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Venator TheAndromeda[KR0W] TheAndromeda
VS BR 33

KDR: 2.91

Score: 12.7m

Last Seen: Oct 19th, 2019 10:20 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Cobalt
Level Progress (to 34): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova VPC Saron HRB Supernova PC Orion VS54 H-V45 Solstice VE3 Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.996%21.691%455712691,9870.9169361.996

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.024%-0.045C+0.099C+0.612B+HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.102C+140.021C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.497%0.573%29614127211,165705439815.8145254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.37%1.208B**-1.254D**-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.837B++3.40.731B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.853%0.997%150112756026154740.977273127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.705B++-0.852D---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.754B++130.677B+16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.7m360.2%381 (22.9k)332 (19.9k)2.9131818,2196,2544.0425333 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS127673112.264%4.407%5406:082

80% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 3:47 PMOct 16th, 2019 3:14 PMOct 19th, 2019 10:53 PM (170d) (PST)Oct 19th, 2019 7:27 PM (170d) (PST)Oct 19th, 2019 6:20 PM (170d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8931047890.4760.1630.0212.2290.143162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5846,21947,36529101134919,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
637.8h/26.6d 7,063 803 5,810 85.3k 599 1,316 5,464 34.2m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:421
Deaths:661
KDR:0.637
Accuracy:24.098% C++
HSR:19.240% C+
VX6-7
D-
Kills:134
Deaths:184
KDR:0.728
Accuracy:21.533% D-
HSR:14.925% D--
Kills:555
Deaths (as Engineer):845
Deaths (to Engineers):1,846
KDR:0.6568
Kill Difference:290
Playtime:507.314 hours
Usage:80%
Score:10.943m
Score/min:360
Accuracy (listed only):22.815%
HSR (listed only):17.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:553
Deaths:603
KDR:0.917
Accuracy:19.635% C-
HSR:23.689% C
Pulsar LSW
B
Kills:262
Deaths:253
KDR:1.036
Accuracy:19.456% D-
HSR:28.244% B
Kills:815
Deaths (as Heavy Assault):856
Deaths (to Heavy Assaults):1,268
KDR:0.9521
Kill Difference:41
Playtime:48.989 hours
Usage:8%
Score:0.531m
Score/min:181
Accuracy (listed only):19.546%
HSR (listed only):25.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:421
Deaths:661
KDR:0.637
Accuracy:24.098% C++
HSR:19.240% C+
VX6-7
D-
Kills:134
Deaths:184
KDR:0.728
Accuracy:21.533% D-
HSR:14.925% D--
VE-S Canis
C-
Kills:96
Deaths:202
KDR:0.475
Accuracy:22.885% D-
HSR:18.750% C-
Kills:651
Deaths (as Light Assault):1,047
Deaths (to Light Assaults):795
KDR:0.62178
Kill Difference:396
Playtime:13.677 hours
Usage:2%
Score:0.084m
Score/min:102
Accuracy (listed only):22.839%
HSR (listed only):17.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:96
Deaths:202
KDR:0.475
Accuracy:22.885% D-
HSR:18.750% C-
NS-44 Commissioner
D**
Kills:92
Deaths:199
KDR:0.462
Accuracy:18.408% F--
HSR:11.957% D**
NS-AM7 Archer
N/A
Kills:50
Deaths:162
KDR:0.309
Accuracy:59.259% N/A
HSR:2% N/A
Kills:238
Deaths (as Infiltrator):563
Deaths (to Infiltrators):771
KDR:0.42274
Kill Difference:325
Playtime:4.007 hours
Usage:1%
Score:0.034m
Score/min:143
Accuracy (listed only):33.518%
HSR (listed only):10.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:429
Deaths:532
KDR:0.806
Accuracy:20.064% D--
HSR:22.378% C+
VE-S Canis
C-
Kills:96
Deaths:202
KDR:0.475
Accuracy:22.885% D-
HSR:18.750% C-
Kills:525
Deaths (as Combat Medic):734
Deaths (to Combat Medics):426
KDR:0.71526
Kill Difference:209
Playtime:30.189 hours
Usage:5%
Score:0.454m
Score/min:251
Accuracy (listed only):21.475%
HSR (listed only):20.564%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:390
Deaths:189
KDR:2.063
Accuracy:18.308% C**
HSR:17.436% C
Quasar VM1
C+
Kills:388
Deaths:179
KDR:2.168
Accuracy:18.480% C+
HSR:17.268% D-
Blueshift VM5
C+
Kills:276
Deaths:128
KDR:2.156
Accuracy:21.030% C+
HSR:19.203% C--
Blueshift VM5
C+
Kills:266
Deaths:133
KDR:2
Accuracy:20.503% C+
HSR:21.805% C+
Comet VM2
D
Kills:70
Deaths:53
KDR:1.321
Accuracy:38.634% D
HSR:0% F--
Comet VM2
D-
Kills:63
Deaths:52
KDR:1.212
Accuracy:38.753% D-
HSR:0% F-
Kills:1,453
Deaths (as MAX Suit):367
Deaths (to MAX Suits):188
KDR:3.95913
Kill Difference:1,086
Playtime:30.889 hours
Usage:5%
Score:0.659m
Score/min:356
Accuracy (listed only):25.951%
HSR (listed only):12.619%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:131
V. Kills:26 N/A
Deaths:13
KDR:10.077
Accuracy:44.258% D
KPH:59.600 C++
VKPH:11.800 B*
Kills:131 (131 + 0)
Deaths:13
KDR:10.077
VKDR:2
Vehicle Kills:26
Kill Difference:118
Playtime:2.198 hours
Usage:0%
Score:0.067m
Score/min:504
Driving Accuracy:44.258%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:8,937
V. Kills:3,806 235%
Deaths:1,082
KDR:8.260
Accuracy:54.100% C++
KPH:41.900 A
VKPH:17.900 B
Supernova VPC
A
Kills:1,498
V. Kills:362 413%
Deaths:127
KDR:11.795
Accuracy:53.496% C++
KPH:55.100 B
VKPH:13.300 A
Saron HRB
M++
Kills:602
V. Kills:288 208%
Deaths:56
KDR:10.750
Accuracy:43.853% C+
KPH:60.100 M++
VKPH:28.800 A
Supernova PC
B+
Kills:599
V. Kills:181 329%
Deaths:128
KDR:4.680
Accuracy:47.659% C
KPH:30.800 B+
VKPH:9.300 C++
E540 Halberd
C**
Kills:154
V. Kills:76 200%
Deaths:17
KDR:9.059
Accuracy:43.639% D
KPH:37.100 C**
VKPH:18.300 C*
Aphelion VEX-4
B**
Kills:65
V. Kills:29 217%
Deaths:14
KDR:4.643
Accuracy:42.137% B**
KPH:25.100 C+
VKPH:11.200 D-
Kills:11,855 (11,034 + 821)
Deaths:1,424
KDR:8.325
VKDR:3.330
Vehicle Kills:4,742
Kill Difference:10,431
Playtime:276.500 hours
Usage:43%
Score:4.880m
Score/min:294
Driving Accuracy:47.659%
Gunner Accuracy:42.137%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:251
V. Kills:124 201%
Deaths:63
KDR:3.984
Accuracy:36.434% D*
KPH:57 B++
VKPH:28.200 C+
Proton II PPA-H
B
Kills:206
V. Kills:17 N/A
Deaths:22
KDR:9.364
Accuracy:35.663% C
KPH:93 C+
VKPH:7.700 B
E540 Halberd-H
C
Kills:55
V. Kills:23 229%
Deaths:6
KDR:9.167
Accuracy:45.679% F
KPH:40.300 C
VKPH:16.800 D
Kills:512 (0 + 512)
Deaths:91
KDR:5.626
VKDR:1.802
Vehicle Kills:164
Kill Difference:421
Playtime:7.982 hours
Usage:1%
Score:0.165m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:45.679%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,7438,9371,0828.26C++5.3554.1%C++N/A41.9A17.9B263213.1h3.4B**6.3B**
Supernova VPC 1,8601,49812711.795C+8.8853.496%C++N/A55.1B13.3A25027.2h3.1C+5.8C*
Saron HRB 8906025610.75B*7.8443.853%C+0.997%D60.2M++28.8A99510h13A29.7B**
Supernova PC 7805991284.68C1.7747.659%C2.003%C30.7B+9.3C++16219.5h3.6B*7.6B++
Orion VS54 5585536030.917C2.0019.635%C-23.689%C22.4DN/A6824.7h12.7C+64.6C+
H-V45 4334295320.806C-2.1120.064%D--22.378%C+20DN/A5121.4h14.9D74.4D
Solstice VE3 4324216610.637C2.2824.098%C++19.24%C+7.5DN/A2556h17.5C-72.4C+
Quasar VM1 3933901892.063C*0.8518.308%C**17.436%C32.8B+N/A9011.9h13.8C**75.5C*
Quasar VM1 3933881792.168C+0.7518.48%C+17.268%D-33.2CN/A8911.7h13.2C+71.5C++
Blueshift VM5 2852761282.156C+0.7621.03%C+19.203%C--33.7C1.1B++1338.2h17.2C81.7C+
Blueshift VM5 2722661332C0.9120.503%C+21.805%C+32.4CN/A1238.2h17.4D85C+
Pulsar LSW 2622622531.036C--1.8819.456%D-28.244%B30.5DN/A848.6h12.4C+63.9C
Aphelion VEX-4H 375251633.984C+1.0736.434%D*1.992%D57B++28.2C+3124.4h34.6B**94.8B+
Proton II PPA-H 223206229.364C6.4535.663%CN/A93.6C+7.7B2832.2h12.1D34C
Tank Mine 230163433.791B+0.8872.451%MN/A125.4B51.5C-11051.3h2.5D--3.4A+
E540 Halberd 230154179.059C+6.1543.639%DN/A36.7C**18.1C++11174.2h4.8B++10.9C**
VX6-7 1351341840.728C--2.1921.533%D-14.925%D--10.6D-N/A3412.6h13.6C63.4C-
L100 Python HESH 1571311310.077C7.1644.258%D1.527%C+59.5C++11.8B*5042.2h2.6B++5.9B+
Lasher X2 1331281440.889C2.0230.67%B+2.344%D-31.2C1.2C++984.1h21.5C-70.1C*
VE-S Canis 99962020.475D2.4422.885%D-18.75%C-5.3D*N/A2118h15D65.6C--
NS-44 Commissioner 95921990.462C-2.4518.408%F--11.957%D**9.9D--N/A389.3h5.4D**29.2F**
Plasma Grenade 8381181N/A78.0949.637%BN/A405D10C+14900.2h4.2D8.5C+
Comet VM2 10570531.321C**1.5938.634%DN/A10.1C-5.1C**1046.9h31.6D--81.8D
Aphelion VEX-4 9465144.643C+1.7342.137%B**1.538%D--25C+11.2D-2692.6h70.2C--166.7C++
Comet VM2 9763521.212C+1.7038.753%D-N/A9.1D4.9C+966.9h35.2D90.9D-
E540 Halberd-H 785569.167C+6.2545.679%FN/A39.3C16.4D5461.4h6.1C+13.3D
S1 6753780.679C2.2358.613%C++5.66%A++31.2C**8.2D3771.7h4.9B++8.4B+
NS-AM7 Archer 78501620.309C2.6059.259%C++2%F1.7D--N/A1830.2h23.4C39.4C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit301656,58247.2h
Spawn Beacon12440.1h
Medical Applicator9134,6562.7h
Spitfire Auto-Turret3940.1h
M20 Basilisk01130h
Shield Recharging Field114910.3h
Recon Detection Device2520.1h
Ammunition Package76910.4h
Medical Kit101520.2h
Anti-Infantry MANA Turret0620.1h
Nano-Repair Grenade07470.2h
M20 Drake01450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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