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Venator Jolly TheEvilSciencist[187B] TheEvilSciencist
VS BR 34

KDR: 2.12

Score: 22m

Last Seen: Mar 21st, 2019 9:53 PM
- OFFLINE - 2.1 hour(s)

Prestige 1, Battle Rank 34 - Vanu Sovereignty on Miller - Outfit Leader of memelord[187B] memelord
VS outfit on Miller

Members: 1
Level Progress (to 35): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon Orion VS54 Light PPA NS-15M1 Maelstrom Turbo Laser SVA-88 Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,491,192 MLG Score: 1192
Fun Score: N/A
Cheeseburgers Flipped: 49TIME WITH MEDKIT: 6.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.389%24.525%62327100622,4222.21168-0.089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.186%0.842B*0.592B+-0.964D--HEAD ++ (~11.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.479B+9.90.308C*29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.886%0.614%9484102910,256105657369.71212179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.197%-1.005D*-0.908D--0.718

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.1-0.077C+48.30.088C+124.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.673%1.743%140210314596512100.703988218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.44%1.537A+-0.56D-1.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.80.7B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.264%2.377%104510285896202070.95283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.623%-0.454D-0.505D0.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.739B++9.70.755B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.735%79.592%1043103034396920.353973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.994%1.758A++0.816B++-0.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+2.10.329C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.721%17.838%1042103137062900.588235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.9%0.441B0.658B+1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.475B+3.20.334C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
memelord[187B] memelord
VS outfit on Miller

Members: 1
22m227.4%454 (27.2k)388 (23.3k)2.122240,77619,2142.3621334 (34)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033218025.456%14.874%37902:5711

6% Combat Medic26% Engineer33% Heavy Assault32% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2014 5:38 PMJun 23rd, 2018 4:51 PMMar 21st, 2019 8:11 PM (1d) (PST)Mar 21st, 2019 6:07 PM (1d) (PST)Mar 21st, 2019 5:53 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9551937620.7180.3390.1071.9620.1441192

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,28811,55345,73543206118923,257

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
946h/39.4d 4,610 6,065 10,598 111.4k 752 2,190 8,191 54.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:5,807
Deaths:2,709
KDR:2.144
Accuracy:25.158% C
HSR:30.205% C+
Orion VS54
B*
Kills:3,933
Deaths:2,212
KDR:1.778
Accuracy:25.303% B*
HSR:27.435% B+
NS-15M1
B*
Kills:2,159
Deaths:975
KDR:2.214
Accuracy:27.297% B*
HSR:24.271% C*
SVA-88
C+
Kills:1,361
Deaths:797
KDR:1.708
Accuracy:22.578% C+
HSR:16.899% D*
NS-15M2
C+
Kills:1,180
Deaths:565
KDR:2.089
Accuracy:22.912% C+
HSR:23.390% C
Flare VE6
B+
Kills:1,170
Deaths:620
KDR:1.887
Accuracy:24.800% B+
HSR:18.462% D-
Pulsar LSW
A
Kills:637
Deaths:343
KDR:1.857
Accuracy:29.861% A
HSR:31.083% B**
VE-H Maw
B++
Kills:454
Deaths:174
KDR:2.609
Accuracy:29.726% B++
HSR:30.397% B+
Lasher X2
C**
Kills:254
Deaths:229
KDR:1.109
Accuracy:27.707% C**
HSR:2.362% D-
Kills:16,955
Deaths (as Heavy Assault):8,624
Deaths (to Heavy Assaults):5,544
KDR:1.96603
Kill Difference:8,331
Playtime:308.616 hours
Usage:33%
Score:7.276m
Score/min:393
Accuracy (listed only):26.149%
HSR (listed only):22.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C--
Kills:405
Deaths:369
KDR:1.098
Accuracy:21.229% C--
HSR:11.111% F
Pulsar C
C+
Kills:371
Deaths:282
KDR:1.316
Accuracy:24.199% C+
HSR:21.294% C
Zenith VX-5
D
Kills:367
Deaths:367
KDR:1
Accuracy:21.989% D
HSR:11.172% F
NS-11C
B+
Kills:364
Deaths:321
KDR:1.134
Accuracy:20.669% D
HSR:22.253% B+
Pandora VX25
B
Kills:236
Deaths:174
KDR:1.356
Accuracy:42.310% C**
HSR:16.525% B
Solstice VE3
B
Kills:165
Deaths:168
KDR:0.982
Accuracy:24.562% B
HSR:12.121% D*
Deimos VA29
B+
Kills:134
Deaths:114
KDR:1.175
Accuracy:67.483% B+
HSR:20.149% B+
NS Baron G5
B
Kills:114
Deaths:118
KDR:0.966
Accuracy:47.037% B
HSR:9.649% D--
Kills:2,156
Deaths (as Engineer):1,913
Deaths (to Engineers):3,708
KDR:1.12703
Kill Difference:243
Playtime:241.926 hours
Usage:26%
Score:5.505m
Score/min:379
Accuracy (listed only):33.685%
HSR (listed only):15.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:1,189
Deaths:614
KDR:1.936
Accuracy:35.026% A
HSR:25.820% B++
Serpent VE92
C--
Kills:405
Deaths:369
KDR:1.098
Accuracy:21.229% C--
HSR:11.111% F
Pulsar C
C+
Kills:371
Deaths:282
KDR:1.316
Accuracy:24.199% C+
HSR:21.294% C
Zenith VX-5
D
Kills:367
Deaths:367
KDR:1
Accuracy:21.989% D
HSR:11.172% F
NS-11C
B+
Kills:364
Deaths:321
KDR:1.134
Accuracy:20.669% D
HSR:22.253% B+
Sirius SX12
C*
Kills:331
Deaths:289
KDR:1.145
Accuracy:25.458% C*
HSR:9.970% D*
Pandora VX25
B
Kills:236
Deaths:174
KDR:1.356
Accuracy:42.310% C**
HSR:16.525% B
Solstice VE3
B
Kills:165
Deaths:168
KDR:0.982
Accuracy:24.562% B
HSR:12.121% D*
Deimos VA29
B+
Kills:134
Deaths:114
KDR:1.175
Accuracy:67.483% B+
HSR:20.149% B+
Eridani SX5
B**
Kills:124
Deaths:50
KDR:2.480
Accuracy:32.127% B**
HSR:25.807% B*
NSX Tengu
B**
Kills:119
Deaths:94
KDR:1.266
Accuracy:43.944% B**
HSR:16.807% D
NS Baron G5
B
Kills:114
Deaths:118
KDR:0.966
Accuracy:47.037% B
HSR:9.649% D--
MKV Suppressed
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:24.425% C
HSR:19.318% C+
Kills:4,007
Deaths (as Light Assault):3,028
Deaths (to Light Assaults):3,507
KDR:1.32332
Kill Difference:979
Playtime:299.712 hours
Usage:32%
Score:7.161m
Score/min:398
Accuracy (listed only):33.112%
HSR (listed only):17.077%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,189
Deaths:614
KDR:1.936
Accuracy:35.026% A
HSR:25.820% B++
Terminus VX-9
C+
Kills:579
Deaths:502
KDR:1.153
Accuracy:25.396% C+
HSR:21.762% D
H-V45
C**
Kills:489
Deaths:397
KDR:1.232
Accuracy:25.607% C**
HSR:16.155% D
Sirius SX12
C*
Kills:331
Deaths:289
KDR:1.145
Accuracy:25.458% C*
HSR:9.970% D*
Pandora VX25
B
Kills:236
Deaths:174
KDR:1.356
Accuracy:42.310% C**
HSR:16.525% B
NS-11P
B*
Kills:200
Deaths:188
KDR:1.064
Accuracy:27.241% B*
HSR:22.500% B+
H-V45 AE
B++
Kills:195
Deaths:88
KDR:2.216
Accuracy:31.312% B++
HSR:28.205% C++
NS-11A
C*
Kills:175
Deaths:163
KDR:1.074
Accuracy:25.303% C*
HSR:13.714% D--
Pulsar VS1
B
Kills:168
Deaths:141
KDR:1.191
Accuracy:25.326% B
HSR:11.310% D*
Deimos VA29
B+
Kills:134
Deaths:114
KDR:1.175
Accuracy:67.483% B+
HSR:20.149% B+
Eridani SX5
B**
Kills:124
Deaths:50
KDR:2.480
Accuracy:32.127% B**
HSR:25.807% B*
NSX Tengu
B**
Kills:119
Deaths:94
KDR:1.266
Accuracy:43.944% B**
HSR:16.807% D
NS Baron G5
B
Kills:114
Deaths:118
KDR:0.966
Accuracy:47.037% B
HSR:9.649% D--
MKV Suppressed
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:24.425% C
HSR:19.318% C+
Corvus VA55
D
Kills:68
Deaths:61
KDR:1.115
Accuracy:20.174% D
HSR:19.118% D
Kills:4,209
Deaths (as Combat Medic):3,061
Deaths (to Combat Medics):2,245
KDR:1.37504
Kill Difference:1,148
Playtime:53.728 hours
Usage:6%
Score:1.227m
Score/min:381
Accuracy (listed only):33.211%
HSR (listed only):18.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,189
Deaths:614
KDR:1.936
Accuracy:35.026% A
HSR:25.820% B++
Sirius SX12
C*
Kills:331
Deaths:289
KDR:1.145
Accuracy:25.458% C*
HSR:9.970% D*
Ghost
A+
Kills:185
Deaths:72
KDR:2.569
Accuracy:48.387% A+
HSR:76.757% B*
NS-44G Commissioner
C+
Kills:177
Deaths:209
KDR:0.847
Accuracy:38.109% C+
HSR:12.429% D**
Spiker
D-
Kills:148
Deaths:174
KDR:0.851
Accuracy:18.846% F
HSR:14.865% D-
Eridani SX5
B**
Kills:124
Deaths:50
KDR:2.480
Accuracy:32.127% B**
HSR:25.807% B*
NSX Tengu
B**
Kills:119
Deaths:94
KDR:1.266
Accuracy:43.944% B**
HSR:16.807% D
NS-44P Commissioner
B**
Kills:118
Deaths:96
KDR:1.229
Accuracy:49.720% B**
HSR:20.339% D
Parallax VX3
B**
Kills:99
Deaths:36
KDR:2.750
Accuracy:45.606% B**
HSR:76.768% C+
MKV Suppressed
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:24.425% C
HSR:19.318% C+
NSX Daimyo
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:44.536% B+
HSR:93.220% C
Kills:2,637
Deaths (as Infiltrator):1,738
Deaths (to Infiltrators):2,518
KDR:1.51726
Kill Difference:899
Playtime:36.788 hours
Usage:4%
Score:0.657m
Score/min:297
Accuracy (listed only):36.926%
HSR (listed only):35.645%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:164
Deaths:94
KDR:1.745
Accuracy:21.699% B++
HSR:14.634% D--
Nebula VM20
B++
Kills:143
Deaths:94
KDR:1.521
Accuracy:21.049% B++
HSR:16.084% D-
Kills:307
Deaths (as MAX Suit):94
Deaths (to MAX Suits):931
KDR:3.26596
Kill Difference:213
Playtime:6.118 hours
Usage:1%
Score:0.176m
Score/min:478
Accuracy (listed only):21.374%
HSR (listed only):15.359%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:4,881
V. Kills:4,166 117%
Deaths:1,268
KDR:3.849
Accuracy:25.419% D--
KPH:23.600 B**
VKPH:20.100 A++
Light PPA
A
Kills:2,195
V. Kills:101 N/A
Deaths:305
KDR:7.197
Accuracy:45.925% B++
KPH:84 A
VKPH:3.900 C++
Maelstrom Turbo Laser
A*
Kills:1,886
V. Kills:1,219 155%
Deaths:341
KDR:5.531
Accuracy:34.696% B+
KPH:41 A*
VKPH:26.500 A*
Dual Photon Pods
A
Kills:1,294
V. Kills:192 N/A
Deaths:113
KDR:11.451
Accuracy:63.524% A
KPH:95.800 B
VKPH:14.200 C
Antares LC
A
Kills:679
V. Kills:809 84%
Deaths:184
KDR:3.690
Accuracy:27.905% D
KPH:21.100 C++
VKPH:25.100 A
Hornet Missiles
B**
Kills:167
V. Kills:80 206%
Deaths:25
KDR:6.680
Accuracy:70.683% B**
KPH:59.200 C+
VKPH:28.400 C
Kills:11,102 (9,641 + 0)
Deaths:2,236
KDR:4.965
VKDR:2.937
Vehicle Kills:6,567
Kill Difference:8,866
Playtime:327.617 hours
Usage:35%
Score:6.086m
Score/min:310
Piloting Accuracy:27.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:87
V. Kills:12 N/A
Deaths:7
KDR:12.429
Accuracy:65.798% A++
KPH:84.900 A+
VKPH:11.700 B**
Kills:87 (87 + 0)
Deaths:7
KDR:12.429
VKDR:1.714
Vehicle Kills:12
Kill Difference:80
Playtime:1.025 hours
Usage:0%
Score:0.021m
Score/min:342
Driving Accuracy:65.798%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:327
V. Kills:25 N/A
Deaths:31
KDR:10.548
Accuracy:54.514% B+
KPH:54.100 B+
VKPH:4.100 D--
Proton II PPA
M+
Kills:143
V. Kills:7 N/A
Deaths:4
KDR:35.750
Accuracy:27.318% B+
KPH:134.500 M+
VKPH:6.600 A+
Supernova FPC
C++
Kills:132
V. Kills:136 96%
Deaths:69
KDR:1.913
Accuracy:58.587% B+
KPH:15.100 D-
VKPH:15.500 C++
Kills:602 (459 + 143)
Deaths:104
KDR:5.788
VKDR:1.615
Vehicle Kills:168
Kill Difference:498
Playtime:15.868 hours
Usage:2%
Score:0.263m
Score/min:276
Driving Accuracy:58.587%
Gunner Accuracy:27.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:99
V. Kills: N/A
Deaths:9
KDR:11
Accuracy:35.020% C
KPH:178.900 A*
VKPH:0 F-
Kills:99 (0 + 99)
Deaths:9
KDR:11
VKDR:0
Vehicle Kills:0
Kill Difference:90
Playtime:0.554 hours
Usage:0%
Score:0.020m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:35.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:158
V. Kills:24 N/A
Deaths:10
KDR:15.800
Accuracy:36.285% C+
KPH:84.700 A
VKPH:12.900 C*
M40 Fury
A++
Kills:136
V. Kills:26 N/A
Deaths:15
KDR:9.067
Accuracy:46.740% B**
KPH:84.300 A++
VKPH:16.100 A
M12 Kobalt
C++
Kills:53
V. Kills:3 N/A
Deaths:6
KDR:8.833
Accuracy:16.512% C
KPH:70.800 C+
VKPH:4 C++
Kills:347 (0 + 347)
Deaths:31
KDR:11.194
VKDR:1.710
Vehicle Kills:53
Kill Difference:316
Playtime:4.227 hours
Usage:0%
Score:0.133m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:16.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,8545,8072,7092.144C+0.0225.158%C30.205%C+88.7B++N/A26965.5h10B+39.8C*
Saron Laser Cannon 9,0474,8811,2683.849B++1.7325.419%D--N/A23.6B**20.1A++277206.9h75.1B*295.4B++
Orion VS54 3,9553,9332,2121.778C**0.3425.303%B*27.435%B+70.2A++N/A22656h9.8B**38.7C**
Light PPA 2,2962,1953057.197B+5.0745.925%B++N/A84.1A3.9C++27726.1h9.5B+20.7B+
NS-15M1 2,1682,1599752.214B+0.0927.297%B*24.271%C*82.1A+N/A26626.3h9.8B**35.8B++
Maelstrom Turbo Laser 3,1051,8863415.531A3.4134.696%B+N/A41A*26.5A*39646h48B**138.3B**
SVA-88 1,3681,3617971.708C+0.4122.578%C+16.899%D*62.4B++N/A19221.8h9.6B*42.7B+
Dual Photon Pods 1,4861,29411311.451B*9.3363.524%AN/A95.9B14.2C39713.5h13.2B**20.8B**
VE-S Canis 1,1971,1896141.936B++0.1935.026%A25.82%B++118.9A**N/A25710h8.9B*25.4B++
NS-15M2 1,1881,1805652.088C**0.0322.912%C+23.39%C74.2B**N/A30915.9h10.4B++45.3B+
Flare VE6 1,1711,1706201.887B+0.2424.8%B+18.462%D-73.1AN/A21616h8.6B*34.5B+
Antares LC 1,4886791843.69B**1.5727.905%DN/A21.1C++25.1A37032.2h95.5B+342.1B
Pulsar LSW 6406373431.857B0.2729.861%A31.083%B**93.7A++N/A3616.8h10.4B++34.9B++
Terminus VX-9 5855795021.153C+0.9725.396%C+21.762%D44.5C**N/A14113h11.3B+44.4B+
NS Decimator 8635585670.984C+1.1467.008%B*1.434%D32.3C+17.6C*33217.3h5.2C+7.7C*
H-V45 4944893971.232C+0.8925.607%C**16.155%D44.5B++N/A14411h11.7B++45.6B+
VE-H Maw 4554541742.609B*0.4929.726%B++30.397%B+126.1A**N/A3173.6h8.4B*28.3B++
Serpent VE92 4144053691.098C++1.0221.229%C--11.111%F11.6DN/A4835h10.9B++51.2B
C-4 4433822501.528C++0.5928.145%B+N/A62.6C10D*4806.1h1.2B++4.2B++
Pulsar C 3723712821.316C++0.8124.199%C+21.294%C49.5B**N/A1797.5h9.8B++40.4B+
Zenith VX-5 3703673671C+1.1221.989%D11.172%F13.2D-N/A4227.8h11.1B++50.3C*
NS-11C 3723643211.134C*0.9920.669%D22.253%B+14.6C--N/A5025h11.4B*55B
Sirius SX12 3333312891.145C++0.9825.458%C*9.97%D*40.9B++N/A1498.1h12.3B++48.5B+
Supernova VPC 3523273110.548C+8.4354.514%B+1.529%C+54.5B+4.2D-2046h2.4B**4.4B*
Frag Grenade 2892861286N/A283.8848.385%B+N/A572B+6C25100.5h3B++6.2B++
Lasher X2 2582542291.109B1.0127.707%C**2.362%D-59.1A++N/A2214.3h18.9C**68.2B+
Pandora VX25 2362361741.356C**0.7742.31%C**16.525%B59B*N/A2154h3.8B++9B+
NS-11P 2032001881.064C+1.0627.241%B*22.5%B+55.6A+N/A1953.6h12.4B++45.4B++
H-V45 AE 197195882.216B0.0931.312%B++28.205%C++102.6A++1.1B++3971.9h10B++32B++
Ghost 186185722.569C+0.4548.387%A+76.757%B*61.7B**N/A2833h2B+4.2B++
NS-44G Commissioner 1811772090.847C1.2838.109%C+12.429%D**17.4DN/A5910.2h3.8C+10C++
NS-11A 1751751631.074C+1.0525.303%C*13.714%D--44.9B++N/A1523.9h11.2B*44.3B++
Pulsar VS1 1681681411.191C**0.9325.326%B11.31%D*44.2AN/A2383.8h10.9A42.9B*
Hornet Missiles 247167256.68B4.5670.683%B**N/A59.6C+28.6C5022.8h8.1B+11.5B++
Solstice VE3 1671651680.982B1.1424.562%B12.121%D*17.7C+N/A1329.3h12.1B++49.4B
Nebula VM20 167164941.745C+0.3821.699%B++14.634%D--35.7C*N/A1454.6h16.4C++75.5B+
M40 Fury 1821581015.8B**13.6836.285%C+N/A83.2B**12.6C*4791.9h10.1B+27.9B++
Spiker 1501481740.851C+1.2718.846%F14.865%D-15.9DN/A579.3h7.4B+39.2C+
Nebula VM20 144143941.521C0.6021.049%B++16.084%D-31.1C+N/A1274.6h18.5C--87.8C**
Proton II PPA 150143435.75A+33.6327.318%B+2.098%C+130M6.4A+4261.1h5.8B**21.3B**
M40 Fury 162136159.067B+6.9446.74%B**1.471%C85A++16.3A+6291.6h13.2B28.2B++
Deimos VA29 1341341141.175C+0.9567.483%B+20.149%B+70.5B**N/A3111.9h2.3C**3.4B+
Supernova FPC 268132691.913D0.2158.587%B+2.273%C+15D-15.5C++3078.8h7.2D-12.2C
Eridani SX5 126124502.48A0.3632.127%B**25.807%B*88.6A*1.4A**4211.4h7.9A24.7B*
NSX Tengu 119119941.266C++0.8643.944%B**16.807%D54.1B++N/A1402.2h11.1B+25.2B++
NS-44P Commissioner 118118961.229C++0.8949.72%B**20.339%D43.7CN/A1392.7h3B+6.1B++
NS Baron G5 1161141180.966C+1.1647.037%B9.649%D--39.3BN/A1382.9h4.5C*9.6C++
Anti-Vehicle Grenade 1141051105N/A102.8843.238%D-N/A350C+30D19280.3h4.6B++10.7B
Proton II PPA-H 9999911C+8.8835.02%C1.01%D165A++N/A5970.6h6.3B**18B*
Parallax VX3 10099362.75C+0.6345.606%B**76.768%C+49.5A+N/A1782h1.9B++4.3B++
Nemesis VSH9 15692881.045B++1.0871.924%A4.348%B**24.9B+17.3A++4533.7h7B+9.7B**
MKV Suppressed 9088681.294B0.8324.425%C19.318%C+58.7A1.3M+2471.5h12.2B+49.9B
L100 Python HESH 9987712.429C++10.3165.798%A++N/A87A+12B**3421h2.3B**3.5A
Corvus VA55 6968611.115C++1.0120.174%D19.118%D34BN/A1982h9.9B**49.1C**
NSX Daimyo 5959361.639C-0.4844.536%B+93.22%C49.2C+N/A2251.2h2.8C6.2C++
Tank Mine 8755401.375D0.7543.621%B++N/A68.8D40D11270.8h1.9C++4.4B**
M12 Kobalt 565368.833C6.7116.512%C13.208%D--75.7C++4.3C++4050.7h16.1B+97.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6780.2h
Motion Spotter91,2710.8h
Restoration Kit313900.9h
Snowman Soldier141150.2h
Spawn Beacon116081.3h
Nanite Revive Grenade05920.2h
Ammunition Package175530.5h
Nano-Armor Kit154186,01117.3h
Medical Kit1,2528,43261.4h
Medical Applicator13439,4483.4h
Shield Recharging Field21060.1h
Recon Detection Device191,0171.8h

Check the help document for the dictionary if you want to learn more about words used here.


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