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Paragon Snowblower TheDonMega[0O] TheDonMega
VS BR 112

KDR: 2.05

Score: 25.2m

Last Seen: Nov 24th, 2019 6:29 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 100 (112 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Orion VS54 SVA-88 NS Decimator Pulsar LSW VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,940,301 MLG Score: 1551
Fun Score: N/A
Cheeseburgers Flipped: 308TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.817%30.03%80540118745,4782.86855-0.821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.483%1.083B**1.367A-0.454DHEAD ++ (~16.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.506B+9.80.311C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.592%0.707%119212252835302330.533962121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.301%2.173A*-1.117D*-0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.755B++5.50.522B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.759%16.234%70312243084752610.647059118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.482%-0.517D2.86M+1.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.198C++29.80.266C*67.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.945%76.932%7021225893116630.765866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.027%0.265C*0.615B+1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.476B+1.90.401B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.627%24.641%7031224487157600.30901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.163%0.886B*1.837A++-0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.641B+2.50.492B+2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.2m387.3%334 (20k)275 (16.5k)2.047553,71026,2322.16106112 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1227544124.083%28.053%67603:3013

7% Engineer68% Heavy Assault11% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 3:24 AMMar 3rd, 2019 5:33 AMNov 24th, 2019 4:34 PM (16d) (PST)Nov 24th, 2019 4:18 PM (17d) (PST)Nov 24th, 2019 2:29 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4762052710.5860.2860.1642.3780.0281551

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,58012,31616,264351710143216,486

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1527.7h/63.7d 2,979 15,067 17,976 218k 2,162 6,263 2,575 43.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:16,859
Deaths:5,649
KDR:2.984
Accuracy:26.936% C++
HSR:31.212% C+
NS-15M2
B++
Kills:6,028
Deaths:2,269
KDR:2.657
Accuracy:27.239% B+
HSR:31.586% B++
NS-15M AE
A
Kills:2,306
Deaths:731
KDR:3.155
Accuracy:27.368% B
HSR:39.462% A
Orion VS54
B+
Kills:1,761
Deaths:924
KDR:1.906
Accuracy:24.116% B+
HSR:28.166% B+
SVA-88
B+
Kills:1,698
Deaths:832
KDR:2.041
Accuracy:26.067% B+
HSR:27.091% C*
Pulsar LSW
B+
Kills:1,335
Deaths:499
KDR:2.675
Accuracy:25.899% B+
HSR:28.539% B+
VX29 Polaris
D
Kills:1,282
Deaths:1,207
KDR:1.062
Accuracy:19.738% D
HSR:15.835% D--
NS-15MP
B++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:26.750% C
HSR:37.297% B++
Ursa
A
Kills:415
Deaths:103
KDR:4.029
Accuracy:30.379% A
HSR:25.783% C*
Flare VE6
B**
Kills:319
Deaths:85
KDR:3.753
Accuracy:28.886% B**
HSR:31.035% B*
NSX "Networked" Naginata
U
Kills:180
Deaths:40
KDR:4.500
Accuracy:25.198% U
HSR:40% U
NSX Naginata
A++
Kills:144
Deaths:54
KDR:2.667
Accuracy:27.842% B**
HSR:40.278% A++
VE-H Maw
A*
Kills:69
Deaths:31
KDR:2.226
Accuracy:24.774% C+
HSR:43.478% A*
Kills:33,565
Deaths (as Heavy Assault):12,823
Deaths (to Heavy Assaults):8,748
KDR:2.61756
Kill Difference:20,742
Playtime:1,035.173 hours
Usage:68%
Score:18.376m
Score/min:296
Accuracy (listed only):26.246%
HSR (listed only):32.289%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,186
Deaths:513
KDR:2.312
Accuracy:27.602% C-
HSR:32.884% B*
NS-11CP
B**
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:28.691% C+
HSR:30.290% B**
NS-7 PDW
C**
Kills:1,158
Deaths:882
KDR:1.313
Accuracy:26.558% C**
HSR:17.530% C+
Sirius SX12
B++
Kills:891
Deaths:534
KDR:1.669
Accuracy:27.831% B++
HSR:19.753% C*
NS-11C
B**
Kills:576
Deaths:231
KDR:2.494
Accuracy:29.094% B**
HSR:23.958% B*
Pulsar C
C**
Kills:536
Deaths:253
KDR:2.119
Accuracy:25.501% C*
HSR:24.813% C**
MKV Suppressed
M*
Kills:505
Deaths:153
KDR:3.301
Accuracy:29.886% B++
HSR:41.188% M*
Eridani SX5
B+
Kills:405
Deaths:198
KDR:2.045
Accuracy:28.952% B+
HSR:13.827% D-
Zenith VX-5AE
B*
Kills:322
Deaths:121
KDR:2.661
Accuracy:31.139% B++
HSR:29.814% B*
Solstice VE3
B
Kills:317
Deaths:156
KDR:2.032
Accuracy:23.914% C*
HSR:21.767% B
Deimos VA29
A++
Kills:303
Deaths:191
KDR:1.586
Accuracy:60.837% C+
HSR:27.393% A++
Solstice Burst
D
Kills:290
Deaths:334
KDR:0.868
Accuracy:23.419% D
HSR:15.862% D*
Zenith VX-5
A+
Kills:164
Deaths:73
KDR:2.247
Accuracy:26.213% C*
HSR:31.098% A+
Serpent VE92
A**
Kills:162
Deaths:73
KDR:2.219
Accuracy:27.630% B++
HSR:34.568% A**
Thanatos VE70
B+
Kills:96
Deaths:81
KDR:1.185
Accuracy:44.331% B+
HSR:9.375% D**
NSX-P Tanto
A+
Kills:91
Deaths:30
KDR:3.033
Accuracy:31.230% B**
HSR:35.165% A+
Pandora VX25
S
Kills:88
Deaths:50
KDR:1.760
Accuracy:50.683% B**
HSR:31.818% S
VE-S Canis
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:29.630% B+
HSR:21.177% C++
PS1-AV Suppressor
C++
Kills:82
Deaths:31
KDR:2.645
Accuracy:30.166% C++
HSR:20.732% C
NS Baron G5
B
Kills:76
Deaths:39
KDR:1.949
Accuracy:47.791% B
HSR:15.790% C*
Kills:8,505
Deaths (as Light Assault):4,425
Deaths (to Light Assaults):4,813
KDR:1.92203
Kill Difference:4,080
Playtime:90.163 hours
Usage:6%
Score:1.627m
Score/min:301
Accuracy (listed only):32.555%
HSR (listed only):24.940%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B*
Kills:1,186
Deaths:513
KDR:2.312
Accuracy:27.602% C-
HSR:32.884% B*
H-V45 AE
A+
Kills:1,185
Deaths:428
KDR:2.769
Accuracy:31.150% B++
HSR:38.819% A+
NS-7 PDW
C**
Kills:1,158
Deaths:882
KDR:1.313
Accuracy:26.558% C**
HSR:17.530% C+
Sirius SX12
B++
Kills:891
Deaths:534
KDR:1.669
Accuracy:27.831% B++
HSR:19.753% C*
NS-11A
B**
Kills:552
Deaths:307
KDR:1.798
Accuracy:27.939% B++
HSR:30.254% B**
MKV Suppressed
M*
Kills:505
Deaths:153
KDR:3.301
Accuracy:29.886% B++
HSR:41.188% M*
Eridani SX5
B+
Kills:405
Deaths:198
KDR:2.045
Accuracy:28.952% B+
HSR:13.827% D-
Deimos VA29
A++
Kills:303
Deaths:191
KDR:1.586
Accuracy:60.837% C+
HSR:27.393% A++
Corvus VA55
B**
Kills:203
Deaths:90
KDR:2.256
Accuracy:29.047% B*
HSR:31.035% B**
Terminus VX-9
B++
Kills:155
Deaths:60
KDR:2.583
Accuracy:29.462% B++
HSR:31.613% B+
PSA-02 Diamondback
A
Kills:132
Deaths:45
KDR:2.933
Accuracy:32.567% B**
HSR:37.879% A
H-V45
B
Kills:130
Deaths:67
KDR:1.940
Accuracy:25.874% B
HSR:23.846% C**
Thanatos VE70
B+
Kills:96
Deaths:81
KDR:1.185
Accuracy:44.331% B+
HSR:9.375% D**
Pandora VX25
S
Kills:88
Deaths:50
KDR:1.760
Accuracy:50.683% B**
HSR:31.818% S
VE-S Canis
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:29.630% B+
HSR:21.177% C++
PS1-AV Suppressor
C++
Kills:82
Deaths:31
KDR:2.645
Accuracy:30.166% C++
HSR:20.732% C
NS Baron G5
B
Kills:76
Deaths:39
KDR:1.949
Accuracy:47.791% B
HSR:15.790% C*
Equinox VE2 Burst
C-
Kills:58
Deaths:32
KDR:1.813
Accuracy:23.395% D-
HSR:24.138% C-
Kills:7,290
Deaths (as Combat Medic):3,726
Deaths (to Combat Medics):3,159
KDR:1.95652
Kill Difference:3,564
Playtime:78.640 hours
Usage:5%
Score:1.653m
Score/min:350
Accuracy (listed only):33.539%
HSR (listed only):26.058%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:28.691% C+
HSR:30.290% B**
NS-11C
B**
Kills:576
Deaths:231
KDR:2.494
Accuracy:29.094% B**
HSR:23.958% B*
Pulsar C
C**
Kills:536
Deaths:253
KDR:2.119
Accuracy:25.501% C*
HSR:24.813% C**
Zenith VX-5AE
B*
Kills:322
Deaths:121
KDR:2.661
Accuracy:31.139% B++
HSR:29.814% B*
Solstice VE3
B
Kills:317
Deaths:156
KDR:2.032
Accuracy:23.914% C*
HSR:21.767% B
Deimos VA29
A++
Kills:303
Deaths:191
KDR:1.586
Accuracy:60.837% C+
HSR:27.393% A++
Solstice Burst
D
Kills:290
Deaths:334
KDR:0.868
Accuracy:23.419% D
HSR:15.862% D*
Zenith VX-5
A+
Kills:164
Deaths:73
KDR:2.247
Accuracy:26.213% C*
HSR:31.098% A+
Serpent VE92
A**
Kills:162
Deaths:73
KDR:2.219
Accuracy:27.630% B++
HSR:34.568% A**
Thanatos VE70
B+
Kills:96
Deaths:81
KDR:1.185
Accuracy:44.331% B+
HSR:9.375% D**
NSX-P Tanto
A+
Kills:91
Deaths:30
KDR:3.033
Accuracy:31.230% B**
HSR:35.165% A+
Pandora VX25
S
Kills:88
Deaths:50
KDR:1.760
Accuracy:50.683% B**
HSR:31.818% S
NS Baron G5
B
Kills:76
Deaths:39
KDR:1.949
Accuracy:47.791% B
HSR:15.790% C*
Kills:4,193
Deaths (as Engineer):2,089
Deaths (to Engineers):3,646
KDR:2.00718
Kill Difference:2,104
Playtime:101.329 hours
Usage:7%
Score:1.249m
Score/min:205
Accuracy (listed only):34.652%
HSR (listed only):25.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,186
Deaths:513
KDR:2.312
Accuracy:27.602% C-
HSR:32.884% B*
NS-7 PDW
C**
Kills:1,158
Deaths:882
KDR:1.313
Accuracy:26.558% C**
HSR:17.530% C+
Sirius SX12
B++
Kills:891
Deaths:534
KDR:1.669
Accuracy:27.831% B++
HSR:19.753% C*
Ghost
B*
Kills:806
Deaths:295
KDR:2.732
Accuracy:38.926% C+
HSR:77.792% B*
NS-44 Commissioner
C+
Kills:762
Deaths:749
KDR:1.017
Accuracy:35.386% C+
HSR:15.092% D--
NS-357 Underboss
A+
Kills:588
Deaths:509
KDR:1.155
Accuracy:34.552% C
HSR:34.864% A+
MKV Suppressed
M*
Kills:505
Deaths:153
KDR:3.301
Accuracy:29.886% B++
HSR:41.188% M*
Eridani SX5
B+
Kills:405
Deaths:198
KDR:2.045
Accuracy:28.952% B+
HSR:13.827% D-
NS-44 Commissioner AE
B**
Kills:226
Deaths:153
KDR:1.477
Accuracy:39.467% C
HSR:35.841% B**
NS-30 Vandal
C+
Kills:177
Deaths:63
KDR:2.810
Accuracy:32.112% C+
HSR:24.294% C
XM98
D
Kills:87
Deaths:63
KDR:1.381
Accuracy:27.534% D**
HSR:68.966% D
VE-S Canis
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:29.630% B+
HSR:21.177% C++
PS1-AV Suppressor
C++
Kills:82
Deaths:31
KDR:2.645
Accuracy:30.166% C++
HSR:20.732% C
NS-AM7 Archer
B*
Kills:60
Deaths:72
KDR:0.833
Accuracy:50.419% D*
HSR:26.667% B*
NS-44LB Blackhand
C
Kills:55
Deaths:56
KDR:0.982
Accuracy:27.141% F--
HSR:41.818% C
Kills:7,073
Deaths (as Infiltrator):4,296
Deaths (to Infiltrators):3,679
KDR:1.64642
Kill Difference:2,777
Playtime:174.062 hours
Usage:11%
Score:1.645m
Score/min:158
Accuracy (listed only):32.411%
HSR (listed only):32.828%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:689
Deaths:449
KDR:1.535
Accuracy:18.402% B+
HSR:17.707% C
Cosmos VM3
B+
Kills:240
Deaths:106
KDR:2.264
Accuracy:20.285% B+
HSR:21.250% B+
Comet VM2
B*
Kills:215
Deaths:331
KDR:0.650
Accuracy:50.841% B*
HSR:4.651% C*
Nebula VM20
M
Kills:87
Deaths:39
KDR:2.231
Accuracy:26.231% A+
HSR:34.483% M
Nebula VM20
A++
Kills:81
Deaths:37
KDR:2.189
Accuracy:27.149% A++
HSR:29.630% A++
Kills:1,312
Deaths (as MAX Suit):481
Deaths (to MAX Suits):1,054
KDR:2.72765
Kill Difference:831
Playtime:38.520 hours
Usage:3%
Score:0.635m
Score/min:275
Accuracy (listed only):28.581%
HSR (listed only):21.544%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:84
V. Kills:16 N/A
Deaths:14
KDR:6
Accuracy:52.852% C++
KPH:55.200 C-
VKPH:10.500 D
Kills:84 (0 + 0)
Deaths:14
KDR:6
VKDR:1.143
Vehicle Kills:16
Kill Difference:70
Playtime:1.521 hours
Usage:0%
Score:0.024m
Score/min:262
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:211
V. Kills:127 165%
Deaths:30
KDR:7.033
Accuracy:62.069% B++
KPH:36 B
VKPH:21.700 B+
Kills:211 (211 + 0)
Deaths:30
KDR:7.033
VKDR:4.233
Vehicle Kills:127
Kill Difference:181
Playtime:5.853 hours
Usage:0%
Score:0.102m
Score/min:290
Driving Accuracy:62.069%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:99
V. Kills:55 177%
Deaths:16
KDR:6.188
Accuracy:51.405% B*
KPH:25.500 C++
VKPH:14.200 C+
Supernova FPC
A
Kills:72
V. Kills:54 131%
Deaths:13
KDR:5.538
Accuracy:68.576% A++
KPH:29 C*
VKPH:21.800 A
Kills:171 (72 + 99)
Deaths:29
KDR:5.897
VKDR:3.759
Vehicle Kills:109
Kill Difference:142
Playtime:6.358 hours
Usage:0%
Score:0.160m
Score/min:420
Driving Accuracy:68.576%
Gunner Accuracy:51.405%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C--
Kills:96
V. Kills:103 92%
Deaths:44
KDR:2.182
Accuracy:46.485% C++
KPH:19.500 D*
VKPH:20.900 C--
Kills:96 (0 + 96)
Deaths:44
KDR:2.182
VKDR:2.341
Vehicle Kills:103
Kill Difference:52
Playtime:4.917 hours
Usage:0%
Score:0.067m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:46.485%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:181
V. Kills:8 N/A
Deaths:8
KDR:22.625
Accuracy:20.678% B+
KPH:64.200 C+
VKPH:2.800 C
M60-G Bulldog
B+
Kills:72
V. Kills:19 360%
Deaths:3
KDR:24
Accuracy:54.529% A+
KPH:42.900 C*
VKPH:11.300 B+
M20 Basilisk
C--
Kills:55
V. Kills:25 212%
Deaths:22
KDR:2.500
Accuracy:39.602% C++
KPH:12.500 D
VKPH:5.700 C--
Kills:308 (0 + 308)
Deaths:33
KDR:9.333
VKDR:1.576
Vehicle Kills:52
Kill Difference:275
Playtime:8.915 hours
Usage:1%
Score:0.085m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:39.602%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 16,97216,8595,6492.984C+0.9426.936%C++31.212%C+58.6CN/A170287.8h9.8B+36.4B+
NS-15M2 6,0576,0282,2692.657B+0.6127.239%B+31.586%B++42.8C+N/A111141h10.3B++38B+
NS-15M AE 2,3232,3067313.155B+1.1127.368%B39.462%A64.6C**N/A17635.7h9.5B*34.8B+
Orion VS54 1,7751,7619241.906B0.1424.116%B+28.166%B+32.4C+N/A11854.3h9.9B*41C*
SVA-88 1,7191,6988322.041C*0.0126.067%B+27.091%C*33.3C-N/A9051h10.6B+40.6B+
NS Decimator 2,4881,6448271.988B**0.0668.358%B*2.311%C++46.3B+23.8B*32635.5h4B+5.8B++
Pulsar LSW 1,3451,3354992.675B**0.6325.899%B+28.539%B+47.2C++N/A13228.3h9.7B**37.6B++
VX29 Polaris 1,2901,2821,2071.062C0.9919.738%D15.835%D--20.7DN/A5761.8h12.2C*62C+
Eridani SX5-AE 1,1911,1865132.312B++0.2627.602%C-32.884%B*57.6C++N/A16120.6h9.1B+32.9B
H-V45 AE 1,2011,1854282.769B*0.7231.15%B++38.819%A+94.8A+1.3B**27612.5h9.5B*30.4B*
NS-11CP 1,1851,1724572.565B++0.5228.691%C+30.29%B**65.5C**N/A25017.9h11B+38.2B
NS-15MP 1,1781,1693992.93C**0.8826.75%C37.297%B++54.6CN/A16321.4h9.8B+36.7C**
NS-7 PDW 1,1601,1588821.313B+0.7326.558%C**17.53%C+23.3C+N/A6149.6h11.8B++44.4B+
Sirius SX12 8978915341.669B+0.3827.831%B++19.753%C*29.8C+N/A9429.9h11.7B*42B+
Ghost 8088062952.732C+0.6838.926%C+77.792%B*37.7C+N/A11521.4h1.8B*4.7B+
NS-44 Commissioner 7667627491.017C++1.0335.386%C+15.092%D--12.6D-N/A3760.4h3.7C**10.3C**
Quasar VM1 7066894491.535C+0.5118.402%B+17.707%C23.5C+N/A7729.3h16.9C91.6C*
NS-357 Underboss 5885885091.155C*0.8934.552%C34.864%A+22.6DN/A8026h3.4B*10B+
NS-11C 5855762312.494A++0.4529.094%B**23.958%B*38.7B+N/A13514.9h11.2B*38.6B++
NS-11A 5565523071.798B+0.2527.939%B++30.254%B**33.9C+N/A9816.3h10.5B**37.4B*
Pulsar C 5375362532.119B+0.0725.501%C*24.813%C**33.9C++N/A11115.8h9.1B*35.8B+
MKV Suppressed 5075051533.301M+1.2529.886%B++41.188%M*84.2A*N/A2156h10.1B**33.7B++
Ursa 4174151034.029M++1.9830.379%A25.783%C*50BN/A1508.3h8.5B**28.1B*
NS Campion 42141317,7690.023C--2.0220.834%D2.421%D--0.5CN/A1866.4h1.9B++9.2C++
Eridani SX5 4054051982.045B*0.0028.952%B+13.827%D-45.5B+N/A1448.9h9.6B*33.2B+
Zenith VX-5AE 3293221212.661B**0.6131.139%B++29.814%B*73.2B**1.6B**2024.4h9.4B**30.1B*
Flare VE6 321319853.753M+1.7128.886%B**31.035%B*53.2BN/A2246h8.4B**29.2B*
Solstice VE3 3183171562.032A*0.0223.914%C*21.767%B32B++N/A1849.9h10.1B**42.1B
Deimos VA29 3033031911.586C**0.4660.837%C+27.393%A++58.3B+N/A2445.2h1.9B*3.1B+
Solstice Burst 2912903340.868C1.1823.419%D15.862%D*13.9D-N/A4120.8h13.9C+59.5C+
Cosmos VM3 2432401062.264C*0.2220.285%B+21.25%B+33.3C++N/A1117.2h15.9C-78.2C**
NS-44 Commissioner AE 2262261531.477C**0.5739.467%C35.841%B**28.3DN/A1008h2.9B++7.3B+
Comet VM2 2912153310.65C1.4050.841%B*4.651%C*10.5C+3.7C+6220.4h15.6B++30.7B++
L100 Python AP 338211307.033B+4.9962.069%B++N/A35.8B21.5B+2905.9h5.5B+8.9B+
Corvus VA55 206203902.256A++0.2129.047%B*31.035%B**47.2B*N/A1534.3h9.1A31.2B**
M12 Kobalt 189181822.625B*20.5820.678%B+26.519%A++64.6C+2.9C1972.8h16.9B+81.9B+
NSX "Networked" Naginata 181180404.5N/A2.4525.198%UN/A94.7UN/A4911.9h9.4T*37.2T*
NS-30 Vandal 178177632.81B+0.7632.112%C+24.294%C45.4C*N/A1573.9h4.7B*14.5B+
Zenith VX-5 165164732.247A0.2026.213%C*31.098%A+42.1BN/A1483.9h10.4B*39.6B++
S1 3711633390.481C1.5763.965%B*4.294%B**16D20.4B**27010.2h9.8D*15.3C
Serpent VE92 163162732.219B**0.1727.63%B++34.568%A**52.3B*N/A2533.1h10.4B++37.7B+
Terminus VX-9 157155602.583B+0.5429.462%B++31.613%B+53.4B+N/A2402.9h9.2A31.3B*
Tank Mine 244144246A++3.9532.43%C+N/A102.9C+71.4C**9861.4h2.3D7.2C-
NSX Naginata 147144542.667A0.6227.842%B**40.278%A++90A++1.9A**3441.6h9.9B+35.5B++
PSA-02 Diamondback 133132452.933B*0.8932.567%B**37.879%A69.5B++N/A2071.9h9.3A+28.7B**
H-V45 130130671.94B0.1125.874%B23.846%C**32.5C+N/A1754h11.4B++44.2B+
Saron HRB 15499166.188C*4.1451.405%B*N/A25.4C++14.1C+2523.9h21.6C*42.1B++
Thanatos VE70 9696811.185B0.8644.331%B+9.375%D**34.3BN/A2052.8h3.6B**8.2B*
Aphelion VEX-4H 19996442.182C0.1346.485%C++1.042%D*19.6D*21C--2264.9h89.6D-192.8D
NSX-P Tanto 9191303.033A**0.9931.23%B**35.165%A+65A+N/A3251.4h9.5B**30.5B**
Spear Anti-Vehicle Phalanx Turret 14789108.9C**6.8546.206%C++4.494%C**33C21.5C+2782.7h8.4C**18.2B
Pandora VX25 8888501.76B++0.2950.683%B**31.818%S62.9B*N/A3521.4h3.4B**6.7B*
XM98 8787631.381C0.6727.534%D**68.966%D11D-N/A337.9h2.5C++9.2D
Nebula VM20 8787392.231C++0.1826.231%A+34.483%M37.8C*N/A1922.3h22.4D*85.4C**
Plasma Grenade 8787187N/A84.9531.883%F-N/A290D-N/A12070.3h4.4C-13.7D*
VE-S Canis 8585253.4A*1.3529.63%B+21.177%C++53.1B+N/A4671.6h10.4B+35.3B+
Anti-Vehicle Grenade 13684184N/A81.9543.378%D-N/A168D--104C++13880.5h9.2D**21.2D**
Dual Photon Pods 10084146C+3.9552.852%C++N/A56C10.7D2621.5h21.6C*40.9C**
PS1-AV Suppressor 8282312.645B++0.6030.166%C++20.732%C58.6C*N/A1341.4h10.4B*34.5B+
Nebula VM20 8381372.189C++0.1427.149%A++29.63%A++36.8C*N/A1852.2h23.4F86.3B
NS Baron G5 7776391.949A0.1047.791%B15.79%C*44.7B+N/A1691.7h3.1A6.6C++
Rocklet Rifle 12674391.897A**0.1546.782%DN/A37B*26C*4772h31.9B+68.2C**
Supernova FPC 12672135.538C+3.4968.576%A++1.389%D28.8C*21.6A6822.5h5.5C+8B+
M60-G Bulldog 9172324S21.9554.529%A+1.389%D--42.4C*11.2B+1851.7h8.4C15.5B+
VE-H Maw 6969312.226B++0.1824.774%C+43.478%A*38.3CN/A3001.8h9.9B+40.1C**
Lasher X2 AE 6765750.867C1.1830.258%C++9.231%M+43.3C++1.3C+1551.5h21.5C71C*
NS-AM7 Archer 6560720.833B*1.2150.419%D*26.667%B*7.9C++N/A547.6h9B*17.9B*
Equinox VE2 Burst 6058321.813C++0.2323.395%D-24.138%C-25.2DN/A982.3h11.6B+49.7C++
M20 Basilisk 8055222.5C0.4539.602%C++1.818%D**12.5D5.7C--1244.4h100.2C+252.9C*
NS-44LB Blackhand 5555560.982C1.0727.141%F--41.818%C13.1C--N/A514.2h3.7B+13.8C--
Force-Blade 55545,7860.009C2.0411.773%D**3.704%C--0.2C--N/A1347.9h3C+25.2D*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04590.1h
Nano-Armor Kit81122,1047.8h
Spawn Beacon292,7232.7h
Anti-Vehicle MANA Turret1580.1h
Medical Applicator9453,4833.8h
AE Medical Applicator16698,9566.6h
AE Nano-Armor Kit1719,4071.3h
Motion Spotter293,8483h
Deconstruction Tool01540h
Shield Recharging Field59470.3h
Ammunition Package145140.4h
Medical Kit2,73118,40081.8h
Anti-Infantry MANA Turret5650.3h
Nano-Repair Grenade02550.1h
Recon Detection Device121,1642.2h

Check the help document for the dictionary if you want to learn more about words used here.


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