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Harbinger TheFifthRace[BRUN] TheFifthRace
VS BR 89

KDR: 0.96

Score: 26.8m

Last Seen: Feb 21st, 2019 12:52 AM
- OFFLINE - 35.1 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt - Outfit Leader of Sista Bossarna[BRUN] Sista Bossarna
VS outfit on Cobalt

Members: 1
Level Progress (to 90): 29%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Flare VE6 Pandora VX25 Chaos Thanatos VE70 NS Baron G5 L100 Python AP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $138,861 MLG Score: 111
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.519%15.068%3699101312,6030.6587390.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.517%0.672B+-0.864D---4.854T*HEAD (~2.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.70.269C*13.40.062C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.231%0.96%115310191,45923548240.619533177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.316%1.167B**-1.056D*1.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+7.90.374C**6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.25%6.882%139510172,165219911940.984538181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.819%0.383C**0.598B+0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.4-0.201C57.3-0.453D85.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.25%50.855%13931019234204310.114537

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.129%0.033C+-1.068D*0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.5-0.373C-4.8-0.503D8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.646%10.124%139610169,27513051287.10184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.813%1.015B**-0.877D--0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.339C**4.70.036C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sista Bossarna[BRUN] Sista Bossarna
VS outfit on Cobalt

Members: 1
26.8m475.9%314 (18.8k)265 (15.9k)0.95792335,87937,4551.177289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022128725.671%9.117%23402:4212

7% Engineer57% Heavy Assault29% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 8:29 PMAug 22nd, 2014 8:31 PMFeb 21st, 2019 9:32 AM (2d) (PST)Feb 20th, 2019 10:57 PM (2d) (PST)Feb 20th, 2019 8:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191943250.3540.3700.0321.9640.059111

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,14311,62419,51921222118415,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1688.9h/70.4d 8,213 3,271 12,739 199k 2,309 5,165 5,935 52.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,005
Deaths:5,177
KDR:0.774
Accuracy:23.602% D
HSR:15.556% F-
Flare VE6
C+
Kills:3,462
Deaths:4,125
KDR:0.839
Accuracy:22.515% C+
HSR:14.529% D**
Orion VS54
B**
Kills:1,154
Deaths:1,123
KDR:1.028
Accuracy:25.876% B**
HSR:14.905% D**
Pulsar LSW
B+
Kills:1,153
Deaths:1,071
KDR:1.077
Accuracy:25.738% B+
HSR:14.137% D*
Ursa
B+
Kills:1,147
Deaths:1,288
KDR:0.891
Accuracy:24.919% B+
HSR:17.350% D--
NS-15M2
B+
Kills:1,108
Deaths:1,332
KDR:0.832
Accuracy:26.773% B+
HSR:12.004% F
Kills:12,029
Deaths (as Heavy Assault):14,116
Deaths (to Heavy Assaults):9,693
KDR:0.85215
Kill Difference:2,087
Playtime:956.090 hours
Usage:57%
Score:15.175m
Score/min:265
Accuracy (listed only):24.904%
HSR (listed only):14.747%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B+
Kills:2,111
Deaths:2,484
KDR:0.850
Accuracy:56.295% B+
HSR:10.895% D-
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D--
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
C**
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% C**
HSR:10.597% D-
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Solstice VE3
B**
Kills:273
Deaths:489
KDR:0.558
Accuracy:28.638% B**
HSR:12.821% D*
Solstice SF
A
Kills:95
Deaths:104
KDR:0.913
Accuracy:30.714% A
HSR:10.526% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:10,926
Deaths (as Light Assault):12,157
Deaths (to Light Assaults):5,942
KDR:0.89874
Kill Difference:1,231
Playtime:483.416 hours
Usage:29%
Score:8.091m
Score/min:279
Accuracy (listed only):47.729%
HSR (listed only):9.533%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B+
Kills:2,111
Deaths:2,484
KDR:0.850
Accuracy:56.295% B+
HSR:10.895% D-
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D--
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
C**
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% C**
HSR:10.597% D-
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Solstice VE3
B**
Kills:273
Deaths:489
KDR:0.558
Accuracy:28.638% B**
HSR:12.821% D*
Solstice SF
A
Kills:95
Deaths:104
KDR:0.913
Accuracy:30.714% A
HSR:10.526% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:10,926
Deaths (as Engineer):12,157
Deaths (to Engineers):7,910
KDR:0.89874
Kill Difference:1,231
Playtime:110.866 hours
Usage:7%
Score:1.725m
Score/min:259
Accuracy (listed only):47.729%
HSR (listed only):9.533%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C**
Kills:244
Deaths:338
KDR:0.722
Accuracy:44.215% C**
HSR:28.279% D--
V10
C+
Kills:104
Deaths:6
KDR:17.333
Accuracy:39.305% C+
HSR:60.577% F-
Parallax VX3
B+
Kills:72
Deaths:71
KDR:1.014
Accuracy:41.837% B+
HSR:59.722% F--
VA39 Spectre
C
Kills:58
Deaths:35
KDR:1.657
Accuracy:29.955% C
HSR:22.414% D**
NS-AM7 Archer
A*
Kills:57
Deaths:150
KDR:0.380
Accuracy:75.077% A*
HSR:3.509% D**
Beamer VS3
N/A
Kills:50
Deaths:84
KDR:0.595
Accuracy:29.156% N/A
HSR:14% N/A
Kills:585
Deaths (as Infiltrator):684
Deaths (to Infiltrators):5,785
KDR:0.85526
Kill Difference:99
Playtime:48.128 hours
Usage:3%
Score:0.307m
Score/min:106
Accuracy (listed only):43.257%
HSR (listed only):31.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B+
Kills:2,111
Deaths:2,484
KDR:0.850
Accuracy:56.295% B+
HSR:10.895% D-
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D--
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
C**
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% C**
HSR:10.597% D-
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:10,558
Deaths (as Combat Medic):11,564
Deaths (to Combat Medics):4,164
KDR:0.91301
Kill Difference:1,006
Playtime:77.875 hours
Usage:5%
Score:1.448m
Score/min:310
Accuracy (listed only):52.887%
HSR (listed only):8.922%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:1,232
V. Kills:752 164%
Deaths:555
KDR:2.220
Accuracy:56.817% C+
KPH:22.300 D
VKPH:13.600 D
L100 Python HESH
D--
Kills:165
V. Kills:16 N/A
Deaths:49
KDR:3.367
Accuracy:31.637% F-
KPH:24.700 D--
VKPH:2.400 F
C75 Viper
C-
Kills:94
V. Kills:33 276%
Deaths:109
KDR:0.862
Accuracy:35.119% C-
KPH:10.200 D--
VKPH:3.600 D--
L100 Python HEAT
C-
Kills:62
V. Kills:21 282%
Deaths:20
KDR:3.100
Accuracy:31.313% F-
KPH:23.100 C-
VKPH:7.800 D
Kills:1,553 (1,553 + 0)
Deaths:733
KDR:2.119
VKDR:1.121
Vehicle Kills:822
Kill Difference:820
Playtime:73.809 hours
Usage:4%
Score:0.751m
Score/min:169
Driving Accuracy:31.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:301
V. Kills:208 144%
Deaths:113
KDR:2.664
Accuracy:40.305% C
KPH:20.500 C
VKPH:14.200 C+
E540 Halberd
C--
Kills:231
V. Kills:126 182%
Deaths:75
KDR:3.080
Accuracy:50.015% C**
KPH:24.400 D
VKPH:13.300 C--
Kills:532 (0 + 532)
Deaths:188
KDR:2.830
VKDR:1.777
Vehicle Kills:334
Kill Difference:344
Playtime:24.149 hours
Usage:1%
Score:0.307m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:50.015%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:1,063
V. Kills:328 323%
Deaths:257
KDR:4.136
Accuracy:42.743% B+
KPH:23.300 C**
VKPH:7.200 C+
M12 Kobalt
C*
Kills:463
V. Kills:30 N/A
Deaths:35
KDR:13.229
Accuracy:24.327% A
KPH:56.600 C
VKPH:3.700 C*
G40-F Ranger
D
Kills:399
V. Kills:376 106%
Deaths:95
KDR:4.200
Accuracy:29.003% C
KPH:9.400 D--
VKPH:8.900 D
G40-F Ranger
A++
Kills:107
V. Kills:70 151%
Deaths:16
KDR:6.688
Accuracy:44.319% A++
KPH:19.200 C*
VKPH:12.600 C*
Kills:2,032 (0 + 2,032)
Deaths:403
KDR:5.042
VKDR:1.995
Vehicle Kills:804
Kill Difference:1,629
Playtime:101.757 hours
Usage:6%
Score:0.815m
Score/min:133
Driving Accuracy:N/A%
Gunner Accuracy:44.319%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,0704,0055,1770.774D0.1823.602%D15.556%F-20.6D*N/A72194.6h14.6F-61.8D*
C-4 5,0923,6662,7421.337C+0.3826.914%C*N/A100.4B+39.1B++79236.5h1.2B+4.4B++
Flare VE6 3,5093,4624,1250.839C--0.1222.515%C+14.529%D**18.2D-N/A76190.7h12.2C54.4C++
Pandora VX25 3,0623,0412,8831.055C+0.1052.122%A9.175%D**29.2CN/A104104.2h4.6C+8.8B+
Chaos 2,1532,1112,4840.85C-0.1156.295%B+10.895%D-24.2D--N/A7487.4h5.6F-9.9D
Thanatos VE70 1,6851,6701,8220.917C++0.0453.282%A+10.778%D--27.6C+N/A8060.6h5.1C+9.5B+
NS Baron G5 1,2951,2831,4450.888C0.0754.288%B**7.249%F24.2C-N/A6553.1h5.2C9.6C++
L100 Python AP 1,9841,2325552.22C-1.2656.817%C+N/A22.3D13.6D17455.2h8.6D15.1C-
Nova 1,2131,1891,4060.846C0.1148.204%C**10.597%D-24.6C-N/A6748.4h5C+10.4C++
Phobos VX86 1,2001,1781,3700.86C0.1070.923%B**10.272%D--26.5DN/A7344.4h2.6C+3.7B
Orion VS54 1,1801,1541,1231.028C+0.0725.876%B**14.905%D**27.5C+N/A13341.9h12.8C*49.3C*
Pulsar LSW 1,1741,1531,0711.077C0.1225.738%B+14.137%D*36.7C+N/A14831.4h11.7B45.4B+
Ursa 1,1721,1471,2880.891C0.0724.919%B+17.35%D--29CN/A11039.5h12.2C+49.1C**
NS-15M2 1,1371,1081,3320.832C0.1326.773%B+12.004%F25.5DN/A12143.4h15.3D57.3C++
M20 Basilisk 1,3911,0632574.136B+3.1842.743%B+5.456%C+23.3C**7.2C+11845.7h81.7B+191.1B++
Rocklet Rifle 1,1026299060.694C+0.2659.024%B++N/A24.8C18.6C--32725.4h48.2D81.7C+
Nemesis VSH9 1,2105931,3800.43C-0.5368.695%B*1.012%D-12.8C13.3B++22046.5h10.6D--15.4C
Frag Grenade 5185121512N/A511.0442.264%CN/A365.7C--4.3D13721.4h4C+9.4C+
M12 Kobalt 4934633513.229C+12.2724.327%A18.575%C++56.5C3.7C*1718.2h23.1D95C**
G40-F Ranger 775399954.2C+3.2429.003%CN/A9.4D--8.9D13842.3h166.4D573.7C--
Tank Mine 547376884.273B*3.3221.731%D-N/A107.4C++48.9C-8513.5h1.4B*6.7C+
Saron HRB 5093011132.664C--1.7140.305%CN/A20.5C14.1C+18814.7h24.8C61.6C
Solstice VE3 2832734890.558C0.4028.638%B**12.821%D*10.6C--N/A7225.8h18C62.9C*
NS-44L Blackhand 2512443380.722C0.2444.215%C**28.279%D--15.3C--N/A5115.9h7.3D**16.4C--
E540 Halberd 357231753.08C--2.1250.015%C**N/A24.6D13.4C--2489.4h7.2D--14.4C
NS Annihilator 4962297880.291D0.6782.651%B+N/A6.3D-7.3C-15936.5h15.5D*18.8D-
NS Decimator 3631943920.495D0.4667.756%B*N/A19.2D-16.7C++32210.1h8.9F--13.1D**
L100 Python HESH 181165493.367D2.4131.637%F-1.212%C24.6D*2.4F1176.7h4.4D13.8F
Force-Blade 16316334,6650.005D0.9530.055%C+3.067%D0.1DN/A11203.2h2B+6.7B+
Orbital Strike Uplink 1951311131U130.04558.823%UN/A655U320U32650.2h1.5T*0.3T*
G40-F Ranger 177107166.688A+5.7344.319%A++1.869%C+19.1C*12.5C*1725.6h163.2C368.3B+
V10 105104617.333S16.3839.305%C+60.577%F-7.8D*N/A4713.4h3.5F-8.9D--
Solstice SF 98951040.913C+0.0430.714%A10.526%D--30.6B++1A1073.1h12.5C+40.7B+
C75 Viper 127941090.862D0.1035.119%C-N/A10.2D--3.6D--1459.2h17.6C-50C-
Deimos VA29 90861540.558D0.4035.098%F--3.488%F--14.3D--N/A456h3.5D**10.1F-
M20 Basilisk 1208699.556B+8.6058.02%B+5.814%B+39.1C+15.5D4972.2h100.1B+172.5B+
Spear Anti-Vehicle Phalanx Turret 12178126.5C+5.5436.892%DN/A21.7D-11.9D-2433.6h15.5D**41.9F
Parallax VX3 7272711.014C--0.0641.837%B+59.722%F--8.9D*N/A478.1h4F*9.5D--
L100 Python HEAT 8362203.1C2.1431.313%F-1.613%D23C-7.8D2862.7h4B**12.8C++
VA39 Spectre 5858351.657C++0.7029.955%C22.414%D**9.2DN/A686.3h8.1D-26.9D
NS-AM7 Archer 90571500.38C0.5875.077%A*3.509%D**5.8C3.3B+529.9h38.5D*51.2D
Beamer VS3 5050840.595C+0.3629.156%C*14%D*9.8DN/A925.1h11C+37.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5660.2h
Motion Spotter61080.2h
Nano-Armor Kit293308,73422.6h
Turret AI Module01150.4h
Repair Module11300.5h
Skywall Shield Emitter1790.4h
Structure Shield Module0870.3h
Cortium Silo0780.4h
Nanite Revive Grenade02580.1h
Medical Applicator840122,24921.6h
Deconstruction Tool08890.3h
Welding Device02,7080.2h
Spear Anti-Vehicle Tower0620.4h
Spitfire Auto-Turret8950.2h
Xiphos Anti-Personnel Tower0540.3h
Hoplon Anti-Aircraft Phalanx Tower0530.2h
Ammunition Package221230.7h
Lumifiber Rampart Wall2711.2h
Elysium Spawn Tube0600.3h
Orbital Strike Target Designator10610.8h

Check the help document for the dictionary if you want to learn more about words used here.


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