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Field Marshal Warrior ThatEffGuy[INI] ThatEffGuy
TR BR 152

KDR: 7.28

Score: 53.8m

Last Seen: May 17th, 2020 5:27 PM
- OFFLINE - 1096.7 hour(s)

Prestige 1, Battle Rank 100 (152 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee M18 Needler MSW-R TSAR-42 P2-120 AP P525 Marauder-H C150 Dalton T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,763,459 MLG Score: 2209
Fun Score: N/A
Cheeseburgers Flipped: 223TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.229%30.429%79833131126,9154.975052.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.064%0.964B*1.404A-0.835D-HEAD ++ (~17.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.489B+9.90.304C*27.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.806%0.985%47456133823,442550556542.6218421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.99%-0.575D-0.54D0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.30.432B29.30.449B62.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.05%2.482%1529513395,843548208410.643280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.434%0.001C+-0.013C+-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.674B+5.20.587B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.194%6.817%1761813366,132368160416.663382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.123%-0.557D0.556B+-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.90.802B++7.20.821B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.46%76.528%1761413404,171639106.51719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.926%1.131B**0.61B+0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.581B+1.80.447B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.541%13.949%17613134146636901.26287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.262%0.559B+-0.169C-0.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+30.375C**3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
53.8m378%596 (35.8k)514 (30.8k)7.2847184,84511,6478.2568152 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1344789027.501%15.534%42709:0127

40% Engineer24% Heavy Assault6% Infiltrator23% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMApr 12th, 2020 12:09 PMMay 30th, 2020 2:32 AM (33d) (PST)May 17th, 2020 2:57 PM (46d) (PST)May 17th, 2020 1:27 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
971778940.8100.1110.1263.4920.1142209

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2304,61753,6134978210730,843

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1745.5h/72.7d 11,322 13,180 25,727 365.7k 1,665 4,245 11,909 101.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:5,062
Deaths:918
KDR:5.514
Accuracy:26.716% B+
HSR:31.055% B++
T9A "Butcher"
C+
Kills:1,707
Deaths:317
KDR:5.385
Accuracy:24.459% C+
HSR:29.643% C+
T9 CARV-S
C**
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C
HSR:28.660% C**
T9 CARV
B++
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% C**
HSR:29.179% B++
NS-15MP
C**
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C-
HSR:34.812% C**
T32 Bull
C**
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% C**
HSR:27.773% C**
NS-15M AE
B++
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C--
HSR:35.603% B++
T16 Rhino
B+
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% C**
HSR:26.598% B+
MG-H1 Watchman
A*
Kills:939
Deaths:146
KDR:6.432
Accuracy:26.341% B+
HSR:44.728% A*
TMG-50
A++
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B+
HSR:38.647% A++
NS-15M2
A++
Kills:336
Deaths:71
KDR:4.732
Accuracy:31.380% B**
HSR:41.964% A++
NSX Naginata
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C+
HSR:37.037% B**
Kills:16,259
Deaths (as Heavy Assault):3,297
Deaths (to Heavy Assaults):3,167
KDR:4.93145
Kill Difference:12,962
Playtime:418.752 hours
Usage:24%
Score:14.537m
Score/min:579
Accuracy (listed only):25.135%
HSR (listed only):33.808%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:28.262% B**
HSR:22.089% B+
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D-
HSR:18.611% B+
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C-
HSR:23.560% C+
LC2 Lynx
B**
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:26.893% B+
HSR:28.732% B**
TRAC-5 S
M+
Kills:455
Deaths:90
KDR:5.056
Accuracy:26.627% B+
HSR:34.506% M+
LC3 Jaguar
B++
Kills:361
Deaths:72
KDR:5.014
Accuracy:27.789% B++
HSR:25.485% B++
T5 AMC
A++
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A++
TRS-12 Uppercut
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:55.212% C
HSR:12.613% C--
FA1 Barrage
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.397% C++
HSR:15.625% C+
MG-C1 Kindred
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:29.303% B+
HSR:34.737% A++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C++
AMR-66
A*
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D*
HSR:41.539% A*
Kills:6,412
Deaths (as Engineer):1,533
Deaths (to Engineers):2,388
KDR:4.18265
Kill Difference:4,879
Playtime:696.186 hours
Usage:40%
Score:19.710m
Score/min:472
Accuracy (listed only):33.631%
HSR (listed only):25.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:1,168
Deaths:281
KDR:4.157
Accuracy:28.262% B**
HSR:22.089% B+
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D-
HSR:18.611% B+
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C-
HSR:23.560% C+
LC2 Lynx
B**
Kills:1,159
Deaths:301
KDR:3.851
Accuracy:26.893% B+
HSR:28.732% B**
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C-
HSR:22.086% B+
TRAC-5 S
M+
Kills:455
Deaths:90
KDR:5.056
Accuracy:26.627% B+
HSR:34.506% M+
LC3 Jaguar
B++
Kills:361
Deaths:72
KDR:5.014
Accuracy:27.789% B++
HSR:25.485% B++
T5 AMC
A++
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A++
TRS-12 Uppercut
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:55.212% C
HSR:12.613% C--
FA1 Barrage
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.397% C++
HSR:15.625% C+
MKV Suppressed
A
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A
MG-C1 Kindred
A++
Kills:95
Deaths:16
KDR:5.938
Accuracy:29.303% B+
HSR:34.737% A++
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C++
NS-7 PDW
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:30.568% B**
HSR:23.077% B++
Kills:7,713
Deaths (as Light Assault):1,947
Deaths (to Light Assaults):2,352
KDR:3.96148
Kill Difference:5,766
Playtime:409.016 hours
Usage:23%
Score:13.173m
Score/min:537
Accuracy (listed only):33.495%
HSR (listed only):23.886%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
B**
Kills:1,173
Deaths:272
KDR:4.313
Accuracy:30.200% B**
HSR:33.930% B**
T1 Cycler
A+
Kills:1,170
Deaths:218
KDR:5.367
Accuracy:29.771% A+
HSR:33.846% A+
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D-
HSR:18.611% B+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C-
HSR:22.086% B+
T1B Cycler
B+
Kills:493
Deaths:104
KDR:4.740
Accuracy:28.608% B
HSR:34.888% B+
TAR
A
Kills:331
Deaths:90
KDR:3.678
Accuracy:26.137% B+
HSR:32.326% A
SABR-13
A
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C
HSR:37.417% A
TRS-12 Uppercut
C
Kills:222
Deaths:90
KDR:2.467
Accuracy:55.212% C
HSR:12.613% C--
FA1 Barrage
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.397% C++
HSR:15.625% C+
MKV Suppressed
A
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A
TS4 Haymaker
B++
Kills:84
Deaths:25
KDR:3.360
Accuracy:50.923% B++
HSR:14.286% C++
NS-7 PDW
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:30.568% B**
HSR:23.077% B++
Kills:6,467
Deaths (as Combat Medic):1,600
Deaths (to Combat Medics):954
KDR:4.04188
Kill Difference:4,867
Playtime:79.480 hours
Usage:5%
Score:2.198m
Score/min:461
Accuracy (listed only):34.542%
HSR (listed only):25.621%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:3,227
Deaths:325
KDR:9.929
Accuracy:43.468% B+
HSR:74.404% B+
SMG-46G Armistice
B+
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C-
HSR:22.086% B+
RAMS .50M
B**
Kills:796
Deaths:58
KDR:13.724
Accuracy:42.282% B+
HSR:86.809% B**
NS-44 Commissioner
B**
Kills:786
Deaths:339
KDR:2.319
Accuracy:39.432% C*
HSR:30.407% B**
NS-357 Underboss
B
Kills:204
Deaths:100
KDR:2.040
Accuracy:33.104% D
HSR:26.471% B
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C
NS-357P Underboss
C++
Kills:169
Deaths:77
KDR:2.195
Accuracy:36.469% D-
HSR:27.811% C++
MKV Suppressed
A
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A
NS-AM7 Archer
D-
Kills:149
Deaths:193
KDR:0.772
Accuracy:50.446% D*
HSR:10.738% D-
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.575% B+
HSR:80.952% B+
NS-7 PDW
B**
Kills:65
Deaths:12
KDR:5.417
Accuracy:30.568% B**
HSR:23.077% B++
99SV
A+
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C
HSR:50% A+
NS-30 Vandal
B**
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% B**
HSR:36.066% B**
NS-61 Emissary
B*
Kills:52
Deaths:18
KDR:2.889
Accuracy:23.184% D-
HSR:23.077% B*
Kills:7,128
Deaths (as Infiltrator):1,706
Deaths (to Infiltrators):1,508
KDR:4.17819
Kill Difference:5,422
Playtime:108.319 hours
Usage:6%
Score:3.083m
Score/min:474
Accuracy (listed only):35.127%
HSR (listed only):38.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:578
Deaths:100
KDR:5.780
Accuracy:38.602% C+
HSR:3.287% C++
M3 Pounder HEG
B*
Kills:571
Deaths:88
KDR:6.489
Accuracy:39.294% C
HSR:4.378% B*
MRC3 Mercy
M
Kills:153
Deaths:15
KDR:10.200
Accuracy:19.493% B+
HSR:35.294% M
MRC3 Mercy
A++
Kills:141
Deaths:15
KDR:9.400
Accuracy:19.286% C**
HSR:31.206% A++
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% F
HSR:20.482% B+
M2 Mutilator
D*
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D*
Kills:1,591
Deaths (as MAX Suit):133
Deaths (to MAX Suits):548
KDR:11.96241
Kill Difference:1,458
Playtime:27.933 hours
Usage:2%
Score:1.136m
Score/min:678
Accuracy (listed only):22.434%
HSR (listed only):18.082%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:13,952
V. Kills:643 N/A
Deaths:377
KDR:37.008
Accuracy:29.702% C+
KPH:99.900 A
VKPH:4.600 B+
M18 Needler
B*
Kills:5,403
V. Kills:3,123 173%
Deaths:461
KDR:11.720
Accuracy:30.371% C
KPH:25.200 B*
VKPH:14.600 B+
Hellfire Rocket Pods
S
Kills:1,611
V. Kills:103 N/A
Deaths:17
KDR:94.765
Accuracy:52.909% B+
KPH:372.200 S
VKPH:23.800 B*
M18 Rotary
B+
Kills:1,051
V. Kills:684 153%
Deaths:108
KDR:9.731
Accuracy:32.396% C++
KPH:24.900 B+
VKPH:16.200 B+
Coyote Missiles
C+
Kills:572
V. Kills:149 381%
Deaths:25
KDR:22.880
Accuracy:51.336% C-
KPH:43.700 C+
VKPH:11.400 D
Tomcat A2AM Pods
A
Kills:369
V. Kills:186 197%
Deaths:5
KDR:73.800
Accuracy:86.025% A
KPH:106.500 B**
VKPH:53.700 C*
M18 Locust
B
Kills:308
V. Kills:175 175%
Deaths:21
KDR:14.667
Accuracy:34.689% B
KPH:28.800 C**
VKPH:16.400 C+
M202 Wyrm
B**
Kills:201
V. Kills:73 272%
Deaths:
KDR:
Accuracy:53.819% C+
KPH:222.600 B**
VKPH:80.800 B+
Hornet Missiles
B**
Kills:196
V. Kills:98 198%
Deaths:5
KDR:39.200
Accuracy:54.767% D-
KPH:135.300 B**
VKPH:67.700 B*
Kills:23,663 (20,714 + 0)
Deaths:1,019
KDR:23.222
VKDR:5.136
Vehicle Kills:5,234
Kill Difference:22,644
Playtime:429.753 hours
Usage:25%
Score:8.819m
Score/min:342
Piloting Accuracy:34.689%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:2,015
V. Kills:1,176 171%
Deaths:16
KDR:125.938
Accuracy:35.041% D
KPH:94.900 A**
VKPH:55.400 A*
L-24R Spur
B**
Kills:1,516
V. Kills:71 N/A
Deaths:33
KDR:45.939
Accuracy:34.582% D
KPH:63.100 B**
VKPH:3 C++
CAS30 Tank Buster
A**
Kills:1,348
V. Kills:798 169%
Deaths:68
KDR:19.824
Accuracy:63.382% A++
KPH:21.700 A**
VKPH:12.900 A
L-30R Vektor
A++
Kills:77
V. Kills:28 266%
Deaths:7
KDR:11
Accuracy:36.544% C
KPH:21.800 A++
VKPH:7.900 C+
Kills:4,956 (2,941 + 2,015)
Deaths:124
KDR:39.968
VKDR:16.718
Vehicle Kills:2,073
Kill Difference:4,832
Playtime:110.856 hours
Usage:6%
Score:1.766m
Score/min:266
Piloting Accuracy:36.544%
Gunner Accuracy:35.041%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C+
KPH:91.400 A
VKPH:7.300 C
L100 Python AP
B**
Kills:185
V. Kills:93 197%
Deaths:6
KDR:30.833
Accuracy:53.651% C
KPH:52.400 B**
VKPH:26.300 B**
Kills:550 (550 + 0)
Deaths:11
KDR:50
VKDR:11.091
Vehicle Kills:122
Kill Difference:539
Playtime:7.528 hours
Usage:0%
Score:0.325m
Score/min:721
Driving Accuracy:53.651%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,699
V. Kills:1,534 176%
Deaths:93
KDR:29.022
Accuracy:42.137% C-
KPH:50.600 A
VKPH:28.700 A++
P2-120 HESH
B**
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.277% C--
KPH:79.700 B**
VKPH:7.200 C-
P2-120 HEAT
A*
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A*
VKPH:13.100 B+
P525 Marauder
A+
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C
KPH:122.500 A+
VKPH:4.400 C++
E540 Halberd
A++
Kills:104
V. Kills:69 149%
Deaths:6
KDR:17.333
Accuracy:48.972% B*
KPH:32.300 B+
VKPH:21.400 A++
Kills:5,509 (5,293 + 216)
Deaths:181
KDR:30.436
VKDR:11.006
Vehicle Kills:1,992
Kill Difference:5,328
Playtime:95.783 hours
Usage:5%
Score:2.945m
Score/min:512
Driving Accuracy:39.092%
Gunner Accuracy:48.972%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A++
Kills:2,049
V. Kills:86 N/A
Deaths:22
KDR:93.136
Accuracy:33.302% C-
KPH:202.700 A++
VKPH:8.500 B+
M12 Kobalt-H
B*
Kills:1,190
V. Kills:27 N/A
Deaths:7
KDR:170
Accuracy:26.367% B*
KPH:170.900 B*
VKPH:3.900 C-
G20 Vulcan-H
B**
Kills:71
V. Kills:40 173%
Deaths:10
KDR:7.100
Accuracy:44.952% C-
KPH:69 B**
VKPH:38.900 B**
MR11 Gatekeeper-H
C**
Kills:70
V. Kills:68 101%
Deaths:1
KDR:70
Accuracy:51.024% C
KPH:32.200 C+
VKPH:31.300 C**
Kills:3,380 (0 + 3,380)
Deaths:40
KDR:84.500
VKDR:5.525
Vehicle Kills:221
Kill Difference:3,340
Playtime:20.274 hours
Usage:1%
Score:0.624m
Score/min:513
Driving Accuracy:N/A%
Gunner Accuracy:51.024%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D-
KPH:114.800 A*
VKPH:10.100 C+
M40 Fury
A**
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.878% B+
KPH:104.200 A**
VKPH:5.700 D
M12 Kobalt
B+
Kills:160
V. Kills:4 N/A
Deaths:5
KDR:32
Accuracy:20.950% B+
KPH:91.200 B+
VKPH:2.300 C
M20 Basilisk
M
Kills:72
V. Kills:28 248%
Deaths:4
KDR:18
Accuracy:41.720% C**
KPH:42.800 A++
VKPH:16.600 M
Kills:766 (0 + 766)
Deaths:27
KDR:28.370
VKDR:2.704
Vehicle Kills:73
Kill Difference:739
Playtime:8.252 hours
Usage:0%
Score:0.270m
Score/min:545
Driving Accuracy:N/A%
Gunner Accuracy:41.720%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 14,59513,95237737.008M+29.7229.702%C+N/A99.9A4.6B+353139.6h14.9B+50B+
M18 Needler 8,5265,40346111.72A*4.4430.371%C1.203%C--25.2B*14.6B+269214.1h64.7B*213.2B*
MSW-R 5,1015,0629185.514B**1.7726.716%B+31.055%B++78B**N/A34464.9h9.7B*36.4B++
TSAR-42 3,2323,2273259.929A++2.6443.468%B+74.404%B+86.1A+N/A30037.5h1.7B**4B*
P2-120 AP 4,2332,6999329.022A**21.7442.137%C-3.038%C++50.5A28.7A++55953.4h6B14.1C*
P525 Marauder-H 2,1352,0492293.136S85.8533.302%C-N/A202.9A++8.5B+45010.1h6.3B18.8C*
C150 Dalton 3,1912,01516125.938U118.6535.041%DN/A95A**55.5A*73921.2h2.8B++8B+
T9A "Butcher" 1,7141,7073175.385A++1.9024.459%C+29.643%C+82.5B+N/A51220.7h9.4B*38.2B+
Hellfire Rocket Pods 1,7141,6111794.765S87.4852.909%B+N/A374.7S24B*27224.3h12.6B23.7B+
P2-120 HESH 1,7091,5684237.333A+30.0538.277%C--N/A79.6B**7.2C-50319.7h4.3C**11.2C++
L-24R Spur 1,5871,5163345.939A*38.6534.582%D1.649%C63.2B**3C++18924h18.5B53.5C**
T9 CARV-S 1,4641,4483983.638B**3.6522.018%C28.66%C**76.6B**N/A46418.9h10.7B+48.5C**
T9 CARV 1,4211,4124313.276B**4.0121.695%C**29.179%B++51.2B++N/A40927.6h10.3B**47.6B+
CAS30 Tank Buster 2,1461,3486819.824S12.5463.382%A++N/A21.7A**12.9A14062.1h32.2B*50.8B*
M12 Kobalt-H 1,2171,1907170S162.7226.367%B*28.319%A*170B*3.9C-5097h11.5B+43.8B*
TORQ-9 1,1911,1732724.313A++2.9730.2%B**33.93%B**69.8A1.1B++20916.8h12.2B*40.3B*
NS-15MP 1,1811,1721746.736A++0.5526.729%C-34.812%C**94.5B+N/A35012.4h9.4B++35.1C*
T1 Cycler 1,1791,1702185.367M++1.9229.771%A+33.846%A+88M++N/A38413.3h10.4B**35.1B**
TRAC-5 1,1811,1682814.157S3.1328.262%B**22.089%B+35.1B++N/A16533.3h10.7B*38B*
NS Baron G5AE 1,1721,1662634.433A**2.8540.135%D-18.611%B+70.2B+N/A21116.6h3.5B++8.8C+
Frag Grenade 1,1731,16611166N/A1,158.7254.401%B**N/A1060A*6.4D65831.1h2.1A+3.9B**
NS-11CP 1,1681,1632424.806A*2.4827.431%C-23.56%C+67.2C++N/A30017.3h10.2B37.1C*
T32 Bull 1,1691,1632494.671A**2.6126.01%C**27.773%C**114A*N/A62510.2h9.4B**36.1B++
NS-15M AE 1,1671,1602145.421A+1.8624.238%C--35.603%B++78.9BN/A43614.7h9.9B+40.9C*
LC2 Lynx 1,1721,1593013.85A*3.4326.893%B+28.732%B**49.7B+N/A20623.3h12.1B+45B+
T16 Rhino 1,1661,1582514.614M+2.6723.205%C**26.598%B+123.2M*N/A6709.4h9.7B**41.9B++
SMG-46G Armistice 1,1491,1413703.084A++4.2026.172%C-22.086%B+38.9CN/A15929.3h11.3B+43.3C*
M18 Rotary 1,7351,0511089.731M2.4532.396%C++2.854%B+25B+16.2B+34842.1h61.3B*189.2B*
NS Decimator 1,3451,0422883.618A*3.6757.448%C--2.495%B43.1C++12.5C--43324.2h4.3C++7.5C+
P2-120 HEAT 1,2701,0263529.314M**22.0339.092%C3.801%B+55.2A*13.1B+31418.6h5.4B++13.9B+
MG-H1 Watchman 9469391466.432M++0.8526.341%B+44.728%A*115.9A*N/A3268.1h10.5B**39.7B++
C-4 1,0639051815A*2.2833.412%B**N/A89.6C+15.6D--81310.1h0.9B**2.8B**
RAMS .50M 8017965813.724M++6.4442.282%B+86.809%B**68A*N/A36511.7h1.7B*3.9B*
NS-44 Commissioner 7917863392.319B**4.9739.432%C*30.407%B**29.4CN/A10826.7h3B*7.7B+
Sticky Grenade 7457421742N/A734.7262.207%B**N/A2473.3M++10C-122140.3h1.1A1.7B**
TMG-50 6236211115.595M++1.6925.479%B+38.647%A++68.2B**N/A2659.1h8B**31.2B*
M3 Pounder HEG 6265781005.78A*1.5038.602%C+3.287%C++31.4A2.6D22018.4h13.2B+34.2B+
Coyote Missiles 7215722522.88S15.6051.336%C-N/A43.7C+11.4D26713.1h27.6B*53.8B+
M3 Pounder HEG 633571886.489A**0.8039.294%C4.378%B*33.6A3.6C22417h12.7B*32.3B+
T7 Mini-Chaingun 5085031263.992M*3.2920.825%B+16.103%B+91.5A*N/A5455.5h10.9B*52.4B++
T1B Cycler 4974931044.74B**2.5428.608%B34.888%B+86.5AN/A3475.7h9.5B**33.2B*
TRAC-5 S 456455905.056S2.2326.627%B+34.506%M+55.5A++N/A1588.2h10.2B+38.2B+
Tomcat A2AM Pods 555369573.8S66.5286.025%AN/A105.4B**53.1C++11523.5h8.2C++9.5B+
L100 Python HESH 394365573S65.7250.117%C+1.644%C++91.3A7.3C7044h2.4B*4.7B++
LC3 Jaguar 368361725.014A*2.2727.789%B++25.485%B++76.8A+1.5A+3574.7h10.4B+37.4B++
M60-A Bulldog 3863601360S352.7257.356%B*N/A128.6M*9.3A3802.8h4.2B**7.3B**
M40 Fury 3823511327A*19.7229.532%D-1.425%C113.2A*10C+6453.1h7.6B**25.6B++
NS-15M2 339336714.732A2.5531.38%B**41.964%A++86.2B*N/A4933.9h10.9B+34.6B+
TAR 332331903.678A3.6126.137%B+32.326%A57.1B*N/A3035.8h10.5B*40.1B++
T5 AMC 318314953.305M+3.9827.817%B*30.255%A++42.4B**N/A2257.4h10.7B**38.6B*
M18 Locust 4833082114.667M**7.3834.689%BN/A28.8C**16.4C+27910.7h72.6C*209.2B+
SABR-13 304302664.576A++2.7124.974%C37.417%A54.9B++N/A2095.5h8.8B**35.2B++
Claymore 2922922312.696B*5.4131.263%CN/A108.1DN/A4442.7h1.1B*3.4B+
Tank Mine 331249396.385A+0.9042.857%B+N/A103.8C+34.2D--10982.4h2.1C4.9B+
Ripper 2462424,1570.058C+7.2310.381%D**17.355%C++0.6C-N/A2373.2h1.5C+14.1D-
ASP-30 Grounder 299226643.531M**3.7563.319%C++2.212%C-29.4B**9.5C+4867.7h6B*9.5B*
TRS-12 Uppercut 222222902.467B*4.8255.212%C12.613%C--58.4B+N/A2353.8h2.6C+4.7C+
NS-357 Underboss 2042041002.04B*5.2433.104%D26.471%B22.2DN/A1179.2h3.5B+10.7C*
M202 Wyrm 2742011201U193.7253.819%C+2.488%C*223.3B**81.1B+13960.9h23.5B**43.6B*
Hornet Missiles 294196539.2S31.9254.767%D-N/A140B**70B**13561.4h7.2B*13.2B+
L100 Python AP 278185630.833A**23.5553.651%C2.162%C+52.9B**26.6B**7383.5h4.6B+8.5B+
M40 Fury 193183536.6M*29.3240.878%B+1.093%D101.7A*5.6D4481.8h9.2B*22.5B*
TX1 Repeater 1701701451.172B+6.1124.701%C+20%C19.5C--N/A1288.7h11.4B+46.2B+
NS-357P Underboss 169169772.195B+5.0936.469%D-27.811%C++33.1D-N/A1385.1h3.5C*9.7C
T2 Striker 280167433.884S3.4038.375%FN/A16.5B+11.2C+29410.1h37.5C**97.7C
FA1 Barrage 160160503.2A*4.0842.397%C++15.625%C+45.7B++N/A2923.5h3.5B**8.3B++
MKV Suppressed 162160404M++3.2829.406%B+28.75%A61.5B*N/A4492.6h12.1B+41.2B+
M12 Kobalt 164160532B++24.7220.95%B+29.375%A**88.9B+2.2C4181.8h17.3C++82.5B
MRC3 Mercy 1571531510.2M2.9219.493%B+35.294%M63.8A*1.7A++3572.4h13.3A+68.4B*
NS-AM7 Archer 2141491930.772B+6.5150.446%D*10.738%D-4.8D2.1C5231.3h17.8C++35.4C+
Anti-Vehicle Grenade 1571421142N/A134.7248.332%C-N/A473.3C*50D35280.3h4.4B+9.1B
MRC3 Mercy 144141159.4A**2.1219.286%C**31.206%A++58.8A++1.3B*3172.4h14.4A74.5B++
MANA Anti-Vehicle Turret 198136817U9.7237.28%FN/A104.6M**47.7B**11401.3h2.3B**6.3A
ML-7 168132472.809M++4.4852.668%D3.788%B++36.7B**10C6833.6h4.6B*8.7B++
M12 Kobalt 120118259B**51.7218.854%C--24.576%A+118C++2D--3451h13.6B+71.9B+
P525 Marauder 116112522.4C++15.1220.17%CN/A124.4A+4.4C++4750.9h5.7B+28.4C*
E540 Halberd 173104617.333B**10.0548.972%B*N/A32.5B+21.6A++9563.2h5.3B10.8B++
MG-C1 Kindred 9695165.938S1.3529.303%B+34.737%A++67.9B++N/A2371.4h8.3B**28.4B*
Heartstring 9284611.377C++5.9119.283%D*17.857%D13.3C-1.3C396.3h3.7C++19.3C
M77-B 8484614S6.7240.575%B+80.952%B+93.3M**N/A8040.9h1.5A+3.7B**
TS4 Haymaker 8484253.36A++3.9250.923%B++14.286%C++84A*N/A5031h3.3B**6.5B*
M2 Mutilator 8383243.458B**3.838.95%F20.482%B+21.8DN/A1803.8h15.1B+168.3D
Spear Anti-Vehicle Phalanx Turret 12982711.714B+4.4351.01%B++6.098%B**54.7B++31.3B*9761.5h8.3C++16.3B+
NSX Naginata 8181174.765M+2.5223.354%C+37.037%B**81B*N/A2881h7.6A32.6B++
L-30R Vektor 10577711A*3.7236.544%C1.299%C-22A++8C+1423.5h34.6B*94.8B++
The Slasher 76744540.163A**7.1223.432%D-1.351%D*2C+N/A537.7h1.9B+8.2C+
A30 Walker 10873173U65.7225.696%C**1.37%C27B+13C+3452.7h54.5B**212.1B*
M20 Basilisk 10072418S10.7241.72%C**4.167%D42.4A++16.5M5971.7h58.8B**140.8B**
G20 Vulcan-H 11171107.1B++0.1844.952%C-N/A71A40B**13431h67.2B**149.4B*
Hexedge 73713,6210.02C7.2612.683%D*16.901%A+0.3C-N/A1276h2.2C++17.3D-
MR11 Gatekeeper-H 13870170U62.7251.024%C2.857%A31.8C+30.9C*4262.2h69.1D135.3D
M2 Mutilator 6665242.708B+4.588.978%D**13.846%D*17.6D-N/A1823.7h19.5D217.3D*
NS-7 PDW 6565125.417S1.8730.568%B**23.077%B++92.9A**N/A14670.7h10.4B**34.1B++
AMR-66 666588.125S0.8420.788%D*41.539%A*43.3B*N/A3171.5h12.1D--58.2D--
99SV 6464144.571A*2.7130.647%C50%A+29.1C++N/A2882.2h4.8B+15.7C**
NS-30 Vandal 626196.778A++0.5141.322%B**36.066%B**67.8B++1.1B**3540.9h4.9B+11.9B++
MANA Anti-Personnel Turret 5553124.417N/A2.8722.572%UN/A530U20U3332100.1h16.4T*72.5T*
NS-61 Emissary 5252182.889M4.4023.184%D-23.077%B*26CN/A1212h9.3B+40.2B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit477418,47152.9h
Anti-Vehicle MANA Turret26130.9h
Spawn Beacon41,5491.5h
MG-A1 Arbalest0890h
Nanite Revive Grenade08150.2h
Nanite Healing Grenade02810.1h
Medical Applicator3850,8833.7h
Motion Spotter146,2784.2h
Restoration Kit334862.3h
Welding Device02350h
Spitfire Auto-Turret27780.9h
TR Triumph Flare Gun11230.3h
Recon Detection Device33940.7h
Ammunition Package21,9471.2h
Smoke Grenade0620h
Shield Recharging Field0950h
Medical Kit1,0606,036125h
Anti-Infantry MANA Turret11660.3h
Nano-Repair Grenade04990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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