Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 57hvisitors: 1 | 16 (19,919)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (366 days). The data shown below may not be accurate.

Paragon Chosen TheDoctor7[] TheDoctor7
VS BR 206

KDR: 0.98

Score: 117m

Last Seen: Aug 10th, 2019 1:20 AM
- OFFLINE - 65 hour(s)

Prestige 1, Battle Rank 100 (206 total) - Vanu Sovereignty on Briggs
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine M20 Basilisk Tank Mine NS-11A NS-11C L105 Zephyr Lumine Edge Terminus VX-9
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheDoctor7



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 767TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.103%14.016%29629132024,9580.5925170.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.953%-0.03C+-1.066D*-2.175F--HEAD (~3.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.039C+16.2-0.139C60.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.468%1.702%48413451,35129877530.452142179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.235%-0.716D-0.127C++-0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.9-0.182C58.5-0.099C+133.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.252%2.454%81713423,830549412520.697124306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.312%-0.755D--0.029C+0.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.032C+12.40.007C+24.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.486%3.37%41216133313,443394155143.4102244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%-0.16C-0.279C0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.8-0.702D-70.6-0.754D-134.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.108%58.621%4121134858472320.0122803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.732D--0.542D-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16-0.614D4.8-0.512D11.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.218%11.572%412213475792993170.193387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.349%-0.788D--0.632D-0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.6-0.041C+4.40.094C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
117m545.1%313 (18.8k)268 (16.1k)0.975685,16787,2971.2491206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1349313012.238%6.041%7405:0020

11% Combat Medic61% Engineer18% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2012 11:40 AMJan 30th, 2019 6:02 AMAug 9th, 2019 8:57 PM (366d) (PST)Aug 9th, 2019 9:47 PM (366d) (PST)Aug 9th, 2019 9:20 PM (366d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3621102520.1950.2000.0121.3270.04929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7406,57815,1621212180316,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7282h/303.4d 23,876 5,145 72,607 579.9k 11,277 16,744 21,220 158.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
D*
Kills:1,656
Deaths:2,099
KDR:0.789
Accuracy:16.180% F-
HSR:15.761% D*
Ursa
D--
Kills:1,523
Deaths:1,918
KDR:0.794
Accuracy:20.591% D--
HSR:16.546% D*
Flare VE6
D--
Kills:351
Deaths:374
KDR:0.939
Accuracy:18.314% D**
HSR:19.943% D--
VE-H Maw
F-
Kills:328
Deaths:612
KDR:0.536
Accuracy:16.678% F--
HSR:13.110% F-
SVA-88
D*
Kills:280
Deaths:346
KDR:0.809
Accuracy:19.307% D*
HSR:17.857% D*
VX29 Polaris
D*
Kills:93
Deaths:181
KDR:0.514
Accuracy:19.531% D*
HSR:15.054% D*
Pulsar LSW
D**
Kills:90
Deaths:116
KDR:0.776
Accuracy:16.011% F-
HSR:15.556% D**
Kills:4,321
Deaths (as Heavy Assault):5,646
Deaths (to Heavy Assaults):22,384
KDR:0.76532
Kill Difference:1,325
Playtime:377.848 hours
Usage:5%
Score:5.905m
Score/min:260
Accuracy (listed only):18.087%
HSR (listed only):16.261%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
D*
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.877% D**
HSR:13.735% D*
Eidolon VE33
D-
Kills:1,183
Deaths:1,709
KDR:0.692
Accuracy:25.352% D--
HSR:21.133% D-
VX6-7
D-
Kills:638
Deaths:1,042
KDR:0.612
Accuracy:19.306% F
HSR:17.555% D-
Thanatos VE70
D*
Kills:385
Deaths:633
KDR:0.608
Accuracy:30.819% D*
HSR:10.390% D*
VE-C Horizon
D
Kills:355
Deaths:446
KDR:0.796
Accuracy:33.767% D
HSR:10.423% F-
Solstice VE3
C+
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% D--
HSR:21.484% C+
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F*
HSR:12.371% F-
Deimos VA29
D
Kills:194
Deaths:379
KDR:0.512
Accuracy:37.462% F*
HSR:13.918% D
Pulsar C
F
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% F
HSR:13.592% F-
Kills:7,174
Deaths (as Engineer):11,372
Deaths (to Engineers):20,393
KDR:0.63085
Kill Difference:4,198
Playtime:4,470.378 hours
Usage:61%
Score:70.689m
Score/min:264
Accuracy (listed only):24.643%
HSR (listed only):14.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
D*
Kills:3,866
Deaths:6,385
KDR:0.605
Accuracy:19.877% D**
HSR:13.735% D*
NS-7 PDW
D-
Kills:1,719
Deaths:2,248
KDR:0.765
Accuracy:23.322% D-
HSR:14.020% D-
Sirius SX12
C+
Kills:1,007
Deaths:1,275
KDR:0.790
Accuracy:26.864% C+
HSR:12.215% D--
VX6-7
D-
Kills:638
Deaths:1,042
KDR:0.612
Accuracy:19.306% F
HSR:17.555% D-
VE-S Canis
F
Kills:469
Deaths:962
KDR:0.488
Accuracy:17.755% F--
HSR:7.889% F
Thanatos VE70
D*
Kills:385
Deaths:633
KDR:0.608
Accuracy:30.819% D*
HSR:10.390% D*
VE-C Horizon
D
Kills:355
Deaths:446
KDR:0.796
Accuracy:33.767% D
HSR:10.423% F-
Solstice VE3
C+
Kills:256
Deaths:97
KDR:2.639
Accuracy:20.109% D--
HSR:21.484% C+
NSX Tanto
F-
Kills:194
Deaths:487
KDR:0.398
Accuracy:16.411% F*
HSR:12.371% F-
Deimos VA29
D
Kills:194
Deaths:379
KDR:0.512
Accuracy:37.462% F*
HSR:13.918% D
Eridani SX5
D*
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% F-
HSR:13.380% D*
Pulsar C
F
Kills:103
Deaths:194
KDR:0.531
Accuracy:18.688% F
HSR:13.592% F-
Kills:9,328
Deaths (as Light Assault):14,445
Deaths (to Light Assaults):13,678
KDR:0.64576
Kill Difference:5,117
Playtime:152.599 hours
Usage:2%
Score:2.026m
Score/min:221
Accuracy (listed only):23.745%
HSR (listed only):13.414%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
D--
Kills:2,074
Deaths:5,095
KDR:0.407
Accuracy:35.880% D--
HSR:9.836% F-
NS-7 PDW
D-
Kills:1,719
Deaths:2,248
KDR:0.765
Accuracy:23.322% D-
HSR:14.020% D-
NS-61 Emissary
C
Kills:1,362
Deaths:3,495
KDR:0.390
Accuracy:28.065% C
HSR:8.076% F
Sirius SX12
C+
Kills:1,007
Deaths:1,275
KDR:0.790
Accuracy:26.864% C+
HSR:12.215% D--
VE-S Canis
F
Kills:469
Deaths:962
KDR:0.488
Accuracy:17.755% F--
HSR:7.889% F
Spiker
D--
Kills:324
Deaths:885
KDR:0.366
Accuracy:23.928% D--
HSR:6.790% F-
NS-AM7 Archer
C*
Kills:149
Deaths:794
KDR:0.188
Accuracy:60.283% C*
HSR:7.383% D*
Eridani SX5
D*
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% F-
HSR:13.380% D*
NS-44L Showdown
B++
Kills:117
Deaths:467
KDR:0.251
Accuracy:47.426% B++
HSR:10.256% F*
NS-44L Blackhand
F
Kills:114
Deaths:341
KDR:0.334
Accuracy:30.769% F
HSR:13.158% F--
Soldier Soaker
C
Kills:105
Deaths:220
KDR:0.477
Accuracy:34.829% C
HSR:4.762% F
NS-45 Pilot
B+
Kills:102
Deaths:155
KDR:0.658
Accuracy:37.205% B+
HSR:12.745% F-
Parallax VX3
F-
Kills:58
Deaths:94
KDR:0.617
Accuracy:30.108% F-
HSR:58.621% T
Manticore SX40
D
Kills:54
Deaths:157
KDR:0.344
Accuracy:24.481% D*
HSR:18.519% D
Kills:7,796
Deaths (as Infiltrator):16,485
Deaths (to Infiltrators):13,422
KDR:0.47291
Kill Difference:8,689
Playtime:1,344.138 hours
Usage:18%
Score:21.248m
Score/min:263
Accuracy (listed only):31.534%
HSR (listed only):14.118%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
D*
Kills:3,907
Deaths:5,013
KDR:0.779
Accuracy:21.763% D*
HSR:14.052% D*
Terminus VX-9
D**
Kills:2,243
Deaths:4,343
KDR:0.516
Accuracy:19.188% F-
HSR:16.184% D**
NS-7 PDW
D-
Kills:1,719
Deaths:2,248
KDR:0.765
Accuracy:23.322% D-
HSR:14.020% D-
Sirius SX12
C+
Kills:1,007
Deaths:1,275
KDR:0.790
Accuracy:26.864% C+
HSR:12.215% D--
VE-S Canis
F
Kills:469
Deaths:962
KDR:0.488
Accuracy:17.755% F--
HSR:7.889% F
Corvus VA55
D**
Kills:448
Deaths:823
KDR:0.544
Accuracy:20.155% D**
HSR:11.161% F-
Thanatos VE70
D*
Kills:385
Deaths:633
KDR:0.608
Accuracy:30.819% D*
HSR:10.390% D*
Deimos VA29
D
Kills:194
Deaths:379
KDR:0.512
Accuracy:37.462% F*
HSR:13.918% D
Pulsar VS1
D
Kills:166
Deaths:186
KDR:0.892
Accuracy:23.499% D
HSR:17.470% D
Eridani SX5
D*
Kills:142
Deaths:297
KDR:0.478
Accuracy:20.565% F-
HSR:13.380% D*
Kills:10,680
Deaths (as Combat Medic):16,159
Deaths (to Combat Medics):10,091
KDR:0.66093
Kill Difference:5,479
Playtime:826.642 hours
Usage:11%
Score:15.806m
Score/min:319
Accuracy (listed only):24.139%
HSR (listed only):13.068%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:405
Deaths:363
KDR:1.116
Accuracy:12.594% F
HSR:15.803% D*
Nebula VM20
D-
Kills:321
Deaths:267
KDR:1.202
Accuracy:13.003% F
HSR:17.757% D-
NS-10 Burster
B++
Kills:101
Deaths:146
KDR:0.692
Accuracy:28.109% D
HSR:8.911% B++
Vortex VM21
C**
Kills:100
Deaths:250
KDR:0.400
Accuracy:27.141% F--
HSR:4% C**
Comet VM2
D--
Kills:88
Deaths:165
KDR:0.533
Accuracy:31.776% F
HSR:2.273% D--
NS-10 Burster
A*
Kills:83
Deaths:140
KDR:0.593
Accuracy:30.181% C--
HSR:12.048% A*
Blueshift VM5
D*
Kills:72
Deaths:42
KDR:1.714
Accuracy:11.193% F--
HSR:16.667% D*
Vortex VM21
B
Kills:66
Deaths:211
KDR:0.313
Accuracy:31.056% F-
HSR:4.545% B
Kills:1,236
Deaths (as MAX Suit):792
Deaths (to MAX Suits):3,901
KDR:1.56061
Kill Difference:444
Playtime:96.094 hours
Usage:1%
Score:1.285m
Score/min:223
Accuracy (listed only):23.132%
HSR (listed only):10.250%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:610
V. Kills:110 N/A
Deaths:405
KDR:1.506
Accuracy:33.343% D**
KPH:18.500 D*
VKPH:3.300 C
Dual Photon Pods
D
Kills:468
V. Kills:223 209%
Deaths:183
KDR:2.557
Accuracy:41.189% F-
KPH:26.600 D*
VKPH:12.700 D
V26 Maelstrom Turbo Laser
D*
Kills:113
V. Kills:114 98%
Deaths:479
KDR:0.236
Accuracy:25.374% D*
KPH:2.500 D*
VKPH:2.600 D*
Hornet Missiles
C-
Kills:84
V. Kills:104 80%
Deaths:44
KDR:1.909
Accuracy:47.533% F-
KPH:27.800 D--
VKPH:34.400 C-
Kills:1,275 (723 + 0)
Deaths:1,111
KDR:1.148
VKDR:0.496
Vehicle Kills:551
Kill Difference:164
Playtime:98.259 hours
Usage:1%
Score:0.827m
Score/min:140
Piloting Accuracy:25.374%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:3,834
V. Kills:614 N/A
Deaths:332
KDR:11.548
Accuracy:41.848% C
KPH:50.200 C+
VKPH:8 C
C150 Dalton
U
Kills:166
V. Kills:122 135%
Deaths:31
KDR:5.355
Accuracy:38.583% C++
KPH:597,600 U
VKPH:439,200 U
CAS30 Tank Buster
D--
Kills:160
V. Kills:239 67%
Deaths:396
KDR:0.404
Accuracy:32.455% D**
KPH:2.200 D*
VKPH:3.300 D--
Dual-75 Duster
D--
Kills:79
V. Kills:8 N/A
Deaths:19
KDR:4.158
Accuracy:21.607% F--
KPH:25.300 D**
VKPH:2.600 D--
Kills:4,239 (160 + 4,079)
Deaths:778
KDR:5.449
VKDR:1.263
Vehicle Kills:983
Kill Difference:3,461
Playtime:152.784 hours
Usage:2%
Score:1.431m
Score/min:156
Piloting Accuracy:32.455%
Gunner Accuracy:21.607%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,530
V. Kills:322 474%
Deaths:219
KDR:6.986
Accuracy:43.700% D--
KPH:31.300 D*
VKPH:6.600 D
L100 Python HEAT
D
Kills:301
V. Kills:108 276%
Deaths:60
KDR:5.017
Accuracy:44.793% D--
KPH:29.700 D
VKPH:10.700 D
L100 Python AP
C
Kills:291
V. Kills:150 193%
Deaths:41
KDR:7.098
Accuracy:54.563% C
KPH:31.300 D
VKPH:16.100 D
Skyguard
C
Kills:267
V. Kills:184 144%
Deaths:107
KDR:2.495
Accuracy:29.373% C
KPH:10.100 D-
VKPH:7 D--
C75 Viper
D
Kills:239
V. Kills:45 N/A
Deaths:17
KDR:14.059
Accuracy:29.485% D*
KPH:22.400 D
VKPH:4.200 D
Kills:2,628 (2,628 + 0)
Deaths:444
KDR:5.919
VKDR:1.822
Vehicle Kills:809
Kill Difference:2,184
Playtime:105.470 hours
Usage:1%
Score:1.464m
Score/min:231
Driving Accuracy:29.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
D
Kills:971
V. Kills:328 295%
Deaths:201
KDR:4.831
Accuracy:43.675% D-
KPH:18.700 D
VKPH:6.300 D
Saron HRB
C
Kills:591
V. Kills:405 146%
Deaths:145
KDR:4.076
Accuracy:43.035% C--
KPH:22.500 C--
VKPH:15.400 C
Supernova VPC
C
Kills:231
V. Kills:88 260%
Deaths:46
KDR:5.022
Accuracy:56.079% C**
KPH:20.700 D**
VKPH:7.900 C
E540 Halberd
D
Kills:119
V. Kills:76 155%
Deaths:26
KDR:4.577
Accuracy:38.864% F
KPH:21.100 D*
VKPH:13.500 D
Proton II PPA
D
Kills:79
V. Kills:8 N/A
Deaths:9
KDR:8.778
Accuracy:22.008% D
KPH:29.900 D--
VKPH:3 D
M20 Basilisk
C
Kills:78
V. Kills:37 205%
Deaths:21
KDR:3.714
Accuracy:21.786% F
KPH:11.900 D
VKPH:5.700 C
Kills:2,069 (1,202 + 867)
Deaths:448
KDR:4.618
VKDR:2.103
Vehicle Kills:942
Kill Difference:1,621
Playtime:104.244 hours
Usage:1%
Score:1.324m
Score/min:212
Driving Accuracy:56.079%
Gunner Accuracy:21.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C
Kills:518
V. Kills:358 144%
Deaths:78
KDR:6.641
Accuracy:54.533% C-
KPH:34.200 C--
VKPH:23.600 C
Proton II PPA-H
C++
Kills:500
V. Kills:58 N/A
Deaths:39
KDR:12.821
Accuracy:39.308% C+
KPH:65.600 D-
VKPH:7.600 C++
Kills:1,018 (0 + 1,018)
Deaths:117
KDR:8.701
VKDR:3.556
Vehicle Kills:416
Kill Difference:901
Playtime:22.781 hours
Usage:0%
Score:0.423m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:39.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:4,873
V. Kills:2,122 230%
Deaths:447
KDR:10.902
Accuracy:45.580% C**
KPH:31.600 B
VKPH:13.800 A+
G30 Walker
C+
Kills:953
V. Kills:560 170%
Deaths:112
KDR:8.509
Accuracy:27.980% D
KPH:16.900 C+
VKPH:9.900 C
G40-F Ranger
D
Kills:728
V. Kills:584 124%
Deaths:83
KDR:8.771
Accuracy:28.635% D-
KPH:11.300 D-
VKPH:9.100 D
M40 Fury
C**
Kills:470
V. Kills:144 324%
Deaths:34
KDR:13.824
Accuracy:41.492% C**
KPH:46.700 D
VKPH:14.300 C**
M20 Basilisk
D-
Kills:186
V. Kills:83 221%
Deaths:53
KDR:3.509
Accuracy:32.092% D*
KPH:13.200 D-
VKPH:5.900 D--
M60-G Bulldog
C+
Kills:90
V. Kills:24 360%
Deaths:18
KDR:5
Accuracy:35.259% C--
KPH:25.700 D
VKPH:6.900 C+
M40 Fury
D-
Kills:57
V. Kills:13 407%
Deaths:10
KDR:5.700
Accuracy:29.253% D*
KPH:24.700 D*
VKPH:5.600 D-
Kills:7,357 (0 + 7,357)
Deaths:757
KDR:9.719
VKDR:4.663
Vehicle Kills:3,530
Kill Difference:6,600
Playtime:304.878 hours
Usage:4%
Score:3.564m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:29.253%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:163
V. Kills:31 N/A
Deaths:20
KDR:8.150
Accuracy:29.356% D-
KPH:36.200 D--
VKPH:6.900 C++
Kills:163 (0 + 163)
Deaths:20
KDR:8.150
VKDR:1.550
Vehicle Kills:31
Kill Difference:143
Playtime:4.502 hours
Usage:0%
Score:0.042m
Score/min:154
Piloting Accuracy:N/A%
Gunner Accuracy:29.356%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 9,7639,7554,6132.115D1.1439.019%DN/A85.9D-N/A319113.6h1.8C++4.5C+
M20 Basilisk 6,9954,87344710.902M+9.9345.58%C**6.464%C++31.6B13.8A+205154.1h91.2C+200.1C*
Tank Mine 7,7794,7308715.431B**4.4621.156%D*N/A147.8B95.3B*141132h1.5B++7.2D*
NS-11A 3,9643,9075,0130.779D0.2021.763%D*14.052%D*15D--N/A59259.9h15.9D*73.1D*
NS-11C 3,9623,8666,3850.605D0.3719.877%D**13.735%D*6.8D--N/A25568.1h19.7F-99.2F-
L105 Zephyr 4,4483,83433211.548C*10.5741.848%CN/A50.2C+8C20276.4h7.2C17.2C
Lumine Edge 2,7172,68144,7230.06C0.9230.749%C++15.442%C+1.1C-N/A32511.2h1.3C**4.1B+
Terminus VX-9 2,2862,2434,3430.516C-0.4619.188%F-16.184%D**14.2D*N/A44157.9h16.3F--85.2F--
NS-44B Commissioner 2,1292,0745,0950.407D--0.5735.88%D--9.836%F-7D*N/A28298h4.8F-13.4D*
MANA Anti-Vehicle Turret 3,6931,8871,6351.154D0.1846.427%F--3.869%M**18870U18060U36329780.1h9.2D19.8D**
NS-7 PDW 1,7451,7192,2480.765C-0.2123.322%D-14.02%D-11.4D--N/A46150.9h17.6D*75.3D-
NS-15M1 1,7071,6562,0990.789D0.1916.18%F-15.761%D*13.4D*N/A52123.7h18.8T-116.5T
C-4 2,6711,6371,9010.861D0.1120.625%D--N/A41.3D--26.1C56939.6h1.5D7.1D
L100 Python HESH 1,8521,5302196.986C-6.0143.7%D--2.876%A++31.3D*6.6D16748.9h4.2D*9.6F
Ursa 1,5641,5231,9180.794D--0.1820.591%D--16.546%D*17.1D--N/A6289.3h16F--77.8D**
C-4 ARX 2,2801,4281,5910.898D0.0819.255%D**N/A46.1D*27.5C--34631h1.2C+6.4D-
NS-61 Emissary 1,3991,3623,4950.39D-0.5928.065%C8.076%F6.1D--N/A22224.1h17.6C62.6C
Eidolon VE33 1,2181,1831,7090.692D0.2825.352%D--21.133%D-6.3D--N/A31187.8h12.4F48.9D**
Xiphos Anti-Personnel Phalanx Tower 1,1811,1545230.8M**229.8222.375%DN/A281.5C6.6C8694.1h9.6B42.8C**
M20 Basilisk 1,5711,0613927.205B**26.2356.365%C**2.922%D-50C+24.1B31621.2h121.1C214.9C+
Sirius SX12 1,0131,0071,2750.79C0.1926.864%C+12.215%D--15D-N/A8367.2h14.9C+55.5C+
Supernova PC 1,2999712014.831C-3.8643.675%D-2.678%B+18.7D6.3D18352h4.1B+9.4C++
G30 Walker 1,5139531128.509B++7.5327.98%D4.932%B16.9C+9.9C21956.4h221.4C791.4C--
G40-F Ranger 1,312728838.771C+7.8028.635%D-N/A11.3D-9.1D13064.4h172.6F602.7F
VX6-7 6566381,0420.612D0.3619.306%F17.555%D-7.7D--N/A3583.3h16.5D**85.5D**
Light PPA 7206104051.506D0.5333.343%D**N/A18.4D*3.3C7733.1h22.7D**68.2D**
Force-Blade 69660427,6870.022C0.9544.971%B**N/A0.3C-N/A21746.5h3.1D6.8C**
Spear Anti-Vehicle Phalanx Tower 1,0735984149.5S148.5257.563%B+N/A157.4M125M*12923.8h3.2A5.6A+
Saron HRB 9965911454.076C--3.1043.035%C--2.2%B*22.5C--15.4C27926.3h25.8D59.9D-
M60-A Bulldog 6595371829.833C*28.8649.19%C+1.862%C37.3C8.5B*17814.4h7.5D*15.3C--
Saron HRB-H 876518786.641C+5.6754.533%C-2.703%A34.1C--23.6C34215.2h30.2D-55.4D-
M60-A Bulldog 6415182223.545C++22.5749.695%C++1.737%C-37.3C+8.8B**18613.9h7.7D*15.5C-
Proton II PPA-H 5585003912.821C+11.8539.308%C+N/A65.8D-7.6C++2437.6h18.5F--47.1F
M40 Fury 6144703413.824C*12.8541.492%C**1.915%C++46.5D14.3C**24710.1h24.3F-58.6D**
VE-S Canis 4884699620.488D--0.4917.755%F--7.889%F5.8D*N/A1980.3h22.9F-129T*
Dual Photon Pods 6914681832.557D--1.5841.189%F-2.137%A++26.6D*12.7D31517.6h34.2F83F-
Corvus VA55 4584488230.544D-0.4320.155%D**11.161%F-12.8D*N/A5434.9h14.4D**71.3F
Spear Anti-Vehicle Phalanx Turret 791412616.754C5.7841.419%D-4.854%B+27.8D--25.6C+44014.8h12.6D**30.3D
Nebula VM20 4144053631.116D0.1412.594%F15.803%D*12.3FN/A4332.9h24.3D--193T*
Thanatos VE70 3953856330.608D0.3730.819%D*10.39%D*14.1D-N/A8427.4h5C-16.2D-
Hoplon Anti-Aircraft Phalanx Tower 6803741374S373.0236.337%B++N/A196.8B161.1C*11491.9h19.2B+52.9B+
VE-C Horizon 3683554460.796D0.1833.767%D10.423%F-10D*N/A3235.6h23.2F-68.6D*
Flare VE6 3603513740.939D0.0418.314%D**19.943%D--17D*N/A10620.7h14.7F--80F-
VE-H Maw 3453286120.536D--0.4416.678%F--13.11%F-5.3FN/A1661.9h22.7T*136.3T*
Spiker 3283248850.366D0.6123.928%D--6.79%F-6.2D*N/A1952.1h12.7F53.1D**
Nebula VM20 3283212671.202D0.2313.003%F17.757%D-14.5D**N/A5722.1h22.3F--171.3F**
MANA Anti-Personnel Turret 324310903.444N/A2.4714.283%UN/A3100U140U10715100.1h36.2T*253.7T*
L100 Python HEAT 409301605.017C4.0444.793%D--2.326%C+29.8D10.7D35610.1h5.7C+12.7C+
L100 Python AP 441291417.098C6.1254.563%CN/A31.3D16.1D4629.3h5.8C10.5C+
SVA-88 2862803460.809D0.1719.307%D*17.857%D*14.4D*N/A9319.5h18.8T*97.6F*
Skyguard 4512671072.495C--1.5229.373%C3.745%A*10.1D-7D--19126.4h112.6C++383.4C+
Solstice VE3 260256972.639A++1.6620.109%D--21.484%C+6.1D-N/A12641.9h16.1C79.9C+
C75 Viper 2842391714.059B**13.0829.485%D*1.255%C+22.3D4.2D30710.7h8.3B++28.2C+
Supernova VPC 319231465.022D4.0556.079%C**N/A20.8D**7.9C15511.1h6.9T*12.3F**
Auraxium Force-Blade 2262213,2490.068B+0.9133.204%C*11.312%B++1.1C+N/A4201.7h2.7D*8.2C++
Orbital Strike Uplink 3192001200U199.02355.769%UN/A166.7U99.2U14621.2h2.8T*0.8T*
NSX Tanto 2101944870.398D*0.5816.411%F*12.371%F-4.4D*N/A1643.9h25.7T*156.4T*
Deimos VA29 2011943790.512D0.4637.462%F*13.918%D7.6D**N/A3425.4h3.2F--8.6T
NS Decimator 4671925070.379D-0.6059.434%C2.604%B+12.3F17.6C39015.6h10.6T-17.9T*
Sticky Grenade 1931891189N/A188.0239.39%F-N/A270F5.7D-10100.7h4.8T*12.1T*
M20 Basilisk 269186533.509C2.5332.092%D*8.602%B**13.2D-5.9D--21214.1h108.3C337.4D-
Hades VSH4 3711754520.387D0.5971.188%C*N/A8.8C-9.9C15919.8h12.3F17.3D*
Aspis Anti-Aircraft Phalanx Turret 346173563.089C--2.1127.461%C4.046%A+9.9D9.9D27217.5h182.3D*664C
Lasher X2 1771723070.56D0.4216.086%F7.558%A*11.5D*N/A7114.9h17.7C*109.9D--
A30 Walker 3731705020.339D-0.6419.589%D*2.941%B++1700U2030U17196800.1h346.9T*1770.8T*
Nemesis VSH9 3611673230.517C--0.4665.411%C+N/A5D5.8C-16933.4h15.2T23.2F**
Pulsar VS1 1681661860.892C-0.0823.499%D17.47%D15.5D-N/A17910.7h15.4D-65.5C--
C150 Dalton 288166315.355C4.3838.583%C++N/A1660U1220U16445900.1h6.6F--17.2F-
CAS 14-E 194163208.15C-7.1729.356%D-3.681%A*36.2D--6.9C++1544.5h55.6F--189.5F--
CAS30 Tank Buster 3991603960.404D0.5732.455%D**1.875%B**2.2D*3.3D--7373.3h107.4F*331T
Hyena Missile Launcher 2701571990.789D-0.1924.744%F-N/A10.4D-7.5D8215.1h43.6D--176.2F-
NS-AM7 Archer 2791497940.188D0.7960.283%C*7.383%D*1.4D--1.2D-14106.1h54.1T*89.8T*
NS Annihilator 3321433910.366D*0.6177.994%DN/A4.3F5.6D*18033.5h17.4F--22.3F--
Eridani SX5 1441422970.478D-0.5020.565%F-13.38%D*7.1D*N/A5419.9h19T92.2T
E540 Halberd 195119264.577D3.6038.864%F3.361%B**21.3D*13.6D3825.6h7.2D**18.6F--
NS-44L Showdown 1271174670.251D-0.7247.426%B++10.256%F*2.4D**N/A848.3h6.7T*14.1D*
NS-44L Blackhand 1171143410.334D-0.6430.769%F13.158%F--4.4D*N/A1525.9h5.4D*17.7F-
V26 Maelstrom Turbo Laser 2271134790.236D0.7425.374%D*3.54%B**2.5D*2.6D*8344.6h282.6T*1113.8T*
A30 Walker 216109751.453C--0.4825.106%C--1.835%C*7D6.9C--12515.6h301.2F**1199.9F--
Soldier Soaker 1101052200.477D0.5034.829%C4.762%F9D**N/A3511.7h8.8F-25.3D--
Pulsar C 1051031940.531C-0.4418.688%F13.592%F-5D--N/A6820.7h19.5T104.5T
NS-45 Pilot 1051021550.658D0.3237.205%B+12.745%F-7.9D*N/A3612.9h8D--21.6C+
NS-10 Burster 1461011460.692D0.2828.109%D8.911%B++4.6D-2D**9322.1h104.8B*372.8C*
Vortex VM21 1641002500.4C0.5827.141%F--4%C**4.2D*2.7D**5524h63.5D*233.8F-
VX29 Polaris 97931810.514D0.4619.531%D*15.054%D*6.8D**N/A5913.6h26T*133.1T-
M60-G Bulldog 11490185C4.0235.259%C--3.333%B+25.7D6.9C+2283.5h9.2D**26D
Pulsar LSW 93901160.776D0.2016.011%F-15.556%D**22.5D--N/A2674h13.6D--84.7D--
Plasma Grenade 9088188N/A87.0235.618%F-N/A293.3D**6.7C19450.3h4.5F-12.6F--
Comet VM2 127881650.533D-0.4431.776%F2.273%D--5.3D*2.4D*11816.5h38.1F119.9D**
M60-A Bulldog 10088293.034D2.0625.947%D**1.136%C880U120U2398300.1h7.3F-28.2F--
NS-R3 Swarm 163871900.458D0.5262.276%C-N/A5.6D-4.9D-7415.5h29.2C-46.9C--
Hornet Missiles 18884441.909D0.9347.533%F-N/A28D--34.7C-6633h20.8F--43.7T-
NS-10 Burster 121831400.593D0.3830.181%C--12.048%A*4.6D-2.1F8618.2h123.9B+410.5C++
Dual-75 Duster 8779194.158D-3.1821.607%F--N/A25.5D**2.6D--973.1h9.9T*45.7T*
Proton II PPA 877998.778C-7.8022.008%D1.266%D30.4D--3.1C--1742.6h12D54.5D
M20 Basilisk 11578213.714C+2.7421.786%F8.974%B**12D5.7C1366.5h71.4C++327.6C--
Blueshift VM5 7272421.714C-0.7411.193%F--16.667%D*16D**N/A824.5h13.9B+124.5D**
Vortex VM21 117662110.313C-0.6631.056%F-4.545%B3.4D*2.6D**5719.6h95.1F--306.2T
G30 Walker 9059159S58.0238.347%C--3.39%B32.8C+17.2C+2761.8h212.3C+553.5D
Parallax VX3 5858940.617D0.3630.108%F-58.621%T4FN/A3514.4h4.8T*16T*
M40 Fury 7057105.7C4.7229.253%D*N/A24.8D*5.7D-3672.3h15.9C54.5D--
Manticore SX40 58541570.344D0.6324.481%D*18.519%D6.7D*N/A308.1h16.4T*66.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6,0647,362,579500.9h
Medical Applicator6,5181,298,179136.7h
Nanite Revive Grenade06,2221.8h
Nanite Healing Grenade0570h
Blast Wall55685.1h
Anti-Vehicle MANA Turret2366,90220.1h
Reinforcements Module05031.4h
Spawn Beacon738,8809.3h
Turret AI Module31,6526.7h
Welding Device11,6730.3h
Hoplon Anti-Aircraft Phalanx Tower21,0183.7h
Repair Module32,3608.2h
Deconstruction Tool05,3850.6h
Cortium Silo51,1544.3h
Spear Anti-Vehicle Tower41,0414.1h
VS Triumph Flare Gun13670.5h
Xiphos Anti-Personnel Tower71,1084h
Skywall Shield Emitter06802.7h
Rampart Wall23133h
Sunderer Garage48264.8h
Structure Shield Module31,3085.2h
Bunker79409.3h
HIVE01150.9h
Faction Banner12160.9h
Spitfire Auto-Turret30522,40421.9h
Motion Spotter1970.1h
Ammunition Package24637,18517.3h
Recon Detection Device1,07179,013184h
Shield Recharging Field27023,7048.8h
Smoke Grenade01,1360.3h
Anti-Infantry MANA Turret171,5703.3h
Pain Spire27132.7h
Flail Targeting Dart166053.5h
The Flail0850.5h
Routing Spire12190.7h
Solid Wall21391.5h
Infantry Tower33604.1h
Vehicle Ramp13764.2h
WLT-Howler Mining Laser276678,570277.7h
Lumifiber Rampart Wall57928.6h
Spear Anti-Vehicle Turret21191h
Alarm Module02050.5h
Glaive IPC32562.3h
Elysium Spawn Tube68702h
Router48121.9h
Nano-Repair Grenade05,0281.4h
Vehicle Gate33693.5h
Light Air Terminal33753.6h
Orbital Strike Target Designator514125.3h
IPC Targeting Dart121,7234.6h
Light Vehicle Terminal05973.8h
Pillbox22442.4h
Vehicle Ammo Dispenser25751.9h
Hardlight Barrier33020.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.30s
Server spent 3.85s on queries, 2.55s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.