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Paragon Builder TheDoctor7[GEN7] TheDoctor7
VS BR 200

KDR: 0.95

Score: 108m

Last Seen: Mar 23rd, 2019 10:10 AM
- OFFLINE - 7.3 hour(s)

Prestige 1, Battle Rank 100 (200 total) - Vanu Sovereignty on Briggs
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Proximity Mine M20 Basilisk Tank Mine NS-11A NS-11C L105 Zephyr Lumine Edge NS-44B Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $35,028 MLG Score: 28
Fun Score: N/A
Cheeseburgers Flipped: 762TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.949%14.069%29528100724,1600.6062890.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.858%-0.028C+-1.02D*-2.181F--HEAD + (~3.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.7-0.039C+16.3-0.139C61.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.341%1.74%48410311,32228977440.456334177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.237%-0.744D-0.127C++-0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.8-0.202C58.8-0.109C+135

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.739%2.623%76710283,508528111190.664268313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%-0.796D-0.01C+0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.5-0.021C+12.9-0.031C+26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.069%3.337%39716101912,765383253273.33029240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%-0.195C-0.264C0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
209-0.762D-71.2-0.802D-137.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.402%58.621%3971103458455620.0127277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.695D-0.557D-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.61D4.8-0.52D11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.481%11.39%397210335182801160.184868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.253%-0.828D--0.627D-0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.079C+4.50.077C+9.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108m506.9%306 (18.4k)261 (15.7k)0.94947378,98083,1831.22508200 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1035271012.218%6.159%7504:5918

12% Combat Medic62% Engineer18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:40 AMJan 30th, 2019 6:02 AMMar 24th, 2019 1:47 PM (25d) (PST)Mar 23rd, 2019 7:49 AM (26d) (PST)Mar 23rd, 2019 6:10 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3671112560.1910.2010.0121.2150.04928

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,0396,68515,3541112173315,688

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6885.5h/286.9d 22,926 4,864 64,723 502k 10,847 15,755 20,059 151.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D-
Kills:1,640
Deaths:2,082
KDR:0.788
Accuracy:16.188% D*
HSR:15.671% D-
Ursa
C
Kills:1,483
Deaths:1,856
KDR:0.799
Accuracy:20.420% C
HSR:16.453% D*
Flare VE6
D
Kills:343
Deaths:355
KDR:0.966
Accuracy:18.333% D
HSR:19.825% D
VE-H Maw
D**
Kills:316
Deaths:593
KDR:0.533
Accuracy:16.616% F
HSR:13.608% D**
SVA-88
D-
Kills:235
Deaths:266
KDR:0.883
Accuracy:18.736% D-
HSR:17.872% D--
Lasher X2
A*
Kills:168
Deaths:297
KDR:0.566
Accuracy:16.350% D*
HSR:7.738% A*
VX29 Polaris
D
Kills:93
Deaths:181
KDR:0.514
Accuracy:19.531% D
HSR:15.054% D*
Pulsar LSW
D*
Kills:62
Deaths:89
KDR:0.697
Accuracy:14.145% F
HSR:14.516% D*
Kills:4,340
Deaths (as Heavy Assault):5,719
Deaths (to Heavy Assaults):21,359
KDR:0.75887
Kill Difference:1,379
Playtime:372.198 hours
Usage:5%
Score:5.813m
Score/min:260
Accuracy (listed only):17.540%
HSR (listed only):15.092%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.877% D
HSR:13.735% D--
Eidolon VE33
C-
Kills:1,183
Deaths:1,709
KDR:0.692
Accuracy:25.352% C-
HSR:21.133% D
VX6-7
D
Kills:636
Deaths:1,039
KDR:0.612
Accuracy:19.296% D--
HSR:17.453% D
Thanatos VE70
D--
Kills:352
Deaths:601
KDR:0.586
Accuracy:30.172% D--
HSR:10.511% D*
Solstice VE3
B
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% C--
HSR:21.484% B
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F-
HSR:12.371% F-
Deimos VA29
D
Kills:166
Deaths:342
KDR:0.485
Accuracy:36.544% F-
HSR:13.253% D
Pulsar C
D--
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% D--
HSR:13.592% F
Kills:6,756
Deaths (as Engineer):10,854
Deaths (to Engineers):19,672
KDR:0.62244
Kill Difference:4,098
Playtime:4,240.897 hours
Usage:62%
Score:65.146m
Score/min:256
Accuracy (listed only):23.306%
HSR (listed only):15.442%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.877% D
HSR:13.735% D--
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.311% C
HSR:14.036% D
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D--
VX6-7
D
Kills:636
Deaths:1,039
KDR:0.612
Accuracy:19.296% D--
HSR:17.453% D
VE-S Canis
D**
Kills:446
Deaths:914
KDR:0.488
Accuracy:17.594% D**
HSR:8.296% D**
Thanatos VE70
D--
Kills:352
Deaths:601
KDR:0.586
Accuracy:30.172% D--
HSR:10.511% D*
Solstice VE3
B
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% C--
HSR:21.484% B
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F-
HSR:12.371% F-
Deimos VA29
D
Kills:166
Deaths:342
KDR:0.485
Accuracy:36.544% F-
HSR:13.253% D
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D*
HSR:13.380% D-
Pulsar C
D--
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% D--
HSR:13.592% F
Kills:8,885
Deaths (as Light Assault):13,873
Deaths (to Light Assaults):12,853
KDR:0.64045
Kill Difference:4,988
Playtime:141.322 hours
Usage:2%
Score:1.854m
Score/min:219
Accuracy (listed only):22.676%
HSR (listed only):13.666%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
C
Kills:2,074
Deaths:5,093
KDR:0.407
Accuracy:35.878% C
HSR:9.836% F
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.311% C
HSR:14.036% D
NS-61 Emissary
C+
Kills:1,095
Deaths:2,994
KDR:0.366
Accuracy:27.432% C+
HSR:8.037% D**
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D--
VE-S Canis
D**
Kills:446
Deaths:914
KDR:0.488
Accuracy:17.594% D**
HSR:8.296% D**
Spiker
D-
Kills:324
Deaths:885
KDR:0.366
Accuracy:23.928% D-
HSR:6.790% F-
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D*
HSR:13.380% D-
NS-AM7 Archer
C++
Kills:115
Deaths:706
KDR:0.163
Accuracy:59.491% C++
HSR:6.957% D*
NS-44L Showdown
B++
Kills:111
Deaths:436
KDR:0.255
Accuracy:47.475% B++
HSR:9.910% F-
Soldier Soaker
C++
Kills:105
Deaths:220
KDR:0.477
Accuracy:34.829% C++
HSR:4.762% F
NS-44L Blackhand
D**
Kills:104
Deaths:309
KDR:0.337
Accuracy:29.563% D**
HSR:11.539% F--
Parallax VX3
D*
Kills:58
Deaths:94
KDR:0.617
Accuracy:30.402% D*
HSR:58.621% F--
Manticore SX40
C-
Kills:54
Deaths:157
KDR:0.344
Accuracy:24.481% D
HSR:18.519% C-
Kills:7,352
Deaths (as Infiltrator):15,622
Deaths (to Infiltrators):12,797
KDR:0.47062
Kill Difference:8,270
Playtime:1,216.257 hours
Usage:18%
Score:18.589m
Score/min:255
Accuracy (listed only):30.909%
HSR (listed only):14.069%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:3,907
Deaths:5,013
KDR:0.779
Accuracy:21.763% C--
HSR:14.052% D--
Terminus VX-9
D*
Kills:2,050
Deaths:4,059
KDR:0.505
Accuracy:18.847% D**
HSR:16.342% D*
NS-7 PDW
C
Kills:1,717
Deaths:2,243
KDR:0.765
Accuracy:23.311% C
HSR:14.036% D
Sirius SX12
B+
Kills:1,007
Deaths:1,274
KDR:0.790
Accuracy:26.862% B+
HSR:12.215% D--
VE-S Canis
D**
Kills:446
Deaths:914
KDR:0.488
Accuracy:17.594% D**
HSR:8.296% D**
Corvus VA55
D-
Kills:438
Deaths:808
KDR:0.542
Accuracy:20.056% D-
HSR:11.187% F-
Thanatos VE70
D--
Kills:352
Deaths:601
KDR:0.586
Accuracy:30.172% D--
HSR:10.511% D*
Pulsar VS1
C+
Kills:166
Deaths:186
KDR:0.892
Accuracy:23.499% C+
HSR:17.470% C-
Deimos VA29
D
Kills:166
Deaths:342
KDR:0.485
Accuracy:36.544% F-
HSR:13.253% D
Eridani SX5
D-
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% D*
HSR:13.380% D-
Kills:10,391
Deaths (as Combat Medic):15,737
Deaths (to Combat Medics):9,669
KDR:0.66029
Kill Difference:5,346
Playtime:806.064 hours
Usage:12%
Score:15.349m
Score/min:317
Accuracy (listed only):23.921%
HSR (listed only):13.074%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D-
Kills:398
Deaths:358
KDR:1.112
Accuracy:12.587% D*
HSR:15.578% D-
Nebula VM20
D
Kills:321
Deaths:267
KDR:1.202
Accuracy:13.003% D--
HSR:17.757% D
NS-10 Burster
B+
Kills:100
Deaths:146
KDR:0.685
Accuracy:27.984% C+
HSR:9% B+
Vortex VM21
C*
Kills:100
Deaths:250
KDR:0.400
Accuracy:27.141% F
HSR:4% C*
Comet VM2
D--
Kills:88
Deaths:165
KDR:0.533
Accuracy:31.998% D*
HSR:2.273% D--
NS-10 Burster
A++
Kills:82
Deaths:140
KDR:0.586
Accuracy:30.069% C++
HSR:12.195% A++
Blueshift VM5
D-
Kills:72
Deaths:42
KDR:1.714
Accuracy:11.193% F-
HSR:16.667% D-
Vortex VM21
C*
Kills:66
Deaths:211
KDR:0.313
Accuracy:31.207% D--
HSR:4.545% C*
Kills:1,227
Deaths (as MAX Suit):789.500
Deaths (to MAX Suits):3,786
KDR:1.55415
Kill Difference:437.500
Playtime:95.426 hours
Usage:1%
Score:1.272m
Score/min:222
Accuracy (listed only):23.148%
HSR (listed only):10.252%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:589
V. Kills:107 N/A
Deaths:393
KDR:1.499
Accuracy:32.957% D--
KPH:18.500 D-
VKPH:3.400 C+
Dual Photon Pods
C-
Kills:468
V. Kills:223 209%
Deaths:183
KDR:2.557
Accuracy:41.189% D*
KPH:26.600 D-
VKPH:12.700 C-
Maelstrom Turbo Laser
D--
Kills:112
V. Kills:114 97%
Deaths:477
KDR:0.235
Accuracy:25.378% D--
KPH:2.500 D--
VKPH:2.600 D--
Hornet Missiles
C+
Kills:82
V. Kills:102 80%
Deaths:44
KDR:1.864
Accuracy:47.373% F
KPH:27.100 D
VKPH:33.700 C+
Kills:1,251 (701 + 0)
Deaths:1,097
KDR:1.140
VKDR:0.498
Vehicle Kills:546
Kill Difference:154
Playtime:96.972 hours
Usage:1%
Score:0.812m
Score/min:140
Piloting Accuracy:25.378%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:3,789
V. Kills:589 N/A
Deaths:331
KDR:11.447
Accuracy:41.777% C+
KPH:50 C+
VKPH:7.800 C+
CAS30 Tank Buster
D-
Kills:153
V. Kills:233 65%
Deaths:387
KDR:0.395
Accuracy:32.204% D**
KPH:2.100 D--
VKPH:3.300 D-
C150 Dalton
U
Kills:135
V. Kills:106 126%
Deaths:30
KDR:4.500
Accuracy:38.131% C+
KPH:486,000 U
VKPH:381,600 U
Dual-75 Duster
D-
Kills:74
V. Kills:8 N/A
Deaths:18
KDR:4.111
Accuracy:21.705% F-
KPH:24.600 D*
VKPH:2.700 D-
Kills:4,151 (153 + 3,998)
Deaths:766
KDR:5.419
VKDR:1.222
Vehicle Kills:936
Kill Difference:3,385
Playtime:150.364 hours
Usage:2%
Score:1.388m
Score/min:154
Piloting Accuracy:32.204%
Gunner Accuracy:21.705%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:1,488
V. Kills:310 478%
Deaths:217
KDR:6.857
Accuracy:43.328% D
KPH:30.800 D-
VKPH:6.400 C--
L100 Python HEAT
C+
Kills:301
V. Kills:108 276%
Deaths:60
KDR:5.017
Accuracy:44.793% D
KPH:29.700 C+
VKPH:10.700 C+
Skyguard
C+
Kills:247
V. Kills:177 139%
Deaths:105
KDR:2.352
Accuracy:29.138% C+
KPH:9.600 D
VKPH:6.900 D
C75 Viper
C
Kills:239
V. Kills:45 N/A
Deaths:16
KDR:14.938
Accuracy:29.492% D--
KPH:22.400 C
VKPH:4.200 D-
L100 Python AP
D--
Kills:82
V. Kills:60 134%
Deaths:22
KDR:3.727
Accuracy:50.615% D
KPH:16.800 D--
VKPH:12.300 D--
Kills:2,357 (2,357 + 0)
Deaths:420
KDR:5.612
VKDR:1.667
Vehicle Kills:700
Kill Difference:1,937
Playtime:99.629 hours
Usage:1%
Score:1.325m
Score/min:222
Driving Accuracy:50.615%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:971
V. Kills:328 295%
Deaths:201
KDR:4.831
Accuracy:43.675% D
KPH:18.700 C
VKPH:6.300 D
Saron HRB
C+
Kills:558
V. Kills:392 142%
Deaths:136
KDR:4.103
Accuracy:42.609% C+
KPH:22 C
VKPH:15.500 C+
Supernova VPC
C+
Kills:180
V. Kills:72 247%
Deaths:41
KDR:4.390
Accuracy:55.111% B+
KPH:19 D*
VKPH:7.600 C+
E540 Halberd
C-
Kills:112
V. Kills:75 147%
Deaths:25
KDR:4.480
Accuracy:39.394% D*
KPH:20.500 D--
VKPH:13.700 C-
M20 Basilisk
C
Kills:78
V. Kills:37 205%
Deaths:20
KDR:3.900
Accuracy:21.461% D*
KPH:12 D
VKPH:5.700 C
Proton II PPA
C
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:21.289% C-
KPH:29.700 D-
VKPH:3.100 C
Kills:1,975 (1,151 + 824)
Deaths:431
KDR:4.582
VKDR:2.116
Vehicle Kills:912
Kill Difference:1,544
Playtime:101.368 hours
Usage:1%
Score:1.266m
Score/min:208
Driving Accuracy:55.111%
Gunner Accuracy:21.289%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C+
Kills:493
V. Kills:348 141%
Deaths:75
KDR:6.573
Accuracy:54.181% C+
KPH:34.300 C+
VKPH:24.200 C+
Proton II PPA-H
B
Kills:402
V. Kills:53 N/A
Deaths:36
KDR:11.167
Accuracy:37.905% C++
KPH:58.700 D
VKPH:7.700 B
Kills:895 (0 + 895)
Deaths:111
KDR:8.063
VKDR:3.613
Vehicle Kills:401
Kill Difference:784
Playtime:21.233 hours
Usage:0%
Score:0.391m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:37.905%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:4,580
V. Kills:2,070 221%
Deaths:430
KDR:10.651
Accuracy:45.139% B++
KPH:30.700 B*
VKPH:13.900 A++
G30 Walker
C*
Kills:881
V. Kills:538 163%
Deaths:110
KDR:8.009
Accuracy:27.630% C
KPH:16.200 C*
VKPH:9.900 C++
G40-F Ranger
D
Kills:671
V. Kills:548 122%
Deaths:77
KDR:8.714
Accuracy:28.129% D
KPH:10.900 D-
VKPH:8.900 D
M40 Fury
B+
Kills:465
V. Kills:141 327%
Deaths:33
KDR:14.091
Accuracy:41.482% B+
KPH:46.900 C
VKPH:14.200 B+
M20 Basilisk
D
Kills:181
V. Kills:82 218%
Deaths:53
KDR:3.415
Accuracy:31.848% D
KPH:13.200 D
VKPH:6 D
M60-G Bulldog
C*
Kills:86
V. Kills:24 344%
Deaths:18
KDR:4.778
Accuracy:34.961% C+
KPH:24.900 C
VKPH:7 C*
M40 Fury
D
Kills:57
V. Kills:13 407%
Deaths:10
KDR:5.700
Accuracy:29.253% D
KPH:24.700 D
VKPH:5.600 D
Kills:6,921 (0 + 6,921)
Deaths:731
KDR:9.468
VKDR:4.673
Vehicle Kills:3,416
Kill Difference:6,190
Playtime:294.439 hours
Usage:4%
Score:3.417m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:29.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:162
V. Kills:31 N/A
Deaths:19
KDR:8.526
Accuracy:29.278% D
KPH:37.200 D
VKPH:7.100 C*
Kills:162 (0 + 162)
Deaths:19
KDR:8.526
VKDR:1.632
Vehicle Kills:31
Kill Difference:143
Playtime:4.359 hours
Usage:0%
Score:0.041m
Score/min:156
Piloting Accuracy:N/A%
Gunner Accuracy:29.278%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 8,7988,7934,2372.075D1.1338.841%CN/A86DN/A314102.3h1.8B+4.5C**
M20 Basilisk 6,6504,58043010.651M*9.7045.139%B++6.397%C**30.7B*13.9A++202149.4h92.8C**205.5B+
Tank Mine 7,0914,2578515.002A4.0520.64%D--N/A141B++93.8B**139630.2h1.5B++7.5D
NS-11A 3,9643,9075,0130.779C0.1721.763%C--14.052%D--15DN/A59259.9h15.9C--73.1C
NS-11C 3,9623,8666,3850.605C0.3419.877%D13.735%D--6.8D-N/A25568.1h19.7D-99.2D
L105 Zephyr 4,3783,78933111.447B10.5041.777%C+N/A50C+7.8C+19975.8h7.2C17.3C+
Lumine Edge 2,1942,16241,6490.052C0.9029.095%C*15.356%C+0.9C--N/A32294.1h1.3C**4.5B
NS-44B Commissioner 2,1292,0745,0930.407D--0.5435.878%C9.836%F7D--N/A28297.9h4.8D-13.4C-
Terminus VX-9 2,0872,0504,0590.505D0.4418.847%D**16.342%D*13.9D--N/A42147.2h16.4D*87.3D*
MANA Anti-Vehicle Turret 3,6421,8541,6261.14D0.1946.281%D3.937%B18540S17880S35926500.1h9.3C-20C--
NS-7 PDW 1,7431,7172,2430.765C+0.1823.311%C14.036%D11.4DN/A46150.8h17.6C75.4C+
NS-15M1 1,6911,6402,0820.788C-0.1616.188%D*15.671%D-13.4D-N/A52122.4h18.9F116.5D*
L100 Python HESH 1,7981,4882176.857C5.9143.328%D2.957%A30.8D-6.4C--16648.3h4.2C--9.6C--
Ursa 1,5221,4831,8560.799C--0.1520.42%C16.453%D*17.7DN/A6583.7h15.9D*77.9C-
C-4 2,3501,4271,7940.795C-0.1520.448%D--N/A38.5D-24.9C56137.1h1.6C+7.6C
C-4 ARX 2,2061,3751,5610.881D0.0719.114%F-N/A45.2D*27.3C-34030.4h1.2C++6.4D
Eidolon VE33 1,2181,1831,7090.692C0.2625.352%C-21.133%D6.3D-N/A31187.8h12.4D48.9C--
NS-61 Emissary 1,1241,0952,9940.366D0.5827.432%C+8.037%D**6.2D--N/A21175.3h18.6C67.8C
Xiphos Anti-Personnel Phalanx Tower 1,0501,0255205M*204.0522.421%DN/A262.8C+6.4C-7963.9h10.4B+46.2C**
Sirius SX12 1,0131,0071,2740.79C+0.1626.862%B+12.215%D--15DN/A8367.1h14.9C++55.5C**
Supernova PC 1,2999712014.831C+3.8843.675%D2.678%C**18.7C6.3D18152h4.1B*9.4B+
G30 Walker 1,4198811108.009A++7.0627.63%C4.994%B+16.2C*9.9C++22054.3h229.9C+831.9C+
M20 Basilisk 1,3088593822.605M*21.6654.976%C**2.794%D-48B25.1B+30717.9h127C+231.1C++
G40-F Ranger 1,219671778.714B**7.7628.129%DN/A10.9D-8.9D12761.3h175.2D-622.9D-
VX6-7 6546361,0390.612C--0.3419.296%D--17.453%D7.6D--N/A3583.2h16.5D85.7D
Force-Blade 69660427,6870.022C+0.9344.971%AN/A0.3C-N/A21746.3h3.1C6.8B+
Light PPA 6965893931.499C-0.5532.957%D--1.019%C18.5D-3.4C+7831.9h22.3D67.7D
Saron HRB 9505581364.103C+3.1542.609%C+2.151%B+22C15.4C+27225.4h26C-61.1C
M60-A Bulldog 6375152223.409B+22.4649.441%B1.748%C-37.6C*8.9A18713.7h7.6D15.4C+
M60-A Bulldog 6305111828.389B+27.4448.152%C*1.957%C36.8C++8.6A17913.9h7.4D15.5C+
Saron HRB-H 841493756.573C**5.6254.181%C+2.84%A34.2C+24.2C+34914.4h30C55.4C
Spear Anti-Vehicle Phalanx Tower 9094924123S122.0557.444%B++N/A136.7M**115.8S11183.6h3.7A6.5A+
Dual Photon Pods 6914681832.557C--1.6141.189%D*2.137%A26.6D-12.7C-31117.6h34.2D--83D*
M40 Fury 6064653314.091B**13.1441.482%B+1.935%C++47C14.2B+2489.9h24.4D**58.7D
VE-S Canis 4634469140.488D0.4617.594%D**8.296%D**5.8D--N/A1876.6h22.9F--130.3F--
Corvus VA55 4484388080.542D0.4120.056%D-11.187%F-12.7D-N/A5334.5h14.4D72D
Proton II PPA-H 4554023611.167C+10.2237.905%C++N/A58.3D7.7B2196.9h19.6F--51.6D*
Spear Anti-Vehicle Phalanx Turret 778401577.035C+6.0941.241%C4.988%B+27.7D26B+44414.5h12.7D-30.7D
Nebula VM20 4073983581.112C-0.1612.587%D*15.578%D-12.2D*N/A4332.6h24.5F-195F
Thanatos VE70 3623526010.586C0.3630.172%D--10.511%D*13.8DN/A8425.5h5C++16.7C
Flare VE6 3523433550.966C0.0218.333%D19.825%D17.9D-N/A11119.2h14.5D*79.2D
Spiker 3283248850.366D0.5823.928%D-6.79%F-6.2D--N/A1852.1h12.7D53.1D-
Nebula VM20 3283212671.202C-0.2513.003%D--17.757%D14.6D*N/A5622h22.3F171.3D*
VE-H Maw 3333165930.533D-0.4216.616%F13.608%D**5.2D**N/A1660.7h23T*138.4F**
MANA Anti-Personnel Turret 318304853.576N/A2.6314.328%UN/A3040U140U10575900.1h36.5T*254.9T*
L100 Python HEAT 409301605.017C++4.0744.793%D2.326%C+29.8C+10.7C+34510.1h5.7B12.7C++
Hoplon Anti-Aircraft Phalanx Tower 5492991299S298.0532.632%C*N/A175.9B147.1B10671.7h19.1B++58.5B+
Solstice VE3 260256972.639M1.6920.109%C--21.484%B6.1DN/A12141.9h16.1C++79.9C+
Skyguard 4242471052.352C+1.4029.138%C+3.644%A+9.6D6.9D18725.7h118.4C**406.3C**
C75 Viper 2842391614.938A**13.9929.492%D--1.255%C+22.3C4.2D-29310.7h8.3B**28.2B+
SVA-88 2392352660.883C-0.0718.736%D-17.872%D--16D--N/A11414.7h18.1F-96.5D*
Auraxium Force-Blade 2222172,8180.077B*0.8732.877%C*11.521%B++1.2C+N/A5185.6h2.7D-8.1C*
NSX Tanto 2101944870.398D0.5516.411%F-12.371%F-4.4D*N/A1643.9h25.7F156.4F--
Sticky Grenade 1931891189N/A188.0539.582%D**N/A315D*6.7D10290.6h4.7F--11.9F--
M20 Basilisk 263181533.415B2.4731.848%D8.84%A13.2D6D21213.7h108.9C+341.8C
Supernova VPC 252180414.39D3.4455.111%B+1.111%C-18.9D*7.6C+1449.5h7.3T*13.3F-
Orbital Strike Uplink 2871801180U179.05334.459%UN/A163.6U97.3U13051.1h2.8T*0.8T*
NS Decimator 4401775000.354D-0.6059.26%C+2.825%B+11.8D**17.5C*38615h11.1T*18.8T-
A30 Walker 3731705010.339D0.6119.61%D2.941%B+1700U2030U17196800.1h345.9F--1764F--
Hades VSH4 3611694370.387C0.5671.065%B+N/A8.9C10.1C+16119h12.2D--17.2D
Lasher X2 1731682970.566C--0.3816.35%D*7.738%A*11.7D--N/A7214.4h17.2B++105.3C
Aspis Anti-Aircraft Phalanx Turret 338168553.055C+2.1127.412%B3.571%B**9.7C+9.8C+27317.3h185.6D677C++
Pulsar VS1 1681661860.892C+0.0623.499%C+17.47%C-15.5C--N/A17310.7h15.4C+65.5C++
Deimos VA29 1721663420.485D0.4636.544%F-13.253%D6.9D*N/A3224.2h3.3D*9.1F
Nemesis VSH9 3561643190.514C0.4465.406%B+N/A5D5.8D16933h15.3F**23.4F--
CAS 14-E 193162198.526C7.5829.278%D3.704%A*36.8D7C*1564.4h54.2D**185D*
CAS30 Tank Buster 3861533870.395D0.5532.204%D**1.961%B*2.1D--3.3D-7471.6h109.6D**340.2F-
Hyena Missile Launcher 2631521980.768D0.1824.421%D**N/A10.5D7.7C-8214.5h43.2C--176.8D--
NS Annihilator 3321433910.366C--0.5877.994%DN/A4.3D*5.6D-17833.5h17.4F22.3F-
Eridani SX5 1441422970.478D0.4720.565%D*13.38%D-7.1D--N/A5319.9h19F92.2D*
C150 Dalton 241135304.5C3.5538.131%C+N/A1350U1060U14838200.1h7.6F-20D**
NS-AM7 Archer 2251157060.163D0.7959.491%C++6.957%D*1.2D*1.1D--1296.8h61.3F**103.1F**
Maelstrom Turbo Laser 2261124770.235C--0.7125.378%D--3.571%B+2.5D--2.6D--8244.5h284.2F--1119.9F*
E540 Halberd 187112254.48C3.5339.394%D*3.571%B++20.4D--13.6C-3885.5h7.5D*19.2D**
NS-44L Showdown 1211114360.255D-0.6947.475%B++9.91%F-2.5D*N/A845.1h6.8T-14.3D
A30 Walker 211105751.4C-0.4524.68%CN/A7C7C12715.1h292F1183.1D--
Soldier Soaker 1101052200.477D0.4734.829%C++4.762%F9D*N/A3511.7h8.8F25.3D
NS-44L Blackhand 1071043090.337D0.6129.563%D**11.539%F--4.6D--N/A1622.6h5.4C-18.3D-
Pulsar C 1051031940.531C-0.4218.688%D--13.592%F5D--N/A6720.7h19.5F104.5D*
NS-10 Burster 1451001460.685C0.2627.984%C+9%B+4.6C-2.1D--9321.9h104.5B++373.3B+
Vortex VM21 1641002500.4D0.5527.141%F4%C*4.2D-2.7D*5524h63.5C-233.8D-
VX29 Polaris 97931810.514D0.4419.531%D15.054%D*6.8D**N/A5913.6h26T*133.1F-
Comet VM2 127881650.533C0.4231.998%D*2.273%D--5.4D--2.4D-11816.4h38.1D*119.1F
M60-A Bulldog 10088293.034C2.0825.947%D*1.136%C880U120U2398300.1h7.3D-28.2D*
Frag Grenade 9088188N/A87.0535.396%D*N/A293.3D6.7C+19190.3h4.4C12.5D
M60-G Bulldog 11086184.778C++3.8334.961%C+3.488%B25.3C+7.1C**2273.4h9.3C-26.7C+
NS-10 Burster 120821400.586D0.3630.069%C++12.195%A++4.6C2.1D*8518h123.8B++411.7B+
Hornet Missiles 18482441.864D0.9147.373%FN/A27.3D34C+6363h20.8D--43.9F-
L100 Python AP 14282223.727C+2.7850.615%D1.22%D-16.7D--12.2D--5444.9h11F21.8F-
M20 Basilisk 11578203.9B*2.9521.461%D*8.974%A++12D5.7C1376.5h69.9B+325.6C
NS-R3 Swarm 148771830.421C0.5362.119%CN/A5.2D4.8C--7114.7h31.2C+50.3C
Proton II PPA 847689.5C8.5521.289%C-1.316%D29.2D-3.1C1642.6h11.6C54.5C
Dual-75 Duster 8274184.111D3.1621.705%F-N/A24.7D*2.7D-973h9.9F--45.8T*
Blueshift VM5 7272421.714C0.7611.193%F-16.667%D-16.4D--N/A814.4h13.9B*124.5D
Vortex VM21 117662110.313D0.6431.207%D--4.545%C*3.4D--2.6D--5719.5h95D*304.3D--
Pulsar LSW 6562890.697D0.2514.145%F14.516%D*19.4D-N/A2973.2h14.1C99.7D--
Parallax VX3 5858940.617D0.3330.402%D*58.621%F--4.1D**N/A3514.2h4.8T*15.9T*
M40 Fury 7057105.7C+4.7529.253%DN/A24.8D5.7D3672.3h15.9C+54.5C
G30 Walker 8254154S53.0536.809%C--3.704%C*31.8C+16.5C2561.7h214.2C++581.9C+
Manticore SX40 58541570.344D0.6124.481%D18.519%C-6.7D*N/A308.1h16.4F**66.9F*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5,7016,850,445472.9h
Flail Targeting Dart135863.3h
The Flail0730.5h
Solid Wall11131.2h
Anti-Vehicle MANA Turret2356,72620h
Spawn Beacon688,4428.8h
Turret AI Module31,4886.4h
Repair Module22,1247.6h
Skywall Shield Emitter06062.5h
Structure Shield Module31,1784.9h
Cortium Silo51,0004h
Reinforcements Module04601.2h
Faction Banner12020.8h
Blast Wall55324.8h
Nanite Revive Grenade05,9701.7h
Medical Applicator6,3941,265,350133.6h
Nanite Healing Grenade0570h
Spear Anti-Vehicle Tower39143.8h
VS Triumph Flare Gun13670.5h
Spitfire Auto-Turret28119,91319.5h
Routing Spire01580.6h
Deconstruction Tool05,3850.6h
Welding Device01,4590.3h
HIVE01150.9h
Bunker68648.8h
Rampart Wall23133h
Sunderer Garage37124.5h
Xiphos Anti-Personnel Tower69803.6h
Hoplon Anti-Aircraft Phalanx Tower28933.4h
Ammunition Package23535,21516.7h
Shield Recharging Field25222,1247.8h
Anti-Infantry MANA Turret171,5083.3h
Pillbox22292.2h
Vehicle Ammo Dispenser25001.7h
Light Vehicle Terminal05473.5h
Elysium Spawn Tube57441.8h
Orbital Strike Target Designator493854.8h
IPC Targeting Dart121,7064.6h
Vehicle Gate33293.2h
Light Air Terminal23543.4h
Infantry Tower33464h
Vehicle Ramp13644h
WLT-Howler Mining Laser231678,570235h
Lumifiber Rampart Wall57868.5h
Spear Anti-Vehicle Turret11161h
Glaive IPC32452.3h
Alarm Module01940.5h
Nano-Repair Grenade04,1511.2h
Hardlight Barrier33010.4h
Router16401.4h
Recon Detection Device97574,360167h
Smoke Grenade01,0130.3h
Pain Spire25482.2h

Check the help document for the dictionary if you want to learn more about words used here.


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