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Tech Sgt. Horseman ThatEvilTaco[D0G] ThatEvilTaco
TR BR 17

KDR: 2.56

Score: 46.6m

Last Seen: Dec 14th, 2018 4:44 AM
- OFFLINE - 27.8 hour(s)

Prestige 1, Battle Rank 17 - Terran Republic on Emerald - Outfit Member of Dangerous Operations Group[D0G] Dangerous Operations Group
TR outfit on Emerald

Members: 51
Level Progress (to 18): 72%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MG-H1 Watchman Cycler TRV MSW-R NS-11A LC2 Lynx T1 Cycler TORQ-9 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,306,393 MLG Score: 2643
Fun Score: N/A
Cheeseburgers Flipped: 525TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.245%28.007%8193898482,8292.93304-0.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.254%1.606A+1.144B**-1.034D*HEAD ++ (~13.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.527B+10.40.274C*25

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.506%0.465%7011021215541820.396679259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.372A-1.051D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.782B++17.60.666B+17.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.441%2.942%416610163,331124511892.6755280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.367%0.35C**0.193C++-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++4.80.614B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.178%11.99%3321010122,69410544962.55356542%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.43%0.096C+1.968A++0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.463B+23.40.4B39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.08%74.668%332210203,762258471.45588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.631%0.154C++0.495B+0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B20.365C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.955%20.45%332310191,643216180.760296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.59%1.051B**1.198B**1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.60.459B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dangerous Operations Group[D0G] Dangerous Operations Group
TR outfit on Emerald

Members: 51
46.6m190.5%497 (29.8k)411 (24.7k)2.5609117,34845,8232.7326217 (17)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022916223.501%24.805%58302:2931

34% Combat Medic12% Engineer27% Heavy Assault11% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2016 3:57 PMNov 28th, 2018 5:07 PMDec 14th, 2018 5:14 AM (2d) (PST)Dec 14th, 2018 1:22 AM (2d) (PST)Dec 14th, 2018 12:44 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7782834951.0350.4040.2572.0760.0552643

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,65816,98429,674622415125324,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1888.8h/78.7d 7,869 29,108 35,966 235.3k 3,584 6,503 6,182 88.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A
Kills:13,252
Deaths:3,437
KDR:3.856
Accuracy:29.424% A
HSR:34.184% B**
MSW-R
A++
Kills:8,007
Deaths:2,317
KDR:3.456
Accuracy:29.980% A++
HSR:31.585% B**
T9A "Butcher"
B+
Kills:2,504
Deaths:877
KDR:2.855
Accuracy:26.863% B+
HSR:28.474% C*
T32 Bull
B**
Kills:2,099
Deaths:814
KDR:2.579
Accuracy:28.804% B**
HSR:27.966% B+
NS-15M2
B**
Kills:1,765
Deaths:575
KDR:3.070
Accuracy:29.266% B**
HSR:25.949% C++
T9 CARV
A
Kills:1,399
Deaths:641
KDR:2.183
Accuracy:25.149% A
HSR:23.517% C++
TMG-50
A+
Kills:1,216
Deaths:537
KDR:2.264
Accuracy:29.358% A+
HSR:25.905% B+
T7 Mini-Chaingun
B**
Kills:1,164
Deaths:616
KDR:1.890
Accuracy:19.118% B+
HSR:17.698% B**
T9 CARV-S
B**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:26.917% B**
HSR:22.222% C
Kills:32,567
Deaths (as Heavy Assault):10,369
Deaths (to Heavy Assaults):14,956
KDR:3.1408
Kill Difference:22,198
Playtime:517.635 hours
Usage:27%
Score:13.218m
Score/min:426
Accuracy (listed only):27.209%
HSR (listed only):26.389%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:5,412
Deaths:2,356
KDR:2.297
Accuracy:30.098% A+
HSR:23.633% B+
LC3 Jaguar
A+
Kills:3,530
Deaths:1,333
KDR:2.648
Accuracy:30.054% A+
HSR:23.088% B+
TRAC-5 S
A++
Kills:3,071
Deaths:1,132
KDR:2.713
Accuracy:31.446% A++
HSR:24.976% A+
SMG-46 Armistice
B**
Kills:2,081
Deaths:1,078
KDR:1.930
Accuracy:30.583% B**
HSR:21.288% B*
MG-S1 Jackal
A
Kills:1,456
Deaths:404
KDR:3.604
Accuracy:32.921% A
HSR:27.885% B**
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
TRAC-5
A+
Kills:1,199
Deaths:555
KDR:2.160
Accuracy:28.978% A+
HSR:23.770% B*
T5 AMC
A++
Kills:1,176
Deaths:377
KDR:3.119
Accuracy:31.682% A++
HSR:28.061% A+
PDW-16 Hailstorm
A
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% A
HSR:18.917% B+
TAS-16 Blackjack
A+
Kills:999
Deaths:535
KDR:1.867
Accuracy:64.979% B+
HSR:22.523% A+
TRAC-Shot
A
Kills:561
Deaths:243
KDR:2.309
Accuracy:30.157% A
HSR:20.321% B+
AS16 NightHawk
A
Kills:545
Deaths:187
KDR:2.914
Accuracy:52.775% A
HSR:16.881% B++
NSX Tengu
B**
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B**
HSR:21.573% C++
NS-11C
A*
Kills:162
Deaths:72
KDR:2.250
Accuracy:33.833% A*
HSR:25.926% A
HC1 Cougar
A++
Kills:138
Deaths:44
KDR:3.136
Accuracy:32.894% A++
HSR:27.536% B**
FA1 Barrage
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B++
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
Kills:23,507
Deaths (as Light Assault):9,527
Deaths (to Light Assaults):8,153
KDR:2.46741
Kill Difference:13,980
Playtime:248.955 hours
Usage:13%
Score:6.730m
Score/min:451
Accuracy (listed only):35.154%
HSR (listed only):23.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A++
Kills:8,430
Deaths:2,757
KDR:3.058
Accuracy:30.785% A++
HSR:27.912% A
NS-11A
B*
Kills:6,007
Deaths:2,541
KDR:2.364
Accuracy:28.496% B*
HSR:26.719% B++
T1 Cycler
A++
Kills:4,750
Deaths:1,717
KDR:2.766
Accuracy:29.881% A++
HSR:30.021% A
TORQ-9
B*
Kills:4,547
Deaths:2,094
KDR:2.171
Accuracy:27.023% B+
HSR:29.734% B*
SMG-46 Armistice
B**
Kills:2,081
Deaths:1,078
KDR:1.930
Accuracy:30.583% B**
HSR:21.288% B*
MG-S1 Jackal
A
Kills:1,456
Deaths:404
KDR:3.604
Accuracy:32.921% A
HSR:27.885% B**
TAR
C
Kills:1,442
Deaths:1,276
KDR:1.130
Accuracy:21.210% C
HSR:18.100% C
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
T1S Cycler
B++
Kills:1,217
Deaths:721
KDR:1.688
Accuracy:26.854% B++
HSR:18.324% C
SABR-13
B
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:27.433% B
HSR:23.716% C
PDW-16 Hailstorm
A
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% A
HSR:18.917% B+
TAS-16 Blackjack
A+
Kills:999
Deaths:535
KDR:1.867
Accuracy:64.979% B+
HSR:22.523% A+
T1B Cycler
B*
Kills:757
Deaths:206
KDR:3.675
Accuracy:29.652% B*
HSR:30.647% B+
AS16 NightHawk
A
Kills:545
Deaths:187
KDR:2.914
Accuracy:52.775% A
HSR:16.881% B++
T1A Unity
B+
Kills:536
Deaths:312
KDR:1.718
Accuracy:27.467% B+
HSR:23.134% C+
NSX Tengu
B**
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B**
HSR:21.573% C++
NSX Yumi
C++
Kills:278
Deaths:151
KDR:1.841
Accuracy:27.013% C++
HSR:17.986% D
FA1 Barrage
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B++
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
Kills:37,390
Deaths (as Combat Medic):15,968
Deaths (to Combat Medics):4,992
KDR:2.34156
Kill Difference:21,422
Playtime:645.770 hours
Usage:34%
Score:16.191m
Score/min:418
Accuracy (listed only):32.857%
HSR (listed only):23.440%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:5,412
Deaths:2,356
KDR:2.297
Accuracy:30.098% A+
HSR:23.633% B+
LC3 Jaguar
A+
Kills:3,530
Deaths:1,333
KDR:2.648
Accuracy:30.054% A+
HSR:23.088% B+
TRAC-5 S
A++
Kills:3,071
Deaths:1,132
KDR:2.713
Accuracy:31.446% A++
HSR:24.976% A+
TRAC-5
A+
Kills:1,199
Deaths:555
KDR:2.160
Accuracy:28.978% A+
HSR:23.770% B*
T5 AMC
A++
Kills:1,176
Deaths:377
KDR:3.119
Accuracy:31.682% A++
HSR:28.061% A+
TAS-16 Blackjack
A+
Kills:999
Deaths:535
KDR:1.867
Accuracy:64.979% B+
HSR:22.523% A+
TRAC-Shot
A
Kills:561
Deaths:243
KDR:2.309
Accuracy:30.157% A
HSR:20.321% B+
AS16 NightHawk
A
Kills:545
Deaths:187
KDR:2.914
Accuracy:52.775% A
HSR:16.881% B++
MG-HBR1 Dragoon
B**
Kills:172
Deaths:63
KDR:2.730
Accuracy:34.847% B
HSR:39.535% B**
NS-11C
A*
Kills:162
Deaths:72
KDR:2.250
Accuracy:33.833% A*
HSR:25.926% A
HC1 Cougar
A++
Kills:138
Deaths:44
KDR:3.136
Accuracy:32.894% A++
HSR:27.536% B**
FA1 Barrage
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B++
AMR-66
C-
Kills:56
Deaths:79
KDR:0.709
Accuracy:24.121% C-
HSR:19.643% D
Kills:17,120
Deaths (as Engineer):7,095
Deaths (to Engineers):5,701
KDR:2.41297
Kill Difference:10,025
Playtime:222.187 hours
Usage:12%
Score:4.676m
Score/min:351
Accuracy (listed only):35.148%
HSR (listed only):24.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:3,259
Deaths:805
KDR:4.048
Accuracy:37.397% C+
HSR:74.808% B++
NS-44 Commissioner
B+
Kills:2,175
Deaths:1,866
KDR:1.166
Accuracy:39.722% B+
HSR:25.103% B+
SMG-46 Armistice
B**
Kills:2,081
Deaths:1,078
KDR:1.930
Accuracy:30.583% B**
HSR:21.288% B*
NS-357 Underboss
A
Kills:1,638
Deaths:1,242
KDR:1.319
Accuracy:41.458% B++
HSR:31.319% A
MG-S1 Jackal
A
Kills:1,456
Deaths:404
KDR:3.604
Accuracy:32.921% A
HSR:27.885% B**
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
PDW-16 Hailstorm
A
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% A
HSR:18.917% B+
M77-B
C
Kills:503
Deaths:222
KDR:2.266
Accuracy:29.957% D--
HSR:73.758% C
NSX Tengu
B**
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B**
HSR:21.573% C++
T4 AMP
C+
Kills:337
Deaths:327
KDR:1.031
Accuracy:25.918% C+
HSR:16.617% C--
NS-45 Pilot
B**
Kills:334
Deaths:224
KDR:1.491
Accuracy:31.688% C++
HSR:34.431% B**
TX2 Emperor
B**
Kills:249
Deaths:308
KDR:0.808
Accuracy:30.900% B
HSR:27.711% B**
NS-AM7 Archer
B+
Kills:191
Deaths:116
KDR:1.647
Accuracy:62.756% B+
HSR:16.230% C+
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
KSR-35
C
Kills:62
Deaths:28
KDR:2.214
Accuracy:33.123% C
HSR:20.968% D--
Kills:15,363
Deaths (as Infiltrator):7,712
Deaths (to Infiltrators):6,754
KDR:1.99209
Kill Difference:7,651
Playtime:199.046 hours
Usage:11%
Score:4.128m
Score/min:346
Accuracy (listed only):35.505%
HSR (listed only):30.762%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:866
Deaths:230
KDR:3.765
Accuracy:23.018% A
HSR:25.635% B**
MRC3 Mercy
A
Kills:826
Deaths:218
KDR:3.789
Accuracy:22.479% A
HSR:22.881% B+
M2 Mutilator
B*
Kills:618
Deaths:256
KDR:2.414
Accuracy:18.533% B*
HSR:20.065% B
M3 Pounder HEG
C**
Kills:603
Deaths:374
KDR:1.612
Accuracy:40% C**
HSR:3.483% C*
M2 Mutilator
B**
Kills:598
Deaths:249
KDR:2.402
Accuracy:19.070% B**
HSR:19.064% C++
M3 Pounder HEG
B**
Kills:505
Deaths:350
KDR:1.443
Accuracy:41.945% C*
HSR:4.752% B**
M1 Heavy Cycler
C
Kills:198
Deaths:117
KDR:1.692
Accuracy:14.034% C
HSR:17.677% C
M1 Heavy Cycler
C++
Kills:197
Deaths:124
KDR:1.589
Accuracy:14.632% C++
HSR:16.244% C
Kills:4,411
Deaths (as MAX Suit):959
Deaths (to MAX Suits):1,871
KDR:4.59958
Kill Difference:3,452
Playtime:65.739 hours
Usage:3%
Score:1.641m
Score/min:416
Accuracy (listed only):24.214%
HSR (listed only):16.225%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:411
V. Kills:11 N/A
Deaths:64
KDR:6.422
Accuracy:29.212% C+
KPH:60.400 B+
VKPH:1.600 D-
Hellfire Rocket Pods
B+
Kills:215
V. Kills:25 N/A
Deaths:41
KDR:5.244
Accuracy:50.506% C**
KPH:110.200 B+
VKPH:12.800 C+
Kills:626 (411 + 0)
Deaths:105
KDR:5.962
VKDR:0.343
Vehicle Kills:36
Kill Difference:521
Playtime:8.761 hours
Usage:0%
Score:0.146m
Score/min:278
Piloting Accuracy:29.212%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:67
V. Kills:2 N/A
Deaths:2
KDR:33.500
Accuracy:46.154% B**
KPH:107.100 B**
VKPH:3.200 C--
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:1
Vehicle Kills:2
Kill Difference:65
Playtime:0.626 hours
Usage:0%
Score:0.012m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:46.154%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:211
V. Kills:109 192%
Deaths:29
KDR:7.276
Accuracy:53.854% C
KPH:45.600 A+
VKPH:23.600 B**
L100 Python HESH
A*
Kills:170
V. Kills:33 N/A
Deaths:9
KDR:18.889
Accuracy:49.826% C*
KPH:79.500 B**
VKPH:15.400 A*
C75 Viper
C+
Kills:57
V. Kills:16 335%
Deaths:23
KDR:2.478
Accuracy:42.941% B+
KPH:24.500 C
VKPH:6.900 C+
Kills:438 (438 + 0)
Deaths:61
KDR:7.180
VKDR:2.590
Vehicle Kills:158
Kill Difference:377
Playtime:9.088 hours
Usage:0%
Score:0.186m
Score/min:341
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,074
V. Kills:753 275%
Deaths:127
KDR:16.331
Accuracy:42.364% C
KPH:72.200 M**
VKPH:26.200 A+
P2-120 HESH
M++
Kills:635
V. Kills:181 349%
Deaths:34
KDR:18.677
Accuracy:48.802% B*
KPH:87.300 A++
VKPH:24.900 M++
E540 Halberd
A++
Kills:273
V. Kills:102 265%
Deaths:17
KDR:16.059
Accuracy:41.994% C++
KPH:40.800 A++
VKPH:15.200 B+
P2-120 HEAT
C**
Kills:184
V. Kills:77 236%
Deaths:62
KDR:2.968
Accuracy:42.985% C++
KPH:26.500 C++
VKPH:11.100 C**
MR11 Gatekeeper
A
Kills:142
V. Kills:73 192%
Deaths:17
KDR:8.353
Accuracy:40.903% C**
KPH:29.500 A
VKPH:15.200 C+
G30 Vulcan
A+
Kills:69
V. Kills:26 256%
Deaths:15
KDR:4.600
Accuracy:33.998% B+
KPH:35.800 A+
VKPH:13.500 C+
Kills:3,377 (2,893 + 484)
Deaths:272
KDR:12.415
VKDR:4.456
Vehicle Kills:1,212
Kill Difference:3,105
Playtime:56.409 hours
Usage:3%
Score:1.224m
Score/min:362
Driving Accuracy:42.985%
Gunner Accuracy:33.998%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:316
V. Kills:154 204%
Deaths:65
KDR:4.862
Accuracy:54.622% B*
KPH:72.900 A+
VKPH:35.500 B*
P525 Marauder-H
M
Kills:308
V. Kills:11 N/A
Deaths:25
KDR:12.320
Accuracy:40.675% B*
KPH:229.300 M
VKPH:8.200 B+
E540 Halberd-H
B**
Kills:142
V. Kills:58 241%
Deaths:19
KDR:7.474
Accuracy:55.865% C
KPH:65 B**
VKPH:26.600 B+
M12 Kobalt-H
A*
Kills:111
V. Kills:1 N/A
Deaths:3
KDR:37
Accuracy:20.501% C+
KPH:237.300 A*
VKPH:2.100 D-
MR11 Gatekeeper-H
A++
Kills:54
V. Kills:28 186%
Deaths:8
KDR:6.750
Accuracy:56.689% B+
KPH:54.100 A++
VKPH:28.100 C+
Kills:931 (0 + 931)
Deaths:120
KDR:7.758
VKDR:2.100
Vehicle Kills:252
Kill Difference:811
Playtime:9.328 hours
Usage:0%
Score:0.292m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:56.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:869
V. Kills:22 N/A
Deaths:32
KDR:27.156
Accuracy:24.918% A++
KPH:169.200 M*
VKPH:4.300 B
M12 Kobalt
A*
Kills:425
V. Kills:10 N/A
Deaths:23
KDR:18.478
Accuracy:21.380% B*
KPH:151.500 A*
VKPH:3.600 C++
M20 Basilisk
B**
Kills:121
V. Kills:26 448%
Deaths:17
KDR:7.118
Accuracy:43.082% B+
KPH:31 B**
VKPH:6.700 C
M20 Basilisk
B**
Kills:60
V. Kills:19 300%
Deaths:6
KDR:10
Accuracy:46.711% B*
KPH:32.900 B**
VKPH:10.400 C++
Kills:1,475 (0 + 1,475)
Deaths:78
KDR:18.910
VKDR:0.987
Vehicle Kills:77
Kill Difference:1,397
Playtime:13.666 hours
Usage:1%
Score:0.302m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:46.711%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman 13,38413,2523,4373.856A++1.3029.424%A34.184%B**116.3M+1.2B*297113.9h10.8B**36.7B*
Cycler TRV 8,5268,4302,7573.058A++0.5030.785%A++27.912%A95.3M**1.1A*25588.5h10A32.6B**
MSW-R 8,0908,0072,3173.456B++0.9029.98%A++31.585%B**89.6A*N/A25089.4h9.6B**32B*
NS-11A 6,0726,0072,5412.364B**0.2028.496%B*26.719%B++57AN/A145105.4h11.3B*39.7B*
LC2 Lynx 5,4895,4122,3562.297B**0.2630.098%A+23.633%B+68.4A*1A++18979.1h11.3B**37.6B*
T1 Cycler 4,7984,7501,7172.766A++0.2129.881%A++30.021%A66.3M+N/A21171.6h10.2A34.2A
TORQ-9 4,5984,5472,0942.171B++0.3927.023%B+29.734%B*56.6AN/A15280.3h12.6B*46.5B++
C-4 4,7183,9821,1933.338A+0.7829.556%B*N/A174.6A*32.3C*85822.8h1.2B+3.9B++
LC3 Jaguar 3,5743,5301,3332.648B**0.0930.054%A+23.088%B+67.5A++N/A18352.3h10.1B*33.6B*
TSAR-42 3,2653,2598054.048C*1.4937.397%C+74.808%B++57B**N/A14257.2h2B++5.3B+
TRAC-5 S 3,1203,0711,1322.713A*0.1531.446%A++24.976%A+83.7S1.3A+20736.7h9.9B++31.5B*
T9A "Butcher" 2,5292,5048772.855B+0.2926.863%B+28.474%C*78B*N/A20432.1h10.3B+38.4B++
NS-44 Commissioner 2,1942,1751,8661.166C**1.3939.722%B+25.103%B+81.5A*N/A22026.7h3.1B*7.9B++
T32 Bull 2,1282,0998142.579B**0.0228.804%B**27.966%B+70.4A1A28629.8h10.5B++36.4B++
SMG-46 Armistice 2,1052,0811,0781.93B*0.6330.583%B**21.288%B*48.1B**N/A13943.3h12.7B+41.6B+
P2-120 AP 2,8272,07412716.331A++13.7742.364%C3.713%C*72.3M**26.2A+38828.7h4.3A10.1B**
NS Decimator 2,5321,8268092.257A+0.3066.245%B++1.479%D54.8A21.2B+33033.3h4.2B+6.4B++
NS-15M2 1,7841,7655753.07B++0.5129.266%B**25.949%C++71.5B**N/A20324.7h10.5B++35.7B++
NS-357 Underboss 1,6481,6381,2421.319B+1.2441.458%B++31.319%A89A++N/A26118.4h3.5B*8.4B+
MG-S1 Jackal 1,4671,4564043.604A*1.0432.921%A27.885%B**78.3A++N/A20618.6h8.8B+26.8B*
TAR 1,4651,4421,2761.13C+1.4321.21%C18.1%C28.6C+N/A7550.5h13.3C++62.6C+
T9 CARV 1,4161,3996412.183B*0.3825.149%A23.517%C++52.4AN/A22426.7h10.9B*43.2B*
NS-7 PDW 1,3541,3463753.589M++1.0334.039%A++28.9%A++85.7M++N/A21415.7h10.5B**30.9B*
T1S Cycler 1,2241,2177211.688B+0.8726.854%B++18.324%C48.1B**N/A11525.3h12.1C**45.1B+
TMG-50 1,2291,2165372.264B**0.3029.358%A+25.905%B+58.7B**N/A18520.7h9.6B++32.7B*
TRAC-5 1,2151,1995552.16A++0.4028.978%A+23.77%B*61.5M*N/A28319.5h10.8B**37.4B*
T5 AMC 1,1921,1763773.119A*0.5631.682%A++28.061%A+79.5M**1.1M21914.8h10.6B**33.3B**
SABR-13 1,1911,1687781.501C+1.0627.433%B23.716%C36C*N/A9232.4h11.9C++43.5B
T7 Mini-Chaingun 1,1781,1646161.89B**0.6719.118%B+17.698%B**56.8AN/A16120.5h11.5B*60.3B++
PDW-16 Hailstorm 1,1721,1635482.122B**0.4430.247%A18.917%B+67.2A*N/A17317.3h11.6B*38.2B++
T9 CARV-S 1,1761,1615552.092B+0.4726.917%B**22.222%C61.8B*N/A15418.8h11B+40.9B++
Auraxium Chainblade 1,0771,04434,0890.031C+2.5329.346%C+8.525%C**0.9C+N/A21180.5h1.7B*5.9B
TAS-16 Blackjack 1,0039995351.867B++0.6964.979%B+22.523%A+64.9B**N/A19215.4h2B*3.1B+
M12 Kobalt 8918693227.156B*24.6024.918%A++21.289%B++170.4M*4.3B4525.1h12A48B**
MRC3 Mercy 8718662303.765B*1.2023.018%A25.635%B**63.2MN/A18213.7h13.1A+56.8B**
MRC3 Mercy 8388262183.789B*1.2322.479%A22.881%B+64M+N/A20412.9h12.5A++55.7B**
T1B Cycler 7647572063.675B**1.1129.652%B*30.647%B+73.5AN/A24810.3h10.8B*36.4B++
Tank Mine 986666729.25M*6.6926.218%DN/A158.6B**76.2B+11104.2h1.5B++5.8B
P2-120 HESH 8166353418.676B+16.1248.802%B*N/A87A++24.8M++4707.3h4.8C*9.9B++
M2 Mutilator 6246182562.414B+0.1518.533%B*20.065%B50.7A*N/A13712.2h13.1A70.5B*
M3 Pounder HEG 7606033741.612C++0.9540%C**3.483%C*23.6B++6.2A++11325.5h15.8C**39.5B
M2 Mutilator 6015982492.402B+0.1619.07%B**19.064%C++51.1A**N/A14111.7h12.7A66.6B**
TRAC-Shot 5645612432.309B*0.2530.157%A20.321%B+67.6A+N/A1808.3h9.8B++32.6B*
AS16 NightHawk 5475451872.914A++0.3552.775%A16.881%B++113.5M**N/A4474.8h3.4B++6.5B*
T1A Unity 5385363121.718B+0.8427.467%B+23.134%C+52.5B+N/A14710.2h11.7B42.7B+
M3 Pounder HEG 6325053501.443C+1.1241.945%C*4.752%B**21.1C**5.3B*9323.9h19.2C+45.8C*
M77-B 5045032222.266C++0.2929.957%D--73.758%C32.7B+N/A8215.4h2.2B+7.4C+
Rocklet Rifle 9995002262.212M0.3559.578%B*N/A72.5M**72.3S8796.9h21.4A35.9B**
NSX Tengu 5024961443.444A*0.8842.879%B**21.573%C++74A++N/A2926.7h10.1B*23.5B++
Frag Grenade 4924871487N/A484.4443.021%CN/A374.6C--3.8D13481.3h4.2C9.9C+
M12 Kobalt 4354252318.478C**15.9221.38%B*19.765%C*151.8A*3.6C++3982.8h12.4B**58B*
M14 Banshee 422411646.422C*3.8629.212%C+N/A60.4B+1.6D-1976.8h18.7B+64B+
Claymore 391391419.537B+6.9826.193%DN/A122.2CN/A3233.2h1.2C++4.4C+
T4 AMP 3393373271.031C++1.5325.918%C+16.617%C--70.2A++N/A1914.8h12.6B+48.7B+
NS-45 Pilot 3363342241.491C*1.0731.688%C++34.431%B**79.5B**N/A2444.2h5.4B**17.2B++
G20 Vulcan-H 470316654.862B2.3054.622%B*1.266%D--73.5A++35.8B*5974.3h79.1B++144.8B**
P525 Marauder-H 3193082512.32C+9.7640.675%B*N/A236.9M+8.5B+6261.3h5.3B++13.1B*
NSX Yumi 2832781511.841B0.7227.013%C++17.986%D33.5C+N/A928.3h13.5C49.9C+
E540 Halberd 3752731716.059A+13.5041.994%C++5.128%B*40.7A++15.2B+3356.7h4.7B**11.1B*
T2 Striker 4502651461.815M++0.7548.746%CN/A20.4B+14.2B22613h35.6B+73B+
TX2 Emperor 2542493080.808C+1.7530.9%B27.711%B**59.3A+1.2B*1634.2h7.3B*23.7C++
Hellfire Rocket Pods 240215415.244C+2.6850.506%C**N/A107.5B+12.5C+5592h17.6B+34.9B+
L100 Python AP 320211297.276B++4.7253.854%C6.635%A*45.9A+23.7B**2944.6h5.1B*9.5B++
M1 Heavy Cycler 2021981171.692C+0.8714.034%C17.677%C32.5B+N/A816.1h13.5B*96.3B+
M1 Heavy Cycler 1991971241.589C*0.9714.632%C++16.244%C31.3B**N/A1286.3h14.9B*101.5B+
NS-AM7 Archer 2341911161.647M+0.9162.756%B+16.23%C+14.7A++3.3B+8813h10.9B*17.4B*
P2-120 HEAT 261184622.968C0.4142.985%C++1.087%D*26.3C++11C**2977h8.1C+18.9C++
MG-HBR1 Dragoon 175172632.73B**0.1734.847%B39.535%B**74.8A**1.3A+2582.3h4.8B**13.8B*
L100 Python HESH 203170918.889B++16.3349.826%C*N/A81A15.7A*4572.1h3.4C++6.7C**
Spear Anti-Vehicle Phalanx Turret 224164217.81C++5.2550.398%B++4.268%C+71.3A*26.1B+4592.3h6.2B+12.3B*
NS-11C 163162722.25A+0.3133.833%A*25.926%A90M*N/A5011.8h9.7B**28.8B**
ML-7 2401582240.705C+1.8657.225%C++5.063%A19.5C10.1C2948.1h8.1C--14.2C
MR11 Gatekeeper 215142178.353A5.7940.903%C**2.113%C++29.6A15.2C+2044.8h40.6B*99.2B*
E540 Halberd-H 200142197.474C+4.9155.865%CN/A64.5B**26.4B+3222.2h4.7B++8.3B++
HC1 Cougar 141138443.136A*0.5832.894%A++27.536%B**92M*2S7031.5h8.9B**26.9B*
The Slasher 1271261490.846U1.7123.324%D-34.921%A*24.2M**N/A585.2h2B+8.4C+
M20 Basilisk 147121177.118A++4.5643.082%B+7.438%B+31B**6.7C2653.9h63.4B*147.2B**
M12 Kobalt-H 112111337B*34.4420.501%C+20.721%B*222A++2D--6560.5h9.1A+44.2B*
FA1 Barrage 101991190.832C+1.7331.061%D--19.192%B++21.5CN/A1994.6h4.1B++13.3C++
Chainblade 96969,6090.01C2.5524.642%CN/A0.2DN/A1387.4h1.6B*6.6C+
Ripper 79791920.411M+2.1536.161%B*30.38%A++10BN/A367.9h1B**2.8B+
Shuriken 7373252.92A+0.3628.987%B21.918%B+60.8B++N/A2571.2h11.6B+40B+
G30 Vulcan 9569154.6C*2.0433.998%B+1.449%D*36.3A+13.7C++2781.9h87.4B257.2B++
Dual-75 Duster 6967233.5A++30.9446.154%B**N/A111.7A3.3C--3100.6h4.6B*9.9B*
KSR-35 6262282.214C++0.3533.123%C20.968%D--41.3C+N/A1421.5h4.2B+12.8C*
M20 Basilisk 7960610M+7.4446.711%B*1.667%D**33.3B**10.6C*3021.8h69.1B++148B**
Anti-Vehicle Grenade 7659159N/A56.4442.979%D--N/A295C85C+20180.2h6C+13.9C
C75 Viper 7357232.478C0.0842.941%B+3.509%A*24.8C7C+3272.3h18D41.9C+
AMR-66 5756790.709C1.8524.121%C-19.643%D13.7C-N/A1954.1h8.8C**36.6C++
MR11 Gatekeeper-H 825486.75B+4.1956.689%B+N/A54A++28C+4191h35B**61.7B**
M9 SKEP Launcher 7450212.381M*0.1874.667%B*N/A27.8C**13.3C++2891.8h5.6B**7.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2810,5396h
Restoration Kit923,2906.8h
Nano-Armor Kit144360,35422h
Spawn Beacon41,4850.9h
Turret AI Module0680.4h
Structure Shield Module0670.4h
Repair Module0860.4h
Nanite Revive Grenade05,9841.7h
Medical Applicator1,030675,12942.6h
Nanite Healing Grenade01470h
Welding Device02,9640.3h
Spitfire Auto-Turret86920.9h
Rampart Wall11692.2h
Xiphos Anti-Personnel Tower0660.4h
G40-F Ranger01710h
Ammunition Package162,0681.5h
Shield Recharging Field12021,8286.3h
Medical Kit1,55319,64428.7h
Anti-Infantry MANA Turret21100.2h
A30 Walker01000.1h
Xiphos Anti-Personnel Phalanx Turret0840h
Nano-Repair Grenade04790.1h
Hardlight Barrier3500.2h
Recon Detection Device473,1264.8h
Smoke Grenade02100.1h
M20 Drake0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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