A++
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A++
TRS-12 Uppercut
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:55.212% C
HSR:12.613% C--
FA1 Barrage
B+
Kills:150
Deaths:49
KDR:3.061
Accuracy:45.593% B+
HSR:16% C++
MG-C1 Kindred
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:29.303% B+
HSR:34.737% A++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C*
AMR-66
A*
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D*
HSR:41.539% A*
Kills:6,370
Deaths (as Engineer):1,521
Deaths (to Engineers):2,339
KDR:4.18803
Kill Difference:4,849
Playtime:671.807 hours
Usage:40%
Score:19.130m
Score/min:475
Accuracy (listed only):33.900%
HSR (listed only):25.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:28.262% A
HSR:22.089% B+
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D-
HSR:18.611% B+
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C--
HSR:23.560% C+
LC2 Lynx
B**
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:26.893% B+
HSR:28.732% B**
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B+
TRAC-5 S
M*
Kills:455
Deaths:90
KDR:5.056
Accuracy:26.627% B+
HSR:34.506% M*
LC3 Jaguar
A
Kills:329
Deaths:61
KDR:5.393
Accuracy:27.813% B++
HSR:27.356% A
T5 AMC
A++
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A++
TRS-12 Uppercut
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:55.212% C
HSR:12.613% C--
MKV Suppressed
A
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A
FA1 Barrage
B+
Kills:150
Deaths:49
KDR:3.061
Accuracy:45.593% B+
HSR:16% C++
MG-C1 Kindred
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:29.303% B+
HSR:34.737% A++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C*
NS-7 PDW
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:30.568% B**
HSR:23.077% B*
Kills:7,671
Deaths (as Light Assault):1,935
Deaths (to Light Assaults):2,316
KDR:3.96434
Kill Difference:5,736
Playtime:403.747 hours
Usage:24%
Score:12.970m
Score/min:535
Accuracy (listed only):33.725%
HSR (listed only):24.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
A
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:30.297% B**
HSR:33.930% A
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D-
HSR:18.611% B+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B+
T1 Cycler
A+
Kills:854
Deaths:167
KDR:5.114
Accuracy:28.964% A
HSR:33.021% A+
TAR
A
Kills:331
Deaths:90
KDR:3.678
Accuracy:26.430% B+
HSR:32.326% A
SABR-13
A+
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C
HSR:37.417% A+
T1B Cycler
B*
Kills:289
Deaths:76
KDR:3.803
Accuracy:26.994% C++
HSR:35.986% B*
TRS-12 Uppercut
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:55.212% C
HSR:12.613% C--
MKV Suppressed
A
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A
FA1 Barrage
B+
Kills:150
Deaths:49
KDR:3.061
Accuracy:45.593% B+
HSR:16% C++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C*
NS-7 PDW
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:30.568% B**
HSR:23.077% B*
Kills:5,937
Deaths (as Combat Medic):1,520
Deaths (to Combat Medics):939
KDR:3.90592
Kill Difference:4,417
Playtime:67.332 hours
Usage:4%
Score:1.742m
Score/min:431
Accuracy (listed only):34.639%
HSR (listed only):25.675%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:3,051
Deaths:315
KDR:9.686
Accuracy:43.405% B+
HSR:74.140% B+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B+
RAMS .50M
B**
Kills:796
Deaths:58
KDR:13.724
Accuracy:42.282% B+
HSR:86.809% B**
NS-44 Commissioner
B**
Kills:760
Deaths:330
KDR:2.303
Accuracy:39.381% C**
HSR:30.132% B**
NS-357 Underboss
B+
Kills:204
Deaths:100
KDR:2.040
Accuracy:33.364% C--
HSR:26.471% B+
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C+
NS-357P Underboss
C*
Kills:169
Deaths:77
KDR:2.195
Accuracy:36.469% D-
HSR:27.811% C*
MKV Suppressed
A
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A
NS-AM7 Archer
D-
Kills:147
Deaths:182
KDR:0.808
Accuracy:50.567% D*
HSR:10.884% D-
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.575% B+
HSR:80.952% B+
NS-7 PDW
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:30.568% B**
HSR:23.077% B*
99SV
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C
HSR:50% A++
NS-30 Vandal
B**
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% B**
HSR:36.066% B**
Kills:6,872
Deaths (as Infiltrator):1,658
Deaths (to Infiltrators):1,492
KDR:4.14475
Kill Difference:5,214
Playtime:105.417 hours
Usage:6%
Score:2.963m
Score/min:468
Accuracy (listed only):36.066%
HSR (listed only):39.783%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:578
Deaths:100
KDR:5.780
Accuracy:38.602% C+
HSR:3.287% C++
M3 Pounder HEG
B*
Kills:571
Deaths:88
KDR:6.489
Accuracy:39.294% C
HSR:4.378% B*
MRC3 Mercy
M
Kills:153
Deaths:15
KDR:10.200
Accuracy:19.493% B+
HSR:35.294% M
MRC3 Mercy
A++
Kills:141
Deaths:15
KDR:9.400
Accuracy:19.286% C**
HSR:31.206% A++
M2 Mutilator
B
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D**
HSR:20.482% B
M2 Mutilator
D*
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D*
Kills:1,591
Deaths (as MAX Suit):133
Deaths (to MAX Suits):546
KDR:11.96241
Kill Difference:1,458
Playtime:27.933 hours
Usage:2%
Score:1.136m
Score/min:678
Accuracy (listed only):22.434%
HSR (listed only):18.082%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:13,473
V. Kills:619 N/A
Deaths:377
KDR:35.737
Accuracy:29.623% C+
KPH:98.600 A+
VKPH:4.500 B+
M18 Needler
A
Kills:5,363
V. Kills:3,103 173%
Deaths:461
KDR:11.633
Accuracy:30.333% C
KPH:25.200 A
VKPH:14.600 B*
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B*
Kills:967
V. Kills:644 150%
Deaths:108
KDR:8.954
Accuracy:32.006% C++
KPH:24.200 B++
VKPH:16.100 B*
Coyote Missiles
C+
Kills:557
V. Kills:145 382%
Deaths:25
KDR:22.280
Accuracy:51.341% C-
KPH:42.700 C+
VKPH:11.100 D-
Tomcat A2AM Pods
A
Kills:359
V. Kills:181 197%
Deaths:5
KDR:71.800
Accuracy:85.809% A
KPH:104.100 A
VKPH:52.500 C*
M18 Locust
C**
Kills:263
V. Kills:151 173%
Deaths:21
KDR:12.524
Accuracy:33.480% C++
KPH:27.300 C**
VKPH:15.700 C+
M202 Wyrm
B*
Kills:191
V. Kills:72 262%
Deaths:
KDR:
Accuracy:54.821% C+
KPH:211.500 B*
VKPH:79.700 B+
Hornet Missiles
B**
Kills:187
V. Kills:93 199%
Deaths:5
KDR:37.400
Accuracy:54.553% D-
KPH:140 B**
VKPH:69.600 B**
Kills:22,966 (20,066 + 0)
Deaths:1,019
KDR:22.538
VKDR:5.016
Vehicle Kills:5,111
Kill Difference:21,947
Playtime:421.994 hours
Usage:25%
Score:8.587m
Score/min:339
Piloting Accuracy:33.480%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M++
Kills:1,870
V. Kills:1,115 168%
Deaths:16
KDR:116.875
Accuracy:34.947% D
KPH:94.900 M++
VKPH:56.600 A**
L-24R Spur
A
Kills:1,495
V. Kills:70 N/A
Deaths:33
KDR:45.303
Accuracy:34.586% D
KPH:63.100 A
VKPH:3 C+
CAS30 Tank Buster
M+
Kills:1,324
V. Kills:787 168%
Deaths:68
KDR:19.471
Accuracy:63.363% A++
KPH:22.300 M+
VKPH:13.200 A
L-30R Vektor
A++
Kills:77
V. Kills:28 266%
Deaths:7
KDR:11
Accuracy:36.544% C
KPH:21.800 A++
VKPH:7.900 C+
Kills:4,766 (2,896 + 1,870)
Deaths:124
KDR:38.435
VKDR:16.129
Vehicle Kills:2,000
Kill Difference:4,642
Playtime:106.414 hours
Usage:6%
Score:1.682m
Score/min:264
Piloting Accuracy:36.544%
Gunner Accuracy:34.947%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C+
KPH:91.400 A
VKPH:7.300 C
L100 Python AP
A
Kills:181
V. Kills:91 197%
Deaths:6
KDR:30.167
Accuracy:53.581% C
KPH:51.500 A
VKPH:25.900 B**
Kills:546 (546 + 0)
Deaths:11
KDR:49.636
VKDR:10.909
Vehicle Kills:120
Kill Difference:535
Playtime:7.510 hours
Usage:0%
Score:0.322m
Score/min:714
Driving Accuracy:53.581%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,690
V. Kills:1,530 176%
Deaths:93
KDR:28.925
Accuracy:42.156% C
KPH:50.500 A+
VKPH:28.700 A++
P2-120 HESH
B**
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C--
KPH:79.700 B**
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B++
P525 Marauder
A+
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C
KPH:122.500 A+
VKPH:4.400 C++
E540 Halberd
A++
Kills:100
V. Kills:68 145%
Deaths:6
KDR:16.667
Accuracy:50.753% B**
KPH:33.500 B+
VKPH:22.800 A++
Kills:5,496 (5,284 + 212)
Deaths:181
KDR:30.365
VKDR:10.978
Vehicle Kills:1,987
Kill Difference:5,315
Playtime:95.435 hours
Usage:6%
Score:2.934m
Score/min:512
Driving Accuracy:39.092%
Gunner Accuracy:50.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,049
V. Kills:86 N/A
Deaths:22
KDR:93.136
Accuracy:33.302% C
KPH:202.700 A*
VKPH:8.500 B+
M12 Kobalt-H
B**
Kills:1,179
V. Kills:27 N/A
Deaths:7
KDR:168.429
Accuracy:26.376% B**
KPH:171.400 B*
VKPH:3.900 C
G20 Vulcan-H
A
Kills:71
V. Kills:40 173%
Deaths:10
KDR:7.100
Accuracy:44.952% C-
KPH:69 A
VKPH:38.900 B**
MR11 Gatekeeper-H
C**
Kills:70
V. Kills:68 101%
Deaths:1
KDR:70
Accuracy:51.024% C
KPH:32.200 C+
VKPH:31.300 C**
Kills:3,369 (0 + 3,369)
Deaths:40
KDR:84.225
VKDR:5.525
Vehicle Kills:221
Kill Difference:3,329
Playtime:20.189 hours
Usage:1%
Score:0.620m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:51.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D-
KPH:114.800 A*
VKPH:10.100 C
M40 Fury
A*
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.766% B+
KPH:104.600 A*
VKPH:5.700 D
M12 Kobalt
B++
Kills:160
V. Kills:4 N/A
Deaths:5
KDR:32
Accuracy:20.689% B+
KPH:93.600 B++
VKPH:2.300 C--
M20 Basilisk
A++
Kills:62
V. Kills:23 258%
Deaths:4
KDR:15.500
Accuracy:41.115% C*
KPH:38.600 A+
VKPH:14.300 A++
Kills:756 (0 + 756)
Deaths:27
KDR:28
VKDR:2.519
Vehicle Kills:68
Kill Difference:729
Playtime:8.122 hours
Usage:0%
Score:0.267m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:41.115%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 14,09213,47337735.737A*28.5029.623%C+N/A98.6A+4.5B+346136.6h15B+50.5B+
M18 Needler 8,4665,36346111.633A**4.4030.333%C1.212%D25.2A14.6B*269212.8h64.8B**213.6B*
MSW-R 5,0875,0489175.505A++1.7326.713%B++31.082%B*77.9AN/A34364.8h9.7B**36.4B++
TSAR-42 3,0553,0513159.686A++2.4543.405%B+74.14%B+84.3A++N/A29036.2h1.8B*4B*
P2-120 AP 4,2202,6909328.925M21.6942.156%C3.048%C+50.5A+28.7A++55853.3h6B+14.2B
P525 Marauder-H 2,1352,0492293.136S85.9033.302%CN/A202.9A*8.5B+45010.1h6.3C**18.8C*
C150 Dalton 2,9851,87016116.875U109.6434.947%DN/A94.9M++56.6A**74319.7h2.9B*8.2B++
T9A "Butcher" 1,7141,7073175.385A++1.8524.459%C+29.643%C++82.5B++N/A51120.7h9.4B**38.2B+
Hellfire Rocket Pods 1,7091,6061794.471S87.2352.882%B+0.996%C+373.5S24B**27134.3h12.6B23.8B+
P2-120 HESH 1,7091,5684237.333B**30.1038.286%C--N/A79.6B**7.2C50319.7h4.3B11.2C++
L-24R Spur 1,5651,4953345.303M**38.0734.586%D1.672%C63.1A3C+18823.7h18.6B+53.9C**
T9 CARV-S 1,4641,4483983.638B**3.6022.018%C+28.66%B+76.6B**N/A46418.9h10.7B+48.5C**
T9 CARV 1,4211,4124313.276B**3.9621.695%B+29.179%B*51.2B*N/A40827.6h10.3B**47.6B++
CAS30 Tank Buster 2,1111,3246819.471S12.2363.363%A++N/A22.3M+13.2A14259.5h31.7B++50.1B**
M12 Kobalt-H 1,2061,1797168.429S161.1926.376%B**28.075%A*170.9B++3.9C5066.9h11.6B*43.9B*
TORQ-9 1,1911,1732724.313A++2.9230.297%B**33.93%A69.8A+1.1A20716.8h12.2B*40.2B*
NS-15MP 1,1811,1721746.736A++0.5026.729%C34.812%B+94.5B+N/A35012.4h9.4B++35.1B
TRAC-5 1,1811,1682814.157S3.0828.262%A22.089%B+35.1B*N/A16433.3h10.7B*38B*
NS Baron G5AE 1,1721,1662634.433M2.8040.135%D-18.611%B+70.2B++N/A21116.6h3.5B*8.8C++
NS-11CP 1,1681,1632424.806A*2.4327.431%C--23.56%C+67.2C*N/A30017.3h10.2B++37.1B
Frag Grenade 1,1701,16311163N/A1,155.7654.435%B**N/A1057.3A*6.4C-65821.1h2.1A+3.9B**
T32 Bull 1,1691,1632494.671A*2.5726.01%C**27.773%B+114A**N/A62510.2h9.4B**36.1B++
NS-15M AE 1,1671,1602145.421A+1.8224.238%C35.603%B*78.9B+N/A43514.7h9.9B++40.9C**
LC2 Lynx 1,1721,1593013.85A*3.3926.893%B+28.732%B**49.7B*N/A20523.3h12.1B++45B++
T16 Rhino 1,1661,1582514.614M2.6223.205%C**26.598%B+123.2M**N/A6709.4h9.7B**41.9B++
SMG-46G Armistice 1,1491,1413703.084A++4.1526.172%C22.086%B+38.9CN/A15829.3h11.3B+43.3C**
NS Decimator 1,3341,0342873.603A*3.6357.44%C--2.515%C**42.9C**12.4C--43224.1h4.3C*7.5C++
P2-120 HEAT 1,2701,0263529.314M**22.0839.092%C3.801%B+55.2A**13.1B++31418.6h5.4B++13.9B+
M18 Rotary 1,6119671088.954A*1.7232.006%C++2.896%B24.2B++16.1B*34839.9h62.4B**195.1B**
MG-H1 Watchman 9469391466.432A*0.8126.341%B+44.728%A*115.9A*N/A3238.1h10.5B**39.7B++
C-4 1,0589001814.972A*2.2733.347%B**N/A90C++15.8D-80910h0.9B**2.8B**
T1 Cycler 8608541675.114M+2.1228.964%A33.021%A+82.1M++N/A34810.4h10.6B**36.7B**
RAMS .50M 8017965813.724M6.4942.282%B+86.809%B**68A*N/A36511.7h1.7B**3.9B*
NS-44 Commissioner 7657603302.303B**4.9339.381%C**30.132%B**29.1CN/A10626.1h3B*7.7B++
Sticky Grenade 7457421742N/A734.7662.207%B**N/A2473.3M++10C122080.3h1.1A1.7B**
TMG-50 6236211115.595M++1.6425.479%B+38.647%A*68.2AN/A2659.1h8B**31.2B*
M3 Pounder HEG 6265781005.78A*1.4638.602%C+3.287%C++31.4A2.6C--22018.4h13.2B+34.2B+
M3 Pounder HEG 633571886.489M0.7539.294%C4.378%B*33.6A+3.6C22417h12.7B*32.3B+
Coyote Missiles 7025572522.28M*15.0451.341%C-N/A42.8C+11.2D25913h27.8B*54.2B++
T7 Mini-Chaingun 4914861223.984M**3.2520.89%B+15.638%B+93.5A**1B+5545.2h11B*52.5B++
TRAC-5 S 456455905.056S2.1826.627%B+34.506%M*55.5A*N/A1588.2h10.2B+38.2B+
L100 Python HESH 394365573S65.7650.117%C+1.644%C++91.3A7.3C7014h2.4B*4.7B*
Tomcat A2AM Pods 540359571.8U64.5685.809%AN/A105.6A53.2C*11013.4h7.9B9.2B++
M40 Fury 3823511327A*19.7629.532%D-1.425%C113.2A*10C6433.1h7.6B**25.6B++
TAR 332331903.678A+3.5626.43%B+32.326%A57.1B*N/A3015.8h10.5B**39.6B*
M60-A Bulldog 3553291329S321.7656.529%B*N/A126.5M*10A++3602.6h4.1A7.3B**
LC3 Jaguar 333329615.393A**1.8427.813%B++27.356%A78.3A++1A3674.2h10.3B+36.9B++
NS-15M2 330327704.671B**2.5731.499%A41.59%A++83.8B**N/A4933.9h10.9B+34.7B++
T5 AMC 318314953.305M+3.9327.817%B*30.255%A++42.4B**N/A2247.4h10.7B**38.6B++
SABR-13 304302664.576A*2.6624.974%C37.417%A+54.9B*N/A2085.5h8.8B**35.2B++
Claymore 2902902312.609B*5.3731.44%CN/A111.5DN/A4492.6h1.1B*3.4B
T1B Cycler 290289763.803B++3.4326.994%C++35.986%B*67.2B++N/A2164.3h9.9B**36.7B++
M18 Locust 4142632112.524M**5.2933.48%C++1.141%C--27.4B15.7C+2829.6h72.6C*216.9B+
Tank Mine 330248386.526A++0.7142.647%B+N/A103.3C+34.2D--10992.4h2.1C4.9B++
Ripper 2322283,9980.057C+7.1810.394%D**17.105%C++0.6C-N/A2355.8h1.5C+14.3D
ASP-30 Grounder 299226643.531S3.7163.319%C++2.212%C-29.4B*9.5C+4867.7h6B*9.5B*
TRS-12 Uppercut 222222902.467B**4.7755.212%C12.613%C--58.4B+N/A2353.8h2.6C+4.7C+
NS-357 Underboss 2042041002.04B*5.2033.364%C--26.471%B+22.4DN/A1189.1h3.5B++10.6C**
M202 Wyrm 2631911191U183.7654.821%C+1.571%C212.2B*80B+13550.9h24.1B**44B*
Hornet Missiles 280187537.4M++30.1654.553%D-N/A143.8B**71.5B**14131.3h7.3B*13.4B+
M40 Fury 193183536.6M++29.3640.766%B+1.093%D101.7A*5.6D4501.8h9.1B*22.4B*
L100 Python AP 272181630.167M*22.9353.581%C2.21%C51.7A26B**7273.5h4.6B++8.6B++
TX1 Repeater 1701701451.172B+6.0724.701%C+20%C+19.5C--N/A1288.7h11.4B+46.2B+
NS-357P Underboss 169169772.195B+5.0436.469%D-27.811%C*33.1DN/A1385.1h3.5C**9.7C+
T2 Striker 276165433.837S3.4038.232%FN/A16.5C**11.1C+28910h37.5B+98.1C
MKV Suppressed 162160404M++3.2429.406%B+28.75%A61.5B**N/A4482.6h12.1B+41.2B+
M12 Kobalt 164160532B++24.7620.689%B+29.375%A**94.1B++2.4C-4271.7h16.9C**81.8B+
MRC3 Mercy 1571531510.2M2.9619.493%B+35.294%M63.8A**1.7A*3552.4h13.3A+68.4B*
FA1 Barrage 150150493.061A**4.1845.593%B+16%C++46.9B*N/A3063.2h3.6B**7.9B++
NS-AM7 Archer 2111471820.808B++6.4350.567%D*10.884%D-4.9C--2.1C5429.9h17.6C*34.8C+
MRC3 Mercy 144141159.4M2.1619.286%C**31.206%A++58.8A++1.3A3142.4h14.4A74.5B++
Anti-Vehicle Grenade 1531391139N/A131.7648.37%C-N/A463.3C++46.7D34750.3h4.5B+9.3B
ML-7 168132472.809M++4.4352.668%C--3.788%B++36.7B**10C6813.6h4.6B**8.7B++
M12 Kobalt 120118259B*51.7618.867%D24.576%A+118C++2D--3381h13.6B++71.8B
MANA Anti-Vehicle Turret 170117814.625S7.3938.628%FN/A97.5M*44.2B**11291.2h2.6A+6.7A
P525 Marauder 116112522.4C++15.1620.17%CN/A124.4A+4.4C++4750.9h5.7B+28.4C**
E540 Halberd 168100616.667B**9.4350.753%B**N/A33.3B+22.7A+10153h5.4B10.6B*
MG-C1 Kindred 9695165.938M**1.3029.303%B+34.737%A++67.9B++N/A2201.4h8.3B**28.4B*
M77-B 8484614S6.7640.575%B+80.952%B+93.3SN/A8000.9h1.5A+3.7B**
TS4 Haymaker 8484253.36A++3.8850.923%B++14.286%C*84A*N/A5031h3.3B**6.5B*
Heartstring 9284571.474B5.7628.165%D-17.857%D16.5C--1.6C485.1h3.7C*13C+
M2 Mutilator 8383243.458B**3.788.95%D**20.482%B21.8C--N/A1803.8h15.1B++168.3D
NSX Naginata 8181174.765M++2.4723.354%C+37.037%B**81B**N/A2851h7.6A32.6B++
Spear Anti-Vehicle Phalanx Turret 12781711.571B++4.3351.019%B++6.173%A54B++30.7B*9681.5h8.3C++16.4B+
L-30R Vektor 10577711M++3.7636.544%C1.299%D22A++8C+1423.5h34.6B**94.8B**
The Slasher 76744470.166M7.0723.549%D-1.351%D--2C+N/A536.8h1.9B+8.1C+
G20 Vulcan-H 11171107.1B*0.1444.952%C-N/A71A+40B**13291h67.2B**149.4B*
A30 Walker 10470170U62.7625.486%B+1.429%C-29.2B*14.2C++3742.4h53A207.9B**
MR11 Gatekeeper-H 13870170U62.7651.024%C2.857%A31.8C+30.9C*4252.2h69.1C135.3C-
Hexedge 72703,6050.019C7.2212.727%D*17.143%A+0.3C-N/A1274.4h2.2C+17.3D
NS-7 PDW 6565125.417S1.8230.568%B**23.077%B*92.9M+N/A14520.7h10.4B**34.1B*
M2 Mutilator 6665242.708B+4.538.978%D**13.846%D*17.6D-N/A1813.7h19.5D217.3D*
AMR-66 666588.125S0.8920.788%D*41.539%A*43.3AN/A3151.5h12.1D--58.2D--
99SV 6464144.571A*2.6730.647%C50%A++29.1C*N/A2862.2h4.8B+15.7B
M20 Basilisk 8562415.5S8.2641.115%C*4.839%C-38.8A+14.4A++6031.6h62.9B**153B*
NS-30 Vandal 626196.778A*0.4641.322%B**36.066%B**67.8B*1.1A3530.9h4.9B+11.9B++
MANA Anti-Personnel Turret 5553124.417N/A2.8222.572%UN/A530U20U3270500.1h16.4T*72.5T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,5051.4h
Anti-Vehicle MANA Turret15370.8h
Nano-Armor Kit445405,18850.3h
MG-A1 Arbalest0890h
Nanite Revive Grenade07640.2h
Nanite Healing Grenade02800.1h
Medical Applicator3646,9113.5h
Spitfire Auto-Turret27610.8h
Restoration Kit324852.3h
Motion Spotter146,0364.1h
TR Triumph Flare Gun11230.3h
Welding Device02350h
Smoke Grenade0620h
Recon Detection Device33940.7h
Ammunition Package21,8891.2h
Shield Recharging Field0950h
Medical Kit1,0305,945118.5h
Anti-Infantry MANA Turret11660.3h
Nano-Repair Grenade04650.1h

Check the help document for the dictionary if you want to learn more about words used here.


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