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Maj. General Sweetheart ThatEffGuy[INI] ThatEffGuy
TR BR 86

KDR: 6.61

Score: 41m

Last Seen: Feb 10th, 2019 5:47 PM
- OFFLINE - 277 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Miller - Outfit Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
Level Progress (to 87): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R M18 Needler TSAR-42 P2-120 AP P525 Marauder-H T9A "Butcher" Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,021,165 MLG Score: 2415
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.666%30.566%7853299023,7855.031731.573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.036%0.896B*1.519A+-0.857D--HEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+9.80.311C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.435%1.148%37335101715,328423306336.2364500%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.308%-0.84D--0.419C--0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.377C**29.50.443B70.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.658%2.746%1760510175,207420182312.3682285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%-0.023C+0.084C+-0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.664B+5.30.578B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.255%3.645%1441710153,48425565913.6094528%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.798%-0.548D-0.184C-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.815B++6.60.831B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.814%76.458%1441410183,39456985.96485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%1.019B**0.611B+0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.565B+1.80.435B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.036%13.773%14413101933431401.06369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.597%0.8B++-0.151C-1.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+3.10.362C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 13
41m344.6%637 (38.2k)534 (32k)6.6051964,3949,7497.4029186 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022620526.825%17.3%46407:5218

29% Engineer31% Heavy Assault7% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMFeb 20th, 2019 9:15 AM (2d) (PST)Feb 10th, 2019 2:32 PM (11d) (PST)Feb 10th, 2019 1:47 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
938938450.8400.1270.1453.2250.0962415

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,2675,55150,7165089194632,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1277.9h/53.2d 7,777 11,140 18,326 247.3k 1,268 3,518 7,358 71.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,748
Deaths:880
KDR:5.395
Accuracy:26.383% B++
HSR:31.318% B**
T9A "Butcher"
C**
Kills:1,646
Deaths:301
KDR:5.468
Accuracy:24.301% C+
HSR:29.708% C**
T9 CARV-S
B+
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C+
HSR:28.660% B+
T9 CARV
B**
Kills:1,412
Deaths:431
KDR:3.276
Accuracy:21.695% B+
HSR:29.179% B**
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C+
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B*
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C
HSR:35.603% B*
T16 Rhino
B++
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B++
MG-H1 Watchman
A*
Kills:938
Deaths:145
KDR:6.469
Accuracy:26.346% B+
HSR:44.670% A*
TMG-50
A*
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B*
HSR:38.647% A*
T7 Mini-Chaingun
B*
Kills:460
Deaths:112
KDR:4.107
Accuracy:21.157% B*
HSR:15.217% B+
NS-15M2
A*
Kills:146
Deaths:34
KDR:4.294
Accuracy:32.925% A++
HSR:42.466% A*
NSX Naginata
A
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C**
HSR:37.037% A
Kills:16,153
Deaths (as Heavy Assault):3,317
Deaths (to Heavy Assaults):2,731
KDR:4.86976
Kill Difference:12,836
Playtime:398.281 hours
Usage:31%
Score:14.126m
Score/min:591
Accuracy (listed only):24.911%
HSR (listed only):32.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C++
TRAC-5
B**
Kills:707
Deaths:202
KDR:3.500
Accuracy:26.623% B**
HSR:21.216% B+
LC2 Lynx
A+
Kills:613
Deaths:157
KDR:3.904
Accuracy:25.065% B
HSR:29.853% A+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B*
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:200
Deaths:79
KDR:2.532
Accuracy:53.901% C
HSR:13% C-
TS4 Haymaker
B++
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B++
HSR:13.044% C+
AMR-66
A**
Kills:65
Deaths:8
KDR:8.125
Accuracy:20.788% D--
HSR:41.539% A**
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% B
Kills:5,025
Deaths (as Engineer):1,234
Deaths (to Engineers):1,868
KDR:4.07212
Kill Difference:3,791
Playtime:364.357 hours
Usage:29%
Score:10.378m
Score/min:475
Accuracy (listed only):33.908%
HSR (listed only):24.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C++
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B++
TRAC-5
B**
Kills:707
Deaths:202
KDR:3.500
Accuracy:26.623% B**
HSR:21.216% B+
LC2 Lynx
A+
Kills:613
Deaths:157
KDR:3.904
Accuracy:25.065% B
HSR:29.853% A+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B*
HSR:29.386% A++
TRS-12 Uppercut
C
Kills:200
Deaths:79
KDR:2.532
Accuracy:53.901% C
HSR:13% C-
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
TS4 Haymaker
B++
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B++
HSR:13.044% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% B
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:6,325
Deaths (as Light Assault):1,646
Deaths (to Light Assaults):2,043
KDR:3.84265
Kill Difference:4,679
Playtime:336.127 hours
Usage:26%
Score:11.235m
Score/min:557
Accuracy (listed only):33.709%
HSR (listed only):23.413%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B++
TORQ-9
A+
Kills:889
Deaths:190
KDR:4.679
Accuracy:29.557% B**
HSR:34.983% A+
T1 Cycler
A++
Kills:644
Deaths:130
KDR:4.954
Accuracy:29.029% A+
HSR:32.609% A++
SABR-13
A+
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C
HSR:37.417% A+
T1B Cycler
B*
Kills:268
Deaths:70
KDR:3.829
Accuracy:26.802% C++
HSR:35.075% B*
TAR
A++
Kills:240
Deaths:62
KDR:3.871
Accuracy:25.174% B
HSR:33.750% A++
TRS-12 Uppercut
C
Kills:200
Deaths:79
KDR:2.532
Accuracy:53.901% C
HSR:13% C-
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
TS4 Haymaker
B++
Kills:69
Deaths:23
KDR:3
Accuracy:48.945% B++
HSR:13.044% C+
FA1 Barrage
B*
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B*
HSR:16.923% B
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:5,208
Deaths (as Combat Medic):1,336
Deaths (to Combat Medics):844
KDR:3.8982
Kill Difference:3,872
Playtime:53.316 hours
Usage:4%
Score:1.393m
Score/min:436
Accuracy (listed only):34.372%
HSR (listed only):25.807%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,494
Deaths:264
KDR:9.447
Accuracy:42.800% B++
HSR:73.938% B+
SMG-46G Armistice
B++
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B++
RAMS .50M
B**
Kills:752
Deaths:56
KDR:13.429
Accuracy:42.269% B+
HSR:86.569% B**
NS-44 Commissioner
B**
Kills:679
Deaths:275
KDR:2.469
Accuracy:39.255% B
HSR:28.866% B**
NS-357 Underboss
B+
Kills:174
Deaths:80
KDR:2.175
Accuracy:35.748% C+
HSR:25.862% B+
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C+
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B++
HSR:28.750% A+
NS-357P Underboss
C++
Kills:138
Deaths:61
KDR:2.262
Accuracy:37.752% D
HSR:26.812% C++
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
NS-AM7 Archer
C+
Kills:72
Deaths:54
KDR:1.333
Accuracy:47.769% D**
HSR:16.667% C+
99SV
A++
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C+
HSR:50% A++
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
NS-30 Vandal
A
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A
HSR:36.066% B**
Kills:6,053
Deaths (as Infiltrator):1,384
Deaths (to Infiltrators):1,296
KDR:4.37355
Kill Difference:4,669
Playtime:93.876 hours
Usage:7%
Score:2.697m
Score/min:479
Accuracy (listed only):36.091%
HSR (listed only):40.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C++
Kills:571
Deaths:98
KDR:5.827
Accuracy:38.703% C+
HSR:3.328% C++
M3 Pounder HEG
B*
Kills:561
Deaths:86
KDR:6.523
Accuracy:39.407% C+
HSR:4.456% B*
MRC3 Mercy
M*
Kills:140
Deaths:14
KDR:10
Accuracy:19.247% B+
HSR:37.857% M*
MRC3 Mercy
A*
Kills:131
Deaths:14
KDR:9.357
Accuracy:19.025% B+
HSR:32.061% A*
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D*
HSR:20.482% B+
M2 Mutilator
D*
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D*
Kills:1,551
Deaths (as MAX Suit):130
Deaths (to MAX Suits):510
KDR:11.93077
Kill Difference:1,421
Playtime:27.096 hours
Usage:2%
Score:1.122m
Score/min:690
Accuracy (listed only):22.385%
HSR (listed only):18.672%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:9,998
V. Kills:485 N/A
Deaths:347
KDR:28.813
Accuracy:29.074% C+
KPH:94.200 A+
VKPH:4.600 B+
M18 Needler
B++
Kills:2,857
V. Kills:1,762 162%
Deaths:393
KDR:7.270
Accuracy:27.658% D
KPH:20.100 B++
VKPH:12.400 B+
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B+
Kills:742
V. Kills:535 138%
Deaths:106
KDR:7
Accuracy:31.364% C+
KPH:20.400 B+
VKPH:14.700 B+
Coyote Missiles
C+
Kills:370
V. Kills:104 352%
Deaths:21
KDR:17.619
Accuracy:51.065% C
KPH:39.500 C+
VKPH:11.100 D
M18 Locust
B+
Kills:178
V. Kills:109 162%
Deaths:19
KDR:9.368
Accuracy:31.652% C+
KPH:25.400 B+
VKPH:15.500 C*
Hornet Missiles
B**
Kills:143
V. Kills:68 207%
Deaths:5
KDR:28.600
Accuracy:54.847% D
KPH:128.600 B**
VKPH:61.200 B*
Tomcat A2AM Pods
S
Kills:126
V. Kills:78 159%
Deaths:3
KDR:42
Accuracy:90.823% A+
KPH:225.200 S
VKPH:139.400 M++
Kills:16,020 (13,775 + 0)
Deaths:911
KDR:17.585
VKDR:3.561
Vehicle Kills:3,244
Kill Difference:15,109
Playtime:306.987 hours
Usage:24%
Score:6.364m
Score/min:345
Piloting Accuracy:31.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:669
V. Kills:24 N/A
Deaths:20
KDR:33.450
Accuracy:33.590% D
KPH:57.600 B*
VKPH:2.100 C
C150 Dalton
M*
Kills:516
V. Kills:369 139%
Deaths:13
KDR:39.692
Accuracy:32.072% D-
KPH:91.900 M*
VKPH:65.700 M++
CAS30 Tank Buster
A
Kills:125
V. Kills:97 128%
Deaths:41
KDR:3.049
Accuracy:58.502% A
KPH:9.300 C*
VKPH:7.200 C+
Kills:1,310 (794 + 516)
Deaths:74
KDR:17.703
VKDR:6.622
Vehicle Kills:490
Kill Difference:1,236
Playtime:30.665 hours
Usage:2%
Score:0.481m
Score/min:261
Piloting Accuracy:58.502%
Gunner Accuracy:32.072%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:365
V. Kills:29 N/A
Deaths:5
KDR:73
Accuracy:50.117% C*
KPH:91.400 A+
VKPH:7.300 C+
L100 Python AP
A
Kills:102
V. Kills:57 176%
Deaths:6
KDR:17
Accuracy:53.113% C
KPH:45.300 A
VKPH:25.300 A
Kills:467 (467 + 0)
Deaths:11
KDR:42.455
VKDR:7.818
Vehicle Kills:86
Kill Difference:456
Playtime:6.246 hours
Usage:0%
Score:0.276m
Score/min:737
Driving Accuracy:53.113%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:2,146
V. Kills:1,310 164%
Deaths:80
KDR:26.825
Accuracy:41.711% C-
KPH:49.300 A++
VKPH:30.100 A*
P2-120 HESH
A
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 A
VKPH:7.200 C
P2-120 HEAT
A**
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A**
VKPH:13.100 B++
P525 Marauder
A+
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A+
VKPH:4.400 C**
E540 Halberd
M*
Kills:77
V. Kills:57 133%
Deaths:4
KDR:19.250
Accuracy:51.984% A+
KPH:36.500 B**
VKPH:27 M*
Kills:4,929 (4,740 + 189)
Deaths:166
KDR:29.693
VKDR:10.578
Vehicle Kills:1,756
Kill Difference:4,763
Playtime:84.789 hours
Usage:7%
Score:2.578m
Score/min:507
Driving Accuracy:39.092%
Gunner Accuracy:51.984%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,029
V. Kills:86 N/A
Deaths:22
KDR:92.227
Accuracy:33.200% C
KPH:203.200 A*
VKPH:8.600 B+
M12 Kobalt-H
B**
Kills:174
V. Kills: N/A
Deaths:7
KDR:24.857
Accuracy:26.248% B**
KPH:161.400 B++
VKPH:0 F
G20 Vulcan-H
B**
Kills:65
V. Kills:37 171%
Deaths:10
KDR:6.500
Accuracy:45.111% C
KPH:65.600 B**
VKPH:37.300 B**
Kills:2,268 (0 + 2,268)
Deaths:39
KDR:58.154
VKDR:3.154
Vehicle Kills:123
Kill Difference:2,229
Playtime:12.056 hours
Usage:1%
Score:0.362m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:45.111%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A**
VKPH:10.100 C+
M40 Fury
M
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.766% B++
KPH:104.600 M
VKPH:5.700 D
M12 Kobalt
B**
Kills:119
V. Kills:1 N/A
Deaths:5
KDR:23.800
Accuracy:19.237% B+
KPH:98.200 B**
VKPH:0.800 D--
Kills:653 (0 + 653)
Deaths:23
KDR:28.391
VKDR:1.826
Vehicle Kills:42
Kill Difference:630
Playtime:6.019 hours
Usage:0%
Score:0.200m
Score/min:554
Driving Accuracy:N/A%
Gunner Accuracy:19.237%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 10,4839,99834728.813M++22.2129.074%C+N/A94.2A+4.6B+349106.1h15.3B+52.8B+
MSW-R 4,7824,7488805.395A+1.2126.383%B++31.318%B**77.3A+N/A34661.4h9.7B**36.8B++
M18 Needler 4,6192,8573937.27A++0.6627.658%D1.89%C+20.1B++12.4B+268142.1h76.4B*276.2B++
TSAR-42 2,4972,4942649.447A++2.8442.8%B++73.938%B+80.7A++N/A28830.9h1.8B**4.1B*
P2-120 AP 3,4562,1468026.825M++20.2241.711%C-3.728%C*49.3A++30.1A*56643.5h6.4B+15.4C**
P525 Marauder-H 2,1152,0292292.227S85.6233.2%CN/A202.9A*8.6B+44810h6.3B18.9C**
T9A "Butcher" 1,6531,6463015.468A*1.1424.301%C+29.708%C**81.9B*N/A50920.1h9.3B**38.3B+
Hellfire Rocket Pods 1,7091,6061794.471U87.8752.882%B+0.996%C+373.5S24B**26674.3h12.6B+23.8B++
P2-120 HESH 1,7091,5684237.333A++30.7338.286%CN/A79.6A7.2C50019.7h4.3B+11.2B
T9 CARV-S 1,4641,4483983.638A2.9722.018%C+28.66%B+76.6A+N/A46218.9h10.7B++48.5B+
T9 CARV 1,4211,4124313.276A3.3321.695%B+29.179%B**51.3AN/A40327.5h10.3B**47.6B++
NS-15MP 1,1811,1721746.736A**0.1326.729%C+34.812%B+94.5B*N/A34912.4h9.4B++35.1B
NS Baron G5AE 1,1721,1662634.433M+2.1740.135%D18.611%B+70.2B**N/A21116.6h3.5B*8.8C+
NS-11CP 1,1681,1632424.806A**1.8027.431%C23.56%C++67.2B+N/A30017.3h10.2B+37.1B+
T32 Bull 1,1691,1632494.671M+1.9326.01%B+27.773%B+114M++N/A62110.2h9.4B**36.1B++
NS-15M AE 1,1671,1602145.421A++1.1824.238%C35.603%B*78.9B*N/A43414.7h9.9B++40.9B
T16 Rhino 1,1661,1582514.614M*1.9923.205%B+26.598%B++123.2SN/A6679.4h9.7A41.9B++
SMG-46G Armistice 1,1491,1413703.084A+3.5226.172%C22.086%B++38.9C+N/A15829.3h11.3B++43.3B
Frag Grenade 1,1291,12211122N/A1,115.3955.495%A+N/A1122M+7C+70101h2.1A+3.8A
P2-120 HEAT 1,2701,0263529.314M**22.7139.092%C3.801%B+55.2A**13.1B++30918.6h5.4B*13.9B++
NS Decimator 1,2449612783.457M+3.1557.218%C2.393%C++42.9B+12.6C44522.4h4.3B+7.5C**
MG-H1 Watchman 9459381456.469M++0.1426.346%B+44.67%A*117.3MN/A3138h10.5B**39.7B++
TORQ-9 9008891904.679M1.9329.557%B**34.983%A+69.5A++N/A19212.8h11.8B**40B**
C-4 9137771594.887A**1.7232.665%AN/A91.4C**16D-8778.5h1B**3B**
RAMS .50M 7577525613.429M+6.8242.269%B+86.569%B**66.5A**N/A36611.3h1.7B**3.9B*
M18 Rotary 1,2777421067A**0.3931.364%C+3.369%B+20.4B+14.7B+33136.3h71.7B++228.5B++
Sticky Grenade 7247221722N/A715.3962.32%AN/A2406.7M*6.7D122870.3h1.1A1.7B**
TRAC-5 7147072023.5M**3.1126.623%B**21.216%B+25.1B+N/A14528.2h10.7B**40.3B*
NS-44 Commissioner 6846792752.469A+4.1439.255%B28.866%B**29.4C+N/A10723.1h3B*7.7B++
L-24R Spur 6936692033.45M+26.8433.59%D1.943%C+57.7B*2.1C17111.6h20.1B+59.7B
T1 Cycler 6506441304.954M*1.6529.029%A+32.609%A++80.5M**N/A3698h10.7A37B**
TMG-50 6236211115.595S1.0125.479%B*38.647%A*68.2A+N/A2599.1h8A31.2B*
LC2 Lynx 6206131573.904A*2.7025.065%B29.853%A+40.6B++N/A21315.1h12.1B++48.1B++
M3 Pounder HEG 618571985.827M0.7838.703%C+3.328%C++31.7A++2.6C-22418h13.1B++33.8B+
M3 Pounder HEG 621561866.523M++0.0839.407%C+4.456%B*34A++3.6C+22716.5h12.6B*32.1B+
C150 Dalton 8855161339.692S33.0932.072%D-N/A92.1M*65.9M++8225.6h3.3B++10.3B+
T7 Mini-Chaingun 4644601124.107M**2.5021.157%B*15.217%B+97.9M*N/A5974.7h10.8B**51B++
TRAC-5 S 436435855.118S1.4926.321%B++34.253%M*54.4A*N/A1528h10.1B++38.4B++
Coyote Missiles 4743702117.619S11.0151.065%CN/A39.4C+11.1D2629.4h27.7B*54.2B++
L100 Python HESH 394365573S66.3950.117%C*1.644%C+91.3A+7.3C+6634h2.4B**4.7B*
M40 Fury 3823511327A*20.3929.532%D1.425%C113.2A**10C+6403.1h7.6B**25.6B++
T5 AMC 318314953.305A*3.3027.817%B*30.255%A*42.4AN/A2217.4h10.7B**38.6B*
SABR-13 304302664.576A+2.0324.974%C37.417%A+54.9B**N/A2055.5h8.8B**35.2B++
T1B Cycler 269268703.829B**2.7826.802%C++35.075%B*67B*N/A2014h10B**37.4B++
Claymore 2662662112.667B*6.0631.023%C+N/A110.8C-N/A4682.4h1.1B*3.4B+
TAR 241240623.871A+2.7325.174%B33.75%A++53.3B**N/A3254.5h10.6B**42B++
LC3 Jaguar 230228474.851A*1.7528.032%B*29.386%A++81.4A**N/A4382.8h10.1B++36B*
ASP-30 Grounder 299226643.531S3.0763.319%C++2.212%C-29.4A9.5C+4797.7h6B**9.5B**
Tank Mine 270206267.923M+1.3238.469%B+N/A114.4C*35.6D-12321.8h2C+5.2B++
TRS-12 Uppercut 200200792.532A4.0753.901%C13%C-57.1B++N/A2303.5h2.6C++4.9C++
M40 Fury 193183536.6M**29.9940.766%B++1.093%D101.7A**5.6D4481.8h9.1B*22.4B*
M18 Locust 287178199.368M**2.7631.652%C+1.124%C--25.4B+15.6C*2187h71.3C**225.1B+
M12 Kobalt-H 174174724.857B18.2526.248%B**40.23%S158.2B++N/A4791.1h12.2B++46.6B*
NS-357 Underboss 174174802.175A4.4335.748%C+25.862%B+26.4C-N/A1446.6h3.5B++9.8B+
TX1 Repeater 1701701451.172B+5.4324.701%C+20%C+19.8CN/A1268.6h11.4B+46.2B+
MKV Suppressed 162160404M**2.6129.406%B++28.75%A+61.5A+N/A4422.6h12.1B+41.2B+
NS-15M2 147146344.294A+2.3132.925%A++42.466%A*76.8AN/A6361.9h12C**36.3B++
Hornet Missiles 211143528.6M**21.9954.847%DN/A130A61.8B*12861.1h7.4B++13.5B++
MRC3 Mercy 1431401410M**3.3919.247%B+37.857%M*66.7M+1.4A++3762.1h13.5A+70.2B*
Anti-Vehicle Grenade 1531391139N/A132.3948.43%CN/A463.3B+46.7D34830.3h4.4B++9.2B+
NS-357P Underboss 138138612.262B++4.3437.752%D26.812%C++44.5C--N/A1943.1h3.5B9.3C++
T2 Striker 229135383.553S3.0537.197%D**N/A17.1B++11.9C++3177.9h36.9B+99.2C+
ML-7 168132472.809M*3.8052.668%C-3.788%B++36.7B**10C6423.6h4.6B**8.7B*
MRC3 Mercy 134131149.357M*2.7519.025%B+32.061%A*62.4A**1.4A++3292.1h14.3A75.4B*
Tomcat A2AM Pods 204126342U35.3990.823%A+N/A210M**130M+36610.6h8.3C*9.2B++
CAS30 Tank Buster 222125413.049B*3.5658.502%AN/A9.3C*7.2C+10513.4h59.8C+102.2B+
M12 Kobalt 120119523.8B++17.1919.237%B+26.891%A++99.2B**N/A4881.2h13.8B**72B++
P525 Marauder 116112522.4C*15.7920.17%C+N/A124.4A++4.4C**4740.9h5.7B+28.4B+
Ripper 1111093,3180.033C6.577.542%F11.927%D0.4C-N/A2306.2h1.6C+21.5C
L100 Python AP 159102617M+10.3953.113%C3.922%B+44.3A24.8A8682.3h5.5B+10.4B+
M77-B 8484614S7.3940.909%B+80.952%B+93.3SN/A8020.9h1.5A+3.7B**
M2 Mutilator 8383243.458A3.158.95%D*20.482%B+21.8CN/A1783.8h15.1B*168.3C
NSX Naginata 8181174.765M*1.8423.354%C**37.037%A81A+N/A2711h7.6B**32.6B++
E540 Halberd 13477419.25A++12.6451.984%A+N/A36.7A27.1M*11022.1h5.1B++9.8B**
Spear Anti-Vehicle Phalanx Turret 11272612B*5.3947.949%B+6.944%A+55.4B**30.8B**10321.3h7.3C**15.2B+
NS-AM7 Archer 10172541.333A*5.2747.769%D**16.667%C+4.5C--1.8C--6016h18.1C**38C+
Heartstring 7472481.5B5.1126.309%D-20.833%C-16.7CN/A444.3h3C*11.4C++
TS4 Haymaker 6969233A++3.6148.945%B++13.044%C+76.7A**N/A5110.9h3.4B*6.9B*
The Slasher 69692190.315S6.2933.67%C+N/A3.9C++N/A917.8h1.4B**4.3B+
Hexedge 68673,4810.019C6.5912.631%D**17.911%A0.3CN/A2264.7h2.2C++17.1D
M2 Mutilator 6665242.708B++3.908.978%D**13.846%D*17.6DN/A1773.7h19.5C--217.3D*
AMR-66 666588.125S1.5220.788%D--41.539%A**43.3A+N/A2991.5h12.1D58.2D
G20 Vulcan-H 10265106.5B++0.1145.111%CN/A65B**37B**10511h70.2B**155.6B*
FA1 Barrage 6565331.97A4.6447.931%B*16.923%B29.5C++N/A3072.2h4.3B+8.9B++
99SV 6464144.571A++2.0330.647%C+50%A++29.1B+N/A2612.2h4.8B+15.7B+
NS-7 PDW 6464106.4S0.2130.435%B**23.438%B**91.4M*N/A14550.7h10.3B**33.8B*
NS-30 Vandal 626196.778M++0.1741.322%A36.066%B**67.8A1.1A*3330.9h4.9B++11.9B*
MANA Anti-Personnel Turret 5553124.417N/A2.1922.572%UN/A530U20U3155700.1h16.4T*72.5T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter145,1553.5h
Restoration Kit273722h
Nano-Armor Kit97201,27427.5h
Spawn Beacon31,2631.3h
Anti-Vehicle MANA Turret01160.2h
Nanite Revive Grenade06190.2h
Medical Applicator3238,2512.8h
Nanite Healing Grenade02400.1h
TR Triumph Flare Gun1880.1h
Welding Device01550h
Spitfire Auto-Turret13770.5h
Ammunition Package11,2810.7h
Shield Recharging Field0950h
Medical Kit8525,327106.1h
Anti-Infantry MANA Turret11600.3h
Nano-Repair Grenade01880.1h
Recon Detection Device33940.7h
Smoke Grenade0620h

Check the help document for the dictionary if you want to learn more about words used here.


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