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Colonel TheDoormanTR[P] TheDoormanTR
TR BR 75

KDR: 3.95

Score: 6.9m

Last Seen: Apr 4th, 2020 5:45 PM
- OFFLINE - 2930.7 hour(s)

Battle Rank 75 - Terran Republic on Cobalt
Level Progress (to 76): 86%
Level 100 Progress: 36% 271h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9 CARV-S T9 CARV MG-H1 Watchman TMG-50 NS-15M1 T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,826,197 MLG Score: 17447
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.528%46.21%159615133418,8944.89102-0.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.45%2.571A**3.774M**-2.529F*HEAD ++ (~28.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.698B+7.70.459B+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.455%81.225%0113483,542411138.59709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.787M0.912B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.701B++1.60.502B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m138.5%736 (44.2k)608 (36.5k)3.9474123,7956,0283.9993475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349248434.188%49.078%167801:537

6% Combat Medic76% Heavy Assault17% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2017 8:43 PMJan 27th, 2020 6:52 PMMay 3rd, 2020 11:22 PM (93d) (PST)Apr 4th, 2020 2:55 PM (122d) (PST)Apr 4th, 2020 1:45 PM (122d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2553938622.1020.5321.0312.9600.03617447

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,27223,55251,7201263262178236,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
188.7h/7.9d 313 11,678 5,836 33.5k 179 828 408 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:9,344
Deaths:1,720
KDR:5.433
Accuracy:34.802% A*
HSR:45.173% A++
T9 CARV-S
A++
Kills:1,353
Deaths:264
KDR:5.125
Accuracy:33.529% A+
HSR:46.120% A++
T9 CARV
A++
Kills:1,193
Deaths:229
KDR:5.210
Accuracy:32.449% A++
HSR:42.330% A++
MG-H1 Watchman
A*
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:31.686% B*
HSR:51.712% A*
TMG-50
A**
Kills:1,167
Deaths:236
KDR:4.945
Accuracy:33.777% A
HSR:50.043% A**
NS-15M1
A**
Kills:1,164
Deaths:205
KDR:5.678
Accuracy:32.976% A
HSR:51.804% A**
NS-15MB
B**
Kills:296
Deaths:69
KDR:4.290
Accuracy:34.936% B**
HSR:45.608% B**
T9A "Butcher"
M*
Kills:90
Deaths:27
KDR:3.333
Accuracy:31.193% B*
HSR:58.889% M*
Kills:15,775
Deaths (as Heavy Assault):2,974
Deaths (to Heavy Assaults):1,960
KDR:5.3043
Kill Difference:12,801
Playtime:143.076 hours
Usage:76%
Score:5.372m
Score/min:626
Accuracy (listed only):33.169%
HSR (listed only):48.960%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M
Kills:903
Deaths:223
KDR:4.049
Accuracy:33.782% A++
HSR:46.290% M
NS-7 PDW
A**
Kills:391
Deaths:77
KDR:5.078
Accuracy:36.548% A++
HSR:40.153% A**
Kills:1,294
Deaths (as Combat Medic):300
Deaths (to Combat Medics):743
KDR:4.31333
Kill Difference:994
Playtime:10.644 hours
Usage:6%
Score:0.292m
Score/min:456
Accuracy (listed only):35.165%
HSR (listed only):43.222%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,542
Deaths:655
KDR:5.408
Accuracy:53.455% A++
HSR:81.225% A
NS-357 Underboss
A*
Kills:775
Deaths:441
KDR:1.757
Accuracy:57.421% A*
HSR:45.032% A*
NS-44B Commissioner
A++
Kills:537
Deaths:277
KDR:1.939
Accuracy:59.197% A++
HSR:41.155% B**
NS-7 PDW
A**
Kills:391
Deaths:77
KDR:5.078
Accuracy:36.548% A++
HSR:40.153% A**
NS-44P Commissioner
A++
Kills:291
Deaths:170
KDR:1.712
Accuracy:60.665% A++
HSR:48.110% A++
NS-44L "Ravenous" Blackhand
A*
Kills:70
Deaths:17
KDR:4.118
Accuracy:50.199% C++
HSR:72.857% A*
Kills:5,606
Deaths (as Infiltrator):1,637
Deaths (to Infiltrators):1,013
KDR:3.42456
Kill Difference:3,969
Playtime:32.451 hours
Usage:17%
Score:1.166m
Score/min:599
Accuracy (listed only):52.914%
HSR (listed only):54.755%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
M*
Kills:152
Deaths:39
KDR:3.897
Accuracy:35.119% A*
HSR:43.421% M*
Kills:152
Deaths (as Engineer):39
Deaths (to Engineers):565
KDR:3.89744
Kill Difference:113
Playtime:1.063 hours
Usage:1%
Score:0.021m
Score/min:332
Accuracy (listed only):35.119%
HSR (listed only):43.421%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 9,3839,3441,7205.433B*1.4934.802%A*45.173%A++161.1MN/A41258h8.2A23.5B**
TSAR-42 3,5553,5426555.408B+1.4653.455%A++81.225%A142.2A**N/A35724.9h1.6B**3B**
T9 CARV-S 1,3611,3532645.125A1.1833.529%A+46.12%A++163M+1C*4718.3h8.4B**25B**
T9 CARV 1,1971,1932295.21A1.2632.449%A++42.33%A++151M+N/A4787.9h7.9A24.4B++
MG-H1 Watchman 1,1731,1682245.214B**1.2731.686%B*51.712%A*146A++N/A3988h8.9B**28.1B++
TMG-50 1,1741,1672364.945A*1.0033.777%A50.043%A**151.6MN/A3477.7h7.2B++21.2B**
NS-15M1 1,1681,1642055.678A+1.7332.976%A51.804%A**145.5A*N/A4328h7.8A+23.6B**
T1 Cycler 9089032234.049A0.1033.782%A++46.29%M117.3M+N/A2807.7h8.6A+25.5B**
NS-357 Underboss 7757754411.757B+2.1957.421%A*45.032%A*155A*N/A4215h2.9B**5.1B**
NS Decimator 8675661453.903A++0.0469.846%B*2.12%C++87.1A*46.3A*4076.5h3.2B+4.6B++
NS-44B Commissioner 5375372771.939B2.0159.197%A++41.155%B**137.7B**N/A3703.9h2.6B*4.3B*
NS-7 PDW 391391775.078A*1.1336.548%A++40.153%A**170M**N/A4432.3h9.6B**26.4B*
NS-TMC-01 "His Regards" 3483444,7820.072B++3.8836.758%B+4.942%C2.4C++N/A6146h1.9B5.1B+
NS-15MB 298296694.29A+0.3434.936%B**45.608%B**128.7B*N/A2782.3h8.9B*25.4B+
NS-44P Commissioner 2912911701.712C**2.2460.665%A++48.11%A++153.2A+N/A4091.9h2.6B*4.2B*
Frag Grenade 2102081208N/A204.0549.297%C*N/A346.7D--3.3D*11270.6h4.7D**9.6D
TRAC-5 152152393.897S0.0535.119%A*43.421%M*190SN/A8330.8h8.4B**23.8B++
T9A "Butcher" 9090273.333B+0.6131.193%B*58.889%M*112.5B*N/A3810.8h8.4A27B**
NS-44L "Ravenous" Blackhand 7170174.118C++0.1750.199%C++72.857%A*87.5B**1.3M++1900.8h3.6C-7.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12480.2h
AE Medical Applicator207,2930.5h
Motion Spotter11,1380.7h
Recon Detection Device48831.1h
Medical Applicator01110h
Nano-Armor Kit41,9550.1h
Medical Kit9234,90423.1h

Check the help document for the dictionary if you want to learn more about words used here.


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