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Raider Hater TheHandyJackie[LWTX] TheHandyJackie
NC BR 57

KDR: 5.16

Score: 21.8m

Last Seen: Oct 29th, 2018 12:37 AM
- OFFLINE - 540 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Emerald - Outfit Officer of Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 10
Level Progress (to 58): 5%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Sticky Grenade AC-X11 AF-23 Grinder GD-7F Gauss Compact Burst AF-41 Hacksaw AF-19 Mercenary AF-23 Grinder
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $938,250 MLG Score: 750
Fun Score: N/A
Cheeseburgers Flipped: 827TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.859%21.918%545239989,7004.050111.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.255%0.755B++0.212C++-1.784F-HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.10.372C**11.70.18C++35.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.328%2.467%615410175271412073.71127253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.73%0.636B+-0.124C+-0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.691B+5.70.548B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.859%12.401%1619610151,3957832717.8846425%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.456%-0.953D--2.099A*0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.633B+11.20.714B++32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.131%78.031%16194101770126822.60595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.346%0.311C*0.716B++-1.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.247C++2.70.132C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.728%17.084%16192101943923301.87607

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.127%1.201B**0.531B+0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.556B+3.30.326C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Low Tax No Effort[LWTX] Low Tax No Effort
NC outfit on Emerald

Members: 10
21.8m813.9%480 (28.8k)419 (25.1k)5.1584924,8024,8085.8677257 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1021249015.642%16.575%25910:459

12% Combat Medic51% Engineer10% Heavy Assault10% Infiltrator12% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2014 5:31 AMMar 26th, 2016 4:59 PMNov 20th, 2018 1:30 AM (5h) (PST)Oct 28th, 2018 9:39 PM (22d) (PST)Oct 28th, 2018 8:37 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5131513620.4770.0930.0794.1850.037750

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,7879,07121,7162965251225,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
865.7h/36.1d 3,410 4,111 14,827 217.4k 874 3,676 1,908 26.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C
Kills:447
Deaths:113
KDR:3.956
Accuracy:20.872% C
HSR:19.463% D
NC05 Jackhammer
B
Kills:444
Deaths:140
KDR:3.171
Accuracy:46.260% B
HSR:15.541% C*
LA1 Anchor
C-
Kills:220
Deaths:103
KDR:2.136
Accuracy:19.164% D--
HSR:21.818% C-
NC6 Gauss SAW
C--
Kills:183
Deaths:80
KDR:2.288
Accuracy:16.641% D
HSR:20.219% C--
EM6
C
Kills:174
Deaths:47
KDR:3.702
Accuracy:20.125% C
HSR:17.816% D-
Kills:1,468
Deaths (as Heavy Assault):483
Deaths (to Heavy Assaults):1,391
KDR:3.03934
Kill Difference:985
Playtime:87.378 hours
Usage:10%
Score:1.396m
Score/min:266
Accuracy (listed only):24.612%
HSR (listed only):18.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B+
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:27.314% B+
HSR:24.214% B+
GD-7F
C++
Kills:1,170
Deaths:466
KDR:2.511
Accuracy:22.398% C
HSR:20.427% C++
Gauss Compact Burst
C++
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:26.971% C++
HSR:24.936% C+
AF-19 Mercenary
B++
Kills:1,159
Deaths:267
KDR:4.341
Accuracy:25.694% B++
HSR:20.017% C
Razor GD-23
B++
Kills:1,150
Deaths:309
KDR:3.722
Accuracy:28.007% B++
HSR:24.174% B++
GD-66 Claw
B++
Kills:354
Deaths:117
KDR:3.026
Accuracy:64.339% B+
HSR:18.644% B++
AF-4G Cyclone
C+
Kills:179
Deaths:49
KDR:3.653
Accuracy:26.600% C+
HSR:15.643% D
AF-4 Cyclone
C-
Kills:168
Deaths:85
KDR:1.976
Accuracy:20.004% D--
HSR:15.476% C-
MGR-S1 Gladius
C*
Kills:94
Deaths:19
KDR:4.947
Accuracy:25.519% C+
HSR:23.404% C*
NS Baron G5
B*
Kills:89
Deaths:38
KDR:2.342
Accuracy:52.296% B*
HSR:6.742% F
AF-57 Piston
B+
Kills:85
Deaths:56
KDR:1.518
Accuracy:44.182% B+
HSR:10.588% D-
AF-4AE Cyclone
C
Kills:76
Deaths:21
KDR:3.619
Accuracy:25.605% D
HSR:22.368% C
Blitz GD-10
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:14.376% F-
HSR:16.667% C+
19A Fortuna
D*
Kills:52
Deaths:16
KDR:3.250
Accuracy:21.547% D*
HSR:13.462% D*
Kills:6,976
Deaths (as Light Assault):1,938
Deaths (to Light Assaults):944
KDR:3.59959
Kill Difference:5,038
Playtime:37.205 hours
Usage:4%
Score:0.682m
Score/min:306
Accuracy (listed only):30.346%
HSR (listed only):18.340%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B+
Kills:1,177
Deaths:218
KDR:5.399
Accuracy:27.314% B+
HSR:24.214% B+
GD-7F
C++
Kills:1,170
Deaths:466
KDR:2.511
Accuracy:22.398% C
HSR:20.427% C++
Gauss Compact Burst
C++
Kills:1,163
Deaths:244
KDR:4.766
Accuracy:26.971% C++
HSR:24.936% C+
AF-19 Mercenary
B++
Kills:1,159
Deaths:267
KDR:4.341
Accuracy:25.694% B++
HSR:20.017% C
Razor GD-23
B++
Kills:1,150
Deaths:309
KDR:3.722
Accuracy:28.007% B++
HSR:24.174% B++
GD-66 Claw
B++
Kills:354
Deaths:117
KDR:3.026
Accuracy:64.339% B+
HSR:18.644% B++
NS Baron G5
B*
Kills:89
Deaths:38
KDR:2.342
Accuracy:52.296% B*
HSR:6.742% F
AF-57 Piston
B+
Kills:85
Deaths:56
KDR:1.518
Accuracy:44.182% B+
HSR:10.588% D-
19A Fortuna
D*
Kills:52
Deaths:16
KDR:3.250
Accuracy:21.547% D*
HSR:13.462% D*
Kills:6,399
Deaths (as Engineer):1,731
Deaths (to Engineers):684
KDR:3.69671
Kill Difference:4,668
Playtime:442.958 hours
Usage:51%
Score:12.188m
Score/min:459
Accuracy (listed only):34.750%
HSR (listed only):18.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B+
Kills:1,064
Deaths:231
KDR:4.606
Accuracy:27.441% B+
HSR:24.906% C++
GD-66 Claw
B++
Kills:354
Deaths:117
KDR:3.026
Accuracy:64.339% B+
HSR:18.644% B++
Gauss Rifle S
B+
Kills:205
Deaths:71
KDR:2.887
Accuracy:22.206% C--
HSR:23.415% B+
Reaper DMR
C+
Kills:198
Deaths:34
KDR:5.824
Accuracy:25.006% C+
HSR:20.202% D
GR-22
C++
Kills:197
Deaths:65
KDR:3.031
Accuracy:22.943% C
HSR:19.797% C++
AF-4G Cyclone
C+
Kills:179
Deaths:49
KDR:3.653
Accuracy:26.600% C+
HSR:15.643% D
AF-4 Cyclone
C-
Kills:168
Deaths:85
KDR:1.976
Accuracy:20.004% D--
HSR:15.476% C-
NC1 Gauss Rifle
C**
Kills:158
Deaths:37
KDR:4.270
Accuracy:23.799% C**
HSR:16.456% D
MGR-S1 Gladius
C*
Kills:94
Deaths:19
KDR:4.947
Accuracy:25.519% C+
HSR:23.404% C*
NS Baron G5
B*
Kills:89
Deaths:38
KDR:2.342
Accuracy:52.296% B*
HSR:6.742% F
AF-57 Piston
B+
Kills:85
Deaths:56
KDR:1.518
Accuracy:44.182% B+
HSR:10.588% D-
AF-4AE Cyclone
C
Kills:76
Deaths:21
KDR:3.619
Accuracy:25.605% D
HSR:22.368% C
Blitz GD-10
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:14.376% F-
HSR:16.667% C+
Kills:2,927
Deaths (as Combat Medic):856
Deaths (to Combat Medics):473
KDR:3.41939
Kill Difference:2,071
Playtime:102.761 hours
Usage:12%
Score:2.861m
Score/min:464
Accuracy (listed only):30.332%
HSR (listed only):18.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:356
Deaths:26
KDR:13.692
Accuracy:36.959% C**
HSR:79.214% B+
NS-44 Commissioner
B
Kills:335
Deaths:95
KDR:3.526
Accuracy:38.520% B
HSR:17.911% D
NC08 Mag-Scatter
B+
Kills:182
Deaths:99
KDR:1.838
Accuracy:43.926% D
HSR:17.582% B+
AF-4G Cyclone
C+
Kills:179
Deaths:49
KDR:3.653
Accuracy:26.600% C+
HSR:15.643% D
AF-4 Cyclone
C-
Kills:168
Deaths:85
KDR:1.976
Accuracy:20.004% D--
HSR:15.476% C-
SAS-R
C+
Kills:163
Deaths:9
KDR:18.111
Accuracy:38.191% C+
HSR:60.123% D-
NSX Daimyo
C+
Kills:118
Deaths:11
KDR:10.727
Accuracy:36.639% D
HSR:93.220% C+
NS-AM7 AE/NC Archer
C**
Kills:105
Deaths:21
KDR:5
Accuracy:56.826% C
HSR:23.810% C**
MGR-S1 Gladius
C*
Kills:94
Deaths:19
KDR:4.947
Accuracy:25.519% C+
HSR:23.404% C*
LA8 Rebel
B++
Kills:92
Deaths:26
KDR:3.538
Accuracy:29.932% C+
HSR:26.087% B++
NC4 Mag-Shot
D--
Kills:79
Deaths:49
KDR:1.612
Accuracy:18.545% D*
HSR:12.658% D--
AF-4AE Cyclone
C
Kills:76
Deaths:21
KDR:3.619
Accuracy:25.605% D
HSR:22.368% C
EM4 Longshot
A+
Kills:64
Deaths:1
KDR:64
Accuracy:36.909% C
HSR:89.063% A+
Blitz GD-10
C+
Kills:60
Deaths:33
KDR:1.818
Accuracy:14.376% F-
HSR:16.667% C+
Kills:2,071
Deaths (as Infiltrator):544
Deaths (to Infiltrators):609
KDR:3.80699
Kill Difference:1,527
Playtime:89.652 hours
Usage:10%
Score:1.698m
Score/min:316
Accuracy (listed only):32.039%
HSR (listed only):36.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:1,171
Deaths:95
KDR:12.326
Accuracy:26.825% D--
HSR:15.969% C**
AF-41 Hacksaw
C+
Kills:1,160
Deaths:196
KDR:5.918
Accuracy:24.654% D
HSR:14.655% C+
AF-23 Grinder
B
Kills:1,158
Deaths:98
KDR:11.816
Accuracy:28.584% D-
HSR:17.617% B
AF-41 Hacksaw
C++
Kills:1,158
Deaths:186
KDR:6.226
Accuracy:22.364% D-
HSR:14.767% C++
AF-34 Mattock
C+
Kills:372
Deaths:31
KDR:12
Accuracy:24.343% D*
HSR:16.129% C+
AF-34 Mattock
D
Kills:324
Deaths:31
KDR:10.452
Accuracy:26.590% D--
HSR:15.124% D
NCM2 Falcon
B+
Kills:244
Deaths:41
KDR:5.951
Accuracy:44.003% B+
HSR:5.328% C++
NCM2 Falcon
B+
Kills:160
Deaths:30
KDR:5.333
Accuracy:45.326% B+
HSR:5% C++
NS-10 Burster
C
Kills:97
Deaths:7
KDR:13.857
Accuracy:28.195% C
HSR:4.124% C-
NS-10 Burster
C+
Kills:83
Deaths:7
KDR:11.857
Accuracy:28.476% C+
HSR:1.205% D**
NCM1 Scattercannon
C-
Kills:74
Deaths:4
KDR:18.500
Accuracy:26.027% D--
HSR:13.514% C-
NCM3 Raven
C+
Kills:71
Deaths:20
KDR:3.550
Accuracy:38.717% C+
HSR:1.408% D-
Kills:6,072
Deaths (as MAX Suit):373
Deaths (to MAX Suits):369
KDR:16.27882
Kill Difference:5,699
Playtime:103.625 hours
Usage:12%
Score:2.947m
Score/min:474
Accuracy (listed only):30.342%
HSR (listed only):10.403%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:83
V. Kills:19 415%
Deaths:3
KDR:27.667
Accuracy:43.582% D
KPH:46.900 C-
VKPH:10.700 C-
M30 Mustang AH
C++
Kills:75
V. Kills:3 N/A
Deaths:18
KDR:4.167
Accuracy:56.179% C++
KPH:17.300 D-
VKPH:0.700 D*
Kills:158 (75 + 0)
Deaths:21
KDR:7.524
VKDR:1.048
Vehicle Kills:22
Kill Difference:137
Playtime:6.104 hours
Usage:1%
Score:0.076m
Score/min:208
Piloting Accuracy:56.179%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:174
V. Kills:21 N/A
Deaths:4
KDR:43.500
Accuracy:38.964% D--
KPH:47.900 C
VKPH:5.800 D
C75 Viper
A
Kills:69
V. Kills:8 N/A
Deaths:4
KDR:17.250
Accuracy:49.285% A
KPH:51.700 A
VKPH:6 C
Kills:243 (243 + 0)
Deaths:8
KDR:30.375
VKDR:3.625
Vehicle Kills:29
Kill Difference:235
Playtime:4.965 hours
Usage:1%
Score:0.056m
Score/min:188
Driving Accuracy:49.285%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
C**
Kills:192
V. Kills:120 159%
Deaths:7
KDR:27.429
Accuracy:33.115% D--
KPH:25.200 C**
VKPH:15.800 C+
C85 Canister
C*
Kills:191
V. Kills:10 N/A
Deaths:5
KDR:38.200
Accuracy:40.137% C*
KPH:74.300 C++
VKPH:3.900 C+
Titan-150 HEAT
A
Kills:161
V. Kills:76 209%
Deaths:15
KDR:10.733
Accuracy:50.792% B+
KPH:28.900 B*
VKPH:13.700 A
Titan-150 AP
C*
Kills:123
V. Kills:77 158%
Deaths:10
KDR:12.300
Accuracy:49.293% C+
KPH:24.800 C*
VKPH:15.500 C*
E540 Halberd
A+
Kills:110
V. Kills:63 172%
Deaths:2
KDR:55
Accuracy:46.418% C*
KPH:38.500 B**
VKPH:22 A+
Kills:777 (284 + 493)
Deaths:39
KDR:19.923
VKDR:8.872
Vehicle Kills:346
Kill Difference:738
Playtime:23.573 hours
Usage:3%
Score:0.551m
Score/min:389
Driving Accuracy:49.293%
Gunner Accuracy:46.418%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:434
V. Kills:17 N/A
Deaths:4
KDR:108.500
Accuracy:46.368% C
KPH:111.600 C++
VKPH:4.400 D
Kills:434 (0 + 434)
Deaths:4
KDR:108.500
VKDR:4.250
Vehicle Kills:17
Kill Difference:430
Playtime:3.890 hours
Usage:0%
Score:0.079m
Score/min:338
Driving Accuracy:N/A%
Gunner Accuracy:46.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:337
V. Kills:14 N/A
Deaths:3
KDR:112.333
Accuracy:17.707% C++
KPH:57.800 C+
VKPH:2.400 C+
M40 Fury
C
Kills:131
V. Kills:27 468%
Deaths:2
KDR:65.500
Accuracy:31.591% C-
KPH:40.900 C-
VKPH:8.400 C
M40 Fury
C+
Kills:101
V. Kills:9 N/A
Deaths:2
KDR:50.500
Accuracy:30.965% C-
KPH:46.400 C+
VKPH:4.100 D--
Kills:569 (0 + 569)
Deaths:7
KDR:81.286
VKDR:7.143
Vehicle Kills:50
Kill Difference:562
Playtime:11.212 hours
Usage:1%
Score:0.156m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:30.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 1,6331,62011620N/A1,614.8463.691%AN/A1157.1B9.3C40081.4h2C**3.1B+
AC-X11 1,1951,1772185.399S0.2427.314%B+24.214%B+31.1C*N/A11337.8h10.4C++38.1B
AF-23 Grinder 1,1781,1719512.326M**7.1726.825%D--15.969%C**42.6B*N/A14127.5h5.4B++20C++
GD-7F 1,1811,1704662.511A+2.6522.398%C20.427%C++24.3C+N/A8548.1h13.2C*59C++
Gauss Compact Burst 1,1801,1632444.766A0.3926.971%C++24.936%C+33.7C+N/A8134.5h12.2C+45.2C++
AF-41 Hacksaw 1,1681,1601965.918A0.7624.654%D14.655%C+36.8B+N/A12431.5h5.5B++22.3C**
AF-19 Mercenary 1,1701,1592674.341S0.8225.694%B++20.017%C27.2B++N/A9842.6h12.3B48.1B+
AF-23 Grinder 1,1611,1589811.816M*6.6628.584%D-17.617%B39.4B+N/A12529.4h6.1B+21.4C+
AF-41 Hacksaw 1,1671,1581866.226A1.0722.364%D-14.767%C++37.5B+N/A12930.9h4.9B*22C*
Razor GD-23 1,1751,1503093.722M++1.4428.007%B++24.174%B++38.7B*N/A15229.7h12.2C**43.5B+
NC9 A-Tross 1,0771,0642314.606M*0.5527.441%B+24.906%C++29.6CN/A10036h10.8C39.4C*
GD-22S 4554471133.956A+1.2020.872%C19.463%D23.9C--N/A9618.7h11.9C+57.1C+
NC05 Jackhammer 4454441403.171A++1.9946.26%B15.541%C*39.3C+N/A12511.3h4.6B+10B+
C85 Canister-H 4514344108.5S103.3446.368%C15.899%A111.3C++4.4D3383.9h6.9C+14.8C+
AF-34 Mattock 3753723112A**6.8424.343%D*16.129%C+42.3C++N/A1498.8h4.7B++19.1C+
NC14 Bolt Driver 3563562613.692S8.5336.959%C**79.214%B+30.4B+N/A11211.7h2.3B+6.1B+
GD-66 Claw 3543541173.026A+2.1364.339%B+18.644%B++31.1CN/A12211.4h2.7C+4.2C**
MANA Anti-Vehicle Turret 6073452812.321U7.1664.14%UN/A3450U2620U707430.1h6.8T*10.6T*
Bouncing Betty 3443442314.957M**9.8039.272%C--N/A74.8D--N/A2724.6h2C5.1C
M12 Kobalt 3513373112.333S107.1717.707%C++16.321%C-58.1C+2.4C+2185.8h19.1C++108C**
NS-44 Commissioner 339335953.526M1.6338.52%B17.911%D38.5C**N/A1448.7h4.1C+10.5C**
AF-34 Mattock 3263243110.452A*5.2926.59%D--15.124%D36.8C+N/A1308.8h5.7B+21.3C+
NCM2 Falcon 292244415.951S0.7944.003%B+5.328%C++28A++5.5B+1768.7h8.1B++18.5B++
Tank Mine 310237733.857U28.7033.511%C+N/A124.7B+38.4D-10381.9h1.6B+4.8B*
LA1 Anchor 2222201032.136C+3.0219.164%D--21.818%C-25.9DN/A1768.5h11.3C-58.8D
Gauss Rifle S 208205712.887A*2.2722.206%C--23.415%B+20.7C-N/A729.9h12.3C55.3C
Reaper DMR 201198345.824A+0.6725.006%C+20.202%D28.7CN/A926.9h10.7C42.7C+
GR-22 199197653.031A2.1322.943%C19.797%C++19.5DN/A9610.1h17.8D**77.5D
Enforcer ML85 312192727.429S22.2733.115%D--2.083%C+25.3C**15.8C+2547.6h11.6B35C+
C85 Canister 201191538.2A33.0440.137%C*18.848%A73.5C+3.8C3482.6h7.4C*18.4B
NC6 Gauss SAW 183183802.288B**2.8716.641%D20.219%C--27.3C+N/A2596.7h9.6C**57.8C++
NC08 Mag-Scatter 185182991.838B3.3243.926%D17.582%B+17.2DN/A6510.6h3.9C**9C+
AF-4G Cyclone 180179493.653B**1.5126.6%C+15.643%D24.5DN/A1067.3h13.4D--50.4C
NS Decimator 242176662.667A*2.4952.881%D--1.136%D-28.9C10.8C--2426.1h4.4B8.4C+
EM6 179174473.702A+1.4620.125%C17.816%D-36.3C+1A+2034.8h12.8C-63.4C+
L100 Python HESH 195174443.5M+38.3438.964%D--N/A48.3C+5.8D1563.6h3.2C++8.1C
AF-4 Cyclone 169168851.976B+3.1820.004%D--15.476%C-17.3DN/A1119.7h13.4D66.9D
SAS-R 165163918.111S12.9538.191%C+60.123%D-36.2C+N/A1574.5h2.7D7C
Titan-150 HEAT 2371611510.733A5.5750.792%B+4.348%B++28.8B*13.6A2805.6h4.6B+9B++
NCM2 Falcon 191160305.333S0.1745.326%B+5%C++20.3A+3.9C-1237.9h12B+26.5B+
NC1 Gauss Rifle 160158374.27M++0.8923.799%C**16.456%D34.3B++N/A2474.6h10.8B*45.3B+
Shrike 211147483.063S2.1057.052%C++2.721%C+32B++13.9C*3424.6h4.9B*8.6B*
C-4 161146178.588S3.4354.156%SN/A63.5C6.5D**5122.3h1.4C**2.6B**
M40 Fury 158131265.5S60.3431.591%C-N/A40.9C-8.4C2773.2h13.2C+41.9C+
Titan-150 AP 2001231012.3B**7.1449.293%C+3.252%C*24.6C++15.4C*7355h5.7C11.5C
NSX Daimyo 1181181110.727A**5.5736.639%D93.22%C+28.1DN/A764.2h4.8F**13.2F--
E540 Halberd 173110255S49.8446.418%C*7.273%A*37.9B*21.7A3982.9h7.1D-15.4C
The Slasher 1341062,4220.044C+5.1122.085%D-1.887%D--0.3C-N/A1334.1h2.5C+11.5C
NS-AM7 AE/NC Archer 121105215S0.1656.826%C23.81%C**16.7B++2.5C1316.3h13.9C*24.5C++
M40 Fury 110101250.5S45.3430.965%C-N/A45.9C+4.1D--2022.2h7.9B**25.4B++
NS-10 Burster 15597713.857U8.7028.195%C4.124%C-6B3.6C+7316.1h174.2C617.8C+
MGR-S1 Gladius 9494194.947A*0.2125.519%C+23.404%C*29.4CN/A853.2h11.6C45.6C+
LA8 Rebel 9792263.538M++1.6229.932%C+26.087%B++23.6C1.3A++783.9h6.7C+22.4C+
NS Baron G5 9089382.342A++2.8252.296%B*6.742%F29.7C+N/A893h4.6C++8.8C+
AF-57 Piston 8585561.518B3.6444.182%B+10.588%D-15.2D-N/A595.6h5.7D12.9C+
Breaker Rocket Pods 10283327.667M22.5143.582%DN/A46.1C-10.6C-2651.8h15.4C*35.4C++
NS-10 Burster 13683711.857U6.7028.476%C+1.205%D**5.2C+3.3C7216.1h206.2D--724.1C--
Spear Anti-Vehicle Phalanx Turret 17580180U74.8456.643%A+6.25%B**25D29.7B*6383.2h11.9D21.1C++
NC4 Mag-Shot 8379491.612A3.5518.545%D*12.658%D--12.7DN/A686.2h11.8D63.7C
AF-4AE Cyclone 7876213.619A++1.5425.605%D22.368%C27.1DN/A902.8h13.1D-51.1D
M30 Mustang AH 7875184.167C+0.9956.179%C++N/A17.4D-N/A1854.3h13.2C--23.5C
NCM1 Scattercannon 7874418.5S13.3426.027%D--13.514%C-35.2C++1.9S982.1h6.3C+24.4D
NCM3 Raven 12771203.55M**1.6138.717%C+1.408%D-9.9C+7.8B+1407.2h29.7C+76.6C+
C75 Viper 7769417.25A**12.0949.285%A1.449%C+53.1A6.2C2771.3h14.5C+29.4B+
Anti-Vehicle Grenade 7568168N/A62.8450.96%C+N/A680A+70C29290.1h3.5B**6.9B*
Auraxium Slasher 79671,5620.043C+5.1214.885%D--N/A0.3C--N/A1239.7h2.1C**14.2C+
EM4 Longshot 6464164U58.8436.909%C89.063%A+30.5C+N/A1502.1h1.8B++5B+
M20 Basilisk 11463163S57.8443.603%D--6.349%B+31.5C-25.5B+6622h156.8C--359.5D-
M60-A Bulldog 7062231B+25.8460.98%A+3.226%B++41.3C**5.3B+1511.5h5.4B8.9B*
Blackheart 6660262.308A2.8546.412%C*11.667%D*12.5C--1.3C+424.8h11.8D**25.3D*
Blitz GD-10 6260331.818B++3.3414.376%F-16.667%C+15DN/A1054h18.9D131.7D*
MAX Punch 66593850.153B+5.0144.643%C+N/A0.6CN/A2102h2.1C++4.7C++
Frag Grenade 5656156N/A50.8457.26%A+N/A560BN/A56830.1h3.7C++6.5B+
19A Fortuna 5252163.25A++1.9121.547%D*13.462%D*22.6DN/A932.3h8B**37C*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,0790.6h
Anti-Vehicle MANA Turret49511.4h
Nanite Healing Grenade01010h
Motion Spotter06231.4h
Nano-Armor Kit2586,4034.7h
Spawn Beacon82140.9h
Medical Kit4363,69767.9h
Medical Applicator4648,0233.5h
AE Nano-Armor Kit71478,99530.4h
AE Medical Applicator3299,1676.9h
Repair Module0670.1h
Turret AI Module0720.1h
Spitfire Auto-Turret23440.6h
Shield Recharging Field42,9161.3h
Ammunition Package3819,0616.9h
Nano-Repair Grenade02110.1h
NSX-P Tanto0630h
Hardlight Barrier223,1403.1h
Recon Detection Device82,7955.6h

Check the help document for the dictionary if you want to learn more about words used here.


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