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Primarch Loyal Soldier TheBlackWidow[TWC2] TheBlackWidow
VS BR 96

KDR: 1.31

Score: 91m

Last Seen: Aug 23rd, 2019 12:12 AM
- OFFLINE - 7.6 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery - Outfit Officer of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
Level Progress (to 97): 90%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Cosmos VM3 Cosmos VM3 Proximity Mine Nebula VM20 Nebula VM20 Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $76,311 MLG Score: 61
Fun Score: N/A
Cheeseburgers Flipped: 20259TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.549%8.247%2021412004,8380.2115811.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.986%0.639B+-1.916F--3.685T*BODY + (~4.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.7-0.209C22-0.542D67.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.48%1.463%142121220522863090.089637166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.816%0.415B-0.683D4.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.311C*11.90.039C+14.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.312%3.812%466120878718918120.41596297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.317%-0.466D-0.149C0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
366.2-2.075F--114.7-1.869F-251.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 788
91m724.1%195 (11.7k)180 (10.8k)1.3084170,21253,6621.5110196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214455215.899%8.506%13509:2610

17% Engineer6% Heavy Assault38% Infiltrator6% Light Assault30% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:27 PMAug 31st, 2018 2:40 AMAug 22nd, 2019 10:38 PM (4h) (PST)Aug 22nd, 2019 9:39 PM (5h) (PST)Aug 22nd, 2019 8:12 PM (7h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
208166420.1390.1060.0121.1430.01961

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,4679,9642,50386169110,819

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
8407h/350.3d 10,872 5,972 40,602 576.7k 9,607 26,747 9,424 104.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:401
Deaths:652
KDR:0.615
Accuracy:14.216% D*
HSR:13.217% F
Pulsar LSW
C-
Kills:70
Deaths:191
KDR:0.366
Accuracy:20.731% C-
HSR:11.429% F
Kills:471
Deaths (as Heavy Assault):843
Deaths (to Heavy Assaults):14,739
KDR:0.55872
Kill Difference:372
Playtime:505.790 hours
Usage:6%
Score:2.900m
Score/min:96
Accuracy (listed only):17.474%
HSR (listed only):12.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:701
Deaths:2,267
KDR:0.309
Accuracy:18.067% D-
HSR:10.842% F
Serpent VE92
D
Kills:317
Deaths:1,172
KDR:0.270
Accuracy:20.183% D
HSR:7.256% F--
NS-7 PDW
D
Kills:243
Deaths:750
KDR:0.324
Accuracy:21.595% D
HSR:8.642% D**
Solstice SF
D-
Kills:131
Deaths:341
KDR:0.384
Accuracy:17.856% D*
HSR:11.450% D-
Eridani SX5
D-
Kills:125
Deaths:651
KDR:0.192
Accuracy:22.078% D-
HSR:7.200% F-
Kills:1,517
Deaths (as Light Assault):5,181
Deaths (to Light Assaults):8,331
KDR:0.2928
Kill Difference:3,664
Playtime:486.191 hours
Usage:6%
Score:3.371m
Score/min:116
Accuracy (listed only):19.956%
HSR (listed only):9.078%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:701
Deaths:2,267
KDR:0.309
Accuracy:18.067% D-
HSR:10.842% F
Serpent VE92
D
Kills:317
Deaths:1,172
KDR:0.270
Accuracy:20.183% D
HSR:7.256% F--
Solstice SF
D-
Kills:131
Deaths:341
KDR:0.384
Accuracy:17.856% D*
HSR:11.450% D-
Kills:1,149
Deaths (as Engineer):3,780
Deaths (to Engineers):11,944
KDR:0.30397
Kill Difference:2,631
Playtime:1,400.787 hours
Usage:17%
Score:15.093m
Score/min:180
Accuracy (listed only):18.702%
HSR (listed only):9.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:243
Deaths:750
KDR:0.324
Accuracy:21.595% D
HSR:8.642% D**
Pulsar VS1
D-
Kills:199
Deaths:474
KDR:0.420
Accuracy:14.198% F-
HSR:14.573% D-
Eridani SX5
D-
Kills:125
Deaths:651
KDR:0.192
Accuracy:22.078% D-
HSR:7.200% F-
Corvus VA55
D
Kills:62
Deaths:194
KDR:0.320
Accuracy:18.691% D*
HSR:19.355% D
Kills:629
Deaths (as Combat Medic):2,069
Deaths (to Combat Medics):4,907
KDR:0.30401
Kill Difference:1,440
Playtime:273.673 hours
Usage:3%
Score:3.132m
Score/min:191
Accuracy (listed only):19.141%
HSR (listed only):12.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A*
Kills:1,844
Deaths:5,278
KDR:0.349
Accuracy:41.689% A*
HSR:4.121% F--
Artemis VX26
D**
Kills:421
Deaths:1,844
KDR:0.228
Accuracy:20.595% D**
HSR:11.164% F
NS-7 PDW
D
Kills:243
Deaths:750
KDR:0.324
Accuracy:21.595% D
HSR:8.642% D**
Beamer VS3
A++
Kills:185
Deaths:1,353
KDR:0.137
Accuracy:39.892% A++
HSR:11.892% D**
Eridani SX5
D-
Kills:125
Deaths:651
KDR:0.192
Accuracy:22.078% D-
HSR:7.200% F-
NS-357 Underboss
A++
Kills:104
Deaths:715
KDR:0.145
Accuracy:50.170% A++
HSR:8.654% F
NS-44P Commissioner
B**
Kills:89
Deaths:529
KDR:0.168
Accuracy:50% B**
HSR:11.236% F
Cerberus
A**
Kills:77
Deaths:403
KDR:0.191
Accuracy:48.699% A**
HSR:5.195% F-
Kills:3,088
Deaths (as Infiltrator):11,523
Deaths (to Infiltrators):7,000
KDR:0.26799
Kill Difference:8,435
Playtime:3,158.033 hours
Usage:38%
Score:32.362m
Score/min:171
Accuracy (listed only):36.840%
HSR (listed only):8.513%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:11,801
Deaths:9,268
KDR:1.273
Accuracy:19.782% C++
HSR:10.864% F-
Blueshift VM5
C++
Kills:11,660
Deaths:9,316
KDR:1.252
Accuracy:20.368% C++
HSR:10.463% F-
Cosmos VM3
B+
Kills:9,350
Deaths:5,650
KDR:1.655
Accuracy:19.251% B+
HSR:11.850% F
Cosmos VM3
B+
Kills:8,793
Deaths:5,152
KDR:1.707
Accuracy:19.913% B+
HSR:11.521% F
Nebula VM20
C**
Kills:2,192
Deaths:1,385
KDR:1.583
Accuracy:19.790% C**
HSR:11.907% F-
Nebula VM20
C**
Kills:2,192
Deaths:1,428
KDR:1.535
Accuracy:20.065% C**
HSR:12.089% F
Quasar VM1
C+
Kills:834
Deaths:776
KDR:1.075
Accuracy:15.539% C+
HSR:10.432% F
Comet VM2
B*
Kills:754
Deaths:1,501
KDR:0.502
Accuracy:50.726% B*
HSR:1.592% D*
Comet VM2
B++
Kills:655
Deaths:1,285
KDR:0.510
Accuracy:51.390% B++
HSR:2.595% D
NS-10 Burster
B**
Kills:623
Deaths:930
KDR:0.670
Accuracy:35.461% B**
HSR:5.618% C
NS-10 Burster
B*
Kills:539
Deaths:759
KDR:0.710
Accuracy:36.031% B*
HSR:6.122% C+
Vortex VM21
B+
Kills:116
Deaths:363
KDR:0.320
Accuracy:45.936% B+
HSR:3.448% C+
Vortex VM21
B+
Kills:108
Deaths:325
KDR:0.332
Accuracy:46.389% B+
HSR:4.630% B+
Kills:49,617
Deaths (as MAX Suit):19,069
Deaths (to MAX Suits):3,115
KDR:2.60197
Kill Difference:30,548
Playtime:2,537.206 hours
Usage:30%
Score:34.097m
Score/min:224
Accuracy (listed only):30.819%
HSR (listed only):7.933%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:83
V. Kills:80 102%
Deaths:74
KDR:1.122
Accuracy:66.787% A+
KPH:9.300 D**
VKPH:9 D
Kills:83 (83 + 0)
Deaths:74
KDR:1.122
VKDR:1.081
Vehicle Kills:80
Kill Difference:9
Playtime:8.918 hours
Usage:0%
Score:0.084m
Score/min:158
Driving Accuracy:66.787%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D*
Kills:123
V. Kills:107 114%
Deaths:55
KDR:2.236
Accuracy:30.250% D**
KPH:5.800 F-
VKPH:5 D*
Supernova PC
F-
Kills:122
V. Kills:91 133%
Deaths:97
KDR:1.258
Accuracy:30.538% F-
KPH:2.800 F-
VKPH:2.100 F-
M20 Basilisk
D*
Kills:62
V. Kills:35 172%
Deaths:33
KDR:1.879
Accuracy:21.914% D*
KPH:3.900 D**
VKPH:2.200 D*
Kills:307 (122 + 185)
Deaths:185
KDR:1.659
VKDR:1.259
Vehicle Kills:233
Kill Difference:122
Playtime:80.700 hours
Usage:1%
Score:0.374m
Score/min:77
Driving Accuracy:30.538%
Gunner Accuracy:21.914%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:67
V. Kills:66 100%
Deaths:32
KDR:2.094
Accuracy:55.032% C+
KPH:13.800 D**
VKPH:13.600 D--
E540 Halberd-H
F
Kills:65
V. Kills:43 148%
Deaths:26
KDR:2.500
Accuracy:61.692% B+
KPH:12.900 F
VKPH:8.500 F
Aphelion VEX-4H
N/A
Kills:50
V. Kills:42 116%
Deaths:35
KDR:1.429
Accuracy:47.588% N/A
KPH:9.100 N/A
VKPH:7.600 N/A
Kills:182 (0 + 182)
Deaths:93
KDR:1.957
VKDR:1.624
Vehicle Kills:151
Kill Difference:89
Playtime:15.385 hours
Usage:0%
Score:0.209m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:47.588%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:330
V. Kills:220 149%
Deaths:212
KDR:1.557
Accuracy:34.677% C--
KPH:4.300 D**
VKPH:2.900 D*
M20 Basilisk
D*
Kills:155
V. Kills:97 158%
Deaths:124
KDR:1.250
Accuracy:28.252% D*
KPH:4.600 D**
VKPH:2.900 D*
M60-G Bulldog
D*
Kills:52
V. Kills:21 236%
Deaths:33
KDR:1.576
Accuracy:23.383% D*
KPH:3.100 F
VKPH:1.200 D*
Kills:537 (0 + 537)
Deaths:369
KDR:1.455
VKDR:0.916
Vehicle Kills:338
Kill Difference:168
Playtime:127.042 hours
Usage:2%
Score:0.488m
Score/min:64
Driving Accuracy:N/A%
Gunner Accuracy:23.383%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 12,24411,8019,2681.273C-0.0419.782%C++10.864%F-11.4D**N/A361033.3h17.1C86.3C++
Blueshift VM5 12,03611,6609,3161.252C-0.0620.368%C++10.463%F-11.2D**N/A361040.7h18C-88.4C++
Cosmos VM3 9,6619,3505,6501.655C+0.3519.251%B+11.85%F11.9D*N/A61784.8h14.7C76.6C**
Cosmos VM3 9,0568,7935,1521.707C+0.4019.913%B+11.521%F12.5D*N/A63705.7h14.8C+74.3C*
Proximity Mine 6,2446,2422,5902.41C-1.1038.417%C-N/A26.6F-N/A98235.1h2.2D-5.6C--
Nebula VM20 2,2732,1921,3851.583C0.2719.79%C**11.907%F-12.8D*N/A57170.8h16.6C+83.8B
Nebula VM20 2,2642,1921,4281.535C0.2320.065%C**12.089%F12.3D*N/A55178.3h17.6C87.8C*
Tank Mine 3,4642,1709782.219C+0.9121.153%D-N/A23.4F13.9F22592.8h2.4D11.3F*
NS-61 Emissary 2,0211,8445,2780.349D0.9641.689%A*4.121%F--2.1D*N/A8864.2h23.4D--56.2C++
Spear Anti-Vehicle Phalanx Turret 2,4741,5952636.065C+4.7637.555%D2.947%C--22.8D-12.6D-21370h7.9B+20.9C++
Quasar VM1 8568347761.075C0.2315.539%C+10.432%F7.1D*N/A35118.2h14.4B92.5C*
Comet VM2 1,5077541,5010.502C-0.8150.726%B*1.592%D*3.8D*3.8C+65200.2h49.1F--96.8D--
Solstice VE3 7317012,2670.309D1.0018.067%D-10.842%F1.7D--N/A16417.3h24.7D**136.7D
Comet VM2 1,3956551,2850.51D0.8051.39%B++2.595%D3.8D*4.2C68174.3h53.1F-103.4D-
NS-10 Burster 1,1696239300.67C-0.6435.461%B**5.618%C2.7D*2.4D64231.7h231.1F-651.6D
NS-10 Burster 1,0235397590.71C--0.6036.031%B*6.122%C+2.7D*2.4D--64202.1h253.9F--704.7D
MANA Anti-Personnel Turret 4804682262.071N/A0.766.839%UN/A4680U120U13237500.1h29.1T*425.4T*
Artemis VX26 4324211,8440.228D-1.0820.595%D**11.164%F1.1FN/A10385h16.7D**81F
Orion VS54 4104016520.615C-0.6914.216%D*13.217%F2.6D*N/A39152.1h20.9F-147.3D-
M20 Basilisk 5503302121.557D0.2534.677%C--4.848%C4.3D**2.9D*5976.7h169.5D*488.9D**
Serpent VE92 3453171,1720.27D1.0420.183%D7.256%F--1.4D*N/A12224.3h25.7T127.3F-
NS-7 PDW 2572437500.324D0.9821.595%D8.642%D**2.1D*N/A15115.7h25.3F--117.2D*
Nemesis VSH9 4632255540.406C--0.9056.967%D2.222%C+2.3D2.5C--6496.7h16.8T*29.6T*
Hades VSH4 4402096980.299D1.0161.791%DN/A3.6C-4C6257.6h15F-24.3F--
Pulsar VS1 2001994740.42D0.8914.198%F-14.573%D-3.4D*N/A2857.9h17.8D125F
C-4 2591982260.876C0.4326.639%C++N/A7.6F2.3F-18726.2h2.3D**8.5D
Aspis Anti-Aircraft Phalanx Turret 4031881321.424D0.1222.239%C--1.596%C4.1D*4.7D*11646.1h253.7F--1141D*
Beamer VS3 2061851,3530.137D1.1739.892%A++11.892%D**1D*N/A9187.8h16D**40.1C+
Xiphos Anti-Personnel Phalanx Tower 1691641164A++162.6935.309%B+N/A182.2C5.6D6360.9h17.5C*49.5C**
M20 Basilisk 2521551241.25D-0.0628.252%D*2.581%D*4.6D**2.9D*8733.4h141.2D499.9D**
Solstice SF 1371313410.384D0.9217.856%D*11.45%D-2.8D*N/A2146.5h18.4D102.9D*
Eridani SX5 1421256510.192D-1.1222.078%D-7.2%F-1.2D*N/A10107.9h35.1T*159.1T*
Saron HRB 230123552.236D0.9330.25%D**N/A5.7F-5D*10821.4h26C-85.9D**
Supernova PC 213122971.258D0.0530.538%F-1.639%C--2.8F-2.1F-7043.2h7.9D*25.9T
Vortex VM21 2491163630.32D0.9945.936%B+3.448%C+2.2D*2.5D*4453.3h126.2F--274.8D--
Vortex VM21 2471083250.332D0.9846.389%B+4.63%B+2.1D*2.8D*4750.3h143.4T309.1F
NS-357 Underboss 1101047150.145D-1.1650.17%A++8.654%F0.9D*N/A7114h7.1F*14.2C
Xiphos Anti-Personnel Phalanx Turret 12899175.824N/A4.5212.889%UN/A990U290U3703900.1h77.2T*598.9T*
NS-44P Commissioner 98895290.168D-1.1450%B**11.236%F1D*N/A788h7.9T*15.8D--
L100 Python HEAT 16383741.122D-0.1966.787%A+1.205%D-9.3D**9D1588.9h17.8T*26.7F--
Cerberus 79774030.191D-1.1248.699%A**5.195%F-1.3D*N/A1157.6h10.9F**22.5C+
Pulsar LSW 77701910.366D-0.9420.731%C-11.429%F2.4D**N/A3328.6h27.2T*131.3F-
Saron HRB-H 13367322.094D0.7955.032%C+N/A14D**13.8D--2004.8h39.6D*71.9D*
E540 Halberd-H 10865262.5C--1.1961.692%B+6.154%M++13F8.6F3495h15.7T*25.5T*
Corvus VA55 64621940.32D-0.9918.691%D*19.355%D2.7D**N/A2623.3h19.2F--102.5F-
M20 Basilisk 9762331.879C-0.5721.914%D*4.839%C+3.9D**2.2D*5616.1h120.3D*549F-
M60-G Bulldog 7352331.576D-0.2723.383%D*3.846%B+3.1F1.2D*4117h14.1F--60.4F--
Aphelion VEX-4H 9250351.429C0.1247.588%C*4%B+9.1F7.6F1355.5h107.3D**225.6D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon782,72310.2h
M12 Kobalt-H11040.1h
Nano-Armor Kit1,9612,669,260307.6h
Anti-Vehicle MANA Turret112282.8h
Medical Applicator1,639554,072113.6h
Turret AI Module87363.1h
Skywall Shield Emitter44673.5h
Structure Shield Module15852.5h
Repair Module27763.3h
Blast Wall45363.2h
Cortium Silo14843.3h
Spitfire Auto-Turret261,0934.5h
Nanite Revive Grenade04360.1h
Motion Spotter82270.9h
Rocklet Rifle71900.6h
Hoplon Anti-Aircraft Phalanx Tower12781.2h
Rampart Wall128198h
Sunderer Garage42602.7h
Xiphos Anti-Personnel Tower23041.6h
Welding Device05370.1h
Deconstruction Tool28,7309.3h
Spear Anti-Vehicle Tower12951.6h
Ammunition Package30810,93417.3h
Anti-Infantry MANA Turret10785718h
Shield Recharging Field981,9994.8h
Recon Detection Device2,50866,684538.4h
Vehicle Gate21661.7h
Elysium Spawn Tube02161.5h
WLT-Howler Mining Laser39,0662.6h

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