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Major Sweetheart ThatEffGuy[INI] ThatEffGuy
TR BR 61

KDR: 6.31

Score: 37.6m

Last Seen: May 31st, 2018 4:50 PM
- OFFLINE - 1251.4 hour(s)

Prestige 1, Battle Rank 61 - Terran Republic on Miller
Level Progress (to 62): 86%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TSAR-42 M18 Needler P2-120 AP P525 Marauder-H Hellfire Rocket Pods T9A "Butcher"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,037,428 MLG Score: 2428
Fun Score: N/A
Cheeseburgers Flipped: 203TIME WITH MEDKIT: 8.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.482%30.355%7743197322,7115.043531.267

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.05%0.891B*1.566A+-0.928D--HEAD ++ (~17.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.488B+9.80.312C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.889%1.207%32694100012,514387252832.3359495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.031%-0.911D---0.392C---0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.80.352C**29.70.433B73.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.578%2.808%188859995,092383177313.295287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.425%-0.016C+0.055C+-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.661B+5.30.576B+7.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.308%3.391%127769982,89023943112.0417669%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.1%-0.534D-0.226C-0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.797B++7.10.814B++16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.678%75.851%1277410003,14354185.80961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.856%0.981B*0.575B+0.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.557B+1.80.429B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.893%15.141%12773100128429100.975945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%0.723B++0.166C++-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.503B+3.30.324C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.6m333.5%649 (38.9k)539 (32.3k)6.3104358,0379,1977.0508961 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1004559426.458%17.985%47607:3518

28% Engineer33% Heavy Assault8% Infiltrator25% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMJun 29th, 2018 3:06 PM (23d) (PST)May 31st, 2018 1:09 PM (52d) (PST)May 31st, 2018 12:50 PM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
910968140.8320.1320.1503.0760.0902428

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5745,75448,8205089185532,347

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1162.1h/48.4d 6,810 10,438 16,802 214.5k 1,167 3,275 6,287 63.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,390
Deaths:833
KDR:5.270
Accuracy:26.120% B*
HSR:30.911% B**
T9A "Butcher"
B+
Kills:1,572
Deaths:283
KDR:5.555
Accuracy:24.140% C++
HSR:29.898% B+
T9 CARV-S
B++
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C++
HSR:28.660% B++
T9 CARV
B**
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B**
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C+
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B**
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C+
HSR:35.603% B**
T16 Rhino
B*
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B*
MG-H1 Watchman
A*
Kills:931
Deaths:144
KDR:6.465
Accuracy:26.307% B++
HSR:44.683% A*
TMG-50
A**
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B*
HSR:38.647% A**
T7 Mini-Chaingun
B*
Kills:452
Deaths:110
KDR:4.109
Accuracy:21.172% B*
HSR:15.044% B+
NSX Naginata
A
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% B
HSR:37.037% A
Kills:15,560
Deaths (as Heavy Assault):3,215
Deaths (to Heavy Assaults):2,626
KDR:4.83981
Kill Difference:12,345
Playtime:382.334 hours
Usage:33%
Score:13.709m
Score/min:598
Accuracy (listed only):24.206%
HSR (listed only):31.571%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C+
HSR:23.560% C++
TRAC-5
B**
Kills:696
Deaths:199
KDR:3.497
Accuracy:26.449% B**
HSR:21.408% B+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B*
HSR:34.253% M*
LC2 Lynx
A+
Kills:432
Deaths:128
KDR:3.375
Accuracy:24.588% B
HSR:29.861% A+
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B**
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B**
HSR:29.386% A++
TRS-12 Uppercut
C+
Kills:152
Deaths:58
KDR:2.621
Accuracy:51.699% C-
HSR:15.132% C+
TS4 Haymaker
B++
Kills:67
Deaths:23
KDR:2.913
Accuracy:49.130% B++
HSR:13.433% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% B
AMR-66
A**
Kills:64
Deaths:6
KDR:10.667
Accuracy:20.711% D--
HSR:40.625% A**
Kills:4,782
Deaths (as Engineer):1,179
Deaths (to Engineers):1,725
KDR:4.05598
Kill Difference:3,603
Playtime:322.738 hours
Usage:28%
Score:9.319m
Score/min:481
Accuracy (listed only):33.659%
HSR (listed only):24.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C+
HSR:23.560% C++
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B*
TRAC-5
B**
Kills:696
Deaths:199
KDR:3.497
Accuracy:26.449% B**
HSR:21.408% B+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B*
HSR:34.253% M*
LC2 Lynx
A+
Kills:432
Deaths:128
KDR:3.375
Accuracy:24.588% B
HSR:29.861% A+
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B**
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B**
HSR:29.386% A++
MKV Suppressed
A++
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A++
TRS-12 Uppercut
C+
Kills:152
Deaths:58
KDR:2.621
Accuracy:51.699% C-
HSR:15.132% C+
TS4 Haymaker
B++
Kills:67
Deaths:23
KDR:2.913
Accuracy:49.130% B++
HSR:13.433% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% B
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:6,083
Deaths (as Light Assault):1,593
Deaths (to Light Assaults):1,960
KDR:3.81858
Kill Difference:4,490
Playtime:289.477 hours
Usage:25%
Score:9.788m
Score/min:564
Accuracy (listed only):33.504%
HSR (listed only):23.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B++
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B++
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B*
TORQ-9
A+
Kills:682
Deaths:144
KDR:4.736
Accuracy:29.488% A
HSR:33.871% A+
T1 Cycler
A++
Kills:644
Deaths:130
KDR:4.954
Accuracy:29.029% A++
HSR:32.609% A++
SABR-13
A++
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C+
HSR:37.417% A++
T1B Cycler
B**
Kills:267
Deaths:70
KDR:3.814
Accuracy:26.845% C*
HSR:35.206% B**
TAR
A*
Kills:240
Deaths:62
KDR:3.871
Accuracy:25.174% B+
HSR:33.750% A*
MKV Suppressed
A++
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A++
TRS-12 Uppercut
C+
Kills:152
Deaths:58
KDR:2.621
Accuracy:51.699% C-
HSR:15.132% C+
TS4 Haymaker
B++
Kills:67
Deaths:23
KDR:2.913
Accuracy:49.130% B++
HSR:13.433% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% B
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:4,950
Deaths (as Combat Medic):1,269
Deaths (to Combat Medics):795
KDR:3.90071
Kill Difference:3,681
Playtime:48.441 hours
Usage:4%
Score:1.287m
Score/min:443
Accuracy (listed only):34.202%
HSR (listed only):25.935%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,243
Deaths:233
KDR:9.627
Accuracy:42.706% B++
HSR:72.804% B+
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B*
RAMS .50M
B**
Kills:752
Deaths:56
KDR:13.429
Accuracy:42.283% B+
HSR:86.569% B**
NS-44 Commissioner
B**
Kills:659
Deaths:272
KDR:2.423
Accuracy:38.988% B+
HSR:29.135% B**
TX1 Repeater
C++
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C++
HSR:20% C+
MKV Suppressed
A++
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A++
NS-357P Underboss
C**
Kills:125
Deaths:52
KDR:2.404
Accuracy:37.532% C--
HSR:26.400% C**
NS-357 Underboss
C*
Kills:123
Deaths:63
KDR:1.952
Accuracy:35.116% C+
HSR:21.951% C*
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
NS-AM7 Archer
C+
Kills:68
Deaths:47
KDR:1.447
Accuracy:47.946% D*
HSR:17.647% C+
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
99SV
A+
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C+
HSR:50% A+
NS-30 Vandal
A+
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A+
HSR:36.066% A
Kills:5,714
Deaths (as Infiltrator):1,317
Deaths (to Infiltrators):1,223
KDR:4.33865
Kill Difference:4,397
Playtime:89.385 hours
Usage:8%
Score:2.504m
Score/min:467
Accuracy (listed only):36.013%
HSR (listed only):39.677%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:543
Deaths:93
KDR:5.839
Accuracy:37.888% C+
HSR:3.499% C*
M3 Pounder HEG
B++
Kills:509
Deaths:81
KDR:6.284
Accuracy:38.489% C+
HSR:4.126% B++
MRC3 Mercy
M*
Kills:88
Deaths:9
KDR:9.778
Accuracy:20.430% B**
HSR:36.364% M*
MRC3 Mercy
A++
Kills:87
Deaths:9
KDR:9.667
Accuracy:20.283% B*
HSR:28.736% A++
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D**
HSR:20.482% B+
M2 Mutilator
D*
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D*
Kills:1,375
Deaths (as MAX Suit):120
Deaths (to MAX Suits):489
KDR:11.45833
Kill Difference:1,255
Playtime:25.363 hours
Usage:2%
Score:0.983m
Score/min:646
Accuracy (listed only):22.503%
HSR (listed only):17.842%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:8,007
V. Kills:388 N/A
Deaths:296
KDR:27.051
Accuracy:29.009% C+
KPH:91.400 A++
VKPH:4.400 B
M18 Needler
B+
Kills:2,171
V. Kills:1,402 155%
Deaths:347
KDR:6.256
Accuracy:26.781% D-
KPH:17.600 B+
VKPH:11.400 C**
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B++
Kills:730
V. Kills:528 138%
Deaths:106
KDR:6.887
Accuracy:31.357% C+
KPH:20.200 B++
VKPH:14.600 B++
Coyote Missiles
C*
Kills:211
V. Kills:67 310%
Deaths:10
KDR:21.100
Accuracy:54.636% C*
KPH:38.400 C+
VKPH:12.200 D
Hornet Missiles
B*
Kills:118
V. Kills:51 227%
Deaths:5
KDR:23.600
Accuracy:55.384% D
KPH:106.100 B*
VKPH:45.900 B+
M18 Locust
C**
Kills:114
V. Kills:72 156%
Deaths:16
KDR:7.125
Accuracy:31.132% C+
KPH:22.300 C**
VKPH:14.100 C+
Tomcat A2AM Pods
A**
Kills:70
V. Kills:55 125%
Deaths:1
KDR:70
Accuracy:89.773% A+
KPH:151.700 A**
VKPH:119.200 A*
Kills:13,027 (11,022 + 0)
Deaths:798
KDR:16.325
VKDR:3.341
Vehicle Kills:2,666
Kill Difference:12,229
Playtime:263.446 hours
Usage:23%
Score:5.301m
Score/min:335
Piloting Accuracy:31.132%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M
Kills:169
V. Kills:159 106%
Deaths:10
KDR:16.900
Accuracy:28.989% D--
KPH:60.800 A++
VKPH:57.200 M
Kills:169 (0 + 169)
Deaths:10
KDR:16.900
VKDR:15.900
Vehicle Kills:159
Kill Difference:159
Playtime:2.778 hours
Usage:0%
Score:0.121m
Score/min:725
Piloting Accuracy:N/A%
Gunner Accuracy:28.989%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:351
V. Kills:28 N/A
Deaths:5
KDR:70.200
Accuracy:50.030% C**
KPH:91.600 A+
VKPH:7.300 C+
L100 Python AP
A
Kills:87
V. Kills:48 178%
Deaths:6
KDR:14.500
Accuracy:53.495% C
KPH:42 A
VKPH:23.200 B**
Kills:438 (438 + 0)
Deaths:11
KDR:39.818
VKDR:6.909
Vehicle Kills:76
Kill Difference:427
Playtime:5.902 hours
Usage:1%
Score:0.257m
Score/min:725
Driving Accuracy:53.495%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,060
V. Kills:1,270 162%
Deaths:79
KDR:26.076
Accuracy:41.619% C
KPH:49.200 A++
VKPH:30.300 A*
P2-120 HESH
A
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 A
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B++
P525 Marauder
A++
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A++
VKPH:4.400 C**
E540 Halberd
M**
Kills:61
V. Kills:53 113%
Deaths:3
KDR:20.333
Accuracy:53.165% A++
KPH:33.800 B**
VKPH:29.400 M**
Kills:4,827 (4,654 + 173)
Deaths:164
KDR:29.433
VKDR:10.439
Vehicle Kills:1,712
Kill Difference:4,663
Playtime:82.881 hours
Usage:7%
Score:2.520m
Score/min:507
Driving Accuracy:39.092%
Gunner Accuracy:53.165%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,010
V. Kills:82 N/A
Deaths:22
KDR:91.364
Accuracy:33.305% C+
KPH:205.600 A*
VKPH:8.400 B+
M12 Kobalt-H
B**
Kills:125
V. Kills: N/A
Deaths:6
KDR:20.833
Accuracy:26.638% B**
KPH:147.400 B+
VKPH:0 F
G20 Vulcan-H
A
Kills:61
V. Kills:35 169%
Deaths:10
KDR:6.100
Accuracy:46.778% C+
KPH:63.800 A
VKPH:36.600 B*
Kills:2,196 (0 + 2,196)
Deaths:38
KDR:57.789
VKDR:3.079
Vehicle Kills:117
Kill Difference:2,158
Playtime:11.579 hours
Usage:1%
Score:0.335m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:46.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A**
VKPH:10.100 C+
M40 Fury
M
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.749% B++
KPH:105.100 M
VKPH:5.700 D
M12 Kobalt
B**
Kills:109
V. Kills:1 N/A
Deaths:5
KDR:21.800
Accuracy:19.034% B+
KPH:93.600 B**
VKPH:0.900 D--
Kills:643 (0 + 643)
Deaths:23
KDR:27.957
VKDR:1.826
Vehicle Kills:42
Kill Difference:620
Playtime:5.963 hours
Usage:1%
Score:0.197m
Score/min:551
Driving Accuracy:N/A%
Gunner Accuracy:19.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 8,3958,00729627.051A**20.7429.009%C+N/A91.4A++4.4B32287.6h15.4B+53.1B+
MSW-R 4,4184,3908335.27A1.0426.12%B*30.911%B**76A++N/A34757.8h9.7B**37.2B*
TSAR-42 2,2462,2432339.627A3.3242.706%B++72.804%B+79.3A*N/A27028.3h1.8B**4.1B*
M18 Needler 3,5732,1713476.256A+0.0526.781%D-2.257%C+17.6B+11.4C**259123.2h80.8B*301.7B++
P2-120 AP 3,3302,0607926.076M+19.7741.619%C3.884%C++49.2A++30.3A*57041.9h6.5B+15.5B+
P525 Marauder-H 2,0922,0102291.364S85.0533.305%C+N/A205.1A*8.4B+4539.8h6.2C**18.6C**
Hellfire Rocket Pods 1,7091,6061794.471U88.1652.882%B+0.996%C+373.5S24B**26274.3h12.6B**23.8B*
T9A "Butcher" 1,5781,5722835.555A*0.7624.14%C++29.898%B+81.5B**N/A51519.3h9.3B**38.4B++
P2-120 HESH 1,7091,5684237.333A+31.0238.286%CN/A79.6A7.2C49819.7h4.3B+11.2B+
T9 CARV-S 1,4641,4483983.638A++2.6722.018%C++28.66%B++76.6A+N/A46118.9h10.7B+48.5B+
T9 CARV 1,4211,4124313.276A++3.0321.695%B+29.179%B**51.3AN/A39927.5h10.3B**47.6B++
NS-15MP 1,1811,1721746.736M0.4326.729%C+34.812%B+94.5B*N/A34812.4h9.4B++35.1B+
NS Baron G5AE 1,1721,1662634.433M+1.8840.135%D18.611%B++70.2B**N/A21116.6h3.5B*8.8C+
T32 Bull 1,1691,1632494.671M1.6426.01%B+27.773%B+114M*N/A61610.2h9.4B**36.1B++
NS-11CP 1,1681,1632424.806M1.5027.431%C+23.56%C++67.6B+N/A29917.2h10.2B+37.1B+
NS-15M AE 1,1671,1602145.421A++0.8924.238%C+35.603%B**78.9B*N/A43414.7h9.9B++40.9B+
T16 Rhino 1,1661,1582514.614M*1.7023.205%B+26.598%B*123.2SN/A6619.4h9.7A41.9B++
SMG-46G Armistice 1,1491,1413703.084A++3.2326.172%C+22.086%B*38.9C+N/A15829.3h11.3B++43.3B+
Frag Grenade 1,1211,11411114N/A1,107.6955.534%A+N/A1114M7C+70111h2.1A+3.8A
P2-120 HEAT 1,2701,0263529.314M++23.0039.092%C3.801%B55.2A**13.1B++30718.6h5.4B*13.9B++
MG-H1 Watchman 9379311446.465M*0.1526.307%B++44.683%A*117.8M+N/A3097.9h10.5B**39.7B*
NS Decimator 1,1869192723.379M++2.9357.147%C2.503%C++42.9B++12.5C45521.4h4.3B+7.5B
RAMS .50M 7577525613.429M++7.1242.283%B+86.569%B**66.5A**N/A36311.3h1.7B*3.9B*
M18 Rotary 1,2587301066.887A**0.5831.357%C+3.425%B+20.2B++14.6B++32236.2h72.2B*230.1B*
C-4 8477281435.091M1.2232.957%A+N/A99.7B+16.3D-9727.3h1B**2.9B**
TRAC-5 7026961993.497M**2.8126.449%B**21.408%B+25.2B+N/A14427.6h10.6B**40.2B*
Sticky Grenade 6956931693N/A686.6962.279%AN/A2310M+6.7C--124000.3h1.1A1.7B**
TORQ-9 6856821444.736M1.5729.488%A33.871%A+70.3A++N/A1939.7h11.2A37.9B**
NS-44 Commissioner 6646592722.423A3.8938.988%B+29.135%B**28.9C+N/A10522.8h3.1B*7.8B++
T1 Cycler 6506441304.954M**1.3629.029%A++32.609%A++81.5M**N/A3607.9h10.7A37B**
TMG-50 6236211115.595M**0.7225.479%B*38.647%A**68.2A++N/A2559.1h8A31.2B*
M3 Pounder HEG 586543935.839M0.4737.888%C+3.499%C*31.6A++2.5C--20917.2h12.9B++34.1B+
M3 Pounder HEG 560509816.284M+0.0338.489%C+4.126%B++32.2A+3.2C20915.8h13B*33.8B+
T7 Mini-Chaingun 4564521104.109M**2.2021.172%B*15.044%B+100.4M**N/A6044.5h10.7B**50.6B++
TRAC-5 S 436435855.118S1.1926.321%B*34.253%M*54.4A**N/A1498h10.1B++38.4B++
LC2 Lynx 4374321283.375A*2.9424.588%B29.861%A+38.6B++N/A24111.2h11.9B*48.2B++
L100 Python HESH 379351570.2S63.8950.03%C**1.709%C+92.4A++7.4C+6573.8h2.3B**4.7B*
M40 Fury 3823511327A**20.6929.532%D1.425%C-113.2A**10C+6403.1h7.6B**25.6B++
T5 AMC 318314953.305A**3.0127.817%B**30.255%A*42.4AN/A2187.4h10.7B**38.6B*
SABR-13 304302664.576A++1.7324.974%C+37.417%A++54.9B**N/A2045.5h8.8B**35.2B++
T1B Cycler 268267703.814B**2.5026.845%C*35.206%B**66.8B*N/A1864h10.1B**37.4B++
Claymore 2572571913.526B**7.2231.023%CN/A111.7C--N/A4752.3h1.1B*3.4B
TAR 241240623.871A++2.4425.174%B+33.75%A*53.3B**N/A3204.5h10.6B**42B*
LC3 Jaguar 230228474.851M1.4628.032%B**29.386%A++81.4MN/A4202.8h10.1B*36B*
ASP-30 Grounder 299226643.531S2.7863.319%C++2.212%C-29.4B++9.5C+4727.7h6B*9.5B*
Coyote Missiles 2782111021.1S14.7954.636%C*N/A38.4C+12.2D2555.5h28.2B*51.6B*
Tank Mine 258197248.208M+1.9037.729%C**N/A123.1B+38.1D-13731.6h2C+5.3B++
M40 Fury 193183536.6M**30.2940.749%B++1.093%D107.6M5.9D4501.7h9.1B*22.3B*
TX1 Repeater 1701701451.172B+5.1424.701%C++20%C+19.8CN/A1258.6h11.4B+46.2C*
C150 Dalton 3281691016.9A+10.5928.989%D--N/A60.4A++56.8M7252.8h3.3B*11.5C*
MKV Suppressed 162160404M**2.3129.406%B++28.75%A++61.5AN/A4402.6h12.1B+41.2B+
TRS-12 Uppercut 152152582.621A3.6951.699%C-15.132%C+56.3B*N/A2482.7h2.8C+5.4C+
Anti-Vehicle Grenade 1531391139N/A132.6948.43%CN/A463.3B46.7D34650.3h4.4B++9.2B+
ML-7 168132472.809M**3.5052.668%C-3.788%B+36.7B**10C6243.6h4.6B**8.7B*
NS-357P Underboss 125125522.404B*3.9137.532%C--26.4%C**48.1CN/A2132.6h3.5B+9.4C++
M12 Kobalt-H 125125620.833C++14.5226.638%B**36%S156.3B++N/A3480.8h12.8B++48.1B*
NS-357 Underboss 123123631.952B**4.3635.116%C+21.951%C*24.1C-N/A1475.1h3.6B++10.2B+
Hornet Missiles 169118523.6A**17.2955.384%DN/A107.3B*46.4B+10081.1h7.3B++13.1B++
M18 Locust 186114167.125M++0.8131.132%C+1.754%C+22.4C**14.1C+1975.1h83.6C*268.4B+
P525 Marauder 116112522.4C*16.0920.17%C+N/A124.4A++4.4C**4740.9h5.7B+28.4B+
M12 Kobalt 110109521.8B++15.4919.034%B+26.606%A++90.8B*N/A4641.2h14.5B*76B+
T2 Striker 175103333.121S3.1937.906%D**N/A16.6B11.6C+3316.2h38.8B+102.3C+
Ripper 1031013,0890.033C6.287.501%F12.871%C--0.4C-N/A2283.5h1.6C+21.9D**
MRC3 Mercy 918899.778M**3.4720.43%B**36.364%M*67.7M++2.3S4051.3h13.2A+64.5B**
L100 Python AP 13587614.5M8.1953.495%C4.598%B*41.4A22.9B*8522.1h6.1C**11.3B
MRC3 Mercy 888799.667M**3.3620.283%B*28.736%A++66.9M++N/A3671.3h13.3A+65.7B**
M77-B 8484614S7.6940.909%B+80.952%B+93.3SN/A7990.9h1.5A+3.7B**
M2 Mutilator 8383243.458A2.858.95%D**20.482%B+21.8CN/A1743.8h15.1B++168.3C
NSX Naginata 8181174.765M++1.5523.354%B37.037%A81A++N/A2551h7.6A32.6B*
Spear Anti-Vehicle Phalanx Turret 11272612B*5.6947.938%B+6.944%A55.4B**30.8B*10111.3h7.3C**15.2B+
Heartstring 7371471.511B+4.8027.249%D-21.127%C--18.2CN/A483.9h2.9C*10.8C*
Tomcat A2AM Pods 12570170U63.6989.773%A+N/A140A*110A++36560.5h9C10.1C*
The Slasher 69691790.385S5.9336.131%C++N/A5.1C++N/A1113.5h1.4B**4B+
NS-AM7 Archer 9568471.447A**4.8647.946%D*17.647%C+4.7C--1.8C-6114.6h17.7C**36.9C++
TS4 Haymaker 6767232.913A+3.4049.13%B++13.433%C+74.4A*N/A5090.9h3.4B*6.9B*
Hexedge 67663,4200.019C6.2912.768%D*18.182%B**0.3CN/A2259.5h2.2C*17D
M2 Mutilator 6665242.708B++3.608.978%D**13.846%D*17.6DN/A1753.7h19.5D217.3D*
FA1 Barrage 6565331.97B*4.3447.931%B*16.923%B29.5C++N/A2952.2h4.3B+8.9B++
NS-7 PDW 6464106.4S0.0930.435%B**23.438%B**91.4M**N/A14400.7h10.3B**33.8B*
AMR-66 6564610.667U4.3620.711%D--40.625%A**49.2A*N/A3141.3h12.2D-58.9D-
99SV 6464144.571A++1.7430.647%C+50%A+29.1B+N/A2462.2h4.8B++15.7B+
G20 Vulcan-H 9661106.1B*0.2146.778%C+N/A61B**35B++9021h72.6B**155.2B*
NS-30 Vandal 626196.778M+0.4741.322%A+36.066%A67.8A1.1A*3190.9h4.9B++11.9B*
E540 Halberd 11461320.333A++14.0253.165%A++N/A33.9B**29.4M**12091.8h5.5B+10.4B**
MANA Anti-Personnel Turret 5553124.417N/A1.8922.572%UN/A530U20U2992200.1h16.4T*72.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,7813.2h
Restoration Kit253601.9h
Nano-Armor Kit83171,96523.6h
Anti-Vehicle MANA Turret01080.2h
Spawn Beacon31,1971.2h
Nanite Revive Grenade05850.2h
Medical Applicator2935,5542.6h
Nanite Healing Grenade02360.1h
TR Triumph Flare Gun1780.1h
Deconstruction Tool0700h
Spitfire Auto-Turret02860.4h
Anti-Infantry MANA Turret11590.3h
Ammunition Package11,2150.7h
Shield Recharging Field0950h
Medical Kit7895,05899.9h
Nano-Repair Grenade0570h
Smoke Grenade0620h
Recon Detection Device33940.7h

Check the help document for the dictionary if you want to learn more about words used here.


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