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Adept Legionary TheCerealBox[O0O0] TheCerealBox
VS BR 22

KDR: 4.51

Score: 14.1m

Last Seen: Dec 30th, 2018 7:35 PM
- OFFLINE - 388.1 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 23): 93%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Eclipse VE3A Pulsar C Orion VS54 Eridani SX5G Solstice VE3 SVA-88 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,921,477 MLG Score: 12727
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 17.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.718%48.579%15413998335,1266.68049-2.166

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.764%2.087A*4.316S-0.665DHEAD ++ (~32.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.10.651B+8.30.42B17.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.143%1.674%26221020239157221.522291039%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.395%1.23B**0.061C+-1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.889B*8.80.834B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.286%87.009%01102166240701.62255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.839A++1.305A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.658B+1.60.498B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.042%21.333%0110217564220.116641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.552A+1.363A-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.80.212C++2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
14.1m214.1%763 (45.8k)616 (37k)4.5142739,6948,7934.617222 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022427630.872%45.685%141002:3616

11% Combat Medic49% Heavy Assault6% Infiltrator31% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 13th, 2013 10:14 PMAug 26th, 2016 12:55 AMJan 13th, 2019 11:35 PM (2d) (PST)Dec 30th, 2018 3:36 PM (16d) (PST)Dec 30th, 2018 3:35 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1162918251.7350.3840.7933.7900.03512727

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,97017,46349,5071042348227236,973

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
381.3h/15.9d 905 18,134 10,334 86.7k 586 1,468 807 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M++
Kills:6,712
Deaths:1,341
KDR:5.005
Accuracy:29.678% B*
HSR:55.334% M++
Orion VS54
A++
Kills:1,512
Deaths:428
KDR:3.533
Accuracy:28.284% A+
HSR:37.500% A++
SVA-88
M**
Kills:1,196
Deaths:220
KDR:5.436
Accuracy:30.712% A+
HSR:52.843% M**
Pulsar LSW
S
Kills:1,173
Deaths:228
KDR:5.145
Accuracy:31.363% A++
HSR:54.476% S
VX29 Polaris
M**
Kills:1,166
Deaths:220
KDR:5.300
Accuracy:31.785% A+
HSR:50% M**
NS-15M AE
M**
Kills:1,162
Deaths:169
KDR:6.876
Accuracy:31.465% B**
HSR:60.069% M**
Ursa
S
Kills:1,160
Deaths:143
KDR:8.112
Accuracy:32.208% A++
HSR:51.552% S
NS-15MP
M++
Kills:1,160
Deaths:156
KDR:7.436
Accuracy:30.503% B+
HSR:59.483% M++
VE-H Maw
M+
Kills:765
Deaths:184
KDR:4.158
Accuracy:30.636% B**
HSR:51.373% M+
NSX Naginata
M*
Kills:518
Deaths:90
KDR:5.756
Accuracy:28.815% A
HSR:52.317% M*
NS-15M1
S
Kills:479
Deaths:84
KDR:5.702
Accuracy:32.781% A*
HSR:59.290% S
Lasher X2
A++
Kills:264
Deaths:60
KDR:4.400
Accuracy:38.519% A++
HSR:5.303% B++
Lasher X2 AE
S
Kills:53
Deaths:16
KDR:3.313
Accuracy:42.550% A++
HSR:15.094% S
Kills:17,320
Deaths (as Heavy Assault):3,339
Deaths (to Heavy Assaults):2,845
KDR:5.18718
Kill Difference:13,981
Playtime:188.359 hours
Usage:49%
Score:6.253m
Score/min:553
Accuracy (listed only):32.254%
HSR (listed only):46.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
A**
Kills:1,915
Deaths:357
KDR:5.364
Accuracy:34.790% A++
HSR:32.219% A**
Pulsar C
M++
Kills:1,857
Deaths:314
KDR:5.914
Accuracy:32.985% A++
HSR:40.872% M++
Eridani SX5G
M++
Kills:1,214
Deaths:187
KDR:6.492
Accuracy:32.963% B**
HSR:43.905% M++
Solstice VE3
M**
Kills:1,199
Deaths:195
KDR:6.149
Accuracy:32.054% A++
HSR:39.867% M**
Serpent VE92
S
Kills:1,172
Deaths:152
KDR:7.711
Accuracy:31.419% A++
HSR:44.710% S
VX6-7
M*
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:32.993% A++
HSR:39.741% M*
Zenith VX-5
S
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:32.832% A+
HSR:45.948% S
NS-11CP
M++
Kills:1,160
Deaths:146
KDR:7.945
Accuracy:33.099% B*
HSR:45% M++
NS-7B PDW
S
Kills:599
Deaths:133
KDR:4.504
Accuracy:33.498% A+
HSR:47.412% S
NS-11C
S
Kills:527
Deaths:109
KDR:4.835
Accuracy:33.096% A++
HSR:42.695% S
NSX Tanto
M**
Kills:458
Deaths:65
KDR:7.046
Accuracy:33.512% A
HSR:49.563% M**
NS Baron G5AE
S
Kills:346
Deaths:72
KDR:4.806
Accuracy:40.884% D
HSR:38.439% S
VE-S Canis
M**
Kills:317
Deaths:71
KDR:4.465
Accuracy:32.888% B*
HSR:50.789% M**
Eridani SX5
S
Kills:140
Deaths:31
KDR:4.516
Accuracy:31.891% B**
HSR:51.429% S
Pandora VX25
A*
Kills:75
Deaths:21
KDR:3.571
Accuracy:60.042% A*
HSR:21.333% A++
Solstice Burst
S
Kills:66
Deaths:6
KDR:11
Accuracy:37.982% A**
HSR:59.091% S
NS-7 PDW
A*
Kills:58
Deaths:21
KDR:2.762
Accuracy:35.357% A*
HSR:27.586% A++
Kills:13,423
Deaths (as Light Assault):2,138
Deaths (to Light Assaults):2,030
KDR:6.2783
Kill Difference:11,285
Playtime:117.047 hours
Usage:31%
Score:5.645m
Score/min:804
Accuracy (listed only):35.428%
HSR (listed only):42.388%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
M++
Kills:1,214
Deaths:187
KDR:6.492
Accuracy:32.963% B**
HSR:43.905% M++
Pulsar VS1
S
Kills:1,137
Deaths:176
KDR:6.460
Accuracy:32.077% A++
HSR:50.484% S
H-V45
S
Kills:676
Deaths:153
KDR:4.418
Accuracy:30.411% A
HSR:56.213% S
NS-7B PDW
S
Kills:599
Deaths:133
KDR:4.504
Accuracy:33.498% A+
HSR:47.412% S
CME
S
Kills:485
Deaths:121
KDR:4.008
Accuracy:35.536% A++
HSR:52.577% S
NS Baron G5AE
S
Kills:346
Deaths:72
KDR:4.806
Accuracy:40.884% D
HSR:38.439% S
Equinox VE2 Burst
M**
Kills:329
Deaths:78
KDR:4.218
Accuracy:32.874% B**
HSR:62.310% M**
VE-S Canis
M**
Kills:317
Deaths:71
KDR:4.465
Accuracy:32.888% B*
HSR:50.789% M**
NS-11A
S
Kills:291
Deaths:90
KDR:3.233
Accuracy:30.128% A
HSR:53.952% S
Corvus VA55
S
Kills:228
Deaths:34
KDR:6.706
Accuracy:32.264% A++
HSR:52.632% S
Eridani SX5
S
Kills:140
Deaths:31
KDR:4.516
Accuracy:31.891% B**
HSR:51.429% S
NS-11AG
A*
Kills:78
Deaths:15
KDR:5.200
Accuracy:31.375% B**
HSR:41.026% A*
Terminus VX-9
S
Kills:76
Deaths:9
KDR:8.444
Accuracy:31.123% B**
HSR:57.895% S
Pandora VX25
A*
Kills:75
Deaths:21
KDR:3.571
Accuracy:60.042% A*
HSR:21.333% A++
NS-7 PDW
A*
Kills:58
Deaths:21
KDR:2.762
Accuracy:35.357% A*
HSR:27.586% A++
Kills:6,049
Deaths (as Combat Medic):1,212
Deaths (to Combat Medics):933
KDR:4.99092
Kill Difference:4,837
Playtime:42.317 hours
Usage:11%
Score:1.344m
Score/min:529
Accuracy (listed only):34.887%
HSR (listed only):47.199%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
A**
Kills:1,915
Deaths:357
KDR:5.364
Accuracy:34.790% A++
HSR:32.219% A**
Pulsar C
M++
Kills:1,857
Deaths:314
KDR:5.914
Accuracy:32.985% A++
HSR:40.872% M++
Solstice VE3
M**
Kills:1,199
Deaths:195
KDR:6.149
Accuracy:32.054% A++
HSR:39.867% M**
Serpent VE92
S
Kills:1,172
Deaths:152
KDR:7.711
Accuracy:31.419% A++
HSR:44.710% S
VX6-7
M*
Kills:1,160
Deaths:162
KDR:7.160
Accuracy:32.993% A++
HSR:39.741% M*
Zenith VX-5
S
Kills:1,160
Deaths:96
KDR:12.083
Accuracy:32.832% A+
HSR:45.948% S
NS-11CP
M++
Kills:1,160
Deaths:146
KDR:7.945
Accuracy:33.099% B*
HSR:45% M++
NS-11C
S
Kills:527
Deaths:109
KDR:4.835
Accuracy:33.096% A++
HSR:42.695% S
NSX Tanto
M**
Kills:458
Deaths:65
KDR:7.046
Accuracy:33.512% A
HSR:49.563% M**
NS Baron G5AE
S
Kills:346
Deaths:72
KDR:4.806
Accuracy:40.884% D
HSR:38.439% S
Pandora VX25
A*
Kills:75
Deaths:21
KDR:3.571
Accuracy:60.042% A*
HSR:21.333% A++
VE-LR Obelisk
M+
Kills:69
Deaths:18
KDR:3.833
Accuracy:38.007% B*
HSR:56.522% M+
Solstice Burst
S
Kills:66
Deaths:6
KDR:11
Accuracy:37.982% A**
HSR:59.091% S
Kills:11,164
Deaths (as Engineer):1,713
Deaths (to Engineers):1,199
KDR:6.51722
Kill Difference:9,451
Playtime:6.084 hours
Usage:2%
Score:0.144m
Score/min:394
Accuracy (listed only):36.438%
HSR (listed only):42.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
M++
Kills:1,214
Deaths:187
KDR:6.492
Accuracy:32.963% B**
HSR:43.905% M++
Ghost
A++
Kills:662
Deaths:78
KDR:8.487
Accuracy:47.286% A
HSR:87.009% A++
NS-7B PDW
S
Kills:599
Deaths:133
KDR:4.504
Accuracy:33.498% A+
HSR:47.412% S
NS-44 Commissioner AE
A++
Kills:587
Deaths:222
KDR:2.644
Accuracy:50.510% B**
HSR:43.782% A++
NS-357P Underboss
A+
Kills:514
Deaths:269
KDR:1.911
Accuracy:46.889% B++
HSR:39.105% A+
NS-44P Commissioner
A
Kills:376
Deaths:145
KDR:2.593
Accuracy:52.670% A
HSR:31.383% B++
VE-S Canis
M**
Kills:317
Deaths:71
KDR:4.465
Accuracy:32.888% B*
HSR:50.789% M**
NS-30G Vandal
M+
Kills:275
Deaths:50
KDR:5.500
Accuracy:45.337% B**
HSR:58.909% M+
Eridani SX5
S
Kills:140
Deaths:31
KDR:4.516
Accuracy:31.891% B**
HSR:51.429% S
NS-7 PDW
A*
Kills:58
Deaths:21
KDR:2.762
Accuracy:35.357% A*
HSR:27.586% A++
NSX Daimyo
N/A
Kills:50
Deaths:8
KDR:6.250
Accuracy:54.106% N/A
HSR:94% N/A
Kills:4,792
Deaths (as Infiltrator):1,215
Deaths (to Infiltrators):1,026
KDR:3.94403
Kill Difference:3,577
Playtime:22.655 hours
Usage:6%
Score:0.585m
Score/min:431
Accuracy (listed only):42.127%
HSR (listed only):52.301%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M
Kills:123
Deaths:21
KDR:5.857
Accuracy:31.952% M
HSR:34.146% A**
Blueshift VM5
M++
Kills:119
Deaths:22
KDR:5.409
Accuracy:30.191% A**
HSR:37.815% M++
Comet VM2
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:60.115% N/A
HSR:10% N/A
Kills:292
Deaths (as MAX Suit):33
Deaths (to MAX Suits):456
KDR:8.84848
Kill Difference:259
Playtime:3.143 hours
Usage:1%
Score:0.128m
Score/min:679
Accuracy (listed only):40.753%
HSR (listed only):27.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:167
V. Kills:4 N/A
Deaths:18
KDR:9.278
Accuracy:46.476% B++
KPH:69.700 B++
VKPH:1.700 D
Dual Photon Pods
A++
Kills:72
V. Kills:8 N/A
Deaths:2
KDR:36
Accuracy:53.250% C++
KPH:165 A++
VKPH:18.300 C+
Kills:239 (167 + 0)
Deaths:20
KDR:11.950
VKDR:0.600
Vehicle Kills:12
Kill Difference:219
Playtime:2.833 hours
Usage:1%
Score:0.044m
Score/min:256
Piloting Accuracy:46.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
M
Kills:51
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:25.804% C**
KPH:133.100 M
VKPH:2.600 D
Kills:51 (0 + 51)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:51
Playtime:0.383 hours
Usage:0%
Score:0.011m
Score/min:489
Driving Accuracy:N/A%
Gunner Accuracy:25.804%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
S
Kills:59
V. Kills:6 N/A
Deaths:18
KDR:3.278
Accuracy:31.191% A
KPH:91.900 A**
VKPH:9.400 S
Kills:59 (59 + 0)
Deaths:18
KDR:3.278
VKDR:0.333
Vehicle Kills:6
Kill Difference:41
Playtime:0.642 hours
Usage:0%
Score:0.009m
Score/min:232
Driving Accuracy:31.191%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,7696,7121,3415.005B++0.4929.678%B*55.334%M++155.7M1.3A38443.1h8.5A28.6B**
Eclipse VE3A 1,9371,9153575.364A++0.8534.79%A++32.219%A**163.7S1.9A**66911.7h8.7B**25.1A
Pulsar C 1,8811,8573145.914M++1.4032.985%A++40.872%M++146.2S1.9S53212.7h8.1B**24.6B**
Orion VS54 1,5131,5124283.533A0.9828.284%A+37.5%A++103.6M*N/A46114.6h8.8A31B*
Eridani SX5G 1,2181,2141876.492S1.9832.963%B**43.905%M++139.5A**N/A3188.7h8.1B**24.7B++
Solstice VE3 1,1991,1991956.149S1.6332.054%A++39.867%M**131.8SN/A4759.1h9.6B**30B++
SVA-88 1,2051,1962205.436A++0.9230.712%A+52.843%M**134.4M**1A+3378.9h8.3A27B**
Pulsar LSW 1,1791,1732285.145M++0.6331.363%A++54.476%S156.4SN/A4037.5h8.2A+26.2B**
Serpent VE92 1,1781,1721527.711S3.2031.419%A++44.71%S186S1A++10026.3h7.9A+25.2B**
VX29 Polaris 1,1751,1662205.3M**0.7931.785%A+50%M**147.6S1.1B**3487.9h8.6A27.2B*
NS-15M AE 1,1691,1621696.876A**2.3631.465%B**60.069%M**138.3MN/A3218.4h8.1A25.8B*
VX6-7 1,1741,1601627.16S2.6532.993%A++39.741%M*203.5S2.5S10745.7h8.1A24.4B**
Zenith VX-5 1,1771,1609612.083U7.5732.832%A+45.948%S184.1S2.7S9446.3h9.2A28B**
Ursa 1,1661,1601438.112S3.6032.208%A++51.552%S154.7SN/A3407.5h7.3A22.6B**
NS-15MP 1,1631,1601567.436M+2.9230.503%B+59.483%M++150.6A**N/A4697.7h7.7A+25.1B*
NS-11CP 1,1631,1601467.945S3.4333.099%B*45%M++145A**N/A3258h8.9B*27B*
Pulsar VS1 1,1481,1371766.46S1.9532.077%A++50.484%S127.8S1.2A*3168.9h9.2A++28.8A
VE-H Maw 7827651844.158A++0.3630.636%B**51.373%M+125.4A**2.8M**4856.1h8B**26.2B++
NS Decimator-G 1,0137612303.309A*1.2166.12%B+2.365%C59.5B*19.7C+33912.8h4C*6B
H-V45 6836761534.418A++0.1030.411%A56.213%S125.2S1.3M3155.4h9.2A+30.3B**
Ghost 662662788.487A++3.9747.286%A87.009%A++118.2M**N/A3135.6h1.6A3.4B**
NS-7B PDW 6075991334.504M++0.0133.498%A+47.412%S124.8S1.7S3864.8h10.1B**30.1B++
NS-44 Commissioner AE 5925872222.644B**1.8750.51%B**43.782%A++88.9B**N/A2076.6h2.6B**5.2B**
NS-11C 5415271094.835S0.3233.096%A++42.695%S135.1S3.6S6883.9h9.8B**29.6B**
NSX Naginata 534518905.756S1.2428.815%A52.317%M*136.3M**4.2S3913.8h8.4B**29.1B*
NS-357P Underboss 5215142691.911B+2.6046.889%B++39.105%A+107.1B**1.5A+2884.8h3B**6.3B*
CME 4974851214.008A**0.5135.536%A++52.577%S121.3S3S2924h10.1A28.5B**
NS-15M1 486479845.702M*1.1932.781%A*59.29%S149.7S2.2S4803.2h8.6A26.1B**
NSX Tanto 467458657.046S2.5333.512%A49.563%M**147.7S2.9S4993.1h9.4B*28.2B+
NS-44P Commissioner 3793761452.593B**1.9252.67%A31.383%B++125.3A++1B**5583h2.5B**4.8B*
Frag Grenade 3703601360N/A355.4959.559%A++N/A720B**20A+31820.5h2.8B*4.7B**
NS Baron G5AE 348346724.806M*0.2940.884%D38.439%S101.8A*N/A3383.4h3.8B+9.3C+
Equinox VE2 Burst 334329784.218A+0.3032.874%B**62.31%M**131.6M*2M++3132.5h10B**30.4B**
VE-S Canis 318317714.465M+0.0532.888%B*50.789%M**137.8M++N/A4022.3h7.5A22.9B*
NS-11A 296291903.233A1.2830.128%A53.952%S90.9M++1.6M++2963.2h10.8B**35.9B**
Damascus Edge 2842836,5840.043C*4.4727.709%C+7.774%C++1C+N/A3275.1h1.6B*5.7B+
NS-30G Vandal 275275505.5S0.9945.337%B**58.909%M+131A**N/A2932.1h3.6B**7.9B**
Lasher X2 268264604.4S0.1138.519%A++5.303%B++101.5M**1.5B*2932.6h13A+33.9B**
Corvus VA55 231228346.706S2.1932.264%A++52.632%S142.5S1.9S3881.6h7.5A++23.1A
Light PPA 171167189.278B+4.7646.476%B++1.796%B*69.6B++1.7D1942.4h7.2B++15.5B++
Eridani SX5 140140314.516M*0.0031.891%B**51.429%S93.3A**N/A2761.5h9.1B*28.6B++
Blueshift VM5 126123215.857A+1.3431.952%M34.146%A**123S3S3771h13.3B*41.8B**
Blueshift VM5 120119225.409A0.8930.191%A**37.815%M++108.2SN/A4191.1h13.8B++45.7B**
Force-Blade 86852,0820.041B+4.4737.259%B+5.882%C+1C++N/A484.6h2B+5.5B+
NS-11AG 7878155.2A0.6931.375%B**41.026%A*111.4MN/A4480.7h9A28.8B*
Terminus VX-9 777698.444S3.9331.123%B**57.895%S126.7M**1.7M+7860.6h9.7B**31.2B**
Pandora VX25 7775213.571A**0.9460.042%A*21.333%A++150S4S7190.5h3.8B+6.4B**
MANA Anti-Personnel Turret 7474514.8N/A10.2930.017%UN/A740UN/A1519000.1h9.6T*32.1T*
Dual Photon Pods 8072236S31.4953.25%C++1.389%C++180A++20C++5940.4h12.4B**23.3B*
Sticky Grenade 7271171N/A66.4950.34%C+N/A710C--10C+54620.1h1A2.1B*
VE-LR Obelisk 6969183.833A0.6838.007%B*56.522%M+115M**N/A3060.6h3.3A+8.6A
Solstice Burst 6766611S6.4937.982%A**59.091%S220S3.3S6810.3h10.6B*27.9B**
M12 Kobalt-F 6559183.278B*1.2431.191%AN/A98.3M+10S2320.6h10B*32.2B*
NS-7 PDW 5858212.762A*1.7535.357%A*27.586%A++96.7M**N/A6220.6h10.2B**29B**
NS Decimator 8153212.524A++1.9958.12%CN/A53A28A8331h3.8B++6.6B+
Lasher X2 AE 5453163.313A+1.2042.55%A++15.094%S106M+2B**2620.5h16.1B+37.7B*
Proton II PPA 5251151A*46.4925.804%C**N/A127.5A**2.5D4870.4h6.6B**25.6B*
NSX Daimyo 505086.25B*1.7454.106%A++94%C+125M+N/A3270.4h2.2B+4.1B*
Comet VM2 6450232.174A++2.3460.115%A*10%M+26.3M7.4A+2161.9h18.8B+31.2B++
C-4 705068.333S3.8254.386%SN/A166.7A*66.7M23730.3h1.2B+2.3A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,1961.4h
Nano-Armor Kit66,3741h
Spawn Beacon37580.6h
AE Medical Applicator4426,9794.8h
AE Nano-Armor Kit12,7550.2h
Nanite Revive Grenade01610h
Medical Applicator72,3240.6h
Medical Kit1,2746,72567.2h
Anti-Infantry MANA Turret0550.1h
M20 Drake0750.1h
Shield Recharging Field172,9510.9h
Ammunition Package0760h
Recon Detection Device2660.1h

Check the help document for the dictionary if you want to learn more about words used here.


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