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Captain Horseman ThatEvilTaco[TRM] ThatEvilTaco
TR BR 57

KDR: 2.59

Score: 49.7m

Last Seen: May 15th, 2019 4:34 AM
- OFFLINE - 14 hour(s)

Prestige 1, Battle Rank 57 - Terran Republic on Emerald - Outfit Officer of TR Marshals[TRM] TR Marshals
TR outfit on Emerald

Members: 90
Level Progress (to 58): 47%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MG-H1 Watchman Cycler TRV MSW-R NS-11A LC2 Lynx T1 Cycler TORQ-9 LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,534,075 MLG Score: 2825
Fun Score: N/A
Cheeseburgers Flipped: 526TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.4%28.471%83739115890,4723.00332-0.412

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%1.612A+1.172B**-0.961D--HEAD ++ (~13.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.53B+10.30.278C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.506%0.465%6511196215581820.369416259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.384A-1.041D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.783B++17.60.667B+17.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.459%2.937%408611913,371128512012.62131280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.38%0.342C**0.23C++-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.719B++4.80.614B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.4%12.228%3321011872,75610864982.53542552%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.466%0.113C+1.943A++0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.469B+23.70.405B39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.159%74.739%332211953,931275381.42738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.648%0.174C++0.498B+0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.44B20.371C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.035%20.516%332311941,7062308110.738848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.576%1.044B**1.173B**1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.626B+2.70.452B+2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TR Marshals[TRM] TR Marshals
TR outfit on Emerald

Members: 90
49.7m189.9%505 (30.3k)419 (25.1k)2.59088126,28248,7412.7584657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197997423.883%25.303%60402:2632

33% Combat Medic11% Engineer29% Heavy Assault10% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2016 3:57 PMApr 26th, 2019 7:20 AMMay 26th, 2019 1:46 PM (14h) (PST)May 15th, 2019 12:42 AM (12d) (PST)May 15th, 2019 12:34 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7932875061.0630.4100.2692.1230.0542825

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,57417,23230,342642516127325,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1979.3h/82.5d 8,168 31,953 38,059 252.1k 3,739 6,930 6,464 94.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A
Kills:18,716
Deaths:4,869
KDR:3.844
Accuracy:29.830% A
HSR:34.163% B**
MSW-R
A+
Kills:8,007
Deaths:2,321
KDR:3.450
Accuracy:29.975% A+
HSR:31.585% B**
T9A "Butcher"
B+
Kills:2,504
Deaths:877
KDR:2.855
Accuracy:26.863% B+
HSR:28.474% C++
T32 Bull
B**
Kills:2,099
Deaths:814
KDR:2.579
Accuracy:28.804% B**
HSR:27.966% B+
NS-15M2
B**
Kills:1,765
Deaths:575
KDR:3.070
Accuracy:29.266% B**
HSR:25.949% C++
T9 CARV
A
Kills:1,399
Deaths:641
KDR:2.183
Accuracy:25.149% A
HSR:23.517% C++
TMG-50
A+
Kills:1,216
Deaths:537
KDR:2.264
Accuracy:29.358% A+
HSR:25.905% B+
T7 Mini-Chaingun
A
Kills:1,164
Deaths:616
KDR:1.890
Accuracy:19.118% B+
HSR:17.698% A
T9 CARV-S
B**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:26.917% B**
HSR:22.222% C
Kills:38,031
Deaths (as Heavy Assault):11,805
Deaths (to Heavy Assaults):16,064
KDR:3.2216
Kill Difference:26,226
Playtime:579.101 hours
Usage:29%
Score:15.365m
Score/min:442
Accuracy (listed only):27.253%
HSR (listed only):26.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A+
Kills:5,437
Deaths:2,360
KDR:2.304
Accuracy:30.096% A+
HSR:23.690% B+
LC3 Jaguar
A+
Kills:4,448
Deaths:1,623
KDR:2.741
Accuracy:30.430% A+
HSR:24.573% B*
TRAC-5 S
A++
Kills:3,081
Deaths:1,136
KDR:2.712
Accuracy:31.445% A++
HSR:25.057% A++
SMG-46 Armistice
B**
Kills:2,146
Deaths:1,102
KDR:1.947
Accuracy:30.588% B**
HSR:21.435% B*
MG-S1 Jackal
A
Kills:1,529
Deaths:432
KDR:3.539
Accuracy:33.012% A
HSR:27.992% A
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
TRAC-5
A+
Kills:1,199
Deaths:555
KDR:2.160
Accuracy:28.978% A+
HSR:23.770% B*
T5 AMC
A++
Kills:1,176
Deaths:377
KDR:3.119
Accuracy:31.682% A++
HSR:28.061% A++
PDW-16 Hailstorm
A
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% A
HSR:18.917% B+
TAS-16 Blackjack
A
Kills:1,001
Deaths:538
KDR:1.861
Accuracy:64.843% B+
HSR:22.478% A
AS16 NightHawk
A
Kills:606
Deaths:208
KDR:2.913
Accuracy:53.114% A
HSR:17.492% B*
TRAC-Shot
B**
Kills:561
Deaths:243
KDR:2.309
Accuracy:30.157% B**
HSR:20.321% B+
NSX Tengu
B*
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B*
HSR:21.573% C++
MG-C1 Kindred
A*
Kills:268
Deaths:104
KDR:2.577
Accuracy:34.788% A++
HSR:36.567% A*
NS-11C
A*
Kills:209
Deaths:81
KDR:2.580
Accuracy:33.582% A*
HSR:25.837% A
HC1 Cougar
A++
Kills:138
Deaths:44
KDR:3.136
Accuracy:32.894% A++
HSR:27.536% B**
FA1 Barrage
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B++
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
Kills:24,976
Deaths (as Light Assault):10,014
Deaths (to Light Assaults):8,704
KDR:2.49411
Kill Difference:14,962
Playtime:263.224 hours
Usage:13%
Score:7.182m
Score/min:455
Accuracy (listed only):35.157%
HSR (listed only):24.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A++
Kills:8,889
Deaths:2,895
KDR:3.070
Accuracy:30.804% A++
HSR:27.990% A
NS-11A
B*
Kills:6,055
Deaths:2,557
KDR:2.368
Accuracy:28.507% B*
HSR:26.887% B*
T1 Cycler
A++
Kills:4,750
Deaths:1,717
KDR:2.766
Accuracy:29.881% A++
HSR:30.021% A
TORQ-9
B*
Kills:4,551
Deaths:2,096
KDR:2.171
Accuracy:27.024% B+
HSR:29.730% B*
SMG-46 Armistice
B**
Kills:2,146
Deaths:1,102
KDR:1.947
Accuracy:30.588% B**
HSR:21.435% B*
MG-S1 Jackal
A
Kills:1,529
Deaths:432
KDR:3.539
Accuracy:33.012% A
HSR:27.992% A
TAR
C
Kills:1,442
Deaths:1,276
KDR:1.130
Accuracy:21.210% C-
HSR:18.100% C
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
T1S Cycler
B++
Kills:1,217
Deaths:721
KDR:1.688
Accuracy:26.854% B++
HSR:18.324% C
SABR-13
C**
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:27.433% C**
HSR:23.716% C
PDW-16 Hailstorm
A
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% A
HSR:18.917% B+
TAS-16 Blackjack
A
Kills:1,001
Deaths:538
KDR:1.861
Accuracy:64.843% B+
HSR:22.478% A
T1B Cycler
B*
Kills:757
Deaths:206
KDR:3.675
Accuracy:29.652% B*
HSR:30.647% B+
AS16 NightHawk
A
Kills:606
Deaths:208
KDR:2.913
Accuracy:53.114% A
HSR:17.492% B*
T1A Unity
B+
Kills:536
Deaths:312
KDR:1.718
Accuracy:27.467% B+
HSR:23.134% C+
NSX Tengu
B*
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B*
HSR:21.573% C++
NSX Yumi
C++
Kills:278
Deaths:151
KDR:1.841
Accuracy:27.013% C++
HSR:17.986% D-
FA1 Barrage
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B++
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
Kills:38,102
Deaths (as Combat Medic):16,200
Deaths (to Combat Medics):5,318
KDR:2.35198
Kill Difference:21,902
Playtime:652.467 hours
Usage:33%
Score:16.467m
Score/min:421
Accuracy (listed only):32.874%
HSR (listed only):23.496%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A+
Kills:5,437
Deaths:2,360
KDR:2.304
Accuracy:30.096% A+
HSR:23.690% B+
LC3 Jaguar
A+
Kills:4,448
Deaths:1,623
KDR:2.741
Accuracy:30.430% A+
HSR:24.573% B*
TRAC-5 S
A++
Kills:3,081
Deaths:1,136
KDR:2.712
Accuracy:31.445% A++
HSR:25.057% A++
TRAC-5
A+
Kills:1,199
Deaths:555
KDR:2.160
Accuracy:28.978% A+
HSR:23.770% B*
T5 AMC
A++
Kills:1,176
Deaths:377
KDR:3.119
Accuracy:31.682% A++
HSR:28.061% A++
TAS-16 Blackjack
A
Kills:1,001
Deaths:538
KDR:1.861
Accuracy:64.843% B+
HSR:22.478% A
AS16 NightHawk
A
Kills:606
Deaths:208
KDR:2.913
Accuracy:53.114% A
HSR:17.492% B*
TRAC-Shot
B**
Kills:561
Deaths:243
KDR:2.309
Accuracy:30.157% B**
HSR:20.321% B+
MG-C1 Kindred
A*
Kills:268
Deaths:104
KDR:2.577
Accuracy:34.788% A++
HSR:36.567% A*
NS-11C
A*
Kills:209
Deaths:81
KDR:2.580
Accuracy:33.582% A*
HSR:25.837% A
MG-HBR1 Dragoon
A
Kills:191
Deaths:69
KDR:2.768
Accuracy:34.687% C**
HSR:41.361% A
HC1 Cougar
A++
Kills:138
Deaths:44
KDR:3.136
Accuracy:32.894% A++
HSR:27.536% B**
FA1 Barrage
B++
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B++
AMR-66
C-
Kills:56
Deaths:79
KDR:0.709
Accuracy:24.121% C-
HSR:19.643% D
Kills:18,470
Deaths (as Engineer):7,536
Deaths (to Engineers):5,995
KDR:2.4509
Kill Difference:10,934
Playtime:225.932 hours
Usage:11%
Score:4.774m
Score/min:352
Accuracy (listed only):35.134%
HSR (listed only):25.398%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:3,424
Deaths:832
KDR:4.115
Accuracy:37.443% C+
HSR:74.854% B++
NS-44 Commissioner
B+
Kills:2,184
Deaths:1,869
KDR:1.169
Accuracy:39.747% B+
HSR:25.092% B+
SMG-46 Armistice
B**
Kills:2,146
Deaths:1,102
KDR:1.947
Accuracy:30.588% B**
HSR:21.435% B*
NS-357 Underboss
A+
Kills:1,799
Deaths:1,369
KDR:1.314
Accuracy:41.364% B++
HSR:32.129% A+
MG-S1 Jackal
A
Kills:1,529
Deaths:432
KDR:3.539
Accuracy:33.012% A
HSR:27.992% A
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
PDW-16 Hailstorm
A
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% A
HSR:18.917% B+
NS-45 Pilot
B**
Kills:614
Deaths:425
KDR:1.445
Accuracy:33.598% B
HSR:34.528% B**
M77-B
C
Kills:507
Deaths:222
KDR:2.284
Accuracy:29.954% D--
HSR:73.965% C
NSX Tengu
B*
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B*
HSR:21.573% C++
T4 AMP
C+
Kills:337
Deaths:327
KDR:1.031
Accuracy:25.918% C+
HSR:16.617% C--
TX2 Emperor
B**
Kills:249
Deaths:308
KDR:0.808
Accuracy:30.900% B
HSR:27.711% B**
NS-AM7 Archer
B+
Kills:198
Deaths:123
KDR:1.610
Accuracy:62.199% B+
HSR:17.677% C+
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
TS2 Inquisitor
A++
Kills:64
Deaths:41
KDR:1.561
Accuracy:35.316% B**
HSR:31.250% A++
KSR-35
C
Kills:62
Deaths:28
KDR:2.214
Accuracy:33.123% C
HSR:20.968% D--
Kills:16,191
Deaths (as Infiltrator):8,170
Deaths (to Infiltrators):7,155
KDR:1.98176
Kill Difference:8,021
Playtime:202.988 hours
Usage:10%
Score:4.267m
Score/min:350
Accuracy (listed only):35.582%
HSR (listed only):30.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:870
Deaths:234
KDR:3.718
Accuracy:23.034% A
HSR:25.632% B**
MRC3 Mercy
A
Kills:826
Deaths:222
KDR:3.721
Accuracy:22.490% A
HSR:22.881% B+
M2 Mutilator
B*
Kills:619
Deaths:257
KDR:2.409
Accuracy:18.545% B*
HSR:20.032% B
M3 Pounder HEG
C**
Kills:603
Deaths:374
KDR:1.612
Accuracy:40% C*
HSR:3.483% C**
M2 Mutilator
B**
Kills:600
Deaths:250
KDR:2.400
Accuracy:19.084% B**
HSR:19.167% C++
M3 Pounder HEG
B**
Kills:505
Deaths:350
KDR:1.443
Accuracy:41.945% C++
HSR:4.752% B**
M1 Heavy Cycler
C
Kills:198
Deaths:117
KDR:1.692
Accuracy:14.034% C-
HSR:17.677% C
M1 Heavy Cycler
C++
Kills:197
Deaths:124
KDR:1.589
Accuracy:14.632% C++
HSR:16.244% C
Kills:4,418
Deaths (as MAX Suit):964
Deaths (to MAX Suits):1,957
KDR:4.58299
Kill Difference:3,454
Playtime:65.864 hours
Usage:3%
Score:1.648m
Score/min:417
Accuracy (listed only):24.221%
HSR (listed only):16.234%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:417
V. Kills:11 N/A
Deaths:65
KDR:6.415
Accuracy:29.018% C+
KPH:59.700 B+
VKPH:1.600 D-
Hellfire Rocket Pods
B+
Kills:215
V. Kills:25 N/A
Deaths:41
KDR:5.244
Accuracy:50.506% C**
KPH:110.200 B+
VKPH:12.800 C+
Kills:632 (417 + 0)
Deaths:106
KDR:5.962
VKDR:0.340
Vehicle Kills:36
Kill Difference:526
Playtime:8.935 hours
Usage:0%
Score:0.149m
Score/min:278
Piloting Accuracy:29.018%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:67
V. Kills:2 N/A
Deaths:2
KDR:33.500
Accuracy:46.154% B*
KPH:107.100 B**
VKPH:3.200 C--
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:1
Vehicle Kills:2
Kill Difference:65
Playtime:0.626 hours
Usage:0%
Score:0.012m
Score/min:313
Piloting Accuracy:N/A%
Gunner Accuracy:46.154%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:218
V. Kills:112 193%
Deaths:29
KDR:7.517
Accuracy:53.994% C+
KPH:46.600 A
VKPH:24 B**
L100 Python HESH
A*
Kills:170
V. Kills:33 N/A
Deaths:9
KDR:18.889
Accuracy:49.826% C++
KPH:79.500 B**
VKPH:15.400 A*
C75 Viper
C+
Kills:57
V. Kills:16 335%
Deaths:23
KDR:2.478
Accuracy:42.941% B+
KPH:24.500 C
VKPH:6.900 C+
Kills:445 (445 + 0)
Deaths:61
KDR:7.295
VKDR:2.639
Vehicle Kills:161
Kill Difference:384
Playtime:9.141 hours
Usage:0%
Score:0.191m
Score/min:349
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,074
V. Kills:753 275%
Deaths:127
KDR:16.331
Accuracy:42.364% C
KPH:72.200 M**
VKPH:26.200 A+
P2-120 HESH
M+
Kills:668
V. Kills:189 352%
Deaths:36
KDR:18.556
Accuracy:48.608% B*
KPH:86.700 A++
VKPH:24.500 M+
E540 Halberd
A++
Kills:273
V. Kills:102 265%
Deaths:17
KDR:16.059
Accuracy:41.994% C++
KPH:40.700 A++
VKPH:15.200 B+
P2-120 HEAT
C**
Kills:184
V. Kills:77 236%
Deaths:62
KDR:2.968
Accuracy:42.985% C++
KPH:26.500 C++
VKPH:11.100 C**
MR11 Gatekeeper
B++
Kills:143
V. Kills:74 191%
Deaths:17
KDR:8.412
Accuracy:40.941% C++
KPH:29.500 B++
VKPH:15.300 C+
G30 Vulcan
A+
Kills:70
V. Kills:27 250%
Deaths:15
KDR:4.667
Accuracy:34.436% B+
KPH:36.200 A+
VKPH:13.900 C+
Kills:3,412 (2,926 + 486)
Deaths:274
KDR:12.453
VKDR:4.460
Vehicle Kills:1,222
Kill Difference:3,138
Playtime:56.886 hours
Usage:3%
Score:1.242m
Score/min:364
Driving Accuracy:42.985%
Gunner Accuracy:34.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:320
V. Kills:154 206%
Deaths:66
KDR:4.848
Accuracy:55.140% B**
KPH:70.500 A
VKPH:33.900 B++
P525 Marauder-H
M
Kills:308
V. Kills:11 N/A
Deaths:25
KDR:12.320
Accuracy:40.678% B++
KPH:224.800 M
VKPH:8 B+
E540 Halberd-H
B**
Kills:142
V. Kills:58 241%
Deaths:19
KDR:7.474
Accuracy:55.865% C
KPH:65 B**
VKPH:26.600 B+
M12 Kobalt-H
A*
Kills:112
V. Kills:1 N/A
Deaths:3
KDR:37.333
Accuracy:20.315% C
KPH:230.900 A*
VKPH:2.100 D-
MR11 Gatekeeper-H
A++
Kills:54
V. Kills:28 186%
Deaths:8
KDR:6.750
Accuracy:56.689% B+
KPH:54.100 A++
VKPH:28.100 C+
Kills:936 (0 + 936)
Deaths:121
KDR:7.736
VKDR:2.083
Vehicle Kills:252
Kill Difference:815
Playtime:9.573 hours
Usage:0%
Score:0.296m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:56.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:908
V. Kills:22 N/A
Deaths:34
KDR:26.706
Accuracy:25.079% A+
KPH:170.400 M++
VKPH:4.100 B+
M12 Kobalt
A*
Kills:440
V. Kills:10 N/A
Deaths:24
KDR:18.333
Accuracy:21.515% B*
KPH:152.300 A*
VKPH:3.500 C+
M20 Basilisk
B*
Kills:123
V. Kills:26 456%
Deaths:17
KDR:7.235
Accuracy:43.354% B+
KPH:31.200 B*
VKPH:6.600 C
M20 Basilisk
B*
Kills:60
V. Kills:19 300%
Deaths:6
KDR:10
Accuracy:46.874% B*
KPH:32.100 B*
VKPH:10.200 C*
Kills:1,531 (0 + 1,531)
Deaths:81
KDR:18.901
VKDR:0.951
Vehicle Kills:77
Kill Difference:1,450
Playtime:14.030 hours
Usage:1%
Score:0.317m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:46.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman 18,90618,7164,8693.844A++1.2529.83%A34.163%B**119.1M+1.2B*311157.1h10.7B**35.9B*
Cycler TRV 8,9908,8892,8953.07A++0.4830.804%A++27.99%A96M**1.1A++26192.6h10A32.5B**
MSW-R 8,0908,0072,3213.45B++0.8629.975%A+31.585%B**89.6A*N/A25389.4h9.6B**32B*
NS-11A 6,1206,0552,5572.368B++0.2228.507%B*26.887%B*57.1AN/A146106h11.3B*39.6B*
LC2 Lynx 5,5145,4372,3602.304B**0.2930.096%A+23.69%B+68.6A*1A++19079.3h11.3B**37.5B*
T1 Cycler 4,7984,7501,7172.766A+0.1829.881%A++30.021%A66.3M+N/A21371.6h10.2A+34.2A
TORQ-9 4,6024,5512,0962.171B++0.4227.024%B+29.73%B*56.7B**N/A15280.3h12.5B*46.4B++
LC3 Jaguar 4,5024,4481,6232.741B**0.1530.43%A+24.573%B*73.8A*N/A20260.3h10B*32.8B*
C-4 4,7954,0471,2133.336A0.7529.54%B*N/A172.9A*32C*85623.4h1.2B++3.9B*
TSAR-42 3,4313,4248324.115C*1.5237.443%C+74.854%B++58.2B**N/A14858.8h2B++5.3B+
TRAC-5 S 3,1303,0811,1362.712A*0.1231.445%A++25.057%A++83.7S1.3A*20836.8h9.9B+31.5B*
T9A "Butcher" 2,5292,5048772.855B+0.2626.863%B+28.474%C++78B++N/A20732.1h10.3B+38.4B+
NS-44 Commissioner 2,2032,1841,8691.169C*1.4239.747%B+25.092%B+81.2A++N/A22026.9h3.1B*7.9B++
SMG-46 Armistice 2,1712,1461,1021.947B*0.6430.588%B**21.435%B*48.9B**N/A14343.9h12.6B++41.3B+
NS Decimator 2,9622,1229142.322A+0.2766.215%B++1.461%D56.7A+22.5B*34037.4h4.2B+6.3B++
T32 Bull 2,1282,0998142.579B**0.0128.804%B**27.966%B+70.4A1B**28729.8h10.5B++36.4B++
P2-120 AP 2,8272,07412716.331A13.7442.364%C3.713%C*72.3M**26.2A+39028.7h4.3A10.1B**
NS-357 Underboss 1,8111,7991,3691.314B1.2841.364%B++32.129%A+85.3A+N/A25621.1h3.5B*8.5B++
NS-15M2 1,7841,7655753.07B*0.4829.266%B**25.949%C++71.5B**N/A20724.7h10.5B++35.7B++
MG-S1 Jackal 1,5411,5294323.539A*0.9533.012%A27.992%A79.2A*N/A21419.3h8.8B+26.6B*
TAR 1,4651,4421,2761.13C+1.4621.21%C-18.1%C28.6C+N/A7750.5h13.3C++62.6C+
T9 CARV 1,4161,3996412.183B+0.4125.149%A23.517%C++52.2AN/A23126.8h10.9B*43.2B*
NS-7 PDW 1,3541,3463753.589M*1.0034.039%A++28.9%A++85.7M++N/A21515.7h10.5B**30.9B*
Auraxium Chainblade 1,2641,22736,9770.033C+2.5630.765%C+8.476%C**1C+N/A31264.3h1.7B*5.5B
T1S Cycler 1,2241,2177211.688B+0.9026.854%B++18.324%C48.1B**N/A11625.3h12.1C**45.1B+
TMG-50 1,2291,2165372.264B**0.3329.358%A+25.905%B+58.7AN/A18820.7h9.6B++32.7B*
TRAC-5 1,2151,1995552.16A++0.4328.978%A+23.77%B*61.5M++N/A28919.5h10.8B**37.4B*
T5 AMC 1,1921,1763773.119A*0.5331.682%A++28.061%A++79.5M**1.1A**22114.8h10.6B**33.3B**
SABR-13 1,1911,1687781.501C+1.0927.433%C**23.716%C36C*N/A9232.4h11.9C++43.5B
T7 Mini-Chaingun 1,1781,1646161.89B**0.7019.118%B+17.698%A56.8AN/A16320.5h11.5B*60.3B+
PDW-16 Hailstorm 1,1721,1635482.122B**0.4730.247%A18.917%B+67.2A*N/A17417.3h11.6B*38.2B*
T9 CARV-S 1,1761,1615552.092B+0.5026.917%B**22.222%C61.8B*N/A15518.8h11B+40.9B+
TAS-16 Blackjack 1,0061,0015381.861B+0.7364.843%B+22.478%A64.6B**N/A19315.5h2B*3.1B+
M12 Kobalt 9309083426.706B*24.1225.079%A+21.476%B++171.3M++4.2B+4595.3h12A47.9B*
MRC3 Mercy 8758702343.718B++1.1323.034%A25.632%B**63MN/A18413.8h13.1A++56.8B**
MRC3 Mercy 8388262223.721B++1.1322.49%A22.881%B+64MN/A20612.9h12.6A++56B**
T1B Cycler 7647572063.675B**1.0829.652%B*30.647%B+73.5AN/A24810.3h10.8B++36.4B++
Tank Mine 1,010683759.107M**6.5226.261%DN/A158.8A76B+10944.3h1.5B++5.8B
P2-120 HESH 8576683618.556B+15.9748.608%B*N/A86.8A++24.5M+4637.7h4.8C++9.8B+
M2 Mutilator 6256192572.409B+0.1818.545%B*20.032%B50.7A*N/A13712.2h13.1A70.6B*
NS-45 Pilot 6196144251.445C++1.1533.598%B34.528%B**77.7B*N/A2287.9h5.7B*16.8B++
AS16 NightHawk 6106062082.913A++0.3253.114%A17.492%B*108.2M**N/A4355.6h3.5B++6.5B*
M3 Pounder HEG 7606033741.612C++0.9840%C*3.483%C**23.6B++6.2A++11325.5h15.8C*39.5C**
M2 Mutilator 6036002502.4B+0.1919.084%B**19.167%C++51.3A*N/A14111.7h12.7A66.6B*
TRAC-Shot 5645612432.309B++0.2830.157%B**20.321%B+67.6A+N/A1808.3h9.8B++32.6B*
T1A Unity 5385363121.718B+0.8727.467%B+23.134%C+52.5B+N/A14710.2h11.7C**42.7B+
Rocklet Rifle 1,0195122392.142A**0.4559.175%B++N/A71.1M**70.4S8647.2h21.6A36.4B**
M77-B 5085072222.284C++0.3129.954%D--73.965%C32.9B+N/A8315.4h2.2B+7.4C+
M3 Pounder HEG 6325053501.443C+1.1541.945%C++4.752%B**21.1C*5.3B*9323.9h19.2C+45.8C++
NSX Tengu 5024961443.444A*0.8542.879%B*21.573%C++74AN/A2956.7h10.1B*23.5B++
Frag Grenade 4994941494N/A491.4143.278%C+N/A352.9C--3.6D13681.4h4.2C9.8C+
M12 Kobalt 4504402418.333C**15.7421.515%B*20%C*151.7A*3.4C+4112.9h12.4B**57.8B*
M14 Banshee 428417656.415C++3.8229.018%C+N/A59.6B+1.6D-1967h18.7B+64.4B+
Claymore 406406449.227B+6.6426.426%DN/A119.4CN/A3293.4h1.2C++4.4C
T4 AMP 3393373271.031C++1.5625.918%C+16.617%C--70.2A+N/A1924.8h12.6B+48.7B+
G20 Vulcan-H 474320664.848C**2.2655.14%B**1.25%D--71.1A34.2B++5854.5h81.3B++147.5B*
P525 Marauder-H 3193082512.32C+9.7340.678%B++N/A220A**7.9B+6151.4h5.3B++13.1B++
T2 Striker 4702781561.782M++0.8148.78%CN/A20.7A+14.3B++23013.4h35.4B+72.5B+
NSX Yumi 2832781511.841C**0.7527.013%C++17.986%D-33.5C+N/A938.3h13.5C49.9C+
E540 Halberd 3752731716.059A+13.4741.994%C++5.128%B*40.7A++15.2B+3386.7h4.7B*11.1B++
MG-C1 Kindred 2712681042.577B*0.0134.788%A++36.567%A*111.7A**1.3B+2632.4h8.8B*25.4B**
TX2 Emperor 2542493080.808C+1.7830.9%B27.711%B**57.9A+1.2B**1634.3h7.3B*23.7B+
L100 Python AP 330218297.517B+4.9353.994%C+6.422%A*46.4A23.8B**3064.7h5B+9.3B+
Hellfire Rocket Pods 240215415.244C+2.6550.506%C**N/A107.5B+12.5C+5712h17.6B34.9B+
NS-11C 210209812.58A++0.0133.582%A*25.837%A99.5M**N/A4762.1h9.7B**28.9B**
M1 Heavy Cycler 2021981171.692C+0.9014.034%C-17.677%C32.5BN/A816.1h13.5B**96.3B+
NS-AM7 Archer 2411981231.61M0.9862.199%B+17.677%C+14.7A++3.2B8913.5h10.8B*17.4B*
M1 Heavy Cycler 1991971241.589C*1.0014.632%C++16.244%C31.3B**N/A1316.3h14.9B*101.5B+
MG-HBR1 Dragoon 194191692.768A0.1834.687%C**41.361%A79.6M+1.3A2722.4h4.7B**13.5B*
P2-120 HEAT 261184622.968C0.3842.985%C++1.087%D*26.3C++11C**3027h8.1C+18.9C+
L100 Python HESH 203170918.889B++16.3049.826%C++N/A81A15.7A*4592.1h3.4C+6.7C**
Spear Anti-Vehicle Phalanx Turret 224164217.81C++5.2250.444%B++4.268%C++71.3A*26.1B+4612.3h6.2B+12.4B*
ML-7 2401582240.705C+1.8957.225%C++5.063%A19.5C10.1C3058.1h8.1C--14.2C
MR11 Gatekeeper 217143178.412B**5.8240.941%C++2.098%C+29.8B++15.4C+2054.8h40.5B++98.8B++
E540 Halberd-H 200142197.474C+4.8855.865%CN/A64.5B**26.4B+3242.2h4.7B++8.3B++
HC1 Cougar 141138443.136A*0.5532.894%A++27.536%B**92M*2S7451.5h8.9B**26.9B**
The Slasher 1271261490.846U1.7423.324%D-34.921%M24.2M*N/A595.2h2B+8.4C+
M20 Basilisk 149123177.235A+4.6443.354%B+7.317%B+31.5B**6.7C2733.9h63.7B*146.9B**
M12 Kobalt-H 113112337.333B*34.7420.315%C20.536%B++224A++2D--6490.5h9.1A44.8B*
FA1 Barrage 101991190.832C+1.7631.061%D--19.192%B++21.5CN/A2064.6h4.1B++13.3C++
Chainblade 96969,6090.01C2.5824.642%CN/A0.2DN/A1387.9h1.6B*6.6B+
Ripper 95952110.45M2.1436.727%B**34.737%M11B+N/A398.6h1.1B++2.9C+
Shuriken 7373252.92A+0.3328.987%B21.918%B+60.8B++N/A2651.2h11.6B+40B+
G30 Vulcan 9770154.667C++2.0834.436%B+1.429%D*36.8A+14.2C++2851.9h88.3B256.5B++
Dual-75 Duster 6967233.5A30.9146.154%B*N/A111.7A3.3C--3120.6h4.6B*9.9B*
MANA Anti-Personnel Turret 6866203.3N/A0.7118.43%UN/A660U20U2635600.1h12.9T*69.9T*
TS2 Inquisitor 6664411.561B+1.0335.316%B**31.25%A++71.1A2.2M2870.9h8.9B+25.2B++
KSR-35 6262282.214C++0.3833.123%C20.968%D--41.3C+N/A1441.5h4.2B+12.8C*
M20 Basilisk 7960610M++7.4146.874%B*1.667%F31.6B*10C++3011.9h69.9B++149B**
Anti-Vehicle Grenade 7659159N/A56.4142.72%D--N/A295C-85C+20250.2h6C+14.1C
C75 Viper 7357232.478C0.1142.941%B+3.509%A*24.8C7C+3322.3h18D41.9C+
AMR-66 5756790.709C1.8824.121%C-19.643%D13.7C-N/A2004.1h8.8C**36.6C++
MR11 Gatekeeper-H 825486.75B+4.1656.689%B+N/A54A++28C+4191h35B**61.7B**
M9 SKEP Launcher 7450212.381M*0.2174.737%B*N/A27.8B*13.3B+2861.8h5.7B**7.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,7171h
Nano-Armor Kit144366,43222.3h
Structure Shield Module0670.4h
Repair Module0860.4h
Turret AI Module0680.4h
Nanite Revive Grenade06,0831.7h
Nanite Healing Grenade01470h
Medical Applicator1,037677,70942.8h
Spitfire Auto-Turret87151h
Motion Spotter2810,8156.1h
Restoration Kit1003,4427.2h
Xiphos Anti-Personnel Tower0660.4h
Rampart Wall11692.2h
Welding Device02,9640.3h
G40-F Ranger01710h
Shield Recharging Field12021,8286.3h
Smoke Grenade02100.1h
Ammunition Package162,1381.5h
Medical Kit1,78722,11535.8h
Anti-Infantry MANA Turret21380.2h
Nano-Repair Grenade05010.1h
Hardlight Barrier3510.2h
Recon Detection Device473,1264.8h
M20 Drake0880.1h
A30 Walker01000.1h
Xiphos Anti-Personnel Phalanx Turret0840h

Check the help document for the dictionary if you want to learn more about words used here.


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