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Archon TheAmazingSpiderMax[1fvs] TheAmazingSpiderMax
VS BR 78

KDR: 10.15

Score: 5.5m

Last Seen: Jun 12th, 2020 5:33 PM
- OFFLINE - 307.4 hour(s)

Battle Rank 78 - Vanu Sovereignty on Emerald
Level Progress (to 79): 0%
Level 100 Progress: 29% 406h
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Light PPA Saron Laser Cannon Cosmos VM3 Cosmos VM3 Dual Photon Pods L-24R Spur Orion VS54 Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,770,965 MLG Score: 2215
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.224%28.237%571213478112.252787.895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.57%-0.2C1.072B**0.936B*HEAD ++ (~18.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.15C++12.70.108C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.786%0.62%8428313465,16280118163.7284437%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%0.059C+-0.877D---0.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.40.634B+22.40.578B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.948%0.926%1073113485405129310.5882184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.672D-0.869D---1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.922B*2.70.933B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.809%79.918%1073113482445724.2807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.278C*0.828B++-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+1.90.393B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m278.1%550 (33k)476 (28.6k)10.147813,1111,29211.126978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349133028.652%10.404%29808:565

10% Heavy Assault15% Infiltrator53% Light Assault16% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2019 11:11 AMSep 26th, 2019 12:44 AMJun 24th, 2020 3:33 AM (161d) (PST)Jun 12th, 2020 1:33 PM (172d) (PST)Jun 12th, 2020 1:33 PM (172d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2973429551.1410.1120.1193.6440.1702215

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,84720,54157,30668772191028,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
191.6h/8d 1,265 1,364 3,165 41.9k 109 470 1,950 14.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:625
Deaths:185
KDR:3.378
Accuracy:19.836% D-
HSR:32.160% B
Kills:625
Deaths (as Heavy Assault):185
Deaths (to Heavy Assaults):321
KDR:3.37838
Kill Difference:440
Playtime:18.594 hours
Usage:10%
Score:0.335m
Score/min:300
Accuracy (listed only):19.836%
HSR (listed only):32.160%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:186
Deaths:306
KDR:0.608
Accuracy:21.448% D-
HSR:15.054% D--
Kills:186
Deaths (as Engineer):306
Deaths (to Engineers):296
KDR:0.60784
Kill Difference:120
Playtime:10.004 hours
Usage:5%
Score:0.197m
Score/min:329
Accuracy (listed only):21.448%
HSR (listed only):15.054%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:186
Deaths:306
KDR:0.608
Accuracy:21.448% D-
HSR:15.054% D--
Kills:186
Deaths (as Light Assault):306
Deaths (to Light Assaults):143
KDR:0.60784
Kill Difference:120
Playtime:101.000 hours
Usage:53%
Score:2.905m
Score/min:479
Accuracy (listed only):21.448%
HSR (listed only):15.054%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):86
KDR:0
Kill Difference:UNR
Playtime:1.246 hours
Usage:1%
Score:0.043m
Score/min:578
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C+
Kills:244
Deaths:40
KDR:6.100
Accuracy:36.809% D--
HSR:79.918% C+
Kills:244
Deaths (as Infiltrator):40
Deaths (to Infiltrators):111
KDR:6.1
Kill Difference:204
Playtime:28.429 hours
Usage:15%
Score:0.654m
Score/min:384
Accuracy (listed only):36.809%
HSR (listed only):79.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:1,378
Deaths:260
KDR:5.300
Accuracy:20.848% C++
HSR:18.868% C
Cosmos VM3
C+
Kills:1,281
Deaths:251
KDR:5.104
Accuracy:20.817% C+
HSR:17.564% C--
Nebula VM20
B+
Kills:567
Deaths:130
KDR:4.362
Accuracy:16.942% D-
HSR:25.044% B+
Nebula VM20
B+
Kills:477
Deaths:119
KDR:4.008
Accuracy:16.996% D-
HSR:25.996% B+
Quasar VM1
B+
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.034% C
HSR:23.913% B+
Comet VM2
C**
Kills:62
Deaths:34
KDR:1.824
Accuracy:48.292% C++
HSR:4.839% C**
Comet VM2
C+
Kills:60
Deaths:32
KDR:1.875
Accuracy:50.021% C+
HSR:1.667% D*
Kills:3,917
Deaths (as MAX Suit):425
Deaths (to MAX Suits):67
KDR:9.21647
Kill Difference:3,492
Playtime:30.924 hours
Usage:16%
Score:1.334m
Score/min:719
Accuracy (listed only):27.278%
HSR (listed only):16.842%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,341
V. Kills:123 N/A
Deaths:66
KDR:35.470
Accuracy:45.744% B
KPH:139.100 A++
VKPH:7.300 A
Saron Laser Cannon
S
Kills:1,611
V. Kills:836 192%
Deaths:74
KDR:21.770
Accuracy:34.082% B+
KPH:77.200 S
VKPH:40.100 M**
Dual Photon Pods
B**
Kills:1,210
V. Kills:179 N/A
Deaths:18
KDR:67.222
Accuracy:56.457% C++
KPH:175.200 B**
VKPH:25.900 B+
Hornet Missiles
A
Kills:137
V. Kills:73 185%
Deaths:10
KDR:13.700
Accuracy:61.515% C
KPH:146.700 A
VKPH:78.200 A
M202 Wyrm
C*
Kills:93
V. Kills:38 238%
Deaths:2
KDR:46.500
Accuracy:42.380% F-
KPH:126.700 C*
VKPH:51.800 C+
Kills:5,392 (3,952 + 0)
Deaths:170
KDR:31.718
VKDR:7.347
Vehicle Kills:1,249
Kill Difference:5,222
Playtime:46.261 hours
Usage:24%
Score:1.545m
Score/min:557
Piloting Accuracy:34.082%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:768
V. Kills:41 N/A
Deaths:21
KDR:36.571
Accuracy:35.119% D-
KPH:54.600 B+
VKPH:2.900 C+
C150 Dalton
B++
Kills:540
V. Kills:272 198%
Deaths:1
KDR:540
Accuracy:28.948% D--
KPH:64.700 B++
VKPH:32.600 C++
CAS30 Tank Buster
M
Kills:77
V. Kills:37 203%
Deaths:
KDR:
Accuracy:45.800% C
KPH:24.900 M
VKPH:12 B**
Kills:1,385 (845 + 540)
Deaths:22
KDR:62.955
VKDR:15.909
Vehicle Kills:350
Kill Difference:1,363
Playtime:25.493 hours
Usage:13%
Score:0.315m
Score/min:206
Piloting Accuracy:45.800%
Gunner Accuracy:28.948%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,4642,3416635.47M**25.3245.744%BN/A139.3A++7.3A38916.8h10.2C**22.3B
Saron Laser Cannon 2,4471,6117421.77M**11.6234.082%B+N/A77.1S40M**61120.9h48.8B*143.3B**
Cosmos VM3 1,3911,3782605.3A4.8520.848%C++18.868%C75.3A+N/A23518.3h11.5B++55.1B+
Cosmos VM3 1,2971,2812515.104A*5.0420.817%C+17.564%C--71.6AN/A21917.9h12B+57.5C++
Dual Photon Pods 1,3891,2101867.222S57.0756.457%C++N/A175.4B**25.9B+6936.9h11B**19.5B*
L-24R Spur 8097682136.571B*26.4235.119%D-2.604%B**54.5B+2.9C+12814.1h18.6C*52.8C++
Orion VS54 6346251853.378B6.7719.836%D-32.16%B47.3C+N/A14613.2h12.3C62C+
Nebula VM20 5785671304.362B++5.7916.942%D-25.044%B+65.9B*1.3B+1618.6h13.9B81.9C+
C150 Dalton 8125401540U529.8528.948%D--N/A65.1B++32.8C++3558.3h2.7B+9.3C+
Nebula VM20 4874771194.008B+6.1416.996%D-25.996%B+63.6B*1.3B*1687.5h14.4C++84.7C
V10 246244406.1B++4.0536.809%D--79.918%C+40C-N/A966.1h1.9C*5.3C
Solstice VE3 2071863060.608C--9.5421.448%D-15.054%D--6.5D-N/A3028.4h14.2C+66.1C+
M12 Kobalt 1761701170A159.8516.287%F28.235%A*141.7C++5C+3941.2h16.5C+101.2D-
Hornet Missiles 2101371013.7B+3.5561.515%CN/A152.2A81.1A+12210.9h6B**9.7B*
M202 Wyrm 13193246.5A36.3542.38%F-1.075%D-132.9B54.3C+7120.7h23.3B*55B+
Quasar VM1 9292243.833B**6.3117.034%C23.913%B+57.5A+N/A2301.6h9.8B**57.7C++
NS Decimator-B 10581136.231M+3.9250.883%F--N/A42.6D12.6D-2521.9h3.6C+7D-
CAS30 Tank Buster 11477177U66.8545.8%C1.299%C*24.8M11.9B**1533.1h35.3B**77.2B++
Comet VM2 6862341.824B++8.3248.292%C++4.839%C**27A+2.6D*1722.3h18.7C**38.7C++
Comet VM2 6660321.875B+8.2750.021%C+1.667%D*27.3A++2.7D**1262.2h19.8B+39.5B+

Consumables
  Name Deaths Consumed Time Equipped
WLT-Weaver Mining Turret02020.1h
Medical Applicator12,3350.1h
Cortium Silo0660.1h
Motion Spotter31620.2h
Welding Device01,0080.1h
Nano-Armor Kit715,8640.8h
Medical Kit351741.9h
Light Air Terminal0770.3h
Elysium Spawn Tube0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


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