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Paragon Sweetheart The1337Beast[DigB] The1337Beast
VS BR 181

KDR: 3.29

Score: 84.5m

Last Seen: Nov 16th, 2019 12:10 PM
- OFFLINE - 61 hour(s)

Prestige 1, Battle Rank 100 (181 total) - Vanu Sovereignty on Miller - Outfit Member of DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 8
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Lasher X2 Betelgeuse 54-A Light PPA Saron Laser Cannon Orion VS54 Ghost C150 Dalton C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,708,866 MLG Score: 1366
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.49%30.987%85243117640,8792.568580.725

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.29%1.22B**1.517A+-1.005D*HEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.533B+9.50.333C**25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.879%1.258%14016121314,0671120559112.5598252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.83%-0.572D-0.297C-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.50.226C++400.247C++85.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.301%1.845%438712125,419135619913.99631272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.863%-0.944D---0.442C--0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71-0.845D--22.2-0.779D-48.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.642%5.957%6391812016,060101719315.9587314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.306%-0.515D0.356C**0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.756B++90.777B++20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.4%80.413%639512144,355170762.54977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.984%1.119B**0.864B*0.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.90.402B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.663%18.575%639412151,8251132111.61077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.566%1.579A+0.755B++0.514

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.655B+2.80.433B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DIGbetter[DigB] DIGbetter
VS outfit on Miller

Members: 8
84.5m386.3%517 (31k)437 (26.2k)3.29311110,05933,4213.75171181 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219735725.847%17.254%44605:4732

6% Combat Medic34% Engineer38% Heavy Assault7% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2013 3:05 PMApr 5th, 2018 2:53 PMNov 17th, 2019 9:54 AM (1d) (PST)Nov 16th, 2019 8:49 AM (2d) (PST)Nov 16th, 2019 8:10 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
689965930.5700.1730.0982.5000.0781366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,3685,75535,61334106150526,229

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3219.9h/134.2d 15,327 18,990 34,704 483k 4,960 7,607 14,975 133.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:10,979
Deaths:1,860
KDR:5.903
Accuracy:28.656% B+
HSR:35.377% B+
Orion VS54
B++
Kills:2,274
Deaths:1,102
KDR:2.064
Accuracy:24.087% B+
HSR:29.464% B++
SVA-88
B
Kills:1,567
Deaths:545
KDR:2.875
Accuracy:24.014% C++
HSR:28.334% B
Flare VE6
C**
Kills:1,496
Deaths:553
KDR:2.705
Accuracy:24.503% C**
HSR:26.805% C**
VX29 Polaris
C++
Kills:1,157
Deaths:605
KDR:1.912
Accuracy:22.779% C+
HSR:23.768% C++
NS-15M AE
B+
Kills:1,153
Deaths:305
KDR:3.780
Accuracy:27.766% B+
HSR:26.626% C+
NS-15M1
C**
Kills:1,147
Deaths:562
KDR:2.041
Accuracy:23.532% C++
HSR:25.022% C**
NS-15M2
A++
Kills:499
Deaths:92
KDR:5.424
Accuracy:30.091% B**
HSR:38.878% A++
NS-15MP
B**
Kills:279
Deaths:58
KDR:4.810
Accuracy:24.231% D
HSR:40.502% B**
NSX Naginata
A++
Kills:241
Deaths:43
KDR:5.605
Accuracy:22.019% C+
HSR:41.909% A++
Pulsar LSW
A+
Kills:148
Deaths:57
KDR:2.596
Accuracy:24.856% C**
HSR:36.487% A+
Kills:20,940
Deaths (as Heavy Assault):5,782
Deaths (to Heavy Assaults):9,630
KDR:3.62158
Kill Difference:15,158
Playtime:1,229.908 hours
Usage:38%
Score:35.750m
Score/min:484
Accuracy (listed only):25.139%
HSR (listed only):32.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A+
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% B**
HSR:28.731% A+
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% C++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Solstice VE3
B**
Kills:1,159
Deaths:726
KDR:1.596
Accuracy:28.389% B**
HSR:24.073% B++
Pulsar C
B++
Kills:799
Deaths:347
KDR:2.303
Accuracy:27.750% B++
HSR:24.531% C*
Zenith VX-5
B**
Kills:272
Deaths:111
KDR:2.450
Accuracy:26.970% B
HSR:27.941% B**
Pandora VX25
A+
Kills:266
Deaths:99
KDR:2.687
Accuracy:54.202% A+
HSR:18.797% B*
NS-11C
B++
Kills:248
Deaths:196
KDR:1.265
Accuracy:23.741% C+
HSR:22.984% B++
Thanatos VE70
B**
Kills:241
Deaths:164
KDR:1.470
Accuracy:49.149% B**
HSR:21.992% B**
VE-LR Obelisk
B**
Kills:226
Deaths:35
KDR:6.457
Accuracy:39.439% B**
HSR:37.611% B++
Eidolon VE33
C+
Kills:195
Deaths:100
KDR:1.950
Accuracy:26.426% C
HSR:24.103% C+
Solstice SF
B**
Kills:173
Deaths:64
KDR:2.703
Accuracy:29.203% B**
HSR:23.699% B**
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Deimos VA29
A
Kills:154
Deaths:50
KDR:3.080
Accuracy:76.845% A
HSR:16.883% C+
Kills:7,552
Deaths (as Engineer):2,920
Deaths (to Engineers):6,342
KDR:2.5863
Kill Difference:4,632
Playtime:1,098.250 hours
Usage:34%
Score:25.657m
Score/min:389
Accuracy (listed only):40.405%
HSR (listed only):23.690%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.404% A+
HSR:43.022% M
Terminus VX-9
B**
Kills:1,194
Deaths:318
KDR:3.755
Accuracy:27.721% B+
HSR:35.427% B**
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% C++
H-V45
B**
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:29.341% B**
HSR:25.194% B+
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Corvus VA55
A+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:30.213% B**
HSR:33.477% A+
Pulsar VS1
A
Kills:1,157
Deaths:295
KDR:3.922
Accuracy:29.509% B**
HSR:29.991% A
NS-11P
A+
Kills:1,156
Deaths:460
KDR:2.513
Accuracy:26.379% B++
HSR:29.152% A+
Eridani SX5G
C++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C++
Equinox VE2 Burst
B*
Kills:1,150
Deaths:237
KDR:4.852
Accuracy:27.677% C+
HSR:36.261% B*
Eridani SX5
A+
Kills:525
Deaths:146
KDR:3.596
Accuracy:29.561% B+
HSR:31.048% A+
Sirius SX12
B+
Kills:520
Deaths:312
KDR:1.667
Accuracy:26.320% B
HSR:22.692% B+
Pandora VX25
A+
Kills:266
Deaths:99
KDR:2.687
Accuracy:54.202% A+
HSR:18.797% B*
Thanatos VE70
B**
Kills:241
Deaths:164
KDR:1.470
Accuracy:49.149% B**
HSR:21.992% B**
MKV Suppressed
C**
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% C**
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Deimos VA29
A
Kills:154
Deaths:50
KDR:3.080
Accuracy:76.845% A
HSR:16.883% C+
NSX-P Tengu
B++
Kills:112
Deaths:50
KDR:2.240
Accuracy:40.645% B++
HSR:25.893% B+
Darkstar
A
Kills:80
Deaths:20
KDR:4
Accuracy:32.292% A
HSR:20% D
Kills:14,715
Deaths (as Combat Medic):4,746
Deaths (to Combat Medics):3,687
KDR:3.10051
Kill Difference:9,969
Playtime:202.743 hours
Usage:6%
Score:5.849m
Score/min:481
Accuracy (listed only):38.169%
HSR (listed only):25.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.404% A+
HSR:43.022% M
Serpent VE92
A+
Kills:1,166
Deaths:204
KDR:5.716
Accuracy:29.632% B**
HSR:28.731% A+
Phobos VX86
B**
Kills:1,164
Deaths:402
KDR:2.896
Accuracy:70.534% B**
HSR:18.041% C++
NS Baron G5AE
A++
Kills:1,160
Deaths:336
KDR:3.452
Accuracy:42.568% C
HSR:24.052% A++
Solstice VE3
B**
Kills:1,159
Deaths:726
KDR:1.596
Accuracy:28.389% B**
HSR:24.073% B++
Eridani SX5G
C++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C++
Pulsar C
B++
Kills:799
Deaths:347
KDR:2.303
Accuracy:27.750% B++
HSR:24.531% C*
Eridani SX5
A+
Kills:525
Deaths:146
KDR:3.596
Accuracy:29.561% B+
HSR:31.048% A+
Sirius SX12
B+
Kills:520
Deaths:312
KDR:1.667
Accuracy:26.320% B
HSR:22.692% B+
Zenith VX-5
B**
Kills:272
Deaths:111
KDR:2.450
Accuracy:26.970% B
HSR:27.941% B**
Pandora VX25
A+
Kills:266
Deaths:99
KDR:2.687
Accuracy:54.202% A+
HSR:18.797% B*
NS-11C
B++
Kills:248
Deaths:196
KDR:1.265
Accuracy:23.741% C+
HSR:22.984% B++
Thanatos VE70
B**
Kills:241
Deaths:164
KDR:1.470
Accuracy:49.149% B**
HSR:21.992% B**
MKV Suppressed
C**
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% C**
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C
Solstice SF
B**
Kills:173
Deaths:64
KDR:2.703
Accuracy:29.203% B**
HSR:23.699% B**
NSX Tanto
B*
Kills:170
Deaths:33
KDR:5.152
Accuracy:29.802% B++
HSR:30.588% B*
NS Baron G5
B++
Kills:159
Deaths:53
KDR:3
Accuracy:51.426% B++
HSR:11.321% D
Deimos VA29
A
Kills:154
Deaths:50
KDR:3.080
Accuracy:76.845% A
HSR:16.883% C+
NSX-P Tengu
B++
Kills:112
Deaths:50
KDR:2.240
Accuracy:40.645% B++
HSR:25.893% B+
Kills:11,643
Deaths (as Light Assault):4,312
Deaths (to Light Assaults):6,101
KDR:2.70014
Kill Difference:7,331
Playtime:418.550 hours
Usage:13%
Score:10.976m
Score/min:437
Accuracy (listed only):37.805%
HSR (listed only):23.872%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:2,054
Deaths:237
KDR:8.667
Accuracy:44.143% B*
HSR:75.852% B++
VE-S Canis
M
Kills:1,562
Deaths:208
KDR:7.510
Accuracy:36.404% A+
HSR:43.022% M
NS-44 Commissioner
A+
Kills:1,304
Deaths:749
KDR:1.741
Accuracy:38.490% C*
HSR:33.819% A+
Parallax VX3
C++
Kills:1,172
Deaths:203
KDR:5.773
Accuracy:37.592% C
HSR:78.242% C++
NS-357P Underboss
B
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:44.053% B
HSR:28.938% B
Eridani SX5G
C++
Kills:1,153
Deaths:431
KDR:2.675
Accuracy:28.826% C++
HSR:22.810% C++
NSX Daimyo
B++
Kills:745
Deaths:68
KDR:10.956
Accuracy:46.139% B++
HSR:95.436% B+
NS-61 Emissary
A+
Kills:597
Deaths:314
KDR:1.901
Accuracy:30.138% C**
HSR:24.958% A+
Eridani SX5
A+
Kills:525
Deaths:146
KDR:3.596
Accuracy:29.561% B+
HSR:31.048% A+
Sirius SX12
B+
Kills:520
Deaths:312
KDR:1.667
Accuracy:26.320% B
HSR:22.692% B+
NS-357 Underboss
C++
Kills:411
Deaths:389
KDR:1.057
Accuracy:20.473% F-
HSR:22.871% C++
MKV Suppressed
C**
Kills:237
Deaths:145
KDR:1.634
Accuracy:22.635% D
HSR:21.519% C**
NSX Tengu
B**
Kills:227
Deaths:50
KDR:4.540
Accuracy:43.176% B**
HSR:24.229% B+
Phaseshift VX-S
B+
Kills:224
Deaths:31
KDR:7.226
Accuracy:39.820% B+
HSR:81.250% B+
NS-30 Vandal
B+
Kills:223
Deaths:89
KDR:2.506
Accuracy:34.648% C**
HSR:31.390% B+
NS-7 PDW
C**
Kills:176
Deaths:185
KDR:0.951
Accuracy:26.126% C**
HSR:16.477% C
Artemis VX26
A
Kills:174
Deaths:53
KDR:3.283
Accuracy:33.886% A
HSR:30.460% B**
Beamer VS3
C+
Kills:168
Deaths:229
KDR:0.734
Accuracy:12.182% F--
HSR:22.619% C+
NSX Tomoe
B**
Kills:161
Deaths:39
KDR:4.128
Accuracy:33.460% B**
HSR:33.540% C
XM98
A
Kills:160
Deaths:40
KDR:4
Accuracy:46.550% A
HSR:83.750% B**
NS-AM7 Archer
C
Kills:143
Deaths:82
KDR:1.744
Accuracy:50.574% D*
HSR:14.685% C
NSX-P Tengu
B++
Kills:112
Deaths:50
KDR:2.240
Accuracy:40.645% B++
HSR:25.893% B+
NS-45 Pilot
B**
Kills:68
Deaths:34
KDR:2
Accuracy:29.006% C
HSR:35.294% B**
Spiker
C+
Kills:55
Deaths:37
KDR:1.486
Accuracy:19.081% D**
HSR:20% C+
Kills:13,339
Deaths (as Infiltrator):4,627
Deaths (to Infiltrators):4,116
KDR:2.88286
Kill Difference:8,712
Playtime:232.801 hours
Usage:7%
Score:5.329m
Score/min:382
Accuracy (listed only):33.914%
HSR (listed only):38.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:328
Deaths:125
KDR:2.624
Accuracy:16.172% C
HSR:18.902% C+
Cosmos VM3
C*
Kills:277
Deaths:93
KDR:2.978
Accuracy:16.474% C
HSR:19.856% C*
Blueshift VM5
A
Kills:194
Deaths:26
KDR:7.462
Accuracy:20.200% C+
HSR:28.351% A
Blueshift VM5
A+
Kills:194
Deaths:26
KDR:7.462
Accuracy:20.669% C*
HSR:28.866% A+
Quasar VM1
D
Kills:106
Deaths:83
KDR:1.277
Accuracy:13.299% D
HSR:16.038% D
NS-10 Burster
C++
Kills:52
Deaths:52
KDR:1
Accuracy:27.110% C
HSR:7.692% C++
Kills:1,151
Deaths (as MAX Suit):202.500
Deaths (to MAX Suits):2,534
KDR:5.68395
Kill Difference:948.500
Playtime:30.967 hours
Usage:1%
Score:0.894m
Score/min:481
Accuracy (listed only):18.987%
HSR (listed only):19.951%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:6,127
V. Kills:373 N/A
Deaths:348
KDR:17.606
Accuracy:37.998% C
KPH:78.900 B**
VKPH:4.800 B+
Saron Laser Cannon
B+
Kills:5,790
V. Kills:3,708 156%
Deaths:950
KDR:6.095
Accuracy:29.596% C
KPH:19 B+
VKPH:12.200 B+
Hornet Missiles
B**
Kills:945
V. Kills:541 174%
Deaths:18
KDR:52.500
Accuracy:64.385% C**
KPH:134.500 B**
VKPH:77 B**
Maelstrom Turbo Laser
C+
Kills:739
V. Kills:614 120%
Deaths:232
KDR:3.185
Accuracy:29.696% C
KPH:12.700 C
VKPH:10.600 C+
Antares LC
C**
Kills:533
V. Kills:331 161%
Deaths:40
KDR:13.325
Accuracy:30.548% C+
KPH:22.900 C**
VKPH:14.200 C++
Dual Photon Pods
C+
Kills:400
V. Kills:84 471%
Deaths:29
KDR:13.793
Accuracy:44.323% D-
KPH:66.600 C+
VKPH:14 C
Coyote Missiles
C++
Kills:233
V. Kills:69 333%
Deaths:17
KDR:13.706
Accuracy:53.506% C+
KPH:43.400 C++
VKPH:12.800 D
Photon A2A Missile Pods
B**
Kills:189
V. Kills:97 193%
Deaths:8
KDR:23.625
Accuracy:85.093% B**
KPH:75.900 B+
VKPH:38.900 C+
M202 Wyrm
B*
Kills:161
V. Kills:70 227%
Deaths:2
KDR:80.500
Accuracy:53.908% C
KPH:167.400 B*
VKPH:72.800 B+
Kills:15,117 (13,189 + 0)
Deaths:1,644
KDR:9.195
VKDR:3.581
Vehicle Kills:5,887
Kill Difference:13,473
Playtime:485.890 hours
Usage:15%
Score:7.625m
Score/min:262
Piloting Accuracy:30.548%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,857
V. Kills:1,374 135%
Deaths:57
KDR:32.579
Accuracy:31.564% D
KPH:72.600 A++
VKPH:53.700 A++
CAS30 Tank Buster
B*
Kills:892
V. Kills:674 132%
Deaths:302
KDR:2.954
Accuracy:54.862% B*
KPH:9 C++
VKPH:6.800 C+
L-24R Spur
A
Kills:225
V. Kills:7 N/A
Deaths:3
KDR:75
Accuracy:31.659% D--
KPH:64.900 A
VKPH:2 C
L105 Zephyr
U
Kills:212
V. Kills:8 N/A
Deaths:9
KDR:23.556
Accuracy:48.053% B++
KPH:763,200 U
VKPH:28,800 U
L-30R Vektor
C+
Kills:119
V. Kills:41 283%
Deaths:29
KDR:4.103
Accuracy:35.647% C
KPH:10.100 C+
VKPH:3.500 C-
AP30 Shredder
U
Kills:70
V. Kills:31 219%
Deaths:9
KDR:7.778
Accuracy:25.884% D*
KPH:252,000 U
VKPH:111,600 U
Kills:3,375 (1,236 + 2,139)
Deaths:409
KDR:8.252
VKDR:5.220
Vehicle Kills:2,135
Kill Difference:2,966
Playtime:139.686 hours
Usage:4%
Score:2.115m
Score/min:252
Piloting Accuracy:35.647%
Gunner Accuracy:25.884%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,333
V. Kills:101 N/A
Deaths:64
KDR:20.828
Accuracy:49.887% C++
KPH:62.300 B+
VKPH:4.700 D--
Skyguard
B*
Kills:911
V. Kills:725 125%
Deaths:107
KDR:8.514
Accuracy:29.856% C++
KPH:16.600 B
VKPH:13.200 B*
C75 Viper
B*
Kills:817
V. Kills:97 N/A
Deaths:42
KDR:19.452
Accuracy:31.180% D-
KPH:43 B*
VKPH:5.100 D
L100 Python AP
B+
Kills:385
V. Kills:257 149%
Deaths:33
KDR:11.667
Accuracy:50.421% D
KPH:31.300 C+
VKPH:20.900 B+
Kills:3,446 (3,446 + 0)
Deaths:246
KDR:14.008
VKDR:4.797
Vehicle Kills:1,180
Kill Difference:3,200
Playtime:107.573 hours
Usage:3%
Score:2.252m
Score/min:349
Driving Accuracy:50.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,001
V. Kills:647 154%
Deaths:106
KDR:9.443
Accuracy:51.657% C
KPH:28.500 C*
VKPH:18.400 B+
Supernova VPC
B**
Kills:865
V. Kills:127 N/A
Deaths:23
KDR:37.609
Accuracy:49.055% C+
KPH:64.300 B**
VKPH:9.400 C**
Proton II PPA
A
Kills:166
V. Kills:13 N/A
Deaths:10
KDR:16.600
Accuracy:34.111% A+
KPH:81.800 B**
VKPH:6.400 A
Saron HRB
C**
Kills:112
V. Kills:65 170%
Deaths:19
KDR:5.895
Accuracy:41.227% C
KPH:27.400 C**
VKPH:15.900 C+
Supernova PC
C-
Kills:107
V. Kills:37 282%
Deaths:17
KDR:6.294
Accuracy:36.524% D**
KPH:18.200 C-
VKPH:6.300 D
E540 Halberd
S
Kills:94
V. Kills:40 229%
Deaths:8
KDR:11.750
Accuracy:56.348% A
KPH:75.600 S
VKPH:32.200 M++
Kills:2,345 (1,973 + 372)
Deaths:183
KDR:12.814
VKDR:5.077
Vehicle Kills:929
Kill Difference:2,162
Playtime:61.866 hours
Usage:2%
Score:1.646m
Score/min:443
Driving Accuracy:36.524%
Gunner Accuracy:56.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,616
V. Kills:75 N/A
Deaths:46
KDR:35.130
Accuracy:32.130% D
KPH:145.300 A
VKPH:6.700 C++
M12 Kobalt-H
B**
Kills:510
V. Kills:6 N/A
Deaths:4
KDR:127.500
Accuracy:25.191% B+
KPH:193.900 B**
VKPH:2.300 D-
E540 Halberd-H
C++
Kills:140
V. Kills:70 197%
Deaths:3
KDR:46.667
Accuracy:51.760% D
KPH:44.300 C+
VKPH:22.200 C++
Kills:2,266 (0 + 2,266)
Deaths:53
KDR:42.755
VKDR:2.849
Vehicle Kills:151
Kill Difference:2,213
Playtime:16.908 hours
Usage:1%
Score:0.643m
Score/min:634
Driving Accuracy:N/A%
Gunner Accuracy:51.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:381
V. Kills:35 N/A
Deaths:23
KDR:16.565
Accuracy:28.191% D--
KPH:80.400 A
VKPH:7.400 D
M40 Fury
A+
Kills:259
V. Kills:30 N/A
Deaths:14
KDR:18.500
Accuracy:30.142% D
KPH:77.600 A+
VKPH:9 C+
M12 Kobalt
A++
Kills:209
V. Kills:4 N/A
Deaths:11
KDR:19
Accuracy:24.225% B**
KPH:125.200 A++
VKPH:2.400 C-
M12 Kobalt
A+
Kills:86
V. Kills:4 N/A
Deaths:3
KDR:28.667
Accuracy:25.665% A+
KPH:105.700 B**
VKPH:4.900 B+
M60-G Bulldog
C**
Kills:74
V. Kills:11 N/A
Deaths:16
KDR:4.625
Accuracy:37.500% C**
KPH:24.100 C
VKPH:3.600 D
M20 Basilisk
C+
Kills:73
V. Kills:25 281%
Deaths:13
KDR:5.615
Accuracy:38.178% C+
KPH:16.800 C
VKPH:5.800 C--
M60-G Bulldog
B+
Kills:72
V. Kills:11 N/A
Deaths:6
KDR:12
Accuracy:42.241% B+
KPH:31.300 C
VKPH:4.800 C--
Kills:1,154 (0 + 1,154)
Deaths:86
KDR:13.419
VKDR:1.395
Vehicle Kills:120
Kill Difference:1,068
Playtime:20.261 hours
Usage:1%
Score:0.478m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:42.241%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:87
V. Kills:15 N/A
Deaths:67
KDR:1.299
Accuracy:35.972% D*
KPH:16.500 C
VKPH:2.800 D-
S12 Renegade
N/A
Kills:50
V. Kills:4 N/A
Deaths:26
KDR:1.923
Accuracy:22.793% N/A
KPH:11.200 N/A
VKPH:0.900 N/A
Kills:137 (137 + 0)
Deaths:93
KDR:1.473
VKDR:0.204
Vehicle Kills:19
Kill Difference:44
Playtime:9.735 hours
Usage:0%
Score:0.056m
Score/min:97
Driving Accuracy:22.793%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:81
V. Kills:4 N/A
Deaths:4
KDR:20.250
Accuracy:41.932% A
KPH:91.800 B+
VKPH:4.500 C--
M20 Wyvern
B+
Kills:68
V. Kills:20 324%
Deaths:7
KDR:9.714
Accuracy:31.908% D
KPH:26.600 B+
VKPH:7.800 D
Kills:149 (0 + 149)
Deaths:11
KDR:13.545
VKDR:2.182
Vehicle Kills:24
Kill Difference:138
Playtime:3.438 hours
Usage:0%
Score:0.055m
Score/min:267
Piloting Accuracy:N/A%
Gunner Accuracy:31.908%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 12,36612,2568,4171.456B++1.8429.573%B+3.647%C+30.3C+N/A156404.8h17.7B+59.9B+
Betelgeuse 54-A 11,05010,9791,8605.903B**2.6128.656%B+35.377%B+93.7B++N/A364117.2h9.2B*32.1B++
Light PPA 6,5006,12734817.606A**14.3137.998%C1.061%C79B**4.8B+31777.6h10.6B+27.8B
Saron Laser Cannon 9,4985,7909506.095B**2.8029.596%C1.313%D19B+12.2B+223305h66.4B*224.4B*
Orion VS54 2,2812,2741,1022.064B+1.2324.087%B+29.464%B++37.3C*N/A28261h10.4B*43C*
Ghost 2,0572,0542378.667A*5.3744.143%B*75.852%B++78.1A+N/A23726.3h1.8B*4B*
C150 Dalton 3,2311,8575732.579M++29.2931.564%DN/A72.5A++53.7A++80525.6h3.1B++9.9B+
C-4 2,0661,7706422.757B**0.5423.058%C--N/A93.2C*15.6D--115719h1.1B*4.9B+
Proton II PPA-H 1,6911,6164635.13A++31.8432.13%D2.104%B+145.6A6.8C++68611.1h7.8B*24.2B+
SVA-88 1,5731,5675452.875B*0.4224.014%C++28.334%B54.4BN/A31528.8h9.9B*41.4B+
VE-S Canis 1,5631,5622087.51S4.2236.404%A+43.022%M164.4M**N/A3929.5h7.5B**20.7B*
Flare VE6 1,5051,4965532.705A+0.5924.503%C**26.805%C**40.8C+N/A21036.7h9.8B+39.9B+
Anti-Vehicle Grenade 1,5261,44311443N/A1,439.7164.752%A++N/A962M+55.3C--81971.5h2.6A+4A+
L100 Python HESH 1,4341,3336420.828B*17.5349.887%C++1.8%B62.3B+4.7D--38821.4h2.5B**5B*
NS-44 Commissioner 1,3091,3047491.741B*1.5538.49%C*33.819%A+28.8C+N/A10245.3h3.2B++8.3B+
NS Decimator 1,7651,2806332.022A1.2752.753%D--2.5%B32.4C+12.3C-39239.5h4.4C**8.4C+
Plasma Grenade 1,2861,27511275N/A1,271.7152.786%B**N/A850A++7.3C55961.5h2.4A4.5B**
Proximity Mine 1,2541,2522874.362C++1.0744.962%B+N/A131.8C*N/A5799.5h1.3A++2.9A
Terminus VX-9 1,2031,1943183.755B**0.4627.721%B+35.427%B**58B*N/A19520.6h11.1B+39.9B+
Parallax VX3 1,1741,1722035.773B*2.4837.592%C78.242%C++44.4B*N/A21326.4h1.8B*4.9B+
NS-357P Underboss 1,1711,1685062.308B++0.9944.053%B28.938%B41.1DN/A25128.4h4C9.1C++
Serpent VE92 1,1731,1662045.716M**2.4229.632%B**28.731%A+91.8A**N/A37312.7h9.8B*33.1B*
Phobos VX86 1,1681,1644022.896A0.4070.534%B**18.041%C++79.7B**N/A19114.6h2.1B+3B+
H-V45 1,1661,1635022.317B+0.9829.341%B**25.194%B+36.2C++N/A14932.1h12.1B+41.3B++
NS Baron G5AE 1,1701,1603363.452A*0.1642.568%C24.052%A++50.9C**N/A26522.8h3.8B+8.9C+
Solstice VE3 1,1701,1597261.596A+1.7028.389%B**24.073%B++21.1C++N/A13454.9h13.1B+46.1B
Corvus VA55 1,1641,1592834.095S0.8030.213%B**33.477%A+63.7A+N/A20518.2h9.7B**32.1B**
Pulsar VS1 1,1651,1572953.922M++0.6329.509%B**29.991%A63.2A*N/A26718.3h10.6A35.9B**
VX29 Polaris 1,1621,1576051.912B+1.3822.779%C+23.768%C++35.5CN/A26232.6h11B+48.3C**
NS-11P 1,1651,1564602.513A+0.7826.379%B++29.152%A+56.4AN/A32420.5h10.2A38.5B**
Eridani SX5G 1,1631,1534312.675A+0.6228.826%C++22.81%C++41.9C+N/A21127.5h9.5B++33.1B+
NS-15M AE 1,1671,1533053.78B*0.4927.766%B+26.626%C+61.3C*N/A38518.8h9.6B*34.7B+
Equinox VE2 Burst 1,1581,1502374.852A1.5627.677%C+36.261%B*58.4B+N/A13219.7h10.5B++37.9B+
NS-15M1 1,1531,1475622.041B+1.2523.532%C++25.022%C**40.4C+N/A30328.4h11.7B+49.8B
Supernova FPC 1,6481,0011069.443B+6.1551.657%C1.798%C28.4C*18.4B+41435.2h4.5B+8.7B+
Hornet Missiles 1,4869451852.5S49.2164.385%C**2.011%B+135B**77.3B**11317h8.3B+12.9B+
Skyguard 1,6369111078.514A*5.2229.856%C++2.415%B+16.6B13.2B*32554.8h110.8B371.3B+
CAS30 Tank Buster 1,5668923022.954B**0.3454.862%B*1.233%C+9C++6.8C+10398.8h53.1C**96.7B+
Supernova VPC 9928652337.609A*34.3249.055%C+N/A64.1B**9.4C**30813.5h3B+6.2C**
C75 Viper 9148174219.452M**16.1631.18%D-1.469%C++43B*5.1D27119h7.6B**24.5B++
Nemesis VSH9 1,1908105451.486A+1.8162.744%C+1.852%C22.4B+10.5C+38536.2h6.3B*10B*
Pulsar C 8087993472.303B++0.9927.75%B++24.531%C*29.9C+N/A17626.7h10.1B+36.3B+
NSX Daimyo 7457456810.956A**7.6646.139%B++95.436%B+92AN/A3268.1h2.2B+4.8B+
Maelstrom Turbo Laser 1,3537392323.185B+0.1129.696%C2.977%B12.7C10.6C+23158.1h69.2B+233.1B+
Sticky Grenade 6806711671N/A667.7155.662%B+N/A1342B**18B66670.5h1.6B*2.8B++
MANA Anti-Personnel Turret 6486441185.458N/A2.1622.125%UN/A6440U40U18221600.1h16.8T*76.1T*
Lasher X2-P 652611886.943S3.6539.02%B+3.437%C++115.3A**7.7S2435.3h20.8D53.4C+
NS-61 Emissary 6005973141.901A+1.3930.138%C**24.958%A+31.8BN/A8118.8h9.6B+32B+
Antares LC 8645334013.325S10.0330.548%C+N/A22.9C**14.2C++20323.3h65.3B++213.9B++
C-4 ARX 6145311453.662B*0.3729.189%B+N/A90C--14.1D*3755.9h1.1B+3.8B++
Eridani SX5 5295251463.596A**0.3029.561%B+31.048%A+52.5B++N/A21310h9.4B*31.9B+
Sirius SX12 5265203121.667B+1.6326.32%B22.692%B+14.7DN/A8835.4h13.5B+51.5B+
M12 Kobalt-H 5165104127.5S124.2125.191%B+36.863%M**196.2B**2.3D-5842.6h11.9B++47.4B+
Lumine Edge 5025025,9860.084C+3.2117.122%D-17.331%C*1.1C-N/A4453.9h1.4C++8.5C+
NS-15M2 500499925.424A++2.1330.091%B**38.878%A++81.8AN/A3626.1h9.3B**31B*
Tank Mine 7434831054.6B**1.3130.609%CN/A81.9C--44.1D14295.9h1.8C*5.8C**
NS-357 Underboss 4224113891.057C++2.2420.473%F-22.871%C++13.7D-N/A7330h4.1C*19.9D*
Lancer VS22 8534104310.951C++2.3455.511%DN/A13.2C+14.3C+34331h20.4C**36.8C*
Dual Photon Pods 4844002913.793B**10.5044.323%D-N/A66.7C+14C5766h22.6C++51C+
L100 Python AP 6423853311.667A8.3750.421%D3.636%B++31.3C+20.9B+50812.3h6.1C++12C+
M40 Fury 4163812316.565A13.2728.191%D--N/A81.1A7.4D4084.7h8.2B*29.2B+
Cosmos VM3 3293281252.624B+0.6716.172%C18.902%C+25.6CN/A15612.8h15.1C93.6C+
The Slasher 3053004,1440.072B+3.2225.588%D11.667%C+1.2CN/A5255.6h2.1C**8.1C+
NS-15MP 280279584.81B**1.5224.231%D40.502%B**68C+N/A1934.1h8.8B*36.3C**
Cosmos VM3 279277932.978B*0.3216.474%C19.856%C*29.2C+N/A1949.5h12.8B++77.9C++
Zenith VX-5 2762721112.45A+0.8426.97%B27.941%B**23.2CN/A22011.7h10.2B*37.9B++
Pandora VX25 268266992.687A+0.6154.202%A+18.797%B*68.2B**N/A3583.9h4.1B7.6B++
M60-A Bulldog 291264833B*29.7154.596%B*1.136%D--33C+3.4C1928h5.6B+10.2B++
M40 Fury 2892591418.5A*15.2130.142%DN/A78.5A+9.1C+4883.3h8.8B**29.2B++
NS-11C 2512481961.265B2.0323.741%C+22.984%B++10.3DN/A11924h15.2C+64C++
NSX Naginata 242241435.605S2.3122.019%C+41.909%A++65.1B*N/A1983.7h9B*40.9B+
Thanatos VE70 2452411641.47B++1.8249.149%B**21.992%B**28.4C+N/A2518.5h4.9C++10B+
MKV Suppressed 2402371451.634B*1.6622.635%D21.519%C**12.6D-N/A10318.8h10.9B*48.1B
S1 3212351291.822A*1.4756.232%C+1.702%D36.2B*13.2C++9486.5h5B*8.9B++
Coyote Missiles 3022331713.706U10.4153.506%C+N/A43.1C++12.8D2995.4h30.7B++57.4B++
NSX Tengu 227227504.54M*1.2543.176%B**24.229%B+64.9B*N/A1553.5h11.8B+27.4B+
VE-LR Obelisk 231226356.457M++3.1639.439%B**37.611%B++98.3M2.2A*3022.3h4.5B**11.5B**
L-24R Spur 232225375S71.7131.659%D--N/A64.3A2C2523.5h17.3B+54.8B
Phaseshift VX-S 225224317.226A++3.9339.82%B+81.25%B+47.7B*N/A2194.7h2.4B+5.9B+
NS-30 Vandal 225223892.506B+0.7934.648%C**31.39%B+46.5C**N/A2794.8h4.6B*13.2B++
L105 Zephyr 220212923.556A++20.2648.053%B++1.887%A++2120U80U6462600.1h4.7B**9.7B**
M12 Kobalt 2132091119B+15.7124.225%B**33.014%M++122.9A++2.4C-4811.7h13.4B**55.4B*
Spear Anti-Vehicle Phalanx Turret 285197632.833M**29.5446.148%C++6.599%A+61.6A27.5B+8173.2h5.9B*12.8B*
Eidolon VE33 2001951001.95B++1.3426.426%C24.103%C+22.4C+N/A1668.7h9C*34.1C*
Blueshift VM5 195194267.462A**4.1720.2%C+28.351%A47.3B*N/A3524.1h13.4B**66.1B+
Blueshift VM5 198194267.462A**4.1720.669%C*28.866%A+47.3B*1B+3444.1h13.6B*65.6B+
Photon A2A Missile Pods 286189823.625M**20.3385.093%B**N/A75.6B+38.8C+8732.5h9C+10.6C*
NS-7 PDW 1781761850.951C++2.3426.126%C**16.477%C11.9DN/A12914.8h15.3C++58.4C**
Artemis VX26 175174533.283A++0.0133.886%A30.46%B**69.6A++N/A5162.5h10.1B*29.8B*
Solstice SF 175173642.703A*0.5929.203%B**23.699%B**27B+N/A2206.4h12.4C++42.4B+
Force-Blade 21717214,9270.012C3.2822.006%DN/A0.2C--N/A2904.9h3.5C--15.8C
NSX Tanto 170170335.152S1.8629.802%B++30.588%B*85A*N/A2322h9.1B*30.6B++
Beamer VS3 1701682290.734C+2.5612.182%F--22.619%C+8.3D-N/A5620.3h10.4C+85.2D-
Proton II PPA 1791661016.6C++13.3134.111%A+N/A83B**6.5A+6022h10.1C++29.7B++
NSX Tomoe 162161394.128A++0.8333.46%B**33.54%C59.6B*N/A1682.7h12.6B+37.5B+
M202 Wyrm 231161280.5S77.2153.908%C1.242%D-161B*70B+11561h21.2B**39.3B**
XM98 160160404B**0.7146.55%A83.75%B**35.6BN/A3144.5h2.3B+5B++
NS Baron G5 160159533M+0.2951.426%B++11.321%D48.2B++N/A3303.3h3.5B**6.8C++
MANA Anti-Vehicle Turret 265159861.849C++1.4447.894%D3.145%B1590B**1060B3133940.1h7.9B+16.6C**
Deimos VA29 155154503.08A++0.2176.845%A16.883%C+67B*N/A3072.3h2B++2.6B++
Pulsar LSW 149148572.596B**0.7024.856%C**36.487%A+37.9C+N/A5153.9h10.5B++42.3B+
NS-AM7 Archer 198143821.744M++1.5550.574%D*14.685%C5.4C2.1C4826.3h14.5B+28.6B+
E540 Halberd-H 210140346.667M43.3751.76%D1.429%C43.8C+21.9C++4913.2h7.8D15D-
L-30R Vektor 160119294.103A0.8135.647%C1.681%C-10.1C+3.5C-7911.8h51.5B++144.6B+
Orbital Strike Uplink 1601151115U111.71777.778%UN/A1150U450U25330.1h0.6T*0.1T*
Saron HRB 177112195.895C++2.6041.227%C2.679%B**27.3C**15.9C+9224.1h17.7B*42.9B+
NSX-P Tengu 117112502.24A1.0540.645%B++25.893%B+44.8C++2A++1202.5h11.5B+28.3B+
Supernova PC 144107176.294C++3.0036.524%D**4.673%A++18.1C-6.3D3235.9h4.6B+12.7C+
Quasar VM1 108106831.277C+2.0213.299%D16.038%D12.9D-N/A1738.2h26.1F*196.1D
Aspis Anti-Aircraft Phalanx Turret 198104426S22.7129.717%B++N/A20.4A++18.4A+6425.1h93.4A+314.4B**
Fatestealer 100100561.786U1.5149.123%A23%C++38.5B+N/A892.6h2B*4B**
E540 Halberd 13494811.75C*8.4656.348%A1.064%D-78.3S33.3M++14671.2h3.4A++6.1A++
M60-A Bulldog 10091185.056C1.7646.784%C+1.099%D--19.4D1.9D2114.7h6.2C++13.2C*
M40 Fury-F 10287671.299C+1.9935.972%D*1.149%C*16.4C-2.8D-1395.3h7.1B++19.7B+
M12 Kobalt 9086328.667B+25.3725.665%A+32.558%M107.5B**5B++6440.8h18.6C++72.5B++
Heartstring 9083661.258C*2.0421.429%D*26.506%C+18C1.5C954.6h3.5B16.4C+
Auraxium Force-Blade 85832,4270.034C+3.266.654%F-6.024%C0.4C--N/A1192.3h2.1C*32F-
CAS 14-E 8581420.25B+16.9641.932%A1.235%D90B+4.4D3080.9h17.9B**42.7B**
Darkstar 8280204A*0.7132.292%A20%D72.7B**1.8A++3781.1h10.1A31.2B**
M60-A Bulldog 8177238.5S35.2155.882%A++2.597%B+85.6A++4.4D6190.9h4.7B*8.4B**
M60-G Bulldog 8574164.625C++1.3337.5%C**4.054%B*23.9C3.5D2703.1h6.2B++16.4B++
M20 Basilisk 9873135.615A2.3238.178%C+8.219%B**17C5.8C--3374.3h60.2B**157.8B*
M60-G Bulldog 8372612A++8.7142.241%B+6.944%M31.3C4.8C--3402.3h6.8B16.1B+
AP30 Shredder 1017097.778C*4.4825.884%D*1.429%C--700U310U9545900.1h58.1B**224.6B+
M20 Wyvern 886879.714B**6.4231.908%D7.353%A+26.2B+7.7D2532.6h48.2B**150.9B**
NS-45 Pilot 6968342B+1.2929.006%C35.294%B**30.9C--N/A1372.2h5.8B++19.8B+
M12 Kobalt 6262320.667C17.3723.11%C++43.548%S124BN/A3780.5h13B*56.1B++
Damascus Edge 58581,9070.03C+3.2610.723%D**3.448%D0.6CN/A399.9h2.2C+20.7D--
Hyena Missile Launcher 8756105.6M++2.3134.209%C*N/A25.5C**14.1C++3292.2h35.1C*102.6B
A30 Walker 9556192.947C++0.3528.978%B++1.786%B5.7D4D--1049.8h148B**510.7B**
Spiker 5555371.486B+1.8119.081%D**20%C+16.7DN/A883.3h10.9C+57.4D--
NS-10 Burster 8052521C++2.2927.11%C7.692%C++7.2B+3.9C**2147.2h96.8B*357.1B+
A30 Walker 765295.778A+2.4829.299%B**3.846%A++520U240U4602900.1h83.7B*285.7B*
S12 Renegade 5450261.923C1.3722.793%F-14%M+11.1D*N/A464.5h4.1C-17.9F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon474,4587.1h
Anti-Vehicle MANA Turret104061.9h
Nano-Armor Kit618737,19394.6h
Decoy Grenade0630h
Nanite Revive Grenade03,0210.8h
Nanite Healing Grenade0540h
Medical Applicator330184,86316.2h
Spitfire Auto-Turret99351.2h
Restoration Kit954443.4h
Motion Spotter258,8197h
Deconstruction Tool01320h
Welding Device02480h
Shield Recharging Field231,8851h
Recon Detection Device514,8477h
Smoke Grenade05860.2h
Ammunition Package443,3903.2h
Medical Kit1,1658,07999.5h
Anti-Infantry MANA Turret321,0943h
Nano-Repair Grenade03290.1h

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