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Lt. Colonel Captain TheBinarySurfer[BRTD] TheBinarySurfer
TR BR 68

KDR: 2.17

Score: 110.7m

Last Seen: Apr 18th, 2019 6:53 PM
- OFFLINE - 85.8 hour(s)

Prestige 1, Battle Rank 68 - Terran Republic on Miller - Outfit Officer of BRTD[BRTD] BRTD
TR outfit on Miller

Members: 86
Level Progress (to 69): 90%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster M14 Banshee Hellfire Rocket Pods L105 Zephyr Hornet Missiles AP30 Shredder M18 Rotary M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $320,256 MLG Score: 256
Fun Score: N/A
Cheeseburgers Flipped: 875TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.59%14.805%3493110049,2740.8511381.314

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.853%0.486B+-0.908D---0.718D-HEAD (~3.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.50.244C++13.30.067C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.426%1.391%13525103028,4013194138838.89198205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.732%0.634B+-0.192C0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.50.457B+380.283C*49.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.66%1.782%110810272,189275810160.793691215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.915%-0.123C+-0.526D1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.219C++120.045C+18.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.802%1.311%44414102110,604232228734.56675369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.645%-0.776D--0.774D-0.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.352C**21.40.459B+55.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.005%67.737%444510302,117119841.76711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.084%0.448B0.04C+2.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.098C+3.4-0.065C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.657%12.989%44431032870611141.42157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.251%-0.315C-0.311C-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.075C+4.60.053C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BRTD[BRTD] BRTD
TR outfit on Miller

Members: 86
110.7m587%637 (38.2k)569 (34.1k)2.1652172,79033,6182.9775768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035262720.91%5.846%12205:4712

74% Engineer8% Infiltrator6% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 5:42 PMJun 23rd, 2013 1:19 PMApr 21st, 2019 9:49 AM (18h) (PST)Apr 18th, 2019 5:03 PM (3d) (PST)Apr 18th, 2019 2:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
835957400.3740.1730.0222.9090.121256

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,1055,68244,42322101175734,130

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3242.5h/135.1d 27,310 4,255 28,491 566k 2,561 5,283 23,630 162.5m

EngineerCLASS DETAILS: Engineer
TRAC-5 S
B
Kills:1,147
Deaths:982
KDR:1.168
Accuracy:24.580% B
HSR:12.467% D
HC1 Cougar
C++
Kills:910
Deaths:1,046
KDR:0.870
Accuracy:24.907% C++
HSR:15.934% D*
T5 AMC
B+
Kills:505
Deaths:519
KDR:0.973
Accuracy:25.705% B+
HSR:15.644% D-
AS16 NightHawk
C-
Kills:369
Deaths:359
KDR:1.028
Accuracy:35.769% C-
HSR:12.195% D
TAS-16 Blackjack
C-
Kills:328
Deaths:388
KDR:0.845
Accuracy:48.529% D--
HSR:12.805% C-
LC2 Lynx
C
Kills:294
Deaths:311
KDR:0.945
Accuracy:21.658% C
HSR:12.925% D**
NS Baron G5
D
Kills:206
Deaths:251
KDR:0.821
Accuracy:32.170% D*
HSR:11.651% D
LC3 Jaguar
C-
Kills:204
Deaths:137
KDR:1.489
Accuracy:21.697% C-
HSR:14.706% D--
FA1 Barrage
C+
Kills:173
Deaths:268
KDR:0.646
Accuracy:32.416% D-
HSR:15.029% C+
AMR-66
C-
Kills:121
Deaths:106
KDR:1.142
Accuracy:19.403% D*
HSR:21.488% C-
NS Baron G5AE
C+
Kills:89
Deaths:104
KDR:0.856
Accuracy:46.946% C+
HSR:14.607% C+
Kills:4,346
Deaths (as Engineer):4,471
Deaths (to Engineers):11,298
KDR:0.97204
Kill Difference:125
Playtime:2,410.934 hours
Usage:74%
Score:93.106m
Score/min:644
Accuracy (listed only):30.344%
HSR (listed only):14.495%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C
Kills:604
Deaths:615
KDR:0.982
Accuracy:17.691% C
HSR:16.060% D--
T7 Mini-Chaingun
D
Kills:375
Deaths:380
KDR:0.987
Accuracy:14.435% D
HSR:10.667% D
NS-15M1
B+
Kills:363
Deaths:392
KDR:0.926
Accuracy:24.953% B+
HSR:9.366% F
NS-15M AE
D-
Kills:261
Deaths:228
KDR:1.145
Accuracy:21.346% D-
HSR:12.261% F
T16 Rhino
C
Kills:238
Deaths:264
KDR:0.902
Accuracy:19.456% C
HSR:11.765% F
T32 Bull
C-
Kills:202
Deaths:212
KDR:0.953
Accuracy:21.126% C-
HSR:12.871% D**
TMG-50
C+
Kills:184
Deaths:257
KDR:0.716
Accuracy:20.757% C+
HSR:21.196% C
NS-15M2
C+
Kills:159
Deaths:153
KDR:1.039
Accuracy:24.038% C+
HSR:13.837% D**
MG-H1 Watchman
D--
Kills:68
Deaths:93
KDR:0.731
Accuracy:16.682% D*
HSR:17.647% D--
MSW-R
D
Kills:56
Deaths:72
KDR:0.778
Accuracy:19.836% D
HSR:16.071% D--
Kills:2,510
Deaths (as Heavy Assault):2,666
Deaths (to Heavy Assaults):7,830
KDR:0.94149
Kill Difference:156
Playtime:165.077 hours
Usage:5%
Score:3.229m
Score/min:326
Accuracy (listed only):20.032%
HSR (listed only):14.174%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
B
Kills:1,147
Deaths:982
KDR:1.168
Accuracy:24.580% B
HSR:12.467% D
HC1 Cougar
C++
Kills:910
Deaths:1,046
KDR:0.870
Accuracy:24.907% C++
HSR:15.934% D*
T5 AMC
B+
Kills:505
Deaths:519
KDR:0.973
Accuracy:25.705% B+
HSR:15.644% D-
AS16 NightHawk
C-
Kills:369
Deaths:359
KDR:1.028
Accuracy:35.769% C-
HSR:12.195% D
TAS-16 Blackjack
C-
Kills:328
Deaths:388
KDR:0.845
Accuracy:48.529% D--
HSR:12.805% C-
LC2 Lynx
C
Kills:294
Deaths:311
KDR:0.945
Accuracy:21.658% C
HSR:12.925% D**
SMG-46 Armistice
C++
Kills:267
Deaths:260
KDR:1.027
Accuracy:26.265% C++
HSR:8.989% D*
NS Baron G5
D
Kills:206
Deaths:251
KDR:0.821
Accuracy:32.170% D*
HSR:11.651% D
LC3 Jaguar
C-
Kills:204
Deaths:137
KDR:1.489
Accuracy:21.697% C-
HSR:14.706% D--
NS-7B PDW
C+
Kills:188
Deaths:208
KDR:0.904
Accuracy:24.066% C+
HSR:7.979% F
PDW-16 Hailstorm
C**
Kills:175
Deaths:189
KDR:0.926
Accuracy:25.524% C**
HSR:6.857% F
FA1 Barrage
C+
Kills:173
Deaths:268
KDR:0.646
Accuracy:32.416% D-
HSR:15.029% C+
NS Baron G5AE
C+
Kills:89
Deaths:104
KDR:0.856
Accuracy:46.946% C+
HSR:14.607% C+
MKV Suppressed
B++
Kills:57
Deaths:57
KDR:1
Accuracy:29.681% B++
HSR:7.018% F-
NSX Tengu
C
Kills:52
Deaths:61
KDR:0.852
Accuracy:34.067% C
HSR:9.615% F-
Kills:4,964
Deaths (as Light Assault):5,140
Deaths (to Light Assaults):5,440
KDR:0.96576
Kill Difference:176
Playtime:189.788 hours
Usage:6%
Score:3.317m
Score/min:291
Accuracy (listed only):30.265%
HSR (listed only):11.895%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SOAS-20
C++
Kills:1,186
Deaths:1,004
KDR:1.181
Accuracy:28.911% C++
HSR:12.816% D*
RAMS .50M
A
Kills:1,155
Deaths:300
KDR:3.850
Accuracy:46.765% A
HSR:81.039% C**
NS-44 Commissioner
C*
Kills:440
Deaths:564
KDR:0.780
Accuracy:38.216% C*
HSR:16.136% D-
TX1 Repeater
C
Kills:332
Deaths:500
KDR:0.664
Accuracy:22.918% C
HSR:15.663% D-
NS-30B Vandal
B
Kills:287
Deaths:169
KDR:1.698
Accuracy:35.182% C++
HSR:30.662% B
M77-B
A++
Kills:281
Deaths:72
KDR:3.903
Accuracy:48.126% A++
HSR:79.359% B+
TRAP-M1
C**
Kills:268
Deaths:256
KDR:1.047
Accuracy:31.062% C**
HSR:11.940% F
SMG-46 Armistice
C++
Kills:267
Deaths:260
KDR:1.027
Accuracy:26.265% C++
HSR:8.989% D*
T4 AMP
C
Kills:264
Deaths:424
KDR:0.623
Accuracy:20.511% D--
HSR:17.424% C
99SV
B++
Kills:246
Deaths:127
KDR:1.937
Accuracy:35.033% B+
HSR:41.870% B++
NS-357B Underboss
B
Kills:203
Deaths:287
KDR:0.707
Accuracy:40.825% B
HSR:17.734% D
NS-7B PDW
C+
Kills:188
Deaths:208
KDR:0.904
Accuracy:24.066% C+
HSR:7.979% F
NS-30 Vandal
C
Kills:176
Deaths:157
KDR:1.121
Accuracy:30.743% C
HSR:20.455% D
PDW-16 Hailstorm
C**
Kills:175
Deaths:189
KDR:0.926
Accuracy:25.524% C**
HSR:6.857% F
SR-7
A*
Kills:167
Deaths:41
KDR:4.073
Accuracy:55.959% A*
HSR:83.832% B+
TS2 Inquisitor
D--
Kills:162
Deaths:276
KDR:0.587
Accuracy:21.502% D--
HSR:12.963% D--
NSX Tomoe
C++
Kills:161
Deaths:167
KDR:0.964
Accuracy:29.708% C++
HSR:13.665% F--
TX2 Emperor
C
Kills:80
Deaths:97
KDR:0.825
Accuracy:27.097% C
HSR:8.750% F
MKV Suppressed
B++
Kills:57
Deaths:57
KDR:1
Accuracy:29.681% B++
HSR:7.018% F-
NSX Tengu
C
Kills:52
Deaths:61
KDR:0.852
Accuracy:34.067% C
HSR:9.615% F-
Kills:6,147
Deaths (as Infiltrator):5,216
Deaths (to Infiltrators):3,755
KDR:1.17849
Kill Difference:931
Playtime:269.964 hours
Usage:8%
Score:4.631m
Score/min:286
Accuracy (listed only):32.608%
HSR (listed only):25.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C
Kills:654
Deaths:786
KDR:0.832
Accuracy:24.741% C
HSR:15.749% D*
AS16 NightHawk
C-
Kills:369
Deaths:359
KDR:1.028
Accuracy:35.769% C-
HSR:12.195% D
TAS-16 Blackjack
C-
Kills:328
Deaths:388
KDR:0.845
Accuracy:48.529% D--
HSR:12.805% C-
TORQ-9
C-
Kills:313
Deaths:393
KDR:0.796
Accuracy:22.393% C-
HSR:15.974% D--
SMG-46 Armistice
C++
Kills:267
Deaths:260
KDR:1.027
Accuracy:26.265% C++
HSR:8.989% D*
NS Baron G5
D
Kills:206
Deaths:251
KDR:0.821
Accuracy:32.170% D*
HSR:11.651% D
T1S Cycler
C+
Kills:189
Deaths:252
KDR:0.750
Accuracy:23.794% C+
HSR:14.286% D--
NS-7B PDW
C+
Kills:188
Deaths:208
KDR:0.904
Accuracy:24.066% C+
HSR:7.979% F
PDW-16 Hailstorm
C**
Kills:175
Deaths:189
KDR:0.926
Accuracy:25.524% C**
HSR:6.857% F
FA1 Barrage
C+
Kills:173
Deaths:268
KDR:0.646
Accuracy:32.416% D-
HSR:15.029% C+
Cycler TRV
D
Kills:160
Deaths:114
KDR:1.404
Accuracy:19.977% D
HSR:10.625% D**
NS Baron G5AE
C+
Kills:89
Deaths:104
KDR:0.856
Accuracy:46.946% C+
HSR:14.607% C+
MKV Suppressed
B++
Kills:57
Deaths:57
KDR:1
Accuracy:29.681% B++
HSR:7.018% F-
NSX Tengu
C
Kills:52
Deaths:61
KDR:0.852
Accuracy:34.067% C
HSR:9.615% F-
Kills:3,220
Deaths (as Combat Medic):3,690
Deaths (to Combat Medics):2,482
KDR:0.87263
Kill Difference:470
Playtime:94.824 hours
Usage:3%
Score:2.670m
Score/min:469
Accuracy (listed only):30.453%
HSR (listed only):11.670%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C+
Kills:753
Deaths:528
KDR:1.426
Accuracy:36.219% C-
HSR:3.054% C+
M3 Pounder HEG
C
Kills:731
Deaths:528
KDR:1.384
Accuracy:35.861% C
HSR:1.642% D--
MRC3 Mercy
C
Kills:524
Deaths:319
KDR:1.643
Accuracy:15.222% C
HSR:15.649% D-
MRC3 Mercy
C
Kills:515
Deaths:320
KDR:1.609
Accuracy:14.944% C
HSR:13.010% D**
M6 Onslaught
D
Kills:268
Deaths:166
KDR:1.614
Accuracy:13.961% D
HSR:16.045% D
M6 Onslaught
D
Kills:252
Deaths:166
KDR:1.518
Accuracy:14.075% D
HSR:16.270% D
NS-10 Burster
B*
Kills:148
Deaths:194
KDR:0.763
Accuracy:33.960% B*
HSR:2.027% D--
MR1 Fracture
C
Kills:140
Deaths:180
KDR:0.778
Accuracy:34.703% C
HSR:2.857% C-
NS-10 Burster
B*
Kills:140
Deaths:194
KDR:0.722
Accuracy:34.131% B*
HSR:4.286% C--
MR1 Fracture
C+
Kills:116
Deaths:179
KDR:0.648
Accuracy:34.408% C
HSR:3.448% C+
Kills:3,587
Deaths (as MAX Suit):1,387
Deaths (to MAX Suits):2,335
KDR:2.58616
Kill Difference:2,200
Playtime:109.546 hours
Usage:3%
Score:3.710m
Score/min:565
Accuracy (listed only):26.748%
HSR (listed only):7.829%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:9,256
V. Kills:994 N/A
Deaths:1,558
KDR:5.941
Accuracy:33.951% B++
KPH:69.600 B*
VKPH:7.500 A++
Hellfire Rocket Pods
C++
Kills:6,043
V. Kills:1,260 479%
Deaths:531
KDR:11.380
Accuracy:57.752% B**
KPH:72.300 C+
VKPH:15.100 C++
Hornet Missiles
C+
Kills:2,139
V. Kills:1,269 168%
Deaths:423
KDR:5.057
Accuracy:66.881% B*
KPH:62.700 C+
VKPH:37.200 C+
M18 Rotary
B*
Kills:1,704
V. Kills:1,499 114%
Deaths:665
KDR:2.562
Accuracy:35.057% B+
KPH:18.600 B
VKPH:16.400 B*
M18 Needler
B+
Kills:1,412
V. Kills:965 146%
Deaths:724
KDR:1.950
Accuracy:32.453% C+
KPH:18.900 B+
VKPH:12.900 B+
Kills:20,554 (12,372 + 0)
Deaths:3,901
KDR:5.269
VKDR:1.535
Vehicle Kills:5,987
Kill Difference:16,653
Playtime:416.866 hours
Usage:13%
Score:11.762m
Score/min:470
Piloting Accuracy:32.453%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:9,986
V. Kills:9,122 109%
Deaths:4,096
KDR:2.438
Accuracy:58.914% A
KPH:12.900 B*
VKPH:11.800 B*
L105 Zephyr
B**
Kills:3,852
V. Kills:455 N/A
Deaths:264
KDR:14.591
Accuracy:50.700% B**
KPH:69.600 B++
VKPH:8.200 C+
AP30 Shredder
B++
Kills:2,017
V. Kills:779 259%
Deaths:276
KDR:7.308
Accuracy:23.026% D--
KPH:37.500 B++
VKPH:14.500 C--
C150 Dalton
B*
Kills:481
V. Kills:299 160%
Deaths:72
KDR:6.681
Accuracy:49.308% B*
KPH:28 C
VKPH:17.400 C--
L-24R Spur
C
Kills:148
V. Kills:19 N/A
Deaths:44
KDR:3.364
Accuracy:43.438% C*
KPH:12.200 D-
VKPH:1.600 C
Kills:16,484 (10,134 + 6,350)
Deaths:4,752
KDR:3.469
VKDR:2.246
Vehicle Kills:10,674
Kill Difference:11,732
Playtime:913.741 hours
Usage:28%
Score:19.387m
Score/min:354
Piloting Accuracy:43.438%
Gunner Accuracy:49.308%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:353
V. Kills:39 N/A
Deaths:35
KDR:10.086
Accuracy:53.161% B+
KPH:60.900 B
VKPH:6.700 C
L100 Python HEAT
B+
Kills:170
V. Kills:71 236%
Deaths:41
KDR:4.146
Accuracy:68.443% A++
KPH:33.400 C++
VKPH:13.900 B+
L100 Python AP
B*
Kills:169
V. Kills:154 109%
Deaths:57
KDR:2.965
Accuracy:60.990% B+
KPH:25.100 C
VKPH:22.900 B*
C75 Viper
B+
Kills:160
V. Kills:31 N/A
Deaths:23
KDR:6.957
Accuracy:37.140% C+
KPH:38.900 B+
VKPH:7.500 C+
Skyguard
C+
Kills:95
V. Kills:77 122%
Deaths:39
KDR:2.436
Accuracy:32.975% B+
KPH:11.400 C
VKPH:9.300 C+
Kills:947 (947 + 0)
Deaths:195
KDR:4.856
VKDR:1.908
Vehicle Kills:372
Kill Difference:752
Playtime:30.025 hours
Usage:1%
Score:1.058m
Score/min:587
Driving Accuracy:32.975%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B*
Kills:546
V. Kills:221 246%
Deaths:102
KDR:5.353
Accuracy:48.532% B++
KPH:33.600 B++
VKPH:13.600 B*
P2-120 AP
C++
Kills:474
V. Kills:405 117%
Deaths:127
KDR:3.732
Accuracy:50.760% B+
KPH:20.900 D
VKPH:17.900 C++
G30 Vulcan
B*
Kills:289
V. Kills:182 158%
Deaths:73
KDR:3.959
Accuracy:37.389% B*
KPH:24 C*
VKPH:15.100 C++
E540 Halberd
C+
Kills:247
V. Kills:130 189%
Deaths:40
KDR:6.175
Accuracy:48.264% B*
KPH:22.600 C
VKPH:11.900 C+
P2-120 HESH
C++
Kills:222
V. Kills:18 N/A
Deaths:22
KDR:10.091
Accuracy:42.625% C++
KPH:50.300 C+
VKPH:4.100 D--
P525 Marauder
C
Kills:109
V. Kills:6 N/A
Deaths:6
KDR:18.167
Accuracy:16.778% D
KPH:55.100 C
VKPH:3 C
MR11 Gatekeeper
C+
Kills:66
V. Kills:52 125%
Deaths:20
KDR:3.300
Accuracy:41.738% B
KPH:19.200 C
VKPH:15.200 C+
Kills:1,953 (1,242 + 711)
Deaths:390
KDR:5.008
VKDR:2.600
Vehicle Kills:1,014
Kill Difference:1,563
Playtime:71.751 hours
Usage:2%
Score:2.586m
Score/min:601
Driving Accuracy:42.625%
Gunner Accuracy:41.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:786
V. Kills:35 N/A
Deaths:60
KDR:13.100
Accuracy:34.531% C+
KPH:105.700 C++
VKPH:4.700 D
G20 Vulcan-H
C++
Kills:324
V. Kills:249 130%
Deaths:83
KDR:3.904
Accuracy:45.391% C
KPH:35.600 C
VKPH:27.400 C++
E540 Halberd-H
C+
Kills:109
V. Kills:72 149%
Deaths:14
KDR:7.786
Accuracy:67.224% A
KPH:32.100 D
VKPH:21.200 C+
M12 Kobalt-H
C-
Kills:104
V. Kills:7 N/A
Deaths:7
KDR:14.857
Accuracy:18.802% D
KPH:55.300 D--
VKPH:3.700 C-
Kills:1,323 (0 + 1,323)
Deaths:164
KDR:8.067
VKDR:2.213
Vehicle Kills:363
Kill Difference:1,159
Playtime:21.813 hours
Usage:1%
Score:0.970m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:18.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:1,221
V. Kills:203 N/A
Deaths:96
KDR:12.719
Accuracy:40.969% B++
KPH:59.100 B++
VKPH:9.800 C++
M40 Fury
C+
Kills:615
V. Kills:128 477%
Deaths:58
KDR:10.603
Accuracy:40.476% B+
KPH:53 C+
VKPH:11 C+
M12 Kobalt
C
Kills:136
V. Kills:6 N/A
Deaths:9
KDR:15.111
Accuracy:13.685% D
KPH:54.900 C
VKPH:2.400 C
M12 Kobalt
C+
Kills:98
V. Kills:6 N/A
Deaths:4
KDR:24.500
Accuracy:17.548% C++
KPH:59 C
VKPH:3.600 C+
Kills:2,070 (0 + 2,070)
Deaths:167
KDR:12.395
VKDR:2.054
Vehicle Kills:343
Kill Difference:1,903
Playtime:36.398 hours
Usage:1%
Score:1.805m
Score/min:827
Driving Accuracy:N/A%
Gunner Accuracy:17.548%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:275
V. Kills:64 423%
Deaths:230
KDR:1.196
Accuracy:53.708% B+
KPH:24.400 C++
VKPH:5.700 C+
S12 Renegade
B
Kills:175
V. Kills:3 N/A
Deaths:150
KDR:1.167
Accuracy:45.304% B
KPH:36.400 C
VKPH:0.600 D--
Kills:450 (450 + 0)
Deaths:380
KDR:1.184
VKDR:0.176
Vehicle Kills:67
Kill Difference:70
Playtime:16.059 hours
Usage:0%
Score:0.188m
Score/min:195
Driving Accuracy:45.304%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:590
V. Kills:67 N/A
Deaths:43
KDR:13.721
Accuracy:34.450% C+
KPH:71.200 C++
VKPH:8.100 B+
Kills:590 (0 + 590)
Deaths:43
KDR:13.721
VKDR:1.558
Vehicle Kills:67
Kill Difference:547
Playtime:8.282 hours
Usage:0%
Score:0.106m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:34.450%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 19,1089,9864,0962.438B+0.2758.914%AN/A12.9B*11.8B*271775.3h45.9B+77.9B++
M14 Banshee 10,2509,2561,5585.941C++3.7833.951%B++1.188%C++69.6B*7.5A++402133h18.2B+53.7B+
Hellfire Rocket Pods 7,3036,04353111.38B+9.2157.752%B**1.225%B72.4C+15.1C++56583.5h16.8B29B+
L105 Zephyr 4,3073,85226414.591B12.4350.7%B**N/A69.7B++8.2C+107655.3h5.2B++10.2B*
Hornet Missiles 3,4082,1394235.057C+2.8966.881%B*2.197%B++62.7C+37.2C+75634.1h9.1B+13.6B+
AP30 Shredder 2,7962,0172767.308C+5.1423.026%D--2.082%C+37.5B++14.5C--74953.8h39.9B**173.1B*
M18 Rotary 3,2031,7046652.562B+0.4035.057%B+4.108%B**18.6B16.4B*37291.4h119.2C**340B+
M18 Needler 2,3771,4127241.95C++0.2232.453%C+4.249%A+18.9B+12.9B+47674.8h104.8B+322.8B+
M40 Fury 1,4241,2219612.719B++10.5540.969%B++N/A59B++9.8C++69920.7h11.6B+28.3B++
SOAS-20 1,1961,1861,0041.181C+0.9828.911%C++12.816%D*33.3C+N/A14735.6h12.1C++42C**
RAMS .50M 1,1571,1553003.85C*1.6846.765%A81.039%C**37.6B++N/A19730.7h2.1B4.6B+
TRAC-5 S 1,1691,1479821.168B+1.0024.58%B12.467%D14.5CN/A8179h14C+57C++
C-4 1,6441,0508371.254C+0.9121.54%DN/A47.9D27.1C+91221.9h1.6C+7.6C
HC1 Cougar 9249101,0460.87C+1.3024.907%C++15.934%D*12.6DN/A7072h13.3C+53.4C++
Claymore 8908891505.927C+3.7634.302%C*N/A153.3C**N/A6795.8h1.3D3.7C**
P525 Marauder-H 8217866013.1C+10.9334.531%C+N/A106.2C++4.7D5707.4h5.5B++16B+
M3 Pounder HEG 9057535281.426C+0.7436.219%C-3.054%C+20.5C*4.1C++20536.7h16.4B45.3C*
M3 Pounder HEG 9017315281.384C+0.7835.861%C1.642%D--19.5C**4.5B++21537.5h16.2C*45.3C++
SABR-13 6636547860.832C1.3324.741%C15.749%D*19.6DN/A9433.3h14.3D58C-
Tank Mine 1,1656462262.858C++0.6925.408%DN/A107.7C++86.5B*27016h1.7B+6.5C+
M40 Fury 7436155810.603B+8.4440.476%B+N/A53C+11C+111611.6h12.2C**30B+
T9 CARV 6136046150.982C+1.1817.691%C16.06%D--26.4C+N/A18922.9h13.5C**76.2C*
CAS 14-E 6575904313.721C+11.5634.45%C+N/A71.1C++8.1B+2148.3h34.9C+101.3C+
P2-120 HEAT 7675461025.353C+3.1948.532%B++1.282%D*33.5B++13.6B*55916.3h6.1B++12.5B*
MRC3 Mercy 5355243191.643C+0.5215.222%C15.649%D-26.3C+N/A15219.9h21.5C141.5C+
MRC3 Mercy 5235153201.609C+0.5614.944%C13.01%D**26.4C+N/A18719.5h21.3C142.6C+
Frag Grenade 5135101510N/A507.8334.97%D*N/A728.6B**4.3D34540.7h2.4A6.8B+
T5 AMC 5115055190.973C+1.1925.705%B+15.644%D-18.9CN/A10626.7h14C**54.4B+
C150 Dalton 780481726.681C+4.5249.308%B*1.04%C**28C17.4C--75717.2h5.8D11.7C++
P2-120 AP 8794741273.732C1.5750.76%B+1.477%D-20.9D17.8C++88722.7h9.2D18.1C+
NS-44 Commissioner 4484405640.78C+1.3938.216%C*16.136%D-20.2C--N/A9321.8h4C+10.6C**
T7 Mini-Chaingun 3873753800.987C+1.1814.435%D10.667%D24C-N/A19115.6h20.4D141.2C
AS16 NightHawk 3733693591.028C+1.1435.769%C-12.195%D17DN/A8721.7h5.2C14.5C+
NS-15M1 3703633920.926C1.2424.953%B+9.366%F24C--N/A13815.1h15.1D60.5C++
L100 Python HESH 3923533510.086C+7.9253.161%B+1.416%C+60.9B6.7C3845.8h2.8B+5.2B++
TX1 Repeater 3423325000.664C+1.5022.918%C15.663%D-17C--N/A10419.5h16.4C71.6C
TAS-16 Blackjack 3353283880.845C1.3248.529%D--12.805%C-16.2D-N/A7620.3h3.5D*7.1D-
G20 Vulcan-H 573324833.904C++1.7445.391%C3.395%B35.6C27.4C++9499.1h107.6C+237.1C+
TORQ-9 3183133930.796C1.3722.393%C-15.974%D--20.7DN/A12115.1h19.5D*86.9D
M60-A Bulldog 377312644.875C2.7135.979%C+N/A32.2C+6.7C+10819.7h5.8C++16C*
NS Decimator 4902986460.461D1.7059.231%C+1.342%D16.4D*10.5D36918.2h6.5D--11D-
LC2 Lynx 2982943110.945C+1.2221.658%C12.925%D**10.8DN/A8827.3h16.5C+76.2C+
G30 Vulcan 471289733.959C+1.7937.389%B*2.422%D23.9C*15C++47312.1h94.8C*253.6B++
NS-30B Vandal 2882871691.698C+0.4735.182%C++30.662%B36.3CN/A1617.9h5.3C**15B
M77-B 281281723.903A1.7448.126%A++79.359%B+39.6B*N/A1587.1h2B*4.1B**
M40 Fury-F 3392752301.196C+0.9753.708%B+N/A24.3C++5.7C+20611.3h10.9C*20.3B
M6 Onslaught 2732681661.614C0.5513.961%D16.045%D31.2C+N/A1948.6h21.1D151.4C
TRAP-M1 2692682561.047C-1.1231.062%C**11.94%F29.5CN/A1169.1h9.7C+31.3C*
SMG-46 Armistice 2682672601.027C+1.1426.265%C++8.989%D*27.2C+N/A1659.8h15.2C+57.8C*
T4 AMP 2742644240.623C1.5420.511%D--17.424%C12.4DN/A6121.3h20D-97.4D--
NS-15M AE 2632612281.145C1.0221.346%D-12.261%F31.8DN/A1858.2h12.4C+58.3C
M6 Onslaught 2542521661.518C0.6514.075%D16.27%D29.6C+N/A1688.5h23D-163.7C--
E540 Halberd 377247406.175C+4.0148.264%B*N/A22.7C11.9C+42510.9h5.9C++12.1B+
99SV 2472461271.937C*0.2335.033%B+41.87%B++26.5C*N/A1809.3h4.9B+14B+
T16 Rhino 2392382640.902C1.2619.456%C11.765%F28.3CN/A2248.4h13.3C++68.3C++
P2-120 HESH 2402222210.091C+7.9342.625%C++N/A50.5C++4.1D--4914.4h4B++9.4B++
M60-A Bulldog 234221544.2B+42.0351.826%B+N/A61.4B**3.6C+3233.6h5B++9.7B++
NS Baron G5 2072062510.821C1.3432.17%D*11.651%D11D--N/A5718.7h5.3C16.6C+
LC3 Jaguar 2042041371.489C++0.6821.697%C-14.706%D--14.6DN/A13014h16C--73.8C
NS-357B Underboss 2082032870.707C1.4640.825%B17.734%D15.9D-N/A8312.8h4.8D11.7C+
T32 Bull 2042022120.953C1.2121.126%C-12.871%D**24.6DN/A1648.2h14.1C66.5C+
Chainblade 20019210,7350.018C+2.1519.739%DN/A0.3CN/A1669.2h2B+10.4C*
M60-A Bulldog 2001901019C+16.8351.043%B1.053%D--41.3C++2.2D2724.6h5.7C**11.1B+
T1S Cycler 1931892520.75C1.4223.794%C+14.286%D--25.9CN/A1507.3h14.6D61.3C+
NS-7B PDW 1881882080.904C+1.2624.066%C+7.979%F11.5D-N/A4716.3h14C*58.1C++
TMG-50 1891842570.716C-1.4520.757%C+21.196%C21.6C--N/A1908.5h14.7D70.8C+
NS-30 Vandal 1761761571.121C1.0430.743%C20.455%D29.8CN/A1205.9h5.6C*18.4C++
S12 Renegade 1781751501.167C-1.0045.304%B6.286%C++36.5CN/A1694.8h3.9C8.6C++
PDW-16 Hailstorm 1781751890.926C+1.2425.524%C**6.857%F28.7C++N/A2046.1h15.5C++60.6C**
FA1 Barrage 1761732680.646C1.5232.416%D-15.029%C+12D-N/A8314.4h5.5C+17C
L100 Python HEAT 241170414.146C+1.9868.443%A++1.765%C--33.3C++13.9B+4855.1h5.9C++8.6B++
L100 Python AP 323169572.965C0.8060.99%B+5.917%A++25.2C23B*7806.7h7.3C12C+
SR-7 167167414.073C*1.9155.959%A*83.832%B+46.4B+N/A2063.6h1.9B+3.5B*
TS2 Inquisitor 1671622760.587C-1.5821.502%D--12.963%D--13D--N/A4712.5h15D--69.8D*
NSX Tomoe 1621611670.964C1.2029.708%C++13.665%F--27.3C-N/A645.9h17.1D57.5C+
Cycler TRV 1651601141.404C*0.7619.977%D10.625%D**21.9C-N/A2377.3h17.2D*85.9D
C75 Viper 191160236.957B+4.7937.14%C+2.5%A39B+7.6C+8564.1h9.7B+26.1B++
NS-15M2 1601591531.039C1.1324.038%C+13.837%D**34.6CN/A2764.6h13.7C+57.1C++
NS-10 Burster 2761481940.763C1.4033.96%B*2.027%D--6.1B+5.3A22124.2h184.4C543B
L-24R Spur 167148443.364C--1.2043.438%C*N/A12.2D-1.6C4012.1h37.5C+86.4C++
Hexedge 1631456,2420.023C+2.1427.892%C+4.138%C--0.5CN/A2320.4h2.4C+8.7C*
MR1 Fracture 2151401800.778C++1.3934.703%C2.857%C-11.7B**6.3B*20012h34.3B**98.9B++
NS-10 Burster 2741401940.722C1.4434.131%B*4.286%C--5.8B+5.5A++23224.3h193D565.5C++
Anti-Vehicle Grenade 1591371137N/A134.8352.899%C*N/A456.7B+73.3C57370.3h3.8B**7.2B*
M12 Kobalt 142136915.111C++12.9513.685%D8.824%F-54.4C2.4C5852.5h18.5C++135.2C+
Spear Anti-Vehicle Phalanx Turret 1871231012.3B**10.1347.661%B+4.065%C+51.3B*26.7B+13142.4h6.6B13.9B++
A30 Walker 2681222740.445D-1.7216.402%D*1.639%C8.9C-10.7C+69613.7h210.9D1286.1D--
AMR-66 1251211061.142C**1.0219.403%D*21.488%C-4.9D--N/A9424.7h12.1D62.3D-
MR1 Fracture 1721161790.648C+1.5234.408%C3.448%C+9.4C*4.5C17412.4h40.4B+117.4B+
E540 Halberd-H 181109147.786C+5.6267.224%AN/A32.1D21.2C+6913.4h8.5D12.6C+
P525 Marauder 115109618.167C+16.0016.778%DN/A54.5C3C2592h4.9B*28.9B+
ASP-30 Grounder 1871072310.463C1.7061.438%C+3.738%B+9.6D7.2C-36311.1h8.8C14.3C+
M12 Kobalt-H 111104714.857C+12.6918.802%D6.731%F-54.7D--3.7C-4941.9h20.9D-111.4D
Ripper 1041011,8620.054C+2.119.402%D**13.861%C0.5C-N/A3209h1.3B+13.6C+
T2 Striker 1871001620.617C*1.5554.001%C*N/A10.9C+9.5C4579.2h29B*53.6B*
M12 Kobalt 10498424.5B+22.3317.548%C++14.286%D--57.6C3.5C+7561.7h22.3D127C+
Skyguard 17295392.436C+0.2732.975%B+1.053%D-11.4C9.3C+5038.3h135.9C+412C**
ML-7 121901500.6C+1.5752.961%C3.333%B19.1C6.6D-12884.7h5.3B*9.9B+
NS Baron G5AE 89891040.856C-1.3146.946%C+14.607%C+16.5D-N/A975.4h4.7C9.9C+
TX2 Emperor 8380970.825C+1.3427.097%C8.75%F15.7DN/A1055.1h16.1F--59.5D-
MG-H1 Watchman 6968930.731C-1.4316.682%D*17.647%D--21.9DN/A753.1h13.7B+81.9C+
MANA Anti-Vehicle Turret 17468750.907C1.2662.705%B*1.471%D*27.2C42.4B*15692.5h15.8D25.1C-
MR11 Gatekeeper 11866203.3C1.1341.738%BN/A19.4C+15.3C+2533.4h40.2B++96.3B*
Aspis Anti-Aircraft Phalanx Turret 14264154.267C**2.1029.768%B+N/A15.6B*19A++8104.1h128.4B++431.4B++
MKV Suppressed 5757571C+1.1729.681%B++7.018%F-30C+N/A2761.9h15C+50.6C**
MSW-R 6056720.778C1.3919.836%D16.071%D--19.3D1.4A*5652.9h17.3F87.2D
NSX Tengu 5352610.852C1.3134.067%C9.615%F-16.8DN/A603.1h13.1C*38.4C++
MAX Punch 57521,4050.037D2.1321.475%D**N/A0.6CN/A390.7h1.9C++8.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret438224.9h
Rocklet Rifle0720.1h
Nano-Armor Kit1,8723,322,548418.2h
Decoy Grenade01290h
Hellion G11300.1h
Spawn Beacon121,0830.9h
T1B Cycler0990.1h
Nanite Revive Grenade01,0120.3h
NSX Tanto01950h
Restoration Kit597631.4h
Motion Spotter81,0280.9h
Ammunition Package1910,7069.3h
Medical Applicator38888,38213.3h
Anti-Infantry MANA Turret95612.3h
Nano-Repair Grenade02190.1h
Recon Detection Device2048,57418.3h
Shield Recharging Field442,2061h
Smoke Grenade06280.2h
M20 Drake01100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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