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Executor World Champion The1337BeastNC[BHOT] The1337BeastNC
NC BR 131

KDR: 6.82

Score: 36.8m

Last Seen: Jan 8th, 2020 2:52 PM
- OFFLINE - 16.4 hour(s)

Prestige 1, Battle Rank 100 (131 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW M20 Mustang Titan-150 AP LA1 Anchor SAS-R C150 Dalton Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,205,062 MLG Score: 2562
Fun Score: N/A
Cheeseburgers Flipped: 333TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.039%30.954%86826120622,6215.454791.362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.05%1.3A1.536A+-0.809D-HEAD ++ (~16.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.583B+8.60.394B22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.11%0.756%40845122712,955411397331.4442326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.217%-0.275C-0.693D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.629B+21.40.608B+36.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36%2.471%2316612266,193336285618.3769217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.115%-0.491D-0.03C+0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.595B+5.60.551B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.793%5.266%1311912233,513270153013.0111229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%-0.611D0.679B+0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.811B++6.40.833B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.011%77.072%1311312292,28149564.60808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.718%0.991B*0.7B++0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.70.46B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%13112123018732020.584375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.085A*0.154C++0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.439B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.8m379.3%585 (35.1k)500 (30k)6.8163559,5348,7347.78452131 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232574128.402%17.341%49308:2421

44% Engineer30% Heavy Assault15% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMJan 13th, 2020 1:16 PM (5d) (PST)Jan 8th, 2020 12:27 PM (10d) (PST)Jan 8th, 2020 10:52 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,029939360.8080.1190.1403.5700.1332562

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,7325,58956,1434878214829,991

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1228.4h/51.2d 8,456 10,324 17,906 263.1k 1,130 3,200 9,835 75.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B++
Kills:4,175
Deaths:545
KDR:7.661
Accuracy:32.293% B+
HSR:32.647% B++
LA1 Anchor
B++
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C*
HSR:31.454% B++
GD-22S
B*
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B
HSR:30.896% B*
NS-15M2
B++
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C*
HSR:31.791% B++
EM6
B*
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B*
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C--
HSR:34.569% B+
NS-15M AE
A+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A+
NC6 Gauss SAW
B*
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B*
HSR:24.007% C++
MGR-L1 Promise
A++
Kills:331
Deaths:30
KDR:11.033
Accuracy:29.297% B**
HSR:37.160% A++
EM1
B
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B
HSR:22.642% C++
Kills:14,695
Deaths (as Heavy Assault):2,905
Deaths (to Heavy Assaults):2,344
KDR:5.05852
Kill Difference:11,790
Playtime:363.113 hours
Usage:30%
Score:11.925m
Score/min:547
Accuracy (listed only):26.204%
HSR (listed only):31.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,427
Deaths:274
KDR:5.208
Accuracy:31.166% A
HSR:25.508% B*
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
AF-19 Mercenary
A+
Kills:950
Deaths:195
KDR:4.872
Accuracy:30.598% A+
HSR:26.737% B*
AC-X11
A+
Kills:305
Deaths:66
KDR:4.621
Accuracy:32.851% A+
HSR:31.148% A+
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:5,359
Deaths (as Engineer):1,066
Deaths (to Engineers):1,662
KDR:5.0272
Kill Difference:4,293
Playtime:536.853 hours
Usage:44%
Score:16.144m
Score/min:501
Accuracy (listed only):40.668%
HSR (listed only):24.407%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:1,427
Deaths:274
KDR:5.208
Accuracy:31.166% A
HSR:25.508% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
AF-19 Mercenary
A+
Kills:950
Deaths:195
KDR:4.872
Accuracy:30.598% A+
HSR:26.737% B*
MGR-S1 Gladius
A*
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B*
HSR:36.526% A*
AC-X11
A+
Kills:305
Deaths:66
KDR:4.621
Accuracy:32.851% A+
HSR:31.148% A+
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:6,992
Deaths (as Light Assault):1,522
Deaths (to Light Assaults):1,730
KDR:4.59396
Kill Difference:5,470
Playtime:185.513 hours
Usage:15%
Score:4.863m
Score/min:437
Accuracy (listed only):38.405%
HSR (listed only):25.636%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:707
Deaths:166
KDR:4.259
Accuracy:32.587% A+
HSR:29.703% B**
MGR-S1 Gladius
A*
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B*
HSR:36.526% A*
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% B**
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B*
HSR:36.191% A*
NS-11A
A*
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B
HSR:39.884% A*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,341
Deaths (as Combat Medic):1,094
Deaths (to Combat Medics):786
KDR:3.96801
Kill Difference:3,247
Playtime:36.010 hours
Usage:3%
Score:0.885m
Score/min:410
Accuracy (listed only):38.846%
HSR (listed only):27.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,133
Deaths:178
KDR:11.983
Accuracy:42.617% B+
HSR:76.793% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A+
Kills:549
Deaths:255
KDR:2.153
Accuracy:42.014% B+
HSR:34.062% A+
MGR-S1 Gladius
A*
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B*
HSR:36.526% A*
NS-357P Underboss
C*
Kills:120
Deaths:65
KDR:1.846
Accuracy:31.201% D**
HSR:27.500% C*
NS-AM7 Archer
C**
Kills:102
Deaths:99
KDR:1.030
Accuracy:51.796% D--
HSR:20.588% C**
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D-
HSR:26.923% B**
NS-357 Underboss
B
Kills:71
Deaths:63
KDR:1.127
Accuracy:30.941% D
HSR:25.352% B
AF-8 RailJack
C++
Kills:63
Deaths:9
KDR:7
Accuracy:32.134% D
HSR:76.191% C++
Kills:4,834
Deaths (as Infiltrator):1,193
Deaths (to Infiltrators):1,219
KDR:4.05197
Kill Difference:3,641
Playtime:59.295 hours
Usage:5%
Score:1.472m
Score/min:414
Accuracy (listed only):35.126%
HSR (listed only):43.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:933
Deaths:83
KDR:11.241
Accuracy:28.567% D
HSR:24.330% A++
AF-34 Mattock
A
Kills:796
Deaths:83
KDR:9.590
Accuracy:28.496% D--
HSR:23.241% A
NCM1 Scattercannon
B+
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C
HSR:18.277% B+
NCM1 Scattercannon
B+
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% D
HSR:18.290% B+
AF-41 Hacksaw
B+
Kills:320
Deaths:37
KDR:8.649
Accuracy:37.783% B+
HSR:15% C+
AF-41 Hacksaw
B+
Kills:288
Deaths:37
KDR:7.784
Accuracy:35.139% C**
HSR:15.972% B+
NCM3 Raven
A++
Kills:77
Deaths:14
KDR:5.500
Accuracy:39.234% C+
HSR:5.195% A++
NCM3 Raven
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:39.349% C+
HSR:1.515% D-
Kills:3,377
Deaths (as MAX Suit):217
Deaths (to MAX Suits):402
KDR:15.56221
Kill Difference:3,160
Playtime:41.728 hours
Usage:3%
Score:1.552m
Score/min:620
Accuracy (listed only):34.508%
HSR (listed only):15.228%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:5,686
V. Kills:351 N/A
Deaths:136
KDR:41.809
Accuracy:58.834% B+
KPH:106.800 A+
VKPH:6.600 B+
M20 Mustang
B**
Kills:3,258
V. Kills:1,902 171%
Deaths:258
KDR:12.628
Accuracy:30.588% C+
KPH:25.200 B**
VKPH:14.700 B++
Breaker Rocket Pods
U
Kills:1,476
V. Kills:125 N/A
Deaths:1
KDR:1,476
Accuracy:51.613% C**
KPH:1,147.200 U
VKPH:97.200 S
Vortek Rotary
A
Kills:1,240
V. Kills:721 172%
Deaths:91
KDR:13.626
Accuracy:35.564% B++
KPH:34.200 A
VKPH:19.900 B**
M20 Kestrel
A++
Kills:122
V. Kills:68 177%
Deaths:1
KDR:122
Accuracy:40.836% A++
KPH:44.600 A+
VKPH:24.900 B*
Coyote Missiles
C
Kills:112
V. Kills:24 448%
Deaths:6
KDR:18.667
Accuracy:50.189% C--
KPH:32.300 C
VKPH:6.900 D*
M202 Wyrm
B++
Kills:110
V. Kills:47 229%
Deaths:2
KDR:55
Accuracy:55.252% C++
KPH:137.500 B++
VKPH:58.700 B+
Tomcat A2AM Pods
A++
Kills:64
V. Kills:39 160%
Deaths:1
KDR:64
Accuracy:81.873% B+
KPH:120.400 A++
VKPH:73.400 B**
Kills:12,068 (10,306 + 0)
Deaths:496
KDR:24.331
VKDR:6.607
Vehicle Kills:3,277
Kill Difference:11,572
Playtime:227.867 hours
Usage:19%
Score:4.452m
Score/min:326
Piloting Accuracy:40.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,720
V. Kills:1,220 141%
Deaths:84
KDR:20.476
Accuracy:33.526% C-
KPH:72.900 A*
VKPH:51.700 A++
CAS30 Tank Buster
M+
Kills:1,295
V. Kills:835 155%
Deaths:36
KDR:35.972
Accuracy:63.658% A++
KPH:24.200 M+
VKPH:15.600 A*
L-24R Spur
A*
Kills:330
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:37.403% C+
KPH:76.300 A*
VKPH:1.800 C
Kills:3,345 (1,625 + 1,720)
Deaths:120
KDR:27.875
VKDR:17.192
Vehicle Kills:2,063
Kill Difference:3,225
Playtime:81.462 hours
Usage:7%
Score:2.147m
Score/min:439
Piloting Accuracy:37.403%
Gunner Accuracy:33.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C**
KPH:87 A
VKPH:5.500 D
C75 Viper
M+
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 M+
VKPH:6.900 C
Skyguard
B**
Kills:96
V. Kills:82 116%
Deaths:14
KDR:6.857
Accuracy:29.285% C+
KPH:15.800 C++
VKPH:13.500 B**
Kills:663 (663 + 0)
Deaths:28
KDR:23.679
VKDR:4.393
Vehicle Kills:123
Kill Difference:635
Playtime:12.843 hours
Usage:1%
Score:0.357m
Score/min:463
Driving Accuracy:29.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,232
V. Kills:2,002 161%
Deaths:146
KDR:22.137
Accuracy:38.668% D**
KPH:29.700 B+
VKPH:18.400 B*
Titan-150 HESH
A
Kills:1,172
V. Kills:290 403%
Deaths:20
KDR:58.600
Accuracy:45.638% C
KPH:56.100 B*
VKPH:13.900 A
Titan-150 HEAT
A**
Kills:1,126
V. Kills:433 259%
Deaths:32
KDR:35.188
Accuracy:47.568% C++
KPH:46.500 A**
VKPH:17.900 A*
E540 Halberd
A++
Kills:125
V. Kills:48 255%
Deaths:13
KDR:9.615
Accuracy:45.105% C++
KPH:46.200 A++
VKPH:17.700 B++
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C-
VKPH:16.900 C++
Kills:5,722 (5,530 + 192)
Deaths:221
KDR:25.891
VKDR:12.814
Vehicle Kills:2,832
Kill Difference:5,501
Playtime:160.090 hours
Usage:13%
Score:3.344m
Score/min:348
Driving Accuracy:47.568%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:397
V. Kills:13 N/A
Deaths:14
KDR:28.357
Accuracy:58.437% B++
KPH:168.900 B**
VKPH:5.500 D
M12 Kobalt-H
A+
Kills:208
V. Kills:2 N/A
Deaths:4
KDR:52
Accuracy:26.207% B*
KPH:188.800 A+
VKPH:1.800 D--
Kills:605 (0 + 605)
Deaths:18
KDR:33.611
VKDR:0.833
Vehicle Kills:15
Kill Difference:587
Playtime:3.452 hours
Usage:0%
Score:0.111m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:26.207%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.119% D-
KPH:121.500 A**
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.349% D
KPH:152 S
VKPH:9 C+
M12 Kobalt
B**
Kills:136
V. Kills:4 N/A
Deaths:3
KDR:45.333
Accuracy:19.449% C**
KPH:97.900 B**
VKPH:2.900 C**
Kills:899 (0 + 899)
Deaths:18
KDR:49.944
VKDR:3.556
Vehicle Kills:64
Kill Difference:881
Playtime:7.058 hours
Usage:1%
Score:0.254m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:19.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,0375,68613641.809S34.9958.834%B+N/A106.7A+6.6B+41953.3h6.4B+10.9B+
NC6A GODSAW 4,2154,1755457.661M0.8432.293%B+32.647%B++103.6A1C+31040.3h7.3C**22.7B++
M20 Mustang 5,1603,25825812.628M*5.8130.588%C+1.166%C--25.2B**14.7B++249129.5h46.4B**151.7B**
Titan-150 AP 5,2343,23214622.137A++15.3238.668%D**3.651%B++29.7B+18.4B*327108.8h3.7B++9.7C++
LA1 Anchor 2,9692,9448423.496B+3.3226.325%C*31.454%B++57.4BN/A29151.3h8.6B*32.6B+
SAS-R 2,1392,13317811.983M*5.1742.617%B+76.793%B*83A++N/A25425.7h1.7B**3.9B*
C150 Dalton 2,9401,7208420.476A++13.6633.526%C-N/A72.9A*51.7A++92223.6h2.6B*7.9B*
Breaker Rocket Pods 1,6011,47611476U1,469.1851.613%C**N/A1135.4U96.2S46351.3h9.4B**18.2B*
GD-7F 1,4401,4272745.208S1.6131.166%A25.508%B*76.7A++N/A25018.6h10.2B*32.7B*
GD-22S 1,3471,3403154.254A++2.5625.266%B30.896%B*72AN/A50318.6h8.5B**33.7B++
CAS30 Tank Buster 2,1301,2953635.972U29.1663.658%A++N/A24.2M+15.6A*23053.6h30.5C**47.9B++
Vortek Rotary 1,9611,2409113.626M**6.8135.564%B++N/A34.2A19.9B**27236.3h29.3B**82.4B**
NS-15M2 1,1961,1892285.215A+1.6025.433%C*31.791%B++74.3B*N/A32216h9.7B*38.1B+
EM6 1,1921,1863523.369B**3.4524.978%B+29.427%B*79.6A+N/A41614.9h8.7B**34.9B++
AF-4G Cyclone 1,1931,1843883.052B++3.7627.228%C+24.578%B+42.7CN/A17627.7h9.2B+33.9B
Titan-150 HESH 1,4621,1722058.6S51.7845.638%CN/A56.1B*13.9A32620.9h2.7B++5.9B+
NS-11CP 1,1761,1701975.939M*0.8828.17%C+30.171%B**62.6C*N/A14718.7h10.7B+37.9B
NS Baron G5AE 1,1621,1602514.622M*2.1940.37%D20%B*68.2B*N/A19117h3.4B**8.5C+
NS-15MP 1,1661,1601557.484A*0.6725.446%C--34.569%B+69.5C++N/A17416.7h9B*35.5C**
NS-15M AE 1,1701,1591766.585A*0.2324.815%C+41.07%A+64.7C**N/A16217.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M2.0524.713%B*24.007%C++74.7A*N/A72115.5h7.1B*28.9B++
Titan-150 HEAT 1,5591,1263235.188S28.3747.568%C++1.332%D-46.5A**17.9A*24124.2h4.1B++8.6B++
AF-19 Mercenary 9529501954.872S1.9430.598%A+26.737%B*74.8M++N/A36012.7h9.3B**30.4B*
AF-34 Mattock 9449338311.241A**4.4228.567%D24.33%A++66.6AN/A23714h4.4B*15.4B+
NS Decimator 1,2009192284.031M*2.7954.68%D-2.394%C++40.1C*12.3C-34422.9h4.1B+7.4C*
Frag Grenade 8548501850N/A843.1854.255%B**N/A1062.5M5D54670.8h2.1A++3.9A
AF-34 Mattock 804796839.59A*2.7728.496%D--23.241%A56.9B**N/A20514h5.2B*18.1B
Carnage AR 7137071664.259A*2.5632.587%A+29.703%B**68.6A++N/A22310.3h10.4B**32B**
NS-44 Commissioner 5515492552.153B**4.6642.014%B+34.062%A+29.5C+N/A9318.6h3B*7.1B++
C-4 5584801213.967A++2.8536.577%A++N/A94.1C*15.3D--8365.1h1.1B*3B**
NCM1 Scattercannon 482476845.667A++1.1535.025%C18.277%B+38.7B**N/A19512.3h5.7B**16.2B+
MGR-S1 Gladius 450449686.603M**0.2131.473%B*36.526%A*102A*N/A2994.4h7.9B++25B++
Sticky Grenade 4444411441N/A434.1862.516%B**N/A2205M15C++109090.2h1.1B**1.8B*
NCM1 Scattercannon 422421825.134B*1.6832.475%D18.29%B+35.1C+N/A14912h6C++18.4C+
C85 Canister-H 4103971428.357A21.5458.437%B++12.091%B165.4B**5.4D4402.4h5.2B++8.9B*
NC05 Jackhammer 3993961213.273A++3.5449.096%B+20.455%A88AN/A3824.5h3.8B**7.7B++
M40 Fury 430392943.556S36.7428.119%D-1.786%C+122.5A**11.9C*6303.2h8.1B*28.8B+
M40 Fury 393371661.833S55.0228.349%D1.348%C-154.6S9.2C+5242.4h6.9B**24.2B++
L100 Python HESH 371349749.857M**43.0451.26%C**2.006%B+87.3A5.5D3484h2.6B++5B++
MGR-L1 Promise 3323313011.033S4.2229.297%B**37.16%A++122.6M+N/A3792.7h10.1B**34.6B*
L-24R Spur 3383301330U323.1837.403%C+N/A76.7A*1.9C3984.3h15.8B+42.3B
AF-41 Hacksaw 327320378.649M*1.8337.783%B+15%C+72.7M1.6M++2484.4h5.7B++15.2B*
AC-X11 305305664.621M**2.2032.851%A+31.148%A+78.2A*N/A2943.9h7.1B**21.8B*
AF-41 Hacksaw 292288377.784M+0.9735.139%C**15.972%B+65.5A*N/A2234.4h5.9B+16.8B++
NC1 Gauss Rifle 271271733.712A*3.1029.142%A29.151%B**49.3AN/A2935.5h9.4A32.3B**
Tank Mine 289219297.552M0.7442.871%B++N/A104.3C+33.3D--11042.1h2C+4.7B*
C75 Viper 237218731.143S24.3335.812%CN/A77.9M+6.8C6742.8h6.3A17.7B**
GR-22 211210464.565A**2.2529.352%B*36.191%A*52.5B*N/A1824h11.3B*38.4B*
M12 Kobalt-H 210208452M**45.1826.207%B*36.058%M**189.1A+1.8D--7411.1h10.8B++41.2B**
Hawk GD-68 233178563.179S3.6465.543%B+3.933%B*26.6B++8.2C4336.7h6B**9.2B**
NS-11A 173173493.531A*3.2926.509%B39.884%A*61.8AN/A2262.8h10.7B**40.3B++
AF-4A Bandit 160160305.333M**1.4829.236%B*29.375%B**84.2A++N/A2671.9h8.5B*29.1B*
Shrike 179143751.907A*4.9151.019%D3.497%B+29.8B+7.5D5824.8h4.7B**9.3B++
Anti-Vehicle Grenade 1571411141N/A134.1850.362%C+N/A470B+53.3D57540.3h3.5B**6.9B*
M12 Kobalt 140136345.333M+38.5219.449%C**25.735%A++97.1B**2.9C**6541.4h16B++82.2B+
GD-66 Claw 127126363.5A*3.3273.99%A14.286%C+70B**N/A2211.8h2.3B+3.1B+
E540 Halberd 173125139.615C*2.8045.105%C++6.4%A*46.3A++17.8B++20232.7h4.1A9.2B**
M20 Kestrel 1901221122U115.1840.836%A++N/A45.2A+25.2B*5172.7h53.1B++130B*
NS-357P Underboss 121120651.846B4.9731.201%D**27.5%C*20.7D--N/A805.8h3.3B+10.7C
Coyote Missiles 136112618.667S11.8550.189%C--N/A32C6.9D*1803.5h34.4B+68.5C**
M202 Wyrm 157110255S48.1855.252%C++N/A137.5B++58.8B+9500.8h23.7B*42.9B**
NS-AM7 Archer 137102991.03A5.7951.796%D--20.588%C**4.8C--1.6D4121.3h13.9B+26.7B+
A30 Walker 14497248.5U41.6823.953%C+2.062%B+44.1A++21.4B**9652.2h42.8A+178.9B**
Skyguard 17896146.857A+0.0429.285%C+3.125%B**15.7C++13.4B**4416.1h130.7C446.4C+
Bouncing Betty 9292518.4S11.5845.408%C*N/A115C+N/A6720.8h1.9C++4.3C**
The Slasher 89891,7900.05C+6.7711.366%F-4.494%D0.6C--N/A2139.8h2.2C++19.6D
NC14 Bolt Driver 8585108.5M+1.6839.866%B++84.706%B**47.2A+N/A4061.8h2.1B*5.3B++
NC4 Mag-Shot 7978581.345B*5.4721.992%D-26.923%B**14.7DN/A1215.3h6.4B++29.1C**
NCM3 Raven 12277145.5S1.3239.234%C+5.195%A++13.1B*7.6B+1255.9h25.1B+64.1B
NC15 Phoenix 13574612.333S5.5240.894%F-N/A16.1C++13.3C*3214.6h8.3B++20.3C+
NS-357 Underboss 7171631.127C++5.6930.941%D25.352%B18.7DN/A963.8h3.5B++11.4C*
Spear Anti-Vehicle Phalanx Turret 9769323M16.1852.018%B*N/A76.7A*31.1B**9920.9h6.9B+13.3B*
Enforcer ML85 12667106.7B0.1243.836%B1.493%C-19.1C-16.9C++5903.5h15.2D34.6C+
NCM3 Raven 11366144.714S2.1039.349%C+1.515%D-11B+7.8B*1366h29.5C*74.9C**
Auraxium Slasher 64642,3720.027C+6.795.375%F-N/A0.3C--N/A1235h1.7B*32.3F-
Tomcat A2AM Pods 10364164U57.1881.873%B+N/A128A++78A17460.5h10.7D-13D
AF-8 RailJack 636397A++0.1832.134%D76.191%C++35B*N/A1591.8h2.1B+6.6C*
Mauler S6 6261173.588A*3.2358.967%A++18.033%B+67.8A*1.1A+5380.9h3.6B**6B**
EM1 5353192.789A++4.0323.473%B22.642%C++37.9C++N/A4551.4h11.1B++47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04870.1h
Spawn Beacon21,1451h
Nano-Armor Kit288284,84436.7h
Anti-Vehicle MANA Turret0630.1h
Medical Kit8695,51169.7h
Motion Spotter83,7792.7h
Restoration Kit12700.3h
Spitfire Auto-Turret54340.7h
Recon Detection Device1940.2h
Shield Recharging Field34220.2h
Ammunition Package81,1160.6h
Medical Applicator2728,9962h
Anti-Infantry MANA Turret31080.2h
Nano-Repair Grenade01940.1h

Check the help document for the dictionary if you want to learn more about words used here.


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