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Praetor Loyal Soldier TheBlackWidow[TWC2] TheBlackWidow
VS BR 84

KDR: 1.29

Score: 87.6m

Last Seen: Apr 24th, 2019 11:04 PM
- OFFLINE - 2.3 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 529
Level Progress (to 85): 18%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Cosmos VM3 Cosmos VM3 Proximity Mine Tank Mine NS-61 Emissary Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 19393TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.158%8.391%2031410374,6480.2127911.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.017%0.566B+-1.881F--3.744T*BODY + (~3.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.8-0.218C21.9-0.529D68.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.434%1.596%132104918822262950.084456464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.978%0.157C++-0.646D3.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.324C*11.10.114C+15.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.94%3.714%446104575418437840.40889496%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.267%-0.511D-0.196C0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
369.6-2.113F--114.4-1.865F-255.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 529
87.6m731.4%195 (11.7k)180 (10.8k)1.2945966,49451,3631.4989684 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1051422115.799%8.473%13409:2610

17% Engineer6% Heavy Assault37% Infiltrator6% Light Assault30% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMAug 31st, 2018 2:40 AMApr 25th, 2019 8:57 AM (9h) (PST)Apr 24th, 2019 8:14 PM (21h) (PST)Apr 24th, 2019 7:04 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
207164430.1370.1060.0121.1370.01859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4449,8632,58186168110,828

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8092.6h/337.2d 10,497 5,634 38,120 552k 9,220 25,608 8,977 100.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:390
Deaths:630
KDR:0.619
Accuracy:14.172% D*
HSR:13.333% F
Pulsar LSW
C-
Kills:70
Deaths:191
KDR:0.366
Accuracy:20.731% C-
HSR:11.429% F
Kills:460
Deaths (as Heavy Assault):821
Deaths (to Heavy Assaults):14,139
KDR:0.56029
Kill Difference:361
Playtime:490.915 hours
Usage:6%
Score:2.822m
Score/min:96
Accuracy (listed only):17.451%
HSR (listed only):12.381%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:682
Deaths:2,214
KDR:0.308
Accuracy:17.818% D-
HSR:10.997% D**
Serpent VE92
D
Kills:304
Deaths:1,131
KDR:0.269
Accuracy:20.151% D
HSR:7.566% F--
Solstice SF
D--
Kills:129
Deaths:340
KDR:0.379
Accuracy:17.843% D*
HSR:10.853% D--
Kills:1,115
Deaths (as Engineer):3,685
Deaths (to Engineers):11,573
KDR:0.30258
Kill Difference:2,570
Playtime:1,365.035 hours
Usage:17%
Score:14.697m
Score/min:179
Accuracy (listed only):18.604%
HSR (listed only):9.805%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:682
Deaths:2,214
KDR:0.308
Accuracy:17.818% D-
HSR:10.997% D**
Serpent VE92
D
Kills:304
Deaths:1,131
KDR:0.269
Accuracy:20.151% D
HSR:7.566% F--
NS-7 PDW
D
Kills:243
Deaths:750
KDR:0.324
Accuracy:21.595% D
HSR:8.642% D**
Solstice SF
D--
Kills:129
Deaths:340
KDR:0.379
Accuracy:17.843% D*
HSR:10.853% D--
Eridani SX5
D-
Kills:120
Deaths:626
KDR:0.192
Accuracy:22.152% D-
HSR:7.500% F
Kills:1,478
Deaths (as Light Assault):5,061
Deaths (to Light Assaults):7,983
KDR:0.29204
Kill Difference:3,583
Playtime:471.732 hours
Usage:6%
Score:3.332m
Score/min:118
Accuracy (listed only):19.912%
HSR (listed only):9.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,703
Deaths:4,831
KDR:0.353
Accuracy:41.274% A*
HSR:4.110% F--
Artemis VX26
D**
Kills:421
Deaths:1,842
KDR:0.229
Accuracy:20.573% D**
HSR:11.164% F
NS-7 PDW
D
Kills:243
Deaths:750
KDR:0.324
Accuracy:21.595% D
HSR:8.642% D**
Beamer VS3
A++
Kills:185
Deaths:1,352
KDR:0.137
Accuracy:39.908% A++
HSR:11.892% D**
Eridani SX5
D-
Kills:120
Deaths:626
KDR:0.192
Accuracy:22.152% D-
HSR:7.500% F
NS-357 Underboss
A++
Kills:103
Deaths:711
KDR:0.145
Accuracy:50.410% A++
HSR:7.767% F
NS-44P Commissioner
B**
Kills:89
Deaths:529
KDR:0.168
Accuracy:50.179% B**
HSR:11.236% D**
Cerberus
A**
Kills:77
Deaths:402
KDR:0.192
Accuracy:48.897% A**
HSR:5.195% F-
Kills:2,941
Deaths (as Infiltrator):11,043
Deaths (to Infiltrators):6,754
KDR:0.26632
Kill Difference:8,102
Playtime:3,030.161 hours
Usage:37%
Score:30.940m
Score/min:170
Accuracy (listed only):36.873%
HSR (listed only):8.438%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:243
Deaths:750
KDR:0.324
Accuracy:21.595% D
HSR:8.642% D**
Pulsar VS1
D-
Kills:199
Deaths:474
KDR:0.420
Accuracy:14.198% F-
HSR:14.573% D-
Eridani SX5
D-
Kills:120
Deaths:626
KDR:0.192
Accuracy:22.152% D-
HSR:7.500% F
Corvus VA55
D
Kills:62
Deaths:194
KDR:0.320
Accuracy:18.691% D--
HSR:19.355% D
Kills:624
Deaths (as Combat Medic):2,044
Deaths (to Combat Medics):4,684
KDR:0.30528
Kill Difference:1,420
Playtime:261.747 hours
Usage:3%
Score:2.993m
Score/min:191
Accuracy (listed only):19.159%
HSR (listed only):12.517%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:11,105
Deaths:8,809
KDR:1.261
Accuracy:19.716% C++
HSR:10.770% F-
Blueshift VM5
C++
Kills:11,007
Deaths:8,857
KDR:1.243
Accuracy:20.306% C++
HSR:10.348% F-
Cosmos VM3
B++
Kills:9,350
Deaths:5,649
KDR:1.655
Accuracy:19.251% B++
HSR:11.850% F
Cosmos VM3
B++
Kills:8,790
Deaths:5,151
KDR:1.706
Accuracy:19.912% B++
HSR:11.525% F
Nebula VM20
B
Kills:1,558
Deaths:947
KDR:1.645
Accuracy:20.114% B
HSR:11.682% F
Nebula VM20
B+
Kills:1,510
Deaths:904
KDR:1.670
Accuracy:19.994% B+
HSR:12.517% F
Quasar VM1
C+
Kills:834
Deaths:776
KDR:1.075
Accuracy:15.539% C+
HSR:10.432% F
Comet VM2
B*
Kills:739
Deaths:1,480
KDR:0.499
Accuracy:50.331% B*
HSR:1.624% D*
Comet VM2
B+
Kills:633
Deaths:1,264
KDR:0.501
Accuracy:50.998% B+
HSR:2.686% D
NS-10 Burster
B**
Kills:596
Deaths:915
KDR:0.651
Accuracy:35.327% B**
HSR:5.705% C
NS-10 Burster
B**
Kills:517
Deaths:744
KDR:0.695
Accuracy:35.899% B**
HSR:6.190% C++
Vortex VM21
B+
Kills:116
Deaths:363
KDR:0.320
Accuracy:45.939% B+
HSR:3.448% C
Vortex VM21
B+
Kills:108
Deaths:325
KDR:0.332
Accuracy:46.392% B+
HSR:4.630% B+
Kills:46,863
Deaths (as MAX Suit):18,092
Deaths (to MAX Suits):3,030
KDR:2.59026
Kill Difference:28,771
Playtime:2,428.756 hours
Usage:30%
Score:32.843m
Score/min:225
Accuracy (listed only):30.747%
HSR (listed only):7.954%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:70
V. Kills:68 101%
Deaths:62
KDR:1.129
Accuracy:63.987% A
KPH:9.400 D**
VKPH:9.100 C--
Kills:70 (70 + 0)
Deaths:62
KDR:1.129
VKDR:1.097
Vehicle Kills:68
Kill Difference:8
Playtime:7.464 hours
Usage:0%
Score:0.074m
Score/min:166
Driving Accuracy:63.987%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:121
V. Kills:106 113%
Deaths:53
KDR:2.283
Accuracy:30.242% D**
KPH:5.700 F-
VKPH:5 D*
Supernova PC
F-
Kills:118
V. Kills:89 131%
Deaths:97
KDR:1.217
Accuracy:30.109% F--
KPH:2.700 F-
VKPH:2.100 F-
M20 Basilisk
D*
Kills:61
V. Kills:35 169%
Deaths:33
KDR:1.848
Accuracy:22.067% D*
KPH:3.800 D**
VKPH:2.200 D*
Kills:300 (118 + 182)
Deaths:183
KDR:1.639
VKDR:1.257
Vehicle Kills:230
Kill Difference:117
Playtime:80.335 hours
Usage:1%
Score:0.372m
Score/min:77
Driving Accuracy:30.109%
Gunner Accuracy:22.067%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:67
V. Kills:66 100%
Deaths:32
KDR:2.094
Accuracy:55.032% C+
KPH:13.800 D**
VKPH:13.600 D--
E540 Halberd-H
B+
Kills:63
V. Kills:41 150%
Deaths:26
KDR:2.423
Accuracy:61.308% B+
KPH:12.600 D**
VKPH:8.200 F
Kills:130 (0 + 130)
Deaths:58
KDR:2.241
VKDR:1.845
Vehicle Kills:107
Kill Difference:72
Playtime:9.849 hours
Usage:0%
Score:0.163m
Score/min:275
Driving Accuracy:N/A%
Gunner Accuracy:61.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:308
V. Kills:207 148%
Deaths:202
KDR:1.525
Accuracy:34.150% D
KPH:4.100 D**
VKPH:2.800 D*
M20 Basilisk
D*
Kills:149
V. Kills:95 155%
Deaths:122
KDR:1.221
Accuracy:27.905% D*
KPH:4.600 D**
VKPH:2.900 D*
M60-G Bulldog
D*
Kills:52
V. Kills:21 236%
Deaths:33
KDR:1.576
Accuracy:22.981% D*
KPH:3.100 F
VKPH:1.300 D*
Kills:509 (0 + 509)
Deaths:357
KDR:1.426
VKDR:0.905
Vehicle Kills:323
Kill Difference:152
Playtime:123.659 hours
Usage:2%
Score:0.473m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:22.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 11,51311,1058,8091.261C-0.0319.716%C++10.77%F-11.3D*N/A36985.6h17.2C87.4C++
Blueshift VM5 11,36411,0078,8571.243C-0.0520.306%C++10.348%F-11.1D**N/A36993h18.1C89.3C++
Cosmos VM3 9,6619,3505,6491.655C+0.3619.251%B++11.85%F11.9D**N/A61784.6h14.7C+76.6B+
Cosmos VM3 9,0538,7905,1511.706C+0.4119.912%B++11.525%F12.5D*N/A63705.4h14.8C+74.4B+
Proximity Mine 5,9775,9752,4892.401C-1.1138.375%C-N/A26.8F-N/A100222.8h2.2D5.6C--
Tank Mine 3,1561,9608992.18C+0.8921.015%D-N/A22.6F13.8F22586.6h2.4D11.5F*
NS-61 Emissary 1,8461,7034,8310.353D0.9441.274%A*4.11%F--2.1D*N/A9799.6h23.3D--56.5C++
Nebula VM20 1,6031,5589471.645C+0.3520.114%B11.682%F12D*N/A62129.5h18.4C91.3C*
Spear Anti-Vehicle Phalanx Turret 2,3601,5192555.957C+4.6636.81%D2.962%D22.4D-12.4D-21467.9h7.8B+21.1C*
Nebula VM20 1,5571,5109041.67C+0.3819.994%B+12.517%F12.4D*N/A64122h17.7C88.4C**
Quasar VM1 8568347761.075C0.2215.539%C+10.432%F7.1D**N/A35118.2h14.4B92.5C*
Comet VM2 1,4807391,4800.499C-0.8050.331%B*1.624%D*3.8D*3.8C+66196.4h48.6F--96.6D-
Solstice VE3 7096822,2140.308D0.9917.818%D-10.997%D**1.7D--N/A16410.8h24.7D*138.5D--
Comet VM2 1,3566331,2640.501D0.7950.998%B+2.686%D3.7D**4.2C68170.6h53.3F-104.5D-
NS-10 Burster 1,1275969150.651C0.6435.327%B**5.705%C2.6D*2.3D-64226.5h235.2F-665.9D
NS-10 Burster 9855177440.695C--0.6035.899%B**6.19%C++2.6D*2.4D--64196.9h257.5F--717.2D
MANA Anti-Personnel Turret 4804682262.071N/A0.786.839%UN/A4680U120U13227500.1h29.1T*425.4T*
Artemis VX26 4324211,8420.229D-1.0720.573%D**11.164%F1.1FN/A10383.8h16.7D**81D**
Orion VS54 3993906300.619C-0.6814.172%D*13.333%F2.6D*N/A39147.6h21.1F-148.7F
M20 Basilisk 5153082021.525D0.2334.15%D4.87%C4.1D**2.8D*5874.7h173.5F-508F
Serpent VE92 3303041,1310.269D1.0320.151%D7.566%F--1.4D*N/A12211.7h25.8F*128F-
NS-7 PDW 2572437500.324D0.9721.595%D8.642%D**2.1D*N/A15115.7h25.3F-117.2D--
Nemesis VSH9 4402125310.399C--0.9056.292%D-2.358%C+2.3D-2.4D*6493.4h16.8T*29.9T*
Hades VSH4 4252006780.295D1.0061.608%D-1%D3.5D4D6256.5h15.2F-24.7F--
Pulsar VS1 2001994740.42C--0.8714.198%F-14.573%D-3.4D*N/A2857.9h17.8D125F
Beamer VS3 2061851,3520.137D1.1639.908%A++11.892%D**1D*N/A9187.8h16D*40.1C+
C-4 2401842090.88C0.4125.855%C+N/A7.4F2.2F-18725h2.3D*8.7D
Aspis Anti-Aircraft Phalanx Turret 3901801311.374D0.0822.138%C--1.667%C4D*4.6D*11645.5h259.1F--1170.6D*
Xiphos Anti-Personnel Phalanx Tower 1671621162A++160.7135.309%B+N/A180C5.6D6270.9h17.7C*50.1C**
M20 Basilisk 2441491221.221D-0.0727.905%D*2.013%D**4.6D**2.9D*8832.3h137.9D494.2D**
Solstice SF 1351293400.379D0.9217.843%D*10.853%D--2.8D*N/A2146.1h18.6D104D*
Saron HRB 227121532.283D0.9930.242%D**N/A5.7F-5D*10821.3h26.1C-86.4D**
Eridani SX5 1361206260.192D-1.1022.152%D-7.5%F1.1D*N/A10105.1h35.7T*161.2T-
Supernova PC 207118971.216D0.0830.109%F--1.695%C-2.7F-2.1F-7043.1h8D*26.5T
Vortex VM21 2491163630.32D0.9745.939%B+3.448%C2.2D*2.5D*4453.3h126.2F--274.8D-
Vortex VM21 2471083250.332D0.9646.392%B+4.63%B+2.1D*2.8D*4750.3h143.4F**309.1D**
NS-357 Underboss 1091037110.145D-1.1550.41%A++7.767%F0.9D*N/A7113.8h7.2F**14.2C
Xiphos Anti-Personnel Phalanx Turret 12798175.765N/A4.4712.772%UN/A980U290U3669000.1h76.5T*598.6T*
NS-44P Commissioner 98895290.168D1.1350.179%B**11.236%D**1D*N/A787.8h7.9T*15.7D--
Cerberus 79774020.192D-1.1048.897%A**5.195%F-1.3D*N/A1157.5h10.9F**22.4C+
Pulsar LSW 77701910.366D--0.9320.731%C-11.429%F2.4D**N/A3328.6h27.2T*131.3F-
L100 Python HEAT 13870621.129D-0.1763.987%A1.429%D9.3D**9.1C--1667.5h16.4T*25.6F--
Saron HRB-H 13367322.094D0.8055.032%C+N/A14D*13.8D--2004.8h39.6D**71.9D*
E540 Halberd-H 10463262.423C--1.1361.308%B+6.349%M++12.6D**8.2F3485h15.9T*26T*
Corvus VA55 64621940.32D-0.9718.691%D--19.355%D2.7D**N/A2623.3h19.2F--102.5F-
M20 Basilisk 9661331.848D0.5522.067%D*4.918%C+3.8D**2.2D*5616h121D**548.1F-
M60-G Bulldog 7352331.576D--0.2822.981%D*3.846%B+3.1F1.3D*4116.7h13.5F-58.8F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112282.8h
Motion Spotter82270.9h
Spawn Beacon652,3678.9h
Nano-Armor Kit1,8832,612,244300.2h
M12 Kobalt-H11040.1h
Repair Module17593.2h
Turret AI Module87233.1h
Skywall Shield Emitter44613.4h
Structure Shield Module15802.4h
Cortium Silo14753.2h
Blast Wall45353.2h
Nanite Revive Grenade03930.1h
Medical Applicator1,520525,312106.7h
Rocklet Rifle71900.6h
Spear Anti-Vehicle Tower12911.6h
Spitfire Auto-Turret239444h
Deconstruction Tool28,7309.3h
Welding Device02330.1h
Sunderer Garage42602.7h
Rampart Wall128077.9h
Hoplon Anti-Aircraft Phalanx Tower12731.2h
Xiphos Anti-Personnel Tower23011.6h
Ammunition Package29210,39816.2h
Anti-Infantry MANA Turret10785618h
Elysium Spawn Tube02081.4h
Vehicle Gate21661.7h
WLT-Howler Mining Laser39,0662.6h
Shield Recharging Field961,9254.6h
Recon Detection Device2,38163,483507.7h

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