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Castellan Jolly TheEvilSciencist[S] TheEvilSciencist
VS BR 65

KDR: 2.22

Score: 24.3m

Last Seen: May 23rd, 2019 10:48 PM
- OFFLINE - 12.2 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Miller - Outfit Member of Saltworks[S] Saltworks
NS outfit on Miller

Members: 22
Level Progress (to 66): 58%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Saron Laser Cannon Light PPA NS-15M1 Maelstrom Turbo Laser SVA-88 Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,900,269 MLG Score: 1519
Fun Score: N/A
Cheeseburgers Flipped: 51TIME WITH MEDKIT: 6.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.446%26.305%69627117027,6942.43571-0.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.974%0.923B*0.685B+-0.851D--HEAD ++ (~13.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.489B+9.70.31C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.313%0.591%9904119310,834108460259.99446180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.095%-0.969D---0.915D--0.694

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.2-0.056C+47.60.094C+120.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.656%1.735%134211954616832110.674963217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.449%1.531A+-0.551D-1.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.70.701B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.264%2.377%100511925896452080.911765282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.623%-0.456D-0.508D0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.74B++9.70.756B++21.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.224%78.87%10031194407107920.376852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.136%1.73A++0.772B++-0.775

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.532B+2.10.323C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.344%16.55%1002119542974200.577389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.462%0.505B+0.549B+1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.495B+3.10.348C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Saltworks[S] Saltworks
NS outfit on Miller

Members: 22
24.3m239.2%475 (28.5k)405 (24.3k)2.2209247,09921,2072.4447665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1197270226.033%16.852%43902:5011

25% Engineer35% Heavy Assault30% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2014 5:38 PMMay 22nd, 2019 9:15 PMMay 23rd, 2019 9:13 PM (9h) (PST)May 23rd, 2019 6:52 PM (11h) (PST)May 23rd, 2019 6:48 PM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9782067720.7830.3520.1322.2150.1431519

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,68912,37246,31747218133924,275

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1003h/41.8d 4,747 7,937 11,870 133.3k 790 2,445 8,608 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:8,487
Deaths:3,489
KDR:2.433
Accuracy:26.930% C*
HSR:30.989% C++
Orion VS54
A
Kills:6,109
Deaths:2,812
KDR:2.172
Accuracy:27.597% A
HSR:30.627% B*
NS-15M1
B**
Kills:2,255
Deaths:1,006
KDR:2.242
Accuracy:27.465% B**
HSR:24.568% B
SVA-88
C+
Kills:1,361
Deaths:797
KDR:1.708
Accuracy:22.578% C+
HSR:16.899% D*
NS-15M2
C+
Kills:1,180
Deaths:565
KDR:2.089
Accuracy:22.912% C+
HSR:23.390% C
Flare VE6
B+
Kills:1,170
Deaths:620
KDR:1.887
Accuracy:24.800% B+
HSR:18.462% D-
Pulsar LSW
A
Kills:637
Deaths:343
KDR:1.857
Accuracy:29.861% A
HSR:31.083% B**
VE-H Maw
B*
Kills:454
Deaths:174
KDR:2.609
Accuracy:29.726% B*
HSR:30.397% B+
Lasher X2
C**
Kills:254
Deaths:229
KDR:1.109
Accuracy:27.707% C**
HSR:2.362% D-
Kills:21,907
Deaths (as Heavy Assault):10,035
Deaths (to Heavy Assaults):6,241
KDR:2.18306
Kill Difference:11,872
Playtime:354.820 hours
Usage:35%
Score:9.152m
Score/min:430
Accuracy (listed only):26.619%
HSR (listed only):23.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:499
Deaths:420
KDR:1.188
Accuracy:22.333% C
HSR:12.826% D*
Pulsar C
C+
Kills:371
Deaths:282
KDR:1.316
Accuracy:24.199% C+
HSR:21.294% C
Zenith VX-5
D
Kills:367
Deaths:367
KDR:1
Accuracy:21.989% D
HSR:11.172% F
NS-11C
B+
Kills:364
Deaths:321
KDR:1.134
Accuracy:20.667% D
HSR:22.253% B+
Pandora VX25
C**
Kills:239
Deaths:179
KDR:1.335
Accuracy:42.430% C**
HSR:16.318% C**
Deimos VA29
B++
Kills:190
Deaths:137
KDR:1.387
Accuracy:69.193% B++
HSR:16.842% C++
Solstice VE3
B
Kills:165
Deaths:168
KDR:0.982
Accuracy:24.562% B
HSR:12.121% D*
NS Baron G5
B
Kills:114
Deaths:119
KDR:0.958
Accuracy:47.086% B
HSR:9.649% D--
Kills:2,309
Deaths (as Engineer):1,993
Deaths (to Engineers):3,918
KDR:1.15855
Kill Difference:316
Playtime:249.404 hours
Usage:25%
Score:5.849m
Score/min:391
Accuracy (listed only):34.057%
HSR (listed only):15.309%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
A
Kills:1,189
Deaths:614
KDR:1.936
Accuracy:35.026% A
HSR:25.820% B++
Serpent VE92
C
Kills:499
Deaths:420
KDR:1.188
Accuracy:22.333% C
HSR:12.826% D*
Pulsar C
C+
Kills:371
Deaths:282
KDR:1.316
Accuracy:24.199% C+
HSR:21.294% C
Zenith VX-5
D
Kills:367
Deaths:367
KDR:1
Accuracy:21.989% D
HSR:11.172% F
NS-11C
B+
Kills:364
Deaths:321
KDR:1.134
Accuracy:20.667% D
HSR:22.253% B+
Sirius SX12
C*
Kills:331
Deaths:289
KDR:1.145
Accuracy:25.458% C*
HSR:9.970% D*
Pandora VX25
C**
Kills:239
Deaths:179
KDR:1.335
Accuracy:42.430% C**
HSR:16.318% C**
Deimos VA29
B++
Kills:190
Deaths:137
KDR:1.387
Accuracy:69.193% B++
HSR:16.842% C++
Solstice VE3
B
Kills:165
Deaths:168
KDR:0.982
Accuracy:24.562% B
HSR:12.121% D*
Eridani SX5
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:32.125% B**
HSR:26.772% B**
NSX Tengu
B**
Kills:119
Deaths:94
KDR:1.266
Accuracy:43.944% B**
HSR:16.807% D
NS Baron G5
B
Kills:114
Deaths:119
KDR:0.958
Accuracy:47.086% B
HSR:9.649% D--
MKV Suppressed
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:24.425% C
HSR:19.318% C+
Kills:4,163
Deaths (as Light Assault):3,112
Deaths (to Light Assaults):3,860
KDR:1.33772
Kill Difference:1,051
Playtime:301.359 hours
Usage:30%
Score:7.216m
Score/min:399
Accuracy (listed only):33.341%
HSR (listed only):17.012%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
A
Kills:1,189
Deaths:614
KDR:1.936
Accuracy:35.026% A
HSR:25.820% B++
Terminus VX-9
C+
Kills:589
Deaths:505
KDR:1.166
Accuracy:25.452% C+
HSR:21.902% C--
H-V45
B
Kills:489
Deaths:397
KDR:1.232
Accuracy:25.607% B
HSR:16.155% D
Sirius SX12
C*
Kills:331
Deaths:289
KDR:1.145
Accuracy:25.458% C*
HSR:9.970% D*
H-V45 AE
B*
Kills:271
Deaths:106
KDR:2.557
Accuracy:32.409% B*
HSR:26.937% C+
Pandora VX25
C**
Kills:239
Deaths:179
KDR:1.335
Accuracy:42.430% C**
HSR:16.318% C**
NS-11P
B*
Kills:200
Deaths:188
KDR:1.064
Accuracy:27.241% B*
HSR:22.500% B+
Deimos VA29
B++
Kills:190
Deaths:137
KDR:1.387
Accuracy:69.193% B++
HSR:16.842% C++
NS-11A
C*
Kills:175
Deaths:163
KDR:1.074
Accuracy:25.303% C*
HSR:13.714% D--
Pulsar VS1
B+
Kills:168
Deaths:141
KDR:1.191
Accuracy:25.326% B+
HSR:11.310% D**
Eridani SX5
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:32.125% B**
HSR:26.772% B**
NSX Tengu
B**
Kills:119
Deaths:94
KDR:1.266
Accuracy:43.944% B**
HSR:16.807% D
NS Baron G5
B
Kills:114
Deaths:119
KDR:0.958
Accuracy:47.086% B
HSR:9.649% D--
MKV Suppressed
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:24.425% C
HSR:19.318% C+
Corvus VA55
C--
Kills:68
Deaths:61
KDR:1.115
Accuracy:20.174% D
HSR:19.118% C--
Kills:4,357
Deaths (as Combat Medic):3,115
Deaths (to Combat Medics):2,528
KDR:1.39872
Kill Difference:1,242
Playtime:54.590 hours
Usage:5%
Score:1.264m
Score/min:386
Accuracy (listed only):33.413%
HSR (listed only):18.209%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
A
Kills:1,189
Deaths:614
KDR:1.936
Accuracy:35.026% A
HSR:25.820% B++
Sirius SX12
C*
Kills:331
Deaths:289
KDR:1.145
Accuracy:25.458% C*
HSR:9.970% D*
Ghost
A+
Kills:249
Deaths:84
KDR:2.964
Accuracy:48.896% A+
HSR:76.305% B*
NS-44P Commissioner
B++
Kills:246
Deaths:206
KDR:1.194
Accuracy:46.495% B++
HSR:26.829% C++
NS-44G Commissioner
C+
Kills:184
Deaths:214
KDR:0.860
Accuracy:38.415% C+
HSR:13.044% D*
Spiker
D
Kills:150
Deaths:175
KDR:0.857
Accuracy:18.878% F
HSR:16% D
Eridani SX5
B**
Kills:127
Deaths:54
KDR:2.352
Accuracy:32.125% B**
HSR:26.772% B**
NSX Tengu
B**
Kills:119
Deaths:94
KDR:1.266
Accuracy:43.944% B**
HSR:16.807% D
Parallax VX3
B**
Kills:99
Deaths:36
KDR:2.750
Accuracy:45.606% B**
HSR:76.768% C+
MKV Suppressed
C+
Kills:88
Deaths:68
KDR:1.294
Accuracy:24.425% C
HSR:19.318% C+
NSX Daimyo
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:44.536% B+
HSR:93.220% C
Kills:2,841
Deaths (as Infiltrator):1,870
Deaths (to Infiltrators):2,778
KDR:1.51925
Kill Difference:971
Playtime:37.604 hours
Usage:4%
Score:0.683m
Score/min:303
Accuracy (listed only):36.709%
HSR (listed only):36.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:175
Deaths:100
KDR:1.750
Accuracy:22.044% B++
HSR:14.857% D--
Nebula VM20
B++
Kills:151
Deaths:100
KDR:1.510
Accuracy:21.469% B++
HSR:16.556% D-
Kills:326
Deaths (as MAX Suit):100
Deaths (to MAX Suits):995
KDR:3.26
Kill Difference:226
Playtime:6.446 hours
Usage:1%
Score:0.184m
Score/min:476
Accuracy (listed only):21.756%
HSR (listed only):15.707%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:5,283
V. Kills:4,403 120%
Deaths:1,288
KDR:4.102
Accuracy:25.898% D--
KPH:24.900 B**
VKPH:20.800 A++
Light PPA
A
Kills:2,277
V. Kills:102 N/A
Deaths:310
KDR:7.345
Accuracy:46.097% B++
KPH:85.700 A
VKPH:3.800 C++
Maelstrom Turbo Laser
A*
Kills:1,980
V. Kills:1,270 156%
Deaths:347
KDR:5.706
Accuracy:35.026% B++
KPH:42.100 A*
VKPH:27 A*
Dual Photon Pods
A
Kills:1,294
V. Kills:192 N/A
Deaths:113
KDR:11.451
Accuracy:63.524% A
KPH:95.800 B+
VKPH:14.200 C
Antares LC
A
Kills:679
V. Kills:809 84%
Deaths:184
KDR:3.690
Accuracy:27.905% D
KPH:21.100 C*
VKPH:25.100 A
Hornet Missiles
B**
Kills:167
V. Kills:80 206%
Deaths:25
KDR:6.680
Accuracy:70.701% B**
KPH:59.200 C+
VKPH:28.400 C
Kills:11,680 (10,219 + 0)
Deaths:2,267
KDR:5.152
VKDR:3.024
Vehicle Kills:6,856
Kill Difference:9,413
Playtime:334.004 hours
Usage:33%
Score:6.321m
Score/min:315
Piloting Accuracy:27.905%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:87
V. Kills:12 N/A
Deaths:7
KDR:12.429
Accuracy:65.798% A++
KPH:84.900 A+
VKPH:11.700 B**
Kills:87 (87 + 0)
Deaths:7
KDR:12.429
VKDR:1.714
Vehicle Kills:12
Kill Difference:80
Playtime:1.025 hours
Usage:0%
Score:0.021m
Score/min:344
Driving Accuracy:65.798%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:329
V. Kills:26 N/A
Deaths:31
KDR:10.613
Accuracy:54.489% B+
KPH:53.900 B+
VKPH:4.300 D-
Proton II PPA
M
Kills:143
V. Kills:7 N/A
Deaths:4
KDR:35.750
Accuracy:27.318% B+
KPH:134.500 M
VKPH:6.600 A+
Supernova FPC
C++
Kills:132
V. Kills:136 96%
Deaths:69
KDR:1.913
Accuracy:58.587% B+
KPH:15.100 D-
VKPH:15.500 C++
Kills:604 (461 + 143)
Deaths:104
KDR:5.808
VKDR:1.625
Vehicle Kills:169
Kill Difference:500
Playtime:15.934 hours
Usage:2%
Score:0.264m
Score/min:276
Driving Accuracy:58.587%
Gunner Accuracy:27.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:99
V. Kills: N/A
Deaths:9
KDR:11
Accuracy:35.020% C
KPH:178.900 A*
VKPH:0 F
Kills:99 (0 + 99)
Deaths:9
KDR:11
VKDR:0
Vehicle Kills:0
Kill Difference:90
Playtime:0.554 hours
Usage:0%
Score:0.020m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:35.020%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:158
V. Kills:24 N/A
Deaths:10
KDR:15.800
Accuracy:36.285% C+
KPH:84.700 A
VKPH:12.900 C**
M40 Fury
A+
Kills:136
V. Kills:26 N/A
Deaths:15
KDR:9.067
Accuracy:46.740% B**
KPH:84.300 A+
VKPH:16.100 A+
M12 Kobalt
C**
Kills:53
V. Kills:3 N/A
Deaths:6
KDR:8.833
Accuracy:16.512% C
KPH:70.800 C+
VKPH:4 C**
Kills:347 (0 + 347)
Deaths:31
KDR:11.194
VKDR:1.710
Vehicle Kills:53
Kill Difference:316
Playtime:4.227 hours
Usage:0%
Score:0.133m
Score/min:524
Driving Accuracy:N/A%
Gunner Accuracy:16.512%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,5608,4873,4892.433C+0.2126.93%C*30.989%C++101.3B**N/A30683.8h9.9B+36.6B+
Orion VS54 6,1466,1092,8122.172B+0.0527.597%A30.627%B*85.7A**N/A29371.3h9.5B**34.5B
Saron Laser Cannon 9,6865,2831,2884.102B++1.8825.898%D--N/A24.9B**20.8A++285211.9h72.6B*280.3B++
Light PPA 2,3792,2773107.345B5.1246.097%B++N/A85.6A3.8C++28026.6h9.4B+20.5B+
NS-15M1 2,2642,2551,0062.242B+0.0227.465%B**24.568%B83.2A++N/A27027.1h9.7B**35.4B*
Maelstrom Turbo Laser 3,2501,9803475.706A+3.4935.026%B++N/A42.1A*27A*40347h47.4B**135.3B**
SVA-88 1,3681,3617971.708C+0.5122.578%C+16.899%D*62.4B++N/A19321.8h9.6B*42.7B+
Dual Photon Pods 1,4861,29411311.451B*9.2363.524%AN/A95.9B+14.2C39713.5h13.2B**20.8B**
VE-S Canis 1,1971,1896141.936B++0.2835.026%A25.82%B++118.9A**N/A26510h8.9B*25.4B*
NS-15M2 1,1881,1805652.088C**0.1322.912%C+23.39%C74.2B**N/A31415.9h10.4B++45.3B+
Flare VE6 1,1711,1706201.887B+0.3324.8%B+18.462%D-73.1AN/A21716h8.6B*34.5B+
Antares LC 1,4886791843.69B**1.4727.905%DN/A21.1C*25.1A37032.2h95.5B+342.1B
NS Decimator 1,0276726071.107C++1.1167.502%B*1.786%C35.4C++18.7B+34519h4.8C++7.2B+
Pulsar LSW 6406373431.857B0.3629.861%A31.083%B**93.7A*N/A3656.8h10.4B++34.9B*
Terminus VX-9 5955895051.166C+1.0525.452%C+21.902%C--45BN/A14213.1h11.2B+44B+
Serpent VE92 5094994201.188C++1.0322.333%C12.826%D*13.6DN/A5436.8h10.7B++47.9B+
H-V45 4944893971.232C+0.9925.607%B16.155%D44.5B++N/A14711h11.7B++45.6B+
VE-H Maw 4554541742.609B*0.3929.726%B*30.397%B+126.1A**N/A3283.6h8.4B*28.3B++
C-4 4453842501.536C++0.6828.456%B+N/A63C10D*4916.1h1.2B++4.2B++
Pulsar C 3723712821.316C++0.9024.199%C+21.294%C49.5B**N/A1837.5h9.8B++40.4B+
Zenith VX-5 3703673671C+1.2221.989%D11.172%F13.2D-N/A4327.8h11.1B++50.3C*
NS-11C 3723643211.134C*1.0920.667%D22.253%B+14.6DN/A5225h11.4B*55B
Sirius SX12 3333312891.145C++1.0825.458%C*9.97%D*40.9B++N/A1548.1h12.3B++48.5B+
Supernova VPC 3553293110.613C+8.3954.489%B+1.52%C+53.9B+4.3D-2036.1h2.4B*4.4B*
Frag Grenade 2902871287N/A284.7848.418%B+N/A574B+6C25930.5h3B++6.2B++
H-V45 AE 2742711062.557B+0.3432.409%B*26.937%C+108.4A++1.2B*4342.5h9.4B**29.1B*
Lasher X2 2582542291.109C**1.1127.707%C**2.362%D-59.1A+N/A2254.3h18.9C*68.2B+
Ghost 250249842.964C++0.7448.896%A+76.305%B*69.2A+N/A3203.6h2B+4B*
NS-44P Commissioner 2472462061.194C+1.0346.495%B++26.829%C++45.6C+N/A1495.4h2.9B++6.3B++
Pandora VX25 2392391791.335C*0.8942.43%C**16.318%C**58.3B*N/A2214.1h3.8B+9B+
NS-11P 2032001881.064C+1.1627.241%B*22.5%B+55.6A+N/A1963.6h12.4B++45.4B++
Deimos VA29 1901901371.387C++0.8369.193%B++16.842%C++79.2A+N/A3302.4h2.2B+3.2B+
NS-44G Commissioner 1881842140.86C1.3638.415%C+13.044%D*17.9DN/A6110.3h3.8C+9.8C++
Nebula VM20 1781751001.75C+0.4722.044%B++14.857%D--36.5C*N/A1474.8h16.5C++74.6B+
NS-11A 1751751631.074C+1.1525.303%C*13.714%D--44.9B++N/A1623.9h11.2B**44.3B++
Pulsar VS1 1681681411.191C*1.0325.326%B+11.31%D**44.2AN/A2673.8h10.9A42.9B*
Hornet Missiles 247167256.68B+4.4670.701%B**N/A59.6C+28.6C5022.8h8.1B+11.5B++
Solstice VE3 1671651680.982C**1.2424.562%B12.121%D*17.7C+N/A1449.3h12.1B++49.4B+
M40 Fury 1821581015.8B**13.5836.285%C+N/A83.2B**12.6C*4791.9h10.1B+27.9B+
Nebula VM20 1521511001.51C0.7121.469%B++16.556%D-31.5C+N/A1284.8h18.8D87.8C*
Spiker 1521501750.857C+1.3618.878%F16%D16.1DN/A579.3h7.3B+38.8C
Proton II PPA 150143435.75A33.5327.318%B+2.098%C+130A**6.4A4261.1h5.8B**21.3B**
M40 Fury 162136159.067B+6.8546.74%B**1.471%C85A++16.3A+6311.6h13.2C*28.2B++
Supernova FPC 268132691.913D0.3158.587%B+2.273%C+15D-15.5C++3088.8h7.2D--12.2C
Eridani SX5 129127542.352B**0.1332.125%B**26.772%B**90.7A**1.4M+4221.4h8A25B*
NSX Tengu 119119941.266C++0.9543.944%B**16.807%D54.1B+N/A1472.2h11.1B+25.2B++
NS Baron G5 1161141190.958C+1.2647.086%B9.649%D--39.3BN/A1402.9h4.5C*9.6C+
Anti-Vehicle Grenade 1141051105N/A102.7843.238%D-N/A350C+30D-19500.3h4.6B+10.7C*
Proton II PPA-H 9999911C+8.7835.02%C1.01%D165A++N/A5970.6h6.3B**18B++
Parallax VX3 10099362.75C+0.5345.606%B**76.768%C+49.5A+N/A1832h1.9B+4.3B++
Nemesis VSH9 15692881.045B++1.1871.924%A4.348%B**24.9B+17.3B+4593.7h7B+9.7B**
MKV Suppressed 9088681.294C**0.9324.425%C19.318%C+58.7A1.3M+2561.5h12.2B+49.9B
L100 Python HESH 9987712.429C++10.2165.798%A++N/A87A+12B**3441h2.3B**3.5A
Corvus VA55 6968611.115C++1.1120.174%D19.118%C--34BN/A2032h9.9B**49.1C**
NSX Daimyo 5959361.639C-0.5844.536%B+93.22%C49.2C+N/A2331.2h2.8C6.2C++
Tank Mine 8755401.375D0.8542.164%B++N/A68.8D40D11090.8h2.1C4.9B*
M12 Kobalt 565368.833C6.6116.512%C13.208%D--75.7C++4.3B+4070.7h16.1B+97.4C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116661.3h
Nanite Revive Grenade05970.2h
Anti-Vehicle MANA Turret6800.2h
Restoration Kit323900.9h
Motion Spotter101,3070.8h
Ammunition Package175560.5h
Nano-Armor Kit154187,04117.5h
Medical Kit1,49710,57768.1h
Medical Applicator13439,6473.4h
Snowman Soldier141150.2h
Shield Recharging Field21060.1h
Recon Detection Device191,0171.8h

Check the help document for the dictionary if you want to learn more about words used here.


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