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Primarch Sweetheart The1337Beast[DigB] The1337Beast
VS BR 95

KDR: 3.18

Score: 81m

Last Seen: May 20th, 2019 5:20 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Member of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 13
Level Progress (to 96): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Light PPA Saron Laser Cannon Orion VS54 Ghost C-4 C150 Dalton
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,637,559 MLG Score: 1309
Fun Score: N/A
Cheeseburgers Flipped: 245TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.327%30.882%84440115639,1652.525470.652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.306%1.211B**1.549A+-1.047D*HEAD ++ (~17.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.531B+9.60.33C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.283%1.282%11876119011,6241071488310.8433238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-0.653D-0.271C-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1380.134C++43.20.178C++94.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.248%1.894%439711895,279131419614.01445269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%-0.942D---0.448C--0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.8-0.882D--22.7-0.813D-50

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.649%5.169%5971611805,53399517895.5608309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%-0.515D0.192C++0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.769B++8.40.788B++19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.127%80.135%597511914,143164962.51243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.917%1.068B**0.85B*0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.541B+1.90.399B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.465%18.124%597411921,7161079111.58889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.029%1.589A+0.67B+0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.657B+2.70.435B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 13
81m384%518 (31.1k)437 (26.2k)3.17722103,22832,4903.6246595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1196673325.483%17.37%44305:4331

7% Combat Medic33% Engineer39% Heavy Assault7% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 3:05 PMApr 5th, 2018 2:53 PMMay 20th, 2019 8:50 PM (4h) (PST)May 20th, 2019 2:59 PM (10h) (PST)May 20th, 2019 1:20 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
675975780.5570.1750.0972.4260.0741309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,4845,83634,64833116146426,227

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3086.7h/128.6d 14,537 17,931 32,634 449.3k 4,833 7,344 13,784 125m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:12,062
Deaths:8,372
KDR:1.441
Accuracy:29.477% B+
HSR:3.648% C+
Betelgeuse 54-A
B++
Kills:10,322
Deaths:1,754
KDR:5.885
Accuracy:28.417% B+
HSR:35.361% B++
Orion VS54
B++
Kills:2,274
Deaths:1,102
KDR:2.064
Accuracy:24.087% B++
HSR:29.464% B++
SVA-88
B+
Kills:1,567
Deaths:545
KDR:2.875
Accuracy:24.014% C++
HSR:28.334% B+
Flare VE6
B+
Kills:1,496
Deaths:553
KDR:2.705
Accuracy:24.503% B+
HSR:26.805% B+
VX29 Polaris
C++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:22.779% C+
HSR:23.768% C++
NS-15M AE
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:27.766% B+
HSR:26.626% C+
NS-15M1
B+
Kills:1,147
Deaths:562
KDR:2.041
Accuracy:23.532% C*
HSR:25.022% B+
Lasher X2-P
B+
Kills:611
Deaths:88
KDR:6.943
Accuracy:39.020% B+
HSR:3.437% C+
NS-15M2
A++
Kills:486
Deaths:89
KDR:5.461
Accuracy:30.092% A
HSR:38.683% A++
NS-15MP
B**
Kills:279
Deaths:58
KDR:4.810
Accuracy:24.231% D
HSR:40.502% B**
NSX Naginata
A++
Kills:239
Deaths:42
KDR:5.690
Accuracy:22.029% C+
HSR:41.841% A++
Pulsar LSW
A++
Kills:148
Deaths:57
KDR:2.596
Accuracy:24.856% B+
HSR:36.487% A++
Kills:32,941
Deaths (as Heavy Assault):14,132
Deaths (to Heavy Assaults):9,421
KDR:2.33095
Kill Difference:18,809
Playtime:1,215.723 hours
Usage:39%
Score:35.313m
Score/min:484
Accuracy (listed only):26.523%
HSR (listed only):27.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% A
HSR:28.731% A++
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% B
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C-
HSR:24.052% A++
Solstice VE3
B**
Kills:985
Deaths:683
KDR:1.442
Accuracy:27.918% B**
HSR:22.741% B+
Pulsar C
B+
Kills:528
Deaths:307
KDR:1.720
Accuracy:26.648% B+
HSR:21.780% C+
NS-11C
B++
Kills:246
Deaths:196
KDR:1.255
Accuracy:23.675% C+
HSR:23.171% B++
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
Thanatos VE70
B**
Kills:225
Deaths:152
KDR:1.480
Accuracy:48.910% B**
HSR:20% B*
Eidolon VE33
C+
Kills:195
Deaths:100
KDR:1.950
Accuracy:26.426% C
HSR:24.103% C+
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C+
HSR:25.269% B++
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Solstice SF
B**
Kills:153
Deaths:57
KDR:2.684
Accuracy:28.593% B*
HSR:23.529% B**
Deimos VA29
B**
Kills:93
Deaths:26
KDR:3.577
Accuracy:73.305% B**
HSR:15.054% C
Kills:6,664
Deaths (as Engineer):2,722
Deaths (to Engineers):6,178
KDR:2.4482
Kill Difference:3,942
Playtime:1,007.616 hours
Usage:33%
Score:23.302m
Score/min:385
Accuracy (listed only):39.914%
HSR (listed only):21.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.404% A+
HSR:43.022% M
Terminus VX-9
A
Kills:1,192
Deaths:318
KDR:3.748
Accuracy:27.716% B+
HSR:35.403% A
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% B
H-V45
B**
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:29.341% B**
HSR:25.194% B++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C-
HSR:24.052% A++
Corvus VA55
A++
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:30.213% A
HSR:33.477% A++
Pulsar VS1
A+
Kills:1,157
Deaths:295
KDR:3.922
Accuracy:29.509% A
HSR:29.991% A+
NS-11P
A++
Kills:1,156
Deaths:460
KDR:2.513
Accuracy:26.379% B++
HSR:29.152% A++
Eridani SX5G
C**
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C**
Equinox VE2 Burst
B**
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:27.677% C++
HSR:36.261% B**
Eridani SX5
A++
Kills:507
Deaths:140
KDR:3.621
Accuracy:29.415% B+
HSR:31.164% A++
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% C**
HSR:22.156% B++
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Thanatos VE70
B**
Kills:225
Deaths:152
KDR:1.480
Accuracy:48.910% B**
HSR:20% B*
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Deimos VA29
B**
Kills:93
Deaths:26
KDR:3.577
Accuracy:73.305% B**
HSR:15.054% C
Kills:14,375
Deaths (as Combat Medic):4,615
Deaths (to Combat Medics):3,602
KDR:3.11484
Kill Difference:9,760
Playtime:201.029 hours
Usage:7%
Score:5.813m
Score/min:482
Accuracy (listed only):38.114%
HSR (listed only):25.120%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.404% A+
HSR:43.022% M
Serpent VE92
A++
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% A
HSR:28.731% A++
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% B
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C-
HSR:24.052% A++
Eridani SX5G
C**
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C**
Solstice VE3
B**
Kills:985
Deaths:683
KDR:1.442
Accuracy:27.918% B**
HSR:22.741% B+
Pulsar C
B+
Kills:528
Deaths:307
KDR:1.720
Accuracy:26.648% B+
HSR:21.780% C+
Eridani SX5
A++
Kills:507
Deaths:140
KDR:3.621
Accuracy:29.415% B+
HSR:31.164% A++
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% C**
HSR:22.156% B++
NS-11C
B++
Kills:246
Deaths:196
KDR:1.255
Accuracy:23.675% C+
HSR:23.171% B++
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
Pandora VX25
A+
Kills:234
Deaths:88
KDR:2.659
Accuracy:53.959% A+
HSR:17.949% B++
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Thanatos VE70
B**
Kills:225
Deaths:152
KDR:1.480
Accuracy:48.910% B**
HSR:20% B*
Zenith VX-5
B++
Kills:186
Deaths:85
KDR:2.188
Accuracy:25.404% C+
HSR:25.269% B++
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Solstice SF
B**
Kills:153
Deaths:57
KDR:2.684
Accuracy:28.593% B*
HSR:23.529% B**
Deimos VA29
B**
Kills:93
Deaths:26
KDR:3.577
Accuracy:73.305% B**
HSR:15.054% C
Kills:10,832
Deaths (as Light Assault):4,085
Deaths (to Light Assaults):5,894
KDR:2.65165
Kill Difference:6,747
Playtime:398.043 hours
Usage:13%
Score:10.439m
Score/min:437
Accuracy (listed only):37.250%
HSR (listed only):23.180%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,923
Deaths:223
KDR:8.623
Accuracy:43.974% B*
HSR:75.507% B++
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.404% A+
HSR:43.022% M
NS-44 Commissioner
A++
Kills:1,274
Deaths:732
KDR:1.740
Accuracy:38.409% C**
HSR:34.144% A++
Parallax VX3
C++
Kills:1,171
Deaths:203
KDR:5.768
Accuracy:37.605% C
HSR:78.224% C++
NS-357P Underboss
B+
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:44.053% C**
HSR:28.938% B+
Eridani SX5G
C**
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C**
NSX Daimyo
B+
Kills:665
Deaths:62
KDR:10.726
Accuracy:45.551% B+
HSR:95.639% B+
NS-61 Emissary
A
Kills:561
Deaths:296
KDR:1.895
Accuracy:30.533% B
HSR:23.886% A
Eridani SX5
A++
Kills:507
Deaths:140
KDR:3.621
Accuracy:29.415% B+
HSR:31.164% A++
Sirius SX12
B++
Kills:501
Deaths:304
KDR:1.648
Accuracy:26.051% C**
HSR:22.156% B++
NS-357 Underboss
C*
Kills:387
Deaths:376
KDR:1.029
Accuracy:19.917% F-
HSR:22.997% C*
MKV Suppressed
B
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% B
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Phaseshift VX-S
B+
Kills:224
Deaths:31
KDR:7.226
Accuracy:39.820% B+
HSR:81.250% B+
NS-30 Vandal
B+
Kills:223
Deaths:89
KDR:2.506
Accuracy:34.648% C**
HSR:31.390% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C+
Artemis VX26
A+
Kills:174
Deaths:53
KDR:3.283
Accuracy:33.886% A+
HSR:30.460% A
Beamer VS3
C+
Kills:163
Deaths:224
KDR:0.728
Accuracy:12.133% F--
HSR:22.086% C+
NSX Tomoe
B*
Kills:161
Deaths:39
KDR:4.128
Accuracy:33.460% B*
HSR:33.540% C
XM98
A
Kills:160
Deaths:40
KDR:4
Accuracy:46.550% A
HSR:83.750% B**
NS-AM7 Archer
C
Kills:143
Deaths:82
KDR:1.744
Accuracy:50.599% D*
HSR:14.685% C
Spiker
C+
Kills:54
Deaths:36
KDR:1.500
Accuracy:18.788% F
HSR:20.370% C+
Kills:12,814
Deaths (as Infiltrator):4,455
Deaths (to Infiltrators):3,984
KDR:2.87632
Kill Difference:8,359
Playtime:227.259 hours
Usage:7%
Score:5.200m
Score/min:381
Accuracy (listed only):33.753%
HSR (listed only):39.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:319
Deaths:124
KDR:2.573
Accuracy:16.161% C+
HSR:18.809% C+
Cosmos VM3
C++
Kills:263
Deaths:92
KDR:2.859
Accuracy:16.406% C+
HSR:19.772% C++
Blueshift VM5
A+
Kills:193
Deaths:26
KDR:7.423
Accuracy:20.158% C++
HSR:28.497% A+
Blueshift VM5
A++
Kills:192
Deaths:26
KDR:7.385
Accuracy:20.630% C**
HSR:29.167% A++
Quasar VM1
C--
Kills:106
Deaths:83
KDR:1.277
Accuracy:13.299% D
HSR:16.038% C--
NS-10 Burster
C++
Kills:52
Deaths:52
KDR:1
Accuracy:27.110% C
HSR:7.692% C++
Kills:1,125
Deaths (as MAX Suit):201.500
Deaths (to MAX Suits):2,513
KDR:5.58313
Kill Difference:923.500
Playtime:30.629 hours
Usage:1%
Score:0.887m
Score/min:483
Accuracy (listed only):18.961%
HSR (listed only):19.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:4,783
V. Kills:268 N/A
Deaths:321
KDR:14.900
Accuracy:37.656% C-
KPH:74.800 B**
VKPH:4.200 B
Saron Laser Cannon
B+
Kills:4,755
V. Kills:3,158 151%
Deaths:922
KDR:5.157
Accuracy:28.923% C--
KPH:17.300 B+
VKPH:11.500 B
Hornet Missiles
A
Kills:884
V. Kills:504 175%
Deaths:18
KDR:49.111
Accuracy:64.228% C**
KPH:129.400 B**
VKPH:73.700 A
Maelstrom Turbo Laser
C+
Kills:714
V. Kills:604 118%
Deaths:231
KDR:3.091
Accuracy:29.567% C
KPH:12.500 C+
VKPH:10.500 C+
Antares LC
C*
Kills:424
V. Kills:276 153%
Deaths:36
KDR:11.778
Accuracy:30.005% C
KPH:21.100 C*
VKPH:13.800 C+
Dual Photon Pods
C+
Kills:399
V. Kills:84 469%
Deaths:29
KDR:13.759
Accuracy:44.314% D-
KPH:66.400 C+
VKPH:14 C
Coyote Missiles
C++
Kills:160
V. Kills:47 333%
Deaths:14
KDR:11.429
Accuracy:53.656% C+
KPH:46.700 C++
VKPH:13.700 D
Photon A2A Missile Pods
A+
Kills:141
V. Kills:73 191%
Deaths:6
KDR:23.500
Accuracy:88.467% A+
KPH:86.500 B**
VKPH:44.800 C+
M202 Wyrm
B*
Kills:71
V. Kills:30 229%
Deaths:2
KDR:35.500
Accuracy:55.341% C**
KPH:155.400 B*
VKPH:65.700 B+
Kills:12,331 (10,676 + 0)
Deaths:1,579
KDR:7.809
VKDR:3.194
Vehicle Kills:5,044
Kill Difference:10,752
Playtime:433.939 hours
Usage:14%
Score:6.718m
Score/min:258
Piloting Accuracy:30.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,676
V. Kills:1,272 132%
Deaths:57
KDR:29.404
Accuracy:31.514% D
KPH:70 A++
VKPH:53.100 A*
CAS30 Tank Buster
B*
Kills:854
V. Kills:655 130%
Deaths:300
KDR:2.847
Accuracy:54.627% B*
KPH:9.100 C*
VKPH:7 C+
L105 Zephyr
U
Kills:212
V. Kills:8 N/A
Deaths:9
KDR:23.556
Accuracy:48.053% B+
KPH:763,200 U
VKPH:28,800 U
L-30R Vektor
C+
Kills:119
V. Kills:41 283%
Deaths:29
KDR:4.103
Accuracy:35.647% C
KPH:10.100 C+
VKPH:3.500 C--
AP30 Shredder
U
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:25.884% D*
KPH:252,000 U
VKPH:111,600 U
L-24R Spur
C**
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:32.527% D-
KPH:40.900 C**
VKPH:1.500 C-
Kills:2,985 (1,027 + 1,958)
Deaths:407
KDR:7.334
VKDR:4.936
Vehicle Kills:2,009
Kill Difference:2,578
Playtime:130.833 hours
Usage:4%
Score:1.946m
Score/min:248
Piloting Accuracy:32.527%
Gunner Accuracy:25.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,333
V. Kills:101 N/A
Deaths:64
KDR:20.828
Accuracy:49.887% C++
KPH:62.300 B+
VKPH:4.700 D--
Skyguard
B**
Kills:911
V. Kills:725 125%
Deaths:107
KDR:8.514
Accuracy:29.856% C++
KPH:16.600 B+
VKPH:13.200 B**
C75 Viper
B++
Kills:817
V. Kills:97 N/A
Deaths:42
KDR:19.452
Accuracy:31.180% D-
KPH:43 B++
VKPH:5.100 D
L100 Python AP
B+
Kills:375
V. Kills:253 148%
Deaths:33
KDR:11.364
Accuracy:50.307% D
KPH:30.800 C++
VKPH:20.800 B+
Kills:3,436 (3,436 + 0)
Deaths:246
KDR:13.967
VKDR:4.780
Vehicle Kills:1,176
Kill Difference:3,190
Playtime:107.437 hours
Usage:3%
Score:2.241m
Score/min:348
Driving Accuracy:50.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:978
V. Kills:639 153%
Deaths:106
KDR:9.226
Accuracy:51.541% C
KPH:28.100 B+
VKPH:18.400 B++
Supernova VPC
B**
Kills:758
V. Kills:109 N/A
Deaths:23
KDR:32.957
Accuracy:48.371% C
KPH:65.800 B**
VKPH:9.500 B+
Proton II PPA
A
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:34.111% A++
KPH:81.800 B*
VKPH:6.400 A
Saron HRB
C**
Kills:112
V. Kills:65 170%
Deaths:19
KDR:5.895
Accuracy:41.177% C
KPH:27.500 C**
VKPH:16 C+
Supernova PC
C
Kills:107
V. Kills:37 282%
Deaths:17
KDR:6.294
Accuracy:36.524% D**
KPH:18.200 C
VKPH:6.300 D
E540 Halberd
S
Kills:61
V. Kills:30 197%
Deaths:8
KDR:7.625
Accuracy:56.842% B**
KPH:77.600 S
VKPH:38.200 M**
Kills:2,182 (1,843 + 339)
Deaths:183
KDR:11.923
VKDR:4.880
Vehicle Kills:893
Kill Difference:1,999
Playtime:59.092 hours
Usage:2%
Score:1.592m
Score/min:449
Driving Accuracy:36.524%
Gunner Accuracy:56.842%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,613
V. Kills:75 N/A
Deaths:46
KDR:35.065
Accuracy:32.125% D
KPH:145.300 A
VKPH:6.800 C++
M12 Kobalt-H
B**
Kills:451
V. Kills:6 N/A
Deaths:4
KDR:112.750
Accuracy:24.317% C**
KPH:199.700 B**
VKPH:2.700 D
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:3
KDR:46.667
Accuracy:51.760% D
KPH:44.300 C++
VKPH:22.200 C++
Kills:2,204 (0 + 2,204)
Deaths:53
KDR:41.585
VKDR:2.849
Vehicle Kills:151
Kill Difference:2,151
Playtime:16.516 hours
Usage:1%
Score:0.618m
Score/min:624
Driving Accuracy:N/A%
Gunner Accuracy:51.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:379
V. Kills:35 N/A
Deaths:23
KDR:16.478
Accuracy:28.152% D--
KPH:80.200 B**
VKPH:7.400 D
M40 Fury
A
Kills:259
V. Kills:30 N/A
Deaths:14
KDR:18.500
Accuracy:30.155% D
KPH:77.800 A
VKPH:9 C+
M12 Kobalt
B**
Kills:131
V. Kills:4 N/A
Deaths:10
KDR:13.100
Accuracy:23.851% B**
KPH:106.300 B**
VKPH:3.200 C+
M60-G Bulldog
C**
Kills:74
V. Kills:11 N/A
Deaths:16
KDR:4.625
Accuracy:37.500% C**
KPH:24.100 C
VKPH:3.600 D
M60-G Bulldog
B
Kills:69
V. Kills:10 N/A
Deaths:6
KDR:11.500
Accuracy:41.123% B
KPH:30.500 C
VKPH:4.400 D
M20 Basilisk
C+
Kills:58
V. Kills:19 290%
Deaths:13
KDR:4.462
Accuracy:37.475% C+
KPH:13.700 D
VKPH:4.500 D-
M12 Kobalt
A
Kills:55
V. Kills:2 N/A
Deaths:1
KDR:55
Accuracy:23.756% A
KPH:91.900 B+
VKPH:3.300 C+
Kills:1,025 (0 + 1,025)
Deaths:83
KDR:12.349
VKDR:1.337
Vehicle Kills:111
Kill Difference:942
Playtime:19.469 hours
Usage:1%
Score:0.443m
Score/min:379
Driving Accuracy:N/A%
Gunner Accuracy:23.756%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:15 N/A
Deaths:67
KDR:1.299
Accuracy:35.956% D*
KPH:17.100 C
VKPH:2.900 D
S12 Renegade
N/A
Kills:50
V. Kills:4 N/A
Deaths:26
KDR:1.923
Accuracy:22.793% N/A
KPH:11.200 N/A
VKPH:0.900 N/A
Kills:137 (137 + 0)
Deaths:93
KDR:1.473
VKDR:0.204
Vehicle Kills:19
Kill Difference:44
Playtime:9.551 hours
Usage:0%
Score:0.056m
Score/min:98
Driving Accuracy:22.793%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C*
Kills:68
V. Kills:20 324%
Deaths:7
KDR:9.714
Accuracy:31.908% D
KPH:27 C*
VKPH:7.900 D
CAS 14-E
A
Kills:54
V. Kills:2 N/A
Deaths:3
KDR:18
Accuracy:42.224% A
KPH:105.600 B**
VKPH:3.900 D
Kills:122 (0 + 122)
Deaths:10
KDR:12.200
VKDR:2.200
Vehicle Kills:22
Kill Difference:112
Playtime:3.032 hours
Usage:0%
Score:0.051m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:42.224%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 12,16712,0628,3721.441B++1.7429.477%B+3.648%C+29.9C+N/A155402.9h17.7B+60.1B+
Betelgeuse 54-A 10,38710,3221,7545.885B*2.7128.417%B+35.361%B++92B*N/A361112.2h9.2B*32.3B++
Light PPA 5,0514,78332114.9A11.7237.656%C-1.024%C74.7B**4.2B32064h10.4B+27.5B
Saron Laser Cannon 7,9134,7559225.157B**1.9828.923%C--1.367%D17.3B+11.5B219274.2h72B*248.8B*
Orion VS54 2,2812,2741,1022.064B+1.1124.087%B++29.464%B++37.3C**N/A28061h10.4B*43C**
Ghost 1,9261,9232238.623A++5.4543.974%B*75.507%B++76.9A++N/A23325h1.7B**4B*
C-4 2,0581,7636422.746B**0.4322.965%CN/A92.8B15.5D--114719h1.1B*4.9B+
C150 Dalton 2,9481,6765729.404M*26.2331.514%DN/A70.1A++53.2A*79323.9h3.2B++10.2B+
Proton II PPA-H 1,6881,6134635.065A*31.8932.125%D2.108%B145.3A6.8C++68611.1h7.8B++24.2B+
SVA-88 1,5731,5675452.875B+0.3024.014%C++28.334%B+54.4B+N/A31528.8h9.9B*41.4B+
VE-S Canis 1,5631,5622087.51S4.3336.404%A+43.022%M164.4M**N/A3869.5h7.5A20.7B**
Flare VE6 1,5051,4965532.705A+0.4724.503%B+26.805%B+40.8C+N/A20936.7h9.8B+39.9B+
Anti-Vehicle Grenade 1,5261,44311443N/A1,439.8264.763%A+N/A962M55.3C--81961.5h2.6A+4A
L100 Python HESH 1,4341,3336420.828B++17.6549.887%C++1.8%C++62.3B+4.7D--38721.4h2.5B**5B*
NS-44 Commissioner 1,2791,2747321.74B++1.4438.409%C**34.144%A++28.5C+N/A10044.7h3.2B++8.4B+
Frag Grenade 1,2771,26611266N/A1,262.8252.921%B**N/A904.3A++7.9C+56501.4h2.3A4.4B**
Proximity Mine 1,2481,2462864.357C++1.1844.87%C*N/A132.6C++N/A5809.4h1.3A++2.9A
NS Decimator 1,6821,2156141.979B**1.2052.495%D--2.634%C**32C+12.3C-39838h4.5C**8.5C+
Terminus VX-9 1,2011,1923183.748A+0.5727.716%B+35.403%A58.1B*N/A19520.5h11B+39.8B+
Parallax VX3 1,1731,1712035.768B++2.5937.605%C78.224%C++44.4B**N/A21326.4h1.8B*4.9B+
NS-357P Underboss 1,1711,1685062.308B++0.8744.053%C**28.938%B+41.1DN/A25128.4h4C9.1C++
Serpent VE92 1,1731,1662045.716S2.5429.632%A28.731%A++91.8M++N/A37012.7h9.8B**33.1B*
Phobos VX86 1,1681,1644022.896A0.2870.534%B**18.041%B79.7A+N/A19014.6h2.1B++3B++
H-V45 1,1661,1635022.317B+0.8629.341%B**25.194%B++36.2C**N/A14832.1h12.1B+41.3B++
NS Baron G5AE 1,1701,1603363.452A++0.2742.568%C-24.052%A++50.9BN/A26422.8h3.8B+8.9C+
Corvus VA55 1,1641,1592834.095M**0.9230.213%A33.477%A++63.7A*N/A20418.2h9.7B**32.1B**
Pulsar VS1 1,1651,1572953.922M++0.7429.509%A29.991%A+63.2A**N/A26518.3h10.6A35.9B**
VX29 Polaris 1,1621,1576051.912B+1.2722.779%C+23.768%C++35.5CN/A26232.6h11B+48.3B
NS-11P 1,1651,1564602.513A0.6626.379%B++29.152%A++56.4A++N/A32420.5h10.2A38.5B**
NS-15M AE 1,1671,1533053.78B*0.6027.766%B+26.626%C+61.3C*N/A38418.8h9.6B*34.7B+
Eridani SX5G 1,1631,1534312.675B**0.5028.826%C++22.81%C**41.9C+N/A21127.5h9.5B++33.1B+
Equinox VE2 Burst 1,1581,1502374.852A++1.6727.677%C++36.261%B**58.4B+N/A13219.7h10.5B*37.9B+
NS-15M1 1,1531,1475622.041B+1.1423.532%C*25.022%B+40.4C++N/A30328.4h11.7B+49.8B+
Solstice VE3 9969856831.442B**1.7427.918%B**22.741%B+18.8C+N/A12852.5h13.4B+48.1B+
Supernova FPC 1,6179781069.226B+6.0551.541%C1.84%C-28.1B+18.4B++41034.8h4.5B+8.8B+
Skyguard 1,6369111078.514A**5.3429.856%C++2.415%C**16.6B+13.2B**32454.8h110.8B+371.3B+
Hornet Missiles 1,3888841849.111S45.9364.228%C**2.149%B+130B**74.1A10966.8h8.2B+12.7B+
CAS30 Tank Buster 1,5098543002.847B**0.3354.627%B*1.171%C+9.1C*7C+10493.7h52.2B95.6B+
C75 Viper 9148174219.452M*16.2731.18%D-1.469%C+43B++5.1D27019h7.6B**24.5B++
Nemesis VSH9 1,1908105451.486A+1.6962.742%C+1.852%C-22.4C**10.5C+38436.2h6.3B*10B*
Supernova VPC 8677582332.957A*29.7848.371%CN/A65.9B**9.5B+32811.5h3B6.2C*
Maelstrom Turbo Laser 1,3187142313.091B+0.0929.567%C3.081%C*12.5C+10.5C+23057.3h70.7B++239B+
NSX Daimyo 6656656210.726A**7.5545.551%B+95.639%B+92.4A+N/A3377.2h2.3B+5B+
Sticky Grenade 6236161616N/A612.8257.066%B+N/A1540A17.5B++78950.4h1.4B*2.4B*
Lasher X2-P 652611886.943M*3.7739.02%B+3.437%C+115.3A**7.7S2435.3h20.8D53.4C++
NS-61 Emissary 5635612961.895A+1.2830.533%B23.886%A32.4BN/A8017.3h9.6B++31.5B*
Pulsar C 5325283071.72B+1.4626.648%B+21.78%C+21.7CN/A16524.3h10.7B+40.3B+
Eridani SX5 5115071403.621A*0.4429.415%B+31.164%A++51.7B++N/A2119.8h9.4B*31.8B++
C-4 ARX 5845061343.776B**0.6029.027%B++N/A88.8C-13.7D*3695.7h1.1B3.8B+
Lumine Edge 5025025,8780.085C+3.0917.132%D-17.331%C*1.1C--N/A4449.1h1.4C++8.4C+
Sirius SX12 5075013041.648B+1.5326.051%C**22.156%B++14.3DN/A8735h13.5B+52B+
NS-15M2 487486895.461A*2.2830.092%A38.683%A++81A+N/A3556h9.3B**31B*
Tank Mine 7344761034.621B**1.4430.272%CN/A82.1C-44.5D14335.8h1.8C**5.8B
M12 Kobalt-H 4574514112.75S109.5724.317%C**36.142%M**196.1B**2.6D-5082.3h11.6B++47.9B++
MANA Anti-Personnel Turret 4394351014.307N/A1.1321.722%UN/A4350U40U13583800.1h19T*87.4T*
Antares LC 7004243611.778S8.6030.005%CN/A21.1C*13.7C+19720.1h71.8B++239.4B++
Dual Photon Pods 4833992913.759B**10.5844.314%D-N/A66.5C+14C5656h22.5C++50.9C+
NS-357 Underboss 3983873761.029C++2.1519.917%F-22.997%C*13.3D-N/A7329.1h4.1C*20.5D*
Lancer VS22 8073814290.888C*2.2955.75%D-N/A12.7C+14.2C++34430.1h21.6C*38.7C++
M40 Fury 4143792316.478A13.3028.152%D--N/A80.6B**7.4D4084.7h8.2B*29.3B+
L100 Python AP 6283753311.364A8.1950.307%D3.733%B+30.7C++20.7B+50412.2h6.1C**12.2C+
Cosmos VM3 3203191242.573B0.6016.161%C+18.809%C+25.3CN/A15712.6h15.1C-93.3C+
The Slasher 3053004,1440.072B+3.1125.588%D11.667%C++1.2CN/A5255.6h2.1C**8.1C++
NS-15MP 280279584.81B**1.6324.231%D40.502%B**68C+N/A1934.1h8.8B**36.3C**
M60-A Bulldog 291264833B**29.8254.738%B*1.136%D-33C+3.4C1928h5.6C**10.2B++
Cosmos VM3 265263922.859B++0.3216.406%C+19.772%C++28.6C+N/A1949.2h12.9B+78.4C++
M40 Fury 2892591418.5A*15.3230.155%DN/A78.5A9.1C+4893.3h8.8B*29.1B+
NS-11C 2492461961.255B1.9223.675%C+23.171%B++10.3DN/A11823.9h15.2C+64.2C++
NSX Naginata 240239425.69S2.5122.029%C+41.841%A++64.6B*N/A1933.7h9B*40.8B+
MKV Suppressed 2402371451.634B++1.5422.635%D21.519%B12.6D-N/A10218.8h10.9B*48.1B
S1 3212351291.822A*1.3656.229%C+1.702%D36.2B**13.2C++9446.5h5B*8.9B++
Pandora VX25 236234882.659A+0.5253.959%A+17.949%B++66.9AN/A3703.5h4.1B+7.6B++
NSX Tengu 227227504.54M*1.3643.176%B**24.229%B+64.9B**N/A1543.5h11.8B+27.4B+
Thanatos VE70 2292251521.48B++1.7048.91%B**20%B*28.5C++N/A2597.9h5C+10.2B+
Phaseshift VX-S 225224317.226A+4.0539.82%B+81.25%B+47.7B**N/A2194.7h2.4B+5.9B+
NS-30 Vandal 225223892.506B+0.6734.648%C**31.39%B+46.5B+N/A2774.8h4.6B*13.2B++
L105 Zephyr 220212923.556A++20.3848.053%B+1.887%A++2120U80U6403600.1h4.7B**9.7B*
Eidolon VE33 2001951001.95B++1.2326.426%C24.103%C+22.4C+N/A1628.7h9C*34.1C*
Spear Anti-Vehicle Phalanx Turret 281194632.333M**29.1645.659%C++6.701%A+60.6A27.2B+8213.2h5.9B**12.8B*
Blueshift VM5 194193267.423A*4.2520.158%C++28.497%A+48.3B**N/A3524h13.3B*66.2B+
Blueshift VM5 196192267.385A*4.2120.63%C**29.167%A++48B**1B*3434h13.6B++66B+
Zenith VX-5 189186852.188B**0.9925.404%C+25.269%B++19DN/A2229.8h10.5B*41.2B+
NS-7 PDW 1781761850.951C+2.2326.126%C**16.477%C+11.9DN/A12814.8h15.3C+58.4C*
Artemis VX26 175174533.283A++0.1133.886%A+30.46%A69.6A++N/A5122.5h10.1B*29.8B*
Force-Blade 21717214,9080.012C3.1722.087%DN/A0.2C-N/A2903.4h3.5C--15.7C
NSX Tanto 170170335.152S1.9729.802%B++30.588%B*85A*N/A2262h9.1B*30.6B*
Proton II PPA 1791661016.6C++13.4234.111%A++N/A83B*6.5A+6002h10.1C+29.7B++
Beamer VS3 1651632240.728C+2.4512.133%F--22.086%C+8.1D-N/A5520.1h10.5C+86.8D-
NSX Tomoe 162161394.128A0.9533.46%B*33.54%C59.6B*N/A1662.7h12.6B+37.5B++
XM98 160160404B**0.8246.55%A83.75%B**35.6B++N/A3134.5h2.3B+5B++
Coyote Missiles 2071601411.429S8.2553.656%C+N/A47.1C*13.8D3573.4h30B++56B++
NS Baron G5 160159533A**0.1851.426%B++11.321%D48.2B*N/A3273.3h3.5B**6.8C++
MANA Anti-Vehicle Turret 260156861.814C*1.3648.272%D3.205%D1560C--1040C--2726580.1h8.1C++16.7C+
Solstice SF 155153572.684A++0.4928.593%B*23.529%B**25.9B+N/A2305.9h12.4C+43.3B+
Pulsar LSW 149148572.596B*0.5824.856%B+36.487%A++37.9C+N/A5043.9h10.5B++42.3B+
NS-AM7 Archer 198143821.744M+1.4350.599%D*14.685%C5.4C2.1C4726.3h14.5B+28.6B+
Photon A2A Missile Pods 214141623.5S20.3288.467%A+N/A88.1B**45.6C++10661.6h8.6C+9.7B+
E540 Halberd-H 210140346.667M**43.4951.76%D1.429%C43.8C+21.9C+4883.2h7.8D15D-
M12 Kobalt 1351311013.1C+9.9223.851%B**28.244%A*109.2A3.3C+4581.2h14.7B*61.8B*
L-30R Vektor 160119294.103A++0.9335.647%C1.681%C10.1C+3.5C--7511.8h51.5B++144.6B+
Saron HRB 177112195.895C++2.7241.177%C2.679%B**27.3C**15.9C+9234.1h17.6B++42.8B+
Supernova PC 144107176.294C*3.1236.524%D**4.673%A++18.1C6.3D3215.9h4.6B+12.7C
Orbital Strike Uplink 1491071107U103.82687.5%UN/A1070U420U23650.1h0.5T*0.1T*
Quasar VM1 108106831.277C+1.9013.299%D16.038%C--12.9D-N/A1708.2h26.1T196.1D-
Aspis Anti-Aircraft Phalanx Turret 198104426S22.8229.667%B++N/A20.4A++18.4A+6365.1h93A+313.5B**
Fatestealer 100100561.786U1.3949.123%A23%C+38.5B+N/A892.6h2B**4A
Deimos VA29 9493263.577A*0.4073.305%B**15.054%C58.1B++N/A2981.6h1.9B*2.5B++
M60-A Bulldog 10091185.056C-1.8846.784%C+1.099%D--19.4D1.9D2114.7h6.2C+13.2C++
M40 Fury-F 10287671.299C+1.8835.956%D*1.149%C*17.1C2.9D1445.1h7.1B++19.7B+
Heartstring 8277631.222C*1.9620.275%D*27.273%C+17.1C1.1C944.5h3.4C*17C
M60-G Bulldog 8574164.625C++1.4537.5%C**4.054%B++23.9C3.5D2693.1h6.2B+16.4B++
M202 Wyrm 10171235.5M32.3255.341%C**N/A142B++60B+7610.5h20.1B**36.4B*
AP30 Shredder 1017097.778C**4.6025.884%D*1.429%C--700U310U9321200.1h58.1B**224.6B+
M60-G Bulldog 7969611.5A++8.3241.123%B7.246%M+30C-4.3D3402.3h6.6C**16B+
M20 Wyvern 886879.714B**6.5431.908%D7.353%A27.2C**8D2572.5h48.2B**150.9B*
M60-A Bulldog 7268234S30.8256.172%A*2.941%B**97.1A**5.7C+7450.7h4.6B*8.2B**
Auraxium Force-Blade 69672,0700.032C+3.156.491%F-7.463%C+0.4C--N/A1168.5h2.3C+35.2F--
M12 Kobalt 6262320.667C17.4923.11%C*43.548%S124BN/A3720.5h13B*56.1B++
E540 Halberd 916187.625C+4.4556.842%B**N/A76.3S37.5M*20690.8h3.5A++6.2A++
M20 Basilisk 7758134.462B*1.2837.475%C+8.621%B**13.8D4.5D-3304.2h69.6B++185.7B++
M12 Kobalt 5755155A++51.8223.756%A30.909%M91.7B+3.3C+4230.6h18.6C++78.2B+
A30 Walker 9355192.895C**0.2829.034%B++1.818%C*5.7D3.9D*1039.7h148.8B**512.4B**
Spiker 5454361.5B+1.6818.788%F20.37%C+16.4DN/A823.3h10.9C57.8D*
L-24R Spur 5654318A**14.8232.527%D-N/A41.5C**1.5C-1621.3h15.9B+49B+
CAS 14-E 5654318B14.8242.224%A1.852%C++108B**4D3880.5h19.8B*46.8B**
Damascus Edge 54541,8700.029C+3.1510.38%D**3.704%C--0.5CN/A398.7h2.3C+21.9D--
Hyena Missile Launcher 825395.889M**2.7133.198%C+N/A25.2C**13.8C++3162.1h34.1C**102.6B
NS-10 Burster 8052521C++2.1827.11%C7.692%C++7.2B+3.9C*2087.2h96.8B*357.1B+
S12 Renegade 5450261.923C1.2522.793%F--14%M+11.1D*N/A464.5h4.1D17.9F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon454,3366.9h
Anti-Vehicle MANA Turret93721.8h
Nanite Revive Grenade02,9800.8h
Nanite Healing Grenade0540h
Medical Applicator328182,27916.1h
Decoy Grenade0630h
Nano-Armor Kit528701,70188.6h
Restoration Kit954423.4h
Motion Spotter238,3366.6h
Welding Device02480h
Deconstruction Tool01320h
Spitfire Auto-Turret76360.7h
Smoke Grenade05860.2h
Shield Recharging Field231,8851h
Recon Detection Device514,8477h
Ammunition Package412,6743h
Medical Kit1,0627,58596h
Anti-Infantry MANA Turret278512.6h
Nano-Repair Grenade02840.1h

Check the help document for the dictionary if you want to learn more about words used here.


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