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Overseer TheButtSavage[AuxB] TheButtSavage
NC BR 67

KDR: 2.27

Score: 22.3m

Last Seen: Mar 7th, 2020 1:18 AM
- OFFLINE - 172.9 hour(s)

Prestige 1, Battle Rank 67 - New Conglomerate on Emerald
Level Progress (to 68): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Carver S12 Renegade M12 Kobalt NC14 Bolt Driver AF-19 Mercenary M40 Fury-F NS-61 Emissary M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $612,990 MLG Score: 490
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.489%21.573%5281012735,4560.6521641.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.122%0.632B+0.081C+-0.881D--HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.248C++13.70.043C+42.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.019%0.936%625412792,1363947425.4076287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.675%-0.449C---0.591D-0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169-0.041C+55.8-0.049C+113.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.493%0.94%482128131911271640.283052193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.896%0.722B++-1.017D*0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.713B++5.30.572B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.572%12.113%48412793559511800.373291196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.729%0.032C+1.844A++0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
176-0.461D64.3-0.597D111.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.143%69.733%48212812,620829223.15663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%-0.425C--0.175C++0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.032C+3.10.032C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.156%16.488%48212811,116576291.9375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.3%-0.045C+0.335C**-1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.105C+4.80.003C+6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.3m261.3%268 (16.1k)249 (14.9k)2.2672941,75918,4182.6379167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1283228017.737%12.826%22704:516

46% Engineer7% Heavy Assault23% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 6th, 2018 3:43 AMJan 6th, 2018 4:23 AMMar 6th, 2020 10:08 PM (79d) (PST)Mar 6th, 2020 11:58 PM (79d) (PST)Mar 6th, 2020 9:18 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5881374510.4670.2060.0601.4050.071490

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,2528,21027,0422812484414,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1491.6h/62.1d 6,826 5,356 15,461 125.8k 962 3,308 6,359 52.6m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:1,692
Deaths:1,984
KDR:0.853
Accuracy:23.052% C++
HSR:23.050% C*
AF-57 Piston
C**
Kills:724
Deaths:546
KDR:1.326
Accuracy:40.861% C+
HSR:15.193% C**
Warden
B++
Kills:574
Deaths:569
KDR:1.009
Accuracy:31.824% B++
HSR:13.240% F
Mauler S6
B++
Kills:392
Deaths:380
KDR:1.032
Accuracy:41.709% C+
HSR:18.878% B++
MGR-M1 Bishop
B+
Kills:289
Deaths:325
KDR:0.889
Accuracy:25.805% D*
HSR:35.640% B+
Gauss Compact Burst
D
Kills:160
Deaths:165
KDR:0.970
Accuracy:21.107% D*
HSR:20.625% D
Kills:3,831
Deaths (as Engineer):3,969
Deaths (to Engineers):4,162
KDR:0.96523
Kill Difference:138
Playtime:684.638 hours
Usage:46%
Score:9.693m
Score/min:236
Accuracy (listed only):30.726%
HSR (listed only):21.104%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:789
Deaths:773
KDR:1.021
Accuracy:21.418% C++
HSR:21.420% C
EM1
C
Kills:162
Deaths:136
KDR:1.191
Accuracy:14.688% D**
HSR:20.370% C
Kills:951
Deaths (as Heavy Assault):909
Deaths (to Heavy Assaults):4,232
KDR:1.0462
Kill Difference:42
Playtime:105.588 hours
Usage:7%
Score:1.360m
Score/min:215
Accuracy (listed only):18.053%
HSR (listed only):20.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C*
Kills:1,692
Deaths:1,984
KDR:0.853
Accuracy:23.052% C++
HSR:23.050% C*
AF-57 Piston
C**
Kills:724
Deaths:546
KDR:1.326
Accuracy:40.861% C+
HSR:15.193% C**
Mauler S6
B++
Kills:392
Deaths:380
KDR:1.032
Accuracy:41.709% C+
HSR:18.878% B++
Blitz GD-10
B**
Kills:270
Deaths:395
KDR:0.684
Accuracy:19.382% D--
HSR:23.704% B**
Gauss Compact Burst
D
Kills:160
Deaths:165
KDR:0.970
Accuracy:21.107% D*
HSR:20.625% D
Kills:3,238
Deaths (as Light Assault):3,470
Deaths (to Light Assaults):2,445
KDR:0.93314
Kill Difference:232
Playtime:264.939 hours
Usage:18%
Score:4.627m
Score/min:291
Accuracy (listed only):29.222%
HSR (listed only):20.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B++
Kills:1,972
Deaths:700
KDR:2.817
Accuracy:34.633% C
HSR:80.223% B++
NS-61 Emissary
B**
Kills:1,078
Deaths:1,393
KDR:0.774
Accuracy:34.850% B**
HSR:21.058% B+
Gauss SPR
B+
Kills:648
Deaths:301
KDR:2.153
Accuracy:28.862% D
HSR:37.809% B+
NC4 Mag-Shot
C+
Kills:370
Deaths:454
KDR:0.815
Accuracy:22.892% D
HSR:19.189% C+
Blitz GD-10
B**
Kills:270
Deaths:395
KDR:0.684
Accuracy:19.382% D--
HSR:23.704% B**
Kills:4,338
Deaths (as Infiltrator):3,243
Deaths (to Infiltrators):2,476
KDR:1.33765
Kill Difference:1,095
Playtime:349.549 hours
Usage:23%
Score:4.861m
Score/min:232
Accuracy (listed only):28.124%
HSR (listed only):36.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C**
Kills:724
Deaths:546
KDR:1.326
Accuracy:40.861% C+
HSR:15.193% C**
Mauler S6
B++
Kills:392
Deaths:380
KDR:1.032
Accuracy:41.709% C+
HSR:18.878% B++
Blitz GD-10
B**
Kills:270
Deaths:395
KDR:0.684
Accuracy:19.382% D--
HSR:23.704% B**
NC1 Gauss Rifle
D-
Kills:72
Deaths:99
KDR:0.727
Accuracy:16.924% D*
HSR:15.278% D-
Kills:1,458
Deaths (as Combat Medic):1,420
Deaths (to Combat Medics):1,707
KDR:1.02676
Kill Difference:38
Playtime:15.812 hours
Usage:1%
Score:0.260m
Score/min:274
Accuracy (listed only):29.719%
HSR (listed only):18.263%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:993
Deaths:421
KDR:2.359
Accuracy:28.672% D
HSR:18.530% B**
AF-41 Hacksaw
C+
Kills:988
Deaths:415
KDR:2.381
Accuracy:28.794% D
HSR:14.879% C+
NCM1 Scattercannon
C+
Kills:370
Deaths:252
KDR:1.468
Accuracy:38.435% C+
HSR:12.973% D
NCM3 Raven
C*
Kills:228
Deaths:163
KDR:1.399
Accuracy:41.359% C++
HSR:3.070% C*
AF-23 Grinder
C*
Kills:201
Deaths:112
KDR:1.795
Accuracy:38.561% C+
HSR:15.920% C*
NCM3 Raven
C+
Kills:188
Deaths:172
KDR:1.093
Accuracy:41.192% C+
HSR:0% F-
NS-10 Burster
C+
Kills:181
Deaths:74
KDR:2.446
Accuracy:30.779% C+
HSR:4.420% C
NS-10 Burster
C+
Kills:163
Deaths:56
KDR:2.911
Accuracy:31.160% C+
HSR:0.613% F
Kills:3,312
Deaths (as MAX Suit):832.500
Deaths (to MAX Suits):751
KDR:3.97838
Kill Difference:2,479.500
Playtime:79.960 hours
Usage:5%
Score:1.506m
Score/min:314
Accuracy (listed only):34.869%
HSR (listed only):8.801%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:594
V. Kills:59 N/A
Deaths:106
KDR:5.604
Accuracy:45.099% D**
KPH:42 C
VKPH:4.200 C
M20 Mustang
B+
Kills:593
V. Kills:314 188%
Deaths:579
KDR:1.024
Accuracy:32.971% B+
KPH:11.300 C
VKPH:6 D
Vortek Rotary
B+
Kills:481
V. Kills:276 174%
Deaths:206
KDR:2.335
Accuracy:29.203% C
KPH:22.400 B+
VKPH:12.900 C**
Breaker Rocket Pods
C+
Kills:468
V. Kills:38 N/A
Deaths:66
KDR:7.091
Accuracy:41.427% D--
KPH:75.500 C+
VKPH:6.100 D-
M20 Kestrel
C-
Kills:152
V. Kills:87 173%
Deaths:24
KDR:6.333
Accuracy:20.750% D**
KPH:13.400 C-
VKPH:7.700 D
Kills:2,288 (1,820 + 0)
Deaths:981
KDR:2.332
VKDR:0.789
Vehicle Kills:774
Kill Difference:1,307
Playtime:105.446 hours
Usage:7%
Score:0.769m
Score/min:122
Piloting Accuracy:20.750%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:57
V. Kills:25 219%
Deaths:32
KDR:1.781
Accuracy:45.783% B++
KPH:22.500 C--
VKPH:9.900 B+
Kills:57 (57 + 0)
Deaths:32
KDR:1.781
VKDR:0.781
Vehicle Kills:25
Kill Difference:25
Playtime:2.535 hours
Usage:0%
Score:0.038m
Score/min:249
Driving Accuracy:45.783%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:218
V. Kills:86 251%
Deaths:1
KDR:218
Accuracy:43.281% D
KPH:31.700 B++
VKPH:12.500 C--
Titan-150 HEAT
B*
Kills:101
V. Kills:32 306%
Deaths:10
KDR:10.100
Accuracy:54.300% B*
KPH:27.300 B+
VKPH:8.600 C+
Kills:319 (319 + 0)
Deaths:11
KDR:29
VKDR:10.727
Vehicle Kills:118
Kill Difference:308
Playtime:10.589 hours
Usage:1%
Score:0.181m
Score/min:285
Driving Accuracy:54.300%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C-
Kills:58
V. Kills:29 193%
Deaths:16
KDR:3.625
Accuracy:34.992% F
KPH:40.200 C-
VKPH:20.100 D-
C85 Canister-H
C+
Kills:55
V. Kills:8 N/A
Deaths:9
KDR:6.111
Accuracy:50.153% C+
KPH:53 D--
VKPH:7.700 C+
Kills:113 (0 + 113)
Deaths:25
KDR:4.520
VKDR:1.480
Vehicle Kills:37
Kill Difference:88
Playtime:2.482 hours
Usage:0%
Score:0.048m
Score/min:323
Driving Accuracy:N/A%
Gunner Accuracy:50.153%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:146
V. Kills:36 395%
Deaths:18
KDR:8.111
Accuracy:42.261% B+
KPH:35.900 A
VKPH:8.800 B+
M20 Basilisk
B*
Kills:88
V. Kills:26 326%
Deaths:6
KDR:14.667
Accuracy:34.591% C-
KPH:30.400 B*
VKPH:9 C++
M12 Kobalt
C+
Kills:66
V. Kills:1 N/A
Deaths:4
KDR:16.500
Accuracy:18.606% C+
KPH:64.900 C+
VKPH:1 D*
Kills:300 (0 + 300)
Deaths:28
KDR:10.714
VKDR:2.250
Vehicle Kills:63
Kill Difference:272
Playtime:7.979 hours
Usage:1%
Score:0.116m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:18.606%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:2,505
V. Kills:68 N/A
Deaths:1,082
KDR:2.315
Accuracy:43.599% C++
KPH:56.700 C*
VKPH:1.500 C+
M40 Fury-F
A++
Kills:1,311
V. Kills:601 218%
Deaths:984
KDR:1.332
Accuracy:63.182% A
KPH:30.900 C**
VKPH:14.200 A++
LA7 Buzzard
C
Kills:176
V. Kills:27 N/A
Deaths:158
KDR:1.114
Accuracy:29.319% F
KPH:14.900 C
VKPH:2.300 D-
Kills:3,992 (3,992 + 0)
Deaths:2,224
KDR:1.795
VKDR:0.313
Vehicle Kills:696
Kill Difference:1,768
Playtime:98.407 hours
Usage:7%
Score:0.901m
Score/min:153
Driving Accuracy:29.319%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carver 3,9873,9803,9850.999A*1.2730.137%C*15.829%C+29.2A++N/A75136.5h1.1B++3.6B+
S12 Renegade 2,5732,5051,0822.315C0.0543.599%C++4.391%C56.7C*1.5C+15244.2h3.2C*7.4C**
M12 Kobalt 2,2692,1874548.6C+46.3318.889%D20.713%B+89.3C-3.3C--24224.5h20.2C+107.2C
NC14 Bolt Driver 1,9841,9727002.817C**0.5534.633%C80.223%B++33.5B+N/A9658.8h2.5C*7.3C++
AF-19 Mercenary 1,7551,6921,9840.853C+1.4123.052%C++23.05%C*14.6CN/A50116.2h14C+60.7C++
M40 Fury-F 1,9121,3119841.332C+0.9463.182%AN/A30.9C**14.2A++18242.4h13.9C21.9C*
NS-61 Emissary 1,1021,0781,3930.774C+1.4934.85%B**21.058%B+15.8DN/A4868.4h18.9C--54.2C+
M60-A Bulldog 1,1211,04111041U1,038.7356.504%B**N/A95.5A*7.3B**27110.9h6.5C11.6B+
C-4 1,3731,0133672.76B++0.4926.959%C++N/A100.3C*35.6B+71510.1h1.1B++4.1B++
AF-41 Hacksaw 1,0059934212.359C+0.0928.672%D18.53%B**42.3B+N/A12123.5h7.1C++24.8C+
AF-41 Hacksaw 9959884152.381C+0.1128.794%D14.879%C+42.2B+N/A12323.4h6.7B+23.1C++
Orbital Strike Uplink 1,2079572478.5N/A476.23412.371%UN/A598.1U156.3U30831.6h0.8T*0.2T*
NC6 Gauss SAW 8197897731.021C+1.2521.418%C++21.42%C26C1B**9830.4h12.6D58.8C+
AF-57 Piston 7427245461.326C++0.9440.861%C+15.193%C**33.4CN/A9921.7h4.8C+11.8C++
Mag-Cutter 6646608,2700.08A++2.1930.145%C++8.485%B+1.6AN/A4418.4h2.1B+7.1B+
Gauss SPR 6586483012.153C++0.1128.862%D37.809%B+46.6B++N/A11813.9h4.8B+16.8C++
M30 Mustang AH 6535941065.604C+3.3445.099%D**N/A42.1C4.2C13814.1h13.1D29.1D-
M20 Mustang 9075935791.024C1.2432.971%B+1.855%C+11.3C6D8252.4h139.2C422.2C+
G40-F Ranger 9015821058.2S55.9331.545%DN/A55.4C++30.4C+45810.5h68C*215.5C+
Warden 6115745691.009C+1.2631.824%B++13.24%F30.5B2A**10518.8h7.7B+24.1B++
MANA Anti-Personnel Turret 5705572931.901N/A0.3720.97%UN/A5570U130U8625500.1h22.7T*108.2T*
Vortek Rotary 7574812062.335C++0.0729.203%CN/A22.5B+12.9C**19321.4h48.8B++167B+
Breaker Rocket Pods 506468667.091C+4.8241.427%D--N/A75.5C+6.1D-2386.2h11.5B++27.8B
Mauler S6 4023923801.032C+1.2441.709%C+18.878%B++45.1B+1.1B**1548.7h4.9C+11.6C*
Rocklet Rifle 6873903341.168B*1.1055.741%B+N/A33.1B+25.2C++40511.8h36.2C++64.9B
NC4 Mag-Shot 3763704540.815C++1.4522.892%D19.189%C+29.4C++N/A11112.6h7.1B+30.8C++
NCM1 Scattercannon 3803702521.468C+0.8038.435%C+12.973%D24.5C+N/A7915.1h9.2C-24C+
M20 Basilisk 481360940A*37.7346.431%D3.056%D60B+20.2C+3056h85.3B+183.7C**
Frag Grenade 3413281328N/A325.7351.38%B+N/A468.6C18.6A16890.7h3.8C+7.4C*
Bouncing Betty 323320734.384C++2.1239.752%DN/A200A1.9A+8211.6h1.3A+3.3B*
NC15 Phoenix 4873181003.18A0.9152.767%C+N/A14.8C++7.9C--17721.5h10.6C+20C+
MGR-M1 Bishop 2972893250.889C-1.3825.805%D*35.64%B+24.5CN/A6811.8h7.3C28.4D
Blitz GD-10 2792703950.684C1.5819.382%D--23.704%B**19.1C--N/A6614.1h20.5D*105.8D--
Hunter QCX 2792542630.966B1.3035.01%C-36.614%B++18.5C**1.8C5713.7h5.1C*14.6C*
NCM3 Raven 3012281631.399B+0.8741.359%C++3.07%C*11.4C+3.7D*7620h37.9D*91.6D
Titan-150 AP 3042181218U215.7343.281%DN/A31.6B+12.5C--3266.9h3.7B+8.5B+
AF-23 Grinder 2072011121.795C+0.4738.561%C+15.92%C*31.9C+1A++1076.3h8.6D22.3C
Pelter Rocket Pod 2211971197U194.7347.9%B*N/A85.7A++10.4C--2942.3h25B+52.2B+
NCM3 Raven 2621881721.093C*1.1741.192%C+N/A8.6C3.4D*6921.9h49F-118.9D*
NS-10 Burster 270181742.446A++0.1830.779%C+4.42%C9.3A+4.6B+8219.5h110.2B**357.9B++
LA7 Buzzard 2031761581.114C+1.1529.319%F1.705%B**14.9C2.3D-4911.8h9.7B+33.2D
Shrike 2631651990.829C++1.4459.322%C**N/A27.5C*16.3B+3156h8.5D-14.3C-
NS-10 Burster 246163562.911A*0.6431.16%C+N/A10A++5.1B++8716.3h106.5B**341.8B*
EM1 1701621361.191C+1.0814.688%D**20.37%C36C+1.8M*1054.5h17.5D*118.9D*
Gauss Compact Burst 1661601650.97C1.3021.107%D*20.625%D22.2DN/A647.2h13.9D-66.1D--
Hyena Missile Launcher 242158531.6S29.3336.988%C+N/A39.5A21A2454h39.8B**107.7A
M20 Kestrel 239152246.333B++4.0720.75%D**N/A13.5C-7.7D8511.3h126.2C+608.3D
M20 Basilisk 182146188.111A*5.8442.261%B+8.904%B**35.6A8.8B+2184.1h90.8C++214.9B
Spear Anti-Vehicle Phalanx Turret 191134168.375C++6.1148.75%B+2.239%D-37.2C15.8D2943.6h11.5D--23.6C
Titan-150 HEAT 1331011010.1B*7.8354.3%B*N/A27.3B+8.6C+2093.7h8.9F--16.5D*
MAX Punch 89899070.098C++2.1755.159%B++N/A1.2C+N/A376.9h1.6C*2.8B+
M20 Basilisk 11488614.667S12.4034.591%C-11.364%A*30.3B++9C++1992.9h80.7B+233.4C**
NC05 Jackhammer 8381930.871C-1.4035.611%D*20.988%A+42.6C+1.1A1681.9h5.1C+14.5C-
M60-A Bulldog 9179179M++76.7348.019%C++N/A87.8A++13.3M++2640.9h6.4C13.4C+
Tank Mine 9877515.4S13.13369.737%UN/A385S105A62280.2h3.6F**1M+
NC1 Gauss Rifle 7472990.727C1.5416.924%D*15.278%D-22.5C+N/A2243.2h11.9B70.1C
A30 Walker 10167416.75A++14.4828.181%C4.478%C**19.7C10C+1153.4h187.4C665.1D
M12 Kobalt 6766416.5C++14.2318.606%C+24.242%A66C+1D*4521h25.1D-135C+
Spear Anti-Vehicle Phalanx Tower 9864232B29.7340.787%D--N/A58.2C++30.9C+3121.1h6.6B+16.3C++
NSX Amaterasu 59591,0110.058C+2.214.081%F18.644%B0.8C--N/A270.3h5.3C130.8T*
M96 Mjolnir-H 8758163.625C1.3634.992%FN/A41.4C20.7D4041.4h36.3C++103.6D
C75 Viper 8257321.781D0.4945.783%B++N/A22.8C-10B+2492.5h23.8F-52D-
C85 Canister-H 635596.111C3.8450.153%C+7.273%D--55D-8C++2081h14.9F--29.8F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon34700.5h
Skywall Shield Emitter01040.5h
Rampart Wall24714.9h
Repair Module03311.3h
Cortium Silo04072.1h
Turret AI Module01350.3h
Motion Spotter52960.3h
Medical Applicator14357,3344.1h
Deconstruction Tool011,1512.2h
Welding Device15,1950.4h
Xiphos Anti-Personnel Tower0580.4h
Recon Detection Device546,3328.6h
Ammunition Package151,6212.1h
Nano-Armor Kit513846,81946.4h
Anti-Infantry MANA Turret361,3141.5h
The Flail01020.5h
Flail Targeting Dart267455.8h
Router22680.7h
Orbital Strike Target Designator802385.6h
WLT-Howler Mining Laser248461,007153.3h
Infantry Tower0790.9h
Pillbox1661h

Check the help document for the dictionary if you want to learn more about words used here.


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