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Colonel World Champion The1337Bapti[WOHA] The1337Bapti
TR BR 75

KDR: 3.64

Score: 7m

Last Seen: Jan 17th, 2019 4:30 PM
- OFFLINE - 55.8 hour(s)

Battle Rank 75 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 32
Level Progress (to 76): 87%
Level 100 Progress: 37% 317h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 NS-44 Commissioner T9A "Butcher" T9 CARV NS-15M2 MG-H1 Watchman T32 Bull
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,830,256 MLG Score: 10256
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.776%33.574%113411101118,0114.37266-0.737

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.419%2.477A**1.998A++-1.14D*HEAD ++ (~16.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.662B+8.50.403B16.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.229%1.224%849210201,1441516727.52632170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.101%-0.551D-0.339C--1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.70.047C+48.90.067C+102.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.974%79.601%0110213,10841437.48916

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.104A*0.816B++-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.70.452B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.11%15.385%0110216535600.182584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.891A++0.176C++-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.60.258C*2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 32
7m137.2%623 (37.4k)527 (31.6k)3.635323,8736,5673.722775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022194832.799%35.982%118002:028

12% Engineer63% Heavy Assault15% Infiltrator9% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 20th, 2015 10:55 AMJan 11th, 2017 3:53 PMJan 17th, 2019 4:14 PM (2d) (PST)Jan 17th, 2019 12:57 PM (2d) (PST)Jan 17th, 2019 12:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2423389041.7920.4930.6452.5640.07710256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,53320,27554,2581083039154531,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
222h/9.3d 574 8,590 5,218 34.2k 194 664 1,025 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:8,297
Deaths:1,624
KDR:5.109
Accuracy:33.925% A*
HSR:32.554% A
T9A "Butcher"
A++
Kills:1,385
Deaths:287
KDR:4.826
Accuracy:33.055% A++
HSR:28.592% C*
T9 CARV
A*
Kills:1,169
Deaths:328
KDR:3.564
Accuracy:29.274% A*
HSR:35.158% A++
NS-15M2
A*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:34.438% A*
HSR:37.082% A+
MG-H1 Watchman
A++
Kills:1,165
Deaths:225
KDR:5.178
Accuracy:32.698% A++
HSR:34.077% B**
T32 Bull
A**
Kills:1,150
Deaths:221
KDR:5.204
Accuracy:35.752% A**
HSR:37.826% A++
Kills:14,331
Deaths (as Heavy Assault):2,924
Deaths (to Heavy Assaults):1,978
KDR:4.90116
Kill Difference:11,407
Playtime:139.918 hours
Usage:63%
Score:4.347m
Score/min:518
Accuracy (listed only):33.190%
HSR (listed only):34.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
A*
Kills:1,019
Deaths:212
KDR:4.807
Accuracy:33.659% A*
HSR:31.796% A++
TRAC-5
A*
Kills:679
Deaths:212
KDR:3.203
Accuracy:32.479% A*
HSR:24.595% B**
FA1 Barrage
A**
Kills:65
Deaths:38
KDR:1.711
Accuracy:64.110% A**
HSR:15.385% C+
Kills:1,763
Deaths (as Light Assault):462
Deaths (to Light Assaults):1,437
KDR:3.81602
Kill Difference:1,301
Playtime:19.350 hours
Usage:9%
Score:0.599m
Score/min:516
Accuracy (listed only):43.416%
HSR (listed only):23.925%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
A*
Kills:1,019
Deaths:212
KDR:4.807
Accuracy:33.659% A*
HSR:31.796% A++
TRAC-5
A*
Kills:679
Deaths:212
KDR:3.203
Accuracy:32.479% A*
HSR:24.595% B**
FA1 Barrage
A**
Kills:65
Deaths:38
KDR:1.711
Accuracy:64.110% A**
HSR:15.385% C+
Kills:1,763
Deaths (as Engineer):462
Deaths (to Engineers):877
KDR:3.81602
Kill Difference:1,301
Playtime:27.119 hours
Usage:12%
Score:0.835m
Score/min:513
Accuracy (listed only):43.416%
HSR (listed only):23.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:3,108
Deaths:554
KDR:5.610
Accuracy:48.974% A+
HSR:79.601% B**
NS-44 Commissioner
M
Kills:1,847
Deaths:1,106
KDR:1.670
Accuracy:53.045% A*
HSR:40.227% M
TX1 Repeater
A*
Kills:82
Deaths:58
KDR:1.414
Accuracy:25.492% C++
HSR:34.146% A*
99SV
N/A
Kills:50
Deaths:25
KDR:2
Accuracy:39.389% N/A
HSR:44% N/A
Kills:5,087
Deaths (as Infiltrator):1,743
Deaths (to Infiltrators):1,019
KDR:2.91853
Kill Difference:3,344
Playtime:34.044 hours
Usage:15%
Score:1.215m
Score/min:595
Accuracy (listed only):41.725%
HSR (listed only):49.494%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:626
V. Kills:661 95%
Deaths:159
KDR:3.937
Accuracy:31.727% C+
KPH:28.700 A++
VKPH:30.400 M*
M14 Banshee
S
Kills:518
V. Kills:10 N/A
Deaths:34
KDR:15.235
Accuracy:37.669% A+
KPH:183.400 S
VKPH:3.500 C+
Kills:1,144 (1,144 + 0)
Deaths:193
KDR:5.927
VKDR:3.477
Vehicle Kills:671
Kill Difference:951
Playtime:24.602 hours
Usage:11%
Score:0.530m
Score/min:359
Piloting Accuracy:37.669%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,3548,2971,6245.109A1.4733.925%A*32.554%A145.3S1A+35557.1h8.9A26.2B**
TSAR-42 3,1113,1085545.61B+1.9748.974%A+79.601%B**127.4SN/A33124.4h1.7B**3.5B**
NS-44 Commissioner 1,8561,8471,1061.67B++1.9753.045%A*40.227%M147.8SN/A38312.5h2.7B**5.1B**
T9A "Butcher" 1,3911,3852874.826A++1.1933.055%A++28.592%C*166.9M**N/A3588.3h9.3B**28.1B**
T9 CARV 1,1731,1693283.564A+0.0729.274%A*35.158%A++112.4SN/A29610.4h9.3A31.8B**
NS-15M2 1,1801,1652394.874A++1.2434.438%A*37.082%A+145.6M**1.9M++3468h9B**26.1B**
MG-H1 Watchman 1,1701,1652255.178A**1.5432.698%A++34.077%B**159.6SN/A4337.3h10.2B**31.3B**
T32 Bull 1,1611,1502215.204M*1.5735.752%A**37.826%A++155.4S1.5M3377.4h9.2B**25.6B**
LC2 Lynx 1,0271,0192124.807M*1.1733.659%A*31.796%A++167S1.3M3936.1h9.8A29.2B**
TRAC-5 6866792123.203M*0.4332.479%A*24.595%B**97S1A*2737h9.7A29.8B**
M18 Needler 1,2876261593.937B++0.3031.727%C+2.077%C+28.7A++30.3M*34721.8h80.5B*253.7B*
M14 Banshee 5285183415.235B**11.6037.669%A+N/A185S3.6C++4452.8h10.7B*28.3B*
NS-TMC-01 "His Regards" 2622603,4020.076A++3.5634.563%B++N/A2.6B*N/A7100.3h1.5B*4.3B+
Chainblade 2302282,9850.076A++3.5637.695%B++2.193%D2.5MN/A691h1.7B*4.5B+
ML-7 281186981.898A*1.7452.386%C-1.613%D31B++15.8B+2096h5.8B+11B+
Frag Grenade 1841811181N/A177.3646.077%C*N/A452.5C+7.5C+13150.4h4.1C+8.8C++
NS Decimator 217156582.69A*0.9564.03%B+N/A60A++23.5B*3342.6h3.3B**5.2B**
TX1 Repeater 8282581.414B*2.2225.492%C++34.146%A*54.7A+N/A1711.5h9.8B*38.4B+
FA1 Barrage 6565381.711B++1.9264.11%A**15.385%C+108.3SN/A3470.6h3.6B**5.6B**
TAR 5353173.118B**0.5232.455%A++24.528%B+132.5SN/A5340.4h9.8A30.1B**
99SV 5050252C**1.6439.389%A44%B**55.6A*N/A2720.9h4.4B*11.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter31,6320.8h
Spawn Beacon02940.2h
Nano-Armor Kit1411,7712.3h
Medical Kit1,0236,19425.6h
Medical Applicator21,1780.1h
Ammunition Package1530h
Recon Detection Device4950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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