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Deputy Director Executor TheFloorMatt[VCO] TheFloorMatt
NC BR 89

KDR: 1.81

Score: 22.5m

Last Seen: Mar 17th, 2020 11:49 PM
- OFFLINE - 126.2 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Emerald
Level Progress (to 90): 8%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur CAS30 Tank Buster NC6 Gauss SAW M30 Mustang AH AF-19 Mercenary LA39 Bruiser GD-22S Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 225TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.545%18.947%5411513347,7271.374910.438

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.656%1.411A-0.325C--1.964F-HEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.482B+10.90.232C++27.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.521%1.084%777513444,15185118954.87779219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.634%0.878B*-0.446C---0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.635B+270.492B+32.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.219%2.008%262713421,7939139101.96171197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.33%-0.274C-0.318C0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.1-0.226C18-0.445C--29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.576%9.383%59413453736785010.55014774%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.901%-0.522D1.174B**1.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.40.789B++7.80.807B++17.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.626%74.556%592134716956600.29806

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3%0.401B0.483B+0.882

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+20.377C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.843%12.8%59213471,12537273.01609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.292%2.148A*-0.393C---0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.727B++2.40.5B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m473.4%387 (23.2k)343 (20.6k)1.8126224,95813,7692.2337189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349117718.942%9.232%17504:465

79% Engineer8% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 1:49 AMMay 1st, 2018 9:58 PMMar 25th, 2020 10:38 AM (139d) (PST)Mar 17th, 2020 8:37 PM (146d) (PST)Mar 17th, 2020 7:49 PM (146d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6351175180.3800.2100.0352.1930.083291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,1027,00331,09923132132520,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1095.3h/45.6d 5,798 2,304 9,658 144.1k 965 2,233 5,484 41.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:1,257
Deaths:735
KDR:1.710
Accuracy:25.623% C++
HSR:14.956% F
GD-22S
C
Kills:881
Deaths:683
KDR:1.290
Accuracy:25.569% C
HSR:18.729% D*
EM1
B+
Kills:592
Deaths:380
KDR:1.558
Accuracy:28.406% B+
HSR:24.662% C+
EM6
C
Kills:268
Deaths:205
KDR:1.307
Accuracy:24.494% C
HSR:22.015% D
Kills:2,998
Deaths (as Heavy Assault):2,003
Deaths (to Heavy Assaults):3,565
KDR:1.49675
Kill Difference:995
Playtime:91.314 hours
Usage:8%
Score:1.745m
Score/min:319
Accuracy (listed only):26.023%
HSR (listed only):20.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:1,157
Deaths:1,119
KDR:1.034
Accuracy:24.677% C+
HSR:15.990% D*
LA39 Bruiser
B+
Kills:982
Deaths:786
KDR:1.249
Accuracy:70.279% B+
HSR:12.933% C
Razor GD-23
B*
Kills:458
Deaths:439
KDR:1.043
Accuracy:32.570% B*
HSR:24.673% C*
GD-7F
C+
Kills:375
Deaths:391
KDR:0.959
Accuracy:27.938% C+
HSR:21.333% C
Warden
B
Kills:155
Deaths:131
KDR:1.183
Accuracy:33.641% B
HSR:21.936% D
Mauler S6
A++
Kills:143
Deaths:148
KDR:0.966
Accuracy:60.969% A++
HSR:11.888% D
MGR-M1 Bishop
C++
Kills:85
Deaths:54
KDR:1.574
Accuracy:32.722% D
HSR:35.294% C++
Kills:3,355
Deaths (as Engineer):3,068
Deaths (to Engineers):3,904
KDR:1.09355
Kill Difference:287
Playtime:863.138 hours
Usage:79%
Score:17.054m
Score/min:329
Accuracy (listed only):40.399%
HSR (listed only):20.578%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:1,157
Deaths:1,119
KDR:1.034
Accuracy:24.677% C+
HSR:15.990% D*
LA39 Bruiser
B+
Kills:982
Deaths:786
KDR:1.249
Accuracy:70.279% B+
HSR:12.933% C
Blitz GD-10
B++
Kills:721
Deaths:678
KDR:1.063
Accuracy:30.997% B++
HSR:12.205% D--
Razor GD-23
B*
Kills:458
Deaths:439
KDR:1.043
Accuracy:32.570% B*
HSR:24.673% C*
GD-7F
C+
Kills:375
Deaths:391
KDR:0.959
Accuracy:27.938% C+
HSR:21.333% C
Mauler S6
A++
Kills:143
Deaths:148
KDR:0.966
Accuracy:60.969% A++
HSR:11.888% D
Kills:3,836
Deaths (as Light Assault):3,561
Deaths (to Light Assaults):2,247
KDR:1.07723
Kill Difference:275
Playtime:19.888 hours
Usage:2%
Score:0.337m
Score/min:282
Accuracy (listed only):41.238%
HSR (listed only):16.504%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B+
Kills:982
Deaths:786
KDR:1.249
Accuracy:70.279% B+
HSR:12.933% C
Blitz GD-10
B++
Kills:721
Deaths:678
KDR:1.063
Accuracy:30.997% B++
HSR:12.205% D--
Reaper DMR
C+
Kills:687
Deaths:573
KDR:1.199
Accuracy:28.946% C+
HSR:23.581% D
NC1 Gauss Rifle
C*
Kills:339
Deaths:382
KDR:0.887
Accuracy:27.472% C*
HSR:18.879% D
Mauler S6
A++
Kills:143
Deaths:148
KDR:0.966
Accuracy:60.969% A++
HSR:11.888% D
Kills:2,872
Deaths (as Combat Medic):2,567
Deaths (to Combat Medics):1,234
KDR:1.11882
Kill Difference:305
Playtime:58.405 hours
Usage:5%
Score:1.705m
Score/min:486
Accuracy (listed only):43.733%
HSR (listed only):15.897%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:721
Deaths:678
KDR:1.063
Accuracy:30.997% B++
HSR:12.205% D--
NS-AM7 Archer
C++
Kills:438
Deaths:826
KDR:0.530
Accuracy:59.784% C++
HSR:20.091% C+
NC4 Mag-Shot
B*
Kills:263
Deaths:324
KDR:0.812
Accuracy:35.196% B*
HSR:19.011% C+
SAS-R
C+
Kills:109
Deaths:70
KDR:1.557
Accuracy:41.199% C+
HSR:67.890% D
NC14 Bolt Driver
B**
Kills:60
Deaths:34
KDR:1.765
Accuracy:32.713% D-
HSR:86.667% B**
NS-357 Underboss
B+
Kills:51
Deaths:65
KDR:0.785
Accuracy:45.301% B+
HSR:23.529% C
LA8 Rebel
N/A
Kills:50
Deaths:48
KDR:1.042
Accuracy:37.709% N/A
HSR:30% N/A
Kills:1,692
Deaths (as Infiltrator):2,045
Deaths (to Infiltrators):1,602
KDR:0.82738
Kill Difference:353
Playtime:31.459 hours
Usage:3%
Score:0.444m
Score/min:235
Accuracy (listed only):40.414%
HSR (listed only):37.056%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B
Kills:604
Deaths:253
KDR:2.387
Accuracy:46.943% B
HSR:16.391% C+
NCM1 Scattercannon
C+
Kills:580
Deaths:237
KDR:2.447
Accuracy:43.034% C+
HSR:13.621% D
NCM3 Raven
A*
Kills:94
Deaths:57
KDR:1.649
Accuracy:45.100% C**
HSR:5.319% A*
NCM3 Raven
A++
Kills:81
Deaths:57
KDR:1.421
Accuracy:44.447% C**
HSR:4.938% A++
Kills:1,359
Deaths (as MAX Suit):302
Deaths (to MAX Suits):689
KDR:4.5
Kill Difference:1,057
Playtime:28.240 hours
Usage:3%
Score:1.227m
Score/min:724
Accuracy (listed only):44.881%
HSR (listed only):10.067%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,168
V. Kills:42 N/A
Deaths:130
KDR:8.985
Accuracy:61.524% B+
KPH:88.900 C**
VKPH:3.200 D
Breaker Rocket Pods
D
Kills:642
V. Kills:101 N/A
Deaths:94
KDR:6.830
Accuracy:56.171% B+
KPH:63.600 D
VKPH:10 D
M20 Mustang
C++
Kills:417
V. Kills:284 146%
Deaths:132
KDR:3.159
Accuracy:33.300% B+
KPH:21.700 C+
VKPH:14.700 C++
Vortek Rotary
D
Kills:207
V. Kills:166 124%
Deaths:209
KDR:0.990
Accuracy:32.304% C+
KPH:10.600 D
VKPH:8.500 D
Hornet Missiles
C+
Kills:106
V. Kills:105 100%
Deaths:23
KDR:4.609
Accuracy:56.706% D
KPH:45.800 D
VKPH:45.400 C+
Tomcat A2AM Pods
C+
Kills:59
V. Kills:51 113%
Deaths:9
KDR:6.556
Accuracy:80.943% B+
KPH:50.300 C
VKPH:43.500 C+
Kills:2,599 (1,792 + 0)
Deaths:597
KDR:4.353
VKDR:1.255
Vehicle Kills:749
Kill Difference:2,002
Playtime:65.549 hours
Usage:6%
Score:1.264m
Score/min:321
Piloting Accuracy:32.304%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:2,876
V. Kills:160 N/A
Deaths:231
KDR:12.450
Accuracy:47.157% A
KPH:46 C++
VKPH:2.600 C+
CAS30 Tank Buster
A
Kills:1,287
V. Kills:938 137%
Deaths:427
KDR:3.014
Accuracy:56.843% B*
KPH:18.500 A
VKPH:13.500 B**
L-30R Vektor
A
Kills:637
V. Kills:313 203%
Deaths:127
KDR:5.016
Accuracy:46.187% B**
KPH:21.200 A
VKPH:10.400 B**
C150 Dalton
M++
Kills:372
V. Kills:270 137%
Deaths:28
KDR:13.286
Accuracy:47.326% B**
KPH:113.200 M
VKPH:82.100 M++
L105 Zephyr
M*
Kills:100
V. Kills:47 208%
Deaths:6
KDR:16.667
Accuracy:52.099% B*
KPH:75.900 C**
VKPH:35.700 M*
Kills:5,272 (4,800 + 472)
Deaths:819
KDR:6.437
VKDR:2.110
Vehicle Kills:1,728
Kill Difference:4,453
Playtime:166.666 hours
Usage:15%
Score:2.100m
Score/min:210
Piloting Accuracy:46.187%
Gunner Accuracy:52.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:201
V. Kills:164 122%
Deaths:73
KDR:2.753
Accuracy:35.586% B++
KPH:14.400 C--
VKPH:11.700 C++
L100 Python HESH
C-
Kills:183
V. Kills:44 407%
Deaths:14
KDR:13.071
Accuracy:52.053% C++
KPH:32.700 D*
VKPH:7.900 C-
L100 Python AP
A
Kills:135
V. Kills:120 112%
Deaths:57
KDR:2.368
Accuracy:61.415% B++
KPH:34.200 C--
VKPH:30.400 A
C75 Viper
C++
Kills:89
V. Kills:15 N/A
Deaths:20
KDR:4.450
Accuracy:40.757% C+
KPH:45.600 C++
VKPH:7.700 C
Kills:608 (608 + 0)
Deaths:164
KDR:3.707
VKDR:2.091
Vehicle Kills:343
Kill Difference:444
Playtime:25.484 hours
Usage:2%
Score:0.584m
Score/min:382
Driving Accuracy:40.757%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:714
V. Kills:445 160%
Deaths:147
KDR:4.857
Accuracy:54.437% B+
KPH:28.400 C
VKPH:17.700 C+
Titan-150 HESH
D--
Kills:300
V. Kills:63 469%
Deaths:21
KDR:14.286
Accuracy:51.664% C++
KPH:26.900 D*
VKPH:5.600 D--
Titan-150 HEAT
C*
Kills:171
V. Kills:58 290%
Deaths:33
KDR:5.182
Accuracy:51.076% C*
KPH:22.100 C-
VKPH:7.500 D
E540 Halberd
M+
Kills:125
V. Kills:29 417%
Deaths:12
KDR:10.417
Accuracy:52.766% B++
KPH:78.100 M+
VKPH:18.100 C++
Kills:1,310 (1,185 + 125)
Deaths:213
KDR:6.150
VKDR:2.793
Vehicle Kills:595
Kill Difference:1,097
Playtime:45.650 hours
Usage:4%
Score:0.808m
Score/min:295
Driving Accuracy:51.076%
Gunner Accuracy:52.766%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:92
V. Kills:4 N/A
Deaths:11
KDR:8.364
Accuracy:62.945% B*
KPH:130.800 C++
VKPH:5.700 D
M96 Mjolnir-H
C*
Kills:87
V. Kills:47 181%
Deaths:24
KDR:3.625
Accuracy:53.371% C*
KPH:51.100 C
VKPH:27.600 C-
Kills:179 (0 + 179)
Deaths:35
KDR:5.114
VKDR:1.457
Vehicle Kills:51
Kill Difference:144
Playtime:2.407 hours
Usage:0%
Score:0.056m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:53.371%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:92
V. Kills:4 N/A
Deaths:5
KDR:18.400
Accuracy:24.236% B*
KPH:86.900 C++
VKPH:3.800 B+
M60-G Bulldog
C*
Kills:64
V. Kills:6 N/A
Deaths:7
KDR:9.143
Accuracy:32.725% D
KPH:44.800 C*
VKPH:4.200 D
Kills:156 (0 + 156)
Deaths:12
KDR:13
VKDR:0.833
Vehicle Kills:10
Kill Difference:144
Playtime:2.489 hours
Usage:0%
Score:0.053m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:32.725%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:160
V. Kills:12 N/A
Deaths:7
KDR:22.857
Accuracy:33.543% C+
KPH:80.900 C+
VKPH:6.100 C+
VLG Missile Launcher
B+
Kills:99
V. Kills:37 261%
Deaths:3
KDR:33
Accuracy:65.447% A+
KPH:67.800 C*
VKPH:25.300 B+
Pelter Rocket Pod
B
Kills:86
V. Kills:31 269%
Deaths:4
KDR:21.500
Accuracy:44.848% C
KPH:68.800 C++
VKPH:24.800 B
Kills:345 (0 + 345)
Deaths:14
KDR:24.643
VKDR:5.714
Vehicle Kills:80
Kill Difference:331
Playtime:4.689 hours
Usage:0%
Score:0.106m
Score/min:377
Piloting Accuracy:N/A%
Gunner Accuracy:44.848%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 3,0362,87623112.45C10.6447.157%A2.191%C++46C++2.6C+16462.5h17.5B+37.1B+
CAS30 Tank Buster 2,2251,2874273.014C*1.2056.843%B*N/A18.5A13.5B**20269.4h28.5B**50.1B**
NC6 Gauss SAW 1,2631,2577351.71C+0.1025.623%C++14.956%F42.9CN/A21229.3h9.1C+35.4C*
M30 Mustang AH 1,2101,1681308.985C+7.1761.524%B+N/A89.2B3.2D26913.1h6B+9.8B+
AF-19 Mercenary 1,1711,1571,1191.034C0.7824.677%C+15.99%D*12.4DN/A6393.4h12.1C+49.2C++
LA39 Bruiser 9899827861.249C+0.5670.279%B+12.933%C65.5C++N/A23015h2.1C**3B+
GD-22S 8858816831.29C0.5225.569%C18.729%D*35.4DN/A14324.9h10.7C41.7C+
Blitz GD-10 7307216781.063C0.7530.997%B++12.205%D--21.8DN/A9433h13.6C+44C*
Titan-150 AP 1,1597141474.857C--3.0454.437%B+2.381%C++28.4C17.7C+35725.1h4.2C+7.7C*
Reaper DMR 6946875731.199C0.6128.946%C+23.581%D33.2DN/A10620.7h8.5C*29.2C**
Breaker Rocket Pods 743642946.83C--5.0256.171%B+1.246%B++63.6D10D45110.1h13.5C+24C++
L-30R Vektor 9506371275.016C+3.2046.187%B**1.727%C+21.2A10.4B**17730.1h46B++99.6B**
NCM1 Scattercannon 6076042532.387C+0.5746.943%B16.391%C+36C++N/A22716.8h7.6C+16.2C*
EM1 6055923801.558C+0.2528.406%B+24.662%C+53.8C+1.2B14211h11.9C+42C**
NCM1 Scattercannon 5835802372.447C0.6343.034%C+13.621%D39.5C-N/A23014.7h6.1C+14.1C+
Razor GD-23 4654584391.043C0.7732.57%B*24.673%C*15.8DN/A5628.9h12.2C37.5C*
NS-AM7 Archer 6294388260.53C+1.2859.784%C++20.091%C+5.5C--2.4C+3779.5h13.1B+22B+
M20 Mustang 7014171323.159C1.3533.3%B+1.439%C+21.6C+14.7C++29419.3h73.1C**219.6B+
GD-7F 3823753910.959C-0.8527.938%C+21.333%C31.5C-N/A12911.9h11.7C++41.8C*
C150 Dalton 6423722813.286C**11.4747.326%B**N/A112.7A**81.8M++13563.3h3.3C*7B++
NC1 Gauss Rifle 3473393820.887C-0.9327.472%C*18.879%D20.9DN/A14416.2h11.9C43.3C++
Titan-150 HESH 3633002114.286C+12.4751.664%C++2%B+26.8D*5.6D--15311.2h3.2C6.1C++
EM6 2712682051.307C0.5124.494%C22.015%D43.2DN/A1546.2h10.5C+42.8C+
NC4 Mag-Shot 2642633240.812C+1.0035.196%B*19.011%C+21.4C--N/A9912.3h7.6C+21.6B+
Tank Mine 4462561321.939D0.1330.677%DN/A102.4C76C**14292.5h1.5B++4.9B
MANA Anti-Personnel Turret 2242221002.22N/A0.4119.98%UN/A2220U20U6378100.1h24.6T*123.2T*
Vortek Rotary 3732072090.99C--0.8232.304%C+N/A10.6D8.5D23719.6h73.8C228.4C
Skyguard 365201732.753C--0.9435.586%B++1.493%C14.4C--11.7C++30314h125.7D353.2C+
L100 Python HESH 2271831413.071C11.2652.053%C++N/A32.7D*7.9C-2105.6h3.5D6.7C+
Titan-150 HEAT 229171335.182C3.3751.076%C*3.509%B+22.2C-7.5D1847.7h4.3C*8.4B
MANA Anti-Vehicle Turret 2941631031.583U0.2358.146%UN/A1630U1310U6451400.1h9.2T*15.8T*
CAS 14-E 172160722.857C++21.0433.543%C+N/A80C+6C+3772h22.3B+66.4B+
Warden 1621551311.183C0.6333.641%B21.936%D8.8D--N/A6217.6h11.1D*32.9C
Mauler S6 1431431480.966C0.8560.969%A++11.888%D49.3C**N/A1802.9h4.5C+7.4B++
L100 Python AP 255135572.368D0.5661.415%B++N/A33.8C--30A8114h6.2D-10.2C
Shrike 2501312350.557C--1.2661.674%B+N/A20.5D18.6B4306.4h8D*13D
Spear Anti-Vehicle Phalanx Turret 216130149.286C+7.4748.585%C++2.308%D-48.1C+31.9B+5282.7h8.6C17.7C+
E540 Halberd 1541251210.417C+8.6052.766%B++2.4%C+78.1M+18.1C++8521.6h3A*5.6A+
Carver 1251255,5170.023C1.799.973%F16.8%C++0.5DN/A1274.6h1.2B+11.7D
NC05 Jackhammer 121120861.395C+0.4254.741%B*11.667%D-75C*N/A2631.6h4.2C**7.7B+
SAS-R 109109701.557D0.2641.199%C+67.89%D49.5CN/A1992.2h2C++4.7C*
Hornet Missiles 211106234.609D2.8056.706%DN/A46.1D45.7C+7312.3h10.8C19.1C--
Hyena Missile Launcher 161103382.711C0.9050.036%M+N/A46.8A++26.4A++4162.2h33.9C+67.7B*
L105 Zephyr 147100616.667C++14.8552.099%B*N/A76.9C**36.2M**7371.3h8.4D*16.2C
VLG Missile Launcher 13699333C+31.1965.447%A+1.01%D66C++24.7B+3781.5h4.9B+7.5B*
NCM3 Raven 15494571.649B++0.1645.1%C**5.319%A*15.4B**9.8A2496.1h24.1B+53.4B+
Spear Anti-Vehicle Phalanx Tower 16093423.25D--21.4449.149%B**11.828%S930M**670M**129330.1h9.3C+18.9B**
C85 Canister-H 9692118.364C--6.5562.945%B*15.217%B**131.4C++5.7D3490.7h5.8B9.2B+
M12 Kobalt 9692518.4C16.5924.236%B*17.391%C--83.6C++3.6B+4811.1h18.6C+76.8B+
C75 Viper 10489204.45D2.6440.757%C+2.247%A44.5C+7.5C-5652h9.7C*23.8C**
M96 Mjolnir-H 13487243.625C1.8153.371%C*2.299%A**51.2C27.6C-4051.7h29.2B+54.7B+
Pelter Rocket Pod 11786421.5B+19.6944.848%CN/A66.2C+23.8C*3731.3h25.7C--57.3C
MGR-M1 Bishop 8585541.574C0.2432.722%D35.294%C++37CN/A1252.3h5.7C+17.3C+
Frag Grenade 8484184N/A82.1944.512%DN/A840B**N/A41450.1h2.6B*5.9B
NCM3 Raven 13481571.421B0.3944.447%C**4.938%A++13.3C*8.7B++2536.1h27.1C+60.9C++
Hunter QCX 7673521.404B++0.4156.283%B++47.945%A++14.3CN/A655.1h2.9B+5.2B+
Aspis Anti-Aircraft Phalanx Turret 1337188.875B**7.0626.111%DN/A19.7B+17.2B+3723.6h81.9A++313.8B++
Bouncing Betty 6969154.6C++2.7952.459%B+N/A138C+N/A6880.5h1.9C+3.5B+
M60-G Bulldog 706479.143B+7.3332.725%D3.125%B++45.7C**4.3D2631.4h4.5A13.7B+
NC14 Bolt Driver 6060341.765C0.0532.713%D-86.667%B**18.2DN/A1423.3h2.1B6.3C+
Tomcat A2AM Pods 1105996.556C+4.7480.943%B+N/A49.2C42.5C+8331.2h7B++8.6B*
C-4 7554163.375B*1.5627.984%C+N/A180B**70A**35190.3h1.3C+4.5C++
Sticky Grenade 5654154N/A52.1958.407%B+N/A540D--20C**43010.1h1.2B**2.1B*
M60-A Bulldog 5852152S50.1951.753%AN/A86.7A++10B++5890.6h4.8B+9.3B*
NS-357 Underboss 5151650.785C1.0345.301%B+23.529%C21.3D--N/A802.4h4.7D--10.4C+
LA8 Rebel 5050481.042C+0.7737.709%B++30%B*29.4CN/A831.7h6.3C16.8C*
Spear Anti-Vehicle Phalanx Tower 8250510D--8.1944.291%D4%C+38.5C--24.6C-3611.3h7.7C+17.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit583902,23072.1h
Anti-Vehicle MANA Turret189851.3h
Spawn Beacon23590.5h
Repair Module0520.2h
Rampart Wall2810.8h
Nanite Revive Grenade04980.1h
Medical Kit21250.3h
Medical Applicator368110,36610.2h
Restoration Kit41330.1h
Deconstruction Tool09850.1h
Welding Device02,2070.3h
Spear Anti-Vehicle Tower2930.6h
Hoplon Anti-Aircraft Phalanx Tower0520.2h
Spitfire Auto-Turret1620.1h
Recon Detection Device93220.6h
Shield Recharging Field0780h
Ammunition Package293,6432.1h
Anti-Infantry MANA Turret147421.1h
Nano-Repair Grenade0590h
IPC Targeting Dart0940.5h

Check the help document for the dictionary if you want to learn more about words used here.


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