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Paragon Builder TheDoctor7[GEN7] TheDoctor7
VS BR 199

KDR: 0.95

Score: 107m

Last Seen: Feb 20th, 2019 8:35 AM
- OFFLINE - 45.2 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Briggs - Outfit Member of Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Briggs

Members: 25
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine M20 Basilisk Tank Mine NS-11A NS-11C L105 Zephyr Lumine Edge NS-44B Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $33,777 MLG Score: 27
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.906%14.063%2942899424,0640.6075230.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.846%-0.033C+-1.019D*-2.179F--HEAD + (~3.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.039C+16.2-0.138C61.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.234%1.753%48410181,31228867390.454451177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.243%-0.756D-0.138C++-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.4-0.207C58.8-0.11C+135.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.79%2.627%77710153,502525011160.666921314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.904%-0.79D-0.008C+0.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.4-0.019C+12.9-0.03C+26.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.013%3.338%39616100612,703381653083.32801239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.921%-0.199C-0.262C0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209-0.765D-71.1-0.803D-137.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.402%58.621%3961102158453120.0128007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.695D-0.558D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.611D4.8-0.521D11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.398%11.284%396210205142782160.184693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.262%-0.834D--0.646D-0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.076C+4.50.081C+9.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Gently Evaporating Enemy Troops[GEN7] Gently Evaporating Enemy Troops
VS outfit on Briggs

Members: 25
107m501.7%305 (18.3k)261 (15.7k)0.94563678,24182,7391.2206199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022265212.184%6.171%7504:5718

12% Combat Medic62% Engineer18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:40 AMJan 30th, 2019 6:02 AMFeb 20th, 2019 10:36 AM (2d) (PST)Feb 20th, 2019 5:14 AM (2d) (PST)Feb 20th, 2019 4:35 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3681122560.1910.2020.0121.2010.04927

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,0626,71015,3521112172315,665

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6828.4h/284.5d 22,750 4,828 64,088 492.2k 10,802 15,680 19,878 150.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:1,637
Deaths:2,082
KDR:0.786
Accuracy:16.188% D*
HSR:15.700% D-
Ursa
C-
Kills:1,441
Deaths:1,792
KDR:0.804
Accuracy:19.866% C-
HSR:16.655% D--
Flare VE6
D
Kills:343
Deaths:355
KDR:0.966
Accuracy:18.333% D
HSR:19.825% D
VE-H Maw
D**
Kills:316
Deaths:591
KDR:0.535
Accuracy:16.545% F
HSR:13.608% D**
SVA-88
D-
Kills:230
Deaths:261
KDR:0.881
Accuracy:18.798% D-
HSR:18.261% D--
Lasher X2
A++
Kills:166
Deaths:295
KDR:0.563
Accuracy:16.563% D*
HSR:7.229% A++
VX29 Polaris
D
Kills:93
Deaths:181
KDR:0.514
Accuracy:19.531% D
HSR:15.054% D--
Pulsar LSW
D*
Kills:62
Deaths:89
KDR:0.697
Accuracy:14.145% F
HSR:14.516% D*
Kills:4,288
Deaths (as Heavy Assault):5,646
Deaths (to Heavy Assaults):21,241
KDR:0.75948
Kill Difference:1,358
Playtime:371.005 hours
Usage:5%
Score:5.801m
Score/min:261
Accuracy (listed only):17.496%
HSR (listed only):15.106%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.877% D
HSR:13.735% D-
Eidolon VE33
C
Kills:1,183
Deaths:1,709
KDR:0.692
Accuracy:25.352% C
HSR:21.133% D
VX6-7
D
Kills:636
Deaths:1,039
KDR:0.612
Accuracy:19.296% D--
HSR:17.453% D
Thanatos VE70
D--
Kills:350
Deaths:598
KDR:0.585
Accuracy:30.079% D--
HSR:10.286% D*
Solstice VE3
B
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% C--
HSR:21.484% B
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F-
HSR:12.371% F-
Deimos VA29
C--
Kills:164
Deaths:339
KDR:0.484
Accuracy:36.478% F-
HSR:13.415% C--
Pulsar C
D--
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% D--
HSR:13.592% F
Kills:6,752
Deaths (as Engineer):10,848
Deaths (to Engineers):19,580
KDR:0.62242
Kill Difference:4,096
Playtime:4,201.372 hours
Usage:62%
Score:64.372m
Score/min:255
Accuracy (listed only):23.286%
HSR (listed only):15.434%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.877% D
HSR:13.735% D-
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.311% C
HSR:14.036% D
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D-
VX6-7
D
Kills:636
Deaths:1,039
KDR:0.612
Accuracy:19.296% D--
HSR:17.453% D
VE-S Canis
D**
Kills:446
Deaths:909
KDR:0.491
Accuracy:17.605% D**
HSR:8.296% D**
Thanatos VE70
D--
Kills:350
Deaths:598
KDR:0.585
Accuracy:30.079% D--
HSR:10.286% D*
Solstice VE3
B
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% C--
HSR:21.484% B
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F-
HSR:12.371% F-
Deimos VA29
C--
Kills:164
Deaths:339
KDR:0.484
Accuracy:36.478% F-
HSR:13.415% C--
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D--
HSR:13.380% D-
Pulsar C
D--
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% D--
HSR:13.592% F
Kills:8,881
Deaths (as Light Assault):13,862
Deaths (to Light Assaults):12,783
KDR:0.64067
Kill Difference:4,981
Playtime:139.778 hours
Usage:2%
Score:1.841m
Score/min:219
Accuracy (listed only):22.662%
HSR (listed only):13.660%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
C
Kills:2,072
Deaths:5,091
KDR:0.407
Accuracy:35.866% C
HSR:9.846% F
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.311% C
HSR:14.036% D
NS-61 Emissary
C+
Kills:1,095
Deaths:2,994
KDR:0.366
Accuracy:27.432% C+
HSR:8.037% D**
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D-
VE-S Canis
D**
Kills:446
Deaths:909
KDR:0.491
Accuracy:17.605% D**
HSR:8.296% D**
Spiker
D-
Kills:324
Deaths:885
KDR:0.366
Accuracy:23.928% D-
HSR:6.790% F-
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D--
HSR:13.380% D-
NS-AM7 Archer
C++
Kills:114
Deaths:698
KDR:0.163
Accuracy:59.292% C++
HSR:7.018% D*
Soldier Soaker
C+
Kills:105
Deaths:220
KDR:0.477
Accuracy:34.829% C+
HSR:4.762% F
NS-44L Showdown
B++
Kills:105
Deaths:422
KDR:0.249
Accuracy:47.403% B++
HSR:9.524% F--
NS-44L Blackhand
D**
Kills:104
Deaths:309
KDR:0.337
Accuracy:29.563% D**
HSR:11.539% F--
Parallax VX3
D*
Kills:58
Deaths:94
KDR:0.617
Accuracy:30.402% D*
HSR:58.621% F--
Manticore SX40
C-
Kills:54
Deaths:157
KDR:0.344
Accuracy:24.481% D
HSR:18.519% C-
Kills:7,343
Deaths (as Infiltrator):15,593
Deaths (to Infiltrators):12,740
KDR:0.47092
Kill Difference:8,250
Playtime:1,206.855 hours
Usage:18%
Score:18.431m
Score/min:255
Accuracy (listed only):30.888%
HSR (listed only):14.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:3,907
Deaths:5,013
KDR:0.779
Accuracy:21.763% C--
HSR:14.052% D--
Terminus VX-9
D*
Kills:2,017
Deaths:3,979
KDR:0.507
Accuracy:18.743% D**
HSR:16.113% D*
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.311% C
HSR:14.036% D
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D-
VE-S Canis
D**
Kills:446
Deaths:909
KDR:0.491
Accuracy:17.605% D**
HSR:8.296% D**
Corvus VA55
D-
Kills:434
Deaths:801
KDR:0.542
Accuracy:20.033% D-
HSR:11.290% F
Thanatos VE70
D--
Kills:350
Deaths:598
KDR:0.585
Accuracy:30.079% D--
HSR:10.286% D*
Pulsar VS1
C+
Kills:166
Deaths:186
KDR:0.892
Accuracy:23.499% C+
HSR:17.470% C-
Deimos VA29
C--
Kills:164
Deaths:339
KDR:0.484
Accuracy:36.478% F-
HSR:13.415% C--
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D--
HSR:13.380% D-
Kills:10,350
Deaths (as Combat Medic):15,639
Deaths (to Combat Medics):9,619
KDR:0.66181
Kill Difference:5,289
Playtime:800.718 hours
Usage:12%
Score:15.250m
Score/min:317
Accuracy (listed only):23.894%
HSR (listed only):13.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:398
Deaths:358
KDR:1.112
Accuracy:12.587% D*
HSR:15.578% D-
Nebula VM20
C--
Kills:321
Deaths:267
KDR:1.202
Accuracy:13.003% D--
HSR:17.757% C--
NS-10 Burster
B+
Kills:100
Deaths:146
KDR:0.685
Accuracy:27.984% C+
HSR:9% B+
Vortex VM21
C++
Kills:100
Deaths:250
KDR:0.400
Accuracy:27.141% F
HSR:4% C++
Comet VM2
D--
Kills:88
Deaths:165
KDR:0.533
Accuracy:31.998% D*
HSR:2.273% D--
NS-10 Burster
A++
Kills:82
Deaths:140
KDR:0.586
Accuracy:30.069% C+
HSR:12.195% A++
Blueshift VM5
D-
Kills:72
Deaths:42
KDR:1.714
Accuracy:11.193% F-
HSR:16.667% D-
Vortex VM21
C*
Kills:66
Deaths:211
KDR:0.313
Accuracy:31.207% D--
HSR:4.545% C*
Kills:1,227
Deaths (as MAX Suit):789.500
Deaths (to MAX Suits):3,778
KDR:1.55415
Kill Difference:437.500
Playtime:95.426 hours
Usage:1%
Score:1.272m
Score/min:222
Accuracy (listed only):23.148%
HSR (listed only):10.252%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:586
V. Kills:107 N/A
Deaths:392
KDR:1.495
Accuracy:32.671% D--
KPH:18.500 D-
VKPH:3.400 C+
Dual Photon Pods
C-
Kills:468
V. Kills:223 209%
Deaths:183
KDR:2.557
Accuracy:41.189% D*
KPH:26.600 D-
VKPH:12.700 C-
Maelstrom Turbo Laser
D--
Kills:112
V. Kills:114 97%
Deaths:477
KDR:0.235
Accuracy:25.378% D--
KPH:2.500 D--
VKPH:2.600 D*
Hornet Missiles
C+
Kills:82
V. Kills:102 80%
Deaths:44
KDR:1.864
Accuracy:47.373% F
KPH:27.100 D
VKPH:33.700 C+
Kills:1,248 (698 + 0)
Deaths:1,096
KDR:1.139
VKDR:0.498
Vehicle Kills:546
Kill Difference:152
Playtime:96.755 hours
Usage:1%
Score:0.810m
Score/min:140
Piloting Accuracy:25.378%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:3,789
V. Kills:589 N/A
Deaths:331
KDR:11.447
Accuracy:41.777% C+
KPH:50 C++
VKPH:7.800 C+
CAS30 Tank Buster
D--
Kills:146
V. Kills:229 63%
Deaths:385
KDR:0.379
Accuracy:31.943% D**
KPH:2.100 D--
VKPH:3.200 D--
C150 Dalton
U
Kills:134
V. Kills:105 126%
Deaths:30
KDR:4.467
Accuracy:38.156% C+
KPH:482,400 U
VKPH:378,000 U
Dual-75 Duster
D-
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:21.705% F-
KPH:24.600 D*
VKPH:2.700 D-
Kills:4,143 (146 + 3,997)
Deaths:764
KDR:5.423
VKDR:1.219
Vehicle Kills:931
Kill Difference:3,379
Playtime:149.639 hours
Usage:2%
Score:1.385m
Score/min:154
Piloting Accuracy:31.943%
Gunner Accuracy:21.705%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:1,485
V. Kills:309 479%
Deaths:217
KDR:6.843
Accuracy:43.355% D
KPH:30.800 D-
VKPH:6.400 C-
L100 Python HEAT
C++
Kills:301
V. Kills:108 276%
Deaths:60
KDR:5.017
Accuracy:44.793% D
KPH:29.700 C++
VKPH:10.700 C+
Skyguard
C+
Kills:246
V. Kills:176 139%
Deaths:105
KDR:2.343
Accuracy:29.188% C+
KPH:9.700 D
VKPH:6.900 D
C75 Viper
C
Kills:239
V. Kills:45 N/A
Deaths:16
KDR:14.938
Accuracy:29.492% D--
KPH:22.400 C
VKPH:4.200 D-
L100 Python AP
D--
Kills:80
V. Kills:59 133%
Deaths:21
KDR:3.810
Accuracy:50.534% D
KPH:16.600 D--
VKPH:12.200 D--
Kills:2,351 (2,351 + 0)
Deaths:419
KDR:5.611
VKDR:1.663
Vehicle Kills:697
Kill Difference:1,932
Playtime:99.238 hours
Usage:1%
Score:1.319m
Score/min:222
Driving Accuracy:50.534%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:971
V. Kills:328 295%
Deaths:201
KDR:4.831
Accuracy:43.675% D
KPH:18.700 C
VKPH:6.300 D
Saron HRB
C+
Kills:557
V. Kills:391 142%
Deaths:136
KDR:4.096
Accuracy:42.619% C+
KPH:22 C
VKPH:15.400 C+
Supernova VPC
C+
Kills:180
V. Kills:72 247%
Deaths:41
KDR:4.390
Accuracy:55.111% B+
KPH:19 D*
VKPH:7.600 C+
E540 Halberd
C-
Kills:112
V. Kills:75 147%
Deaths:25
KDR:4.480
Accuracy:39.394% D*
KPH:20.500 D--
VKPH:13.700 C-
M20 Basilisk
C
Kills:78
V. Kills:37 205%
Deaths:20
KDR:3.900
Accuracy:21.461% D*
KPH:12 D
VKPH:5.700 C
Proton II PPA
C
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:21.289% C-
KPH:29.700 D-
VKPH:3.100 C
Kills:1,974 (1,151 + 823)
Deaths:431
KDR:4.580
VKDR:2.114
Vehicle Kills:911
Kill Difference:1,543
Playtime:101.346 hours
Usage:1%
Score:1.265m
Score/min:208
Driving Accuracy:55.111%
Gunner Accuracy:21.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:490
V. Kills:347 141%
Deaths:75
KDR:6.533
Accuracy:54.164% C+
KPH:34.200 C+
VKPH:24.200 C+
Proton II PPA-H
B+
Kills:400
V. Kills:53 N/A
Deaths:36
KDR:11.111
Accuracy:37.898% C++
KPH:58.400 D
VKPH:7.700 B+
Kills:890 (0 + 890)
Deaths:111
KDR:8.018
VKDR:3.604
Vehicle Kills:400
Kill Difference:779
Playtime:21.162 hours
Usage:0%
Score:0.388m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:37.898%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:4,542
V. Kills:2,064 220%
Deaths:429
KDR:10.587
Accuracy:45.100% B++
KPH:30.600 B*
VKPH:13.900 A++
G30 Walker
C*
Kills:881
V. Kills:538 163%
Deaths:110
KDR:8.009
Accuracy:27.624% C
KPH:16.200 C*
VKPH:9.900 C++
G40-F Ranger
D
Kills:654
V. Kills:538 121%
Deaths:76
KDR:8.605
Accuracy:27.921% C--
KPH:10.800 D-
VKPH:8.900 D
M40 Fury
B+
Kills:465
V. Kills:141 327%
Deaths:33
KDR:14.091
Accuracy:41.482% B+
KPH:46.900 C
VKPH:14.200 B+
M20 Basilisk
D
Kills:181
V. Kills:82 218%
Deaths:53
KDR:3.415
Accuracy:31.760% D
KPH:13.200 D
VKPH:6 D
M60-G Bulldog
C*
Kills:86
V. Kills:24 344%
Deaths:18
KDR:4.778
Accuracy:34.961% C+
KPH:25 C
VKPH:7 C*
M40 Fury
D
Kills:57
V. Kills:13 407%
Deaths:10
KDR:5.700
Accuracy:29.253% D
KPH:24.700 D-
VKPH:5.600 D
Kills:6,866 (0 + 6,866)
Deaths:729
KDR:9.418
VKDR:4.664
Vehicle Kills:3,400
Kill Difference:6,137
Playtime:292.610 hours
Usage:4%
Score:3.395m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:29.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:158
V. Kills:28 N/A
Deaths:19
KDR:8.316
Accuracy:28.316% D-
KPH:36.700 D
VKPH:6.500 C++
Kills:158 (0 + 158)
Deaths:19
KDR:8.316
VKDR:1.474
Vehicle Kills:28
Kill Difference:139
Playtime:4.310 hours
Usage:0%
Score:0.039m
Score/min:152
Piloting Accuracy:N/A%
Gunner Accuracy:28.316%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 8,7308,7254,2192.068D1.1238.861%CN/A85.8DN/A313101.7h1.8B4.5C*
M20 Basilisk 6,6064,54242910.587M*9.6445.1%B++6.407%C*30.6B*13.9A++202148.4h92.9C*206.1B+
Tank Mine 6,9884,1888494.933A3.9920.565%D--N/A140.1B++93.6B**139629.9h1.5B++7.5C--
NS-11A 3,9643,9075,0130.779C0.1721.763%C--14.052%D--15DN/A59259.9h15.9D73.1C
NS-11C 3,9623,8666,3850.605C0.3419.877%D13.735%D-6.8D-N/A25568.1h19.7D-99.2D
L105 Zephyr 4,3783,78933111.447B10.5041.777%C+N/A50C++7.8C+19975.8h7.2C17.3C+
Lumine Edge 2,1612,12941,4130.051C0.8929.031%C*15.312%C+0.9C--N/A32269.3h1.3B4.5B+
NS-44B Commissioner 2,1272,0725,0910.407D--0.5435.866%C9.846%F7D--N/A28297.8h4.8D-13.4C
Terminus VX-9 2,0522,0173,9790.507D0.4418.743%D**16.113%D*14D--N/A42144h16.4D*87.4D**
MANA Anti-Vehicle Turret 3,6421,8541,6251.141D0.2046.271%D*3.937%B++18540S17880S47902000.1h9.2B+20C++
NS-7 PDW 1,7431,7172,2430.765C+0.1823.311%C14.036%D11.4DN/A46150.8h17.6C-75.4C+
NS-15M1 1,6881,6372,0820.786C--0.1616.188%D*15.7%D-13.4D-N/A52122.3h18.9F116.5D*
L100 Python HESH 1,7941,4852176.843C5.9043.355%D2.963%A30.8D-6.4C-16648.2h4.2C--9.6C--
Ursa 1,4781,4411,7920.804C-0.1419.866%C-16.655%D--19DN/A7076h15.5D*78C--
C-4 2,3061,3981,7810.785C-0.1620.44%D-N/A38.1D-24.7C56236.7h1.6C+7.7C
C-4 ARX 2,2031,3731,5590.881D0.0619.091%F-N/A45.2D*27.3C-34030.4h1.2C++6.4D
Eidolon VE33 1,2181,1831,7090.692C0.2525.352%C21.133%D6.3D-N/A31187.8h12.4D48.9C-
NS-61 Emissary 1,1241,0952,9940.366D0.5827.432%C+8.037%D**6.2D--N/A21175.3h18.6C-67.8C
Sirius SX12 1,0131,0071,2740.79C+0.1626.862%B+12.215%D-15DN/A8367.1h14.9C++55.5B
Xiphos Anti-Personnel Phalanx Tower 1,0189935198.6M197.6522.29%DN/A261.3C+6.6C-7813.8h10.5B+47.1C**
Supernova PC 1,2999712014.831C+3.8943.675%D2.678%C*18.7C6.3D18152h4.1B++9.4B+
G30 Walker 1,4198811108.009A*7.0627.624%C4.994%B16.2C*9.9C++22054.3h229.7C+831.6C+
M20 Basilisk 1,1757543819.842M+18.9054.294%C++2.785%D-46.3C*25.8B+30416.3h132.7C+244.4C+
G40-F Ranger 1,192654768.605B**7.6627.921%C--N/A10.8D-8.9D12660.5h175.6D628.9D
VX6-7 6546361,0390.612C-0.3319.296%D--17.453%D7.6D--N/A3583.2h16.5D85.7D
Force-Blade 69660427,6870.022C+0.9244.971%AN/A0.3CN/A21746.3h3.1C6.8B+
Light PPA 6935863921.495C-0.5532.671%D--1.024%C18.5D-3.4C+7831.6h21.9D67.2D
Saron HRB 9485571364.096C+3.1542.619%C+2.154%B+22C15.5C+27225.3h26.1C--61.2C
M60-A Bulldog 6375152223.409B+22.4649.453%B1.748%C-37.6C**8.9A18713.7h7.6C--15.4C+
M60-A Bulldog 6305111828.389B+27.4448.17%C*1.957%C36.8C++8.6A17913.9h7.4C-15.5C+
Saron HRB-H 837490756.533B5.5954.164%C+2.857%A34.3C+24.3C+34814.3h30.1C55.5C
Dual Photon Pods 6914681832.557C--1.6141.189%D*2.137%A26.6D-12.7C-31117.6h34.2D--83D*
M40 Fury 6064653314.091B**13.1541.482%B+1.935%C+47C14.2B+2489.9h24.4D--58.7D
Spear Anti-Vehicle Phalanx Tower 8624634115.75S114.8058.122%B++N/A132.3M*114S10753.5h3.9A6.7A
VE-S Canis 4634469090.491D0.4517.605%D**8.296%D**5.9D--N/A1876.2h22.9F--129.9F-
Corvus VA55 4444348010.542D0.4020.033%D-11.29%F12.7DN/A5334.3h14.5D72.2D
Proton II PPA-H 4534003611.111C+10.1737.898%C++N/A58.8D7.8B+2176.8h19.6F--51.8D*
Spear Anti-Vehicle Phalanx Turret 774398576.982C+6.0441.236%C5.025%B+27.4D25.9B+44214.5h12.7D-30.9D
Nebula VM20 4073983581.112C--0.1712.587%D*15.578%D-12.2D*N/A4332.6h24.5F-195D**
Thanatos VE70 3603505980.585C0.3630.079%D--10.286%D*13.8DN/A8325.3h5C+16.6C
Flare VE6 3523433550.966C0.0218.333%D19.825%D17.9D-N/A11119.2h14.5D--79.2D
Spiker 3283248850.366D0.5823.928%D-6.79%F-6.2D-N/A1852.1h12.7D53.1D--
Nebula VM20 3283212671.202C-0.2613.003%D--17.757%C--14.6D*N/A5622h22.3F171.3D*
VE-H Maw 3333165910.535D-0.4116.545%F13.608%D**5.2D**N/A1660.6h22.9T*138.2T
MANA Anti-Personnel Turret 317303853.565N/A2.6214.324%UN/A3030U140U10553900.1h36.6T*255.2T*
L100 Python HEAT 409301605.017C*4.0744.793%D2.326%C+29.8C++10.7C+34510.1h5.7B12.7C++
Hoplon Anti-Aircraft Phalanx Tower 5372931293S292.0528.796%CN/A183.1B+152.5B11171.6h15.2B++52.8B++
Solstice VE3 260256972.639M1.6920.109%C--21.484%B6.1DN/A12141.9h16.1C++79.9C+
Skyguard 4222461052.343C+1.4029.188%C+3.659%A9.6D6.9D18825.5h118.3C**405.3B
C75 Viper 2842391614.938A*13.9929.492%D--1.255%C22.3C4.2D-29110.7h8.3B**28.2B+
SVA-88 2342302610.881C-0.0618.798%D-18.261%D--16.1D--N/A11614.3h18.2F-97D*
Auraxium Force-Blade 1981942,6490.073B*0.8731.534%C++9.794%B+1.1C+N/A4178.5h2.6D8.4C++
NSX Tanto 2101944870.398D0.5516.411%F-12.371%F-4.4D--N/A1643.9h25.7F156.4D**
Sticky Grenade 1931891189N/A188.0539.564%D**N/A315D*6.7D10290.6h4.7F--11.9F-
M20 Basilisk 263181533.415B2.4731.76%D8.84%A13.2D6D21213.7h108.3C+341.1C
Supernova VPC 252180414.39D3.4455.111%B+1.111%C-18.9D*7.6C+1449.5h7.3T*13.3F-
Orbital Strike Uplink 2871801180U179.05334.459%UN/A163.6U97.3U13051.1h2.8T*0.8T*
NS Decimator 4381764980.353D-0.5959.253%C+2.841%B+11.8D*17.6C*38714.9h11.2T*18.9T-
A30 Walker 3731705010.339D-0.6119.61%D2.941%B+1700U2030U17196800.1h345.9F--1764F--
Hades VSH4 3591684360.385C0.5671.093%B+N/A8.9C10.1C+16118.9h12.2D--17.2D
Aspis Anti-Aircraft Phalanx Turret 338168553.055C+2.1127.414%B3.571%B**9.7C+9.8C27417.3h185.5D676.8C++
Lasher X2 1701662950.563C--0.3816.563%D*7.229%A++11.9D-N/A7414h17.3B+104.3C
Pulsar VS1 1681661860.892C+0.0523.499%C+17.47%C-15.5C--N/A17210.7h15.4C+65.5C++
Nemesis VSH9 3561643180.516C0.4365.438%B+N/A5D5.8D16933h15.3F**23.3F--
Deimos VA29 1701643390.484D0.4636.478%F-13.415%C--6.8D*N/A3224.1h3.3D*9.2F
CAS 14-E 186158198.316C7.3728.316%D-3.797%A*36.7D6.5C++1514.3h52.4D**185.1D*
Hyena Missile Launcher 2611501970.761D0.1824.346%D*N/A10.3D7.7C-8114.5h43.5D178.5D*
CAS30 Tank Buster 3751463850.379D0.5731.943%D**2.055%B*2.1D--3.2D--7470.9h112.4D**351.8F-
NS Annihilator 3321433910.366C--0.5877.994%DN/A4.3D*5.6D--17833.5h17.4F22.3F
Eridani SX5 1441422970.478D0.4720.565%D--13.38%D-7.1D--N/A5319.9h19D**92.2D*
C150 Dalton 239134304.467C3.5238.156%C+N/A1340U1050U14761400.1h7.6F19.9D*
NS-AM7 Archer 2231146980.163D-0.7859.292%C++7.018%D*1.2D*1.1D--1295.4h61.1F**103F**
E540 Halberd 187112254.48C3.5339.394%D*3.571%B++20.4D--13.6C--3875.5h7.5D*19.2F
Maelstrom Turbo Laser 2261124770.235C--0.7125.378%D--3.571%B+2.5D--2.6D*8244.5h284.2F--1119.9F*
Soldier Soaker 1101052200.477D0.4734.829%C+4.762%F9D*N/A3511.7h8.8F25.3D
NS-44L Showdown 1131054220.249D-0.7047.403%B++9.524%F--2.4D*N/A842.9h6.9F*14.5C--
NS-44L Blackhand 1071043090.337D0.6129.563%D**11.539%F--4.6D*N/A1622.6h5.4C-18.3D-
Pulsar C 1051031940.531C0.4118.688%D--13.592%F5D--N/A6720.7h19.5F104.5D*
A30 Walker 205101751.347C0.4024.572%CN/A6.7C6.9C12515.1h301.4F-1226.5D--
NS-10 Burster 1451001460.685C0.2627.984%C+9%B+4.6C2.1D-9321.9h104.5B*373.3B+
Vortex VM21 1641002500.4D0.5527.141%F4%C++4.2D-2.7D*5524h63.5C-233.8D
VX29 Polaris 97931810.514D-0.4319.531%D15.054%D--6.8D*N/A5913.6h26T*133.1F-
M60-A Bulldog 10088293.034C2.0925.947%D*1.136%C880U120U2398300.1h7.3D-28.2D*
Frag Grenade 9088188N/A87.0535.278%D*N/A293.3D-6.7C+19190.3h4.4C12.5D
Comet VM2 127881650.533C0.4131.998%D*2.273%D--5.4D--2.4D-11816.4h38.1D**119.1D**
M60-G Bulldog 11086184.778C*3.8334.961%C+3.488%B25.3C7.1C**2283.4h9.3C-26.7C+
NS-10 Burster 120821400.586D0.3630.069%C+12.195%A++4.6C2.1D*8518h123.8B++411.7B+
Hornet Missiles 18482441.864D0.9247.373%FN/A27.3D34C+6303h20.8D--43.9F-
L100 Python AP 13980213.81C+2.8650.534%D1.25%D-16.7D--12.3D--5454.8h11.2F22.2F
M20 Basilisk 11578203.9B+2.9521.461%D*8.974%A++12D5.7C1366.5h69.9B+325.6C
NS-R3 Swarm 148771830.421C+0.5262.242%CN/A5.3C--4.9C-7214.4h30.9C+49.7C+
Proton II PPA 847689.5C8.5521.289%C-1.316%D29.2D-3.1C1642.6h11.6C54.5C
Dual-75 Duster 8274184.111C--3.1721.705%F-N/A24.7D*2.7D-973h9.9F*45.8T*
Blueshift VM5 7272421.714C0.7711.193%F-16.667%D-16.4D--N/A814.4h13.9B++124.5D
Vortex VM21 117662110.313D0.6331.207%D--4.545%C*3.4D--2.6D--5719.5h95D*304.3D--
Pulsar LSW 6562890.697D0.2514.145%F14.516%D*19.4D-N/A2973.2h14.1C99.7D--
Parallax VX3 5858940.617D0.3330.402%D*58.621%F--4.1D**N/A3514.2h4.8T*15.9T-
M40 Fury 7057105.7C+4.7529.253%DN/A24.8D5.7D3652.3h15.9C+54.5C
Manticore SX40 58541570.344D0.6024.481%D18.519%C-6.7D--N/A308.1h16.4T66.9F*
G30 Walker 8052152S51.0536.649%C--3.846%C**30.6C+16.5C2541.7h219.7C+599.5C+

Consumables
  Name Deaths Consumed Time Equipped
Solid Wall11071.1h
Flail Targeting Dart135353.1h
The Flail0700.5h
Routing Spire01340.5h
Pain Spire14932.1h
Welding Device01,3910.2h
Spawn Beacon668,3858.8h
Nano-Armor Kit5,6656,765,813468.4h
Anti-Vehicle MANA Turret2356,71919.9h
Turret AI Module31,4426.3h
Structure Shield Module31,1404.8h
Repair Module22,0537.4h
Cortium Silo59613.9h
Skywall Shield Emitter05902.5h
Reinforcements Module04321.2h
Faction Banner11980.8h
Blast Wall55234.8h
Nanite Revive Grenade05,8941.7h
Medical Applicator6,3591,258,972132.7h
Nanite Healing Grenade0570h
Deconstruction Tool05,3850.6h
Spear Anti-Vehicle Tower38723.7h
VS Triumph Flare Gun13670.5h
Spitfire Auto-Turret27719,65619.1h
HIVE01150.9h
Sunderer Garage36734.4h
Bunker68338.7h
Rampart Wall23133h
Xiphos Anti-Personnel Tower69413.5h
Hoplon Anti-Aircraft Phalanx Tower28593.4h
Ammunition Package23335,06516.6h
Shield Recharging Field25021,7887.6h
Anti-Infantry MANA Turret171,5033.3h
Elysium Spawn Tube57101.7h
Light Vehicle Terminal05353.4h
Pillbox22252.2h
Light Air Terminal23503.4h
Orbital Strike Target Designator493854.8h
IPC Targeting Dart121,7064.6h
Vehicle Gate33223.1h
Vehicle Ammo Dispenser24831.7h
Spear Anti-Vehicle Turret11140.9h
WLT-Howler Mining Laser211678,570221.9h
Infantry Tower33403.9h
Alarm Module01930.5h
Glaive IPC32452.3h
Vehicle Ramp13563.9h
Lumifiber Rampart Wall57838.5h
Nano-Repair Grenade04,0091.1h
Router15181.2h
Hardlight Barrier33010.4h
Recon Detection Device96974,063166h
Smoke Grenade01,0100.3h

Check the help document for the dictionary if you want to learn more about words used here.


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