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General Sweetheart ThatEffGuy[INI] ThatEffGuy
TR BR 98

KDR: 6.88

Score: 44.2m

Last Seen: Jun 14th, 2019 10:42 AM
- OFFLINE - 259.8 hour(s)

Prestige 1, Battle Rank 98 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 23
Level Progress (to 99): 28%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R M18 Needler TSAR-42 P2-120 AP P525 Marauder-H T9A "Butcher" Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,911,077 MLG Score: 2327
Fun Score: N/A
Cheeseburgers Flipped: 222TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.78%30.505%78632117824,2754.987671.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.051%0.905B*1.483A+-0.859D--HEAD ++ (~17.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.487B+9.90.31C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.459%1.075%41886120418,229464401739.2866454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.971%-0.744D--0.475D0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.39C**29.90.437B68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.965%2.549%1766512055,689461201812.3139282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.208%-0.002C+0C+-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.67B+5.20.583B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.114%3.86%1471812023,80828284613.5035450%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.003%-0.47D-0.134C-0.308

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++7.40.814B++16.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.007%76.605%1471412063,53558496.04274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.889%1.052B**0.618B+0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+1.80.438B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.111%13.649%14713120735932601.09786

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.537%0.882B*-0.188C-1.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.55B+3.10.363C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 23
44.2m349%614 (36.8k)521 (31.3k)6.8823170,35110,2227.765998 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210663227.33%16.345%44708:2018

32% Engineer29% Heavy Assault7% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMJun 24th, 2019 3:20 AM (22h) (PST)Jun 14th, 2019 7:08 AM (11d) (PST)Jun 14th, 2019 6:42 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
961878740.8290.1200.1353.2600.1052327

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,6735,19552,4785078196631,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1414.5h/58.9d 9,032 11,499 19,993 276.7k 1,376 3,690 8,934 81.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,916
Deaths:899
KDR:5.468
Accuracy:26.559% B*
HSR:31.103% B**
T9A "Butcher"
C**
Kills:1,646
Deaths:301
KDR:5.468
Accuracy:24.301% C+
HSR:29.708% C**
T9 CARV-S
B++
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C+
HSR:28.660% B++
T9 CARV
B**
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B**
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B**
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C
HSR:35.603% B**
T16 Rhino
B*
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B*
MG-H1 Watchman
A**
Kills:938
Deaths:145
KDR:6.469
Accuracy:26.346% B++
HSR:44.670% A**
TMG-50
A**
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B*
HSR:38.647% A**
NS-15M2
A*
Kills:181
Deaths:40
KDR:4.525
Accuracy:32.377% A++
HSR:43.646% A*
NSX Naginata
A
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C*
HSR:37.037% A
Kills:15,896
Deaths (as Heavy Assault):3,230
Deaths (to Heavy Assaults):2,833
KDR:4.92136
Kill Difference:12,666
Playtime:406.905 hours
Usage:29%
Score:14.265m
Score/min:584
Accuracy (listed only):25.193%
HSR (listed only):33.953%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C++
TRAC-5
B**
Kills:724
Deaths:206
KDR:3.515
Accuracy:26.701% B**
HSR:20.995% B
LC2 Lynx
A
Kills:663
Deaths:177
KDR:3.746
Accuracy:24.890% B
HSR:29.110% A
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B**
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B**
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:209
Deaths:83
KDR:2.518
Accuracy:54.861% C
HSR:12.919% C
MG-C1 Kindred
A
Kills:83
Deaths:16
KDR:5.188
Accuracy:28.911% B+
HSR:31.325% A
TS4 Haymaker
B++
Kills:78
Deaths:25
KDR:3.120
Accuracy:50.485% B++
HSR:14.103% C++
FA1 Barrage
B*
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B*
HSR:15.278% C+
AMR-66
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D--
HSR:41.539% A**
Kills:5,200
Deaths (as Engineer):1,282
Deaths (to Engineers):2,021
KDR:4.05616
Kill Difference:3,918
Playtime:452.695 hours
Usage:32%
Score:12.533m
Score/min:461
Accuracy (listed only):33.775%
HSR (listed only):25.111%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C++
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B++
TRAC-5
B**
Kills:724
Deaths:206
KDR:3.515
Accuracy:26.701% B**
HSR:20.995% B
LC2 Lynx
A
Kills:663
Deaths:177
KDR:3.746
Accuracy:24.890% B
HSR:29.110% A
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B**
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B**
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:209
Deaths:83
KDR:2.518
Accuracy:54.861% C
HSR:12.919% C
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
MG-C1 Kindred
A
Kills:83
Deaths:16
KDR:5.188
Accuracy:28.911% B+
HSR:31.325% A
TS4 Haymaker
B++
Kills:78
Deaths:25
KDR:3.120
Accuracy:50.485% B++
HSR:14.103% C++
FA1 Barrage
B*
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B*
HSR:15.278% C+
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B**
Kills:6,500
Deaths (as Light Assault):1,695
Deaths (to Light Assaults):2,105
KDR:3.83481
Kill Difference:4,805
Playtime:367.531 hours
Usage:26%
Score:11.978m
Score/min:543
Accuracy (listed only):33.612%
HSR (listed only):23.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B++
TORQ-9
A+
Kills:1,058
Deaths:242
KDR:4.372
Accuracy:30.251% A
HSR:34.405% A+
T1 Cycler
A++
Kills:644
Deaths:130
KDR:4.954
Accuracy:29.029% A+
HSR:32.609% A++
SABR-13
A++
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C+
HSR:37.417% A++
T1B Cycler
B**
Kills:268
Deaths:70
KDR:3.829
Accuracy:26.802% C*
HSR:35.075% B**
TAR
A++
Kills:240
Deaths:62
KDR:3.871
Accuracy:25.174% B+
HSR:33.750% A++
TRS-12 Uppercut
C
Kills:209
Deaths:83
KDR:2.518
Accuracy:54.861% C
HSR:12.919% C
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
TS4 Haymaker
B++
Kills:78
Deaths:25
KDR:3.120
Accuracy:50.485% B++
HSR:14.103% C++
FA1 Barrage
B*
Kills:72
Deaths:35
KDR:2.057
Accuracy:48.933% B*
HSR:15.278% C+
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B**
Kills:5,402
Deaths (as Combat Medic):1,397
Deaths (to Combat Medics):864
KDR:3.86686
Kill Difference:4,005
Playtime:56.783 hours
Usage:4%
Score:1.502m
Score/min:441
Accuracy (listed only):34.725%
HSR (listed only):25.703%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,625
Deaths:274
KDR:9.580
Accuracy:43.030% B++
HSR:74.210% B++
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C+
HSR:22.086% B++
RAMS .50M
B**
Kills:762
Deaths:58
KDR:13.138
Accuracy:42.265% B+
HSR:86.614% B**
NS-44 Commissioner
B**
Kills:689
Deaths:279
KDR:2.470
Accuracy:39.364% B+
HSR:28.737% B**
NS-357 Underboss
B+
Kills:188
Deaths:94
KDR:2
Accuracy:34.156% C
HSR:26.064% B+
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C+
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
NS-357P Underboss
C**
Kills:152
Deaths:67
KDR:2.269
Accuracy:37.151% D
HSR:27.632% C**
NS-AM7 Archer
C
Kills:85
Deaths:68
KDR:1.250
Accuracy:48.839% D*
HSR:14.118% C
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
99SV
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C+
HSR:50% A++
NS-7 PDW
B**
Kills:64
Deaths:11
KDR:5.818
Accuracy:30.478% B**
HSR:23.438% B**
NS-30 Vandal
A
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A
HSR:36.066% B**
Kills:6,245
Deaths (as Infiltrator):1,435
Deaths (to Infiltrators):1,351
KDR:4.35192
Kill Difference:4,810
Playtime:98.097 hours
Usage:7%
Score:2.772m
Score/min:471
Accuracy (listed only):36.034%
HSR (listed only):39.897%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:576
Deaths:99
KDR:5.818
Accuracy:38.591% C+
HSR:3.299% C++
M3 Pounder HEG
B*
Kills:568
Deaths:87
KDR:6.529
Accuracy:39.297% C+
HSR:4.401% B*
MRC3 Mercy
M+
Kills:152
Deaths:15
KDR:10.133
Accuracy:19.492% B++
HSR:35.526% M+
MRC3 Mercy
A*
Kills:141
Deaths:15
KDR:9.400
Accuracy:19.235% B+
HSR:31.206% A*
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D**
HSR:20.482% B+
M2 Mutilator
D*
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D*
Kills:1,585
Deaths (as MAX Suit):132
Deaths (to MAX Suits):520
KDR:12.00758
Kill Difference:1,453
Playtime:27.761 hours
Usage:2%
Score:1.134m
Score/min:681
Accuracy (listed only):22.424%
HSR (listed only):18.127%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:11,254
V. Kills:532 N/A
Deaths:377
KDR:29.852
Accuracy:29.285% C+
KPH:93.700 A++
VKPH:4.400 B+
M18 Needler
B**
Kills:4,130
V. Kills:2,459 168%
Deaths:461
KDR:8.959
Accuracy:29.213% C--
KPH:23.700 B**
VKPH:14.100 B*
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B*
Kills:784
V. Kills:557 141%
Deaths:108
KDR:7.259
Accuracy:31.587% C++
KPH:21.400 B++
VKPH:15.200 B*
Coyote Missiles
C+
Kills:437
V. Kills:119 364%
Deaths:25
KDR:17.480
Accuracy:51.237% C
KPH:42.400 C+
VKPH:11.500 D-
Tomcat A2AM Pods
M
Kills:212
V. Kills:117 180%
Deaths:5
KDR:42.400
Accuracy:89.591% A+
KPH:155.700 M
VKPH:85.900 A+
M18 Locust
B+
Kills:211
V. Kills:126 166%
Deaths:21
KDR:10.048
Accuracy:31.366% C+
KPH:26.700 B+
VKPH:16 C**
Hornet Missiles
A+
Kills:156
V. Kills:75 205%
Deaths:5
KDR:31.200
Accuracy:54.349% D
KPH:135.800 A+
VKPH:65.300 A
M202 Wyrm
B**
Kills:52
V. Kills:20 248%
Deaths:
KDR:
Accuracy:55.883% C*
KPH:170.500 B**
VKPH:65.600 B++
Kills:18,842 (16,379 + 0)
Deaths:1,019
KDR:18.491
VKDR:4.031
Vehicle Kills:4,108
Kill Difference:17,823
Playtime:356.555 hours
Usage:25%
Score:7.201m
Score/min:337
Piloting Accuracy:31.366%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:1,134
V. Kills:57 N/A
Deaths:33
KDR:34.364
Accuracy:34.388% C--
KPH:59.300 A
VKPH:3 C+
C150 Dalton
M**
Kills:748
V. Kills:517 144%
Deaths:16
KDR:46.750
Accuracy:32.770% D-
KPH:98.400 M**
VKPH:68 M**
CAS30 Tank Buster
A++
Kills:379
V. Kills:222 170%
Deaths:68
KDR:5.574
Accuracy:62.215% A++
KPH:15 A+
VKPH:8.800 B
L-30R Vektor
A+
Kills:76
V. Kills:27 271%
Deaths:7
KDR:10.857
Accuracy:36.662% C
KPH:22.400 A+
VKPH:8 C++
Kills:2,337 (1,589 + 748)
Deaths:124
KDR:18.847
VKDR:6.637
Vehicle Kills:823
Kill Difference:2,213
Playtime:55.468 hours
Usage:4%
Score:0.744m
Score/min:223
Piloting Accuracy:36.662%
Gunner Accuracy:32.770%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C*
KPH:91.400 A++
VKPH:7.300 C+
L100 Python AP
B**
Kills:115
V. Kills:63 180%
Deaths:6
KDR:19.167
Accuracy:52.241% C
KPH:44.700 B**
VKPH:24.500 B**
Kills:480 (480 + 0)
Deaths:11
KDR:43.636
VKDR:8.364
Vehicle Kills:92
Kill Difference:469
Playtime:6.564 hours
Usage:0%
Score:0.285m
Score/min:725
Driving Accuracy:52.241%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:2,615
V. Kills:1,498 174%
Deaths:93
KDR:28.118
Accuracy:42.177% C
KPH:50.300 A++
VKPH:28.800 A++
P2-120 HESH
A
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 A
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B*
P525 Marauder
A++
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A++
VKPH:4.400 C*
E540 Halberd
M+
Kills:91
V. Kills:62 144%
Deaths:6
KDR:15.167
Accuracy:53.061% A+
KPH:36.400 B**
VKPH:24.800 M+
Kills:5,412 (5,209 + 203)
Deaths:181
KDR:29.901
VKDR:10.768
Vehicle Kills:1,949
Kill Difference:5,231
Playtime:93.731 hours
Usage:7%
Score:2.851m
Score/min:507
Driving Accuracy:39.092%
Gunner Accuracy:53.061%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,029
V. Kills:86 N/A
Deaths:22
KDR:92.227
Accuracy:33.200% C
KPH:203.200 A*
VKPH:8.600 B+
M12 Kobalt-H
B**
Kills:184
V. Kills: N/A
Deaths:7
KDR:26.286
Accuracy:26.613% B**
KPH:160.900 B*
VKPH:0 F
G20 Vulcan-H
B**
Kills:69
V. Kills:39 173%
Deaths:10
KDR:6.900
Accuracy:45.112% C
KPH:67.700 B**
VKPH:38.300 B**
Kills:2,282 (0 + 2,282)
Deaths:39
KDR:58.513
VKDR:3.205
Vehicle Kills:125
Kill Difference:2,243
Playtime:12.150 hours
Usage:1%
Score:0.372m
Score/min:510
Driving Accuracy:N/A%
Gunner Accuracy:45.112%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A**
VKPH:10.100 C+
M40 Fury
M
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.766% B+
KPH:104.600 M
VKPH:5.700 D
M12 Kobalt
B**
Kills:148
V. Kills:4 N/A
Deaths:5
KDR:29.600
Accuracy:20.649% B++
KPH:97.300 B**
VKPH:2.600 C
M20 Basilisk
A++
Kills:53
V. Kills:20 252%
Deaths:4
KDR:13.250
Accuracy:41.036% C**
KPH:38.300 A+
VKPH:14.400 A++
Kills:735 (0 + 735)
Deaths:27
KDR:27.222
VKDR:2.407
Vehicle Kills:65
Kill Difference:708
Playtime:7.714 hours
Usage:1%
Score:0.260m
Score/min:562
Driving Accuracy:N/A%
Gunner Accuracy:41.036%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 11,78611,25437729.851A**22.9729.285%C+N/A93.7A++4.4B+338120.1h15.3B+52.1B+
MSW-R 4,9534,9168995.468A+1.4126.559%B*31.103%B**77.7A++N/A34463.3h9.7B**36.4B*
M18 Needler 6,5894,1304618.959A*2.0829.213%C--1.404%C--23.7B**14.1B*265174.5h67.9B**232.4B*
TSAR-42 2,6292,6252749.58A2.7043.03%B++74.21%B++81A*N/A28432.4h1.8B**4.1B*
P2-120 AP 4,1132,6159328.118M+21.2442.177%C3.136%C+50.3A++28.8A++55052h6B+14.3B+
P525 Marauder-H 2,1152,0292292.227S85.3433.2%CN/A202.9A*8.6B+44810h6.3C**18.9C*
T9A "Butcher" 1,6531,6463015.468A*1.4124.301%C+29.708%C**81.9B*N/A51020.1h9.3B**38.3B+
Hellfire Rocket Pods 1,7091,6061794.471U87.5952.882%B+0.996%C+373.5S24B**26774.3h12.6B+23.8B++
P2-120 HESH 1,7091,5684237.333A++30.4538.286%CN/A79.6A7.2C50119.7h4.3B+11.2C**
T9 CARV-S 1,4641,4483983.638A+3.2422.018%C+28.66%B++76.6A+N/A46318.9h10.7B+48.5B
T9 CARV 1,4211,4124313.276A3.6121.695%B+29.179%B**51.3AN/A40527.5h10.3B**47.6B++
NS-15MP 1,1811,1721746.736A*0.1526.729%C34.812%B+94.5B++N/A34912.4h9.4B++35.1B
NS Baron G5AE 1,1721,1662634.433M+2.4540.135%D18.611%B+70.2B**N/A21116.6h3.5B*8.8C+
T32 Bull 1,1691,1632494.671M2.2126.01%B+27.773%B+114M++N/A62210.2h9.4B**36.1B++
NS-11CP 1,1681,1632424.806A**2.0827.431%C23.56%C++67.2BN/A30017.3h10.2B+37.1B
NS-15M AE 1,1671,1602145.421A++1.4624.238%C35.603%B**78.9B++N/A43414.7h9.9B++40.9B
T16 Rhino 1,1661,1582514.614M*2.2723.205%B+26.598%B*123.2SN/A6679.4h9.7A41.9B++
SMG-46G Armistice 1,1491,1413703.084A++3.8026.172%C+22.086%B++38.9C+N/A15829.3h11.3B++43.3B
L-24R Spur 1,1911,1343334.364S27.4834.388%C--1.852%C+59.4A3C+17619.1h19.8C++57.6C**
Frag Grenade 1,1351,12811128N/A1,121.1255.159%A+N/A1128M+7C+69201h2.1A+3.8A
TORQ-9 1,0751,0582424.372A*2.5130.251%A34.405%A+69.2A++1.1A+20515.3h12B**39.7B**
P2-120 HEAT 1,2701,0263529.314M++22.4339.092%C3.801%B+55.2A**13.1B*31118.6h5.4B*13.9B++
NS Decimator 1,2981,0022843.528M+3.3557.141%C-2.495%C*42.8B+12.6C43523.4h4.3B7.4C**
MG-H1 Watchman 9459381456.469M*0.4126.346%B++44.67%A**117.3M+N/A3178h10.5B**39.7B*
C-4 1,0168641734.994A**1.8932.873%AN/A90.9C*16D-8279.5h0.9B**2.9B**
M18 Rotary 1,3417841087.259A**0.3831.587%C++3.189%B+21.4B++15.2B*33836.6h69.5B*220.1B*
RAMS .50M 7677625813.138M+6.2642.265%B+86.614%B**66.8MN/A36511.4h1.7B**3.9B*
C150 Dalton 1,2657481646.75S39.8732.77%D-N/A98.4M**68M**7917.6h3.3B*10.1B+
Sticky Grenade 7457421742N/A735.1262.245%B**N/A2473.3M*10C122410.3h1.1A1.7B**
TRAC-5 7317242063.515M**3.3726.701%B**20.995%B25.3B+N/A14728.6h10.7B**40.3B*
NS-44 Commissioner 6946892792.47A+4.4139.364%B+28.737%B**29.6C+N/A10723.3h3B*7.7B++
LC2 Lynx 6716631773.746A*3.1424.89%B29.11%A37.5B+N/A19217.7h12.1B*48.5B++
T1 Cycler 6506441304.954M*1.9329.029%A+32.609%A++80.5M**N/A3728h10.7A37B**
TMG-50 6236211115.595S1.2925.479%B*38.647%A**68.2A++N/A2609.1h8A31.2B*
M3 Pounder HEG 623576995.818M+1.0638.591%C+3.299%C++31.5A++2.6C-22118.3h13.2B++34.1B+
M3 Pounder HEG 630568876.529M++0.3539.297%C+4.401%B*33.6A++3.7C+22416.9h12.7B*32.3B+
T7 Mini-Chaingun 4914861214.017M**2.8720.993%B*15.638%B++93.5M*1B++5495.2h11B*52.2B++
Coyote Missiles 5564372517.48S10.6051.237%CN/A42.4C+11.6D-27310.3h28.1B*54.9B++
TRAC-5 S 436435855.118S1.7626.321%B++34.253%M*54.4A**N/A1528h10.1B+38.4B++
CAS30 Tank Buster 601379685.574A**1.3162.215%A++N/A15A+8.8B10125.3h40.9B++65.7B*
L100 Python HESH 394365573S66.1250.117%C*1.644%C++91.3A++7.3C+6724h2.4B**4.7B*
M40 Fury 3823511327A**20.1229.532%D1.425%C113.2A**10C+6433.1h7.6B**25.6B++
T5 AMC 318314953.305A**3.5827.817%B**30.255%A*42.4AN/A2227.4h10.7B**38.6B*
SABR-13 304302664.576A*2.3124.974%C+37.417%A++54.9B**N/A2075.5h8.8A35.2B++
Claymore 2792792113.286B**6.4031.511%C+N/A111.6C--N/A4652.5h1.1B*3.3B+
T1B Cycler 269268703.829B**3.0526.802%C*35.075%B**67B**N/A2054h10B**37.4B++
TAR 241240623.871A++3.0125.174%B+33.75%A++53.3B**N/A3304.5h10.6B**42B++
LC3 Jaguar 230228474.851A*2.0328.032%B**29.386%A++81.4A**N/A4422.8h10.1B*36B*
ASP-30 Grounder 299226643.531S3.3563.319%C++2.212%C29.4A9.5C+4827.7h6B**9.5B*
Tomcat A2AM Pods 329212542.4S35.5289.591%A+N/A151.4A**83.6A19631.4h8.9C+9.9B+
M18 Locust 3372112110.048S3.1731.366%C+N/A26.7B+15.9C**2367.9h66.4B+211.6B++
Tank Mine 275210268.077M+1.1939.522%B+N/A105C+32.5D--11642h2C+5.2B++
TRS-12 Uppercut 209209832.518B**4.3654.861%C12.919%C58.1B*N/A2313.6h2.6C++4.8C++
NS-357 Underboss 188188942B**4.8834.156%C26.064%B+22.7DN/A1208.3h3.6B++10.6B+
M12 Kobalt-H 184184726.286B19.4026.613%B**41.848%S167.3B*N/A4771.1h12.1B++45.6B*
M40 Fury 193183536.6M**29.7240.766%B+1.093%D101.7A**5.6D4501.8h9.1B*22.4B*
NS-15M2 183181404.525A++2.3632.377%A++43.646%A*78.7AN/A5782.3h11.5B+35.6B++
TX1 Repeater 1701701451.172B+5.7124.701%C+20%C+19.8CN/A1278.6h11.4B+46.2B+
T2 Striker 269160423.81S3.0738.024%D**N/A17B*11.6C++2939.4h36.1B+95.1C+
MKV Suppressed 162160404M**2.8829.406%B++28.75%A+61.5AN/A4422.6h12.1B+41.2B+
Hornet Missiles 231156531.2M**24.3254.349%DN/A141.8A++68.2A13641.1h7.3B*13.3B++
NS-357P Underboss 152152672.269B++4.6137.151%D27.632%C**36.2DN/A1544.2h3.5B9.4C+
MRC3 Mercy 1561521510.133M*3.2519.492%B++35.526%M+66.1M+1.7A*3522.3h13.3A+68.4B*
M12 Kobalt 152148529.6B**22.7220.649%B++29.054%A**98.7B**2.7C4391.5h16.4B+79.3B+
MRC3 Mercy 144141159.4M++2.5219.235%B+31.206%A*61.3A**1.3A+3072.3h14.2A74B*
Anti-Vehicle Grenade 1531391139N/A132.1248.511%CN/A463.3B46.7D35070.3h4.5B+9.2B+
ML-7 168132472.809M**4.0752.668%C-3.788%B+36.7A10C6543.6h4.6B**8.7B*
Ripper 1211193,4790.034C6.857.135%F11.765%D0.4C-N/A2322.4h1.6C+22.4C
L100 Python AP 178115619.167M+12.2852.241%C3.478%B+44.2B**24.2B**8072.6h5.3B10.1B
P525 Marauder 116112522.4B+15.5220.17%C+N/A124.4A++4.4C*4740.9h5.7B+28.4B
E540 Halberd 15391615.167A8.2853.061%A+N/A36.4B**24.8M+11252.5h5.1B+9.7B**
M12 Kobalt 8987243.5B+36.6219.895%C29.885%M+108.8C++2.5C-3330.8h13.1B++65.8B+
NS-AM7 Archer 12185681.25A++5.6348.839%D*14.118%C4.3D1.8D5420h18.6C*38C+
M77-B 8484614S7.1240.909%B+80.952%B+93.3SN/A8090.9h1.5A+3.7B**
MG-C1 Kindred 8383165.188M1.6928.911%B+31.325%A75.5AN/A1751.1h8.5B**29.4B*
M2 Mutilator 8383243.458A3.428.95%D**20.482%B+21.8CN/A1793.8h15.1B++168.3C
NSX Naginata 8181174.765M++2.1223.354%C*37.037%A81A+N/A2691h7.6A32.6B++
TS4 Haymaker 7878253.12A++3.7650.485%B++14.103%C++78A**N/A4931h3.3B**6.6B*
Spear Anti-Vehicle Phalanx Turret 11876710.857B++3.9748.361%B+6.579%A54.3B*30B*10351.4h7.2C**14.9B+
L-30R Vektor 10376710.857S3.9736.662%C1.316%D22.4A+7.9C++1293.4h34.7B*94.6B*
Heartstring 7472501.44B+5.4424.396%D--20.833%C--15.3C-N/A404.7h3.1C**12.6C++
FA1 Barrage 7272352.057B**4.8348.933%B*15.278%C+30C++N/A3002.4h4.1B++8.5B++
The Slasher 70702270.308S6.5732.172%C+N/A3.3C+N/A721.5h1.7B++5.3C+
G20 Vulcan-H 10869106.9B*0.0245.112%CN/A69A39B**11461h68.7B**152.2B*
Hexedge 69683,5310.019C6.8612.5%D**17.647%A0.3CN/A1269.6h2.2C*17.4D-
AMR-66 666588.125S1.2420.788%D--41.539%A**43.3A+N/A3041.5h12.1D-58.2D-
M2 Mutilator 6665242.708B++4.178.978%D**13.846%D*17.6DN/A1793.7h19.5D217.3D*
99SV 6464144.571A++2.3130.647%C+50%A++29.1BN/A2642.2h4.8B+15.7B+
NS-7 PDW 6464115.818S1.0630.478%B**23.438%B**91.4M*N/A14300.7h10.5B**34.3B*
NS-30 Vandal 626196.778M+0.1041.322%A36.066%B**67.8A1.1A++3370.9h4.9B++11.9B*
MANA Anti-Personnel Turret 5553124.417N/A2.4722.572%UN/A530U20U3185600.1h16.4T*72.5T*
M20 Basilisk 7353413.25M**6.3741.036%C**3.774%D-37.9A+14.3A++6571.4h60.5B**147.5B*
M202 Wyrm 7252152S45.1255.883%C*5.769%A++173.3B**66.7B++8240.3h28.8B*51.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3231.3h
Anti-Vehicle MANA Turret01200.2h
Nano-Armor Kit109250,16434.2h
Motion Spotter145,4093.6h
Nanite Revive Grenade06390.2h
Nanite Healing Grenade02610.1h
Medical Applicator3340,7493h
Spitfire Auto-Turret25140.6h
Restoration Kit304382.1h
TR Triumph Flare Gun11230.3h
Welding Device01550h
Recon Detection Device33940.7h
Smoke Grenade0620h
Ammunition Package11,3830.7h
Shield Recharging Field0950h
Medical Kit8925,466109h
Anti-Infantry MANA Turret11640.3h
Nano-Repair Grenade02760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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