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TheBigDbag[MOFO] TheBigDbag
NC BR 224

KDR: 3.14

Score: 144.7m

Last Seen: Nov 3rd, 2017 4:40 PM
- OFFLINE - 1.9 hour(s)

Battle Rank 120 (224 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury-H M40 Fury AF-41 Hacksaw AF-41 Hacksaw M40 Fury C-4 ARX M60-G Bulldog-H Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $145,116 MLG Score: 116
Fun Score: N/A
Cheeseburgers Flipped: 7379TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.405%20.547%37833117730,6911.134392.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.521%-0.543D-0.049C+0.249C++HEAD ++ (~11.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.8-0.103C+15.1-0.056C+66.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.555%1.403%39112094991495950.333779520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.402C---0.176C-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.743B++13.90.737B++27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.649%2.264%4177120312,280367328703.34241428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%-0.533D-0.192C0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+50.599B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.333%3.096%199620119081,9723352934724.4474877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.304%-1.19D*-0.332C-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.644B+9.90.751B++32.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.793%69.737%19961120976336600.0225787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.57B+0.172C++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.074C+3.6-0.117C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.841%15.152%199621208198216540.0914128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.612%-2.213F--0.11C+-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.5-1.234D*4.40.099C+25.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.7m482.3%301 (18.1k)241 (14.5k)3.13648165,39952,7343.61243224 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210958113.354%5.752%7711:2229

71% Engineer17% Heavy Assault15% Light Assault9% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:09 PMDec 12th, 2015 6:05 AMNov 3rd, 2017 2:00 PM (591d) (PST)Nov 3rd, 2017 2:50 PM (591d) (PST)Nov 3rd, 2017 12:40 PM (591d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
362752870.2760.0880.0161.4930.034116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7104,52517,185175190214,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9989.3h/416.2d 25,099 9,513 82,637 895k 10,209 32,680 20,178 216.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:3,356
Deaths:2,765
KDR:1.214
Accuracy:15.385% D-
HSR:21.663% C
NC6A GODSAW
C--
Kills:2,088
Deaths:1,825
KDR:1.144
Accuracy:24.633% D
HSR:23.372% C--
NS-15MP
D
Kills:1,196
Deaths:1,154
KDR:1.036
Accuracy:18.919% F-
HSR:23.746% D
NC05 Jackhammer
C-
Kills:1,180
Deaths:1,180
KDR:1
Accuracy:35.100% D*
HSR:12.966% C-
GD-22S
C+
Kills:1,179
Deaths:936
KDR:1.260
Accuracy:17.232% D--
HSR:22.477% C+
LA1 Anchor
C
Kills:1,167
Deaths:1,077
KDR:1.084
Accuracy:16.869% D**
HSR:23.308% C
NS-15M1
D
Kills:1,159
Deaths:891
KDR:1.301
Accuracy:15.155% D**
HSR:17.860% D
NSX Naginata
C
Kills:1,158
Deaths:936
KDR:1.237
Accuracy:16.454% D--
HSR:25.907% C
NS-15M2
D--
Kills:1,153
Deaths:1,042
KDR:1.107
Accuracy:15.294% F
HSR:17.780% D--
NC05 Jackhammer AE
C--
Kills:165
Deaths:181
KDR:0.912
Accuracy:31.447% F-
HSR:13.939% C--
NSX-P Naginata
C++
Kills:98
Deaths:118
KDR:0.831
Accuracy:22.977% C++
HSR:25.510% C-
MGR-L1 Promise
D--
Kills:96
Deaths:88
KDR:1.091
Accuracy:18.358% D--
HSR:13.542% D**
EM1
C+
Kills:74
Deaths:45
KDR:1.644
Accuracy:15.317% D*
HSR:21.622% C+
NC6S Gauss SAW S
D
Kills:72
Deaths:87
KDR:0.828
Accuracy:15.460% D**
HSR:18.056% D
Kills:14,141
Deaths (as Heavy Assault):12,325
Deaths (to Heavy Assaults):18,005
KDR:1.14734
Kill Difference:1,816
Playtime:1,662.023 hours
Usage:17%
Score:17.471m
Score/min:175
Accuracy (listed only):19.900%
HSR (listed only):20.125%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:4,912
Deaths:5,634
KDR:0.872
Accuracy:19.292% D--
HSR:19.625% C
GD-7F
C
Kills:2,788
Deaths:3,301
KDR:0.845
Accuracy:16.088% F
HSR:17.647% C
NSX Tanto
D
Kills:1,203
Deaths:1,189
KDR:1.012
Accuracy:20.327% D*
HSR:21.280% D
NS-11CP
C--
Kills:1,200
Deaths:1,191
KDR:1.008
Accuracy:22.274% D**
HSR:19.583% C--
AF-4A Bandit
B
Kills:1,169
Deaths:1,233
KDR:0.948
Accuracy:19.496% D*
HSR:24.893% B
AF-19 Mercenary
D
Kills:1,149
Deaths:1,420
KDR:0.809
Accuracy:17.252% D--
HSR:18.103% D
Razor GD-23
D
Kills:1,143
Deaths:1,861
KDR:0.614
Accuracy:17.225% D*
HSR:16.973% D
NSX-P Tanto
C-
Kills:343
Deaths:331
KDR:1.036
Accuracy:23.155% C-
HSR:21.866% C--
Gauss Compact S
B*
Kills:227
Deaths:495
KDR:0.459
Accuracy:16.006% D**
HSR:22.908% B*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.366% F*
HSR:15.108% B
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
19A Fortuna
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:20.591% D**
HSR:20% C+
Kills:14,387
Deaths (as Engineer):16,980
Deaths (to Engineers):15,291
KDR:0.84729
Kill Difference:2,593
Playtime:7,073.125 hours
Usage:71%
Score:109.894m
Score/min:259
Accuracy (listed only):18.819%
HSR (listed only):19.437%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C
Kills:4,912
Deaths:5,634
KDR:0.872
Accuracy:19.292% D--
HSR:19.625% C
GD-7F
C
Kills:2,788
Deaths:3,301
KDR:0.845
Accuracy:16.088% F
HSR:17.647% C
NSX Tanto
D
Kills:1,203
Deaths:1,189
KDR:1.012
Accuracy:20.327% D*
HSR:21.280% D
NS-11CP
C--
Kills:1,200
Deaths:1,191
KDR:1.008
Accuracy:22.274% D**
HSR:19.583% C--
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4A Bandit
B
Kills:1,169
Deaths:1,233
KDR:0.948
Accuracy:19.496% D*
HSR:24.893% B
AF-19 Mercenary
D
Kills:1,149
Deaths:1,420
KDR:0.809
Accuracy:17.252% D--
HSR:18.103% D
Razor GD-23
D
Kills:1,143
Deaths:1,861
KDR:0.614
Accuracy:17.225% D*
HSR:16.973% D
AF-4AE Cyclone
D-
Kills:912
Deaths:946
KDR:0.964
Accuracy:21.761% F
HSR:19.079% D-
NSX-P Tanto
C-
Kills:343
Deaths:331
KDR:1.036
Accuracy:23.155% C-
HSR:21.866% C--
Gauss Compact S
B*
Kills:227
Deaths:495
KDR:0.459
Accuracy:16.006% D**
HSR:22.908% B*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.366% F*
HSR:15.108% B
MGR-S1 Gladius
B+
Kills:109
Deaths:106
KDR:1.028
Accuracy:19.160% D**
HSR:24.771% B+
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F*
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
19A Fortuna
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:20.591% D**
HSR:20% C+
Kills:16,760
Deaths (as Light Assault):19,834
Deaths (to Light Assaults):12,880
KDR:0.84501
Kill Difference:3,074
Playtime:1,529.315 hours
Usage:15%
Score:17.021m
Score/min:185
Accuracy (listed only):19.056%
HSR (listed only):18.656%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4AE Cyclone
D-
Kills:912
Deaths:946
KDR:0.964
Accuracy:21.761% F
HSR:19.079% D-
Reaper DMR
D
Kills:417
Deaths:408
KDR:1.022
Accuracy:20.353% D--
HSR:20.863% D
NS-11P
C*
Kills:377
Deaths:383
KDR:0.984
Accuracy:24.080% C*
HSR:19.363% C+
GR-22
D
Kills:226
Deaths:469
KDR:0.482
Accuracy:16.791% F
HSR:14.159% D
GR-22AE
C
Kills:173
Deaths:157
KDR:1.102
Accuracy:19.981% F-
HSR:23.121% C
Carnage AR
D--
Kills:159
Deaths:244
KDR:0.652
Accuracy:19.442% D--
HSR:11.950% D*
NC9 A-Tross
D
Kills:158
Deaths:176
KDR:0.898
Accuracy:21.691% D
HSR:16.456% D*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.366% F*
HSR:15.108% B
MGR-S1 Gladius
B+
Kills:109
Deaths:106
KDR:1.028
Accuracy:19.160% D**
HSR:24.771% B+
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F*
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
Kills:4,081
Deaths (as Combat Medic):4,951
Deaths (to Combat Medics):5,356
KDR:0.82428
Kill Difference:870
Playtime:342.378 hours
Usage:3%
Score:7.077m
Score/min:345
Accuracy (listed only):19.583%
HSR (listed only):16.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D*
Kills:1,200
Deaths:1,196
KDR:1.003
Accuracy:22.377% D**
HSR:23.333% D*
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4AE Cyclone
D-
Kills:912
Deaths:946
KDR:0.964
Accuracy:21.761% F
HSR:19.079% D-
MGR-S1 Gladius
B+
Kills:109
Deaths:106
KDR:1.028
Accuracy:19.160% D**
HSR:24.771% B+
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F*
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
NC14 Bolt Driver
B+
Kills:76
Deaths:13
KDR:5.846
Accuracy:38.793% B+
HSR:69.737% C-
NS-61 Emissary
D*
Kills:61
Deaths:106
KDR:0.575
Accuracy:13.514% F--
HSR:9.836% D*
NS-357 Underboss
F
Kills:58
Deaths:133
KDR:0.436
Accuracy:17.375% F--
HSR:8.621% F
Kills:3,768
Deaths (as Infiltrator):4,302
Deaths (to Infiltrators):8,903
KDR:0.87587
Kill Difference:534
Playtime:367.185 hours
Usage:4%
Score:3.511m
Score/min:159
Accuracy (listed only):21.131%
HSR (listed only):21.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:11,593
Deaths:4,788
KDR:2.421
Accuracy:17.676% D**
HSR:13.155% C
AF-41 Hacksaw
C
Kills:10,753
Deaths:4,704
KDR:2.286
Accuracy:18.730% D*
HSR:13.671% C
NCM3 Raven
C+
Kills:1,239
Deaths:825
KDR:1.502
Accuracy:36.196% C-
HSR:2.744% C+
NCM3 Raven
C+
Kills:1,106
Deaths:812
KDR:1.362
Accuracy:37.005% C
HSR:2.622% C+
AF-23 Grinder
C-
Kills:716
Deaths:374
KDR:1.914
Accuracy:17.425% F--
HSR:13.268% C-
AF-23 Grinder
D-
Kills:543
Deaths:296
KDR:1.834
Accuracy:18.895% F-
HSR:13.076% D-
NCM1 Scattercannon
D-
Kills:477
Deaths:235
KDR:2.030
Accuracy:21.948% D**
HSR:11.950% D-
NS-10 Burster
C
Kills:383
Deaths:402
KDR:0.953
Accuracy:25.735% D
HSR:4.439% C
NCM2 Falcon
C--
Kills:381
Deaths:166
KDR:2.295
Accuracy:35.416% C--
HSR:2.625% D--
NS-10 Burster
C-
Kills:379
Deaths:398
KDR:0.952
Accuracy:26.029% D
HSR:3.958% C-
NCM2 Falcon
C+
Kills:287
Deaths:164
KDR:1.750
Accuracy:36.280% D
HSR:4.181% C+
NCM1 Scattercannon
D-
Kills:163
Deaths:78
KDR:2.090
Accuracy:17.831% F-
HSR:11.656% D-
NS-20 Gorgon
C
Kills:66
Deaths:66
KDR:1
Accuracy:17.379% D--
HSR:18.182% C
Kills:28,086
Deaths (as MAX Suit):6,654
Deaths (to MAX Suits):4,457
KDR:4.22092
Kill Difference:21,432
Playtime:924.076 hours
Usage:9%
Score:17.989m
Score/min:324
Accuracy (listed only):25.119%
HSR (listed only):8.887%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:499
V. Kills:77 N/A
Deaths:104
KDR:4.798
Accuracy:33.555% F-
KPH:59.800 C
VKPH:9.200 C--
Kills:499 (0 + 0)
Deaths:104
KDR:4.798
VKDR:0.740
Vehicle Kills:77
Kill Difference:395
Playtime:8.341 hours
Usage:0%
Score:0.282m
Score/min:563
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:3,408
V. Kills:279 N/A
Deaths:233
KDR:14.627
Accuracy:25.060% D**
KPH:46.800 B**
VKPH:3.800 D-
L100 Python HESH
D
Kills:2,804
V. Kills:625 448%
Deaths:487
KDR:5.758
Accuracy:47.203% C+
KPH:24.400 D*
VKPH:5.400 D
L100 Python AP
B**
Kills:1,111
V. Kills:283 391%
Deaths:74
KDR:15.014
Accuracy:51.753% C
KPH:45.900 B**
VKPH:11.700 D*
L100 Python HEAT
A++
Kills:767
V. Kills:192 397%
Deaths:52
KDR:14.750
Accuracy:53.204% C**
KPH:57 A++
VKPH:14.300 B++
Kills:8,090 (8,090 + 0)
Deaths:846
KDR:9.563
VKDR:1.630
Vehicle Kills:1,379
Kill Difference:7,244
Playtime:225.490 hours
Usage:2%
Score:2.525m
Score/min:187
Driving Accuracy:53.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,524
V. Kills:797 191%
Deaths:173
KDR:8.809
Accuracy:46.763% C-
KPH:29.100 B+
VKPH:15.200 C++
Titan-150 HESH
D*
Kills:1,456
V. Kills:315 461%
Deaths:409
KDR:3.560
Accuracy:43.780% C
KPH:14 D**
VKPH:3 D*
Titan-150 HEAT
C
Kills:1,210
V. Kills:359 336%
Deaths:119
KDR:10.168
Accuracy:43.120% C
KPH:17.600 C
VKPH:5.200 D--
Enforcer ML85
A+
Kills:921
V. Kills:425 216%
Deaths:98
KDR:9.398
Accuracy:34.006% D-
KPH:37.300 A+
VKPH:17.200 C++
E540 Halberd
C+
Kills:256
V. Kills:97 261%
Deaths:34
KDR:7.529
Accuracy:38.955% D
KPH:28.200 C+
VKPH:10.700 D-
C85 Canister
C
Kills:66
V. Kills:1 N/A
Deaths:10
KDR:6.600
Accuracy:26.882% D**
KPH:62.600 C
VKPH:0.900 D**
M20 Basilisk
C
Kills:51
V. Kills:13 364%
Deaths:15
KDR:3.400
Accuracy:23.853% D-
KPH:15.700 C
VKPH:4 D
Kills:5,484 (4,190 + 1,294)
Deaths:858
KDR:6.392
VKDR:2.339
Vehicle Kills:2,007
Kill Difference:4,626
Playtime:263.270 hours
Usage:3%
Score:3.392m
Score/min:215
Driving Accuracy:43.120%
Gunner Accuracy:23.853%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:28,372
V. Kills:1,852 N/A
Deaths:1,305
KDR:21.741
Accuracy:19.907% F--
KPH:89.400 C++
VKPH:5.800 D
M60-G Bulldog-H
B+
Kills:5,290
V. Kills:299 N/A
Deaths:187
KDR:28.289
Accuracy:29.882% D*
KPH:87.400 B+
VKPH:4.900 D
E540 Halberd-H
A+
Kills:2,884
V. Kills:1,694 170%
Deaths:214
KDR:13.477
Accuracy:54.770% C+
KPH:54.700 B++
VKPH:32.200 A+
C85 Canister-H
C--
Kills:2,576
V. Kills:162 N/A
Deaths:118
KDR:21.831
Accuracy:32.005% F-
KPH:77.500 C--
VKPH:4.900 D
Enforcer ML65-H
C+
Kills:1,027
V. Kills:865 119%
Deaths:87
KDR:11.805
Accuracy:45.115% D**
KPH:32.400 C+
VKPH:27.300 C+
M12 Kobalt-H
A
Kills:638
V. Kills:34 N/A
Deaths:30
KDR:21.267
Accuracy:20.232% C
KPH:144.700 B+
VKPH:7.700 A
G30 Walker
C--
Kills:53
V. Kills:24 212%
Deaths:13
KDR:4.077
Accuracy:31.882% D
KPH:21.200 C--
VKPH:9.600 D-
Kills:40,840 (0 + 40,840)
Deaths:1,954
KDR:20.901
VKDR:2.523
Vehicle Kills:4,930
Kill Difference:38,886
Playtime:502.553 hours
Usage:5%
Score:11.385m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:31.882%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:19,332
V. Kills:1,899 N/A
Deaths:767
KDR:25.205
Accuracy:24.451% D*
KPH:74.900 B**
VKPH:7.400 C
M40 Fury
B+
Kills:9,042
V. Kills:862 N/A
Deaths:381
KDR:23.732
Accuracy:24.330% D*
KPH:68.600 B+
VKPH:6.500 D
M60-G Bulldog
M**
Kills:4,410
V. Kills:369 N/A
Deaths:182
KDR:24.231
Accuracy:41.467% B*
KPH:90.200 M**
VKPH:7.500 B+
M12 Kobalt
A
Kills:2,391
V. Kills:92 N/A
Deaths:75
KDR:31.880
Accuracy:15.973% C
KPH:107 A
VKPH:4.100 B**
M12 Kobalt
C*
Kills:2,011
V. Kills:55 N/A
Deaths:87
KDR:23.115
Accuracy:13.222% D--
KPH:78.700 C*
VKPH:2.200 C
M60-G Bulldog
A**
Kills:1,833
V. Kills:175 N/A
Deaths:82
KDR:22.354
Accuracy:43.733% B+
KPH:92.600 A**
VKPH:8.800 C++
M20 Basilisk
C+
Kills:326
V. Kills:88 366%
Deaths:73
KDR:4.466
Accuracy:35.189% C
KPH:18.400 C+
VKPH:5 D
G30 Walker
C
Kills:290
V. Kills:165 175%
Deaths:26
KDR:11.154
Accuracy:22.090% D--
KPH:13.200 C
VKPH:7.500 C
M20 Basilisk
C+
Kills:203
V. Kills:64 312%
Deaths:46
KDR:4.413
Accuracy:30.684% D-
KPH:19.700 C+
VKPH:6.200 D
Kills:39,838 (0 + 39,838)
Deaths:1,719
KDR:23.175
VKDR:2.193
Vehicle Kills:3,769
Kill Difference:38,119
Playtime:556.461 hours
Usage:6%
Score:10.903m
Score/min:327
Driving Accuracy:N/A%
Gunner Accuracy:30.684%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 30,22428,3721,30521.741B++18.6019.907%F--1.057%C89.4C++5.8D333317.5h6.7B+33.6D*
M40 Fury 21,23119,33276725.205M**22.0724.451%D*1.96%C*74.9B**7.4C335258.1h8.9B*36.5C*
AF-41 Hacksaw 11,75911,5934,7882.421C+0.7217.676%D**13.155%C22.4DN/A84517.2h4.5B**25.2C+
AF-41 Hacksaw 10,89410,7534,7042.286C+0.8518.73%D*13.671%C21.2DN/A81507.1h5B**26.5C+
M40 Fury 9,9049,04238123.732M+20.6024.33%D*2.278%B+68.7B+6.5D355131.7h8.9B++36.7C++
C-4 ARX 6,4835,7501,8483.111B+0.0323.748%DN/A89C--11.3D**36464.6h1.2C++5.2C+
M60-G Bulldog-H 5,5895,29018728.289A++25.1529.882%D*N/A87.4B+4.9D34760.5h5.1C++17.2C--
Frag Grenade 5,1445,04315043N/A5,039.8655.226%AN/A654.9B++13.1B*26237.7h3.3B+5.9B*
AC-X11 5,0024,9125,6340.872C+2.2619.292%D--19.625%C3.9D*N/A141259.3h11.6C59.9C-
Tank Mine 7,4024,7899974.803A1.6724.802%DN/A72.9D39.8D71765.7h1.9C++7.8D
M60-G Bulldog 4,7794,41018224.231S21.0941.467%B*1.791%D90.2M**7.5B+30148.9h6.2B+15B++
C75 Viper 3,6873,40823314.627A**11.4925.06%D**1.262%C46.8B**3.8D-23472.8h6.6A26.2B+
NC6 Gauss SAW 3,4093,3562,7651.214C++1.9215.385%D-21.663%C9.7D--N/A59347.4h10.6C++68.9C+
C-4 3,5173,2471,0373.131A0.0124.724%C+N/A76.2C+6.3F62742.6h1.4C*5.5C**
E540 Halberd-H 4,5782,88421413.477B*10.3454.77%C+3.641%B**54.7B++32.1A+52852.7h6.6C+12.1C+
L100 Python HESH 3,4292,8044875.758C-2.6247.203%C+1.248%C24.4D*5.4D106115.1h4.1D8.8C-
GD-7F 2,8302,7883,3010.845C+2.2916.088%F17.647%C4.7D--N/A20598.7h16.1D100.2D*
C85 Canister-H 2,7382,57611821.831B+18.6932.005%F-14.286%B*77.6C--4.9D36133.2h10D-31.2F--
M12 Kobalt 2,4832,3917531.88A++28.7415.973%C18.779%C++107.2A4.1B**35922.3h17.5B+109.6C*
NC6A GODSAW 2,1802,0881,8251.144C--1.9924.633%D23.372%C--12.3D**N/A45169.7h19.1D-77.4F-
M12 Kobalt 2,0662,0118723.115A19.9813.222%D--18.399%C+78.6C*2.1C27025.6h18.3C++138.4C
M60-G Bulldog 2,0081,8338222.354S19.2243.733%B+1.473%D--92.6A**8.8C++36519.8h6.5B14.9B+
Bouncing Betty 1,7341,73311215.473M**12.3439.739%C--N/A121.2C+N/A47214.3h2.1C--5.4C--
Titan-150 AP 2,3211,5241738.809B+5.6746.763%C-6.365%A*29.1B+15.2C++43152.4h4.9C+10.6C+
Titan-150 HESH 1,7711,4564093.56D0.4243.78%C1.717%C+14D**3D*65104.2h4.4D*10.1D-
NS Decimator 1,4851,3118031.633B++1.5069.96%B**1.754%C32.1C+4.3D**21140.8h4B+5.8B*
NCM3 Raven 1,8761,2398251.502B*1.6336.196%C-2.744%C+7.5D3.9D--89165h26.4C*73C++
Titan-150 HEAT 1,5691,21011910.168B**7.0343.12%C3.554%B+17.6C5.2D--16568.6h4.1B++9.5B+
NSX Tanto 1,2251,2031,1891.012C+2.1220.327%D*21.28%D5.9D--N/A18205.6h15.3C+75.2C
NSX Tomoe 1,2371,2001,1961.003C2.1322.377%D**23.333%D*8.3D*N/A27144.4h21.6F96.5F
NS-11CP 1,2721,2001,1911.008D2.1322.274%D**19.583%C--7.1D*N/A24169.5h18.1D**81.1F
NS-15MP 1,2501,1961,1541.036D2.1018.919%F-23.746%D9.6FN/A31124.1h19.4T*102.6T
Sticky Grenade 1,2001,19411194N/A1,190.8656.826%B+N/A995C++5D44631.2h2C**3.6B
NC05 Jackhammer 1,2211,1801,1801C2.1435.1%D*12.966%C-17.7D--N/A6866.8h7.5F21.3D*
GD-22S 1,2091,1799361.26C+1.8817.232%D--22.477%C+12.3D--N/A6196.2h13.7D-79.2D
NSX Tengu 1,1881,1711,1910.983C+2.1528.918%D*16.909%D10.1D-N/A26116h17.2D59.4D
AF-4A Bandit 1,2031,1691,2330.948C2.1919.496%D*24.893%B5.6D*N/A22209h13.3D68.3D-
LA1 Anchor 1,1861,1671,0771.084C2.0516.869%D**23.308%C10.1D*N/A60116h12.4D-73.7D*
NSX Masamune 1,3901,1607661.514B**1.6244.719%D**2.414%B29.8C+5.9D10138.9h10.5B23.5C++
NS-15M1 1,1621,1598911.301C+1.8415.155%D**17.86%D14.4D-N/A6680.7h16.1D--106.5D*
NSX Naginata 1,1731,1589361.237C+1.9016.454%D--25.907%C13.4D--N/A4186.3h14.2C86.4C--
NS-15M2 1,1671,1531,0421.107C2.0315.294%F17.78%D--11.9D*N/A5297.1h16.8D--109.6D**
AF-19 Mercenary 1,1671,1491,4200.809C+2.3317.252%D--18.103%D4D--N/A43286.2h13.4C++77.4C+
Razor GD-23 1,1841,1431,8610.614C2.5217.225%D*16.973%D2.4D*N/A17473.2h17D--98.6D--
AF-22 Crow 1,1881,1225212.154M*0.9864.96%C4.635%A34.1A+2D15832.9h3.7A++5.6A++
Spear Anti-Vehicle Phalanx Turret 1,6951,1128213.561B**10.4243.995%C++3.867%C+36.2C+19C+40730.7h9.3C+21.1C++
L100 Python AP 1,3941,1117415.014A*11.8851.753%C2.16%C45.9B**11.7D*32524.2h4.3B*8.2B*
NCM3 Raven 1,6761,1068121.362B++1.7737.005%C2.622%C+6.8D3.5D--83162.8h29.7C++80.3C+
NS Annihilator 1,9211,0958901.23A+1.9179.535%CN/A7.7D5.8D--93142.3h9.9B++12.4B++
Shrike 1,1911,0404352.391M+0.7562.039%B++2.788%C+27.6B4D*30037.7h4A6.4A
Enforcer ML65-H 1,8921,0278711.805A*8.6745.115%D**2.045%C++32.4C+27.3C+55231.7h22.4D-49.8F
Anti-Vehicle Grenade 1,0759651965N/A961.8650.583%C+N/A344.6C+39.3D14622.8h5.8C+11.5C++
Enforcer ML85 1,346921989.398B**6.2634.006%D-2.497%C*37.3A+17.2C++42424.7h9.3B**27.3B+
AF-4AE Cyclone 9659129460.964D2.1721.761%F19.079%D-5.6D*N/A20163.9h16.2F**74.4F*
L100 Python HEAT 9597675214.75A+11.6153.204%C**1.434%D-56.8A++14.2B+36913.5h5.1B9.7B+
AF-23 Grinder 7237163741.914C+1.2217.425%F--13.268%C-17.9D-N/A6940h4.7B**27.2D-
M12 Kobalt-H 6726383021.267B+18.1320.232%C14.89%C145B+7.7A6304.4h20C-98.8C-
MAX Punch 1,3615506,6840.082C+3.0579.948%A**N/A0.6C-N/A5896.5h7.8D9.8C
AF-23 Grinder 5535432961.834C+1.3018.895%F-13.076%D-16.9D--N/A6132.1h5.4B*28.4D-
Breaker Rocket Pods 5764991044.798C1.6633.555%F-1.403%B+60.1C9.3C--5638.3h13.9B+41.5C+
NCM1 Scattercannon 4834772352.03C*1.1121.948%D**11.95%D-12.3D-N/A9938.9h7B+31.8D
M60-A Bulldog 5084472121.286C*18.1536.53%D-2.461%C++27.3C3.7C+28116.4h7.4D-20.3D--
Reaper DMR 4254174081.022C+2.1120.353%D--20.863%D9.3D*N/A4945h13.4F66D**
NS-10 Burster 7233834020.953C++2.1825.735%D4.439%C2.7D*2.4D-77141.1h232.2F902.4D*
NCM2 Falcon 4423811662.295B**0.8435.416%C--2.625%D--12.3C+2D*11630.9h9.2B+26C**
NS-10 Burster 7253793980.952C+2.1826.029%D3.958%C-2.8D*2.5D-77137.8h234.8F901.9D*
NS-11P 4033773830.984C+2.1524.08%C*19.363%C+8D--N/A3647h21.5F--89.3D
NSX-P Tanto 3553433311.036C++2.1023.155%C-21.866%C--5.2D--N/A2166.3h16.9C72.9C+
M20 Basilisk 414326734.466B*1.3335.189%C6.748%C**18.4C+5D21017.7h97C+275.7C+
G30 Walker 4552902611.154M**8.0222.09%D--3.103%C--13.2C7.5C24322h221.9C+1004.4C--
NCM2 Falcon 3332871641.75B**1.3936.28%D4.181%C+13.2C**2.1D*9421.8h11.5B++31.7B
E540 Halberd 353256347.529C+4.3938.955%D4.297%B+28.1C+10.7D-4259.1h5.4C**13.8C+
Gauss Compact S 2342274950.459C-2.6816.006%D**22.908%B*1.5D*N/A14147.5h16.7D**104.1F
GR-22 2272264690.482D2.6516.791%F14.159%D3.2D**N/A2469.9h21.7F*129.3F*
M20 Basilisk 267203464.413B*1.2830.684%D-10.345%A++19.7C+6.2D23710.3h97.7C+318.5C
Auraxium Mag-Cutter 21318020,8220.009C--3.1310.86%D**N/A0.1D-N/A02835.3h2.6D24.4D*
GR-22AE 1801731571.102C2.0319.981%F-23.121%C7.4D*N/A2323.3h22.4T*112.2T*
Rocklet Rifle 312166991.677A++1.4656.062%B+N/A35.3B++31.1B+5754.7h24.8B**44.2B*
NC05 Jackhammer AE 1691651810.912C--2.2231.447%F-13.939%C--25D--N/A936.6h5.9D--18.8F
NCM1 Scattercannon 165163782.09C+1.0517.831%F-11.656%D-17.7D--N/A1049.2h4.7B*26.1D--
MANA Anti-Personnel Turret 160160891.798N/A1.3422.283%UN/A1600UN/A13496100.1h57.6T*258.6T*
Carnage AR 1621592440.652C-2.4819.442%D--11.95%D*5.8D*N/A6227.6h18.3F94.1D**
NC9 A-Tross 1611581760.898C2.2421.691%D16.456%D*6.1D**N/A3925.7h13.7F63.1D*
AF-57 Piston 1431391920.724C-2.4113.366%F*15.108%B5.7D*N/A4724.4h4.5C*33.6F--
Aspis Anti-Aircraft Phalanx Turret 292136512.667C0.4723.066%C1.471%C-6.4D-7.4D23621.2h187.1D-811.2C
MGR-S1 Gladius 1131091061.028C+2.1119.16%D**24.771%B+6.6D--N/A5216.4h13D67.9D-
AF-4 Cyclone 1071023230.316D2.8212.725%F*11.765%D--0.6D**N/A18162.2h26.8T*210.6T*
NSX-P Naginata 108981180.831C-2.3122.977%C++25.51%C-3.7D**N/A1826.3h25.7T*111.9D**
MGR-L1 Promise 9896881.091C+2.0518.358%D--13.542%D**20DN/A2104.8h14.5C++78.9C+
NS-7 PDW 81792880.274D-2.8615.558%F11.392%D--0.7D*N/A17107.6h30.7T*197.1T-
NC14 Bolt Driver 7676135.846A**2.7138.793%B+69.737%C-4.4D*N/A22317.2h3.6D*9.2C
The Slasher 81744,7070.016D3.126.104%F-13.514%C**0.1C--N/A0692.6h2.1C**34.8D
EM1 7674451.644B+1.4915.317%D*21.622%C+14.2D--N/A4045.2h15.6C101.6D
NC6S Gauss SAW S 7372870.828D2.3115.46%D**18.056%D10.6D*N/A1616.8h17.4F--112.6F
NS-20 Gorgon 6966661C++2.1417.379%D--18.182%C9.2DN/A427.2h33.3C**191.5C++
C85 Canister 6766106.6C--3.4626.882%D**12.121%C60CN/A5171.1h7.7C++28.6C
NS-R3 Swarm 11961780.782B++2.3561.496%C--N/A4.7D4.5D7412.9h36.3D-59D-
NS-61 Emissary 63611060.575C2.5613.514%F--9.836%D*6.4D--N/A509.5h17.6C130.5F--
Hawk GD-68 9061481.271B**1.8752.855%D**N/A12.4C5.9D7044.9h6.5B*12.3B
Mauler S6 5959680.868C+2.2720.755%F-15.254%C+8.2D--N/A2997.2h4.1B++19.8D
NS-357 Underboss 60581330.436D2.7017.375%F--8.621%F8.8D--N/A896.6h4.9D28F*
19A Fortuna 5655650.846C2.2920.591%D**20%C+5.9D*N/A439.4h14.5F-70.2F--
G30 Walker 7753134.077C+0.9431.882%D3.774%C++21.2C--9.6D-11242.5h219.4D688D
M20 Basilisk 6451153.4C*0.2623.853%D-3.922%D15.9C4.1D3023.2h86.3C+361.6C--
M12 Kobalt 5050225C+21.8612.669%F-14%D-125B+N/A7720.4h10.9B**86C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret202143h
Spawn Beacon121,0472.5h
Nano-Armor Kit2,4053,183,636537.4h
M202 Wyrm01260h
NC Patriot Flare Gun01870.2h
NSX Yumi06650.3h
Structure Shield Module0630.2h
Repair Module0790.2h
Turret AI Module0940.2h
AE Nano-Armor Kit1,4461,760,555446.3h
AE Medical Applicator241162,31440.3h
Nanite Revive Grenade02800.1h
Medical Kit743,0492.7h
Medical Applicator247202,27131.3h
Spitfire Auto-Turret20021,47826.9h
Restoration Kit411,18120.2h
Motion Spotter35790.6h
Rampart Wall01080.5h
Deconstruction Tool01,7210.6h
Welding Device03430.1h
Recon Detection Device444,2089.6h
S12 Renegade13510.3h
Shield Recharging Field12512,67610.3h
Ammunition Package24013,84933.2h
M12 Kobalt-F05610.4h
Anti-Infantry MANA Turret382083.7h
Snowman Soldier22050.2h
L-30R Vektor22070.3h
WLT-Howler Mining Laser838,6229.7h

Check the help document for the dictionary if you want to learn more about words used here.


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