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General World Champion ThatEffGuy[INI] ThatEffGuy
TR BR 94

KDR: 6.75

Score: 43m

Last Seen: Apr 11th, 2019 11:49 AM
- OFFLINE - 223.2 hour(s)

Prestige 1, Battle Rank 94 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
Level Progress (to 95): 38%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R M18 Needler TSAR-42 P2-120 AP P525 Marauder-H T9A "Butcher" Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,943,603 MLG Score: 2353
Fun Score: N/A
Cheeseburgers Flipped: 220TIME WITH MEDKIT: 8.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.734%30.524%78632100324,0664.998131.757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.048%0.904B*1.503A+-0.86D--HEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+9.90.31C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.189%1.087%40966102917,211444367738.7635468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.051%-0.759D--0.472D0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.80.387C**29.80.437B69

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.804%2.702%1703510305,329447186911.9217285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.397%-0.011C+0.065C+-0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+5.30.578B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.198%3.939%1410710283,68127579013.337465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.695%-0.554D-0.114C+-0.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.814B++6.70.831B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.993%76.489%1410410313,49258096.01033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.889%1.047B**0.613B+0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.80.437B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.616%13.506%14103103234832401.07077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.618%0.847B*-0.208C-1.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.549B+3.10.367C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
43m347.3%620 (37.2k)524 (31.4k)6.7549967,96210,0617.6101894 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035645727.152%16.714%45408:0818

31% Engineer30% Heavy Assault7% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMApr 19th, 2019 11:56 PM (14h) (PST)Apr 11th, 2019 8:34 AM (9d) (PST)Apr 11th, 2019 7:49 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
952888640.8290.1230.1393.2310.1012353

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,1295,29451,8355078194631,443

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1366.2h/56.9d 8,604 11,359 19,421 264.9k 1,343 3,637 8,307 78m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B*
Kills:4,846
Deaths:895
KDR:5.415
Accuracy:26.489% B++
HSR:31.139% B*
T9A "Butcher"
C**
Kills:1,646
Deaths:301
KDR:5.468
Accuracy:24.301% C+
HSR:29.708% C**
T9 CARV-S
B+
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C+
HSR:28.660% B+
T9 CARV
B**
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B**
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B*
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C
HSR:35.603% B*
T16 Rhino
B++
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B++
MG-H1 Watchman
A*
Kills:938
Deaths:145
KDR:6.469
Accuracy:26.346% B+
HSR:44.670% A*
TMG-50
A*
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B++
HSR:38.647% A*
T7 Mini-Chaingun
B++
Kills:484
Deaths:118
KDR:4.102
Accuracy:21.133% B++
HSR:15.703% B++
NS-15M2
A*
Kills:181
Deaths:40
KDR:4.525
Accuracy:32.547% A++
HSR:43.646% A*
NSX Naginata
A
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C*
HSR:37.037% A
Kills:16,310
Deaths (as Heavy Assault):3,344
Deaths (to Heavy Assaults):2,802
KDR:4.87739
Kill Difference:12,966
Playtime:404.281 hours
Usage:30%
Score:14.230m
Score/min:587
Accuracy (listed only):24.888%
HSR (listed only):32.552%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C+
TRAC-5
B**
Kills:711
Deaths:202
KDR:3.520
Accuracy:26.669% B**
HSR:21.097% B+
LC2 Lynx
A
Kills:658
Deaths:175
KDR:3.760
Accuracy:24.986% C**
HSR:29.331% A
TRAC-5 S
M++
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M++
T5 AMC
A++
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A++
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B*
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:207
Deaths:81
KDR:2.556
Accuracy:54.546% C
HSR:13.044% C-
FA1 Barrage
B**
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B**
HSR:15.278% C+
TS4 Haymaker
B+
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B+
HSR:13.044% C+
AMR-66
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D--
HSR:41.539% A**
Kills:5,088
Deaths (as Engineer):1,256
Deaths (to Engineers):1,972
KDR:4.05096
Kill Difference:3,832
Playtime:418.551 hours
Usage:31%
Score:11.655m
Score/min:464
Accuracy (listed only):34.055%
HSR (listed only):24.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
NS-11CP
C+
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C+
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B++
TRAC-5
B**
Kills:711
Deaths:202
KDR:3.520
Accuracy:26.669% B**
HSR:21.097% B+
LC2 Lynx
A
Kills:658
Deaths:175
KDR:3.760
Accuracy:24.986% C**
HSR:29.331% A
TRAC-5 S
M++
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M++
T5 AMC
A++
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A++
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B*
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:207
Deaths:81
KDR:2.556
Accuracy:54.546% C
HSR:13.044% C-
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
FA1 Barrage
B**
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B**
HSR:15.278% C+
TS4 Haymaker
B+
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B+
HSR:13.044% C+
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B*
Kills:6,388
Deaths (as Light Assault):1,669
Deaths (to Light Assaults):2,077
KDR:3.82744
Kill Difference:4,719
Playtime:358.949 hours
Usage:26%
Score:11.756m
Score/min:546
Accuracy (listed only):33.836%
HSR (listed only):23.241%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B++
TORQ-9
A+
Kills:956
Deaths:218
KDR:4.385
Accuracy:29.924% B**
HSR:34.728% A+
T1 Cycler
A++
Kills:644
Deaths:130
KDR:4.954
Accuracy:29.029% A+
HSR:32.609% A++
SABR-13
A+
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C
HSR:37.417% A+
T1B Cycler
B**
Kills:268
Deaths:70
KDR:3.829
Accuracy:26.802% C*
HSR:35.075% B**
TAR
A++
Kills:240
Deaths:62
KDR:3.871
Accuracy:25.174% C**
HSR:33.750% A++
TRS-12 Uppercut
C
Kills:207
Deaths:81
KDR:2.556
Accuracy:54.546% C
HSR:13.044% C-
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
FA1 Barrage
B**
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B**
HSR:15.278% C+
TS4 Haymaker
B+
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B+
HSR:13.044% C+
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B*
Kills:5,289
Deaths (as Combat Medic):1,369
Deaths (to Combat Medics):856
KDR:3.8634
Kill Difference:3,920
Playtime:55.324 hours
Usage:4%
Score:1.432m
Score/min:431
Accuracy (listed only):34.543%
HSR (listed only):25.652%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,587
Deaths:271
KDR:9.546
Accuracy:43.019% B++
HSR:74.063% B+
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B++
RAMS .50M
B**
Kills:757
Deaths:57
KDR:13.281
Accuracy:42.282% B+
HSR:86.526% B**
NS-44 Commissioner
B**
Kills:684
Deaths:277
KDR:2.469
Accuracy:39.360% B
HSR:28.947% B**
NS-357 Underboss
B+
Kills:184
Deaths:85
KDR:2.165
Accuracy:35.092% C
HSR:25.544% B+
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C+
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
NS-357P Underboss
C++
Kills:146
Deaths:65
KDR:2.246
Accuracy:36.952% D
HSR:26.712% C++
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
NS-AM7 Archer
C
Kills:81
Deaths:63
KDR:1.286
Accuracy:48.591% D**
HSR:14.815% C
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B*
99SV
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C+
HSR:50% A++
NS-30 Vandal
A
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A
HSR:36.066% B**
Kills:6,183
Deaths (as Infiltrator):1,413
Deaths (to Infiltrators):1,335
KDR:4.3758
Kill Difference:4,770
Playtime:97.031 hours
Usage:7%
Score:2.755m
Score/min:473
Accuracy (listed only):36.072%
HSR (listed only):39.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:573
Deaths:99
KDR:5.788
Accuracy:38.652% C+
HSR:3.316% C++
M3 Pounder HEG
B*
Kills:565
Deaths:87
KDR:6.494
Accuracy:39.363% C+
HSR:4.425% B*
MRC3 Mercy
M+
Kills:152
Deaths:15
KDR:10.133
Accuracy:19.492% B++
HSR:35.526% M+
MRC3 Mercy
A*
Kills:141
Deaths:15
KDR:9.400
Accuracy:19.235% B+
HSR:31.206% A*
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D*
HSR:20.482% B+
M2 Mutilator
D--
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D--
Kills:1,579
Deaths (as MAX Suit):132
Deaths (to MAX Suits):517
KDR:11.96212
Kill Difference:1,447
Playtime:27.551 hours
Usage:2%
Score:1.130m
Score/min:684
Accuracy (listed only):22.445%
HSR (listed only):18.133%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:10,828
V. Kills:519 N/A
Deaths:369
KDR:29.344
Accuracy:29.210% C+
KPH:94.100 A++
VKPH:4.500 B+
M18 Needler
B*
Kills:3,550
V. Kills:2,138 166%
Deaths:432
KDR:8.218
Accuracy:28.639% D
KPH:22 B*
VKPH:13.300 B++
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B++
Kills:778
V. Kills:554 140%
Deaths:108
KDR:7.204
Accuracy:31.574% C+
KPH:21.300 B+
VKPH:15.200 B++
Coyote Missiles
C+
Kills:418
V. Kills:116 357%
Deaths:24
KDR:17.417
Accuracy:51.021% C-
KPH:41.400 C+
VKPH:11.500 D
Tomcat A2AM Pods
M*
Kills:208
V. Kills:116 178%
Deaths:3
KDR:69.333
Accuracy:91.473% A++
KPH:198.800 M*
VKPH:110.900 A*
M18 Locust
B+
Kills:207
V. Kills:124 166%
Deaths:20
KDR:10.350
Accuracy:31.366% C+
KPH:26.500 B+
VKPH:15.900 C*
Hornet Missiles
B**
Kills:149
V. Kills:72 204%
Deaths:5
KDR:29.800
Accuracy:54.390% D
KPH:129.700 B**
VKPH:62.700 B*
Kills:17,744 (15,363 + 0)
Deaths:978
KDR:18.143
VKDR:3.826
Vehicle Kills:3,742
Kill Difference:16,766
Playtime:337.336 hours
Usage:25%
Score:6.866m
Score/min:339
Piloting Accuracy:31.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:875
V. Kills:43 N/A
Deaths:31
KDR:28.226
Accuracy:35.344% C--
KPH:57.900 B**
VKPH:2.800 C+
C150 Dalton
M*
Kills:675
V. Kills:474 142%
Deaths:16
KDR:42.188
Accuracy:33.285% D
KPH:97.400 M*
VKPH:68.400 M++
CAS30 Tank Buster
A++
Kills:379
V. Kills:222 170%
Deaths:68
KDR:5.574
Accuracy:62.215% A++
KPH:15 A
VKPH:8.800 C**
L-30R Vektor
B**
Kills:70
V. Kills:25 269%
Deaths:6
KDR:11.667
Accuracy:35.714% C
KPH:21.900 B**
VKPH:7.800 C+
Kills:1,999 (1,324 + 675)
Deaths:121
KDR:16.521
VKDR:6.314
Vehicle Kills:764
Kill Difference:1,878
Playtime:50.553 hours
Usage:4%
Score:0.681m
Score/min:225
Piloting Accuracy:35.714%
Gunner Accuracy:33.285%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C*
KPH:91.400 A+
VKPH:7.300 C
L100 Python AP
A
Kills:104
V. Kills:58 176%
Deaths:6
KDR:17.333
Accuracy:53.371% C
KPH:45.700 A
VKPH:25.500 A
Kills:469 (469 + 0)
Deaths:11
KDR:42.636
VKDR:7.909
Vehicle Kills:87
Kill Difference:458
Playtime:6.270 hours
Usage:0%
Score:0.280m
Score/min:744
Driving Accuracy:53.371%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,266
V. Kills:1,355 167%
Deaths:87
KDR:26.046
Accuracy:41.947% C-
KPH:49.200 A++
VKPH:29.400 A*
P2-120 HESH
A
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 A
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B++
P525 Marauder
A+
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A+
VKPH:4.400 C**
E540 Halberd
M++
Kills:82
V. Kills:58 139%
Deaths:4
KDR:20.500
Accuracy:51.720% A
KPH:36.600 B**
VKPH:25.900 M++
Kills:5,054 (4,860 + 194)
Deaths:173
KDR:29.214
VKDR:10.416
Vehicle Kills:1,802
Kill Difference:4,881
Playtime:87.538 hours
Usage:6%
Score:2.667m
Score/min:508
Driving Accuracy:39.092%
Gunner Accuracy:51.720%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,029
V. Kills:86 N/A
Deaths:22
KDR:92.227
Accuracy:33.200% C
KPH:203.200 A*
VKPH:8.600 B+
M12 Kobalt-H
B**
Kills:183
V. Kills: N/A
Deaths:7
KDR:26.143
Accuracy:26.645% B**
KPH:160.400 B*
VKPH:0 F
G20 Vulcan-H
A
Kills:69
V. Kills:39 173%
Deaths:10
KDR:6.900
Accuracy:45.112% C
KPH:67.700 A
VKPH:38.300 B**
Kills:2,281 (0 + 2,281)
Deaths:39
KDR:58.487
VKDR:3.205
Vehicle Kills:125
Kill Difference:2,242
Playtime:12.147 hours
Usage:1%
Score:0.367m
Score/min:504
Driving Accuracy:N/A%
Gunner Accuracy:45.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A**
VKPH:10.100 C+
M40 Fury
M
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.766% B+
KPH:104.600 M
VKPH:5.700 D
M12 Kobalt
B**
Kills:148
V. Kills:4 N/A
Deaths:5
KDR:29.600
Accuracy:20.653% B++
KPH:98.200 B**
VKPH:2.700 C
Kills:682 (0 + 682)
Deaths:23
KDR:29.652
VKDR:1.957
Vehicle Kills:45
Kill Difference:659
Playtime:6.314 hours
Usage:0%
Score:0.205m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:20.653%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,34710,82836929.344A*22.5929.21%C+N/A94.2A++4.5B+342115h15.3B+52.5B+
MSW-R 4,8814,8468955.415A+1.3426.489%B++31.139%B*77.4A+N/A34562.6h9.7B**36.6B++
M18 Needler 5,6883,5504328.218A*1.4628.639%D1.549%C22B*13.3B++264161.3h71.8B*250.8B*
TSAR-42 2,5912,5872719.546A*2.7943.019%B++74.063%B+80.8A++N/A28532h1.8B**4.1B*
P2-120 AP 3,6212,2668726.046M+19.2941.947%C-3.575%C*49.2A++29.4A*56146.1h6.4B+15.2C**
P525 Marauder-H 2,1152,0292292.227S85.4733.2%CN/A202.9A*8.6B+44810h6.3B18.9C**
T9A "Butcher" 1,6531,6463015.468A*1.2924.301%C+29.708%C**81.9B*N/A50920.1h9.3B**38.3B+
Hellfire Rocket Pods 1,7091,6061794.471U87.7252.882%B+0.996%C+373.5S24B**26734.3h12.6B+23.8B++
P2-120 HESH 1,7091,5684237.333A30.5838.286%CN/A79.6A7.2C50119.7h4.3B+11.2B
T9 CARV-S 1,4641,4483983.638A+3.1222.018%C+28.66%B+76.6A+N/A46318.9h10.7B+48.5B+
T9 CARV 1,4211,4124313.276A3.4821.695%B+29.179%B**51.3AN/A40427.5h10.3B**47.6B++
NS-15MP 1,1811,1721746.736A*0.0226.729%C34.812%B+94.5B++N/A34912.4h9.4B++35.1B
NS Baron G5AE 1,1721,1662634.433M+2.3240.135%D18.611%B++70.2B**N/A21116.6h3.5B*8.8C+
NS-11CP 1,1681,1632424.806M1.9527.431%C23.56%C+67.2BN/A30017.3h10.2B++37.1B
T32 Bull 1,1691,1632494.671M2.0826.01%B+27.773%B+114M++N/A62110.2h9.4B**36.1B++
NS-15M AE 1,1671,1602145.421A++1.3324.238%C35.603%B*78.9B++N/A43414.7h9.9B++40.9B
T16 Rhino 1,1661,1582514.614M*2.1423.205%B+26.598%B++123.2SN/A6679.4h9.7A41.9B++
SMG-46G Armistice 1,1491,1413703.084A*3.6726.172%C22.086%B++38.9C+N/A15829.3h11.3B++43.3B+
Frag Grenade 1,1301,12311123N/A1,116.2555.332%A+N/A1123M7C69721h2.1A+3.8A
P2-120 HEAT 1,2701,0263529.314S22.5639.092%C3.801%B+55.2A**13.1B++31118.6h5.4B*13.9B++
NS Decimator 1,2849942843.5M++3.2557.156%C-2.515%C**42.8B+12.5C43523.2h4.3B7.5C**
TORQ-9 9699562184.385A*2.3729.924%B**34.728%A+67.8A++N/A18814.1h12.2B**40.6B**
MG-H1 Watchman 9459381456.469M++0.2926.346%B+44.67%A*117.3M+N/A3158h10.5B**39.7B++
L-24R Spur 9188753128.226A*21.4735.344%C--2.057%C+57.9B**2.8C+18515.1h21C++59.4C*
C-4 9688171684.863A**1.8932.623%AN/A87.8C*16.2D-8319.3h1B**2.9B**
M18 Rotary 1,3327781087.204A**0.4531.574%C+3.213%B+21.3B+15.1B++33636.6h69.9B++221.3B++
RAMS .50M 7627575713.281M+6.5342.282%B+86.526%B**66.4A**N/A36511.4h1.7B**3.9B++
Sticky Grenade 7247221722N/A715.2562.35%B**N/A2406.7M++6.7D122880.3h1.1A1.7B**
TRAC-5 7187112023.52M**3.2326.669%B**21.097%B+25B+N/A14628.4h10.7B**40.2B*
NS-44 Commissioner 6896842772.469A+4.2939.36%B28.947%B**29.5C+N/A10723.2h3B*7.7B++
C150 Dalton 1,1496751642.188S35.4333.285%DN/A97.8M*68.7M++8066.9h3.4B++10.2B
LC2 Lynx 6666581753.76A**2.9924.986%C**29.331%A38.5B+N/A19717.1h12.1B++48.3B+
T1 Cycler 6506441304.954M**1.8029.029%A+32.609%A++80.5M**N/A3718h10.7B**37B**
TMG-50 6236211115.595S1.1625.479%B++38.647%A*68.2A+N/A2609.1h8A31.2B++
M3 Pounder HEG 620573995.788M0.9738.652%C+3.316%C++31.7A++2.6C-22318.1h13.1B++33.9B+
M3 Pounder HEG 627565876.494M+0.2639.363%C+4.425%B*33.8A++3.7C+22616.7h12.6B*32.1B+
T7 Mini-Chaingun 4884841184.102M**2.6521.133%B++15.703%B++94.9M++N/A5575.1h10.9B*51.4B++
TRAC-5 S 436435855.118S1.6426.321%B++34.253%M++54.4A**N/A1528h10.1B+38.4B++
Coyote Missiles 5344182417.417S10.6651.021%C-N/A41.4C+11.5D26810.1h28.1B**55.1B++
CAS30 Tank Buster 601379685.574A**1.1862.215%A++N/A15A8.8C**10125.3h40.9B++65.7B*
L100 Python HESH 394365573S66.2550.117%C*1.644%C++91.3A+7.3C6694h2.4B**4.7B*
M40 Fury 3823511327A**20.2529.532%D1.425%C113.2A*10C+6433.1h7.6B**25.6B++
T5 AMC 318314953.305A**3.4527.817%B*30.255%A++42.4AN/A2217.4h10.7B**38.6B*
SABR-13 304302664.576A+2.1824.974%C37.417%A+54.9B**N/A2075.5h8.8B**35.2B++
Claymore 2762762113.143B**6.3931.392%C+N/A110.4C-N/A4662.5h1.1B**3.4B+
T1B Cycler 269268703.829B**2.9326.802%C*35.075%B**67B**N/A2034h10B**37.4B++
TAR 241240623.871A++2.8825.174%C**33.75%A++53.3B**N/A3294.5h10.6B**42B++
LC3 Jaguar 230228474.851A*1.9028.032%B*29.386%A++81.4A**N/A4412.8h10.1B++36B*
ASP-30 Grounder 299226643.531S3.2263.319%C++2.212%C29.4A9.5C+4807.7h6B**9.5B**
Tank Mine 275210268.077M+1.3239.171%B+N/A110.5C++34.2D--12051.9h2C+5.2B++
Tomcat A2AM Pods 324208369.333U62.5891.473%A++N/A208M**116A*25361h8.5C++9.3B++
M18 Locust 3312072010.35S3.6031.366%C+N/A26.5B+15.9C*2317.8h67.1B+213.9B++
TRS-12 Uppercut 207207812.556A4.2054.546%C13.044%C-59.1B*N/A2353.5h2.6C++4.8C++
NS-357 Underboss 184184852.165A4.5935.092%C25.544%B+24.5C--N/A1327.5h3.5B++10.1B+
M12 Kobalt-H 183183726.143B+19.3926.645%B**42.077%S166.4B*N/A4761.1h12.1B++45.6B*
M40 Fury 193183536.6M**29.8540.766%B+1.093%D101.7A**5.6D4491.8h9.1B*22.4B*
NS-15M2 183181404.525A++2.2332.547%A++43.646%A*78.7AN/A5742.3h11.5B+35.3B++
TX1 Repeater 1701701451.172B+5.5824.701%C+20%C+19.8CN/A1278.6h11.4B+46.2B+
MKV Suppressed 162160404M**2.7529.406%B++28.75%A+61.5AN/A4422.6h12.1B+41.2B+
MRC3 Mercy 1561521510.133M**3.3819.492%B++35.526%M+66.1M+1.7A*3502.3h13.3A+68.4B*
Hornet Missiles 221149529.8M**23.0554.39%DN/A135.5A65.5B**13141.1h7.5B++13.8B+
M12 Kobalt 152148529.6B**22.8520.653%B++29.054%A**98.7B**2.7C4431.5h16.4B+79.3B+
NS-357P Underboss 146146652.246B+4.5136.952%D26.712%C++36.5DN/A1564h3.5B9.5C+
T2 Striker 245145393.718S3.0437.603%D**N/A17.3B*11.9C++3118.4h37.5B+99.8C+
MRC3 Mercy 144141159.4M*2.6519.235%B+31.206%A*61.3A*1.3A+3062.3h14.2A74B*
Anti-Vehicle Grenade 1531391139N/A132.2548.43%CN/A463.3B+46.7D35030.3h4.4B++9.2B+
ML-7 168132472.809M**3.9552.668%C-3.788%B++36.7A10C6483.6h4.6B**8.7B*
Ripper 1161143,4060.033C6.726.987%F12.281%D0.4C-N/A2315.4h1.6C+22.9C+
P525 Marauder 116112522.4C*15.6520.17%C+N/A124.4A++4.4C**4740.9h5.7B+28.4B+
L100 Python AP 162104617.333M+10.5853.371%C3.846%B++45.2A25.2A8752.3h5.5C**10.3B
M12 Kobalt 8987243.5B+36.7519.895%C29.885%M108.8C++2.5D3330.8h13.1B*65.8B+
M77-B 8484614S7.2540.909%B+80.952%B+93.3SN/A8050.9h1.5A+3.7B**
M2 Mutilator 8383243.458A3.308.95%D*20.482%B+21.8CN/A1783.8h15.1B*168.3C
E540 Halberd 14082420.5A*13.7551.72%AN/A37.3A26.4M++11142.2h5.1B++9.9B**
NS-AM7 Archer 11581631.286A*5.4748.591%D**14.815%C4.3D1.8D5519h18.5C**38.1C+
NSX Naginata 8181174.765M*1.9923.354%C*37.037%A81A++N/A2691h7.6B**32.6B++
Spear Anti-Vehicle Phalanx Turret 11373710.429B+3.6748.347%B+6.849%A+52.1B*28.6B++10131.4h7.4C**15.3B+
FA1 Barrage 7272352.057A4.7048.933%B**15.278%C+30C*N/A2972.4h4.1B++8.5B++
Heartstring 7472491.469B5.2925.472%D--20.833%C--16C-N/A424.5h3C**11.8C++
L-30R Vektor 9570611.667M**4.9135.714%C1.429%C--21.9B**7.8C+1273.2h33.3B**93.2B*
The Slasher 70702260.31S6.4433.426%C+N/A3.4C+N/A820.8h1.7B++5.1B+
G20 Vulcan-H 10869106.9B*0.1545.112%CN/A69A39B**10801h68.7B**152.2B*
TS4 Haymaker 6969233A++3.7548.945%B+13.044%C+76.7A**N/A5120.9h3.4B*6.9B*
Hexedge 69683,5290.019C6.7412.639%D*17.647%A0.3CN/A1269.4h2.2C*17.2D
AMR-66 666588.125S1.3720.788%D--41.539%A**43.3A+N/A3011.5h12.1D58.2D
M2 Mutilator 6665242.708B++4.058.978%D**13.846%D--17.6DN/A1793.7h19.5C-217.3D--
NS-7 PDW 6464115.818S0.9430.478%B**23.438%B*91.4M++N/A14240.7h10.5B**34.3B++
99SV 6464144.571A++2.1830.647%C+50%A++29.1B+N/A2642.2h4.8B+15.7B+
NS-30 Vandal 626196.778M*0.0241.322%A36.066%B**67.8A1.1A++3360.9h4.9B++11.9B*
MANA Anti-Personnel Turret 5553124.417N/A2.3422.572%UN/A530U20U3185600.1h16.4T*72.5T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit283982.1h
Motion Spotter145,3373.6h
Nano-Armor Kit108237,85432.1h
Spawn Beacon31,3031.3h
Anti-Vehicle MANA Turret01200.2h
Nanite Revive Grenade06390.2h
Medical Applicator3239,6152.9h
Nanite Healing Grenade02490.1h
TR Triumph Flare Gun11230.3h
Welding Device01550h
Spitfire Auto-Turret24590.5h
Ammunition Package11,3590.7h
Shield Recharging Field0950h
Medical Kit8805,409108.2h
Anti-Infantry MANA Turret11600.3h
Nano-Repair Grenade02320.1h
Recon Detection Device33940.7h
Smoke Grenade0620h

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