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Primarch Founder TheFox[GOTR] TheFox
VS BR 98

KDR: 2.28

Score: 17.2m

Last Seen: Aug 23rd, 2018 1:41 AM
- OFFLINE - 5757 hour(s)

Battle Rank 98 - Vanu Sovereignty on Emerald
Level Progress (to 99): 29%
Level 100 Progress: 91% 62h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Supernova VPC Supernova FPC Pandora VX25 Pulsar C Corvus VA55 Serpent VE92 Maelstrom Turbo Laser NS-44G Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $499,149 MLG Score: 399
Fun Score: N/A
Cheeseburgers Flipped: 125TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.305%17.51%4431310224,5861.715670.568

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.174%0.822B++-0.491D-0.225CHEAD + (~4.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.438B10.60.256C*31.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.653%1.513%246210337272966392.45608114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.069%-0.922D---0.081C+0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.2-0.609D74.3-0.402C--185

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.769%1.682%3468310325,707326180717.4526316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.987%1.544A+-0.594D-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.853B*3.20.744B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.372%1.266%3211034793092170.25483936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.019C+-0.786D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.76B++10.40.738B++18.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.294%79.702%322103353722302.40807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.793%1.693A++0.823B++-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+20.374C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.384%11.618%32110341,20525284.76285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.004C+-0.582D-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.121C+4.80.011C+6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m405.5%448 (26.9k)431 (25.9k)2.283816,5377,2412.9845398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10359718.532%10.008%18505:314

6% Combat Medic54% Engineer6% Heavy Assault11% Infiltrator20% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:50 PMDec 3rd, 2014 8:23 PMSep 20th, 2018 12:00 PM (211d) (PST)Aug 22nd, 2018 10:14 PM (240d) (PST)Aug 22nd, 2018 9:41 PM (240d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261185080.4140.1810.0412.0250.085399

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5877,10630,48125112121525,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
665.3h/27.7d 5,074 1,655 2,631 80.8k 1,113 1,791 3,393 25m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:331
Deaths:238
KDR:1.391
Accuracy:20.815% C
HSR:17.825% D-
Ursa
C+
Kills:329
Deaths:195
KDR:1.687
Accuracy:22.131% C+
HSR:19.453% D
Kills:660
Deaths (as Heavy Assault):433
Deaths (to Heavy Assaults):1,832
KDR:1.52425
Kill Difference:227
Playtime:38.878 hours
Usage:6%
Score:0.866m
Score/min:371
Accuracy (listed only):21.473%
HSR (listed only):18.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C*
Kills:1,205
Deaths:664
KDR:1.815
Accuracy:41.384% C*
HSR:11.618% D-
Pulsar C
C++
Kills:1,154
Deaths:462
KDR:2.498
Accuracy:24.608% C++
HSR:20.537% C-
Serpent VE92
B+
Kills:662
Deaths:442
KDR:1.498
Accuracy:26.301% B+
HSR:12.991% D*
NS Baron G5G
D
Kills:95
Deaths:117
KDR:0.812
Accuracy:34.880% D
HSR:10.526% D
Kills:3,116
Deaths (as Engineer):1,685
Deaths (to Engineers):2,102
KDR:1.84926
Kill Difference:1,431
Playtime:359.277 hours
Usage:54%
Score:10.479m
Score/min:486
Accuracy (listed only):31.793%
HSR (listed only):13.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C*
Kills:1,205
Deaths:664
KDR:1.815
Accuracy:41.384% C*
HSR:11.618% D-
Pulsar C
C++
Kills:1,154
Deaths:462
KDR:2.498
Accuracy:24.608% C++
HSR:20.537% C-
Serpent VE92
B+
Kills:662
Deaths:442
KDR:1.498
Accuracy:26.301% B+
HSR:12.991% D*
Eridani SX5
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:26.166% C+
HSR:9.924% D**
Sirius SX12
C-
Kills:153
Deaths:138
KDR:1.109
Accuracy:22.016% C-
HSR:11.111% D*
NS Baron G5G
D
Kills:95
Deaths:117
KDR:0.812
Accuracy:34.880% D
HSR:10.526% D
Kills:3,531
Deaths (as Light Assault):2,074
Deaths (to Light Assaults):1,299
KDR:1.70251
Kill Difference:1,457
Playtime:133.987 hours
Usage:20%
Score:3.005m
Score/min:374
Accuracy (listed only):29.226%
HSR (listed only):12.785%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C*
Kills:1,205
Deaths:664
KDR:1.815
Accuracy:41.384% C*
HSR:11.618% D-
Corvus VA55
B++
Kills:666
Deaths:412
KDR:1.617
Accuracy:27.622% B++
HSR:22.523% C+
Eridani SX5
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:26.166% C+
HSR:9.924% D**
NS-11P
C+
Kills:179
Deaths:136
KDR:1.316
Accuracy:22.223% C+
HSR:12.849% D--
Sirius SX12
C-
Kills:153
Deaths:138
KDR:1.109
Accuracy:22.016% C-
HSR:11.111% D*
NS Baron G5G
D
Kills:95
Deaths:117
KDR:0.812
Accuracy:34.880% D
HSR:10.526% D
Kills:2,560
Deaths (as Combat Medic):1,718
Deaths (to Combat Medics):708
KDR:1.4901
Kill Difference:842
Playtime:42.449 hours
Usage:6%
Score:1.295m
Score/min:509
Accuracy (listed only):29.048%
HSR (listed only):13.092%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
C--
Kills:342
Deaths:408
KDR:0.838
Accuracy:34.245% C--
HSR:13.743% D*
Parallax VX3
B**
Kills:335
Deaths:129
KDR:2.597
Accuracy:45.467% B**
HSR:79.105% C*
Artemis VX26
B*
Kills:324
Deaths:196
KDR:1.653
Accuracy:31.275% B*
HSR:17.284% D-
Eridani SX5
C+
Kills:262
Deaths:251
KDR:1.044
Accuracy:26.166% C+
HSR:9.924% D**
V10
B**
Kills:202
Deaths:31
KDR:6.516
Accuracy:47.709% B**
HSR:80.693% B+
Sirius SX12
C-
Kills:153
Deaths:138
KDR:1.109
Accuracy:22.016% C-
HSR:11.111% D*
Manticore SX40
C
Kills:71
Deaths:26
KDR:2.731
Accuracy:24.746% D
HSR:19.718% C
Phantom VA23
C
Kills:61
Deaths:53
KDR:1.151
Accuracy:32.821% C
HSR:16.393% F
Nyx VX31
C
Kills:52
Deaths:34
KDR:1.529
Accuracy:28.997% D-
HSR:26.923% C
Kills:1,802
Deaths (as Infiltrator):1,266
Deaths (to Infiltrators):728
KDR:1.42338
Kill Difference:536
Playtime:70.815 hours
Usage:11%
Score:1.157m
Score/min:272
Accuracy (listed only):32.605%
HSR (listed only):30.544%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C
Kills:238
Deaths:74
KDR:3.216
Accuracy:17.100% C
HSR:17.227% D
Nebula VM20
B++
Kills:228
Deaths:74
KDR:3.081
Accuracy:16.745% C
HSR:23.684% B++
Kills:466
Deaths (as MAX Suit):74
Deaths (to MAX Suits):487
KDR:6.2973
Kill Difference:392
Playtime:15.624 hours
Usage:2%
Score:0.401m
Score/min:428
Accuracy (listed only):16.923%
HSR (listed only):20.456%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C
Kills:450
V. Kills:370 121%
Deaths:414
KDR:1.087
Accuracy:27.069% D
KPH:10.200 C
VKPH:8.400 C
Dual Photon Pods
B*
Kills:277
V. Kills:116 237%
Deaths:36
KDR:7.694
Accuracy:47.064% D
KPH:70.100 C+
VKPH:29.400 B*
Light PPA
C+
Kills:125
V. Kills:11 N/A
Deaths:37
KDR:3.378
Accuracy:40.853% C+
KPH:37.500 C
VKPH:3.300 C+
Photon A2A Missile Pods
C++
Kills:76
V. Kills:79 95%
Deaths:8
KDR:9.500
Accuracy:72.611% D*
KPH:45.900 C+
VKPH:47.700 C++
Coyote Missiles
B
Kills:73
V. Kills:66 109%
Deaths:13
KDR:5.615
Accuracy:50.186% C-
KPH:29.200 C-
VKPH:26.400 B
Kills:1,001 (575 + 0)
Deaths:508
KDR:1.970
VKDR:1.264
Vehicle Kills:642
Kill Difference:493
Playtime:55.409 hours
Usage:8%
Score:0.962m
Score/min:289
Piloting Accuracy:40.853%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:58
V. Kills:99 58%
Deaths:4
KDR:14.500
Accuracy:57.873% A*
KPH:208,800 U
VKPH:356,400 U
Kills:58 (0 + 58)
Deaths:4
KDR:14.500
VKDR:24.750
Vehicle Kills:99
Kill Difference:54
Playtime:0.001 hours
Usage:0%
Score:0.093m
Score/min:2,781,480
Piloting Accuracy:N/A%
Gunner Accuracy:57.873%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:3,854
V. Kills:528 N/A
Deaths:223
KDR:17.283
Accuracy:58.659% B*
KPH:38.200 C
VKPH:5.200 D
Supernova FPC
C++
Kills:1,662
V. Kills:1,192 139%
Deaths:311
KDR:5.344
Accuracy:53.967% C+
KPH:22.200 C
VKPH:15.900 C++
Supernova PC
A
Kills:191
V. Kills:43 434%
Deaths:30
KDR:6.367
Accuracy:61.871% A
KPH:32.900 B**
VKPH:7.400 C
Saron HRB
C+
Kills:79
V. Kills:54 144%
Deaths:18
KDR:4.389
Accuracy:36.372% D-
KPH:22.300 C
VKPH:15.300 C+
Proton II PPA
N/A
Kills:50
V. Kills:1 N/A
Deaths:5
KDR:10
Accuracy:22.577% N/A
KPH:44.400 N/A
VKPH:0.900 N/A
Kills:5,836 (5,707 + 129)
Deaths:587
KDR:9.942
VKDR:3.097
Vehicle Kills:1,818
Kill Difference:5,249
Playtime:186.356 hours
Usage:28%
Score:4.045m
Score/min:362
Driving Accuracy:61.871%
Gunner Accuracy:22.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 4,3823,85422317.283B++15.0058.659%B*1.271%C38.2C5.2D268100.9h2.6B*4.5B*
Supernova FPC 2,8541,6623115.344C+3.0653.967%C+2.708%C*22.2C15.9C++41675h4.5B++8.4B+
Pandora VX25 1,2131,2056641.815B++0.4741.384%C*11.618%D-23.7C--N/A13750.9h4.8C+11.6C*
Pulsar C 1,1601,1544622.498B**0.2124.608%C++20.537%C-20.5CN/A13656.4h10.2B+41.6B+
Corvus VA55 6686664121.617B++0.6727.622%B++22.523%C+32.6C**N/A17220.4h10.8B++39.2B++
Serpent VE92 6666624421.498B+0.7926.301%B+12.991%D*20.6CN/A11032.1h12.7C**48.5B+
Maelstrom Turbo Laser 8204504141.087C1.2027.069%D1.778%C-10.2C8.4C20144h104.4C*385.6C++
NS-44G Commissioner 3473424080.838C1.4534.245%C--13.743%D*31.4C-N/A17110.9h4.3C-12.6C+
Parallax VX3 3353351292.597C+0.3145.467%B**79.105%C*26.6C+N/A13812.6h2B+4.3B++
Pulsar LSW 3343312381.391C+0.8920.815%C17.825%D-28.5C-N/A15311.6h12C**57.6C++
Ursa 3303291951.687B+0.6022.131%C+19.453%D31CN/A19110.6h10B+45B
Artemis VX26 3273241961.653C**0.6331.275%B*17.284%D-24.7CN/A13213.1h12.3C++39.4B+
Dual Photon Pods 393277367.694C*5.4147.064%D1.083%C71C+29.7B*8483.9h25.4C+53.9C+
Eridani SX5 2632622511.044C+1.2426.166%C+9.924%D**23.6CN/A12111.1h12.6C+48.1C++
Nebula VM20 240238743.216B+0.9317.1%C17.227%D30.1C+N/A2217.9h15.1B+88.1C**
Nebula VM20 230228743.081B+0.8016.745%C23.684%B++28.9CN/A2217.9h15.6C**92.9C*
V10 202202316.516A++4.2347.709%B**80.693%B+26.6CN/A1507.6h2B+4.2B++
Proximity Mine 201201306.7B*4.4257.522%A++N/A223.3A*N/A11840.9h1.6B**2.8A
Supernova PC 234191306.367C*4.0861.871%A1.047%D--32.9B**7.4C4105.8h4.1B*6.7B**
NS-11P 1801791361.316C*0.9722.223%C+12.849%D--23.2CN/A1217.7h12.3B++55.2B+
C-4 237166822.024B+0.2621.307%DN/A83C++35.5B+11692h1.5C++7.1C
Sirius SX12 1551531381.109C++1.1722.016%C-11.111%D*18C--N/A1168.5h13.2B+60.1C*
Frag Grenade 1541501150N/A147.7228.758%F--N/A1500S40M**38560.1h1.5A*5.1B**
Force-Blade 1491494,7210.032C**2.2537.786%B++N/A0.6C+N/A3263.7h1.4B**3.8B++
M60-A Bulldog 152141528.2B++25.9245.712%C+2.837%B+56.4B**4.4C+4472.5h3.8B**8.3B**
Light PPA 136125373.378C+1.0940.853%C+N/A37.9C3.3C+2333.3h14C++34.3C*
Sticky Grenade 1131121112N/A109.7246.845%DN/A1120B+10C60980.1h1.7B++3.7B+
MANA Anti-Personnel Turret 112112303.733N/A1.4516.213%UN/A1120UN/A3693900.1h20T*123.6T*
NS Baron G5G 97951170.812C1.4734.88%D10.526%D11.2D--N/A548.5h4.9C14.1C
M60-A Bulldog 9388811C+8.7245.532%C+4.545%A++73.3A++4.2C+7191.2h3.6A8B**
Spear Anti-Vehicle Phalanx Turret 1218299.111C**6.8343.499%C+2.439%D-54.7B**26B+8231.5h5.7B**13B*
Saron HRB 13379184.389C+2.1136.372%D-1.266%C22.6C15.4C+17083.5h10.4A++28.5A
Photon A2A Missile Pods 1557689.5B**7.2272.611%D*N/A44.7C46.5C++8371.7h8.2C**11.3C+
Coyote Missiles 13973135.615A+3.3350.186%C-N/A29.2C-26.4B6662.5h42.4C++84.5C++
Manticore SX40 7171262.731A++0.4524.746%D19.718%C33.8C*N/A2462.1h6.5B+26.4C*
Phantom VA23 6161531.151C-1.1332.821%C16.393%F26.5DN/A1222.3h4.2B+12.8C*
C150 Dalton 15758414.5B**12.2257.873%A*N/A580U990U9271600.1h14.4T*25F--
Nyx VX31 5252341.529C0.7528.997%D-26.923%C18.6DN/A1002.8h6.2C21.3C
Proton II PPA 5150510C7.7222.577%CN/A45.5CN/A6571.1h8.3B+36.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61150.3h
VS Patriot Flare Gun2520.1h
Spawn Beacon102640.9h
Nano-Armor Kit223292,63525.7h
Nanite Revive Grenade02530.1h
Medical Applicator15044,4704.6h
Anti-Infantry MANA Turret5660.4h
Ammunition Package82800.6h
Medical Kit61560.2h
Recon Detection Device147851.4h

Check the help document for the dictionary if you want to learn more about words used here.


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