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TheBigDbag[MOFO] TheBigDbag
NC BR 224

KDR: 3.14

Score: 144.7m

Last Seen: Nov 3rd, 2017 4:40 PM
- OFFLINE - 7.2 hour(s)

Battle Rank 120 (224 total) - New Conglomerate on Emerald
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS M40 Fury-H M40 Fury AF-41 Hacksaw AF-41 Hacksaw M40 Fury C-4 ARX M60-G Bulldog-H AC-X11
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $145,116 MLG Score: 116
Fun Score: N/A
Cheeseburgers Flipped: 7281TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.739%20.147%3573199125,4331.100762.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.522%-0.648D-0.071C+0.24C++HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.2-0.097C+14.6-0.02C+67.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.555%1.403%42110214991409930.353901531%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.409C---0.191C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.742B++13.90.736B++27.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.376%2.3%4257101512,042350627953.43468431%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.576%-0.539D-0.22C0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.632B+50.6B+9.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.148%2.967%202918100479,7433184916325.0449870%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.496%-1.205D*-0.352C-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.653B+9.50.758B++31.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.793%69.737%20291102176289000.0262885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.562B+0.169C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.068C+3.6-0.122C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
14.943%15.152%202921020198185440.106739

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.571%-2.202F--0.134C++-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.3-1.219D*4.40.098C+24.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.7m482.3%301 (18.1k)241 (14.5k)3.13648165,39952,7343.61243224 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022958113.354%5.752%7711:2229

67% Engineer14% Heavy Assault14% Light Assault9% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:09 PMDec 12th, 2015 6:05 AMNov 3rd, 2017 2:00 PM (408d) (PST)Nov 3rd, 2017 2:50 PM (408d) (PST)Nov 3rd, 2017 12:40 PM (408d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
362752870.2760.0880.0161.4930.034116

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7104,52517,185175190214,488

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9989.3h/416.2d 25,099 9,513 82,637 895k 10,209 32,680 20,178 216.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:3,356
Deaths:2,765
KDR:1.214
Accuracy:15.385% D-
HSR:21.663% C
GD-22S
C+
Kills:1,179
Deaths:936
KDR:1.260
Accuracy:17.232% D--
HSR:22.477% C+
LA1 Anchor
C
Kills:1,167
Deaths:1,077
KDR:1.084
Accuracy:16.873% D**
HSR:23.308% C
NS-15M1
D
Kills:1,159
Deaths:891
KDR:1.301
Accuracy:15.155% D**
HSR:17.860% D
NSX Naginata
C
Kills:1,158
Deaths:936
KDR:1.237
Accuracy:16.454% D--
HSR:25.907% C
NS-15M2
D--
Kills:1,153
Deaths:1,042
KDR:1.107
Accuracy:15.294% F
HSR:17.780% D--
NC6A GODSAW
C-
Kills:784
Deaths:680
KDR:1.153
Accuracy:25.783% C-
HSR:21.939% D
NC05 Jackhammer
C+
Kills:586
Deaths:619
KDR:0.947
Accuracy:33.047% D*
HSR:13.993% C+
NSX-P Naginata
C+
Kills:98
Deaths:118
KDR:0.831
Accuracy:23.005% C+
HSR:25.510% C--
MGR-L1 Promise
D--
Kills:96
Deaths:88
KDR:1.091
Accuracy:18.510% D--
HSR:13.542% D**
EM1
C+
Kills:74
Deaths:45
KDR:1.644
Accuracy:15.317% D*
HSR:21.622% C+
NC6S Gauss SAW S
D-
Kills:72
Deaths:87
KDR:0.828
Accuracy:15.460% D**
HSR:18.056% D-
Kills:10,882
Deaths (as Heavy Assault):9,284
Deaths (to Heavy Assaults):15,972
KDR:1.17212
Kill Difference:1,598
Playtime:1,415.723 hours
Usage:14%
Score:14.381m
Score/min:169
Accuracy (listed only):18.960%
HSR (listed only):20.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C-
Kills:4,431
Deaths:5,172
KDR:0.857
Accuracy:19.132% D--
HSR:19.093% C-
GD-7F
C
Kills:2,788
Deaths:3,301
KDR:0.845
Accuracy:16.088% F
HSR:17.647% C
NSX Tanto
D
Kills:1,203
Deaths:1,188
KDR:1.013
Accuracy:20.328% D--
HSR:21.280% D
AF-4A Bandit
B+
Kills:1,169
Deaths:1,233
KDR:0.948
Accuracy:19.496% D*
HSR:24.893% B+
AF-19 Mercenary
D
Kills:1,149
Deaths:1,420
KDR:0.809
Accuracy:17.252% D--
HSR:18.103% D
Razor GD-23
D
Kills:1,143
Deaths:1,861
KDR:0.614
Accuracy:17.225% D*
HSR:16.973% D
NSX-P Tanto
C-
Kills:343
Deaths:331
KDR:1.036
Accuracy:23.155% C-
HSR:21.866% C-
Gauss Compact S
B*
Kills:227
Deaths:495
KDR:0.459
Accuracy:16.006% D**
HSR:22.908% B*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.482% F*
HSR:15.108% B
NS-11CP
D
Kills:102
Deaths:105
KDR:0.971
Accuracy:20.555% F
HSR:18.627% D
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
19A Fortuna
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:20.591% D**
HSR:20% C+
Kills:12,808
Deaths (as Engineer):15,431
Deaths (to Engineers):14,461
KDR:0.83002
Kill Difference:2,623
Playtime:6,734.944 hours
Usage:67%
Score:103.671m
Score/min:257
Accuracy (listed only):18.672%
HSR (listed only):19.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C-
Kills:4,431
Deaths:5,172
KDR:0.857
Accuracy:19.132% D--
HSR:19.093% C-
GD-7F
C
Kills:2,788
Deaths:3,301
KDR:0.845
Accuracy:16.088% F
HSR:17.647% C
NSX Tanto
D
Kills:1,203
Deaths:1,188
KDR:1.013
Accuracy:20.328% D--
HSR:21.280% D
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4A Bandit
B+
Kills:1,169
Deaths:1,233
KDR:0.948
Accuracy:19.496% D*
HSR:24.893% B+
AF-19 Mercenary
D
Kills:1,149
Deaths:1,420
KDR:0.809
Accuracy:17.252% D--
HSR:18.103% D
Razor GD-23
D
Kills:1,143
Deaths:1,861
KDR:0.614
Accuracy:17.225% D*
HSR:16.973% D
NSX-P Tanto
C-
Kills:343
Deaths:331
KDR:1.036
Accuracy:23.155% C-
HSR:21.866% C-
Gauss Compact S
B*
Kills:227
Deaths:495
KDR:0.459
Accuracy:16.006% D**
HSR:22.908% B*
AF-4AE Cyclone
D*
Kills:164
Deaths:159
KDR:1.031
Accuracy:19.611% F-
HSR:15.244% D*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.482% F*
HSR:15.108% B
NS-11CP
D
Kills:102
Deaths:105
KDR:0.971
Accuracy:20.555% F
HSR:18.627% D
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F--
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
19A Fortuna
C+
Kills:55
Deaths:65
KDR:0.846
Accuracy:20.591% D**
HSR:20% C+
Kills:14,324
Deaths (as Light Assault):17,392
Deaths (to Light Assaults):11,476
KDR:0.8236
Kill Difference:3,068
Playtime:1,399.274 hours
Usage:14%
Score:15.318m
Score/min:182
Accuracy (listed only):18.805%
HSR (listed only):17.941%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
Reaper DMR
C--
Kills:417
Deaths:408
KDR:1.022
Accuracy:20.353% D--
HSR:20.863% C--
GR-22
D
Kills:226
Deaths:469
KDR:0.482
Accuracy:16.791% D**
HSR:14.159% D
AF-4AE Cyclone
D*
Kills:164
Deaths:159
KDR:1.031
Accuracy:19.611% F-
HSR:15.244% D*
GR-22AE
C
Kills:161
Deaths:142
KDR:1.134
Accuracy:19.899% F
HSR:21.739% C
Carnage AR
D--
Kills:159
Deaths:244
KDR:0.652
Accuracy:19.442% D--
HSR:11.950% D*
NC9 A-Tross
D
Kills:158
Deaths:176
KDR:0.898
Accuracy:21.691% D
HSR:16.456% D*
AF-57 Piston
B
Kills:139
Deaths:192
KDR:0.724
Accuracy:13.482% F*
HSR:15.108% B
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F--
HSR:11.765% D--
NS-11P
C
Kills:80
Deaths:67
KDR:1.194
Accuracy:21.048% C
HSR:12.500% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
Mauler S6
C+
Kills:59
Deaths:68
KDR:0.868
Accuracy:20.755% F-
HSR:15.254% C+
Kills:2,915
Deaths (as Combat Medic):3,727
Deaths (to Combat Medics):4,660
KDR:0.78213
Kill Difference:812
Playtime:308.950 hours
Usage:3%
Score:6.347m
Score/min:342
Accuracy (listed only):19.189%
HSR (listed only):15.278%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D*
Kills:1,190
Deaths:1,187
KDR:1.003
Accuracy:22.332% D**
HSR:23.277% D*
NSX Tengu
D
Kills:1,171
Deaths:1,191
KDR:0.983
Accuracy:28.918% D*
HSR:16.909% D
AF-4AE Cyclone
D*
Kills:164
Deaths:159
KDR:1.031
Accuracy:19.611% F-
HSR:15.244% D*
AF-4 Cyclone
D--
Kills:102
Deaths:323
KDR:0.316
Accuracy:12.725% F--
HSR:11.765% D--
NS-7 PDW
D--
Kills:79
Deaths:288
KDR:0.274
Accuracy:15.558% F
HSR:11.392% D--
NC14 Bolt Driver
B+
Kills:76
Deaths:13
KDR:5.846
Accuracy:38.793% B+
HSR:69.737% C--
NS-61 Emissary
D**
Kills:58
Deaths:101
KDR:0.574
Accuracy:12.204% F--
HSR:8.621% D**
NS-357 Underboss
F
Kills:58
Deaths:133
KDR:0.436
Accuracy:17.375% F--
HSR:8.621% F
Kills:2,898
Deaths (as Infiltrator):3,395
Deaths (to Infiltrators):7,687
KDR:0.85361
Kill Difference:497
Playtime:280.981 hours
Usage:3%
Score:2.748m
Score/min:163
Accuracy (listed only):20.940%
HSR (listed only):20.696%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:11,385
Deaths:4,682
KDR:2.432
Accuracy:17.661% D*
HSR:13.105% C
AF-41 Hacksaw
C-
Kills:10,529
Deaths:4,598
KDR:2.290
Accuracy:18.715% D*
HSR:13.610% C-
NCM3 Raven
C+
Kills:1,236
Deaths:823
KDR:1.502
Accuracy:36.075% C-
HSR:2.751% C+
NCM3 Raven
C+
Kills:1,104
Deaths:810
KDR:1.363
Accuracy:36.887% C
HSR:2.627% C+
AF-23 Grinder
C-
Kills:716
Deaths:374
KDR:1.914
Accuracy:17.425% F-
HSR:13.268% C-
AF-23 Grinder
D-
Kills:543
Deaths:296
KDR:1.834
Accuracy:18.895% F-
HSR:13.076% D-
NCM1 Scattercannon
D-
Kills:477
Deaths:235
KDR:2.030
Accuracy:21.948% D**
HSR:11.950% D-
NS-10 Burster
D
Kills:377
Deaths:398
KDR:0.947
Accuracy:26.010% D
HSR:3.714% D
NS-10 Burster
C
Kills:376
Deaths:402
KDR:0.935
Accuracy:25.718% D
HSR:4.521% C
NCM2 Falcon
C-
Kills:340
Deaths:150
KDR:2.267
Accuracy:35.680% C-
HSR:2.941% D-
NCM2 Falcon
C+
Kills:259
Deaths:148
KDR:1.750
Accuracy:36.484% C--
HSR:4.633% C+
NCM1 Scattercannon
D-
Kills:163
Deaths:78
KDR:2.090
Accuracy:17.831% F-
HSR:11.656% D-
Kills:27,505
Deaths (as MAX Suit):6,497
Deaths (to MAX Suits):4,157
KDR:4.23349
Kill Difference:21,008
Playtime:911.873 hours
Usage:9%
Score:17.679m
Score/min:323
Accuracy (listed only):25.777%
HSR (listed only):8.154%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:499
V. Kills:77 N/A
Deaths:104
KDR:4.798
Accuracy:33.555% F-
KPH:59.800 C
VKPH:9.200 D
Kills:499 (0 + 0)
Deaths:104
KDR:4.798
VKDR:0.740
Vehicle Kills:77
Kill Difference:395
Playtime:8.341 hours
Usage:0%
Score:0.279m
Score/min:557
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:3,408
V. Kills:279 N/A
Deaths:233
KDR:14.627
Accuracy:25.060% D**
KPH:46.800 B**
VKPH:3.800 D--
L100 Python HESH
D
Kills:2,804
V. Kills:625 448%
Deaths:487
KDR:5.758
Accuracy:47.203% C+
KPH:24.400 D*
VKPH:5.400 D
L100 Python AP
A
Kills:1,111
V. Kills:283 391%
Deaths:74
KDR:15.014
Accuracy:51.753% C
KPH:45.900 A
VKPH:11.700 D--
L100 Python HEAT
A++
Kills:686
V. Kills:175 390%
Deaths:47
KDR:14.596
Accuracy:52.290% C++
KPH:56.800 A++
VKPH:14.500 B++
Kills:8,009 (8,009 + 0)
Deaths:841
KDR:9.523
VKDR:1.620
Vehicle Kills:1,362
Kill Difference:7,168
Playtime:224.102 hours
Usage:2%
Score:2.478m
Score/min:184
Driving Accuracy:52.290%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
D*
Kills:1,456
V. Kills:315 461%
Deaths:409
KDR:3.560
Accuracy:43.780% C-
KPH:14 D**
VKPH:3 D*
Titan-150 AP
B+
Kills:1,367
V. Kills:740 184%
Deaths:164
KDR:8.335
Accuracy:46.008% C--
KPH:27.700 B+
VKPH:15 C++
Titan-150 HEAT
C
Kills:1,210
V. Kills:359 336%
Deaths:119
KDR:10.168
Accuracy:43.120% C
KPH:17.600 C
VKPH:5.200 D--
Enforcer ML85
A++
Kills:916
V. Kills:421 217%
Deaths:97
KDR:9.443
Accuracy:33.887% D-
KPH:37.400 A++
VKPH:17.200 C++
E540 Halberd
C+
Kills:247
V. Kills:94 260%
Deaths:31
KDR:7.968
Accuracy:38.471% D-
KPH:27.900 C+
VKPH:10.600 D-
C85 Canister
C+
Kills:66
V. Kills:1 N/A
Deaths:10
KDR:6.600
Accuracy:26.652% D*
KPH:63.300 C+
VKPH:1 D
M20 Basilisk
N/A
Kills:50
V. Kills:13 357%
Deaths:15
KDR:3.333
Accuracy:23.963% N/A
KPH:15.500 N/A
VKPH:4 N/A
Kills:5,312 (4,033 + 1,279)
Deaths:845
KDR:6.286
VKDR:2.299
Vehicle Kills:1,943
Kill Difference:4,467
Playtime:259.728 hours
Usage:3%
Score:3.279m
Score/min:210
Driving Accuracy:43.120%
Gunner Accuracy:23.963%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:28,372
V. Kills:1,852 N/A
Deaths:1,305
KDR:21.741
Accuracy:19.907% F--
KPH:89.400 C++
VKPH:5.800 D
M60-G Bulldog-H
B+
Kills:5,193
V. Kills:284 N/A
Deaths:184
KDR:28.223
Accuracy:29.514% D**
KPH:87 B+
VKPH:4.800 D
E540 Halberd-H
A
Kills:2,874
V. Kills:1,693 170%
Deaths:214
KDR:13.430
Accuracy:54.760% C+
KPH:54.700 B++
VKPH:32.200 A
C85 Canister-H
C--
Kills:2,565
V. Kills:156 N/A
Deaths:116
KDR:22.112
Accuracy:31.753% F-
KPH:77.500 C--
VKPH:4.700 D
Enforcer ML65-H
C+
Kills:1,027
V. Kills:865 119%
Deaths:87
KDR:11.805
Accuracy:45.115% D**
KPH:32.400 C+
VKPH:27.300 C+
M12 Kobalt-H
A
Kills:500
V. Kills:28 N/A
Deaths:26
KDR:19.231
Accuracy:20.458% C
KPH:147.800 B+
VKPH:8.300 A
Kills:40,531 (0 + 40,531)
Deaths:1,932
KDR:20.979
VKDR:2.525
Vehicle Kills:4,878
Kill Difference:38,599
Playtime:497.941 hours
Usage:5%
Score:11.128m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:20.458%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:19,332
V. Kills:1,899 N/A
Deaths:766
KDR:25.238
Accuracy:24.450% D*
KPH:74.900 B**
VKPH:7.400 C
M40 Fury
B+
Kills:9,041
V. Kills:861 N/A
Deaths:381
KDR:23.730
Accuracy:24.327% D*
KPH:68.700 B+
VKPH:6.500 D
M60-G Bulldog
M**
Kills:3,481
V. Kills:283 N/A
Deaths:150
KDR:23.207
Accuracy:40.683% B++
KPH:87.700 M**
VKPH:7.100 C**
M12 Kobalt
A+
Kills:2,293
V. Kills:90 N/A
Deaths:67
KDR:34.224
Accuracy:15.930% C
KPH:110.900 A+
VKPH:4.400 A
M60-G Bulldog
A**
Kills:1,705
V. Kills:160 N/A
Deaths:80
KDR:21.313
Accuracy:43.779% B++
KPH:91 A**
VKPH:8.500 C++
M12 Kobalt
C++
Kills:1,453
V. Kills:42 N/A
Deaths:69
KDR:21.058
Accuracy:12.978% D--
KPH:75 C++
VKPH:2.200 C
G30 Walker
C
Kills:287
V. Kills:165 173%
Deaths:26
KDR:11.039
Accuracy:22.080% D--
KPH:13.100 C
VKPH:7.500 C
M20 Basilisk
C--
Kills:218
V. Kills:67 321%
Deaths:65
KDR:3.354
Accuracy:29.195% D--
KPH:14.600 C--
VKPH:4.500 D
M20 Basilisk
C
Kills:173
V. Kills:61 279%
Deaths:40
KDR:4.325
Accuracy:31.159% D
KPH:18.200 C
VKPH:6.400 C--
Kills:37,983 (0 + 37,983)
Deaths:1,644
KDR:23.104
VKDR:2.207
Vehicle Kills:3,628
Kill Difference:36,339
Playtime:534.671 hours
Usage:5%
Score:10.448m
Score/min:326
Driving Accuracy:N/A%
Gunner Accuracy:31.159%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M40 Fury-H 30,22428,3721,30521.741B+18.6019.907%F--1.057%C89.4C++5.8D333317.5h6.7B+33.6D**
M40 Fury 21,23119,33276625.238M**22.1024.45%D*1.96%C*74.9B**7.4C335258.1h8.9B*36.5C**
AF-41 Hacksaw 11,54711,3854,6822.432C+0.7017.661%D*13.105%C22.3DN/A83509.6h4.4B**25.2C+
AF-41 Hacksaw 10,66510,5294,5982.29C+0.8518.715%D*13.61%C-21.1DN/A80499.5h5B**26.6C+
M40 Fury 9,9029,04138123.73M+20.5924.327%D*2.279%B+68.6B+6.5D355131.7h8.9B++36.7C*
C-4 ARX 5,9265,2621,6573.176B++0.0423.505%DN/A88.3C--11.1D**35859.6h1.2C++5.2C+
M60-G Bulldog-H 5,4775,19318428.223A+25.0929.514%D**N/A87B+4.8D34659.7h5.1C*17.2C-
AC-X11 4,5084,4315,1720.857C+2.2819.132%D--19.093%C-3.6D*N/A131226.3h11.6C60.5C-
Frag Grenade 4,3634,30814308N/A4,304.8654.542%B**N/A643B++8.2C++25326.7h3.3B+6B++
Tank Mine 6,6784,2779334.584B**1.4525.902%DN/A70.1D39.4D-71461h2C+7.7D
M60-G Bulldog 3,7643,48115023.207S20.0740.683%B++2.126%D87.7M**7.1C**28439.7h5.9B++14.5B++
C75 Viper 3,6873,40823314.627A++11.4925.06%D**1.262%C46.8B**3.8D--23372.8h6.6B**26.2B+
NC6 Gauss SAW 3,4093,3562,7651.214C++1.9215.385%D-21.663%C9.7D--N/A57347.4h10.6C++68.9C+
C-4 3,4543,1941,0373.08A0.0624.396%C+N/A75C+6.1F61042.6h1.4C**5.6C**
E540 Halberd-H 4,5672,87421413.43B**10.2954.76%C+3.653%B**54.7B++32.2A52852.5h6.6C+12.1C+
L100 Python HESH 3,4292,8044875.758C-2.6247.203%C+1.248%C24.4D*5.4D105115.1h4.1D8.8C-
GD-7F 2,8302,7883,3010.845C2.2916.088%F17.647%C4.7D--N/A20598.7h16.1D100.2D--
C85 Canister-H 2,7212,56511622.112B+18.9831.753%F-14.308%B*77.5C--4.7D36033.1h9.9D-31.2F--
M12 Kobalt 2,3832,2936734.224A*31.0915.93%C18.622%C++110.8A+4.3A36020.7h17.2B+108.1C**
M60-G Bulldog 1,8651,7058021.313M++18.1843.779%B++1.466%D--91.2A**8.6C++35218.7h6.5B15B+
Titan-150 HESH 1,7711,4564093.56D0.4243.78%C-1.717%C+14D**3D*64104.2h4.4D--10.1D-
M12 Kobalt 1,4951,4536921.058B**17.9212.978%D--18.445%C+74.9C++2.2C25719.4h18.1C++139.4C+
Titan-150 AP 2,1071,3671648.335B+5.2046.008%C--7.096%A*27.7B+15C++43349.3h5.1C+11C+
NCM3 Raven 1,8711,2368231.502B*1.6336.075%C-2.751%C+7.5D3.9D--89164.2h26.3C*72.9C++
Titan-150 HEAT 1,5691,21011910.168B**7.0343.12%C3.554%B17.6C5.2D--16268.6h4.1B++9.5B+
NSX Tanto 1,2251,2031,1881.013C+2.1220.328%D--21.28%D5.9D--N/A18205.4h15.3C+75.2C
Sticky Grenade 1,2001,19411194N/A1,190.8656.826%B+N/A995C+5D44421.2h2C**3.6B
Bouncing Betty 1,1951,1946618.091S14.9540.968%CN/A123.1C+N/A4949.7h2.2D-5.3C-
NSX Tomoe 1,2251,1901,1871.003C2.1322.332%D**23.277%D*8.4D*N/A28141.6h21.6F-96.7F-
GD-22S 1,2091,1799361.26C+1.8817.232%D--22.477%C+12.3D--N/A5996.2h13.7D-79.2D-
NSX Tengu 1,1881,1711,1910.983C2.1528.918%D*16.909%D10.1D--N/A26116h17.2D59.4D
AF-4A Bandit 1,2031,1691,2330.948C2.1919.496%D*24.893%B+5.6D*N/A21209h13.3D68.3D--
LA1 Anchor 1,1861,1671,0771.084C2.0516.873%D**23.308%C10.1D*N/A56116h12.4D-73.6D*
NSX Masamune 1,3901,1607661.514B*1.6244.719%D**2.414%C**29.8C+5.9D10038.9h10.5C**23.5C+
NS-15M1 1,1621,1598911.301C+1.8415.155%D**17.86%D14.4D-N/A6680.7h16.1D--106.5D--
NSX Naginata 1,1731,1589361.237C+1.9016.454%D--25.907%C13.4D*N/A4086.3h14.2C86.4C--
NS-15M2 1,1671,1531,0421.107C+2.0315.294%F17.78%D--11.9D*N/A5197.1h16.8D--109.6D**
AF-19 Mercenary 1,1671,1491,4200.809C+2.3317.252%D--18.103%D4D--N/A40286.2h13.4C++77.4C+
Razor GD-23 1,1841,1431,8610.614C2.5217.225%D*16.973%D2.4D*N/A17473.2h17D-98.6D-
AF-22 Crow 1,1881,1225212.154M*0.9864.96%C4.635%A+34.1B++2D15732.9h3.7A++5.6A++
L100 Python AP 1,3941,1117415.014A**11.8851.753%C2.16%C-45.9A11.7D--32124.2h4.3B*8.2B*
NCM3 Raven 1,6731,1048101.363B++1.7736.887%C2.627%C+6.8D3.5D*83162.2h29.6C++80.2C+
Spear Anti-Vehicle Phalanx Turret 1,6741,1008013.75B**10.6143.693%C++3.909%C+36.2C+18.9C40530.4h9.2C+21.1C++
Shrike 1,1911,0404352.391M+0.7562.048%B++2.788%C+27.6C**4D*29037.7h4A6.4A
Enforcer ML65-H 1,8921,0278711.805A*8.6745.115%D**2.045%C++32.4C+27.3C+55131.7h22.4D49.8F
NS Annihilator 1,7921,0148501.193A+1.9479.169%CN/A7.5D5.8D--91134.8h9.8B++12.4B+
Enforcer ML85 1,337916979.443B**6.3133.887%D-2.511%C*37.4A++17.2C++42424.5h9.2B*27.1B+
Anti-Vehicle Grenade 8928041804N/A800.8650.324%C+N/A349.6C+38.3D15172.3h5.8C++11.5C++
NS Decimator 8527904351.816B**1.3271.032%A2.278%C+33.1C+2.6D**24523.9h4B+5.7B*
NC6A GODSAW 8217846801.153C-1.9825.783%C-21.939%D10.9FN/A4572.1h22.7D*88F*
AF-23 Grinder 7237163741.914C+1.2217.425%F-13.268%C-17.9D--N/A6840h4.7B**27.2D-
L100 Python HEAT 8616864714.596A++11.4652.29%C++1.458%D-56.7A++14.5B++37612.1h4.9B+9.3B+
NC05 Jackhammer 6025866190.947C2.1933.047%D*13.993%C+14.7D--N/A7539.8h7.7F-23.2D**
AF-23 Grinder 5535432961.834C+1.3018.895%F-13.076%D-16.9D--N/A6032.1h5.4B*28.4D-
MAX Punch 1,3485376,5390.082C+3.0580.03%A*N/A0.6CN/A5884.4h8C9.9C+
M12 Kobalt-H 5285002619.231C++16.0920.458%C15%C147.1B+8.2A5413.4h19.6C-95.8C
Breaker Rocket Pods 5764991044.798C1.6633.555%F-1.403%B+60.1C9.3D5578.3h13.9B+41.5C+
NCM1 Scattercannon 4834772352.03C++1.1121.948%D**11.95%D-12.3D-N/A9738.9h7B+31.8D
M60-A Bulldog 5084472121.286C*18.1536.53%D-2.461%C++27.3C3.7C+28116.4h7.4D-20.3D--
Reaper DMR 4254174081.022C+2.1120.353%D--20.863%C--9.3D*N/A4745h13.4D**66D*
NS-10 Burster 7233773980.947C+2.1926.01%D3.714%D2.8D--2.5D-78136.6h235F903.4D*
NS-10 Burster 7143764020.935C++2.2025.718%D4.521%C2.7D*2.4D77140h235.6F915.9D*
NSX-P Tanto 3553433311.036C++2.1023.155%C-21.866%C-5.2D--N/A2066.3h16.9C72.9C+
NCM2 Falcon 3893401502.267B**0.8735.68%C-2.941%D-11.6C1.7D*11429.4h9.5B+26.5C**
G30 Walker 4522872611.038S7.9022.08%D--3.136%C--13.1C7.5C24321.9h223.6C+1012.5C-
NCM2 Falcon 2982591481.75B**1.3936.484%C--4.633%C+12.9C*1.9D*9220.1h11.6B+31.7B+
E540 Halberd 341247317.968C++4.8338.471%D-4.453%B++27.8C+10.6D-4118.9h5.3B+13.9C+
Gauss Compact S 2342274950.459C-2.6816.006%D**22.908%B*1.5D*N/A13147.5h16.7D**104.1D**
GR-22 2272264690.482D2.6516.791%D**14.159%D3.2D**N/A2369.9h21.7F**129.3F*
M20 Basilisk 285218653.354C**0.2229.195%D--5.505%C+14.5C--4.5D19515h85C++291.1C+
M20 Basilisk 234173404.325B*1.1931.159%D9.249%A18.2C6.4C--2399.5h107.1C+343.7C
AF-4AE Cyclone 1721641591.031D2.1119.611%F-15.244%D*3.9D*N/A1942.2h15.3F77.8F-
NCM1 Scattercannon 165163782.09C+1.0517.831%F-11.656%D-17.7D--N/A1009.2h4.7B++26.1D-
GR-22AE 1681611421.134C2.0019.899%F21.739%C8.3D*N/A2519.5h22.2T*111.7T*
MANA Anti-Personnel Turret 160160891.798N/A1.3422.283%UN/A1600UN/A12706600.1h57.6T*258.6T*
Carnage AR 1621592440.652C-2.4819.442%D--11.95%D*5.8D*N/A5827.6h18.3D**94.1D*
NC9 A-Tross 1611581760.898C2.2421.691%D16.456%D*6.1D**N/A3725.7h13.7F63.1D*
Auraxium Mag-Cutter 18115614,5170.011C-3.1310.9%D*N/A0.1DN/A02207.8h2.6D23.9D*
AF-57 Piston 1431391920.724C-2.4113.482%F*15.108%B5.7D*N/A4324.4h4.5C++33.4F--
Aspis Anti-Aircraft Phalanx Turret 291135512.647C0.4923.063%C1.481%C-6.4D-7.4D23721h186.3D-807.6C
Rocklet Rifle 224116801.45A+1.6955.328%C**N/A31.4C**29.2B5633.7h25.2B**45.5B*
NS-11CP 1071021050.971D2.1720.555%F18.627%D9.4D*N/A3010.9h18.2D**88.8F-
AF-4 Cyclone 1071023230.316D2.8212.725%F--11.765%D--0.6D**N/A17162.2h26.8T*210.6T*
NSX-P Naginata 108981180.831C2.3123.005%C+25.51%C--3.7FN/A1226.2h25.7T*111.7F
MGR-L1 Promise 9896881.091C2.0518.51%D--13.542%D**20.4DN/A1514.7h14.1C*76.2C+
NS-11P 8580671.194C++1.9421.048%C12.5%D--12.5D-N/A1096.4h19D**90.4D
NS-7 PDW 81792880.274D2.8615.558%F11.392%D--0.7D*N/A17107.6h30.7T-197.1F**
NC14 Bolt Driver 7676135.846A*2.7138.793%B+69.737%C--4.4D*N/A21317.2h3.6D*9.2C
EM1 7674451.644B+1.4915.317%D*21.622%C+14.2D-N/A3845.2h15.6C101.6D
NC6S Gauss SAW S 7372870.828D2.3115.46%D**18.056%D-10.6D--N/A1516.8h17.4F--112.6F
The Slasher 77704,0830.017D3.126.168%F-14.286%C*0.1DN/A0605.3h2.1C**34.7F-
C85 Canister 6766106.6C--3.4626.652%D*12.121%C66C+1D5221h7.6C++28.4C
NS-R3 Swarm 11760750.8B*2.3461.347%C-N/A4.7D4.5D7112.8h36.1D58.9D
Mauler S6 5959680.868C+2.2720.755%F-15.254%C+8.2D--N/A2727.2h4.1B++19.8D
NS-61 Emissary 60581010.574C2.5612.204%F--8.621%D**6.3D--N/A469.2h15.7C+128.7F-
NS-357 Underboss 60581330.436D2.7017.375%F--8.621%F8.8D--N/A836.6h4.9D28F-
19A Fortuna 5655650.846C2.2920.591%D**20%C+6.9D*N/A498h14.5F-70.2F--
M20 Basilisk 6350153.333C*0.2023.963%D-4%D15.6C4.1D2963.2h87.6C+365.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter35790.6h
NC Patriot Flare Gun01870.2h
Restoration Kit411,18120.2h
Nano-Armor Kit2,4053,183,226537.3h
Snowman Soldier22050.2h
Anti-Vehicle MANA Turret202143h
Spawn Beacon96381.7h
Turret AI Module0880.2h
Structure Shield Module0610.2h
Repair Module0730.2h
AE Nano-Armor Kit1,2621,559,074410.8h
NSX Yumi06650.3h
Nanite Revive Grenade02260.1h
Medical Kit502,0152.1h
Medical Applicator247202,27131.3h
AE Medical Applicator220144,00435.7h
Deconstruction Tool01,7210.6h
Spitfire Auto-Turret16618,10923.5h
Rampart Wall01000.5h
NC05 Jackhammer AE2990.4h
S12 Renegade13510.3h
M12 Kobalt-F05610.4h
Recon Detection Device363,3167.9h
Ammunition Package22611,72332.2h
Anti-Infantry MANA Turret382083.7h
WLT-Howler Mining Laser529,9597.9h
Shield Recharging Field10911,5229.4h
L-30R Vektor22070.3h

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