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Comm. Sgt. Major Sweetheart ThatEffGuy[INI] ThatEffGuy
TR BR 34

KDR: 6.12

Score: 35.7m

Last Seen: Apr 18th, 2018 4:29 PM
- OFFLINE - 17.3 hour(s)

Rank 34 (34) Comm. Sgt. Major of the Terran Republic, Member of INI Elite[INI] INI Elite
TR outfit on Miller

Members: 25
, on Miller
Level Progress (to 35): 44%
Level 100 Progress: 189%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MSW-R TSAR-42 P525 Marauder-H M18 Needler P2-120 AP Hellfire Rocket Pods T9A "Butcher"
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,054,942 MLG Score: 2442
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.323%30.327%7683094522,1325.051821.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.447%0.872B*1.623A+-0.543DHEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.487B+9.80.312C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.396%1.347%2802497110,318365221728.1913465%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.176%-0.971D---0.295C0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.40.296C*31.10.394B78.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.526%2.884%188859704,819361169013.3122285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.461%-0.013C+0.024C+-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+5.40.569B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.438%3.078%129669692,85923441912.166681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.206%-0.512D-0.295C-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.795B++7.10.809B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.654%75.879%129649713,10152285.92926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.858%0.951B*0.585B+0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.551B+1.80.425B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.62%15.693%1296397227428000.978571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.807%0.703B++0.331C**-1.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+3.30.31C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
INI Elite[INI] INI Elite
TR outfit on Miller

Members: 25
35.7m328.9%652 (39.1k)538 (32.3k)6.1236654,4218,8876.834734 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR975520126.115%18.724%48907:2818

28% Engineer34% Heavy Assault8% Infiltrator24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2013 12:26 PMMay 28th, 2015 3:07 PMApr 18th, 2018 10:30 PM (6h) (PST)Apr 18th, 2018 1:17 PM (15h) (PST)Apr 18th, 2018 12:29 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
892967960.8200.1340.1532.9820.0872442

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5135,73847,7754989179532,294

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1106.5h/46.1d 6,319 10,190 15,977 198k 1,105 3,185 5,764 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,305
Deaths:816
KDR:5.276
Accuracy:26.045% B++
HSR:31.057% B**
T9A "Butcher"
B+
Kills:1,572
Deaths:283
KDR:5.555
Accuracy:24.140% C+
HSR:29.898% B+
T9 CARV-S
B+
Kills:1,448
Deaths:398
KDR:3.638
Accuracy:22.018% C+
HSR:28.660% B+
T9 CARV
B**
Kills:1,410
Deaths:430
KDR:3.279
Accuracy:21.688% B+
HSR:29.220% B**
NS-15MP
B+
Kills:1,172
Deaths:174
KDR:6.736
Accuracy:26.729% C+
HSR:34.812% B+
T32 Bull
B+
Kills:1,163
Deaths:249
KDR:4.671
Accuracy:26.010% B+
HSR:27.773% B+
NS-15M AE
B**
Kills:1,160
Deaths:214
KDR:5.421
Accuracy:24.238% C
HSR:35.603% B**
T16 Rhino
B*
Kills:1,158
Deaths:251
KDR:4.614
Accuracy:23.205% B+
HSR:26.598% B*
MG-H1 Watchman
A++
Kills:860
Deaths:131
KDR:6.565
Accuracy:26.318% B+
HSR:45.465% A++
TMG-50
A**
Kills:621
Deaths:111
KDR:5.595
Accuracy:25.479% B++
HSR:38.647% A**
T7 Mini-Chaingun
B++
Kills:415
Deaths:105
KDR:3.952
Accuracy:20.942% B++
HSR:14.699% B+
NSX Naginata
B**
Kills:81
Deaths:17
KDR:4.765
Accuracy:23.354% C++
HSR:37.037% B**
Kills:15,365
Deaths (as Heavy Assault):3,179
Deaths (to Heavy Assaults):2,545
KDR:4.83328
Kill Difference:12,186
Playtime:376.799 hours
Usage:34%
Score:13.498m
Score/min:597
Accuracy (listed only):24.180%
HSR (listed only):31.622%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C++
TRAC-5
B*
Kills:660
Deaths:195
KDR:3.385
Accuracy:26.013% B*
HSR:20.909% B+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
LC2 Lynx
A+
Kills:415
Deaths:123
KDR:3.374
Accuracy:25.080% B
HSR:29.639% A+
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B*
HSR:29.386% A++
TRS-12 Uppercut
C**
Kills:142
Deaths:55
KDR:2.582
Accuracy:51.125% D
HSR:16.197% C**
TS4 Haymaker
B++
Kills:67
Deaths:23
KDR:2.913
Accuracy:49.130% B++
HSR:13.433% C++
FA1 Barrage
B++
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B++
HSR:16.923% B+
AMR-66
A**
Kills:64
Deaths:6
KDR:10.667
Accuracy:20.711% D--
HSR:40.625% A**
Kills:4,719
Deaths (as Engineer):1,167
Deaths (to Engineers):1,667
KDR:4.0437
Kill Difference:3,552
Playtime:307.569 hours
Usage:28%
Score:8.753m
Score/min:474
Accuracy (listed only):33.611%
HSR (listed only):24.890%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
NS-11CP
C++
Kills:1,163
Deaths:242
KDR:4.806
Accuracy:27.431% C
HSR:23.560% C++
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B*
TRAC-5
B*
Kills:660
Deaths:195
KDR:3.385
Accuracy:26.013% B*
HSR:20.909% B+
TRAC-5 S
M*
Kills:435
Deaths:85
KDR:5.118
Accuracy:26.321% B++
HSR:34.253% M*
LC2 Lynx
A+
Kills:415
Deaths:123
KDR:3.374
Accuracy:25.080% B
HSR:29.639% A+
T5 AMC
A*
Kills:314
Deaths:95
KDR:3.305
Accuracy:27.817% B*
HSR:30.255% A*
LC3 Jaguar
A++
Kills:228
Deaths:47
KDR:4.851
Accuracy:28.032% B*
HSR:29.386% A++
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A+
TRS-12 Uppercut
C**
Kills:142
Deaths:55
KDR:2.582
Accuracy:51.125% D
HSR:16.197% C**
TS4 Haymaker
B++
Kills:67
Deaths:23
KDR:2.913
Accuracy:49.130% B++
HSR:13.433% C++
FA1 Barrage
B++
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B++
HSR:16.923% B+
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:6,020
Deaths (as Light Assault):1,581
Deaths (to Light Assaults):1,919
KDR:3.80772
Kill Difference:4,439
Playtime:261.612 hours
Usage:24%
Score:8.952m
Score/min:570
Accuracy (listed only):33.464%
HSR (listed only):23.649%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
B+
Kills:1,166
Deaths:263
KDR:4.433
Accuracy:40.135% D
HSR:18.611% B+
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B*
TORQ-9
A+
Kills:682
Deaths:144
KDR:4.736
Accuracy:29.488% B**
HSR:33.871% A+
T1 Cycler
A+
Kills:405
Deaths:71
KDR:5.704
Accuracy:27.441% B**
HSR:30.617% A+
SABR-13
A++
Kills:302
Deaths:66
KDR:4.576
Accuracy:24.974% C
HSR:37.417% A++
T1B Cycler
B**
Kills:267
Deaths:70
KDR:3.814
Accuracy:26.845% C++
HSR:35.206% B**
TAR
A++
Kills:227
Deaths:61
KDR:3.721
Accuracy:24.943% B
HSR:32.599% A++
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A+
TRS-12 Uppercut
C**
Kills:142
Deaths:55
KDR:2.582
Accuracy:51.125% D
HSR:16.197% C**
TS4 Haymaker
B++
Kills:67
Deaths:23
KDR:2.913
Accuracy:49.130% B++
HSR:13.433% C++
FA1 Barrage
B++
Kills:65
Deaths:33
KDR:1.970
Accuracy:47.931% B++
HSR:16.923% B+
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
Kills:4,688
Deaths (as Combat Medic):1,206
Deaths (to Combat Medics):772
KDR:3.88723
Kill Difference:3,482
Playtime:43.646 hours
Usage:4%
Score:1.119m
Score/min:427
Accuracy (listed only):34.002%
HSR (listed only):25.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:2,201
Deaths:223
KDR:9.870
Accuracy:42.673% B+
HSR:72.785% B+
SMG-46G Armistice
B*
Kills:1,141
Deaths:370
KDR:3.084
Accuracy:26.172% C
HSR:22.086% B*
RAMS .50M
B**
Kills:752
Deaths:56
KDR:13.429
Accuracy:42.340% B+
HSR:86.569% B**
NS-44 Commissioner
B**
Kills:659
Deaths:272
KDR:2.423
Accuracy:38.988% C**
HSR:29.135% B**
TX1 Repeater
C+
Kills:170
Deaths:145
KDR:1.172
Accuracy:24.701% C+
HSR:20% C+
MKV Suppressed
A+
Kills:160
Deaths:40
KDR:4
Accuracy:29.406% B+
HSR:28.750% A+
NS-357P Underboss
C++
Kills:103
Deaths:46
KDR:2.239
Accuracy:36.336% D
HSR:25.243% C++
NS-357 Underboss
C+
Kills:97
Deaths:47
KDR:2.064
Accuracy:35.769% C+
HSR:19.588% C+
M77-B
B+
Kills:84
Deaths:6
KDR:14
Accuracy:40.909% B+
HSR:80.952% B+
NS-AM7 Archer
C+
Kills:67
Deaths:46
KDR:1.457
Accuracy:47.532% D*
HSR:17.911% C+
NS-7 PDW
B**
Kills:64
Deaths:10
KDR:6.400
Accuracy:30.435% B**
HSR:23.438% B**
99SV
A+
Kills:64
Deaths:14
KDR:4.571
Accuracy:30.647% C
HSR:50% A+
NS-30 Vandal
A
Kills:61
Deaths:9
KDR:6.778
Accuracy:41.322% A
HSR:36.066% A
Kills:5,623
Deaths (as Infiltrator):1,284
Deaths (to Infiltrators):1,181
KDR:4.37928
Kill Difference:4,339
Playtime:88.121 hours
Usage:8%
Score:2.470m
Score/min:467
Accuracy (listed only):35.941%
HSR (listed only):39.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B
Kills:510
Deaths:86
KDR:5.930
Accuracy:37.140% C+
HSR:3.725% B
M3 Pounder HEG
B++
Kills:488
Deaths:74
KDR:6.595
Accuracy:37.642% C
HSR:4.303% B++
M2 Mutilator
B+
Kills:83
Deaths:24
KDR:3.458
Accuracy:8.950% D**
HSR:20.482% B+
MRC3 Mercy
M+
Kills:81
Deaths:8
KDR:10.125
Accuracy:21.279% B**
HSR:33.333% M+
MRC3 Mercy
A+
Kills:77
Deaths:8
KDR:9.625
Accuracy:21.195% B*
HSR:27.273% A+
M2 Mutilator
D--
Kills:65
Deaths:24
KDR:2.708
Accuracy:8.978% D**
HSR:13.846% D--
Kills:1,304
Deaths (as MAX Suit):112
Deaths (to MAX Suits):476
KDR:11.64286
Kill Difference:1,192
Playtime:24.716 hours
Usage:2%
Score:0.941m
Score/min:635
Accuracy (listed only):22.531%
HSR (listed only):17.160%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:6,203
V. Kills:302 N/A
Deaths:244
KDR:25.422
Accuracy:28.465% C
KPH:85.800 A
VKPH:4.200 C*
M18 Needler
B+
Kills:1,800
V. Kills:1,205 149%
Deaths:316
KDR:5.696
Accuracy:25.989% D--
KPH:16.300 B+
VKPH:10.900 C*
Hellfire Rocket Pods
S
Kills:1,606
V. Kills:103 N/A
Deaths:17
KDR:94.471
Accuracy:52.882% B+
KPH:371 S
VKPH:23.800 B**
M18 Rotary
B++
Kills:709
V. Kills:516 137%
Deaths:105
KDR:6.752
Accuracy:31.183% C+
KPH:19.900 B++
VKPH:14.500 B++
Coyote Missiles
C++
Kills:118
V. Kills:41 281%
Deaths:5
KDR:23.600
Accuracy:54.751% C++
KPH:32.200 C+
VKPH:11.200 D
M18 Locust
C**
Kills:97
V. Kills:63 152%
Deaths:15
KDR:6.467
Accuracy:32.032% C+
KPH:20.700 C**
VKPH:13.500 C+
Hornet Missiles
B+
Kills:95
V. Kills:38 244%
Deaths:5
KDR:19
Accuracy:56.773% D
KPH:101.100 B+
VKPH:40.400 C++
Kills:10,628 (8,809 + 0)
Deaths:707
KDR:15.033
VKDR:3.208
Vehicle Kills:2,268
Kill Difference:9,921
Playtime:232.136 hours
Usage:21%
Score:4.599m
Score/min:330
Piloting Accuracy:32.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A**
Kills:162
V. Kills:152 106%
Deaths:10
KDR:16.200
Accuracy:27.500% D*
KPH:59.200 A++
VKPH:55.600 A**
Kills:162 (0 + 162)
Deaths:10
KDR:16.200
VKDR:15.200
Vehicle Kills:152
Kill Difference:152
Playtime:2.735 hours
Usage:0%
Score:0.114m
Score/min:694
Piloting Accuracy:N/A%
Gunner Accuracy:27.500%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:345
V. Kills:28 N/A
Deaths:5
KDR:69
Accuracy:50.435% C++
KPH:92 A
VKPH:7.500 C+
L100 Python AP
A
Kills:83
V. Kills:48 169%
Deaths:5
KDR:16.600
Accuracy:53.450% C
KPH:40.900 A
VKPH:23.600 B*
Kills:428 (428 + 0)
Deaths:10
KDR:42.800
VKDR:7.600
Vehicle Kills:76
Kill Difference:418
Playtime:5.782 hours
Usage:1%
Score:0.244m
Score/min:705
Driving Accuracy:53.450%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,797
V. Kills:1,187 151%
Deaths:78
KDR:23.039
Accuracy:41.592% C
KPH:46.600 A+
VKPH:30.800 A++
P2-120 HESH
B**
Kills:1,568
V. Kills:141 N/A
Deaths:42
KDR:37.333
Accuracy:38.286% C
KPH:79.700 B**
VKPH:7.200 C+
P2-120 HEAT
A*
Kills:1,026
V. Kills:244 419%
Deaths:35
KDR:29.314
Accuracy:39.092% C
KPH:55.100 A*
VKPH:13.100 B++
P525 Marauder
A+
Kills:112
V. Kills:4 N/A
Deaths:5
KDR:22.400
Accuracy:20.170% C+
KPH:122.500 A+
VKPH:4.400 C**
E540 Halberd
M*
Kills:60
V. Kills:52 113%
Deaths:3
KDR:20
Accuracy:53.090% A++
KPH:33.300 B*
VKPH:28.900 M*
Kills:4,563 (4,391 + 172)
Deaths:163
KDR:27.994
VKDR:9.988
Vehicle Kills:1,628
Kill Difference:4,400
Playtime:79.595 hours
Usage:7%
Score:2.380m
Score/min:498
Driving Accuracy:39.092%
Gunner Accuracy:53.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A*
Kills:2,005
V. Kills:82 N/A
Deaths:22
KDR:91.136
Accuracy:33.379% C+
KPH:206.600 A*
VKPH:8.400 B++
M12 Kobalt-H
B**
Kills:125
V. Kills: N/A
Deaths:6
KDR:20.833
Accuracy:26.642% B**
KPH:148 B+
VKPH:0 D**
G20 Vulcan-H
A
Kills:61
V. Kills:35 169%
Deaths:10
KDR:6.100
Accuracy:46.778% C+
KPH:63.800 A
VKPH:36.600 B*
Kills:2,191 (0 + 2,191)
Deaths:38
KDR:57.658
VKDR:3.079
Vehicle Kills:117
Kill Difference:2,153
Playtime:11.506 hours
Usage:1%
Score:0.333m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:46.778%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:351
V. Kills:31 N/A
Deaths:13
KDR:27
Accuracy:29.532% D
KPH:114.800 A*
VKPH:10.100 C+
M40 Fury
A*
Kills:183
V. Kills:10 N/A
Deaths:5
KDR:36.600
Accuracy:40.749% B++
KPH:105.100 A*
VKPH:5.700 D
M12 Kobalt
B+
Kills:83
V. Kills:1 N/A
Deaths:4
KDR:20.750
Accuracy:18.159% C*
KPH:80.300 B+
VKPH:1 D-
Kills:617 (0 + 617)
Deaths:22
KDR:28.045
VKDR:1.909
Vehicle Kills:42
Kill Difference:595
Playtime:5.832 hours
Usage:1%
Score:0.192m
Score/min:549
Driving Accuracy:N/A%
Gunner Accuracy:18.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 6,5056,20324425.422A**19.3028.465%CN/A85.8A4.2C*31372.3h15.4B+54.1B+
MSW-R 4,3324,3058165.276A0.8526.045%B++31.057%B**75.9A+N/A34756.7h9.7B*37.2B++
TSAR-42 2,2042,2012239.87A3.7542.673%B+72.785%B+79.5A++N/A27127.7h1.8B*4.1B++
P525 Marauder-H 2,0872,0052291.136S85.0133.379%C+N/A206.7A*8.5B++4539.7h6.2C++18.5C*
M18 Needler 3,0051,8003165.696A0.4325.989%D--2.722%C++16.3B+10.9C*260110.5h85.1B*327.6B++
P2-120 AP 2,9841,7977823.038A**16.9141.592%C4.229%C++46.6A+30.8A++56538.6h6.8B+16.4B
Hellfire Rocket Pods 1,7091,6061794.471S88.3552.882%B+0.996%C373.5S24B**26144.3h12.6B**23.8B*
T9A "Butcher" 1,5781,5722835.555A++0.5724.14%C+29.898%B+81.5B*N/A51319.3h9.3B**38.4B+
P2-120 HESH 1,7091,5684237.333B**31.2138.286%CN/A79.6B**7.2C+49719.7h4.3B+11.2B
T9 CARV-S 1,4641,4483983.638A2.4922.018%C+28.66%B+76.6AN/A46018.9h10.7B+48.5B+
T9 CARV 1,4191,4104303.279B*2.8421.688%B+29.22%B**51.5B**N/A39927.4h10.3B**47.6B++
NS-15MP 1,1811,1721746.736A*0.6126.729%C+34.812%B+94.5B++N/A34812.4h9.4B+35.1B
NS Baron G5AE 1,1721,1662634.433M1.6940.135%D18.611%B+70.2B++N/A21116.6h3.5B+8.8C+
T32 Bull 1,1691,1632494.671M1.4526.01%B+27.773%B+114MN/A61410.2h9.4B**36.1B++
NS-11CP 1,1681,1632424.806A**1.3227.431%C23.56%C++67.6C**N/A29917.2h10.2B++37.1B
NS-15M AE 1,1671,1602145.421A++0.7024.238%C35.603%B**78.9B++N/A43414.7h9.9B+40.9C**
T16 Rhino 1,1661,1582514.614M++1.5123.205%B+26.598%B*123.2SN/A6629.4h9.7B**41.9B++
SMG-46G Armistice 1,1491,1413703.084A+3.0426.172%C22.086%B*38.9C+N/A15829.3h11.3B++43.3B
Frag Grenade 1,1211,11411114N/A1,107.8855.564%A+N/A1114A*7C++70091h2.1A+3.8A
P2-120 HEAT 1,2701,0263529.314M23.1939.092%C3.801%B55.2A*13.1B++30618.6h5.4B++13.9B++
NS Decimator 1,1709072723.335M+2.7957.114%C-2.536%C+42.8B+12.4C45221.2h4.3B+7.5C**
MG-H1 Watchman 8658601316.565M++0.4426.318%B+45.465%A++117.8A*N/A2897.3h10.5B**40B++
RAMS .50M 7577525613.429M+7.3142.34%B+86.569%B**66.5A*N/A36311.3h1.7B*3.9B*
M18 Rotary 1,2257091056.752A*0.6331.183%C+3.526%B+19.9B++14.5B++31835.7h72.9B*233.9B*
C-4 7996941345.179M0.9432.675%A+N/A103.6B+15.7D--10106.7h1B**2.9A
Sticky Grenade 6856831683N/A676.8862.393%AN/A2276.7M6.7C124410.3h1.1B**1.7B**
TORQ-9 6856821444.736A**1.3929.488%B**33.871%A+70.3A+N/A1929.7h11.2B**37.9B*
TRAC-5 6666601953.385M++2.7426.013%B*20.909%B+24.4BN/A14127.1h10.5B**40.5B++
NS-44 Commissioner 6646592722.423A3.7038.988%C**29.135%B**29CN/A10422.7h3.1B++7.8B++
TMG-50 6236211115.595S0.5325.479%B++38.647%A**68.2AN/A2539.1h8A31.2B*
M3 Pounder HEG 550510865.93M0.1937.14%C+3.725%B30.5A2.4D20616.7h13B+35B+
M3 Pounder HEG 537488746.595M+0.4737.642%C4.303%B++31.9A3.2C-20815.3h12.7B*33.9B+
TRAC-5 S 436435855.118S1.0126.321%B++34.253%M*54.4A*N/A1488h10.1B+38.4B++
LC2 Lynx 4184151233.374A*2.7525.08%B29.639%A+40.7B+N/A25510.2h12B++47.7B+
T7 Mini-Chaingun 4184151053.952M*2.1720.942%B++14.699%B+101.2M*N/A6174.1h10.6B**50.7B++
T1 Cycler 408405715.704M**0.4227.441%B**30.617%A+77.9M+N/A3815.2h10.4B**38.1B**
M40 Fury 3823511327A*20.8829.532%D1.425%C113.2A*10C+6403.1h7.6B**25.6B++
L100 Python HESH 373345569S62.8850.435%C++1.739%C+90.8A7.4C+6573.8h2.4B*4.7B++
T5 AMC 318314953.305M2.8227.817%B*30.255%A*42.4B**N/A2177.4h10.7B**38.6B*
SABR-13 304302664.576A++1.5524.974%C37.417%A++54.9B**N/A2025.5h8.8B**35.2B++
T1B Cycler 268267703.814A2.3126.845%C++35.206%B**66.8B++N/A1844h10.1B*37.4B+
Claymore 2522521913.263B**7.1430.999%C-N/A109.6DN/A4672.3h1.1B*3.5C++
LC3 Jaguar 230228474.851A*1.2728.032%B*29.386%A++81.4A*N/A4112.8h10.1B*36B*
TAR 228227613.721A+2.4024.943%B32.599%A++51.6B*N/A3154.4h10.7B*42.8B++
ASP-30 Grounder 299226643.531S2.5963.319%C+2.212%C--29.4B++9.5C+4707.7h6B*9.5B*
Tank Mine 254193248.042A**1.9236.969%C++N/A120.6B+38.1D-13391.6h2C++5.4B+
M40 Fury 193183536.6M*30.4840.749%B++1.093%D107.6A**5.9D4461.7h9.1B++22.3B*
TX1 Repeater 1701701451.172B+4.9524.701%C+20%C+20CN/A1258.5h11.4B+46.2B
C150 Dalton 3141621016.2A+10.0827.5%D*N/A60A++56.3A**6932.7h3.2B*11.6C*
MKV Suppressed 162160404M*2.1229.406%B+28.75%A+61.5B**N/A4402.6h12.1B+41.2B+
TRS-12 Uppercut 142142552.582B**3.5451.125%D16.197%C**56.8B++N/A2522.5h2.9C-5.6C
Anti-Vehicle Grenade 1531391139N/A132.8848.562%CN/A463.3C**46.7D35180.3h4.4B+9B+
ML-7 168132472.809M++3.3152.668%C--3.788%B36.7B**10C6183.6h4.6B*8.7B++
M12 Kobalt-H 125125620.833C+14.7126.642%B**36%M**156.3B+N/A3490.8h12.8B++48.1B++
Coyote Missiles 159118523.6S17.4854.751%C++N/A31.9C+11.1D2203.7h28.8B*52.5B*
P525 Marauder 116112522.4C++16.2820.17%C+N/A124.4A+4.4C**4740.9h5.7B+28.4B
NS-357P Underboss 103103462.239B+3.8836.336%D25.243%C++42.9DN/A1972.4h3.5B9.7C+
M18 Locust 16097156.467A**0.3432.032%C+2.062%C+20.6C**13.4C+1924.7h88C++274.7B+
NS-357 Underboss 9797472.064B**4.0635.769%C+19.588%C+21.1DN/A1404.6h3.8B+10.7B
Hornet Missiles 13395519A++12.8856.773%D1.053%D105.6B++42.2C*9690.9h7.1B++12.6B+
M77-B 8484614S7.8840.909%B+80.952%B+93.3SN/A7940.9h1.5A+3.7B**
M12 Kobalt 8483420.75B+14.6318.159%C*22.892%B**83B+1D-4501h15.6B+85.9B+
M2 Mutilator 8383243.458B**2.678.95%D**20.482%B+21.8C-N/A1743.8h15.1B+168.3C-
L100 Python AP 13183516.6M**10.4853.45%C4.819%B++41.5A24B**7912h6.3C*11.7C**
MRC3 Mercy 8481810.125M**4.0021.279%B**33.333%M+73.6M++2.7S4161.1h11.8A++55.4B**
NSX Naginata 8181174.765M1.3623.354%C++37.037%B**81AN/A2481h7.6A32.6B++
Ripper 80782,9180.027C--6.106.608%F10.256%D-0.3C--N/A1268.8h1.7C26.4F-
MRC3 Mercy 787789.625M*3.5021.195%B*27.273%A+70M+N/A3681.1h12.5A++58.9B*
Spear Anti-Vehicle Phalanx Turret 11272612B*5.8847.938%B+6.944%A55.4B*30.8B*10011.3h7.3B15.2B+
Heartstring 7170461.522B4.6030.152%D-21.429%C--20CN/A523.5h2.8C*9.4C*
The Slasher 69691790.385S5.7436.131%C+N/A5.1C**N/A1113.4h1.4B**4B+
T2 Striker 11967242.792S3.3338.073%FN/A13.1B10.2C2555.1h49.4C+129.6D
TS4 Haymaker 6767232.913A3.2149.13%B++13.433%C++74.4A*N/A5090.9h3.4B*6.9B*
NS-AM7 Archer 9467461.457A*4.6747.532%D*17.911%C+4.8C--1.9C6114.1h17.4C*36.6C+
M2 Mutilator 6665242.708B+3.428.978%D**13.846%D--17.6DN/A1733.7h19.5D217.3D*
FA1 Barrage 6565331.97B+4.1547.931%B++16.923%B+29.5C+N/A2932.2h4.3B+8.9B+
Hexedge 66653,3950.019C6.1012.669%D**18.462%A+0.3CN/A2258.4h2.2C++17.1D
AMR-66 6564610.667U4.5420.711%D--40.625%A**49.2A++N/A3021.3h12.2D-58.9D-
NS-7 PDW 6464106.4S0.2830.435%B**23.438%B**91.4M++N/A14090.7h10.3B**33.8B++
99SV 6464144.571A++1.5530.647%C50%A+29.1BN/A2432.2h4.8B+15.7B
G20 Vulcan-H 9661106.1B*0.0246.778%C+N/A61B**35B++8971h72.6B**155.2B*
NS-30 Vandal 626196.778M0.6541.322%A36.066%A67.8B**1.1A*3160.9h4.9B+11.9B++
E540 Halberd 11260320A*13.8853.09%A++N/A33.3B*28.9M*10801.8h5.6C**10.5B*
MANA Anti-Personnel Turret 5250114.545N/A1.5822.339%UN/A500U20U2886500.1h15.4T*68.8T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter124,7183.2h
Restoration Kit171961.2h
Nano-Armor Kit80161,27622.5h
Anti-Vehicle MANA Turret01080.2h
Spawn Beacon31,1551.2h
Nanite Revive Grenade05850.2h
Medical Applicator2733,8232.5h
Nanite Healing Grenade01010h
TR Triumph Flare Gun1770.1h
Deconstruction Tool0700h
Spitfire Auto-Turret02460.3h
Anti-Infantry MANA Turret11530.3h
Ammunition Package11,1650.7h
Shield Recharging Field0950h
Medical Kit7684,99198.1h
Smoke Grenade0620h
Recon Detection Device33810.7h

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