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Harbinger A.S.P. Operative TheDoctor7[DENT] TheDoctor7
VS BR 90

KDR: 0.93

Score: 102.5m

Last Seen: Dec 9th, 2018 4:43 AM
- OFFLINE - 17.5 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 39
Level Progress (to 91): 61%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine M20 Basilisk Tank Mine NS-11A NS-11C L105 Zephyr NS-44B Commissioner Lumine Edge
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,526 MLG Score: 26
Fun Score: N/A
Cheeseburgers Flipped: 760TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.818%14.082%2932799523,5770.6148970.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.335%-0.04C+-1.011D*-1.83F-HEAD + (~3.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-0.034C+16.1-0.13C61.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.138%1.791%48410181,28428187290.455481176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.25%-0.771D-0.165C++-0.91

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.3-0.223C59.1-0.12C+137.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.763%2.652%78710153,469510811010.678998315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.844%-0.789D-0.003C+0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.012C+12.50.002C+25.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.752%3.336%39316100612,379371951783.32858239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.828%-0.221C-0.255C0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
210.2-0.785D-70.9-0.814D-139.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.659%58.621%3931102158440620.0131609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.659D-0.563D-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.598D4.8-0.52D10.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.25%10.722%393210204852668140.181716

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.775%-0.926D---0.748D--1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.4-0.09C+4.30.103C+10


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 39
102.5m509.4%305 (18.3k)261 (15.7k)0.9306974,64680,2051.2034890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022245212.212%6.292%7704:5417

12% Combat Medic61% Engineer6% Heavy Assault17% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:40 AMApr 30th, 2017 11:59 AMDec 9th, 2018 12:09 AM (2d) (PST)Dec 9th, 2018 1:46 AM (2d) (PST)Dec 9th, 2018 12:43 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741142600.1900.2040.0121.2140.04826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,4216,82815,5931112173315,657

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6545.7h/272.7d 21,879 4,697 60,897 476.7k 10,594 15,287 18,932 146.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:1,559
Deaths:1,936
KDR:0.805
Accuracy:15.954% D*
HSR:15.844% D-
Ursa
D
Kills:1,395
Deaths:1,734
KDR:0.804
Accuracy:19.281% D
HSR:16.488% D--
Flare VE6
D
Kills:343
Deaths:355
KDR:0.966
Accuracy:18.333% D
HSR:19.825% D
SVA-88
D--
Kills:213
Deaths:227
KDR:0.938
Accuracy:17.959% D--
HSR:18.310% D--
VE-H Maw
F
Kills:212
Deaths:415
KDR:0.511
Accuracy:14.968% F-
HSR:12.264% F
Lasher X2
A
Kills:165
Deaths:289
KDR:0.571
Accuracy:16.954% D*
HSR:6.667% A
VX29 Polaris
D
Kills:93
Deaths:181
KDR:0.514
Accuracy:19.531% D
HSR:15.054% D--
Pulsar LSW
D*
Kills:62
Deaths:89
KDR:0.697
Accuracy:14.145% F
HSR:14.516% D*
Kills:4,042
Deaths (as Heavy Assault):5,226
Deaths (to Heavy Assaults):20,689
KDR:0.77344
Kill Difference:1,184
Playtime:367.261 hours
Usage:6%
Score:5.753m
Score/min:261
Accuracy (listed only):17.140%
HSR (listed only):14.871%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.879% D
HSR:13.735% D--
Eidolon VE33
C
Kills:1,183
Deaths:1,709
KDR:0.692
Accuracy:25.352% C
HSR:21.133% D
VX6-7
D
Kills:636
Deaths:1,039
KDR:0.612
Accuracy:19.296% D--
HSR:17.453% D
Thanatos VE70
D*
Kills:342
Deaths:592
KDR:0.578
Accuracy:29.314% D*
HSR:9.942% D*
Solstice VE3
B
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% C--
HSR:21.484% B
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F-
HSR:12.371% F-
Deimos VA29
D
Kills:143
Deaths:288
KDR:0.497
Accuracy:34.334% F--
HSR:12.587% D
Pulsar C
D--
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% D--
HSR:13.592% F
Kills:6,723
Deaths (as Engineer):10,791
Deaths (to Engineers):19,106
KDR:0.62302
Kill Difference:4,068
Playtime:4,017.303 hours
Usage:61%
Score:61.281m
Score/min:254
Accuracy (listed only):22.923%
HSR (listed only):15.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.879% D
HSR:13.735% D--
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.316% C
HSR:14.036% D
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D-
VX6-7
D
Kills:636
Deaths:1,039
KDR:0.612
Accuracy:19.296% D--
HSR:17.453% D
VE-S Canis
D**
Kills:425
Deaths:868
KDR:0.490
Accuracy:17.604% D**
HSR:8% D**
Thanatos VE70
D*
Kills:342
Deaths:592
KDR:0.578
Accuracy:29.314% D*
HSR:9.942% D*
Solstice VE3
B
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% C--
HSR:21.484% B
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F-
HSR:12.371% F-
Deimos VA29
D
Kills:143
Deaths:288
KDR:0.497
Accuracy:34.334% F--
HSR:12.587% D
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D--
HSR:13.380% D-
Pulsar C
D--
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% D--
HSR:13.592% F
Kills:8,831
Deaths (as Light Assault):13,764
Deaths (to Light Assaults):12,372
KDR:0.6416
Kill Difference:4,933
Playtime:125.711 hours
Usage:2%
Score:1.665m
Score/min:221
Accuracy (listed only):22.398%
HSR (listed only):13.527%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
C
Kills:2,072
Deaths:5,088
KDR:0.407
Accuracy:35.860% C
HSR:9.846% F
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.316% C
HSR:14.036% D
NS-61 Emissary
C+
Kills:1,090
Deaths:2,992
KDR:0.364
Accuracy:27.367% C+
HSR:8.073% D**
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D-
VE-S Canis
D**
Kills:425
Deaths:868
KDR:0.490
Accuracy:17.604% D**
HSR:8% D**
Spiker
D-
Kills:324
Deaths:885
KDR:0.366
Accuracy:23.928% D-
HSR:6.790% F-
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D--
HSR:13.380% D-
Soldier Soaker
C++
Kills:105
Deaths:220
KDR:0.477
Accuracy:34.829% C++
HSR:4.762% F
NS-44L Blackhand
D**
Kills:103
Deaths:303
KDR:0.340
Accuracy:29.468% D**
HSR:11.651% F--
NS-AM7 Archer
C++
Kills:99
Deaths:646
KDR:0.153
Accuracy:58.820% C++
HSR:8.081% D--
Parallax VX3
D*
Kills:58
Deaths:93
KDR:0.624
Accuracy:30.659% D*
HSR:58.621% F--
Manticore SX40
C
Kills:54
Deaths:157
KDR:0.344
Accuracy:24.481% D
HSR:18.519% C
Kills:7,196
Deaths (as Infiltrator):15,066
Deaths (to Infiltrators):12,364
KDR:0.47763
Kill Difference:7,870
Playtime:1,140.236 hours
Usage:17%
Score:17.515m
Score/min:256
Accuracy (listed only):29.480%
HSR (listed only):14.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:3,883
Deaths:4,972
KDR:0.781
Accuracy:21.732% C-
HSR:14.113% D--
Terminus VX-9
D*
Kills:1,952
Deaths:3,841
KDR:0.508
Accuracy:18.569% D**
HSR:16.189% D*
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.316% C
HSR:14.036% D
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D-
Corvus VA55
D-
Kills:428
Deaths:788
KDR:0.543
Accuracy:20.096% D-
HSR:11.215% F
VE-S Canis
D**
Kills:425
Deaths:868
KDR:0.490
Accuracy:17.604% D**
HSR:8% D**
Thanatos VE70
D*
Kills:342
Deaths:592
KDR:0.578
Accuracy:29.314% D*
HSR:9.942% D*
Pulsar VS1
C+
Kills:166
Deaths:186
KDR:0.892
Accuracy:23.499% C+
HSR:17.470% C-
Deimos VA29
D
Kills:143
Deaths:288
KDR:0.497
Accuracy:34.334% F--
HSR:12.587% D
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D--
HSR:13.380% D-
Kills:10,205
Deaths (as Combat Medic):15,349
Deaths (to Combat Medics):9,308
KDR:0.66486
Kill Difference:5,144
Playtime:786.913 hours
Usage:12%
Score:15.002m
Score/min:318
Accuracy (listed only):23.589%
HSR (listed only):12.915%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:398
Deaths:358
KDR:1.112
Accuracy:12.587% D*
HSR:15.578% D-
Nebula VM20
C--
Kills:321
Deaths:267
KDR:1.202
Accuracy:13.003% D--
HSR:17.757% C--
Vortex VM21
C++
Kills:100
Deaths:247
KDR:0.405
Accuracy:27.018% F
HSR:4% C++
NS-10 Burster
B+
Kills:100
Deaths:146
KDR:0.685
Accuracy:27.984% C+
HSR:9% B+
Comet VM2
D--
Kills:88
Deaths:165
KDR:0.533
Accuracy:31.998% D*
HSR:2.273% D--
NS-10 Burster
A++
Kills:82
Deaths:140
KDR:0.586
Accuracy:30.069% C++
HSR:12.195% A++
Blueshift VM5
D
Kills:72
Deaths:42
KDR:1.714
Accuracy:11.193% F
HSR:16.667% D
Vortex VM21
C*
Kills:66
Deaths:211
KDR:0.313
Accuracy:31.207% D--
HSR:4.545% C*
Kills:1,227
Deaths (as MAX Suit):788
Deaths (to MAX Suits):3,734
KDR:1.55711
Kill Difference:439
Playtime:95.213 hours
Usage:1%
Score:1.271m
Score/min:223
Accuracy (listed only):23.132%
HSR (listed only):10.252%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:567
V. Kills:103 N/A
Deaths:383
KDR:1.480
Accuracy:32.541% D*
KPH:18.600 D-
VKPH:3.400 C+
Dual Photon Pods
C-
Kills:468
V. Kills:223 209%
Deaths:183
KDR:2.557
Accuracy:41.189% D*
KPH:26.600 D-
VKPH:12.700 C-
Maelstrom Turbo Laser
D--
Kills:112
V. Kills:114 97%
Deaths:477
KDR:0.235
Accuracy:25.378% D--
KPH:2.500 D--
VKPH:2.600 D*
Hornet Missiles
C+
Kills:82
V. Kills:102 80%
Deaths:44
KDR:1.864
Accuracy:47.373% F-
KPH:27.100 D
VKPH:33.700 C+
Kills:1,229 (679 + 0)
Deaths:1,087
KDR:1.131
VKDR:0.499
Vehicle Kills:542
Kill Difference:142
Playtime:95.654 hours
Usage:1%
Score:0.799m
Score/min:139
Piloting Accuracy:25.378%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:3,789
V. Kills:589 N/A
Deaths:331
KDR:11.447
Accuracy:41.777% C+
KPH:50 C++
VKPH:7.800 C+
CAS30 Tank Buster
D-
Kills:137
V. Kills:223 61%
Deaths:382
KDR:0.359
Accuracy:31.678% D**
KPH:2 D--
VKPH:3.200 D-
C150 Dalton
U
Kills:130
V. Kills:103 125%
Deaths:30
KDR:4.333
Accuracy:38.134% C+
KPH:468,000 U
VKPH:370,800 U
Dual-75 Duster
C
Kills:64
V. Kills:7 N/A
Deaths:17
KDR:3.765
Accuracy:21.343% F-
KPH:23 D**
VKPH:2.500 C
Kills:4,120 (137 + 3,983)
Deaths:760
KDR:5.421
VKDR:1.213
Vehicle Kills:922
Kill Difference:3,360
Playtime:148.083 hours
Usage:2%
Score:1.374m
Score/min:155
Piloting Accuracy:31.678%
Gunner Accuracy:21.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,480
V. Kills:308 479%
Deaths:216
KDR:6.852
Accuracy:43.422% D
KPH:31 D-
VKPH:6.500 C
L100 Python HEAT
C+
Kills:301
V. Kills:108 276%
Deaths:60
KDR:5.017
Accuracy:44.793% D
KPH:29.700 C+
VKPH:10.700 C+
C75 Viper
C
Kills:239
V. Kills:45 N/A
Deaths:16
KDR:14.938
Accuracy:29.492% D--
KPH:22.400 C
VKPH:4.200 D-
Skyguard
C+
Kills:235
V. Kills:170 137%
Deaths:102
KDR:2.304
Accuracy:29.009% C+
KPH:9.500 D
VKPH:6.900 D
L100 Python AP
D--
Kills:71
V. Kills:54 129%
Deaths:20
KDR:3.550
Accuracy:50.265% D
KPH:15.400 D*
VKPH:11.700 D--
Kills:2,326 (2,326 + 0)
Deaths:414
KDR:5.618
VKDR:1.655
Vehicle Kills:685
Kill Difference:1,912
Playtime:97.808 hours
Usage:1%
Score:1.292m
Score/min:220
Driving Accuracy:50.265%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:971
V. Kills:328 295%
Deaths:201
KDR:4.831
Accuracy:43.675% D
KPH:18.700 C
VKPH:6.300 D
Saron HRB
C+
Kills:550
V. Kills:387 142%
Deaths:136
KDR:4.044
Accuracy:42.454% C+
KPH:21.900 C
VKPH:15.400 C+
Supernova VPC
C++
Kills:172
V. Kills:69 246%
Deaths:40
KDR:4.300
Accuracy:54.538% B+
KPH:18.800 D*
VKPH:7.600 C++
E540 Halberd
C--
Kills:112
V. Kills:75 147%
Deaths:25
KDR:4.480
Accuracy:39.394% D*
KPH:20.500 D--
VKPH:13.700 C--
M20 Basilisk
C-
Kills:78
V. Kills:37 205%
Deaths:20
KDR:3.900
Accuracy:21.427% D*
KPH:12 D
VKPH:5.700 C-
Proton II PPA
C
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:21.289% C-
KPH:29.700 D-
VKPH:3.100 C
Kills:1,959 (1,143 + 816)
Deaths:430
KDR:4.556
VKDR:2.102
Vehicle Kills:904
Kill Difference:1,529
Playtime:100.784 hours
Usage:2%
Score:1.258m
Score/min:208
Driving Accuracy:54.538%
Gunner Accuracy:21.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:437
V. Kills:317 137%
Deaths:69
KDR:6.333
Accuracy:52.851% C
KPH:32.600 C
VKPH:23.600 C+
Proton II PPA-H
C**
Kills:336
V. Kills:46 N/A
Deaths:34
KDR:9.882
Accuracy:36.473% C+
KPH:54.200 D
VKPH:7.400 C**
Kills:773 (0 + 773)
Deaths:103
KDR:7.505
VKDR:3.524
Vehicle Kills:363
Kill Difference:670
Playtime:19.612 hours
Usage:0%
Score:0.342m
Score/min:291
Driving Accuracy:N/A%
Gunner Accuracy:36.473%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:4,438
V. Kills:2,033 218%
Deaths:425
KDR:10.442
Accuracy:44.895% B++
KPH:30.500 B*
VKPH:14 A++
G30 Walker
C++
Kills:862
V. Kills:526 164%
Deaths:108
KDR:7.981
Accuracy:27.421% C
KPH:16.100 C++
VKPH:9.800 C+
G40-F Ranger
C-
Kills:594
V. Kills:503 118%
Deaths:72
KDR:8.250
Accuracy:27.433% C--
KPH:10.300 D
VKPH:8.700 C-
M40 Fury
B+
Kills:458
V. Kills:140 325%
Deaths:33
KDR:13.879
Accuracy:41.562% B+
KPH:47.500 C
VKPH:14.500 B+
M20 Basilisk
D
Kills:179
V. Kills:80 221%
Deaths:53
KDR:3.377
Accuracy:31.691% D
KPH:13.300 D
VKPH:5.900 D
M60-G Bulldog
C**
Kills:82
V. Kills:24 328%
Deaths:18
KDR:4.556
Accuracy:34.781% C+
KPH:24.500 C
VKPH:7.200 C**
M40 Fury
D
Kills:57
V. Kills:13 407%
Deaths:9
KDR:6.333
Accuracy:29.182% D
KPH:25.200 D-
VKPH:5.800 D
Kills:6,670 (0 + 6,670)
Deaths:718
KDR:9.290
VKDR:4.623
Vehicle Kills:3,319
Kill Difference:5,952
Playtime:285.626 hours
Usage:4%
Score:3.323m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:29.182%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:126
V. Kills:19 N/A
Deaths:16
KDR:7.875
Accuracy:27.071% D--
KPH:34.300 D-
VKPH:5.200 C
Kills:126 (0 + 126)
Deaths:16
KDR:7.875
VKDR:1.188
Vehicle Kills:19
Kill Difference:110
Playtime:3.670 hours
Usage:0%
Score:0.029m
Score/min:132
Piloting Accuracy:N/A%
Gunner Accuracy:27.071%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 8,3828,3774,1202.033D1.1038.926%CN/A85.7DN/A31597.7h1.8C**4.5C*
M20 Basilisk 6,4714,43842510.442M**9.5144.895%B++6.377%C*30.5B*14A++203145.6h92.8C*206.7B+
Tank Mine 6,6443,9558374.725B**3.7920.235%D--N/A135.9B++92.4B**139129.1h1.6B+7.7D
NS-11A 3,9373,8834,9720.781C0.1521.732%C-14.113%D--15DN/A59258.5h15.9D73C
NS-11C 3,9623,8666,3850.605C-0.3319.879%D13.735%D--6.8D--N/A25568.1h19.7D--99.2D
L105 Zephyr 4,3783,78933111.447B10.5241.777%C+N/A50C++7.8C+19975.8h7.2C17.3C+
NS-44B Commissioner 2,1272,0725,0880.407D--0.5235.86%C9.846%F7D--N/A28297.7h4.8D-13.4C
Lumine Edge 2,0322,00040,3100.05C0.8828.785%C*15.3%C+0.9C--N/A32176.7h1.3C**4.5B+
Terminus VX-9 1,9831,9523,8410.508D0.4218.569%D**16.189%D*14.1D--N/A42138.5h16.2D**87.3F
MANA Anti-Vehicle Turret 3,6261,8441,6181.14D0.2146.16%D**3.959%C*18440U17820U71651450.1h9.2C*19.9C+
NS-7 PDW 1,7431,7172,2430.765C+0.1723.316%C14.036%D11.4DN/A46150.8h17.6C-75.3C+
NS-15M1 1,6081,5591,9360.805C-0.1315.954%D*15.844%D-14.4D-N/A57107.9h18.5F115.9D*
L100 Python HESH 1,7881,4802166.852C5.9243.422%D2.973%B**31D-6.5C16647.7h4.2C9.6C--
Ursa 1,4301,3951,7340.804C--0.1319.281%D16.488%D--20DN/A7369.7h15D--78C--
C-4 ARX 2,0811,2911,5070.857D0.0719.051%F-N/A43.9D**26.9C--33229.4h1.3C+6.6D--
C-4 2,0351,2251,6900.725C-0.2120.275%D-N/A34.8D--23C54935.2h1.7C8.2C--
Eidolon VE33 1,2181,1831,7090.692C0.2425.352%C21.133%D6.3D-N/A31187.8h12.4D-48.9C-
NS-61 Emissary 1,1191,0902,9920.364D0.5727.367%C+8.073%D**6.2D--N/A20175.1h18.6C--67.9C
Sirius SX12 1,0131,0071,2740.79C+0.1426.862%B+12.215%D-15DN/A8267.1h14.9C++55.5B
Supernova PC 1,2999712014.831C+3.9043.675%D2.678%C*18.7C6.3D18052h4.1B++9.4B+
G30 Walker 1,3888621087.981A++7.0527.421%C5.104%B+16.1C++9.9C+22153.4h229.9C+838.5C+
Xiphos Anti-Personnel Phalanx Tower 8318084202M201.0721.835%DN/A237.6C+6.8C7413.4h11.2B51.3C**
VX6-7 6546361,0390.612C-0.3219.296%D--17.453%D7.7D-N/A3483.1h16.5D-85.7D
Force-Blade 69660427,6870.022C+0.9144.971%AN/A0.3CN/A21746.2h3.1C6.8C**
G40-F Ranger 1,097594728.25A*7.3227.433%C--N/A10.3D8.7C-12357.9h181.2D660.4D
Light PPA 6705673831.48C0.5532.541%D*1.058%C18.6D-3.4C+7930.5h21.7D66.8D
M20 Basilisk 9125573018.567A*17.6453.231%C++3.052%D41C+26.1B+29113.6h154C-289.3C
Saron HRB 9375501364.044C+3.1142.454%C+2.182%B+21.9C15.4C+27225.1h26.1C--61.4C
M60-A Bulldog 6375152223.409B+22.4849.465%B1.748%C-37.6C*8.9A18713.7h7.6D15.4C+
M60-A Bulldog 6144971729.235B++28.3048.107%C*2.012%C36.5C++8.6A17913.6h7.5D15.6C+
Dual Photon Pods 6914681832.557C--1.6341.189%D*2.137%B**26.6D-12.7C-31017.6h34.2D--83D*
M40 Fury 5984583313.879B*12.9541.562%B+1.965%C++47.2C14.4B+2539.7h24.1D**58D-
Saron HRB-H 754437696.333C**5.4052.851%C3.204%A++32.6C23.7C+33213.4h30.4C-57.5C-
Corvus VA55 4384287880.543D0.3920.096%D-11.215%F12.8D-N/A5433.5h14.5D72.2D
VE-S Canis 4414258680.49D0.4417.604%D**8%D**5.9D--N/A1872.5h22.2F--126.2F-
Nebula VM20 4073983581.112C--0.1812.587%D*15.578%D-12.2D*N/A4332.6h24.5F-195F
Spear Anti-Vehicle Phalanx Turret 769394567.036C+6.1141.157%C4.822%B27.6D26.2B+44714.3h12.7D-30.8D
Spear Anti-Vehicle Phalanx Tower 677348487S86.0756.808%B++N/A105.5M99.7S9543.3h4.7A8.3A
Flare VE6 3523433550.966C0.0418.333%D19.825%D17.9D-N/A11119.2h14.5D*79.2D
Thanatos VE70 3513425920.578C0.3529.314%D*9.942%D*13.8DN/A8324.8h4.9C++16.6C
Proton II PPA-H 382336349.882C+8.9536.473%C+N/A54.2D7.4C**2026.2h20.3F*55.6D**
Spiker 3283248850.366D0.5623.928%D-6.79%F-6.2D--N/A1852.1h12.7D53.1D-
Nebula VM20 3283212671.202C-0.2713.003%D--17.757%C--14.6D*N/A5622h22.3F171.3D*
L100 Python HEAT 409301605.017C++4.0944.793%D2.326%C29.8C+10.7C+34010.1h5.7C**12.7C++
MANA Anti-Personnel Turret 312298803.725N/A2.7914.289%UN/A2980U140U10467500.1h36.8T*257.3T*
Solstice VE3 260256972.639M1.7120.109%C--21.484%B6.1D-N/A11941.9h16.1C++79.9C+
C75 Viper 2842391614.938A*14.0129.492%D--1.255%C22.3C4.2D-28810.7h8.3B**28.2B+
Skyguard 4052351022.304C+1.3729.009%C+3.83%A+9.5D6.9D18624.7h116.8B402.6B
SVA-88 2162132270.938C0.0117.959%D--18.31%D--18.7D--N/A13911.4h16.3D**90.9D--
VE-H Maw 2232124150.511D0.4214.968%F-12.264%F5.1D**N/A1641.9h22.1T*148T*
NSX Tanto 2101944870.398D0.5316.411%F-12.371%F-4.4D*N/A1643.9h25.7F-156.4F
Sticky Grenade 1921881188N/A187.0739.559%D**N/A313.3D**6.7D10330.6h4.7F--11.8F--
M20 Basilisk 259179533.377C**2.4531.691%D8.939%A13.3D5.9D21213.5h108.4C+341.9C
Supernova VPC 241172404.3D3.3754.538%B+1.163%C-18.9D*7.6C++1479.1h7.4T*13.5F-
NS Decimator 4301714950.345D-0.5959.186%C+2.924%B+11.6D**17.5C*38514.8h11.3T*19.1T*
Hoplon Anti-Aircraft Phalanx Tower 3251711171S170.0727.036%C--N/A142.5C*128.3C++11121.2h18.8B++69.5B+
A30 Walker 3731705000.34D0.5919.613%D2.941%B**1700U2030U17196800.1h345.9F--1763.7F--
Aspis Anti-Aircraft Phalanx Turret 335166543.074C+2.1427.23%B3.012%B+9.8C+9.9C27617h184D675.7C++
Pulsar VS1 1681661860.892C+0.0423.499%C+17.47%C-15.5C--N/A17110.7h15.4C+65.5C++
Lasher X2 1691652890.571C--0.3616.954%D*6.667%A12.2D--N/A7513.5h17.2B+101.7C+
Nemesis VSH9 3561643140.522C0.4165.458%B+N/A5D-5.9D16932.8h15.2F**23.2F--
Hades VSH4 3451604200.381C0.5571.213%B+N/A8.8C--10.2C+16118.1h12.4D*17.4D-
Orbital Strike Uplink 2421521152U151.07320.741%UN/A152U90U13591h2.8T*0.9T*
Hyena Missile Launcher 2611501940.773D0.1624.266%D**N/A10.6D7.9C-8214.1h42.9D176.8D*
Deimos VA29 1481432880.497D0.4334.334%F--12.587%D6.8D**N/A3321.1h3.1D--9.1F
NS Annihilator 3321433910.366D0.5677.994%DN/A4.3D**5.6D--17733.5h17.4F22.3F-
Eridani SX5 1441422970.478D0.4520.565%D--13.38%D-7.1D*N/A5319.9h19F92.2D*
CAS30 Tank Buster 3601373820.359D0.5731.678%D**2.19%B**2D--3.2D-7569.5h115.3F363.9F--
C150 Dalton 233130304.333C+3.4038.134%C+N/A1300U1030U14390200.1h7.6F20D*
CAS 14-E 145126167.875C6.9427.071%D--3.968%A*34.1D-5.1C1323.7h54.2F200.1F
Maelstrom Turbo Laser 2261124770.235C--0.7025.378%D--3.571%B+2.5D--2.6D*8144.5h284.2F--1119.9F*
E540 Halberd 187112254.48C3.5539.394%D*3.571%B+20.4D--13.6C--3875.5h7.5D*19.2D**
Soldier Soaker 1101052200.477D0.4534.829%C++4.762%F9D*N/A3511.7h8.8F25.3D
Pulsar C 1051031940.531C0.4018.688%D--13.592%F5D--N/A6620.7h19.5F104.5D*
NS-44L Blackhand 1061033030.34D0.5929.468%D**11.651%F--4.7D*N/A1522h5.4C-18.4D-
Vortex VM21 1641002470.405C0.5327.018%F4%C++4.2D--2.7D*5523.9h63C--233D-
NS-10 Burster 1451001460.685C0.2527.984%C+9%B+4.6C-2.1D--9321.9h104.5B*373.3B+
NS-AM7 Archer 198996460.153D-0.7858.82%C++8.081%D--1.1D*1.1D--1188h63.9T108.6T
A30 Walker 19897741.311C-0.3824.413%C1.031%D6.6C6.8C12514.8h301.7F-1235.7D*
VX29 Polaris 97931810.514D-0.4219.531%D15.054%D--6.8D**N/A5813.6h26T*133.1F-
Comet VM2 127881650.533C-0.4031.998%D*2.273%D--5.4D--2.4D-11716.4h38.1D**119.1F
Frag Grenade 9088188N/A87.0735.343%D*N/A293.3D-6.7C+19380.3h4.3C12.3D
M60-A Bulldog 10088293.034C2.1025.947%D*1.136%C880U120U2398300.1h7.3D-28.2D*
Hornet Missiles 18482441.864D0.9347.373%F-N/A27.3D34C+6153h20.8D--43.9F-
M60-G Bulldog 10682184.556C+3.6334.781%C+3.659%B+24.1C7.1C*2243.4h9.5D27.2C+
NS-10 Burster 120821400.586D0.3430.069%C++12.195%A++4.6C2.1D*8518h123.8B+411.7B+
M20 Basilisk 11578203.9B2.9721.427%D*8.974%A++12D5.7C-1376.5h69.7B+325.1C
Proton II PPA 847689.5C8.5721.289%C-1.316%D29.2D--3.1C1632.6h11.6C-54.5C
Blueshift VM5 7272421.714C0.7811.193%F16.667%D16.4D--N/A814.4h13.9B++124.5D
L100 Python AP 12571203.55C+2.6250.265%D1.408%D-15.4D*11.7D--5404.6h12F-24F-
NS-R3 Swarm 136691780.388C0.5462.07%CN/A5D4.9C--6913.7h33.2C53.5C
Vortex VM21 117662110.313C0.6231.207%D--4.545%C*3.4D--2.6D*5719.5h95D*304.3D--
Dual-75 Duster 7164173.765D2.8321.343%F-N/A22.9D**2.5C942.8h10.9F--51F**
Pulsar LSW 6562890.697D0.2314.145%F14.516%D*19.4D-N/A2943.2h14.1C-99.7D--
Parallax VX3 5858930.624D0.3130.659%D*58.621%F--4.1D**N/A3514.1h4.8T*15.7T-
M40 Fury 705796.333C+5.4029.182%DN/A24.8D-5.7D3712.3h15.7C+53.8C
Manticore SX40 58541570.344D0.5924.481%D18.519%C6.7D*N/A308.1h16.4T66.9F*

Consumables
  Name Deaths Consumed Time Equipped
Flail Targeting Dart92902.2h
Routing Spire0710.3h
Pain Spire02631.1h
Welding Device09570.2h
Spawn Beacon647,9468.3h
Nano-Armor Kit5,4326,381,164447.2h
Anti-Vehicle MANA Turret2356,58719.8h
Turret AI Module31,2455.7h
Repair Module11,7496.5h
Skywall Shield Emitter05452.3h
Structure Shield Module21,0134.4h
Cortium Silo38173.5h
Reinforcements Module03530.9h
Faction Banner11790.7h
Blast Wall44644.2h
Nanite Revive Grenade05,6951.6h
Medical Applicator6,2711,236,596130.6h
Nanite Healing Grenade0570h
Deconstruction Tool05,3850.6h
Spear Anti-Vehicle Tower37573.3h
VS Triumph Flare Gun02010.3h
Auraxium Force-Blade76934.8h
Spitfire Auto-Turret25618,40217.6h
HIVE01150.9h
Bunker57558h
Rampart Wall23133h
Sunderer Garage15704h
Xiphos Anti-Personnel Tower58053.1h
Hoplon Anti-Aircraft Phalanx Tower27323h
Ammunition Package22833,71916h
Shield Recharging Field23420,7537.2h
Anti-Infantry MANA Turret171,4713.2h
Elysium Spawn Tube45801.4h
Light Vehicle Terminal04843.1h
Pillbox22021.8h
Light Air Terminal13313.1h
IPC Targeting Dart81,6343.8h
Orbital Strike Target Designator473704.2h
Vehicle Ammo Dispenser24071.4h
Vehicle Gate22512.5h
Spear Anti-Vehicle Turret0910.7h
WLT-Howler Mining Laser150678,570176.2h
Infantry Tower33153.7h
Glaive IPC32202.1h
Alarm Module01730.5h
Vehicle Ramp13203.6h
Lumifiber Rampart Wall57638.2h
Nano-Repair Grenade03,3880.9h
Hardlight Barrier32700.4h
Router13120.8h
Recon Detection Device91571,737156.7h
Smoke Grenade09380.2h

Check the help document for the dictionary if you want to learn more about words used here.


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