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Field Marshal Destroyer ThatGoodgood[N] ThatGoodgood
TR BR 239

KDR: 3.2

Score: 170.6m

Last Seen: Aug 3rd, 2020 5:09 AM
- OFFLINE - 26.1 hour(s)

Prestige 1, Battle Rank 100 (239 total) - Terran Republic on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M60-A Bulldog CAS30 Tank Buster AP30 Shredder M20 Drake M18 Needler T9 CARV P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $659,277 MLG Score: 527
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.339%27.57%69938131132,6772.105611.095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.659%0.791B++0.971B*-0.547DHEAD ++ (~14.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.435B10.60.257C*31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.775%1.05%7105134413,9952812119124.97688117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.8%0.375C**-0.478D-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.5-0.136C75.2-0.414C--109.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.846%2.495%263713423,848198935061.93464110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.162%-0.213C-0.003C+1.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.9-0.09C+16.3-0.305C25.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.51%1.865%213920132939,46522922158317.2111183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.222%-0.066C+-0.642D0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.40.39B260.353C**47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.653%64.158%2139413451,28994981.35827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.699%0.556B+-0.186C0.651

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.286C*2.70.141C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.798%15.198%213931346454124250.365539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.774%-0.328C-0.074C+-0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.097C+4.50.078C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
170.6m564.8%595 (35.7k)533 (32k)3.20045119,60437,3714.43017239 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1349694420.593%10.06%20708:3339

71% Engineer9% Heavy Assault9% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 9:36 PMAug 21st, 2014 4:23 AMAug 3rd, 2020 10:07 PM (8d) (PST)Aug 3rd, 2020 1:51 AM (9d) (PST)Aug 3rd, 2020 1:09 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
834647700.3740.1170.0382.9400.147527

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0463,85346,1932272176931,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5336.5h/222.4d 45,956 12,032 61,668 941.4k 4,858 9,141 47,050 267.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
D--
Kills:1,170
Deaths:1,456
KDR:0.804
Accuracy:19.030% D--
HSR:14.103% D--
TRAC-5 S
D-
Kills:851
Deaths:727
KDR:1.171
Accuracy:20.346% D-
HSR:9.636% D*
T5 AMC
C-
Kills:520
Deaths:532
KDR:0.977
Accuracy:17.718% F
HSR:19.231% C-
AMR-66
C**
Kills:514
Deaths:253
KDR:2.032
Accuracy:31.096% C++
HSR:29.961% C**
HC1 Cougar
C+
Kills:466
Deaths:400
KDR:1.165
Accuracy:23.224% D-
HSR:24.464% C+
NS Baron G5AE
B
Kills:458
Deaths:199
KDR:2.302
Accuracy:42.797% D-
HSR:19.869% B
LC3 Jaguar
B**
Kills:431
Deaths:302
KDR:1.427
Accuracy:22.428% D-
HSR:29.930% B**
AS16 NightHawk
B*
Kills:210
Deaths:130
KDR:1.615
Accuracy:32.987% D*
HSR:19.048% B*
FA1 Barrage
C-
Kills:138
Deaths:107
KDR:1.290
Accuracy:40.479% C-
HSR:12.319% D
TS4 Haymaker
C+
Kills:106
Deaths:82
KDR:1.293
Accuracy:43.819% C+
HSR:11.321% D
LC2 Lynx
B+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.912% D
HSR:29.268% B+
TRAC-5 Burst
C--
Kills:60
Deaths:58
KDR:1.034
Accuracy:20.111% F-
HSR:23.333% C--
NS-11C
D
Kills:55
Deaths:28
KDR:1.964
Accuracy:23.810% D
HSR:16.364% D
Kills:5,061
Deaths (as Engineer):4,317
Deaths (to Engineers):11,049
KDR:1.17234
Kill Difference:744
Playtime:3,806.928 hours
Usage:71%
Score:122.929m
Score/min:538
Accuracy (listed only):27.750%
HSR (listed only):19.911%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:2,282
Deaths:1,637
KDR:1.394
Accuracy:21.137% C
HSR:25.986% C+
MSW-R
C
Kills:1,994
Deaths:973
KDR:2.049
Accuracy:24.119% C-
HSR:27.182% C
T9A "Butcher"
B+
Kills:1,334
Deaths:468
KDR:2.850
Accuracy:24.510% D
HSR:35.682% B+
T16 Rhino
B*
Kills:1,231
Deaths:450
KDR:2.736
Accuracy:26.977% B+
HSR:32.494% B*
T32 Bull
B+
Kills:1,200
Deaths:390
KDR:3.077
Accuracy:26.912% C+
HSR:31.833% B+
TMG-50
C++
Kills:1,175
Deaths:497
KDR:2.364
Accuracy:25.497% C+
HSR:29.617% C++
NS-15M AE
B**
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:27.340% C
HSR:41.617% B**
NS-15M1
C*
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:27.019% C*
HSR:28.621% C++
T9 CARV-S
B++
Kills:1,158
Deaths:389
KDR:2.977
Accuracy:28.076% B+
HSR:35.751% B++
NS-15M2
B++
Kills:1,135
Deaths:322
KDR:3.525
Accuracy:27.765% C+
HSR:37.269% B++
Kills:13,832
Deaths (as Heavy Assault):6,035
Deaths (to Heavy Assaults):9,883
KDR:2.29196
Kill Difference:7,797
Playtime:455.222 hours
Usage:9%
Score:12.587m
Score/min:461
Accuracy (listed only):25.935%
HSR (listed only):32.605%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:1,173
Deaths:683
KDR:1.717
Accuracy:27.176% C
HSR:15.431% C--
TRAC-5
D--
Kills:1,170
Deaths:1,456
KDR:0.804
Accuracy:19.030% D--
HSR:14.103% D--
NS-7 PDW
C
Kills:1,160
Deaths:915
KDR:1.268
Accuracy:26.689% C
HSR:12.155% D--
MKV Suppressed
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:30.590% B+
HSR:25.022% B
SMG-46G Armistice
B+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.772% C**
HSR:27.029% B+
TRAC-5 S
D-
Kills:851
Deaths:727
KDR:1.171
Accuracy:20.346% D-
HSR:9.636% D*
T5 AMC
C-
Kills:520
Deaths:532
KDR:0.977
Accuracy:17.718% F
HSR:19.231% C-
HC1 Cougar
C+
Kills:466
Deaths:400
KDR:1.165
Accuracy:23.224% D-
HSR:24.464% C+
NS Baron G5AE
B
Kills:458
Deaths:199
KDR:2.302
Accuracy:42.797% D-
HSR:19.869% B
LC3 Jaguar
B**
Kills:431
Deaths:302
KDR:1.427
Accuracy:22.428% D-
HSR:29.930% B**
AS16 NightHawk
B*
Kills:210
Deaths:130
KDR:1.615
Accuracy:32.987% D*
HSR:19.048% B*
PDW-16 Hailstorm
B
Kills:163
Deaths:95
KDR:1.716
Accuracy:28.619% B
HSR:21.472% B
FA1 Barrage
C-
Kills:138
Deaths:107
KDR:1.290
Accuracy:40.479% C-
HSR:12.319% D
TS4 Haymaker
C+
Kills:106
Deaths:82
KDR:1.293
Accuracy:43.819% C+
HSR:11.321% D
LC2 Lynx
B+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.912% D
HSR:29.268% B+
MG-S1 Jackal
B**
Kills:78
Deaths:42
KDR:1.857
Accuracy:32.446% B+
HSR:33.333% B**
TRAC-5 Burst
C--
Kills:60
Deaths:58
KDR:1.034
Accuracy:20.111% F-
HSR:23.333% C--
NS-11C
D
Kills:55
Deaths:28
KDR:1.964
Accuracy:23.810% D
HSR:16.364% D
Kills:9,438
Deaths (as Light Assault):6,776
Deaths (to Light Assaults):5,937
KDR:1.39286
Kill Difference:2,662
Playtime:459.656 hours
Usage:9%
Score:14.382m
Score/min:521
Accuracy (listed only):28.164%
HSR (listed only):20.185%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:1,173
Deaths:683
KDR:1.717
Accuracy:27.176% C
HSR:15.431% C--
Cycler TRV
B+
Kills:1,169
Deaths:402
KDR:2.908
Accuracy:29.490% B+
HSR:28.229% B+
NS-11P
C++
Kills:1,163
Deaths:612
KDR:1.900
Accuracy:26.299% C
HSR:27.171% C++
TORQ-9
B+
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:28.509% C**
HSR:30.836% B+
T1 Cycler
D
Kills:1,160
Deaths:1,046
KDR:1.109
Accuracy:22.620% D
HSR:19.741% D
T1B Cycler
C**
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:30.019% C**
HSR:33.190% C*
NS-7 PDW
C
Kills:1,160
Deaths:915
KDR:1.268
Accuracy:26.689% C
HSR:12.155% D--
MKV Suppressed
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:30.590% B+
HSR:25.022% B
SMG-46G Armistice
B+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.772% C**
HSR:27.029% B+
TAR
C
Kills:1,157
Deaths:967
KDR:1.196
Accuracy:21.685% D--
HSR:21.867% C
NS Baron G5AE
B
Kills:458
Deaths:199
KDR:2.302
Accuracy:42.797% D-
HSR:19.869% B
AS16 NightHawk
B*
Kills:210
Deaths:130
KDR:1.615
Accuracy:32.987% D*
HSR:19.048% B*
PDW-16 Hailstorm
B
Kills:163
Deaths:95
KDR:1.716
Accuracy:28.619% B
HSR:21.472% B
FA1 Barrage
C-
Kills:138
Deaths:107
KDR:1.290
Accuracy:40.479% C-
HSR:12.319% D
T1A Unity
B
Kills:109
Deaths:44
KDR:2.477
Accuracy:24.914% D
HSR:30.275% B
TS4 Haymaker
C+
Kills:106
Deaths:82
KDR:1.293
Accuracy:43.819% C+
HSR:11.321% D
MG-S1 Jackal
B**
Kills:78
Deaths:42
KDR:1.857
Accuracy:32.446% B+
HSR:33.333% B**
Kills:12,882
Deaths (as Combat Medic):7,118
Deaths (to Combat Medics):3,468
KDR:1.80978
Kill Difference:5,764
Playtime:239.311 hours
Usage:4%
Score:6.955m
Score/min:484
Accuracy (listed only):30.642%
HSR (listed only):22.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:1,173
Deaths:683
KDR:1.717
Accuracy:27.176% C
HSR:15.431% C--
SOAS-20
B++
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:34.653% B++
HSR:27.085% B+
NS-7 PDW
C
Kills:1,160
Deaths:915
KDR:1.268
Accuracy:26.689% C
HSR:12.155% D--
MKV Suppressed
B+
Kills:1,159
Deaths:556
KDR:2.085
Accuracy:30.590% B+
HSR:25.022% B
SMG-46G Armistice
B+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.772% C**
HSR:27.029% B+
NS-44P Commissioner
B*
Kills:1,155
Deaths:782
KDR:1.477
Accuracy:37.008% D-
HSR:40.520% B*
RAMS .50M
B*
Kills:591
Deaths:73
KDR:8.096
Accuracy:46.508% B++
HSR:85.618% B*
TX1 Repeater
D
Kills:458
Deaths:753
KDR:0.608
Accuracy:22.453% D
HSR:13.756% D*
99SV
C+
Kills:370
Deaths:357
KDR:1.036
Accuracy:34.811% C+
HSR:19.730% F-
M77-B
C++
Kills:257
Deaths:143
KDR:1.797
Accuracy:38.919% C+
HSR:78.988% C++
NS-357 Underboss
C--
Kills:234
Deaths:284
KDR:0.824
Accuracy:26.461% F-
HSR:21.368% C--
NS-AM7 Archer
D-
Kills:204
Deaths:467
KDR:0.437
Accuracy:36.654% T
HSR:10.784% D-
NS-30 Vandal
B*
Kills:185
Deaths:68
KDR:2.721
Accuracy:40.147% B+
HSR:36.216% B*
NS-44 Commissioner
D--
Kills:178
Deaths:333
KDR:0.535
Accuracy:15.246% F**
HSR:17.416% D--
PDW-16 Hailstorm
B
Kills:163
Deaths:95
KDR:1.716
Accuracy:28.619% B
HSR:21.472% B
MG-S1 Jackal
B**
Kills:78
Deaths:42
KDR:1.857
Accuracy:32.446% B+
HSR:33.333% B**
TSAR-42
B+
Kills:71
Deaths:24
KDR:2.958
Accuracy:44.839% B+
HSR:63.380% D--
Kills:9,757
Deaths (as Infiltrator):6,443
Deaths (to Infiltrators):3,721
KDR:1.51436
Kill Difference:3,314
Playtime:278.646 hours
Usage:5%
Score:11.833m
Score/min:708
Accuracy (listed only):32.646%
HSR (listed only):32.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:582
Deaths:220
KDR:2.645
Accuracy:15.619% C
HSR:22.165% B+
M2 Mutilator
C+
Kills:525
Deaths:209
KDR:2.512
Accuracy:15.919% C
HSR:19.048% C+
M3 Pounder HEG
D
Kills:172
Deaths:130
KDR:1.323
Accuracy:38.630% D
HSR:1.744% D--
M1 Heavy Cycler
C**
Kills:169
Deaths:137
KDR:1.234
Accuracy:12.909% D
HSR:20.118% C**
M3 Pounder HEG
A++
Kills:142
Deaths:63
KDR:2.254
Accuracy:43.539% C
HSR:5.634% A++
NS-10 Burster
B*
Kills:141
Deaths:142
KDR:0.993
Accuracy:33.642% B
HSR:7.801% B*
NS-10 Burster
B+
Kills:102
Deaths:83
KDR:1.229
Accuracy:35.332% B+
HSR:3.922% C
MRC3 Mercy
A++
Kills:87
Deaths:29
KDR:3
Accuracy:20.945% C**
HSR:33.333% A++
MRC3 Mercy
A+
Kills:80
Deaths:29
KDR:2.759
Accuracy:20.716% C++
HSR:32.500% A+
Kills:2,000
Deaths (as MAX Suit):521
Deaths (to MAX Suits):2,697
KDR:3.83877
Kill Difference:1,479
Playtime:62.930 hours
Usage:1%
Score:1.875m
Score/min:497
Accuracy (listed only):26.361%
HSR (listed only):16.252%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:2,976
V. Kills:2,999 99%
Deaths:828
KDR:3.594
Accuracy:37.428% B++
KPH:17.500 C+
VKPH:17.700 B+
Hellfire Rocket Pods
C-
Kills:1,581
V. Kills:455 347%
Deaths:209
KDR:7.565
Accuracy:50.719% C
KPH:46.500 D-
VKPH:13.400 C-
M14 Banshee
B**
Kills:1,524
V. Kills:204 N/A
Deaths:163
KDR:9.350
Accuracy:32.774% C*
KPH:51.400 C
VKPH:6.900 B**
M18 Rotary
C
Kills:1,238
V. Kills:1,199 103%
Deaths:632
KDR:1.959
Accuracy:30.396% C--
KPH:11.400 D
VKPH:11 C
M18 Locust
C*
Kills:737
V. Kills:898 82%
Deaths:209
KDR:3.526
Accuracy:31.746% C
KPH:17.200 D
VKPH:21 C*
Tomcat A2AM Pods
S
Kills:140
V. Kills:156 89%
Deaths:5
KDR:28
Accuracy:79.724% C++
KPH:212.100 M
VKPH:236.400 S
Hornet Missiles
A++
Kills:137
V. Kills:85 159%
Deaths:6
KDR:22.833
Accuracy:66.390% B+
KPH:184.500 A++
VKPH:114.500 A++
Kills:8,333 (6,475 + 0)
Deaths:2,052
KDR:4.061
VKDR:2.922
Vehicle Kills:5,996
Kill Difference:6,281
Playtime:386.761 hours
Usage:7%
Score:9.604m
Score/min:414
Piloting Accuracy:31.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:11,539
V. Kills:8,775 131%
Deaths:1,244
KDR:9.276
Accuracy:41.672% C++
KPH:42.200 C
VKPH:32.100 C+
CAS30 Tank Buster
B**
Kills:6,676
V. Kills:6,896 97%
Deaths:2,218
KDR:3.010
Accuracy:56.908% B+
KPH:13.100 B+
VKPH:13.500 B**
AP30 Shredder
B**
Kills:6,177
V. Kills:4,386 141%
Deaths:552
KDR:11.190
Accuracy:34.737% C++
KPH:46.900 B+
VKPH:33.300 B**
L105 Zephyr
B+
Kills:1,773
V. Kills:324 N/A
Deaths:127
KDR:13.961
Accuracy:46.748% C++
KPH:70.200 C**
VKPH:12.800 B+
L105 Zephyr PX
A
Kills:1,133
V. Kills:448 252%
Deaths:31
KDR:36.548
Accuracy:56.546% C*
KPH:79.300 C
VKPH:31.400 A
Dual-75 Duster
A+
Kills:1,083
V. Kills:146 N/A
Deaths:48
KDR:22.563
Accuracy:42.864% C++
KPH:84.700 C+
VKPH:11.400 A+
Kills:28,381 (6,676 + 21,705)
Deaths:4,220
KDR:6.725
VKDR:4.970
Vehicle Kills:20,975
Kill Difference:24,161
Playtime:966.733 hours
Usage:18%
Score:32.918m
Score/min:568
Piloting Accuracy:56.908%
Gunner Accuracy:42.864%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:308
V. Kills:331 93%
Deaths:62
KDR:4.968
Accuracy:60.849% B+
KPH:22.800 D--
VKPH:24.500 B+
Skyguard
C-
Kills:196
V. Kills:185 105%
Deaths:76
KDR:2.579
Accuracy:30.156% C+
KPH:9.300 D-
VKPH:8.800 C-
L100 Python HESH
B**
Kills:137
V. Kills:36 370%
Deaths:5
KDR:27.400
Accuracy:54.358% C*
KPH:62.900 C
VKPH:16.500 B**
C75 Viper
D--
Kills:118
V. Kills:29 393%
Deaths:24
KDR:4.917
Accuracy:30.384% D*
KPH:18.300 D--
VKPH:4.500 D--
Kills:759 (759 + 0)
Deaths:167
KDR:4.545
VKDR:3.479
Vehicle Kills:581
Kill Difference:592
Playtime:43.122 hours
Usage:1%
Score:1.048m
Score/min:405
Driving Accuracy:30.384%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:1,999
V. Kills:2,105 95%
Deaths:268
KDR:7.459
Accuracy:55.298% B*
KPH:25.900 D-
VKPH:27.300 B*
E540 Halberd
B*
Kills:851
V. Kills:610 139%
Deaths:105
KDR:8.105
Accuracy:48.528% B+
KPH:26.100 C--
VKPH:18.700 B*
P2-120 HEAT
A**
Kills:616
V. Kills:700 88%
Deaths:86
KDR:7.163
Accuracy:51.882% B*
KPH:22.100 D
VKPH:25.200 A**
P2-120 HESH
C**
Kills:474
V. Kills:101 465%
Deaths:22
KDR:21.546
Accuracy:43.246% C
KPH:60.600 C+
VKPH:12.900 C**
G30 Vulcan
B+
Kills:458
V. Kills:361 127%
Deaths:91
KDR:5.033
Accuracy:34.679% C*
KPH:24.600 C+
VKPH:19.400 B+
M12 Kobalt
C+
Kills:262
V. Kills:21 N/A
Deaths:14
KDR:18.714
Accuracy:12.868% D-
KPH:57.400 D
VKPH:4.600 C+
MR11 Gatekeeper
B*
Kills:252
V. Kills:267 94%
Deaths:24
KDR:10.500
Accuracy:52.481% B**
KPH:26.600 C+
VKPH:28.200 B*
P525 Marauder
C--
Kills:172
V. Kills:12 N/A
Deaths:15
KDR:11.467
Accuracy:20.083% D
KPH:43.700 D--
VKPH:3 C--
Kills:5,084 (3,089 + 1,995)
Deaths:625
KDR:8.134
VKDR:6.683
Vehicle Kills:4,177
Kill Difference:4,459
Playtime:181.847 hours
Usage:3%
Score:5.703m
Score/min:523
Driving Accuracy:43.246%
Gunner Accuracy:20.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C
Kills:1,168
V. Kills:61 N/A
Deaths:33
KDR:35.394
Accuracy:37.121% C
KPH:107.500 C
VKPH:5.600 C--
G20 Vulcan-H
C++
Kills:722
V. Kills:537 134%
Deaths:102
KDR:7.078
Accuracy:48.959% C+
KPH:42.400 C-
VKPH:31.500 C++
E540 Halberd-H
B*
Kills:660
V. Kills:522 126%
Deaths:66
KDR:10
Accuracy:67.574% B**
KPH:42.700 C-
VKPH:33.800 B*
MR11 Gatekeeper-H
C**
Kills:197
V. Kills:207 95%
Deaths:20
KDR:9.850
Accuracy:62.305% B*
KPH:33.200 C-
VKPH:34.900 C**
M12 Kobalt-H
C**
Kills:92
V. Kills:2 N/A
Deaths:1
KDR:92
Accuracy:23.989% C**
KPH:106.700 C--
VKPH:2.300 D--
Kills:2,839 (0 + 2,839)
Deaths:222
KDR:12.788
VKDR:5.986
Vehicle Kills:1,329
Kill Difference:2,617
Playtime:50.155 hours
Usage:1%
Score:1.437m
Score/min:478
Driving Accuracy:N/A%
Gunner Accuracy:23.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:497
V. Kills:19 N/A
Deaths:31
KDR:16.032
Accuracy:15.662% D-
KPH:59.700 D
VKPH:2.300 D
M12 Kobalt
C-
Kills:225
V. Kills:11 N/A
Deaths:10
KDR:22.500
Accuracy:14.423% D--
KPH:57.200 D
VKPH:2.800 C-
M20 Basilisk
B++
Kills:137
V. Kills:90 151%
Deaths:18
KDR:7.611
Accuracy:38.301% C-
KPH:17 D
VKPH:11.200 B++
M40 Fury
C
Kills:133
V. Kills:30 429%
Deaths:23
KDR:5.783
Accuracy:40.796% C*
KPH:37.100 D
VKPH:8.400 C
M40 Fury
C**
Kills:86
V. Kills:11 N/A
Deaths:8
KDR:10.750
Accuracy:41.593% C**
KPH:51.800 C
VKPH:6.600 D--
M60-G Bulldog
C
Kills:71
V. Kills:22 309%
Deaths:11
KDR:6.455
Accuracy:44.652% B+
KPH:20.300 D-
VKPH:6.300 C
M20 Basilisk
C*
Kills:55
V. Kills:55 98%
Deaths:12
KDR:4.583
Accuracy:35.879% D
KPH:11.600 D--
VKPH:11.600 C*
Kills:1,204 (0 + 1,204)
Deaths:113
KDR:10.655
VKDR:2.106
Vehicle Kills:238
Kill Difference:1,091
Playtime:33.819 hours
Usage:1%
Score:0.692m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:35.879%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:730
V. Kills:328 222%
Deaths:29
KDR:25.172
Accuracy:41.758% C**
KPH:48 A
VKPH:21.600 B**
CAS 14-E
B*
Kills:237
V. Kills:14 N/A
Deaths:3
KDR:79
Accuracy:39.167% B*
KPH:114 B*
VKPH:6.700 C++
VLG Missile Launcher
A
Kills:153
V. Kills:30 N/A
Deaths:
KDR:
Accuracy:58.258% C*
KPH:95.800 A
VKPH:18.800 C--
Kills:1,120 (0 + 1,120)
Deaths:32
KDR:35
VKDR:11.625
Vehicle Kills:372
Kill Difference:1,088
Playtime:18.868 hours
Usage:0%
Score:0.425m
Score/min:376
Piloting Accuracy:N/A%
Gunner Accuracy:58.258%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 20,31411,5391,2449.276C6.0841.672%C++N/A42.2C32.1C+682273.3h3.8C+9.1C++
M60-A Bulldog 8,7547,26317042.724A+39.5249.867%B*N/A66.6B++13.7A++456109h5C**10B++
CAS30 Tank Buster 13,5726,6762,2183.01C**0.1956.908%B+N/A13.1B+13.5B**284509.5h54.2C++95.3C**
AP30 Shredder 10,5636,17755211.19C+7.9934.737%C++2.461%B+46.9B+33.3B**1341131.6h52.6B++151.4B*
M20 Drake 8,4375,42032916.474B13.2735.754%B+2.712%B25.4B*14.1C*236213.6h64.6C**180.7B+
M18 Needler 5,9752,9768283.594C+0.3937.428%B++1.21%C17.5C+17.7B+403169.9h148.6C396.9C+
T9 CARV 2,3042,2821,6371.394C1.8121.137%C25.986%C+33.9C-N/A15167.3h12.1C+57.3C++
P2-120 AP 4,1041,9992687.459C4.2655.298%B*2.951%C**26D-27.3B*65177h9.3D**16.8C--
MSW-R 2,0111,9949732.049C+1.1524.119%C-27.182%C47.3CN/A22042.2h10.1B+42C++
M60-A Bulldog 2,2321,94117114.176B110.9873.286%A*3.143%B+126A*18.9M**58615.4h5.2B7.1B*
L105 Zephyr 2,0971,77312713.961C+10.7646.748%C++N/A70.1C**12.8B+64725.3h4.7B++10.1B+
M60-A Bulldog 1,9231,6582566.32C**63.1268.931%A++2.533%C++110.5A*17.7M+49915h4.8B++7B*
Hellfire Rocket Pods 2,0361,5812097.565C4.3650.719%C1.265%B++46.5D-13.4C-43334h21.8C+43C+
M14 Banshee 1,7281,5241639.35C+6.1532.774%C*N/A51.3C6.9B**38029.7h22.6C+69C+
T9A "Butcher" 1,3421,3344682.85C*0.3524.51%D35.682%B+78.5C+N/A32917h9.5B++38.7C*
Tank Mine 2,3051,3281737.676A*4.4829.078%DN/A89.1D65.6C+122614.9h1.8C*6.4D
M18 Rotary 2,4371,2386321.959C1.2430.396%C--1.454%C11.3D11C323109.1h145.3C-477.9C--
T16 Rhino 1,2411,2314502.736B++0.4626.977%B+32.494%B*82.1B*N/A58015h9.7B*35.9B++
T32 Bull 1,2111,2003903.077B++0.1226.912%C+31.833%B+81.1B++N/A42414.8h9.7B*36B+
TMG-50 1,1851,1754972.364B+0.8425.497%C+29.617%C++67.5BN/A44517.4h8.4B+32.9B+
SMG-46 Armistice 1,1801,1736831.717B+1.4827.176%C15.431%C--45.1C+N/A33326h11.6B+42.7C**
T7 Mini-Chaingun 1,1921,1706661.757B+1.4418.76%C+20.427%B**40.3C-N/A32529h12.9C*68.7C*
TRAC-5 1,1841,1701,4560.804C2.4019.03%D--14.103%D--9.8DN/A58119.3h15.1C79.4C
Cycler TRV 1,1851,1694022.908B+0.2929.49%B+28.229%B+70.4B++1B+31616.6h10.5B+35.7B+
P525 Marauder-H 1,2291,1683335.394B**32.1937.121%C1.455%A+107.2C5.6C--39510.9h5.1B*13.8B+
NS-11P 1,1711,1636121.9C++1.3026.299%C27.171%C++44.6CN/A18126.1h12C++45.7C++
SOAS-20 1,1701,1634472.602B+0.6034.653%B++27.085%B+66.8B++N/A25017.4h9B+26.1B*
NS-15M AE 1,1721,1634572.545C+0.6627.34%C41.617%B**72.7C+N/A42416h9.7B+35.4C**
TORQ-9 1,1771,1614352.669B+0.5328.509%C**30.836%B+72.6B*1C*32116h12.1B+42.3B+
NS-15M1 1,1651,1604522.566C*0.6327.019%C*28.621%C++62.4C+N/A34518.6h10.4B+38.4B+
T1 Cycler 1,1791,1601,0461.109C2.0922.62%D19.741%D27C-N/A15042.9h13.6C60.2C+
T1B Cycler 1,1741,1603823.037C**0.1630.019%C**33.19%C*67.4C++N/A24017.2h11.3C*37.7B
NS-7 PDW 1,1671,1609151.268C+1.9326.689%C12.155%D--30.7C-N/A11237.8h13.5C+50.7C+
MKV Suppressed 1,1621,1595562.085B+1.1230.59%B+25.022%B50.2C+N/A23923.1h10.1B++33.1B++
SMG-46G Armistice 1,1701,1584212.751B*0.4531.772%C**27.029%B+75.2C+N/A21115.4h10.2B++32B+
T9 CARV-S 1,1691,1583892.977B+0.2228.076%B+35.751%B++79.3B+N/A33814.6h9.7B+34.4B+
TAR 1,1721,1579671.196C2.0021.685%D--21.867%C27.9DN/A13841.4h12.6C58C-
NS-44P Commissioner 1,1691,1557821.477C+1.7237.008%D-40.52%B*23.1D--N/A7250h3C*8C+
NS-15M2 1,1501,1353223.525C**0.3227.765%C+37.269%B++80.5C*1.1C+22214.1h9.5B++34.2B+
L105 Zephyr PX 1,5811,1333136.548C+33.3556.546%C*N/A79.2C31.3A126914.3h6.2D-11C
Dual-75 Duster 1,2291,0834822.563C+19.3642.864%C++N/A84.6C+11.4A+51812.8h4.4B*10.3B++
E540 Halberd 1,4618511058.105C+4.9048.528%B+3.29%C*26.1C--18.7B*48232.6h6.5D-13.5C
TRAC-5 S 8718517271.171C+2.0320.346%D-9.636%D*14.8DN/A7357.5h8.2B**40.1B
M18 Locust 1,6357372093.526C+0.3331.746%CN/A17.2D21C*49942.8h147.9C+466C+
M20 Wyvern 1,0587302925.172S21.9741.758%C**5.616%B++48A21.6B**30115.2h48.4B++115.9B++
A30 Walker 1,3927281534.758B*1.5629.38%B++2.335%B+19.9C18.2C**35936.5h110C++374.3B+
G20 Vulcan-H 1,2597221027.078C+3.8848.959%C+4.155%B**42.5C-31.6C++54217h103.8C212C
E540 Halberd-H 1,1826606610C6.8067.574%B**N/A42.6C--33.7B*50315.5h7.4C-11C
P2-120 HEAT 1,316616867.163C+3.9651.882%B*2.597%C22.2D25.2A**34227.8h12F-23.1D--
RAMS .50M 595591738.096B**4.9046.508%B++85.618%B*58.5B*N/A32710.1h1.7B++3.6B++
M2 Mutilator 5855822202.645C++0.5615.619%C22.165%B+34.4C+N/A16116.9h13.9B++89C**
M2 Mutilator 5275252092.512C++0.6915.919%C19.048%C+33.4C+N/A15515.7h14.8B+92.7C*
T5 AMC 5295205320.977C2.2217.718%F19.231%C-10.8D--N/A6648h13.8C+78.1D--
AMR-66 5235142532.032B+1.1731.096%C++29.961%C**32.1C+N/A11916h6.2B++19.9B+
Sticky Grenade 5115101510N/A506.8059.368%B++N/A1275B+2.5D*58320.4h1.6B+2.7B+
M12 Kobalt 5164973116.032C12.8315.662%D-21.529%B+59.9C--2.3D3128.3h16.3C++104C+
A30 Walker 1,033494608.233C+5.0333.904%B*N/A17.2B+18.7B**30528.8h157.1C*463.4B+
P2-120 HESH 5754742221.545C++18.3443.246%CN/A60.8C+12.9C**5877.8h6.1D*14.1D
HC1 Cougar 4804664001.165C2.0423.224%D-24.464%C+10.4D--N/A6744.7h11.2C+48.2C+
TX1 Repeater 4644587530.608C2.5922.453%D13.756%D*15.3D-N/A6929.9h14.8D65.7C-
NS Baron G5AE 4634581992.302B+0.9042.797%D-19.869%B25.7D--N/A8217.8h3.5B++8.3C+
G30 Vulcan 819458915.033C+1.8334.679%C*3.712%C++24.6C+19.4B+48818.6h96.2C+277.4C*
LC3 Jaguar 4424313021.427C+1.7722.428%D-29.93%B**11.4D--N/A8637.7h11.7C+52.4C+
NS Decimator 5783842991.284C1.9264.71%C**2.344%B30.7D15.5C-56612.5h5.5D8.5C--
C-4 6133813171.202C2.0015.596%FN/A11.5D**7D**30133.1h2F-12.9F*
ASP-30 Grounder 7333753850.974C+2.2375.298%A1.067%D--22.5C+21.4C++53316.7h9.3D12.3C+
99SV 3723703571.036D2.1634.811%C+19.73%F-15.4D-N/A6824.1h4.7C*13.5C*
ML-7 4143205020.637C2.5650.139%D*3.125%B11.9D*3.5D--23227h5.6C**11.2C+
Anti-Vehicle Grenade 4183101310N/A306.8058.507%B++N/A387.5C+135C**45250.8h5.4C+9.2C**
L100 Python AP 639308624.968C1.7760.849%B+3.247%B++22.8D--24.5B+60313.5h8.8D--14.5D--
T2 Striker 6793033270.927C++2.2763.846%B**N/A10.9C13.6C+34227.7h38.2C+59.8B+
Claymore 283283319.129C++5.9335.376%C*N/A148.9C+N/A7881.9h1.2C+3.3B+
M12 Kobalt 2832621418.714C+15.5112.868%D-14.504%C57D4.6C+2394.6h17C--132.1D
M77-B 2592571431.797C-1.4038.919%C+78.988%C++12.8D*N/A5020.1h2.5C6.5C+
MR11 Gatekeeper 5192522410.5C++7.3052.481%B**N/A26.5C+28.1B*4189.5h47.3C+90.1B+
M20 Drake 4822501025A*21.8070.117%A++1.2%D*47.2A++43.8A++6505.3h113.2C161.5B+
CAS 14-E 251237379A**75.8039.167%B*1.266%C-112.9B*6.7C++9202.1h22B+56.2B++
NS-357 Underboss 2412342840.824C2.3826.461%F-21.368%C--18.1D--N/A11612.9h3.4B+12.7D
M12 Kobalt 2362251022.5C+19.3014.423%D--13.333%D*57.7D2.8C-3993.9h14.9B103.1C
AS16 NightHawk 2152101301.615C+1.5932.987%D*19.048%B*15.3D--N/A21313.7h3.8B11.4C+
Chainblade 21220912,9330.016C3.1821.746%D9.091%B+0.3DN/A1800.3h2.5C+11.4C+
NS-AM7 Archer 3182044670.437C2.7636.654%T10.784%D-1.7D--1D-18119.5h13.7B37.4C-
MR11 Gatekeeper-H 404197209.85C*6.6562.305%B*N/A33.4C-35.1B4155.9h53.5C+85.9C*
Skyguard 381196762.579C--0.6230.156%C+1.531%C-9.3D-8.8C-27221h149C--494.1D
NS-30 Vandal 185185682.721C+0.4840.147%B+36.216%B*57.8C+N/A4413.2h4.4B++11.1B+
NS-44 Commissioner 1831783330.535C--2.6715.246%F**17.416%D--7.9D*N/A5522.5h3.7C+24.6F*
P525 Marauder 1841721511.467C-8.2720.083%D1.744%C+44.1D-3.1C-2483.9h7.9D--39.1D
M3 Pounder HEG 2231721301.323C1.8838.63%D1.744%D--13D-3.9C+22213.2h17.8C46.1C
M1 Heavy Cycler 1711691371.234C1.9712.909%D20.118%C**14.4D-N/A8011.7h21.2D-164D
Spear Anti-Vehicle Phalanx Turret 343169227.682C4.4844.158%C-4.142%C*33.1D34.1B+6595.1h10.4D23.6D
PDW-16 Hailstorm 166163951.716C*1.4828.619%B21.472%B37CN/A3134.4h12.6B44.2B
VLG Missile Launcher 1831531153M149.8058.258%C*1.307%C**95.6A18.8C--3761.6h4.2B++7.2B*
M12 Kobalt 163144272B+68.8021.877%C+12.5%D*72D--9.5A+3152h21.4D*97.9C--
M3 Pounder HEG 187142632.254C+0.9543.539%C5.634%A++19.2C--6.1B**2997.4h17.5C+40.2C+
NS-10 Burster 2431411420.993C2.2133.642%B7.801%B*5.5C+4C+15225.6h167.6C498.3C++
Tomcat A2AM Pods 296140528A+24.8079.724%C++N/A200A**222.9S73450.7h7B++8.8B*
FA1 Barrage 1381381071.29C+1.9140.479%C-12.319%D20DN/A1826.9h5.5D13.6C
M20 Basilisk 227137187.611B+4.4138.301%C-5.109%C16.9D11.1B++2908.1h108.5D283.3C--
L100 Python HESH 173137527.4B++24.2054.358%C*2.19%B**62.3C16.4B**6082.2h3.5C-6.4C+
Hornet Missiles 222137622.833B**19.6366.39%B+N/A195.7A++121.4A++55860.7h11.1C16.7C+
M40 Fury 163133235.783C2.5840.796%C*2.256%B*36.9D8.3C-4113.6h13.5C+33C*
C75 Viper 147118244.917C1.7230.384%D*2.542%A++18.4D--4.5D--3556.4h11.5C+37.9C
Frag Grenade 1141101110N/A106.8039.009%D*N/A275D*10C24160.4h4.9F-12.7F
T1A Unity 109109442.477B+0.7224.914%D30.275%B38.9C--N/A1172.8h9.9B**39.9B
TS4 Haymaker 106106821.293C+1.9143.819%C+11.321%D25.2DN/A2334.2h4.5C10.2C+
NS-10 Burster 190102831.229C1.9735.332%B+3.922%C4.9C-4.2C++16820.9h221.7D*627.4C
MANA Anti-Vehicle Turret 239101521.942C+1.2655.804%C+1.98%D29.7C--40.6B+10613.4h12.6C22.6C
M12 Kobalt-H 9492192M*88.8023.989%C**22.826%B*102.2D2.2D*2170.9h19.5D*81.4C
MRC3 Mercy 8887293C+0.2020.945%C**33.333%A++31.1C-N/A2172.8h19.7C--94.1C++
M40 Fury 9786810.75C++7.5541.593%C**N/A50.6C-6.5D--6681.7h12C*28.8B+
NS AutoBlade 92868,5430.01D--3.197.049%F-3.488%C0.1DN/A1597.6h2.7D-38.1T*
LC2 Lynx 8282431.907C*1.2922.912%D29.268%B+16.4D-N/A2965h13.5C+59.1C+
MRC3 Mercy 8180292.759C+0.4420.716%C++32.5%A+28.6DN/A1842.8h21.3D-102.6C+
MG-S1 Jackal 7978421.857C++1.3432.446%B+33.333%B**30DN/A1242.6h8.9B+27.5B+
Hyena Missile Launcher 12072272.667C0.5333.414%C-N/A18.5C--12.3C3953.9h23.1B++69B+
M60-G Bulldog 9371116.455C3.2544.652%B+N/A20.3D-6.3C2403.5h10.8F-24.1C--
TSAR-42 7171242.958C+0.2444.839%B+63.38%D--44.4CN/A5751.6h2C++4.4B
Bastion Battery 9066166N/A62.8038.014%C1.515%C+55B20D-12121.2h11.8C+31C+
TRAC-5 Burst 6360581.034C-2.1720.111%F-23.333%C--5.8D**N/A4410.3h15.7F--77.8F*
NS-11C 5555281.964B1.2423.81%D16.364%D27.5C-N/A5042h10.9B+45.8C*
M20 Basilisk 11055124.583C+1.3835.879%D1.818%F11.5D*11.5C*3394.8h125D--348.3D*
Bastion CIWS 8553153N/A49.8031.535%UN/A16.6U10U2383.2h236.8T*750.8T*
NS-TMC-01 "His Regards" 51511870.273S2.9341.818%B**39.216%S3.2AN/A815.9h2.3C5.4B+
Icikill 50501640.305S2.9053.889%A+42%S6.4B+N/A187.8h1.9C**3.6B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,8645,672,072606.8h
Anti-Vehicle MANA Turret265512.7h
Spawn Beacon1881,5436.9h
Nanite Revive Grenade02,4010.7h
Welding Device01,1550.1h
NSX Naginata01280h
Rocklet Rifle02830.1h
TRAP-0540.1h
Hexedge303545.1h
Spitfire Auto-Turret119911.7h
Restoration Kit469732.1h
Motion Spotter436,5705.4h
Recon Detection Device775,9279.2h
Shield Recharging Field352,4071h
Medical Applicator1,110349,82731.1h
Medical Kit1,23712,35387.1h
Ammunition Package754,6686.4h
Anti-Infantry MANA Turret161071.2h
MG-C1 Kindred01200h
M4-F Pillager03920.1h
WLT-Howler Mining Laser05880.3h
Nano-Repair Grenade07390.2h
MG-H1 Watchman03550.1h

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