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TheBigDbag[MOFO] TheBigDbag
NC BR 224

KDR: 3.14

Score: 144.7m

Last Seen: Nov 3rd, 2017 4:40 PM
- OFFLINE - 7.8 hour(s)

Battle Rank 120 (224 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury-H M40 Fury AF-41 Hacksaw AF-41 Hacksaw M40 Fury C-4 ARX M60-G Bulldog-H Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $145,116 MLG Score: 116
Fun Score: N/A
Cheeseburgers Flipped: 7353TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.291%20.383%37332100328,5921.128912.008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.594%-0.547D-0.052C+0.197C++HEAD ++ (~11.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.1-0.099C+15-0.051C+67.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.555%1.403%40110344991466930.34015531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.405C---0.181C-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.743B++13.90.737B++27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.397%2.3%4137102812,045361427973.33287430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.555%-0.538D-0.194C0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.633B+50.599B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.34%3.057%200620101581,0953301927924.5594874%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.267%-1.19D*-0.336C-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.644B+9.90.75B++32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.793%69.737%20061103476316500.0240126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.567B+0.171C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.072C+3.6-0.118C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.861%15.152%200621033198202240.0979228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.604%-2.212F--0.119C+-0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.5-1.232D*4.40.099C+25.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.7m482.3%301 (18.1k)241 (14.5k)3.13648165,39952,7343.61243224 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035958113.354%5.752%7711:2229

70% Engineer15% Heavy Assault15% Light Assault9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:09 PMDec 12th, 2015 6:05 AMNov 3rd, 2017 2:00 PM (534d) (PST)Nov 3rd, 2017 2:50 PM (534d) (PST)Nov 3rd, 2017 12:40 PM (534d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
362752870.2760.0880.0161.4930.034116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7104,52517,185175190214,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9989.3h/416.2d 25,099 9,513 82,637 895k 10,209 32,680 20,178 216.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:3,356
Deaths:2,765
KDR:1.214
Accuracy:15.385% D-
HSR:21.663% C
NC6A GODSAW
C-
Kills:1,325
Deaths:1,163
KDR:1.139
Accuracy:26.156% C-
HSR:23.321% C--
GD-22S
C
Kills:1,179
Deaths:936
KDR:1.260
Accuracy:17.232% D--
HSR:22.477% C
LA1 Anchor
C
Kills:1,167
Deaths:1,077
KDR:1.084
Accuracy:16.873% D**
HSR:23.308% C
NS-15M1
D
Kills:1,159
Deaths:891
KDR:1.301
Accuracy:15.155% D*
HSR:17.860% D
NSX Naginata
C
Kills:1,158
Deaths:936
KDR:1.237
Accuracy:16.454% D--
HSR:25.907% C
NS-15M2
D--
Kills:1,153
Deaths:1,042
KDR:1.107
Accuracy:15.294% F
HSR:17.780% D--
NC05 Jackhammer
C
Kills:998
Deaths:994
KDR:1.004
Accuracy:34.674% D*
HSR:13.327% C
NS-15MP
D
Kills:737
Deaths:673
KDR:1.095
Accuracy:20.302% D**
HSR:23.881% D
NSX-P Naginata
C+
Kills:98
Deaths:118
KDR:0.831
Accuracy:23.005% C+
HSR:25.510% C--
MGR-L1 Promise
D--
Kills:96
Deaths:88
KDR:1.091
Accuracy:18.510% D--
HSR:13.542% D**
EM1
C+
Kills:74
Deaths:45
KDR:1.644
Accuracy:15.317% D*
HSR:21.622% C+
NC6S Gauss SAW S
D-
Kills:72
Deaths:87
KDR:0.828
Accuracy:15.460% D**
HSR:18.056% D-
Kills:12,572
Deaths (as Heavy Assault):10,815
Deaths (to Heavy Assaults):17,163
KDR:1.16246
Kill Difference:1,757
Playtime:1,539.891 hours
Usage:15%
Score:16.103m
Score/min:174
Accuracy (listed only):19.217%
HSR (listed only):20.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C-
Kills:4,606
Deaths:5,346
KDR:0.862
Accuracy:19.250% D--
HSR:19.301% C-
GD-7F
C-
Kills:2,788
Deaths:3,301
KDR:0.845
Accuracy:16.088% F
HSR:17.647% C-
NSX Tanto
D
Kills:1,203
Deaths:1,189
KDR:1.012
Accuracy:20.327% D*
HSR:21.280% D
NS-11CP
D
Kills:1,200
Deaths:1,191
KDR:1.008
Accuracy:22.274% D**
HSR:19.583% D
AF-4A Bandit
B
Kills:1,169
Deaths:1,233
KDR:0.948
Accuracy:19.496% D*
HSR:24.893% B
AF-19 Mercenary
D
Kills:1,149
Deaths:1,420
KDR:0.809
Accuracy:17.252% D--
HSR:18.103% D
Razor GD-23
D
Kills:1,143
Deaths:1,861
KDR:0.614
Accuracy:17.225% D*
HSR:16.973% D
NSX-P Tanto
C-
Kills:343
Deaths:331
KDR:1.036
Accuracy:23.155% C--
HSR:21.866% C-
Gauss Compact S
B++
Kills:227
Deaths:495
KDR:0.459
Accuracy:16.006% D**
HSR:22.908% B++
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.389% F*
HSR:15.108% B
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
19A Fortuna
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:20.591% D**
HSR:20% C+
Kills:14,081
Deaths (as Engineer):16,692
Deaths (to Engineers):14,971
KDR:0.84358
Kill Difference:2,611
Playtime:6,977.561 hours
Usage:70%
Score:107.972m
Score/min:258
Accuracy (listed only):18.817%
HSR (listed only):19.410%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C-
Kills:4,606
Deaths:5,346
KDR:0.862
Accuracy:19.250% D--
HSR:19.301% C-
GD-7F
C-
Kills:2,788
Deaths:3,301
KDR:0.845
Accuracy:16.088% F
HSR:17.647% C-
NSX Tanto
D
Kills:1,203
Deaths:1,189
KDR:1.012
Accuracy:20.327% D*
HSR:21.280% D
NS-11CP
D
Kills:1,200
Deaths:1,191
KDR:1.008
Accuracy:22.274% D**
HSR:19.583% D
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4A Bandit
B
Kills:1,169
Deaths:1,233
KDR:0.948
Accuracy:19.496% D*
HSR:24.893% B
AF-19 Mercenary
D
Kills:1,149
Deaths:1,420
KDR:0.809
Accuracy:17.252% D--
HSR:18.103% D
Razor GD-23
D
Kills:1,143
Deaths:1,861
KDR:0.614
Accuracy:17.225% D*
HSR:16.973% D
AF-4AE Cyclone
D-
Kills:530
Deaths:535
KDR:0.991
Accuracy:21.759% F
HSR:18.491% D-
NSX-P Tanto
C-
Kills:343
Deaths:331
KDR:1.036
Accuracy:23.155% C--
HSR:21.866% C-
Gauss Compact S
B++
Kills:227
Deaths:495
KDR:0.459
Accuracy:16.006% D**
HSR:22.908% B++
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.389% F*
HSR:15.108% B
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F--
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
19A Fortuna
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:20.591% D**
HSR:20% C+
Kills:15,963
Deaths (as Light Assault):19,029
Deaths (to Light Assaults):12,194
KDR:0.83888
Kill Difference:3,066
Playtime:1,484.369 hours
Usage:15%
Score:16.519m
Score/min:185
Accuracy (listed only):19.048%
HSR (listed only):18.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4AE Cyclone
D-
Kills:530
Deaths:535
KDR:0.991
Accuracy:21.759% F
HSR:18.491% D-
Reaper DMR
D
Kills:417
Deaths:408
KDR:1.022
Accuracy:20.353% D--
HSR:20.863% D
NS-11P
C**
Kills:311
Deaths:291
KDR:1.069
Accuracy:23.617% C++
HSR:20.900% C**
GR-22
D
Kills:226
Deaths:469
KDR:0.482
Accuracy:16.791% F
HSR:14.159% D
GR-22AE
C--
Kills:161
Deaths:142
KDR:1.134
Accuracy:19.827% F-
HSR:21.739% C--
Carnage AR
D*
Kills:159
Deaths:244
KDR:0.652
Accuracy:19.442% D*
HSR:11.950% D*
NC9 A-Tross
D
Kills:158
Deaths:176
KDR:0.898
Accuracy:21.691% D
HSR:16.456% D*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.389% F*
HSR:15.108% B
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F--
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
Kills:3,512
Deaths (as Combat Medic):4,327
Deaths (to Combat Medics):5,033
KDR:0.81165
Kill Difference:815
Playtime:327.973 hours
Usage:3%
Score:6.658m
Score/min:338
Accuracy (listed only):19.569%
HSR (listed only):16.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D*
Kills:1,200
Deaths:1,196
KDR:1.003
Accuracy:22.386% D**
HSR:23.333% D*
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4AE Cyclone
D-
Kills:530
Deaths:535
KDR:0.991
Accuracy:21.759% F
HSR:18.491% D-
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F--
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
NC14 Bolt Driver
B+
Kills:76
Deaths:13
KDR:5.846
Accuracy:38.793% B+
HSR:69.737% C--
NS-61 Emissary
D*
Kills:59
Deaths:105
KDR:0.562
Accuracy:13.418% F--
HSR:10.170% D*
NS-357 Underboss
F
Kills:58
Deaths:133
KDR:0.436
Accuracy:17.375% F--
HSR:8.621% F
Kills:3,275
Deaths (as Infiltrator):3,784
Deaths (to Infiltrators):8,360
KDR:0.86549
Kill Difference:509
Playtime:339.148 hours
Usage:3%
Score:3.300m
Score/min:162
Accuracy (listed only):21.366%
HSR (listed only):21.302%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:11,593
Deaths:4,788
KDR:2.421
Accuracy:17.676% D*
HSR:13.155% C
AF-41 Hacksaw
C-
Kills:10,753
Deaths:4,704
KDR:2.286
Accuracy:18.730% D*
HSR:13.671% C-
NCM3 Raven
C++
Kills:1,236
Deaths:824
KDR:1.500
Accuracy:36.135% C
HSR:2.751% C++
NCM3 Raven
C+
Kills:1,105
Deaths:811
KDR:1.363
Accuracy:36.945% C
HSR:2.624% C+
AF-23 Grinder
C--
Kills:716
Deaths:374
KDR:1.914
Accuracy:17.425% F-
HSR:13.268% C--
AF-23 Grinder
D-
Kills:543
Deaths:296
KDR:1.834
Accuracy:18.895% F-
HSR:13.076% D-
NCM1 Scattercannon
D-
Kills:477
Deaths:235
KDR:2.030
Accuracy:21.948% D**
HSR:11.950% D-
NS-10 Burster
C
Kills:379
Deaths:398
KDR:0.952
Accuracy:26.014% D
HSR:3.958% C
NS-10 Burster
C
Kills:376
Deaths:402
KDR:0.935
Accuracy:25.723% D
HSR:4.521% C
NCM2 Falcon
C-
Kills:353
Deaths:158
KDR:2.234
Accuracy:35.509% C-
HSR:2.833% D-
NCM2 Falcon
C+
Kills:269
Deaths:156
KDR:1.724
Accuracy:36.391% C--
HSR:4.461% C+
NCM1 Scattercannon
D--
Kills:163
Deaths:78
KDR:2.090
Accuracy:17.831% F-
HSR:11.656% D--
Kills:27,963
Deaths (as MAX Suit):6,612
Deaths (to MAX Suits):4,334
KDR:4.22913
Kill Difference:21,351
Playtime:920.849 hours
Usage:9%
Score:17.931m
Score/min:325
Accuracy (listed only):25.768%
HSR (listed only):8.160%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:499
V. Kills:77 N/A
Deaths:104
KDR:4.798
Accuracy:33.555% F-
KPH:59.800 C
VKPH:9.200 C--
Kills:499 (0 + 0)
Deaths:104
KDR:4.798
VKDR:0.740
Vehicle Kills:77
Kill Difference:395
Playtime:8.341 hours
Usage:0%
Score:0.279m
Score/min:558
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:3,408
V. Kills:279 N/A
Deaths:233
KDR:14.627
Accuracy:25.060% D**
KPH:46.800 B**
VKPH:3.800 D--
L100 Python HESH
D
Kills:2,804
V. Kills:625 448%
Deaths:487
KDR:5.758
Accuracy:47.203% C+
KPH:24.400 D*
VKPH:5.400 D
L100 Python AP
B**
Kills:1,111
V. Kills:283 391%
Deaths:74
KDR:15.014
Accuracy:51.753% C
KPH:45.900 B**
VKPH:11.700 D--
L100 Python HEAT
A++
Kills:687
V. Kills:175 390%
Deaths:49
KDR:14.020
Accuracy:51.955% C++
KPH:56.200 A++
VKPH:14.300 B+
Kills:8,010 (8,010 + 0)
Deaths:843
KDR:9.502
VKDR:1.616
Vehicle Kills:1,362
Kill Difference:7,167
Playtime:224.250 hours
Usage:2%
Score:2.494m
Score/min:185
Driving Accuracy:51.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:1,456
V. Kills:315 461%
Deaths:409
KDR:3.560
Accuracy:43.780% C-
KPH:14 D**
VKPH:3 D*
Titan-150 AP
B+
Kills:1,369
V. Kills:741 185%
Deaths:165
KDR:8.297
Accuracy:46.197% C--
KPH:27.700 B+
VKPH:15 C++
Titan-150 HEAT
C
Kills:1,210
V. Kills:359 336%
Deaths:119
KDR:10.168
Accuracy:43.120% C-
KPH:17.600 C
VKPH:5.200 D--
Enforcer ML85
A++
Kills:919
V. Kills:424 216%
Deaths:98
KDR:9.378
Accuracy:33.940% D-
KPH:37.300 A++
VKPH:17.200 C++
E540 Halberd
C+
Kills:253
V. Kills:96 261%
Deaths:33
KDR:7.667
Accuracy:38.698% D
KPH:28.100 C+
VKPH:10.700 D-
C85 Canister
C+
Kills:66
V. Kills:1 N/A
Deaths:10
KDR:6.600
Accuracy:26.882% D**
KPH:62.600 C+
VKPH:0.900 D**
M20 Basilisk
C
Kills:51
V. Kills:13 364%
Deaths:15
KDR:3.400
Accuracy:23.837% D-
KPH:15.700 C
VKPH:4 C--
Kills:5,324 (4,035 + 1,289)
Deaths:849
KDR:6.271
VKDR:2.296
Vehicle Kills:1,949
Kill Difference:4,475
Playtime:260.131 hours
Usage:3%
Score:3.314m
Score/min:212
Driving Accuracy:43.120%
Gunner Accuracy:23.837%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:28,372
V. Kills:1,852 N/A
Deaths:1,305
KDR:21.741
Accuracy:19.907% F--
KPH:89.400 C++
VKPH:5.800 D
M60-G Bulldog-H
B+
Kills:5,239
V. Kills:292 N/A
Deaths:184
KDR:28.473
Accuracy:29.735% D*
KPH:87 B+
VKPH:4.800 D
E540 Halberd-H
A
Kills:2,884
V. Kills:1,694 170%
Deaths:214
KDR:13.477
Accuracy:54.770% C+
KPH:54.700 B++
VKPH:32.200 A
C85 Canister-H
C--
Kills:2,576
V. Kills:162 N/A
Deaths:118
KDR:21.831
Accuracy:32.005% F-
KPH:77.500 C--
VKPH:4.900 D
Enforcer ML65-H
C+
Kills:1,027
V. Kills:865 119%
Deaths:87
KDR:11.805
Accuracy:45.115% D**
KPH:32.400 C+
VKPH:27.300 C+
M12 Kobalt-H
B**
Kills:555
V. Kills:30 N/A
Deaths:27
KDR:20.556
Accuracy:20.876% C
KPH:146.700 B+
VKPH:7.900 B**
G30 Walker
C--
Kills:53
V. Kills:24 212%
Deaths:13
KDR:4.077
Accuracy:31.882% C--
KPH:21.200 C--
VKPH:9.600 D-
Kills:40,706 (0 + 40,706)
Deaths:1,948
KDR:20.896
VKDR:2.525
Vehicle Kills:4,919
Kill Difference:38,758
Playtime:501.641 hours
Usage:5%
Score:11.359m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:31.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:19,332
V. Kills:1,899 N/A
Deaths:766
KDR:25.238
Accuracy:24.451% D*
KPH:74.900 A
VKPH:7.400 C
M40 Fury
B++
Kills:9,042
V. Kills:862 N/A
Deaths:381
KDR:23.732
Accuracy:24.330% D*
KPH:68.600 B++
VKPH:6.500 D
M60-G Bulldog
M**
Kills:3,934
V. Kills:332 N/A
Deaths:163
KDR:24.135
Accuracy:40.987% B++
KPH:89.100 M**
VKPH:7.500 B
M12 Kobalt
A
Kills:2,359
V. Kills:92 N/A
Deaths:71
KDR:33.225
Accuracy:15.987% C
KPH:107.100 A
VKPH:4.200 B**
M12 Kobalt
C*
Kills:1,870
V. Kills:51 N/A
Deaths:86
KDR:21.744
Accuracy:13.186% D--
KPH:77.400 C*
VKPH:2.100 C
M60-G Bulldog
M
Kills:1,754
V. Kills:164 N/A
Deaths:80
KDR:21.925
Accuracy:43.627% B+
KPH:91.900 M
VKPH:8.600 C++
M20 Basilisk
C+
Kills:317
V. Kills:85 369%
Deaths:72
KDR:4.403
Accuracy:35.139% C
KPH:18.100 C+
VKPH:4.900 D
G30 Walker
C
Kills:290
V. Kills:165 175%
Deaths:26
KDR:11.154
Accuracy:22.090% D--
KPH:13.200 C
VKPH:7.500 C
M20 Basilisk
C+
Kills:202
V. Kills:64 311%
Deaths:45
KDR:4.489
Accuracy:31.039% D
KPH:20 C+
VKPH:6.400 C--
Kills:39,100 (0 + 39,100)
Deaths:1,690
KDR:23.136
VKDR:2.198
Vehicle Kills:3,714
Kill Difference:37,410
Playtime:548.865 hours
Usage:5%
Score:10.710m
Score/min:325
Driving Accuracy:N/A%
Gunner Accuracy:31.039%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 30,22428,3721,30521.741B*18.6019.907%F--1.057%C89.4C++5.8D333317.5h6.7B+33.6D*
M40 Fury 21,23119,33276625.238M**22.1024.451%D*1.96%C**74.9A7.4C335258.1h8.9B*36.5B
AF-41 Hacksaw 11,75911,5934,7882.421C+0.7217.676%D*13.155%C22.4DN/A84517.2h4.5B**25.2C+
AF-41 Hacksaw 10,89410,7534,7042.286C+0.8518.73%D*13.671%C-21.2DN/A81507.1h5B**26.5C+
M40 Fury 9,9049,04238123.732M++20.6024.33%D*2.278%B+68.7B++6.5D355131.7h8.9B++36.7C*
C-4 ARX 6,2055,5101,7623.127B++0.0123.611%DN/A87.7C-11.1D**35762.8h1.2C++5.2C+
M60-G Bulldog-H 5,5315,23918428.473A+25.3429.735%D*N/A87B+4.9D34660.2h5.1C++17.2C-
Tank Mine 7,1844,6339654.801B**1.6625.065%DN/A73D40.2D72263.5h1.9C++7.8D
AC-X11 4,6904,6065,3460.862C+2.2719.25%D--19.301%C-3.7D*N/A131240.6h11.6C60.3C
Frag Grenade 4,5814,51814518N/A4,514.8654.776%AN/A636.3B++8.9C++25367.1h3.3B+6.1B++
M60-G Bulldog 4,2663,93416324.135S21.0040.987%B++1.932%D89M**7.5B29244.2h6.1B+14.8B++
C75 Viper 3,6873,40823314.627M+11.4925.06%D**1.262%C+46.8B**3.8D--23372.8h6.6A26.2B++
NC6 Gauss SAW 3,4093,3562,7651.214C++1.9215.385%D-21.663%C9.7D-N/A58347.4h10.6C++68.9C+
C-4 3,4793,2161,0373.101A0.0424.585%C+N/A75.5C+6.2F61842.6h1.4C**5.6C**
E540 Halberd-H 4,5782,88421413.477B*10.3454.77%C+3.641%A54.7B++32.1A52852.7h6.6C+12.1C+
L100 Python HESH 3,4292,8044875.758C-2.6247.203%C+1.248%C24.4D*5.4D106115.1h4.1D8.8C
GD-7F 2,8302,7883,3010.845C+2.2916.088%F17.647%C-4.7D--N/A20598.7h16.1C--100.2D-
C85 Canister-H 2,7382,57611821.831B*18.6932.005%F-14.286%B*77.6C--4.9D36133.2h10D31.2F-
M12 Kobalt 2,4512,3597133.225A++30.0915.987%C18.567%C+107.2A4.2B**35322h17.5B+109.7C*
M12 Kobalt 1,9211,8708621.744A18.6113.186%D--18.289%C+77.3C*2.1C26224.2h18.5C++139.9C+
M60-G Bulldog 1,9181,7548021.925M*18.7943.627%B+1.482%D-91.8A**8.6C++35619.1h6.5B+14.9B+
Bouncing Betty 1,5041,5039116.516M**13.3839.57%C-N/A120.2C+N/A46912.5h2.2D5.5C--
Titan-150 HESH 1,7711,4564093.56D0.4243.78%C-1.717%C+14D**3D*65104.2h4.4D*10.1D-
Titan-150 AP 2,1101,3691658.297B+5.1646.197%C--7.085%A**27.7B+15C++43649.4h5.1C+11.1C+
NC6A GODSAW 1,3921,3251,1631.139C-2.0026.156%C-23.321%C--11.7D**N/A42113h21.4D-81.9F--
NCM3 Raven 1,8711,2368241.5B*1.6436.135%C2.751%C++7.5D3.9D-89164.4h26.4C**73C*
Titan-150 HEAT 1,5691,21011910.168B**7.0343.12%C-3.554%B+17.6C5.2D--16468.6h4.1B++9.5B+
NSX Tanto 1,2251,2031,1891.012C+2.1220.327%D*21.28%D5.9D--N/A18205.4h15.3C+75.2C
NS-11CP 1,2721,2001,1911.008D2.1322.274%D**19.583%D7.1D*N/A24169.5h18.1F-81.1F
NSX Tomoe 1,2371,2001,1961.003C2.1322.386%D**23.333%D*8.3D*N/A27144.4h21.6F96.4F
Sticky Grenade 1,2001,19411194N/A1,190.8656.826%B+N/A995C++5D44581.2h2B3.6B+
GD-22S 1,2091,1799361.26C+1.8817.232%D--22.477%C12.3D--N/A6196.2h13.7D79.2D
NSX Tengu 1,1881,1711,1910.983C+2.1528.918%D*16.909%D10.1D--N/A26116h17.2D59.4D
AF-4A Bandit 1,2031,1691,2330.948C2.1919.496%D*24.893%B5.6D*N/A22209h13.3D68.3D-
LA1 Anchor 1,1861,1671,0771.084C2.0516.873%D**23.308%C10.1D*N/A58116h12.4D-73.6D*
NSX Masamune 1,3901,1607661.514B**1.6244.719%D**2.414%B29.8C+5.9D10038.9h10.5B23.5C++
NS-15M1 1,1621,1598911.301C+1.8415.155%D*17.86%D14.4D-N/A6680.7h16.1D-106.5D--
NSX Naginata 1,1731,1589361.237C+1.9016.454%D--25.907%C13.4D--N/A4086.3h14.2C86.4C--
NS-15M2 1,1671,1531,0421.107C2.0315.294%F17.78%D--11.9D--N/A5197.1h16.8D--109.6D**
AF-19 Mercenary 1,1671,1491,4200.809C+2.3317.252%D--18.103%D4D-N/A42286.2h13.4C++77.4C+
Razor GD-23 1,1841,1431,8610.614C2.5217.225%D*16.973%D2.4D*N/A17473.2h17D-98.6D-
AF-22 Crow 1,1881,1225212.154M**0.9864.96%C4.635%A34.1A2D15832.9h3.7A++5.6A++
L100 Python AP 1,3941,1117415.014A*11.8851.753%C2.16%C45.9B**11.7D--32324.2h4.3B*8.2B*
Spear Anti-Vehicle Phalanx Turret 1,6891,1088213.512B**10.3843.862%C++3.881%C+36.2C+19C+40630.6h9.2C+21.1C++
NCM3 Raven 1,6741,1058111.363B*1.7736.945%C2.624%C+6.8D3.5D--83162.2h29.6C*80.2C++
NS Annihilator 1,8841,0738741.228A++1.9179.347%CN/A7.7D5.8D92139.8h9.8B++12.3B++
Shrike 1,1911,0404352.391M++0.7562.039%B++2.788%C+27.6C**4D*29537.7h4A6.4A
Enforcer ML65-H 1,8921,0278711.805A*8.6745.115%D**2.045%C++32.4C+27.3C+55131.7h22.4D49.8D**
NC05 Jackhammer 1,0299989941.004C2.1334.674%D*13.327%C16.7D--N/A6959.8h7.5F21.7D*
Enforcer ML85 1,343919989.378B**6.2433.94%D-2.503%C**37.2A++17.2C++42424.7h9.3B**27.3B+
Anti-Vehicle Grenade 1,0139121912N/A908.8650.352%C+N/A337.8C+37.4D14482.7h5.9C++11.7C++
NS Decimator 9548665031.722B*1.4171.297%A2.194%C+33.1C+3.4D**24326.2h4.2B+5.9B++
NS-15MP 7747376731.095D2.0420.302%D**23.881%D9.6D**N/A3177h19.9T*97.8F**
AF-23 Grinder 7237163741.914C+1.2217.425%F-13.268%C--17.9D-N/A6940h4.7B**27.2D
L100 Python HEAT 8626874914.02A10.8851.955%C++1.456%D-56.3A++14.3B+37812.2h4.9B+9.5B+
M12 Kobalt-H 5855552720.556B*17.4220.876%C14.775%C-146.1B+7.9B**6783.8h20.2C-96.9C
MAX Punch 1,3595486,6540.082C+3.0579.955%A*N/A0.6CN/A5893.2h7.8D9.8C
AF-23 Grinder 5535432961.834C+1.3018.895%F-13.076%D-16.9D--N/A6032.1h5.4B*28.4D-
AF-4AE Cyclone 5605305350.991D2.1521.759%F18.491%D-5.1D*N/A20104.2h16.2F*74.3F--
Breaker Rocket Pods 5764991044.798C1.6633.555%F-1.403%B+60.1C9.3C--5588.3h13.9B+41.5C+
NCM1 Scattercannon 4834772352.03C*1.1121.948%D**11.95%D-12.3D-N/A9838.9h7B+31.8C-
M60-A Bulldog 5084472121.286C*18.1536.53%D-2.461%C+27.3C3.7C+28116.4h7.4D20.3D-
Reaper DMR 4254174081.022C+2.1120.353%D--20.863%D9.3D*N/A4845h13.4F66D**
NS-10 Burster 7253793980.952C+2.1826.014%D3.958%C2.8D--2.5D78137.1h234D**899.4D--
NS-10 Burster 7143764020.935C++2.2025.723%D4.521%C2.7D--2.4D77140.4h235.8F916.6D*
NCM2 Falcon 4053531582.234B**0.9035.509%C-2.833%D-11.8C+1.7D*11530h9.5B+26.7C**
NSX-P Tanto 3553433311.036C++2.1023.155%C--21.866%C-5.2D--N/A2166.3h16.9C+72.9C+
M20 Basilisk 402317724.403B*1.2735.139%C6.309%C*18.1C+4.9D20517.5h98.6C+280.6C+
NS-11P 3343112911.069C+2.0723.617%C++20.9%C**9.1D--N/A4434h21.2F-89.7D
G30 Walker 4552902611.154S8.0222.09%D--3.103%C--13.2C7.5C24322h221.9C+1004.4C-
NCM2 Falcon 3102691561.724B**1.4136.391%C--4.461%C+12.9C**2D*9220.9h11.7B+32B+
E540 Halberd 349253337.667C++4.5338.698%D4.348%B++28.1C+10.7D-4149h5.3B+13.8C+
Gauss Compact S 2342274950.459C-2.6816.006%D**22.908%B++1.5D*N/A13147.5h16.7D*104.1D**
GR-22 2272264690.482D2.6516.791%F14.159%D3.2D*N/A2469.9h21.7F*129.3F--
M20 Basilisk 266202454.489B*1.3531.039%D10.396%A++20C+6.3D24010.1h97.4C++313.9C+
Auraxium Mag-Cutter 19816917,7960.009C--3.1311.043%D**N/A0.1DN/A02580.7h2.6D24D*
NCM1 Scattercannon 165163782.09C+1.0517.831%F-11.656%D--17.7D--N/A1039.2h4.7B++26.1D-
GR-22AE 1681611421.134C2.0019.827%F-21.739%C--8D*N/A2620.1h22.4T*112.7T*
MANA Anti-Personnel Turret 160160891.798N/A1.3422.283%UN/A1600UN/A13054500.1h57.6T*258.6T*
Carnage AR 1621592440.652C-2.4819.442%D*11.95%D*5.8D*N/A5927.6h18.3D**94.1D**
NC9 A-Tross 1611581760.898C2.2421.691%D16.456%D*6.1D**N/A3925.7h13.7F63.1D*
Rocklet Rifle 289154961.604A++1.5357.394%B+N/A35B++30.7B+5614.4h25B**43.6B*
AF-57 Piston 1431391920.724C-2.4113.389%F*15.108%B5.7D*N/A4524.4h4.5C++33.6F-
Aspis Anti-Aircraft Phalanx Turret 291135512.647C0.4923.075%C1.481%C6.4D-7.4D23721h186.6D808.6C
AF-4 Cyclone 1071023230.316D2.8212.725%F--11.765%D--0.6D*N/A17162.2h26.8T*210.6T*
NSX-P Naginata 108981180.831C-2.3123.005%C+25.51%C--3.7D**N/A1526.3h25.7T111.7D*
MGR-L1 Promise 9896881.091C2.0518.51%D--13.542%D**20.4DN/A1874.7h14.1C**76.2C+
NS-7 PDW 81792880.274D-2.8615.558%F11.392%D--0.7D*N/A17107.6h30.7T197.1F*
NC14 Bolt Driver 7676135.846A*2.7138.793%B+69.737%C--4.4D*N/A21817.2h3.6D--9.2C
The Slasher 81744,7070.016D3.126.104%F-13.514%C**0.1C--N/A0692.6h2.1C**34.8F*
EM1 7674451.644B+1.4915.317%D*21.622%C+14.2D-N/A3965.2h15.6C+101.6D
NC6S Gauss SAW S 7372870.828C--2.3115.46%D**18.056%D-10.6D*N/A1576.8h17.4F-112.6F
C85 Canister 6766106.6D3.4626.882%D**12.121%C60CN/A5171.1h7.7C++28.6C
NS-R3 Swarm 11961780.782B++2.3561.496%DN/A4.7D4.5D7412.9h36.3D59D-
Mauler S6 5959680.868C+2.2720.755%F-15.254%C+8.2D--N/A2867.2h4.1B++19.8D
NS-61 Emissary 61591050.562C2.5713.418%F--10.17%D*6.3D--N/A509.3h17.8C132.8F--
NS-357 Underboss 60581330.436D2.7017.375%F--8.621%F8.8D--N/A866.6h4.9D28F*
19A Fortuna 5655650.846C2.2920.591%D**20%C+6D*N/A449.1h14.5F-70.2F-
G30 Walker 7753134.077C+0.9431.882%C--3.774%C++21.2C--9.6D-11242.5h219.4D688D
M20 Basilisk 6451153.4C*0.2623.837%D-3.922%D15.9C4.1C--2993.2h86.1C+361.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35790.6h
Restoration Kit411,18120.2h
NC Patriot Flare Gun01870.2h
Nano-Armor Kit2,4053,183,338537.4h
Anti-Vehicle MANA Turret202143h
Spawn Beacon117762.2h
Turret AI Module0940.2h
Repair Module0790.2h
Structure Shield Module0630.2h
NSX Yumi06650.3h
AE Nano-Armor Kit1,3821,693,683437.3h
AE Medical Applicator230153,03737.1h
Nanite Revive Grenade02780.1h
Medical Kit612,5202.4h
Medical Applicator247202,27131.3h
Welding Device03430.1h
Spitfire Auto-Turret19120,47525.9h
Deconstruction Tool01,7210.6h
Rampart Wall01080.5h
NC05 Jackhammer AE2990.4h
S12 Renegade13510.3h
M12 Kobalt-F05610.4h
Recon Detection Device413,9449.2h
Ammunition Package23513,32232.9h
Anti-Infantry MANA Turret382083.7h
WLT-Howler Mining Laser538,6229.6h
Snowman Soldier22050.2h
Shield Recharging Field11712,0799.8h
L-30R Vektor22070.3h

Check the help document for the dictionary if you want to learn more about words used here.


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