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Commando Ranger The1337BeastNC[BHOT] The1337BeastNC
NC BR 37

KDR: 5.55

Score: 25.7m

Last Seen: May 30th, 2018 2:14 PM
- OFFLINE - 1166.7 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Miller
Level Progress (to 38): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Titan-150 AP M30 Mustang AH NC6A GODSAW M20 Mustang SAS-R GD-22S NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,843,523 MLG Score: 2273
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.99%31.151%8412498017,8135.114270.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.937%1.188B**1.693A++-0.844D--HEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.569B+8.70.387C**23.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.992%0.92%226859996,198306209220.2549296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.939%-0.586D-0.654D0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.515B+24.60.53B+52.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.47%3.384%203069984,374259219116.8231200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.854%-0.615D0.421B0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.503B+6.60.471B+12.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.534%6.244%87489961,9542317718.45887253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.572%-0.607D0.533B+0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.806B++6.60.826B++15.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.006%76.908%874310011,53340433.78519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.456%0.879B*0.645B+0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.564B+1.70.447B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%8742100218725020.748

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.13A*0.241C++0.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.70.437B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.7m368.5%569 (34.1k)474 (28.4k)5.5523839,4837,1116.3570537 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1004359425.943%19.391%50307:3816

40% Engineer34% Heavy Assault15% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMJun 28th, 2018 1:46 AM (20d) (PST)May 30th, 2018 10:50 AM (49d) (PST)May 30th, 2018 10:14 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
903898140.7280.1310.1413.0890.1112273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,1535,33948,8144488185728,455

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
904.5h/37.7d 5,722 7,656 12,683 167.7k 844 2,523 6,012 49m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,900
Deaths:833
KDR:3.481
Accuracy:26.263% B
HSR:31.345% B*
NC6A GODSAW
B**
Kills:1,597
Deaths:248
KDR:6.440
Accuracy:29.455% C*
HSR:33.375% B**
GD-22S
B**
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B+
HSR:30.896% B**
NS-15M2
B*
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% B+
HSR:31.791% B*
EM6
B**
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B++
HSR:29.427% B**
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C
HSR:34.569% B+
NS-15M AE
A++
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A++
NC6 Gauss SAW
B**
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B**
HSR:24.007% C++
NC05 Jackhammer
A++
Kills:211
Deaths:82
KDR:2.573
Accuracy:46.345% B
HSR:22.275% A++
EM1
B+
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B+
HSR:22.642% C++
Kills:11,953
Deaths (as Heavy Assault):2,651
Deaths (to Heavy Assaults):1,975
KDR:4.50886
Kill Difference:9,302
Playtime:308.372 hours
Usage:34%
Score:10.552m
Score/min:570
Accuracy (listed only):27.619%
HSR (listed only):30.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A+
Kills:755
Deaths:141
KDR:5.355
Accuracy:30.869% A+
HSR:26.490% A
AF-19 Mercenary
A+
Kills:316
Deaths:113
KDR:2.796
Accuracy:29.140% A+
HSR:28.481% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:3,945
Deaths (as Engineer):841
Deaths (to Engineers):1,335
KDR:4.69084
Kill Difference:3,104
Playtime:364.245 hours
Usage:40%
Score:9.510m
Score/min:435
Accuracy (listed only):40.253%
HSR (listed only):24.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:27.212% C+
HSR:24.554% B++
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A+
Kills:755
Deaths:141
KDR:5.355
Accuracy:30.869% A+
HSR:26.490% A
MGR-S1 Gladius
A++
Kills:425
Deaths:65
KDR:6.538
Accuracy:31.235% B*
HSR:36.235% A++
AF-19 Mercenary
A+
Kills:316
Deaths:113
KDR:2.796
Accuracy:29.140% A+
HSR:28.481% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:5,547
Deaths (as Light Assault):1,289
Deaths (to Light Assaults):1,423
KDR:4.30334
Kill Difference:4,258
Playtime:131.460 hours
Usage:15%
Score:3.160m
Score/min:401
Accuracy (listed only):38.047%
HSR (listed only):25.859%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B++
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:27.212% C+
HSR:24.554% B++
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:510
Deaths:119
KDR:4.286
Accuracy:31.938% A+
HSR:30.196% A+
MGR-S1 Gladius
A++
Kills:425
Deaths:65
KDR:6.538
Accuracy:31.235% B*
HSR:36.235% A++
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% A
GR-22
A**
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B**
HSR:36.191% A**
NS-11A
M
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B+
HSR:39.884% M
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:4,113
Deaths (as Combat Medic):1,039
Deaths (to Combat Medics):659
KDR:3.95861
Kill Difference:3,074
Playtime:30.564 hours
Usage:3%
Score:0.750m
Score/min:409
Accuracy (listed only):38.746%
HSR (listed only):27.614%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,385
Deaths:127
KDR:10.906
Accuracy:41.720% B+
HSR:76.462% B*
AF-4G Cyclone
B++
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:27.212% C+
HSR:24.554% B++
NS-44 Commissioner
A*
Kills:472
Deaths:228
KDR:2.070
Accuracy:41.572% B++
HSR:35.593% A*
MGR-S1 Gladius
A++
Kills:425
Deaths:65
KDR:6.538
Accuracy:31.235% B*
HSR:36.235% A++
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NS-357P Underboss
B+
Kills:83
Deaths:48
KDR:1.729
Accuracy:28.541% F
HSR:28.916% B+
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
NS-AM7 Archer
C++
Kills:74
Deaths:56
KDR:1.321
Accuracy:49.596% D--
HSR:18.919% C++
AF-8 RailJack
C++
Kills:63
Deaths:8
KDR:7.875
Accuracy:32.439% D
HSR:76.191% C++
Kills:3,842
Deaths (as Infiltrator):983
Deaths (to Infiltrators):1,005
KDR:3.90844
Kill Difference:2,859
Playtime:43.996 hours
Usage:5%
Score:1.071m
Score/min:406
Accuracy (listed only):34.908%
HSR (listed only):45.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:474
Deaths:81
KDR:5.852
Accuracy:35.006% C
HSR:18.144% B++
NCM1 Scattercannon
B*
Kills:419
Deaths:79
KDR:5.304
Accuracy:32.431% C
HSR:18.138% B*
AF-34 Mattock
C+
Kills:113
Deaths:13
KDR:8.692
Accuracy:31.322% C--
HSR:17.699% C+
AF-34 Mattock
A+
Kills:95
Deaths:13
KDR:7.308
Accuracy:31.690% C
HSR:22.105% A+
Kills:1,101
Deaths (as MAX Suit):93
Deaths (to MAX Suits):364
KDR:11.83871
Kill Difference:1,008
Playtime:20.271 hours
Usage:2%
Score:0.696m
Score/min:572
Accuracy (listed only):32.612%
HSR (listed only):19.022%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,266
V. Kills:171 N/A
Deaths:105
KDR:21.581
Accuracy:57.986% C**
KPH:78.600 B**
VKPH:5.900 C*
M20 Mustang
B+
Kills:1,551
V. Kills:1,024 151%
Deaths:215
KDR:7.214
Accuracy:26.813% D
KPH:17.700 B+
VKPH:11.700 C**
Breaker Rocket Pods
U
Kills:1,189
V. Kills:121 N/A
Deaths:1
KDR:1,189
Accuracy:50.475% C++
KPH:3,570 U
VKPH:363.300 U
Vortek Rotary
A++
Kills:1,070
V. Kills:629 170%
Deaths:89
KDR:12.023
Accuracy:34.995% B++
KPH:33.100 A++
VKPH:19.500 A
Kills:6,076 (4,887 + 0)
Deaths:410
KDR:14.820
VKDR:4.744
Vehicle Kills:1,945
Kill Difference:5,666
Playtime:149.116 hours
Usage:16%
Score:2.449m
Score/min:274
Piloting Accuracy:34.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:450
V. Kills:536 84%
Deaths:83
KDR:5.422
Accuracy:31.274% D
KPH:43.100 B++
VKPH:51.400 A*
CAS30 Tank Buster
B++
Kills:122
V. Kills:135 90%
Deaths:36
KDR:3.389
Accuracy:56.914% A
KPH:9 B
VKPH:9.900 B++
Kills:572 (122 + 450)
Deaths:119
KDR:4.807
VKDR:5.639
Vehicle Kills:671
Kill Difference:453
Playtime:24.013 hours
Usage:3%
Score:0.506m
Score/min:351
Piloting Accuracy:56.914%
Gunner Accuracy:31.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:306
V. Kills:19 N/A
Deaths:7
KDR:43.714
Accuracy:50.338% C**
KPH:80.100 B**
VKPH:5 D-
C75 Viper
M
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C+
KPH:78.600 M
VKPH:6.900 C+
Skyguard
A
Kills:93
V. Kills:81 113%
Deaths:14
KDR:6.643
Accuracy:29.361% C++
KPH:15.500 C**
VKPH:13.500 A
Kills:617 (617 + 0)
Deaths:28
KDR:22.036
VKDR:4.250
Vehicle Kills:119
Kill Difference:589
Playtime:12.577 hours
Usage:1%
Score:0.319m
Score/min:422
Driving Accuracy:29.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,788
V. Kills:1,796 155%
Deaths:139
KDR:20.058
Accuracy:37.977% D**
KPH:28.200 B++
VKPH:18.200 B++
Titan-150 HEAT
A*
Kills:585
V. Kills:202 288%
Deaths:20
KDR:29.250
Accuracy:45.648% C+
KPH:42.100 A*
VKPH:14.500 A+
Titan-150 HESH
B++
Kills:384
V. Kills:66 N/A
Deaths:7
KDR:54.857
Accuracy:45.152% C
KPH:53.300 B++
VKPH:9.200 B
E540 Halberd
A+
Kills:108
V. Kills:43 245%
Deaths:12
KDR:9
Accuracy:43.611% C+
KPH:43.600 A+
VKPH:17.400 B+
Enforcer ML85
C+
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% C**
KPH:19.200 C-
VKPH:16.900 C+
Kills:3,932 (3,757 + 175)
Deaths:188
KDR:20.915
VKDR:11.521
Vehicle Kills:2,166
Kill Difference:3,744
Playtime:125.819 hours
Usage:14%
Score:2.464m
Score/min:326
Driving Accuracy:45.152%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:371
V. Kills:12 N/A
Deaths:14
KDR:26.500
Accuracy:58.109% B**
KPH:163.900 B**
VKPH:5.300 D
M12 Kobalt-H
B*
Kills:80
V. Kills: N/A
Deaths:3
KDR:26.667
Accuracy:22.391% C++
KPH:173.800 B*
VKPH:0 D**
Kills:451 (0 + 451)
Deaths:17
KDR:26.529
VKDR:0.706
Vehicle Kills:12
Kill Difference:434
Playtime:2.724 hours
Usage:0%
Score:0.073m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:22.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.062% D-
KPH:121.700 A**
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.355% D
KPH:152.200 S
VKPH:9 C+
M12 Kobalt
A
Kills:115
V. Kills:3 N/A
Deaths:3
KDR:38.333
Accuracy:18.815% C*
KPH:105.200 A
VKPH:2.700 C*
Kills:878 (0 + 878)
Deaths:18
KDR:48.778
VKDR:3.500
Vehicle Kills:63
Kill Difference:860
Playtime:6.753 hours
Usage:1%
Score:0.250m
Score/min:616
Driving Accuracy:N/A%
Gunner Accuracy:18.815%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9232,9008333.481B+2.0726.263%B31.345%B*57.5B+N/A28850.4h8.6B++32.8B+
Titan-150 AP 4,5842,78813920.058A*14.5137.977%D**4.232%B+28.2B++18.2B++31198.7h3.9B10.2C++
M30 Mustang AH 2,4372,26610521.581A*16.0357.986%C**N/A78.7B**5.9C*33028.8h6.1B+10.6B+
NC6A GODSAW 1,6031,5972486.44A++0.8929.455%C*33.375%B**92.3B**N/A28617.3h7.1C*24.1B++
M20 Mustang 2,5751,5512157.214A*1.6626.813%D1.483%C-17.7B+11.7C**21387.7h55.9B*208.4B*
SAS-R 1,3881,38512710.906A*5.3541.72%B+76.462%B*77.4A++N/A22917.9h1.7B**4.1B*
GD-22S 1,3471,3403154.254A+1.3025.266%B+30.896%B**72A+N/A49818.6h8.5B**33.7B++
NS-15M2 1,1961,1892285.215A*0.3425.433%B+31.791%B*74.3AN/A31516h9.7B**38.1B++
Breaker Rocket Pods 1,3101,18911189U1,183.4550.475%C++N/A3963.3U403.3U145710.3h9.7B**19.3B++
EM6 1,1921,1863523.369A2.1824.978%B++29.427%B**79.6A+N/A41214.9h8.7B**34.9B++
AF-4G Cyclone 1,1861,1773833.073B**2.4827.212%C+24.554%B++42.8C+N/A17527.5h9.2B+34B
NS-11CP 1,1761,1701975.939M**0.3928.17%C+30.171%B**62.6C**N/A14718.7h10.7C**37.9B
NS Baron G5AE 1,1621,1602514.622M++0.9340.37%D20%B*68.2B**N/A19117h3.4B**8.5C+
NS-15MP 1,1661,1601557.484M++1.9325.446%C34.569%B+69.5C++N/A17316.7h9B*35.5B
NS-15M AE 1,1701,1591766.585A**1.0324.815%C+41.07%A++64.7B+N/A16017.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M+0.7924.713%B**24.007%C++74.7A*N/A70115.5h7.1B**28.9B++
Vortek Rotary 1,6991,0708912.022S6.4734.995%B++N/A33.1A++19.5A24032.3h30.4B**86.7B**
Frag Grenade 8148101810N/A804.4554.572%AN/A1012.5A*5C56000.8h2.1A+3.8A
GD-7F 7587551415.355S0.2030.869%A+26.49%A72.6A*N/A24310.4h9.9B**32.2B*
NS Decimator 9107021993.528M++2.0253.202%D-3.134%B+37.7C**11.2C--35518.6h4.2B+7.9C*
Titan-150 HEAT 7875852029.25S23.7045.648%C+2.051%D42.1A*14.5A+21313.9h4.1B++9B+
Carnage AR 5125101194.286A*1.2731.938%A+30.196%A+67.1A++N/A2207.6h10.2A31.9B**
NCM1 Scattercannon 480474815.852A*0.3035.006%C18.144%B++38.5AN/A19012.3h5.7B*16.2B+
NS-44 Commissioner 4734722282.07B**3.4841.572%B++35.593%A*27.9C+N/A8516.9h3B*7.3B++
C150 Dalton 986450835.422C+0.1331.274%DN/A43.3B++51.5A*58810.4h3.2B*10.3B+
Sticky Grenade 4294261426N/A420.4562.083%B**N/A2130A*15B+108940.2h1.1B**1.8B*
MGR-S1 Gladius 426425656.538M**0.9931.235%B*36.235%A++103.7A**N/A2734.1h7.9B*25.3B++
NCM1 Scattercannon 420419795.304A+0.2532.431%C18.138%B*34.9C+N/A14712h6C++18.4C+
C-4 4794141063.906A++1.6535.027%A++N/A106.2B++16.7D-9183.9h1.1B*3.2B**
M40 Fury 430392943.556S38.0028.062%D-1.786%C+122.5A**11.9C++6313.2h8.1B*28.7B+
Titan-150 HESH 450384754.857S49.3045.152%C1.823%C+53.3B++9.2B1987.2h2.8B+6.3B
M40 Fury 393371661.833U56.2828.355%D1.348%C-154.6S9.2C+5252.4h6.9B**24.2B*
C85 Canister-H 3833711426.5B++20.9558.109%B**11.59%C+161.3B*5.2D3992.3h5.2B+8.9B++
AF-19 Mercenary 3163161132.796A**2.7629.14%A+28.481%A48.6A*N/A3586.5h9.7B*33.3B*
L100 Python HESH 325306743.714M*38.1650.338%C**2.288%B+80.5B**5D-3003.8h2.7B+5.3B++
NC1 Gauss Rifle 271271733.712A*1.8429.142%A29.151%A49.3A++N/A2655.5h9.4A32.3B**
C75 Viper 237218731.143S25.5935.812%C+N/A77.9M6.8C+6052.8h6.3A17.7B**
NC05 Jackhammer 214211822.573B**2.9846.345%B22.275%A++68.1B**1A3703.1h4.1B++8.8B+
GR-22 211210464.565A**0.9929.352%B**36.191%A**52.5B**N/A1644h11.3B*38.4B*
AC-X11 197197563.518M2.0331.279%A30.965%A++63.5A++N/A2493.1h7.1B*22.8B*
Tank Mine 257192296.621A*1.0738.143%BN/A96C+32.5D--10142h2C+5.2B++
NS-11A 173173493.531A+2.0226.509%B+39.884%M61.8A+N/A2032.8h10.7B**40.3B*
Hawk GD-68 220169553.073M**2.4865.687%B+4.142%B++26.8B*8.1C4296.3h6.1B*9.3B**
AF-4A Bandit 160160305.333M*0.2229.236%B*29.375%B**94.1A**N/A2571.7h8.5B**29.1B*
Shrike 179143751.907A*3.6551.019%D3.497%B29.8B+7.5D5424.8h4.7B**9.3B+
Anti-Vehicle Grenade 1571411141N/A135.4550.106%C+N/A705A+80C+57870.2h3.4B**6.7B*
GD-66 Claw 127126363.5A++2.0573.99%A14.286%C+84A++N/A2551.5h2.3B+3.1B++
CAS30 Tank Buster 257122363.389A*2.1656.914%AN/A9B9.9B++16913.6h65.1C114.4B
M12 Kobalt 118115338.333A*32.7818.815%C*25.217%A+104.5A2.7C*7701.1h15.1B*80.1B+
AF-34 Mattock 114113138.692A++3.1431.322%C--17.699%C+49.1B+N/A1642.3h5.1B*16.1B+
E540 Halberd 151108129B+3.4543.611%C+7.407%A*43.2A+17.2B15972.5h4A9.1B**
AF-34 Mattock 9595137.308A1.7631.69%C22.105%A+41.3C+N/A1342.3h6C+19C+
Skyguard 17493146.643A*1.0929.361%C++3.226%B*15.5C**13.5A4156h133.2C+453.8C++
NC14 Bolt Driver 8585108.5M*2.9539.866%B++84.706%B**56.7A**N/A4091.5h2.1B*5.3B++
NS-357P Underboss 8483481.729C**3.8228.541%F28.916%B+18.9D--N/A834.4h3.2B++11.2C
The Slasher 82821,4200.058C++5.4910.685%F-4.878%D0.7CN/A2114.7h1.7B*16.2D-
M12 Kobalt-H 8080326.667B+21.1122.391%C++35%M**160B++N/A6700.5h9.2B++41.2B*
NC4 Mag-Shot 7978581.345B*4.2121.992%D26.923%B**15.6C--N/A1225h6.4B+29.1C++
Bouncing Betty 7878326S20.4542.609%C+N/A111.4CN/A6980.7h1.9C+4.4C++
NS-AM7 Archer 10174561.321A*4.2349.596%D--18.919%C++4.8C-1.8C-3715.3h13.3B+26.8B+
Enforcer ML85 12667106.7B+1.1543.836%C**1.493%D19.1C-16.9C+5713.5h15.2C-34.6C+
Spear Anti-Vehicle Phalanx Turret 9366233S27.4551.573%B*N/A73.3A*30B*9730.9h7B13.5B++
NC15 Phoenix 12264610.667S5.1140.922%F-N/A15.6C++14.1C*3244.1h8.7B+21.3C+
AF-8 RailJack 636387.875A*2.3232.439%D76.191%C++37.1B**N/A1591.7h2.1B+6.5C++
Mauler S6 6261173.588A*1.9658.967%A*18.033%B+67.8A*1.1A++4730.9h3.6B**6B**
EM1 5353192.789A++2.7623.473%B+22.642%C++37.9C++N/A4351.4h11.1B++47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,5821.7h
Restoration Kit11700.3h
Nano-Armor Kit85190,97125.5h
Spawn Beacon28770.8h
Nanite Revive Grenade04300.1h
Medical Kit6284,35052h
Spitfire Auto-Turret11590.3h
Recon Detection Device0830.1h
Shield Recharging Field34220.2h
Ammunition Package79310.5h
Anti-Infantry MANA Turret31030.2h
Medical Applicator2725,4781.8h

Check the help document for the dictionary if you want to learn more about words used here.


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