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Executor World Champion The1337BeastNC[BHOT] The1337BeastNC
NC BR 132

KDR: 6.85

Score: 38m

Last Seen: May 9th, 2020 1:46 PM
- OFFLINE - 1465.4 hour(s)

Prestige 1, Battle Rank 100 (132 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW M20 Mustang Titan-150 AP LA1 Anchor SAS-R C150 Dalton Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,301,389 MLG Score: 2639
Fun Score: N/A
Cheeseburgers Flipped: 340TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.136%30.903%86926132023,2445.448661.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.059%1.334A1.475A+-0.832D-HEAD ++ (~16.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.586B+8.60.395B22

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.352%0.736%41415134113,590429424231.6783320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.189%0.012C+-0.771D-0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.647B+21.40.597B+36

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.038%2.461%2240613406,217349286817.7629217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.112%-0.485D-0.026C+0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.596B+5.60.552B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.855%5.064%1323913373,693282162213.0957228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.254%-0.68D0.132C++0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.816B++6.40.841B*15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.64%77.618%1323313432,779510105.43836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.888%1.158B**0.68B+0.795

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+1.70.469B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%13232134418733220.563253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.061A*0.135C++0.101

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.70.438B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m378.6%581 (34.9k)497 (29.8k)6.8484461,9519,0467.82191132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346595628.568%17.674%50508:2822

44% Engineer29% Heavy Assault15% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMMay 10th, 2020 12:18 PM (60d) (PST)May 9th, 2020 10:31 AM (61d) (PST)May 9th, 2020 9:46 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,033939400.8110.1180.1433.5800.1342639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,9905,60356,3874979215829,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1272.8h/53d 8,806 10,949 18,700 273.4k 1,173 3,291 10,254 78.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:4,434
Deaths:582
KDR:7.619
Accuracy:32.361% B
HSR:32.567% B+
LA1 Anchor
B+
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C++
HSR:31.454% B+
GD-22S
B++
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% C*
HSR:30.896% B++
NS-15M2
B+
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C+
HSR:31.791% B+
EM6
B+
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B
HSR:29.427% B+
NS-15MP
C**
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% D
HSR:34.569% C**
NS-15M AE
A
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C
HSR:41.070% A
NC6 Gauss SAW
B+
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B+
HSR:24.007% C+
MGR-L1 Promise
A
Kills:331
Deaths:30
KDR:11.033
Accuracy:29.297% B*
HSR:37.160% A
EM1
C*
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% C*
HSR:22.642% C+
Kills:14,954
Deaths (as Heavy Assault):2,942
Deaths (to Heavy Assaults):2,407
KDR:5.08294
Kill Difference:12,012
Playtime:369.926 hours
Usage:29%
Score:12.068m
Score/min:544
Accuracy (listed only):26.211%
HSR (listed only):31.558%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:1,449
Deaths:285
KDR:5.084
Accuracy:31.216% B**
HSR:25.397% B++
NS-11CP
B*
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C
HSR:30.171% B*
AF-19 Mercenary
A+
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:30.620% A+
HSR:26.655% B*
NS Baron G5AE
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B++
AC-X11
A+
Kills:338
Deaths:73
KDR:4.630
Accuracy:32.617% A
HSR:31.361% A+
AF-4A Bandit
B*
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B+
HSR:29.375% B*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:5,627
Deaths (as Engineer):1,112
Deaths (to Engineers):1,718
KDR:5.06025
Kill Difference:4,515
Playtime:558.161 hours
Usage:44%
Score:16.706m
Score/min:499
Accuracy (listed only):40.648%
HSR (listed only):24.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:1,449
Deaths:285
KDR:5.084
Accuracy:31.216% B**
HSR:25.397% B++
AF-4G Cyclone
B
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C
HSR:24.578% B
NS-11CP
B*
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C
HSR:30.171% B*
AF-19 Mercenary
A+
Kills:1,163
Deaths:223
KDR:5.215
Accuracy:30.620% A+
HSR:26.655% B*
NS Baron G5AE
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B++
MGR-S1 Gladius
A++
Kills:456
Deaths:69
KDR:6.609
Accuracy:31.479% B++
HSR:36.184% A++
AC-X11
A+
Kills:338
Deaths:73
KDR:4.630
Accuracy:32.617% A
HSR:31.361% A+
AF-4A Bandit
B*
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B+
HSR:29.375% B*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:7,267
Deaths (as Light Assault):1,569
Deaths (to Light Assaults):1,791
KDR:4.63161
Kill Difference:5,698
Playtime:192.493 hours
Usage:15%
Score:5.017m
Score/min:434
Accuracy (listed only):38.389%
HSR (listed only):25.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C
HSR:24.578% B
NS Baron G5AE
B++
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B++
Carnage AR
A+
Kills:748
Deaths:174
KDR:4.299
Accuracy:32.579% A+
HSR:30.214% B**
MGR-S1 Gladius
A++
Kills:456
Deaths:69
KDR:6.609
Accuracy:31.479% B++
HSR:36.184% A++
NC1 Gauss Rifle
B**
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% B**
HSR:29.151% B**
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B*
HSR:36.191% A*
NS-11A
A*
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% C*
HSR:39.884% A*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,389
Deaths (as Combat Medic):1,103
Deaths (to Combat Medics):809
KDR:3.97915
Kill Difference:3,286
Playtime:36.906 hours
Usage:3%
Score:0.905m
Score/min:409
Accuracy (listed only):38.846%
HSR (listed only):27.613%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,623
Deaths:212
KDR:12.373
Accuracy:43.189% B+
HSR:77.354% B++
AF-4G Cyclone
B
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C
HSR:24.578% B
NS-44 Commissioner
A
Kills:590
Deaths:270
KDR:2.185
Accuracy:42.315% B+
HSR:33.559% A
MGR-S1 Gladius
A++
Kills:456
Deaths:69
KDR:6.609
Accuracy:31.479% B++
HSR:36.184% A++
NS-357P Underboss
C++
Kills:120
Deaths:65
KDR:1.846
Accuracy:31.201% F
HSR:27.500% C++
NS-AM7 Archer
C++
Kills:106
Deaths:117
KDR:0.906
Accuracy:51.733% D-
HSR:19.811% C++
NC14 Bolt Driver
A
Kills:92
Deaths:11
KDR:8.364
Accuracy:40.329% B+
HSR:85.870% A
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D-
HSR:26.923% B**
NS-357 Underboss
C*
Kills:74
Deaths:65
KDR:1.138
Accuracy:31.377% D
HSR:25.676% C*
AF-8 RailJack
C*
Kills:64
Deaths:10
KDR:6.400
Accuracy:32.067% D-
HSR:76.563% C*
Kills:5,387
Deaths (as Infiltrator):1,265
Deaths (to Infiltrators):1,247
KDR:4.2585
Kill Difference:4,122
Playtime:66.579 hours
Usage:5%
Score:1.654m
Score/min:414
Accuracy (listed only):35.291%
HSR (listed only):43.402%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,025
Deaths:87
KDR:11.782
Accuracy:29.970% D
HSR:23.220% A+
AF-34 Mattock
B**
Kills:885
Deaths:87
KDR:10.172
Accuracy:30.208% D-
HSR:23.164% B**
NCM1 Scattercannon
B+
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C--
HSR:18.277% B+
NCM1 Scattercannon
B+
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% D
HSR:18.290% B+
AF-41 Hacksaw
C*
Kills:321
Deaths:38
KDR:8.447
Accuracy:38.408% C*
HSR:14.953% C+
AF-41 Hacksaw
B
Kills:290
Deaths:38
KDR:7.632
Accuracy:35.781% C++
HSR:15.862% B
NCM3 Raven
A++
Kills:77
Deaths:14
KDR:5.500
Accuracy:39.234% C+
HSR:5.195% A++
NCM3 Raven
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:39.349% C+
HSR:1.515% D-
Kills:3,561
Deaths (as MAX Suit):222
Deaths (to MAX Suits):415
KDR:16.04054
Kill Difference:3,339
Playtime:42.632 hours
Usage:3%
Score:1.606m
Score/min:628
Accuracy (listed only):35.056%
HSR (listed only):15.059%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:5,841
V. Kills:359 N/A
Deaths:136
KDR:42.949
Accuracy:58.770% C**
KPH:106.100 A
VKPH:6.500 B
M20 Mustang
B++
Kills:3,452
V. Kills:2,004 172%
Deaths:258
KDR:13.380
Accuracy:30.769% C+
KPH:25.800 B++
VKPH:15 B+
Breaker Rocket Pods
U
Kills:1,476
V. Kills:125 N/A
Deaths:1
KDR:1,476
Accuracy:51.613% C*
KPH:1,147.200 U
VKPH:97.200 S
Vortek Rotary
B**
Kills:1,448
V. Kills:823 176%
Deaths:91
KDR:15.912
Accuracy:35.953% B*
KPH:36.300 B**
VKPH:20.600 B*
M20 Kestrel
A++
Kills:122
V. Kills:68 177%
Deaths:1
KDR:122
Accuracy:41.191% A++
KPH:43 B**
VKPH:24 B++
M202 Wyrm
B++
Kills:120
V. Kills:51 231%
Deaths:2
KDR:60
Accuracy:55.959% C**
KPH:149.900 B++
VKPH:63.700 B+
Coyote Missiles
C
Kills:120
V. Kills:26 444%
Deaths:6
KDR:20
Accuracy:50.167% C-
KPH:34.600 C
VKPH:7.500 D*
Tomcat A2AM Pods
B**
Kills:92
V. Kills:53 170%
Deaths:1
KDR:92
Accuracy:79.170% B+
KPH:90.800 B**
VKPH:52.300 C**
Kills:12,671 (10,863 + 0)
Deaths:496
KDR:25.546
VKDR:7.075
Vehicle Kills:3,509
Kill Difference:12,175
Playtime:238.088 hours
Usage:19%
Score:4.700m
Score/min:329
Piloting Accuracy:41.191%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:1,870
V. Kills:1,300 144%
Deaths:84
KDR:22.262
Accuracy:33.124% D
KPH:73.900 A++
VKPH:51.400 A++
CAS30 Tank Buster
M
Kills:1,373
V. Kills:878 156%
Deaths:36
KDR:38.139
Accuracy:64.001% A++
KPH:23.400 M
VKPH:15 A++
L-24R Spur
A+
Kills:353
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:36.965% C
KPH:78.200 A+
VKPH:1.800 C
Kills:3,596 (1,726 + 1,870)
Deaths:120
KDR:29.967
VKDR:18.217
Vehicle Kills:2,186
Kill Difference:3,476
Playtime:88.410 hours
Usage:7%
Score:2.247m
Score/min:424
Piloting Accuracy:36.965%
Gunner Accuracy:33.124%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C*
KPH:86.900 B**
VKPH:5.500 D
C75 Viper
A*
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 A*
VKPH:6.900 C
Skyguard
B**
Kills:96
V. Kills:82 116%
Deaths:14
KDR:6.857
Accuracy:29.285% C+
KPH:15.800 C+
VKPH:13.500 B**
Kills:663 (663 + 0)
Deaths:28
KDR:23.679
VKDR:4.393
Vehicle Kills:123
Kill Difference:635
Playtime:12.853 hours
Usage:1%
Score:0.358m
Score/min:464
Driving Accuracy:29.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,256
V. Kills:2,014 162%
Deaths:146
KDR:22.301
Accuracy:38.767% D**
KPH:29.700 C*
VKPH:18.400 B+
Titan-150 HESH
A
Kills:1,172
V. Kills:290 403%
Deaths:20
KDR:58.600
Accuracy:45.638% C
KPH:56.100 B++
VKPH:13.900 A
Titan-150 HEAT
A*
Kills:1,126
V. Kills:433 259%
Deaths:32
KDR:35.188
Accuracy:47.568% C++
KPH:46.500 A*
VKPH:17.900 A*
E540 Halberd
A
Kills:125
V. Kills:48 255%
Deaths:13
KDR:9.615
Accuracy:45.153% C+
KPH:46.200 A
VKPH:17.700 B+
Enforcer ML85
C+
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% C**
KPH:19.200 D
VKPH:16.900 C+
Kills:5,746 (5,554 + 192)
Deaths:221
KDR:26
VKDR:12.869
Vehicle Kills:2,844
Kill Difference:5,525
Playtime:160.772 hours
Usage:13%
Score:3.353m
Score/min:348
Driving Accuracy:47.568%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:405
V. Kills:14 N/A
Deaths:14
KDR:28.929
Accuracy:58.630% B++
KPH:169.400 B**
VKPH:5.900 C--
M12 Kobalt-H
B*
Kills:210
V. Kills:2 N/A
Deaths:4
KDR:52.500
Accuracy:26.234% B*
KPH:190.300 B*
VKPH:1.800 D--
Kills:615 (0 + 615)
Deaths:18
KDR:34.167
VKDR:0.889
Vehicle Kills:16
Kill Difference:597
Playtime:3.494 hours
Usage:0%
Score:0.112m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:26.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.119% D--
KPH:121.500 A*
VKPH:11.800 C++
M40 Fury
M**
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.349% D-
KPH:151.800 M**
VKPH:9 C+
M12 Kobalt
B*
Kills:138
V. Kills:4 N/A
Deaths:3
KDR:46
Accuracy:19.478% C++
KPH:98.400 B*
VKPH:2.900 C++
Kills:901 (0 + 901)
Deaths:18
KDR:50.056
VKDR:3.556
Vehicle Kills:64
Kill Difference:883
Playtime:7.073 hours
Usage:1%
Score:0.254m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:19.478%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,2005,84113642.949M**36.1058.77%C**N/A106B**6.5B41455.1h6.4B+10.9B+
NC6A GODSAW 4,4744,4345827.619A++0.7732.361%B32.567%B+103.8B*N/A30742.7h7.4C*22.8B+
M20 Mustang 5,4563,45225813.38M++6.5330.769%C+1.101%C--25.8B++15B+255133.7h45.5B*147.9B**
Titan-150 AP 5,2703,25614622.301A++15.4538.767%D**3.624%B++29.7C*18.4B+326109.5h3.7B+9.7C+
LA1 Anchor 2,9692,9448423.496B3.3526.325%C++31.454%B+57.3C++N/A29151.4h8.6B++32.6B+
SAS-R 2,6332,62321212.373M+5.5243.189%B+77.354%B++88.3A+N/A26329.7h1.7B**3.9B*
C150 Dalton 3,1701,8708422.262A++15.4133.124%DN/A73.9A++51.4A++90325.3h2.6B*7.7B++
Breaker Rocket Pods 1,6011,47611476U1,469.1551.613%C*N/A1135.4U96.2S46561.3h9.4B*18.2B++
GD-7F 1,4621,4492855.084M+1.7631.216%B**25.397%B++76.7AN/A24918.9h10.2B*32.8B*
Vortek Rotary 2,2711,4489115.912S9.0635.953%B*N/A36.3B**20.6B*28239.9h27.9B**77.7B**
CAS30 Tank Buster 2,2511,3733638.139U31.2964.001%A++N/A23.4M15A++21858.6h31B*48.4B**
GD-22S 1,3471,3403154.254A+2.5925.266%C*30.896%B++72B*N/A50318.6h8.5B**33.7B+
NS-15M2 1,1961,1892285.215A+1.6325.433%C+31.791%B+74.3B+N/A32316h9.7B*38.1B+
EM6 1,1921,1863523.369B*3.4824.978%B29.427%B+79.6B**N/A41614.9h8.7B*34.9B+
AF-4G Cyclone 1,1931,1843883.052B+3.8027.228%C24.578%B42.7CN/A17627.7h9.2C**33.9C*
Titan-150 HESH 1,4621,1722058.6M+51.7545.638%CN/A56.1B++13.9A32620.9h2.7B+5.9B+
NS-11CP 1,1761,1701975.939M++0.9128.17%C30.171%B*62.6C+N/A14718.7h10.7C**37.9C*
AF-19 Mercenary 1,1661,1632235.215S1.6330.62%A+26.655%B*79.1MN/A35014.7h9.2B*30B*
NS Baron G5AE 1,1621,1602514.622M2.2340.37%D20%B++68.2B+N/A19217h3.4B*8.5C+
NS-15MP 1,1661,1601557.484A*0.6425.446%D34.569%C**69.5CN/A17416.7h9B*35.5C*
NS-15M AE 1,1701,1591766.585A*0.2624.815%C41.07%A64.7C+N/A16217.9h9.7B++39.3C**
NC6 Gauss SAW 1,1691,1582434.765M+2.0824.713%B+24.007%C+74.7AN/A72315.5h7.1B*28.9B++
Titan-150 HEAT 1,5591,1263235.188S28.3447.568%C++1.332%D--46.5A*17.9A*24124.2h4.1B+8.6B+
AF-34 Mattock 1,0371,0258711.782A*4.9329.97%D23.22%A+68.8AN/A24014.9h4.7B++15.6B+
NS Decimator 1,2329452304.109M2.7454.692%D-2.434%C**40C+12.2D33823.6h4.1C**7.4C++
AF-34 Mattock 8948858710.172A++3.3230.208%D-23.164%B**59.4B*N/A20914.9h5.5B++18.1C**
Frag Grenade 8718641864N/A857.1554.056%B*N/A1080A*8.8C53470.8h2.1A+3.9B**
Carnage AR 7547481744.299A*2.5532.579%A+30.214%B**69.3AN/A22210.8h10.4B**32.1B**
NS-44 Commissioner 5925902702.185B**4.6642.315%B+33.559%A30.9CN/A9619.1h3B*7B++
C-4 5594811283.758A+3.0936.37%A+N/A92.5C+15D--8175.2h1.1B++3.1B*
NCM1 Scattercannon 482476845.667A++1.1835.025%C--18.277%B+38.7B*N/A19512.3h5.7B*16.2B+
MGR-S1 Gladius 457456696.609M+0.2431.479%B++36.184%A++101.3A+N/A3024.5h7.8B++24.9B+
NC05 Jackhammer 4564531413.213B**3.6449.426%B+19.647%B**90.6AN/A3805h3.7B*7.5B++
Sticky Grenade 4444411441N/A434.1562.516%B**N/A2205A*15C++109170.2h1.1B**1.8B*
NCM1 Scattercannon 422421825.134B**1.7132.475%D18.29%B+35.1CN/A14912h6C++18.4C+
C85 Canister-H 4194051428.929B++22.0858.63%B++12.099%B168.8B**5.8C--4402.4h5.3B+9B++
M40 Fury 430392943.556S36.7128.119%D--1.786%C+122.5A*11.9C++6303.2h8.1B++28.8B+
M40 Fury 393371661.833S54.9828.349%D-1.348%C154.6M**9.2C+5242.4h6.9B**24.2B+
L-24R Spur 3613531353U346.1536.965%CN/A78.4A+1.8C3974.5h15.7B+42.5B+
L100 Python HESH 371349749.857M*43.0151.26%C*2.006%B+87.3B**5.5D3504h2.6B++5B++
AC-X11 338338734.63M+2.2232.617%A31.361%A+78.6A++N/A2814.3h7.2B**22.2B++
MGR-L1 Promise 3323313011.033S4.1829.297%B*37.16%A122.6A*N/A3792.7h10.1B*34.6B++
AF-41 Hacksaw 328321388.447A++1.6038.408%C*14.953%C+71.3A*1.6M++2474.5h5.9B++15.3B*
AF-41 Hacksaw 294290387.632A+0.7835.781%C++15.862%B64.4A++N/A2234.5h6B+16.9B+
NC1 Gauss Rifle 271271733.712A++3.1429.142%B**29.151%B**49.3B**N/A2955.5h9.4B**32.3B*
Tank Mine 289219297.552A*0.7043.164%B+N/A99.5C31.8D*10292.2h2C+4.7B++
C75 Viper 237218731.143S24.2935.812%CN/A77.9A*6.8C6762.8h6.3B**17.7B*
GR-22 211210464.565A*2.2829.352%B*36.191%A*52.5B+N/A1824h11.3B++38.4B++
M12 Kobalt-H 212210452.5B*45.6526.234%B*35.714%M*190.9B*1.8D--7431.1h10.8B**41B*
Hawk GD-68 233178563.179S3.6765.543%B+3.933%B*26.6B+8.2C+4346.7h6B**9.2B**
NS-11A 173173493.531B**3.3226.509%C*39.884%A*61.8B*N/A2272.8h10.7B*40.3B++
AF-4A Bandit 160160305.333M++1.5229.236%B+29.375%B*84.2B**N/A2691.9h8.5B*29.1B++
Shrike 179143751.907A*4.9451.019%D3.497%B29.8C**7.5D5854.8h4.7B*9.3B+
Anti-Vehicle Grenade 1571411141N/A134.1550.362%CN/A470C*53.3D57540.3h3.5B**6.9B++
M12 Kobalt 142138346A++39.1519.478%C++26.087%A++98.6B*2.9C++6551.4h15.9B+81.4B+
GD-66 Claw 127126363.5A3.3573.99%A14.286%C+66.3B+N/A2181.9h2.3C**3.1B+
E540 Halberd 173125139.615C++2.7745.153%C+6.4%A*46.3A17.8B+20252.7h4.1B**9.2B*
M20 Kestrel 1901221122U115.1541.191%A++N/A43.6B**24.3B++5252.8h55.3B++134.2B++
NS-357P Underboss 121120651.846C*5.0031.201%F27.5%C++20.7D*N/A805.8h3.3B+10.7D
M202 Wyrm 171120260M++53.1555.959%C**N/A150B++63.8B+10100.8h23.4B**41.7B**
Coyote Missiles 146120620S13.1550.167%C-N/A34.3C7.4D*1953.5h33.8B+67.5C**
A30 Walker 170115257.5U50.6524.746%C++1.739%C++42.6A++20.4B*8372.7h43.5A175.7B**
NS-AM7 Archer 1421061170.906B*5.9451.733%D-19.811%C++4.8D1.6D4121.9h13.5B+26.1B
Skyguard 17896146.857A0.0129.285%C+3.125%B**15.7C+13.4B*4436.1h130.7C446.4C+
Bouncing Betty 9595519S12.1546.959%C*N/A118.8C+N/A6430.8h2C4.3C++
NC14 Bolt Driver 9292118.364M1.5240.329%B+85.87%A46B**N/A3672h2.1B++5.3B++
Tomcat A2AM Pods 14592192U85.1579.17%B+N/A92B**53C**12231h10.8D--13.6D--
The Slasher 90901,8690.048C+6.8011.408%F4.444%D0.6C--N/A2145.5h2.2C+19.6C
NC15 Phoenix 14279613.167S6.3241.044%F-N/A16.8B13.4C++3324.7h8.1B+19.6C+
NC4 Mag-Shot 7978581.345B++5.5021.992%D-26.923%B**14.7DN/A1215.3h6.4B++29.1C*
NCM3 Raven 12277145.5S1.3539.234%C+5.195%A++13.1B+7.6B+1255.9h25.1C**64.1C*
NS-357 Underboss 7474651.138C+5.7131.377%D25.676%C*19D-N/A983.9h3.5B+11.3C++
Spear Anti-Vehicle Phalanx Turret 9870323.333A**16.4851.561%B*N/A77.8A++31.1B*9890.9h6.8B13.3B++
Enforcer ML85 12667106.7C*0.1543.836%C**1.493%C--19.1D16.9C+5913.5h15.2D-34.6C
NCM3 Raven 11366144.714S2.1339.349%C+1.515%D-11C*7.8B++1366h29.5C+74.9C++
Auraxium Slasher 64642,5320.025C+6.825.333%F-N/A0.3C--N/A1243.8h1.8B+32.8F-
AF-8 RailJack 6464106.4A+0.4532.067%D-76.563%C*32BN/A1472h2.1B+6.6C++
Mauler S6 6261173.588A*3.2658.967%A++18.033%B+67.8A++1.1B**5540.9h3.6B**6B**
EM1 5353192.789A+4.0623.473%C*22.642%C+37.9C+N/A4571.4h11.1B+47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit348294,27838.6h
Anti-Vehicle MANA Turret1820.1h
Spawn Beacon21,1931.1h
Nanite Revive Grenade04970.1h
Medical Kit9165,72374.5h
Motion Spotter84,3063.1h
Restoration Kit12700.3h
Spitfire Auto-Turret54390.7h
Recon Detection Device1940.2h
Shield Recharging Field34220.2h
Ammunition Package81,1550.6h
Medical Applicator2830,9132.1h
Anti-Infantry MANA Turret31080.2h
Nano-Repair Grenade02110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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