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Skirmisher TheCentralGuard[Iapd] TheCentralGuard
VS BR 120

KDR: 1.07

Score: 29.8m

Last Seen: Jan 28th, 2019 2:45 AM
- OFFLINE - 2095.3 hour(s)

Battle Rank 106 (120 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 13%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Eclipse VE3A Force-Blade Artemis VX26 Sirius SX12 Thanatos VE70 H-V45 C-4 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $186,399 MLG Score: 149
Fun Score: N/A
Cheeseburgers Flipped: 110TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.843%13.712%3543899725,4371.05290.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.856%0.925B*-1.075D*-1.448D**MIXED (~0.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.4B11.60.189C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.386%1.987%17210331517841940.19235777%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.181%-1.265D**0.356C**-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.3-0.701D-69.6-0.313C204.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.216%1.661%363103230116932390.177686125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.473%1.586A+-0.604D-1.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++5.20.584B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.117%1.773%181710281,57913129631.20259164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.235%0.644B+-0.658D0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.802B++10.10.744B++13.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.526%74.755%181510302,3451846111.26963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.142%0.527B+0.499B+0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.50.223C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.321%9.879%181310322,480176471.4051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%0.739B++-0.928D--0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.496B+3.30.311C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.8m309.3%384 (23k)319 (19.1k)1.0661745,83942,9941.15332120 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103596320.802%13.541%28202:1015

11% Combat Medic23% Engineer9% Heavy Assault29% Infiltrator26% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2013 3:20 AMJun 28th, 2014 3:39 AMFeb 25th, 2019 7:36 PM (58d) (PST)Jan 27th, 2019 11:03 PM (87d) (PST)Jan 27th, 2019 10:45 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4442601840.4900.4600.0661.6160.032149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,63015,61911,0112928497219,116

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1559.3h/65d 3,747 6,207 9,779 151.2k 2,037 4,075 3,032 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,157
Deaths:1,154
KDR:1.003
Accuracy:21.522% C+
HSR:17.286% D--
SVA-88
C+
Kills:636
Deaths:497
KDR:1.280
Accuracy:23.075% C+
HSR:18.082% D--
Lasher X2
B+
Kills:455
Deaths:539
KDR:0.844
Accuracy:28.855% B+
HSR:3.516% C
Orion VS54
C**
Kills:355
Deaths:334
KDR:1.063
Accuracy:22.169% C**
HSR:18.310% D-
Pulsar LSW
C--
Kills:221
Deaths:239
KDR:0.925
Accuracy:20.344% C--
HSR:10.407% F-
NSX Naginata
D
Kills:178
Deaths:223
KDR:0.798
Accuracy:18.671% D
HSR:12.360% F--
NS-15M AE
C
Kills:91
Deaths:102
KDR:0.892
Accuracy:24.499% C
HSR:9.890% F-
Kills:3,093
Deaths (as Heavy Assault):3,088
Deaths (to Heavy Assaults):13,021
KDR:1.00162
Kill Difference:5
Playtime:140.169 hours
Usage:9%
Score:2.262m
Score/min:269
Accuracy (listed only):22.734%
HSR (listed only):12.836%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
C
Kills:3,819
Deaths:4,245
KDR:0.900
Accuracy:25.017% C
HSR:13.354% D*
Thanatos VE70
B**
Kills:1,618
Deaths:1,518
KDR:1.066
Accuracy:50.079% B**
HSR:10.630% D*
Serpent VE92
C+
Kills:1,308
Deaths:1,528
KDR:0.856
Accuracy:23.358% C+
HSR:9.251% F-
Solstice VE3
C+
Kills:1,233
Deaths:1,313
KDR:0.939
Accuracy:22.937% C+
HSR:13.869% D--
Pulsar C
C
Kills:1,194
Deaths:1,584
KDR:0.754
Accuracy:22.754% C
HSR:13.233% F
Solstice SF
B++
Kills:1,158
Deaths:1,325
KDR:0.874
Accuracy:27.505% B++
HSR:12.090% D-
Zenith VX-5
C++
Kills:1,154
Deaths:1,152
KDR:1.002
Accuracy:25.843% C++
HSR:12.045% F
Deimos VA29
C++
Kills:665
Deaths:671
KDR:0.991
Accuracy:61.873% C++
HSR:9.023% D*
Solstice Burst
C+
Kills:601
Deaths:682
KDR:0.881
Accuracy:25.800% C+
HSR:15.308% D*
NS Baron G5AE
C*
Kills:397
Deaths:338
KDR:1.175
Accuracy:48.774% C*
HSR:10.831% D-
NS-11C
C++
Kills:282
Deaths:298
KDR:0.946
Accuracy:24.641% C++
HSR:14.184% D-
Eidolon VE33
B*
Kills:240
Deaths:237
KDR:1.013
Accuracy:33.017% B*
HSR:12.500% F-
NSX Tanto
C+
Kills:205
Deaths:231
KDR:0.887
Accuracy:25.401% C+
HSR:21.951% C-
Nova
C
Kills:197
Deaths:245
KDR:0.804
Accuracy:40.261% C
HSR:6.599% F-
VX6-7
B+
Kills:174
Deaths:214
KDR:0.813
Accuracy:27.113% B+
HSR:13.793% D*
Kills:14,245
Deaths (as Engineer):15,581
Deaths (to Engineers):8,694
KDR:0.91425
Kill Difference:1,336
Playtime:356.781 hours
Usage:23%
Score:7.850m
Score/min:367
Accuracy (listed only):32.292%
HSR (listed only):12.577%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
C
Kills:3,819
Deaths:4,245
KDR:0.900
Accuracy:25.017% C
HSR:13.354% D*
Sirius SX12
C*
Kills:1,622
Deaths:2,075
KDR:0.782
Accuracy:25.635% C*
HSR:10.481% D*
Thanatos VE70
B**
Kills:1,618
Deaths:1,518
KDR:1.066
Accuracy:50.079% B**
HSR:10.630% D*
Serpent VE92
C+
Kills:1,308
Deaths:1,528
KDR:0.856
Accuracy:23.358% C+
HSR:9.251% F-
Solstice VE3
C+
Kills:1,233
Deaths:1,313
KDR:0.939
Accuracy:22.937% C+
HSR:13.869% D--
Pulsar C
C
Kills:1,194
Deaths:1,584
KDR:0.754
Accuracy:22.754% C
HSR:13.233% F
Solstice SF
B++
Kills:1,158
Deaths:1,325
KDR:0.874
Accuracy:27.505% B++
HSR:12.090% D-
Zenith VX-5
C++
Kills:1,154
Deaths:1,152
KDR:1.002
Accuracy:25.843% C++
HSR:12.045% F
Eridani SX5
A+
Kills:673
Deaths:708
KDR:0.951
Accuracy:33.743% A+
HSR:8.024% F
Deimos VA29
C++
Kills:665
Deaths:671
KDR:0.991
Accuracy:61.873% C++
HSR:9.023% D*
Solstice Burst
C+
Kills:601
Deaths:682
KDR:0.881
Accuracy:25.800% C+
HSR:15.308% D*
NS-7 PDW
B*
Kills:480
Deaths:541
KDR:0.887
Accuracy:29.138% B*
HSR:9.792% D*
NS Baron G5AE
C*
Kills:397
Deaths:338
KDR:1.175
Accuracy:48.774% C*
HSR:10.831% D-
NS-11C
C++
Kills:282
Deaths:298
KDR:0.946
Accuracy:24.641% C++
HSR:14.184% D-
NSX Tanto
C+
Kills:205
Deaths:231
KDR:0.887
Accuracy:25.401% C+
HSR:21.951% C-
Nova
C
Kills:197
Deaths:245
KDR:0.804
Accuracy:40.261% C
HSR:6.599% F-
VX6-7
B+
Kills:174
Deaths:214
KDR:0.813
Accuracy:27.113% B+
HSR:13.793% D*
Kills:16,780
Deaths (as Light Assault):18,668
Deaths (to Light Assaults):7,055
KDR:0.89886
Kill Difference:1,888
Playtime:408.870 hours
Usage:26%
Score:9.796m
Score/min:399
Accuracy (listed only):31.757%
HSR (listed only):12.027%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:1,622
Deaths:2,075
KDR:0.782
Accuracy:25.635% C*
HSR:10.481% D*
Thanatos VE70
B**
Kills:1,618
Deaths:1,518
KDR:1.066
Accuracy:50.079% B**
HSR:10.630% D*
H-V45
C+
Kills:1,497
Deaths:1,574
KDR:0.951
Accuracy:23.740% C+
HSR:8.684% F
Eridani SX5
A+
Kills:673
Deaths:708
KDR:0.951
Accuracy:33.743% A+
HSR:8.024% F
Deimos VA29
C++
Kills:665
Deaths:671
KDR:0.991
Accuracy:61.873% C++
HSR:9.023% D*
Terminus VX-9
C++
Kills:491
Deaths:458
KDR:1.072
Accuracy:26.190% C++
HSR:15.275% D**
NS-7 PDW
B*
Kills:480
Deaths:541
KDR:0.887
Accuracy:29.138% B*
HSR:9.792% D*
Pulsar VS1
C*
Kills:453
Deaths:493
KDR:0.919
Accuracy:24.672% C*
HSR:11.038% D**
NS Baron G5AE
C*
Kills:397
Deaths:338
KDR:1.175
Accuracy:48.774% C*
HSR:10.831% D-
NS-11P
C++
Kills:293
Deaths:295
KDR:0.993
Accuracy:23.249% C++
HSR:10.922% D*
Equinox VE2
C-
Kills:274
Deaths:337
KDR:0.813
Accuracy:23.744% C-
HSR:11.679% D*
NS-11A
C++
Kills:200
Deaths:211
KDR:0.948
Accuracy:24.735% C++
HSR:18% C--
Nova
C
Kills:197
Deaths:245
KDR:0.804
Accuracy:40.261% C
HSR:6.599% F-
Corvus VA55
C++
Kills:194
Deaths:228
KDR:0.851
Accuracy:24.721% C++
HSR:11.856% F
Equinox VE2 Burst
C++
Kills:88
Deaths:107
KDR:0.822
Accuracy:28.436% C++
HSR:14.773% D**
Kills:9,142
Deaths (as Combat Medic):9,799
Deaths (to Combat Medics):5,068
KDR:0.93295
Kill Difference:657
Playtime:178.339 hours
Usage:11%
Score:3.426m
Score/min:320
Accuracy (listed only):32.599%
HSR (listed only):11.174%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
A
Kills:1,909
Deaths:1,896
KDR:1.007
Accuracy:33.238% A
HSR:15.663% D--
Sirius SX12
C*
Kills:1,622
Deaths:2,075
KDR:0.782
Accuracy:25.635% C*
HSR:10.481% D*
Phaseshift VX-S
B+
Kills:1,258
Deaths:688
KDR:1.828
Accuracy:37.974% C*
HSR:80.048% B+
Beamer VS3
B+
Kills:1,152
Deaths:1,772
KDR:0.650
Accuracy:30.625% B+
HSR:11.545% D**
Nyx VX31
B
Kills:700
Deaths:851
KDR:0.823
Accuracy:35.662% B
HSR:13.429% F
Eridani SX5
A+
Kills:673
Deaths:708
KDR:0.951
Accuracy:33.743% A+
HSR:8.024% F
NS-61 Emissary
B+
Kills:585
Deaths:772
KDR:0.758
Accuracy:32.124% B+
HSR:13.846% C-
NS-30B Vandal
C++
Kills:579
Deaths:630
KDR:0.919
Accuracy:35.373% C++
HSR:12.781% F
Manticore SX40
B**
Kills:541
Deaths:706
KDR:0.766
Accuracy:36.101% B**
HSR:13.678% D--
Phantom VA23
C+
Kills:497
Deaths:591
KDR:0.841
Accuracy:34.584% C+
HSR:16.097% F
NS-7 PDW
B*
Kills:480
Deaths:541
KDR:0.887
Accuracy:29.138% B*
HSR:9.792% D*
Parallax VX3
B**
Kills:478
Deaths:246
KDR:1.943
Accuracy:44.866% B*
HSR:85.356% B**
XM98
B+
Kills:302
Deaths:268
KDR:1.127
Accuracy:41.618% B+
HSR:68.874% D
NS-44L Blackhand
B**
Kills:255
Deaths:212
KDR:1.203
Accuracy:39.420% C
HSR:55.686% B**
Ghost
B++
Kills:187
Deaths:279
KDR:0.670
Accuracy:43.732% B++
HSR:57.219% D--
NSX Tomoe
A*
Kills:149
Deaths:200
KDR:0.745
Accuracy:23.695% D*
HSR:59.060% A*
VA39 Spectre
C-
Kills:120
Deaths:115
KDR:1.043
Accuracy:29.279% C-
HSR:19.167% F
Spiker
C*
Kills:97
Deaths:116
KDR:0.836
Accuracy:31.205% C*
HSR:16.495% D
NS-AM7 Archer
B+
Kills:74
Deaths:251
KDR:0.295
Accuracy:62.549% B+
HSR:12.162% D
Cerberus
B+
Kills:60
Deaths:99
KDR:0.606
Accuracy:36.403% B+
HSR:6.667% F-
Kills:11,718
Deaths (as Infiltrator):13,016
Deaths (to Infiltrators):5,868
KDR:0.90028
Kill Difference:1,298
Playtime:452.500 hours
Usage:29%
Score:6.054m
Score/min:223
Accuracy (listed only):35.848%
HSR (listed only):29.303%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:137
Deaths:86
KDR:1.593
Accuracy:23.268% B**
HSR:9.489% F--
Nebula VM20
B**
Kills:123
Deaths:86
KDR:1.430
Accuracy:24.179% B**
HSR:13.008% D**
Quasar VM1
C**
Kills:100
Deaths:88
KDR:1.136
Accuracy:16.842% C**
HSR:6% F*
Cosmos VM3
A
Kills:75
Deaths:73
KDR:1.027
Accuracy:21.955% A
HSR:18.667% C+
Blueshift VM5
B+
Kills:64
Deaths:26
KDR:2.462
Accuracy:22.482% B+
HSR:20.313% C+
Blueshift VM5
B*
Kills:60
Deaths:29
KDR:2.069
Accuracy:23.276% B*
HSR:6.667% F*
Kills:559
Deaths (as MAX Suit):194
Deaths (to MAX Suits):2,918
KDR:2.88144
Kill Difference:365
Playtime:13.834 hours
Usage:1%
Score:0.418m
Score/min:504
Accuracy (listed only):22.000%
HSR (listed only):12.357%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D-
Kills:105
V. Kills:115 91%
Deaths:330
KDR:0.318
Accuracy:27.069% D-
KPH:3.300 D-
VKPH:3.600 D-
Light PPA
D
Kills:96
V. Kills:11 N/A
Deaths:114
KDR:0.842
Accuracy:36.197% D
KPH:16 D-
VKPH:1.800 D
Dual Photon Pods
C
Kills:79
V. Kills:7 N/A
Deaths:27
KDR:2.926
Accuracy:49.861% C
KPH:61.200 C
VKPH:5.400 D--
Maelstrom Turbo Laser
D
Kills:55
V. Kills:60 90%
Deaths:162
KDR:0.340
Accuracy:24.373% D*
KPH:5.100 D
VKPH:5.600 D
Kills:335 (256 + 0)
Deaths:633
KDR:0.529
VKDR:0.305
Vehicle Kills:193
Kill Difference:298
Playtime:50.296 hours
Usage:3%
Score:0.282m
Score/min:93
Piloting Accuracy:24.373%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
D
Kills:91
V. Kills:14 N/A
Deaths:22
KDR:4.136
Accuracy:35.480% D-
KPH:24.200 D--
VKPH:3.700 D
C150 Dalton
A
Kills:85
V. Kills:59 142%
Deaths:26
KDR:3.269
Accuracy:51.040% A
KPH:16.200 D-
VKPH:11.300 D--
Kills:176 (0 + 176)
Deaths:48
KDR:3.667
VKDR:1.521
Vehicle Kills:73
Kill Difference:128
Playtime:8.996 hours
Usage:1%
Score:0.125m
Score/min:231
Piloting Accuracy:N/A%
Gunner Accuracy:51.040%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:53
V. Kills:56 93%
Deaths:29
KDR:1.828
Accuracy:55.531% C+
KPH:19.400 D-
VKPH:20.500 B+
Kills:53 (53 + 0)
Deaths:29
KDR:1.828
VKDR:1.931
Vehicle Kills:56
Kill Difference:24
Playtime:2.736 hours
Usage:0%
Score:0.078m
Score/min:475
Driving Accuracy:55.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A
Kills:442
V. Kills:407 108%
Deaths:112
KDR:3.946
Accuracy:62.503% A++
KPH:26.400 C-
VKPH:24.300 A
Proton II PPA
C*
Kills:307
V. Kills:12 N/A
Deaths:11
KDR:27.909
Accuracy:23.065% C+
KPH:60.400 C*
VKPH:2.400 D
Saron HRB
C++
Kills:257
V. Kills:174 147%
Deaths:60
KDR:4.283
Accuracy:47.328% B+
KPH:24.600 C+
VKPH:16.600 C++
Supernova PC
B++
Kills:134
V. Kills:44 298%
Deaths:48
KDR:2.792
Accuracy:55.160% B++
KPH:19.100 C
VKPH:6.300 D
Supernova FPC
C++
Kills:114
V. Kills:97 116%
Deaths:41
KDR:2.780
Accuracy:60.437% B*
KPH:18.700 D
VKPH:15.900 C++
Kills:1,254 (248 + 1,006)
Deaths:272
KDR:4.610
VKDR:2.699
Vehicle Kills:734
Kill Difference:982
Playtime:45.347 hours
Usage:3%
Score:2.410m
Score/min:886
Driving Accuracy:60.437%
Gunner Accuracy:47.328%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:182
V. Kills:7 N/A
Deaths:16
KDR:11.375
Accuracy:31.914% D
KPH:70.800 C-
VKPH:2.700 D--
Saron HRB-H
C-
Kills:70
V. Kills:67 103%
Deaths:24
KDR:2.917
Accuracy:58.144% C**
KPH:20.800 D--
VKPH:19.900 C-
Kills:252 (0 + 252)
Deaths:40
KDR:6.300
VKDR:1.850
Vehicle Kills:74
Kill Difference:212
Playtime:5.932 hours
Usage:0%
Score:0.127m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:58.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:261
V. Kills:58 442%
Deaths:36
KDR:7.250
Accuracy:45.807% B**
KPH:53.800 B+
VKPH:12 B+
M40 Fury
C**
Kills:144
V. Kills:35 400%
Deaths:16
KDR:9
Accuracy:48.230% A
KPH:54.900 C++
VKPH:13.400 C**
M60-G Bulldog
C++
Kills:77
V. Kills:23 321%
Deaths:14
KDR:5.500
Accuracy:51.208% A++
KPH:22.200 C
VKPH:6.600 C++
Kills:482 (0 + 482)
Deaths:66
KDR:7.303
VKDR:1.758
Vehicle Kills:116
Kill Difference:416
Playtime:10.934 hours
Usage:1%
Score:0.425m
Score/min:648
Driving Accuracy:N/A%
Gunner Accuracy:51.208%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:361
V. Kills:10 N/A
Deaths:305
KDR:1.184
Accuracy:36.769% D
KPH:29.300 D
VKPH:0.800 D--
M40 Fury-F
B+
Kills:64
V. Kills:35 178%
Deaths:106
KDR:0.604
Accuracy:61.701% B**
KPH:15.600 C-
VKPH:8.500 B+
M12 Kobalt-F
C--
Kills:61
V. Kills:2 N/A
Deaths:132
KDR:0.462
Accuracy:19.153% C--
KPH:4.300 D--
VKPH:0.100 D*
Kills:486 (486 + 0)
Deaths:543
KDR:0.895
VKDR:0.087
Vehicle Kills:47
Kill Difference:57
Playtime:30.601 hours
Usage:2%
Score:0.139m
Score/min:76
Driving Accuracy:19.153%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 3,8623,8194,2450.9C0.1725.017%C13.354%D*32.9C+N/A160116.2h11.4B45.5C*
Force-Blade 2,9702,96225,8180.115M++0.9548.299%A+1.249%D-3.7M**N/A12802.8h1.7B*3.6B++
Artemis VX26 1,9141,9091,8961.007C0.0633.238%A15.663%D--31.7C+N/A9560.3h11.4B+34.2B++
Sirius SX12 1,6351,6222,0750.782C+0.2825.635%C*10.481%D*26.7C+N/A11060.7h13.6B+53B
Thanatos VE70 1,6231,6181,5181.066C**0.0050.079%B**10.63%D*35.6B+N/A9945.4h3.9B++7.8B*
H-V45 1,5031,4971,5740.951C+0.1223.74%C+8.684%F28.2C+N/A7353.1h13.1C*55.2C*
C-4 1,9051,3169521.382C+0.3224.98%C+N/A113.4B*50.8A+153211.6h1.4C**5.7C*
Serpent VE92 1,3141,3081,5280.856C+0.2123.358%C+9.251%F-26.3C+N/A8149.7h13.8C+59.2C++
Phaseshift VX-S 1,2671,2586881.828C-0.7637.974%C*80.048%B+20.6C--N/A6361h2.6B6.9B+
Solstice VE3 1,2451,2331,3130.939C**0.1322.937%C+13.869%D--20.1C++N/A8861.3h14.6B63.4B
Pulsar C 1,2061,1941,5840.754C0.3122.754%C13.233%F19.9CN/A6759.9h12.9C+56.9C+
Solstice SF 1,1631,1581,3250.874C+0.1927.505%B++12.09%D-42.9A+N/A20227h8.5B+31.1B*
Flare VE6 1,1611,1571,1541.003C0.0621.522%C+17.286%D--33.2CN/A13234.9h10.2B47.4C**
Zenith VX-5 1,1651,1541,1521.002C+0.0625.843%C++12.045%F34.7C++N/A14333.3h12.7C**49.3C**
Beamer VS3 1,1621,1521,7720.65C+0.4230.625%B+11.545%D**26.5C++N/A10443.5h10.1C+33C++
Auraxium Force-Blade 7407388,4580.087B**0.9840.329%B++5.014%C3.1AN/A8237h1.9B+4.8B+
Nyx VX31 7037008510.823D0.2435.662%B13.429%F31.3CN/A14522.4h5.3B14.7B+
Eridani SX5 6756737080.951C+0.1233.743%A+8.024%F50.2B++N/A13413.4h11.4B33.6B+
Deimos VA29 6666656710.991C0.0861.873%C++9.023%D*37.2C+N/A31017.9h1.8B**2.9B+
SVA-88 6396364971.28C0.2123.075%C+18.082%D--44.2C+N/A26614.4h10.6B+45.9B
Solstice Burst 6076016820.881C0.1925.8%C+15.308%D*39.8C++N/A15715.1h13.5C++52.4C++
NS-61 Emissary 5875857720.758C+0.3132.124%B+13.846%C-32.1BN/A8318.2h13.4C*41.7B+
NS-30B Vandal 5845796300.919D0.1535.373%C++12.781%F38.1CN/A9315.2h5.6C++15.7C**
Proximity Mine 5455442102.59C1.5254.016%A+N/A194.3A++N/A7462.8h1.5A2.7A+
Manticore SX40 5425417060.766C+0.3036.101%B**13.678%D--25.3CN/A6221.4h7.6C*21B+
Phantom VA23 4994975910.841D0.2334.584%C+16.097%F34.3CN/A10014.5h4.5C*12.9C*
Terminus VX-9 4944914581.072C0.0126.19%C++15.275%D**43.5C**N/A14711.3h11.2B+42.6B+
Damascus Edge 4824814,5990.105A++0.9628.954%C+9.148%C**3.9B*N/A24124.8h2C**6.8B
NS-7 PDW 4874805410.887C+0.1829.138%B*9.792%D*38.7B+N/A19512.4h13.5B+46.5B+
Parallax VX3 4794782461.943C0.8844.866%B*85.356%B**27.2C+N/A13717.6h1.6B**3.6B**
Lasher X2 4614555390.844C+0.2228.855%B+3.516%C37B+N/A14712.3h17.4B+60.2B+
Pulsar VS1 4564534930.919C+0.1524.672%C*11.038%D**29.8BN/A15615.2h13.2B+53.5B+
E540 Halberd 8494421123.946C2.8862.503%A++1.584%C--26.5C-24.4A99816.7h6.7D10.7B+
Lumine Edge 4334281,0490.408A+0.6624.655%C12.851%C-10.5B+N/A5540.6h1.4C++5.6C*
NS Baron G5AE 4023973381.175C+0.1148.774%C*10.831%D-50.3C**N/A2307.9h4.3C++8.7C+
Hunter QCX 3953895980.651C+0.4237.597%C30.848%C**12.3C+N/A4931.7h3.1B+8.3B
S12 Renegade 3713613051.184C-0.1236.769%D3.878%C-29.3DN/A12612.3h3.2C*8.6C++
Orion VS54 3563553341.063C+0.0022.169%C**18.31%D-32.6C++N/A32310.9h11.6B+52.5B+
Proton II PPA 3193071127.909B*26.8423.065%C+2.932%B*60.2C*2.4D2195.1h6.4B**27.8B*
XM98 3033022681.127C-0.0641.618%B+68.874%D18.6C-N/A7116.2h2.4C**5.7B+
NS-11P 2942932950.993C+0.0723.249%C++10.922%D*30.2C++N/A1379.7h12.6B+54.1B+
NS-11C 2862822980.946C+0.1224.641%C++14.184%D-35.3B+N/A1298h13B+52.6B+
Equinox VE2 2752743370.813C0.2523.744%C-11.679%D*31.1C+N/A1058.8h12.7C++53.5C+
M40 Fury 319261367.25C++6.1845.807%B**1.533%C53.3B+11.8B+5874.9h13.8C*30.1B+
Saron HRB 431257604.283C+3.2247.328%B+1.167%C24.5C+16.6C++39010.5h16.2B**34.2B**
NS-44L Blackhand 2562552121.203C++0.1439.42%C55.686%B**20.7C+N/A10612.3h4B+10.1C**
Eidolon VE33 2432402371.013C+0.0533.017%B*12.5%F-35.3B++N/A1706.8h7.5B++22.8B++
Pulsar LSW 2232212390.925C-0.1420.344%C--10.407%F-26.3DN/A1698.4h13.3C+65.3C+
NSX Tanto 2062052310.887C0.1825.401%C+21.951%C-32C+N/A706.4h14.1C++55.6C++
NS-11A 2052002110.948C0.1224.735%C++18%C--33.3C++N/A1106h13.7C++55.2C**
Nova 1981972450.804C0.2640.261%C6.599%F-41C**N/A3124.8h3.9B+9.7C**
M60-A Bulldog 239196404.9C-3.8350.125%B+2.551%C++19D4.2C+13710.3h8.2D--16.3C
Corvus VA55 1951942280.851C0.2224.721%C++11.856%F31.8C*N/A1906.1h11.5B+46.7B+
Ghost 1871872790.67D0.4043.732%B++57.219%D--19.3DN/A829.7h2.4C+5.6C**
Proton II PPA-H 1891821611.375C+10.3131.914%DN/A70C-2.7D--3012.6h6.7B**21B+
NSX Naginata 1831782230.798C--0.2718.671%D12.36%F--44.5C++1.3A+1074h12.7C+67.9C+
VX6-7 1751742140.813C0.2527.113%B+13.793%D*32.8C++N/A1735.3h12.9C++47.7B
Frag Grenade 1721721172N/A170.9344.444%C+N/A573.3B+N/A28360.3h3.3B+7.5B+
MANA Anti-Personnel Turret 152150881.705N/A0.6419.02%UN/A1500U20U4280900.1h22T*115.4T*
NSX Tomoe 1491492000.745C--0.3223.695%D*59.06%A*33.9C+N/A1394.4h12.6B+53.4C+
M40 Fury 179144169C**7.9348.23%AN/A55.4C++13.5B10532.6h15.1C+31.4B+
Sticky Grenade 1431421142N/A140.9351.961%C+N/A1420B**10C64440.1h1.5B*2.9B++
NSX Masamune 1651391261.103B+0.0458.977%C++2.158%C++40.9B++7.6D1413.4h3.6B**6.1B**
Nebula VM20 139137861.593C0.5323.268%B**9.489%F--42.8B++N/A3603.2h14.8B+63.4B++
Supernova PC 178134482.792C1.7355.16%B++N/A19.1C6.3D3447h3.5B**6.3B**
M60-A Bulldog 159123383.237C2.1731.043%DN/A17.3D-5.1C1297.1h6.3C+20.3C
Nebula VM20 123123861.43C0.3624.179%B**13.008%D**38.4BN/A2993.2h16.8C++69.5B+
S1 2061213320.364D0.7056.785%C+N/A17D12C+4227.1h8.1C-14.2C
VA39 Spectre 1201201151.043C0.0229.279%C-19.167%F20.3C+N/A1065.9h4.4B*15.1B+
Supernova FPC 211114412.78C-1.7160.437%B*1.754%C-18.7D15.9C++26096.1h5.3C*8.8B+
Saron Laser Cannon 2201053300.318C0.7527.069%D-N/A3.3D-3.6D-6632.3h222.4D821.6D--
Quasar VM1 101100881.136C0.0716.842%C**6%F*18.2CN/A1165.5h15.4C++91.3C*
M60-A Bulldog 13298234.261C--3.1949.044%C**N/A17.8D6.2B+2105.5h8.1D16.5C
Spiker 99971160.836C+0.2331.205%C*16.495%D31.3C+N/A1223.1h9.9C+31.8C++
Light PPA 107961140.842D0.2236.197%D1.042%C16D-1.8D1176h13.4C*37C++
NS-15M AE 91911020.892C--0.1724.499%C9.89%F-41.4CN/A2112.2h12.8C52.1C+
L105 Zephyr 10591224.136C--3.0735.48%D-2.198%A*23.9D--3.7D2313.8h5.8B+16.4C++
Equinox VE2 Burst 88881070.822C--0.2428.436%C++14.773%D**30.3C--N/A782.9h13.9C49C++
Tank Mine 16387322.719C++1.6547.273%B**N/A124.3B+108.6A+27140.7h2.4D5.1B++
C150 Dalton 14485263.269C-2.2051.04%AN/A16.3D-11.3D--2315.2h5.8D-11.3C*
Nemesis VSH9 129842110.398C--0.6762.27%C+4.762%A+16.5C+8.8C1995.1h7.3B+11.6B+
Dual Photon Pods 8679272.926C-1.8649.861%CN/A60.8C5.4D--5551.3h22.7C++45.6C++
M60-G Bulldog 10077145.5B+4.4351.208%A++2.597%C22C-6.6C++4263.5h8.3C+16.1B++
Cosmos VM3 7575731.027C-0.0421.955%A18.667%C+35.7B+N/A2002.1h15.1C68.6B+
NS-AM7 Archer 125742510.295C-0.7762.549%B+12.162%D4D2.8C++4218.3h21.4C++34.2C*
Saron HRB-H 13770242.917C1.8558.144%C**N/A20.6D--19.7C-4003.4h26.3C+45.3C*
M40 Fury-F 99641060.604C-0.4661.701%B**N/A15.6C-8.5B+1254.1h22.8D**36.9D
Blueshift VM5 6664262.462C++1.4022.482%B+20.313%C+37.6C**1.2A2381.7h16.1C*71.7B+
M12 Kobalt-F 63611320.462D0.6019.153%C--4.918%D--4.3D--N/A1714.2h15.9C+83.2C+
Cerberus 6060990.606C0.4636.403%B+6.667%F-18.8DN/A693.2h7C-19.2C*
Blueshift VM5 6160292.069C+1.0023.276%B*6.667%F*33.3C++N/A2331.8h18.5D79.3C**
Spear Anti-Vehicle Phalanx Turret 9556414B**12.9333.569%D--3.571%C26.7D18.6C3202.1h9.3C++27.8C
Maelstrom Turbo Laser 115551620.34C-0.7324.373%D*3.636%B++5.1D5.6D10610.8h167.8D688.5D--
L100 Python AP 10953291.828D0.7655.531%C+3.774%B+19.6D-20.7B+4752.7h9.4D--16.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05310.2h
Medical Applicator678207,81115.5h
Motion Spotter12430.3h
Nano-Armor Kit444330,34133.6h
Spawn Beacon236411h
Anti-Vehicle MANA Turret71810.3h
Spitfire Auto-Turret81400.2h
Restoration Kit1271,1161.5h
Deconstruction Tool04430.1h
Ammunition Package176090.6h
Medical Kit597771.1h
Anti-Infantry MANA Turret184951.3h
Shield Recharging Field271,2750.5h
Recon Detection Device873,1304.8h
Smoke Grenade01450h

Check the help document for the dictionary if you want to learn more about words used here.


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