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Harbinger Sweetheart The1337Beast[DigB] The1337Beast
VS BR 91

KDR: 3.14

Score: 79.6m

Last Seen: Mar 18th, 2019 4:10 PM
- ONLINE NOW

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Miller - Outfit Member of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 11
Level Progress (to 92): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Light PPA Saron Laser Cannon Orion VS54 Ghost C-4 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,648,818 MLG Score: 1318
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.335%30.877%8443999338,9292.525890.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.265%1.218B**1.565A+-1.027D*HEAD ++ (~17.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.532B+9.60.33C**25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.121%1.319%11416102611,0721057464710.4749238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%-0.682D-0.211C-0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.60.12C+43.80.172C++96.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.208%1.958%426710255,106130719183.90367266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.805%-0.948D---0.383C-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.996D--23.4-0.918D--51.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.608%5.163%5961610165,52099117835.56452309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-0.515D0.188C++0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.768B++8.40.787B++19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.129%80.092%596510274,129164062.51615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.916%1.072B**0.848B*0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.54B+1.90.398B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.568%17.92%596410281,7021073101.58473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%1.532A+0.742B++0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.639B+2.70.413B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 11
79.6m381.8%523 (31.4k)440 (26.4k)3.13785101,18332,2463.5781591 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1032660225.41%17.597%44705:3731

7% Combat Medic32% Engineer40% Heavy Assault7% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 3:05 PMApr 5th, 2018 2:53 PMMar 18th, 2019 4:37 PM (2d) (PST)Mar 18th, 2019 12:12 PM (2d) (PST)Mar 18th, 2019 12:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
677995780.5590.1780.0982.4110.0731318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,6305,93234,69834116145426,393

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3017.4h/125.7d 14,198 17,805 31,770 436.5k 4,792 7,246 13,149 122.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:11,975
Deaths:8,358
KDR:1.433
Accuracy:29.427% B+
HSR:3.658% C+
Betelgeuse 54-A
B++
Kills:10,187
Deaths:1,733
KDR:5.878
Accuracy:28.377% B+
HSR:35.369% B++
Orion VS54
B++
Kills:2,274
Deaths:1,102
KDR:2.064
Accuracy:24.087% B++
HSR:29.464% B++
SVA-88
B+
Kills:1,567
Deaths:545
KDR:2.875
Accuracy:24.014% C++
HSR:28.334% B+
Flare VE6
B
Kills:1,496
Deaths:553
KDR:2.705
Accuracy:24.503% B
HSR:26.805% B
VX29 Polaris
C++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:22.779% C+
HSR:23.768% C++
NS-15M AE
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:27.766% B+
HSR:26.626% C+
NS-15M1
B
Kills:1,147
Deaths:562
KDR:2.041
Accuracy:23.532% C*
HSR:25.022% B
Lasher X2-P
B+
Kills:611
Deaths:88
KDR:6.943
Accuracy:39.044% B+
HSR:3.437% C+
NS-15M2
A++
Kills:486
Deaths:89
KDR:5.461
Accuracy:30.092% A
HSR:38.683% A++
NS-15MP
B**
Kills:279
Deaths:58
KDR:4.810
Accuracy:24.231% D
HSR:40.502% B**
NSX Naginata
A++
Kills:239
Deaths:42
KDR:5.690
Accuracy:22.029% C+
HSR:41.841% A++
Pulsar LSW
A++
Kills:148
Deaths:57
KDR:2.596
Accuracy:24.856% B
HSR:36.487% A++
Kills:32,719
Deaths (as Heavy Assault):14,097
Deaths (to Heavy Assaults):9,371
KDR:2.32099
Kill Difference:18,622
Playtime:1,210.063 hours
Usage:40%
Score:35.219m
Score/min:485
Accuracy (listed only):26.518%
HSR (listed only):27.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% A
HSR:28.731% A++
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% C**
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C-
HSR:24.052% A++
Solstice VE3
B**
Kills:976
Deaths:681
KDR:1.433
Accuracy:27.859% B**
HSR:22.541% B+
Pulsar C
B+
Kills:523
Deaths:304
KDR:1.720
Accuracy:26.685% B+
HSR:21.797% C+
NS-11C
B++
Kills:246
Deaths:196
KDR:1.255
Accuracy:23.675% C+
HSR:23.171% B++
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
Eidolon VE33
C+
Kills:195
Deaths:100
KDR:1.950
Accuracy:26.426% C
HSR:24.103% C+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C+
HSR:25.269% B++
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Solstice SF
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:28.664% B*
HSR:23.684% B**
Deimos VA29
A
Kills:90
Deaths:24
KDR:3.750
Accuracy:74.775% A
HSR:14.444% C
Kills:6,635
Deaths (as Engineer):2,710
Deaths (to Engineers):6,133
KDR:2.44834
Kill Difference:3,925
Playtime:952.903 hours
Usage:32%
Score:22.244m
Score/min:389
Accuracy (listed only):40.019%
HSR (listed only):21.742%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% M
Terminus VX-9
A
Kills:1,171
Deaths:307
KDR:3.814
Accuracy:27.690% B+
HSR:35.269% A
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% C**
H-V45
B**
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:29.341% B**
HSR:25.194% B+
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C-
HSR:24.052% A++
Corvus VA55
A+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:30.213% B**
HSR:33.477% A+
Pulsar VS1
A
Kills:1,157
Deaths:295
KDR:3.922
Accuracy:29.509% A
HSR:29.991% A
NS-11P
A++
Kills:1,156
Deaths:460
KDR:2.513
Accuracy:26.379% B++
HSR:29.152% A++
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C*
Equinox VE2 Burst
B**
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:27.677% C++
HSR:36.261% B**
Eridani SX5
A++
Kills:507
Deaths:140
KDR:3.621
Accuracy:29.415% B+
HSR:31.164% A++
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Deimos VA29
A
Kills:90
Deaths:24
KDR:3.750
Accuracy:74.775% A
HSR:14.444% C
Kills:14,340
Deaths (as Combat Medic):4,597
Deaths (to Combat Medics):3,571
KDR:3.11943
Kill Difference:9,743
Playtime:200.465 hours
Usage:7%
Score:5.802m
Score/min:482
Accuracy (listed only):38.188%
HSR (listed only):25.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% M
Serpent VE92
A++
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% A
HSR:28.731% A++
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% C**
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C-
HSR:24.052% A++
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C*
Solstice VE3
B**
Kills:976
Deaths:681
KDR:1.433
Accuracy:27.859% B**
HSR:22.541% B+
Pulsar C
B+
Kills:523
Deaths:304
KDR:1.720
Accuracy:26.685% B+
HSR:21.797% C+
Eridani SX5
A++
Kills:507
Deaths:140
KDR:3.621
Accuracy:29.415% B+
HSR:31.164% A++
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
NS-11C
B++
Kills:246
Deaths:196
KDR:1.255
Accuracy:23.675% C+
HSR:23.171% B++
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C+
HSR:25.269% B++
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Solstice SF
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:28.664% B*
HSR:23.684% B**
Deimos VA29
A
Kills:90
Deaths:24
KDR:3.750
Accuracy:74.775% A
HSR:14.444% C
Kills:10,803
Deaths (as Light Assault):4,073
Deaths (to Light Assaults):5,866
KDR:2.65234
Kill Difference:6,730
Playtime:394.287 hours
Usage:13%
Score:10.350m
Score/min:437
Accuracy (listed only):37.324%
HSR (listed only):23.083%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,909
Deaths:222
KDR:8.599
Accuracy:43.980% B++
HSR:75.380% B++
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% M
NS-44 Commissioner
A++
Kills:1,274
Deaths:732
KDR:1.740
Accuracy:38.420% C**
HSR:34.144% A++
Parallax VX3
C++
Kills:1,171
Deaths:203
KDR:5.768
Accuracy:37.614% C+
HSR:78.224% C++
NS-357P Underboss
B
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:44.053% C**
HSR:28.938% B
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C*
NSX Daimyo
B+
Kills:665
Deaths:62
KDR:10.726
Accuracy:45.551% B+
HSR:95.639% B+
NS-61 Emissary
A
Kills:551
Deaths:289
KDR:1.907
Accuracy:30.793% B+
HSR:23.956% A
Eridani SX5
A++
Kills:507
Deaths:140
KDR:3.621
Accuracy:29.415% B+
HSR:31.164% A++
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
NS-357 Underboss
C*
Kills:385
Deaths:374
KDR:1.029
Accuracy:19.936% F-
HSR:22.857% C*
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Phaseshift VX-S
B+
Kills:224
Deaths:31
KDR:7.226
Accuracy:39.820% B+
HSR:81.250% B+
NS-30 Vandal
B+
Kills:223
Deaths:89
KDR:2.506
Accuracy:34.648% C**
HSR:31.390% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
Artemis VX26
A
Kills:174
Deaths:53
KDR:3.283
Accuracy:33.886% A
HSR:30.460% B**
Beamer VS3
C+
Kills:163
Deaths:224
KDR:0.728
Accuracy:12.133% F--
HSR:22.086% C+
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:33.460% B*
HSR:33.540% C
XM98
A
Kills:160
Deaths:40
KDR:4
Accuracy:46.550% A
HSR:83.750% B**
NS-AM7 Archer
C
Kills:143
Deaths:80
KDR:1.788
Accuracy:50.650% D*
HSR:14.685% C
Spiker
N/A
Kills:50
Deaths:34
KDR:1.471
Accuracy:18.638% N/A
HSR:20% N/A
Kills:12,784
Deaths (as Infiltrator):4,441
Deaths (to Infiltrators):3,954
KDR:2.87863
Kill Difference:8,343
Playtime:223.089 hours
Usage:7%
Score:5.139m
Score/min:384
Accuracy (listed only):33.762%
HSR (listed only):38.985%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:319
Deaths:124
KDR:2.573
Accuracy:16.119% C+
HSR:18.809% C+
Cosmos VM3
C++
Kills:262
Deaths:92
KDR:2.848
Accuracy:16.321% C+
HSR:19.847% C++
Blueshift VM5
A+
Kills:188
Deaths:25
KDR:7.520
Accuracy:20.341% C++
HSR:28.723% A+
Blueshift VM5
A++
Kills:183
Deaths:25
KDR:7.320
Accuracy:20.714% B
HSR:29.508% A++
Quasar VM1
C--
Kills:106
Deaths:83
KDR:1.277
Accuracy:13.299% C--
HSR:16.038% C--
NS-10 Burster
C++
Kills:52
Deaths:52
KDR:1
Accuracy:27.110% C
HSR:7.692% C++
Kills:1,110
Deaths (as MAX Suit):200.500
Deaths (to MAX Suits):2,505
KDR:5.53616
Kill Difference:909.500
Playtime:30.333 hours
Usage:1%
Score:0.884m
Score/min:486
Accuracy (listed only):18.984%
HSR (listed only):20.103%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B*
Kills:4,606
V. Kills:246 N/A
Deaths:312
KDR:14.763
Accuracy:37.634% C-
KPH:74.600 B*
VKPH:4 C*
Saron Laser Cannon
B
Kills:4,399
V. Kills:2,960 149%
Deaths:897
KDR:4.904
Accuracy:28.671% D
KPH:16.800 B
VKPH:11.300 C**
Hornet Missiles
A+
Kills:873
V. Kills:496 176%
Deaths:18
KDR:48.500
Accuracy:64.059% C*
KPH:127.700 B**
VKPH:72.600 A+
Maelstrom Turbo Laser
C+
Kills:699
V. Kills:597 117%
Deaths:227
KDR:3.079
Accuracy:29.543% C
KPH:12.200 C+
VKPH:10.500 C+
Antares LC
C++
Kills:424
V. Kills:276 153%
Deaths:36
KDR:11.778
Accuracy:30.005% C
KPH:21.100 C++
VKPH:13.800 C+
Dual Photon Pods
C+
Kills:399
V. Kills:84 469%
Deaths:29
KDR:13.759
Accuracy:44.314% D-
KPH:66.400 C+
VKPH:14 C
Coyote Missiles
C++
Kills:138
V. Kills:38 354%
Deaths:14
KDR:9.857
Accuracy:53.583% C+
KPH:45.600 C++
VKPH:12.500 D
Photon A2A Missile Pods
A+
Kills:123
V. Kills:66 184%
Deaths:5
KDR:24.600
Accuracy:89.449% A+
KPH:76 B++
VKPH:40.800 C+
Kills:11,661 (10,128 + 0)
Deaths:1,538
KDR:7.582
VKDR:3.097
Vehicle Kills:4,763
Kill Difference:10,123
Playtime:418.429 hours
Usage:14%
Score:6.460m
Score/min:257
Piloting Accuracy:30.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,676
V. Kills:1,272 132%
Deaths:57
KDR:29.404
Accuracy:31.514% D
KPH:70 A++
VKPH:53.100 A++
CAS30 Tank Buster
B*
Kills:850
V. Kills:653 130%
Deaths:297
KDR:2.862
Accuracy:54.543% B*
KPH:9.100 C++
VKPH:7 C+
L105 Zephyr
U
Kills:212
V. Kills:8 N/A
Deaths:9
KDR:23.556
Accuracy:48.053% B++
KPH:763,200 U
VKPH:28,800 U
L-30R Vektor
C+
Kills:119
V. Kills:41 283%
Deaths:29
KDR:4.103
Accuracy:35.647% C
KPH:10.100 C+
VKPH:3.500 C--
AP30 Shredder
U
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:25.884% D*
KPH:252,000 U
VKPH:111,600 U
L-24R Spur
C**
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:32.527% D--
KPH:40.900 C**
VKPH:1.500 C-
Kills:2,981 (1,023 + 1,958)
Deaths:404
KDR:7.379
VKDR:4.968
Vehicle Kills:2,007
Kill Difference:2,577
Playtime:130.051 hours
Usage:4%
Score:1.937m
Score/min:248
Piloting Accuracy:32.527%
Gunner Accuracy:25.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,333
V. Kills:101 N/A
Deaths:64
KDR:20.828
Accuracy:49.887% C++
KPH:62.300 B+
VKPH:4.700 D--
Skyguard
B**
Kills:911
V. Kills:725 125%
Deaths:107
KDR:8.514
Accuracy:29.856% C++
KPH:16.600 B+
VKPH:13.200 B**
C75 Viper
B*
Kills:817
V. Kills:97 N/A
Deaths:42
KDR:19.452
Accuracy:31.180% D-
KPH:43 B*
VKPH:5.100 D
L100 Python AP
B+
Kills:362
V. Kills:247 146%
Deaths:33
KDR:10.970
Accuracy:50.144% D
KPH:30 C++
VKPH:20.400 B+
Kills:3,423 (3,423 + 0)
Deaths:246
KDR:13.915
VKDR:4.756
Vehicle Kills:1,170
Kill Difference:3,177
Playtime:107.340 hours
Usage:4%
Score:2.233m
Score/min:347
Driving Accuracy:50.144%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:968
V. Kills:635 152%
Deaths:106
KDR:9.132
Accuracy:51.512% C
KPH:28 B+
VKPH:18.300 B++
Supernova VPC
B**
Kills:608
V. Kills:76 N/A
Deaths:22
KDR:27.636
Accuracy:48.525% C
KPH:63.400 B**
VKPH:7.900 C+
Proton II PPA
A+
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:34.111% A++
KPH:81.800 B**
VKPH:6.400 A+
Supernova PC
C
Kills:107
V. Kills:37 282%
Deaths:17
KDR:6.294
Accuracy:36.524% D**
KPH:18.200 C
VKPH:6.300 D
Saron HRB
C*
Kills:101
V. Kills:60 166%
Deaths:19
KDR:5.316
Accuracy:40.930% C
KPH:26.800 C*
VKPH:15.900 C+
E540 Halberd
S
Kills:59
V. Kills:29 197%
Deaths:8
KDR:7.375
Accuracy:56.685% B**
KPH:76.100 S
VKPH:37.400 M*
Kills:2,009 (1,683 + 326)
Deaths:182
KDR:11.038
VKDR:4.670
Vehicle Kills:850
Kill Difference:1,827
Playtime:56.683 hours
Usage:2%
Score:1.548m
Score/min:455
Driving Accuracy:36.524%
Gunner Accuracy:56.685%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,613
V. Kills:75 N/A
Deaths:46
KDR:35.065
Accuracy:32.125% D
KPH:145.300 A
VKPH:6.800 C++
M12 Kobalt-H
B**
Kills:451
V. Kills:6 N/A
Deaths:4
KDR:112.750
Accuracy:24.317% C**
KPH:199.700 B**
VKPH:2.700 D-
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:3
KDR:46.667
Accuracy:51.739% D
KPH:44.400 C+
VKPH:22.200 C++
Kills:2,204 (0 + 2,204)
Deaths:53
KDR:41.585
VKDR:2.849
Vehicle Kills:151
Kill Difference:2,151
Playtime:16.513 hours
Usage:1%
Score:0.618m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:51.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:379
V. Kills:35 N/A
Deaths:23
KDR:16.478
Accuracy:28.152% D--
KPH:80.200 B**
VKPH:7.400 D
M40 Fury
A+
Kills:259
V. Kills:30 N/A
Deaths:14
KDR:18.500
Accuracy:30.155% D
KPH:77.800 A+
VKPH:9 C+
M12 Kobalt
B**
Kills:130
V. Kills:4 N/A
Deaths:10
KDR:13
Accuracy:23.856% B**
KPH:105.500 B**
VKPH:3.200 C+
M60-G Bulldog
C**
Kills:74
V. Kills:11 N/A
Deaths:16
KDR:4.625
Accuracy:37.500% C**
KPH:24.100 C
VKPH:3.600 D
M60-G Bulldog
B+
Kills:69
V. Kills:10 N/A
Deaths:6
KDR:11.500
Accuracy:41.123% B+
KPH:30.500 C
VKPH:4.400 D
M20 Basilisk
C+
Kills:57
V. Kills:19 285%
Deaths:13
KDR:4.385
Accuracy:37.430% C+
KPH:13.400 D
VKPH:4.500 D-
M12 Kobalt
B**
Kills:55
V. Kills:2 N/A
Deaths:1
KDR:55
Accuracy:23.756% B**
KPH:91.900 B+
VKPH:3.300 C+
Kills:1,023 (0 + 1,023)
Deaths:83
KDR:12.325
VKDR:1.337
Vehicle Kills:111
Kill Difference:940
Playtime:19.463 hours
Usage:1%
Score:0.442m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:23.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:15 N/A
Deaths:66
KDR:1.318
Accuracy:35.956% D*
KPH:17.100 C
VKPH:2.900 D
S12 Renegade
N/A
Kills:50
V. Kills:4 N/A
Deaths:26
KDR:1.923
Accuracy:22.896% N/A
KPH:11.200 N/A
VKPH:0.900 N/A
Kills:137 (137 + 0)
Deaths:92
KDR:1.489
VKDR:0.207
Vehicle Kills:19
Kill Difference:45
Playtime:9.543 hours
Usage:0%
Score:0.056m
Score/min:98
Driving Accuracy:22.896%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C**
Kills:68
V. Kills:20 324%
Deaths:7
KDR:9.714
Accuracy:31.920% D
KPH:27 C**
VKPH:7.900 D
CAS 14-E
A
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:42.478% A
KPH:107.400 B*
VKPH:4 D
Kills:122 (0 + 122)
Deaths:10
KDR:12.200
VKDR:2.200
Vehicle Kills:22
Kill Difference:112
Playtime:3.022 hours
Usage:0%
Score:0.051m
Score/min:280
Piloting Accuracy:N/A%
Gunner Accuracy:42.478%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 12,07511,9758,3581.433B*1.7029.427%B+3.658%C+29.8C+N/A155402.4h17.8B+60.4B+
Betelgeuse 54-A 10,25110,1871,7335.878B*2.7428.377%B+35.369%B++92.1B*N/A363110.6h9.2B*32.4B++
Light PPA 4,8524,60631214.763A++11.6337.634%C-1.064%C74.5B*4C*32261.8h10.3B+27.3B
Saron Laser Cannon 7,3594,3998974.904B**1.7728.671%D1.409%C--16.8B11.3C**219262h74.5B*259.9B++
Orion VS54 2,2812,2741,1022.064B+1.0724.087%B++29.464%B++37.3C**N/A28061h10.4B*43C**
Ghost 1,9121,9092228.599A++5.4643.98%B++75.38%B++77A++N/A23324.8h1.8B*4B*
C-4 2,0581,7636422.746B**0.3922.965%C-N/A92.8B15.5D-114619h1.1B*4.9B+
C150 Dalton 2,9481,6765729.404M*26.2731.514%DN/A70.1A++53.2A++78923.9h3.2B++10.2B+
Proton II PPA-H 1,6881,6134635.065A++31.9332.125%D2.108%B+145.3A6.8C++68611.1h7.8B++24.2B+
SVA-88 1,5731,5675452.875B++0.2624.014%C++28.334%B+54.4BN/A31528.8h9.9B++41.4B+
VE-S Canis 1,5631,5622087.51S4.3736.415%A+43.022%M164.4M**N/A3859.5h7.5B**20.7B*
Flare VE6 1,5051,4965532.705A+0.4324.503%B26.805%B40.8C+N/A20936.7h9.8B+39.9B+
Anti-Vehicle Grenade 1,5261,44311443N/A1,439.8664.763%A+N/A962M+55.3D81961.5h2.6A+4A
L100 Python HESH 1,4341,3336420.828B++17.6949.887%C++1.8%C*62.3B+4.7D--38721.4h2.5B**5B*
NS-44 Commissioner 1,2791,2747321.74B*1.4038.42%C**34.144%A++28.5C+N/A9944.7h3.2B++8.4B+
Frag Grenade 1,2771,26611266N/A1,262.8652.931%B**N/A904.3A++7.9C+56471.4h2.3A4.4B**
Proximity Mine 1,2471,2452864.353C*1.2244.864%BN/A132.4C**N/A5819.4h1.3A++2.9A
NS Decimator 1,6691,2056131.966B**1.1752.512%D--2.573%C**32C+12.3C39937.6h4.5C**8.6C+
Parallax VX3 1,1731,1712035.768B*2.6337.614%C+78.224%C++44.5B**N/A21326.3h1.8B*4.9B+
Terminus VX-9 1,1801,1713073.814A0.6827.69%B+35.269%A58.3B*N/A19820.1h11B+39.6B+
NS-357P Underboss 1,1711,1685062.308B++0.8344.053%C**28.938%B41.1DN/A25128.4h4C9.1C++
Serpent VE92 1,1731,1662045.716S2.5829.632%A28.731%A++91.8M+N/A36912.7h9.8B*33.1B*
Phobos VX86 1,1681,1644022.896A0.2470.534%B**18.041%C**79.7AN/A19014.6h2.1B++3B+
H-V45 1,1661,1635022.317B+0.8229.341%B**25.194%B+36.2C**N/A14832.1h12.1B+41.3B++
NS Baron G5AE 1,1701,1603363.452A++0.3142.568%C-24.052%A++50.9C**N/A26422.8h3.8B+8.9C+
Corvus VA55 1,1641,1592834.095M**0.9630.213%B**33.477%A+63.7A++N/A20418.2h9.7B**32.1B**
Pulsar VS1 1,1651,1572953.922M++0.7829.509%A29.991%A63.2A**N/A26418.3h10.6A35.9B**
VX29 Polaris 1,1621,1576051.912B+1.2322.779%C+23.768%C++35.5CN/A26232.6h11B+48.3B
NS-11P 1,1651,1564602.513A0.6226.379%B++29.152%A++56.4A++N/A32420.5h10.2A38.5B**
NS-15M AE 1,1671,1533053.78B*0.6427.766%B+26.626%C+61.3C**N/A38418.8h9.6B*34.7B+
Eridani SX5G 1,1631,1534312.675B**0.4628.826%C*22.81%C*41.9C+N/A21127.5h9.5B++33.1B+
Equinox VE2 Burst 1,1581,1502374.852A++1.7127.677%C++36.261%B**58.4B+N/A13119.7h10.5B*37.9B+
NS-15M1 1,1531,1475622.041B+1.1023.532%C*25.022%B40.4C++N/A30328.4h11.7B+49.8B+
Solstice VE3 9879766811.433B**1.7027.859%B**22.541%B+18.8C+N/A12952h13.4B+48.3B+
Supernova FPC 1,6039681069.132B+5.9951.512%C1.86%C28B+18.4B*40834.6h4.6B+8.8B+
Skyguard 1,6369111078.514M5.3829.856%C++2.415%C**16.6B+13.2B**32454.8h110.8B+371.3B+
Hornet Missiles 1,3698731848.5S45.3664.059%C*2.176%B+128.4B**72.9A+10846.8h8.1B+12.7B+
CAS30 Tank Buster 1,5038502972.862B**0.2854.543%B*1.176%C+9.1C++7C+10493h52.2C**95.6B+
C75 Viper 9148174219.452M*16.3131.18%D-1.469%C++43B*5.1D27019h7.6B**24.5B*
Nemesis VSH9 1,1908105451.486A+1.6562.742%C+1.852%C-22.4B+10.5C++38436.2h6.3B*10B*
Maelstrom Turbo Laser 1,2966992273.079B+0.0629.543%C3.147%B12.2C+10.5C+22857.1h71.5B++242.1B+
NSX Daimyo 6656656210.726A*7.5945.551%B+95.639%B+92.4A+N/A3377.2h2.3B+5B+
Lasher X2-P 652611886.943S3.8139.044%B+3.437%C+115.3M7.7S2435.3h20.8D53.3C++
Sticky Grenade 6166091609N/A605.8656.989%B+N/A1522.5A17.5B+79040.4h1.4B*2.4B*
Supernova VPC 6846082227.636A++24.5048.525%CN/A63.3B**7.9C+3439.6h3.1C**6.4C*
NS-61 Emissary 5535512891.907A++1.2330.793%B+23.956%A33.2B+N/A8216.6h9.6B++31.2B*
Pulsar C 5265233041.72B+1.4226.685%B+21.797%C+22CN/A16723.8h10.7B+40.2B+
Eridani SX5 5115071403.621A*0.4829.415%B+31.164%A++52.3B++N/A2119.7h9.4B*31.8B++
Lumine Edge 5025025,8710.086C+3.0517.275%D-17.331%C*1.1C-N/A4447.2h1.4C++8.3C+
Sirius SX12 5075013041.648B+1.4926.051%B22.156%B++14.3DN/A8735h13.5B+52B+
C-4 ARX 5704941333.714B**0.5829.136%B++N/A89.8C-13.8D*3695.5h1.1B+3.8B+
NS-15M2 487486895.461A*2.3230.092%A38.683%A++81A+N/A3546h9.3B**31B*
Tank Mine 7324741034.602B**1.4630.087%CN/A81.7C-44.5D14315.8h1.7B+5.8B
M12 Kobalt-H 4574514112.75S109.6124.317%C**36.142%S196.1B**2.6D-5062.3h11.6B*47.9B++
Antares LC 7004243611.778S8.6430.005%CN/A21.1C++13.7C+19520.1h71.8B++239.4B+
MANA Anti-Personnel Turret 4274231004.23N/A1.0921.551%UN/A4230U40U13403000.1h19T*88.2T*
Dual Photon Pods 4833992913.759B**10.6244.314%D-N/A66.5C+14C5636h22.5C++50.9C+
NS-357 Underboss 3963853741.029C++2.1119.936%F-22.857%C*13.6D-N/A7428.4h4.1C*20.4D*
M40 Fury 4143792316.478B**13.3428.152%D--N/A80.6B**7.4D4084.7h8.2B*29.3B+
Lancer VS22 7843664270.857C*2.2855.875%DN/A12.4C+14.2C*34629.5h22.3C*39.9C++
L100 Python AP 6093623310.97A7.8350.144%D3.867%B+29.9C++20.4B+50112.1h6.3C*12.5C+
Cosmos VM3 3203191242.573B+0.5616.119%C+18.809%C+25.5CN/A15812.5h15C92.8C++
The Slasher 3053004,1440.072B+3.0725.588%D11.667%C++1.2CN/A5255.6h2.1C*8.1C++
NS-15MP 280279584.81A1.6724.231%D40.502%B**68C++N/A1934.1h8.8B**36.3C**
Cosmos VM3 264262922.848B++0.2916.321%C+19.847%C++28.8C++N/A1969.1h12.7B+78.1C*
M40 Fury 2892591418.5A*15.3630.155%DN/A78.5A+9.1C+4893.3h8.8B**29.1B++
NS-11C 2492461961.255B1.8823.675%C+23.171%B++10.3DN/A11823.9h15.2C+64.2C++
M60-A Bulldog 264240830B*26.8653.339%B++1.25%D-30.8C+3.1C1907.8h5.6C**10.5B+
NSX Naginata 240239425.69S2.5522.029%C+41.841%A++64.6B*N/A1933.7h9B*40.8B+
MKV Suppressed 2402371451.634B++1.5022.635%D21.519%B12.6D-N/A10218.8h10.9B++48.1B+
S1 3212351291.822A*1.3256.229%C+1.702%D36.2B*13.2C++9416.5h5B*8.9B++
Pandora VX25 236234882.659A++0.4853.959%A+17.949%B++66.9AN/A3703.5h4.1B+7.6B*
NSX Tengu 227227504.54M++1.4043.176%B**24.229%B+64.9B**N/A1533.5h11.8B+27.4B+
Phaseshift VX-S 225224317.226A+4.0939.82%B+81.25%B+47.7B**N/A2184.7h2.4B+5.9B+
NS-30 Vandal 225223892.506B+0.6334.648%C**31.39%B+46.5B+N/A2774.8h4.6B*13.2B++
Thanatos VE70 2172141471.456B++1.6848.855%B**18.692%B+28.2C+N/A2657.6h5.1C+10.4B+
L105 Zephyr 220212923.556A++20.4248.053%B++1.887%A+2120U80U6392200.1h4.7B**9.7B**
Eidolon VE33 2001951001.95B++1.1926.426%C24.103%C+22.4C+N/A1628.7h9C*34.1C*
Spear Anti-Vehicle Phalanx Turret 281194632.333M**29.2045.659%C++6.701%A60.6A27.2B+8203.2h5.9B**12.8B*
Blueshift VM5 189188257.52A**4.3820.341%C++28.723%A+49.5B**N/A3673.8h13.2B**65B+
Zenith VX-5 189186852.188B**0.9525.404%C+25.269%B++19DN/A2229.8h10.5B*41.2B+
Blueshift VM5 186183257.32A*4.1820.714%B29.508%A++48.2B**N/A3553.8h13.7B++66.2B+
NS-7 PDW 1781761850.951C++2.1926.126%C**16.477%C+12DN/A12814.7h15.3C++58.4C**
Artemis VX26 175174533.283A++0.1533.886%A30.46%B**69.6A++N/A5112.5h10.1B*29.8B*
Force-Blade 21717214,8970.012C3.1322.293%DN/A0.2C-N/A2902.3h3.5C--15.6C
NSX Tanto 170170335.152S2.0129.802%B++30.588%B*85A*N/A2232h9.1B*30.6B+
Proton II PPA 1791661016.6C*13.4634.111%A++N/A83B**6.5A+6002h10.1C+29.7B++
Beamer VS3 1651632240.728C+2.4112.133%F--22.086%C+8.1D-N/A5420.1h10.5C+86.8D
NSX Tomoe 162161394.128A++0.9933.46%B*33.54%C59.6B*N/A1662.7h12.6B+37.5B++
XM98 160160404B*0.8646.55%A83.75%B**35.6B+N/A3134.5h2.3B+5B++
NS Baron G5 160159533A**0.1451.426%B++11.321%D48.2B++N/A3273.3h3.5B**6.8C*
MANA Anti-Vehicle Turret 260156861.814C+1.3248.272%D--3.205%C*1560C1040D2723830.1h8.1B**16.7B*
Solstice SF 154152572.667A++0.4728.664%B*23.684%B**26.2B+N/A2325.8h12.5C++43.4B+
Pulsar LSW 149148572.596B**0.5424.856%B36.487%A++37.9C+N/A5033.9h10.5B++42.3B+
NS-AM7 Archer 198143801.788M*1.3550.65%D*14.685%C5.4C2.1C4726.3h14.4B+28.5B+
E540 Halberd-H 210140346.667M**43.5351.739%D1.429%C43.8C+21.9C+4863.2h7.8D15D-
Coyote Missiles 176138149.857M*6.7253.583%C+N/A46C++12.7D3643h31.3B++58.4B+
M12 Kobalt 1341301013C++9.8623.856%B**27.692%A*108.3A3.3C+4551.2h14.8B*62.2B*
Photon A2A Missile Pods 189123524.6S21.4689.449%A+N/A76.9B++41.3C+10121.6h9.2C+10.3C**
L-30R Vektor 160119294.103A++0.9735.647%C1.681%C-10.1C+3.5C--7511.8h51.5B++144.6B+
Supernova PC 144107176.294C*3.1636.524%D**4.673%A++18.1C6.3D3215.9h4.6B+12.7C+
Quasar VM1 108106831.277C+1.8613.299%C--16.038%C--12.9D-N/A1708.2h26.1F*196.1D
Aspis Anti-Aircraft Phalanx Turret 198104426S22.8629.571%B++N/A20.4A++18.4A+6365.1h92.5A+313B**
Saron HRB 161101195.316C++2.1840.93%C2.97%A26.6C*15.8C+9793.8h17.8B*43.4B+
M60-A Bulldog 10091185.056C-1.9246.784%C+1.099%D--19.4D1.9D2114.7h6.2C++13.2C*
Deimos VA29 9190243.75A*0.6174.775%A14.444%C64.3B*N/A3251.4h1.8B**2.5B++
M40 Fury-F 10287661.318C+1.8235.956%D*1.149%C*17.1C2.9D1445.1h7.1B++19.7B+
Heartstring 7874631.175C++1.9619.733%D*28.378%C++16.8CN/A944.4h3.4C*17.2C+
M60-G Bulldog 8574164.625C++1.4937.5%C**4.054%B++23.9C3.5D2683.1h6.2B+16.4B++
AP30 Shredder 1017097.778B+4.6425.884%D*1.429%C--700U310U9295600.1h58.1B**224.6B+
M60-G Bulldog 7969611.5A++8.3641.123%B+7.246%M30C4.3D3392.3h6.6B16B+
M60-A Bulldog 7268234S30.8656.172%A*2.941%B**97.1M+5.7C+7420.7h4.6B*8.2B**
M20 Wyvern 886879.714B*6.5831.92%D7.353%A27.2C**8D2572.5h48.2B**150.9B*
Auraxium Force-Blade 68661,9840.033C+3.106.487%F-7.576%C++0.4C--N/A1156.5h2.2C+34.3F--
M12 Kobalt 6262320.667C17.5323.11%C*43.548%S124C**N/A3600.5h13B++56.1B++
E540 Halberd 885987.375C+4.2456.685%B**N/A73.8M**36.3M++20270.8h3.6A++6.3A+
M20 Basilisk 7657134.385B++1.2537.43%C+8.772%A13.6D4.5D-3294.2h70.5B*188.3B++
M12 Kobalt 5755155A++51.8623.756%B**30.909%M91.7B+3.3C+4230.6h18.6C++78.2B+
Damascus Edge 54541,8700.029C+3.1110.38%D**3.704%D0.5C-N/A398.7h2.3C+21.9D--
L-24R Spur 5654318A+14.8632.527%D--N/A41.5C**1.5C-1571.3h15.9B+49B+
CAS 14-E 5654318B14.8642.478%A1.852%C++108B*4D3920.5h19.6B**46B**
Hyena Missile Launcher 825395.889S2.7533.303%C+N/A26.5C**14.5C*3172h34C**102B
NS-10 Burster 8052521C++2.1427.11%C7.692%C++7.2B++3.9C**2087.2h96.8B*357.1B++
S12 Renegade 5450261.923C1.2122.896%F--14%M11.1D*N/A464.5h4.1D17.8F-
Spiker 5050341.471B+1.6718.638%F20%C+16.1DN/A803.1h11.2C60.2D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter238,1806.4h
Restoration Kit954423.4h
Nano-Armor Kit521682,22986h
Decoy Grenade0620h
Anti-Vehicle MANA Turret93721.8h
Spawn Beacon454,3146.9h
Spitfire Auto-Turret75960.7h
Nanite Revive Grenade02,9630.8h
Medical Applicator326181,45116h
Nanite Healing Grenade0540h
Deconstruction Tool01320h
Welding Device01960h
Ammunition Package412,6053h
Anti-Infantry MANA Turret268192.5h
Shield Recharging Field231,8851h
Medical Kit1,0497,49393.4h
Nano-Repair Grenade02340.1h
Recon Detection Device514,8477h
Smoke Grenade05860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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