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Maj. General A.S.P. Operative ThatGoodgood[N] ThatGoodgood
TR BR 82

KDR: 2.96

Score: 149m

Last Seen: Sep 2nd, 2018 2:57 AM
- OFFLINE - 2468.2 hour(s)

Prestige 1, Battle Rank 82 - Terran Republic on Emerald
Level Progress (to 83): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster AP30 Shredder M60-A Bulldog M18 Needler M20 Drake T9 CARV P2-120 AP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $685,548 MLG Score: 548
Fun Score: N/A
Cheeseburgers Flipped: 498TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.307%27.573%6983798532,5062.111330.844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.66%0.837B++1.08B**-0.592DHEAD ++ (~14.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.441B10.60.257C*31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.799%1.052%7305101713,9792734119075.11302117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.801%0.352C**-0.514D-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.2-0.147C75.2-0.422C--109

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.927%2.498%270710153,843194135051.97889110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%-0.188C-0.092C+1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.8-0.082C+16.3-0.3C25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.927%1.929%170120100231,20622431864013.9126167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.137%-0.112C+-0.617D0.954

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.388C**25.20.357C**46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.674%64.158%1701410181,28994381.36691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.717%0.544B+-0.198C0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.278C*2.70.133C++4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.003%13.218%170131019348122710.283388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.164%-0.031C+-0.253C-1.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.084C+5-0.022C+7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
149m476.7%572 (34.3k)511 (30.7k)2.95522108,55436,7334.0116282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022602220.566%10.866%22307:5637

69% Engineer9% Heavy Assault6% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2013 9:36 PMAug 21st, 2014 4:23 AMSep 30th, 2018 12:42 PM (74d) (PST)Sep 1st, 2018 11:49 PM (103d) (PST)Sep 1st, 2018 10:57 PM (103d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
839707690.3730.1260.0402.4850.149548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3464,20146,1452282149930,674

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4856.3h/202.3d 38,805 11,795 55,211 724.2k 4,273 8,760 43,356 244.5m

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:1,170
Deaths:1,456
KDR:0.804
Accuracy:19.034% C-
HSR:14.103% D-
TRAC-5 S
C-
Kills:851
Deaths:727
KDR:1.171
Accuracy:20.346% C-
HSR:9.636% D*
T5 AMC
C+
Kills:520
Deaths:532
KDR:0.977
Accuracy:17.718% D*
HSR:19.231% C+
AMR-66
B*
Kills:514
Deaths:253
KDR:2.032
Accuracy:31.096% B*
HSR:29.961% B*
HC1 Cougar
B+
Kills:466
Deaths:400
KDR:1.165
Accuracy:23.224% C+
HSR:24.464% B+
NS Baron G5AE
B*
Kills:458
Deaths:199
KDR:2.302
Accuracy:42.797% C
HSR:19.869% B*
LC3 Jaguar
A++
Kills:431
Deaths:301
KDR:1.432
Accuracy:22.411% C+
HSR:29.930% A++
FA1 Barrage
C++
Kills:138
Deaths:107
KDR:1.290
Accuracy:40.479% C++
HSR:12.319% D
TS4 Haymaker
C*
Kills:106
Deaths:82
KDR:1.293
Accuracy:43.819% C*
HSR:11.321% D
AS16 NightHawk
B+
Kills:104
Deaths:70
KDR:1.486
Accuracy:39.340% C+
HSR:16.346% B+
LC2 Lynx
A+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.912% C+
HSR:29.268% A+
TRAC-5 Burst
C+
Kills:60
Deaths:58
KDR:1.034
Accuracy:20.111% D--
HSR:23.333% C+
NS-11C
C+
Kills:55
Deaths:28
KDR:1.964
Accuracy:23.810% C+
HSR:16.364% C-
Kills:4,955
Deaths (as Engineer):4,256
Deaths (to Engineers):10,816
KDR:1.16424
Kill Difference:699
Playtime:3,345.303 hours
Usage:69%
Score:107.830m
Score/min:537
Accuracy (listed only):28.238%
HSR (listed only):19.703%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:2,282
Deaths:1,637
KDR:1.394
Accuracy:21.137% B+
HSR:25.986% B+
MSW-R
B+
Kills:1,994
Deaths:970
KDR:2.056
Accuracy:24.125% B+
HSR:27.182% B+
T9A "Butcher"
A
Kills:1,334
Deaths:468
KDR:2.850
Accuracy:24.510% C++
HSR:35.682% A
T16 Rhino
A++
Kills:1,231
Deaths:450
KDR:2.736
Accuracy:26.977% A
HSR:32.494% A++
T32 Bull
B**
Kills:1,200
Deaths:390
KDR:3.077
Accuracy:26.912% B++
HSR:31.833% B**
TMG-50
B**
Kills:1,175
Deaths:497
KDR:2.364
Accuracy:25.497% B*
HSR:29.617% B**
T7 Mini-Chaingun
A++
Kills:1,168
Deaths:666
KDR:1.754
Accuracy:18.846% B+
HSR:20.377% A++
NS-15M AE
A++
Kills:1,163
Deaths:457
KDR:2.545
Accuracy:27.340% B+
HSR:41.617% A++
NS-15M1
B*
Kills:1,160
Deaths:452
KDR:2.566
Accuracy:27.019% B*
HSR:28.621% B*
T9 CARV-S
A++
Kills:1,158
Deaths:389
KDR:2.977
Accuracy:28.076% A
HSR:35.751% A++
NS-15M2
A+
Kills:1,135
Deaths:322
KDR:3.525
Accuracy:27.765% B*
HSR:37.269% A+
Kills:15,000
Deaths (as Heavy Assault):6,698
Deaths (to Heavy Assaults):9,767
KDR:2.23947
Kill Difference:8,302
Playtime:453.633 hours
Usage:9%
Score:12.553m
Score/min:461
Accuracy (listed only):25.291%
HSR (listed only):31.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
B
Kills:1,173
Deaths:683
KDR:1.717
Accuracy:27.176% B
HSR:15.431% C+
TRAC-5
C-
Kills:1,170
Deaths:1,456
KDR:0.804
Accuracy:19.034% C-
HSR:14.103% D-
NS-7 PDW
B+
Kills:1,160
Deaths:915
KDR:1.268
Accuracy:26.689% B+
HSR:12.155% D-
SMG-46G Armistice
A+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.772% B*
HSR:27.029% A+
MKV Suppressed
B**
Kills:1,121
Deaths:537
KDR:2.088
Accuracy:30.519% B**
HSR:24.532% B*
TRAC-5 S
C-
Kills:851
Deaths:727
KDR:1.171
Accuracy:20.346% C-
HSR:9.636% D*
T5 AMC
C+
Kills:520
Deaths:532
KDR:0.977
Accuracy:17.718% D*
HSR:19.231% C+
HC1 Cougar
B+
Kills:466
Deaths:400
KDR:1.165
Accuracy:23.224% C+
HSR:24.464% B+
NS Baron G5AE
B*
Kills:458
Deaths:199
KDR:2.302
Accuracy:42.797% C
HSR:19.869% B*
LC3 Jaguar
A++
Kills:431
Deaths:301
KDR:1.432
Accuracy:22.411% C+
HSR:29.930% A++
PDW-16 Hailstorm
B*
Kills:163
Deaths:95
KDR:1.716
Accuracy:28.619% B*
HSR:21.472% B*
FA1 Barrage
C++
Kills:138
Deaths:107
KDR:1.290
Accuracy:40.479% C++
HSR:12.319% D
TS4 Haymaker
C*
Kills:106
Deaths:82
KDR:1.293
Accuracy:43.819% C*
HSR:11.321% D
AS16 NightHawk
B+
Kills:104
Deaths:70
KDR:1.486
Accuracy:39.340% C+
HSR:16.346% B+
LC2 Lynx
A+
Kills:82
Deaths:43
KDR:1.907
Accuracy:22.912% C+
HSR:29.268% A+
TRAC-5 Burst
C+
Kills:60
Deaths:58
KDR:1.034
Accuracy:20.111% D--
HSR:23.333% C+
NS-11C
C+
Kills:55
Deaths:28
KDR:1.964
Accuracy:23.810% C+
HSR:16.364% C-
Kills:9,216
Deaths (as Light Assault):6,654
Deaths (to Light Assaults):5,854
KDR:1.38503
Kill Difference:2,562
Playtime:459.463 hours
Usage:9%
Score:14.382m
Score/min:522
Accuracy (listed only):28.281%
HSR (listed only):19.224%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B
Kills:1,173
Deaths:683
KDR:1.717
Accuracy:27.176% B
HSR:15.431% C+
SOAS-20
A
Kills:1,163
Deaths:447
KDR:2.602
Accuracy:34.653% A
HSR:27.085% B*
NS-7 PDW
B+
Kills:1,160
Deaths:915
KDR:1.268
Accuracy:26.689% B+
HSR:12.155% D-
SMG-46G Armistice
A+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.772% B*
HSR:27.029% A+
NS-44P Commissioner
A++
Kills:1,152
Deaths:777
KDR:1.483
Accuracy:37.023% C
HSR:40.625% A++
MKV Suppressed
B**
Kills:1,121
Deaths:537
KDR:2.088
Accuracy:30.519% B**
HSR:24.532% B*
RAMS .50M
A
Kills:591
Deaths:73
KDR:8.096
Accuracy:46.617% A
HSR:85.618% B*
TX1 Repeater
C
Kills:458
Deaths:753
KDR:0.608
Accuracy:22.453% C
HSR:13.756% D*
99SV
B+
Kills:370
Deaths:357
KDR:1.036
Accuracy:34.811% B+
HSR:19.730% F-
M77-B
B+
Kills:257
Deaths:143
KDR:1.797
Accuracy:38.919% C**
HSR:78.988% B+
NS-357 Underboss
C++
Kills:234
Deaths:284
KDR:0.824
Accuracy:26.461% D*
HSR:21.368% C++
NS-30 Vandal
A
Kills:185
Deaths:68
KDR:2.721
Accuracy:40.147% A
HSR:36.216% A
NS-44 Commissioner
D
Kills:178
Deaths:333
KDR:0.535
Accuracy:15.253% F--
HSR:17.416% D
PDW-16 Hailstorm
B*
Kills:163
Deaths:95
KDR:1.716
Accuracy:28.619% B*
HSR:21.472% B*
NS-AM7 Archer
D
Kills:154
Deaths:376
KDR:0.410
Accuracy:36.980% F**
HSR:11.688% D
TSAR-42
B**
Kills:71
Deaths:24
KDR:2.958
Accuracy:44.839% B**
HSR:63.380% C-
Kills:9,588
Deaths (as Infiltrator):6,286
Deaths (to Infiltrators):3,677
KDR:1.52529
Kill Difference:3,302
Playtime:267.523 hours
Usage:6%
Score:5.378m
Score/min:335
Accuracy (listed only):32.683%
HSR (listed only):32.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B
Kills:1,173
Deaths:683
KDR:1.717
Accuracy:27.176% B
HSR:15.431% C+
Cycler TRV
A+
Kills:1,169
Deaths:402
KDR:2.908
Accuracy:29.490% A+
HSR:28.229% A
NS-11P
A
Kills:1,163
Deaths:612
KDR:1.900
Accuracy:26.299% B++
HSR:27.171% A
TORQ-9
B**
Kills:1,161
Deaths:435
KDR:2.669
Accuracy:28.509% B*
HSR:30.836% B**
T1B Cycler
B*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:30.019% B*
HSR:33.190% B++
T1 Cycler
C*
Kills:1,160
Deaths:1,046
KDR:1.109
Accuracy:22.620% C*
HSR:19.741% C
NS-7 PDW
B+
Kills:1,160
Deaths:915
KDR:1.268
Accuracy:26.689% B+
HSR:12.155% D-
SMG-46G Armistice
A+
Kills:1,158
Deaths:421
KDR:2.751
Accuracy:31.772% B*
HSR:27.029% A+
TAR
C++
Kills:1,157
Deaths:967
KDR:1.196
Accuracy:21.685% C
HSR:21.867% C++
MKV Suppressed
B**
Kills:1,121
Deaths:537
KDR:2.088
Accuracy:30.519% B**
HSR:24.532% B*
NS Baron G5AE
B*
Kills:458
Deaths:199
KDR:2.302
Accuracy:42.797% C
HSR:19.869% B*
PDW-16 Hailstorm
B*
Kills:163
Deaths:95
KDR:1.716
Accuracy:28.619% B*
HSR:21.472% B*
FA1 Barrage
C++
Kills:138
Deaths:107
KDR:1.290
Accuracy:40.479% C++
HSR:12.319% D
T1A Unity
B*
Kills:107
Deaths:43
KDR:2.488
Accuracy:24.793% C+
HSR:29.907% B*
TS4 Haymaker
C*
Kills:106
Deaths:82
KDR:1.293
Accuracy:43.819% C*
HSR:11.321% D
AS16 NightHawk
B+
Kills:104
Deaths:70
KDR:1.486
Accuracy:39.340% C+
HSR:16.346% B+
Kills:12,658
Deaths (as Combat Medic):6,996
Deaths (to Combat Medics):3,438
KDR:1.80932
Kill Difference:5,662
Playtime:239.183 hours
Usage:5%
Score:6.953m
Score/min:485
Accuracy (listed only):30.914%
HSR (listed only):21.963%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B*
Kills:582
Deaths:220
KDR:2.645
Accuracy:15.619% C**
HSR:22.165% B*
M2 Mutilator
C**
Kills:525
Deaths:209
KDR:2.512
Accuracy:15.919% C**
HSR:19.048% C++
M3 Pounder HEG
C++
Kills:172
Deaths:129
KDR:1.333
Accuracy:38.615% C++
HSR:1.744% D--
M1 Heavy Cycler
B+
Kills:169
Deaths:137
KDR:1.234
Accuracy:12.909% C
HSR:20.118% B+
M3 Pounder HEG
A++
Kills:142
Deaths:62
KDR:2.290
Accuracy:43.531% B+
HSR:5.634% A++
NS-10 Burster
B*
Kills:141
Deaths:142
KDR:0.993
Accuracy:33.676% B*
HSR:7.801% B+
NS-10 Burster
B**
Kills:102
Deaths:83
KDR:1.229
Accuracy:35.403% B**
HSR:3.922% C-
MRC3 Mercy
M
Kills:87
Deaths:29
KDR:3
Accuracy:21.029% B**
HSR:33.333% M
MRC3 Mercy
A**
Kills:79
Deaths:29
KDR:2.724
Accuracy:20.761% B*
HSR:32.911% A**
Kills:1,999
Deaths (as MAX Suit):520
Deaths (to MAX Suits):2,670
KDR:3.84423
Kill Difference:1,479
Playtime:62.401 hours
Usage:1%
Score:1.864m
Score/min:498
Accuracy (listed only):26.384%
HSR (listed only):16.297%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A
Kills:2,971
V. Kills:2,997 99%
Deaths:827
KDR:3.593
Accuracy:37.436% B*
KPH:17.500 B+
VKPH:17.700 A
Hellfire Rocket Pods
C+
Kills:1,581
V. Kills:455 347%
Deaths:209
KDR:7.565
Accuracy:50.719% B
KPH:46.500 C--
VKPH:13.400 C+
M14 Banshee
A++
Kills:1,523
V. Kills:204 N/A
Deaths:163
KDR:9.344
Accuracy:32.766% B+
KPH:51.400 C**
VKPH:6.900 A++
M18 Rotary
C++
Kills:1,228
V. Kills:1,196 103%
Deaths:632
KDR:1.943
Accuracy:30.402% C+
KPH:11.300 C+
VKPH:11 C++
M18 Locust
B*
Kills:737
V. Kills:898 82%
Deaths:209
KDR:3.526
Accuracy:31.746% C+
KPH:17.200 C+
VKPH:21 B*
Tomcat A2AM Pods
S
Kills:140
V. Kills:156 89%
Deaths:5
KDR:28
Accuracy:79.724% C+
KPH:212.100 M**
VKPH:236.400 S
Hornet Missiles
M*
Kills:137
V. Kills:85 159%
Deaths:6
KDR:22.833
Accuracy:66.390% B++
KPH:184.500 A**
VKPH:114.500 M*
Kills:8,317 (6,459 + 0)
Deaths:2,051
KDR:4.055
VKDR:2.921
Vehicle Kills:5,991
Kill Difference:6,266
Playtime:385.623 hours
Usage:8%
Score:9.443m
Score/min:408
Piloting Accuracy:31.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:11,239
V. Kills:8,626 130%
Deaths:1,239
KDR:9.071
Accuracy:41.708% C++
KPH:41.800 B+
VKPH:32.100 B++
CAS30 Tank Buster
A
Kills:6,676
V. Kills:6,896 97%
Deaths:2,218
KDR:3.010
Accuracy:56.916% B**
KPH:13.100 B*
VKPH:13.500 A
AP30 Shredder
A++
Kills:5,566
V. Kills:4,108 135%
Deaths:532
KDR:10.462
Accuracy:34.044% C**
KPH:45.600 A
VKPH:33.700 A++
L105 Zephyr
B*
Kills:1,734
V. Kills:312 N/A
Deaths:125
KDR:13.872
Accuracy:46.635% B+
KPH:70 B*
VKPH:12.600 B*
Dual-75 Duster
A
Kills:1,071
V. Kills:144 N/A
Deaths:48
KDR:22.313
Accuracy:42.676% B+
KPH:84.400 B+
VKPH:11.400 A
L105 Zephyr PX
M**
Kills:1,052
V. Kills:414 253%
Deaths:31
KDR:33.936
Accuracy:56.447% B*
KPH:80.600 C++
VKPH:31.700 M**
Kills:27,338 (6,676 + 20,662)
Deaths:4,193
KDR:6.520
VKDR:4.889
Vehicle Kills:20,500
Kill Difference:23,145
Playtime:950.526 hours
Usage:20%
Score:29.780m
Score/min:522
Piloting Accuracy:56.916%
Gunner Accuracy:56.447%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:308
V. Kills:331 93%
Deaths:62
KDR:4.968
Accuracy:60.849% B+
KPH:22.800 C--
VKPH:24.500 A
Skyguard
C+
Kills:194
V. Kills:184 105%
Deaths:75
KDR:2.587
Accuracy:30.250% C*
KPH:9.300 D
VKPH:8.800 C+
L100 Python HESH
A*
Kills:137
V. Kills:36 370%
Deaths:5
KDR:27.400
Accuracy:54.358% B++
KPH:62.900 B+
VKPH:16.500 A*
C75 Viper
D
Kills:118
V. Kills:29 393%
Deaths:24
KDR:4.917
Accuracy:30.384% D-
KPH:18.300 D
VKPH:4.500 D
Kills:757 (757 + 0)
Deaths:166
KDR:4.560
VKDR:3.494
Vehicle Kills:580
Kill Difference:591
Playtime:42.942 hours
Usage:1%
Score:1.024m
Score/min:397
Driving Accuracy:30.384%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,996
V. Kills:2,105 95%
Deaths:268
KDR:7.448
Accuracy:55.324% B**
KPH:26 C
VKPH:27.400 A++
E540 Halberd
A+
Kills:839
V. Kills:606 138%
Deaths:105
KDR:7.990
Accuracy:48.559% B**
KPH:26 C++
VKPH:18.800 A+
P2-120 HEAT
M**
Kills:616
V. Kills:700 88%
Deaths:86
KDR:7.163
Accuracy:51.882% B**
KPH:22.100 C
VKPH:25.200 M**
P2-120 HESH
B*
Kills:474
V. Kills:101 465%
Deaths:22
KDR:21.546
Accuracy:43.246% C**
KPH:60.600 B+
VKPH:12.900 B*
G30 Vulcan
B**
Kills:416
V. Kills:341 122%
Deaths:89
KDR:4.674
Accuracy:34.100% B+
KPH:23.700 C**
VKPH:19.400 B**
M12 Kobalt
C++
Kills:262
V. Kills:21 N/A
Deaths:14
KDR:18.714
Accuracy:12.868% C
KPH:57.400 C++
VKPH:4.600 C++
MR11 Gatekeeper
A++
Kills:252
V. Kills:267 94%
Deaths:24
KDR:10.500
Accuracy:52.481% A++
KPH:26.600 B*
VKPH:28.200 A++
P525 Marauder
C
Kills:172
V. Kills:12 N/A
Deaths:15
KDR:11.467
Accuracy:20.083% C+
KPH:43.700 D
VKPH:3 C
Kills:5,027 (3,086 + 1,941)
Deaths:623
KDR:8.069
VKDR:6.666
Vehicle Kills:4,153
Kill Difference:4,404
Playtime:180.259 hours
Usage:4%
Score:5.641m
Score/min:522
Driving Accuracy:43.246%
Gunner Accuracy:20.083%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B
Kills:1,168
V. Kills:61 N/A
Deaths:33
KDR:35.394
Accuracy:37.121% B
KPH:107.500 C++
VKPH:5.600 C
G20 Vulcan-H
B+
Kills:722
V. Kills:537 134%
Deaths:102
KDR:7.078
Accuracy:48.987% C*
KPH:42.400 C+
VKPH:31.500 B+
E540 Halberd-H
A
Kills:660
V. Kills:522 126%
Deaths:66
KDR:10
Accuracy:67.574% A
KPH:42.700 C+
VKPH:33.800 A
MR11 Gatekeeper-H
B+
Kills:197
V. Kills:207 95%
Deaths:20
KDR:9.850
Accuracy:62.305% B**
KPH:33.200 C*
VKPH:34.900 B+
M12 Kobalt-H
B+
Kills:92
V. Kills:2 N/A
Deaths:1
KDR:92
Accuracy:23.989% B+
KPH:106.700 C+
VKPH:2.300 D-
Kills:2,839 (0 + 2,839)
Deaths:222
KDR:12.788
VKDR:5.986
Vehicle Kills:1,329
Kill Difference:2,617
Playtime:50.138 hours
Usage:1%
Score:1.412m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:23.989%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:492
V. Kills:19 N/A
Deaths:30
KDR:16.400
Accuracy:15.587% C
KPH:59.200 C+
VKPH:2.300 C
M12 Kobalt
C
Kills:225
V. Kills:11 N/A
Deaths:10
KDR:22.500
Accuracy:14.423% C-
KPH:57.200 C
VKPH:2.800 C
M20 Basilisk
B*
Kills:136
V. Kills:89 151%
Deaths:18
KDR:7.556
Accuracy:38.288% C+
KPH:16.900 C
VKPH:11.100 B*
M40 Fury
C+
Kills:133
V. Kills:30 429%
Deaths:23
KDR:5.783
Accuracy:40.796% B++
KPH:37.100 C
VKPH:8.400 C+
M40 Fury
B++
Kills:86
V. Kills:11 N/A
Deaths:8
KDR:10.750
Accuracy:41.593% B++
KPH:51.800 C+
VKPH:6.600 D
M60-G Bulldog
C+
Kills:71
V. Kills:22 309%
Deaths:11
KDR:6.455
Accuracy:44.652% B**
KPH:20.300 D
VKPH:6.300 C+
M20 Basilisk
B
Kills:54
V. Kills:55 96%
Deaths:12
KDR:4.500
Accuracy:36.161% C
KPH:11.500 D-
VKPH:11.700 B
Kills:1,197 (0 + 1,197)
Deaths:112
KDR:10.688
VKDR:2.116
Vehicle Kills:237
Kill Difference:1,085
Playtime:33.728 hours
Usage:1%
Score:0.684m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:36.161%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:730
V. Kills:328 222%
Deaths:29
KDR:25.172
Accuracy:41.758% B
KPH:48 A+
VKPH:21.600 B*
CAS 14-E
A
Kills:195
V. Kills:11 N/A
Deaths:3
KDR:65
Accuracy:40.293% B**
KPH:115.300 A
VKPH:6.500 C+
Kills:925 (0 + 925)
Deaths:32
KDR:28.906
VKDR:10.594
Vehicle Kills:339
Kill Difference:893
Playtime:16.884 hours
Usage:0%
Score:0.365m
Score/min:360
Piloting Accuracy:N/A%
Gunner Accuracy:40.293%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,86511,2391,2399.071B+6.1241.708%C++N/A41.8B+32.1B++683268.9h3.8B+9.1B++
CAS30 Tank Buster 13,5726,6762,2183.01B**0.0556.916%B**N/A13.1B*13.5A283509h54.2C++95.2B+
AP30 Shredder 9,6745,56653210.462C*7.5134.044%C**2.192%C++45.6A33.6A++1131122.1h52.3B*153.6B*
M60-A Bulldog 3,5863,09316518.745A++15.7945.341%B**1.552%C++58.7A9.4B**58252.7h4.8B*10.5B*
M18 Needler 5,9682,9718273.593B++0.6437.436%B*1.212%D17.5B+17.7A398169.4h148.4C++396.4B+
M20 Drake 4,0182,4352449.98B**7.0236.213%B+2.587%B+23C+15C++285105.7h69.9C**192.9B+
T9 CARV 2,3042,2821,6371.394C*1.5621.137%B+25.986%B+33.9BN/A14867.3h12.1B+57.3B+
P2-120 AP 4,1011,9962687.448C*4.4955.324%B**2.956%C+26C27.4A++64676.8h9.3D16.8C++
MSW-R 2,0111,9949702.056C++0.9024.125%B+27.182%B+47.5B+N/A21442h10.1B*42B+
M60-A Bulldog 2,1081,82617107.412A++104.4673.983%M3.286%B++125.9M*19.4S56514.5h5.2B+7.1B**
L105 Zephyr 2,0461,73412513.872C**10.9246.635%B+N/A69.9B++12.6B*61224.8h4.7B*10B*
M60-A Bulldog 1,9231,6582566.32B**63.3668.931%A*2.533%C++110.5M++17.7M**49815h4.8B+7B**
Hellfire Rocket Pods 2,0361,5812097.565C++4.6150.719%B1.265%B46.5C--13.4C+42634h21.8C*43C**
M14 Banshee 1,7271,5231639.344B+6.3932.766%B+N/A51.5C**6.9A++36529.6h22.6C**69B+
T9A "Butcher" 1,3421,3344682.85B+0.1124.51%C++35.682%A78.5B*N/A32517h9.5B**38.7B++
T16 Rhino 1,2411,2314502.736A++0.2226.977%A32.494%A++82.1A**N/A57815h9.7A35.9B*
M18 Rotary 2,4241,2286321.943C*1.0130.402%C+1.466%D11.3C+11C++322108.5h145.6C+479C+
T32 Bull 1,2111,2003903.077A+0.1226.912%B++31.833%B**81.1A++N/A42214.8h9.7B**36B++
TMG-50 1,1851,1754972.364A0.5925.497%B*29.617%B**67.5A+N/A44117.4h8.4B**32.9B*
SMG-46 Armistice 1,1801,1736831.717B++1.2427.176%B15.431%C+45.1B*N/A33126h11.6B*42.7B+
TRAC-5 1,1841,1701,4560.804C+2.1519.034%C-14.103%D-9.8DN/A56119.2h15.1C*79.4C++
Cycler TRV 1,1851,1694022.908A+0.0529.49%A+28.229%A70.4A*1A++31416.6h10.5B**35.7B**
P525 Marauder-H 1,2291,1683335.394A+32.4437.121%B1.455%B*107.2C++5.6C39410.9h5.1B++13.8B++
T7 Mini-Chaingun 1,1901,1686661.754B*1.2018.846%B+20.377%A++40.7B+N/A32428.7h12.8B+68.1B+
SOAS-20 1,1701,1634472.602B*0.3534.653%A27.085%B*66.8A++N/A25017.4h9B*26.1B**
NS-11P 1,1711,1636121.9B++1.0626.299%B++27.171%A44.6B**N/A18026.1h12B++45.7B++
NS-15M AE 1,1721,1634572.545C**0.4127.34%B+41.617%A++72.7B++N/A42416h9.7B*35.4B+
TORQ-9 1,1771,1614352.669B**0.2928.509%B*30.836%B**72.6A*1A31816h12.1B**42.3B*
NS-15M1 1,1651,1604522.566B*0.3927.019%B*28.621%B*62.4B*N/A34418.6h10.4B*38.4B++
T1B Cycler 1,1741,1603823.037B*0.0830.019%B*33.19%B++67.4B**N/A23917.2h11.3B+37.7B++
T1 Cycler 1,1791,1601,0461.109C++1.8522.62%C*19.741%C27C*N/A14642.9h13.6B+60.2B+
NS-7 PDW 1,1671,1609151.268B+1.6926.689%B+12.155%D-30.7C*N/A11137.8h13.5B+50.7B+
T9 CARV-S 1,1691,1583892.977B**0.0228.076%A35.751%A++79.3A++N/A33714.6h9.7B**34.4B*
SMG-46G Armistice 1,1701,1584212.751A0.2031.772%B*27.029%A+75.2B**N/A21115.4h10.2B**32B++
TAR 1,1721,1579671.196C+1.7621.685%C21.867%C++27.9C+N/A13641.4h12.6C**58C*
NS-44P Commissioner 1,1661,1527771.483C*1.4737.023%C40.625%A++23.1DN/A7149.8h3B++8B+
Tank Mine 2,0311,1371636.975A*4.0230.145%CN/A89.5C70.4C**134612.7h2C+6.5C+
NS-15M2 1,1501,1353223.525B**0.5727.765%B*37.269%A+80.5A+1.1A21814.1h9.5B**34.2B++
MKV Suppressed 1,1241,1215372.088A0.8730.519%B**24.532%B*50B*N/A24222.4h10.1B*33.2B++
Dual-75 Duster 1,2151,0714822.313B*19.3642.676%B+N/A84.3B+11.3A48312.7h4.4B*10.3B++
L105 Zephyr PX 1,4661,0523133.935B**30.9856.447%B*N/A80.3C++31.6M**69713.1h6.1D10.9C+
TRAC-5 S 8718517271.171B1.7820.346%C-9.636%D*14.8CN/A7357.5h8.2B**40.1B+
E540 Halberd 1,4458391057.99C**5.0348.559%B**3.337%C+26C++18.8A+48432.3h6.6C13.5B+
M18 Locust 1,6357372093.526B*0.5731.746%C+N/A17.2C+21B*49342.8h147.9C+466C++
M20 Wyvern 1,0587302925.172S22.2241.758%B5.616%B*48A+21.6B*29815.2h48.4B**115.9B**
G20 Vulcan-H 1,2597221027.078B**4.1248.987%C*4.155%B*42.5C+31.6B+53017h103.8C+211.9C*
A30 Walker 1,3747161534.68M+1.7229.035%A2.235%C++19.8C**18.2B+35536.1h108.6B+373.9B*
E540 Halberd-H 1,1826606610C**7.0467.574%AN/A42.6C+33.7A49415.5h7.4C11C++
P2-120 HEAT 1,316616867.163C**4.2151.882%B**2.597%C22.2C25.2M**33727.8h12F23.1C
RAMS .50M 595591738.096A+5.1446.617%A85.618%B*58.5A*N/A32410.1h1.7B**3.6B*
M2 Mutilator 5855822202.645B++0.3115.619%C**22.165%B*34.4B*N/A16116.9h13.9B**89B++
M2 Mutilator 5275252092.512B+0.4415.919%C**19.048%C++33.4B++N/A15415.7h14.8B*92.7B+
T5 AMC 5295205320.977C+1.9817.718%D*19.231%C+10.8DN/A6548h13.8B78.1C+
AMR-66 5235142532.032A+0.9231.096%B*29.961%B*32.1B*N/A11616h6.2B**19.9B*
Sticky Grenade 5115101510N/A507.0459.368%B*N/A1275B++2.5D--58200.4h1.6B++2.7B++
M12 Kobalt 5114923016.4C*13.4415.587%C20.935%B+59.3C+2.3C3098.3h16.3B+104.4C**
P2-120 HESH 5754742221.545B++18.5943.246%C**N/A60.8B+12.9B*5817.8h6.1D14.1C+
A30 Walker 996469607.817B+4.8633.237%AN/A16.6B++18.7A+29628.2h156.2B*469.9B**
HC1 Cougar 4804664001.165C++1.7923.224%C+24.464%B+10.4D-N/A6644.7h11.2B+48.2C**
NS Baron G5AE 4634581992.302B*0.6542.797%C19.869%B*25.7DN/A8217.8h3.5B*8.3C+
TX1 Repeater 4644587530.608C+2.3522.453%C13.756%D*15.4DN/A6829.8h14.8C+65.7C+
LC3 Jaguar 4424313011.432C++1.5222.411%C+29.93%A++11.5D-N/A8537.5h11.7B+52.2B
G30 Vulcan 757416894.674C*1.7234.1%B+3.846%C++23.6C**19.4B**50317.6h97.8C++286.7B+
NS Decimator 5783842991.284B1.6764.71%B+2.344%C+30.7C+15.5C+55612.5h5.5C8.5C+
ASP-30 Grounder 7313743850.971B+1.9875.32%A++1.07%D--22.5C**21.5B**53116.6h9.3C-12.3C*
C-4 6033733171.177C+1.7815.625%FN/A11.3F6.9D**29033.1h2D-13F-
99SV 3723703571.036C1.9234.811%B+19.73%F-15.4C--N/A6524.1h4.7B++13.5B++
ML-7 4143205020.637C+2.3250.139%D3.125%C++11.9D--3.5D*22527h5.6B+11.2B
Anti-Vehicle Grenade 4183101310N/A307.0458.527%B*N/A387.5C++135B+45090.8h5.4C*9.2B+
L100 Python AP 639308624.968C*2.0160.849%B+3.247%C*22.8C--24.5A59413.5h8.8D--14.5C-
T2 Striker 6793033270.927B**2.0363.846%AN/A10.9C+13.6C**33527.7h38.2B+59.8B++
Claymore 282282319.097B+6.1435.269%C**N/A148.4C++N/A7811.9h1.2C++3.3B+
M12 Kobalt 2832621418.714B+15.7612.868%C14.504%C+57C+4.6C++2374.6h17B132.1C**
M77-B 2592571431.797C+1.1638.919%C**78.988%B+12.8D-N/A4920.1h2.5C+6.5C*
MR11 Gatekeeper 5192522410.5A++7.5452.481%A++N/A26.5B*28.1A++4169.5h47.3B+90.1B**
NS-357 Underboss 2412342840.824C+2.1326.461%D*21.368%C++18.1DN/A11412.9h3.4B*12.7C++
M12 Kobalt 2362251022.5B+19.5414.423%C-13.333%D*57.7C2.8C3963.9h14.9B+103.1C**
Chainblade 21220912,9200.016C+2.9421.746%D9.091%C**0.3C-N/A1796.5h2.5C**11.4C+
MR11 Gatekeeper-H 404197209.85A6.8962.305%B**N/A33.4C*35.1B+4075.9h53.5B85.9B++
CAS 14-E 206195365A++62.0440.293%B**1.026%D-114.7A6.5C+9201.7h22.4B++55.6B*
Skyguard 378194752.587C+0.3730.25%C*1.546%C--9.3D8.8C+26820.8h150.4C497.1C+
M20 Drake 3851921019.2B++16.2468.28%A+1.563%D**40.9C+41.1M++6354.7h119.7C--175.3B+
NS-30 Vandal 185185682.721B+0.2340.147%A36.216%A57.8B*N/A4383.2h4.4B**11.1B*
NS-44 Commissioner 1831783330.535C2.4215.253%F--17.416%D7.9D--N/A5322.5h3.7C**24.6F-
M3 Pounder HEG 2231721291.333C+1.6238.615%C++1.744%D--13.1C--3.9B22113.1h17.7C+45.8C++
P525 Marauder 1841721511.467C8.5120.083%C+1.744%C+44.1D3.1C2483.9h7.9D39.1C+
M1 Heavy Cycler 1711691371.234C+1.7212.909%C20.118%B+14.4DN/A7911.7h21.2D164C+
Spear Anti-Vehicle Phalanx Turret 343169227.682C++4.7344.158%C++4.142%C+33.1C34.1A6535.1h10.4C23.6C+
PDW-16 Hailstorm 166163951.716B++1.2428.619%B*21.472%B*37B+N/A3064.4h12.6B+44.2B++
NS-AM7 Archer 2401543760.41C+2.5536.98%F**11.688%D1.8D*1D--2087h13.8B+37.3C++
M3 Pounder HEG 187142622.29B+0.6743.531%B+5.634%A++19.2C+6.1A+2997.4h17.3C*39.8B
NS-10 Burster 2431411420.993C++1.9633.676%B*7.801%B+5.6C**4B+15425.2h167.1C+496.3B+
Tomcat A2AM Pods 296140528S25.0479.724%C+N/A200M**222.9S70400.7h7B++8.8B++
FA1 Barrage 1381381071.29C**1.6740.479%C++12.319%D20CN/A1776.9h5.5C13.6C++
Hornet Missiles 222137622.833A**19.8866.39%B++N/A195.7M121.4M**53760.7h11.1C++16.7C**
L100 Python HESH 173137527.4A+24.4454.358%B++2.19%B+62.3B+16.4A*5762.2h3.5C+6.4B+
M20 Basilisk 225136187.556A++4.6038.288%C+5.147%C17C11.1B*2838h109C284.8C+
M40 Fury 163133235.783C+2.8340.796%B++2.256%B+36.9C8.3C+4103.6h13.5C++33B+
C75 Viper 147118244.917C++1.9630.384%D-2.542%B**18.4D4.5D3426.4h11.5B37.9C++
Frag Grenade 1141101110N/A107.0438.921%D-N/A275D-10C**22900.4h4.9D-12.6D-
T1A Unity 107107432.488A0.4724.793%C+29.907%B*39.6C+N/A1152.7h9.8A39.5B++
TS4 Haymaker 106106821.293C++1.6643.819%C*11.321%D25.2CN/A2324.2h4.5C++10.2B
AS16 NightHawk 105104701.486B1.4739.34%C+16.346%B+21.2DN/A1984.9h4.7C++12C*
NS-10 Burster 190102831.229C*1.7335.403%B**3.922%C-5C+4.3B+17020.5h221.1D*624.6C+
MANA Anti-Vehicle Turret 239101521.942C**1.0155.804%C*1.98%D-29.7C+40.6B*10583.4h12.6C22.6C+
M12 Kobalt-H 9492192M**89.0423.989%B+22.826%A102.2C2.2D-2050.9h19.5D81.4C++
MRC3 Mercy 8887293B+0.0421.029%B**33.333%M32.2B+N/A2162.7h19.6C+93.1B+
M40 Fury 9786810.75B7.7941.593%B++N/A50.6C+6.5D6671.7h12C**28.8B+
NS AutoBlade 92868,5410.01D2.957.053%F3.488%C--0.1C--N/A1596.3h2.7C38.1F--
LC2 Lynx 8282431.907B++1.0522.912%C+29.268%A+16.4C--N/A2845h13.5B+59.1B
MRC3 Mercy 8079292.724B0.2320.761%B*32.911%A**29.3C++N/A1802.7h21.4C102.9B+
TSAR-42 7171242.958C+0.0044.839%B**63.38%C-44.4B+N/A5151.6h2B++4.4B++
M60-G Bulldog 9371116.455B+3.5044.652%B**N/A20.3D6.3C+2363.5h10.8D*24.1C++
Hyena Missile Launcher 11870272.593B**0.3633.422%C**N/A18.4C++12.6C*3763.8h23.3A69.8B**
TRAC-5 Burst 6360581.034C1.9220.111%D--23.333%C+5.8D*N/A4310.3h15.7D77.8D
NS-11C 5555281.964B**0.9923.81%C+16.364%C-27.5C++N/A4812h10.9B*45.8B+
M20 Basilisk 10954124.5B+1.5436.161%C1.852%D**11.5D-11.7B3364.7h126.5D349.8C-
NS-TMC-01 "His Regards" 51511550.329U2.6357.214%M39.216%S8SN/A206.4h2.3C++3.9B++
Icikill 50501570.318S2.6453.889%A++42%M++6.6B++N/A187.6h1.9B+3.6B++

Consumables
  Name Deaths Consumed Time Equipped
TRAP-0540.1h
Nanite Revive Grenade02,4010.7h
Motion Spotter406,5115.3h
Nano-Armor Kit1,6205,071,902518.1h
Anti-Vehicle MANA Turret265512.7h
Restoration Kit469632h
Spawn Beacon1851,4756.7h
NSX Naginata01280h
Rocklet Rifle02830.1h
Spitfire Auto-Turret108761.5h
Hexedge303445.1h
Welding Device01,1550.1h
Ammunition Package734,3455.8h
Shield Recharging Field352,4071h
Medical Kit1,23212,30786.4h
Anti-Infantry MANA Turret161071.2h
Medical Applicator1,110349,76331.1h
Nano-Repair Grenade03510.1h
MG-H1 Watchman03550.1h
WLT-Howler Mining Laser05880.3h
Recon Detection Device775,9249.2h

Check the help document for the dictionary if you want to learn more about words used here.


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