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Lt. Colonel TheDoormanTR[RMIS] TheDoormanTR
TR BR 70

KDR: 4

Score: 5.6m

Last Seen: Apr 25th, 2019 6:46 PM
- OFFLINE - 737.1 hour(s)

Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 49%
Level 100 Progress: 30% 303h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MSW-R TSAR-42 T9 CARV MG-H1 Watchman TMG-50 NS-15M1 T1 Cycler NS-357 Underboss
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,767,400 MLG Score: 17400
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.39%46.899%161312118515,0754.84415-0.842

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.179%2.585A**3.988M**-2.396F--HEAD ++ (~29.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.10.703B++7.60.467B+14.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.812%81.14%0111963,192329109.67273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.826M+0.915B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.701B++1.60.5B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m145.7%728 (43.7k)598 (35.9k)4.0018519,4214,8534.054470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1197203234.022%50.075%170401:576

7% Combat Medic74% Heavy Assault19% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 18th, 2017 8:43 PMFeb 3rd, 2019 4:12 PMMay 23rd, 2019 1:44 PM (3d) (PST)Apr 25th, 2019 2:50 PM (31d) (PST)Apr 25th, 2019 2:46 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2213818402.0560.5141.0303.0430.03217400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,28622,83950,4471233162183235,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.4h/6.6d 255 9,725 4,626 28.7k 152 692 305 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M++
Kills:7,055
Deaths:1,231
KDR:5.731
Accuracy:34.786% A**
HSR:45.925% M++
T9 CARV
M++
Kills:1,191
Deaths:229
KDR:5.201
Accuracy:32.442% M
HSR:42.233% M++
MG-H1 Watchman
M*
Kills:1,168
Deaths:224
KDR:5.214
Accuracy:31.686% A++
HSR:51.712% M*
TMG-50
S
Kills:1,167
Deaths:236
KDR:4.945
Accuracy:33.777% A**
HSR:50.043% S
NS-15M1
S
Kills:1,164
Deaths:205
KDR:5.678
Accuracy:32.976% A*
HSR:51.804% S
T9 CARV-S
M*
Kills:690
Deaths:116
KDR:5.948
Accuracy:33.975% A*
HSR:47.246% M*
NS-15MB
A++
Kills:296
Deaths:69
KDR:4.290
Accuracy:34.936% A+
HSR:45.608% A++
T9A "Butcher"
S
Kills:60
Deaths:18
KDR:3.333
Accuracy:31.326% A+
HSR:61.667% S
Kills:12,791
Deaths (as Heavy Assault):2,328
Deaths (to Heavy Assaults):1,525
KDR:5.49442
Kill Difference:10,463
Playtime:115.914 hours
Usage:74%
Score:4.278m
Score/min:615
Accuracy (listed only):33.238%
HSR (listed only):49.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M**
Kills:903
Deaths:223
KDR:4.049
Accuracy:33.782% M
HSR:46.290% M**
Kills:903
Deaths (as Combat Medic):223
Deaths (to Combat Medics):609
KDR:4.04933
Kill Difference:680
Playtime:10.641 hours
Usage:7%
Score:0.292m
Score/min:457
Accuracy (listed only):33.782%
HSR (listed only):46.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:3,192
Deaths:581
KDR:5.494
Accuracy:53.812% A*
HSR:81.140% A
NS-357 Underboss
M++
Kills:774
Deaths:440
KDR:1.759
Accuracy:57.436% M
HSR:44.961% M++
NS-44B Commissioner
A*
Kills:537
Deaths:275
KDR:1.953
Accuracy:59.230% A*
HSR:41.155% A*
NS-44L "Ravenous" Blackhand
A++
Kills:70
Deaths:17
KDR:4.118
Accuracy:50.199% B++
HSR:72.857% A++
Kills:4,573
Deaths (as Infiltrator):1,313
Deaths (to Infiltrators):818
KDR:3.48286
Kill Difference:3,260
Playtime:29.611 hours
Usage:19%
Score:1.058m
Score/min:595
Accuracy (listed only):55.169%
HSR (listed only):60.028%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 7,0717,0551,2315.731A++1.7334.786%A**45.925%M++159.3SN/A40844.3h8.1A+23.2B**
TSAR-42 3,2023,1925815.494B+1.4953.812%A*81.14%A141.2SN/A35422.6h1.6A3A
T9 CARV 1,1951,1912295.201A**1.2032.442%M42.233%M++150.8SN/A4707.9h7.9A++24.5B**
MG-H1 Watchman 1,1731,1682245.214A**1.2131.686%A++51.712%M*146M**N/A3948h8.9A+28.1B**
TMG-50 1,1741,1672364.945M**0.9433.777%A**50.043%S151.6SN/A3457.7h7.2A+21.2B**
NS-15M1 1,1681,1642055.678M++1.6832.976%A*51.804%S145.5SN/A4328h7.8A++23.6B**
T1 Cycler 9089032234.049M0.0533.782%M46.29%M**117.3SN/A2777.7h8.6A++25.5A+
NS-357 Underboss 7747744401.759B*2.2457.436%M44.961%M++154.8M**N/A4205h2.9A5.1A
T9 CARV-S 6946901165.948M*1.9533.975%A*47.246%M*156.8SN/A4744.4h8.4A24.8B*
NS-44B Commissioner 5375372751.953A+2.0559.23%A*41.155%A*141.3MN/A3723.8h2.6B**4.3B**
NS Decimator 6834471223.664M++0.3469.328%B**2.685%C**81.3M++42.9M*3975.5h3.3B**4.8B**
NS-15MB 298296694.29A*0.2934.936%A+45.608%A++128.7A++N/A2782.3h8.9B*25.4B+
NS-TMC-01 "His Regards" 2802783,6510.076A++3.9340.422%A3.237%D2.4B*N/A6116.4h1.9B+4.6B+
Frag Grenade 2082061206N/A202.0049.365%B++N/A412C4D10580.5h4.7D9.6C+
NS-44L "Ravenous" Blackhand 7170174.118A0.1250.199%B++72.857%A++87.5M1.3A*1900.8h3.6B+7.2B++
T9A "Butcher" 6060183.333B*0.6731.326%A+61.667%S120A*N/A4100.5h8.2A++26A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12300.2h
AE Medical Applicator207,2850.5h
Motion Spotter11,1380.7h
Nano-Armor Kit01,2830.1h
Medical Kit7864,00620h
Medical Applicator01110h
Recon Detection Device46280.8h

Check the help document for the dictionary if you want to learn more about words used here.


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