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Harbinger TheFifthRace[BRUN] TheFifthRace
VS BR 91

KDR: 0.96

Score: 27.3m

Last Seen: Apr 22nd, 2019 10:47 PM
- OFFLINE - 39.1 hour(s)

Prestige 1, Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Leader of Sista Bossarna[BRUN] Sista Bossarna
VS outfit on Cobalt

Members: 1
Level Progress (to 92): 5%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Flare VE6 Pandora VX25 Chaos Thanatos VE70 L100 Python AP NS Baron G5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.566%15.071%3709102612,6470.6516050.306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.516%0.676B+-0.867D---4.838T*HEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.269C*13.40.06C+41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.528%0.989%119310321,51723888610.634994176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.511%1.218B**-1.029D*1.833

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.618B+7.90.371C**6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.037%6.883%140510302,223222612220.998652182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.686%0.353C**0.627B+0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.8-0.207C57.6-0.448C--86.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.144%51.055%14031032237206810.114603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.105%0.014C+-1.065D*0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.397C--4.8-0.524D8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.654%10.187%140610299,47313351377.09588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%1.018B**-0.864D--0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.333C**4.70.027C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sista Bossarna[BRUN] Sista Bossarna
VS outfit on Cobalt

Members: 1
27.3m481.4%313 (18.8k)264 (15.8k)0.95750736,39138,0061.1767691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035130425.546%9.104%23302:4312

7% Engineer56% Heavy Assault29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 8:29 PMAug 22nd, 2014 8:31 PMApr 24th, 2019 1:53 AM (7h) (PST)Apr 22nd, 2019 8:21 PM (2d) (PST)Apr 22nd, 2019 6:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5171923250.3510.3670.0321.9740.059110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,04411,54519,49921222118415,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1725.5h/71.9d 8,333 3,313 13,040 204.4k 2,356 5,241 6,061 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,042
Deaths:5,228
KDR:0.773
Accuracy:23.718% D
HSR:15.487% F-
Flare VE6
C+
Kills:3,463
Deaths:4,128
KDR:0.839
Accuracy:22.511% C+
HSR:14.554% D**
Orion VS54
B**
Kills:1,154
Deaths:1,123
KDR:1.028
Accuracy:25.876% B**
HSR:14.905% D**
Pulsar LSW
B+
Kills:1,153
Deaths:1,071
KDR:1.077
Accuracy:25.738% B+
HSR:14.137% D**
Ursa
B+
Kills:1,147
Deaths:1,288
KDR:0.891
Accuracy:24.919% B+
HSR:17.350% D--
NS-15M2
B+
Kills:1,108
Deaths:1,332
KDR:0.832
Accuracy:26.773% B+
HSR:12.004% F
Kills:12,067
Deaths (as Heavy Assault):14,170
Deaths (to Heavy Assaults):9,855
KDR:0.85159
Kill Difference:2,103
Playtime:959.756 hours
Usage:56%
Score:15.215m
Score/min:264
Accuracy (listed only):24.922%
HSR (listed only):14.739%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B
Kills:2,309
Deaths:2,756
KDR:0.838
Accuracy:56.037% B
HSR:11.087% D-
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D*
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
B
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% B
HSR:10.597% D--
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Solstice VE3
B**
Kills:273
Deaths:489
KDR:0.558
Accuracy:28.638% B**
HSR:12.821% D*
Solstice SF
A
Kills:95
Deaths:104
KDR:0.913
Accuracy:30.714% A
HSR:10.526% D*
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:11,124
Deaths (as Engineer):12,429
Deaths (to Engineers):8,020
KDR:0.895
Kill Difference:1,305
Playtime:114.277 hours
Usage:7%
Score:1.758m
Score/min:256
Accuracy (listed only):47.701%
HSR (listed only):9.555%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B
Kills:2,309
Deaths:2,756
KDR:0.838
Accuracy:56.037% B
HSR:11.087% D-
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D*
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
B
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% B
HSR:10.597% D--
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Solstice VE3
B**
Kills:273
Deaths:489
KDR:0.558
Accuracy:28.638% B**
HSR:12.821% D*
Solstice SF
A
Kills:95
Deaths:104
KDR:0.913
Accuracy:30.714% A
HSR:10.526% D*
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:11,124
Deaths (as Light Assault):12,429
Deaths (to Light Assaults):6,021
KDR:0.895
Kill Difference:1,305
Playtime:498.024 hours
Usage:29%
Score:8.269m
Score/min:277
Accuracy (listed only):47.701%
HSR (listed only):9.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C*
Kills:250
Deaths:344
KDR:0.727
Accuracy:44.077% C*
HSR:28.800% D--
V10
C+
Kills:104
Deaths:6
KDR:17.333
Accuracy:39.305% C+
HSR:60.577% F-
Parallax VX3
B+
Kills:72
Deaths:71
KDR:1.014
Accuracy:41.837% B+
HSR:59.722% F--
VA39 Spectre
C
Kills:61
Deaths:35
KDR:1.743
Accuracy:30.042% C
HSR:24.590% D*
NS-AM7 Archer
A*
Kills:57
Deaths:157
KDR:0.363
Accuracy:75.132% A*
HSR:3.509% D**
Beamer VS3
N/A
Kills:50
Deaths:84
KDR:0.595
Accuracy:29.156% N/A
HSR:14% N/A
Kills:594
Deaths (as Infiltrator):697
Deaths (to Infiltrators):5,853
KDR:0.85222
Kill Difference:103
Playtime:49.008 hours
Usage:3%
Score:0.320m
Score/min:109
Accuracy (listed only):43.258%
HSR (listed only):31.866%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B
Kills:2,309
Deaths:2,756
KDR:0.838
Accuracy:56.037% B
HSR:11.087% D-
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D*
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
B
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% B
HSR:10.597% D--
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:10,756
Deaths (as Combat Medic):11,836
Deaths (to Combat Medics):4,217
KDR:0.90875
Kill Difference:1,080
Playtime:91.775 hours
Usage:5%
Score:1.667m
Score/min:303
Accuracy (listed only):52.851%
HSR (listed only):8.949%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,289
V. Kills:789 163%
Deaths:576
KDR:2.238
Accuracy:57.244% C++
KPH:22.600 D
VKPH:13.800 D
L100 Python HESH
D*
Kills:166
V. Kills:16 N/A
Deaths:52
KDR:3.192
Accuracy:31.140% F-
KPH:23.400 D*
VKPH:2.300 F
C75 Viper
D--
Kills:94
V. Kills:33 276%
Deaths:109
KDR:0.862
Accuracy:35.119% C-
KPH:10.200 D--
VKPH:3.600 D--
L100 Python HEAT
C-
Kills:62
V. Kills:21 282%
Deaths:20
KDR:3.100
Accuracy:31.313% F-
KPH:23.100 C-
VKPH:7.800 D-
Kills:1,611 (1,611 + 0)
Deaths:757
KDR:2.128
VKDR:1.135
Vehicle Kills:859
Kill Difference:854
Playtime:76.118 hours
Usage:4%
Score:0.768m
Score/min:168
Driving Accuracy:31.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:301
V. Kills:208 144%
Deaths:113
KDR:2.664
Accuracy:40.305% C
KPH:20.500 C
VKPH:14.200 C+
E540 Halberd
C--
Kills:231
V. Kills:126 182%
Deaths:75
KDR:3.080
Accuracy:50.015% C**
KPH:24.400 D
VKPH:13.300 C--
Kills:532 (0 + 532)
Deaths:188
KDR:2.830
VKDR:1.777
Vehicle Kills:334
Kill Difference:344
Playtime:24.149 hours
Usage:1%
Score:0.307m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:50.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:1,063
V. Kills:328 323%
Deaths:257
KDR:4.136
Accuracy:42.750% B+
KPH:23.300 C**
VKPH:7.200 C+
M12 Kobalt
B
Kills:507
V. Kills:48 N/A
Deaths:41
KDR:12.366
Accuracy:24.846% A+
KPH:55.600 C
VKPH:5.300 B
G40-F Ranger
D
Kills:399
V. Kills:376 106%
Deaths:95
KDR:4.200
Accuracy:28.998% C-
KPH:9.400 D--
VKPH:8.900 D
G40-F Ranger
A+
Kills:121
V. Kills:80 149%
Deaths:19
KDR:6.368
Accuracy:43.787% A+
KPH:18.400 C++
VKPH:12.100 C+
Kills:2,090 (0 + 2,090)
Deaths:412
KDR:5.073
VKDR:2.019
Vehicle Kills:832
Kill Difference:1,678
Playtime:103.751 hours
Usage:6%
Score:0.827m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:43.787%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1074,0425,2280.773D0.1823.718%D15.487%F-20.5D*N/A72196.7h14.7F-61.8D*
C-4 5,1803,7342,7801.343C+0.3927.002%C*N/A100.4B+38.9B++78737.2h1.2B+4.4B++
Flare VE6 3,5103,4634,1280.839C--0.1222.511%C+14.554%D**18.2D-N/A76190.7h12.2C54.4C++
Pandora VX25 3,0623,0412,8831.055C+0.1052.122%A9.175%D**29.2CN/A104104.2h4.6C+8.8B+
Chaos 2,3602,3092,7560.838C--0.1256.037%B11.087%D-22.7D--N/A68101.7h5.7F-10.2D-
Thanatos VE70 1,6851,6701,8220.917C++0.0453.282%A+10.778%D*27.6C+N/A8060.6h5.1C+9.5B+
L100 Python AP 2,0781,2895762.238C-1.2857.244%C++N/A22.6D13.8D17457.1h8.5D14.8C--
NS Baron G5 1,2951,2831,4450.888C0.0754.288%B**7.249%F24.2C-N/A6553.1h5.2C9.6C++
Nova 1,2131,1891,4060.846C0.1148.204%B10.597%D--24.6C-N/A6748.4h5C10.4C++
Phobos VX86 1,2001,1781,3700.86C0.1070.923%B**10.272%D--26.5DN/A7344.4h2.6C+3.7B
Orion VS54 1,1801,1541,1231.028C+0.0725.876%B**14.905%D**27.5C+N/A13341.9h12.8C*49.3B+
Pulsar LSW 1,1741,1531,0711.077C0.1225.738%B+14.137%D**36.7C+N/A14831.4h11.7B45.4B+
Ursa 1,1721,1471,2880.891C0.0724.919%B+17.35%D--29CN/A11039.5h12.2C+49.1C**
NS-15M2 1,1371,1081,3320.832C0.1326.773%B+12.004%F25.5DN/A12143.4h15.3D57.3C++
M20 Basilisk 1,3911,0632574.136B+3.1842.75%B+5.456%C+23.3C**7.2C+11845.7h81.7B+191.1B++
Rocklet Rifle 1,1186389220.692C+0.2758.909%B++N/A24.6C18.5C--32325.9h48.1D81.7C+
Nemesis VSH9 1,2105931,3800.43C-0.5368.695%B*1.012%D--12.8C13.3B+22046.5h10.6D-15.4C
Frag Grenade 5195131513N/A512.0442.234%CN/A366.4C--4.3C-13691.4h4C+9.4C+
M12 Kobalt 5555074112.366C+11.4124.846%A+17.752%C+55.7C5.3B1629.1h24.4D-98.3C**
G40-F Ranger 775399954.2C+3.2428.998%C-N/A9.4D--8.9D13842.3h166.4D573.8D
Tank Mine 557383894.303B*3.3521.51%D-N/A103.5C+47C--8293.7h1.4B*6.7C+
Saron HRB 5093011132.664C-1.7140.305%CN/A20.5C14.1C18914.7h24.8C61.6C
Solstice VE3 2832734890.558C0.4028.638%B**12.821%D*10.6C--N/A7225.8h18C62.9B
NS-44L Blackhand 2572503440.727C0.2344.077%C*28.8%D--15.2C--N/A5016.5h7.2D**16.4D
E540 Halberd 357231753.08C--2.1250.015%C**N/A24.6D13.4C--2499.4h7.2D--14.4C
NS Annihilator 4982308020.287D0.6782.616%B+N/A6.2D-7.2C15837.2h15.8D*19.1D--
NS Decimator 3852074040.512D0.4568.014%B*N/A19.9D-17.1C++32410.4h8.6F--12.7D**
Force-Blade 16816835,1920.005D0.9530.558%C++2.976%D0.1DN/A11227.7h2.1B+6.7B+
L100 Python HESH 182166523.192D2.2331.14%F-1.205%C23.4D*2.3F1117.1h4.5D14.4F-
Orbital Strike Uplink 2061381138U137.04578.947%UN/A460U226.7U29980.3h1.6T*0.3T*
G40-F Ranger 201121196.368B**5.4143.787%A+1.653%C18.3C++12.1C+1646.6h162.5C371.2B
V10 105104617.333S16.3839.305%C+60.577%F-7.8D*N/A4713.4h3.5F8.9D-
M20 Basilisk 13899119B8.0459.435%B++6.061%B++43C++17C4772.3h100B+168.3B+
Solstice SF 98951040.913C+0.0430.714%A10.526%D*30.6B++1B**1073.1h12.5C++40.7B+
C75 Viper 127941090.862D0.1035.119%C-N/A10.2D--3.6D--1459.2h17.6C-50C--
Deimos VA29 90861540.558D0.4035.098%F--3.488%F--14.3D--N/A456h3.5D**10.1F--
Spear Anti-Vehicle Phalanx Turret 12178126.5C+5.5436.892%DN/A21.7D-11.9D-2433.6h15.5D**41.9F
Parallax VX3 7272711.014D0.0641.837%B+59.722%F--8.9D*N/A478.1h4F*9.5D*
L100 Python HEAT 8362203.1C2.1431.313%F-1.613%D23C-7.8D-2862.7h4B**12.8C++
VA39 Spectre 6161351.743C**0.7930.042%C24.59%D*9.2D-N/A666.6h8.1D-27.1C--
NS-AM7 Archer 90571570.363C0.5975.132%A*3.509%D**5.2C3C**4811h39.9D*53.1D
Beamer VS3 5050840.595C+0.3629.156%C**14%D*9.8DN/A925.1h11C+37.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5660.2h
Motion Spotter61080.2h
Pain Spire0520.3h
Nano-Armor Kit295315,73423h
Repair Module11390.5h
Turret AI Module01240.4h
Skywall Shield Emitter1840.4h
Structure Shield Module0940.4h
Cortium Silo0830.5h
Nanite Revive Grenade02980.1h
Medical Applicator941138,56224.1h
Welding Device02,7080.2h
Deconstruction Tool08890.3h
Spear Anti-Vehicle Tower0690.4h
Spitfire Auto-Turret9950.2h
Xiphos Anti-Personnel Tower0600.3h
Hoplon Anti-Aircraft Phalanx Tower0600.3h
Ammunition Package231290.7h
Lumifiber Rampart Wall2811.3h
Elysium Spawn Tube0640.3h
Orbital Strike Target Designator12780.9h

Check the help document for the dictionary if you want to learn more about words used here.


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