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Archon Sweetheart The1337Beast[DigB] The1337Beast
VS BR 81

KDR: 3.08

Score: 77.4m

Last Seen: Nov 9th, 2018 1:45 PM
- OFFLINE - 109.8 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Member of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 4
Level Progress (to 82): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Light PPA Saron Laser Cannon Orion VS54 Ghost C-4 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,635,057 MLG Score: 1307
Fun Score: N/A
Cheeseburgers Flipped: 240TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.284%30.823%8413997538,4322.524770.556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.248%1.226B**1.595A+-1.036D*HEAD ++ (~17.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.532B+9.60.329C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.692%1.433%10526100810,049102541449.79435242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.873%-0.711D--0.17C-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.10.11C+43.60.17C++98.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.156%2.028%418710074,932128818713.82919263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.804%-0.948D---0.383C-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-1.035D*24.1-0.955D--53.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.514%5.126%589169985,36597117065.51955314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.043%-0.508D0.146C++0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.768B++8.50.786B++19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.196%80.083%589510094,102162662.52275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.945%1.067B**0.851B*0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.538B+1.90.396B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.586%17.924%589310111,445104791.38013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.817%1.519A+0.636B+0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.63B+2.90.401B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 4
77.4m380.2%525 (31.5k)441 (26.5k)3.0803897,79631,7483.5084181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014637925.256%17.802%45005:3130

7% Combat Medic31% Engineer41% Heavy Assault8% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 3:05 PMApr 5th, 2018 2:53 PMNov 13th, 2018 7:30 AM (14h) (PST)Nov 9th, 2018 10:05 AM (4d) (PST)Nov 9th, 2018 9:45 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6691015680.5570.1810.0992.3820.0701307

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,1646,03134,13333116143426,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2927.9h/122d 13,589 17,410 30,585 418.4k 4,687 7,085 12,254 117.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:11,896
Deaths:8,345
KDR:1.426
Accuracy:29.365% B+
HSR:3.665% C+
Betelgeuse 54-A
B++
Kills:9,842
Deaths:1,676
KDR:5.872
Accuracy:28.260% B+
HSR:35.298% B++
Orion VS54
B++
Kills:2,274
Deaths:1,102
KDR:2.064
Accuracy:24.087% B++
HSR:29.464% B++
SVA-88
B+
Kills:1,567
Deaths:545
KDR:2.875
Accuracy:24.014% C*
HSR:28.334% B+
Flare VE6
B+
Kills:1,496
Deaths:553
KDR:2.705
Accuracy:24.503% B+
HSR:26.805% B+
VX29 Polaris
C++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:22.779% C+
HSR:23.768% C++
NS-15M AE
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:27.766% B+
HSR:26.626% C+
NS-15M1
B+
Kills:1,147
Deaths:562
KDR:2.041
Accuracy:23.532% C*
HSR:25.022% B+
Lasher X2-P
B+
Kills:598
Deaths:88
KDR:6.795
Accuracy:38.635% B+
HSR:3.512% C++
NS-15M2
A++
Kills:486
Deaths:89
KDR:5.461
Accuracy:30.092% A
HSR:38.683% A++
NS-15MP
A
Kills:279
Deaths:58
KDR:4.810
Accuracy:24.231% D
HSR:40.502% A
NSX Naginata
A++
Kills:239
Deaths:42
KDR:5.690
Accuracy:22.029% C+
HSR:41.841% A++
Pulsar LSW
A++
Kills:148
Deaths:57
KDR:2.596
Accuracy:24.856% B+
HSR:36.487% A++
Kills:32,282
Deaths (as Heavy Assault):14,027
Deaths (to Heavy Assaults):9,249
KDR:2.30142
Kill Difference:18,255
Playtime:1,199.463 hours
Usage:41%
Score:34.973m
Score/min:486
Accuracy (listed only):26.473%
HSR (listed only):27.693%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% A
HSR:28.731% A++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Phobos VX86
B**
Kills:997
Deaths:338
KDR:2.950
Accuracy:71.066% B**
HSR:17.753% C**
Solstice VE3
B**
Kills:921
Deaths:669
KDR:1.377
Accuracy:27.733% B**
HSR:22.150% B+
Pulsar C
B+
Kills:498
Deaths:292
KDR:1.705
Accuracy:26.617% B+
HSR:21.687% C+
NS-11C
B*
Kills:245
Deaths:196
KDR:1.250
Accuracy:23.684% C+
HSR:23.265% B*
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
Eidolon VE33
C+
Kills:195
Deaths:100
KDR:1.950
Accuracy:26.426% C+
HSR:24.103% C+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C++
HSR:25.269% B++
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B*
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B*
HSR:11.321% D
Solstice SF
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:28.664% B**
HSR:23.684% B**
Kills:6,297
Deaths (as Engineer):2,598
Deaths (to Engineers):6,022
KDR:2.42379
Kill Difference:3,699
Playtime:898.946 hours
Usage:31%
Score:20.849m
Score/min:387
Accuracy (listed only):37.372%
HSR (listed only):22.249%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% M
Terminus VX-9
A
Kills:1,171
Deaths:307
KDR:3.814
Accuracy:27.690% B+
HSR:35.269% A
H-V45
B**
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:29.341% B**
HSR:25.194% B++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Corvus VA55
A++
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:30.213% A
HSR:33.477% A++
Pulsar VS1
A
Kills:1,157
Deaths:295
KDR:3.922
Accuracy:29.509% A
HSR:29.991% A
NS-11P
A++
Kills:1,156
Deaths:460
KDR:2.513
Accuracy:26.379% B*
HSR:29.152% A++
Eridani SX5G
C**
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C**
Equinox VE2 Burst
B**
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:27.677% C++
HSR:36.261% B**
Phobos VX86
B**
Kills:997
Deaths:338
KDR:2.950
Accuracy:71.066% B**
HSR:17.753% C**
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
Eridani SX5
A++
Kills:475
Deaths:131
KDR:3.626
Accuracy:29.211% B+
HSR:30.947% A++
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
NS Baron G5
B*
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B*
HSR:11.321% D
Kills:14,051
Deaths (as Combat Medic):4,500
Deaths (to Combat Medics):3,529
KDR:3.12244
Kill Difference:9,551
Playtime:200.446 hours
Usage:7%
Score:5.802m
Score/min:482
Accuracy (listed only):36.173%
HSR (listed only):25.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% M
Serpent VE92
A++
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% A
HSR:28.731% A++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Eridani SX5G
C**
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C**
Phobos VX86
B**
Kills:997
Deaths:338
KDR:2.950
Accuracy:71.066% B**
HSR:17.753% C**
Solstice VE3
B**
Kills:921
Deaths:669
KDR:1.377
Accuracy:27.733% B**
HSR:22.150% B+
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
Pulsar C
B+
Kills:498
Deaths:292
KDR:1.705
Accuracy:26.617% B+
HSR:21.687% C+
Eridani SX5
A++
Kills:475
Deaths:131
KDR:3.626
Accuracy:29.211% B+
HSR:30.947% A++
NS-11C
B*
Kills:245
Deaths:196
KDR:1.250
Accuracy:23.684% C+
HSR:23.265% B*
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Thanatos VE70
B**
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B**
HSR:18.692% B+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C++
HSR:25.269% B++
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B*
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B*
HSR:11.321% D
Solstice SF
B**
Kills:152
Deaths:57
KDR:2.667
Accuracy:28.664% B**
HSR:23.684% B**
Kills:10,433
Deaths (as Light Assault):3,952
Deaths (to Light Assaults):5,799
KDR:2.63993
Kill Difference:6,481
Playtime:372.286 hours
Usage:13%
Score:9.834m
Score/min:440
Accuracy (listed only):35.360%
HSR (listed only):23.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,899
Deaths:221
KDR:8.593
Accuracy:44.044% B*
HSR:75.461% B++
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% A+
HSR:43.022% M
NS-44 Commissioner
A++
Kills:1,268
Deaths:724
KDR:1.751
Accuracy:38.393% B
HSR:33.991% A++
NS-357P Underboss
B+
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:44.053% B
HSR:28.938% B+
Parallax VX3
C++
Kills:1,168
Deaths:203
KDR:5.754
Accuracy:37.645% C+
HSR:78.253% C++
Eridani SX5G
C**
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C*
HSR:22.810% C**
NSX Daimyo
B++
Kills:651
Deaths:59
KDR:11.034
Accuracy:45.878% B++
HSR:95.545% B+
NS-61 Emissary
A
Kills:530
Deaths:280
KDR:1.893
Accuracy:30.883% B+
HSR:23.962% A
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% B
HSR:22.156% B++
Eridani SX5
A++
Kills:475
Deaths:131
KDR:3.626
Accuracy:29.211% B+
HSR:30.947% A++
NS-357 Underboss
C**
Kills:377
Deaths:370
KDR:1.019
Accuracy:19.779% F-
HSR:22.812% C**
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Phaseshift VX-S
B+
Kills:224
Deaths:31
KDR:7.226
Accuracy:39.820% B+
HSR:81.250% B+
NS-30 Vandal
B+
Kills:223
Deaths:89
KDR:2.506
Accuracy:34.648% B
HSR:31.390% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
Artemis VX26
A+
Kills:174
Deaths:53
KDR:3.283
Accuracy:33.886% A+
HSR:30.460% A
Beamer VS3
C+
Kills:163
Deaths:224
KDR:0.728
Accuracy:12.133% F--
HSR:22.086% C+
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:33.460% B*
HSR:33.540% C
XM98
A
Kills:160
Deaths:40
KDR:4
Accuracy:46.550% A
HSR:83.750% B**
NS-AM7 Archer
C
Kills:139
Deaths:77
KDR:1.805
Accuracy:50.213% D--
HSR:14.389% C
Kills:12,636
Deaths (as Infiltrator):4,370
Deaths (to Infiltrators):3,912
KDR:2.89153
Kill Difference:8,266
Playtime:220.582 hours
Usage:8%
Score:5.062m
Score/min:383
Accuracy (listed only):34.468%
HSR (listed only):39.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:319
Deaths:124
KDR:2.573
Accuracy:16.119% C+
HSR:18.809% C+
Cosmos VM3
C++
Kills:262
Deaths:92
KDR:2.848
Accuracy:16.321% C+
HSR:19.847% C++
Blueshift VM5
A+
Kills:182
Deaths:24
KDR:7.583
Accuracy:20.387% C*
HSR:28.571% A+
Blueshift VM5
A++
Kills:177
Deaths:24
KDR:7.375
Accuracy:20.793% B+
HSR:29.379% A++
Quasar VM1
C--
Kills:106
Deaths:83
KDR:1.277
Accuracy:13.299% C--
HSR:16.038% C--
Kills:1,046
Deaths (as MAX Suit):173.500
Deaths (to MAX Suits):2,482
KDR:6.02882
Kill Difference:872.500
Playtime:30.001 hours
Usage:1%
Score:0.873m
Score/min:485
Accuracy (listed only):17.384%
HSR (listed only):22.529%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,537
V. Kills:233 N/A
Deaths:309
KDR:14.683
Accuracy:37.860% C
KPH:74.700 B**
VKPH:3.800 C++
Saron Laser Cannon
C*
Kills:3,589
V. Kills:2,535 142%
Deaths:825
KDR:4.350
Accuracy:27.974% D
KPH:14.900 C*
VKPH:10.500 C*
Hornet Missiles
A++
Kills:826
V. Kills:470 175%
Deaths:18
KDR:45.889
Accuracy:64.045% C*
KPH:143.200 A
VKPH:81.500 A++
Maelstrom Turbo Laser
C+
Kills:699
V. Kills:597 117%
Deaths:227
KDR:3.079
Accuracy:29.543% C
KPH:12.200 C+
VKPH:10.500 C+
Antares LC
C**
Kills:418
V. Kills:273 153%
Deaths:36
KDR:11.611
Accuracy:30.011% C
KPH:21 C**
VKPH:13.700 C+
Dual Photon Pods
C
Kills:351
V. Kills:81 428%
Deaths:29
KDR:12.103
Accuracy:43.725% D--
KPH:60.200 C
VKPH:13.900 C
Coyote Missiles
C++
Kills:133
V. Kills:37 350%
Deaths:14
KDR:9.500
Accuracy:53.572% C+
KPH:43.900 C++
VKPH:12.200 D
Photon A2A Missile Pods
A
Kills:76
V. Kills:45 165%
Deaths:4
KDR:19
Accuracy:88.369% A
KPH:93.300 B**
VKPH:55.300 B+
Kills:10,629 (9,243 + 0)
Deaths:1,462
KDR:7.270
VKDR:2.921
Vehicle Kills:4,271
Kill Difference:9,167
Playtime:393.664 hours
Usage:13%
Score:6.004m
Score/min:254
Piloting Accuracy:30.011%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,548
V. Kills:1,204 128%
Deaths:56
KDR:27.643
Accuracy:31.352% D
KPH:69.300 A*
VKPH:53.900 A*
CAS30 Tank Buster
B*
Kills:800
V. Kills:631 127%
Deaths:283
KDR:2.827
Accuracy:54.030% B*
KPH:9 C*
VKPH:7.100 C+
L105 Zephyr
U
Kills:212
V. Kills:8 N/A
Deaths:9
KDR:23.556
Accuracy:48.053% B+
KPH:763,200 U
VKPH:28,800 U
L-30R Vektor
C-
Kills:73
V. Kills:22 317%
Deaths:27
KDR:2.704
Accuracy:34.370% C-
KPH:7.100 C-
VKPH:2.100 D
AP30 Shredder
U
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:25.884% D*
KPH:252,000 U
VKPH:111,600 U
Kills:2,703 (873 + 1,830)
Deaths:384
KDR:7.039
VKDR:4.938
Vehicle Kills:1,896
Kill Difference:2,319
Playtime:121.516 hours
Usage:4%
Score:1.803m
Score/min:247
Piloting Accuracy:34.370%
Gunner Accuracy:25.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,333
V. Kills:101 N/A
Deaths:64
KDR:20.828
Accuracy:49.887% C++
KPH:62.300 B+
VKPH:4.700 D-
Skyguard
B**
Kills:911
V. Kills:725 125%
Deaths:107
KDR:8.514
Accuracy:29.856% C++
KPH:16.600 B+
VKPH:13.200 B**
C75 Viper
B*
Kills:816
V. Kills:96 N/A
Deaths:42
KDR:19.429
Accuracy:31.091% D-
KPH:43.200 B*
VKPH:5.100 D
L100 Python AP
B+
Kills:360
V. Kills:246 146%
Deaths:32
KDR:11.250
Accuracy:50.089% D
KPH:30.100 C++
VKPH:20.600 B+
Kills:3,420 (3,420 + 0)
Deaths:245
KDR:13.959
VKDR:4.767
Vehicle Kills:1,168
Kill Difference:3,175
Playtime:107.098 hours
Usage:4%
Score:2.221m
Score/min:346
Driving Accuracy:50.089%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:886
V. Kills:602 147%
Deaths:104
KDR:8.519
Accuracy:51.339% C
KPH:26.400 C**
VKPH:17.900 B++
Supernova VPC
B**
Kills:519
V. Kills:64 N/A
Deaths:18
KDR:28.833
Accuracy:48.661% C+
KPH:61.400 B**
VKPH:7.600 C++
Proton II PPA
A+
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:34.111% A++
KPH:81.800 B*
VKPH:6.400 A+
Supernova PC
C
Kills:107
V. Kills:37 282%
Deaths:17
KDR:6.294
Accuracy:36.524% D**
KPH:18.200 C
VKPH:6.300 D
Saron HRB
C*
Kills:100
V. Kills:60 164%
Deaths:18
KDR:5.556
Accuracy:40.671% C
KPH:26.700 C*
VKPH:16 C+
Kills:1,778 (1,512 + 266)
Deaths:167
KDR:10.647
VKDR:4.647
Vehicle Kills:776
Kill Difference:1,611
Playtime:53.690 hours
Usage:2%
Score:1.403m
Score/min:436
Driving Accuracy:36.524%
Gunner Accuracy:40.671%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,607
V. Kills:75 N/A
Deaths:45
KDR:35.711
Accuracy:32.128% C--
KPH:145.300 B**
VKPH:6.800 C++
M12 Kobalt-H
B**
Kills:443
V. Kills:6 N/A
Deaths:4
KDR:110.750
Accuracy:24.237% C**
KPH:202.500 B**
VKPH:2.700 D
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:3
KDR:46.667
Accuracy:51.739% D
KPH:44.400 C++
VKPH:22.200 C+
Kills:2,190 (0 + 2,190)
Deaths:52
KDR:42.115
VKDR:2.904
Vehicle Kills:151
Kill Difference:2,138
Playtime:16.406 hours
Usage:1%
Score:0.613m
Score/min:623
Driving Accuracy:N/A%
Gunner Accuracy:51.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:379
V. Kills:35 N/A
Deaths:23
KDR:16.478
Accuracy:28.152% D--
KPH:80.200 B**
VKPH:7.400 D
M40 Fury
A+
Kills:259
V. Kills:30 N/A
Deaths:14
KDR:18.500
Accuracy:30.155% D
KPH:77.800 A+
VKPH:9 C+
M12 Kobalt
B**
Kills:120
V. Kills:4 N/A
Deaths:8
KDR:15
Accuracy:23.682% B**
KPH:101.300 B**
VKPH:3.400 C++
M60-G Bulldog
C**
Kills:74
V. Kills:11 N/A
Deaths:16
KDR:4.625
Accuracy:37.500% C**
KPH:24.100 C
VKPH:3.600 D
M60-G Bulldog
B
Kills:69
V. Kills:10 N/A
Deaths:6
KDR:11.500
Accuracy:40.909% B
KPH:30.500 C
VKPH:4.400 D
M12 Kobalt
B**
Kills:55
V. Kills:2 N/A
Deaths:1
KDR:55
Accuracy:23.498% B**
KPH:92.500 B++
VKPH:3.400 C++
M20 Basilisk
C
Kills:55
V. Kills:18 289%
Deaths:13
KDR:4.231
Accuracy:36.796% C
KPH:13.100 D
VKPH:4.300 D--
Kills:1,011 (0 + 1,011)
Deaths:81
KDR:12.481
VKDR:1.358
Vehicle Kills:110
Kill Difference:930
Playtime:19.344 hours
Usage:1%
Score:0.438m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:36.796%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:15 N/A
Deaths:66
KDR:1.318
Accuracy:35.956% D*
KPH:17.100 C
VKPH:2.900 D
Kills:87 (87 + 0)
Deaths:66
KDR:1.318
VKDR:0.227
Vehicle Kills:15
Kill Difference:21
Playtime:5.086 hours
Usage:0%
Score:0.044m
Score/min:144
Driving Accuracy:35.956%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C++
Kills:68
V. Kills:20 324%
Deaths:7
KDR:9.714
Accuracy:31.920% D
KPH:27 C++
VKPH:7.900 D
CAS 14-E
N/A
Kills:50
V. Kills:1 N/A
Deaths:2
KDR:25
Accuracy:42.304% N/A
KPH:122.100 N/A
VKPH:2.400 N/A
Kills:118 (0 + 118)
Deaths:9
KDR:13.111
VKDR:2.333
Vehicle Kills:21
Kill Difference:109
Playtime:2.928 hours
Usage:0%
Score:0.050m
Score/min:283
Piloting Accuracy:N/A%
Gunner Accuracy:42.304%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 11,99511,8968,3451.426B++1.6529.365%B+3.665%C+29.6C+N/A155401.5h17.8B+60.5B+
Betelgeuse 54-A 9,9029,8421,6765.872B**2.7928.26%B+35.298%B++92.1B**N/A365106.9h9.2B*32.5B*
Light PPA 4,7704,53730914.683B**11.6037.86%C1.08%C74.7B**3.8C++32260.7h10.2B+27B+
Saron Laser Cannon 6,1243,5898254.35B*1.2727.974%D1.672%C14.9C*10.5C*213240.5h80B++285.9B++
Orion VS54 2,2812,2741,1022.064B+1.0224.087%B++29.464%B++37.3BN/A27961h10.4B*43C**
Ghost 1,9021,8992218.593A++5.5144.044%B*75.461%B++77.2A++N/A23124.6h1.7B**4B*
C-4 2,0581,7636422.746B**0.3322.93%C-N/A92.8B15.5D-114419h1.1B*4.9C++
Proton II PPA-H 1,6821,6074535.711A++32.6332.128%C--2.116%B144.8B**6.8C++68511.1h7.8B++24.2B
SVA-88 1,5731,5675452.875B+0.2124.014%C*28.334%B+54.4B+N/A31428.8h9.9B*41.4B+
VE-S Canis 1,5631,5622087.51S4.4336.415%A+43.022%M164.4SN/A3839.5h7.5B**20.7B*
C150 Dalton 2,7521,5485627.643M*24.5631.352%DN/A69.4A*54A*79522.3h3.2B++10.3B+
Flare VE6 1,5051,4965532.705A0.3824.503%B+26.805%B+40.8C++N/A20936.7h9.8B+39.9B+
Anti-Vehicle Grenade 1,5261,44311443N/A1,439.9264.796%A+N/A962M55.3D82041.5h2.6A+4A
L100 Python HESH 1,4341,3336420.828B*17.7549.887%C++1.8%C++62.3B+4.7D-38621.4h2.5B+5B++
NS-44 Commissioner 1,2731,2687241.751B*1.3338.393%B33.991%A++28.6C+N/A9944.4h3.2B++8.4B+
Frag Grenade 1,2771,26611266N/A1,262.9253.01%B**N/A904.3A++7.9C++56581.4h2.3A4.4B**
Proximity Mine 1,2461,2442864.35C*1.2744.777%C**N/A132.3C*N/A5819.4h1.3A++2.9A
Terminus VX-9 1,1801,1713073.814A+0.7327.69%B+35.269%A58.3B*N/A19720.1h11B+39.6B+
NS-357P Underboss 1,1711,1685062.308B++0.7744.053%B28.938%B+41.1C--N/A25128.4h4C+9.1C*
Parallax VX3 1,1701,1682035.754B*2.6737.645%C+78.253%C++44.4B**N/A21326.3h1.8B*4.9B+
Serpent VE92 1,1731,1662045.716S2.6429.632%A28.731%A++91.8M++N/A36812.7h9.8B**33.1B*
NS Decimator 1,6161,1656041.929B**1.1552.229%D--2.403%C++31.8C+12.3C40336.6h4.5C**8.6C+
H-V45 1,1661,1635022.317B++0.7629.341%B**25.194%B++36.2C**N/A14832.1h12.1B+41.3B++
NS Baron G5AE 1,1701,1603363.452A*0.3742.568%C24.052%A++50.9B+N/A26422.8h3.8B+8.9C+
Corvus VA55 1,1641,1592834.095M**1.0130.213%A33.477%A++63.7A*N/A20418.2h9.7B**32.1B**
VX29 Polaris 1,1621,1576051.912B+1.1722.779%C+23.768%C++35.5CN/A26132.6h11B+48.3B
Pulsar VS1 1,1651,1572953.922M++0.8429.509%A29.991%A63.2A**N/A26218.3h10.6A35.9B**
NS-11P 1,1651,1564602.513A0.5726.379%B*29.152%A++56.4A++N/A32420.5h10.2A38.5B**
Eridani SX5G 1,1631,1534312.675B*0.4128.826%C*22.81%C**41.9C+N/A21127.5h9.5B++33.1B+
NS-15M AE 1,1671,1533053.78B*0.7027.766%B+26.626%C+61.3BN/A38418.8h9.6B*34.7B++
Equinox VE2 Burst 1,1581,1502374.852A++1.7727.677%C++36.261%B**58.4B+N/A13119.7h10.5B*37.9B+
NS-15M1 1,1531,1475622.041B+1.0423.532%C*25.022%B+40.4C++N/A30328.4h11.7B+49.8B+
Phobos VX86 1,0019973382.95A0.1371.066%B**17.753%C**86.7A++N/A20511.5h2.1B++3B+
Solstice VE3 9329216691.377B*1.7027.733%B**22.15%B+18.1C+N/A12850.9h13.6B+48.9B+
Skyguard 1,6369111078.514M+5.4329.856%C++2.415%C*16.6B+13.2B**32354.8h110.8B+371.3B+
Supernova FPC 1,4888861048.519B+5.4451.339%C2.032%C26.4C**17.9B++40733.6h4.8B+9.3B+
Hornet Missiles 1,2968261845.889S42.8164.045%C*2.3%B++142.4A81A++12295.8h8.1B12.7B+
C75 Viper 9128164219.429M++16.3531.091%D-1.471%C+43.2B*5.1D26918.9h7.6B**24.4B++
Nemesis VSH9 1,1908105451.486A+1.5962.742%C+1.852%C--22.4B+10.5C+38336.2h6.3B*10B*
CAS30 Tank Buster 1,4318002832.827A0.2554.03%B*1.25%C+9C*7.1C+10388.9h52.2C**96.6B+
Maelstrom Turbo Laser 1,2966992273.079B+0.0029.543%C3.147%B12.2C+10.5C+22657.1h71.5B++242.1B+
NSX Daimyo 6516515911.034A**7.9545.878%B++95.545%B+94.3A++N/A3456.9h2.2B+4.9B++
Lasher X2-P 635598886.795M++3.7138.635%B+3.512%C++112.8A**7S2425.3h20.5D53.1C++
Sticky Grenade 5685631563N/A559.9257.573%B++N/A1876.7A++16.7B++87920.3h1.3B**2.3B*
NS-61 Emissary 5325302801.893A+1.1930.883%B+23.962%A33.5B+N/A8115.8h9.4B++30.5B++
Supernova VPC 5835191828.833A++25.7548.661%C+N/A61.1B**7.5C+3488.5h3.2C*6.5C*
Sirius SX12 5075013041.648B+1.4326.051%B22.156%B++14.3DN/A8735h13.5B+52B+
Lumine Edge 4994995,8240.086C+2.9917.129%D-17.034%C++1.1C--N/A4443.2h1.4C++8.4C+
Pulsar C 5004982921.705B+1.3826.617%B+21.687%C+22.3CN/A17322.3h10.8B+40.5B+
NS-15M2 487486895.461A++2.3830.092%A38.683%A++81A+N/A3526h9.3B**31B*
Eridani SX5 4784751313.626M0.5529.211%B+30.947%A++51.1B++N/A2049.3h9.1B*31.1B++
Tank Mine 7284711024.618B**1.5429.869%CN/A81.2C-44.3D14415.8h1.7B+5.8B+
C-4 ARX 5234571193.84B**0.7629.208%B++N/A99.3C14.3D*4024.6h1.1B+3.8B++
M12 Kobalt-H 4494434110.75S107.6724.237%C**35.892%M**201.4B**2.7D5122.2h11.6B*47.7B++
Antares LC 6914183611.611S8.5330.011%CN/A21C**13.7C+19019.9h72.5B++241.7B++
M40 Fury 4143792316.478A13.4028.152%D--N/A80.6B**7.4D4084.7h8.2B+29.3B+
NS-357 Underboss 3883773701.019C++2.0619.779%F-22.812%C**13.4D-N/A7428.1h4.1C*20.6D--
L100 Python AP 6063603211.25A++8.1750.089%D3.889%B+30C++20.5B+50112h6.3C**12.5C++
Dual Photon Pods 4323512912.103B*9.0243.725%D--N/A60.5C14C5585.8h24C+55C+
Lancer VS22 7493434260.805C++2.2855.863%D-N/A12C+14.2C++34928.6h23.4C*41.9C++
Cosmos VM3 3203191242.573B0.5116.119%C+18.809%C+25.5CN/A15812.5h15C92.8C+
The Slasher 3053004,1440.072B+3.0125.588%D11.667%C+1.2CN/A5255.6h2.1C**8.1C++
NS-15MP 280279584.81A1.7324.231%D40.502%A68C++N/A1924.1h8.8B**36.3B
Cosmos VM3 264262922.848B++0.2316.321%C+19.847%C++28.8C++N/A1969.1h12.7B+78.1C*
M40 Fury 2892591418.5A*15.4230.155%DN/A78.5A+9.1C+4893.3h8.8B*29.1B++
NS-11C 2482451961.25B1.8323.684%C+23.265%B*10.3DN/A11823.9h15.2C+64.4C++
NSX Naginata 240239425.69M**2.6122.029%C+41.841%A++64.6B**N/A1923.7h9B*40.8B+
MKV Suppressed 2402371451.634B++1.4522.635%D21.519%B12.6D-N/A10118.8h10.9B*48.1B+
S1 3212351291.822A++1.2656.244%C+1.702%D36.2B**13.2C++9386.5h5B*8.9B++
Pandora VX25 236234882.659A++0.4253.959%A+17.949%B++66.9AN/A3683.5h4.1B+7.6B++
NSX Tengu 227227504.54M++1.4643.176%B**24.229%B+64.9AN/A1513.5h11.8B+27.4B+
Phaseshift VX-S 225224317.226A++4.1539.82%B+81.25%B+47.7B**N/A2184.7h2.4B+5.9B+
NS-30 Vandal 225223892.506B+0.5734.648%B31.39%B+46.5B+N/A2764.8h4.6B*13.2B++
Thanatos VE70 2172141471.456B++1.6248.855%B**18.692%B+28.2C++N/A2647.6h5.1C+10.4B+
L105 Zephyr 220212923.556A++20.4848.053%B+1.887%A++2120U80S6346300.1h4.7B**9.7B**
MANA Anti-Personnel Turret 197197752.627N/A0.4518.926%UN/A1970UN/A9239900.1h22.9T*121T*
Eidolon VE33 2001951001.95B++1.1326.426%C+24.103%C+22.4C+N/A1618.7h9C*34.1C*
Spear Anti-Vehicle Phalanx Turret 281194632.333M**29.2545.612%C++6.701%A60.6A+27.2B+8183.2h5.8B*12.8B*
Zenith VX-5 189186852.188B**0.8925.404%C++25.269%B++19DN/A2229.8h10.5B*41.2B+
M60-A Bulldog 200184823B+19.9248.748%C**1.63%D25.6C2.2D1807.2h5B+10.2B++
Blueshift VM5 183182247.583A**4.5020.387%C*28.571%A+49.2B**N/A3733.7h13.4B*65.7B+
Blueshift VM5 180177247.375A*4.2920.793%B+29.379%A++47.8B**N/A3623.7h13.9B++67B+
NS-7 PDW 1781761850.951C+2.1326.126%C**16.477%C+12DN/A12814.7h15.3C++58.4C**
Artemis VX26 175174533.283A++0.2033.886%A+30.46%A69.6A++N/A5102.5h10.1B*29.8B*
Force-Blade 21617114,7870.012C3.0722.95%DN/A0.2CN/A2894.6h3.5C--15.2C+
NSX Tanto 170170335.152S2.0729.802%B++30.588%B*85A*N/A2232h9.1B*30.6B*
Proton II PPA 1791661016.6C*13.5234.111%A++N/A83B*6.5A+5992h10.1C+29.7B++
Beamer VS3 1651632240.728C+2.3512.133%F--22.086%C+8.1D-N/A5420.1h10.5C+86.8D
NSX Tomoe 162161394.128A1.0533.46%B*33.54%C59.6B*N/A1642.7h12.6B+37.5B++
XM98 160160404B*0.9246.55%A83.75%B**35.6B++N/A3124.5h2.3B+5B++
NS Baron G5 160159533A**0.0851.426%B*11.321%D48.2B*N/A3273.3h3.5B**6.8C+
MANA Anti-Vehicle Turret 260156861.814C1.2748.272%D*3.205%C1560C++1040C+2723830.1h8.1B16.7C++
Solstice SF 154152572.667A++0.4128.664%B**23.684%B**26.2B+N/A2295.8h12.5C+43.4B+
Pulsar LSW 149148572.596B**0.4824.856%B+36.487%A++37.9C+N/A4983.9h10.5B++42.3B+
E540 Halberd-H 210140346.667M*43.5951.739%D1.429%C43.8C+21.9C+4803.2h7.8C--15D
NS-AM7 Archer 192139771.805M*1.2850.213%D--14.389%C5.4C2.1C4625.7h14.4B+28.7B+
Coyote Missiles 170133149.5A**6.4253.572%C+N/A44.3C++12.3D3493h31.7B++59.3B+
M12 Kobalt 124120815C**11.9223.682%B**25.833%A++100B**3.3C+4471.2h15.2B++64.2B++
Supernova PC 144107176.294C++3.2136.524%D**4.673%A++18.1C6.3D3185.9h4.6B+12.7C+
Quasar VM1 108106831.277C+1.8013.299%C--16.038%C--12.9D-N/A1698.2h26.1F**196.1D-
Aspis Anti-Aircraft Phalanx Turret 196103425.75S22.6729.454%B++N/A20.2A++18.2A+6285.1h92.8A+315B**
Saron HRB 160100185.556C++2.4840.671%C3%A26.3C++15.8C+9823.8h17.7B*43.5B+
M60-A Bulldog 10091185.056C-1.9846.784%C+1.099%D--19.4D1.9D2124.7h6.2C+13.2C++
M40 Fury-F 10287661.318C+1.7635.956%D*1.149%C++17.1C2.9D1445.1h7.1B++19.7B+
Photon A2A Missile Pods 12176419A+15.9288.369%AN/A95B**56.3B+15110.8h9.7C--11C+
M60-G Bulldog 8574164.625C++1.5437.5%C**4.054%B++23.9C3.5D2683.1h6.2B+16.4B++
L-30R Vektor 9573272.704B*0.3834.37%C-2.74%C**7.1C-2.1D6310.3h62.8C**182.7B
AP30 Shredder 1017097.778C++4.7025.884%D*1.429%C-700U310U8841500.1h58.1B**224.6B+
M60-G Bulldog 7969611.5A++8.4240.909%B7.246%M30C4.3D3402.3h6.5B15.9B+
M20 Wyvern 886879.714B++6.6331.92%D7.353%B*27.2C++8D2542.5h48.2B*150.9B++
M60-A Bulldog 7268234S30.9256.172%A*2.941%B*97.1A**5.7C+7370.7h4.6B*8.2A
Heartstring 6766611.082C++2.0018.301%D**30.303%C++17.8CN/A993.7h3C*16.2C+
Auraxium Force-Blade 59571,8240.031C+3.056.436%F-8.772%C**0.4C--N/A1137.1h2.4C37.1F-
M12 Kobalt 5757319C-15.9223.479%C**42.105%S142.5B+N/A3350.4h13.8B+58.8B++
M12 Kobalt 5755155A++51.9223.498%B**30.909%M91.7B++3.3C+4080.6h18.2C++77.5B+
M20 Basilisk 7355134.231B++1.1536.796%C9.091%A13.1D4.3D--3294.2h68.3B++185.5B++
Damascus Edge 54541,8700.029C+3.0510.38%D**3.704%C--0.5CN/A398.7h2.3C+21.9D--
CAS 14-E 5150225B*21.9242.304%A+2%C*125A+2.5D*4540.4h19.9B*47B**

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0620h
Nano-Armor Kit510643,04681.6h
Restoration Kit954423.4h
Motion Spotter238,0316.3h
Anti-Vehicle MANA Turret93711.8h
Spawn Beacon444,2686.9h
Nanite Revive Grenade02,9630.8h
Medical Applicator326181,39016h
Nanite Healing Grenade0540h
Deconstruction Tool01320h
Welding Device01960h
Spitfire Auto-Turret65170.6h
Anti-Infantry MANA Turret195822.1h
Ammunition Package402,3162.9h
Shield Recharging Field231,8851h
Medical Kit1,0127,29790.1h
Nano-Repair Grenade01840.1h
Recon Detection Device514,8477h
Smoke Grenade05860.2h

Check the help document for the dictionary if you want to learn more about words used here.


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