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Warden Ranger The1337BeastNC[BHOT] The1337BeastNC
NC BR 61

KDR: 5.84

Score: 27.9m

Last Seen: Mar 21st, 2019 12:07 AM
- OFFLINE - 30.8 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 6
Level Progress (to 62): 20%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6A GODSAW LA1 Anchor Titan-150 AP M30 Mustang AH M20 Mustang SAS-R GD-22S Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,122,496 MLG Score: 2496
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.45%31.201%85626100719,8525.265780.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.868%1.231B**1.624A+-0.736D-HEAD ++ (~17.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.577B+8.60.394B22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.315%0.913%2386510286,793321221621.0963306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.824%-0.549D-0.65D0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.60.537B+24.10.547B+50.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.707%3.253%1988610274,549278225316.3633202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.979%-0.61D0.432B0.149

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.511B+6.50.478B+12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.508%6.942%848810251,9882417738.21488257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.449%-0.612D0.653B+0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.808B++6.70.829B++16.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.171%77.823%848310301,71844143.88688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.477%0.913B*0.654B+0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.70.456B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%8482103118728320.660777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.107A*0.194C++0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.438B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 6
27.9m359%567 (34k)474 (28.4k)5.8427245,0247,7066.6379461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033429926.462%19.856%52507:3816

38% Engineer35% Heavy Assault14% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMMar 21st, 2019 6:54 PM (7h) (PST)Mar 20th, 2019 8:54 PM (1d) (PST)Mar 20th, 2019 8:07 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9151078080.7640.1310.1523.1320.1082496

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,9026,39648,5064689188628,433

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
982h/40.9d 6,128 8,940 14,205 184.5k 939 2,823 6,369 53.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B*
Kills:3,107
Deaths:411
KDR:7.560
Accuracy:31.491% B+
HSR:32.733% B*
LA1 Anchor
B*
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C**
HSR:31.454% B*
GD-22S
B**
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B+
HSR:30.896% B**
NS-15M2
B*
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C**
HSR:31.791% B*
EM6
B*
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B*
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C-
HSR:34.569% B+
NS-15M AE
A+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A+
NC6 Gauss SAW
B*
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B*
HSR:24.007% C++
NC05 Jackhammer
A+
Kills:259
Deaths:98
KDR:2.643
Accuracy:46.771% B
HSR:20.849% A+
MGR-L1 Promise
B**
Kills:135
Deaths:13
KDR:10.385
Accuracy:29.158% B**
HSR:32.593% B**
EM1
B+
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B+
HSR:22.642% C++
Kills:13,690
Deaths (as Heavy Assault):2,852
Deaths (to Heavy Assaults):2,138
KDR:4.80014
Kill Difference:10,838
Playtime:339.107 hours
Usage:35%
Score:11.298m
Score/min:555
Accuracy (listed only):27.988%
HSR (listed only):30.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:914
Deaths:178
KDR:5.135
Accuracy:30.798% A
HSR:27.024% A
AF-19 Mercenary
A
Kills:319
Deaths:118
KDR:2.703
Accuracy:28.916% A
HSR:28.213% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:4,107
Deaths (as Engineer):883
Deaths (to Engineers):1,417
KDR:4.65119
Kill Difference:3,224
Playtime:373.686 hours
Usage:38%
Score:9.742m
Score/min:434
Accuracy (listed only):40.216%
HSR (listed only):24.758%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:914
Deaths:178
KDR:5.135
Accuracy:30.798% A
HSR:27.024% A
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
AF-19 Mercenary
A
Kills:319
Deaths:118
KDR:2.703
Accuracy:28.916% A
HSR:28.213% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:5,728
Deaths (as Light Assault):1,337
Deaths (to Light Assaults):1,501
KDR:4.28422
Kill Difference:4,391
Playtime:141.974 hours
Usage:14%
Score:3.386m
Score/min:398
Accuracy (listed only):38.023%
HSR (listed only):25.903%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:584
Deaths:134
KDR:4.358
Accuracy:31.923% A+
HSR:29.966% A
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% A
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B**
HSR:36.191% A*
NS-11A
A**
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B+
HSR:39.884% A**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:4,206
Deaths (as Combat Medic):1,060
Deaths (to Combat Medics):715
KDR:3.96792
Kill Difference:3,146
Playtime:32.094 hours
Usage:3%
Score:0.796m
Score/min:413
Accuracy (listed only):38.751%
HSR (listed only):27.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,570
Deaths:135
KDR:11.630
Accuracy:41.830% B+
HSR:77.516% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A++
Kills:474
Deaths:229
KDR:2.070
Accuracy:41.616% B++
HSR:35.654% A++
MGR-S1 Gladius
A*
Kills:437
Deaths:66
KDR:6.621
Accuracy:31.274% B*
HSR:36.384% A*
NS-357P Underboss
C*
Kills:112
Deaths:60
KDR:1.867
Accuracy:30.938% D**
HSR:27.679% C*
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NS-AM7 Archer
C++
Kills:78
Deaths:56
KDR:1.393
Accuracy:49.880% D*
HSR:17.949% C++
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
AF-8 RailJack
C++
Kills:63
Deaths:9
KDR:7
Accuracy:32.439% D
HSR:76.191% C++
NS-357 Underboss
B*
Kills:60
Deaths:57
KDR:1.053
Accuracy:32.035% D
HSR:28.333% B*
Kills:4,141
Deaths (as Infiltrator):1,068
Deaths (to Infiltrators):1,094
KDR:3.87734
Kill Difference:3,073
Playtime:48.102 hours
Usage:5%
Score:1.169m
Score/min:405
Accuracy (listed only):34.910%
HSR (listed only):43.591%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:904
Deaths:82
KDR:11.024
Accuracy:28.047% D
HSR:24.336% A++
AF-34 Mattock
A
Kills:776
Deaths:82
KDR:9.463
Accuracy:28.005% D-
HSR:23.067% A
NCM1 Scattercannon
B++
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C+
HSR:18.277% B++
NCM1 Scattercannon
B++
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% C
HSR:18.290% B++
AF-41 Hacksaw
B+
Kills:317
Deaths:34
KDR:9.324
Accuracy:37.375% B+
HSR:14.827% C+
AF-41 Hacksaw
B+
Kills:282
Deaths:34
KDR:8.294
Accuracy:34.643% B+
HSR:15.957% B+
NCM3 Raven
A*
Kills:74
Deaths:14
KDR:5.286
Accuracy:38.727% C+
HSR:5.405% A*
NCM3 Raven
C+
Kills:63
Deaths:14
KDR:4.500
Accuracy:38.804% C+
HSR:1.587% D-
Kills:3,313
Deaths (as MAX Suit):213
Deaths (to MAX Suits):388
KDR:15.55399
Kill Difference:3,100
Playtime:41.109 hours
Usage:4%
Score:1.530m
Score/min:620
Accuracy (listed only):34.138%
HSR (listed only):15.218%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,641
V. Kills:182 N/A
Deaths:120
KDR:22.008
Accuracy:57.744% C**
KPH:83.100 B**
VKPH:5.700 C**
M20 Mustang
B+
Kills:1,769
V. Kills:1,133 156%
Deaths:234
KDR:7.560
Accuracy:27.347% D
KPH:18.900 B+
VKPH:12.100 B
Breaker Rocket Pods
U
Kills:1,189
V. Kills:121 N/A
Deaths:1
KDR:1,189
Accuracy:50.475% C*
KPH:3,570 U
VKPH:363.300 U
Vortek Rotary
A+
Kills:1,072
V. Kills:630 170%
Deaths:90
KDR:11.911
Accuracy:34.987% B++
KPH:33.100 A+
VKPH:19.500 B**
Kills:6,671 (5,482 + 0)
Deaths:445
KDR:14.991
VKDR:4.643
Vehicle Kills:2,066
Kill Difference:6,226
Playtime:158.139 hours
Usage:16%
Score:2.608m
Score/min:275
Piloting Accuracy:34.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:450
V. Kills:536 84%
Deaths:83
KDR:5.422
Accuracy:31.274% D
KPH:43.100 B++
VKPH:51.400 A*
CAS30 Tank Buster
B++
Kills:122
V. Kills:135 90%
Deaths:36
KDR:3.389
Accuracy:56.914% A
KPH:9 C*
VKPH:9.900 B++
Kills:572 (122 + 450)
Deaths:119
KDR:4.807
VKDR:5.639
Vehicle Kills:671
Kill Difference:453
Playtime:24.013 hours
Usage:2%
Score:0.507m
Score/min:352
Piloting Accuracy:56.914%
Gunner Accuracy:31.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C**
KPH:87 A
VKPH:5.500 D
C75 Viper
M+
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 M+
VKPH:6.900 C+
Skyguard
B**
Kills:93
V. Kills:81 113%
Deaths:14
KDR:6.643
Accuracy:29.361% C+
KPH:15.500 C*
VKPH:13.500 B**
Kills:660 (660 + 0)
Deaths:28
KDR:23.571
VKDR:4.357
Vehicle Kills:122
Kill Difference:632
Playtime:12.767 hours
Usage:1%
Score:0.330m
Score/min:431
Driving Accuracy:29.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,788
V. Kills:1,796 155%
Deaths:139
KDR:20.058
Accuracy:37.977% D**
KPH:28.200 B+
VKPH:18.200 B*
Titan-150 HEAT
A*
Kills:709
V. Kills:256 276%
Deaths:24
KDR:29.542
Accuracy:45.963% C+
KPH:42.500 A*
VKPH:15.300 A+
Titan-150 HESH
B*
Kills:392
V. Kills:71 N/A
Deaths:7
KDR:56
Accuracy:44.923% C
KPH:53.400 B*
VKPH:9.700 B
E540 Halberd
A+
Kills:110
V. Kills:43 250%
Deaths:12
KDR:9.167
Accuracy:43.818% C+
KPH:44 A+
VKPH:17.200 B+
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C-
VKPH:16.900 C++
Kills:4,066 (3,889 + 177)
Deaths:192
KDR:21.177
VKDR:11.589
Vehicle Kills:2,225
Kill Difference:3,874
Playtime:128.778 hours
Usage:13%
Score:2.536m
Score/min:328
Driving Accuracy:44.923%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:371
V. Kills:12 N/A
Deaths:14
KDR:26.500
Accuracy:58.109% B*
KPH:163.900 B**
VKPH:5.300 D
M12 Kobalt-H
B**
Kills:105
V. Kills: N/A
Deaths:3
KDR:35
Accuracy:24.140% B+
KPH:172.300 B**
VKPH:0 F
Kills:476 (0 + 476)
Deaths:17
KDR:28
VKDR:0.706
Vehicle Kills:12
Kill Difference:459
Playtime:2.873 hours
Usage:0%
Score:0.078m
Score/min:455
Driving Accuracy:N/A%
Gunner Accuracy:24.140%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.062% D-
KPH:121.700 M
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.355% D
KPH:152.200 S
VKPH:9 C+
M12 Kobalt
B**
Kills:122
V. Kills:4 N/A
Deaths:3
KDR:40.667
Accuracy:19.123% C**
KPH:99.300 B**
VKPH:3.300 B+
Kills:885 (0 + 885)
Deaths:18
KDR:49.167
VKDR:3.556
Vehicle Kills:64
Kill Difference:867
Playtime:6.889 hours
Usage:1%
Score:0.251m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:19.123%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 3,1333,1074117.56M1.7231.491%B+32.733%B*100.9A+N/A29630.8h7.3C*23.2B++
LA1 Anchor 2,9692,9448423.496B+2.3526.325%C**31.454%B*58B+N/A29150.8h8.6B*32.6B+
Titan-150 AP 4,5842,78813920.058A*14.2237.977%D**4.232%B*28.2B+18.2B*31298.7h3.9B++10.2C++
M30 Mustang AH 2,8232,64112022.008A*16.1757.744%C**N/A83.1B**5.7C**32831.8h6.2B+10.8B+
M20 Mustang 2,9021,7692347.56A*1.7227.347%D1.413%C-18.9B+12.1B21793.7h53.9B**197B*
SAS-R 1,5741,57013511.63M**5.7941.83%B+77.516%B*78.5A++N/A23320h1.7B**4B*
GD-22S 1,3471,3403154.254A++1.5925.266%B+30.896%B**72A+N/A50018.6h8.5B**33.7B++
Breaker Rocket Pods 1,3101,18911189U1,183.1650.475%C*N/A3963.3U403.3U146180.3h9.7B**19.3B++
NS-15M2 1,1961,1892285.215A*0.6325.433%C**31.791%B*74.3B**N/A31816h9.7B**38.1B++
EM6 1,1921,1863523.369A2.4724.978%B+29.427%B*79.6A+N/A41414.9h8.7B*34.9B+
AF-4G Cyclone 1,1931,1843883.052B**2.7927.228%C+24.578%B+42.7C+N/A17627.7h9.2B+33.9B
NS-11CP 1,1761,1701975.939M*0.1028.17%C+30.171%B**62.6C**N/A14718.7h10.7B+37.9B
NS Baron G5AE 1,1621,1602514.622M++1.2240.37%D20%B*68.2B*N/A19117h3.4B**8.5C+
NS-15MP 1,1661,1601557.484M+1.6425.446%C-34.569%B+69.5C++N/A17316.7h9B*35.5B
NS-15M AE 1,1701,1591766.585A*0.7424.815%C+41.07%A+64.7BN/A16117.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M*1.0824.713%B*24.007%C++74.7A*N/A70915.5h7.1B**28.9B++
Vortek Rotary 1,7021,0729011.911M*6.0734.987%B++N/A33.2A+19.5B**24232.3h30.3B**86.7B**
GD-7F 9189141785.135M**0.7130.798%A27.024%A70.3A++N/A22813h10B**32.5B*
AF-34 Mattock 9159048211.024A**5.1828.047%D24.336%A++66AN/A23613.7h4.4B*15.5B+
Frag Grenade 8308261826N/A820.1654.592%AN/A1032.5A**5C--55640.8h2.1A+3.8A
NS Decimator 1,0568132183.729M*2.1154.159%D2.706%B+38.5C**11.5C--34321.1h4.2B+7.7C*
AF-34 Mattock 783776829.463A*3.6228.005%D-23.067%A56.6B*N/A20613.7h5.1B*18.1C*
Titan-150 HEAT 9657092429.542S23.7045.963%C+1.693%D42.5A*15.3A+23016.7h4.3B+9.3B+
Carnage AR 5875841344.358A*1.4831.923%A+29.966%A68.7A++N/A2238.5h10.3A32.2B**
NCM1 Scattercannon 482476845.667A++0.1835.025%C+18.277%B++38.7AN/A19312.3h5.7B*16.2B+
NS-44 Commissioner 4754742292.07B**3.7741.616%B++35.654%A++28C+N/A8516.9h3B*7.3B++
C150 Dalton 986450835.422C+0.4231.274%DN/A43.3B++51.5A*59010.4h3.2B*10.3B+
Sticky Grenade 4444411441N/A435.1662.516%B**N/A2205M15C**108840.2h1.1B**1.8B*
MGR-S1 Gladius 438437666.621M*0.7831.274%B*36.384%A*101.6A**N/A2834.3h7.9B*25.1B++
C-4 4914251083.935A++1.9135.772%A++N/A103.7B+16.1D-9124.1h1.1B*3.2B**
NCM1 Scattercannon 422421825.134B**0.7132.475%C18.29%B++35.1C+N/A14812h6C++18.4C++
Titan-150 HESH 463392756S50.1644.923%C1.786%C+53.7B*9.7B2027.3h2.8B++6.3B+
M40 Fury 430392943.556S37.7128.062%D-1.786%C+122.5M11.9C++6313.2h8.1B*28.7B+
C85 Canister-H 3833711426.5B+20.6658.109%B*11.59%C++161.3B**5.2D4022.3h5.2B+8.9B*
M40 Fury 393371661.833U55.9928.355%D1.348%C-154.6S9.2C+5252.4h6.9A24.2B*
L100 Python HESH 371349749.857M**44.0151.26%C**2.006%B87.3A+5.5D3194h2.6B*5B++
AF-19 Mercenary 3193191182.703A**3.1428.916%A28.213%A47.6A++N/A3666.7h9.8B*33.8B++
AF-41 Hacksaw 324317349.324A**3.4837.375%B+14.827%C+73.7M+1.6M++2524.3h5.6B++14.9B*
AF-41 Hacksaw 286282348.294A*2.4534.643%B+15.957%B+65.6A*N/A2234.3h5.8B+16.6B++
NC1 Gauss Rifle 271271733.712A*2.1329.142%A29.151%A49.3A++N/A2775.5h9.4A32.3B**
NC05 Jackhammer 262259982.643A3.2046.771%B20.849%A+71.9AN/A3463.6h3.9B*8.4B+
C75 Viper 237218731.143S25.3035.812%CN/A77.9M6.8C+6102.8h6.3A17.7B**
GR-22 211210464.565A**1.2829.352%B**36.191%A*52.5B**N/A1694h11.3B*38.4B*
Tank Mine 268201296.931A*1.0939.427%B+N/A95.7C+31.9D--10462.1h2C+5B*
AC-X11 197197563.518M2.3231.279%A30.965%A++63.5A++N/A2533.1h7.1B**22.8B++
Hawk GD-68 225173553.145S2.7065.707%B+4.046%B*27A8.1C4306.4h6.1B**9.2B**
NS-11A 173173493.531A+2.3126.509%B+39.884%A**61.8A+N/A2142.8h10.7B**40.3B*
AF-4A Bandit 160160305.333M*0.5129.236%B*29.375%B**88.9A*N/A2481.8h8.5B**29.1B++
Shrike 179143751.907A*3.9451.019%D3.497%B+29.8B+7.5D5584.8h4.7B**9.3B++
Anti-Vehicle Grenade 1571411141N/A135.1650.415%C+N/A470B+53.3C--57330.3h3.4A6.8B**
MGR-L1 Promise 1361351310.385S4.5429.158%B**32.593%B**103.8A*N/A3341.3h11.8B++40.4B++
GD-66 Claw 127126363.5A++2.3473.99%A14.286%C+84A++N/A2631.5h2.3B+3.1B+
CAS30 Tank Buster 257122363.389B**2.4556.914%AN/A9C*9.9B++16913.6h65.1C+114.4C*
M12 Kobalt 126122340.667A**34.8219.123%C**25.41%A+101.7B**3.3B+7031.2h15.3B*79.9B+
NS-357P Underboss 113112601.867B3.9830.938%D**27.679%C*21.5D--N/A865.2h3.3B+10.6C
E540 Halberd 153110129.167C**3.3243.818%C+7.273%A*44A+17.2B+16402.5h4A9.2B**
M12 Kobalt-H 105105335B**29.1624.14%B+40%S175B**N/A6500.6h9.6B*39.9B**
Skyguard 17493146.643A++0.8029.361%C+3.226%B*15.5C*13.5B**4236h133.2C+453.8C+
Bouncing Betty 8888517.6S11.7642.246%C+N/A125.7C++N/A6540.7h1.8B+4.3B
NC14 Bolt Driver 8585108.5M**2.6639.866%B++84.706%B**53.1A*N/A4291.6h2.1B*5.3B*
The Slasher 82821,4870.055C++5.799.931%F-4.878%D0.7CN/A2120.4h1.7B++17.6D--
NS-AM7 Archer 10678561.393A**4.4549.88%D*17.949%C++4.9C-1.8D3815.8h13.4B++26.8B+
NC4 Mag-Shot 7978581.345B*4.5021.992%D26.923%B**15.3C--N/A1225.1h6.4B++29.1C+
NCM3 Raven 11974145.286S0.5638.727%C+5.405%A*12.5B++7.6B+1195.9h25.5B65.8B
NC15 Phoenix 13373612.167S6.3241.295%F-N/A17B+14C**3274.3h8.1B++19.7C++
Enforcer ML85 12667106.7B+0.8643.836%B1.493%C-19.1C-16.9C++5833.5h15.2D34.6C+
Spear Anti-Vehicle Phalanx Turret 9366322A**16.1651.889%B**N/A73.3A*30B*9750.9h7.1B+13.6B++
AF-8 RailJack 636397A++1.1632.439%D76.191%C++37.1B**N/A1591.7h2.1B+6.5C*
NCM3 Raven 10863144.5S1.3438.804%C+1.587%D-10.7B+7.6B++1305.9h30.1C++77.5C++
Mauler S6 6261173.588A*2.2558.967%A*18.033%B+67.8A*1.1A++4990.9h3.6B**6B**
NS-357 Underboss 6060571.053C++4.7932.035%D28.333%B*22.2DN/A1122.7h3.7B+11.6C*
EM1 5353192.789A++3.0523.473%B+22.642%C++37.9C++N/A4441.4h11.1C**47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter62,8551.9h
Restoration Kit12700.3h
Nano-Armor Kit87196,29126.3h
Spawn Beacon29630.8h
Nanite Revive Grenade04450.1h
Medical Kit7144,76261h
Spitfire Auto-Turret31910.4h
Recon Detection Device0830.1h
Shield Recharging Field34220.2h
Ammunition Package79540.5h
Anti-Infantry MANA Turret31070.2h
Medical Applicator2726,8781.9h
Nano-Repair Grenade0670h

Check the help document for the dictionary if you want to learn more about words used here.


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