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Arcanus Sweetheart The1337Beast[DigB] The1337Beast
VS BR 35

KDR: 2.96

Score: 73.4m

Last Seen: Apr 19th, 2018 5:38 PM
- ONLINE NOW

Rank 35 (35) Arcanus of the Vanu Sovereignty on Miller
Level Progress (to 36): 28%
Level 100 Progress: 389%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Light PPA Saron Laser Cannon Orion VS54 Ghost C-4 Proton II PPA-H
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,538,730 MLG Score: 1230
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.007%30.74%8303893736,2952.448560.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.774%1.205B**1.686A++-0.824D-HEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.529B+9.60.327C**25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.661%1.505%94069698,56997736478.76176235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.848%-0.744D--0.146C-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.30.056C+45.20.126C++102.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.49%2.227%38579684,401126016993.49009259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.748%-0.906D---0.395C--0.586

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.5-0.99D--24.1-0.929D--52.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.231%4.246%561149615,04095016115.29969313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%-0.532D0.026C+0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.775B++7.70.793B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.783%78.247%56159703,627157562.3014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.148%0.971B*0.745B++0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.533B+1.90.401B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.402%17.524%56139721,341100471.33433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.726%1.519A+0.711B++0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.625B+2.90.392B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.4m369.8%523 (31.4k)437 (26.2k)2.957291,41630,9133.3680735 (35)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS975581124.95%17.648%44005:2628

7% Combat Medic30% Engineer42% Heavy Assault7% Infiltrator12% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 3:05 PMApr 5th, 2018 2:53 PMApr 19th, 2018 5:01 PM (2d) (PST)Apr 19th, 2018 1:48 PM (2d) (PST)Apr 19th, 2018 1:38 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6521025500.5440.1840.0962.2600.0671230

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1366,13932,99733116136426,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2798.4h/116.6d 12,701 16,133 28,751 379.4k 4,573 6,787 11,197 109.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:11,763
Deaths:8,321
KDR:1.414
Accuracy:29.249% B+
HSR:3.673% C+
Betelgeuse 54-A
B++
Kills:8,490
Deaths:1,466
KDR:5.791
Accuracy:27.677% B
HSR:35.571% B++
Orion VS54
B*
Kills:2,274
Deaths:1,102
KDR:2.064
Accuracy:24.087% B+
HSR:29.464% B*
SVA-88
B+
Kills:1,567
Deaths:545
KDR:2.875
Accuracy:24.014% C++
HSR:28.334% B+
Flare VE6
B+
Kills:1,496
Deaths:553
KDR:2.705
Accuracy:24.503% B
HSR:26.805% B+
VX29 Polaris
C++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:22.779% C+
HSR:23.768% C++
NS-15M AE
B
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:27.766% B
HSR:26.626% C+
NS-15M1
B
Kills:1,147
Deaths:562
KDR:2.041
Accuracy:23.532% C++
HSR:25.022% B
Lasher X2-P
B**
Kills:509
Deaths:69
KDR:7.377
Accuracy:38.731% B+
HSR:4.126% B**
NS-15M2
A+
Kills:466
Deaths:86
KDR:5.419
Accuracy:30.075% B**
HSR:37.983% A+
NS-15MP
B**
Kills:279
Deaths:58
KDR:4.810
Accuracy:24.231% D
HSR:40.502% B**
NSX Naginata
A+
Kills:217
Deaths:38
KDR:5.711
Accuracy:21.550% C
HSR:40.553% A+
Pulsar LSW
A++
Kills:148
Deaths:57
KDR:2.596
Accuracy:24.856% B
HSR:36.487% A++
Kills:30,666
Deaths (as Heavy Assault):13,767
Deaths (to Heavy Assaults):9,043
KDR:2.2275
Kill Difference:16,899
Playtime:1,171.513 hours
Usage:42%
Score:33.559m
Score/min:477
Accuracy (listed only):26.388%
HSR (listed only):27.609%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
A+
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C--
HSR:24.052% A+
Phobos VX86
B*
Kills:911
Deaths:301
KDR:3.027
Accuracy:70.917% B*
HSR:17.453% C**
Solstice VE3
B*
Kills:886
Deaths:663
KDR:1.336
Accuracy:27.556% B*
HSR:22.461% B+
Serpent VE92
A
Kills:770
Deaths:119
KDR:6.471
Accuracy:29.558% B**
HSR:26.623% A
Pulsar C
B+
Kills:483
Deaths:287
KDR:1.683
Accuracy:26.712% B+
HSR:21.532% C
NS-11C
B*
Kills:245
Deaths:195
KDR:1.256
Accuracy:23.610% C+
HSR:23.265% B*
Pandora VX25
A
Kills:216
Deaths:88
KDR:2.455
Accuracy:54.556% A
HSR:16.667% B+
Thanatos VE70
B*
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B*
HSR:18.692% B++
Zenith VX-5
B*
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C+
HSR:25.269% B*
Eidolon VE33
C+
Kills:180
Deaths:97
KDR:1.856
Accuracy:25.718% C
HSR:25% C+
NSX Tanto
B++
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B+
HSR:30.588% B++
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Solstice SF
B**
Kills:145
Deaths:56
KDR:2.589
Accuracy:27.877% B++
HSR:23.448% B**
Kills:5,725
Deaths (as Engineer):2,460
Deaths (to Engineers):5,886
KDR:2.32724
Kill Difference:3,265
Playtime:848.868 hours
Usage:30%
Score:19.612m
Score/min:385
Accuracy (listed only):37.274%
HSR (listed only):22.029%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A++
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% B**
HSR:43.022% A++
Terminus VX-9
A
Kills:1,171
Deaths:307
KDR:3.814
Accuracy:27.690% B+
HSR:35.269% A
H-V45
B**
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:29.341% B**
HSR:25.194% B+
NS Baron G5AE
A+
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C--
HSR:24.052% A+
Corvus VA55
A++
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:30.213% B**
HSR:33.477% A++
Pulsar VS1
A+
Kills:1,157
Deaths:295
KDR:3.922
Accuracy:29.509% B**
HSR:29.991% A+
NS-11P
A+
Kills:1,156
Deaths:460
KDR:2.513
Accuracy:26.379% B+
HSR:29.152% A+
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C*
Equinox VE2 Burst
B**
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:27.677% C+
HSR:36.261% B**
Phobos VX86
B*
Kills:911
Deaths:301
KDR:3.027
Accuracy:70.917% B*
HSR:17.453% C**
Sirius SX12
B*
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% C*
HSR:22.156% B*
Eridani SX5
A+
Kills:409
Deaths:117
KDR:3.496
Accuracy:29.114% B+
HSR:29.584% A+
MKV Suppressed
B+
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B+
NSX Tengu
B++
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B++
HSR:24.229% B+
Pandora VX25
A
Kills:216
Deaths:88
KDR:2.455
Accuracy:54.556% A
HSR:16.667% B+
Thanatos VE70
B*
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B*
HSR:18.692% B++
NS-7 PDW
C*
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C*
HSR:16.477% C+
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Kills:13,881
Deaths (as Combat Medic):4,449
Deaths (to Combat Medics):3,451
KDR:3.12003
Kill Difference:9,432
Playtime:200.157 hours
Usage:7%
Score:5.797m
Score/min:483
Accuracy (listed only):36.193%
HSR (listed only):25.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A++
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% B**
HSR:43.022% A++
NS Baron G5AE
A+
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C--
HSR:24.052% A+
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C*
Phobos VX86
B*
Kills:911
Deaths:301
KDR:3.027
Accuracy:70.917% B*
HSR:17.453% C**
Solstice VE3
B*
Kills:886
Deaths:663
KDR:1.336
Accuracy:27.556% B*
HSR:22.461% B+
Serpent VE92
A
Kills:770
Deaths:119
KDR:6.471
Accuracy:29.558% B**
HSR:26.623% A
Sirius SX12
B*
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% C*
HSR:22.156% B*
Pulsar C
B+
Kills:483
Deaths:287
KDR:1.683
Accuracy:26.712% B+
HSR:21.532% C
Eridani SX5
A+
Kills:409
Deaths:117
KDR:3.496
Accuracy:29.114% B+
HSR:29.584% A+
NS-11C
B*
Kills:245
Deaths:195
KDR:1.256
Accuracy:23.610% C+
HSR:23.265% B*
MKV Suppressed
B+
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B+
NSX Tengu
B++
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B++
HSR:24.229% B+
Pandora VX25
A
Kills:216
Deaths:88
KDR:2.455
Accuracy:54.556% A
HSR:16.667% B+
Thanatos VE70
B*
Kills:214
Deaths:147
KDR:1.456
Accuracy:48.855% B*
HSR:18.692% B++
Zenith VX-5
B*
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C+
HSR:25.269% B*
NS-7 PDW
C*
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C*
HSR:16.477% C+
NSX Tanto
B++
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B+
HSR:30.588% B++
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Solstice SF
B**
Kills:145
Deaths:56
KDR:2.589
Accuracy:27.877% B++
HSR:23.448% B**
Kills:9,810
Deaths (as Light Assault):3,803
Deaths (to Light Assaults):5,646
KDR:2.57954
Kill Difference:6,007
Playtime:334.703 hours
Usage:12%
Score:8.910m
Score/min:444
Accuracy (listed only):35.325%
HSR (listed only):23.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,852
Deaths:216
KDR:8.574
Accuracy:44.018% B+
HSR:75.216% B++
VE-S Canis
A++
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.415% B**
HSR:43.022% A++
NS-44 Commissioner
A++
Kills:1,246
Deaths:713
KDR:1.748
Accuracy:38.422% C*
HSR:33.949% A++
NS-357P Underboss
B+
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:44.053% C*
HSR:28.938% B+
Parallax VX3
C++
Kills:1,166
Deaths:203
KDR:5.744
Accuracy:37.630% C
HSR:78.302% C++
Eridani SX5G
C*
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C*
NS-61 Emissary
A
Kills:524
Deaths:277
KDR:1.892
Accuracy:30.780% B
HSR:23.664% A
Sirius SX12
B*
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% C*
HSR:22.156% B*
Eridani SX5
A+
Kills:409
Deaths:117
KDR:3.496
Accuracy:29.114% B+
HSR:29.584% A+
NS-357 Underboss
C*
Kills:328
Deaths:355
KDR:0.924
Accuracy:18.624% F--
HSR:21.951% C*
MKV Suppressed
B+
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B+
NSX Daimyo
B++
Kills:228
Deaths:25
KDR:9.120
Accuracy:47.512% B++
HSR:96.053% B+
NSX Tengu
B++
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B++
HSR:24.229% B+
NS-30 Vandal
B++
Kills:223
Deaths:89
KDR:2.506
Accuracy:34.648% C++
HSR:31.390% B++
Phaseshift VX-S
B+
Kills:221
Deaths:31
KDR:7.129
Accuracy:39.678% B+
HSR:80.996% B+
NS-7 PDW
C*
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C*
HSR:16.477% C+
Artemis VX26
A
Kills:174
Deaths:53
KDR:3.283
Accuracy:33.886% A
HSR:30.460% B**
Beamer VS3
C+
Kills:163
Deaths:223
KDR:0.731
Accuracy:12.083% F--
HSR:22.086% C+
NSX Tomoe
B++
Kills:161
Deaths:39
KDR:4.128
Accuracy:33.460% B++
HSR:33.540% C
XM98
A
Kills:160
Deaths:40
KDR:4
Accuracy:46.550% A
HSR:83.750% B**
NS-AM7 Archer
D
Kills:124
Deaths:71
KDR:1.746
Accuracy:49.783% D--
HSR:13.710% D
Kills:12,003
Deaths (as Infiltrator):4,281
Deaths (to Infiltrators):3,809
KDR:2.80378
Kill Difference:7,722
Playtime:207.784 hours
Usage:7%
Score:4.674m
Score/min:375
Accuracy (listed only):34.451%
HSR (listed only):39.705%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:319
Deaths:124
KDR:2.573
Accuracy:16.119% C+
HSR:18.809% C+
Cosmos VM3
C++
Kills:262
Deaths:92
KDR:2.848
Accuracy:16.321% C+
HSR:19.847% C++
Blueshift VM5
A+
Kills:166
Deaths:22
KDR:7.545
Accuracy:20.711% C++
HSR:28.916% A+
Blueshift VM5
A
Kills:158
Deaths:22
KDR:7.182
Accuracy:21.013% B
HSR:27.215% A
Quasar VM1
C--
Kills:106
Deaths:83
KDR:1.277
Accuracy:13.299% D
HSR:16.038% C--
Kills:1,011
Deaths (as MAX Suit):171.500
Deaths (to MAX Suits):2,446
KDR:5.89504
Kill Difference:839.500
Playtime:29.591 hours
Usage:1%
Score:0.866m
Score/min:488
Accuracy (listed only):17.492%
HSR (listed only):22.165%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:3,896
V. Kills:190 N/A
Deaths:272
KDR:14.324
Accuracy:38.148% C--
KPH:72.800 B++
VKPH:3.600 C+
Saron Laser Cannon
C++
Kills:2,822
V. Kills:2,126 133%
Deaths:761
KDR:3.708
Accuracy:27.695% D
KPH:13.100 C++
VKPH:9.900 C+
Hornet Missiles
A+
Kills:792
V. Kills:448 176%
Deaths:18
KDR:44
Accuracy:63.840% C+
KPH:137.300 A+
VKPH:77.700 A
Maelstrom Turbo Laser
C+
Kills:678
V. Kills:585 116%
Deaths:224
KDR:3.027
Accuracy:29.494% C
KPH:12 C+
VKPH:10.400 C+
Antares LC
C**
Kills:320
V. Kills:221 144%
Deaths:28
KDR:11.429
Accuracy:30.008% C
KPH:20.800 C**
VKPH:14.400 C+
Dual Photon Pods
C
Kills:305
V. Kills:74 407%
Deaths:28
KDR:10.893
Accuracy:42.896% D*
KPH:59.800 C
VKPH:14.500 C
Coyote Missiles
C++
Kills:71
V. Kills:23 296%
Deaths:8
KDR:8.875
Accuracy:54.624% C++
KPH:43.300 C++
VKPH:14 D
Kills:8,884 (7,716 + 0)
Deaths:1,339
KDR:6.635
VKDR:2.739
Vehicle Kills:3,667
Kill Difference:7,545
Playtime:352.507 hours
Usage:13%
Score:5.286m
Score/min:250
Piloting Accuracy:30.008%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,442
V. Kills:1,135 127%
Deaths:54
KDR:26.704
Accuracy:30.759% D
KPH:67.400 A*
VKPH:53.100 A++
CAS30 Tank Buster
B*
Kills:797
V. Kills:630 126%
Deaths:282
KDR:2.826
Accuracy:53.998% B*
KPH:9 C*
VKPH:7.100 C+
L105 Zephyr
U
Kills:212
V. Kills:8 N/A
Deaths:9
KDR:23.556
Accuracy:48.053% B+
KPH:763,200 U
VKPH:28,800 U
L-30R Vektor
C
Kills:71
V. Kills:21 323%
Deaths:24
KDR:2.958
Accuracy:34.569% D
KPH:7.500 C
VKPH:2.200 D
AP30 Shredder
U
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:25.884% D*
KPH:252,000 U
VKPH:111,600 U
Kills:2,592 (868 + 1,724)
Deaths:378
KDR:6.857
VKDR:4.828
Vehicle Kills:1,825
Kill Difference:2,214
Playtime:119.033 hours
Usage:4%
Score:1.727m
Score/min:242
Piloting Accuracy:34.569%
Gunner Accuracy:25.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,313
V. Kills:97 N/A
Deaths:63
KDR:20.841
Accuracy:50.177% C++
KPH:62 C**
VKPH:4.600 D-
C75 Viper
B+
Kills:806
V. Kills:96 N/A
Deaths:40
KDR:20.150
Accuracy:31.008% D-
KPH:43.100 B+
VKPH:5.100 D
Skyguard
B**
Kills:728
V. Kills:626 116%
Deaths:102
KDR:7.137
Accuracy:30.190% C++
KPH:14.800 B+
VKPH:12.700 B**
L100 Python AP
C**
Kills:339
V. Kills:236 143%
Deaths:31
KDR:10.936
Accuracy:49.766% D
KPH:29.300 C*
VKPH:20.400 C**
Kills:3,186 (3,186 + 0)
Deaths:236
KDR:13.500
VKDR:4.470
Vehicle Kills:1,055
Kill Difference:2,950
Playtime:100.676 hours
Usage:4%
Score:2.103m
Score/min:348
Driving Accuracy:49.766%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:841
V. Kills:579 145%
Deaths:101
KDR:8.327
Accuracy:50.764% C
KPH:25.700 B+
VKPH:17.700 B+
Supernova VPC
B+
Kills:267
V. Kills:28 N/A
Deaths:10
KDR:26.700
Accuracy:48.949% C
KPH:55.600 B+
VKPH:5.800 C
Proton II PPA
A
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:34.111% A++
KPH:81.800 B++
VKPH:6.400 A
Supernova PC
C
Kills:107
V. Kills:37 282%
Deaths:17
KDR:6.294
Accuracy:36.524% D**
KPH:18.200 C
VKPH:6.300 C--
Saron HRB
C*
Kills:100
V. Kills:60 164%
Deaths:18
KDR:5.556
Accuracy:40.589% C
KPH:26.700 C*
VKPH:16 C+
Kills:1,481 (1,215 + 266)
Deaths:156
KDR:9.494
VKDR:4.596
Vehicle Kills:717
Kill Difference:1,325
Playtime:49.146 hours
Usage:2%
Score:1.300m
Score/min:441
Driving Accuracy:36.524%
Gunner Accuracy:40.589%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,598
V. Kills:75 N/A
Deaths:45
KDR:35.511
Accuracy:31.884% C-
KPH:145.300 B*
VKPH:6.800 C++
M12 Kobalt-H
B**
Kills:380
V. Kills:6 N/A
Deaths:3
KDR:126.667
Accuracy:23.727% C++
KPH:198.500 B**
VKPH:3.100 D
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:3
KDR:46.667
Accuracy:51.718% D-
KPH:44.500 C++
VKPH:22.200 C+
Kills:2,118 (0 + 2,118)
Deaths:51
KDR:41.529
VKDR:2.961
Vehicle Kills:151
Kill Difference:2,067
Playtime:16.061 hours
Usage:1%
Score:0.592m
Score/min:615
Driving Accuracy:N/A%
Gunner Accuracy:51.718%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:377
V. Kills:35 N/A
Deaths:23
KDR:16.391
Accuracy:28.255% D--
KPH:80 B**
VKPH:7.400 D
M40 Fury
B**
Kills:258
V. Kills:30 N/A
Deaths:14
KDR:18.429
Accuracy:30.119% D
KPH:77.700 B**
VKPH:9 C+
M12 Kobalt
B*
Kills:86
V. Kills:2 N/A
Deaths:8
KDR:10.750
Accuracy:22.548% B*
KPH:90.600 B++
VKPH:2.100 C-
M60-G Bulldog
C*
Kills:74
V. Kills:11 N/A
Deaths:16
KDR:4.625
Accuracy:37.500% C*
KPH:24.100 C
VKPH:3.600 D
M60-G Bulldog
C**
Kills:69
V. Kills:10 N/A
Deaths:6
KDR:11.500
Accuracy:40.909% C**
KPH:30.500 C--
VKPH:4.400 D
Kills:864 (0 + 864)
Deaths:67
KDR:12.896
VKDR:1.313
Vehicle Kills:88
Kill Difference:797
Playtime:14.305 hours
Usage:1%
Score:0.330m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:40.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:86
V. Kills:14 N/A
Deaths:62
KDR:1.387
Accuracy:35.588% D*
KPH:17.200 C
VKPH:2.800 D
Kills:86 (86 + 0)
Deaths:62
KDR:1.387
VKDR:0.226
Vehicle Kills:14
Kill Difference:24
Playtime:5.011 hours
Usage:0%
Score:0.042m
Score/min:141
Driving Accuracy:35.588%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:67
V. Kills:20 319%
Deaths:7
KDR:9.571
Accuracy:31.902% D-
KPH:27 C*
VKPH:8 D
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:2.857
Vehicle Kills:20
Kill Difference:60
Playtime:2.486 hours
Usage:0%
Score:0.038m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:31.902%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 11,85911,7638,3211.414B+1.5429.249%B+3.673%C+29.4C+N/A154400.2h17.7B60.7B+
Betelgeuse 54-A 8,5408,4901,4665.791B*2.8327.677%B35.571%B++88.1B+N/A31596.4h9.1B*33B++
Light PPA 4,0863,89627214.324B*11.3738.148%C--N/A72.8B++3.6C+30553.5h10.1B+26.5B
Saron Laser Cannon 4,9482,8227613.708B++0.7527.695%D1.984%C13.1C++9.9C+213214.7h86.9B++313.8B+
Orion VS54 2,2812,2741,1022.064C**0.8924.087%B+29.464%B*37.3C++N/A27660.9h10.4B++43B++
Ghost 1,8551,8522168.574A++5.6244.018%B+75.216%B++76.5A+N/A22624.2h1.8B*4B++
C-4 1,9971,7076362.684B*0.2722.781%CN/A91.3B15.5D--113918.7h1.1B*4.9B+
Proton II PPA-H 1,6731,5984535.511A++32.5531.884%C-2.128%C*145.3B*6.8C++68211h7.7B+24.1B
SVA-88 1,5731,5675452.875B+0.0824.014%C++28.334%B+54.4C**N/A31328.8h9.9B++41.4B+
VE-S Canis 1,5631,5622087.51S4.5536.415%B**43.022%A++164.4M+N/A3739.5h7.5B*20.7B*
Flare VE6 1,5051,4965532.705A0.2524.503%B26.805%B+40.8C+N/A20836.7h9.8B39.9B+
Anti-Vehicle Grenade 1,5261,44311443N/A1,440.0464.807%A+N/A962A**55.3C-81921.5h2.6A+4A
C150 Dalton 2,5771,4425426.704M**23.7530.759%DN/A67.4A*53A++77521.4h3.3B*10.6B+
L100 Python HESH 1,4101,3136320.841B**17.8850.177%C++1.828%C+61.9C**4.6D-38521.2h2.5B++4.9B++
Frag Grenade 1,2651,25411254N/A1,251.0453.071%B**N/A895.7A++7.9C++56911.4h2.3A4.4B**
NS-44 Commissioner 1,2511,2467131.748B++1.2138.422%C*33.949%A++28.6CN/A9943.6h3.2B++8.4B+
Proximity Mine 1,2251,2232844.306C+1.3544.746%C++N/A132.9C++N/A5779.2h1.3A+2.9B**
Terminus VX-9 1,1801,1713073.814A*0.8627.69%B+35.269%A58.3B++N/A19620.1h11B+39.6B+
NS-357P Underboss 1,1711,1685062.308B+0.6544.053%C*28.938%B+41.1DN/A25128.4h4C9.1C++
Parallax VX3 1,1681,1662035.744B+2.7937.63%C78.302%C++44.5B++N/A21126.2h1.8B++4.9B
H-V45 1,1661,1635022.317B++0.6429.341%B**25.194%B+36.2C++N/A14432.1h12.1B41.3B++
NS Baron G5AE 1,1701,1603363.452A++0.4942.568%C--24.052%A+50.9C++N/A26422.8h3.8C**8.9C+
Corvus VA55 1,1641,1592834.095M+1.1430.213%B**33.477%A++63.7A++N/A20318.2h9.7B**32.1B*
Pulsar VS1 1,1651,1572953.922M0.9629.509%B**29.991%A+63.2A*N/A25818.3h10.6B**35.9B**
VX29 Polaris 1,1621,1576051.912B+1.0522.779%C+23.768%C++35.5CN/A26132.6h11B+48.3C**
NS-11P 1,1651,1564602.513B**0.4426.379%B+29.152%A+56.4AN/A32320.5h10.2A38.5B*
Eridani SX5G 1,1631,1534312.675B**0.2828.826%C++22.81%C*41.9CN/A21127.5h9.5B+33.1B+
NS-15M AE 1,1671,1533053.78B*0.8227.766%B26.626%C+61.3C++N/A38318.8h9.6B++34.7B+
Equinox VE2 Burst 1,1581,1502374.852A+1.8927.677%C+36.261%B**58.4C**N/A13119.7h10.5B++37.9B+
NS-15M1 1,1531,1475622.041B+0.9223.532%C++25.022%B40.4C+N/A30228.4h11.7C**49.8B
NS Decimator 1,5211,0935991.825B*1.1351.802%D*2.379%C+31.1C+12.2C-40135.1h4.6C*8.8C+
Phobos VX86 9139113013.027B**0.0770.917%B*17.453%C**89.3A+N/A20810.2h2.1B+3B+
Solstice VE3 8958866631.336B++1.6227.556%B*22.461%B+17.6C+N/A12450.3h13.6C**49.3B+
Supernova FPC 1,4208411018.327B+5.3750.764%C2.14%C--25.7B+17.7B+40732.7h4.8B+9.5B+
Nemesis VSH9 1,1908105451.486A1.4762.742%C+1.852%D22.4B+10.5C+38136.2h6.3B++10B++
C75 Viper 9028064020.15M17.1931.008%D-1.489%C+43.1B+5.1D26818.7h7.6B*24.4B++
CAS30 Tank Buster 1,4277972822.826B**0.1353.998%B*1.255%C+9C*7.2C+10388.1h51.7C**95.7B+
Hornet Missiles 1,2407921844S41.0463.84%C+2.399%B++136.6A+77.2A11905.8h8.1B+12.7B+
Serpent VE92 7747701196.471S3.5129.558%B**26.623%A98.7M+N/A4177.8h9.7B*32.8B*
Skyguard 1,3547281027.137A*4.1830.19%C++2.747%B+14.8B+12.7B**32849.2h122.3B+405.2B+
Maelstrom Turbo Laser 1,2636782243.027B+0.0729.494%C3.245%C*12C+10.4C+22056.4h72.9B++247.1B++
Sticky Grenade 5495461546N/A543.0457.73%B+N/A1820A+10C++87970.3h1.3B*2.3B++
NS-61 Emissary 5265242771.892A1.0730.78%B23.664%A33.4C*N/A8015.7h9.4B++30.5B+
Lasher X2-P 540509697.377M**4.4238.731%B+4.126%B**113.1M6.9S2284.5h19.5D-50.4C+
Sirius SX12 5075013041.648B+1.3126.051%C*22.156%B*14.3DN/A8635h13.5C**52B
Lumine Edge 4984985,7160.087C+2.8717.167%D-17.068%C*1.1C--N/A4434.7h1.4C++8.4C+
Pulsar C 4854832871.683C*1.2726.712%B+21.532%C22.2CN/A17421.8h10.8C**40.3B+
NS-15M2 467466865.419A++2.4630.075%B**37.983%A+81.8B**N/A3235.7h9.4B**31.3B++
Tank Mine 7034521014.475B*1.5228.965%C-N/A79.3C--44D14435.7h1.7B+5.9C**
Eridani SX5 4124091173.496A++0.5429.114%B+29.584%A+48.7B+N/A2008.4h8.9B*30.5B++
C-4 ARX 4574041004.04B**1.0829.404%B*N/A126.3C*16.6D*4803.2h1.1B+3.7B*
M12 Kobalt-H 3863803126.667S123.7123.727%C++33.947%M*200B**3.2D4581.9h11.3B*47.8B+
M40 Fury 4123772316.391B**13.4328.255%D--N/A80.2B**7.4D4094.7h8.2B*29.2B+
L100 Python AP 5753393110.935A++7.9849.766%D4.13%B29.2C*20.3C**49811.6h6.3B12.6C++
NS-357 Underboss 3393283550.924C+2.0318.624%F--21.951%C*12.1D--N/A7027h4.2C+22.6F
Antares LC 5413202811.429S8.4730.008%CN/A20.8C**14.4C+19615.4h77.1B++257B+
Cosmos VM3 3203191242.573C**0.3816.119%C+18.809%C+25.5CN/A15712.5h15C-92.8C+
Dual Photon Pods 3793052810.893B+7.9442.896%D*N/A59.8C14.5C6055.1h25.6C59.7C--
The Slasher 3053004,1440.072B2.8925.588%D-11.667%C++1.2CN/A5255.5h2.1C*8.1C+
Lancer VS22 6772974200.707C+2.2556.103%D-N/A10.9C14C++35127.2h26.1C++46.5C+
NS-15MP 280279584.81B**1.8524.231%D40.502%B**68C+N/A1904.1h8.8B**36.3C**
Supernova VPC 2952671026.7B**23.7448.949%C1.873%C*55.6B+5.8C3614.8h3.5C7.1C+
Cosmos VM3 264262922.848B+0.1116.321%C+19.847%C++28.8C+N/A1959.1h12.7B+78.1B
M40 Fury 2882581418.429A*15.4730.119%DN/A78.2B**9.1C+4903.3h8.8B*29.1B+
NS-11C 2482451951.256C*1.7023.61%C+23.265%B*10.3DN/A11623.8h15.1C+64C++
MKV Suppressed 2402371451.634B+1.3222.635%D21.519%B+12.6D--N/A10118.8h10.9B++48.1C**
NSX Daimyo 228228259.12A++6.1647.512%B++96.053%B+81.4B*N/A2202.8h2.2B+4.7B+
NSX Tengu 227227504.54M+1.5843.176%B++24.229%B+64.9B++N/A1523.5h11.8C**27.4B+
NS-30 Vandal 225223892.506B0.4534.648%C++31.39%B++46.5C*N/A2714.8h4.6B++13.2B+
S1 2982211251.768A++1.1955.869%C1.81%D35.1B*12.2C+9196.3h5B++9B+
Phaseshift VX-S 222221317.129A4.1739.678%B+80.996%B+48B++N/A2164.6h2.3B+5.9B+
NSX Naginata 218217385.711M*2.7521.55%C40.553%A+63.8B++N/A1783.4h9B*41.6B+
Pandora VX25 218216882.455A0.5054.556%A16.667%B+61.7B*N/A3613.5h4.2C*7.7B++
Thanatos VE70 2172141471.456B+1.5048.855%B*18.692%B++28.2C+N/A2607.6h5.1C10.4B
L105 Zephyr 220212923.556A++20.6048.053%B+1.887%A++2120U80U6330700.1h4.7B**9.7B*
Spear Anti-Vehicle Phalanx Turret 281194632.333M**29.3845.546%C++6.701%A60.6B**27.2B+8173.2h5.8B*12.8B*
Zenith VX-5 189186852.188B*0.7725.404%C+25.269%B*19DN/A2199.8h10.5B++41.2B+
M60-A Bulldog 196181822.625B+19.6747.903%C++1.657%D25.1C2.1D1777.2h4.8B+10B+
Eidolon VE33 185180971.856B+1.1025.718%C25%C+21.7C+N/A1598.3h9C++35C++
MANA Anti-Personnel Turret 179179712.521N/A0.4418.662%UN/A1790UN/A8939300.1h23.6T*126.7T*
NS-7 PDW 1781761850.951C+2.0126.126%C*16.477%C+12DN/A12714.7h15.3C+58.4C++
Artemis VX26 175174533.283A0.3333.886%A30.46%B**72.5A++N/A5162.4h10.1B++29.8B*
NSX Tanto 170170335.152M*2.1929.802%B+30.588%B++85A++N/A2142h9.1B*30.6B++
Force-Blade 21316814,7670.011C2.9523.08%DN/A0.2CN/A2892.3h3.5D15.3C
Blueshift VM5 167166227.545A*4.5920.711%C++28.916%A+48.8B*N/A3883.4h13.9B+67B+
Proton II PPA 1791661016.6C++13.6434.111%A++N/A83B*6.5A5882h10.1C29.7B++
Beamer VS3 1651632230.731C+2.2312.083%F--22.086%C+8.2D-N/A5420h10.5C86.7D*
NSX Tomoe 162161394.128A+1.1733.46%B++33.54%C59.6B+N/A1612.7h12.6B37.5B+
XM98 160160404B*1.0446.55%A83.75%B**35.6B+N/A3094.5h2.3C**5B++
NS Baron G5 160159533A**0.0451.426%B++11.321%D48.2B+N/A3233.3h3.5B*6.8C+
Blueshift VM5 161158227.182A++4.2221.013%B27.215%A46.5B++N/A3763.4h14.7C*69.8B+
MANA Anti-Vehicle Turret 260156861.814D-1.1448.272%D**3.205%F-1560M*1040C++2721200.1h8.1C*16.7C+
Pulsar LSW 149148572.596B++0.3624.856%B36.487%A++37.9CN/A4883.9h10.5B+42.3B+
Solstice SF 146145562.589A+0.3727.877%B++23.448%B**26.4BN/A2385.5h11.9C++42.6B+
E540 Halberd-H 210140346.667M**43.7151.718%D-1.429%C--45.2C++22.6C+4743.1h7.7C-15D
NS-AM7 Archer 170124711.746M++1.2149.783%D--13.71%D5.3C1.9C4323.6h14.8B29.7C**
Supernova PC 144107176.294C++3.3436.524%D**4.673%A++18.1C6.3C--3055.9h4.6C**12.7C-
Quasar VM1 108106831.277C1.6813.299%D16.038%C--12.9D-N/A1638.2h26.1T-196.1D*
Aspis Anti-Aircraft Phalanx Turret 194102425.5S22.5429.457%B+N/A20.4A++18.4B**6205h93.2A+316.5B**
Saron HRB 160100185.556C++2.6040.589%C3%A27C*16.2C+9743.7h17.6B++43.5B+
M60-A Bulldog 10091185.056C-2.1046.823%C+1.099%D--19.4D1.9D2124.7h6.2C+13.1C++
M40 Fury-F 10086621.387C+1.5735.588%D*1.163%C+17.2C2.8D1415h7B++19.8B
M12 Kobalt 8886810.75C+7.7922.548%B*25.581%A++95.6B*2.2C3750.9h14.8B++65.8B++
M60-G Bulldog 8574164.625C+1.6737.5%C*4.054%B++23.9C3.5D2673.1h6.2B+16.4B+
Coyote Missiles 947188.875A+5.9254.624%C++1.408%A++44.4C++14.4D3641.6h38.5B70.5B+
L-30R Vektor 9271242.958A++0.0034.569%D2.817%C*7.5C2.2D609.5h57.8B+167.1B+
AP30 Shredder 1017097.778C++4.8225.884%D*1.429%D700U310U8830600.1h58.1B**224.6B+
M60-G Bulldog 7969611.5B**8.5440.909%C**7.246%M30D4.3D3382.3h6.5C*15.9B
M60-A Bulldog 7268234S31.0456.172%A*2.941%B++97.1M5.7C+7350.7h4.6B*8.2A
M20 Wyvern 876779.571B*6.6131.902%D-7.463%B*26.8C*8D2552.5h48.5B+151.9B++
Heartstring 6161591.034C+1.9218.211%D**32.787%C**17.9CN/A1003.4h2.8C*15.4C
Auraxium Force-Blade 53511,5650.033C+2.926.314%F-9.804%B+0.5C-N/A1113.1h2.4C38.5F**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter227,2675.8h
Restoration Kit944403.3h
Decoy Grenade0620h
Nano-Armor Kit504619,48578h
Medical Applicator326181,22016h
Anti-Vehicle MANA Turret93711.8h
Nanite Healing Grenade0540h
Spawn Beacon444,1526.7h
Nanite Revive Grenade02,9610.8h
Spitfire Auto-Turret53860.5h
Deconstruction Tool01320h
Anti-Infantry MANA Turret195372h
Ammunition Package402,1672.8h
Shield Recharging Field231,8851h
Medical Kit9136,74880.3h
Nano-Repair Grenade0720h
Smoke Grenade05860.2h
Recon Detection Device514,8477h

Check the help document for the dictionary if you want to learn more about words used here.


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