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Raider Ranger The1337BeastNC[BHOT] The1337BeastNC
NC BR 56

KDR: 5.78

Score: 27.2m

Last Seen: Jan 16th, 2019 4:16 PM
- ONLINE NOW

Prestige 1, Battle Rank 56 - New Conglomerate on Miller - Outfit Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 9
Level Progress (to 57): 50%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Titan-150 AP NC6A GODSAW M30 Mustang AH M20 Mustang SAS-R GD-22S NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,068,703 MLG Score: 2453
Fun Score: N/A
Cheeseburgers Flipped: 287TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.318%31.287%8552699619,2675.238440.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.861%1.213B**1.652A++-0.732D-HEAD ++ (~17.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.575B+8.70.392B23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.137%0.894%2287510176,487319212720.3354305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.9%-0.56D-0.649D0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.10.53B+24.10.541B+51

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.628%3.307%1987610164,476273222316.3956201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.976%-0.613D0.453B+0.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.505B+6.60.472B+12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.589%6.905%863810141,9842387728.33613257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.424%-0.608D0.639B+0.667

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.807B++6.70.828B++16

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.108%77.127%863310191,65742743.88056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.467%0.908B*0.654B+0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.70.455B+2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%8632102018727020.690037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.111A*0.201C++0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.438B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 9
27.2m362%569 (34.1k)476 (28.6k)5.7822543,3907,5046.5779656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022414226.254%19.809%52007:3816

39% Engineer35% Heavy Assault14% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMJan 17th, 2019 3:58 AM (1d) (PST)Jan 16th, 2019 1:30 PM (2d) (PST)Jan 16th, 2019 12:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9161038130.7590.1310.1503.1400.1092453

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,9516,19648,7554689188728,533

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
953.1h/39.7d 5,971 8,595 13,722 179.5k 904 2,746 6,207 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% B
HSR:31.454% B*
NC6A GODSAW
B**
Kills:2,699
Deaths:347
KDR:7.778
Accuracy:31.166% B+
HSR:33.457% B**
GD-22S
B**
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B+
HSR:30.896% B**
NS-15M2
B*
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% B
HSR:31.791% B*
EM6
B**
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B**
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C
HSR:34.569% B+
NS-15M AE
A++
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C+
HSR:41.070% A++
NC6 Gauss SAW
B*
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B*
HSR:24.007% C++
NC05 Jackhammer
A+
Kills:259
Deaths:98
KDR:2.643
Accuracy:46.771% B
HSR:20.849% A+
MGR-L1 Promise
B**
Kills:135
Deaths:13
KDR:10.385
Accuracy:29.158% B**
HSR:32.593% B**
EM1
B+
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% B+
HSR:22.642% C*
Kills:13,282
Deaths (as Heavy Assault):2,788
Deaths (to Heavy Assaults):2,073
KDR:4.76399
Kill Difference:10,494
Playtime:330.323 hours
Usage:35%
Score:11.090m
Score/min:560
Accuracy (listed only):27.958%
HSR (listed only):30.250%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:798
Deaths:156
KDR:5.115
Accuracy:30.817% A
HSR:26.817% A
AF-19 Mercenary
A
Kills:318
Deaths:115
KDR:2.765
Accuracy:29.090% A
HSR:28.302% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:3,990
Deaths (as Engineer):858
Deaths (to Engineers):1,398
KDR:4.65035
Kill Difference:3,132
Playtime:368.470 hours
Usage:39%
Score:9.623m
Score/min:435
Accuracy (listed only):40.240%
HSR (listed only):24.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:798
Deaths:156
KDR:5.115
Accuracy:30.817% A
HSR:26.817% A
MGR-S1 Gladius
A*
Kills:432
Deaths:66
KDR:6.545
Accuracy:31.242% B*
HSR:36.111% A*
AF-19 Mercenary
A
Kills:318
Deaths:115
KDR:2.765
Accuracy:29.090% A
HSR:28.302% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% A
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B*
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:5,606
Deaths (as Light Assault):1,312
Deaths (to Light Assaults):1,471
KDR:4.27287
Kill Difference:4,294
Playtime:134.520 hours
Usage:14%
Score:3.214m
Score/min:398
Accuracy (listed only):38.039%
HSR (listed only):25.864%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:548
Deaths:123
KDR:4.455
Accuracy:31.820% A+
HSR:29.562% A
MGR-S1 Gladius
A*
Kills:432
Deaths:66
KDR:6.545
Accuracy:31.242% B*
HSR:36.111% A*
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% A
HSR:29.151% A
GR-22
A**
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B**
HSR:36.191% A**
NS-11A
A**
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B+
HSR:39.884% A**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A*
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A*
HSR:18.033% B+
Kills:4,165
Deaths (as Combat Medic):1,049
Deaths (to Combat Medics):699
KDR:3.97045
Kill Difference:3,116
Playtime:31.160 hours
Usage:3%
Score:0.773m
Score/min:413
Accuracy (listed only):38.736%
HSR (listed only):27.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,509
Deaths:132
KDR:11.432
Accuracy:41.781% B+
HSR:76.740% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A*
Kills:473
Deaths:228
KDR:2.075
Accuracy:41.596% B++
HSR:35.729% A*
MGR-S1 Gladius
A*
Kills:432
Deaths:66
KDR:6.545
Accuracy:31.242% B*
HSR:36.111% A*
NS-357P Underboss
B
Kills:100
Deaths:52
KDR:1.923
Accuracy:30.697% D**
HSR:28% B
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B++
HSR:84.706% B**
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
NS-AM7 Archer
C++
Kills:76
Deaths:56
KDR:1.357
Accuracy:49.976% D*
HSR:18.421% C++
AF-8 RailJack
C++
Kills:63
Deaths:9
KDR:7
Accuracy:32.439% D
HSR:76.191% C++
NS-357 Underboss
A
Kills:56
Deaths:53
KDR:1.057
Accuracy:30.997% D
HSR:30.357% A
Kills:4,056
Deaths (as Infiltrator):1,052
Deaths (to Infiltrators):1,070
KDR:3.85551
Kill Difference:3,004
Playtime:46.886 hours
Usage:5%
Score:1.143m
Score/min:406
Accuracy (listed only):34.781%
HSR (listed only):43.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:665
Deaths:70
KDR:9.500
Accuracy:27.408% D
HSR:24.511% A*
AF-34 Mattock
B**
Kills:605
Deaths:70
KDR:8.643
Accuracy:27.791% D-
HSR:22.149% B**
NCM1 Scattercannon
B++
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C
HSR:18.277% B++
NCM1 Scattercannon
B++
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% C
HSR:18.290% B++
AF-41 Hacksaw
C*
Kills:281
Deaths:29
KDR:9.690
Accuracy:34.815% C*
HSR:14.947% C+
AF-41 Hacksaw
C**
Kills:245
Deaths:29
KDR:8.448
Accuracy:31.713% C++
HSR:15.510% C**
NCM3 Raven
A*
Kills:72
Deaths:10
KDR:7.200
Accuracy:38.573% C+
HSR:5.556% A*
NCM3 Raven
C+
Kills:55
Deaths:10
KDR:5.500
Accuracy:38.644% C+
HSR:1.818% D
Kills:2,820
Deaths (as MAX Suit):192
Deaths (to MAX Suits):378
KDR:14.6875
Kill Difference:2,628
Playtime:35.966 hours
Usage:4%
Score:1.351m
Score/min:626
Accuracy (listed only):33.306%
HSR (listed only):15.132%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:2,490
V. Kills:175 N/A
Deaths:112
KDR:22.232
Accuracy:57.859% C**
KPH:82.100 B**
VKPH:5.800 C*
M20 Mustang
B+
Kills:1,616
V. Kills:1,055 153%
Deaths:222
KDR:7.279
Accuracy:26.964% D
KPH:18.100 B+
VKPH:11.800 C**
Breaker Rocket Pods
U
Kills:1,189
V. Kills:121 N/A
Deaths:1
KDR:1,189
Accuracy:50.475% C*
KPH:3,570 U
VKPH:363.300 U
Vortek Rotary
A+
Kills:1,070
V. Kills:629 170%
Deaths:89
KDR:12.023
Accuracy:34.995% B++
KPH:33.100 A+
VKPH:19.500 A
Kills:6,365 (5,176 + 0)
Deaths:424
KDR:15.012
VKDR:4.670
Vehicle Kills:1,980
Kill Difference:5,941
Playtime:152.168 hours
Usage:16%
Score:2.508m
Score/min:275
Piloting Accuracy:34.995%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:450
V. Kills:536 84%
Deaths:83
KDR:5.422
Accuracy:31.274% D
KPH:43.100 B++
VKPH:51.400 A*
CAS30 Tank Buster
B++
Kills:122
V. Kills:135 90%
Deaths:36
KDR:3.389
Accuracy:56.914% A
KPH:9 C**
VKPH:9.900 B++
Kills:572 (122 + 450)
Deaths:119
KDR:4.807
VKDR:5.639
Vehicle Kills:671
Kill Difference:453
Playtime:24.013 hours
Usage:3%
Score:0.507m
Score/min:352
Piloting Accuracy:56.914%
Gunner Accuracy:31.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C**
KPH:87 A+
VKPH:5.500 D
C75 Viper
M+
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 M+
VKPH:6.900 C+
Skyguard
B**
Kills:93
V. Kills:81 113%
Deaths:14
KDR:6.643
Accuracy:29.361% C+
KPH:15.500 C*
VKPH:13.500 B**
Kills:660 (660 + 0)
Deaths:28
KDR:23.571
VKDR:4.357
Vehicle Kills:122
Kill Difference:632
Playtime:12.767 hours
Usage:1%
Score:0.328m
Score/min:428
Driving Accuracy:29.361%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,788
V. Kills:1,796 155%
Deaths:139
KDR:20.058
Accuracy:37.977% D**
KPH:28.200 B+
VKPH:18.200 B++
Titan-150 HEAT
A*
Kills:644
V. Kills:231 278%
Deaths:22
KDR:29.273
Accuracy:45.718% C+
KPH:41.600 A*
VKPH:14.900 A+
Titan-150 HESH
B*
Kills:384
V. Kills:66 N/A
Deaths:7
KDR:54.857
Accuracy:45.152% C
KPH:53.300 B*
VKPH:9.200 C*
E540 Halberd
A+
Kills:109
V. Kills:43 248%
Deaths:12
KDR:9.083
Accuracy:43.806% C+
KPH:43.600 A+
VKPH:17.200 B+
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C
VKPH:16.900 C++
Kills:3,992 (3,816 + 176)
Deaths:190
KDR:21.011
VKDR:11.553
Vehicle Kills:2,195
Kill Difference:3,802
Playtime:127.412 hours
Usage:13%
Score:2.507m
Score/min:328
Driving Accuracy:45.152%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:371
V. Kills:12 N/A
Deaths:14
KDR:26.500
Accuracy:58.109% B*
KPH:163.900 B**
VKPH:5.300 D
M12 Kobalt-H
A
Kills:103
V. Kills: N/A
Deaths:3
KDR:34.333
Accuracy:24.633% B+
KPH:187.800 A
VKPH:0 F
Kills:474 (0 + 474)
Deaths:17
KDR:27.882
VKDR:0.706
Vehicle Kills:12
Kill Difference:457
Playtime:2.812 hours
Usage:0%
Score:0.078m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:24.633%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.062% D-
KPH:121.700 M
VKPH:11.800 C++
M40 Fury
S
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.355% D
KPH:152.200 S
VKPH:9 C+
M12 Kobalt
B**
Kills:121
V. Kills:4 N/A
Deaths:3
KDR:40.333
Accuracy:19.086% C**
KPH:99.200 B**
VKPH:3.300 B+
Kills:884 (0 + 884)
Deaths:18
KDR:49.111
VKDR:3.556
Vehicle Kills:64
Kill Difference:866
Playtime:6.879 hours
Usage:1%
Score:0.251m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:19.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9692,9448423.496B+2.2926.325%B31.454%B*58B+N/A29050.8h8.6B*32.6B+
Titan-150 AP 4,5842,78813920.058A*14.2837.977%D**4.232%B++28.2B+18.2B++31298.7h3.9B10.2C++
NC6A GODSAW 2,7222,6993477.778M2.0031.166%B+33.457%B**102.2A+N/A29426.4h7.2C*23.1B++
M30 Mustang AH 2,6652,49011222.232A*16.4557.859%C**N/A82.2B**5.8C*32930.3h6.1B+10.6B+
M20 Mustang 2,6711,6162227.279A*1.5026.964%D1.423%C-18.1B+11.8C**21589.2h55.2B*204.8B*
SAS-R 1,5131,50913211.432M+5.6541.781%B+76.74%B*78.6A++N/A23419.2h1.7B**4B*
GD-22S 1,3471,3403154.254A++1.5325.266%B+30.896%B**72A+N/A50018.6h8.5B**33.7B++
NS-15M2 1,1961,1892285.215A*0.5725.433%B31.791%B*74.3AN/A31716h9.7B**38.1B++
Breaker Rocket Pods 1,3101,18911189U1,183.2250.475%C*N/A3963.3U403.3U146050.3h9.7B**19.3B++
EM6 1,1921,1863523.369A2.4124.978%B+29.427%B**79.6A++N/A41314.9h8.7B*34.9B+
AF-4G Cyclone 1,1931,1843883.052B*2.7327.228%C+24.578%B+42.7C+N/A17627.7h9.2B+33.9C**
NS-11CP 1,1761,1701975.939M*0.1628.17%C+30.171%B**62.6C**N/A14718.7h10.7B37.9B
NS-15MP 1,1661,1601557.484M+1.7025.446%C34.569%B+69.5C++N/A17316.7h9B*35.5B
NS Baron G5AE 1,1621,1602514.622M++1.1640.37%D20%B*68.2B**N/A19117h3.4B**8.5C+
NS-15M AE 1,1701,1591766.585A*0.8024.815%C+41.07%A++64.7B+N/A16117.9h9.7B*39.3B+
NC6 Gauss SAW 1,1691,1582434.765M**1.0224.713%B*24.007%C++74.7A*N/A70715.5h7.1B**28.9B++
Vortek Rotary 1,6991,0708912.022M**6.2434.995%B++N/A33.1A+19.5A24032.3h30.4B**86.7B**
Frag Grenade 8268221822N/A816.2254.65%AN/A1027.5A**5C-55960.8h2.1A+3.8A
GD-7F 8017981565.115S0.6730.817%A26.817%A70A*N/A23211.4h10B**32.4B*
NS Decimator 1,0257872103.748M*2.0353.861%D-2.795%B38.4C**11.6C-34520.5h4.2B+7.8C*
AF-34 Mattock 670665709.5A*3.7227.408%D24.511%A*62.7B**N/A23710.6h4.5B*16.3C**
Titan-150 HEAT 8756442229.273S23.4945.718%C+1.863%D41.5A*14.9A+22515.5h4.3B+9.5B+
AF-34 Mattock 609605708.643A++2.8627.791%D-22.149%B**57.1B**N/A21310.6h5B**18C*
Carnage AR 5505481234.455A**1.3331.82%A+29.562%A68.5A++N/A2268h10.2A32B**
NCM1 Scattercannon 482476845.667A*0.1235.025%C18.277%B++38.7AN/A19212.3h5.7B*16.2B+
NS-44 Commissioner 4744732282.075B**3.7141.596%B++35.729%A*28C+N/A8516.9h3B*7.3B*
C150 Dalton 986450835.422C+0.3631.274%DN/A43.3B++51.5A*59010.4h3.2B*10.3B+
Sticky Grenade 4354321432N/A426.2262.145%B**N/A2160A*15B107430.2h1.1B**1.8B*
MGR-S1 Gladius 433432666.545M**0.7631.242%B*36.111%A*102.9A**N/A2814.2h7.9B*25.2B++
C-4 4884221073.944A++1.8435.544%A++N/A102.9B+16.1D-9014.1h1.1B*3.2B**
NCM1 Scattercannon 422421825.134A+0.6532.475%C18.29%B++35.1C++N/A14812h6C++18.4C++
M40 Fury 430392943.556S37.7728.062%D-1.786%C+122.5M11.9C++6313.2h8.1B*28.7B+
Titan-150 HESH 450384754.857S49.0745.152%C1.823%C+53.3B*9.2C*2007.2h2.8B+6.3B+
M40 Fury 393371661.833U56.0528.355%D1.348%C-154.6S9.2C+5252.4h6.9B**24.2B++
C85 Canister-H 3833711426.5B++20.7258.109%B*11.59%C++161.3B**5.2D4012.3h5.2B+8.9B*
L100 Python HESH 371349749.857M**44.0751.26%C**2.006%B87.3A+5.5D3194h2.6B++5B++
AF-19 Mercenary 3183181152.765M3.0229.09%A28.302%A48.2A*N/A3696.6h9.7B*33.4B*
AF-41 Hacksaw 286281299.69M3.9134.815%C*14.947%C+80.3M*1.4M2763.5h5B**14.5B*
NC1 Gauss Rifle 271271733.712A**2.0729.142%A29.151%A49.3A++N/A2735.5h9.4A32.3B**
NC05 Jackhammer 262259982.643A3.1446.771%B20.849%A+71.9AN/A3423.6h3.9B*8.4B+
AF-41 Hacksaw 249245298.448A*2.6731.713%C++15.51%C**70M1.1A*2453.5h5.2B++16.5B++
C75 Viper 237218731.143S25.3635.812%CN/A77.9M+6.8C+6092.8h6.3A17.7B**
GR-22 211210464.565A**1.2229.352%B**36.191%A**52.5B**N/A1694h11.3B*38.4B*
Tank Mine 268201296.931A*1.1539.346%B+N/A100.5C+33.5D--10552h2C+5B*
AC-X11 197197563.518M2.2631.279%A30.965%A++63.5A++N/A2513.1h7.1B**22.8B*
Hawk GD-68 225173553.145S2.6465.745%B+4.046%B++27B**8.1C4326.4h6B**9.2B**
NS-11A 173173493.531A+2.2526.509%B+39.884%A**61.8A+N/A2132.8h10.7B**40.3B*
AF-4A Bandit 160160305.333M*0.4529.236%B*29.375%B**88.9A*N/A2441.8h8.5B**29.1B*
Shrike 179143751.907A*3.8851.019%D3.497%B+29.8B+7.5D5584.8h4.7B**9.3B++
Anti-Vehicle Grenade 1571411141N/A135.2250.415%C+N/A470B+53.3D57280.3h3.4B**6.8B*
MGR-L1 Promise 1361351310.385S4.6029.158%B**32.593%B**103.8A**N/A3251.3h11.8B++40.4B++
GD-66 Claw 127126363.5A++2.2873.99%A14.286%C+84A++N/A2631.5h2.3B+3.1B++
CAS30 Tank Buster 257122363.389A++2.3956.914%AN/A9C**9.9B++16913.6h65.1C+114.4C*
M12 Kobalt 125121340.333M34.5519.086%C**24.793%A+100.8B**3.3B+7051.2h15.2B*79.6B+
E540 Halberd 152109129.083C**3.3043.806%C+7.339%A*43.6A+17.2B+16272.5h4.1A9.3B**
M12 Kobalt-H 103103334.333B++28.5524.633%B+40.777%S206A+N/A7090.5h9.6B*39B**
NS-357P Underboss 101100521.923B+3.8630.697%D**28%B20.8D--N/A834.8h3.3B+10.6C
Skyguard 17493146.643A++0.8629.361%C+3.226%B*15.5C*13.5B**4176h133.2C+453.8C++
Bouncing Betty 8888422S16.2242.246%C+N/A125.7C++N/A6560.7h1.8B+4.3C**
NC14 Bolt Driver 8585108.5S2.7239.866%B++84.706%B**56.7A*N/A4201.5h2.1B*5.3B*
The Slasher 82821,4550.056C++5.7310.597%F-4.878%D0.7C-N/A2117.2h1.7B++16.3D
NC4 Mag-Shot 7978581.345B*4.4421.992%D26.923%B**15.3C--N/A1215.1h6.4B++29.1C*
NS-AM7 Archer 10376561.357A*4.4349.976%D*18.421%C++4.9C-1.7D3815.6h13.6B+27.2B+
NCM3 Raven 11672107.2S1.4238.573%C+5.556%A*13.8B**8.5B*1305.2h24B+62.3B+
NC15 Phoenix 13272612U6.2241.737%FN/A17.1B14.3C**3294.2h8.2B++19.7C++
Enforcer ML85 12667106.7B+0.9243.836%B1.493%C--19.1C-16.9C++5753.5h15.2C--34.6C+
Spear Anti-Vehicle Phalanx Turret 9366322A**16.2251.889%B**N/A73.3A*30B*9710.9h7.1B+13.6B++
AF-8 RailJack 636397A++1.2232.439%D76.191%C++37.1B**N/A1591.7h2.1B+6.5C*
Mauler S6 6261173.588A*2.1958.967%A*18.033%B+67.8A*1.1A++4870.9h3.6B**6B**
NS-357 Underboss 5656531.057C++4.7330.997%D30.357%A23.3DN/A1232.4h3.6B++11.5C**
NCM3 Raven 9455105.5S0.2838.644%C+1.818%D10.6B+7.5B++1275.2h31.6C+81.8C+
EM1 5353192.789A++2.9923.473%B+22.642%C*37.9C++N/A4431.4h11.1C**47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit6864,62358.2h
Motion Spotter62,7911.8h
Restoration Kit12700.3h
Nanite Revive Grenade04400.1h
Nano-Armor Kit87194,42525.7h
Spawn Beacon29250.8h
Spitfire Auto-Turret21750.4h
Recon Detection Device0830.1h
Shield Recharging Field34220.2h
Ammunition Package79420.5h
Anti-Infantry MANA Turret31070.2h
Medical Applicator2725,9971.8h
Nano-Repair Grenade0530h

Check the help document for the dictionary if you want to learn more about words used here.


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