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Deputy Director World Champion The1337BeastNC[BHOT] The1337BeastNC
NC BR 89

KDR: 6.46

Score: 32.6m

Last Seen: Oct 17th, 2019 9:34 PM
- OFFLINE - 7.2 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller
Level Progress (to 90): 23%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW Titan-150 AP LA1 Anchor M20 Mustang SAS-R Breaker Rocket Pods GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,187,548 MLG Score: 2548
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.9%31.114%86826119322,0165.448161.015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.016%1.3A1.536A+-0.809D-HEAD ++ (~17.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.583B+8.70.394B22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.687%0.83%35075121410,718370292328.8895367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.734%-0.275C-0.693D0.237

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.629B+20.80.608B+39.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.975%2.485%2453612136,157315284119.4842217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.117%-0.491D-0.03C+0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.595B+5.60.551B+10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.599%7.282%898812112,2112548918.67059248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%-0.611D0.679B+0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.811B++6.70.833B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.553%77.878%898312161,98947944.1524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.516%0.991B*0.7B++0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.582B+1.70.46B+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%8982121718731620.591772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.085A*0.154C++0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.439B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.6m363.9%566 (34k)480 (28.8k)6.4629354,3088,4037.3476189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219534827.565%18.231%50308:0418

41% Engineer32% Heavy Assault16% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMOct 19th, 2019 8:33 AM (30d) (PST)Oct 17th, 2019 6:35 PM (32d) (PST)Oct 17th, 2019 5:34 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
971998720.8000.1240.1463.3410.1182548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,2745,91252,3624879200728,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1131.1h/47.1d 7,434 9,901 16,554 226.8k 1,083 3,088 8,013 65.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:3,822
Deaths:506
KDR:7.553
Accuracy:31.898% B+
HSR:33.281% B*
LA1 Anchor
B++
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C*
HSR:31.454% B++
GD-22S
B*
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B
HSR:30.896% B*
NS-15M2
B++
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C**
HSR:31.791% B++
EM6
B*
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B*
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C--
HSR:34.569% B+
NS-15M AE
A+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A+
NC6 Gauss SAW
B*
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B*
HSR:24.007% C++
MGR-L1 Promise
A++
Kills:331
Deaths:30
KDR:11.033
Accuracy:29.297% B**
HSR:37.160% A++
EM1
B
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B
HSR:22.642% C++
Kills:14,342
Deaths (as Heavy Assault):2,866
Deaths (to Heavy Assaults):2,289
KDR:5.00419
Kill Difference:11,476
Playtime:357.361 hours
Usage:32%
Score:11.725m
Score/min:547
Accuracy (listed only):26.164%
HSR (listed only):31.630%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,413
Deaths:264
KDR:5.352
Accuracy:31.220% A
HSR:25.265% B*
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
AF-19 Mercenary
A+
Kills:748
Deaths:170
KDR:4.400
Accuracy:30.325% A+
HSR:27.808% B**
AC-X11
A+
Kills:305
Deaths:66
KDR:4.621
Accuracy:32.851% A+
HSR:31.148% A+
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:5,143
Deaths (as Engineer):1,031
Deaths (to Engineers):1,559
KDR:4.98836
Kill Difference:4,112
Playtime:458.860 hours
Usage:41%
Score:12.544m
Score/min:456
Accuracy (listed only):40.641%
HSR (listed only):24.511%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:1,413
Deaths:264
KDR:5.352
Accuracy:31.220% A
HSR:25.265% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
AF-19 Mercenary
A+
Kills:748
Deaths:170
KDR:4.400
Accuracy:30.325% A+
HSR:27.808% B**
MGR-S1 Gladius
A*
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B*
HSR:36.526% A*
AC-X11
A+
Kills:305
Deaths:66
KDR:4.621
Accuracy:32.851% A+
HSR:31.148% A+
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:6,776
Deaths (as Light Assault):1,487
Deaths (to Light Assaults):1,670
KDR:4.55683
Kill Difference:5,289
Playtime:177.559 hours
Usage:16%
Score:4.566m
Score/min:429
Accuracy (listed only):38.383%
HSR (listed only):25.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:707
Deaths:166
KDR:4.259
Accuracy:32.587% A+
HSR:29.703% B**
MGR-S1 Gladius
A*
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B*
HSR:36.526% A*
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% B**
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B*
HSR:36.191% A*
NS-11A
A*
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B
HSR:39.884% A*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,341
Deaths (as Combat Medic):1,094
Deaths (to Combat Medics):765
KDR:3.96801
Kill Difference:3,247
Playtime:35.195 hours
Usage:3%
Score:0.867m
Score/min:411
Accuracy (listed only):38.846%
HSR (listed only):27.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,841
Deaths:157
KDR:11.726
Accuracy:42.158% B+
HSR:77.621% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A++
Kills:520
Deaths:245
KDR:2.122
Accuracy:41.878% B++
HSR:34.423% A++
MGR-S1 Gladius
A*
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B*
HSR:36.526% A*
NS-357P Underboss
C*
Kills:120
Deaths:65
KDR:1.846
Accuracy:31.201% D**
HSR:27.500% C*
NS-AM7 Archer
B+
Kills:95
Deaths:84
KDR:1.131
Accuracy:51.457% D--
HSR:22.105% B+
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D-
HSR:26.923% B**
NS-357 Underboss
B
Kills:71
Deaths:63
KDR:1.127
Accuracy:30.941% D
HSR:25.352% B
AF-8 RailJack
C++
Kills:63
Deaths:9
KDR:7
Accuracy:32.524% D
HSR:76.191% C++
Kills:4,506
Deaths (as Infiltrator):1,147
Deaths (to Infiltrators):1,175
KDR:3.92851
Kill Difference:3,359
Playtime:54.876 hours
Usage:5%
Score:1.311m
Score/min:398
Accuracy (listed only):35.072%
HSR (listed only):43.592%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:925
Deaths:83
KDR:11.145
Accuracy:28.293% D-
HSR:24.541% A++
AF-34 Mattock
A
Kills:785
Deaths:83
KDR:9.458
Accuracy:28.246% D--
HSR:23.185% A
NCM1 Scattercannon
B+
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C
HSR:18.277% B+
NCM1 Scattercannon
B+
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% D
HSR:18.290% B+
AF-41 Hacksaw
B+
Kills:320
Deaths:37
KDR:8.649
Accuracy:37.783% B+
HSR:15% C+
AF-41 Hacksaw
B+
Kills:288
Deaths:37
KDR:7.784
Accuracy:35.139% C**
HSR:15.972% B+
NCM3 Raven
A++
Kills:77
Deaths:14
KDR:5.500
Accuracy:39.234% C+
HSR:5.195% A++
NCM3 Raven
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:39.349% C+
HSR:1.515% D-
Kills:3,358
Deaths (as MAX Suit):217
Deaths (to MAX Suits):396
KDR:15.47465
Kill Difference:3,141
Playtime:41.578 hours
Usage:4%
Score:1.546m
Score/min:620
Accuracy (listed only):34.443%
HSR (listed only):15.247%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:5,230
V. Kills:331 N/A
Deaths:136
KDR:38.456
Accuracy:58.406% B
KPH:104.900 A+
VKPH:6.600 B+
M20 Mustang
B*
Kills:2,743
V. Kills:1,630 168%
Deaths:258
KDR:10.632
Accuracy:29.480% C
KPH:23.200 B*
VKPH:13.800 B+
Breaker Rocket Pods
U
Kills:1,476
V. Kills:125 N/A
Deaths:1
KDR:1,476
Accuracy:51.613% C**
KPH:1,147.200 U
VKPH:97.200 S
Vortek Rotary
B**
Kills:1,107
V. Kills:648 171%
Deaths:91
KDR:12.165
Accuracy:35.132% B++
KPH:33.700 B**
VKPH:19.700 B**
M20 Kestrel
A++
Kills:122
V. Kills:68 177%
Deaths:1
KDR:122
Accuracy:40.836% A++
KPH:44.600 A+
VKPH:24.900 B*
Coyote Missiles
C
Kills:101
V. Kills:23 421%
Deaths:6
KDR:16.833
Accuracy:51.126% C
KPH:30.300 C-
VKPH:6.900 D*
M202 Wyrm
C+
Kills:64
V. Kills:26 237%
Deaths:2
KDR:32
Accuracy:51.603% C
KPH:96.600 C+
VKPH:39.300 C
Tomcat A2AM Pods
A+
Kills:60
V. Kills:35 167%
Deaths:1
KDR:60
Accuracy:81.667% B+
KPH:112.900 A+
VKPH:65.800 B*
Kills:10,903 (9,202 + 0)
Deaths:496
KDR:21.982
VKDR:5.819
Vehicle Kills:2,886
Kill Difference:10,407
Playtime:209.643 hours
Usage:19%
Score:3.860m
Score/min:307
Piloting Accuracy:40.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:590
V. Kills:624 94%
Deaths:84
KDR:7.024
Accuracy:32.040% D
KPH:48.500 B++
VKPH:51.300 A++
CAS30 Tank Buster
C++
Kills:162
V. Kills:154 105%
Deaths:36
KDR:4.500
Accuracy:58.285% A
KPH:8.200 C+
VKPH:7.800 C++
Kills:752 (162 + 590)
Deaths:120
KDR:6.267
VKDR:6.483
Vehicle Kills:778
Kill Difference:632
Playtime:31.929 hours
Usage:3%
Score:0.612m
Score/min:319
Piloting Accuracy:58.285%
Gunner Accuracy:32.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C**
KPH:87 A
VKPH:5.500 D
C75 Viper
M+
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 M+
VKPH:6.900 C
Skyguard
B**
Kills:96
V. Kills:82 116%
Deaths:14
KDR:6.857
Accuracy:29.285% C+
KPH:15.800 C++
VKPH:13.500 B**
Kills:663 (663 + 0)
Deaths:28
KDR:23.679
VKDR:4.393
Vehicle Kills:123
Kill Difference:635
Playtime:12.843 hours
Usage:1%
Score:0.348m
Score/min:451
Driving Accuracy:29.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:3,196
V. Kills:1,987 161%
Deaths:146
KDR:21.890
Accuracy:38.610% D**
KPH:29.600 B+
VKPH:18.400 B*
Titan-150 HESH
A
Kills:1,172
V. Kills:290 403%
Deaths:20
KDR:58.600
Accuracy:45.638% C
KPH:56.100 B*
VKPH:13.900 A
Titan-150 HEAT
A**
Kills:1,126
V. Kills:433 259%
Deaths:32
KDR:35.188
Accuracy:47.568% C++
KPH:46.500 A**
VKPH:17.900 A*
E540 Halberd
A++
Kills:123
V. Kills:47 256%
Deaths:13
KDR:9.462
Accuracy:44.925% C++
KPH:46.600 A++
VKPH:17.800 B++
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C-
VKPH:16.900 C++
Kills:5,684 (5,494 + 190)
Deaths:221
KDR:25.719
VKDR:12.742
Vehicle Kills:2,816
Kill Difference:5,463
Playtime:159.068 hours
Usage:14%
Score:3.304m
Score/min:346
Driving Accuracy:47.568%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:389
V. Kills:13 N/A
Deaths:14
KDR:27.786
Accuracy:58.199% B++
KPH:166.800 B**
VKPH:5.600 D
M12 Kobalt-H
B**
Kills:143
V. Kills:1 N/A
Deaths:4
KDR:35.750
Accuracy:25.620% B++
KPH:162.900 B**
VKPH:1.100 D*
Kills:532 (0 + 532)
Deaths:18
KDR:29.556
VKDR:0.778
Vehicle Kills:14
Kill Difference:514
Playtime:3.211 hours
Usage:0%
Score:0.091m
Score/min:474
Driving Accuracy:N/A%
Gunner Accuracy:25.620%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A**
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.119% D-
KPH:121.500 A**
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.349% D
KPH:152 S
VKPH:9 C+
M12 Kobalt
B**
Kills:136
V. Kills:4 N/A
Deaths:3
KDR:45.333
Accuracy:19.449% C**
KPH:97.900 B**
VKPH:2.900 C**
Kills:899 (0 + 899)
Deaths:18
KDR:49.944
VKDR:3.556
Vehicle Kills:64
Kill Difference:881
Playtime:7.058 hours
Usage:1%
Score:0.253m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:19.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,5615,23013638.456M**31.9958.406%BN/A104.8A+6.6B+41049.9h6.4B+11B+
NC6A GODSAW 3,8533,8225067.553M1.0931.898%B+33.281%B*102.5AN/A29937.3h7.3C**22.9B++
Titan-150 AP 5,1833,19614621.89A++15.4338.61%D**3.692%B++29.6B+18.4B*325107.9h3.7B++9.7C++
LA1 Anchor 2,9692,9448423.496B+2.9726.325%C*31.454%B++57.4BN/A29051.3h8.6B*32.6B+
M20 Mustang 4,3732,74325810.632M+4.1729.48%C1.312%C-23.2B*13.8B+229118.3h47.9B**162.4B**
SAS-R 1,8451,84115711.726M*5.2642.158%B+77.621%B*79.7A++N/A23523.1h1.7B**4B*
Breaker Rocket Pods 1,6011,47611476U1,469.5451.613%C**N/A1135.4U96.2S45341.3h9.4B**18.2B*
GD-7F 1,4261,4132645.352S1.1131.22%A25.265%B*77.6A++N/A25218.2h10.2B*32.7B*
GD-22S 1,3471,3403154.254A++2.2125.266%B30.896%B*72AN/A50218.6h8.5B**33.7B++
NS-15M2 1,1961,1892285.215A++1.2525.433%C**31.791%B++74.3B**N/A32216h9.7B*38.1B++
EM6 1,1921,1863523.369B**3.0924.978%B+29.427%B*79.6A+N/A41514.9h8.7B**34.9B++
AF-4G Cyclone 1,1931,1843883.052B++3.4127.228%C+24.578%B+42.7CN/A17627.7h9.2B+33.9B
Titan-150 HESH 1,4621,1722058.6S52.1445.638%CN/A56.1B*13.9A32520.9h2.7B++5.9B+
NS-11CP 1,1761,1701975.939M*0.5228.17%C+30.171%B**62.6C*N/A14718.7h10.7B+37.9B
NS-15MP 1,1661,1601557.484A*1.0225.446%C--34.569%B+69.5C++N/A17416.7h9B*35.5C**
NS Baron G5AE 1,1621,1602514.622M*1.8440.37%D20%B*68.2B*N/A19117h3.4B**8.5C+
NS-15M AE 1,1701,1591766.585A*0.1224.815%C+41.07%A+64.7C**N/A16117.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M1.7024.713%B*24.007%C++74.7A*N/A71815.5h7.1B*28.9B++
Titan-150 HEAT 1,5591,1263235.188S28.7347.568%C++1.332%D-46.5A**17.9A*24024.2h4.1B++8.6B++
Vortek Rotary 1,7551,1079112.165M++5.7035.132%B++N/A33.6B**19.7B**25132.9h30.1B**85.7B**
AF-34 Mattock 9369258311.145A**4.6828.293%D-24.541%A++66.5AN/A23713.9h4.4B*15.4B+
NS Decimator 1,1528842263.912M**2.5554.476%D-2.489%B39.3C*11.9C--33722.5h4.1B+7.6C*
Frag Grenade 8458411841N/A834.5454.434%B**N/A1051.3M5D55230.8h2.1A++3.9A
AF-34 Mattock 792785839.458A*3.0028.246%D--23.185%A56.5B**N/A20513.9h5.1B*18.2B
AF-19 Mercenary 7497481704.4S2.0630.325%A+27.808%B**69.9M+N/A35910.7h9.3B**30.6B*
Carnage AR 7137071664.259A*2.2032.587%A+29.703%B**68.6A++N/A22110.3h10.4B**32B**
C150 Dalton 1,214590847.024C+0.5632.04%DN/A48.4B++51.1A++61412.2h3.3B+10.2B+
NS-44 Commissioner 5225202452.122B**4.3441.878%B++34.423%A++28.6C+N/A8918.2h3B*7.2B++
NCM1 Scattercannon 482476845.667A++0.8035.025%C18.277%B+38.7B**N/A19412.3h5.7B**16.2B+
C-4 5494721154.104A++2.3636.351%A++N/A96.3C**15.7D-8444.9h1.1B*3B**
MGR-S1 Gladius 450449686.603M**0.1431.473%B*36.526%A*102A*N/A2964.4h7.9B++25B++
Sticky Grenade 4444411441N/A434.5462.516%B**N/A2205M15C++108930.2h1.1B**1.8B*
NCM1 Scattercannon 422421825.134B*1.3332.475%D18.29%B+35.1C+N/A14812h6C++18.4C+
M40 Fury 430392943.556S37.0928.119%D-1.786%C+122.5A**11.9C*6303.2h8.1B*28.8B+
C85 Canister-H 4023891427.786A21.3258.199%B++12.339%B+169.1B**5.7C--4222.3h5.2B++8.9B*
M40 Fury 393371661.833S55.3728.349%D1.348%C-154.6S9.2C+5242.4h6.9B**24.2B++
NC05 Jackhammer 3663631123.241A++3.2249.179%B+20.11%B**84.4AN/A3714.3h3.8B**7.7B++
L100 Python HESH 371349749.857M**43.3951.26%C**2.006%B+87.3A5.5D3414h2.6B++5B++
MGR-L1 Promise 3323313011.033S4.5729.297%B**37.16%A++122.6M+N/A3682.7h10.1B**34.6B*
AF-41 Hacksaw 327320378.649M*2.1937.783%B+15%C+72.7M1.6M++2464.4h5.7B++15.2B*
AC-X11 305305664.621M**1.8432.851%A+31.148%A+78.2A*N/A2923.9h7.1B**21.8B*
AF-41 Hacksaw 292288377.784M+1.3235.139%C**15.972%B+65.5A*N/A2234.4h5.9B+16.8B++
NC1 Gauss Rifle 271271733.712A*2.7529.142%A29.151%B**49.3AN/A2905.5h9.4A32.3B**
C75 Viper 237218731.143S24.6835.812%CN/A77.9M+6.8C6502.8h6.3A17.7B**
Tank Mine 286216297.448A**0.9942.383%B+N/A102.9C+33.3D--10842.1h2C+4.7B*
GR-22 211210464.565A**1.9029.352%B*36.191%A*52.5B*N/A1764h11.3B*38.4B*
Hawk GD-68 233178563.179S3.2865.543%B+3.933%B*27B++8.3C4286.6h6B**9.2B**
NS-11A 173173493.531A++2.9326.509%B39.884%A*61.8AN/A2252.8h10.7B**40.3B++
CAS30 Tank Buster 316162364.5A*1.9658.285%A1.235%C++8.2C+7.8C++13819.8h69C+118.3C++
AF-4A Bandit 160160305.333M**1.1329.236%B*29.375%B**84.2A++N/A2631.9h8.5B*29.1B*
M12 Kobalt-H 144143435.75A++29.2925.62%B++38.462%S158.9B*1.1D*6100.9h10.4B++40.6B**
Shrike 179143751.907A*4.5651.019%D3.497%B+29.8B+7.5D5714.8h4.7B**9.3B++
Anti-Vehicle Grenade 1571411141N/A134.5450.362%C+N/A470B+53.3C--56950.3h3.5B**6.9B**
M12 Kobalt 140136345.333M+38.8719.449%C**25.735%A++97.1B**2.9C**6491.4h16B++82.2B+
GD-66 Claw 127126363.5A*2.9673.99%A14.286%C+84A+N/A2701.5h2.3B+3.1B+
E540 Halberd 170123139.462C*3.0044.925%C++6.504%A*47.3A++18.1B++20232.6h4.1A9.2B**
M20 Kestrel 1901221122U115.5440.836%A++N/A45.2A+25.2B*4072.7h53.1B++130B*
NS-357P Underboss 121120651.846B4.6231.201%D**27.5%C*20.7D--N/A805.8h3.3B+10.7C
Coyote Missiles 124101616.833S10.3751.126%CN/A30.6C-7D*1443.3h35.1B68.6C**
Skyguard 17896146.857A+0.3929.285%C+3.125%B**15.7C++13.4B**4336.1h130.7C446.4C+
NS-AM7 Archer 12795841.131A+5.3351.457%D--22.105%B+4.9C-1.7D3819.2h13.6B+26.4B+
Bouncing Betty 9191518.2S11.7443.814%C++N/A113.8C+N/A6640.8h1.9C++4.3B
The Slasher 88881,7270.051C++6.419.337%F-4.545%D-0.6C--N/A2135.7h1.8B++18.9C--
NC14 Bolt Driver 8585108.5M+2.0439.866%B++84.706%B**47.2A+N/A3971.8h2.1B*5.3B++
NC4 Mag-Shot 7978581.345B*5.1221.992%D-26.923%B**15C--N/A1225.2h6.4B++29.1C**
NCM3 Raven 12277145.5S0.9639.234%C+5.195%A++13.1B*7.6B+1255.9h25.1B+64.1B
NC15 Phoenix 13574612.333S5.8740.838%F-N/A16.8C++13.9C**3304.4h8.2B++20C++
NS-357 Underboss 7171631.127C++5.3430.941%D25.352%B18.7DN/A953.8h3.5B++11.4C*
Spear Anti-Vehicle Phalanx Turret 9769323M16.5451.965%B*N/A76.7A*31.1B**9700.9h6.9B+13.3B*
Enforcer ML85 12667106.7B0.2443.836%B1.493%C-19.1C-16.9C++5893.5h15.2D34.6C+
NCM3 Raven 11366144.714S1.7539.349%C+1.515%D-11B+7.8B*1366h29.5C*74.9C**
M202 Wyrm 9064232A*25.5451.603%CN/A91.4C+37.1C-4990.7h23.1B**44.8B**
AF-8 RailJack 636397A++0.5432.524%D76.191%C++35B*N/A1611.8h2.1B+6.5C*
Mauler S6 6261173.588A*2.8758.967%A++18.033%B+67.8A*1.1A+5310.9h3.6B**6B**
Tomcat A2AM Pods 9560160U53.5481.667%B+N/A120A++70B**15370.5h9.8C-12C
Auraxium Slasher 58582,1400.027C+6.445.285%F-N/A0.3C--N/A1220.7h1.8B++33.3F-
EM1 5353192.789A++3.6723.473%B22.642%C++37.9C++N/A4521.4h11.1B++47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,0830.9h
Nano-Armor Kit164245,41632.6h
Nanite Revive Grenade04730.1h
Medical Kit8235,30566.8h
Spitfire Auto-Turret54200.6h
Restoration Kit12700.3h
Motion Spotter73,4042.4h
Recon Detection Device1940.2h
Shield Recharging Field34220.2h
Ammunition Package81,0420.5h
Medical Applicator2728,3742h
Anti-Infantry MANA Turret31080.2h
Nano-Repair Grenade01600h

Check the help document for the dictionary if you want to learn more about words used here.


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