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Colonel TheInvisibleDiaperTR[ESF] TheInvisibleDiaperTR
TR BR 75

KDR: 7.32

Score: 7.1m

Last Seen: Feb 12th, 2019 8:18 PM
- OFFLINE - 43.1 hour(s)

Battle Rank 75 - Terran Republic on Miller - Outfit Member of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 6
Level Progress (to 76): 40%
Level 100 Progress: 38% 662h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee M18 Rotary M18 Locust TRAC-5 TSAR-42 RAMS .50M NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheInvisibleDiaperTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 2.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.016%21.475%623310191,2343.255944.061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.623%1.548A+0.049C+-1.082D*HEAD ++ (~6.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.589B+8.80.376C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.379%0.826%10593101910,769724470414.8538229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.436%-1.799F--0.7D-0.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212.4-0.343C-43.30.17C++169.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.969%81.349%02102050432015.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.207%1.195B**0.95B*-0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.649B+1.50.531B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 6
7.1m153.7%296 (17.8k)281 (16.9k)7.3166715,3652,1008.0566775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022103320.377%5.096%10412:035

80% Engineer17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 10th, 2016 6:32 PMMar 1st, 2018 5:51 PMFeb 14th, 2019 9:30 PM (2d) (PST)Feb 12th, 2019 6:27 PM (4d) (PST)Feb 12th, 2019 4:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,180161,1640.6080.0830.0311.2720.219430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,81995969,8603652761316,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.1h/17.5d 1,554 783 3,839 32.1k 37 307 5,542 29.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,001
Deaths:254
KDR:3.941
Accuracy:29.116% A+
HSR:18.382% C+
Kills:1,001
Deaths (as Engineer):254
Deaths (to Engineers):967
KDR:3.94094
Kill Difference:747
Playtime:338.838 hours
Usage:80%
Score:5.446m
Score/min:268
Accuracy (listed only):29.116%
HSR (listed only):18.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,001
Deaths:254
KDR:3.941
Accuracy:29.116% A+
HSR:18.382% C+
Kills:1,001
Deaths (as Light Assault):254
Deaths (to Light Assaults):414
KDR:3.94094
Kill Difference:747
Playtime:69.723 hours
Usage:17%
Score:1.477m
Score/min:353
Accuracy (listed only):29.116%
HSR (listed only):18.382%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:254
Deaths:38
KDR:6.684
Accuracy:41.676% B+
HSR:83.465% A+
RAMS .50M
B+
Kills:250
Deaths:31
KDR:8.065
Accuracy:42.261% B+
HSR:79.200% C++
NS-44 Commissioner
A++
Kills:167
Deaths:72
KDR:2.319
Accuracy:37.682% C++
HSR:34.731% A++
Kills:671
Deaths (as Infiltrator):141
Deaths (to Infiltrators):132
KDR:4.75887
Kill Difference:530
Playtime:9.878 hours
Usage:2%
Score:0.162m
Score/min:273
Accuracy (listed only):40.540%
HSR (listed only):65.798%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B**
Kills:6,669
V. Kills:3,979 168%
Deaths:1,089
KDR:6.124
Accuracy:18.601% F--
KPH:24.700 B**
VKPH:14.800 B*
M14 Banshee
M+
Kills:2,905
V. Kills:138 N/A
Deaths:144
KDR:20.174
Accuracy:34.806% B*
KPH:137 M+
VKPH:6.500 A
M18 Rotary
S
Kills:1,195
V. Kills:583 205%
Deaths:131
KDR:9.122
Accuracy:39.261% A
KPH:79.300 S
VKPH:38.700 M**
M18 Locust
M*
Kills:1,168
V. Kills:605 193%
Deaths:130
KDR:8.985
Accuracy:34.577% B
KPH:66.400 M*
VKPH:34.400 A*
Kills:11,937 (11,937 + 0)
Deaths:1,494
KDR:7.990
VKDR:3.551
Vehicle Kills:5,305
Kill Difference:10,443
Playtime:323.613 hours
Usage:77%
Score:3.938m
Score/min:203
Piloting Accuracy:34.577%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 10,6486,6691,0896.124A+1.1918.601%F--N/A24.7B**14.8B*168269.7h57.6B**309.8B++
M14 Banshee 3,0432,90514420.174A+12.8634.806%B*N/A137M+6.5A30421.2h13.4B++38.6B++
M18 Rotary 1,7781,1951319.122M*1.8139.261%A1.172%D79.1S38.6M**49315.1h35.7B**91B**
M18 Locust 1,7731,1681308.985M**1.6734.577%BN/A66.4M*34.4A*36517.6h47.1B136.2B++
TRAC-5 1,0161,0012543.941S3.3829.116%A+18.382%C+47.2A*N/A11521.2h9.9B**33.8B**
TSAR-42 254254386.684B++0.6341.676%B+83.465%A+84.7A*N/A1743h1.5A+3.6B**
RAMS .50M 250250318.065A+0.7542.261%B+79.2%C++78.1M*N/A1823.2h1.5A3.6B*
NS-44 Commissioner 168167722.319A5.0037.682%C++34.731%A++69.6AN/A1692.4h2.8B**7.4B++
MSW-R 6666282.357C*4.9623.275%C++34.849%A+66B**N/A1861h8.6A37.1B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3740.1h
Nano-Armor Kit90135,96341.8h
NS-TMC-01 "His Regards"381506.6h
Anti-Infantry MANA Turret3610.2h
Medical Kit952729.5h
Ammunition Package2510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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