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Brigadier World Champion The1337BeastNC[BHOT] The1337BeastNC
NC BR 79

KDR: 6.1

Score: 30.1m

Last Seen: Jul 4th, 2019 5:45 PM
- OFFLINE - 389.2 hour(s)

Prestige 1, Battle Rank 79 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 11
Level Progress (to 80): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW M30 Mustang AH Titan-150 AP LA1 Anchor M20 Mustang SAS-R GD-22S Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,033,675 MLG Score: 2425
Fun Score: N/A
Cheeseburgers Flipped: 331TIME WITH MEDKIT: 6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.542%31.259%86126118820,2185.281610.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.955%1.244B**1.585A+-0.782D-HEAD ++ (~17.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.578B+8.60.394B22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.767%0.935%2636512097,699334237522.9821324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.674%-0.483D-0.604D0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.40.564B+23.10.565B+47.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.971%2.504%2590612086,111296282520.5758216%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.117%-0.487D-0.037C+0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.595B+5.60.55B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.764%7.129%858812062,0342467988.23482255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.322%-0.594D0.661B+0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.10.807B++6.90.828B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.306%77.901%858312111,81045144.0133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%0.95B*0.703B++0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.70.46B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%8582121218729520.631757

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.093A*0.172C++0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.439B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 11
30.1m373.2%568 (34.1k)478 (28.7k)6.1014548,3547,9256.962979 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214460226.466%18.975%50207:5617

40% Engineer33% Heavy Assault14% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMJul 19th, 2019 4:21 PM (1d) (PST)Jul 4th, 2019 1:49 PM (16d) (PST)Jul 4th, 2019 1:45 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9421018410.7670.1260.1463.2890.1142425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,5276,07850,4494689197728,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1050.5h/43.8d 6,827 9,175 15,055 207.3k 995 2,928 7,189 59.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:3,310
Deaths:442
KDR:7.489
Accuracy:31.521% B+
HSR:33.021% B++
LA1 Anchor
B++
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C*
HSR:31.454% B++
GD-22S
B**
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B+
HSR:30.896% B**
NS-15M2
B++
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C**
HSR:31.791% B++
EM6
B*
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B*
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C--
HSR:34.569% B+
NS-15M AE
A+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A+
NC6 Gauss SAW
B*
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B*
HSR:24.007% C++
MGR-L1 Promise
B**
Kills:135
Deaths:13
KDR:10.385
Accuracy:29.158% B**
HSR:32.593% B**
EM1
B
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B
HSR:22.642% C++
Kills:13,634
Deaths (as Heavy Assault):2,785
Deaths (to Heavy Assaults):2,180
KDR:4.89551
Kill Difference:10,849
Playtime:344.566 hours
Usage:33%
Score:11.396m
Score/min:551
Accuracy (listed only):26.113%
HSR (listed only):31.147%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:957
Deaths:186
KDR:5.145
Accuracy:30.723% A
HSR:27.273% A
AF-19 Mercenary
A
Kills:319
Deaths:118
KDR:2.703
Accuracy:28.916% A
HSR:28.213% B**
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,150
Deaths (as Engineer):891
Deaths (to Engineers):1,471
KDR:4.65769
Kill Difference:3,259
Playtime:424.204 hours
Usage:40%
Score:11.364m
Score/min:447
Accuracy (listed only):40.206%
HSR (listed only):24.789%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:957
Deaths:186
KDR:5.145
Accuracy:30.723% A
HSR:27.273% A
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
AF-19 Mercenary
A
Kills:319
Deaths:118
KDR:2.703
Accuracy:28.916% A
HSR:28.213% B**
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:5,771
Deaths (as Light Assault):1,345
Deaths (to Light Assaults):1,533
KDR:4.29071
Kill Difference:4,426
Playtime:149.262 hours
Usage:14%
Score:3.746m
Score/min:418
Accuracy (listed only):38.015%
HSR (listed only):25.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:675
Deaths:161
KDR:4.193
Accuracy:32.534% A+
HSR:30.519% A
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% B**
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B**
HSR:36.191% A*
NS-11A
A**
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B+
HSR:39.884% A**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,297
Deaths (as Combat Medic):1,087
Deaths (to Combat Medics):730
KDR:3.95308
Kill Difference:3,210
Playtime:34.441 hours
Usage:3%
Score:0.850m
Score/min:412
Accuracy (listed only):38.819%
HSR (listed only):27.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,662
Deaths:141
KDR:11.787
Accuracy:41.948% B+
HSR:77.617% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A++
Kills:483
Deaths:238
KDR:2.029
Accuracy:41.188% B+
HSR:35.404% A++
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
NS-357P Underboss
C**
Kills:116
Deaths:64
KDR:1.813
Accuracy:30.952% D**
HSR:27.586% C**
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NS-AM7 Archer
C++
Kills:83
Deaths:60
KDR:1.383
Accuracy:51.312% D--
HSR:18.072% C++
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
NS-357 Underboss
B+
Kills:71
Deaths:63
KDR:1.127
Accuracy:31.289% D
HSR:25.352% B+
AF-8 RailJack
C++
Kills:63
Deaths:9
KDR:7
Accuracy:32.439% D
HSR:76.191% C++
Kills:4,262
Deaths (as Infiltrator):1,097
Deaths (to Infiltrators):1,112
KDR:3.88514
Kill Difference:3,165
Playtime:50.984 hours
Usage:5%
Score:1.218m
Score/min:398
Accuracy (listed only):34.949%
HSR (listed only):43.281%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:925
Deaths:83
KDR:11.145
Accuracy:28.293% D
HSR:24.541% A++
AF-34 Mattock
A
Kills:785
Deaths:83
KDR:9.458
Accuracy:28.246% D-
HSR:23.185% A
NCM1 Scattercannon
B+
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C
HSR:18.277% B+
NCM1 Scattercannon
B++
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% C-
HSR:18.290% B++
AF-41 Hacksaw
B+
Kills:320
Deaths:37
KDR:8.649
Accuracy:37.653% B+
HSR:15% C+
AF-41 Hacksaw
B+
Kills:287
Deaths:37
KDR:7.757
Accuracy:34.902% C**
HSR:16.028% B+
NCM3 Raven
A++
Kills:74
Deaths:14
KDR:5.286
Accuracy:38.727% C+
HSR:5.405% A++
NCM3 Raven
C+
Kills:63
Deaths:14
KDR:4.500
Accuracy:38.804% C+
HSR:1.587% D-
Kills:3,351
Deaths (as MAX Suit):217
Deaths (to MAX Suits):393
KDR:15.4424
Kill Difference:3,134
Playtime:41.465 hours
Usage:4%
Score:1.540m
Score/min:619
Accuracy (listed only):34.266%
HSR (listed only):15.289%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:3,295
V. Kills:223 N/A
Deaths:136
KDR:24.228
Accuracy:57.204% C*
KPH:89.200 A
VKPH:6 B
M20 Mustang
B+
Kills:1,960
V. Kills:1,232 159%
Deaths:258
KDR:7.597
Accuracy:27.780% C--
KPH:19.200 B+
VKPH:12.100 B
Breaker Rocket Pods
U
Kills:1,218
V. Kills:121 N/A
Deaths:1
KDR:1,218
Accuracy:50.646% C*
KPH:3,657 U
VKPH:363.300 U
Vortek Rotary
A
Kills:1,101
V. Kills:645 170%
Deaths:91
KDR:12.099
Accuracy:35.135% B++
KPH:33.700 A
VKPH:19.700 B**
M202 Wyrm
C++
Kills:54
V. Kills:20 257%
Deaths:2
KDR:27
Accuracy:53.177% C++
KPH:81.500 C
VKPH:30.200 D
Kills:7,628 (6,356 + 0)
Deaths:488
KDR:15.631
VKDR:4.592
Vehicle Kills:2,241
Kill Difference:7,140
Playtime:172.488 hours
Usage:16%
Score:2.930m
Score/min:283
Piloting Accuracy:35.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:464
V. Kills:542 85%
Deaths:84
KDR:5.524
Accuracy:30.969% D
KPH:42.800 B+
VKPH:50 A*
CAS30 Tank Buster
B+
Kills:125
V. Kills:135 92%
Deaths:36
KDR:3.472
Accuracy:56.802% A
KPH:8.600 C*
VKPH:9.300 B+
Kills:589 (125 + 464)
Deaths:120
KDR:4.908
VKDR:5.642
Vehicle Kills:677
Kill Difference:469
Playtime:25.311 hours
Usage:2%
Score:0.517m
Score/min:341
Piloting Accuracy:56.802%
Gunner Accuracy:30.969%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C**
KPH:87 A+
VKPH:5.500 D
C75 Viper
M
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 M
VKPH:6.900 C
Skyguard
B**
Kills:94
V. Kills:81 115%
Deaths:14
KDR:6.714
Accuracy:29.295% C+
KPH:15.600 C++
VKPH:13.400 B**
Kills:661 (661 + 0)
Deaths:28
KDR:23.607
VKDR:4.357
Vehicle Kills:122
Kill Difference:633
Playtime:12.808 hours
Usage:1%
Score:0.344m
Score/min:448
Driving Accuracy:29.295%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,152
V. Kills:1,972 160%
Deaths:146
KDR:21.589
Accuracy:38.582% D**
KPH:29.600 B+
VKPH:18.500 B*
Titan-150 HESH
A
Kills:1,172
V. Kills:290 403%
Deaths:20
KDR:58.600
Accuracy:45.638% C
KPH:56.100 B*
VKPH:13.900 A
Titan-150 HEAT
A**
Kills:1,126
V. Kills:433 259%
Deaths:32
KDR:35.188
Accuracy:47.568% C++
KPH:46.500 A**
VKPH:17.900 A*
E540 Halberd
A++
Kills:122
V. Kills:47 254%
Deaths:13
KDR:9.385
Accuracy:44.818% C+
KPH:46.300 A++
VKPH:17.800 B++
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C-
VKPH:16.900 C++
Kills:5,639 (5,450 + 189)
Deaths:221
KDR:25.516
VKDR:12.674
Vehicle Kills:2,801
Kill Difference:5,418
Playtime:157.647 hours
Usage:15%
Score:3.279m
Score/min:347
Driving Accuracy:47.568%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:371
V. Kills:12 N/A
Deaths:14
KDR:26.500
Accuracy:58.109% B++
KPH:163.900 B**
VKPH:5.300 D
M12 Kobalt-H
B*
Kills:118
V. Kills:1 N/A
Deaths:4
KDR:29.500
Accuracy:26.369% B*
KPH:161.600 B*
VKPH:1.400 D*
Kills:489 (0 + 489)
Deaths:18
KDR:27.167
VKDR:0.722
Vehicle Kills:13
Kill Difference:471
Playtime:2.994 hours
Usage:0%
Score:0.084m
Score/min:469
Driving Accuracy:N/A%
Gunner Accuracy:26.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.119% D-
KPH:121.500 A**
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.349% D
KPH:152 S
VKPH:9 C+
M12 Kobalt
B**
Kills:129
V. Kills:4 N/A
Deaths:3
KDR:43
Accuracy:19.885% B+
KPH:99.700 B**
VKPH:3.100 B+
Kills:892 (0 + 892)
Deaths:18
KDR:49.556
VKDR:3.556
Vehicle Kills:64
Kill Difference:874
Playtime:6.962 hours
Usage:1%
Score:0.252m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:19.885%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,3373,3104427.489A**1.3931.521%B+33.021%B++100.9AN/A29532.8h7.3C*23.1B+
M30 Mustang AH 3,5183,29513624.228A**18.1357.204%C*N/A89.3A6B37036.9h6.3B+11B+
Titan-150 AP 5,1243,15214621.589A*15.4938.582%D**3.744%B++29.6B+18.5B*326106.4h3.8B+9.7C++
LA1 Anchor 2,9692,9448423.496B+2.6126.325%C*31.454%B++58BN/A29250.8h8.6B*32.6B+
M20 Mustang 3,1921,9602587.597A*1.5027.78%C--1.633%C19.3B+12.1B214101.8h53B*190.8B*
SAS-R 1,6661,66214111.787M**5.6941.948%B+77.617%B*78.4A++N/A23121.2h1.7B**4B*
GD-22S 1,3471,3403154.254A+1.8525.266%B+30.896%B**72AN/A50118.6h8.5B**33.7B++
Breaker Rocket Pods 1,3391,21811218U1,211.9050.646%C*N/A4060U403.3U150270.3h9.7B**19.1B++
NS-15M2 1,1961,1892285.215A*0.8925.433%C**31.791%B++74.3B**N/A31916h9.7B*38.1B++
EM6 1,1921,1863523.369B**2.7324.978%B+29.427%B*79.6A+N/A41414.9h8.7B**34.9B++
AF-4G Cyclone 1,1931,1843883.052B**3.0527.228%C+24.578%B+42.7C+N/A17627.7h9.2B+33.9B
Titan-150 HESH 1,4621,1722058.6S52.5045.638%CN/A56.1B*13.9A32520.9h2.7B*5.9B+
NS-11CP 1,1761,1701975.939M**0.1628.17%C+30.171%B**62.6C*N/A14718.7h10.7B+37.9B
NS Baron G5AE 1,1621,1602514.622M++1.4840.37%D20%B*68.2B*N/A19117h3.4B**8.5C+
NS-15MP 1,1661,1601557.484A*1.3825.446%C--34.569%B+69.5C+N/A17316.7h9B*35.5C**
NS-15M AE 1,1701,1591766.585A++0.4824.815%C+41.07%A+64.7C**N/A16117.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M*1.3424.713%B*24.007%C++74.7A*N/A71415.5h7.1B**28.9B++
Titan-150 HEAT 1,5591,1263235.188S29.0947.568%C++1.332%D--46.5A**17.9A*23824.2h4.1B++8.6B++
Vortek Rotary 1,7461,1019112.099S6.0035.135%B++N/A33.7A19.7B**24532.7h30.1B**85.6B**
GD-7F 9629571865.145S0.9630.723%A27.273%A68.8A++N/A23613.9h10B**32.5B*
AF-34 Mattock 9369258311.145A**5.0428.293%D24.541%A++66.5AN/A23613.9h4.4B**15.4B+
NS Decimator 1,0808322213.765M*2.3454.273%D-2.644%B38.3C*11.4C--33821.7h4.2B+7.7C*
Frag Grenade 8338291829N/A822.9054.609%AN/A1036.3A**5D56080.8h2.1A+3.8A
AF-34 Mattock 792785839.458A*3.3628.246%D-23.185%A56.5B**N/A20413.9h5.1B*18.2C**
Carnage AR 6796751614.193A*1.9132.534%A+30.519%A68.2A++N/A2199.9h10.5B**32.3B**
NS-44 Commissioner 4844832382.029B**4.0741.188%B+35.404%A++27CN/A8317.9h3B*7.4B++
NCM1 Scattercannon 482476845.667A**0.4335.025%C18.277%B+38.7AN/A19312.3h5.7B**16.2B+
C150 Dalton 1,006464845.524C+0.5830.969%DN/A43B+50.2A*57910.8h3.2B++10.5B+
C-4 5134431104.027A++2.0736.311%A++N/A103B+16.3D-9114.3h1.1B*3.1B**
Sticky Grenade 4444411441N/A434.9062.516%B**N/A2205A**15C*108840.2h1.1B**1.8B*
MGR-S1 Gladius 438437666.621M**0.5231.274%B*36.384%A*101.6A*N/A2904.3h7.9B++25.1B++
NCM1 Scattercannon 422421825.134A+0.9732.475%C-18.29%B++35.1C+N/A14812h6C++18.4C+
M40 Fury 430392943.556S37.4528.119%D-1.786%C+122.5M11.9C*6303.2h8.1B*28.8B+
M40 Fury 393371661.833U55.7328.349%D1.348%C-154.6S9.2C+5242.4h6.9B**24.2B++
C85 Canister-H 3833711426.5A20.4058.109%B++11.59%C++161.3B**5.2D4122.3h5.2B+8.9B*
L100 Python HESH 371349749.857M**43.7651.26%C**2.006%B+87.3A+5.5D3374h2.6B*5B++
AF-41 Hacksaw 327320378.649A**2.5537.653%B+15%C+72.7M+1.6M++2494.4h5.7B++15B*
AF-19 Mercenary 3193191182.703A**3.4028.916%A28.213%B**47.6A++N/A3736.7h9.8B*33.8B*
AF-41 Hacksaw 291287377.757A++1.6634.902%C**16.028%B+65.2A*N/A2234.4h5.8B+16.7B++
NC1 Gauss Rifle 271271733.712A**2.3929.142%A29.151%B**49.3A+N/A2875.5h9.4A32.3B**
NC05 Jackhammer 262259982.643A+3.4646.771%C**20.849%A+71.9B**N/A3483.6h3.9B*8.4B+
C75 Viper 237218731.143S25.0435.812%CN/A77.9M6.8C6452.8h6.3A17.7B**
Tank Mine 280211297.276A**1.1741.528%B+N/A100.5C+32.9D--10712.1h2C+4.8B*
GR-22 211210464.565A**1.5429.352%B**36.191%A*52.5B**N/A1724h11.3B*38.4B*
AC-X11 197197563.518A**2.5831.279%A30.965%A++63.5A++N/A2573.1h7.1B**22.8B*
Hawk GD-68 225173553.145S2.9665.734%B+4.046%B*26.6A8C4346.5h6.1B**9.3B**
NS-11A 173173493.531A+2.5726.509%B+39.884%A**61.8A+N/A2212.8h10.7B**40.3B*
AF-4A Bandit 160160305.333M*0.7729.236%B*29.375%B**84.2A++N/A2561.9h8.5B**29.1B*
Shrike 179143751.907A*4.1951.019%D3.497%B+29.8B+7.5D5664.8h4.7B**9.3B++
Anti-Vehicle Grenade 1571411141N/A134.9050.415%C+N/A470B+53.3C--57330.3h3.4A6.8B*
MGR-L1 Promise 1361351310.385S4.2829.158%B**32.593%B**103.8A*N/A3491.3h11.8B++40.4B++
M12 Kobalt 133129343M36.9019.885%B+26.357%A++99.2B**3.1B+6851.3h15.8B++79.4B+
GD-66 Claw 127126363.5A*2.6073.99%A14.286%C+84A++N/A2631.5h2.3B+3.1B++
CAS30 Tank Buster 260125363.472A++2.6356.802%AN/A8.6C*9.3B+16214.5h64.7C+114C*
E540 Halberd 169122139.385C**3.2844.818%C+6.557%A++46.9A++18.1B++20052.6h4.1A9.3B**
M12 Kobalt-H 119118429.5B*23.4026.369%B*38.983%S168.6B**1.4D*6440.7h10.9B++41.2B**
NS-357P Underboss 117116641.813B4.2930.952%D**27.586%C**20.7D--N/A815.6h3.4B+10.9C
Skyguard 17594146.714A++0.6129.295%C+3.191%B*15.7C++13.5A4306h133.1C454.4C+
Bouncing Betty 8989517.8S11.7042.857%C+N/A111.3CN/A6610.8h1.8B+4.2B
NC14 Bolt Driver 8585108.5S2.4039.866%B++84.706%B**53.1A*N/A4311.6h2.1B*5.3B++
NS-AM7 Archer 11383601.383A*4.7251.312%D--18.072%C++4.7C--1.7D3717.7h14.4B+28B+
The Slasher 82821,5050.054C++6.059.34%F-4.878%D0.7CN/A2123h1.7B++18.7C
NC4 Mag-Shot 7978581.345B*4.7621.992%D26.923%B**15C--N/A1215.2h6.4B++29.1C**
NCM3 Raven 11974145.286S0.8238.727%C+5.405%A++12.5B++7.6B+1215.9h25.5B65.8C**
NC15 Phoenix 13574612.333U6.2341.052%F-N/A17.2B+14.2B3304.3h8.1B++19.8C+
NS-357 Underboss 7171631.127C++4.9731.289%D25.352%B+19.2DN/A913.7h3.5B*11.3C**
Enforcer ML85 12667106.7B+0.6043.836%B1.493%C--19.1C-16.9C++5903.5h15.2D34.6C+
Spear Anti-Vehicle Phalanx Turret 9467322.333A*16.2351.885%B*N/A74.4A*30B*9760.9h7B+13.5B++
AF-8 RailJack 636397A++0.9032.439%D76.191%C++35B*N/A1601.8h2.1B+6.5C*
NCM3 Raven 10863144.5S1.6038.804%C+1.587%D-10.7B+7.6B++1305.9h30.1C++77.5C++
Mauler S6 6261173.588A*2.5158.967%A++18.033%B+67.8A*1.1A++5140.9h3.6B**6B**
Auraxium Slasher 55551,9300.028C+6.075.198%F-N/A0.3C-N/A1206.1h1.7B*33.6F-
M202 Wyrm 7454227M**20.9053.177%C++N/A77.1C28.6D4070.7h24.3B*45.8B**
EM1 5353192.789A++3.3123.473%B22.642%C++37.9C++N/A4471.4h11.1C**47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0090.9h
Nano-Armor Kit96229,46029.7h
Nanite Revive Grenade04670.1h
Medical Kit7324,85862.8h
Spitfire Auto-Turret53570.6h
Restoration Kit12700.3h
Motion Spotter73,0932.1h
Recon Detection Device0830.1h
Shield Recharging Field34220.2h
Ammunition Package81,0120.5h
Medical Applicator2727,9502h
Anti-Infantry MANA Turret31080.2h
Nano-Repair Grenade01470h

Check the help document for the dictionary if you want to learn more about words used here.


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