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Deputy Director Executor TheFloorMatt[VCO] TheFloorMatt
NC BR 89

KDR: 1.81

Score: 22.4m

Last Seen: Jan 17th, 2020 3:11 AM
- OFFLINE - 2.7 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Emerald - Outfit Member of Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 624
Level Progress (to 90): 36%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur CAS30 Tank Buster NC6 Gauss SAW M30 Mustang AH AF-19 Mercenary LA39 Bruiser GD-22S Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $362,790 MLG Score: 290
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.541%18.954%5411512177,7081.374220.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.66%1.403A-0.32C-1.832F-HEAD + (~4.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.48B+10.90.23C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.798%1.098%781512274,09984018704.87396219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.633%1.046B**-0.397C---0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.70.662B+26.90.513B+31.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.209%2.012%264712251,7899069091.97461197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.326%-0.28C-0.303C0.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.2-0.252C18-0.471D29.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.517%9.383%59412283736724920.55423576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.835%-0.694D2.049A*2.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.706B++7.80.748B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.557%74.405%592123016856700.296296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.98%-0.34C-1.268A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.369C**20.358C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.785%12.892%59212301,11737173.00269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.272%2.159A*-0.298C-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.40.499B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Voodoo Company[VCO] Voodoo Company
NC outfit on Emerald

Members: 624
22.4m473.7%387 (23.2k)342 (20.5k)1.805124,76613,7202.2258789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232116218.885%9.287%17504:465

79% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:49 AMMay 1st, 2018 9:58 PMJan 19th, 2020 6:26 PM (7h) (PST)Jan 17th, 2020 1:03 AM (3d) (PST)Jan 16th, 2020 11:11 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6341175170.3790.2100.0352.1870.083290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0177,02530,99223132131520,546

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1090.5h/45.4d 5,773 2,300 9,615 143.1k 958 2,232 5,444 41.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:1,257
Deaths:735
KDR:1.710
Accuracy:25.623% B**
HSR:14.956% D**
GD-22S
B+
Kills:877
Deaths:679
KDR:1.292
Accuracy:25.572% B+
HSR:18.700% D-
EM1
A
Kills:592
Deaths:380
KDR:1.558
Accuracy:28.406% A
HSR:24.662% B
EM6
B+
Kills:268
Deaths:205
KDR:1.307
Accuracy:24.494% B+
HSR:22.015% C
Kills:2,994
Deaths (as Heavy Assault):1,999
Deaths (to Heavy Assaults):3,556
KDR:1.49775
Kill Difference:995
Playtime:91.262 hours
Usage:8%
Score:1.744m
Score/min:318
Accuracy (listed only):26.024%
HSR (listed only):20.083%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:1,157
Deaths:1,119
KDR:1.034
Accuracy:24.677% B+
HSR:15.990% D--
LA39 Bruiser
B*
Kills:974
Deaths:783
KDR:1.244
Accuracy:70.224% B*
HSR:13.039% C
Razor GD-23
A+
Kills:458
Deaths:439
KDR:1.043
Accuracy:32.570% A+
HSR:24.673% B++
GD-7F
B+
Kills:360
Deaths:371
KDR:0.970
Accuracy:27.799% B+
HSR:21.667% C*
Warden
B**
Kills:155
Deaths:131
KDR:1.183
Accuracy:33.641% B**
HSR:21.936% C
Mauler S6
A*
Kills:143
Deaths:148
KDR:0.966
Accuracy:60.969% A*
HSR:11.888% D
MGR-M1 Bishop
B++
Kills:85
Deaths:54
KDR:1.574
Accuracy:32.722% C+
HSR:35.294% B++
Kills:3,332
Deaths (as Engineer):3,045
Deaths (to Engineers):3,883
KDR:1.09425
Kill Difference:287
Playtime:858.598 hours
Usage:79%
Score:16.954m
Score/min:329
Accuracy (listed only):40.372%
HSR (listed only):20.641%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:1,157
Deaths:1,119
KDR:1.034
Accuracy:24.677% B+
HSR:15.990% D--
LA39 Bruiser
B*
Kills:974
Deaths:783
KDR:1.244
Accuracy:70.224% B*
HSR:13.039% C
Blitz GD-10
A
Kills:721
Deaths:678
KDR:1.063
Accuracy:30.997% A
HSR:12.205% D-
Razor GD-23
A+
Kills:458
Deaths:439
KDR:1.043
Accuracy:32.570% A+
HSR:24.673% B++
GD-7F
B+
Kills:360
Deaths:371
KDR:0.970
Accuracy:27.799% B+
HSR:21.667% C*
Mauler S6
A*
Kills:143
Deaths:148
KDR:0.966
Accuracy:60.969% A*
HSR:11.888% D
Kills:3,813
Deaths (as Light Assault):3,538
Deaths (to Light Assaults):2,243
KDR:1.07773
Kill Difference:275
Playtime:19.782 hours
Usage:2%
Score:0.333m
Score/min:281
Accuracy (listed only):41.206%
HSR (listed only):16.577%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B*
Kills:974
Deaths:783
KDR:1.244
Accuracy:70.224% B*
HSR:13.039% C
Blitz GD-10
A
Kills:721
Deaths:678
KDR:1.063
Accuracy:30.997% A
HSR:12.205% D-
Reaper DMR
B+
Kills:687
Deaths:573
KDR:1.199
Accuracy:28.946% B+
HSR:23.581% C
NC1 Gauss Rifle
B*
Kills:339
Deaths:382
KDR:0.887
Accuracy:27.472% B*
HSR:18.879% C
Mauler S6
A*
Kills:143
Deaths:148
KDR:0.966
Accuracy:60.969% A*
HSR:11.888% D
Kills:2,864
Deaths (as Combat Medic):2,564
Deaths (to Combat Medics):1,230
KDR:1.117
Kill Difference:300
Playtime:58.405 hours
Usage:5%
Score:1.705m
Score/min:486
Accuracy (listed only):43.722%
HSR (listed only):15.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:721
Deaths:678
KDR:1.063
Accuracy:30.997% A
HSR:12.205% D-
NS-AM7 Archer
C*
Kills:438
Deaths:813
KDR:0.539
Accuracy:59.796% C++
HSR:20.091% C*
NC4 Mag-Shot
B**
Kills:263
Deaths:324
KDR:0.812
Accuracy:35.196% B**
HSR:19.011% C+
SAS-R
B
Kills:108
Deaths:69
KDR:1.565
Accuracy:41.142% B
HSR:67.593% C+
NC14 Bolt Driver
A
Kills:60
Deaths:34
KDR:1.765
Accuracy:32.713% C-
HSR:86.667% A
NS-357 Underboss
B**
Kills:51
Deaths:65
KDR:0.785
Accuracy:45.301% B**
HSR:23.529% C++
LA8 Rebel
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:37.709% N/A
HSR:30% N/A
Kills:1,691
Deaths (as Infiltrator):2,031
Deaths (to Infiltrators):1,598
KDR:0.83259
Kill Difference:340
Playtime:31.438 hours
Usage:3%
Score:0.444m
Score/min:235
Accuracy (listed only):40.408%
HSR (listed only):37.014%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:604
Deaths:253
KDR:2.387
Accuracy:46.943% B*
HSR:16.391% C++
NCM1 Scattercannon
B+
Kills:580
Deaths:237
KDR:2.447
Accuracy:43.034% B+
HSR:13.621% C--
NCM3 Raven
A++
Kills:94
Deaths:57
KDR:1.649
Accuracy:45.100% B+
HSR:5.319% A++
NCM3 Raven
A++
Kills:81
Deaths:57
KDR:1.421
Accuracy:44.447% B+
HSR:4.938% A++
Kills:1,359
Deaths (as MAX Suit):302
Deaths (to MAX Suits):686
KDR:4.5
Kill Difference:1,057
Playtime:28.240 hours
Usage:3%
Score:1.227m
Score/min:724
Accuracy (listed only):44.881%
HSR (listed only):10.067%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,166
V. Kills:41 N/A
Deaths:130
KDR:8.969
Accuracy:61.593% B*
KPH:88.900 B**
VKPH:3.100 C--
Breaker Rocket Pods
B*
Kills:637
V. Kills:101 N/A
Deaths:94
KDR:6.777
Accuracy:56.122% B*
KPH:64.300 C
VKPH:10.200 C-
M20 Mustang
B+
Kills:372
V. Kills:260 143%
Deaths:132
KDR:2.818
Accuracy:33.299% B+
KPH:19.800 B+
VKPH:13.900 B+
Vortek Rotary
C
Kills:207
V. Kills:166 124%
Deaths:209
KDR:0.990
Accuracy:32.304% C*
KPH:10.600 C
VKPH:8.500 C
Hornet Missiles
C++
Kills:106
V. Kills:105 100%
Deaths:23
KDR:4.609
Accuracy:56.706% C
KPH:45.800 C-
VKPH:45.400 C++
Tomcat A2AM Pods
C++
Kills:59
V. Kills:51 113%
Deaths:9
KDR:6.556
Accuracy:80.943% B+
KPH:50.300 C+
VKPH:43.500 C++
Kills:2,547 (1,745 + 0)
Deaths:597
KDR:4.266
VKDR:1.213
Vehicle Kills:724
Kill Difference:1,950
Playtime:64.839 hours
Usage:6%
Score:1.247m
Score/min:320
Piloting Accuracy:32.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:2,809
V. Kills:158 N/A
Deaths:231
KDR:12.160
Accuracy:47.226% A
KPH:45.900 B+
VKPH:2.600 C++
CAS30 Tank Buster
A++
Kills:1,287
V. Kills:938 137%
Deaths:427
KDR:3.014
Accuracy:56.855% B**
KPH:18.600 A++
VKPH:13.500 A+
L-30R Vektor
A++
Kills:637
V. Kills:313 203%
Deaths:127
KDR:5.016
Accuracy:46.328% B*
KPH:21.400 A++
VKPH:10.500 B*
C150 Dalton
S
Kills:356
V. Kills:261 136%
Deaths:28
KDR:12.714
Accuracy:47.183% B**
KPH:110.500 S
VKPH:81 S
L105 Zephyr
S
Kills:100
V. Kills:47 208%
Deaths:6
KDR:16.667
Accuracy:52.099% A
KPH:75.900 B*
VKPH:35.700 S
Kills:5,189 (4,733 + 456)
Deaths:819
KDR:6.336
VKDR:2.096
Vehicle Kills:1,717
Kill Difference:4,370
Playtime:164.808 hours
Usage:15%
Score:2.086m
Score/min:211
Piloting Accuracy:46.328%
Gunner Accuracy:52.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:201
V. Kills:164 122%
Deaths:73
KDR:2.753
Accuracy:35.586% B**
KPH:14.400 C+
VKPH:11.700 B+
L100 Python HESH
C+
Kills:183
V. Kills:44 407%
Deaths:14
KDR:13.071
Accuracy:52.053% B+
KPH:32.700 D-
VKPH:7.900 C+
L100 Python AP
A*
Kills:135
V. Kills:120 112%
Deaths:57
KDR:2.368
Accuracy:61.415% B++
KPH:34.200 C++
VKPH:30.400 A*
C75 Viper
B**
Kills:89
V. Kills:15 N/A
Deaths:20
KDR:4.450
Accuracy:40.757% C*
KPH:45.600 B**
VKPH:7.700 C+
Kills:608 (608 + 0)
Deaths:164
KDR:3.707
VKDR:2.091
Vehicle Kills:343
Kill Difference:444
Playtime:25.484 hours
Usage:2%
Score:0.583m
Score/min:381
Driving Accuracy:40.757%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:713
V. Kills:445 160%
Deaths:147
KDR:4.850
Accuracy:54.420% B+
KPH:28.400 C**
VKPH:17.700 B++
Titan-150 HESH
D
Kills:300
V. Kills:63 469%
Deaths:21
KDR:14.286
Accuracy:51.664% B+
KPH:26.900 D
VKPH:5.600 D
Titan-150 HEAT
B+
Kills:168
V. Kills:57 290%
Deaths:33
KDR:5.091
Accuracy:50.803% B+
KPH:21.800 C+
VKPH:7.400 C--
E540 Halberd
S
Kills:125
V. Kills:29 417%
Deaths:12
KDR:10.417
Accuracy:52.766% B**
KPH:78.100 S
VKPH:18.100 B++
Kills:1,306 (1,181 + 125)
Deaths:213
KDR:6.131
VKDR:2.789
Vehicle Kills:594
Kill Difference:1,093
Playtime:45.534 hours
Usage:4%
Score:0.806m
Score/min:295
Driving Accuracy:50.803%
Gunner Accuracy:52.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:92
V. Kills:4 N/A
Deaths:11
KDR:8.364
Accuracy:62.590% B**
KPH:132.900 B+
VKPH:5.800 C--
M96 Mjolnir-H
B+
Kills:87
V. Kills:47 181%
Deaths:24
KDR:3.625
Accuracy:53.371% B+
KPH:51.100 C++
VKPH:27.600 C
Kills:179 (0 + 179)
Deaths:35
KDR:5.114
VKDR:1.457
Vehicle Kills:51
Kill Difference:144
Playtime:2.396 hours
Usage:0%
Score:0.056m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:53.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:92
V. Kills:4 N/A
Deaths:5
KDR:18.400
Accuracy:24.236% A
KPH:86.900 B++
VKPH:3.800 B*
M60-G Bulldog
B**
Kills:64
V. Kills:6 N/A
Deaths:7
KDR:9.143
Accuracy:32.725% C+
KPH:44.800 B**
VKPH:4.200 C-
Kills:156 (0 + 156)
Deaths:12
KDR:13
VKDR:0.833
Vehicle Kills:10
Kill Difference:144
Playtime:2.489 hours
Usage:0%
Score:0.053m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:32.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:156
V. Kills:12 N/A
Deaths:7
KDR:22.286
Accuracy:33.712% C++
KPH:81.500 B
VKPH:6.300 C++
VLG Missile Launcher
B+
Kills:99
V. Kills:37 261%
Deaths:3
KDR:33
Accuracy:65.447% A+
KPH:67.800 B
VKPH:25.300 B+
Pelter Rocket Pod
B++
Kills:86
V. Kills:31 269%
Deaths:4
KDR:21.500
Accuracy:44.848% C+
KPH:68.800 B+
VKPH:24.800 B++
Kills:341 (0 + 341)
Deaths:14
KDR:24.357
VKDR:5.714
Vehicle Kills:80
Kill Difference:327
Playtime:4.627 hours
Usage:0%
Score:0.106m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:44.848%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 2,9672,80923112.16B*10.3547.226%A2.243%C**45.9B+2.6C++16561.2h17.6B37.2B+
CAS30 Tank Buster 2,2251,2874273.014B**1.2156.855%B**N/A18.5A++13.5A+20269.4h28.4B50B++
NC6 Gauss SAW 1,2631,2577351.71B+0.1025.623%B**14.956%D**42.9B+N/A21229.3h9.1B+35.4B+
M30 Mustang AH 1,2071,1661308.969B+7.1661.593%B*N/A89B**3.1C--26913.1h6B+9.8B+
AF-19 Mercenary 1,1711,1571,1191.034C**0.7724.677%B+15.99%D--12.4C-N/A6393.3h12.1B+49.2B+
LA39 Bruiser 9819747831.244C++0.5670.224%B*13.039%C65.4B**N/A23014.9h2.1B++3B+
GD-22S 8818776791.292C+0.5125.572%B+18.7%D-35.4C+N/A14324.8h10.7C**41.7B+
Blitz GD-10 7307216781.063C++0.7430.997%A12.205%D-21.8CN/A9433h13.6B+44B+
Titan-150 AP 1,1587131474.85C+3.0454.42%B+2.384%C+28.4C**17.7B++35725.1h4.2B7.7B++
Reaper DMR 6946875731.199C+0.6128.946%B+23.581%C33.2C+N/A10620.7h8.5B++29.2B+
L-30R Vektor 9506371275.016A+3.2146.328%B*1.727%C21.4A++10.5B*17929.7h45.9B*99B*
Breaker Rocket Pods 738637946.777C+4.9756.122%B*1.256%B+64.3C10.2C-4579.9h13.4B+23.9B+
NCM1 Scattercannon 6076042532.387C**0.5846.943%B*16.391%C++36B*N/A22716.8h7.6C**16.2B+
EM1 6055923801.558B0.2528.406%A24.662%B53.8B++1.2A++14211h11.9B+42B+
NCM1 Scattercannon 5835802372.447C+0.6443.034%B+13.621%C--39.5C++N/A23014.7h6.1C++14.1B+
Razor GD-23 4654584391.043C*0.7632.57%A+24.673%B++15.8C-N/A5628.9h12.2C**37.5B+
NS-AM7 Archer 6294388130.539C++1.2759.796%C++20.091%C*5.6C2.4C+3778.9h13.1B+22B++
M20 Mustang 6323721322.818C**1.0133.299%B+1.613%C19.8B+13.8B+28818.8h77.6B+233B++
GD-7F 3673603710.97C+0.8427.799%B+21.667%C*31C+N/A12911.6h11.6B+41.8B+
C150 Dalton 6173562812.714B++10.9147.183%B**N/A111.3S81.6S13593.2h3.4B+7.2B**
NC1 Gauss Rifle 3473393820.887C+0.9227.472%B*18.879%C20.9CN/A14416.2h11.9B+43.3B++
Titan-150 HESH 3633002114.286B12.4851.664%B+2%C*26.8D5.6D15311.2h3.2C*6.1B+
EM6 2712682051.307C+0.5024.494%B+22.015%C43.2C++N/A1546.2h10.5B42.8B+
NC4 Mag-Shot 2642633240.812C++0.9935.196%B**19.011%C+21.4C+N/A9912.3h7.6B+21.6B+
Tank Mine 4412521321.909C0.1030.616%CN/A100.8C+75.6B+14222.5h1.5B++5B++
MANA Anti-Personnel Turret 2242221002.22N/A0.4119.98%UN/A2220U20U6378100.1h24.6T*123.2T*
Vortek Rotary 3732072090.99C0.8232.304%C*N/A10.6C8.5C23719.6h73.8C++228.4C**
Skyguard 365201732.753C+0.9535.586%B**1.493%C-14.4C+11.7B+30314h125.7C+353.2B+
L100 Python HESH 2271831413.071C*11.2752.053%B+N/A32.7D-7.9C+2095.6h3.5C+6.7C*
Titan-150 HEAT 225168335.091C++3.2950.803%B+3.571%B+21.8C+7.4C--1827.7h4.3B+8.5B++
MANA Anti-Vehicle Turret 2941631031.583D0.2258.13%C2.454%F--1630D1310D6451400.1h9.2C++15.8C+
CAS 14-E 168156722.286C**20.4833.712%C++N/A82.1B6.3C++3861.9h22.1B++65.5B++
Warden 1621551311.183C*0.6233.641%B**21.936%C8.8DN/A6217.6h11.1C32.9B
Mauler S6 1431431480.966C++0.8460.969%A*11.888%D49.3B**N/A1802.9h4.5B+7.4B*
L100 Python AP 255135572.368C--0.5661.415%B++N/A33.8C++30A++8114h6.2C+10.2C*
Shrike 2501312350.557C1.2561.674%B+N/A20.5C18.6B*4306.4h8C--13C+
Spear Anti-Vehicle Phalanx Turret 216130149.286B+7.4848.585%B+2.308%D-48.1B+31.9B**5282.7h8.6C++17.7B+
E540 Halberd 1541251210.417B8.6152.766%B**2.4%C78.1S18.1B++8521.6h3A*5.6A++
Carver 1251255,4680.023C1.789.973%F16.8%C++0.5C-N/A1273.3h1.2B+11.7C--
NC05 Jackhammer 121120861.395C++0.4154.741%A11.667%D-75B*N/A2631.6h4.2B++7.7B++
SAS-R 108108691.565C0.2441.142%B67.593%C+51.4B+N/A2002.1h1.9B++4.7B+
Hornet Missiles 211106234.609C+2.8056.706%CN/A46.1C-45.7C++7312.3h10.8C++19.1C++
Hyena Missile Launcher 161103382.711B**0.9150.036%MN/A46.8A*26.4A*4172.2h33.9B+67.7B**
L105 Zephyr 147100616.667B+14.8652.099%AN/A76.9B*36.2S7371.3h8.4D16.2C++
VLG Missile Launcher 13699333B+31.1965.447%A+1.01%D66C**24.7B+3781.5h4.9C**7.5B++
NCM3 Raven 15494571.649B**0.1645.1%B+5.319%A++15.4A++9.8A++2496.1h24.1B++53.4B*
Spear Anti-Vehicle Phalanx Tower 16093423.25C+21.4449.149%A11.828%M**930M**670S129330.1h9.3C*18.9B+
C85 Canister-H 9692118.364C6.5662.59%B**15.217%A131.4B+5.7C--3540.7h5.7B+9.1B*
M12 Kobalt 9692518.4B+16.5924.236%A17.391%C83.6B++3.6B*4781.1h18.6B76.8B+
C75 Viper 10489204.45C++2.6440.757%C*2.247%B**44.5B*7.5C+5652h9.7B++23.8B*
M96 Mjolnir-H 13487243.625C+1.8253.371%B+2.299%A*51.2C++27.6C4051.7h29.2B++54.7B++
Pelter Rocket Pod 11786421.5A+19.6944.848%C+N/A66.2B+23.8B++3731.3h25.7C57.3C+
MGR-M1 Bishop 8585541.574C++0.2332.722%C+35.294%B++37BN/A1252.3h5.7B++17.3B+
Frag Grenade 8484184N/A82.1944.512%C+N/A840A++N/A41450.1h2.6A5.9B*
NCM3 Raven 13481571.421B++0.3844.447%B+4.938%A++13.3B*8.7B**2536.1h27.1C**60.9B+
Hunter QCX 7673521.404B**0.4056.283%B++47.945%A+14.3C++N/A655.1h2.9B+5.2B+
Aspis Anti-Aircraft Phalanx Turret 1337188.875A*7.0726.111%C++N/A19.7A+17.2B**3713.6h81.9A++313.8B*
Bouncing Betty 6969154.6C**2.7952.459%B**N/A138C**N/A6880.5h1.9C++3.5B*
M60-G Bulldog 706479.143A+7.3432.725%C+3.125%C++45.7B**4.3C-2631.4h4.5A13.7B*
NC14 Bolt Driver 6060341.765C+0.0432.713%C-86.667%A18.2CN/A1423.3h2.1B*6.3B+
Tomcat A2AM Pods 1105996.556B+4.7580.943%B+N/A49.2C+42.5C++8331.2h7B++8.6B**
Sticky Grenade 5654154N/A52.1958.407%B+N/A540D-20B+43010.1h1.2B**2.1B*
M60-A Bulldog 5852152S50.1951.753%A++N/A86.7A*10B*5890.6h4.8B++9.3B**
C-4 7352163.25A1.4427.572%C*N/A173.3A++70M+35040.3h1.3B+4.7B+
NS-357 Underboss 5151650.785C+1.0245.301%B**23.529%C++21.3DN/A802.4h4.7C10.4B+
LA8 Rebel 5050481.042C++0.7637.709%B*30%B**29.4C+N/A831.7h6.3C*16.8B+
Spear Anti-Vehicle Phalanx Tower 8250510D-8.1944.291%D4%C*38.5C24.6C3601.3h7.7C**17.3C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit575899,64571.8h
Spawn Beacon23590.5h
Medical Applicator368110,36610.2h
Medical Kit21250.3h
Anti-Vehicle MANA Turret189841.3h
Repair Module0520.2h
Rampart Wall2810.8h
Nanite Revive Grenade04980.1h
Restoration Kit41330.1h
Deconstruction Tool09850.1h
Welding Device02,2070.3h
Hoplon Anti-Aircraft Phalanx Tower0520.2h
Spitfire Auto-Turret1620.1h
Spear Anti-Vehicle Tower2930.6h
Recon Detection Device93220.6h
Shield Recharging Field0780h
Ammunition Package293,6392.1h
Anti-Infantry MANA Turret147411.1h
Nano-Repair Grenade0590h
IPC Targeting Dart0940.5h

Check the help document for the dictionary if you want to learn more about words used here.


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