Online: daguest  
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Brigadier TheFahter[BHO] TheFahter
NC BR 79

KDR: 2.9

Score: 5.5m

Last Seen: Mar 9th, 2020 8:27 PM
- OFFLINE - 9 hour(s)

Battle Rank 79 - New Conglomerate on Miller
Level Progress (to 80): 52%
Level 100 Progress: 29% 857h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Titan-150 AP MGR-L1 Promise Titan-150 HEAT NS-20 Gorgon NS-20 Gorgon MGR-C1 Charger MGR-S1 Gladius Blitz GD-10
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $575,460 MLG Score: 460
Fun Score: N/A
Cheeseburgers Flipped: 443TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.693%16.497%374412721,5701.084251.816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.397%0.284C*-0.685D1.058B**HEAD + (~5.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.043C+16.1-0.129C54.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.955%0.536%4247212743,916158166124.7848236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.66%0.767B++-1.277D**-1.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.793B++3.90.688B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.738%2.899%12911275138123681.12195200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.322C-0.391C---1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.7-1.273D**89.6-1.224D*184.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.264%79.012%129112758121630.373272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.251A0.773B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++3.6-0.117C+4.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m572.4%259 (15.5k)229 (13.7k)2.900099,1733,1633.6465479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC127650822.276%9.321%20807:381

48% Engineer26% Heavy Assault9% Light Assault14% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2018 10:42 PMMay 19th, 2019 7:03 AMMar 9th, 2020 8:31 PM (28d) (PST)Mar 9th, 2020 6:55 PM (28d) (PST)Mar 9th, 2020 4:27 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7591635960.3790.1310.0352.6750.088460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5699,77435,7952382161513,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
403.3h/16.8d 2,361 855 2,493 64.7k 788 909 2,136 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:997
Deaths:676
KDR:1.475
Accuracy:22.363% C
HSR:18.455% D--
Kills:997
Deaths (as Heavy Assault):676
Deaths (to Heavy Assaults):825
KDR:1.47485
Kill Difference:321
Playtime:103.595 hours
Usage:26%
Score:1.785m
Score/min:287
Accuracy (listed only):22.363%
HSR (listed only):18.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-C1 Charger
D
Kills:448
Deaths:460
KDR:0.974
Accuracy:24.335% D
HSR:16.071% D*
AF-19 Mercenary
C+
Kills:142
Deaths:206
KDR:0.689
Accuracy:22.828% C+
HSR:15.493% D--
Mauler S6
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:29.016% N/A
HSR:16% N/A
Kills:640
Deaths (as Engineer):724
Deaths (to Engineers):503
KDR:0.88398
Kill Difference:84
Playtime:191.786 hours
Usage:48%
Score:2.531m
Score/min:220
Accuracy (listed only):25.393%
HSR (listed only):15.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
D
Kills:448
Deaths:460
KDR:0.974
Accuracy:24.335% D
HSR:16.071% D*
MGR-S1 Gladius
D--
Kills:225
Deaths:203
KDR:1.108
Accuracy:22.331% D--
HSR:13.778% D*
Blitz GD-10
C+
Kills:206
Deaths:283
KDR:0.728
Accuracy:24.027% C+
HSR:10.680% D--
AF-19 Mercenary
C+
Kills:142
Deaths:206
KDR:0.689
Accuracy:22.828% C+
HSR:15.493% D--
Mauler S6
N/A
Kills:50
Deaths:58
KDR:0.862
Accuracy:29.016% N/A
HSR:16% N/A
Kills:1,071
Deaths (as Light Assault):1,210
Deaths (to Light Assaults):498
KDR:0.88512
Kill Difference:139
Playtime:37.720 hours
Usage:9%
Score:0.351m
Score/min:155
Accuracy (listed only):24.507%
HSR (listed only):14.404%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
D--
Kills:225
Deaths:203
KDR:1.108
Accuracy:22.331% D--
HSR:13.778% D*
Blitz GD-10
C+
Kills:206
Deaths:283
KDR:0.728
Accuracy:24.027% C+
HSR:10.680% D--
NC14 Bolt Driver
B**
Kills:81
Deaths:53
KDR:1.528
Accuracy:43.264% B**
HSR:79.012% B+
NS-44 Commissioner
N/A
Kills:50
Deaths:54
KDR:0.926
Accuracy:22.642% N/A
HSR:18% N/A
Kills:562
Deaths (as Infiltrator):593
Deaths (to Infiltrators):495
KDR:0.94772
Kill Difference:31
Playtime:12.196 hours
Usage:3%
Score:0.076m
Score/min:104
Accuracy (listed only):28.066%
HSR (listed only):30.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 Gorgon
C++
Kills:814
Deaths:481
KDR:1.692
Accuracy:21.471% D
HSR:21.253% C++
NS-20 Gorgon
C*
Kills:802
Deaths:481
KDR:1.667
Accuracy:21.795% C--
HSR:21.696% C*
NCM1 Scattercannon
A*
Kills:54
Deaths:39
KDR:1.385
Accuracy:36.706% C
HSR:24.074% A*
Kills:1,670
Deaths (as MAX Suit):500.500
Deaths (to MAX Suits):104
KDR:3.33666
Kill Difference:1,169.500
Playtime:55.528 hours
Usage:14%
Score:0.795m
Score/min:238
Accuracy (listed only):26.657%
HSR (listed only):22.341%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:92
V. Kills:38 236%
Deaths:15
KDR:6.133
Accuracy:30.806% D-
KPH:18.300 D
VKPH:7.600 C+
Kills:92 (92 + 0)
Deaths:15
KDR:6.133
VKDR:2.533
Vehicle Kills:38
Kill Difference:77
Playtime:5.021 hours
Usage:1%
Score:0.034m
Score/min:112
Driving Accuracy:30.806%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,978
V. Kills:1,289 231%
Deaths:86
KDR:34.628
Accuracy:49.613% C+
KPH:30.100 B+
VKPH:13 C-
Titan-150 HEAT
C++
Kills:938
V. Kills:334 280%
Deaths:85
KDR:11.035
Accuracy:47.747% C++
KPH:19.800 C
VKPH:7.100 C--
G30 Walker
B**
Kills:138
V. Kills:30 445%
Deaths:6
KDR:23
Accuracy:32.738% C**
KPH:47.500 B**
VKPH:10.300 C
Kills:4,054 (3,916 + 138)
Deaths:177
KDR:22.904
VKDR:9.339
Vehicle Kills:1,653
Kill Difference:3,877
Playtime:148.973 hours
Usage:37%
Score:1.525m
Score/min:171
Driving Accuracy:47.747%
Gunner Accuracy:32.738%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 4,2672,9788634.628S31.7349.613%C+N/A30.1B+13C-19298.8h3.4B++6.8B*
MGR-L1 Promise 1,0279976761.475C+1.4322.363%C18.455%D--23.6DN/A8842.2h15.2C+68.1C+
Titan-150 HEAT 1,2729388511.035B**8.1347.747%C++N/A19.8C7.1C--10347.3h5.6C11.7C+
NS-20 Gorgon 8738144811.692B**1.2121.471%D21.253%C++16.5C1.2C5349.3h29.3C++136.5B
NS-20 Gorgon 8678024811.667B**1.2321.795%C--21.696%C*16.3C1.3C5049.3h30C*137.7B
MGR-C1 Charger 4624484600.974C+1.9324.335%D16.071%D*12.7D-N/A3735.3h15.9D65.3D
MGR-S1 Gladius 2352252031.108C+1.7922.331%D--13.778%D*13.7D-N/A4416.4h13.3D-59.6D
Blitz GD-10 2072062830.728C2.1724.027%C+10.68%D--10.5D-N/A2919.7h22.6F94D
AF-19 Mercenary 1441422060.689C2.2122.828%C+15.493%D--9.2DN/A4915.4h17.4D-76.1C
G30 Walker 168138623A*20.1032.738%C**2.899%C47.6B**10.3C5202.9h89.6B*273.7B*
NS Decimator 173124941.319C++1.5849.8%D**N/A25.3D10D2234.9h4B+8.1C+
C-4 12595531.792C*1.1123.322%CN/A63.3C-20D5741.5h1.4C++6C+
C75 Viper 13092156.133B+3.2330.806%D-N/A18.4D7.6C+1125h11.2C**36.4C+
NC14 Bolt Driver 8481531.528C+1.3743.264%B**79.012%B+12.1D-N/A406.7h3.6D*8.2C+
Spear Anti-Vehicle Phalanx Turret 9166166S63.1050.581%B++N/A36.7C13.9D-2421.8h10.5D20.8C+
NCM1 Scattercannon 5554391.385C1.5236.706%C24.074%A*17.4DN/A563.1h11.6D*31.5D
Mauler S6 5050580.862C+2.0429.016%D*16%C++13.2D-N/A443.8h4.7C*16.1C
NS-44 Commissioner 5050540.926C+1.9722.642%F18%D9.1D--N/A325.5h4.8D-21.2F

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0710h
Nano-Armor Kit2273,4424h
Spawn Beacon34080.3h
Medical Applicator21,4800.1h
Spitfire Auto-Turret31420.2h
Ammunition Package102520.2h
Anti-Infantry MANA Turret01660.3h
M20 Drake0870.1h
A30 Walker0700h

Check the help document for the dictionary if you want to learn more about words used here.


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