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Maj. General Sweetheart ThatEffGuy[INI] ThatEffGuy
TR BR 83

KDR: 6.48

Score: 40m

Last Seen: Nov 23rd, 2018 11:04 AM
- OFFLINE - 415.5 hour(s)

Prestige 1, Battle Rank 83 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 25
Level Progress (to 84): 84%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R M18 Needler TSAR-42 P2-120 AP P525 Marauder-H T9A "Butcher" Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,043,683 MLG Score: 2433
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.627%30.503%7823299023,5585.013411.466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.032%0.901B*1.538A+-0.869D--HEAD ++ (~17.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+9.80.311C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.103%1.158%35885101714,336406281635.2236509%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.398%-0.878D---0.417C--0.446

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.374C**29.20.446B71.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.658%2.746%1821510175,207407182312.7936285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%-0.018C+0.064C+-0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+5.30.578B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.151%3.822%1375710153,29725354513.0316604%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.759%-0.555D-0.131C-0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.808B++6.80.826B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.91%76.386%1375410183,35456585.9258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.881%1.029B**0.607B+0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.433B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.036%13.773%13753101933431201.07051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.597%0.806B++-0.14C-1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.10.361C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 25
40m348.8%647 (38.8k)540 (32.4k)6.4793662,3129,6177.2434283 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022602726.578%17.66%46907:4218

28% Engineer32% Heavy Assault8% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMDec 10th, 2018 11:52 AM (41m) (PST)Nov 23rd, 2018 8:12 AM (17d) (PST)Nov 23rd, 2018 7:04 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
925958300.8410.1300.1493.2580.0932433

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,5185,69249,8265089195632,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1234.8h/51.4d 7,348 11,004 17,842 241.4k 1,239 3,455 6,890 68.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,654
Deaths:868
KDR:5.362
Accuracy:26.318% B*
HSR:31.070% B**
T9A "Butcher"
B+
Kills:1,634
Deaths:298
KDR:5.483
Accuracy:24.276% C++
HSR:29.804% B+
T9 CARV-S
B+
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C++
HSR:28.660% B+
T9 CARV
B**
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B**
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C+
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B**
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C+
HSR:35.603% B**
T16 Rhino
B++
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B++
MG-H1 Watchman
A**
Kills:938
Deaths:145
KDR:6.469
Accuracy:26.346% B++
HSR:44.670% A**
TMG-50
A*
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B*
HSR:38.647% A*
T7 Mini-Chaingun
B*
Kills:460
Deaths:112
KDR:4.107
Accuracy:21.157% B*
HSR:15.217% B+
NS-15M2
A*
Kills:123
Deaths:28
KDR:4.393
Accuracy:32.706% A++
HSR:43.089% A*
NSX Naginata
A
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C**
HSR:37.037% A
Kills:16,024
Deaths (as Heavy Assault):3,296
Deaths (to Heavy Assaults):2,708
KDR:4.86165
Kill Difference:12,728
Playtime:395.053 hours
Usage:32%
Score:14.070m
Score/min:594
Accuracy (listed only):24.887%
HSR (listed only):32.474%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C+
HSR:23.560% C++
TRAC-5
B**
Kills:707
Deaths:202
KDR:3.500
Accuracy:26.623% B**
HSR:21.216% B+
LC2 Lynx
A+
Kills:580
Deaths:151
KDR:3.841
Accuracy:25.126% B+
HSR:29.310% A+
TRAC-5 S
M++
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M++
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B**
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B**
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:200
Deaths:79
KDR:2.532
Accuracy:53.901% C
HSR:13% C
TS4 Haymaker
B++
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B++
HSR:13.044% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% C**
AMR-66
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D--
HSR:41.539% A**
Kills:4,992
Deaths (as Engineer):1,228
Deaths (to Engineers):1,828
KDR:4.06515
Kill Difference:3,764
Playtime:348.148 hours
Usage:28%
Score:10.000m
Score/min:479
Accuracy (listed only):33.914%
HSR (listed only):24.645%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C+
HSR:23.560% C++
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B*
TRAC-5
B**
Kills:707
Deaths:202
KDR:3.500
Accuracy:26.623% B**
HSR:21.216% B+
LC2 Lynx
A+
Kills:580
Deaths:151
KDR:3.841
Accuracy:25.126% B+
HSR:29.310% A+
TRAC-5 S
M++
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M++
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B**
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B**
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:200
Deaths:79
KDR:2.532
Accuracy:53.901% C
HSR:13% C
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
TS4 Haymaker
B++
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B++
HSR:13.044% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% C**
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:6,292
Deaths (as Light Assault):1,640
Deaths (to Light Assaults):2,025
KDR:3.83659
Kill Difference:4,652
Playtime:315.181 hours
Usage:26%
Score:10.796m
Score/min:571
Accuracy (listed only):33.714%
HSR (listed only):23.372%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B*
TORQ-9
A++
Kills:836
Deaths:180
KDR:4.644
Accuracy:29.401% B**
HSR:35.168% A++
T1 Cycler
A++
Kills:644
Deaths:130
KDR:4.954
Accuracy:29.029% A+
HSR:32.609% A++
SABR-13
A++
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C+
HSR:37.417% A++
T1B Cycler
B**
Kills:268
Deaths:70
KDR:3.829
Accuracy:26.802% C*
HSR:35.075% B**
TAR
A++
Kills:240
Deaths:62
KDR:3.871
Accuracy:25.174% B+
HSR:33.750% A++
TRS-12 Uppercut
C
Kills:200
Deaths:79
KDR:2.532
Accuracy:53.901% C
HSR:13% C
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
TS4 Haymaker
B++
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B++
HSR:13.044% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% C**
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:5,155
Deaths (as Combat Medic):1,326
Deaths (to Combat Medics):839
KDR:3.88763
Kill Difference:3,829
Playtime:52.085 hours
Usage:4%
Score:1.368m
Score/min:438
Accuracy (listed only):34.359%
HSR (listed only):25.822%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,454
Deaths:262
KDR:9.366
Accuracy:42.958% B++
HSR:73.798% B+
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B*
RAMS .50M
B**
Kills:752
Deaths:56
KDR:13.429
Accuracy:42.269% B+
HSR:86.569% B**
NS-44 Commissioner
B**
Kills:671
Deaths:275
KDR:2.440
Accuracy:39.204% B+
HSR:28.912% B**
NS-357 Underboss
B++
Kills:170
Deaths:78
KDR:2.179
Accuracy:35.667% C+
HSR:26.471% B++
TX1 Repeater
C++
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C++
HSR:20% C+
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
NS-357P Underboss
C*
Kills:138
Deaths:60
KDR:2.300
Accuracy:37.792% C-
HSR:26.812% C*
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
NS-AM7 Archer
C+
Kills:72
Deaths:53
KDR:1.358
Accuracy:47.787% D**
HSR:16.667% C+
99SV
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C+
HSR:50% A++
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
NS-30 Vandal
A+
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A+
HSR:36.066% B**
Kills:6,001
Deaths (as Infiltrator):1,378
Deaths (to Infiltrators):1,285
KDR:4.35486
Kill Difference:4,623
Playtime:92.899 hours
Usage:8%
Score:2.666m
Score/min:478
Accuracy (listed only):36.098%
HSR (listed only):40.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:569
Deaths:98
KDR:5.806
Accuracy:38.724% C++
HSR:3.339% C++
M3 Pounder HEG
B*
Kills:558
Deaths:86
KDR:6.488
Accuracy:39.420% C+
HSR:4.480% B*
MRC3 Mercy
M**
Kills:138
Deaths:14
KDR:9.857
Accuracy:19.488% B++
HSR:38.406% M**
MRC3 Mercy
A*
Kills:124
Deaths:14
KDR:8.857
Accuracy:19.085% B+
HSR:31.452% A*
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D*
HSR:20.482% B+
M2 Mutilator
D--
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D--
Kills:1,537
Deaths (as MAX Suit):130
Deaths (to MAX Suits):508
KDR:11.82308
Kill Difference:1,407
Playtime:26.772 hours
Usage:2%
Score:1.112m
Score/min:692
Accuracy (listed only):22.441%
HSR (listed only):18.667%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:9,403
V. Kills:465 N/A
Deaths:338
KDR:27.820
Accuracy:29.066% C+
KPH:94.200 A++
VKPH:4.700 B+
M18 Needler
B++
Kills:2,530
V. Kills:1,592 159%
Deaths:371
KDR:6.819
Accuracy:26.980% D-
KPH:19.100 B++
VKPH:12 B+
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B++
Kills:742
V. Kills:535 138%
Deaths:106
KDR:7
Accuracy:31.364% C+
KPH:20.400 B+
VKPH:14.700 B++
Coyote Missiles
C+
Kills:331
V. Kills:91 360%
Deaths:16
KDR:20.688
Accuracy:51.214% C
KPH:38.900 C+
VKPH:10.700 D-
Hornet Missiles
B**
Kills:132
V. Kills:60 216%
Deaths:5
KDR:26.400
Accuracy:54.749% D
KPH:118.700 B**
VKPH:54 B++
M18 Locust
C*
Kills:114
V. Kills:72 156%
Deaths:16
KDR:7.125
Accuracy:31.034% C+
KPH:22.200 C*
VKPH:14 C+
Tomcat A2AM Pods
M
Kills:84
V. Kills:61 135%
Deaths:2
KDR:42
Accuracy:90.429% A+
KPH:162.200 M
VKPH:117.800 M
Kills:14,942 (12,789 + 0)
Deaths:871
KDR:17.155
VKDR:3.420
Vehicle Kills:2,979
Kill Difference:14,071
Playtime:288.348 hours
Usage:23%
Score:6.060m
Score/min:350
Piloting Accuracy:31.034%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:370
V. Kills:12 N/A
Deaths:9
KDR:41.111
Accuracy:31.967% D
KPH:63.900 B+
VKPH:2.100 C
C150 Dalton
M++
Kills:330
V. Kills:259 127%
Deaths:13
KDR:25.385
Accuracy:30.817% D-
KPH:82.200 M++
VKPH:64.500 M++
CAS30 Tank Buster
C
Kills:55
V. Kills:60 90%
Deaths:33
KDR:1.667
Accuracy:58.608% A
KPH:5.400 C-
VKPH:5.900 C
Kills:755 (425 + 330)
Deaths:55
KDR:13.727
VKDR:6.018
Vehicle Kills:331
Kill Difference:700
Playtime:20.033 hours
Usage:2%
Score:0.328m
Score/min:273
Piloting Accuracy:58.608%
Gunner Accuracy:30.817%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C**
KPH:91.400 A++
VKPH:7.300 C+
L100 Python AP
A+
Kills:102
V. Kills:57 176%
Deaths:6
KDR:17
Accuracy:53.113% C
KPH:45.300 A+
VKPH:25.300 A
Kills:467 (467 + 0)
Deaths:11
KDR:42.455
VKDR:7.818
Vehicle Kills:86
Kill Difference:456
Playtime:6.246 hours
Usage:1%
Score:0.275m
Score/min:734
Driving Accuracy:53.113%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,146
V. Kills:1,310 164%
Deaths:80
KDR:26.825
Accuracy:41.711% C
KPH:49.300 A++
VKPH:30.100 A*
P2-120 HESH
A+
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 A+
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B*
P525 Marauder
A++
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A++
VKPH:4.400 C**
E540 Halberd
M*
Kills:77
V. Kills:57 133%
Deaths:4
KDR:19.250
Accuracy:51.984% A+
KPH:36.500 A
VKPH:27 M*
Kills:4,929 (4,740 + 189)
Deaths:166
KDR:29.693
VKDR:10.578
Vehicle Kills:1,756
Kill Difference:4,763
Playtime:84.789 hours
Usage:7%
Score:2.573m
Score/min:506
Driving Accuracy:39.092%
Gunner Accuracy:51.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,029
V. Kills:86 N/A
Deaths:22
KDR:92.227
Accuracy:33.200% C+
KPH:203.200 A*
VKPH:8.600 B+
M12 Kobalt-H
B**
Kills:173
V. Kills: N/A
Deaths:7
KDR:24.714
Accuracy:26.199% B**
KPH:161.600 B*
VKPH:0 F
G20 Vulcan-H
A
Kills:65
V. Kills:37 171%
Deaths:10
KDR:6.500
Accuracy:45.111% C
KPH:65.600 A
VKPH:37.300 B**
Kills:2,267 (0 + 2,267)
Deaths:39
KDR:58.128
VKDR:3.154
Vehicle Kills:123
Kill Difference:2,228
Playtime:12.049 hours
Usage:1%
Score:0.359m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:45.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A**
VKPH:10.100 C+
M40 Fury
M
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.749% B++
KPH:105.100 M
VKPH:5.700 D
M12 Kobalt
B**
Kills:119
V. Kills:1 N/A
Deaths:5
KDR:23.800
Accuracy:19.235% B+
KPH:99.400 B**
VKPH:0.800 D-
Kills:653 (0 + 653)
Deaths:23
KDR:28.391
VKDR:1.826
Vehicle Kills:42
Kill Difference:630
Playtime:5.995 hours
Usage:0%
Score:0.200m
Score/min:556
Driving Accuracy:N/A%
Gunner Accuracy:19.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 9,8689,40333827.82A**21.3429.066%C+N/A94.1A++4.7B+35599.9h15.4B+53B+
MSW-R 4,6874,6548685.362A+1.1226.318%B*31.07%B**76.9A++N/A34860.5h9.7B**36.9B++
M18 Needler 4,1222,5303716.819A++0.3426.98%D-2.055%C+19.1B++12B+269132.5h77.3B*286.5B++
TSAR-42 2,4572,4542629.366A2.8942.958%B++73.798%B+80.7A*N/A28730.4h1.8B**4.1B*
P2-120 AP 3,4562,1468026.825M*20.3541.711%C3.728%C*49.3A++30.1A*56543.5h6.4B+15.4B
P525 Marauder-H 2,1152,0292292.227S85.7533.2%C+N/A202.9A*8.6B+44710h6.3C**18.9C**
T9A "Butcher" 1,6411,6342985.483A*1.0024.276%C++29.804%B+81.7B**N/A51120h9.3B**38.3B++
Hellfire Rocket Pods 1,7091,6061794.471U87.9952.882%B+0.996%C+373.5S24B**26554.3h12.6B**23.8B*
P2-120 HESH 1,7091,5684237.333A*30.8538.286%CN/A79.6A7.2C50019.7h4.3B+11.2B+
T9 CARV-S 1,4641,4483983.638A+2.8422.018%C++28.66%B+76.6A+N/A46218.9h10.7B++48.5B+
T9 CARV 1,4211,4124313.276A++3.2021.695%B+29.179%B**51.3AN/A40227.5h10.3B**47.6B++
NS-15MP 1,1811,1721746.736M0.2626.729%C+34.812%B+94.5B*N/A34912.4h9.4B++35.1B+
NS Baron G5AE 1,1721,1662634.433M+2.0540.135%D18.611%B++70.2B**N/A21116.6h3.5B*8.8C+
T32 Bull 1,1691,1632494.671M1.8126.01%B+27.773%B+114M++N/A62010.2h9.4B**36.1B++
NS-11CP 1,1681,1632424.806A**1.6727.431%C+23.56%C++67.2B+N/A30017.3h10.2B+37.1B+
NS-15M AE 1,1671,1602145.421A++1.0624.238%C+35.603%B**78.9B*N/A43414.7h9.9B++40.9B+
T16 Rhino 1,1661,1582514.614M**1.8723.205%B+26.598%B++123.2SN/A6669.4h9.7A41.9B++
SMG-46G Armistice 1,1491,1413703.084B**3.4026.172%C+22.086%B*38.9C+N/A15829.3h11.3B++43.3B
Frag Grenade 1,1291,12211122N/A1,115.5255.511%AN/A1122M7C70031h2.1A+3.8A
P2-120 HEAT 1,2701,0263529.314M**22.8339.092%C3.801%B+55.2A**13.1B*30918.6h5.4B*13.9B++
NS Decimator 1,2249462763.428M+3.0557.083%C-2.431%C++42.8B+12.6C44822.1h4.3B+7.5C**
MG-H1 Watchman 9459381456.469M*0.0126.346%B++44.67%A**117.3M+N/A3128h10.5B**39.7B*
TORQ-9 8468361804.644A**1.8429.401%B**35.168%A++69.1A++N/A19312.1h11.7B**39.8B**
C-4 8997681594.83A**1.6532.704%AN/A92.5B15.8D-8858.3h1B**3B**
RAMS .50M 7577525613.429M++6.9542.269%B+86.569%B**66.5MN/A36511.3h1.7B*3.9B*
M18 Rotary 1,2777421067A**0.5231.364%C+3.369%B++20.4B+14.7B++33036.3h71.7B*228.5B*
Sticky Grenade 7247221722N/A715.5262.32%B**N/A2406.7M++6.7D122740.3h1.1A1.7B**
TRAC-5 7147072023.5M**2.9826.623%B**21.216%B+25.2B+N/A14428.1h10.7B**40.3B*
NS-44 Commissioner 6766712752.44A+4.0439.204%B+28.912%B**29.3C+N/A10622.9h3.1B*7.8B++
T1 Cycler 6506441304.954M**1.5329.029%A+32.609%A++81.5M**N/A3687.9h10.7A37B**
TMG-50 6236211115.595S0.8825.479%B*38.647%A*68.2A+N/A2589.1h8B**31.2B*
LC2 Lynx 5865801513.841A**2.6425.126%B+29.31%A+41.4B*N/A22214h12.1B*48.1B+
M3 Pounder HEG 615569985.806M0.6738.724%C++3.339%C++31.8A++2.6C-22317.9h13.1B++33.9B+
M3 Pounder HEG 616558866.488M++0.0139.42%C+4.48%B*33.8A++3.5C+22516.5h12.7B*32.1B+
T7 Mini-Chaingun 4644601124.107M**2.3721.157%B*15.217%B+97.9M**N/A5974.7h10.8B**51B++
TRAC-5 S 436435855.118S1.3626.321%B++34.253%M++54.4A**N/A1518h10.1B+38.4B++
L-24R Spur 382370941.111S34.6331.967%D2.162%C++63.8B+2.1C1975.8h19.6B+61.2C**
L100 Python HESH 394365573S66.5250.117%C**1.644%C++91.3A++7.3C+6634h2.4B**4.7B*
M40 Fury 3823511327A**20.5229.532%D1.425%C-113.2A**10C+6403.1h7.6B**25.6B++
Coyote Missiles 4223311620.688S14.2151.214%CN/A38.9C+10.7D-2668.5h27.7B*54.1B++
C150 Dalton 5893301325.385M+18.9130.817%D-N/A82.5M++64.8M++8114h3.2B*10.3B+
T5 AMC 318314953.305A**3.1727.817%B**30.255%A*42.4AN/A2217.4h10.7B**38.6B*
SABR-13 304302664.576A++1.9024.974%C+37.417%A++54.9B**N/A2055.5h8.8B**35.2B++
T1B Cycler 269268703.829A2.6526.802%C*35.075%B**67B**N/A2014h10B**37.4B++
Claymore 2662662112.667B**6.1931.16%C+N/A110.8C--N/A4712.4h1.1B*3.4B+
TAR 241240623.871A+2.6125.174%B+33.75%A++53.3B**N/A3254.5h10.6B**42B++
LC3 Jaguar 230228474.851A**1.6328.032%B**29.386%A++81.4MN/A4322.8h10.1B*36B*
ASP-30 Grounder 299226643.531S2.9563.319%C++2.212%C-29.4B++9.5C+4787.7h6B*9.5B*
Tank Mine 268205267.885M+1.4138.375%BN/A120.6B37.1D-13091.7h2C+5.2B++
TRS-12 Uppercut 200200792.532A3.9553.901%C13%C57.1B*N/A2293.5h2.6C++4.9C++
M40 Fury 193183536.6M**30.1240.749%B++1.093%D107.6M5.9D4501.7h9.1B*22.3B*
M12 Kobalt-H 173173724.714B18.2326.199%B**39.884%S157.3B++N/A4801.1h12.3B++46.8B*
NS-357 Underboss 170170782.179A4.3035.667%C+26.471%B++26.2C-N/A1456.5h3.5B*9.8B+
TX1 Repeater 1701701451.172B+5.3124.701%C++20%C+19.8CN/A1268.6h11.4B+46.2C*
MKV Suppressed 162160404M**2.4829.406%B++28.75%A+61.5A+N/A4422.6h12.1B+41.2B+
Anti-Vehicle Grenade 1531391139N/A132.5248.43%CN/A463.3B+46.7D34830.3h4.4B++9.2B+
NS-357P Underboss 138138602.3B++4.1837.792%C-26.812%C*44.5C-N/A1943.1h3.5B9.3C++
MRC3 Mercy 141138149.857M**3.3819.488%B++38.406%M**72.6M**1.6A*3981.9h12.8A++65.9B**
Hornet Missiles 192132526.4M++19.9254.749%DN/A120B**54.5B++11951.1h7.4B++13.6B+
T2 Striker 224132383.474S3.0137.333%D**N/A17.1B11.9C+3227.7h36.9B+98.9C+
ML-7 168132472.809M*3.6752.668%C-3.788%B+36.7A10C6383.6h4.6B**8.7B*
MRC3 Mercy 127124148.857M*2.3819.085%B+31.452%A*65.3M+1.6A*3351.9h14.1A73.7B*
NS-15M2 124123284.393A+2.0932.706%A++43.089%A*76.9AN/A7151.6h11.7B+35.8B++
M12 Kobalt 120119523.8B++17.3219.235%B+26.891%A++99.2B**N/A4921.2h13.8B*71.6B++
M18 Locust 186114167.125M+0.6531.034%C+1.754%C+22.4C*14.1C+2085.1h83.8C*270.1B+
P525 Marauder 116112522.4C*15.9220.17%C+N/A124.4A++4.4C**4740.9h5.7B+28.4B+
Ripper 1091073,2720.033C6.457.757%D**12.15%D0.4C-N/A2300.1h1.6C+21D--
L100 Python AP 159102617M++10.5253.113%C3.922%B+44.3A24.8A8602.3h5.5B+10.4B+
M77-B 8484614S7.5240.909%B+80.952%B+93.3SN/A8020.9h1.5A+3.7B**
Tomcat A2AM Pods 14584242S35.5290.429%A+N/A168M+122M+35000.5h8.8C+9.7B
M2 Mutilator 8383243.458A3.028.95%D*20.482%B+21.8CN/A1783.8h15.1B++168.3C
NSX Naginata 8181174.765M++1.7123.354%C**37.037%A81A++N/A2611h7.6A32.6B++
E540 Halberd 13477419.25A++12.7751.984%A+N/A36.7A27.1M*10972.1h5.1B++9.8B**
Spear Anti-Vehicle Phalanx Turret 11272612B*5.5247.985%B+6.944%A+55.4B**30.8B*10231.3h7.3B15.2B++
Heartstring 7472481.5B+4.9826.601%D-20.833%C--16.7CN/A444.3h3C**11.3C*
NS-AM7 Archer 10172531.358A*5.1247.787%D**16.667%C+4.6C--1.9C-6015.6h17.8C**37.3C++
The Slasher 69692190.315S6.1633.784%C+N/A4C+N/A917.4h1.4B**4.3B+
TS4 Haymaker 6969233A++3.4848.945%B++13.044%C+76.7A**N/A5100.9h3.4B*6.9B*
Hexedge 67663,4660.019C6.4612.587%D*18.182%B**0.3CN/A2262.8h2.2C*17.3C-
G20 Vulcan-H 10265106.5B*0.0245.111%CN/A65A37B**10141h70.2B**155.6B*
M2 Mutilator 6665242.708B++3.778.978%D**13.846%D--17.6DN/A1763.7h19.5C--217.3D*
FA1 Barrage 6565331.97B*4.5147.931%B*16.923%C**29.5C++N/A3032.2h4.3B+8.9B++
AMR-66 666588.125S1.6520.788%D--41.539%A**43.3A+N/A2941.5h12.1D58.2D-
99SV 6464144.571A++1.9130.647%C+50%A++29.1B+N/A2582.2h4.8B++15.7B+
NS-7 PDW 6464106.4S0.0830.435%B**23.438%B**91.4M*N/A14460.7h10.3B**33.8B*
NS-30 Vandal 626196.778M+0.3041.322%A+36.066%B**67.8A+1.1A*3320.9h4.9B++11.9B*
CAS30 Tank Buster 11555331.667C*4.8158.608%A1.818%B++5.4C-5.9C10310.2h96.3D164.3C+
MANA Anti-Personnel Turret 5553124.417N/A2.0622.572%UN/A530U20U3146200.1h16.4T*72.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter145,1073.4h
Restoration Kit263712h
Nano-Armor Kit97190,32426.4h
Spawn Beacon31,2411.2h
Anti-Vehicle MANA Turret01160.2h
Nanite Revive Grenade06100.2h
Medical Applicator2937,2592.7h
Nanite Healing Grenade02390.1h
TR Triumph Flare Gun1880.1h
Welding Device01550h
Spitfire Auto-Turret13630.4h
Ammunition Package11,2770.7h
Shield Recharging Field0950h
Medical Kit8365,269103.9h
Anti-Infantry MANA Turret11600.3h
Nano-Repair Grenade01640h
Recon Detection Device33940.7h
Smoke Grenade0620h

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