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Paragon Loyal Soldier TheEnragedPlatypus[EKUS] TheEnragedPlatypus
VS BR 124

KDR: 3.5

Score: 32.5m

Last Seen: Aug 6th, 2020 12:20 PM
- OFFLINE - 62.4 hour(s)

Prestige 1, Battle Rank 100 (124 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC NS-03 Thumper SE NSX "Networked" Naginata Saron HRB-H NSX "Networked" Tengu NSX "Networked" Daimyo L100 Python AP Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $841,923 MLG Score: 673
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.219%32.055%905813411,9560.4715533.026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.421%1.348A1.646A+-1.797F-HEAD ++ (~17.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.20.524B+9.90.303C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.111%0.273%114213477337036581.04267111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.7%-0.647D-1.199D*-0.099

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
185.6-0.143C57.8-0.085C+127.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.226%0.589%31925134421,04214591101614.4222191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.671%2.15A*-1.235D*0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*3.30.733B++1.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.824%0.683%539713424,101124725263.28606162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.923%0.98B*-0.928D--0.794

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.733B++150.627B+17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.58%81.32%5392134789451061.75294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.93%2.052A*0.918B*0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.604B+1.90.401B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.562%26.829%539113488222240.369369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.971B*2.339A*-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.32C*4.80.017C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.5m419.7%667 (40k)582 (34.9k)3.4970642,15012,0534.5061124 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349186415.673%8.807%13804:384

82% Engineer10% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 3:19 AMJun 9th, 2020 12:26 AMAug 6th, 2020 8:15 AM (55d) (PST)Aug 6th, 2020 8:49 AM (55d) (PST)Aug 6th, 2020 8:20 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,616701,5460.7540.2160.0664.3380.279673

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,9794,19892,781451342601734,894

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
931.2h/38.8d 12,162 3,712 11,334 242.4k 381 1,599 15,596 90.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C**
Kills:524
Deaths:569
KDR:0.921
Accuracy:27.618% C**
HSR:22.328% C++
VE-LR Obelisk
A
Kills:459
Deaths:1,256
KDR:0.365
Accuracy:34.203% C
HSR:47.495% A
NSX-P Tanto
B+
Kills:160
Deaths:128
KDR:1.250
Accuracy:31.514% B+
HSR:31.875% B
Thanatos VE70
A*
Kills:82
Deaths:92
KDR:0.891
Accuracy:53.562% B**
HSR:26.829% A*
Kills:1,225
Deaths (as Engineer):2,045
Deaths (to Engineers):4,480
KDR:0.59902
Kill Difference:820
Playtime:760.603 hours
Usage:82%
Score:29.137m
Score/min:638
Accuracy (listed only):36.724%
HSR (listed only):32.132%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX "Networked" Naginata
C++
Kills:1,179
Deaths:789
KDR:1.494
Accuracy:29.609% C++
HSR:33.333% C
NSX-P Naginata
C*
Kills:161
Deaths:93
KDR:1.731
Accuracy:27.602% C*
HSR:30.435% C
Orion VS54
B++
Kills:53
Deaths:84
KDR:0.631
Accuracy:19.105% D--
HSR:35.849% B++
Kills:1,393
Deaths (as Heavy Assault):966
Deaths (to Heavy Assaults):2,485
KDR:1.44203
Kill Difference:427
Playtime:37.087 hours
Usage:4%
Score:0.783m
Score/min:352
Accuracy (listed only):25.439%
HSR (listed only):33.206%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX "Networked" Tengu
B+
Kills:1,130
Deaths:870
KDR:1.299
Accuracy:45.328% B+
HSR:27.522% C++
Solstice VE3
C**
Kills:524
Deaths:569
KDR:0.921
Accuracy:27.618% C**
HSR:22.328% C++
MKV Suppressed
C+
Kills:389
Deaths:338
KDR:1.151
Accuracy:28.088% C+
HSR:21.080% C+
NSX-P Tengu
B
Kills:229
Deaths:220
KDR:1.041
Accuracy:37.384% C
HSR:27.074% B
NSX-P Tanto
B+
Kills:160
Deaths:128
KDR:1.250
Accuracy:31.514% B+
HSR:31.875% B
Thanatos VE70
A*
Kills:82
Deaths:92
KDR:0.891
Accuracy:53.562% B**
HSR:26.829% A*
Kills:2,514
Deaths (as Light Assault):2,217
Deaths (to Light Assaults):1,736
KDR:1.13396
Kill Difference:297
Playtime:29.812 hours
Usage:3%
Score:0.504m
Score/min:282
Accuracy (listed only):37.249%
HSR (listed only):26.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX "Networked" Tengu
B+
Kills:1,130
Deaths:870
KDR:1.299
Accuracy:45.328% B+
HSR:27.522% C++
NSX "Networked" Daimyo
B++
Kills:1,088
Deaths:383
KDR:2.841
Accuracy:49.404% B++
HSR:93.382% C
Parallax VX3
A+
Kills:769
Deaths:210
KDR:3.662
Accuracy:50.504% A+
HSR:87.776% A
NS-61 "Networked" Emissary
B++
Kills:484
Deaths:354
KDR:1.367
Accuracy:37.423% B++
HSR:25.827% C+
MKV Suppressed
C+
Kills:389
Deaths:338
KDR:1.151
Accuracy:28.088% C+
HSR:21.080% C+
NSX "Networked" Tomoe
B**
Kills:253
Deaths:148
KDR:1.709
Accuracy:37.135% B**
HSR:46.640% C+
NSX-P Tengu
B
Kills:229
Deaths:220
KDR:1.041
Accuracy:37.384% C
HSR:27.074% B
NS-44 Commissioner
C++
Kills:167
Deaths:267
KDR:0.625
Accuracy:41.462% C++
HSR:25.749% C+
VA39 Spectre
A+
Kills:125
Deaths:45
KDR:2.778
Accuracy:45.044% A+
HSR:41.600% C*
NS-44L Blackhand
A++
Kills:118
Deaths:42
KDR:2.810
Accuracy:45.281% C++
HSR:64.407% A++
Kills:4,752
Deaths (as Infiltrator):2,877
Deaths (to Infiltrators):1,349
KDR:1.65172
Kill Difference:1,875
Playtime:92.289 hours
Usage:10%
Score:1.897m
Score/min:343
Accuracy (listed only):41.705%
HSR (listed only):46.106%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX "Networked" Tengu
B+
Kills:1,130
Deaths:870
KDR:1.299
Accuracy:45.328% B+
HSR:27.522% C++
MKV Suppressed
C+
Kills:389
Deaths:338
KDR:1.151
Accuracy:28.088% C+
HSR:21.080% C+
NSX-P Tengu
B
Kills:229
Deaths:220
KDR:1.041
Accuracy:37.384% C
HSR:27.074% B
NSX "Networked" Yumi
C+
Kills:89
Deaths:84
KDR:1.060
Accuracy:28.655% C
HSR:33.708% C+
Pulsar VS1
C++
Kills:86
Deaths:106
KDR:0.811
Accuracy:23.092% D
HSR:24.419% C++
Thanatos VE70
A*
Kills:82
Deaths:92
KDR:0.891
Accuracy:53.562% B**
HSR:26.829% A*
Kills:2,005
Deaths (as Combat Medic):1,710
Deaths (to Combat Medics):907
KDR:1.17251
Kill Difference:295
Playtime:7.277 hours
Usage:1%
Score:0.146m
Score/min:334
Accuracy (listed only):36.018%
HSR (listed only):26.772%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A
Kills:727
V. Kills:399 182%
Deaths:
KDR:
Accuracy:30.582% C--
KPH:50.300 A
VKPH:27.600 B**
Saron Laser Cannon
A+
Kills:679
V. Kills:377 180%
Deaths:21
KDR:32.333
Accuracy:30.219% C
KPH:38.800 A+
VKPH:21.500 A
Dual Photon Pods
A
Kills:630
V. Kills:74 N/A
Deaths:
KDR:
Accuracy:66.117% A
KPH:122.200 C*
VKPH:14.300 C--
V26 Maelstrom Turbo Laser
B**
Kills:240
V. Kills:129 185%
Deaths:
KDR:
Accuracy:34.631% B+
KPH:40.700 B**
VKPH:21.900 B*
Kills:2,276 (1,646 + 0)
Deaths:21
KDR:108.381
VKDR:46.619
Vehicle Kills:979
Kill Difference:2,255
Playtime:43.009 hours
Usage:5%
Score:0.958m
Score/min:371
Piloting Accuracy:34.631%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:93
V. Kills:86 107%
Deaths:27
KDR:3.444
Accuracy:37.348% C+
KPH:21 D--
VKPH:19.400 D
CAS30 Tank Buster
B**
Kills:54
V. Kills:77 69%
Deaths:80
KDR:0.675
Accuracy:46.341% C+
KPH:8.300 C+
VKPH:11.900 B**
Kills:147 (54 + 93)
Deaths:107
KDR:1.374
VKDR:1.523
Vehicle Kills:163
Kill Difference:40
Playtime:10.913 hours
Usage:1%
Score:0.246m
Score/min:375
Piloting Accuracy:46.341%
Gunner Accuracy:37.348%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:967
V. Kills:522 185%
Deaths:177
KDR:5.463
Accuracy:66.141% B**
KPH:55.200 B++
VKPH:29.800 B**
L100 Python HEAT
S
Kills:244
V. Kills:103 235%
Deaths:40
KDR:6.100
Accuracy:64.553% B**
KPH:93.400 M
VKPH:39.400 S
L100 Python HESH
B**
Kills:180
V. Kills:33 N/A
Deaths:19
KDR:9.474
Accuracy:53.452% C*
KPH:75.800 B
VKPH:13.900 B**
C75 Viper
B**
Kills:97
V. Kills:37 255%
Deaths:27
KDR:3.593
Accuracy:48.087% B+
KPH:58.600 B+
VKPH:22.300 B**
Skyguard
A++
Kills:70
V. Kills:47 146%
Deaths:17
KDR:4.118
Accuracy:35.192% B++
KPH:27.100 A
VKPH:18.200 A++
Kills:1,558 (1,558 + 0)
Deaths:280
KDR:5.564
VKDR:2.650
Vehicle Kills:742
Kill Difference:1,278
Playtime:26.762 hours
Usage:3%
Score:0.838m
Score/min:522
Driving Accuracy:35.192%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:19,558
V. Kills:10,173 192%
Deaths:1,115
KDR:17.541
Accuracy:63.530% B**
KPH:59.900 A++
VKPH:31.100 A**
Saron HRB
B+
Kills:933
V. Kills:724 129%
Deaths:166
KDR:5.620
Accuracy:52.546% B+
KPH:32.300 C++
VKPH:25.100 B+
E540 Halberd
A++
Kills:441
V. Kills:229 192%
Deaths:16
KDR:27.563
Accuracy:57.848% B**
KPH:55.500 A+
VKPH:28.800 A++
Supernova PC
B**
Kills:240
V. Kills:101 235%
Deaths:23
KDR:10.435
Accuracy:57.868% B++
KPH:38.200 B+
VKPH:16.100 B**
G30 Walker
A**
Kills:167
V. Kills:113 146%
Deaths:41
KDR:4.073
Accuracy:30.638% C++
KPH:64.300 A**
VKPH:43.500 A*
G40-F Ranger
M++
Kills:97
V. Kills:51 187%
Deaths:
KDR:
Accuracy:39.943% B*
KPH:149.200 M++
VKPH:78.500 M+
Kills:21,436 (19,798 + 1,638)
Deaths:1,361
KDR:15.750
VKDR:8.370
Vehicle Kills:11,391
Kill Difference:20,075
Playtime:372.929 hours
Usage:40%
Score:13.336m
Score/min:596
Driving Accuracy:57.868%
Gunner Accuracy:39.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:1,154
V. Kills:608 189%
Deaths:55
KDR:20.982
Accuracy:63.538% B++
KPH:73 A
VKPH:38.500 A
E540 Halberd-H
A++
Kills:837
V. Kills:532 157%
Deaths:96
KDR:8.719
Accuracy:71.577% A++
KPH:65 B+
VKPH:41.300 A++
Halberd-H SE
M+
Kills:169
V. Kills:55 302%
Deaths:
KDR:
Accuracy:66.055% B+
KPH:193 M+
VKPH:62.800 M
Proton II PPA-H
C*
Kills:124
V. Kills:10 N/A
Deaths:18
KDR:6.889
Accuracy:45.627% B+
KPH:95.300 C
VKPH:7.700 C*
M40 Fury-H
B**
Kills:119
V. Kills:9 N/A
Deaths:10
KDR:11.900
Accuracy:39.384% D
KPH:151.300 B**
VKPH:11.400 C--
Kills:2,403 (0 + 2,403)
Deaths:179
KDR:13.425
VKDR:6.782
Vehicle Kills:1,214
Kill Difference:2,224
Playtime:31.657 hours
Usage:3%
Score:1.298m
Score/min:683
Driving Accuracy:N/A%
Gunner Accuracy:39.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:443
V. Kills:73 N/A
Deaths:44
KDR:10.068
Accuracy:42.674% B+
KPH:85.800 B**
VKPH:14.100 B++
M40 Fury
B++
Kills:126
V. Kills:24 N/A
Deaths:8
KDR:15.750
Accuracy:44.506% B++
KPH:79 B+
VKPH:15 B
Kills:569 (0 + 569)
Deaths:52
KDR:10.942
VKDR:1.865
Vehicle Kills:97
Kill Difference:517
Playtime:6.759 hours
Usage:1%
Score:0.337m
Score/min:831
Driving Accuracy:N/A%
Gunner Accuracy:44.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:742
V. Kills:226 327%
Deaths:338
KDR:2.195
Accuracy:59.793% B++
KPH:48.900 A
VKPH:14.900 B**
S12 Renegade
B**
Kills:424
V. Kills:24 N/A
Deaths:249
KDR:1.703
Accuracy:45.340% C++
KPH:62.700 C+
VKPH:3.500 B**
Kills:1,166 (1,166 + 0)
Deaths:587
KDR:1.986
VKDR:0.426
Vehicle Kills:250
Kill Difference:579
Playtime:21.936 hours
Usage:2%
Score:0.372m
Score/min:283
Driving Accuracy:45.340%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 29,73119,5581,11517.541B+14.0463.53%B**N/A59.9A++31.1A**539326.6h3.3B**5.1A
NS-03 Thumper SE 1,2061,1827611.553C++1.9461.827%A++1.269%B+105.5B*2.1C+23911.2h4B++6.5B**
NSX "Networked" Naginata 1,2011,1797891.494C--2.0029.609%C++33.333%C82.4C1.5C-19214.3h9.9C*33.6C**
Saron HRB-H 1,7621,1545520.982A++17.4863.538%B++N/A73A38.5A68315.8h15.5B**24.4B**
NSX "Networked" Tengu 1,1371,1308701.299C-2.2045.328%B+27.522%C++85.6C++N/A20113.2h9.6B+21.3B+
NSX "Networked" Daimyo 1,0881,0883832.841C0.6649.404%B++93.382%C94.6C++N/A23611.5h1.9B+3.9B+
L100 Python AP 1,4899671775.463C1.9766.141%B**N/A55.3B++29.8B**46117.5h4.2B+6.4B
Saron HRB 1,6579331665.62C2.1252.546%B+N/A32.4C++25.1B+77928.8h16.9B++32.3B*
E540 Halberd-H 1,369837968.719C5.2271.577%A++N/A64.9B+41.2A++68712.9h6.4C-9C++
Parallax VX3 7717692103.662C+0.1650.504%A+87.776%A29.6C-N/A12126h1.5B**3B**
M40 Fury-F 9687423382.195C++1.3059.793%B++N/A48.8A14.9B**31715.2h7.3B+12.2B++
Antares LC 1,1267271727U723.5030.582%C--N/A50.5A27.7B**36314.4h53.4B++174.8B++
Saron Laser Cannon 1,0566792132.333S28.8430.219%CN/A38.8A+21.5A33317.5h57.2B*189.3B*
Dual Photon Pods 7046301630U626.5066.117%AN/A121.2C*14.2C--4645.2h9.8B**14.8B**
Solstice VE3 5315245690.921C+2.5827.618%C**22.328%C++11.1DN/A3747.1h15.1C+54.8C+
NS-61 "Networked" Emissary 4874843541.367C+2.1337.423%B++25.827%C+138.3A+N/A3453.5h9.3B+24.8B++
VE-LR Obelisk 4644591,2560.365D--3.1334.203%C47.495%A11.2D*N/A2941h4.6B++13.5B+
M40 Fury 5164434410.068C++6.5742.674%B+N/A85.2B**14B++6405.2h9.8B++23B++
E540 Halberd 6704411627.563B++24.0757.848%B**N/A55.8A+29A++21437.9h3.7A6.4A
S12 Renegade 4484242491.703C-1.7945.34%C++5.66%C++62.4C+3.5B**2066.8h3.6C-7.9C+
MKV Suppressed 3943893381.151C2.3528.088%C+21.08%C+41.8CN/A889.3h12.2C++43.6C*
NSX "Networked" Tomoe 2562531481.709C1.7937.135%B**46.64%C+105.4B++1.3B+2232.4h9.9B++26.8B*
L100 Python HEAT 347244406.1C2.6064.553%B**N/A93.8M39.6S5972.6h3.7B**5.7B+
Supernova PC 3412402310.435C*6.9457.868%B++N/A38.1B+16B**5136.3h4.3C**7.4B+
V26 Maelstrom Turbo Laser 3692401240U236.5034.631%B+N/A40.7B**21.9B*4225.9h56.9B+164.4B++
NSX-P Tengu 2292292201.041C-2.4637.384%C27.074%B39.5DN/A1565.8h12.5C+33.5C+
Tank Mine 346212356.057A2.5696.515%M**N/A192.7B**121.8A++36301.1h3F3.1A+
L100 Python HESH 213180199.474C5.9853.452%C*1.111%C75C**13.8B**4892.4h2.7B+5B+
Halberd-H SE 2241691169S165.5066.055%B+1.775%A187.8M61.1A**8590.9h3B*4.5B**
G30 Walker 280167414.073D0.5830.638%C++2.994%C64.2A**43.5A*10012.6h92B**300.2B++
NS-44 Commissioner 1711672670.625C-2.8741.462%C++25.749%C+23.9DN/A807h4.2D10.2C+
NSX-P Naginata 162161931.731C+1.7727.602%C*30.435%C107.3B++N/A2921.5h10.3C++37.2C**
NSX-P Tanto 1601601281.25C2.2531.514%B+31.875%B80B++N/A2052h9.4B+29.9B++
M40 Fury 150126815.75B12.2544.506%B++N/A78.8B+15B14491.6h9.6B+21.5B*
VA39 Spectre 129125452.778C++0.7245.044%A+41.6%C*46.3B+1.5A*1472.7h4.5B+9.9B++
Proton II PPA-H 134124186.889D3.3945.627%B+N/A95.4C7.7C*5021.3h10.6C+23.3C**
C-4 154120313.871B**0.3756.522%M**N/A400S113.3S76990.3h0.8A1.3A
M40 Fury-H 1281191011.9C8.4039.384%DN/A148.8B**11.3C--7310.8h5.9B*15B++
NS-44L Blackhand 118118422.81B++0.6945.281%C++64.407%A++65.6B*N/A1591.8h3B*6.6B++
G40-F Ranger 14897197S93.5039.943%B*N/A138.6M+72.9A**11190.7h33.3B**83.3B**
C75 Viper 13497273.593D0.1048.087%B+2.062%B**57.1B+21.8B**9401.7h9.8B+20.5C**
C150 Dalton 17993273.444C--0.0537.348%C+N/A21.1D--19.5D4814.4h4.3D11.5C--
NSX "Networked" Yumi 9389841.06D2.4428.655%C33.708%C+55.6C+2.5C++1781.6h9.9C+34.6C+
Pulsar VS1 87861060.811C--2.6923.092%D24.419%C++33.1CN/A1372.6h13.3C+57.8C+
Thanatos VE70 8682920.891C2.6153.562%B**26.829%A*31.5C1.5A++1122.6h4.8C8.9B
Skyguard 11770174.118C0.6235.192%B++N/A26.9A18.1A++6212.6h78.6B**223.4B**
Force-Blade 61582,9080.02C3.4829.73%C+N/A0.3C-N/A1209.1h2.5C+8.3C*
Plasma Grenade 6157157N/A53.5057.843%B**N/A570C40A37930.1h2.1A+3.6A
CAS30 Tank Buster 13154800.675C--2.8246.341%C+1.852%B**8.3C+11.8B**3036.5h64.6C-139.4C+
NS Decimator 7353431.233C2.2670.543%B**1.887%C+66.3B**25B+13670.8h3.4B+4.9B++
Orion VS54 5353840.631D2.8719.105%D--35.849%B++15.6D--N/A2003.4h17.4D**91.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,7141,331,52589.9h
Anti-Vehicle MANA Turret42630.3h
Spawn Beacon23550.1h
Medical Applicator369,4140.8h
WLT-Mandible Mining Laser06,1926h
Recon Detection Device95061.1h
Ammunition Package81880.2h
Medical Kit788891.4h
Nano-Repair Grenade0870h

Check the help document for the dictionary if you want to learn more about words used here.


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