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Lt. Commander Horseman ThatEvilTaco[D0G] ThatEvilTaco
TR BR 47

KDR: 2.58

Score: 48.4m

Last Seen: Feb 17th, 2019 4:36 PM
- OFFLINE - 55.3 hour(s)

Prestige 1, Battle Rank 47 - Terran Republic on Emerald - Outfit Member of Dangerous Operations Group[D0G] Dangerous Operations Group
TR outfit on Emerald

Members: 48
Level Progress (to 48): 90%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MG-H1 Watchman Cycler TRV MSW-R NS-11A LC2 Lynx T1 Cycler TORQ-9 LC3 Jaguar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,420,234 MLG Score: 2734
Fun Score: N/A
Cheeseburgers Flipped: 525TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.3%28.224%8273998386,7742.97671-0.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.19%1.602A+1.153B**-0.977D--HEAD ++ (~13.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.528B+10.30.276C*24.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.506%0.465%6811021215562820.382562259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.375A-1.047D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.783B++17.60.667B+17.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.444%2.943%414610163,364126411982.66139281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.359%0.347C**0.206C++-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++4.80.614B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.444%12.194%3361010122,73910684982.56221549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%0.12C+1.977A++0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.465B+23.70.398B39.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.084%74.774%336210203,873265471.45876

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.623%0.16C++0.5B+0.579

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B20.369C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.091%20.551%336310191,669222290.751125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.606%1.051B**1.196B**1.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.60.459B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dangerous Operations Group[D0G] Dangerous Operations Group
TR outfit on Emerald

Members: 48
48.4m191.7%504 (30.2k)417 (25k)2.5819121,81947,1822.7522847 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022958023.677%25.05%59302:2831

34% Combat Medic12% Engineer28% Heavy Assault10% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 13th, 2016 3:57 PMJan 12th, 2019 7:52 PMFeb 18th, 2019 1:03 AM (2d) (PST)Feb 17th, 2019 2:21 PM (2d) (PST)Feb 17th, 2019 12:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7852845011.0490.4060.2632.1160.0542734

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,12217,06130,061632416127325,033

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1935.1h/80.6d 8,039 30,516 37,071 245.7k 3,666 6,752 6,312 91.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A
Kills:15,744
Deaths:4,017
KDR:3.919
Accuracy:29.516% A
HSR:34.051% B**
MSW-R
A+
Kills:8,007
Deaths:2,319
KDR:3.453
Accuracy:29.975% A+
HSR:31.585% B**
T9A "Butcher"
B+
Kills:2,504
Deaths:877
KDR:2.855
Accuracy:26.863% B+
HSR:28.474% C++
T32 Bull
B**
Kills:2,099
Deaths:814
KDR:2.579
Accuracy:28.804% B**
HSR:27.966% B+
NS-15M2
B**
Kills:1,765
Deaths:575
KDR:3.070
Accuracy:29.266% B**
HSR:25.949% C++
T9 CARV
A
Kills:1,399
Deaths:641
KDR:2.183
Accuracy:25.149% A
HSR:23.517% C++
TMG-50
A+
Kills:1,216
Deaths:537
KDR:2.264
Accuracy:29.358% A+
HSR:25.905% B
T7 Mini-Chaingun
A
Kills:1,164
Deaths:616
KDR:1.890
Accuracy:19.118% B+
HSR:17.698% A
T9 CARV-S
B**
Kills:1,161
Deaths:555
KDR:2.092
Accuracy:26.917% B**
HSR:22.222% C
Kills:35,059
Deaths (as Heavy Assault):10,951
Deaths (to Heavy Assaults):15,446
KDR:3.20144
Kill Difference:24,108
Playtime:545.693 hours
Usage:28%
Score:14.385m
Score/min:439
Accuracy (listed only):27.218%
HSR (listed only):26.374%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A
Kills:5,412
Deaths:2,356
KDR:2.297
Accuracy:30.098% A
HSR:23.633% B+
LC3 Jaguar
A
Kills:4,037
Deaths:1,493
KDR:2.704
Accuracy:30.173% A
HSR:23.904% B++
TRAC-5 S
A++
Kills:3,071
Deaths:1,132
KDR:2.713
Accuracy:31.446% A++
HSR:24.976% A+
SMG-46 Armistice
B**
Kills:2,146
Deaths:1,102
KDR:1.947
Accuracy:30.588% B**
HSR:21.435% B*
MG-S1 Jackal
B**
Kills:1,508
Deaths:421
KDR:3.582
Accuracy:32.989% B**
HSR:27.918% B**
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
TRAC-5
A+
Kills:1,199
Deaths:555
KDR:2.160
Accuracy:28.978% A+
HSR:23.770% B*
T5 AMC
A++
Kills:1,176
Deaths:377
KDR:3.119
Accuracy:31.682% A++
HSR:28.061% A+
PDW-16 Hailstorm
B**
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% B**
HSR:18.917% B+
TAS-16 Blackjack
A
Kills:999
Deaths:535
KDR:1.867
Accuracy:64.979% B+
HSR:22.523% A
AS16 NightHawk
A+
Kills:571
Deaths:194
KDR:2.943
Accuracy:53.116% A+
HSR:17.338% B*
TRAC-Shot
B**
Kills:561
Deaths:243
KDR:2.309
Accuracy:30.157% B**
HSR:20.321% B+
NSX Tengu
B*
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B*
HSR:21.573% C++
NS-11C
A++
Kills:209
Deaths:81
KDR:2.580
Accuracy:33.582% A++
HSR:25.837% A
HC1 Cougar
A++
Kills:138
Deaths:44
KDR:3.136
Accuracy:32.894% A++
HSR:27.536% B**
FA1 Barrage
B*
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B*
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
Kills:24,204
Deaths (as Light Assault):9,744
Deaths (to Light Assaults):8,417
KDR:2.48399
Kill Difference:14,460
Playtime:255.186 hours
Usage:13%
Score:6.966m
Score/min:455
Accuracy (listed only):35.170%
HSR (listed only):23.397%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A+
Kills:8,870
Deaths:2,887
KDR:3.072
Accuracy:30.793% A+
HSR:28.005% B**
NS-11A
B*
Kills:6,055
Deaths:2,557
KDR:2.368
Accuracy:28.507% B*
HSR:26.887% B++
T1 Cycler
A++
Kills:4,750
Deaths:1,717
KDR:2.766
Accuracy:29.881% A++
HSR:30.021% A
TORQ-9
B*
Kills:4,551
Deaths:2,096
KDR:2.171
Accuracy:27.024% B+
HSR:29.730% B*
SMG-46 Armistice
B**
Kills:2,146
Deaths:1,102
KDR:1.947
Accuracy:30.588% B**
HSR:21.435% B*
MG-S1 Jackal
B**
Kills:1,508
Deaths:421
KDR:3.582
Accuracy:32.989% B**
HSR:27.918% B**
TAR
C-
Kills:1,442
Deaths:1,276
KDR:1.130
Accuracy:21.210% C-
HSR:18.100% C-
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
T1S Cycler
B+
Kills:1,217
Deaths:721
KDR:1.688
Accuracy:26.854% B+
HSR:18.324% C
SABR-13
C**
Kills:1,168
Deaths:778
KDR:1.501
Accuracy:27.433% C**
HSR:23.716% C
PDW-16 Hailstorm
B**
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% B**
HSR:18.917% B+
TAS-16 Blackjack
A
Kills:999
Deaths:535
KDR:1.867
Accuracy:64.979% B+
HSR:22.523% A
T1B Cycler
B++
Kills:757
Deaths:206
KDR:3.675
Accuracy:29.652% B++
HSR:30.647% B+
AS16 NightHawk
A+
Kills:571
Deaths:194
KDR:2.943
Accuracy:53.116% A+
HSR:17.338% B*
T1A Unity
B+
Kills:536
Deaths:312
KDR:1.718
Accuracy:27.467% B+
HSR:23.134% C
NSX Tengu
B*
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B*
HSR:21.573% C++
NSX Yumi
C++
Kills:278
Deaths:151
KDR:1.841
Accuracy:27.013% C++
HSR:17.986% D-
FA1 Barrage
B*
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B*
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
Kills:38,025
Deaths (as Combat Medic):16,164
Deaths (to Combat Medics):5,156
KDR:2.35245
Kill Difference:21,861
Playtime:652.161 hours
Usage:34%
Score:16.460m
Score/min:421
Accuracy (listed only):32.880%
HSR (listed only):23.487%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A
Kills:5,412
Deaths:2,356
KDR:2.297
Accuracy:30.098% A
HSR:23.633% B+
LC3 Jaguar
A
Kills:4,037
Deaths:1,493
KDR:2.704
Accuracy:30.173% A
HSR:23.904% B++
TRAC-5 S
A++
Kills:3,071
Deaths:1,132
KDR:2.713
Accuracy:31.446% A++
HSR:24.976% A+
TRAC-5
A+
Kills:1,199
Deaths:555
KDR:2.160
Accuracy:28.978% A+
HSR:23.770% B*
T5 AMC
A++
Kills:1,176
Deaths:377
KDR:3.119
Accuracy:31.682% A++
HSR:28.061% A+
TAS-16 Blackjack
A
Kills:999
Deaths:535
KDR:1.867
Accuracy:64.979% B+
HSR:22.523% A
AS16 NightHawk
A+
Kills:571
Deaths:194
KDR:2.943
Accuracy:53.116% A+
HSR:17.338% B*
TRAC-Shot
B**
Kills:561
Deaths:243
KDR:2.309
Accuracy:30.157% B**
HSR:20.321% B+
NS-11C
A++
Kills:209
Deaths:81
KDR:2.580
Accuracy:33.582% A++
HSR:25.837% A
MG-HBR1 Dragoon
A
Kills:191
Deaths:69
KDR:2.768
Accuracy:34.687% C*
HSR:41.361% A
HC1 Cougar
A++
Kills:138
Deaths:44
KDR:3.136
Accuracy:32.894% A++
HSR:27.536% B**
FA1 Barrage
B*
Kills:99
Deaths:119
KDR:0.832
Accuracy:31.061% D--
HSR:19.192% B*
AMR-66
C-
Kills:56
Deaths:79
KDR:0.709
Accuracy:24.121% C-
HSR:19.643% D
Kills:17,719
Deaths (as Engineer):7,277
Deaths (to Engineers):5,850
KDR:2.43493
Kill Difference:10,442
Playtime:224.853 hours
Usage:12%
Score:4.751m
Score/min:352
Accuracy (listed only):35.152%
HSR (listed only):24.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:3,366
Deaths:822
KDR:4.095
Accuracy:37.373% C+
HSR:74.896% B++
NS-44 Commissioner
B+
Kills:2,176
Deaths:1,866
KDR:1.166
Accuracy:39.719% B+
HSR:25.092% B+
SMG-46 Armistice
B**
Kills:2,146
Deaths:1,102
KDR:1.947
Accuracy:30.588% B**
HSR:21.435% B*
NS-357 Underboss
A+
Kills:1,799
Deaths:1,368
KDR:1.315
Accuracy:41.366% B+
HSR:32.129% A+
MG-S1 Jackal
B**
Kills:1,508
Deaths:421
KDR:3.582
Accuracy:32.989% B**
HSR:27.918% B**
NS-7 PDW
A++
Kills:1,346
Deaths:375
KDR:3.589
Accuracy:34.039% A++
HSR:28.900% A++
PDW-16 Hailstorm
B**
Kills:1,163
Deaths:548
KDR:2.122
Accuracy:30.247% B**
HSR:18.917% B+
M77-B
C
Kills:507
Deaths:222
KDR:2.284
Accuracy:29.954% D--
HSR:73.965% C
NSX Tengu
B*
Kills:496
Deaths:144
KDR:3.444
Accuracy:42.879% B*
HSR:21.573% C++
NS-45 Pilot
B**
Kills:375
Deaths:257
KDR:1.459
Accuracy:32.295% C++
HSR:34.933% B**
T4 AMP
C
Kills:337
Deaths:327
KDR:1.031
Accuracy:25.918% C
HSR:16.617% C-
TX2 Emperor
B**
Kills:249
Deaths:308
KDR:0.808
Accuracy:30.900% B
HSR:27.711% B**
NS-AM7 Archer
B+
Kills:196
Deaths:121
KDR:1.620
Accuracy:62.199% B+
HSR:16.837% C+
Shuriken
B+
Kills:73
Deaths:25
KDR:2.920
Accuracy:28.987% B
HSR:21.918% B+
TS2 Inquisitor
A+
Kills:63
Deaths:41
KDR:1.537
Accuracy:35.213% B**
HSR:30.159% A+
KSR-35
C
Kills:62
Deaths:28
KDR:2.214
Accuracy:33.123% C
HSR:20.968% D--
Kills:15,862
Deaths (as Infiltrator):7,975
Deaths (to Infiltrators):6,926
KDR:1.98897
Kill Difference:7,887
Playtime:201.770 hours
Usage:10%
Score:4.237m
Score/min:350
Accuracy (listed only):35.487%
HSR (listed only):30.873%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:868
Deaths:232
KDR:3.741
Accuracy:23.025% A
HSR:25.576% B**
MRC3 Mercy
A
Kills:826
Deaths:220
KDR:3.755
Accuracy:22.484% A
HSR:22.881% B+
M2 Mutilator
B*
Kills:619
Deaths:257
KDR:2.409
Accuracy:18.545% B*
HSR:20.032% B
M3 Pounder HEG
C*
Kills:603
Deaths:374
KDR:1.612
Accuracy:40% C*
HSR:3.483% C*
M2 Mutilator
B**
Kills:600
Deaths:250
KDR:2.400
Accuracy:19.084% B**
HSR:19.167% C++
M3 Pounder HEG
B**
Kills:505
Deaths:350
KDR:1.443
Accuracy:41.945% C++
HSR:4.752% B**
M1 Heavy Cycler
C
Kills:198
Deaths:117
KDR:1.692
Accuracy:14.034% C
HSR:17.677% C
M1 Heavy Cycler
C++
Kills:197
Deaths:124
KDR:1.589
Accuracy:14.632% C++
HSR:16.244% C
Kills:4,416
Deaths (as MAX Suit):962
Deaths (to MAX Suits):1,919
KDR:4.59044
Kill Difference:3,454
Playtime:65.790 hours
Usage:3%
Score:1.643m
Score/min:416
Accuracy (listed only):24.219%
HSR (listed only):16.226%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:414
V. Kills:11 N/A
Deaths:65
KDR:6.369
Accuracy:29.211% C+
KPH:60.300 B+
VKPH:1.600 D-
Hellfire Rocket Pods
B+
Kills:215
V. Kills:25 N/A
Deaths:41
KDR:5.244
Accuracy:50.506% C**
KPH:110.200 B+
VKPH:12.800 C+
Kills:629 (414 + 0)
Deaths:106
KDR:5.934
VKDR:0.340
Vehicle Kills:36
Kill Difference:523
Playtime:8.818 hours
Usage:0%
Score:0.148m
Score/min:280
Piloting Accuracy:29.211%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
B**
Kills:67
V. Kills:2 N/A
Deaths:2
KDR:33.500
Accuracy:46.154% B*
KPH:107.100 B**
VKPH:3.200 D
Kills:67 (0 + 67)
Deaths:2
KDR:33.500
VKDR:1
Vehicle Kills:2
Kill Difference:65
Playtime:0.626 hours
Usage:0%
Score:0.012m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:46.154%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:211
V. Kills:109 192%
Deaths:29
KDR:7.276
Accuracy:53.854% C
KPH:45.600 A
VKPH:23.600 B**
L100 Python HESH
A++
Kills:170
V. Kills:33 N/A
Deaths:9
KDR:18.889
Accuracy:49.826% C++
KPH:79.500 B**
VKPH:15.400 A++
C75 Viper
C+
Kills:57
V. Kills:16 335%
Deaths:23
KDR:2.478
Accuracy:42.941% B+
KPH:24.500 C
VKPH:6.900 C+
Kills:438 (438 + 0)
Deaths:61
KDR:7.180
VKDR:2.590
Vehicle Kills:158
Kill Difference:377
Playtime:9.088 hours
Usage:0%
Score:0.187m
Score/min:343
Driving Accuracy:42.941%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M**
Kills:2,074
V. Kills:753 275%
Deaths:127
KDR:16.331
Accuracy:42.364% C
KPH:72.200 M**
VKPH:26.200 A+
P2-120 HESH
M+
Kills:668
V. Kills:189 352%
Deaths:36
KDR:18.556
Accuracy:48.608% B*
KPH:86.700 A++
VKPH:24.500 M+
E540 Halberd
A++
Kills:273
V. Kills:102 265%
Deaths:17
KDR:16.059
Accuracy:41.994% C++
KPH:40.800 A++
VKPH:15.200 B+
P2-120 HEAT
C**
Kills:184
V. Kills:77 236%
Deaths:62
KDR:2.968
Accuracy:42.985% C++
KPH:26.500 C++
VKPH:11.100 C**
MR11 Gatekeeper
B**
Kills:142
V. Kills:73 192%
Deaths:17
KDR:8.353
Accuracy:40.903% C*
KPH:29.500 B**
VKPH:15.200 C+
G30 Vulcan
A
Kills:70
V. Kills:27 250%
Deaths:15
KDR:4.667
Accuracy:34.436% B++
KPH:36.200 A
VKPH:13.900 C+
Kills:3,411 (2,926 + 485)
Deaths:274
KDR:12.449
VKDR:4.456
Vehicle Kills:1,221
Kill Difference:3,137
Playtime:56.849 hours
Usage:3%
Score:1.239m
Score/min:363
Driving Accuracy:42.985%
Gunner Accuracy:34.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:320
V. Kills:154 206%
Deaths:66
KDR:4.848
Accuracy:55.140% B**
KPH:70.600 A
VKPH:34 B++
P525 Marauder-H
A**
Kills:308
V. Kills:11 N/A
Deaths:25
KDR:12.320
Accuracy:40.678% B++
KPH:224.800 A**
VKPH:8 B
E540 Halberd-H
B**
Kills:142
V. Kills:58 241%
Deaths:19
KDR:7.474
Accuracy:55.865% C+
KPH:65 B**
VKPH:26.600 B+
M12 Kobalt-H
A++
Kills:112
V. Kills:1 N/A
Deaths:3
KDR:37.333
Accuracy:20.315% C
KPH:231.300 A++
VKPH:2.100 D--
MR11 Gatekeeper-H
A++
Kills:54
V. Kills:28 186%
Deaths:8
KDR:6.750
Accuracy:56.689% B+
KPH:54.100 A++
VKPH:28.100 C+
Kills:936 (0 + 936)
Deaths:121
KDR:7.736
VKDR:2.083
Vehicle Kills:252
Kill Difference:815
Playtime:9.570 hours
Usage:0%
Score:0.296m
Score/min:516
Driving Accuracy:N/A%
Gunner Accuracy:56.689%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:895
V. Kills:22 N/A
Deaths:34
KDR:26.324
Accuracy:25.058% A+
KPH:170.500 M++
VKPH:4.200 B
M12 Kobalt
A*
Kills:438
V. Kills:10 N/A
Deaths:24
KDR:18.250
Accuracy:21.515% B*
KPH:152.600 A*
VKPH:3.500 C+
M20 Basilisk
B*
Kills:121
V. Kills:26 448%
Deaths:17
KDR:7.118
Accuracy:43.352% B+
KPH:30.900 B*
VKPH:6.600 C
M20 Basilisk
B*
Kills:60
V. Kills:19 300%
Deaths:6
KDR:10
Accuracy:46.874% B*
KPH:32.400 B*
VKPH:10.200 C++
Kills:1,514 (0 + 1,514)
Deaths:81
KDR:18.691
VKDR:0.951
Vehicle Kills:77
Kill Difference:1,433
Playtime:13.886 hours
Usage:1%
Score:0.313m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:46.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-H1 Watchman 15,89415,7444,0173.919A++1.3429.516%A34.051%B**118M+1.1B+316133.4h10.7B**36.4B*
Cycler TRV 8,9718,8702,8873.072A++0.4930.793%A+28.005%B**96M*1.1A++26192.4h10B**32.5B**
MSW-R 8,0908,0072,3193.453B++0.8729.975%A+31.585%B**89.6A*N/A25289.4h9.6B**32B*
NS-11A 6,1206,0552,5572.368B++0.2128.507%B*26.887%B++57.1AN/A146106h11.3B*39.6B*
LC2 Lynx 5,4895,4122,3562.297B**0.2830.098%A23.633%B+68.4A*1A++18979.1h11.3B**37.6B*
T1 Cycler 4,7984,7501,7172.766A+0.1829.881%A++30.021%A66.3MN/A21271.6h10.2A34.2A
TORQ-9 4,6024,5512,0962.171B++0.4127.024%B+29.73%B*56.7B**N/A15280.3h12.5B*46.4B++
LC3 Jaguar 4,0874,0371,4932.704B*0.1230.173%A23.904%B++70.8A++N/A19757h10B*33.3B*
C-4 4,7684,0251,2033.346A+0.7629.559%B++N/A173.5A*32C*85723.2h1.2B+3.9B*
TSAR-42 3,3723,3668224.095C*1.5137.373%C+74.896%B++57.8B*N/A14758.2h2B++5.3B+
TRAC-5 S 3,1203,0711,1322.713A**0.1331.446%A++24.976%A+83.7S1.3A+20836.7h9.9B++31.5B*
T9A "Butcher" 2,5292,5048772.855B+0.2726.863%B+28.474%C++78B++N/A20532.1h10.3B+38.4B+
NS-44 Commissioner 2,1952,1761,8661.166C*1.4239.719%B+25.092%B+81.5A++N/A22026.7h3.1B*7.9B++
SMG-46 Armistice 2,1712,1461,1021.947B*0.6330.588%B**21.435%B*48.9B**N/A14243.9h12.6B+41.3B+
T32 Bull 2,1282,0998142.579B**0.0028.804%B**27.966%B+70.4A1A28729.8h10.5B++36.4B++
P2-120 AP 2,8272,07412716.331A+13.7542.364%C3.713%C*72.3M**26.2A+39028.7h4.3A10.1B**
NS Decimator 2,7321,9698562.3A+0.2866.281%B++1.422%D55.8A21.6B++33935.3h4.2B+6.3B++
NS-357 Underboss 1,8111,7991,3681.315B1.2741.366%B+32.129%A+85.7A+N/A25721h3.5B++8.4B++
NS-15M2 1,7841,7655753.07B*0.4929.266%B**25.949%C++71.5B**N/A20624.7h10.5B++35.7B++
MG-S1 Jackal 1,5191,5084213.582A*1.0032.989%B**27.918%B**79A++N/A21319.1h8.8B+26.7B*
TAR 1,4651,4421,2761.13C+1.4521.21%C-18.1%C-28.6C+N/A7650.5h13.3C++62.6C+
T9 CARV 1,4161,3996412.183B+0.4025.149%A23.517%C++52.4AN/A22826.7h10.9B*43.2B*
NS-7 PDW 1,3541,3463753.589M*1.0134.039%A++28.9%A++85.7M+N/A21415.7h10.5B**30.9B**
T1S Cycler 1,2241,2177211.688B+0.8926.854%B+18.324%C48.1B**N/A11525.3h12.1C**45.1B+
TMG-50 1,2291,2165372.264B**0.3229.358%A+25.905%B58.7B**N/A18720.7h9.6B++32.7B++
TRAC-5 1,2151,1995552.16A++0.4228.978%A+23.77%B*61.5M++N/A28619.5h10.8B**37.4B**
T5 AMC 1,1921,1763773.119A*0.5431.682%A++28.061%A+79.5M**1.1A*22014.8h10.6B**33.3B**
SABR-13 1,1911,1687781.501C+1.0827.433%C**23.716%C36C++N/A9232.4h11.9C++43.5B
T7 Mini-Chaingun 1,1781,1646161.89B**0.6919.118%B+17.698%A56.8AN/A16220.5h11.5B*60.3B+
PDW-16 Hailstorm 1,1721,1635482.122A0.4630.247%B**18.917%B+67.2A*N/A17417.3h11.6B*38.2B++
T9 CARV-S 1,1761,1615552.092B+0.4926.917%B**22.222%C61.8B*N/A15418.8h11B+40.9B+
Auraxium Chainblade 1,1371,10235,4210.031C+2.5529.715%C+8.893%C**0.9C+N/A21222.6h1.7B*5.8B
TAS-16 Blackjack 1,0039995351.867B++0.7164.979%B+22.523%A64.9B**N/A19315.4h2B*3.1B+
M12 Kobalt 9178953426.324B*23.7425.058%A+21.453%B++172.1M++4.2B4605.2h12A48B*
MRC3 Mercy 8738682323.741B*1.1623.025%A25.576%B**62.9A**N/A18313.8h13.1A+56.8B**
MRC3 Mercy 8388262203.755B*1.1722.484%A22.881%B+64MN/A20512.9h12.5A++55.8B**
T1B Cycler 7647572063.675B**1.0929.652%B++30.647%B+73.5B**N/A24810.3h10.8B++36.4B++
Tank Mine 1,004679739.301M**6.7226.166%DN/A161.7A77.4B+11084.2h1.5B++5.8B
P2-120 HESH 8576683618.556B+15.9748.608%B*N/A86.8A++24.5M+4637.7h4.8C*9.8B+
M2 Mutilator 6256192572.409B+0.1718.545%B*20.032%B50.7A*N/A13712.2h13.1A70.6B*
M3 Pounder HEG 7606033741.612C++0.9740%C*3.483%C*23.6B++6.2A++11325.5h15.8C*39.5B
M2 Mutilator 6036002502.4B+0.1819.084%B**19.167%C++51.3A*N/A14111.7h12.7A66.6B**
AS16 NightHawk 5745711942.943A++0.3653.116%A+17.338%B*112M**N/A4555.1h3.4B*6.4B**
TRAC-Shot 5645612432.309B*0.2730.157%B**20.321%B+67.6A+N/A1808.3h9.8B++32.6B*
T1A Unity 5385363121.718B+0.8627.467%B+23.134%C52.5B+N/A14710.2h11.7B42.7B+
Rocklet Rifle 1,0125082332.18A**0.4059.374%B++N/A71.5M*71M**8747.1h21.5A36.2B**
M77-B 5085072222.284C*0.3029.954%D--73.965%C32.9B+N/A8315.4h2.2B+7.4C+
M3 Pounder HEG 6325053501.443C+1.1441.945%C++4.752%B**21.1C*5.3B*9323.9h19.2C+45.8C++
NSX Tengu 5024961443.444A*0.8642.879%B*21.573%C++74AN/A2936.7h10.1B*23.5B++
Frag Grenade 4984931493N/A490.4243.244%C+N/A379.2C-3.8D13641.3h4.2C+9.8C+
M12 Kobalt 4484382418.25C*15.6721.515%B*20.091%C**151A*3.4C+4112.9h12.4B**57.7B*
M14 Banshee 425414656.369C++3.7929.211%C+N/A60B+1.6D-1986.9h18.7B+64B+
Claymore 401401439.326B+6.7426.37%DN/A121.5CN/A3273.3h1.2C++4.4C+
NS-45 Pilot 3773752571.459C*1.1232.295%C++34.933%B**79.8B*N/A2544.7h5.6B*17.2B++
T4 AMP 3393373271.031C++1.5525.918%C16.617%C-70.2A+N/A1914.8h12.6B+48.7B
G20 Vulcan-H 474320664.848C**2.2755.14%B**1.25%D--71.1A+34.2B++5844.5h81.3B++147.5B*
P525 Marauder-H 3193082512.32C+9.7440.678%B++N/A220A**7.9C**6151.4h5.3B++13.1B*
NSX Yumi 2832781511.841B0.7427.013%C++17.986%D-33.5C+N/A938.3h13.5C49.9C+
E540 Halberd 3752731716.059A13.4841.994%C++5.128%B*40.7A++15.2B+3396.7h4.7B*11.1B*
T2 Striker 4612721501.813M*0.7748.73%CN/A20.6B**14.3B+23213.2h35.2B+72.2B+
TX2 Emperor 2542493080.808C+1.7730.9%B27.711%B**59.3A1.2B**1644.2h7.3B*23.7B++
Hellfire Rocket Pods 240215415.244C+2.6650.506%C**N/A107.5B+12.5C+5692h17.6B34.9B+
L100 Python AP 320211297.276B++4.6953.854%C6.635%A*45.9A23.7B**2974.6h5.1B++9.5B++
NS-11C 210209812.58A++0.0033.582%A++25.837%A99.5M**N/A4732.1h9.7B**28.9B**
M1 Heavy Cycler 2021981171.692C+0.8914.034%C17.677%C32.5BN/A816.1h13.5B**96.3B+
M1 Heavy Cycler 1991971241.589C**0.9914.632%C++16.244%C31.3B**N/A1306.3h14.9B*101.5B+
NS-AM7 Archer 2391961211.62M+0.9662.199%B+16.837%C+14.6A++3.2B8813.4h10.8B*17.4B*
MG-HBR1 Dragoon 194191692.768B**0.1934.687%C*41.361%A79.6M1.3A2632.4h4.7B**13.5B*
P2-120 HEAT 261184622.968C0.3942.985%C++1.087%D*26.3C++11C**2997h8.1C+18.9C++
L100 Python HESH 203170918.889B++16.3149.826%C++N/A81B**15.7A*4582.1h3.4C++6.7C**
Spear Anti-Vehicle Phalanx Turret 224164217.81C++5.2350.444%B++4.268%C++71.3A*26.1B+4592.3h6.2B+12.4B*
ML-7 2401582240.705C+1.8857.225%C++5.063%A+19.5C10.1C2998.1h8.1C-14.2C
E540 Halberd-H 200142197.474C+4.8955.865%C+N/A64.5B**26.4B+3232.2h4.7B++8.3B++
MR11 Gatekeeper 215142178.353B**5.7740.903%C*2.113%C++29.6B**15.2C+2054.8h40.6B++99.2B++
HC1 Cougar 141138443.136A*0.5532.894%A++27.536%B**92M++2S7191.5h8.9B**26.9B*
The Slasher 1271261490.846U1.7423.324%D-34.921%M24.2SN/A585.2h2B8.4C+
M20 Basilisk 147121177.118A++4.5443.352%B+7.438%B+31B**6.7C2743.9h64.2B*148.1B**
M12 Kobalt-H 113112337.333B*34.7520.315%C20.536%B++224A++2D--6490.5h9.1A44.8B*
FA1 Barrage 101991190.832C+1.7531.061%D--19.192%B*21.5CN/A2034.6h4.1B++13.3C++
Chainblade 96969,6090.01C2.5724.642%CN/A0.2DN/A1387.7h1.6B*6.6B+
Ripper 88882030.433M++2.1536.885%B*35.227%M10.7B+N/A388.2h1B*2.8C++
Shuriken 7373252.92A+0.3428.987%B21.918%B+60.8B++N/A2651.2h11.6B+40B+
G30 Vulcan 9770154.667C*2.0934.436%B++1.429%D*36.8A+14.2C++2851.9h88.3B256.5B++
Dual-75 Duster 6967233.5A+30.9246.154%B*N/A111.7A3.3D3100.6h4.6B*9.9B++
TS2 Inquisitor 6563411.537B1.0435.213%B**30.159%A+70A2.2M2870.9h8.9B+25.3B++
KSR-35 6262282.214C++0.3733.123%C20.968%D--41.3C+N/A1431.5h4.2B+12.8C*
MANA Anti-Personnel Turret 6361193.211N/A0.6319.27%UN/A610U20U2551800.1h13.2T*68.7T*
M20 Basilisk 7960610M++7.4246.874%B*1.667%D**31.6B*10C++2981.9h69.9B++149B**
Anti-Vehicle Grenade 7659159N/A56.4242.979%D-N/A295C85C+20530.2h6C+13.9C
C75 Viper 7357232.478C0.1042.941%B+3.509%A*24.8C7C+3292.3h18C--41.9C+
AMR-66 5756790.709C1.8724.121%C-19.643%D13.7C-N/A1984.1h8.8C**36.6C++
MR11 Gatekeeper-H 825486.75B+4.1756.689%B+N/A54A++28C+4191h35B**61.7B**
M9 SKEP Launcher 7450212.381M**0.2074.737%B**N/A27.8B+13.3B+2861.8h5.7B**7.6A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter2810,7436.1h
Restoration Kit1003,4427.2h
Nano-Armor Kit144364,63822.2h
Spawn Beacon41,6151h
Turret AI Module0680.4h
Structure Shield Module0670.4h
Repair Module0860.4h
Nanite Revive Grenade06,0791.7h
Medical Applicator1,037677,65542.8h
Nanite Healing Grenade01470h
Welding Device02,9640.3h
Spitfire Auto-Turret87041h
Rampart Wall11692.2h
Xiphos Anti-Personnel Tower0660.4h
G40-F Ranger01710h
Ammunition Package162,1161.5h
Shield Recharging Field12021,8286.3h
Medical Kit1,64020,66131.6h
Anti-Infantry MANA Turret21340.2h
A30 Walker01000.1h
Xiphos Anti-Personnel Phalanx Turret0840h
Nano-Repair Grenade04950.1h
Hardlight Barrier3510.2h
Recon Detection Device473,1264.8h
Smoke Grenade02100.1h
M20 Drake0880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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