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Lt. General World Champion The1337Bapti[WOHA] The1337Bapti
TR BR 92

KDR: 3.67

Score: 12.3m

Last Seen: Jun 14th, 2020 5:16 PM
- OFFLINE - 20.5 hour(s)

Battle Rank 92 - Terran Republic on Miller
Level Progress (to 93): 43%
Level 100 Progress: 65% 155h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44 Commissioner T9A "Butcher" LC2 Lynx MG-C1 Kindred NSX Daimyo T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,747,588 MLG Score: 12588
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.768%34.266%119115133329,4054.18636-0.516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.489%2.592A**1.959A++-1.19D*HEAD ++ (~16.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.673B+8.40.413B15.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.076%1.066%865213461,5952078767.70531182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.98%-0.522D-0.423C---1.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.90.087C+48.10.099C+101.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.28%83.757%0213466,09569548.76978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.333%2.312A*1.054B**-1.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.70.46B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.698%19.192%0113479960100.164725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.932A++0.714B++-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+3.40.308C*1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.3m139.6%711 (42.7k)603 (36.2k)3.6699341,56211,3253.7462392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1348347833.508%38.064%127501:4811

11% Engineer59% Heavy Assault17% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2015 10:55 AMJan 11th, 2017 3:53 PMJun 23rd, 2020 10:40 AM (23d) (PST)Jun 14th, 2020 1:27 PM (32d) (PST)Jun 14th, 2020 1:16 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3473939542.0440.5570.7782.9540.07212588

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,79323,56057,2331233347177436,190

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
338.9h/14.1d 864 15,820 9,440 60.1k 292 934 1,468 27.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:15,230
Deaths:2,911
KDR:5.232
Accuracy:35.078% A*
HSR:33.375% B**
T9A "Butcher"
A++
Kills:2,191
Deaths:466
KDR:4.702
Accuracy:33.370% A++
HSR:31.082% C*
T9 CARV
A++
Kills:1,169
Deaths:328
KDR:3.564
Accuracy:29.274% A++
HSR:35.158% A+
NS-15M2
A++
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:34.438% A++
HSR:37.082% B**
MG-H1 Watchman
A+
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:32.698% A+
HSR:34.077% B++
T32 Bull
A*
Kills:1,150
Deaths:221
KDR:5.204
Accuracy:35.752% A*
HSR:37.826% A+
Kills:22,070
Deaths (as Heavy Assault):4,390
Deaths (to Heavy Assaults):3,458
KDR:5.02733
Kill Difference:17,680
Playtime:198.702 hours
Usage:59%
Score:7.098m
Score/min:595
Accuracy (listed only):33.435%
HSR (listed only):34.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:1,707
Deaths:334
KDR:5.111
Accuracy:34.215% A*
HSR:31.400% A+
MG-C1 Kindred
A*
Kills:1,402
Deaths:236
KDR:5.941
Accuracy:38.113% A*
HSR:27.960% B+
TRAC-5
A*
Kills:700
Deaths:259
KDR:2.703
Accuracy:32.383% A*
HSR:24.429% B*
SMG-46 Armistice
A*
Kills:190
Deaths:53
KDR:3.585
Accuracy:37.596% A*
HSR:26.842% A+
LC3 Jaguar
M++
Kills:119
Deaths:27
KDR:4.407
Accuracy:39.399% M++
HSR:27.731% B**
FA1 Barrage
A**
Kills:99
Deaths:56
KDR:1.768
Accuracy:65.698% A**
HSR:19.192% B++
Kills:4,217
Deaths (as Light Assault):965
Deaths (to Light Assaults):2,442
KDR:4.36995
Kill Difference:3,252
Playtime:33.834 hours
Usage:10%
Score:1.268m
Score/min:624
Accuracy (listed only):41.234%
HSR (listed only):26.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:1,025
Deaths:285
KDR:3.596
Accuracy:34.190% A*
HSR:33.951% A+
SMG-46 Armistice
A*
Kills:190
Deaths:53
KDR:3.585
Accuracy:37.596% A*
HSR:26.842% A+
FA1 Barrage
A**
Kills:99
Deaths:56
KDR:1.768
Accuracy:65.698% A**
HSR:19.192% B++
T1 Cycler
A*
Kills:59
Deaths:17
KDR:3.471
Accuracy:32.815% A*
HSR:32.203% A
Kills:1,373
Deaths (as Combat Medic):411
Deaths (to Combat Medics):1,238
KDR:3.34063
Kill Difference:962
Playtime:10.092 hours
Usage:3%
Score:0.394m
Score/min:651
Accuracy (listed only):42.575%
HSR (listed only):28.047%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:1,707
Deaths:334
KDR:5.111
Accuracy:34.215% A*
HSR:31.400% A+
MG-C1 Kindred
A*
Kills:1,402
Deaths:236
KDR:5.941
Accuracy:38.113% A*
HSR:27.960% B+
TRAC-5
A*
Kills:700
Deaths:259
KDR:2.703
Accuracy:32.383% A*
HSR:24.429% B*
LC3 Jaguar
M++
Kills:119
Deaths:27
KDR:4.407
Accuracy:39.399% M++
HSR:27.731% B**
FA1 Barrage
A**
Kills:99
Deaths:56
KDR:1.768
Accuracy:65.698% A**
HSR:19.192% B++
Kills:4,027
Deaths (as Engineer):912
Deaths (to Engineers):1,451
KDR:4.41557
Kill Difference:3,115
Playtime:37.059 hours
Usage:11%
Score:1.126m
Score/min:506
Accuracy (listed only):41.961%
HSR (listed only):26.142%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:4,801
Deaths:895
KDR:5.364
Accuracy:50.071% A+
HSR:80.233% B**
NS-44 Commissioner
A**
Kills:3,017
Deaths:1,722
KDR:1.752
Accuracy:53.340% A++
HSR:41.233% A**
NSX Daimyo
A
Kills:1,294
Deaths:193
KDR:6.705
Accuracy:51.013% A
HSR:96.832% B++
NS-357 Underboss
M
Kills:436
Deaths:303
KDR:1.439
Accuracy:48.666% A
HSR:47.477% M
SMG-46 Armistice
A*
Kills:190
Deaths:53
KDR:3.585
Accuracy:37.596% A*
HSR:26.842% A+
TX1 Repeater
A++
Kills:82
Deaths:58
KDR:1.414
Accuracy:25.492% C++
HSR:34.146% A++
99SV
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:39.389% N/A
HSR:44% N/A
Kills:9,870
Deaths (as Infiltrator):3,249
Deaths (to Infiltrators):1,805
KDR:3.03786
Kill Difference:6,621
Playtime:58.121 hours
Usage:17%
Score:2.380m
Score/min:682
Accuracy (listed only):43.652%
HSR (listed only):52.966%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M
Kills:1,016
V. Kills:863 118%
Deaths:176
KDR:5.773
Accuracy:31.681% C+
KPH:35 A++
VKPH:29.700 M
M14 Banshee
M**
Kills:579
V. Kills:12 N/A
Deaths:36
KDR:16.083
Accuracy:37.280% A
KPH:181.100 M**
VKPH:3.800 C++
Kills:1,595 (1,595 + 0)
Deaths:212
KDR:7.524
VKDR:4.127
Vehicle Kills:875
Kill Difference:1,383
Playtime:32.237 hours
Usage:10%
Score:0.688m
Score/min:356
Piloting Accuracy:37.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,34915,2302,9115.232B**1.5635.078%A*33.375%B**162M**1.3B*42294h8.9A25.3B**
TSAR-42 4,8054,8018955.364B+1.6950.071%A+80.233%B**140.8M**N/A39034.1h1.7B**3.4B**
NS-44 Commissioner 3,0333,0171,7221.752B+1.9253.34%A++41.233%A**158M**N/A43019.1h2.7B**5.1B**
T9A "Butcher" 2,2122,1914664.702A+1.0333.37%A++31.082%C*179.6M*1.7B*45212.2h9.1B**27.1B**
LC2 Lynx 1,7221,7073345.111M++1.4434.215%A*31.4%A+179.7S1.6A+4549.5h10B**29.2B**
MG-C1 Kindred 1,4171,4022365.941S2.2738.113%A*27.96%B+254.9S2.7A+7125.5h7.7A20.3A
NSX Daimyo 1,2941,2941936.705B++3.0451.013%A96.832%B++205.4SN/A5716.3h1.8B**3.6B*
T9 CARV 1,1731,1693283.564B**0.1129.274%A++35.158%A+112.4M++N/A31910.4h9.3A31.8B*
NS-15M2 1,1801,1652394.874A1.2034.438%A++37.082%B**145.6A**1.9A3658h9B**26.1B*
MG-H1 Watchman 1,1701,1652255.178A*1.5132.698%A+34.077%B++155.3M++N/A4337.5h10.2B**31.3B*
T32 Bull 1,1611,1502215.204M+1.5335.752%A*37.826%A+155.4M**1.5A3487.4h9.2B**25.6B**
TAR 1,0371,0252853.596A0.0734.19%A*33.951%A+155.3S1.8A*4536.6h9.4A27.4A
M18 Needler 1,8791,0161765.773B*2.1031.681%C+1.575%C35A++29.8M34629h69.3B*218.6B*
TRAC-5 7077002592.703A**0.9732.383%A*24.429%B*90.9M**N/A2827.7h9.7B**29.8B**
M14 Banshee 5915793616.083B*12.4137.28%AN/A180.9M**3.8C++4443.2h10.9B++29.1B*
T7 Mini-Chaingun 5495421314.137M*0.4735.066%M*23.616%A*200.7S2.6A*5312.7h9.1A26B**
NS-TMC-01 "His Regards" 5315295,8940.09A++3.5838.984%B**2.647%D3.3B++N/A9159.3h1.6B++4B++
Chainblade 4774705,2390.09A*3.5838.707%B++3.191%C--3.4SN/A9138.2h1.7B*4.3B++
NS-357 Underboss 4394363031.439C**2.2348.666%A47.477%M150.3M+1B++4722.9h3.1B**6.3B**
NS Decimator 4583231003.23A++0.4462.565%C++N/A46.1C**19.3C*2607h3.3B*5.3B*
Frag Grenade 2152111211N/A207.3346.856%C++N/A422C--8C-14280.5h3.9C8.4C+
SMG-46 Armistice 191190533.585A*0.0837.596%A*26.842%A+190S1B**6161h10.3B**27.3B**
ML-7 281186981.898A++1.7752.386%D1.613%D-30.5B+15.6B2146.1h5.8B+11C**
LC3 Jaguar 123119274.407A++0.7439.399%M++27.731%B**170S5.7S7680.7h10.2B+26B**
FA1 Barrage 9999561.768B*1.9065.698%A**19.192%B++123.8SN/A3970.8h3.4B**5.2B**
TX1 Repeater 8282581.414B*2.2625.492%C++34.146%A++51.3B**N/A1881.6h9.8B*38.4B++
T1 Cycler 5959173.471A++0.2032.815%A*32.203%A98.3M**N/A8240.6h8.9A++27.3A
99SV 5050252C**1.6739.389%B**44%B*55.6A++N/A3370.9h4.4B++11.1B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon25250.3h
Nanite Revive Grenade01180h
Motion Spotter122,7573.3h
Recon Detection Device4950.2h
Ammunition Package2710h
Medical Applicator207,1450.7h
Nano-Armor Kit3816,7663.1h
Medical Kit1,77611,09333.9h

Check the help document for the dictionary if you want to learn more about words used here.


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