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Maj. General World Champion The1337Bapti[WOHA] The1337Bapti
TR BR 84

KDR: 3.62

Score: 9.4m

Last Seen: Oct 14th, 2019 5:26 PM
- OFFLINE - 37.3 hour(s)

Battle Rank 84 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 25
Level Progress (to 85): 14%
Level 100 Progress: 50% 239h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44 Commissioner LC2 Lynx T9A "Butcher" T9 CARV NS-15M2 MG-H1 Watchman
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,147,559 MLG Score: 11309
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.337%33.75%115914120223,6744.27328-0.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.602%2.548A**1.951A++-1.461FHEAD ++ (~16.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.667B+8.50.405B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.734%1.109%907212141,3531717527.91228180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.872%-0.466D-0.395C---1.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1490.065C+48.80.062C+100.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.687%80.325%0112154,42756337.86323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.156A*0.868B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.651B+1.70.465B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.19%18.478%0112159246300.198704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.963A++0.758B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.609B+3.40.309C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 25
9.4m137.5%660 (39.6k)559 (33.5k)3.6172932,0898,8713.6954184 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216262633.412%36.82%123001:549

11% Engineer61% Heavy Assault16% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2015 10:55 AMJan 11th, 2017 3:53 PMOct 14th, 2019 7:32 PM (1d) (PST)Oct 14th, 2019 2:59 PM (1d) (PST)Oct 14th, 2019 1:26 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2873699181.9100.5280.7032.7250.07211309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,21122,14355,0681153242164433,510

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
280.1h/11.7d 693 11,815 6,991 45.8k 243 810 1,209 21.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:12,168
Deaths:2,385
KDR:5.102
Accuracy:34.648% A*
HSR:32.881% B**
T9A "Butcher"
A++
Kills:1,435
Deaths:307
KDR:4.674
Accuracy:33.059% A++
HSR:28.571% C++
T9 CARV
A*
Kills:1,169
Deaths:328
KDR:3.564
Accuracy:29.274% A*
HSR:35.158% A++
NS-15M2
A*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:34.438% A*
HSR:37.082% A
MG-H1 Watchman
A++
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:32.698% A++
HSR:34.077% B**
T32 Bull
A*
Kills:1,150
Deaths:221
KDR:5.204
Accuracy:35.752% A*
HSR:37.826% A++
Kills:18,252
Deaths (as Heavy Assault):3,705
Deaths (to Heavy Assaults):2,723
KDR:4.92632
Kill Difference:14,547
Playtime:171.932 hours
Usage:61%
Score:5.665m
Score/min:549
Accuracy (listed only):33.311%
HSR (listed only):34.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:1,535
Deaths:312
KDR:4.920
Accuracy:33.947% A*
HSR:31.075% A++
TRAC-5
A*
Kills:682
Deaths:223
KDR:3.058
Accuracy:32.484% A*
HSR:24.487% B**
MG-C1 Kindred
A*
Kills:532
Deaths:92
KDR:5.783
Accuracy:37.616% A*
HSR:32.707% A+
SMG-46 Armistice
A*
Kills:93
Deaths:21
KDR:4.429
Accuracy:36.238% A*
HSR:25.807% A+
FA1 Barrage
M
Kills:92
Deaths:49
KDR:1.878
Accuracy:65.190% M
HSR:18.478% B+
Kills:2,934
Deaths (as Light Assault):697
Deaths (to Light Assaults):1,923
KDR:4.20947
Kill Difference:2,237
Playtime:26.853 hours
Usage:10%
Score:0.918m
Score/min:570
Accuracy (listed only):41.095%
HSR (listed only):26.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:425
Deaths:107
KDR:3.972
Accuracy:33.891% A*
HSR:34.353% A++
SMG-46 Armistice
A*
Kills:93
Deaths:21
KDR:4.429
Accuracy:36.238% A*
HSR:25.807% A+
FA1 Barrage
M
Kills:92
Deaths:49
KDR:1.878
Accuracy:65.190% M
HSR:18.478% B+
T1 Cycler
A*
Kills:59
Deaths:17
KDR:3.471
Accuracy:32.815% A*
HSR:32.203% A+
Kills:669
Deaths (as Combat Medic):194
Deaths (to Combat Medics):931
KDR:3.44845
Kill Difference:475
Playtime:4.702 hours
Usage:2%
Score:0.158m
Score/min:560
Accuracy (listed only):42.033%
HSR (listed only):27.710%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:1,535
Deaths:312
KDR:4.920
Accuracy:33.947% A*
HSR:31.075% A++
TRAC-5
A*
Kills:682
Deaths:223
KDR:3.058
Accuracy:32.484% A*
HSR:24.487% B**
MG-C1 Kindred
A*
Kills:532
Deaths:92
KDR:5.783
Accuracy:37.616% A*
HSR:32.707% A+
FA1 Barrage
M
Kills:92
Deaths:49
KDR:1.878
Accuracy:65.190% M
HSR:18.478% B+
Kills:2,841
Deaths (as Engineer):676
Deaths (to Engineers):1,132
KDR:4.20266
Kill Difference:2,165
Playtime:30.985 hours
Usage:11%
Score:0.957m
Score/min:515
Accuracy (listed only):42.309%
HSR (listed only):26.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:4,427
Deaths:821
KDR:5.392
Accuracy:49.687% A++
HSR:80.325% A
NS-44 Commissioner
A**
Kills:2,329
Deaths:1,369
KDR:1.701
Accuracy:53.098% A*
HSR:40.447% A**
NS-357 Underboss
M++
Kills:217
Deaths:162
KDR:1.340
Accuracy:49.232% A+
HSR:46.544% M++
SMG-46 Armistice
A*
Kills:93
Deaths:21
KDR:4.429
Accuracy:36.238% A*
HSR:25.807% A+
TX1 Repeater
A++
Kills:82
Deaths:58
KDR:1.414
Accuracy:25.492% C++
HSR:34.146% A++
99SV
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:39.389% N/A
HSR:44% N/A
Kills:7,198
Deaths (as Infiltrator):2,456
Deaths (to Infiltrators):1,407
KDR:2.93078
Kill Difference:4,742
Playtime:44.751 hours
Usage:16%
Score:1.687m
Score/min:628
Accuracy (listed only):42.189%
HSR (listed only):45.211%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:780
V. Kills:739 105%
Deaths:176
KDR:4.432
Accuracy:32.307% C+
KPH:31.700 A++
VKPH:30 M*
M14 Banshee
S
Kills:573
V. Kills:12 N/A
Deaths:36
KDR:15.917
Accuracy:37.601% A+
KPH:189.700 S
VKPH:4 C**
Kills:1,353 (1,353 + 0)
Deaths:212
KDR:6.382
VKDR:3.542
Vehicle Kills:751
Kill Difference:1,141
Playtime:27.646 hours
Usage:10%
Score:0.594m
Score/min:358
Piloting Accuracy:37.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 12,25212,1682,3855.102A1.4834.648%A*32.881%B**152.9S1.1A+38579.6h8.9A25.8B**
TSAR-42 4,4304,4278215.392B+1.7749.687%A++80.325%A137.9SN/A36932.1h1.7B**3.4B**
NS-44 Commissioner 2,3412,3291,3691.701B++1.9253.098%A*40.447%A**152.2SN/A40415.3h2.7B**5.1B**
LC2 Lynx 1,5461,5353124.92M*1.3033.947%A*31.075%A++174.4S1.3A*4348.8h10A29.3B**
T9A "Butcher" 1,4411,4353074.674A++1.0633.059%A++28.571%C++166.9M**N/A3658.6h9.3B**28.2B**
T9 CARV 1,1731,1693283.564A++0.0529.274%A*35.158%A++112.4SN/A30710.4h9.3A31.8B**
NS-15M2 1,1801,1652394.874A++1.2634.438%A*37.082%A145.6M*1.9A**3558h9B**26.1B**
MG-H1 Watchman 1,1701,1652255.178A*1.5632.698%A++34.077%B**157.4SN/A4347.4h10.2B**31.3B*
T32 Bull 1,1611,1502215.204M++1.5935.752%A*37.826%A++155.4S1.5A*3427.4h9.2B**25.6B**
M18 Needler 1,5197801764.432B*0.8132.307%C+1.795%C+31.7A++30M*34624.6h76.7B*237.5B*
TRAC-5 6896822233.058M+0.5632.484%A*24.487%B**94.7S1A++2787.2h9.6B**29.7B**
M14 Banshee 5855733615.917B**12.3037.601%A+N/A191S4C**4563h10.7B*28.4B*
MG-C1 Kindred 536532925.783M++2.1737.616%A*32.707%A+241.8S1.8A6702.2h7.8B**20.8A
TAR 4294251073.972A++0.3533.891%A*34.353%A++157.4S1.5A**4462.7h9.4A+27.9A
NS-TMC-01 "His Regards" 3793774,6630.081A++3.5436.311%B*1.061%D--2.9B**N/A7130.8h1.5B*4.1B+
Chainblade 3613564,0130.089A*3.5340.721%B**2.809%D3.1M**N/A8113.9h1.7B*4.1B++
NS Decimator 357255793.228M0.3963.814%BN/A51B*20.4B+2925h3.3B**5.2B**
NS-357 Underboss 2172171621.34B2.2849.232%A+46.544%M++144.7M*N/A4051.5h3.1B**6.3B*
Frag Grenade 2042001200N/A196.3846.81%C**N/A400C8C+13400.5h4C+8.6C*
ML-7 281186981.898A++1.7252.386%C--1.613%D30.5B++15.6B+2136.1h5.8B+11B+
SMG-46 Armistice 9493214.429M++0.8136.238%A*25.807%A+186S2S6030.5h10.7B**29.5B*
FA1 Barrage 9292491.878B*1.7465.19%M18.478%B+131.4SN/A3980.7h3.4B**5.2B**
TX1 Repeater 8282581.414B*2.2025.492%C++34.146%A++54.7AN/A1821.5h9.8B*38.4B++
T1 Cycler 5959173.471A*0.1532.815%A*32.203%A+98.3SN/A7470.6h8.9A++27.3A
99SV 5050252C**1.6239.389%A44%B**55.6A*N/A3060.9h4.4B*11.1B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14280.3h
Motion Spotter32,0871.6h
Ammunition Package1560h
Medical Applicator93,2840.3h
Nano-Armor Kit1712,8832.6h
Medical Kit1,4398,77831h
Recon Detection Device4950.2h

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