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Sentinel Attache TheDivisionBeII[BNKE] TheDivisionBeII
NC BR 71

KDR: 7.52

Score: 5.1m

Last Seen: Jul 22nd, 2020 12:14 PM
- OFFLINE - 52.7 hour(s)

Battle Rank 71 - New Conglomerate on Cobalt
Level Progress (to 72): 33%
Level 100 Progress: 27% 283h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS LA1 Anchor M30 Mustang AH M20 Mustang SAS-R Vortek Rotary NC6 Gauss SAW Breaker Rocket Pods NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,061,444 MLG Score: 6444
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.225%36.22%1276613432,5295.182382.337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.222%2.705M2.272A*-0.946D--HEAD ++ (~18.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.708B++7.60.467B+14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.578%0.759%6324413453,29262145452.254226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.835%-0.281C-0.748D-0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.578B+23.70.555B+44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.825%89.066%0213471,18966217.7463

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.877%2.239A*1.416A-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.711B++1.40.551B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m374.1%813 (48.8k)740 (44.4k)7.519857,9561,0588.1644671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134976432.438%26.433%85706:271

28% Engineer17% Heavy Assault11% Infiltrator43% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 23rd, 2015 5:56 PMJul 28th, 2015 10:52 PMJul 22nd, 2020 12:43 PM (67d) (PST)Jul 22nd, 2020 8:15 AM (67d) (PST)Jul 22nd, 2020 8:14 AM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4801021,3781.1650.1550.3085.3000.2526444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,7886,11182,677709183181544,379

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
113.8h/4.7d 682 2,103 2,260 36.2k 35 257 1,721 10.1m

EngineerCLASS DETAILS: Engineer
NS-11CP
A++
Kills:94
Deaths:11
KDR:8.545
Accuracy:38.235% A++
HSR:35.106% A+
Kills:94
Deaths (as Engineer):11
Deaths (to Engineers):226
KDR:8.54545
Kill Difference:83
Playtime:32.304 hours
Usage:28%
Score:1.402m
Score/min:723
Accuracy (listed only):38.235%
HSR (listed only):35.106%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,169
Deaths:222
KDR:5.266
Accuracy:33.786% B**
HSR:38.922% B**
NC6 Gauss SAW
A++
Kills:676
Deaths:113
KDR:5.982
Accuracy:35.918% A++
HSR:40.237% A++
Kills:1,845
Deaths (as Heavy Assault):335
Deaths (to Heavy Assaults):260
KDR:5.50746
Kill Difference:1,510
Playtime:19.872 hours
Usage:17%
Score:1.030m
Score/min:864
Accuracy (listed only):34.852%
HSR (listed only):39.579%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A*
Kills:266
Deaths:40
KDR:6.650
Accuracy:38.324% A*
HSR:22.932% B
AF-4G Cyclone
B++
Kills:227
Deaths:24
KDR:9.458
Accuracy:33.528% B++
HSR:28.194% B
NS-11CP
A++
Kills:94
Deaths:11
KDR:8.545
Accuracy:38.235% A++
HSR:35.106% A+
Kills:587
Deaths (as Light Assault):75
Deaths (to Light Assaults):223
KDR:7.82667
Kill Difference:512
Playtime:48.630 hours
Usage:43%
Score:2.087m
Score/min:715
Accuracy (listed only):36.696%
HSR (listed only):28.744%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:822
Deaths:109
KDR:7.541
Accuracy:50.663% A+
HSR:89.903% A*
NC14 Bolt Driver
A+
Kills:367
Deaths:32
KDR:11.469
Accuracy:48.183% A+
HSR:87.194% A
Blitz GD-10
A*
Kills:266
Deaths:40
KDR:6.650
Accuracy:38.324% A*
HSR:22.932% B
AF-4G Cyclone
B++
Kills:227
Deaths:24
KDR:9.458
Accuracy:33.528% B++
HSR:28.194% B
NS-44 Commissioner
A
Kills:97
Deaths:35
KDR:2.771
Accuracy:50.906% A
HSR:31.959% B++
Kills:1,779
Deaths (as Infiltrator):240
Deaths (to Infiltrators):155
KDR:7.4125
Kill Difference:1,539
Playtime:11.984 hours
Usage:11%
Score:0.497m
Score/min:692
Accuracy (listed only):44.321%
HSR (listed only):52.036%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:1,145
V. Kills:58 N/A
Deaths:6
KDR:190.833
Accuracy:67.484% A
KPH:168.300 A++
VKPH:8.500 B++
M20 Mustang
A+
Kills:823
V. Kills:705 117%
Deaths:54
KDR:15.241
Accuracy:29.778% C+
KPH:31.300 B++
VKPH:26.800 A+
Vortek Rotary
A++
Kills:711
V. Kills:615 115%
Deaths:39
KDR:18.231
Accuracy:39.399% B**
KPH:42 B*
VKPH:36.300 A++
Breaker Rocket Pods
B**
Kills:613
V. Kills:74 N/A
Deaths:9
KDR:68.111
Accuracy:60.566% B**
KPH:182.200 B++
VKPH:22 B
Kills:3,292 (2,679 + 0)
Deaths:108
KDR:30.481
VKDR:13.444
Vehicle Kills:1,452
Kill Difference:3,184
Playtime:53.357 hours
Usage:47%
Score:1.792m
Score/min:560
Piloting Accuracy:39.399%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:123
V. Kills:125 98%
Deaths:13
KDR:9.462
Accuracy:38.343% D**
KPH:28.700 C
VKPH:29.200 A*
Kills:123 (123 + 0)
Deaths:13
KDR:9.462
VKDR:9.615
Vehicle Kills:125
Kill Difference:110
Playtime:4.287 hours
Usage:4%
Score:0.232m
Score/min:903
Driving Accuracy:38.343%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,1801,1692225.266B++2.2533.786%B**38.922%B**137.5A++1.3B+4388.5h7.7B**22.9B*
M30 Mustang AH 1,2031,1456190.833U183.3167.484%A1.135%C+168.4A++8.5B++6226.8h4.5B*6.6B**
M20 Mustang 1,5288235415.241A**7.7229.778%C+N/A31.3B++26.8A+54026.3h54.8B+184B+
SAS-R 8248221097.541B**0.0250.663%A+89.903%A*152.2MN/A5175.4h1.4A+2.8A
Vortek Rotary 1,3267113918.231M**10.7139.399%B**N/A42.1B*36.4A++49916.9h32.8B*83.2B*
NC6 Gauss SAW 6796761135.982A*1.5435.918%A++40.237%A++161MN/A7564.2h6.1B**17B*
Breaker Rocket Pods 687613968.111S60.5960.566%B**N/A180.3B++21.8B8923.4h7.3B**12.1B*
NC14 Bolt Driver 3673673211.469A++3.9548.183%A+87.194%A99.2A**N/A4153.7h1.5A3.1B**
Blitz GD-10 268266406.65M**0.8738.324%A*22.932%B133A*1B++4162h11.4B+29.8B+
AF-4G Cyclone 227227249.458M1.9433.528%B++28.194%B141.9B**N/A6901.6h8.3B+24.8B+
Titan-150 AP 248123139.462C+1.9438.343%D**N/A28.6C29.1A*9034.3h4.3C+11.1D-
NS-44 Commissioner 9897352.771B**4.7550.906%A31.959%B++28.5DN/A1143.4h2.9B+5.7B++
NS-11CP 9494118.545S1.0338.235%A++35.106%A+117.5B*N/A3040.8h9.3B*24.2B**
NS Decimator-G 10771164.438A+3.0857.84%D1.408%D-71B36B+5141h2.3B*4B++
Frag Grenade 5150150N/A42.4840.416%D*N/A500C-10C16460.1h3.5C8.7D

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit1578572h
Medical Applicator0830.1h
Motion Spotter02600.2h
WLT-Mandible Mining Laser06110h
Recon Detection Device11630.6h
Nano-Armor Kit7722,0644.3h

Check the help document for the dictionary if you want to learn more about words used here.


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