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Paragon Immortal TheDonMega[0O] TheDonMega
VS BR 110

KDR: 2.02

Score: 23.8m

Last Seen: Aug 20th, 2019 5:25 AM
- OFFLINE - 31.9 hour(s)

Prestige 1, Battle Rank 100 (110 total) - Vanu Sovereignty on Connery - Outfit Member of Recursion[0O] Recursion
VS outfit on Connery

Members: 47
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M2 NS-15M AE Orion VS54 SVA-88 NS Decimator Pulsar LSW VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,842,723 MLG Score: 1473
Fun Score: N/A
Cheeseburgers Flipped: 297TIME WITH MEDKIT: 5.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.66%29.78%79437117743,1772.8419-0.82

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.563%1.045B**1.335A-0.517DHEAD ++ (~16.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.5B+9.90.309C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.135%0.855%101212122345182100.451737111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%2.248A*-1.094D*-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.755B++6.10.515B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.944%16.118%69312113044602490.660869122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.634%-0.588D2.879M+1.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.70.204C++28.70.289C*67

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.583%76.543%6921212810110030.735695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.888%0.237C++0.586B+1.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.461B+1.90.387C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.595%23.165%6931211436147800.294993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.556%0.841B*1.535A+-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.635B+2.50.489B+2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[0O] Recursion
VS outfit on Connery

Members: 47
23.8m379.2%326 (19.6k)269 (16.1k)2.0222950,62425,0332.1365110 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214514323.829%27.736%66103:3212

7% Engineer68% Heavy Assault12% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2015 3:24 AMMar 3rd, 2019 5:33 AMAug 20th, 2019 7:50 AM (2d) (PST)Aug 20th, 2019 1:29 AM (2d) (PST)Aug 20th, 2019 1:25 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4672022650.5730.2830.1592.2770.0281473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,03812,14415,894341710137216,126

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1473.5h/61.4d 2,859 14,041 16,961 201.3k 2,062 6,026 2,470 41.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:15,679
Deaths:5,308
KDR:2.954
Accuracy:26.712% C++
HSR:31.003% C+
NS-15M2
B++
Kills:6,028
Deaths:2,269
KDR:2.657
Accuracy:27.239% B+
HSR:31.586% B++
NS-15M AE
A
Kills:2,272
Deaths:716
KDR:3.173
Accuracy:27.335% B
HSR:39.657% A
Orion VS54
B+
Kills:1,747
Deaths:921
KDR:1.897
Accuracy:24.064% B+
HSR:27.991% B+
SVA-88
B+
Kills:1,684
Deaths:826
KDR:2.039
Accuracy:26.094% B+
HSR:27.078% C*
Pulsar LSW
B+
Kills:1,334
Deaths:499
KDR:2.673
Accuracy:25.905% B+
HSR:28.486% B+
VX29 Polaris
D
Kills:1,282
Deaths:1,207
KDR:1.062
Accuracy:19.738% D
HSR:15.835% D--
NS-15MP
B++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:26.750% C
HSR:37.297% B++
Ursa
A
Kills:415
Deaths:103
KDR:4.029
Accuracy:30.379% A
HSR:25.783% C*
Flare VE6
B**
Kills:319
Deaths:84
KDR:3.798
Accuracy:28.900% B**
HSR:31.035% B*
NSX Naginata
A++
Kills:144
Deaths:54
KDR:2.667
Accuracy:27.842% B**
HSR:40.278% A++
VE-H Maw
A++
Kills:69
Deaths:31
KDR:2.226
Accuracy:24.774% C+
HSR:43.478% A++
Kills:32,142
Deaths (as Heavy Assault):12,417
Deaths (to Heavy Assaults):8,365
KDR:2.58855
Kill Difference:19,725
Playtime:996.792 hours
Usage:68%
Score:17.307m
Score/min:289
Accuracy (listed only):26.311%
HSR (listed only):31.625%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
B*
Kills:1,186
Deaths:511
KDR:2.321
Accuracy:27.615% C-
HSR:32.884% B*
NS-11CP
B**
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:28.691% C+
HSR:30.290% B**
NS-7 PDW
C++
Kills:849
Deaths:787
KDR:1.079
Accuracy:25.440% C++
HSR:12.132% D--
Sirius SX12
B+
Kills:664
Deaths:458
KDR:1.450
Accuracy:27.339% B+
HSR:11.145% D*
NS-11C
B**
Kills:574
Deaths:231
KDR:2.485
Accuracy:29.132% B**
HSR:24.042% B*
Pulsar C
C*
Kills:501
Deaths:240
KDR:2.088
Accuracy:25.490% C*
HSR:24.351% C*
MKV Suppressed
M**
Kills:479
Deaths:142
KDR:3.373
Accuracy:29.754% B*
HSR:41.545% M**
Eridani SX5
B+
Kills:404
Deaths:196
KDR:2.061
Accuracy:28.954% B+
HSR:13.861% D-
Solstice VE3
B
Kills:317
Deaths:156
KDR:2.032
Accuracy:23.914% C*
HSR:21.767% B
Zenith VX-5AE
B++
Kills:303
Deaths:115
KDR:2.635
Accuracy:31.269% B++
HSR:30.033% B++
Solstice Burst
D
Kills:290
Deaths:334
KDR:0.868
Accuracy:23.419% D
HSR:15.862% D*
Deimos VA29
A+
Kills:258
Deaths:176
KDR:1.466
Accuracy:58.554% C+
HSR:25.581% A+
Zenith VX-5
A++
Kills:164
Deaths:73
KDR:2.247
Accuracy:26.213% C++
HSR:31.098% A++
Serpent VE92
A*
Kills:139
Deaths:63
KDR:2.206
Accuracy:27.363% B++
HSR:32.374% A*
Thanatos VE70
B+
Kills:96
Deaths:81
KDR:1.185
Accuracy:44.331% B+
HSR:9.375% D**
VE-S Canis
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:29.630% B+
HSR:21.177% C++
Pandora VX25
S
Kills:82
Deaths:45
KDR:1.822
Accuracy:51.451% B**
HSR:31.707% S
NS Baron G5
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:47.791% B+
HSR:15.790% C**
Kills:7,639
Deaths (as Light Assault):4,129
Deaths (to Light Assaults):4,606
KDR:1.85008
Kill Difference:3,510
Playtime:86.748 hours
Usage:6%
Score:1.538m
Score/min:296
Accuracy (listed only):32.575%
HSR (listed only):23.612%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B*
Kills:1,186
Deaths:511
KDR:2.321
Accuracy:27.615% C-
HSR:32.884% B*
H-V45 AE
A
Kills:1,185
Deaths:428
KDR:2.769
Accuracy:31.150% B++
HSR:38.819% A
NS-7 PDW
C++
Kills:849
Deaths:787
KDR:1.079
Accuracy:25.440% C++
HSR:12.132% D--
Sirius SX12
B+
Kills:664
Deaths:458
KDR:1.450
Accuracy:27.339% B+
HSR:11.145% D*
NS-11A
B**
Kills:486
Deaths:276
KDR:1.761
Accuracy:27.785% B++
HSR:29.835% B**
MKV Suppressed
M**
Kills:479
Deaths:142
KDR:3.373
Accuracy:29.754% B*
HSR:41.545% M**
Eridani SX5
B+
Kills:404
Deaths:196
KDR:2.061
Accuracy:28.954% B+
HSR:13.861% D-
Deimos VA29
A+
Kills:258
Deaths:176
KDR:1.466
Accuracy:58.554% C+
HSR:25.581% A+
Corvus VA55
B**
Kills:198
Deaths:88
KDR:2.250
Accuracy:28.962% B*
HSR:30.808% B**
Terminus VX-9
B++
Kills:155
Deaths:60
KDR:2.583
Accuracy:29.462% B++
HSR:31.613% B++
H-V45
B
Kills:130
Deaths:67
KDR:1.940
Accuracy:25.874% B
HSR:23.846% B
Thanatos VE70
B+
Kills:96
Deaths:81
KDR:1.185
Accuracy:44.331% B+
HSR:9.375% D**
VE-S Canis
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:29.630% B+
HSR:21.177% C++
Pandora VX25
S
Kills:82
Deaths:45
KDR:1.822
Accuracy:51.451% B**
HSR:31.707% S
NS Baron G5
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:47.791% B+
HSR:15.790% C**
Equinox VE2 Burst
C-
Kills:58
Deaths:32
KDR:1.813
Accuracy:23.395% D
HSR:24.138% C-
Kills:6,391
Deaths (as Combat Medic):3,411
Deaths (to Combat Medics):3,000
KDR:1.87364
Kill Difference:2,980
Playtime:73.720 hours
Usage:5%
Score:1.544m
Score/min:349
Accuracy (listed only):33.593%
HSR (listed only):24.641%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:1,172
Deaths:457
KDR:2.565
Accuracy:28.691% C+
HSR:30.290% B**
NS-11C
B**
Kills:574
Deaths:231
KDR:2.485
Accuracy:29.132% B**
HSR:24.042% B*
Pulsar C
C*
Kills:501
Deaths:240
KDR:2.088
Accuracy:25.490% C*
HSR:24.351% C*
Solstice VE3
B
Kills:317
Deaths:156
KDR:2.032
Accuracy:23.914% C*
HSR:21.767% B
Zenith VX-5AE
B++
Kills:303
Deaths:115
KDR:2.635
Accuracy:31.269% B++
HSR:30.033% B++
Solstice Burst
D
Kills:290
Deaths:334
KDR:0.868
Accuracy:23.419% D
HSR:15.862% D*
Deimos VA29
A+
Kills:258
Deaths:176
KDR:1.466
Accuracy:58.554% C+
HSR:25.581% A+
Zenith VX-5
A++
Kills:164
Deaths:73
KDR:2.247
Accuracy:26.213% C++
HSR:31.098% A++
Serpent VE92
A*
Kills:139
Deaths:63
KDR:2.206
Accuracy:27.363% B++
HSR:32.374% A*
Thanatos VE70
B+
Kills:96
Deaths:81
KDR:1.185
Accuracy:44.331% B+
HSR:9.375% D**
Pandora VX25
S
Kills:82
Deaths:45
KDR:1.822
Accuracy:51.451% B**
HSR:31.707% S
NS Baron G5
B+
Kills:76
Deaths:39
KDR:1.949
Accuracy:47.791% B+
HSR:15.790% C**
Kills:3,972
Deaths (as Engineer):2,010
Deaths (to Engineers):3,510
KDR:1.97612
Kill Difference:1,962
Playtime:97.847 hours
Usage:7%
Score:1.207m
Score/min:206
Accuracy (listed only):34.801%
HSR (listed only):24.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:1,186
Deaths:511
KDR:2.321
Accuracy:27.615% C-
HSR:32.884% B*
NS-7 PDW
C++
Kills:849
Deaths:787
KDR:1.079
Accuracy:25.440% C++
HSR:12.132% D--
NS-44 Commissioner
C+
Kills:762
Deaths:749
KDR:1.017
Accuracy:35.386% C+
HSR:15.092% D--
Ghost
B*
Kills:731
Deaths:269
KDR:2.717
Accuracy:38.534% C+
HSR:77.702% B*
Sirius SX12
B+
Kills:664
Deaths:458
KDR:1.450
Accuracy:27.339% B+
HSR:11.145% D*
NS-357 Underboss
A++
Kills:525
Deaths:453
KDR:1.159
Accuracy:34.108% C
HSR:35.048% A++
MKV Suppressed
M**
Kills:479
Deaths:142
KDR:3.373
Accuracy:29.754% B*
HSR:41.545% M**
Eridani SX5
B+
Kills:404
Deaths:196
KDR:2.061
Accuracy:28.954% B+
HSR:13.861% D-
NS-44 Commissioner AE
B*
Kills:207
Deaths:142
KDR:1.458
Accuracy:39.469% C
HSR:34.783% B*
NS-30 Vandal
C
Kills:142
Deaths:55
KDR:2.582
Accuracy:31.215% C
HSR:21.127% D
VE-S Canis
B+
Kills:85
Deaths:25
KDR:3.400
Accuracy:29.630% B+
HSR:21.177% C++
XM98
D--
Kills:79
Deaths:63
KDR:1.254
Accuracy:27.536% D**
HSR:65.823% D--
NS-AM7 Archer
B**
Kills:60
Deaths:71
KDR:0.845
Accuracy:50.328% D*
HSR:26.667% B**
Kills:6,173
Deaths (as Infiltrator):3,921
Deaths (to Infiltrators):3,529
KDR:1.57434
Kill Difference:2,252
Playtime:171.323 hours
Usage:12%
Score:1.572m
Score/min:153
Accuracy (listed only):32.716%
HSR (listed only):31.460%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:689
Deaths:449
KDR:1.535
Accuracy:18.402% B+
HSR:17.707% C
Cosmos VM3
B++
Kills:240
Deaths:106
KDR:2.264
Accuracy:20.285% B++
HSR:21.250% B+
Comet VM2
B*
Kills:215
Deaths:331
KDR:0.650
Accuracy:50.805% B*
HSR:4.651% C*
Kills:1,144
Deaths (as MAX Suit):443
Deaths (to MAX Suits):985
KDR:2.58239
Kill Difference:701
Playtime:37.200 hours
Usage:3%
Score:0.593m
Score/min:266
Accuracy (listed only):29.830%
HSR (listed only):14.536%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:83
V. Kills:16 N/A
Deaths:14
KDR:5.929
Accuracy:53.155% C++
KPH:54.600 C
VKPH:10.500 D
Kills:83 (0 + 0)
Deaths:14
KDR:5.929
VKDR:1.143
Vehicle Kills:16
Kill Difference:69
Playtime:1.521 hours
Usage:0%
Score:0.024m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:172
V. Kills:110 155%
Deaths:30
KDR:5.733
Accuracy:62.319% B++
KPH:32.900 C++
VKPH:21 B+
Kills:172 (172 + 0)
Deaths:30
KDR:5.733
VKDR:3.667
Vehicle Kills:110
Kill Difference:142
Playtime:5.236 hours
Usage:0%
Score:0.088m
Score/min:279
Driving Accuracy:62.319%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:99
V. Kills:55 177%
Deaths:16
KDR:6.188
Accuracy:51.405% B*
KPH:25.500 C++
VKPH:14.200 C+
Supernova FPC
A
Kills:62
V. Kills:48 127%
Deaths:13
KDR:4.769
Accuracy:70.400% A*
KPH:29.100 C**
VKPH:22.500 A
Kills:161 (62 + 99)
Deaths:29
KDR:5.552
VKDR:3.552
Vehicle Kills:103
Kill Difference:132
Playtime:6.006 hours
Usage:0%
Score:0.154m
Score/min:426
Driving Accuracy:70.400%
Gunner Accuracy:51.405%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D
Kills:96
V. Kills:103 92%
Deaths:44
KDR:2.182
Accuracy:46.538% C++
KPH:19.500 D*
VKPH:21 D
Kills:96 (0 + 96)
Deaths:44
KDR:2.182
VKDR:2.341
Vehicle Kills:103
Kill Difference:52
Playtime:4.911 hours
Usage:0%
Score:0.067m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:46.538%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:179
V. Kills:7 N/A
Deaths:8
KDR:22.375
Accuracy:20.030% C**
KPH:64.700 C+
VKPH:2.500 C
M60-G Bulldog
B+
Kills:72
V. Kills:19 360%
Deaths:3
KDR:24
Accuracy:54.529% A++
KPH:42.900 C*
VKPH:11.300 B+
M20 Basilisk
D
Kills:53
V. Kills:24 212%
Deaths:22
KDR:2.409
Accuracy:38.686% C+
KPH:12.100 D
VKPH:5.500 D
Kills:304 (0 + 304)
Deaths:33
KDR:9.212
VKDR:1.515
Vehicle Kills:50
Kill Difference:271
Playtime:8.820 hours
Usage:1%
Score:0.084m
Score/min:158
Driving Accuracy:N/A%
Gunner Accuracy:38.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 15,77915,6795,3082.954C++0.9326.712%C++31.003%C+57.7CN/A166271.8h9.8B+36.7B+
NS-15M2 6,0576,0282,2692.657B+0.6327.239%B+31.586%B++42.8C+N/A110141h10.3B++38B++
NS-15M AE 2,2892,2727163.173B+1.1527.335%B39.657%A64.9C**N/A17635h9.5B*34.9B+
Orion VS54 1,7611,7479211.897B0.1324.064%B+27.991%B+32.3C+N/A11654.1h9.9B**41.2C**
SVA-88 1,7051,6848262.039C++0.0226.094%B+27.078%C*33.3C-N/A8950.6h10.6B+40.5B+
NS Decimator 2,3071,5047452.019A0.0068.384%B*2.128%C+45.6B++24.3B**32633h4.1B+6B++
Pulsar LSW 1,3441,3344992.673B**0.6525.905%B+28.486%B+47.1C++N/A13128.3h9.7B**37.6B++
VX29 Polaris 1,2901,2821,2071.062C0.9619.738%D15.835%D--20.7D-N/A5661.8h12.2C++62C+
Eridani SX5-AE 1,1911,1865112.321B++0.3027.615%C-32.884%B*57.6C++N/A16120.6h9.1B+32.8B+
H-V45 AE 1,2011,1854282.769B*0.7531.15%B++38.819%A94.8A1.3B**27512.5h9.5B*30.4B*
NS-11CP 1,1851,1724572.565B++0.5428.691%C+30.29%B**65.5C**N/A24917.9h11B+38.2B
NS-15MP 1,1781,1693992.93C**0.9126.75%C37.297%B++54.6CN/A16321.4h9.8B+36.7C**
NS-7 PDW 8508497871.079C*0.9425.44%C++12.132%D--18.6CN/A4845.6h12.4B++48.6B+
NS-44 Commissioner 7667627491.017C++1.0135.386%C+15.092%D--12.6D-N/A3760.4h3.7C**10.3C**
Ghost 7337312692.717C++0.6938.534%C+77.702%B*36.2C+N/A11020.2h1.9B++4.8B+
Quasar VM1 7066894491.535C+0.4918.402%B+17.707%C23.5C+N/A7729.3h16.9C91.6C*
Sirius SX12 6686644581.45B+0.5727.339%B+11.145%D*25C+N/A7226.6h11.9B++43.5B+
NS-11C 5835742312.485A++0.4629.132%B**24.042%B*38.8B+N/A13514.8h11.2B*38.5B++
NS-357 Underboss 5255254531.159C*0.8634.108%C35.048%A++22.8DN/A8023h3.4B*10B+
Pulsar C 5025012402.088B+0.0725.49%C*24.351%C*33C*N/A10615.2h9.2B*36.2B+
NS-11A 4904862761.761B0.2627.785%B++29.835%B**32.4C+N/A9515h10.6B**38.2B*
MKV Suppressed 4804791423.373M++1.3529.754%B*41.545%M**85.5A**N/A2165.6h10B**33.7B++
Ursa 4174151034.029M+2.0130.379%A25.783%C*50B+N/A1498.3h8.5B**28.1B*
Eridani SX5 4044041962.061B*0.0428.954%B+13.861%D-45.4B+N/A1448.9h9.6B*33.2B+
NS Campion 39138316,7390.023C-2.0020.422%D2.611%D-0.5CN/A1826.5h1.9B+9.5C++
Flare VE6 321319843.798A**1.7828.9%B**31.035%B*53.2B+N/A2216h8.4B*29.2B++
Solstice VE3 3183171562.032A++0.0123.914%C*21.767%B32B++N/A1809.9h10.1B**42.1B+
Zenith VX-5AE 3103031152.635B**0.6131.269%B++30.033%B++72.1A1.7A+1914.2h9.3B**29.8B*
Solstice Burst 2912903340.868C1.1523.419%D15.862%D*13.9D-N/A4120.8h13.9C+59.5C+
Deimos VA29 2582581761.466C*0.5658.554%C+25.581%A+54.9B+N/A2214.7h1.9B*3.2B+
Cosmos VM3 2432401062.264C*0.2420.285%B++21.25%B+33.3C++N/A1097.2h15.9D78.2C**
Comet VM2 2912153310.65C1.3750.805%B*4.651%C*10.6C+3.7C6220.3h15.6B++30.6B++
NS-44 Commissioner AE 2072071421.458C*0.5639.469%C34.783%B*26.9DN/A927.7h2.9B++7.5B+
Corvus VA55 200198882.25A+0.2328.962%B*30.808%B**47.1B**N/A1514.2h9.1A31.4B**
M12 Kobalt 186179822.375B**20.3520.03%C**26.257%A++63.9C+2.5C1982.8h16.3B++81.4B+
L100 Python AP 282172305.733C**3.7162.319%B++N/A33.1C++21.2B+2785.2h6.3C++10B
Zenith VX-5 165164732.247B**0.2226.213%C++31.098%A++42.1BN/A1473.9h10.4B*39.6B+
S1 3711633390.481C1.5463.965%B*4.294%B*16D20.4B**26810.2h9.8D*15.3C-
Terminus VX-9 157155602.583B+0.5629.462%B++31.613%B++53.4B+N/A2332.9h9.2A31.3B**
NSX Naginata 147144542.667A0.6427.842%B**40.278%A++90A++1.9A**3411.6h9.9B++35.5B++
NS-30 Vandal 143142552.582B+0.5631.215%C21.127%D41.8C++N/A1383.4h4.7B*15.1B+
Tank Mine 238140245.833A++3.8131.921%C+N/A100C+70C**9871.4h2.3D7.3C--
Serpent VE92 140139632.206B**0.1827.363%B++32.374%A*53.5B**N/A2682.6h10.6B++38.6B++
H-V45 130130671.94B0.0825.874%B23.846%B32.5C++N/A1654h11.4B++44.2B+
Saron HRB 15499166.188C*4.1751.405%B*N/A25.4C++14.1C+2513.9h21.6C*42.1B++
Aphelion VEX-4H 19996442.182C0.1646.538%C++1.042%D*19.6D*21D2264.9h89.6D-192.5D
Thanatos VE70 9696811.185B0.8444.331%B+9.375%D**34.3C**N/A2012.8h3.6B**8.2B*
Spear Anti-Vehicle Phalanx Turret 14789108.9C**6.8846.04%C++4.494%C**34.2C22.3C++2772.6h8.4C**18.2B
Frag Grenade 8787187N/A84.9831.883%F-N/A290D-N/A11590.3h4.4C-13.7D--
VE-S Canis 8585253.4A*1.3829.63%B+21.177%C++53.1B+N/A4531.6h10.4B+35.3B+
Anti-Vehicle Grenade 13684184N/A81.9843.378%D-N/A168D--104C++13810.5h9.2F21.2D**
Dual Photon Pods 9983145.929C+3.9153.155%C++N/A55.3C10.7D2601.5h21.7C*40.9C**
Pandora VX25 8282451.822B+0.2051.451%B**31.707%S68.3B**N/A3461.2h3.2B**6.3B*
XM98 7979631.254C-0.7727.536%D**65.823%D--10.3D--N/A327.7h2.6C+9.6D
NS Baron G5 7776391.949B**0.0747.791%B+15.79%C**44.7B+N/A1681.7h3.1A6.6C++
M60-G Bulldog 9172324S21.9854.529%A++1.389%D--42.4C*11.2B+1851.7h8.4C+15.5B+
Rocklet Rifle 12272371.946A**0.0846.957%DN/A36B+25C+4852h31.5B+67.1C*
VE-H Maw 6969312.226B+0.2024.774%C+43.478%A++38.3CN/A2861.8h9.9B+40.1C**
Supernova FPC 11062134.769C+2.7570.4%A*1.613%C-29.5B22.9A+7462.1h5.7C+8.1B+
NS-AM7 Archer 6560710.845B*1.1850.328%D*26.667%B**8C*N/A547.5h9B**17.8B*
Equinox VE2 Burst 6058321.813C+0.2123.395%D24.138%C-25.2DN/A972.3h11.6B+49.7C++
Force-Blade 55545,7860.009C-2.0111.773%D**3.704%C-0.2C--N/A1347.9h3C+25.2D*
M20 Basilisk 7753222.409C0.3938.686%C+1.887%D**12D5.5D1234.4h97.8C++252.7C*
Lasher X2 AE 5251660.773C1.2530.309%C++9.804%M36.4CN/A1441.4h24D-79.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon262,5402.6h
Anti-Vehicle MANA Turret1570.1h
Nano-Armor Kit78119,9517.6h
AE Nano-Armor Kit1719,4071.3h
AE Medical Applicator16095,2436.4h
Nanite Revive Grenade04430.1h
Medical Applicator9453,4833.8h
Motion Spotter293,8483h
Deconstruction Tool01540h
Shield Recharging Field59390.3h
Ammunition Package145060.4h
Medical Kit2,59917,58380.3h
Anti-Infantry MANA Turret5650.3h
Nano-Repair Grenade02420.1h
Recon Detection Device109871.9h

Check the help document for the dictionary if you want to learn more about words used here.


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