Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 9 (19,992)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (99 days). The data shown below may not be accurate.

Major Imperator TheForceOfNature[] TheForceOfNature
TR BR 65

KDR: 3.63

Score: 4m

Last Seen: Jun 21st, 2020 2:30 PM
- OFFLINE - 436.4 hour(s)

Battle Rank 65 - Terran Republic on Cobalt
Level Progress (to 66): 0%
Level 100 Progress: 21% 391h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M18 Locust M18 Needler M18 Rotary T9 CARV MSW-R M14 Banshee T1 Cycler TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheForceOfNature



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,295,134 MLG Score: 2634
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.248%37.076%1047513443,0372.895140.732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.851%1.354A2.4A**0.736B++HEAD ++ (~22.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.481B+10.80.239C++27.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.266%0.227%662213472,64939615946.68939166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.152%-0.949D---1.242D*-1.253

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.60.048C+43.70.178C++110.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.548%49.091%0113485511000.5

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.691B+-1.155D*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.028C+3.8-0.196C5.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m236.2%635 (38.1k)565 (33.9k)3.627338,5752,364465 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR134941327.611%13.703%37802:595

6% Combat Medic72% Engineer19% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 18th, 2017 10:32 PMSep 15th, 2017 10:34 PMJun 21st, 2020 10:18 AM (99d) (PST)Jun 21st, 2020 10:59 AM (99d) (PST)Jun 21st, 2020 10:30 AM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7831401,6431.2160.3350.1673.7210.3592634

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
106,9738,39498,5797320102232233,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
117.5h/4.9d 881 1,175 2,130 26.2k 32 200 2,533 12.6m

EngineerCLASS DETAILS: Engineer
TRAC-5
B**
Kills:252
Deaths:272
KDR:0.926
Accuracy:28.807% B++
HSR:27.381% B**
Kills:252
Deaths (as Engineer):272
Deaths (to Engineers):624
KDR:0.92647
Kill Difference:20
Playtime:84.816 hours
Usage:72%
Score:3.000m
Score/min:590
Accuracy (listed only):28.807%
HSR (listed only):27.381%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:1,209
Deaths:500
KDR:2.418
Accuracy:26.210% B+
HSR:35.153% B**
MSW-R
A++
Kills:1,026
Deaths:553
KDR:1.855
Accuracy:30.936% B*
HSR:44.932% A++
Kills:2,235
Deaths (as Heavy Assault):1,053
Deaths (to Heavy Assaults):592
KDR:2.12251
Kill Difference:1,182
Playtime:22.334 hours
Usage:19%
Score:0.709m
Score/min:529
Accuracy (listed only):28.573%
HSR (listed only):40.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
B**
Kills:252
Deaths:272
KDR:0.926
Accuracy:28.807% B++
HSR:27.381% B**
Kills:252
Deaths (as Light Assault):272
Deaths (to Light Assaults):399
KDR:0.92647
Kill Difference:20
Playtime:2.197 hours
Usage:2%
Score:0.075m
Score/min:571
Accuracy (listed only):28.807%
HSR (listed only):27.381%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B++
Kills:487
Deaths:286
KDR:1.703
Accuracy:28.201% B+
HSR:31.212% B++
Kills:487
Deaths (as Combat Medic):286
Deaths (to Combat Medics):204
KDR:1.7028
Kill Difference:201
Playtime:6.891 hours
Usage:6%
Score:0.186m
Score/min:451
Accuracy (listed only):28.201%
HSR (listed only):31.212%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
B**
Kills:63
Deaths:68
KDR:0.926
Accuracy:29.070% B+
HSR:30.159% B**
99SV
A+
Kills:55
Deaths:13
KDR:4.231
Accuracy:39.548% B*
HSR:49.091% A+
Kills:118
Deaths (as Infiltrator):81
Deaths (to Infiltrators):293
KDR:1.45679
Kill Difference:37
Playtime:0.773 hours
Usage:1%
Score:0.015m
Score/min:322
Accuracy (listed only):34.309%
HSR (listed only):39.625%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Locust
M
Kills:1,455
V. Kills:817 178%
Deaths:
KDR:
Accuracy:30.282% C--
KPH:81.100 M
VKPH:45.500 A*
M18 Needler
A*
Kills:1,356
V. Kills:819 165%
Deaths:261
KDR:5.195
Accuracy:25.735% D*
KPH:49.300 A*
VKPH:29.800 A*
M18 Rotary
A*
Kills:1,293
V. Kills:721 179%
Deaths:84
KDR:15.393
Accuracy:31.823% C
KPH:62.700 A*
VKPH:35 A*
M14 Banshee
A*
Kills:794
V. Kills:54 N/A
Deaths:
KDR:
Accuracy:34.807% B+
KPH:141.400 A++
VKPH:9.600 A*
Kills:4,898 (4,898 + 0)
Deaths:345
KDR:14.197
VKDR:6.988
Vehicle Kills:2,411
Kill Difference:4,553
Playtime:71.702 hours
Usage:61%
Score:1.905m
Score/min:443
Piloting Accuracy:34.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Locust 2,2721,45511455U1,451.3730.282%C--N/A81.3M45.6A**48817.9h34.4C*113.6B+
M18 Needler 2,1751,3562615.195C*1.5725.735%D*N/A49.3A*29.8A*34427.5h45.4B*176.5B++
M18 Rotary 2,0141,2938415.393M**11.7731.823%CN/A62.8A*35A*55120.6h41.9B*131.7B*
T9 CARV 1,2241,2095002.418C**1.2126.21%B+35.153%B**114.1A++1.4B*27310.6h10.6B+40.6B+
MSW-R 1,0401,0265531.855C1.7730.936%B*44.932%A++119.3A+1.6B**3168.6h10.5C*33.8B+
M14 Banshee 8487941794U790.3734.807%B+N/A141.8A++9.6A*3855.6h14.1B+40.6B+
T1 Cycler 4914872861.703C++1.9228.201%B+31.212%B++87A++N/A2565.6h11.9B42.1B+
TRAC-5 2532522720.926C2.7028.807%B++27.381%B**36.5C++N/A1046.9h11.4B+39.7B+
TX1 Repeater 6463680.926C+2.7029.07%B+30.159%B**30CN/A802.1h11B+37.7B+
99SV 5555134.231A0.6039.548%B*49.091%A+78.6A+N/A2030.7h3.8B*9.7B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator64,2800.4h
Ammunition Package01860h
Nano-Armor Kit26734,7457.2h
Medical Kit342380.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 1.31s on queries, 1.30s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.