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Legate Sweetheart The1337Beast[DigB] The1337Beast
VS BR 74

KDR: 3.04

Score: 76.3m

Last Seen: Jul 3rd, 2018 10:13 AM
- OFFLINE - 1953.5 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Light PPA Saron Laser Cannon Orion VS54 Ghost C-4 Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,616,292 MLG Score: 1292
Fun Score: N/A
Cheeseburgers Flipped: 238TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.222%30.796%8383996937,8462.509020.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.241%1.224B**1.608A+-1.045D*HEAD ++ (~17.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.532B+9.60.329C**25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.649%1.476%1005610029,488101239319.36624241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%-0.721D--0.136C-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.90.103C+43.80.166C++99.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.099%2.107%404710014,746127918423.71071258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.816%-0.948D---0.368C-0.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.3-1.075D*25-0.993D--55.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.229%4.766%568149945,20396916795.36945310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.235%-0.546D0.128C++0.222

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.783B++7.70.802B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.046%79.881%568510034,021160862.49907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%1.043B**0.84B*0.028

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.537B+1.90.397B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.489%17.535%568310051,363103881.31184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.716%1.518A+0.632B+0.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.90.398B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
76.3m379.6%527 (31.6k)442 (26.5k)3.0399795,60431,4493.461174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1008617625.153%17.865%44905:3028

7% Combat Medic30% Engineer41% Heavy Assault8% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 3:05 PMApr 5th, 2018 2:53 PMAug 2nd, 2018 9:02 AM (51d) (PST)Jul 3rd, 2018 7:04 AM (81d) (PST)Jul 3rd, 2018 6:13 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6651015640.5540.1820.0992.3640.0691292

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,9116,07933,83233116142426,506

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2877h/119.9d 13,244 17,080 29,936 408k 4,650 6,977 11,870 114.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:11,782
Deaths:8,327
KDR:1.415
Accuracy:29.253% B+
HSR:3.684% C+
Betelgeuse 54-A
B++
Kills:9,525
Deaths:1,635
KDR:5.826
Accuracy:28.125% B+
HSR:35.297% B++
Orion VS54
B++
Kills:2,274
Deaths:1,102
KDR:2.064
Accuracy:24.087% B++
HSR:29.464% B++
SVA-88
B+
Kills:1,567
Deaths:545
KDR:2.875
Accuracy:24.014% C*
HSR:28.334% B+
Flare VE6
B+
Kills:1,496
Deaths:553
KDR:2.705
Accuracy:24.503% B+
HSR:26.805% B+
VX29 Polaris
C++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:22.779% C+
HSR:23.768% C++
NS-15M AE
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:27.766% B+
HSR:26.626% C+
NS-15M1
B
Kills:1,147
Deaths:562
KDR:2.041
Accuracy:23.532% C*
HSR:25.022% B
Lasher X2-P
B+
Kills:558
Deaths:83
KDR:6.723
Accuracy:38.412% B+
HSR:3.763% B
NS-15M2
A++
Kills:486
Deaths:89
KDR:5.461
Accuracy:30.092% A
HSR:38.683% A++
NS-15MP
A
Kills:279
Deaths:58
KDR:4.810
Accuracy:24.231% D
HSR:40.502% A
NSX Naginata
A++
Kills:239
Deaths:42
KDR:5.690
Accuracy:22.029% C+
HSR:41.841% A++
Pulsar LSW
A++
Kills:148
Deaths:57
KDR:2.596
Accuracy:24.856% B+
HSR:36.487% A++
Kills:31,811
Deaths (as Heavy Assault):13,963
Deaths (to Heavy Assaults):9,179
KDR:2.27824
Kill Difference:17,848
Playtime:1,190.214 hours
Usage:41%
Score:34.735m
Score/min:486
Accuracy (listed only):26.437%
HSR (listed only):27.713%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Serpent VE92
A+
Kills:1,025
Deaths:180
KDR:5.694
Accuracy:29.662% A
HSR:28.390% A+
Phobos VX86
B**
Kills:932
Deaths:310
KDR:3.006
Accuracy:70.892% B**
HSR:17.489% C**
Solstice VE3
B**
Kills:886
Deaths:663
KDR:1.336
Accuracy:27.556% B**
HSR:22.461% B+
Pulsar C
B+
Kills:489
Deaths:288
KDR:1.698
Accuracy:26.717% B+
HSR:21.472% C
NS-11C
B*
Kills:245
Deaths:196
KDR:1.250
Accuracy:23.740% C+
HSR:23.265% B*
Pandora VX25
A+
Kills:217
Deaths:88
KDR:2.466
Accuracy:54.589% A+
HSR:16.590% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
Eidolon VE33
C+
Kills:193
Deaths:98
KDR:1.969
Accuracy:26.150% C
HSR:24.352% C+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C++
HSR:25.269% B++
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B*
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B*
HSR:11.321% D
Solstice SF
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:28.664% B**
HSR:23.684% B**
Kills:6,028
Deaths (as Engineer):2,534
Deaths (to Engineers):5,969
KDR:2.37885
Kill Difference:3,494
Playtime:871.094 hours
Usage:30%
Score:20.243m
Score/min:387
Accuracy (listed only):37.387%
HSR (listed only):22.125%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A**
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% A**
Terminus VX-9
A
Kills:1,171
Deaths:307
KDR:3.814
Accuracy:27.690% B+
HSR:35.269% A
H-V45
B**
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:29.341% B**
HSR:25.194% B++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Corvus VA55
A++
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:30.213% A
HSR:33.477% A++
Pulsar VS1
A
Kills:1,157
Deaths:295
KDR:3.922
Accuracy:29.509% A
HSR:29.991% A
NS-11P
A++
Kills:1,156
Deaths:460
KDR:2.513
Accuracy:26.379% B*
HSR:29.152% A++
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C*
Equinox VE2 Burst
B**
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:27.677% C++
HSR:36.261% B**
Phobos VX86
B**
Kills:932
Deaths:310
KDR:3.006
Accuracy:70.892% B**
HSR:17.489% C**
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
Eridani SX5
A++
Kills:429
Deaths:118
KDR:3.636
Accuracy:29.173% B+
HSR:30.536% A++
MKV Suppressed
B+
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B+
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Pandora VX25
A+
Kills:217
Deaths:88
KDR:2.466
Accuracy:54.589% A+
HSR:16.590% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
NS-7 PDW
B
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% B
HSR:16.477% C+
NS Baron G5
B*
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B*
HSR:11.321% D
Kills:13,923
Deaths (as Combat Medic):4,459
Deaths (to Combat Medics):3,508
KDR:3.12245
Kill Difference:9,464
Playtime:200.167 hours
Usage:7%
Score:5.797m
Score/min:483
Accuracy (listed only):36.197%
HSR (listed only):25.458%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A**
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% A**
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C*
Serpent VE92
A+
Kills:1,025
Deaths:180
KDR:5.694
Accuracy:29.662% A
HSR:28.390% A+
Phobos VX86
B**
Kills:932
Deaths:310
KDR:3.006
Accuracy:70.892% B**
HSR:17.489% C**
Solstice VE3
B**
Kills:886
Deaths:663
KDR:1.336
Accuracy:27.556% B**
HSR:22.461% B+
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
Pulsar C
B+
Kills:489
Deaths:288
KDR:1.698
Accuracy:26.717% B+
HSR:21.472% C
Eridani SX5
A++
Kills:429
Deaths:118
KDR:3.636
Accuracy:29.173% B+
HSR:30.536% A++
NS-11C
B*
Kills:245
Deaths:196
KDR:1.250
Accuracy:23.740% C+
HSR:23.265% B*
MKV Suppressed
B+
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B+
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Pandora VX25
A+
Kills:217
Deaths:88
KDR:2.466
Accuracy:54.589% A+
HSR:16.590% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C++
HSR:25.269% B++
NS-7 PDW
B
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% B
HSR:16.477% C+
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B*
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B*
HSR:11.321% D
Solstice SF
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:28.664% B**
HSR:23.684% B**
Kills:10,120
Deaths (as Light Assault):3,877
Deaths (to Light Assaults):5,745
KDR:2.61027
Kill Difference:6,243
Playtime:362.977 hours
Usage:13%
Score:9.621m
Score/min:442
Accuracy (listed only):35.383%
HSR (listed only):23.370%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,860
Deaths:219
KDR:8.493
Accuracy:43.976% B*
HSR:75.269% B++
VE-S Canis
A**
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% A**
NS-44 Commissioner
A++
Kills:1,256
Deaths:721
KDR:1.742
Accuracy:38.352% B
HSR:33.997% A++
NS-357P Underboss
B+
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:44.053% C**
HSR:28.938% B+
Parallax VX3
C++
Kills:1,167
Deaths:203
KDR:5.749
Accuracy:37.634% C+
HSR:78.321% C++
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C*
NSX Daimyo
B+
Kills:610
Deaths:56
KDR:10.893
Accuracy:45.482% B+
HSR:95.410% B+
NS-61 Emissary
A
Kills:530
Deaths:280
KDR:1.893
Accuracy:30.883% B+
HSR:23.962% A
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
Eridani SX5
A++
Kills:429
Deaths:118
KDR:3.636
Accuracy:29.173% B+
HSR:30.536% A++
NS-357 Underboss
C*
Kills:363
Deaths:369
KDR:0.984
Accuracy:19.440% F-
HSR:22.590% C*
MKV Suppressed
B+
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B+
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Phaseshift VX-S
B+
Kills:224
Deaths:31
KDR:7.226
Accuracy:39.820% B+
HSR:81.250% B+
NS-30 Vandal
B+
Kills:223
Deaths:89
KDR:2.506
Accuracy:34.648% B
HSR:31.390% B+
NS-7 PDW
B
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% B
HSR:16.477% C+
Artemis VX26
A+
Kills:174
Deaths:53
KDR:3.283
Accuracy:33.886% A+
HSR:30.460% B**
Beamer VS3
C+
Kills:163
Deaths:224
KDR:0.728
Accuracy:12.133% F--
HSR:22.086% C+
NSX Tomoe
B**
Kills:161
Deaths:39
KDR:4.128
Accuracy:33.460% B**
HSR:33.540% C
XM98
A
Kills:160
Deaths:40
KDR:4
Accuracy:46.550% A
HSR:83.750% B**
NS-AM7 Archer
C--
Kills:129
Deaths:72
KDR:1.792
Accuracy:49.921% D*
HSR:13.178% C--
Kills:12,473
Deaths (as Infiltrator):4,343
Deaths (to Infiltrators):3,873
KDR:2.87198
Kill Difference:8,130
Playtime:216.762 hours
Usage:8%
Score:4.992m
Score/min:384
Accuracy (listed only):34.411%
HSR (listed only):39.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:319
Deaths:124
KDR:2.573
Accuracy:16.119% C+
HSR:18.809% C+
Cosmos VM3
C++
Kills:262
Deaths:92
KDR:2.848
Accuracy:16.321% C+
HSR:19.847% C++
Blueshift VM5
A++
Kills:173
Deaths:22
KDR:7.864
Accuracy:20.375% C*
HSR:29.480% A++
Blueshift VM5
A++
Kills:170
Deaths:22
KDR:7.727
Accuracy:20.732% B+
HSR:30% A++
Quasar VM1
C--
Kills:106
Deaths:83
KDR:1.277
Accuracy:13.299% C--
HSR:16.038% C--
Kills:1,030
Deaths (as MAX Suit):171.500
Deaths (to MAX Suits):2,469
KDR:6.00583
Kill Difference:858.500
Playtime:29.776 hours
Usage:1%
Score:0.870m
Score/min:487
Accuracy (listed only):17.369%
HSR (listed only):22.835%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,352
V. Kills:223 N/A
Deaths:291
KDR:14.955
Accuracy:38.077% C
KPH:75.400 B**
VKPH:3.900 C++
Saron Laser Cannon
C++
Kills:3,222
V. Kills:2,342 138%
Deaths:796
KDR:4.048
Accuracy:27.790% D
KPH:14.200 C++
VKPH:10.300 C++
Hornet Missiles
A++
Kills:816
V. Kills:464 175%
Deaths:18
KDR:45.333
Accuracy:63.970% C++
KPH:141.500 A++
VKPH:80.400 A++
Maelstrom Turbo Laser
C+
Kills:695
V. Kills:595 117%
Deaths:226
KDR:3.075
Accuracy:29.539% C
KPH:12.200 C+
VKPH:10.400 C+
Antares LC
C**
Kills:397
V. Kills:261 152%
Deaths:32
KDR:12.406
Accuracy:30.297% C
KPH:20.700 C**
VKPH:13.600 C+
Dual Photon Pods
C
Kills:349
V. Kills:81 426%
Deaths:29
KDR:12.035
Accuracy:43.653% D--
KPH:59.900 C
VKPH:13.900 C
Coyote Missiles
C**
Kills:115
V. Kills:34 329%
Deaths:13
KDR:8.846
Accuracy:55.106% C**
KPH:46.300 C**
VKPH:13.700 D
Photon A2A Missile Pods
B**
Kills:60
V. Kills:38 154%
Deaths:4
KDR:15
Accuracy:87.705% B**
KPH:73.700 B++
VKPH:46.700 C++
Kills:10,006 (8,666 + 0)
Deaths:1,409
KDR:7.101
VKDR:2.866
Vehicle Kills:4,038
Kill Difference:8,597
Playtime:376.399 hours
Usage:13%
Score:5.765m
Score/min:255
Piloting Accuracy:30.297%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,526
V. Kills:1,187 128%
Deaths:56
KDR:27.250
Accuracy:31.341% D
KPH:69.100 A*
VKPH:53.700 A*
CAS30 Tank Buster
B*
Kills:797
V. Kills:630 126%
Deaths:282
KDR:2.826
Accuracy:53.998% B*
KPH:9 C*
VKPH:7.100 C+
L105 Zephyr
U
Kills:212
V. Kills:8 N/A
Deaths:9
KDR:23.556
Accuracy:48.053% B++
KPH:763,200 U
VKPH:28,800 U
L-30R Vektor
C-
Kills:73
V. Kills:22 317%
Deaths:27
KDR:2.704
Accuracy:34.370% C-
KPH:7.100 C-
VKPH:2.100 D
AP30 Shredder
U
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:25.884% D*
KPH:252,000 U
VKPH:111,600 U
Kills:2,678 (870 + 1,808)
Deaths:383
KDR:6.992
VKDR:4.903
Vehicle Kills:1,878
Kill Difference:2,295
Playtime:120.515 hours
Usage:4%
Score:1.786m
Score/min:247
Piloting Accuracy:34.370%
Gunner Accuracy:25.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,333
V. Kills:101 N/A
Deaths:64
KDR:20.828
Accuracy:49.887% C*
KPH:62.300 B+
VKPH:4.700 D-
Skyguard
B**
Kills:911
V. Kills:725 125%
Deaths:107
KDR:8.514
Accuracy:29.856% C++
KPH:16.600 B+
VKPH:13.200 B**
C75 Viper
B++
Kills:816
V. Kills:96 N/A
Deaths:42
KDR:19.429
Accuracy:31.091% D-
KPH:43.200 B++
VKPH:5.100 D
L100 Python AP
B+
Kills:359
V. Kills:245 146%
Deaths:32
KDR:11.219
Accuracy:49.853% D
KPH:30.300 C*
VKPH:20.600 B+
Kills:3,419 (3,419 + 0)
Deaths:245
KDR:13.955
VKDR:4.763
Vehicle Kills:1,167
Kill Difference:3,174
Playtime:106.996 hours
Usage:4%
Score:2.219m
Score/min:346
Driving Accuracy:49.853%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:871
V. Kills:595 146%
Deaths:103
KDR:8.456
Accuracy:51.017% C
KPH:26.300 B
VKPH:18 B++
Supernova VPC
B++
Kills:349
V. Kills:43 N/A
Deaths:11
KDR:31.727
Accuracy:49.548% C+
KPH:55.700 B++
VKPH:6.900 C+
Proton II PPA
A+
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:34.111% A++
KPH:81.800 B*
VKPH:6.400 A+
Supernova PC
C
Kills:107
V. Kills:37 282%
Deaths:17
KDR:6.294
Accuracy:36.524% D**
KPH:18.200 C
VKPH:6.300 D
Saron HRB
C*
Kills:100
V. Kills:60 164%
Deaths:18
KDR:5.556
Accuracy:40.671% C
KPH:26.700 C*
VKPH:16 C+
Kills:1,593 (1,327 + 266)
Deaths:159
KDR:10.019
VKDR:4.704
Vehicle Kills:748
Kill Difference:1,434
Playtime:51.002 hours
Usage:2%
Score:1.343m
Score/min:439
Driving Accuracy:36.524%
Gunner Accuracy:40.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,606
V. Kills:75 N/A
Deaths:45
KDR:35.689
Accuracy:32.062% C-
KPH:145.400 B**
VKPH:6.800 C++
M12 Kobalt-H
B**
Kills:443
V. Kills:6 N/A
Deaths:4
KDR:110.750
Accuracy:24.237% C**
KPH:202.500 B**
VKPH:2.700 D
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:3
KDR:46.667
Accuracy:51.739% D
KPH:44.400 C++
VKPH:22.200 C+
Kills:2,189 (0 + 2,189)
Deaths:52
KDR:42.096
VKDR:2.904
Vehicle Kills:151
Kill Difference:2,137
Playtime:16.385 hours
Usage:1%
Score:0.612m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:51.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:377
V. Kills:35 N/A
Deaths:23
KDR:16.391
Accuracy:28.255% D-
KPH:80 B**
VKPH:7.400 D
M40 Fury
A
Kills:258
V. Kills:30 N/A
Deaths:14
KDR:18.429
Accuracy:30.119% D
KPH:77.700 A
VKPH:9 C+
M12 Kobalt
B*
Kills:94
V. Kills:2 N/A
Deaths:8
KDR:11.750
Accuracy:21.821% B++
KPH:92.300 B*
VKPH:2 C--
M60-G Bulldog
C**
Kills:74
V. Kills:11 N/A
Deaths:16
KDR:4.625
Accuracy:37.500% C**
KPH:24.100 C
VKPH:3.600 D
M60-G Bulldog
B
Kills:69
V. Kills:10 N/A
Deaths:6
KDR:11.500
Accuracy:40.909% B
KPH:30.500 C
VKPH:4.400 D
Kills:872 (0 + 872)
Deaths:67
KDR:13.015
VKDR:1.313
Vehicle Kills:88
Kill Difference:805
Playtime:14.375 hours
Usage:0%
Score:0.334m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:40.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:15 N/A
Deaths:66
KDR:1.318
Accuracy:35.956% D*
KPH:17.100 C
VKPH:2.900 D
Kills:87 (87 + 0)
Deaths:66
KDR:1.318
VKDR:0.227
Vehicle Kills:15
Kill Difference:21
Playtime:5.086 hours
Usage:0%
Score:0.044m
Score/min:143
Driving Accuracy:35.956%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:68
V. Kills:20 324%
Deaths:7
KDR:9.714
Accuracy:31.920% D
KPH:27 C++
VKPH:7.900 D
Kills:68 (0 + 68)
Deaths:7
KDR:9.714
VKDR:2.857
Vehicle Kills:20
Kill Difference:61
Playtime:2.516 hours
Usage:0%
Score:0.038m
Score/min:255
Piloting Accuracy:N/A%
Gunner Accuracy:31.920%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 11,87811,7828,3271.415B++1.6229.253%B+3.684%C+29.4C+N/A154400.4h17.7B+60.6B+
Betelgeuse 54-A 9,5819,5251,6355.826B*2.7928.125%B+35.297%B++91.6B*N/A364104h9.2B*32.6B*
Light PPA 4,5754,35229114.955B**11.9238.077%C1.08%C75.4B**3.9C++32957.7h10.1B+26.6B+
Saron Laser Cannon 5,5643,2227964.048B++1.0127.79%D1.8%C14.2C++10.3C++213227.6h83B++298.8B++
Orion VS54 2,2812,2741,1022.064B+0.9824.087%B++29.464%B++37.3BN/A27860.9h10.4B*43C**
Ghost 1,8631,8602198.493A++5.4543.976%B*75.269%B++76.5A++N/A23024.3h1.8B*4B*
C-4 2,0581,7636422.746B**0.2922.918%CN/A92.8B15.5D-114219h1.1B*4.9B+
Proton II PPA-H 1,6811,6064535.689A++32.6532.062%C-2.117%B146B**6.8C++68511h7.7B++24.1B+
SVA-88 1,5731,5675452.875B+0.1624.014%C*28.334%B+54.4B+N/A31428.8h9.9B*41.4B+
VE-S Canis 1,5631,5622087.51S4.4736.415%A+43.022%A**164.4M**N/A3809.5h7.5A20.7B*
C150 Dalton 2,7131,5265627.25M**24.2131.341%DN/A69A*53.7A*79222.1h3.2B*10.3B+
Flare VE6 1,5051,4965532.705A0.3324.503%B+26.805%B+40.8C++N/A20936.7h9.8B+39.9B+
Anti-Vehicle Grenade 1,5261,44311443N/A1,439.9664.796%A+N/A962M+55.3D82031.5h2.6A+4A
L100 Python HESH 1,4341,3336420.828B*17.7949.887%C*1.8%C++62.3B+4.7D-38521.4h2.5B*5B*
Frag Grenade 1,2771,26611266N/A1,262.9653.019%B**N/A904.3A++7.9C++56461.4h2.3A4.4B**
NS-44 Commissioner 1,2611,2567211.742B*1.3038.352%B33.997%A++28.5C+N/A9944.1h3.2B++8.4B+
Proximity Mine 1,2441,2422854.358C*1.3244.855%C**N/A132.1C*N/A5839.4h1.3A++2.9A
Terminus VX-9 1,1801,1713073.814A+0.7727.69%B+35.269%A58.3B*N/A19720.1h11B+39.6B+
NS-357P Underboss 1,1711,1685062.308B++0.7344.053%C**28.938%B+41.1C--N/A25128.4h4C9.1C++
Parallax VX3 1,1691,1672035.749B++2.7137.634%C+78.321%C++44.5B**N/A21226.2h1.8B*4.9B+
H-V45 1,1661,1635022.317B++0.7229.341%B**25.194%B++36.2C**N/A14732.1h12.1B+41.3B++
NS Baron G5AE 1,1701,1603363.452A*0.4142.568%C24.052%A++50.9BN/A26422.8h3.8B+8.9C+
Corvus VA55 1,1641,1592834.095M*1.0630.213%A33.477%A++63.7A*N/A20418.2h9.7B**32.1B**
VX29 Polaris 1,1621,1576051.912B+1.1322.779%C+23.768%C++35.5CN/A26132.6h11B+48.3B
Pulsar VS1 1,1651,1572953.922M++0.8829.509%A29.991%A63.2A**N/A26118.3h10.6A35.9B**
NS-11P 1,1651,1564602.513A0.5326.379%B*29.152%A++56.4A++N/A32320.5h10.2A38.5B**
Eridani SX5G 1,1631,1534312.675A0.3628.826%C*22.81%C*41.9C+N/A21127.5h9.5B++33.1B+
NS-15M AE 1,1671,1533053.78B*0.7427.766%B+26.626%C+61.3C**N/A38318.8h9.6B*34.7B+
Equinox VE2 Burst 1,1581,1502374.852A+1.8127.677%C++36.261%B**58.4B+N/A13119.7h10.5B*37.9B+
NS-15M1 1,1531,1475622.041B+1.0023.532%C*25.022%B40.4C++N/A30328.4h11.7B+49.8B+
NS Decimator 1,5741,1346001.89B**1.1552.015%D--2.381%C+31.8C+12.3C40735.7h4.5C**8.7C+
Serpent VE92 1,0301,0251805.694S2.6529.662%A28.39%A+94M++N/A38610.9h9.7B**32.7B*
Phobos VX86 9359323103.006A0.0370.892%B**17.489%C**87.9A++N/A20810.6h2.1B++3B+
Skyguard 1,6369111078.514M+5.4729.856%C++2.415%C*16.6B+13.2B**32354.8h110.8B+371.3B+
Solstice VE3 8958866631.336B*1.7027.556%B**22.461%B+17.6C+N/A12650.3h13.6B+49.3B+
Supernova FPC 1,4668711038.456B+5.4251.017%C2.067%C26.3B18B++40933.1h4.7B+9.3B+
C75 Viper 9128164219.429M++16.3931.091%D-1.471%C+43.2B++5.1D26918.9h7.6B**24.4B++
Hornet Missiles 1,2808161845.333S42.2963.97%C++2.328%B++140.7A++80A++12165.8h8.1C**12.7B+
Nemesis VSH9 1,1908105451.486A+1.5562.742%C+1.852%C--22.4B+10.5C+38236.2h6.3B*10B*
CAS30 Tank Buster 1,4277972822.826B**0.2153.998%B*1.255%C+9C*7.2C+10388.1h51.7B95.7B+
Maelstrom Turbo Laser 1,2906952263.075B+0.0429.539%C3.165%B12.2C+10.4C+22357.1h71.8B++243.1B+
NSX Daimyo 6106105610.893A**7.8545.482%B+95.41%B+95.3A++N/A3496.4h2.2B+4.9B+
Sticky Grenade 5685631563N/A559.9658.039%B++N/A1876.7A*16.7B++89210.3h1.3B**2.3B*
Lasher X2-P 592558836.723S3.6838.412%B+3.763%B111.6M+6.8S2385h20.6D-53.6C+
NS-61 Emissary 5325302801.893A+1.1530.883%B+23.962%A33.5B+N/A8115.8h9.4B++30.5B*
Sirius SX12 5075013041.648B+1.3926.051%B22.156%B++14.3DN/A8735h13.5B+52B+
Lumine Edge 4994995,7620.087C+2.9517.146%D-17.034%C++1.1C--N/A4438.7h1.4C++8.4C+
Pulsar C 4914892881.698B+1.3426.717%B+21.472%C22.3CN/A17521.9h10.8B+40.3B+
NS-15M2 487486895.461A*2.4230.092%A38.683%A++81A+N/A3496h9.3B**31B*
Tank Mine 7094561014.515B**1.4829.024%CN/A80C-44.4D14415.7h1.7B+6C**
C-4 ARX 5054431113.991B**0.9529.405%B*N/A110.8C+15.5D*4464h1.1B+3.7B++
M12 Kobalt-H 4494434110.75S107.7124.237%C**35.892%M**201.4B**2.7D5122.2h11.6B*47.7B++
Eridani SX5 4324291183.636A**0.6029.173%B+30.536%A++49.9B++N/A2088.6h9B**30.8B++
Antares LC 6583973212.406S9.3730.297%CN/A20.7C**13.6C+18419.2h73.6B++242.9B++
M40 Fury 4123772316.391A13.3528.255%D-N/A80.2B**7.4D4094.7h8.2B+29.2B+
NS-357 Underboss 3743633690.984C+2.0619.44%F-22.59%C*13.1D-N/A7327.8h4.1C*21.2D--
L100 Python AP 6043593211.219A++8.1849.853%D3.9%B+30.2C*20.6B+50311.9h6.1B+12.3C++
Supernova VPC 3923491131.727A++28.6949.548%C+1.433%C+55.4B++6.8C+3496.3h3.5C+7C++
Dual Photon Pods 4303492912.034B*8.9943.653%D--N/A60.2C14C5565.8h23.9C+54.8C+
Lancer VS22 7203254230.768C++2.2755.987%D-N/A11.5C14C++35128.2h24.5C++43.8C++
Cosmos VM3 3203191242.573B0.4716.119%C+18.809%C+25.5CN/A15812.5h15C92.8C+
The Slasher 3053004,1440.072B+2.9725.588%D11.667%C+1.2CN/A5255.5h2.1C**8.1C++
NS-15MP 280279584.81A+1.7724.231%D40.502%A68C++N/A1904.1h8.8B**36.3B
Cosmos VM3 264262922.848B++0.1916.321%C+19.847%C++28.8C++N/A1959.1h12.7B+78.1C*
M40 Fury 2882581418.429A*15.3930.119%DN/A78.2A9.1C+4903.3h8.8B*29.1B++
NS-11C 2482451961.25B1.7923.74%C+23.265%B*10.3DN/A11823.8h15.2C+64.2C++
NSX Naginata 240239425.69M**2.6522.029%C+41.841%A++64.6B**N/A1903.7h9B*40.8B+
MKV Suppressed 2402371451.634B++1.4122.635%D21.519%B+12.6D-N/A10118.8h10.9B++48.1B
S1 3212351291.822A++1.2256.244%C+1.702%D36.2B*13.2C++9326.5h5B*8.9B++
NSX Tengu 227227504.54M++1.5043.176%B**24.229%B+64.9AN/A1513.5h11.8B+27.4B+
Phaseshift VX-S 225224317.226A++4.1939.82%B+81.25%B+47.7AN/A2194.7h2.4B+5.9B+
NS-30 Vandal 225223892.506B+0.5334.648%B31.39%B+46.5B+N/A2754.8h4.6B*13.2B++
Pandora VX25 219217882.466A++0.5754.589%A+16.59%B+62B**N/A3623.5h4.2C**7.7B++
Thanatos VE70 2172141471.456B++1.5848.855%B**18.692%B+28.2C++N/A2637.6h5.1C+10.4B+
L105 Zephyr 220212923.556A++20.5248.053%B++1.887%A++2120U80U6341800.1h4.7B**9.7B**
Spear Anti-Vehicle Phalanx Turret 281194632.333S29.2945.612%C++6.701%A60.6A27.2B+8183.2h5.8B*12.8B*
Eidolon VE33 198193981.969B++1.0726.15%C24.352%C+22.4C+N/A1628.6h8.9C*34.1C*
Zenith VX-5 189186852.188B**0.8525.404%C++25.269%B++19DN/A2219.8h10.5B*41.2B+
M60-A Bulldog 200184823B+19.9648.748%C**1.63%C--25.6C2.2D1807.2h5B+10.2B++
MANA Anti-Personnel Turret 182182712.563N/A0.4818.743%UN/A1820UN/A9003600.1h23.5T*125.6T*
NS-7 PDW 1781761850.951C+2.0926.126%B16.477%C+12DN/A12814.7h15.3C+58.4C**
Artemis VX26 175174533.283A++0.2433.886%A+30.46%B**72.5A*N/A5142.4h10.1B*29.8B**
Blueshift VM5 174173227.864A**4.8220.375%C*29.48%A++48.1B**N/A3743.6h13.8B++67.6B+
NSX Tanto 170170335.152M**2.1129.802%B++30.588%B*85A*N/A2202h9.1B**30.6B*
Blueshift VM5 173170227.727A**4.6920.732%B+30%A++47.2B**N/A3643.6h14.2B+68.3B+
Force-Blade 21517014,7700.012C3.0322.908%DN/A0.2C--N/A2893.5h3.5C15.3C+
Proton II PPA 1791661016.6C*13.5634.111%A++N/A83B*6.5A+5962h10.1C+29.7B++
Beamer VS3 1651632240.728C+2.3112.133%F--22.086%C+8.2D-N/A5420h10.5C+86.8D-
NSX Tomoe 162161394.128A++1.0933.46%B**33.54%C59.6B*N/A1642.7h12.6B+37.5B++
XM98 160160404B**0.9646.55%A83.75%B**35.6B++N/A3114.5h2.3B+5B++
NS Baron G5 160159533A**0.0451.426%B*11.321%D48.2B*N/A3263.3h3.5B**6.8C+
MANA Anti-Vehicle Turret 260156861.814C1.2348.272%D3.205%C++1560C+1040C2723830.1h8.1B16.7C++
Solstice SF 154152572.667A++0.3728.664%B**23.684%B**26.2B+N/A2295.8h12.5C++43.4B+
Pulsar LSW 149148572.596B*0.4424.856%B+36.487%A++37.9C+N/A4943.9h10.5B++42.3B+
E540 Halberd-H 210140346.667M**43.6351.739%D1.429%C43.8C++21.9C+4803.2h7.8C--15D
NS-AM7 Archer 177129721.792M*1.2549.921%D*13.178%C--5.2C2C4424.6h14.7B+29.4B+
Coyote Missiles 149115138.846S5.8155.106%C**N/A46C**13.6D3882.5h31.2B++56.5B++
Supernova PC 144107176.294C++3.2536.524%D**4.673%A++18.1C6.3D3075.9h4.6B+12.7C+
Quasar VM1 108106831.277C+1.7613.299%C--16.038%C--12.9D-N/A1688.2h26.1F**196.1D-
Aspis Anti-Aircraft Phalanx Turret 194102425.5S22.4629.432%B++N/A20A++18A6265.1h93.6A+317.9B**
Saron HRB 160100185.556C++2.5240.671%C3%A26.3C*15.8C+9763.8h17.7B++43.5B+
M12 Kobalt 9694811.75C+8.7121.821%B++27.66%A*94B*2C--4231h14.5B*66.3B++
M60-A Bulldog 10091185.056C--2.0246.784%C+1.099%D--19.4D1.9D2124.7h6.2C+13.2C++
M40 Fury-F 10287661.318C+1.7235.956%D*1.149%C++17.1C2.9D1435.1h7.1B++19.7B+
M60-G Bulldog 8574164.625C++1.5937.5%C**4.054%B++23.9C3.5D2683.1h6.2B+16.4B++
L-30R Vektor 9573272.704A0.3434.37%C-2.74%C**7.1C-2.1D6110.3h62.8B+182.7B+
AP30 Shredder 1017097.778C++4.7425.884%D*1.429%C-700U310U8830600.1h58.1B**224.6B++
M60-G Bulldog 7969611.5A+8.4640.909%B7.246%M30C4.3D3402.3h6.5B15.9B+
M60-A Bulldog 7268234S30.9656.172%A*2.941%B++97.1M5.7C+7370.7h4.6B*8.2A
M20 Wyvern 886879.714B++6.6731.92%D7.353%A27.2C++8D2542.5h48.2B**150.9B*
Heartstring 6564611.049C+1.9917.843%D**31.25%C*17.3CN/A973.7h2.8C*15.9C+
Photon A2A Missile Pods 9860415B**11.9687.705%B**N/A75B++47.5C++13340.8h10.7D--12.2D
Damascus Edge 54541,8690.029C+3.0110.38%D**3.704%C--0.5CN/A398.5h2.3C+21.9D--
Auraxium Force-Blade 55531,6850.031C+3.016.265%F-9.434%B+0.4C-N/A1122.8h2.4C38.8F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit505630,67879.5h
Restoration Kit954423.4h
Motion Spotter227,7946.2h
Spawn Beacon444,2326.8h
Anti-Vehicle MANA Turret93711.8h
Decoy Grenade0620h
Nanite Revive Grenade02,9620.8h
Medical Applicator326181,28116h
Nanite Healing Grenade0540h
Deconstruction Tool01320h
Spitfire Auto-Turret54480.5h
Anti-Infantry MANA Turret195482h
Ammunition Package402,2472.9h
Shield Recharging Field231,8851h
Medical Kit9697,11886.1h
Nano-Repair Grenade01080h
Recon Detection Device514,8477h
Smoke Grenade05860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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