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Paragon Loyal Soldier TheBlackWidow[TWC2] TheBlackWidow
VS BR 192

KDR: 1.34

Score: 98m

Last Seen: May 3rd, 2020 3:23 AM
- OFFLINE - 126.8 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Cosmos VM3 Cosmos VM3 Proximity Mine Nebula VM20 Nebula VM20 Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $81,315 MLG Score: 65
Fun Score: N/A
Cheeseburgers Flipped: 22026TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.212%7.934%2001413355,1550.2062991.131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.853%0.766B++-1.98F--3.523T*BODY + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.2-0.191C22.2-0.558D65.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.018%1.357%152134722124283310.091021467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.958%0.579B+-0.738D-4.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.323C*12.20.019C+13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.327%3.596%496134386220038970.4301496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.111%-0.36C--0.224C0.867

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
351.7-1.924F-113.7-1.825F-238

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98m710.6%195 (11.7k)179 (10.7k)1.3374278,28358,5331.53688192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349519216.121%8.492%13709:2110

16% Engineer6% Heavy Assault38% Infiltrator6% Light Assault30% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMAug 31st, 2018 2:40 AMMay 3rd, 2020 2:51 AM (101d) (PST)May 3rd, 2020 12:37 AM (101d) (PST)May 2nd, 2020 11:23 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
215168470.1430.1070.0121.1550.01965

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,90310,1102,79396169110,765

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
9102.2h/379.3d 11,675 6,648 45,402 630.8k 10,448 28,908 10,478 117.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
F-
Kills:403
Deaths:657
KDR:0.613
Accuracy:14.232% F-
HSR:13.151% F-
Pulsar LSW
D--
Kills:70
Deaths:191
KDR:0.366
Accuracy:20.731% D--
HSR:11.429% F-
Kills:473
Deaths (as Heavy Assault):848
Deaths (to Heavy Assaults):15,964
KDR:0.55778
Kill Difference:375
Playtime:543.862 hours
Usage:6%
Score:3.100m
Score/min:95
Accuracy (listed only):17.481%
HSR (listed only):12.290%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D**
Kills:701
Deaths:2,267
KDR:0.309
Accuracy:18.063% D**
HSR:10.842% F
Serpent VE92
D*
Kills:336
Deaths:1,254
KDR:0.268
Accuracy:20.228% D*
HSR:7.440% F--
NS-7 PDW
D*
Kills:246
Deaths:771
KDR:0.319
Accuracy:21.452% D*
HSR:8.537% D**
Solstice SF
D-
Kills:145
Deaths:374
KDR:0.388
Accuracy:18.286% D**
HSR:10.345% D-
Eridani SX5
D**
Kills:127
Deaths:664
KDR:0.191
Accuracy:21.990% D**
HSR:7.087% F-
Kills:1,555
Deaths (as Light Assault):5,330
Deaths (to Light Assaults):9,035
KDR:0.29174
Kill Difference:3,775
Playtime:517.168 hours
Usage:6%
Score:3.437m
Score/min:111
Accuracy (listed only):20.004%
HSR (listed only):8.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D**
Kills:701
Deaths:2,267
KDR:0.309
Accuracy:18.063% D**
HSR:10.842% F
Serpent VE92
D*
Kills:336
Deaths:1,254
KDR:0.268
Accuracy:20.228% D*
HSR:7.440% F--
Solstice SF
D-
Kills:145
Deaths:374
KDR:0.388
Accuracy:18.286% D**
HSR:10.345% D-
Kills:1,182
Deaths (as Engineer):3,895
Deaths (to Engineers):12,688
KDR:0.30347
Kill Difference:2,713
Playtime:1,472.457 hours
Usage:16%
Score:15.735m
Score/min:178
Accuracy (listed only):18.859%
HSR (listed only):9.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D*
Kills:246
Deaths:771
KDR:0.319
Accuracy:21.452% D*
HSR:8.537% D**
Pulsar VS1
D*
Kills:201
Deaths:489
KDR:0.411
Accuracy:14.470% F--
HSR:14.428% D*
Eridani SX5
D**
Kills:127
Deaths:664
KDR:0.191
Accuracy:21.990% D**
HSR:7.087% F-
Corvus VA55
D-
Kills:62
Deaths:194
KDR:0.320
Accuracy:18.691% F
HSR:19.355% D-
Kills:636
Deaths (as Combat Medic):2,118
Deaths (to Combat Medics):5,399
KDR:0.30028
Kill Difference:1,482
Playtime:303.228 hours
Usage:3%
Score:3.470m
Score/min:191
Accuracy (listed only):19.151%
HSR (listed only):12.351%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A++
Kills:2,091
Deaths:6,115
KDR:0.342
Accuracy:42.048% A++
HSR:3.922% F--
Artemis VX26
F-
Kills:423
Deaths:1,850
KDR:0.229
Accuracy:20.647% F-
HSR:11.111% F-
NS-7 PDW
D*
Kills:246
Deaths:771
KDR:0.319
Accuracy:21.452% D*
HSR:8.537% D**
Beamer VS3
A+
Kills:206
Deaths:1,422
KDR:0.145
Accuracy:39.976% A+
HSR:11.651% D**
Eridani SX5
D**
Kills:127
Deaths:664
KDR:0.191
Accuracy:21.990% D**
HSR:7.087% F-
NS-357 Underboss
B**
Kills:115
Deaths:740
KDR:0.155
Accuracy:50% B**
HSR:7.826% F-
NS-44P Commissioner
B+
Kills:97
Deaths:559
KDR:0.174
Accuracy:49.002% B+
HSR:10.309% F-
Cerberus
A*
Kills:77
Deaths:412
KDR:0.187
Accuracy:47.368% A*
HSR:5.195% F--
Kills:3,382
Deaths (as Infiltrator):12,533
Deaths (to Infiltrators):7,576
KDR:0.26985
Kill Difference:9,151
Playtime:3,458.586 hours
Usage:38%
Score:35.451m
Score/min:171
Accuracy (listed only):36.560%
HSR (listed only):8.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:11,801
Deaths:9,268
KDR:1.273
Accuracy:19.782% C-
HSR:10.864% F-
Blueshift VM5
C-
Kills:11,660
Deaths:9,316
KDR:1.252
Accuracy:20.367% C-
HSR:10.463% F--
Cosmos VM3
C+
Kills:9,350
Deaths:5,650
KDR:1.655
Accuracy:19.251% C+
HSR:11.850% F
Cosmos VM3
C+
Kills:8,793
Deaths:5,152
KDR:1.707
Accuracy:19.913% C+
HSR:11.521% F
Nebula VM20
C
Kills:4,855
Deaths:3,364
KDR:1.443
Accuracy:19.655% C
HSR:12.255% F-
Nebula VM20
C
Kills:4,694
Deaths:3,407
KDR:1.378
Accuracy:20.037% C
HSR:12.420% F-
Quasar VM1
D
Kills:834
Deaths:776
KDR:1.075
Accuracy:15.539% D
HSR:10.432% F-
Comet VM2
B+
Kills:816
Deaths:1,566
KDR:0.521
Accuracy:52.819% B+
HSR:1.471% D**
Comet VM2
B+
Kills:701
Deaths:1,350
KDR:0.519
Accuracy:53.451% B+
HSR:2.425% D--
NS-10 Burster
B+
Kills:660
Deaths:977
KDR:0.676
Accuracy:35.618% B+
HSR:5.606% C+
NS-10 Burster
B+
Kills:587
Deaths:806
KDR:0.728
Accuracy:36.153% B+
HSR:5.963% C++
Vortex VM21
C++
Kills:116
Deaths:363
KDR:0.320
Accuracy:45.928% C++
HSR:3.448% C+
Vortex VM21
B+
Kills:108
Deaths:325
KDR:0.332
Accuracy:46.382% C*
HSR:4.630% B+
Kills:54,975
Deaths (as MAX Suit):21,160
Deaths (to MAX Suits):3,327
KDR:2.59806
Kill Difference:33,815
Playtime:2,758.473 hours
Usage:30%
Score:36.794m
Score/min:222
Accuracy (listed only):31.146%
HSR (listed only):7.950%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D-
Kills:99
V. Kills:91 108%
Deaths:74
KDR:1.338
Accuracy:67.182% A
KPH:9.600 F
VKPH:8.800 D-
Kills:99 (99 + 0)
Deaths:74
KDR:1.338
VKDR:1.230
Vehicle Kills:91
Kill Difference:25
Playtime:10.333 hours
Usage:0%
Score:0.094m
Score/min:151
Driving Accuracy:67.182%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:124
V. Kills:108 114%
Deaths:56
KDR:2.214
Accuracy:31.571% F-
KPH:5.700 F
VKPH:5 D-
Supernova PC
D**
Kills:122
V. Kills:91 133%
Deaths:97
KDR:1.258
Accuracy:30.531% F--
KPH:2.800 F-
VKPH:2.100 D**
M20 Basilisk
D**
Kills:64
V. Kills:36 173%
Deaths:33
KDR:1.939
Accuracy:22.165% D**
KPH:3.900 F
VKPH:2.200 F
Kills:310 (122 + 188)
Deaths:186
KDR:1.667
VKDR:1.263
Vehicle Kills:235
Kill Difference:124
Playtime:81.618 hours
Usage:1%
Score:0.383m
Score/min:78
Driving Accuracy:30.531%
Gunner Accuracy:22.165%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
F
Kills:90
V. Kills:60 148%
Deaths:26
KDR:3.462
Accuracy:61.277% C*
KPH:13.500 F-
VKPH:9 F
Saron HRB-H
D*
Kills:75
V. Kills:70 106%
Deaths:32
KDR:2.344
Accuracy:55.359% C
KPH:13.900 D**
VKPH:13 D*
Aphelion VEX-4H
F-
Kills:64
V. Kills:51 123%
Deaths:35
KDR:1.829
Accuracy:49.091% C*
KPH:10.400 F-
VKPH:8.300 F-
Kills:229 (0 + 229)
Deaths:93
KDR:2.462
VKDR:1.946
Vehicle Kills:181
Kill Difference:136
Playtime:18.181 hours
Usage:0%
Score:0.246m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:49.091%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:368
V. Kills:237 155%
Deaths:212
KDR:1.736
Accuracy:35.925% D-
KPH:4.600 D**
VKPH:2.900 D**
M20 Basilisk
F
Kills:161
V. Kills:100 159%
Deaths:124
KDR:1.298
Accuracy:28.666% F
KPH:4.700 F
VKPH:2.900 F
M60-G Bulldog
D*
Kills:55
V. Kills:23 229%
Deaths:33
KDR:1.667
Accuracy:24.558% F
KPH:3.100 F
VKPH:1.300 D*
Kills:584 (0 + 584)
Deaths:369
KDR:1.583
VKDR:0.976
Vehicle Kills:360
Kill Difference:215
Playtime:132.511 hours
Usage:1%
Score:0.511m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:24.558%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 12,24411,8019,2681.273D0.0619.782%C-10.864%F-11.4FN/A361033.4h17.1D86.3C-
Blueshift VM5 12,03611,6609,3161.252D0.0920.367%C-10.463%F--11.2FN/A361040.7h18D-88.4C-
Cosmos VM3 9,6619,3505,6501.655C0.3219.251%C+11.85%F11.9D**N/A61784.8h14.7C--76.6C+
Cosmos VM3 9,0568,7935,1521.707C0.3719.913%C+11.521%F12.5D*N/A63705.7h14.8C74.3C+
Proximity Mine 6,8446,8422,8602.392D1.0538.448%DN/A26.1F-N/A95262h2.2D--5.6D-
Nebula VM20 5,0734,8553,3641.443D0.1119.655%C12.255%F-13.2D**N/A50367.8h15.8C80.6C+
Nebula VM20 4,8694,6943,4071.378D0.0420.037%C12.42%F-12.5FN/A47375.3h17.1C85.4C
Tank Mine 4,0702,5861,1452.259C--0.9221.073%D*N/A24.9F14.3F226103.7h2.3D10.8T*
NS-61 Emissary 2,3262,0916,1150.342D-1.0042.048%A++3.922%F--2.1D*N/A8998.1h23.9D-56.8C+
Spear Anti-Vehicle Phalanx Turret 2,7421,7922856.288C-4.9538.73%D*2.679%D23.6D*12.5D*20875.9h8C++20.6C+
Quasar VM1 8568347761.075D0.2615.539%D10.432%F-7.1D**N/A35118.2h14.4C+92.5C+
Comet VM2 1,6128161,5660.521D-0.8252.819%B+1.471%D**3.9D**3.8D65210.4h51.4T97.4D--
Comet VM2 1,4737011,3500.519D--0.8253.451%B+2.425%D--3.8F4.2D68184.6h56.6F--105.8F-
Solstice VE3 7317012,2670.309D-1.0318.063%D**10.842%F1.7D--N/A17417.6h24.7F136.7C
NS-10 Burster 1,2286609770.676D0.6635.618%B+5.606%C+2.7D**2.4D*63241h229.2T643.5D-
NS-10 Burster 1,0975878060.728D0.6136.153%B+5.963%C++2.8D**2.4D**63211.3h245.5T-679.1D**
MANA Anti-Personnel Turret 4844722332.026N/A0.696.897%UN/A4720U120U13338600.1h29.4T*426.4T*
Artemis VX26 4344231,8500.229D--1.1120.647%F-11.111%F-1.1D**N/A10387.3h16.7F-81.1F--
Orion VS54 4124036570.613D0.7214.232%F-13.151%F-2.6D*N/A40152.3h20.9F--146.7C
M20 Basilisk 6053682121.736D*0.4035.925%D-4.62%D4.6D**2.9D**6080.6h167.9D*467.3D**
Serpent VE92 3683361,2540.268D-1.0720.228%D*7.44%F--1.4D*N/A11246.5h25.8T*127.4T-
NS-7 PDW 2622467710.319D1.0221.452%D*8.537%D**2.1D*N/A15118.2h25.3T*118.1F--
Nemesis VSH9 4812366050.39D0.9557.306%D*2.119%C2.3D-2.4D63102.5h17.3T*30.1T*
Hades VSH4 4702267460.303D1.0362.287%D-N/A3.6C--3.9C6162.1h15.2F*24.4F**
C-4 2752092400.871D0.4726.108%CN/A7.3F2.3F-18128.6h2.3F*8.7D*
Beamer VS3 2322061,4220.145D--1.1939.976%A+11.651%D**1D*N/A9199.2h15.9F-39.8C
Pulsar VS1 2022014890.411D-0.9314.47%F--14.428%D*3.4D*N/A3059.2h18.4F-127.5T-
Aspis Anti-Aircraft Phalanx Turret 4151951351.444D--0.1122.643%D--1.538%C4.1D**4.7D**11747h255.2T*1127.1D*
Xiphos Anti-Personnel Phalanx Tower 1731681168A*166.6634.179%C**N/A186.7C5.6C--6280.9h17.4C++50.9C*
M20 Basilisk 2611611241.298D*0.0428.666%F2.484%D**4.7F2.9F8734.4h142.2D*496.1F--
Solstice SF 1541453740.388D0.9518.286%D**10.345%D-2.7D--N/A2053h18.5D-101.3F
Eridani SX5 1441276640.191D--1.1521.99%D**7.087%F-1.1D*N/A10111h35.1T*159.7T*
Saron HRB 232124562.214D-0.8831.571%F-N/A5.7F5D-10821.8h28.1D*88.9F**
Supernova PC 213122971.258D-0.0830.531%F--1.639%C2.8F-2.1D**7243.4h7.9F-25.9T*
Vortex VM21 2491163630.32C-1.0245.928%C++3.448%C+2.2D**2.5D**4453.3h126.2T*274.9F*
NS-357 Underboss 1261157400.155D-1.1850%B**7.826%F-1D**N/A7117.6h7.1T*14.1D-
Vortex VM21 2471083250.332C1.0146.382%C*4.63%B+2.1D**2.8D**4750.3h143.4T*309.2F**
Xiphos Anti-Personnel Phalanx Turret 131102195.368N/A4.0312.95%UN/A1020U290U3785800.1h76.4T*590T*
L100 Python HEAT 19099741.338D0.0067.182%A1.01%D-9.6F8.8D-15110.3h17.6T*26.1D*
NS-44P Commissioner 108975590.174D--1.1649.002%B+10.309%F-1D**N/A793.7h7.8T*16F-
E540 Halberd-H 15090263.462D2.1261.277%C*4.444%A**13.4F-9F3116.7h14.6T*23.8T*
Cerberus 79774120.187D--1.1547.368%A*5.195%F--1.3D*N/A1158.4h11.1T*23.4D
Saron HRB-H 14575322.344D1.0155.359%CN/A13.9D**13D*2165.4h40.8F--73.8F-
Pulsar LSW 77701910.366D--0.9720.731%D--11.429%F-2.4D**N/A3528.6h27.2T*131.3F--
M20 Basilisk 10064331.939D0.6022.165%D**4.688%C3.9F2.2F5516.4h120.9F-545.3F--
Aphelion VEX-4H 11564351.829C--0.4949.091%C*3.125%C+10.5F-8.4F-1416.1h97.4C-198.4D
Corvus VA55 64621940.32D--1.0218.691%F19.355%D-2.7D**N/A2723.3h19.2T*102.5T-
M60-G Bulldog 7855331.667D*0.3324.558%F3.636%B++3.1F1.3D*4117.5h14.6T*59.6T*

Consumables
  Name Deaths Consumed Time Equipped
M12 Kobalt-H11040.1h
Nano-Armor Kit2,1192,774,506321.5h
Anti-Vehicle MANA Turret112282.8h
Spawn Beacon963,26712.1h
Skywall Shield Emitter44733.5h
Rampart Wall128438.4h
Sunderer Garage42612.7h
Hoplon Anti-Aircraft Phalanx Tower12801.2h
Xiphos Anti-Personnel Tower23151.7h
Structure Shield Module16022.5h
Blast Wall45503.3h
Turret AI Module87603.2h
Repair Module38203.5h
Cortium Silo15013.4h
Nanite Revive Grenade04900.1h
Medical Applicator1,888613,656128.4h
Motion Spotter102581.1h
Spear Anti-Vehicle Tower13031.6h
Deconstruction Tool28,7309.3h
Welding Device01,1100.2h
Spitfire Auto-Turret321,2845.3h
Rocklet Rifle71900.6h
Recon Detection Device2,81874,695613.7h
Shield Recharging Field1553,0927.3h
Ammunition Package33111,93118.2h
Anti-Infantry MANA Turret11088118.4h
WLT-Howler Mining Laser39,0662.6h
Elysium Spawn Tube02331.6h
Spear Anti-Vehicle Turret0520.6h
Pillbox0510.5h
Vehicle Gate21721.8h

Check the help document for the dictionary if you want to learn more about words used here.


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