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Legate Loyal Soldier TheBlackWidow[TWC2] TheBlackWidow
VS BR 71

KDR: 1.29

Score: 85.4m

Last Seen: Feb 20th, 2019 3:23 AM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
Level Progress (to 72): 16%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Cosmos VM3 Cosmos VM3 Proximity Mine Tank Mine NS-61 Emissary Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $72,558 MLG Score: 58
Fun Score: N/A
Cheeseburgers Flipped: 18856TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.888%8.513%2031410084,5340.2133051.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.023%0.549B+-1.873F--3.769T*BODY (~3.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.3-0.221C21.8-0.527D69.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.167%1.613%132102018621892870.084970365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.792%0.124C+-0.643D3.894

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.323C*110.12C+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.382%3.709%436101672818097610.4022196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.31%-0.536D-0.168C1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
372.4-2.143F--113.1-1.869F-259.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
85.4m721.5%195 (11.7k)181 (10.9k)1.2901664,58450,0591.4951471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022406615.688%8.484%13309:2610

17% Engineer6% Heavy Assault37% Infiltrator6% Light Assault30% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMAug 31st, 2018 2:40 AMFeb 20th, 2019 9:17 AM (1d) (PST)Feb 19th, 2019 11:58 PM (2d) (PST)Feb 19th, 2019 11:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
208164440.1370.1060.0121.1180.01858

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4519,8542,59786167110,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7884.1h/328.5d 10,261 5,479 36,761 528.7k 8,969 24,944 8,694 98.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:386
Deaths:627
KDR:0.616
Accuracy:14.102% D*
HSR:13.472% F
Pulsar LSW
C
Kills:70
Deaths:191
KDR:0.366
Accuracy:20.731% C
HSR:11.429% F
Kills:456
Deaths (as Heavy Assault):818
Deaths (to Heavy Assaults):13,800
KDR:0.55746
Kill Difference:362
Playtime:482.244 hours
Usage:6%
Score:2.771m
Score/min:96
Accuracy (listed only):17.417%
HSR (listed only):12.450%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:682
Deaths:2,214
KDR:0.308
Accuracy:17.818% D-
HSR:10.997% D**
Serpent VE92
D
Kills:291
Deaths:1,098
KDR:0.265
Accuracy:19.814% D
HSR:7.904% F--
Solstice SF
D--
Kills:129
Deaths:340
KDR:0.379
Accuracy:17.843% D*
HSR:10.853% D--
Kills:1,102
Deaths (as Engineer):3,652
Deaths (to Engineers):11,360
KDR:0.30175
Kill Difference:2,550
Playtime:1,340.821 hours
Usage:17%
Score:14.462m
Score/min:180
Accuracy (listed only):18.492%
HSR (listed only):9.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:682
Deaths:2,214
KDR:0.308
Accuracy:17.818% D-
HSR:10.997% D**
Serpent VE92
D
Kills:291
Deaths:1,098
KDR:0.265
Accuracy:19.814% D
HSR:7.904% F--
NS-7 PDW
D
Kills:243
Deaths:741
KDR:0.328
Accuracy:21.599% D
HSR:8.642% D**
Solstice SF
D--
Kills:129
Deaths:340
KDR:0.379
Accuracy:17.843% D*
HSR:10.853% D--
Eridani SX5
D
Kills:120
Deaths:603
KDR:0.199
Accuracy:22.400% D
HSR:7.500% F
Kills:1,465
Deaths (as Light Assault):4,996
Deaths (to Light Assaults):7,770
KDR:0.29323
Kill Difference:3,531
Playtime:463.922 hours
Usage:6%
Score:3.267m
Score/min:117
Accuracy (listed only):19.895%
HSR (listed only):9.179%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,606
Deaths:4,528
KDR:0.355
Accuracy:41.076% A*
HSR:4.110% F--
Artemis VX26
D**
Kills:421
Deaths:1,841
KDR:0.229
Accuracy:20.602% D**
HSR:11.164% F
NS-7 PDW
D
Kills:243
Deaths:741
KDR:0.328
Accuracy:21.599% D
HSR:8.642% D**
Beamer VS3
A++
Kills:185
Deaths:1,352
KDR:0.137
Accuracy:39.908% A++
HSR:11.892% D**
Eridani SX5
D
Kills:120
Deaths:603
KDR:0.199
Accuracy:22.400% D
HSR:7.500% F
NS-357 Underboss
A++
Kills:103
Deaths:710
KDR:0.145
Accuracy:50.479% A++
HSR:7.767% F
NS-44P Commissioner
B**
Kills:89
Deaths:529
KDR:0.168
Accuracy:50.179% B**
HSR:11.236% D**
Cerberus
A**
Kills:77
Deaths:402
KDR:0.192
Accuracy:48.951% A**
HSR:5.195% F-
Kills:2,844
Deaths (as Infiltrator):10,706
Deaths (to Infiltrators):6,596
KDR:0.26565
Kill Difference:7,862
Playtime:2,934.864 hours
Usage:37%
Score:29.845m
Score/min:169
Accuracy (listed only):36.899%
HSR (listed only):8.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:243
Deaths:741
KDR:0.328
Accuracy:21.599% D
HSR:8.642% D**
Pulsar VS1
D-
Kills:199
Deaths:474
KDR:0.420
Accuracy:14.198% F-
HSR:14.573% D-
Eridani SX5
D
Kills:120
Deaths:603
KDR:0.199
Accuracy:22.400% D
HSR:7.500% F
Corvus VA55
C--
Kills:62
Deaths:194
KDR:0.320
Accuracy:18.691% D--
HSR:19.355% C--
Kills:624
Deaths (as Combat Medic):2,012
Deaths (to Combat Medics):4,571
KDR:0.31014
Kill Difference:1,388
Playtime:257.266 hours
Usage:3%
Score:2.928m
Score/min:190
Accuracy (listed only):19.222%
HSR (listed only):12.517%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:10,440
Deaths:8,286
KDR:1.260
Accuracy:19.577% C++
HSR:10.738% F-
Blueshift VM5
C++
Kills:10,362
Deaths:8,334
KDR:1.243
Accuracy:20.165% C++
HSR:10.297% F-
Cosmos VM3
B++
Kills:9,350
Deaths:5,648
KDR:1.655
Accuracy:19.252% B++
HSR:11.850% F
Cosmos VM3
B++
Kills:8,788
Deaths:5,149
KDR:1.707
Accuracy:19.913% B++
HSR:11.527% F
Nebula VM20
C**
Kills:1,558
Deaths:947
KDR:1.645
Accuracy:20.114% C**
HSR:11.682% F
Nebula VM20
B+
Kills:1,510
Deaths:903
KDR:1.672
Accuracy:19.996% B+
HSR:12.517% D**
Quasar VM1
C+
Kills:834
Deaths:776
KDR:1.075
Accuracy:15.539% C+
HSR:10.432% F
Comet VM2
B*
Kills:729
Deaths:1,472
KDR:0.495
Accuracy:49.758% B*
HSR:1.646% D*
Comet VM2
B+
Kills:620
Deaths:1,256
KDR:0.494
Accuracy:50.431% B+
HSR:2.742% D
NS-10 Burster
B*
Kills:592
Deaths:907
KDR:0.653
Accuracy:35.236% B*
HSR:5.743% C
NS-10 Burster
B*
Kills:498
Deaths:736
KDR:0.677
Accuracy:35.800% B*
HSR:6.426% C++
Vortex VM21
B++
Kills:116
Deaths:363
KDR:0.320
Accuracy:45.939% B++
HSR:3.448% C
Vortex VM21
B++
Kills:108
Deaths:325
KDR:0.332
Accuracy:46.392% B++
HSR:4.630% B
Kills:45,505
Deaths (as MAX Suit):17,551
Deaths (to MAX Suits):2,991
KDR:2.59273
Kill Difference:27,954
Playtime:2,361.515 hours
Usage:30%
Score:32.125m
Score/min:227
Accuracy (listed only):30.624%
HSR (listed only):7.975%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:68
V. Kills:66 101%
Deaths:58
KDR:1.172
Accuracy:63.569% A
KPH:9.400 D**
VKPH:9.200 C-
Kills:68 (68 + 0)
Deaths:58
KDR:1.172
VKDR:1.138
Vehicle Kills:66
Kill Difference:10
Playtime:7.204 hours
Usage:0%
Score:0.072m
Score/min:167
Driving Accuracy:63.569%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:120
V. Kills:106 112%
Deaths:52
KDR:2.308
Accuracy:30.105% F
KPH:5.700 F-
VKPH:5 D*
Supernova PC
F-
Kills:118
V. Kills:89 131%
Deaths:96
KDR:1.229
Accuracy:30.215% F-
KPH:2.700 F-
VKPH:2.100 F-
M20 Basilisk
D**
Kills:61
V. Kills:35 169%
Deaths:32
KDR:1.906
Accuracy:21.889% D*
KPH:3.800 F
VKPH:2.200 D**
Kills:299 (118 + 181)
Deaths:180
KDR:1.661
VKDR:1.278
Vehicle Kills:230
Kill Difference:119
Playtime:80.210 hours
Usage:1%
Score:0.367m
Score/min:76
Driving Accuracy:30.215%
Gunner Accuracy:21.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:67
V. Kills:66 100%
Deaths:32
KDR:2.094
Accuracy:55.080% C+
KPH:13.900 D**
VKPH:13.700 D--
E540 Halberd-H
B+
Kills:61
V. Kills:40 149%
Deaths:26
KDR:2.346
Accuracy:61.434% B+
KPH:12.500 D**
VKPH:8.200 F
Kills:128 (0 + 128)
Deaths:58
KDR:2.207
VKDR:1.828
Vehicle Kills:106
Kill Difference:70
Playtime:9.700 hours
Usage:0%
Score:0.162m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:61.434%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:287
V. Kills:192 149%
Deaths:200
KDR:1.435
Accuracy:33.352% D
KPH:4 D**
VKPH:2.700 D*
M20 Basilisk
D*
Kills:147
V. Kills:94 155%
Deaths:121
KDR:1.215
Accuracy:27.794% D*
KPH:4.600 D**
VKPH:2.900 D*
M60-G Bulldog
D*
Kills:52
V. Kills:21 236%
Deaths:33
KDR:1.576
Accuracy:22.943% D*
KPH:3.100 F
VKPH:1.300 D*
Kills:486 (0 + 486)
Deaths:354
KDR:1.373
VKDR:0.867
Vehicle Kills:307
Kill Difference:132
Playtime:120.739 hours
Usage:2%
Score:0.460m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:22.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 10,80510,4408,2861.26C-0.0319.577%C++10.738%F-11.3D*N/A36925.7h17.3C88.3C++
Blueshift VM5 10,67910,3628,3341.243C-0.0520.165%C++10.297%F-11.1D*N/A36933.1h18.2C-90.1C++
Cosmos VM3 9,6619,3505,6481.655C+0.3619.252%B++11.85%F11.9D**N/A61784.5h14.7C+76.6B
Cosmos VM3 9,0508,7885,1491.707C+0.4219.913%B++11.527%F12.5D*N/A63705.3h14.8C+74.3C*
Proximity Mine 5,8185,8162,4292.394C-1.1038.592%CN/A27F-N/A101215.5h2.2D5.6C--
Tank Mine 3,0051,8608562.173C+0.8820.956%D-N/A22.5F13.9F22982.5h2.4D11.5F*
NS-61 Emissary 1,7341,6064,5280.355D0.9441.076%A*4.11%F--2.2D*N/A9746.1h23.2D--56.5C++
Nebula VM20 1,6031,5589471.645C+0.3520.114%C**11.682%F12D*N/A62129.5h18.4C91.3C*
Nebula VM20 1,5571,5109031.672C+0.3819.996%B+12.517%D**12.4D*N/A64121.9h17.7C88.3C**
Spear Anti-Vehicle Phalanx Turret 2,2801,4662525.817C+4.5336.628%D3.001%D22D-12.2D-21466.7h7.8B+21.4C++
Quasar VM1 8568347761.075C0.2215.539%C+10.432%F7.1D*N/A35118.2h14.4C**92.5C*
Comet VM2 1,4607291,4720.495C-0.8049.758%B*1.646%D*3.8D*3.8C+66193.9h47.7F--95.9D--
Solstice VE3 7096822,2140.308D0.9817.818%D-10.997%D**1.7D--N/A16410.8h24.7D*138.5D
Comet VM2 1,3326201,2560.494D0.8050.431%B+2.742%D3.7D**4.2C68168.1h52.6F-104.4D-
NS-10 Burster 1,1205929070.653C0.6435.236%B*5.743%C2.6D*2.4D64223.6h233.2F-661.8C--
NS-10 Burster 9514987360.677C--0.6135.8%B*6.426%C++2.6D*2.3D--64194h262.9F*734.4D
MANA Anti-Personnel Turret 4794672262.066N/A0.786.791%UN/A4670U120U13208300.1h28.9T*425.7T*
Artemis VX26 4324211,8410.229D-1.0620.602%D**11.164%F1.1FN/A10382.1h16.7D**80.9F
Orion VS54 3953866270.616C-0.6714.102%D*13.472%F2.6D*N/A39146.6h21.1F-149.4D
Serpent VE92 3122911,0980.265D1.0319.814%D7.904%F--1.4D*N/A12202.4h25.4F*128.2F
M20 Basilisk 4792872001.435D0.1433.352%D4.878%C4D**2.7D*5872.3h174.3F522.6F
NS-7 PDW 2572437410.328D0.9621.599%D8.642%D**2.1D*N/A15114.5h25.2F-116.5D--
Nemesis VSH9 4342095240.399C--0.8956.297%D-2.392%C+2.3D-2.4D*6592.3h16.8T*29.8T*
Pulsar VS1 2001994740.42D0.8714.198%F-14.573%D-3.4D*N/A2757.9h17.8D125F-
Hades VSH4 4171966700.293C--1.0061.391%D-1.02%D-3.5D3.9C--6156h15.3F-24.9F--
Beamer VS3 2061851,3520.137D1.1539.908%A++11.892%D**1D*N/A9187.8h16D**40.1C+
C-4 2321782000.89C0.4026.042%C++N/A7.4F2.2F-19024.1h2.2D*8.6D
Aspis Anti-Aircraft Phalanx Turret 3861781301.369D0.0822.095%C--1.685%C3.9D*4.6D*11645.2h259.7F--1175.4D*
Xiphos Anti-Personnel Phalanx Tower 1671621162A++160.7135.309%B+N/A180C5.6D6270.9h17.7C*50.1C**
M20 Basilisk 2411471211.215D-0.0827.794%D*2.041%D**4.6D**2.9D*8831.9h137.9D-496.1D**
Solstice SF 1351293400.379D0.9117.843%D*10.853%D--2.8D*N/A2146.1h18.6D104D*
Eridani SX5 1361206030.199D-1.0922.4%D7.5%F1.2D*N/A10102.1h35.3T*157.7T
Saron HRB 226120522.308D1.0230.105%FN/A5.7F-5D*10721.2h26.1C--86.6D**
Supernova PC 207118961.229D0.0630.215%F-1.695%C--2.7F-2.1F-6843.1h8D*26.4T
Vortex VM21 2491163630.32D0.9745.939%B++3.448%C2.2D*2.5D--4453.3h126.2F-274.8D
Vortex VM21 2471083250.332D0.9646.392%B++4.63%B2.1D*2.8D*4750.3h143.4F**309.1D**
NS-357 Underboss 1091037100.145D-1.1550.479%A++7.767%F0.9D*N/A7113.8h7.2F*14.2C+
Xiphos Anti-Personnel Phalanx Turret 12596156.4N/A5.1112.821%UN/A960U290U3641300.1h76.7T*598.2T*
NS-44P Commissioner 98895290.168D-1.1250.179%B**11.236%D**1D*N/A787.8h7.9T*15.7D--
Cerberus 79774020.192D-1.1048.951%A**5.195%F-1.3D--N/A1157.5h10.9F**22.3C+
Pulsar LSW 77701910.366D--0.9220.731%C11.429%F2.5D**N/A3228.5h27.2T*131.3F-
L100 Python HEAT 13468581.172D0.1263.569%A1.471%D9.4D**9.2C-1677.2h16.3T*25.6F--
Saron HRB-H 13367322.094D0.8055.08%C+N/A14D**13.8D--2014.8h39.6D**71.8D*
Corvus VA55 64621940.32D-0.9718.691%D--19.355%C--2.7D*N/A2623.3h19.2F--102.5F-
M20 Basilisk 9661321.906C0.6221.889%D*4.918%C+3.8F2.2D**5615.9h118.9D**543.2F-
E540 Halberd-H 10161262.346C--1.0661.434%B+6.557%M++12.4D**8.2F3544.9h16.3T*26.5T*
M60-G Bulldog 7352331.576D--0.2922.943%D*3.846%B+3.1F1.3D*4116.6h13.5F-58.7F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112272.8h
Motion Spotter72210.9h
Spawn Beacon512,0307.8h
Nano-Armor Kit1,8512,572,790295.5h
M12 Kobalt-H11040.1h
Turret AI Module87173h
Repair Module17513.2h
Skywall Shield Emitter44613.4h
Structure Shield Module15772.4h
Cortium Silo14733.2h
Blast Wall45353.2h
Nanite Revive Grenade03730.1h
Medical Applicator1,470517,688104.5h
Deconstruction Tool28,7309.3h
Welding Device02330.1h
Spear Anti-Vehicle Tower12891.5h
Rocklet Rifle71900.6h
Spitfire Auto-Turret198263.6h
Sunderer Garage42602.7h
Rampart Wall128007.9h
Xiphos Anti-Personnel Tower22991.6h
Hoplon Anti-Aircraft Phalanx Tower12711.2h
Ammunition Package2819,97415.1h
Anti-Infantry MANA Turret10685018h
Elysium Spawn Tube02061.4h
WLT-Howler Mining Laser39,0662.6h
Vehicle Gate21661.7h
Shield Recharging Field961,9254.6h
Recon Detection Device2,27961,130486.4h

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