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Field Marshal TheJorma[PRKY] TheJorma
TR BR 140

KDR: 2.43

Score: 44.1m

Last Seen: Sep 7th, 2019 10:29 PM
- OFFLINE - 33 hour(s)

Prestige 1, Battle Rank 100 (140 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M14 Banshee T32 Bull MSW-R L100 Python AP L100 Python HEAT LC2 Lynx T1 Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,703,862 MLG Score: 1362
Fun Score: N/A
Cheeseburgers Flipped: 493TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.125%26.966%67842119039,2532.209440.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.747%0.756B++0.898B*-1.326D**HEAD ++ (~14.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.23C++14.4-0.006C+42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.923%1.062%662312295,93110328235.74153720%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.935%-0.46D-0.475D0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.416B31.20.414B63.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.252%2.254%8718122417,083241872977.06201234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.031%-0.561D-0.171C0.179

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.244C++10.30.179C++18.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.588%7.897%1411012222,21618489811.19913226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.939%-0.243C0.822B++0.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.1-0.338C-54.1-0.344C-107

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.553%78.417%141512273,9293079301.27565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.661%0.541B+0.734B++0.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.40.262C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.591%18.256%141212301,2271034191.18551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%0.902B*0.683B+0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.128C++6-0.241C5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
44.1m249.4%370 (22.2k)317 (19k)2.4302687,38535,9573.05796140 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1232617022.704%18.243%41403:5336

9% Combat Medic50% Engineer18% Heavy Assault12% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2014 7:44 PMApr 19th, 2017 3:41 PMOct 7th, 2019 4:21 AM (176d) (PST)Sep 7th, 2019 7:36 PM (205d) (PST)Sep 7th, 2019 6:29 PM (205d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1341399950.6270.2580.1141.8580.1171362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,0538,33259,72138157111719,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2321.2h/96.7d 22,570 15,942 29,463 258.8k 2,436 6,989 16,361 158m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B+
Kills:2,472
Deaths:1,218
KDR:2.030
Accuracy:26.865% B+
HSR:29.329% B+
MSW-R
B
Kills:2,153
Deaths:1,100
KDR:1.957
Accuracy:24.110% C++
HSR:27.218% B
NS-15M2
C+
Kills:1,291
Deaths:744
KDR:1.735
Accuracy:24.113% C+
HSR:24.787% C
T9 CARV
B+
Kills:1,271
Deaths:1,015
KDR:1.252
Accuracy:17.308% C--
HSR:25.728% B+
NSX Naginata
C+
Kills:1,213
Deaths:592
KDR:2.049
Accuracy:23.026% C+
HSR:28.854% C+
T9A "Butcher"
B
Kills:1,197
Deaths:691
KDR:1.732
Accuracy:22.430% C--
HSR:31.161% B
T16 Rhino
B*
Kills:1,150
Deaths:672
KDR:1.711
Accuracy:26.065% B*
HSR:28.870% B*
MG-H1 Watchman
B+
Kills:772
Deaths:387
KDR:1.995
Accuracy:26.450% B+
HSR:29.404% C*
TMG-50
B**
Kills:256
Deaths:149
KDR:1.718
Accuracy:28.485% B**
HSR:24.609% C++
T9 CARV-S
A
Kills:141
Deaths:80
KDR:1.763
Accuracy:28.954% A
HSR:31.915% B*
Kills:11,916
Deaths (as Heavy Assault):6,648
Deaths (to Heavy Assaults):8,636
KDR:1.79242
Kill Difference:5,268
Playtime:412.407 hours
Usage:18%
Score:7.019m
Score/min:284
Accuracy (listed only):24.781%
HSR (listed only):28.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:1,785
Deaths:1,068
KDR:1.671
Accuracy:24.121% C+
HSR:25.546% B+
NS-11C
C+
Kills:1,212
Deaths:787
KDR:1.540
Accuracy:24.333% C+
HSR:19.224% C+
FA1 Barrage
B**
Kills:1,174
Deaths:795
KDR:1.477
Accuracy:52.283% B**
HSR:18.228% B+
AMR-66
B++
Kills:1,173
Deaths:384
KDR:3.055
Accuracy:31.773% B++
HSR:30.435% B++
TRAC-Shot
B+
Kills:1,166
Deaths:973
KDR:1.198
Accuracy:25.948% C+
HSR:21.441% B+
TRAC-5
C*
Kills:1,162
Deaths:1,013
KDR:1.147
Accuracy:19.619% C-
HSR:20.654% C*
TRAC-5 S
A*
Kills:1,161
Deaths:631
KDR:1.840
Accuracy:27.964% B*
HSR:27.735% A*
T5 AMC
C*
Kills:1,158
Deaths:762
KDR:1.520
Accuracy:25.129% C*
HSR:21.416% C*
HC1 Cougar
D
Kills:1,133
Deaths:1,036
KDR:1.094
Accuracy:21.270% D-
HSR:19.064% D
NS Baron G5
A
Kills:620
Deaths:333
KDR:1.862
Accuracy:57.184% A
HSR:18.226% B++
LC3 Jaguar
A+
Kills:490
Deaths:327
KDR:1.498
Accuracy:28.381% B*
HSR:28.776% A+
DMR-99
C++
Kills:92
Deaths:37
KDR:2.486
Accuracy:34.797% C+
HSR:31.522% C++
TRS-12 Uppercut
B*
Kills:53
Deaths:32
KDR:1.656
Accuracy:68.539% B*
HSR:18.868% B+
NSX Tanto
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:27.691% N/A
HSR:32% N/A
Kills:12,429
Deaths (as Engineer):8,209
Deaths (to Engineers):7,411
KDR:1.51407
Kill Difference:4,220
Playtime:1,157.822 hours
Usage:50%
Score:23.358m
Score/min:336
Accuracy (listed only):33.502%
HSR (listed only):23.795%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:1,785
Deaths:1,068
KDR:1.671
Accuracy:24.121% C+
HSR:25.546% B+
NS-11C
C+
Kills:1,212
Deaths:787
KDR:1.540
Accuracy:24.333% C+
HSR:19.224% C+
FA1 Barrage
B**
Kills:1,174
Deaths:795
KDR:1.477
Accuracy:52.283% B**
HSR:18.228% B+
TRAC-Shot
B+
Kills:1,166
Deaths:973
KDR:1.198
Accuracy:25.948% C+
HSR:21.441% B+
TRAC-5
C*
Kills:1,162
Deaths:1,013
KDR:1.147
Accuracy:19.619% C-
HSR:20.654% C*
TRAC-5 S
A*
Kills:1,161
Deaths:631
KDR:1.840
Accuracy:27.964% B*
HSR:27.735% A*
PDW-16 Hailstorm
A+
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:28.477% B++
HSR:24.849% A+
T5 AMC
C*
Kills:1,158
Deaths:762
KDR:1.520
Accuracy:25.129% C*
HSR:21.416% C*
HC1 Cougar
D
Kills:1,133
Deaths:1,036
KDR:1.094
Accuracy:21.270% D-
HSR:19.064% D
MG-S1 Jackal
B++
Kills:1,006
Deaths:628
KDR:1.602
Accuracy:30.449% B+
HSR:26.342% B++
MKV Suppressed
A+
Kills:847
Deaths:447
KDR:1.895
Accuracy:31.586% B**
HSR:29.398% A+
NS Baron G5
A
Kills:620
Deaths:333
KDR:1.862
Accuracy:57.184% A
HSR:18.226% B++
NS-7 PDW
B**
Kills:583
Deaths:383
KDR:1.522
Accuracy:26.860% C**
HSR:25.214% B**
LC3 Jaguar
A+
Kills:490
Deaths:327
KDR:1.498
Accuracy:28.381% B*
HSR:28.776% A+
SMG-46 Armistice
A
Kills:432
Deaths:220
KDR:1.964
Accuracy:30.147% B++
HSR:25% A
NSX Tengu
B+
Kills:319
Deaths:201
KDR:1.587
Accuracy:41.861% B+
HSR:23.511% C**
TRS-12 Uppercut
B*
Kills:53
Deaths:32
KDR:1.656
Accuracy:68.539% B*
HSR:18.868% B+
NSX Tanto
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:27.691% N/A
HSR:32% N/A
Kills:15,510
Deaths (as Light Assault):10,336
Deaths (to Light Assaults):5,895
KDR:1.50058
Kill Difference:5,174
Playtime:204.349 hours
Usage:9%
Score:3.726m
Score/min:304
Accuracy (listed only):32.880%
HSR (listed only):23.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B+
Kills:1,199
Deaths:388
KDR:3.090
Accuracy:34.590% C++
HSR:31.360% B+
SOAS-20
A++
Kills:1,184
Deaths:479
KDR:2.472
Accuracy:31.303% B+
HSR:33.699% A++
HSR-1
B+
Kills:1,172
Deaths:338
KDR:3.467
Accuracy:37.539% B+
HSR:31.399% B+
TSAR-42
B
Kills:1,169
Deaths:276
KDR:4.236
Accuracy:41.027% C**
HSR:72.370% B
SR-7
B**
Kills:1,166
Deaths:106
KDR:11
Accuracy:42.119% C++
HSR:86.364% B**
M77-B
B+
Kills:1,165
Deaths:227
KDR:5.132
Accuracy:37.387% C+
HSR:80% B+
NS-44 Commissioner
B+
Kills:1,159
Deaths:1,143
KDR:1.014
Accuracy:37.596% C++
HSR:26.747% B+
PDW-16 Hailstorm
A+
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:28.477% B++
HSR:24.849% A+
MG-S1 Jackal
B++
Kills:1,006
Deaths:628
KDR:1.602
Accuracy:30.449% B+
HSR:26.342% B++
MKV Suppressed
A+
Kills:847
Deaths:447
KDR:1.895
Accuracy:31.586% B**
HSR:29.398% A+
NS-357 Underboss
B+
Kills:592
Deaths:545
KDR:1.086
Accuracy:40.889% B+
HSR:25% C**
NS-7 PDW
B**
Kills:583
Deaths:383
KDR:1.522
Accuracy:26.860% C**
HSR:25.214% B**
TX1 Repeater
A
Kills:473
Deaths:518
KDR:0.913
Accuracy:26.344% C**
HSR:29.176% A
SMG-46 Armistice
A
Kills:432
Deaths:220
KDR:1.964
Accuracy:30.147% B++
HSR:25% A
NS-AM7 Archer
B+
Kills:375
Deaths:514
KDR:0.730
Accuracy:62.667% B+
HSR:19.467% C++
NSX Tengu
B+
Kills:319
Deaths:201
KDR:1.587
Accuracy:41.861% B+
HSR:23.511% C**
RAMS .50M
B++
Kills:279
Deaths:27
KDR:10.333
Accuracy:36.036% D
HSR:84.229% B++
99SV
B+
Kills:150
Deaths:94
KDR:1.596
Accuracy:28.644% D
HSR:40.667% B+
NS-61 Emissary
A++
Kills:140
Deaths:122
KDR:1.148
Accuracy:20.278% D*
HSR:28.571% A++
KSR-35
B+
Kills:101
Deaths:29
KDR:3.483
Accuracy:29.970% D-
HSR:32.673% B+
TS2 Inquisitor
B++
Kills:93
Deaths:60
KDR:1.550
Accuracy:33.148% B++
HSR:23.656% B+
NSX Tomoe
A+
Kills:83
Deaths:38
KDR:2.184
Accuracy:32.208% B+
HSR:54.217% A+
Kills:14,846
Deaths (as Infiltrator):7,452
Deaths (to Infiltrators):7,780
KDR:1.99222
Kill Difference:7,394
Playtime:282.111 hours
Usage:12%
Score:4.697m
Score/min:277
Accuracy (listed only):34.597%
HSR (listed only):38.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B+
Kills:1,661
Deaths:1,287
KDR:1.291
Accuracy:19.942% D
HSR:26.129% B+
NS-11A
C*
Kills:1,367
Deaths:564
KDR:2.424
Accuracy:25.792% C++
HSR:24.360% C*
FA1 Barrage
B**
Kills:1,174
Deaths:795
KDR:1.477
Accuracy:52.283% B**
HSR:18.228% B+
TAR
B**
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:25.933% B+
HSR:29.871% B**
TORQ-9
B+
Kills:1,163
Deaths:645
KDR:1.803
Accuracy:22.269% D
HSR:28.719% B+
PDW-16 Hailstorm
A+
Kills:1,159
Deaths:669
KDR:1.732
Accuracy:28.477% B++
HSR:24.849% A+
T1B Cycler
B+
Kills:1,154
Deaths:594
KDR:1.943
Accuracy:25.657% C+
HSR:31.889% B+
MG-S1 Jackal
B++
Kills:1,006
Deaths:628
KDR:1.602
Accuracy:30.449% B+
HSR:26.342% B++
MKV Suppressed
A+
Kills:847
Deaths:447
KDR:1.895
Accuracy:31.586% B**
HSR:29.398% A+
T1A Unity
B+
Kills:777
Deaths:442
KDR:1.758
Accuracy:25.496% C+
HSR:29.086% B+
NS Baron G5
A
Kills:620
Deaths:333
KDR:1.862
Accuracy:57.184% A
HSR:18.226% B++
NS-7 PDW
B**
Kills:583
Deaths:383
KDR:1.522
Accuracy:26.860% C**
HSR:25.214% B**
SMG-46 Armistice
A
Kills:432
Deaths:220
KDR:1.964
Accuracy:30.147% B++
HSR:25% A
NSX Tengu
B+
Kills:319
Deaths:201
KDR:1.587
Accuracy:41.861% B+
HSR:23.511% C**
Cycler TRV
C+
Kills:81
Deaths:38
KDR:2.132
Accuracy:23.533% C+
HSR:18.519% C
T1S Cycler
A*
Kills:78
Deaths:35
KDR:2.229
Accuracy:28.831% B*
HSR:38.462% A*
TRS-12 Uppercut
B*
Kills:53
Deaths:32
KDR:1.656
Accuracy:68.539% B*
HSR:18.868% B+
Kills:13,639
Deaths (as Combat Medic):7,962
Deaths (to Combat Medics):2,760
KDR:1.71301
Kill Difference:5,677
Playtime:201.375 hours
Usage:9%
Score:4.147m
Score/min:343
Accuracy (listed only):33.226%
HSR (listed only):25.686%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
A+
Kills:371
Deaths:150
KDR:2.473
Accuracy:17.221% B
HSR:25.337% A+
MR1 Fracture
B++
Kills:316
Deaths:146
KDR:2.164
Accuracy:43.493% B++
HSR:1.266% D*
MR1 Fracture
B++
Kills:297
Deaths:142
KDR:2.092
Accuracy:43.324% B++
HSR:2.020% D-
MRC3 Mercy
B**
Kills:183
Deaths:62
KDR:2.952
Accuracy:16.002% C
HSR:26.776% B**
M6 Onslaught
A+
Kills:170
Deaths:69
KDR:2.464
Accuracy:21.083% B+
HSR:28.235% A+
NS-10 Burster
D
Kills:101
Deaths:39
KDR:2.590
Accuracy:25.472% D
HSR:2.970% D
NS-10 Burster
C+
Kills:96
Deaths:44
KDR:2.182
Accuracy:25.359% D
HSR:6.250% C+
Kills:1,534
Deaths (as MAX Suit):326
Deaths (to MAX Suits):1,177
KDR:4.70552
Kill Difference:1,208
Playtime:61.778 hours
Usage:3%
Score:1.157m
Score/min:312
Accuracy (listed only):27.422%
HSR (listed only):13.265%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:4,368
V. Kills:342 N/A
Deaths:656
KDR:6.659
Accuracy:33.037% B+
KPH:57.200 C**
VKPH:4.500 B+
Hornet Missiles
C+
Kills:1,369
V. Kills:837 163%
Deaths:347
KDR:3.945
Accuracy:61.679% C+
KPH:41 C--
VKPH:25.100 C--
Hellfire Rocket Pods
C**
Kills:1,138
V. Kills:216 N/A
Deaths:105
KDR:10.838
Accuracy:54.614% B++
KPH:93.100 C++
VKPH:17.700 C**
M18 Locust
D
Kills:462
V. Kills:398 116%
Deaths:353
KDR:1.309
Accuracy:27.410% D-
KPH:10.200 D
VKPH:8.800 D
M18 Needler
C**
Kills:425
V. Kills:250 169%
Deaths:222
KDR:1.914
Accuracy:28.728% D
KPH:15.700 C**
VKPH:9.200 C+
Coyote Missiles
C**
Kills:78
V. Kills:41 186%
Deaths:33
KDR:2.364
Accuracy:55.739% C**
KPH:25 C
VKPH:13.100 D
Kills:7,840 (5,255 + 0)
Deaths:1,716
KDR:4.569
VKDR:1.214
Vehicle Kills:2,084
Kill Difference:6,124
Playtime:197.281 hours
Usage:8%
Score:2.369m
Score/min:200
Piloting Accuracy:28.728%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C--
Kills:72
V. Kills:7 N/A
Deaths:5
KDR:14.400
Accuracy:43.853% B+
KPH:35.900 D*
VKPH:3.500 C--
C150 Dalton
D-
Kills:57
V. Kills:62 90%
Deaths:32
KDR:1.781
Accuracy:27.470% D**
KPH:12.200 D*
VKPH:13.200 D-
Kills:129 (0 + 129)
Deaths:37
KDR:3.486
VKDR:1.865
Vehicle Kills:69
Kill Difference:92
Playtime:6.691 hours
Usage:0%
Score:0.089m
Score/min:223
Piloting Accuracy:N/A%
Gunner Accuracy:27.470%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:1,971
V. Kills:811 243%
Deaths:88
KDR:22.398
Accuracy:52.085% C-
KPH:49.400 B**
VKPH:20.300 C*
L100 Python HEAT
A++
Kills:1,839
V. Kills:638 288%
Deaths:100
KDR:18.390
Accuracy:53.309% C*
KPH:59.700 A+
VKPH:20.700 A++
L100 Python HESH
B**
Kills:1,504
V. Kills:246 N/A
Deaths:49
KDR:30.694
Accuracy:49.306% C+
KPH:77.900 B*
VKPH:12.700 B**
C75 Viper
A++
Kills:1,303
V. Kills:465 280%
Deaths:121
KDR:10.769
Accuracy:41.929% B
KPH:44.800 B++
VKPH:16 A++
Skyguard
B++
Kills:593
V. Kills:476 124%
Deaths:128
KDR:4.633
Accuracy:27.669% C
KPH:15 C++
VKPH:12 B++
Kills:7,210 (7,210 + 0)
Deaths:486
KDR:14.835
VKDR:5.424
Vehicle Kills:2,636
Kill Difference:6,724
Playtime:158.625 hours
Usage:7%
Score:2.470m
Score/min:260
Driving Accuracy:27.669%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:7,859
V. Kills:4,137 190%
Deaths:583
KDR:13.480
Accuracy:42.180% C
KPH:49.400 A+
VKPH:26 A
P2-120 HESH
B*
Kills:1,042
V. Kills:201 N/A
Deaths:52
KDR:20.039
Accuracy:43.883% C*
KPH:66.800 B+
VKPH:12.900 B*
P2-120 HEAT
A*
Kills:972
V. Kills:323 300%
Deaths:106
KDR:9.170
Accuracy:45.551% B+
KPH:54.300 A*
VKPH:18 A++
E540 Halberd
B+
Kills:619
V. Kills:284 217%
Deaths:73
KDR:8.479
Accuracy:43.705% C**
KPH:33.300 B+
VKPH:15.300 B
MR11 Gatekeeper
C++
Kills:571
V. Kills:371 153%
Deaths:118
KDR:4.839
Accuracy:35.456% D
KPH:24 C++
VKPH:15.600 C+
G30 Vulcan
C++
Kills:114
V. Kills:73 154%
Deaths:44
KDR:2.591
Accuracy:31.165% C++
KPH:23.300 C++
VKPH:14.900 C++
M20 Basilisk
N/A
Kills:50
V. Kills:18 263%
Deaths:15
KDR:3.333
Accuracy:42.108% N/A
KPH:23.400 N/A
VKPH:8.400 N/A
Kills:11,227 (9,873 + 1,354)
Deaths:991
KDR:11.329
VKDR:5.456
Vehicle Kills:5,407
Kill Difference:10,236
Playtime:241.943 hours
Usage:10%
Score:5.215m
Score/min:359
Driving Accuracy:45.551%
Gunner Accuracy:42.108%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A
Kills:304
V. Kills:226 134%
Deaths:59
KDR:5.153
Accuracy:58.608% A
KPH:56.100 B++
VKPH:41.700 A
P525 Marauder-H
C*
Kills:130
V. Kills:7 N/A
Deaths:8
KDR:16.250
Accuracy:37.118% C*
KPH:106.700 C++
VKPH:5.700 C
E540 Halberd-H
B
Kills:76
V. Kills:32 230%
Deaths:8
KDR:9.500
Accuracy:53.372% D
KPH:52.500 B
VKPH:22.100 C+
Kills:510 (0 + 510)
Deaths:75
KDR:6.800
VKDR:3.533
Vehicle Kills:265
Kill Difference:435
Playtime:8.086 hours
Usage:0%
Score:0.421m
Score/min:867
Driving Accuracy:N/A%
Gunner Accuracy:53.372%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:409
V. Kills:16 N/A
Deaths:7
KDR:58.429
Accuracy:16.919% C
KPH:71.600 C++
VKPH:2.800 C
M12 Kobalt
M++
Kills:281
V. Kills:37 N/A
Deaths:7
KDR:40.143
Accuracy:18.032% C+
KPH:87.500 B
VKPH:11.500 M++
M20 Basilisk
B++
Kills:136
V. Kills:58 231%
Deaths:24
KDR:5.667
Accuracy:38.230% C+
KPH:23.300 C*
VKPH:10 B++
G30 Walker
C
Kills:92
V. Kills:58 156%
Deaths:6
KDR:15.333
Accuracy:24.516% D--
KPH:14.300 C
VKPH:9 C
G40-F Ranger
B+
Kills:55
V. Kills:36 149%
Deaths:7
KDR:7.857
Accuracy:31.927% C+
KPH:22.800 B+
VKPH:14.900 B+
Kills:973 (0 + 973)
Deaths:51
KDR:19.078
VKDR:4.020
Vehicle Kills:205
Kill Difference:922
Playtime:23.611 hours
Usage:1%
Score:0.314m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:31.927%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:281
V. Kills:160 175%
Deaths:176
KDR:1.597
Accuracy:61.525% B**
KPH:18 C
VKPH:10.300 B**
Kills:281 (281 + 0)
Deaths:176
KDR:1.597
VKDR:0.909
Vehicle Kills:160
Kill Difference:105
Playtime:15.578 hours
Usage:1%
Score:0.101m
Score/min:108
Driving Accuracy:61.525%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 11,9967,85958313.48B++11.0542.18%C3.665%C*49.4A+26A374159.1h6.1B+14.5C**
M14 Banshee 4,7104,3686566.659C+4.2333.037%B+1.145%C++57.2C**4.5B+17676.3h24.4C+73.9C*
T32 Bull 2,5192,4721,2182.03B0.4026.865%B+29.329%B+53C**1B*13746.6h13.7C-50.9C++
MSW-R 2,1862,1531,1001.957C++0.4724.11%C++27.218%B58B+N/A18837.1h13.3C-55.3C++
L100 Python AP 2,7821,9718822.398A*19.9752.085%C-N/A49.4B**20.3C*30839.9h4.8B++9.2B+
L100 Python HEAT 2,4771,83910018.39A*15.9653.309%C*N/A59.7A+20.7A++28630.8h5.7C++10.7C*
LC2 Lynx 1,8081,7851,0681.671B+0.7624.121%C+25.546%B+42.1B+N/A12342.4h17C-70.4C+
T1 Cycler 1,6781,6611,2871.291C*1.1419.942%D26.129%B+35.3B+N/A11047h16.3D81.6C-
L100 Python HESH 1,7501,5044930.694A28.2649.306%C+N/A77.9B*12.7B**27919.3h3.1C*6.3C**
Hornet Missiles 2,2061,3693473.945C1.5161.679%C+N/A41C--25.1C--33633.4h11.7C19C+
NS-11A 1,3841,3675642.424B*0.0125.792%C++24.36%C*57.4B*N/A15123.8h13.5C+52.2C*
C75 Viper 1,7681,30312110.769A8.3441.929%BN/A44.8B++16A++28529.1h11C*26.2B+
NS-15M2 1,3151,2917441.735C+0.7024.113%C+24.787%C47.1C+N/A12627.4h14.5D60C+
T9 CARV 1,2951,2711,0151.252C+1.1817.308%C--25.728%B+43.2B+N/A15929.4h16.2C--93.8C
C-4 1,8161,2317351.675C++0.7623.29%CN/A119.5B++56.8A++101810.3h1.4C++6.1C+
NSX Naginata 1,2321,2135922.049B+0.3823.026%C+28.854%C+47.8C+N/A11125.4h14.1C-61.3C+
NS-11C 1,2281,2127871.54B+0.8924.333%C+19.224%C+36.7C**N/A9333h18.4D-75.5C
NS-30 Vandal 1,2081,1993883.09B+0.6634.59%C++31.36%B+53.3C**N/A13822.5h6.5D18.7C+
T9A "Butcher" 1,2401,1976911.732C+0.7022.43%C--31.161%B44.5C--1.6A13926.9h15.3F-68.1D--
SOAS-20 1,2161,1844792.472B++0.0431.303%B+33.699%A++46.1B1.2A**12025.7h13.2C42.2C++
FA1 Barrage 1,1911,1747951.477B+0.9552.283%B**18.228%B+38.6B+N/A11330.4h6.1D11.8C*
AMR-66 1,1921,1733843.055A*0.6231.773%B++30.435%B++47.9A+N/A12424.5h7.8B+24.6B+
HSR-1 1,1861,1723383.467B*1.0437.539%B+31.399%B+65.5B++N/A15717.9h5.8C15.6C++
TSAR-42 1,1861,1692764.236B1.8141.027%C**72.37%B44.8C++N/A14826.1h2.5C6.1C+
TRAC-Shot 1,1901,1669731.198C+1.2325.948%C+21.441%B+21.3DN/A5354.8h18.7F*72D**
SR-7 1,1721,16610611A*8.5742.119%C++86.364%B**61.7B**N/A17918.9h2B4.7B+
M77-B 1,1701,1652275.132A+2.7037.387%C+80%B+41.8B*N/A10827.9h2.4C++6.4C*
TAR 1,1761,1656491.795C*0.6425.933%B+29.871%B**50.4B++N/A12623.1h13.9C53.7C*
TORQ-9 1,1741,1636451.803C**0.6322.269%D28.719%B+51.7B++N/A12922.5h16.5C--74C
TRAC-5 1,1901,1621,0131.147B+1.2819.619%C-20.654%C*25.7C**N/A10445.2h19.1D97.3C
TRAC-5 S 1,1911,1616311.84B**0.5927.964%B*27.735%A*40.5A1B*11128.7h15.9D-56.7C+
NS-44 Commissioner 1,1751,1591,1431.014C+1.4237.596%C++26.747%B+31.7CN/A9236.6h4.1C+10.9C++
PDW-16 Hailstorm 1,1671,1596691.732B++0.7028.477%B++24.849%A+63A+N/A16618.4h13.8C**48.5B+
T5 AMC 1,1691,1587621.52B++0.9125.129%C*21.416%C*41.2B**N/A10428.1h16.6C--66.2C+
T1B Cycler 1,1651,1545941.943C+0.4925.657%C+31.889%B+54.2C*N/A12321.3h13.5C52.7C+
T16 Rhino 1,1771,1506721.711B0.7226.065%B*28.87%B*45.1B1.1A11625.5h16.9D--64.8C++
MANA Anti-Personnel Turret 1,1781,1472235.143N/A2.7121.98%UN/A11470U310U20067700.1h17.5T*79.7T*
Hellfire Rocket Pods 1,3541,13810510.838C*8.4154.614%B++N/A93.3C++17.7C**43712.2h17.9C++32.8B+
HC1 Cougar 1,1741,1331,0361.094C+1.3421.27%D-19.064%D23.3CN/A6648.7h21.3F--100.1F-
P2-120 HESH 1,2431,0425220.038C*17.6143.883%C*N/A66.8B+12.9B*28815.6h5.7D13C+
MANA Anti-Vehicle Turret 1,8641,0064802.096B+0.3364.326%B**2.386%D41.7B35.6B+43524.1h11.5C17.9C++
MG-S1 Jackal 1,0291,0066281.602B+0.8330.449%B+26.342%B++30CN/A9633.5h15C49.1C+
P2-120 HEAT 1,2959721069.17B+6.7445.551%B+5.658%A++54.3A*18A++43417.9h6.8C*14.9B+
NS Decimator 1,3648688890.976C+1.4563.584%C**1.843%C24.9D14.2C21534.9h6.8D**10.8D--
MKV Suppressed 8688474471.895B++0.5431.586%B**29.398%A+38.5C++1A+13322h16.2C-51.3C*
T1A Unity 7927774421.758C++0.6725.496%C+29.086%B+48.3C++N/A16216.1h13.3C--52.3C+
MG-H1 Watchman 7957723871.995C*0.4426.45%B+29.404%C*46.5C+1.4B**14716.6h17.2C--65C++
Tank Mine 1,0956782003.39B0.9641.379%B+N/A135.6B+83.4B+13285h2.5D--6.1C+
Frag Grenade 6336261626N/A623.5742.832%CN/A391.3C--4.4D11501.6h3.9C9.1C+
NS Baron G5 6306203331.862B**0.5757.184%A18.226%B++47B+N/A16813.2h5.8D--10.2C++
E540 Halberd 903619738.479C++6.0543.705%C**2.585%C-33.3B+15.3B35918.6h6.1C+13.9C++
Skyguard 1,0695931284.633B+2.2027.669%C1.18%D15C++12.1B++16239.5h127.7C+461.4C+
NS-357 Underboss 5955925451.086C+1.3440.889%B+25%C**39.5C+N/A11415h4.3C+10.5C**
NS-7 PDW 6025833831.522B+0.9126.86%C**25.214%B**33.1C++1.1A*11317.6h16.4C61C++
MR11 Gatekeeper 9425711184.839C+2.4135.456%D1.226%D24C++15.6C+27723.8h50.1C+141.2C+
LC3 Jaguar 5064903271.498C++0.9328.381%B*28.776%A+35C++1.1A+13514h14C+49.5C**
TX1 Repeater 4774735180.913C++1.5226.344%C**29.176%A45.5B++N/A17210.4h13.8C+52.4C**
M18 Locust 8604623531.309C-1.1227.41%D-1.515%C10.2D8.8D10145.1h215.4C785.8D-
SMG-46 Armistice 4454322201.964B**0.4730.147%B++25%A47.5B+1.4M+1769.1h16.1C53.6C*
M18 Needler 6754252221.914C+0.5228.728%DN/A15.7C**9.2C+16227.1h136.5C**475C++
M12 Kobalt 425409758.429A*56.0016.919%C18.582%C+71.8C++2.8C2275.7h19.7C116.7C++
Spear Anti-Vehicle Phalanx Turret 6654063810.684B+8.2549.506%B+1.478%D*35.9C22.9C++33611.3h12D--24.2C
T7 Mini-Chaingun 4154023441.169C++1.2618.367%C++17.164%B*42.8C**1.4A1509.4h18.6D101.4C+
NS-AM7 Archer 5293755140.73B+1.7062.667%B+19.467%C++6.9C+2.8C++5954.5h36.5D**58.3D*
M2 Mutilator 3803711502.473B+0.0417.221%B25.337%A+32.3C**N/A9811.5h18.5C107.7C**
Claymore 330330496.735C+4.3021.534%D*N/A143.5C+N/A4022.3h1.2C+5.7D*
NS Annihilator 5683272761.185A1.2585.441%AN/A13B+9.6B16925.2h12.5C+14.7C++
NSX Tengu 3223192011.587C**0.8441.861%B+23.511%C**44.3C+N/A1497.2h12.7C++30.4B
MR1 Fracture 4973161462.164A*0.2743.493%B++1.266%D*9.5C++5.5C**9433.1h70.6D162.4C+
G20 Vulcan-H 530304595.153C**2.7258.608%A2.961%C++56.3B++41.9A9495.4h144.5D*246.6C
T2 Striker 5752974780.621C+1.8149.945%CN/A11.1C+10.4C+17026.7h59.1D-118.3D-
MR1 Fracture 4662971422.092A++0.3443.324%B++2.02%D-9.2C+5.2C+9132.4h78.3D*180.8C-
M40 Fury-F 4412811761.597C++0.8361.525%B**N/A18C10.3B**10815.6h23.3F37.9D--
M12 Kobalt 318281740.143B**37.7118.032%C+18.861%C+87.8B11.6M++2353.2h17.4C++96.6C*
RAMS .50M 2802792710.333A++7.9036.036%D84.229%B++66.4A*N/A2394.2h1.7B**4.8B+
Rocklet Rifle 4972753220.854C*1.5861.946%B**N/A22.9C--18.5D36012h50.8D--82.1C+
TMG-50 2642561491.718C**0.7128.485%B**24.609%C++52.2B+1.6M2314.9h14.9D-52.5C*
Auraxium Chainblade 20420223,4540.009C--2.4226.171%CN/A0.2DN/A11090.9h1.7B++6.7C*
MRC3 Mercy 190183622.952C*0.5216.002%C26.776%B**32.7C**1.3A1175.6h20.9C130.3C+
M6 Onslaught 174170692.464C++0.0321.083%B+28.235%A+37.8C++N/A1244.5h21D99.6C*
99SV 151150941.596C+0.8328.644%D40.667%B+30C**N/A2015h4.9B+17C++
T9 CARV-S 144141801.763C++0.6728.954%A31.915%B*61.3B+1.3A+3482.3h13.1C45.2B+
NS-61 Emissary 1431401221.148B+1.2820.278%D*28.571%A++22.6CN/A906.2h11.8B58.1C+
M20 Basilisk 194136245.667B*3.2438.23%C+7.353%B+23.4C*10B++2895.8h106.7C279.1C+
P525 Marauder-H 137130816.25C+13.8237.118%C*N/A108.3C++5.8C5461.2h10.7D**28.7D-
Aspis Anti-Aircraft Phalanx Turret 256120717.143S14.7123.368%D2.5%C++11.9C+13.5C**20210.1h155.7C+666.1C+
G30 Vulcan 187114442.591C0.1631.165%C++3.509%C+23.3C++14.9C++3014.9h125.6D403C
KSR-35 102101293.483B+1.0529.97%D-32.673%B+53.2C**N/A1761.9h4.9C16.4C-
NS-10 Burster 168101392.59A0.1625.472%D2.97%D6.8B++4.5B+7214.9h131.7B++517.2C**
NS-10 Burster 15296442.182A0.2525.359%D6.25%C+6.2B+3.6C+6415.5h147.1C++580C+
NSX Masamune 155941030.913C+1.5265.454%B*N/A20D13C+2074.7h25.6F39.2D--
TS2 Inquisitor 9493601.55C**0.8833.148%B++23.656%B+51.7B+N/A1571.8h14.7D*44.4C+
G30 Walker 15092615.333M+12.9024.516%D--3.261%C-14.4C9.1C1496.4h234.8C-957.9D
DMR-99 9492372.486C++0.0634.797%C+31.522%C++41.8C-N/A992.2h7.8C-22.5C+
NSX Tomoe 8383382.184C**0.2532.208%B+54.217%A+51.9C**N/A2841.6h14.4C+44.6C**
Cycler TRV 8381382.132B++0.3023.533%C+18.519%C42.6B1.1A+2241.9h15.3D65.2C+
Coyote Missiles 11978332.364C0.0755.739%C**N/A25.2C13.2D1813.1h42.5C+76.2C++
T1S Cycler 7978352.229B**0.2028.831%B*38.462%A*86.7M+1.1B**2780.9h11.6B40.2B+
E540 Halberd-H 1087689.5C+7.0753.372%D2.632%B+54.3B+22.9C++8281.4h4.8B++9B+
Dual-75 Duster 7972514.4C++11.9743.853%B+N/A36D*3.5C--1102h10.3T23.5D--
C150 Dalton 11957321.781D0.6527.47%D**N/A12.1D*13.2D-2714.7h7.1D*25.9F**
G40-F Ranger 915577.857B+5.4331.927%C+1.818%A22.9B+15B+2252.4h129C*403.9C**
TRS-12 Uppercut 5553321.656B0.7768.539%B*18.868%B+37.9C1.4A++2171.4h3.5D**5C+
NSX Tanto 5150311.613B0.8227.691%C++32%B*41.7C++N/A2341.2h12.8C**46.1C++
M20 Basilisk 6850153.333C**0.9042.108%A++4%D23.8B+8.6C++2382.1h118.1D*280.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon46300.6h
Anti-Vehicle MANA Turret455,6245.8h
Nano-Armor Kit6211,244,67388.4h
Motion Spotter01450.1h
Skywall Shield Emitter0550.5h
Nanite Revive Grenade03910.1h
Welding Device02800.1h
Shield Recharging Field675,3121.8h
Recon Detection Device9110,86218.1h
Ammunition Package428,4203.1h
Medical Applicator462249,87118.4h
Medical Kit458061h
Anti-Infantry MANA Turret111,3601.3h
Nano-Repair Grenade08080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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