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Scout Ranger The1337BeastNC[BHOT] The1337BeastNC
NC BR 16

KDR: 5.5

Score: 25.1m

Last Seen: Apr 19th, 2018 6:44 PM
- OFFLINE - 52.6 hour(s)

Rank 16 (16) Scout of the New Conglomerate, Member of BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 16
, on Miller
Level Progress (to 17): 73%
Level 100 Progress: 133%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP LA1 Anchor M30 Mustang AH NC6A GODSAW SAS-R M20 Mustang GD-22S NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,817,252 MLG Score: 2252
Fun Score: N/A
Cheeseburgers Flipped: 152TIME WITH MEDKIT: 5.8%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.846%31.092%8352395217,3425.070760.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.03%1.173B**1.743A++-0.207CHEAD ++ (~17.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.567B+8.70.385C**23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.758%0.948%228959705,910287197920.5923298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.102%-0.629D-0.651D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.40.517B+240.537B+51.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.008%3.572%194969694,143252211716.3755196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.823%-0.657D0.465B+0.131

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.49B+6.70.466B+12.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.582%5.892%88789671,9182247638.5625251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.568%-0.593D0.479B+0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.802B++6.60.821B++15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.168%76.623%88739721,51039533.82278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.495%0.879B*0.635B+0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.561B+1.70.444B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.754%15.508%887297318724920.751004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.311%2.132A*0.292C*0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.435B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BHO Tactical[BHOT] BHO Tactical
NC outfit on Miller

Members: 16
25.1m368.2%573 (34.4k)476 (28.6k)5.4964138,2556,9606.2807516 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC975350025.71%19.469%50107:3516

40% Engineer34% Heavy Assault14% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 27th, 2014 2:56 PMJun 19th, 2016 7:29 PMApr 21st, 2018 4:10 AM (14h) (PST)Apr 19th, 2018 2:45 PM (2d) (PST)Apr 19th, 2018 2:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
896898070.7260.1320.1413.0800.1102252

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,7545,35648,3984488185728,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
877.9h/36.6d 5,459 7,448 12,323 162.2k 818 2,468 5,796 47.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:2,659
Deaths:809
KDR:3.287
Accuracy:25.894% C++
HSR:30.801% B++
NC6A GODSAW
B*
Kills:1,510
Deaths:231
KDR:6.537
Accuracy:29.354% C++
HSR:33.444% B*
GD-22S
B**
Kills:1,340
Deaths:315
KDR:4.254
Accuracy:25.266% B
HSR:30.896% B**
NS-15M2
B++
Kills:1,189
Deaths:228
KDR:5.215
Accuracy:25.433% C*
HSR:31.791% B++
EM6
B*
Kills:1,186
Deaths:352
KDR:3.369
Accuracy:24.978% B+
HSR:29.427% B*
NS-15MP
B+
Kills:1,160
Deaths:155
KDR:7.484
Accuracy:25.446% C--
HSR:34.569% B+
NS-15M AE
A+
Kills:1,159
Deaths:176
KDR:6.585
Accuracy:24.815% C
HSR:41.070% A+
NC6 Gauss SAW
B++
Kills:1,158
Deaths:243
KDR:4.765
Accuracy:24.713% B++
HSR:24.007% C*
NC05 Jackhammer
A++
Kills:211
Deaths:82
KDR:2.573
Accuracy:46.345% C++
HSR:22.275% A++
EM1
C**
Kills:53
Deaths:19
KDR:2.789
Accuracy:23.473% C**
HSR:22.642% C++
Kills:11,625
Deaths (as Heavy Assault):2,610
Deaths (to Heavy Assaults):1,950
KDR:4.45402
Kill Difference:9,015
Playtime:301.369 hours
Usage:34%
Score:10.299m
Score/min:570
Accuracy (listed only):27.572%
HSR (listed only):30.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:753
Deaths:140
KDR:5.379
Accuracy:30.971% A
HSR:26.560% A
AF-19 Mercenary
A
Kills:308
Deaths:111
KDR:2.775
Accuracy:29.218% A
HSR:28.896% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% B**
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B++
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C++
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B*
Kills:3,935
Deaths (as Engineer):838
Deaths (to Engineers):1,301
KDR:4.6957
Kill Difference:3,097
Playtime:351.446 hours
Usage:40%
Score:9.270m
Score/min:440
Accuracy (listed only):40.275%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:27.212% C
HSR:24.554% B+
NS-11CP
B**
Kills:1,170
Deaths:197
KDR:5.939
Accuracy:28.170% C+
HSR:30.171% B**
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
GD-7F
A
Kills:753
Deaths:140
KDR:5.379
Accuracy:30.971% A
HSR:26.560% A
MGR-S1 Gladius
A+
Kills:366
Deaths:54
KDR:6.778
Accuracy:31.695% B++
HSR:35.519% A+
AF-19 Mercenary
A
Kills:308
Deaths:111
KDR:2.775
Accuracy:29.218% A
HSR:28.896% A
AC-X11
A++
Kills:197
Deaths:56
KDR:3.518
Accuracy:31.279% B**
HSR:30.965% A++
AF-4A Bandit
B**
Kills:160
Deaths:30
KDR:5.333
Accuracy:29.236% B++
HSR:29.375% B**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C++
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B*
Kills:5,478
Deaths (as Light Assault):1,275
Deaths (to Light Assaults):1,399
KDR:4.29647
Kill Difference:4,203
Playtime:126.881 hours
Usage:14%
Score:3.053m
Score/min:401
Accuracy (listed only):38.111%
HSR (listed only):25.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
B+
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:27.212% C
HSR:24.554% B+
NS Baron G5AE
B*
Kills:1,160
Deaths:251
KDR:4.622
Accuracy:40.370% D
HSR:20% B*
Carnage AR
A+
Kills:510
Deaths:117
KDR:4.359
Accuracy:31.938% A+
HSR:30.196% A
MGR-S1 Gladius
A+
Kills:366
Deaths:54
KDR:6.778
Accuracy:31.695% B++
HSR:35.519% A+
NC1 Gauss Rifle
A
Kills:271
Deaths:73
KDR:3.712
Accuracy:29.142% B**
HSR:29.151% A
GR-22
A*
Kills:210
Deaths:46
KDR:4.565
Accuracy:29.352% B**
HSR:36.191% A*
NS-11A
A**
Kills:173
Deaths:49
KDR:3.531
Accuracy:26.509% B+
HSR:39.884% A**
GD-66 Claw
A
Kills:126
Deaths:36
KDR:3.500
Accuracy:73.990% A
HSR:14.286% C++
Mauler S6
A++
Kills:61
Deaths:17
KDR:3.588
Accuracy:58.967% A++
HSR:18.033% B*
Kills:4,054
Deaths (as Combat Medic):1,026
Deaths (to Combat Medics):643
KDR:3.95127
Kill Difference:3,028
Playtime:30.499 hours
Usage:3%
Score:0.748m
Score/min:409
Accuracy (listed only):38.797%
HSR (listed only):27.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:1,362
Deaths:125
KDR:10.896
Accuracy:41.924% C**
HSR:76.138% B*
AF-4G Cyclone
B+
Kills:1,177
Deaths:383
KDR:3.073
Accuracy:27.212% C
HSR:24.554% B+
NS-44 Commissioner
A*
Kills:472
Deaths:228
KDR:2.070
Accuracy:41.834% B+
HSR:35.593% A*
MGR-S1 Gladius
A+
Kills:366
Deaths:54
KDR:6.778
Accuracy:31.695% B++
HSR:35.519% A+
NC14 Bolt Driver
B**
Kills:85
Deaths:10
KDR:8.500
Accuracy:39.866% B+
HSR:84.706% B**
NS-357P Underboss
B+
Kills:83
Deaths:48
KDR:1.729
Accuracy:28.541% F-
HSR:28.916% B+
NC4 Mag-Shot
B**
Kills:78
Deaths:58
KDR:1.345
Accuracy:21.992% D
HSR:26.923% B**
NS-AM7 Archer
C+
Kills:74
Deaths:55
KDR:1.345
Accuracy:49.485% D--
HSR:18.919% C+
AF-8 RailJack
C++
Kills:63
Deaths:8
KDR:7.875
Accuracy:32.439% D
HSR:76.191% C++
Kills:3,760
Deaths (as Infiltrator):969
Deaths (to Infiltrators):986
KDR:3.88029
Kill Difference:2,791
Playtime:43.150 hours
Usage:5%
Score:1.053m
Score/min:407
Accuracy (listed only):34.999%
HSR (listed only):45.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:474
Deaths:81
KDR:5.852
Accuracy:35.006% C
HSR:18.144% B++
NCM1 Scattercannon
B*
Kills:419
Deaths:79
KDR:5.304
Accuracy:32.431% C
HSR:18.138% B*
AF-34 Mattock
B+
Kills:59
Deaths:4
KDR:14.750
Accuracy:35.127% C+
HSR:20.339% B+
Kills:952
Deaths (as MAX Suit):82
Deaths (to MAX Suits):359
KDR:11.60976
Kill Difference:870
Playtime:19.010 hours
Usage:2%
Score:0.667m
Score/min:585
Accuracy (listed only):34.188%
HSR (listed only):18.874%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:2,199
V. Kills:168 N/A
Deaths:98
KDR:22.439
Accuracy:58.313% C*
KPH:78.600 B*
VKPH:6 C*
M20 Mustang
B+
Kills:1,362
V. Kills:923 147%
Deaths:196
KDR:6.949
Accuracy:26.042% D-
KPH:16.700 B+
VKPH:11.300 C++
Breaker Rocket Pods
U
Kills:1,165
V. Kills:119 N/A
Deaths:1
KDR:1,165
Accuracy:50.380% C++
KPH:3,497.900 U
VKPH:357.300 U
Vortek Rotary
A++
Kills:1,062
V. Kills:624 170%
Deaths:87
KDR:12.207
Accuracy:35.002% B++
KPH:33.200 A++
VKPH:19.500 B**
Kills:5,788 (4,623 + 0)
Deaths:382
KDR:15.152
VKDR:4.801
Vehicle Kills:1,834
Kill Difference:5,406
Playtime:141.985 hours
Usage:16%
Score:2.346m
Score/min:275
Piloting Accuracy:35.002%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:450
V. Kills:536 84%
Deaths:83
KDR:5.422
Accuracy:31.274% D
KPH:43.100 B*
VKPH:51.400 A*
CAS30 Tank Buster
B+
Kills:122
V. Kills:135 90%
Deaths:36
KDR:3.389
Accuracy:56.914% A
KPH:9 C*
VKPH:9.900 B+
Kills:572 (122 + 450)
Deaths:119
KDR:4.807
VKDR:5.639
Vehicle Kills:671
Kill Difference:453
Playtime:24.013 hours
Usage:3%
Score:0.506m
Score/min:351
Piloting Accuracy:56.914%
Gunner Accuracy:31.274%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:296
V. Kills:18 N/A
Deaths:7
KDR:42.286
Accuracy:50.408% C++
KPH:78.900 B++
VKPH:4.800 D-
C75 Viper
A*
Kills:218
V. Kills:19 N/A
Deaths:7
KDR:31.143
Accuracy:35.812% C+
KPH:78.600 A*
VKPH:6.900 C+
Skyguard
A
Kills:89
V. Kills:79 111%
Deaths:14
KDR:6.357
Accuracy:29.071% C+
KPH:15 B+
VKPH:13.300 A
Kills:603 (603 + 0)
Deaths:28
KDR:21.536
VKDR:4.143
Vehicle Kills:116
Kill Difference:575
Playtime:12.454 hours
Usage:1%
Score:0.312m
Score/min:418
Driving Accuracy:29.071%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,788
V. Kills:1,796 155%
Deaths:139
KDR:20.058
Accuracy:37.977% D**
KPH:28.200 B++
VKPH:18.200 B+
Titan-150 HEAT
A*
Kills:392
V. Kills:134 290%
Deaths:13
KDR:30.154
Accuracy:44.546% C+
KPH:41.400 A*
VKPH:14.100 B**
Titan-150 HESH
B+
Kills:360
V. Kills:63 N/A
Deaths:7
KDR:51.429
Accuracy:44.843% C
KPH:51.700 B+
VKPH:9 B
E540 Halberd
A
Kills:97
V. Kills:36 262%
Deaths:11
KDR:8.818
Accuracy:42.694% C
KPH:42.600 A
VKPH:15.800 C+
Enforcer ML85
C+
Kills:67
V. Kills:59 112%
Deaths:10
KDR:6.700
Accuracy:43.836% C**
KPH:19.200 C
VKPH:16.900 C+
Kills:3,704 (3,540 + 164)
Deaths:180
KDR:20.578
VKDR:11.600
Vehicle Kills:2,088
Kill Difference:3,524
Playtime:120.961 hours
Usage:14%
Score:2.398m
Score/min:330
Driving Accuracy:44.843%
Gunner Accuracy:43.836%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:371
V. Kills:12 N/A
Deaths:14
KDR:26.500
Accuracy:58.109% B**
KPH:163.900 B++
VKPH:5.300 D
M12 Kobalt-H
B+
Kills:60
V. Kills: N/A
Deaths:2
KDR:30
Accuracy:21.825% C+
KPH:165.500 B+
VKPH:0 F
Kills:431 (0 + 431)
Deaths:16
KDR:26.938
VKDR:0.750
Vehicle Kills:12
Kill Difference:415
Playtime:2.626 hours
Usage:0%
Score:0.067m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:21.825%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:392
V. Kills:38 N/A
Deaths:9
KDR:43.556
Accuracy:28.062% D--
KPH:121.700 A*
VKPH:11.800 C++
M40 Fury
M**
Kills:371
V. Kills:22 N/A
Deaths:6
KDR:61.833
Accuracy:28.355% D-
KPH:152.200 M**
VKPH:9 C+
M12 Kobalt
B*
Kills:110
V. Kills:3 N/A
Deaths:3
KDR:36.667
Accuracy:18.782% C++
KPH:101.700 B*
VKPH:2.800 B
Kills:873 (0 + 873)
Deaths:18
KDR:48.500
VKDR:3.500
Vehicle Kills:63
Kill Difference:855
Playtime:6.741 hours
Usage:1%
Score:0.248m
Score/min:613
Driving Accuracy:N/A%
Gunner Accuracy:18.782%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,5842,78813920.058A*14.5637.977%D**4.232%B+28.2B++18.2B+31098.7h3.9B*10.2C*
LA1 Anchor 2,6822,6598093.287B+2.2125.894%C++30.801%B++54.9C++N/A27948.4h8.7B+33.5B+
M30 Mustang AH 2,3672,1999822.439A*16.9458.313%C*N/A78.5B*6C*33128h6.1B+10.5B+
NC6A GODSAW 1,5151,5102316.537A*1.0429.354%C++33.444%B*92.1B**N/A28616.4h7.1C*24.1B+
SAS-R 1,3651,36212510.896A*5.4041.924%C**76.138%B*77.8A+N/A22917.5h1.7B**4B++
M20 Mustang 2,2851,3621966.949A*1.4526.042%D-1.689%C-16.7B+11.3C++21381.7h56.3B*216.1B*
GD-22S 1,3471,3403154.254B**1.2425.266%B30.896%B**72B**N/A49818.6h8.5B**33.7B+
NS-15M2 1,1961,1892285.215A++0.2825.433%C*31.791%B++74.3B*N/A31416h9.7B*38.1B+
EM6 1,1921,1863523.369B*2.1324.978%B+29.427%B*79.6AN/A41014.9h8.7B*34.9B+
AF-4G Cyclone 1,1861,1773833.073B++2.4227.212%C24.554%B+42.8CN/A17527.5h9.2C**34C*
NS-11CP 1,1761,1701975.939M*0.4428.17%C+30.171%B**62.6C++N/A14718.7h10.7B+37.9C**
Breaker Rocket Pods 1,2841,16511165U1,159.5050.38%C++N/A3883.3U396.7U142830.3h9.8B*19.4B++
NS-15MP 1,1661,1601557.484A**1.9925.446%C--34.569%B+69.5C+N/A17216.7h9B*35.5B
NS Baron G5AE 1,1621,1602514.622M0.8740.37%D20%B*68.2B++N/A19117h3.4B+8.5C+
NS-15M AE 1,1701,1591766.585A*1.0924.815%C41.07%A+64.7C*N/A16017.9h9.7B++39.3B
NC6 Gauss SAW 1,1691,1582434.765A**0.7324.713%B++24.007%C*74.7A++N/A69915.5h7.1B*28.9B++
Vortek Rotary 1,6861,0628712.207M**6.7135.002%B++N/A33.2A++19.5B**24032h30.3B**86.6B**
Frag Grenade 8138091809N/A803.5054.504%B**N/A1011.3A++5C56080.8h2.1A+3.8B**
GD-7F 7567531405.379M+0.1230.971%A26.56%A75.3A++N/A25110h9.9B*32B*
NS Decimator 8776761953.467M+2.0353.26%D-3.107%B+37.1C*11D35318.2h4.3B+8C++
Carnage AR 5125101174.359A*1.1431.938%A+30.196%A67.1A+N/A2197.6h10.2B**31.9B**
NCM1 Scattercannon 480474815.852A*0.3635.006%C18.144%B++38.5B**N/A18912.3h5.7B*16.2B+
NS-44 Commissioner 4734722282.07B**3.4341.834%B+35.593%A*28.3CN/A8516.7h3B*7.2B++
C150 Dalton 986450835.422C+0.0731.274%DN/A43.3B*51.5A*58810.4h3.2B*10.3B+
Sticky Grenade 4264231423N/A417.5062.159%B**N/A2115A++15B++111160.2h1.1B**1.7B*
NCM1 Scattercannon 420419795.304A+0.1932.431%C18.138%B*34.9C+N/A14712h6C+18.4C+
C-4 4774121043.962A++1.5335.231%A++N/A105.6B++16.7D-9323.9h1.1B*3.2B**
M40 Fury 430392943.556S38.0628.062%D--1.786%C+122.5A*11.9C++6313.2h8.1B*28.7B+
Titan-150 HEAT 5263921330.154S24.6644.546%C+3.061%C+41.3A++14.1B**2359.5h3.7B++8.4B++
C85 Canister-H 3833711426.5B+21.0058.109%B**11.59%C+161.3B++5.2D3992.3h5.2B8.9B++
M40 Fury 393371661.833S56.3428.355%D-1.348%C154.6M**9.2C+5252.4h6.9B**24.2B++
MGR-S1 Gladius 367366546.778M+1.2831.695%B++35.519%A+101.7A+N/A2273.6h8.1B+25.6B+
Titan-150 HESH 423360751.429S45.9344.843%C1.944%C+51.4B+9B1877h2.9B6.4C*
AF-19 Mercenary 3083081112.775A++2.7229.218%A28.896%A48.1A+N/A3566.4h9.8B*33.5B++
L100 Python HESH 314296742.286M+36.7950.408%C++2.365%B+77.9B++4.7D-2913.8h2.7B+5.4B+
NC1 Gauss Rifle 271271733.712A++1.7829.142%B**29.151%A49.3AN/A2635.5h9.4B**32.3B*
C75 Viper 237218731.143S25.6535.812%C+N/A77.9A*6.8C+6012.8h6.3B**17.7B*
NC05 Jackhammer 214211822.573B*2.9246.345%C++22.275%A++68.1B*1B+3663.1h4.1B+8.8B+
GR-22 211210464.565A*0.9329.352%B**36.191%A*52.5B*N/A1634h11.3B++38.4B++
AC-X11 197197563.518M1.9831.279%B**30.965%A++63.5AN/A2473.1h7.1B**22.8B++
Tank Mine 255190296.552A++1.0637.538%C*N/A95C+32.5D*10092h2C++5.2B++
NS-11A 173173493.531A++1.9726.509%B+39.884%A**61.8AN/A2022.8h10.7B**40.3B++
Hawk GD-68 220169553.073M*2.4265.707%B4.142%B+26.8B++8.1C4276.3h6.1B*9.2B*
AF-4A Bandit 160160305.333M**0.1629.236%B++29.375%B**94.1A+N/A2571.7h8.5B*29.1B++
Shrike 179143751.907A++3.5951.019%D3.497%C*29.8B7.5D5384.8h4.7B++9.3B+
Anti-Vehicle Grenade 1551401140N/A134.5050.325%CN/A700A75C59440.2h3.3B**6.6B*
GD-66 Claw 127126363.5A+2.0073.99%A14.286%C++84A++N/A2551.5h2.3B3.1B+
CAS30 Tank Buster 257122363.389A++2.1156.914%AN/A9C*9.9B+16913.6h65.1C114.4C**
M12 Kobalt 113110336.667A*31.1718.782%C++23.636%B**100B*2.7C**7561.1h15.5B++82.7B+
E540 Halberd 13397118.818C**3.3242.694%C8.247%A**42.2A15.7C+16692.3h3.9A9B**
Skyguard 16889146.357A++0.8629.071%C+3.371%B++15.1B+13.4A4115.9h136.1C++468.2C*
NC14 Bolt Driver 8585108.5M+3.0039.866%B+84.706%B**56.7A*N/A4051.5h2.1B++5.3B++
NS-357P Underboss 8483481.729C*3.7728.541%F-28.916%B+18.9D--N/A834.4h3.2B++11.2C--
The Slasher 81811,3770.059C++5.4410.851%F-4.938%D0.7C-N/A2109.8h1.7B++15.8D-
NC4 Mag-Shot 7978581.345B*4.1521.992%D26.923%B**15.6C--N/A1225h6.4C**29.1C*
Bouncing Betty 7777325.667S20.1742.105%CN/A128.3C+N/A6960.6h1.9C+4.4C+
NS-AM7 Archer 10174551.345A*4.1549.485%D--18.919%C+5C-1.8C-3814.9h13B+26.2B+
Enforcer ML85 12667106.7B+1.2043.836%C**1.493%C--19.1C-16.9C+5713.5h15.2C-34.6C+
Spear Anti-Vehicle Phalanx Turret 9366233S27.5051.573%B*N/A73.3A++30B++9670.9h7C**13.5B++
AF-8 RailJack 636387.875A*2.3832.439%D76.191%C++37.1B*N/A1581.7h2.1B+6.5C++
NC15 Phoenix 12063610.5U5.0040.761%F-N/A15.8C**14.3C++3244h8.5B+20.9C+
Mauler S6 6261173.588A*1.9158.967%A++18.033%B*67.8A++1.1A*4640.9h3.6B*6B**
M12 Kobalt-H 6060230B+24.5021.825%C+36.667%S150B+N/A5700.4h9.5B+43.3B*
AF-34 Mattock 6059414.75S9.2535.127%C+20.339%B+49.2BN/A2001.2h5.9C**16.7C*
EM1 5353192.789A+2.7123.473%C**22.642%C++37.9C+N/A4351.4h11.1B+47.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit6084,24750.3h
Restoration Kit11700.3h
Motion Spotter62,5201.7h
Nanite Revive Grenade04260.1h
Nano-Armor Kit85186,68024.8h
Spawn Beacon18430.7h
Spitfire Auto-Turret11310.3h
Anti-Infantry MANA Turret31030.2h
Recon Detection Device0830.1h
Shield Recharging Field34220.2h
Ammunition Package79190.5h
Medical Applicator2725,2711.8h

Check the help document for the dictionary if you want to learn more about words used here.


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