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Overseer Ranger The1337BeastNC[BHOT] The1337BeastNC
NC BR 66

KDR: 5.96

Score: 28.6m

Last Seen: May 19th, 2019 3:38 PM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 19
Level Progress (to 67): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW Titan-150 AP LA1 Anchor M30 Mustang AH M20 Mustang SAS-R GD-22S Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,063,699 MLG Score: 2449
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.482%31.22%85826117019,9685.264430.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.966%1.24B**1.6A+-0.79D-HEAD ++ (~17.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.579B+8.60.395B22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.46%0.93%2480511917,095324230521.8308308%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.728%-0.521D-0.612D0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.10.541B+24.10.547B+50

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.556%2.83%2290611905,336290256718.4208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.121%-0.523D0.153C++0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.561B+60.519B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.542%6.866%848811882,0102457898.20408254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%-0.613D0.627B+0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.808B++6.70.83B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.336%77.835%848311931,76444443.96405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%0.949B*0.7B+0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.70.459B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%8482119418728620.651568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.105A*0.186C++0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.691B+2.70.439B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 19
28.6m358.8%559 (33.5k)469 (28.1k)5.9571646,4487,7976.7933866 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1196440626.42%19.428%51307:4916

39% Engineer34% Heavy Assault14% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMMay 21st, 2019 2:57 AM (2d) (PST)May 19th, 2019 12:00 PM (4d) (PST)May 19th, 2019 11:38 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9301038270.7620.1280.1483.1350.1122449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,8266,20949,6174689188728,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1016.3h/42.3d 6,520 9,024 14,613 191.2k 973 2,866 6,826 56.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:3,189
Deaths:425
KDR:7.504
Accuracy:31.553% B+
HSR:32.800% B*
LA1 Anchor
B*
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C**
HSR:31.454% B*
GD-22S
B**
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B+
HSR:30.896% B**
NS-15M2
B*
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C**
HSR:31.791% B*
EM6
B*
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B*
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C--
HSR:34.569% B+
NS-15M AE
A++
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A++
NC6 Gauss SAW
B*
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B*
HSR:24.007% C++
NC05 Jackhammer
A+
Kills:259
Deaths:98
KDR:2.643
Accuracy:46.771% C**
HSR:20.849% A+
MGR-L1 Promise
B**
Kills:135
Deaths:13
KDR:10.385
Accuracy:29.158% B**
HSR:32.593% B**
EM1
B+
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B+
HSR:22.642% C++
Kills:13,772
Deaths (as Heavy Assault):2,866
Deaths (to Heavy Assaults):2,154
KDR:4.8053
Kill Difference:10,906
Playtime:342.355 hours
Usage:34%
Score:11.332m
Score/min:552
Accuracy (listed only):27.994%
HSR (listed only):30.191%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:928
Deaths:180
KDR:5.156
Accuracy:30.694% A
HSR:27.047% A
AF-19 Mercenary
A
Kills:319
Deaths:118
KDR:2.703
Accuracy:28.916% A
HSR:28.213% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,121
Deaths (as Engineer):885
Deaths (to Engineers):1,438
KDR:4.6565
Kill Difference:3,236
Playtime:399.629 hours
Usage:39%
Score:10.301m
Score/min:430
Accuracy (listed only):40.203%
HSR (listed only):24.761%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:928
Deaths:180
KDR:5.156
Accuracy:30.694% A
HSR:27.047% A
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
AF-19 Mercenary
A
Kills:319
Deaths:118
KDR:2.703
Accuracy:28.916% A
HSR:28.213% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:5,742
Deaths (as Light Assault):1,339
Deaths (to Light Assaults):1,513
KDR:4.28827
Kill Difference:4,403
Playtime:145.193 hours
Usage:14%
Score:3.449m
Score/min:396
Accuracy (listed only):38.012%
HSR (listed only):25.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:592
Deaths:139
KDR:4.259
Accuracy:32.050% A+
HSR:30.237% A+
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% A
GR-22
A**
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B**
HSR:36.191% A**
NS-11A
M
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B+
HSR:39.884% M
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,214
Deaths (as Combat Medic):1,065
Deaths (to Combat Medics):721
KDR:3.95681
Kill Difference:3,149
Playtime:32.639 hours
Usage:3%
Score:0.799m
Score/min:408
Accuracy (listed only):38.765%
HSR (listed only):27.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,616
Deaths:136
KDR:11.882
Accuracy:42.001% B+
HSR:77.537% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A++
Kills:475
Deaths:231
KDR:2.056
Accuracy:41.520% B++
HSR:35.579% A++
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
NS-357P Underboss
B+
Kills:113
Deaths:61
KDR:1.852
Accuracy:30.417% F
HSR:28.319% B+
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NS-AM7 Archer
C++
Kills:83
Deaths:59
KDR:1.407
Accuracy:51.353% D--
HSR:18.072% C++
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
NS-357 Underboss
B*
Kills:65
Deaths:62
KDR:1.048
Accuracy:31.530% D
HSR:27.692% B*
AF-8 RailJack
C++
Kills:63
Deaths:9
KDR:7
Accuracy:32.439% D
HSR:76.191% C++
Kills:4,199
Deaths (as Infiltrator):1,080
Deaths (to Infiltrators):1,102
KDR:3.88796
Kill Difference:3,119
Playtime:49.421 hours
Usage:5%
Score:1.193m
Score/min:402
Accuracy (listed only):34.962%
HSR (listed only):43.598%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:904
Deaths:82
KDR:11.024
Accuracy:28.047% D
HSR:24.336% A++
AF-34 Mattock
A
Kills:776
Deaths:82
KDR:9.463
Accuracy:28.005% D-
HSR:23.067% A
NCM1 Scattercannon
B++
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C
HSR:18.277% B++
NCM1 Scattercannon
B*
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% C
HSR:18.290% B*
AF-41 Hacksaw
B+
Kills:317
Deaths:34
KDR:9.324
Accuracy:37.375% B+
HSR:14.827% C+
AF-41 Hacksaw
B+
Kills:282
Deaths:34
KDR:8.294
Accuracy:34.643% B
HSR:15.957% B+
NCM3 Raven
A++
Kills:74
Deaths:14
KDR:5.286
Accuracy:38.727% C+
HSR:5.405% A++
NCM3 Raven
C+
Kills:63
Deaths:14
KDR:4.500
Accuracy:38.804% C+
HSR:1.587% D-
Kills:3,313
Deaths (as MAX Suit):213
Deaths (to MAX Suits):389
KDR:15.55399
Kill Difference:3,100
Playtime:41.109 hours
Usage:4%
Score:1.530m
Score/min:620
Accuracy (listed only):34.138%
HSR (listed only):15.218%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,766
V. Kills:190 N/A
Deaths:123
KDR:22.488
Accuracy:57.413% C*
KPH:83.400 B**
VKPH:5.700 C*
M20 Mustang
B+
Kills:1,893
V. Kills:1,198 158%
Deaths:246
KDR:7.695
Accuracy:27.585% D
KPH:19.100 B+
VKPH:12.100 B
Breaker Rocket Pods
U
Kills:1,210
V. Kills:121 N/A
Deaths:1
KDR:1,210
Accuracy:50.624% C*
KPH:3,633 U
VKPH:363.300 U
Vortek Rotary
A+
Kills:1,101
V. Kills:645 170%
Deaths:91
KDR:12.099
Accuracy:35.135% B++
KPH:33.700 A+
VKPH:19.700 A
Kills:6,970 (5,760 + 0)
Deaths:461
KDR:15.119
VKDR:4.672
Vehicle Kills:2,154
Kill Difference:6,509
Playtime:165.246 hours
Usage:16%
Score:2.686m
Score/min:271
Piloting Accuracy:35.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:464
V. Kills:542 85%
Deaths:84
KDR:5.524
Accuracy:30.969% D
KPH:42.800 B++
VKPH:50 A*
CAS30 Tank Buster
B+
Kills:125
V. Kills:135 92%
Deaths:36
KDR:3.472
Accuracy:56.802% A
KPH:8.600 C*
VKPH:9.300 B+
Kills:589 (125 + 464)
Deaths:120
KDR:4.908
VKDR:5.642
Vehicle Kills:677
Kill Difference:469
Playtime:25.311 hours
Usage:2%
Score:0.516m
Score/min:339
Piloting Accuracy:56.802%
Gunner Accuracy:30.969%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% B
KPH:87 A+
VKPH:5.500 D
C75 Viper
M
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 M
VKPH:6.900 C+
Skyguard
A
Kills:93
V. Kills:81 113%
Deaths:14
KDR:6.643
Accuracy:29.361% C+
KPH:15.500 C*
VKPH:13.500 A
Kills:660 (660 + 0)
Deaths:28
KDR:23.571
VKDR:4.357
Vehicle Kills:122
Kill Difference:632
Playtime:12.767 hours
Usage:1%
Score:0.332m
Score/min:433
Driving Accuracy:29.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,975
V. Kills:1,882 158%
Deaths:144
KDR:20.660
Accuracy:38.300% D**
KPH:29.100 B+
VKPH:18.400 B++
Titan-150 HEAT
M
Kills:1,126
V. Kills:433 259%
Deaths:32
KDR:35.188
Accuracy:47.568% C++
KPH:46.500 M
VKPH:17.900 A**
Titan-150 HESH
B**
Kills:575
V. Kills:122 467%
Deaths:10
KDR:57.500
Accuracy:45.709% C
KPH:56 B**
VKPH:11.900 B*
E540 Halberd
A+
Kills:118
V. Kills:46 251%
Deaths:12
KDR:9.833
Accuracy:44.843% C+
KPH:45.200 A+
VKPH:17.600 B+
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C-
VKPH:16.900 C++
Kills:4,861 (4,676 + 185)
Deaths:208
KDR:23.370
VKDR:12.221
Vehicle Kills:2,542
Kill Difference:4,653
Playtime:142.883 hours
Usage:14%
Score:2.778m
Score/min:324
Driving Accuracy:45.709%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:371
V. Kills:12 N/A
Deaths:14
KDR:26.500
Accuracy:58.109% B++
KPH:163.900 B**
VKPH:5.300 D
M12 Kobalt-H
B**
Kills:105
V. Kills: N/A
Deaths:3
KDR:35
Accuracy:24.140% B+
KPH:172.300 B**
VKPH:0 F
Kills:476 (0 + 476)
Deaths:17
KDR:28
VKDR:0.706
Vehicle Kills:12
Kill Difference:459
Playtime:2.873 hours
Usage:0%
Score:0.079m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:24.140%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.062% D-
KPH:121.700 M
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.349% D-
KPH:152 S
VKPH:9 C+
M12 Kobalt
B**
Kills:122
V. Kills:4 N/A
Deaths:3
KDR:40.667
Accuracy:19.152% C*
KPH:98.600 B**
VKPH:3.200 B+
Kills:885 (0 + 885)
Deaths:18
KDR:49.167
VKDR:3.556
Vehicle Kills:64
Kill Difference:867
Playtime:6.900 hours
Usage:1%
Score:0.251m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:19.152%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,2163,1894257.504A**1.5531.553%B+32.8%B*100.3AN/A29331.8h7.3C*23.1B+
Titan-150 AP 4,8572,97514420.66A*14.7038.3%D**3.966%B+29.1B+18.4B++311102.3h3.8B+9.9C++
LA1 Anchor 2,9692,9448423.496B+2.4626.325%C**31.454%B*58B+N/A29250.8h8.6B*32.6B+
M30 Mustang AH 2,9562,76612322.488A*16.5357.413%C*N/A83.3B**5.7C*32333.2h6.3B+10.9B+
M20 Mustang 3,0911,8932467.695A*1.7427.585%D1.479%C19.1B+12.1B21399h53B*192.2B*
SAS-R 1,6201,61613611.882M*5.9242.001%B+77.537%B*78.8A++N/A23220.5h1.7B**4B*
GD-22S 1,3471,3403154.254A++1.7025.266%B+30.896%B**72A+N/A50018.6h8.5B**33.7B++
Breaker Rocket Pods 1,3311,21011210U1,204.0450.624%C*N/A4033.3U403.3U147550.3h9.7B**19.2B++
NS-15M2 1,1961,1892285.215A*0.7425.433%C**31.791%B*74.3B**N/A31816h9.7B**38.1B++
EM6 1,1921,1863523.369B**2.5924.978%B+29.427%B*79.6A++N/A41414.9h8.7B**34.9B++
AF-4G Cyclone 1,1931,1843883.052B++2.9127.228%C+24.578%B+42.7C+N/A17627.7h9.2B+33.9B
NS-11CP 1,1761,1701975.939M*0.0228.17%C+30.171%B**62.6C*N/A14718.7h10.7B37.9B
NS-15MP 1,1661,1601557.484A*1.5325.446%C--34.569%B+69.5C++N/A17316.7h9B*35.5B
NS Baron G5AE 1,1621,1602514.622M++1.3440.37%D20%B*68.2B**N/A19117h3.4B**8.5C+
NS-15M AE 1,1701,1591766.585A*0.6324.815%C+41.07%A++64.7BN/A16117.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M*1.1924.713%B*24.007%C++74.7A*N/A71015.5h7.1B**28.9B++
Titan-150 HEAT 1,5591,1263235.188S29.2347.568%C++1.332%D--46.5M17.9A**23524.2h4.1B++8.6B++
Vortek Rotary 1,7461,1019112.099M**6.1435.135%B++N/A33.7A+19.7A24532.7h30.1B**85.6B**
GD-7F 9339281805.156S0.8030.694%A27.047%A68.7A++N/A22313.5h10B**32.6B*
AF-34 Mattock 9159048211.024A**5.0728.047%D24.336%A++66AN/A23613.7h4.4B*15.5B+
Frag Grenade 8318271827N/A821.0454.58%AN/A1033.8A**5C--55670.8h2.1A+3.8A
NS Decimator 1,0638192193.74M++2.2254.211%D2.686%C**38.5B11.5C--34121.3h4.2B+7.7C*
AF-34 Mattock 783776829.463A*3.5128.005%D-23.067%A56.6B*N/A20613.7h5.1B*18.1C*
Carnage AR 5955921394.259A*1.7032.05%A+30.237%A+67.3A++N/A2188.8h10.3A32.2B**
Titan-150 HESH 6975751057.5S51.5445.709%C1.217%C--55.8B**11.8B*20810.3h2.8B++6.2B+
NCM1 Scattercannon 482476845.667A*0.2935.025%C18.277%B++38.7AN/A19312.3h5.7B*16.2B+
NS-44 Commissioner 4764752312.056B**3.9041.52%B++35.579%A++27.8C+N/A8517.1h3B*7.3B*
C150 Dalton 1,006464845.524C+0.4330.969%DN/A43B++50.2A*57610.8h3.2B*10.5B+
Sticky Grenade 4444411441N/A435.0462.516%B**N/A2205A**15C**108840.2h1.1B**1.8B*
MGR-S1 Gladius 438437666.621M**0.6631.274%B*36.384%A*101.6A*N/A2844.3h7.9B++25.1B++
C-4 4984301093.945A++2.0135.903%A++N/A100B+15.8D-8914.3h1.1B*3.2B**
NCM1 Scattercannon 422421825.134A+0.8232.475%C18.29%B*35.1C+N/A14812h6C++18.4C++
M40 Fury 430392943.556S37.6028.062%D-1.786%C+122.5M11.9C*6313.2h8.1B*28.7B+
C85 Canister-H 3833711426.5A20.5458.109%B++11.59%C++161.3B**5.2D4032.3h5.2B+8.9B*
M40 Fury 393371661.833U55.8828.349%D-1.348%C-154.6S9.2C+5242.4h6.9B**24.2B*
L100 Python HESH 371349749.857M**43.9051.26%B2.006%B87.3A+5.5D3224h2.6B++5B++
AF-19 Mercenary 3193191182.703A**3.2528.916%A28.213%A47.6A++N/A3686.7h9.8B*33.8B*
AF-41 Hacksaw 324317349.324A**3.3737.375%B+14.827%C+73.7M+1.6M*2524.3h5.6B++14.9B*
AF-41 Hacksaw 286282348.294A*2.3434.643%B15.957%B+65.6A*N/A2234.3h5.8B+16.6B++
NC1 Gauss Rifle 271271733.712A*2.2529.142%A29.151%A49.3A++N/A2785.5h9.4A32.3B**
NC05 Jackhammer 262259982.643A+3.3146.771%C**20.849%A+71.9AN/A3463.6h3.9B*8.4B++
C75 Viper 237218731.143S25.1935.812%CN/A77.9M6.8C+6132.8h6.3A17.7B**
GR-22 211210464.565A**1.3929.352%B**36.191%A**52.5B**N/A1704h11.3B*38.4B*
Tank Mine 275206297.103A**1.1540.197%B+N/A98.1C+32.9D--10622.1h2C+4.9B*
AC-X11 197197563.518A**2.4431.279%A30.965%A++63.5A++N/A2533.1h7.1B*22.8B*
NS-11A 173173493.531A++2.4326.509%B+39.884%M61.8A+N/A2142.8h10.7B**40.3B*
Hawk GD-68 225173553.145S2.8165.707%B+4.046%B*27A+8.1C4316.4h6.1B**9.2B**
AF-4A Bandit 160160305.333M**0.6229.236%B*29.375%B**88.9A*N/A2491.8h8.5B**29.1B*
Shrike 179143751.907A*4.0551.019%D3.497%B+29.8B+7.5D5604.8h4.7B**9.3B++
Anti-Vehicle Grenade 1571411141N/A135.0450.415%C+N/A470B+53.3C--57330.3h3.4B**6.8B*
MGR-L1 Promise 1361351310.385S4.4329.158%B**32.593%B**103.8A*N/A3301.3h11.8B++40.4B++
GD-66 Claw 127126363.5A++2.4673.99%A14.286%C+84A++N/A2621.5h2.3B+3.1B++
CAS30 Tank Buster 260125363.472A*2.4956.802%AN/A8.6C*9.3B+16214.5h64.7C+114C*
M12 Kobalt 126122340.667A**34.7119.152%C*25.41%A+101.7B**3.3B+7001.2h15.3B*80B+
E540 Halberd 164118129.833C**3.8844.843%C+6.78%A++45.4A+17.7B+17562.6h4.2A9.4B**
NS-357P Underboss 114113611.852B4.1130.417%F28.319%B+20.9D--N/A835.4h3.3B+10.8C
M12 Kobalt-H 105105335A**29.0424.14%B+40%S175B**N/A6500.6h9.6B*39.9B**
Skyguard 17493146.643A++0.6929.361%C+3.226%B*15.5C*13.5A4246h133.2C+453.8C+
Bouncing Betty 8888517.6S11.6442.328%C+N/A110CN/A6460.8h1.8B4.3C*
NC14 Bolt Driver 8585108.5S2.5439.866%B++84.706%B**53.1A*N/A4341.6h2.1B*5.3B*
NS-AM7 Archer 11383591.407A*4.5551.353%D--18.072%C++4.9C-1.8D3816.9h14B+27.2B+
The Slasher 82821,4950.055C++5.909.889%F-4.878%D0.7CN/A2121.8h1.7B++17.6D-
NC4 Mag-Shot 7978581.345B*4.6121.992%D26.923%B**15.3C--N/A1215.1h6.4B++29.1C+
NCM3 Raven 11974145.286S0.6738.727%C+5.405%A++12.5B+7.6B+1195.9h25.5C**65.8C**
NC15 Phoenix 13574612.333U6.3840.999%F-N/A17.2B+14.2B+3264.3h8.1B++19.7C++
Enforcer ML85 12667106.7B+0.7443.836%B1.493%C--19.1C-16.9C++5853.5h15.2D34.6C+
Spear Anti-Vehicle Phalanx Turret 9366322A**16.0451.889%B**N/A73.3A*30B*9800.9h7.1B+13.6B*
NS-357 Underboss 6565621.048C++4.9131.53%D27.692%B*18.6DN/A923.5h3.7B+11.7C*
NCM3 Raven 10863144.5S1.4638.804%C+1.587%D-10.7B+7.6B++1305.9h30.1C+77.5C++
AF-8 RailJack 636397A++1.0432.439%D76.191%C++35B*N/A1591.8h2.1B+6.5C*
Mauler S6 6261173.588A*2.3758.967%A++18.033%B+67.8A*1.1A++5020.9h3.6B**6B**
EM1 5353192.789A++3.1723.473%B+22.642%C++37.9C++N/A4451.4h11.1C**47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon29870.8h
Nano-Armor Kit94215,61928h
Nanite Revive Grenade04460.1h
Medical Kit7244,79562.5h
Spitfire Auto-Turret52680.5h
Motion Spotter72,9612h
Restoration Kit12700.3h
Recon Detection Device0830.1h
Shield Recharging Field34220.2h
Ammunition Package89850.5h
Medical Applicator2726,9711.9h
Anti-Infantry MANA Turret31070.2h
Nano-Repair Grenade01020h

Check the help document for the dictionary if you want to learn more about words used here.


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