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Executor The1337BeastNC[BHOT] The1337BeastNC
NC BR 132

KDR: 6.84

Score: 37.6m

Last Seen: Mar 5th, 2020 7:24 PM
- OFFLINE - 3.7 hour(s)

Prestige 1, Battle Rank 100 (132 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M30 Mustang AH NC6A GODSAW M20 Mustang Titan-150 AP LA1 Anchor SAS-R C150 Dalton Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,295,134 MLG Score: 2634
Fun Score: N/A
Cheeseburgers Flipped: 340TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.101%30.925%86926120622,9335.436941.401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.055%1.334A1.496A+-0.833D-HEAD ++ (~16.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.586B+8.60.396B22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.277%0.743%41305122713,328420413731.658322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.227%0.001C+-0.771D-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.645B+21.50.597B+36.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.005%2.468%2245612266,199348285917.8132217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.115%-0.488D-0.033C+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.50.596B+5.60.552B+9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.918%5.082%1323912233,660280160413.0714228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.247%-0.674D0.139C++0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.816B++6.40.841B*15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.689%77.708%1323312292,69650595.33861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.9%1.164B**0.689B+0.802

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.6B+1.70.469B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%13232123018733020.564955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.073A*0.146C++0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.689B+2.70.439B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.6m376.4%584 (35k)499 (29.9k)6.8380361,1328,9407.80761132 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232589128.508%17.647%50308:2421

44% Engineer29% Heavy Assault15% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMMar 6th, 2020 3:44 PM (22d) (PST)Mar 5th, 2020 3:48 PM (23d) (PST)Mar 5th, 2020 3:24 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,034949400.8130.1190.1433.5660.1342634

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,0475,63656,4114979214829,962

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1253.3h/52.2d 8,668 10,788 18,445 268.1k 1,161 3,241 10,103 77.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B+
Kills:4,340
Deaths:564
KDR:7.695
Accuracy:32.341% B+
HSR:32.535% B+
LA1 Anchor
B++
Kills:2,944
Deaths:842
KDR:3.496
Accuracy:26.325% C*
HSR:31.454% B++
GD-22S
B*
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B
HSR:30.896% B*
NS-15M2
B+
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C++
HSR:31.791% B+
EM6
B++
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B++
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% D
HSR:34.569% B+
NS-15M AE
A+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C
HSR:41.070% A+
NC6 Gauss SAW
B++
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B++
HSR:24.007% C++
MGR-L1 Promise
A+
Kills:331
Deaths:30
KDR:11.033
Accuracy:29.297% B*
HSR:37.160% A+
EM1
C**
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% C**
HSR:22.642% C++
Kills:14,860
Deaths (as Heavy Assault):2,924
Deaths (to Heavy Assaults):2,394
KDR:5.08208
Kill Difference:11,936
Playtime:366.097 hours
Usage:29%
Score:11.998m
Score/min:546
Accuracy (listed only):26.209%
HSR (listed only):31.555%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:1,435
Deaths:284
KDR:5.053
Accuracy:31.164% A
HSR:25.436% B*
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
AF-19 Mercenary
A+
Kills:1,009
Deaths:208
KDR:4.851
Accuracy:30.736% A+
HSR:26.561% B*
AC-X11
A+
Kills:326
Deaths:69
KDR:4.725
Accuracy:33.018% A+
HSR:31.288% A+
AF-4A Bandit
B*
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B++
HSR:29.375% B*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:5,447
Deaths (as Engineer):1,092
Deaths (to Engineers):1,697
KDR:4.9881
Kill Difference:4,355
Playtime:548.809 hours
Usage:44%
Score:16.509m
Score/min:501
Accuracy (listed only):40.706%
HSR (listed only):24.394%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:1,435
Deaths:284
KDR:5.053
Accuracy:31.164% A
HSR:25.436% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
AF-19 Mercenary
A+
Kills:1,009
Deaths:208
KDR:4.851
Accuracy:30.736% A+
HSR:26.561% B*
MGR-S1 Gladius
A++
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B++
HSR:36.526% A++
AC-X11
A+
Kills:326
Deaths:69
KDR:4.725
Accuracy:33.018% A+
HSR:31.288% A+
AF-4A Bandit
B*
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B++
HSR:29.375% B*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:7,080
Deaths (as Light Assault):1,548
Deaths (to Light Assaults):1,766
KDR:4.57364
Kill Difference:5,532
Playtime:188.326 hours
Usage:15%
Score:4.920m
Score/min:435
Accuracy (listed only):38.435%
HSR (listed only):25.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:737
Deaths:171
KDR:4.310
Accuracy:32.686% A+
HSR:30.394% A
MGR-S1 Gladius
A++
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B++
HSR:36.526% A++
NC1 Gauss Rifle
B**
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% B**
HSR:29.151% B**
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B*
HSR:36.191% A*
NS-11A
A*
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% C**
HSR:39.884% A*
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C+
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B+
Kills:4,371
Deaths (as Combat Medic):1,099
Deaths (to Combat Medics):795
KDR:3.97725
Kill Difference:3,272
Playtime:36.423 hours
Usage:3%
Score:0.898m
Score/min:411
Accuracy (listed only):38.858%
HSR (listed only):27.671%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,540
Deaths:207
KDR:12.271
Accuracy:43.263% B+
HSR:77.441% B*
AF-4G Cyclone
B+
Kills:1,184
Deaths:388
KDR:3.052
Accuracy:27.228% C+
HSR:24.578% B+
NS-44 Commissioner
A+
Kills:574
Deaths:265
KDR:2.166
Accuracy:42.164% B+
HSR:33.275% A+
MGR-S1 Gladius
A++
Kills:449
Deaths:68
KDR:6.603
Accuracy:31.473% B++
HSR:36.526% A++
NS-357P Underboss
C*
Kills:120
Deaths:65
KDR:1.846
Accuracy:31.201% D**
HSR:27.500% C*
NS-AM7 Archer
C++
Kills:104
Deaths:111
KDR:0.937
Accuracy:51.712% D--
HSR:20.192% C++
NC14 Bolt Driver
A
Kills:92
Deaths:11
KDR:8.364
Accuracy:40.289% B+
HSR:85.870% A
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
NS-357 Underboss
B
Kills:73
Deaths:64
KDR:1.141
Accuracy:31.144% D
HSR:26.027% B
AF-8 RailJack
C*
Kills:64
Deaths:10
KDR:6.400
Accuracy:32.067% D
HSR:76.563% C*
Kills:5,278
Deaths (as Infiltrator):1,247
Deaths (to Infiltrators):1,238
KDR:4.23256
Kill Difference:4,031
Playtime:65.103 hours
Usage:5%
Score:1.621m
Score/min:415
Accuracy (listed only):35.253%
HSR (listed only):43.489%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:1,025
Deaths:87
KDR:11.782
Accuracy:29.970% D
HSR:23.220% A+
AF-34 Mattock
B**
Kills:885
Deaths:87
KDR:10.172
Accuracy:30.208% D
HSR:23.164% B**
NCM1 Scattercannon
B+
Kills:476
Deaths:84
KDR:5.667
Accuracy:35.025% C-
HSR:18.277% B+
NCM1 Scattercannon
B+
Kills:421
Deaths:82
KDR:5.134
Accuracy:32.475% D
HSR:18.290% B+
AF-41 Hacksaw
C*
Kills:321
Deaths:38
KDR:8.447
Accuracy:38.408% C*
HSR:14.953% C+
AF-41 Hacksaw
B+
Kills:290
Deaths:38
KDR:7.632
Accuracy:35.781% C++
HSR:15.862% B+
NCM3 Raven
A+
Kills:77
Deaths:14
KDR:5.500
Accuracy:39.234% C+
HSR:5.195% A+
NCM3 Raven
C+
Kills:66
Deaths:14
KDR:4.714
Accuracy:39.349% C+
HSR:1.515% D-
Kills:3,561
Deaths (as MAX Suit):222
Deaths (to MAX Suits):415
KDR:16.04054
Kill Difference:3,339
Playtime:42.632 hours
Usage:3%
Score:1.606m
Score/min:628
Accuracy (listed only):35.056%
HSR (listed only):15.059%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:5,783
V. Kills:358 N/A
Deaths:136
KDR:42.522
Accuracy:58.805% B
KPH:106.200 A+
VKPH:6.600 B+
M20 Mustang
B**
Kills:3,378
V. Kills:1,966 172%
Deaths:258
KDR:13.093
Accuracy:30.689% C+
KPH:25.600 B**
VKPH:14.900 B*
Breaker Rocket Pods
U
Kills:1,476
V. Kills:125 N/A
Deaths:1
KDR:1,476
Accuracy:51.613% C**
KPH:1,147.200 U
VKPH:97.200 S
Vortek Rotary
A+
Kills:1,340
V. Kills:770 174%
Deaths:91
KDR:14.725
Accuracy:35.724% B*
KPH:35.600 A+
VKPH:20.500 A
M20 Kestrel
A++
Kills:122
V. Kills:68 177%
Deaths:1
KDR:122
Accuracy:40.836% A++
KPH:44.600 A++
VKPH:24.900 A
M202 Wyrm
B*
Kills:120
V. Kills:51 231%
Deaths:2
KDR:60
Accuracy:55.959% C++
KPH:149.900 B*
VKPH:63.700 B+
Coyote Missiles
C
Kills:115
V. Kills:25 442%
Deaths:6
KDR:19.167
Accuracy:50.233% C-
KPH:33.200 C
VKPH:7.200 D*
Tomcat A2AM Pods
A*
Kills:89
V. Kills:52 168%
Deaths:1
KDR:89
Accuracy:78.859% B
KPH:131.300 A*
VKPH:76.700 A
Kills:12,423 (10,623 + 0)
Deaths:496
KDR:25.046
VKDR:6.885
Vehicle Kills:3,415
Kill Difference:11,927
Playtime:232.859 hours
Usage:19%
Score:4.597m
Score/min:329
Piloting Accuracy:40.836%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:1,839
V. Kills:1,283 143%
Deaths:84
KDR:21.893
Accuracy:33.289% D
KPH:73.500 A*
VKPH:51.300 A*
CAS30 Tank Buster
M++
Kills:1,351
V. Kills:866 156%
Deaths:36
KDR:37.528
Accuracy:63.988% A*
KPH:23.600 M++
VKPH:15.100 A*
L-24R Spur
A++
Kills:353
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:36.965% C-
KPH:78.200 A++
VKPH:1.800 C
Kills:3,543 (1,704 + 1,839)
Deaths:120
KDR:29.525
VKDR:17.975
Vehicle Kills:2,157
Kill Difference:3,423
Playtime:86.689 hours
Usage:7%
Score:2.226m
Score/min:428
Piloting Accuracy:36.965%
Gunner Accuracy:33.289%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:349
V. Kills:22 N/A
Deaths:7
KDR:49.857
Accuracy:51.260% C**
KPH:87 A
VKPH:5.500 D
C75 Viper
A**
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C
KPH:78.600 A**
VKPH:6.900 C
Skyguard
B**
Kills:96
V. Kills:82 116%
Deaths:14
KDR:6.857
Accuracy:29.285% C+
KPH:15.800 C*
VKPH:13.500 B**
Kills:663 (663 + 0)
Deaths:28
KDR:23.679
VKDR:4.393
Vehicle Kills:123
Kill Difference:635
Playtime:12.843 hours
Usage:1%
Score:0.357m
Score/min:464
Driving Accuracy:29.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:3,238
V. Kills:2,005 161%
Deaths:146
KDR:22.178
Accuracy:38.678% D**
KPH:29.700 B+
VKPH:18.400 B++
Titan-150 HESH
A+
Kills:1,172
V. Kills:290 403%
Deaths:20
KDR:58.600
Accuracy:45.638% C
KPH:56.100 B*
VKPH:13.900 A+
Titan-150 HEAT
A*
Kills:1,126
V. Kills:433 259%
Deaths:32
KDR:35.188
Accuracy:47.568% C++
KPH:46.500 A*
VKPH:17.900 A*
E540 Halberd
A+
Kills:125
V. Kills:48 255%
Deaths:13
KDR:9.615
Accuracy:45.105% C++
KPH:46.200 A+
VKPH:17.700 B+
Enforcer ML85
C++
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% B
KPH:19.200 C-
VKPH:16.900 C++
Kills:5,728 (5,536 + 192)
Deaths:221
KDR:25.919
VKDR:12.828
Vehicle Kills:2,835
Kill Difference:5,507
Playtime:160.251 hours
Usage:13%
Score:3.347m
Score/min:348
Driving Accuracy:47.568%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:405
V. Kills:14 N/A
Deaths:14
KDR:28.929
Accuracy:58.630% B++
KPH:169.400 B**
VKPH:5.900 C-
M12 Kobalt-H
A
Kills:210
V. Kills:2 N/A
Deaths:4
KDR:52.500
Accuracy:26.234% B*
KPH:190.300 A
VKPH:1.800 D--
Kills:615 (0 + 615)
Deaths:18
KDR:34.167
VKDR:0.889
Vehicle Kills:16
Kill Difference:597
Playtime:3.494 hours
Usage:0%
Score:0.112m
Score/min:536
Driving Accuracy:N/A%
Gunner Accuracy:26.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.119% D-
KPH:121.500 A*
VKPH:11.800 C*
M40 Fury
M**
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.349% D-
KPH:152 M**
VKPH:9 C+
M12 Kobalt
B*
Kills:136
V. Kills:4 N/A
Deaths:3
KDR:45.333
Accuracy:19.449% C*
KPH:97.300 B*
VKPH:2.900 C*
Kills:899 (0 + 899)
Deaths:18
KDR:49.944
VKDR:3.556
Vehicle Kills:64
Kill Difference:881
Playtime:7.066 hours
Usage:1%
Score:0.254m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:19.449%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,1415,78313642.522M*35.6858.805%BN/A106.1A+6.6B+41554.5h6.4B+10.9B+
NC6A GODSAW 4,3804,3405647.695A*0.8632.341%B+32.535%B+104.3A1C++30941.6h7.4B22.8B++
M20 Mustang 5,3443,37825813.093M**6.2530.689%C+1.125%D25.6B**14.9B*254131.8h45.9B**149.4B**
Titan-150 AP 5,2433,23814622.178A++15.3438.678%D**3.644%B+29.7B+18.4B++327109h3.7B+9.7C+
LA1 Anchor 2,9692,9448423.496B3.3426.325%C*31.454%B++57.4C**N/A29151.3h8.6B++32.6B+
SAS-R 2,5492,54020712.271M++5.4343.263%B+77.441%B*88.2A++N/A26428.8h1.7B**3.9B*
C150 Dalton 3,1221,8398421.893A++15.0533.289%DN/A73.6A*51.3A*90525h2.6B**7.7B*
Breaker Rocket Pods 1,6011,47611476U1,469.1651.613%C**N/A1135.4U96.2S46471.3h9.4B**18.2B*
GD-7F 1,4481,4352845.053M1.7931.164%A25.436%B*76.3A++N/A24918.8h10.2B*32.7B*
CAS30 Tank Buster 2,2171,3513637.528U30.6963.988%A*N/A23.6M++15.1A*22257.2h31B**48.4B**
Vortek Rotary 2,1101,3409114.725M**7.8935.724%B*N/A35.6A+20.5A27837.6h28.5B**79.8B**
GD-22S 1,3471,3403154.254A2.5825.266%B30.896%B*72AN/A50318.6h8.5B**33.7B++
NS-15M2 1,1961,1892285.215A1.6225.433%C++31.791%B+74.3B++N/A32316h9.7B*38.1B+
EM6 1,1921,1863523.369B*3.4724.978%B+29.427%B++79.6AN/A41614.9h8.7B*34.9B+
AF-4G Cyclone 1,1931,1843883.052B++3.7927.228%C+24.578%B+42.7CN/A17627.7h9.2B+33.9C**
Titan-150 HESH 1,4621,1722058.6M+51.7645.638%CN/A56.1B*13.9A+32620.9h2.7B++5.9B+
NS-11CP 1,1761,1701975.939M+0.9028.17%C30.171%B**62.6C++N/A14718.7h10.7B+37.9C**
NS Baron G5AE 1,1621,1602514.622M+2.2240.37%D20%B*68.2B++N/A19117h3.4B*8.5C++
NS-15MP 1,1661,1601557.484A++0.6525.446%D34.569%B+69.5C+N/A17416.7h9B*35.5C**
NS-15M AE 1,1701,1591766.585A*0.2524.815%C41.07%A+64.7C++N/A16217.9h9.7B++39.3B
NC6 Gauss SAW 1,1691,1582434.765M+2.0724.713%B++24.007%C++74.7A++N/A72215.5h7.1B*28.9B++
Titan-150 HEAT 1,5591,1263235.188S28.3547.568%C++1.332%D--46.5A*17.9A*24124.2h4.1B+8.6B+
AF-34 Mattock 1,0371,0258711.782A*4.9429.97%D23.22%A+68.8AN/A24014.9h4.7B++15.6B+
AF-19 Mercenary 1,0111,0092084.851S1.9930.736%A+26.561%B*76.4M++N/A35813.2h9.2B**30B*
NS Decimator 1,2129282294.052M2.7954.73%D-2.371%C++40C++12.2C--34223.2h4.1B7.4C++
AF-34 Mattock 8948858710.172A*3.3330.208%D23.164%B**59.4B**N/A20914.9h5.5B++18.1B
Frag Grenade 8598551855N/A848.1654.113%B**N/A1068.8A*5D54280.8h2.1A+3.9A
Carnage AR 7437371714.31A*2.5332.686%A+30.394%A69.5A+N/A22410.6h10.5B**32.1B**
NS-44 Commissioner 5765742652.166B**4.6742.164%B+33.275%A+30.5CN/A9518.8h3B*7B++
C-4 5594811263.817A+3.0236.507%A++N/A92.5C++15D--8245.2h1.1B++3B**
NCM1 Scattercannon 482476845.667A*1.1735.025%C-18.277%B+38.7B**N/A19512.3h5.7B**16.2B+
MGR-S1 Gladius 450449686.603M+0.2431.473%B++36.526%A++102A++N/A3014.4h7.9B++25B++
Sticky Grenade 4444411441N/A434.1662.516%B**N/A2205A**15C*109140.2h1.1B**1.8B*
NC05 Jackhammer 4254221323.197A*3.6448.971%B+20.142%A89.8A+N/A3854.7h3.7B**7.6B++
NCM1 Scattercannon 422421825.134A+1.7032.475%D18.29%B+35.1C+N/A14912h6C++18.4C+
C85 Canister-H 4194051428.929B++22.0958.63%B++12.099%C**168.8B**5.8C-4402.4h5.3B+9B++
M40 Fury 430392943.556S36.7228.119%D-1.786%C+122.5A*11.9C*6303.2h8.1B*28.8B+
M40 Fury 393371661.833S54.9928.349%D-1.348%C-154.6M**9.2C+5242.4h6.9B**24.2B++
L-24R Spur 3613531353U346.1636.965%C-N/A78.4A++1.8C3974.5h15.7B+42.5B+
L100 Python HESH 371349749.857M**43.0251.26%C**2.006%B87.3A5.5D3484h2.6B++5B++
MGR-L1 Promise 3323313011.033S4.1929.297%B*37.16%A+122.6A**N/A3812.7h10.1B**34.6B++
AC-X11 326326694.725M+2.1133.018%A+31.288%A+79.5A*N/A2884.1h7.2B**21.7B*
AF-41 Hacksaw 328321388.447A++1.6138.408%C*14.953%C+71.3A**1.6M*2474.5h5.9B++15.3B++
AF-41 Hacksaw 294290387.632A+0.7935.781%C++15.862%B+64.4A*N/A2234.5h6B+16.9B+
NC1 Gauss Rifle 271271733.712A++3.1329.142%B**29.151%B**49.3AN/A2945.5h9.4B**32.3B**
Tank Mine 289219297.552A*0.7143.066%B+N/A104.3C+33.3D--11032.1h2C+4.7B*
C75 Viper 237218731.143S24.3035.812%CN/A77.9A**6.8C6752.8h6.3A17.7B**
GR-22 211210464.565A*2.2729.352%B*36.191%A*52.5B*N/A1824h11.3B++38.4B*
M12 Kobalt-H 212210452.5B*45.6626.234%B*35.714%M*190.9A1.8D--7431.1h10.8B**41B*
Hawk GD-68 233178563.179S3.6665.543%B+3.933%B*26.6A8.2C4336.7h6B**9.2B**
NS-11A 173173493.531A++3.3126.509%C**39.884%A*61.8B**N/A2262.8h10.7B**40.3B++
AF-4A Bandit 160160305.333M*1.5129.236%B++29.375%B*84.2A+N/A2671.9h8.5B*29.1B++
Shrike 179143751.907A*4.9351.019%D3.497%B+29.8B+7.5D-5834.8h4.7B**9.3B+
Anti-Vehicle Grenade 1571411141N/A134.1650.362%CN/A470C*53.3D57540.3h3.5B**6.9B++
M12 Kobalt 140136345.333M+38.4919.449%C*25.735%A+97.1B*2.9C*6511.4h16B++82.2B+
GD-66 Claw 127126363.5A+3.3473.99%A14.286%C+70B*N/A2221.8h2.3B3.1B+
E540 Halberd 173125139.615C*2.7845.105%C++6.4%A++46.3A+17.8B++20262.7h4.1A9.2B*
M20 Kestrel 1901221122U115.1640.836%A++N/A45.2A++25.2A5452.7h53.1B++130B*
NS-357P Underboss 121120651.846C*4.9931.201%D**27.5%C*20.7D--N/A805.8h3.3B+10.7C--
M202 Wyrm 171120260S53.1655.959%C++N/A150B*63.8B+10100.8h23.4B**41.7B**
A30 Walker 170115257.5U50.6624.86%C++1.739%C++42.6A*20.4B**8412.7h42.9A172.4B**
Coyote Missiles 140115619.167S12.3350.233%C-N/A32.9C7.1D*1893.5h34.7B+69C**
NS-AM7 Archer 1401041110.937B**5.9051.712%D--20.192%C++4.8D1.7D4121.7h13.7B+26.4B+
Skyguard 17896146.857A0.0229.285%C+3.125%B*15.7C++13.4B**4436.1h130.7C446.4C+
Bouncing Betty 9393518.6S11.7645.96%C++N/A116.3CN/A6510.8h2C4.3C++
NC14 Bolt Driver 9292118.364M**1.5340.289%B+85.87%A46AN/A3682h2.1B++5.3B++
The Slasher 89891,8290.049C+6.7911.365%F4.494%D0.6DN/A2141.9h2.2C++19.7D--
Tomcat A2AM Pods 14189189U82.1678.859%BN/A127.1A*74.3B**16920.7h9.5D12C-
NC4 Mag-Shot 7978581.345B++5.4921.992%D26.923%B**14.7DN/A1215.3h6.4B++29.1C*
NCM3 Raven 12277145.5S1.3439.234%C+5.195%A+13.1B+7.6B+1255.9h25.1C**64.1C**
NC15 Phoenix 13574612.333S5.4940.864%F-N/A16.1B+13.3C**3214.6h8.3B+20.3C+
NS-357 Underboss 7373641.141C++5.7031.144%D26.027%B19.2D-N/A983.8h3.5B++11.3C++
Spear Anti-Vehicle Phalanx Turret 9870323.333A**16.4951.561%B*N/A77.8A++31.1B*9890.9h6.8B+13.3B++
Enforcer ML85 12667106.7B0.1443.836%B1.493%C--19.1C--16.9C++5913.5h15.2D34.6C+
NCM3 Raven 11366144.714S2.1239.349%C+1.515%D-11B7.8B++1366h29.5C++74.9C++
AF-8 RailJack 6464106.4A++0.4432.067%D76.563%C*32B+N/A1472h2.1B+6.6C++
Auraxium Slasher 64642,4760.026C6.815.344%F-N/A0.3C-N/A1239.9h1.8B+32.8F--
Mauler S6 6261173.588M++3.2558.967%A++18.033%B+67.8A++1.1A5450.9h3.6B**6B**
EM1 5353192.789A4.0523.473%C**22.642%C++37.9C+N/A4561.4h11.1B++47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04930.1h
Spawn Beacon21,1771.1h
Nano-Armor Kit328291,47937.9h
Anti-Vehicle MANA Turret1760.1h
Medical Kit9015,63072h
Motion Spotter84,2093h
Restoration Kit12700.3h
Spitfire Auto-Turret54350.7h
Recon Detection Device1940.2h
Shield Recharging Field34220.2h
Ammunition Package81,1410.6h
Medical Applicator2830,4542.1h
Anti-Infantry MANA Turret31080.2h
Nano-Repair Grenade02020.1h

Check the help document for the dictionary if you want to learn more about words used here.


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