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Centurion Warbringer TheCheafmaster[PSET] TheCheafmaster
VS BR 53

KDR: 1

Score: 30.4m

Last Seen: Apr 8th, 2019 9:35 PM
- OFFLINE - 376.6 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt - Outfit Member of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
Level Progress (to 54): 30%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS SVA-88 C-4 Betelgeuse 54-A Equinox VE2 Pulsar VS1 Lasher X2 Orion VS54 XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.204%20.264%49031100419,7050.9111720.09

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.654%0.605B+-0.07C+-0.573DHEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.311C*12.50.128C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.273%1.109%84210334519261050.487041425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.831%1.25B**-0.452D-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.772B++18.10.658B+18.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.054%3.163%79710281,48622946600.647495225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.129%-0.571D0.361C**0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.40.111C+120.04C+22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.783%4.491%73710281,09117225810.633198187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.982%-0.314C0.024C+-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.5-0.207C47-0.188C96.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.484%73.79%73410313,2433294240.984517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.728%0.52B+0.436B-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.391B2.30.272C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.365%16.043%73310321,6581214211.36573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.01%-1.005D*0.296C*-1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.078C+3.60.264C*8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
30.4m508.4%379 (22.7k)295 (17.7k)1.0010141,79041,7481.1390553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035121017.53%19.091%33502:2816

26% Combat Medic12% Engineer38% Heavy Assault16% Infiltrator6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 17th, 2013 5:58 PMDec 15th, 2014 5:25 PMApr 23rd, 2019 8:36 PM (13h) (PST)Apr 8th, 2019 5:40 PM (16d) (PST)Apr 8th, 2019 5:35 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4292631660.4060.4060.0782.2660.040148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,74215,8079,93524245136217,725

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1715.2h/71.5d 5,763 7,978 13,944 233.2k 2,978 5,173 4,071 44.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:2,047
Deaths:2,005
KDR:1.021
Accuracy:21.644% C
HSR:19.150% D-
Betelgeuse 54-A
D
Kills:1,183
Deaths:1,123
KDR:1.053
Accuracy:21.496% D*
HSR:24.937% D
Lasher X2
B++
Kills:1,172
Deaths:1,276
KDR:0.918
Accuracy:27.030% C*
HSR:5.205% B++
Orion VS54
C
Kills:1,166
Deaths:1,008
KDR:1.157
Accuracy:19.354% C
HSR:21.098% C--
NS-15M1
C
Kills:1,159
Deaths:1,137
KDR:1.019
Accuracy:21.049% C
HSR:19.413% C
VX29 Polaris
C
Kills:1,156
Deaths:1,109
KDR:1.042
Accuracy:21.192% C
HSR:14.533% D*
Pulsar LSW
D
Kills:1,147
Deaths:1,000
KDR:1.147
Accuracy:19.800% D
HSR:18.570% D
VE-H Maw
B++
Kills:251
Deaths:287
KDR:0.875
Accuracy:22.581% D
HSR:32.271% B++
Lasher X2 AE
C*
Kills:72
Deaths:138
KDR:0.522
Accuracy:23.708% D
HSR:4.167% C*
Kills:9,353
Deaths (as Heavy Assault):9,083
Deaths (to Heavy Assaults):11,789
KDR:1.02973
Kill Difference:270
Playtime:645.710 hours
Usage:38%
Score:10.418m
Score/min:269
Accuracy (listed only):21.984%
HSR (listed only):17.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B++
Kills:1,163
Deaths:1,243
KDR:0.936
Accuracy:28.379% B++
HSR:13.930% D
Nova
B+
Kills:1,154
Deaths:1,277
KDR:0.904
Accuracy:30.266% D*
HSR:16.811% B+
Eridani SX5
B+
Kills:892
Deaths:946
KDR:0.943
Accuracy:28.958% B+
HSR:19.731% C+
Serpent VE92
B
Kills:606
Deaths:813
KDR:0.745
Accuracy:24.924% C*
HSR:21.782% B
NS Baron G5
D
Kills:551
Deaths:622
KDR:0.886
Accuracy:33.582% D--
HSR:11.797% D
Pandora VX25
C+
Kills:342
Deaths:356
KDR:0.961
Accuracy:28.072% D*
HSR:15.205% C+
Pulsar C
C++
Kills:228
Deaths:210
KDR:1.086
Accuracy:24.533% C++
HSR:17.544% D--
Solstice VE3
B*
Kills:209
Deaths:246
KDR:0.850
Accuracy:27.614% B*
HSR:11.005% D**
VE-S Canis
B+
Kills:193
Deaths:315
KDR:0.613
Accuracy:21.057% D--
HSR:24.871% B+
NS-11C
C+
Kills:170
Deaths:204
KDR:0.833
Accuracy:23.378% C+
HSR:12.941% D*
Thanatos VE70
D
Kills:162
Deaths:177
KDR:0.915
Accuracy:26.229% D**
HSR:12.346% D
NS-7 PDW
B+
Kills:156
Deaths:197
KDR:0.792
Accuracy:27.433% B+
HSR:12.180% D-
Kills:5,826
Deaths (as Light Assault):6,606
Deaths (to Light Assaults):6,462
KDR:0.88193
Kill Difference:780
Playtime:53.904 hours
Usage:3%
Score:0.947m
Score/min:293
Accuracy (listed only):27.035%
HSR (listed only):15.845%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B+
Kills:1,154
Deaths:1,277
KDR:0.904
Accuracy:30.266% D*
HSR:16.811% B+
Serpent VE92
B
Kills:606
Deaths:813
KDR:0.745
Accuracy:24.924% C*
HSR:21.782% B
NS Baron G5
D
Kills:551
Deaths:622
KDR:0.886
Accuracy:33.582% D--
HSR:11.797% D
Pandora VX25
C+
Kills:342
Deaths:356
KDR:0.961
Accuracy:28.072% D*
HSR:15.205% C+
Eidolon VE33
B**
Kills:242
Deaths:268
KDR:0.903
Accuracy:25.872% C
HSR:33.884% B**
Pulsar C
C++
Kills:228
Deaths:210
KDR:1.086
Accuracy:24.533% C++
HSR:17.544% D--
Solstice VE3
B*
Kills:209
Deaths:246
KDR:0.850
Accuracy:27.614% B*
HSR:11.005% D**
NS-11C
C+
Kills:170
Deaths:204
KDR:0.833
Accuracy:23.378% C+
HSR:12.941% D*
Thanatos VE70
D
Kills:162
Deaths:177
KDR:0.915
Accuracy:26.229% D**
HSR:12.346% D
Kills:3,664
Deaths (as Engineer):4,173
Deaths (to Engineers):8,037
KDR:0.87803
Kill Difference:509
Playtime:199.146 hours
Usage:12%
Score:3.264m
Score/min:273
Accuracy (listed only):27.163%
HSR (listed only):17.035%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
C+
Kills:1,163
Deaths:782
KDR:1.487
Accuracy:37.009% C+
HSR:74.291% C+
Sirius SX12
B++
Kills:1,163
Deaths:1,243
KDR:0.936
Accuracy:28.379% B++
HSR:13.930% D
Parallax VX3
C++
Kills:1,159
Deaths:653
KDR:1.775
Accuracy:39.697% C++
HSR:77.049% C+
Eridani SX5
B+
Kills:892
Deaths:946
KDR:0.943
Accuracy:28.958% B+
HSR:19.731% C+
Nyx VX31
C
Kills:641
Deaths:651
KDR:0.985
Accuracy:31.372% C
HSR:21.841% D
Ghost
C++
Kills:603
Deaths:519
KDR:1.162
Accuracy:39.994% C++
HSR:65.174% C
V10
C+
Kills:318
Deaths:188
KDR:1.691
Accuracy:37.770% C
HSR:76.415% C+
NS-44 Commissioner
C*
Kills:285
Deaths:375
KDR:0.760
Accuracy:38.279% C*
HSR:15.790% D-
Artemis VX26
C*
Kills:239
Deaths:220
KDR:1.086
Accuracy:28.431% C*
HSR:16.736% D-
VE-S Canis
B+
Kills:193
Deaths:315
KDR:0.613
Accuracy:21.057% D--
HSR:24.871% B+
Manticore SX40
C**
Kills:183
Deaths:228
KDR:0.803
Accuracy:31.532% C**
HSR:13.115% D*
Cerberus
C**
Kills:161
Deaths:255
KDR:0.631
Accuracy:34.107% C**
HSR:22.981% C++
NS-30 Vandal
D
Kills:161
Deaths:151
KDR:1.066
Accuracy:28.944% D
HSR:14.907% D**
NS-44L Blackhand
C
Kills:159
Deaths:218
KDR:0.729
Accuracy:39.856% C
HSR:33.333% D
NS-7 PDW
B+
Kills:156
Deaths:197
KDR:0.792
Accuracy:27.433% B+
HSR:12.180% D-
NS-44 Commissioner AE
C
Kills:73
Deaths:96
KDR:0.760
Accuracy:32.126% D*
HSR:23.288% C
Beamer VS3
A+
Kills:71
Deaths:139
KDR:0.511
Accuracy:36.838% A+
HSR:25.352% B+
NS CandyCannon 3000
B+
Kills:60
Deaths:162
KDR:0.370
Accuracy:39.606% B+
HSR:45% B+
Kills:7,680
Deaths (as Infiltrator):7,338
Deaths (to Infiltrators):7,316
KDR:1.04661
Kill Difference:342
Playtime:266.991 hours
Usage:16%
Score:3.891m
Score/min:243
Accuracy (listed only):33.410%
HSR (listed only):33.110%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2
B+
Kills:1,182
Deaths:1,501
KDR:0.787
Accuracy:29.316% B+
HSR:19.797% C
Pulsar VS1
B*
Kills:1,176
Deaths:1,372
KDR:0.857
Accuracy:27.858% B*
HSR:22.874% B
Sirius SX12
B++
Kills:1,163
Deaths:1,243
KDR:0.936
Accuracy:28.379% B++
HSR:13.930% D
Terminus VX-9
C+
Kills:1,156
Deaths:1,549
KDR:0.746
Accuracy:25.336% C+
HSR:24.135% C
Nova
B+
Kills:1,154
Deaths:1,277
KDR:0.904
Accuracy:30.266% D*
HSR:16.811% B+
CME
B+
Kills:1,154
Deaths:1,580
KDR:0.730
Accuracy:28.783% B+
HSR:19.757% C
H-V45
B
Kills:1,154
Deaths:1,427
KDR:0.809
Accuracy:25.928% B
HSR:21.924% C++
Darkstar
C
Kills:1,047
Deaths:1,551
KDR:0.675
Accuracy:25.792% C
HSR:21.299% C
Eridani SX5
B+
Kills:892
Deaths:946
KDR:0.943
Accuracy:28.958% B+
HSR:19.731% C+
NS Baron G5
D
Kills:551
Deaths:622
KDR:0.886
Accuracy:33.582% D--
HSR:11.797% D
Pandora VX25
C+
Kills:342
Deaths:356
KDR:0.961
Accuracy:28.072% D*
HSR:15.205% C+
VE-S Canis
B+
Kills:193
Deaths:315
KDR:0.613
Accuracy:21.057% D--
HSR:24.871% B+
Thanatos VE70
D
Kills:162
Deaths:177
KDR:0.915
Accuracy:26.229% D**
HSR:12.346% D
NS-7 PDW
B+
Kills:156
Deaths:197
KDR:0.792
Accuracy:27.433% B+
HSR:12.180% D-
Corvus VA55
B++
Kills:77
Deaths:101
KDR:0.762
Accuracy:27.855% B++
HSR:24.675% C**
Kills:11,559
Deaths (as Combat Medic):14,214
Deaths (to Combat Medics):4,629
KDR:0.81321
Kill Difference:2,655
Playtime:449.549 hours
Usage:26%
Score:9.530m
Score/min:353
Accuracy (listed only):27.656%
HSR (listed only):18.755%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:1,036
Deaths:573
KDR:1.808
Accuracy:17.876% B
HSR:14.961% D--
Cosmos VM3
B
Kills:930
Deaths:557
KDR:1.670
Accuracy:18.131% B
HSR:14.624% D--
Nebula VM20
C++
Kills:517
Deaths:347
KDR:1.490
Accuracy:18.813% C++
HSR:16.441% D
Nebula VM20
C++
Kills:511
Deaths:347
KDR:1.473
Accuracy:18.495% C++
HSR:18.787% C
Blueshift VM5
B+
Kills:218
Deaths:134
KDR:1.627
Accuracy:22.662% B+
HSR:22.477% C*
Blueshift VM5
B+
Kills:211
Deaths:134
KDR:1.575
Accuracy:21.930% B+
HSR:14.692% D*
Quasar VM1
C++
Kills:179
Deaths:117
KDR:1.530
Accuracy:16.019% C++
HSR:9.497% F-
Comet VM2
B++
Kills:111
Deaths:143
KDR:0.776
Accuracy:49.149% B++
HSR:4.505% C++
Comet VM2
B+
Kills:85
Deaths:100
KDR:0.850
Accuracy:49.417% B+
HSR:2.353% D-
NS-10 Burster
B*
Kills:74
Deaths:151
KDR:0.490
Accuracy:27.565% C+
HSR:10.811% B*
NS-10 Burster
B+
Kills:64
Deaths:93
KDR:0.688
Accuracy:30.620% C++
HSR:7.813% B+
Kills:3,936
Deaths (as MAX Suit):1,348
Deaths (to MAX Suits):2,135
KDR:2.91988
Kill Difference:2,588
Playtime:97.521 hours
Usage:6%
Score:2.351m
Score/min:402
Accuracy (listed only):26.425%
HSR (listed only):12.451%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:296
V. Kills:67 435%
Deaths:82
KDR:3.610
Accuracy:53.076% C++
KPH:92.200 C**
VKPH:20.900 C*
Light PPA
C+
Kills:155
V. Kills:10 N/A
Deaths:116
KDR:1.336
Accuracy:39.410% C+
KPH:34.200 C
VKPH:2.200 C--
Kills:451 (155 + 0)
Deaths:198
KDR:2.278
VKDR:0.389
Vehicle Kills:77
Kill Difference:253
Playtime:7.745 hours
Usage:0%
Score:0.161m
Score/min:347
Piloting Accuracy:39.410%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:404
V. Kills:230 175%
Deaths:127
KDR:3.181
Accuracy:55.102% C+
KPH:41 B**
VKPH:23.300 B*
L100 Python HESH
C+
Kills:265
V. Kills:43 N/A
Deaths:56
KDR:4.732
Accuracy:49.020% C+
KPH:48.100 C+
VKPH:7.800 C+
C75 Viper
B+
Kills:147
V. Kills:52 277%
Deaths:60
KDR:2.450
Accuracy:48.100% B*
KPH:28.100 C+
VKPH:9.900 B+
Skyguard
B**
Kills:95
V. Kills:74 127%
Deaths:54
KDR:1.759
Accuracy:29.255% C+
KPH:17.700 B+
VKPH:13.800 B**
L100 Python HEAT
A+
Kills:68
V. Kills:39 170%
Deaths:29
KDR:2.345
Accuracy:60.875% B**
KPH:32.600 C*
VKPH:18.700 A+
Kills:979 (979 + 0)
Deaths:326
KDR:3.003
VKDR:1.344
Vehicle Kills:438
Kill Difference:653
Playtime:28.043 hours
Usage:2%
Score:0.569m
Score/min:338
Driving Accuracy:60.875%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:328
V. Kills:100 325%
Deaths:92
KDR:3.565
Accuracy:40.534% D--
KPH:21.200 C+
VKPH:6.500 D
Saron HRB
C+
Kills:195
V. Kills:130 149%
Deaths:41
KDR:4.756
Accuracy:33.620% D*
KPH:23.700 C+
VKPH:15.800 C+
Supernova FPC
B+
Kills:179
V. Kills:119 149%
Deaths:59
KDR:3.034
Accuracy:50.776% C
KPH:26.200 C++
VKPH:17.400 B+
E540 Halberd
C+
Kills:117
V. Kills:44 260%
Deaths:19
KDR:6.158
Accuracy:37.561% D*
KPH:30.300 C+
VKPH:11.400 D-
Kills:819 (507 + 312)
Deaths:211
KDR:3.882
VKDR:1.863
Vehicle Kills:393
Kill Difference:608
Playtime:34.364 hours
Usage:2%
Score:0.580m
Score/min:281
Driving Accuracy:50.776%
Gunner Accuracy:37.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:280
V. Kills:134 207%
Deaths:93
KDR:3.011
Accuracy:33.852% D
KPH:15.900 C
VKPH:7.600 C+
M20 Basilisk
C+
Kills:204
V. Kills:107 189%
Deaths:71
KDR:2.873
Accuracy:33.819% D
KPH:17.200 C
VKPH:9 C+
M40 Fury
C
Kills:175
V. Kills:36 473%
Deaths:32
KDR:5.469
Accuracy:32.075% C-
KPH:38.100 C
VKPH:7.800 C
M12 Kobalt
D-
Kills:61
V. Kills:2 N/A
Deaths:7
KDR:8.714
Accuracy:13.313% D--
KPH:35 D-
VKPH:1.100 D--
M40 Fury
D
Kills:59
V. Kills:14 393%
Deaths:21
KDR:2.810
Accuracy:31.841% D
KPH:27.900 D--
VKPH:6.600 D
Kills:779 (0 + 779)
Deaths:224
KDR:3.478
VKDR:1.308
Vehicle Kills:293
Kill Difference:555
Playtime:37.899 hours
Usage:2%
Score:0.511m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:31.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,0562,0472,0051.021C0.0221.644%C19.15%D-22.1D-N/A6892.6h12.4C+57.1C+
C-4 1,8911,2891,2571.025C0.0225.734%C+N/A77.7C+36.3B+88416.6h1.4C**5.4B
Betelgeuse 54-A 1,1971,1831,1231.053C--0.0521.496%D*24.937%D32.1D--N/A11936.9h10.5C*48.7C
Equinox VE2 1,2021,1821,5010.787C0.2129.316%B+19.797%C28.9C+N/A8440.9h13.9C47.6C*
Pulsar VS1 1,2091,1761,3720.857C+0.1427.858%B*22.874%B24.6C+N/A9647.8h14.4C*51.9B+
Lasher X2 1,1951,1721,2760.918C+0.0827.03%C*5.205%B++28C+N/A12841.8h13.5A50B++
Orion VS54 1,1721,1661,0081.157C+0.1619.354%C21.098%C--19.2C--N/A11260.6h12.9C++66.8C++
XM98 1,1681,1637821.487C0.4937.009%C+74.291%C+29.7C**N/A10339.1h2.5C++6.7C*
Sirius SX12 1,1761,1631,2430.936C+0.0728.379%B++13.93%D27.9C+N/A9141.7h14B49.3B+
NS-15M1 1,1771,1591,1371.019C0.0221.049%C19.413%C25.8C-N/A9645h13.2C+62.6C++
Parallax VX3 1,1651,1596531.775C0.7739.697%C++77.049%C+27.7C+N/A8441.8h2.2C*5.5C**
VX29 Polaris 1,1631,1561,1091.042C0.0421.192%C14.533%D*20.6D-N/A7556h12.8C+60.3C+
Terminus VX-9 1,1781,1561,5490.746D0.2625.336%C+24.135%C21.3DN/A6454.2h13.6C53.7C+
Nova 1,1721,1541,2770.904C0.1030.266%D*16.811%B+25.6CN/A6245.1h3.6B++11.9C+
CME 1,1741,1541,5800.73D0.2728.783%B+19.757%C22.4DN/A6151.6h14.7C+51C**
H-V45 1,1761,1541,4270.809C0.1925.928%B21.924%C++24.1CN/A7747.8h13.1C*50.5B
Pulsar LSW 1,1611,1471,0001.147C0.1519.8%D18.57%D33.1CN/A15134.7h11.3B+56.9C++
Darkstar 1,0731,0471,5510.675D0.3325.792%C21.299%C20.7D--N/A7050.5h14.7D57.1C
Cosmos VM3 1,0451,0365731.808C+0.8117.876%B14.961%D--27C+N/A9838.3h13.7C++76.9B+
Cosmos VM3 9529305571.67C+0.6718.131%B14.624%D--25.3C+N/A9436.8h15.2C+83.8C**
Eridani SX5 9168929460.943C+0.0628.958%B+19.731%C+29.1C+N/A12430.7h13.2C+45.7C*
Frag Grenade 6786711671N/A670.0049.321%B+N/A516.2C++5.4C18451.3h3.4B+6.8B+
Nyx VX31 6536416510.985D0.0231.372%C21.841%D36.8C+N/A11617.4h5.9C+18.9C+
Serpent VE92 6246068130.745C0.2624.924%C*21.782%B14.9DN/A6040.8h14.9C59.7C++
Ghost 6116035191.162C-0.1639.994%C++65.174%C35.7C+N/A13116.9h2.3C++5.7C**
NS Baron G5 5565516220.886C0.1233.582%D--11.797%D25.7CN/A9221.4h3.4B**10.2C++
Nebula VM20 5315173471.49C0.4918.813%C++16.441%D28.7CN/A15218h16.3C*86.8C**
Nemesis VSH9 9285151,1830.435C-0.5769.107%B*3.107%B17C+13.6B+22330.3h8C++11.6B+
Nebula VM20 5205113471.473C0.4718.495%C++18.787%C28.4CN/A14618h16.2C++87.8C**
Proximity Mine 5035021573.197C2.2044.424%C**N/A143.4B+N/A4973.5h1.9C++4.2B+
L100 Python AP 6344041273.181C2.1855.102%C+3.96%B++40.8B**23.2B*4109.9h5.2B++9.4B++
Pandora VX25 3423423560.961C+0.0428.072%D*15.205%C+27.1CN/A9412.6h3.4B*12.2C++
M60-A Bulldog 3803392613.038C+12.0449.728%B1.475%D21.1D2.5D12316.1h7.5D15.2C+
Supernova PC 428328923.565C2.5640.534%D--3.659%B**21.3C+6.5D11815.4h3.1A7.5B*
V10 3223181881.691D0.6937.77%C76.415%C+35.7C++N/A1138.9h2.3C++6C++
Dual Photon Pods 363296823.61C2.6153.076%C++1.014%C92.5C**20.9C*6353.2h21.5C*40.4C**
NS-44 Commissioner 2892853750.76C+0.2438.279%C*15.79%D-27.1CN/A9610.5h3.8C*10B
M20 Basilisk 414280933.011C++2.0133.852%D7.857%B*15.9C7.6C+20017.6h86.7B+256C*
L100 Python HESH 308265564.732D3.7349.02%C+2.642%B**48.2C+7.8C+2375.5h3B+6.2B+
VE-H Maw 2552512870.875D0.1322.581%D32.271%B++34.4C-N/A1457.3h10.2B45.2C++
Eidolon VE33 2452422680.903C+0.1025.872%C33.884%B**36.1B++N/A1456.7h9.4C++36.1C++
Spear Anti-Vehicle Phalanx Turret 3072401912.632B*11.6340.2%C-5%B+53.3B*14.9D3234.5h5.4B**13.4B*
Artemis VX26 2422392201.086C+0.0828.431%C*16.736%D-28.8CN/A1358.3h12.3C++43.4C**
NS Decimator-B 4332295380.426D--0.5864.818%C+1.31%D-23.4D20.8C+4329.8h6.7D10.3D
Pulsar C 2312282101.086C+0.0824.533%C++17.544%D--21.7CN/A18810.5h11.2B45.8C**
Blueshift VM5 2232181341.627C0.6322.662%B+22.477%C*27.6CN/A1157.9h19.4D85.4C++
Blueshift VM5 2122111341.575C0.5721.93%B+14.692%D*26.7CN/A1097.9h19.3D-88.1C++
Solstice VE3 2112092460.85C++0.1527.614%B*11.005%D**8.1DN/A8925.7h16.2C++58.8B+
M20 Basilisk 311204712.873C++1.8733.819%D4.412%C-17.1C9C+22811.9h90.6B+267.9C*
NS Decimator 2941954160.469D0.5366.032%B++2.564%C**25D12.7C2407.8h5.9D8.9C+
Saron HRB 325195414.756C+3.7533.62%D*N/A23.8C+15.9C+3218.2h18.8B++56.1C+
VE-S Canis 1961933150.613C--0.3921.057%D--24.871%B+19.3DN/A6410h14.6C-69.4C-
Manticore SX40 1891832280.803C+0.2031.532%C**13.115%D*35.2C**1.2B+1745.2h8.1C+25.6C**
Supernova FPC 298179593.034C2.0350.776%C2.793%C**26.3C++17.5B+5416.8h4.8B+9.4B
Quasar VM1 1821791171.53C+0.5316.019%C++9.497%F-15.3DN/A8011.7h16.6C103.7C++
Force-Blade 17817715,2770.012C0.9922.228%D6.78%C+0.3C-N/A1584.9h2.4C**10.6C++
M40 Fury 211175325.469C+4.4732.075%C-2.286%B+38C7.8C2804.6h13.1B40.7C*
NS-11C 1741702040.833C+0.1723.378%C+12.941%D*15.3C--N/A10411.1h16.2C+69.4C+
Thanatos VE70 1641621770.915C++0.0926.229%D**12.346%D24.2C+N/A1406.7h3.6B**13.8C++
Cerberus 1621612550.631C0.3734.107%C**22.981%C++39.3C++N/A1554.1h6.1C++17.9B
NS-30 Vandal 1621611511.066C0.0628.944%D14.907%D**43.5C**N/A1993.7h5B+17.2C*
NS-44L Blackhand 1611592180.729C0.2739.856%C33.333%D35.3B++N/A1284.5h4.5C++11.3C++
NS-7 PDW 1591561970.792C+0.2127.433%B+12.18%D-26C+N/A2376h14.9C++54.3B
Light PPA 1651551161.336C-0.3339.41%C+1.29%C+34.4C2.2C--1434.5h11.7B29.8C**
C75 Viper 199147602.45C1.4548.1%B*2.721%A++28.3C+10B+3385.2h13.2C**27.4B++
Lumine Edge 1461406,9960.02C0.9824.488%C21.429%B*0.6C--N/A3232.4h1.5C+6.3C++
Tank Mine 197125552.273C+1.2747.781%B**N/A104.2C+60C+15941.2h2.9D**6.1C*
E540 Halberd 161117196.158C5.1637.561%D*1.709%C-30C+11.3D-3883.9h5.2B+13.9C
Anti-Vehicle Grenade 1401171117N/A116.0044.452%DN/A292.5C57.5C-23680.4h5.4C**12.2C++
Comet VM2 1631111430.776C+0.2349.149%B++4.505%C++9.7C4.6C*14311.4h22.1C*45B+
S1 2101102010.547C0.4568.243%AN/A20C18.2B++3635.5h7.3C+10.8B+
MANA Anti-Personnel Turret 105104741.405N/A0.4014.185%UN/A1040U10U3243700.1h18.9T*133.2T*
Skyguard 16995541.759C-0.7629.255%C+2.105%C++17.6B+13.7B**2945.4h112.9B385.8B+
Icikill 88873,7200.023D0.9825.33%C-14.943%B+0.7C+N/A2124.6h2.2C++8.7C++
Comet VM2 133851000.85C+0.1549.417%B+2.353%D-14.9B+8.4A++1965.7h21.4B+43.4B++
Auraxium Force-Blade 818110,1090.008D0.9910.978%D**3.704%D0.3DN/A1276.2h1.7B++15.4D
The Slasher 81804920.163A*0.8428.683%C16.25%B+5.1C**N/A1315.6h2.3C+8C++
Corvus VA55 78771010.762C0.2427.855%B++24.675%C**32.1C*N/A2062.4h10.9B++39.1B++
NS-10 Burster 111741510.49D0.5127.565%C+10.811%B*5.8C++2.9C-8012.8h116.3B+421.8B+
NS-44 Commissioner AE 7473960.76C0.2432.126%D*23.288%C56.2C++N/A1691.3h2.8B*8.7C++
Lasher X2 AE 74721380.522D0.4823.708%D4.167%C*25.7DN/A732.8h27.5F115.8D--
Beamer VS3 71711390.511C0.4936.838%A+25.352%B+17.3CN/A1214.1h13.8D37.5C+
L100 Python HEAT 10768292.345C--1.3460.875%B**1.471%D32.4C*18.6A+3742.1h7.4C12.1C*
NS-10 Burster 10264930.688C--0.3130.62%C++7.813%B+7.8B**4.6B+1268.2h106.3B**347B*
M60-A Bulldog 696397C6.0043.431%C1.587%D14.7D-1.4D-1104.3h7.6D17.4C
M12 Kobalt 636178.714C7.7113.313%D--16.393%C35.9D1.2D-1441.7h15.9B++119.7C++
NS CandyCannon 3000 60601620.37C0.6339.606%B+45%B+15.8CN/A373.8h6D15.2C++
M40 Fury 7359212.81D1.8131.841%D1.695%C+28.1D-6.7D3532.1h17.4C-54.5D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter332,7971.4h
Nano-Armor Kit191230,33021h
Anti-Vehicle MANA Turret2630.2h
Spawn Beacon149841h
AE Nano-Armor Kit6865,5264.7h
Nanite Revive Grenade05,7351.6h
Medical Applicator29083,9607.9h
AE Medical Applicator2,608591,94948.8h
Deconstruction Tool02380h
Ammunition Package495201h
Medical Kit951,2302h
Anti-Infantry MANA Turret242350.8h
Recon Detection Device61030.3h
Shield Recharging Field481,1140.9h

Check the help document for the dictionary if you want to learn more about words used here.


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