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Primarch TheFifthRace[BRUN] TheFifthRace
VS BR 97

KDR: 0.96

Score: 29.2m

Last Seen: Jul 15th, 2019 9:47 PM
- OFFLINE - 821.8 hour(s)

Prestige 1, Battle Rank 97 - Vanu Sovereignty on Cobalt
Level Progress (to 98): 45%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A C-4 Flare VE6 Pandora VX25 Chaos Thanatos VE70 L100 Python AP NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $137,610 MLG Score: 110
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.899%15.011%37410120413,0240.6373070.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.223%0.726B++-0.89D---4.565T*HEAD (~2.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.268C*13.60.049C+41

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.342%0.869%143312111,841250010260.7364179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.96%1.394A-1.118D*2.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.643B+7.60.391B6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.501%7.227%141512092,366232012511.01939189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.834%0.305C*0.695B+0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.1-0.228C57.7-0.453D88.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.367%50.417%14131211240218530.10979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.951%0.057C+-1.083D*0.832

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.387C-4.9-0.525D8.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.777%10.113%141612089,95814481476.87707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.803%1.017B**-0.893D--0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.324C*4.80.014C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.2m494.4%313 (18.8k)264 (15.8k)0.96411738,74440,1861.1837297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214137825.512%8.858%22602:4512

6% Combat Medic7% Engineer54% Heavy Assault29% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 8:29 PMAug 22nd, 2014 8:31 PMJul 31st, 2019 1:35 PM (18d) (PST)Jul 15th, 2019 6:51 PM (34d) (PST)Jul 15th, 2019 5:47 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301913390.3500.3630.0312.0250.059110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,78811,43020,35821222122415,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1843.5h/76.8d 8,825 3,432 14,139 224k 2,459 5,509 6,564 58.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:4,045
Deaths:5,230
KDR:0.773
Accuracy:23.719% D
HSR:15.476% F-
Flare VE6
C+
Kills:3,463
Deaths:4,128
KDR:0.839
Accuracy:22.511% C+
HSR:14.554% D**
Orion VS54
B**
Kills:1,154
Deaths:1,123
KDR:1.028
Accuracy:25.876% B**
HSR:14.905% D**
Pulsar LSW
B+
Kills:1,153
Deaths:1,071
KDR:1.077
Accuracy:25.738% B+
HSR:14.137% D**
Ursa
B
Kills:1,147
Deaths:1,288
KDR:0.891
Accuracy:24.919% B
HSR:17.350% D--
NS-15M2
B+
Kills:1,108
Deaths:1,332
KDR:0.832
Accuracy:26.773% B+
HSR:12.004% F
VE-H Maw
B+
Kills:288
Deaths:414
KDR:0.696
Accuracy:28.734% B+
HSR:14.931% D*
Kills:12,358
Deaths (as Heavy Assault):14,586
Deaths (to Heavy Assaults):10,385
KDR:0.84725
Kill Difference:2,228
Playtime:997.637 hours
Usage:54%
Score:15.674m
Score/min:262
Accuracy (listed only):25.467%
HSR (listed only):14.765%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B+
Kills:2,794
Deaths:3,372
KDR:0.829
Accuracy:55.988% B+
HSR:10.666% D--
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D*
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
C**
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% C**
HSR:10.597% D--
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Solstice VE3
B**
Kills:273
Deaths:489
KDR:0.558
Accuracy:28.638% B**
HSR:12.821% D*
Solstice SF
A
Kills:95
Deaths:104
KDR:0.913
Accuracy:30.714% A
HSR:10.526% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:11,609
Deaths (as Engineer):13,045
Deaths (to Engineers):8,422
KDR:0.88992
Kill Difference:1,436
Playtime:131.473 hours
Usage:7%
Score:1.956m
Score/min:248
Accuracy (listed only):47.695%
HSR (listed only):9.508%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B+
Kills:2,794
Deaths:3,372
KDR:0.829
Accuracy:55.988% B+
HSR:10.666% D--
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D*
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
C**
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% C**
HSR:10.597% D--
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Solstice VE3
B**
Kills:273
Deaths:489
KDR:0.558
Accuracy:28.638% B**
HSR:12.821% D*
Solstice SF
A
Kills:95
Deaths:104
KDR:0.913
Accuracy:30.714% A
HSR:10.526% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:11,609
Deaths (as Light Assault):13,045
Deaths (to Light Assaults):6,405
KDR:0.88992
Kill Difference:1,436
Playtime:537.012 hours
Usage:29%
Score:9.066m
Score/min:281
Accuracy (listed only):47.695%
HSR (listed only):9.508%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
C*
Kills:273
Deaths:384
KDR:0.711
Accuracy:43.472% C*
HSR:28.205% D--
NS-AM7 Archer
A**
Kills:120
Deaths:264
KDR:0.455
Accuracy:76.411% A**
HSR:2.500% F
V10
C+
Kills:104
Deaths:6
KDR:17.333
Accuracy:39.305% C+
HSR:60.577% F-
Parallax VX3
B+
Kills:72
Deaths:71
KDR:1.014
Accuracy:41.837% B+
HSR:59.722% F--
VA39 Spectre
C
Kills:64
Deaths:37
KDR:1.730
Accuracy:30.587% C
HSR:23.438% D*
Beamer VS3
N/A
Kills:50
Deaths:84
KDR:0.595
Accuracy:29.156% N/A
HSR:14% N/A
Kills:683
Deaths (as Infiltrator):846
Deaths (to Infiltrators):6,142
KDR:0.80733
Kill Difference:163
Playtime:52.236 hours
Usage:3%
Score:0.373m
Score/min:119
Accuracy (listed only):43.461%
HSR (listed only):31.407%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:3,041
Deaths:2,883
KDR:1.055
Accuracy:52.122% A
HSR:9.175% D**
Chaos
B+
Kills:2,794
Deaths:3,372
KDR:0.829
Accuracy:55.988% B+
HSR:10.666% D--
Thanatos VE70
A+
Kills:1,670
Deaths:1,822
KDR:0.917
Accuracy:53.282% A+
HSR:10.778% D*
NS Baron G5
B**
Kills:1,283
Deaths:1,445
KDR:0.888
Accuracy:54.288% B**
HSR:7.249% F
Nova
C**
Kills:1,189
Deaths:1,406
KDR:0.846
Accuracy:48.204% C**
HSR:10.597% D--
Phobos VX86
B**
Kills:1,178
Deaths:1,370
KDR:0.860
Accuracy:70.923% B**
HSR:10.272% D--
Deimos VA29
F--
Kills:86
Deaths:154
KDR:0.558
Accuracy:35.098% F--
HSR:3.488% F--
Kills:11,241
Deaths (as Combat Medic):12,452
Deaths (to Combat Medics):4,447
KDR:0.90275
Kill Difference:1,211
Playtime:112.127 hours
Usage:6%
Score:2.068m
Score/min:307
Accuracy (listed only):52.844%
HSR (listed only):8.889%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,613
V. Kills:953 169%
Deaths:677
KDR:2.383
Accuracy:58.800% C**
KPH:23.800 D
VKPH:14.100 D
L100 Python HESH
D*
Kills:166
V. Kills:16 N/A
Deaths:52
KDR:3.192
Accuracy:31.140% F-
KPH:23.400 D*
VKPH:2.300 F
C75 Viper
D--
Kills:94
V. Kills:33 276%
Deaths:109
KDR:0.862
Accuracy:35.119% C--
KPH:10.200 D--
VKPH:3.600 D--
L100 Python HEAT
C--
Kills:62
V. Kills:21 282%
Deaths:20
KDR:3.100
Accuracy:31.313% F-
KPH:23.100 C--
VKPH:7.800 D-
Kills:1,935 (1,935 + 0)
Deaths:858
KDR:2.255
VKDR:1.192
Vehicle Kills:1,023
Kill Difference:1,077
Playtime:86.741 hours
Usage:5%
Score:0.886m
Score/min:170
Driving Accuracy:31.313%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:301
V. Kills:208 144%
Deaths:113
KDR:2.664
Accuracy:40.495% C
KPH:20.400 C-
VKPH:14.100 C+
E540 Halberd
C--
Kills:243
V. Kills:131 184%
Deaths:76
KDR:3.197
Accuracy:50.115% B
KPH:24.600 D
VKPH:13.300 C--
Kills:544 (0 + 544)
Deaths:189
KDR:2.878
VKDR:1.794
Vehicle Kills:339
Kill Difference:355
Playtime:24.621 hours
Usage:1%
Score:0.315m
Score/min:213
Driving Accuracy:N/A%
Gunner Accuracy:50.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:1,063
V. Kills:328 323%
Deaths:258
KDR:4.120
Accuracy:42.770% B+
KPH:23.200 C*
VKPH:7.200 C+
M12 Kobalt
B*
Kills:618
V. Kills:60 N/A
Deaths:51
KDR:12.118
Accuracy:24.194% A
KPH:54 C-
VKPH:5.200 B*
G40-F Ranger
D
Kills:399
V. Kills:376 106%
Deaths:95
KDR:4.200
Accuracy:28.998% C-
KPH:9.400 D--
VKPH:8.900 D
G40-F Ranger
A++
Kills:141
V. Kills:89 157%
Deaths:22
KDR:6.409
Accuracy:43.770% A++
KPH:16.400 C+
VKPH:10.400 C+
Kills:2,221 (0 + 2,221)
Deaths:426
KDR:5.214
VKDR:2.002
Vehicle Kills:853
Kill Difference:1,795
Playtime:108.117 hours
Usage:6%
Score:0.867m
Score/min:134
Driving Accuracy:N/A%
Gunner Accuracy:43.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,1104,0455,2300.773D0.1923.719%D15.476%F-20.5D*N/A72197h14.7F--61.8D*
C-4 5,4563,9582,9201.355C+0.3927.096%C*N/A101.7B+38.5B++78438.9h1.2B+4.4B+
Flare VE6 3,5103,4634,1280.839C--0.1322.511%C+14.554%D**18.2D-N/A76190.7h12.2C54.4C+
Pandora VX25 3,0623,0412,8831.055C+0.0952.122%A9.175%D**29.2CN/A104104.2h4.6C+8.8B+
Chaos 2,8552,7943,3720.829C--0.1455.988%B+10.666%D--22.2D--N/A67125.9h5.7F-10.2D
Thanatos VE70 1,6851,6701,8220.917C+0.0553.282%A+10.778%D*27.6C+N/A8060.6h5.1C+9.5B+
L100 Python AP 2,5661,6136772.383C-1.4258.8%C**N/A23.8D14.1D17467.8h8.1D13.8C
NS Baron G5 1,2951,2831,4450.888C0.0854.288%B**7.249%F24.2C-N/A6653.1h5.2C9.6C+
Nova 1,2131,1891,4060.846C0.1248.204%C**10.597%D--24.6C-N/A6748.4h5C+10.4C*
Phobos VX86 1,2001,1781,3700.86C0.1070.923%B**10.272%D--26.5DN/A7344.4h2.6C+3.7B
Orion VS54 1,1801,1541,1231.028C+0.0625.876%B**14.905%D**27.5C+N/A13441.9h12.8C++49.3C*
Pulsar LSW 1,1741,1531,0711.077C0.1125.738%B+14.137%D**36.7CN/A14931.4h11.7B45.4B+
Ursa 1,1721,1471,2880.891C0.0724.919%B17.35%D--29CN/A11039.5h12.2C+49.1C**
NS-15M2 1,1371,1081,3320.832C0.1326.773%B+12.004%F25.5DN/A12243.4h15.3D57.3C++
M20 Basilisk 1,3911,0632584.12B+3.1642.77%B+5.456%C+23.2C*7.2C+11845.8h81.8B191.3B++
Rocklet Rifle 1,1736689600.696C+0.2758.947%B++N/A24.9C18.8C--33126.8h47.4D80.3C+
M12 Kobalt 6786185112.118C+11.1524.194%A17.314%C+54.2C-5.3B*16511.4h24.7D-101.9C**
Nemesis VSH9 1,2105931,3800.43C-0.5368.695%B*1.012%D-12.8C13.3C++22046.5h10.6D-15.4C
Frag Grenade 5765661566N/A565.0443.288%CN/A377.3C-6.7C13781.5h4C+9.1C+
Tank Mine 6454431034.301B*3.3421.122%D-N/A108C+49.3C-8254.1h1.4B*6.7C+
G40-F Ranger 775399954.2C+3.2428.998%C-N/A9.4D--8.9D13842.3h166.4D573.8D
Orbital Strike Uplink 4363051305U304.04611.864%UN/A762.5U327.5U50040.4h1.2T*0.2T*
Saron HRB 5093011132.664C--1.7040.495%CN/A20.5C-14.1C+18914.7h25.1C61.9C
VE-H Maw 2942884140.696D0.2728.734%B+14.931%D*18.8D--N/A5515.3h14.9D*51.8C+
NS-44L Blackhand 2812733840.711C0.2543.472%C*28.205%D--14.7DN/A4918.6h7.3F16.7D
Solstice VE3 2832734890.558C0.4128.638%B**12.821%D*10.6C--N/A7325.8h18C62.9C*
E540 Halberd 374243763.197C--2.2350.115%BN/A24.5D13.2C--2489.9h7.2D--14.3C
NS Annihilator 5032338120.287D0.6882.617%B+N/A6.2D--7.1C--15837.8h15.8D*19.2D--
NS Decimator 4002174160.522D0.4468.479%B**N/A20.1D--16.9C++33210.8h8.6F--12.6D**
Force-Blade 20120037,2460.005D0.9629.767%C+4%C-0.2C--N/A11299.6h2.2B+7.3B+
L100 Python HESH 182166523.192D2.2331.14%F-1.205%C23.4D*2.3F1157.1h4.5C-14.4F
S1 1931554180.371D0.5947.347%D*1.935%C--15.5D3.8D*23810h8.3D17.6D-
M20 Basilisk 2111491410.643B*9.6861.902%B**4.698%C++46.6C*19.4C+4523.2h112.6C*181.9B+
G40-F Ranger 230141226.409B**5.4443.77%A++2.128%C+16.4C+10.3C+1538.6h177.7C--405.9C**
NS-AM7 Archer 1891202640.455C+0.5176.411%A**2.5%F6C3.5B+5319.9h39.5D**51.7D
V10 105104617.333S16.3739.305%C+60.577%F-7.8D*N/A4813.4h3.5F-8.9D--
Solstice SF 98951040.913C+0.0530.714%A10.526%D--30.6B+1B**1083.1h12.5C+40.7B+
C75 Viper 127941090.862D0.1035.119%C--N/A10.2D--3.6D--1489.2h17.6C--50D
Deimos VA29 90861540.558D0.4135.098%F--3.488%F--14.3D--N/A466h3.5F10.1F-
Spear Anti-Vehicle Phalanx Turret 12681126.75C+5.7938.006%DN/A20.3D--11.3D--2444h16.9F-44.6F
Parallax VX3 7272711.014C--0.0541.837%B+59.722%F--8.8D*N/A488.2h4F*9.5D*
VA39 Spectre 6664371.73C**0.7730.587%C23.438%D*9D-N/A647.1h8.1D--26.4D
L100 Python HEAT 8362203.1C2.1431.313%F-1.613%D23C--7.8D-3052.7h4B**12.8C+
Proximity Mine 6060252.4C-1.4434.744%D-N/A75D--N/A3060.8h2.6F-7.5F-
Beamer VS3 5050840.595C+0.3729.156%C**14%D*9.8D-N/A945.1h11C37.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit322338,57624.8h
Anti-Vehicle MANA Turret9890.3h
Skywall Shield Emitter11010.5h
Turret AI Module01530.5h
Structure Shield Module01180.5h
Repair Module11880.7h
Nanite Revive Grenade03560.1h
Medical Applicator1,108171,12627.7h
Cortium Silo11170.6h
Spitfire Auto-Turret9950.2h
Motion Spotter61080.2h
Hoplon Anti-Aircraft Phalanx Tower1750.4h
Xiphos Anti-Personnel Tower0770.4h
Sunderer Garage2590.9h
Welding Device03,5900.2h
Deconstruction Tool08890.3h
Spear Anti-Vehicle Tower0890.5h
Ammunition Package262060.7h
Orbital Strike Target Designator281141.7h
Pain Spire0890.5h
Lumifiber Rampart Wall21041.6h
Vehicle Gate2661.1h
Elysium Spawn Tube0790.3h

Check the help document for the dictionary if you want to learn more about words used here.


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