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Legate TheAmazingSpiderMax[1fvs] TheAmazingSpiderMax
VS BR 73

KDR: 10.65

Score: 4.5m

Last Seen: Oct 16th, 2019 12:28 AM
- OFFLINE - 95 minute(s)

Battle Rank 73 - Vanu Sovereignty on Emerald - Outfit Leader of vsfr[1fvs] vsfr
VS outfit on Emerald

Members: 7
Level Progress (to 74): 90%
Level 100 Progress: 24% 425h
PRIMARY CLASSESLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS Light PPA Saron Laser Cannon Cosmos VM3 Cosmos VM3 Dual Photon Pods L-24R Spur Orion VS54 C150 Dalton
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,575,809 MLG Score: 2059
Fun Score: N/A
Cheeseburgers Flipped: 205TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.424%28.499%582212145932.381538.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.53%0C+0C+0C+HEAD ++ (~18.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10C+12.90C+50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.39%0.682%9391312134,5436597369.8923466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.453%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30C+21.60C+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.144%1.312%109911215381392129.76923179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60C+3.10C+6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.332%79.268%109911215824301.86364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70C+20C+3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
vsfr[1fvs] vsfr
VS outfit on Emerald

Members: 7
4.5m288.2%564 (33.8k)488 (29.3k)10.653210,8451,01811.657273 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216110629.677%9.027%26809:054

9% Heavy Assault14% Infiltrator56% Light Assault17% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 25th, 2019 11:11 AMSep 26th, 2019 12:44 AMOct 16th, 2019 7:52 AM (2h) (PST)Oct 15th, 2019 9:40 PM (12h) (PST)Oct 15th, 2019 8:28 PM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3103399711.1770.1100.1063.8880.1722059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,60620,32358,28371762331029,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.6h/6.4d 1,022 979 2,529 35.8k 96 377 1,584 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:446
Deaths:122
KDR:3.656
Accuracy:20.039% C+
HSR:33.184% B**
Kills:446
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):246
KDR:3.65574
Kill Difference:324
Playtime:13.496 hours
Usage:9%
Score:0.239m
Score/min:295
Accuracy (listed only):20.039%
HSR (listed only):33.184%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:147
Deaths:239
KDR:0.615
Accuracy:21.538% C
HSR:14.286% D--
Kills:147
Deaths (as Engineer):239
Deaths (to Engineers):237
KDR:0.61506
Kill Difference:92
Playtime:5.922 hours
Usage:4%
Score:0.096m
Score/min:269
Accuracy (listed only):21.538%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:147
Deaths:239
KDR:0.615
Accuracy:21.538% C
HSR:14.286% D--
Kills:147
Deaths (as Light Assault):239
Deaths (to Light Assaults):105
KDR:0.61506
Kill Difference:92
Playtime:85.336 hours
Usage:56%
Score:2.499m
Score/min:488
Accuracy (listed only):21.538%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
C++
Kills:82
Deaths:20
KDR:4.100
Accuracy:35.332% D
HSR:79.268% C++
Kills:82
Deaths (as Infiltrator):20
Deaths (to Infiltrators):86
KDR:4.1
Kill Difference:62
Playtime:22.218 hours
Usage:14%
Score:0.539m
Score/min:404
Accuracy (listed only):35.332%
HSR (listed only):79.268%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:1,267
Deaths:239
KDR:5.301
Accuracy:21.113% B*
HSR:18.311% C+
Cosmos VM3
B++
Kills:1,194
Deaths:230
KDR:5.191
Accuracy:21.101% B++
HSR:17.085% C
Nebula VM20
B+
Kills:348
Deaths:80
KDR:4.350
Accuracy:19.375% C*
HSR:23.276% B+
Nebula VM20
B++
Kills:259
Deaths:69
KDR:3.754
Accuracy:20.028% C*
HSR:24.710% B++
Quasar VM1
B**
Kills:92
Deaths:24
KDR:3.833
Accuracy:17.034% C*
HSR:23.913% B**
Kills:3,160
Deaths (as MAX Suit):321
Deaths (to MAX Suits):57
KDR:9.84424
Kill Difference:2,839
Playtime:25.698 hours
Usage:17%
Score:1.123m
Score/min:728
Accuracy (listed only):19.730%
HSR (listed only):21.459%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M++
Kills:2,159
V. Kills:112 N/A
Deaths:66
KDR:32.712
Accuracy:45.639% B++
KPH:137.400 M++
VKPH:7.100 A+
Saron Laser Cannon
S
Kills:1,347
V. Kills:704 191%
Deaths:74
KDR:18.203
Accuracy:34.575% B+
KPH:79.700 S
VKPH:41.600 S
Dual Photon Pods
A++
Kills:1,037
V. Kills:150 N/A
Deaths:18
KDR:57.611
Accuracy:56.386% B+
KPH:168.600 A++
VKPH:24.400 B+
Hornet Missiles
A+
Kills:135
V. Kills:72 185%
Deaths:10
KDR:13.500
Accuracy:62.088% C+
KPH:148.400 A
VKPH:79.100 A+
M202 Wyrm
C++
Kills:72
V. Kills:30 232%
Deaths:2
KDR:36
Accuracy:41.743% F-
KPH:120.100 C++
VKPH:50 C+
Kills:4,750 (3,506 + 0)
Deaths:170
KDR:27.941
VKDR:6.282
Vehicle Kills:1,068
Kill Difference:4,580
Playtime:40.274 hours
Usage:26%
Score:1.356m
Score/min:561
Piloting Accuracy:34.575%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:685
V. Kills:34 N/A
Deaths:21
KDR:32.619
Accuracy:35.393% D
KPH:54.600 B*
VKPH:2.700 C+
C150 Dalton
A+
Kills:381
V. Kills:196 193%
Deaths:1
KDR:381
Accuracy:32.144% D
KPH:66.300 A+
VKPH:34.100 B+
Kills:1,066 (685 + 381)
Deaths:22
KDR:48.455
VKDR:10.455
Vehicle Kills:230
Kill Difference:1,044
Playtime:18.289 hours
Usage:12%
Score:0.214m
Score/min:195
Piloting Accuracy:35.393%
Gunner Accuracy:32.144%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,2712,1596632.712S22.0645.639%B++1.019%C137.5M++7.1A+38615.7h10.2B+22.3B+
Saron Laser Cannon 2,0511,3477418.203S7.5534.575%B+N/A79.7S41.7S64216.9h48B**138.9B**
Cosmos VM3 1,2801,2672395.301A++5.3521.113%B*18.311%C+73.7M+N/A23517.2h11.6B*54.8B*
Cosmos VM3 1,2091,1942305.191A*5.4621.101%B++17.085%C71.1MN/A22016.8h11.9B*56.4B
Dual Photon Pods 1,1871,0371857.611S46.9656.386%B+N/A167.3A++24.2B+6826.2h11A19.5B**
L-24R Spur 7196852132.619A**21.9735.393%D2.336%B54.8B*2.7C+12512.5h18.5B+52.4B+
Orion VS54 4544461223.656A++7.0020.039%C+33.184%B**46.5B++N/A1479.6h12.5C**62.3C++
C150 Dalton 5773811381U370.3532.144%D1.312%B+66.8A+34.4B+3475.7h3.1B++9.6B+
Nebula VM20 356348804.35A6.3019.375%C*23.276%B+65.7A++1.5A++1685.3h15B+77.2B+
Nebula VM20 266259693.754B*6.9020.028%C*24.71%B++61.7A++1.7A*1694.2h16.2C**80.8B+
M12 Kobalt 1711661166S155.3516.186%D*28.916%A*138.3B+4.2C3861.2h16.5C**102C+
Solstice VE3 1601472390.615C+10.0421.538%C14.286%D--6.2DN/A2823.7h14.1B+65.5C++
Hornet Missiles 2071351013.5A+2.8562.088%C+N/A150A80A++12360.9h6B++9.7B*
Quasar VM1 9292243.833A++6.8217.034%C*23.913%B**57.5M+N/A2241.6h9.8A+57.7B+
V10 8282204.1B+6.5535.332%D79.268%C++39C*N/A912.1h2B+5.7C++
M202 Wyrm 10272236A*25.3541.743%F-1.389%D-120C++50C+5830.6h22.3B*53.4B+
NS Decimator-B 8868125.667M++4.9952.201%D**N/A40C11.8D2521.7h3.7C*7C

Consumables
  Name Deaths Consumed Time Equipped
WLT-Weaver Mining Turret02020.1h
Medical Applicator05470h
Cortium Silo0570.1h
Motion Spotter2980.2h
Welding Device02800h
Nano-Armor Kit29,9490.5h
Medical Kit251261.3h
Light Air Terminal0670.2h
Elysium Spawn Tube0610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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