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Serviceman TheCanistersSendTheirRegards[4GPA] TheCanistersSendTheirRegards
NC BR 23

KDR: 3.07

Score: 0.3m

Last Seen: Dec 11th, 2018 11:01 PM
- OFFLINE - 50 minute(s)

Battle Rank 23 - New Conglomerate on Emerald - Outfit Leader of 4 GPA Heavies[4GPA] 4 GPA Heavies
NC outfit on Emerald

Members: 3
Level Progress (to 24): 19%
Level 100 Progress: 1% 1017h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Mauler S6 NC05 Jackhammer AE C85 Canister-H AF-34 Mattock NS Baron G5B EM1 Zenith VX-5 TRAC-5 S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,801,440 MLG Score: 1440
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.794%9.195%470411021874421.751740%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.384A*1.244B**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.921B*5.80.852B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.122%22.642%4704110211598117.6667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.395A1.636A+-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.305C*5.3-0.099C+3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
4 GPA Heavies[4GPA] 4 GPA Heavies
NC outfit on Emerald

Members: 3
0.3m2900.7%305 (18.3k)288 (17.3k)3.070595221703.1764723 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC10225325.185%20.307%51105:130

33% Engineer45% Heavy Assault17% Light Assault7% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2017 2:40 AMSep 7th, 2018 8:53 PMDec 11th, 2018 8:10 PM (10h) (PST)Dec 11th, 2018 7:01 PM (11h) (PST)Dec 11th, 2018 7:01 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4162171990.5900.1920.12017.7980.0231440

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,98413,02011,964351271,068117,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
14.8h/0.6d 18 106 125 15.8k 19 50 20 0.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer AE
A++
Kills:102
Deaths:35
KDR:2.914
Accuracy:55.041% B*
HSR:25.490% A++
Kills:102
Deaths (as Heavy Assault):35
Deaths (to Heavy Assaults):65
KDR:2.91429
Kill Difference:67
Playtime:6.667 hours
Usage:45%
Score:0.052m
Score/min:129
Accuracy (listed only):55.041%
HSR (listed only):25.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
A++
Kills:159
Deaths:70
KDR:2.271
Accuracy:58.122% A++
HSR:22.642% A+
NS Baron G5B
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:60.739% N/A
HSR:16% N/A
Kills:209
Deaths (as Light Assault):101
Deaths (to Light Assaults):38
KDR:2.06931
Kill Difference:108
Playtime:2.452 hours
Usage:17%
Score:0.031m
Score/min:213
Accuracy (listed only):59.431%
HSR (listed only):19.321%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A++
Kills:159
Deaths:70
KDR:2.271
Accuracy:58.122% A++
HSR:22.642% A+
NS Baron G5B
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:60.739% N/A
HSR:16% N/A
Kills:209
Deaths (as Combat Medic):101
Deaths (to Combat Medics):22
KDR:2.06931
Kill Difference:108
Playtime:0.658 hours
Usage:4%
Score:0.007m
Score/min:186
Accuracy (listed only):59.431%
HSR (listed only):19.321%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
A++
Kills:159
Deaths:70
KDR:2.271
Accuracy:58.122% A++
HSR:22.642% A+
NS Baron G5B
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:60.739% N/A
HSR:16% N/A
Kills:209
Deaths (as Engineer):101
Deaths (to Engineers):13
KDR:2.06931
Kill Difference:108
Playtime:4.800 hours
Usage:33%
Score:0.113m
Score/min:393
Accuracy (listed only):59.431%
HSR (listed only):19.321%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
S
Kills:54
Deaths:5
KDR:10.800
Accuracy:28.622% D
HSR:33.333% S
Kills:54
Deaths (as MAX Suit):2.500
Deaths (to MAX Suits):6
KDR:21.6
Kill Difference:51.500
Playtime:1.006 hours
Usage:7%
Score:0.052m
Score/min:855
Accuracy (listed only):28.622%
HSR (listed only):33.333%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:87
V. Kills:4 N/A
Deaths:7
KDR:12.429
Accuracy:61.794% A
KPH:103.300 C+
VKPH:4.700 D
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:0.571
Vehicle Kills:4
Kill Difference:80
Playtime:0.843 hours
Usage:6%
Score:0.014m
Score/min:271
Driving Accuracy:N/A%
Gunner Accuracy:61.794%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Mauler S6 160159702.271A++0.8058.122%A++22.642%A+38.8B+N/A1344.1h5.3C+9.2B++
NC05 Jackhammer AE 105102352.914B**0.1655.041%B*25.49%A++22.7D--N/A574.5h5.2C-9.5C*
C85 Canister-H 9187712.429C+9.3661.794%A9.195%D108.8C++5D2710.8h5.8B9.4B++
AF-34 Mattock 5754510.8A*7.7328.622%D33.333%S54B++3S2891h4.5B*15.6B+
NS Baron G5B 5250311.613B1.4660.739%A+16%C**26.3C1.1A*941.9h6.9F--11.4C+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit01960h
Medical Kit91060.2h
Heartstring14280.4h
Nano-Armor Kit34,6370.3h
Medical Applicator13180h

Check the help document for the dictionary if you want to learn more about words used here.


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