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Paragon Builder TheJustSmart[ACCO] TheJustSmart
VS BR 141

KDR: 2.17

Score: 44.5m

Last Seen: Jun 14th, 2019 10:33 PM
- OFFLINE - 4.1 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Miller - Outfit Officer of Air cleaning company[ACCO] Air cleaning company
VS outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon C150 Dalton Hornet Missiles Light PPA M60-A Bulldog Zenith VX-5 Lasher X2 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.176%22.967%62420119012,1001.044361.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.23%1.147B**0.26C*-1.049D*HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.406B11.80.162C++31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.121%0.799%6416120414,635248792715.88224158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.293%-0.663D-0.738D-0.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.7-0.063C+53.1-0.006C+117.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.532%0.985%430512054,669177020062.63785233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%0.543B+-1.024D*0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.528B+8.50.323C*9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.547%1.989%74815119510,557175454796.01539193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.159%-0.057C+-0.604D0.931

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.80.554B+18.80.524B+34

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.189%65%74821208180126860.141844

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.389%-0.798D--0.246C-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.167C++2.40.232C++5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.112%13.189%748212082,085750172.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%1.884A++-0.278C-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.724B++2.30.519B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Air cleaning company[ACCO] Air cleaning company
VS outfit on Miller

Members: 7
44.5m311%308 (18.5k)262 (15.7k)2.1733960,85728,0012.84665141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210284623.985%6.818%16406:0414

74% Engineer10% Heavy Assault12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2016 11:19 AMDec 21st, 2018 11:26 PMJun 15th, 2019 5:01 AM (2d) (PST)Jun 14th, 2019 7:22 PM (3d) (PST)Jun 14th, 2019 6:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
691646270.3580.1650.0241.5280.133324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4713,86837,6032110192815,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2832.9h/118d 18,852 4,149 22,400 259.7k 1,143 3,465 22,663 117.5m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:1,254
Deaths:987
KDR:1.271
Accuracy:27.601% B+
HSR:19.538% C
Serpent VE92
B+
Kills:1,167
Deaths:1,525
KDR:0.765
Accuracy:24.779% C*
HSR:22.022% B+
Phobos VX86
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C*
HSR:15.690% C+
NS-11C
B+
Kills:942
Deaths:1,124
KDR:0.838
Accuracy:26.502% B+
HSR:19.958% C++
Deimos VA29
B++
Kills:925
Deaths:787
KDR:1.175
Accuracy:68.567% B++
HSR:10.054% D*
Solstice VE3
C**
Kills:292
Deaths:598
KDR:0.488
Accuracy:24.561% C**
HSR:19.521% C+
Pulsar C
C+
Kills:265
Deaths:429
KDR:0.618
Accuracy:23.953% C+
HSR:20.755% C-
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX-P Tanto
B++
Kills:161
Deaths:152
KDR:1.059
Accuracy:29.107% B++
HSR:24.845% C+
Kills:6,330
Deaths (as Engineer):6,788
Deaths (to Engineers):7,722
KDR:0.93253
Kill Difference:458
Playtime:2,086.643 hours
Usage:74%
Score:35.172m
Score/min:281
Accuracy (listed only):37.829%
HSR (listed only):18.015%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A*
Kills:1,185
Deaths:990
KDR:1.197
Accuracy:42.054% A*
HSR:1.857% D*
SVA-88
B**
Kills:1,183
Deaths:868
KDR:1.363
Accuracy:28.412% B**
HSR:24.345% C+
NS-15M2
B+
Kills:1,177
Deaths:829
KDR:1.420
Accuracy:27.170% B+
HSR:25.828% C+
Pulsar LSW
B*
Kills:1,173
Deaths:734
KDR:1.598
Accuracy:27.969% B*
HSR:27.451% B+
VE-H Maw
A
Kills:1,168
Deaths:577
KDR:2.024
Accuracy:32.645% A
HSR:20.462% D
Orion VS54
B*
Kills:1,125
Deaths:1,388
KDR:0.811
Accuracy:25.086% B*
HSR:28.711% B+
NSX-P Naginata
B+
Kills:297
Deaths:174
KDR:1.707
Accuracy:24.648% B+
HSR:30.640% C**
NSX Naginata
B*
Kills:170
Deaths:116
KDR:1.466
Accuracy:26.161% B*
HSR:28.235% C+
Kills:7,478
Deaths (as Heavy Assault):5,676
Deaths (to Heavy Assaults):6,550
KDR:1.31748
Kill Difference:1,802
Playtime:271.789 hours
Usage:10%
Score:3.376m
Score/min:207
Accuracy (listed only):29.268%
HSR (listed only):23.441%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B+
Kills:1,254
Deaths:987
KDR:1.271
Accuracy:27.601% B+
HSR:19.538% C
Serpent VE92
B+
Kills:1,167
Deaths:1,525
KDR:0.765
Accuracy:24.779% C*
HSR:22.022% B+
Phobos VX86
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C*
HSR:15.690% C+
NS-11C
B+
Kills:942
Deaths:1,124
KDR:0.838
Accuracy:26.502% B+
HSR:19.958% C++
Deimos VA29
B++
Kills:925
Deaths:787
KDR:1.175
Accuracy:68.567% B++
HSR:10.054% D*
Eridani SX5
B+
Kills:757
Deaths:618
KDR:1.225
Accuracy:28.591% B+
HSR:18.758% C+
Sirius SX12
C**
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C++
HSR:19.525% C**
Solstice VE3
C**
Kills:292
Deaths:598
KDR:0.488
Accuracy:24.561% C**
HSR:19.521% C+
Pulsar C
C+
Kills:265
Deaths:429
KDR:0.618
Accuracy:23.953% C+
HSR:20.755% C-
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX-P Tanto
B++
Kills:161
Deaths:152
KDR:1.059
Accuracy:29.107% B++
HSR:24.845% C+
NSX Tengu
C
Kills:125
Deaths:159
KDR:0.786
Accuracy:31.647% D
HSR:18.400% C
NS-7 PDW
C++
Kills:79
Deaths:120
KDR:0.658
Accuracy:25.529% C++
HSR:12.658% D-
VE-S Canis
D
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.670% D
HSR:15.625% D
Kills:7,734
Deaths (as Light Assault):8,304
Deaths (to Light Assaults):4,086
KDR:0.93136
Kill Difference:570
Playtime:353.402 hours
Usage:12%
Score:4.584m
Score/min:216
Accuracy (listed only):33.843%
HSR (listed only):17.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:757
Deaths:618
KDR:1.225
Accuracy:28.591% B+
HSR:18.758% C+
Sirius SX12
C**
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C++
HSR:19.525% C**
NS-44 Commissioner
B+
Kills:344
Deaths:739
KDR:0.465
Accuracy:40.378% B+
HSR:20.058% C
NSX Tengu
C
Kills:125
Deaths:159
KDR:0.786
Accuracy:31.647% D
HSR:18.400% C
NS-AM7 Archer
C--
Kills:95
Deaths:210
KDR:0.452
Accuracy:50.812% D--
HSR:12.632% C--
Ghost
D
Kills:95
Deaths:63
KDR:1.508
Accuracy:32.253% D--
HSR:61.053% D
XM98
D
Kills:85
Deaths:70
KDR:1.214
Accuracy:28.325% D**
HSR:69.412% D
NS-7 PDW
C++
Kills:79
Deaths:120
KDR:0.658
Accuracy:25.529% C++
HSR:12.658% D-
VE-S Canis
D
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.670% D
HSR:15.625% D
Soldier Soaker
B++
Kills:64
Deaths:53
KDR:1.208
Accuracy:34.922% C++
HSR:20.313% B++
NS CandyCannon 3000
C++
Kills:60
Deaths:74
KDR:0.811
Accuracy:37.481% C++
HSR:16.667% D*
Kills:2,147
Deaths (as Infiltrator):2,725
Deaths (to Infiltrators):3,378
KDR:0.78789
Kill Difference:578
Playtime:92.548 hours
Usage:3%
Score:0.920m
Score/min:166
Accuracy (listed only):32.501%
HSR (listed only):25.918%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C*
HSR:15.690% C+
Deimos VA29
B++
Kills:925
Deaths:787
KDR:1.175
Accuracy:68.567% B++
HSR:10.054% D*
Eridani SX5
B+
Kills:757
Deaths:618
KDR:1.225
Accuracy:28.591% B+
HSR:18.758% C+
Sirius SX12
C**
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C++
HSR:19.525% C**
Corvus VA55
A++
Kills:224
Deaths:184
KDR:1.217
Accuracy:28.953% B**
HSR:35.714% A++
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX Tengu
C
Kills:125
Deaths:159
KDR:0.786
Accuracy:31.647% D
HSR:18.400% C
Pulsar VS1
B+
Kills:81
Deaths:158
KDR:0.513
Accuracy:25.950% B+
HSR:19.753% C+
NS-7 PDW
C++
Kills:79
Deaths:120
KDR:0.658
Accuracy:25.529% C++
HSR:12.658% D-
VE-S Canis
D
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.670% D
HSR:15.625% D
Kills:3,958
Deaths (as Combat Medic):3,831
Deaths (to Combat Medics):2,219
KDR:1.03315
Kill Difference:127
Playtime:15.913 hours
Usage:1%
Score:0.186m
Score/min:194
Accuracy (listed only):37.220%
HSR (listed only):17.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:10,633
V. Kills:6,256 170%
Deaths:3,492
KDR:3.045
Accuracy:30.284% C
KPH:27.400 A
VKPH:16.100 B**
Hornet Missiles
A
Kills:1,510
V. Kills:971 155%
Deaths:101
KDR:14.951
Accuracy:68.724% B*
KPH:108.100 B++
VKPH:69.500 A
Light PPA
B++
Kills:1,408
V. Kills:117 N/A
Deaths:342
KDR:4.117
Accuracy:43.022% C**
KPH:60.500 B+
VKPH:5 B++
Dual Photon Pods
B*
Kills:846
V. Kills:434 194%
Deaths:274
KDR:3.088
Accuracy:61.085% B**
KPH:55 C
VKPH:28.200 B*
Maelstrom Turbo Laser
C++
Kills:757
V. Kills:911 83%
Deaths:933
KDR:0.811
Accuracy:22.880% D**
KPH:9.600 C
VKPH:11.500 C++
Coyote Missiles
B*
Kills:640
V. Kills:373 171%
Deaths:71
KDR:9.014
Accuracy:60.021% B*
KPH:55.900 B+
VKPH:32.600 B*
Antares LC
C++
Kills:447
V. Kills:712 63%
Deaths:528
KDR:0.847
Accuracy:27.178% D
KPH:9.200 D
VKPH:14.600 C++
Photon A2A Missile Pods
M*
Kills:447
V. Kills:280 159%
Deaths:25
KDR:17.880
Accuracy:86.482% B**
KPH:175.400 M*
VKPH:109.900 A*
M202 Wyrm
B++
Kills:51
V. Kills:27 182%
Deaths:3
KDR:17
Accuracy:53.210% C
KPH:151.500 B+
VKPH:80.200 B++
Kills:16,739 (13,245 + 0)
Deaths:5,769
KDR:2.902
VKDR:1.747
Vehicle Kills:10,081
Kill Difference:10,970
Playtime:583.024 hours
Usage:21%
Score:8.664m
Score/min:248
Piloting Accuracy:27.178%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:2,847
V. Kills:2,115 135%
Deaths:262
KDR:10.866
Accuracy:37.434% C+
KPH:50.600 B*
VKPH:37.600 B*
CAS30 Tank Buster
A++
Kills:894
V. Kills:1,226 73%
Deaths:416
KDR:2.149
Accuracy:63.976% A++
KPH:11.700 B++
VKPH:16 A++
AP30 Shredder
B++
Kills:365
V. Kills:255 143%
Deaths:38
KDR:9.605
Accuracy:38.583% B+
KPH:41.300 B++
VKPH:28.800 B++
L105 Zephyr
M++
Kills:344
V. Kills:123 277%
Deaths:33
KDR:10.424
Accuracy:53.631% A
KPH:76.500 B**
VKPH:27.400 M++
L-30R Vektor
C*
Kills:97
V. Kills:47 202%
Deaths:35
KDR:2.771
Accuracy:36.512% C
KPH:13.100 C*
VKPH:6.300 C+
Kills:4,547 (991 + 3,556)
Deaths:784
KDR:5.800
VKDR:4.804
Vehicle Kills:3,766
Kill Difference:3,763
Playtime:153.529 hours
Usage:5%
Score:4.585m
Score/min:498
Piloting Accuracy:36.512%
Gunner Accuracy:53.631%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,139
V. Kills:214 N/A
Deaths:109
KDR:10.450
Accuracy:56.598% B*
KPH:78.700 A
VKPH:14.800 A++
L100 Python AP
B+
Kills:1,134
V. Kills:626 181%
Deaths:269
KDR:4.216
Accuracy:57.918% C++
KPH:37.600 B+
VKPH:20.800 B+
L100 Python HEAT
A++
Kills:1,130
V. Kills:405 278%
Deaths:186
KDR:6.075
Accuracy:62.212% B**
KPH:55.100 A++
VKPH:19.800 A++
LB00 Python AP
B*
Kills:272
V. Kills:93 289%
Deaths:26
KDR:10.462
Accuracy:60.632% C*
KPH:74.200 B*
VKPH:25.400 B+
Skyguard
A++
Kills:215
V. Kills:132 162%
Deaths:40
KDR:5.375
Accuracy:39.297% A++
KPH:21.600 B**
VKPH:13.200 B**
Kills:3,890 (3,890 + 0)
Deaths:630
KDR:6.175
VKDR:2.333
Vehicle Kills:1,470
Kill Difference:3,260
Playtime:78.739 hours
Usage:3%
Score:1.214m
Score/min:257
Driving Accuracy:39.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,161
V. Kills:148 N/A
Deaths:55
KDR:21.109
Accuracy:34.967% A++
KPH:60 C++
VKPH:7.700 A*
Saron HRB
A++
Kills:1,141
V. Kills:660 173%
Deaths:110
KDR:10.373
Accuracy:55.548% A
KPH:41.700 A++
VKPH:24.100 B**
E540 Halberd
B*
Kills:1,090
V. Kills:624 174%
Deaths:81
KDR:13.457
Accuracy:57.104% A
KPH:38.300 B+
VKPH:21.900 B*
Supernova FPC
A
Kills:1,051
V. Kills:596 176%
Deaths:205
KDR:5.127
Accuracy:62.996% B**
KPH:37.900 A
VKPH:21.500 A
M12 Kobalt
C
Kills:595
V. Kills:33 N/A
Deaths:20
KDR:29.750
Accuracy:18.164% B+
KPH:51 C--
VKPH:2.800 C
Supernova VPC
B+
Kills:121
V. Kills:20 N/A
Deaths:11
KDR:11
Accuracy:55.346% B+
KPH:54.200 B+
VKPH:9 B
Kills:5,159 (1,172 + 3,987)
Deaths:482
KDR:10.703
VKDR:4.317
Vehicle Kills:2,081
Kill Difference:4,677
Playtime:116.816 hours
Usage:4%
Score:2.829m
Score/min:404
Driving Accuracy:55.346%
Gunner Accuracy:18.164%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:526
V. Kills:242 216%
Deaths:50
KDR:10.520
Accuracy:68.702% A+
KPH:75 A+
VKPH:34.500 A+
Proton II PPA-H
A+
Kills:439
V. Kills:29 N/A
Deaths:35
KDR:12.543
Accuracy:50.899% A+
KPH:115.600 B+
VKPH:7.600 B
Aphelion VEX-4H
A++
Kills:161
V. Kills:125 128%
Deaths:26
KDR:6.192
Accuracy:54.475% B**
KPH:61 B**
VKPH:47.300 A++
Saron HRB-H
B+
Kills:73
V. Kills:60 120%
Deaths:10
KDR:7.300
Accuracy:54.552% C+
KPH:35.200 C+
VKPH:28.900 B+
Kills:1,199 (0 + 1,199)
Deaths:121
KDR:9.909
VKDR:3.769
Vehicle Kills:456
Kill Difference:1,078
Playtime:15.525 hours
Usage:1%
Score:0.416m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:54.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:221
V. Kills:121 181%
Deaths:43
KDR:5.140
Accuracy:52.465% A+
KPH:31.500 B**
VKPH:17.300 M
M12 Kobalt
B**
Kills:131
V. Kills:5 N/A
Deaths:4
KDR:32.750
Accuracy:20.206% B
KPH:100.600 B**
VKPH:3.800 C*
M20 Basilisk
B**
Kills:88
V. Kills:55 157%
Deaths:27
KDR:3.259
Accuracy:47.506% B*
KPH:23 C++
VKPH:14.400 B**
Kills:440 (0 + 440)
Deaths:74
KDR:5.946
VKDR:2.446
Vehicle Kills:181
Kill Difference:366
Playtime:12.139 hours
Usage:0%
Score:0.319m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:47.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:169
V. Kills:16 N/A
Deaths:8
KDR:21.125
Accuracy:34.129% C++
KPH:82.200 B
VKPH:7.800 B+
M20 Wyvern
C+
Kills:140
V. Kills:78 177%
Deaths:41
KDR:3.415
Accuracy:36.273% C+
KPH:21.600 C+
VKPH:12 C+
Kills:309 (0 + 309)
Deaths:49
KDR:6.306
VKDR:1.918
Vehicle Kills:94
Kill Difference:260
Playtime:8.535 hours
Usage:0%
Score:0.133m
Score/min:260
Piloting Accuracy:N/A%
Gunner Accuracy:36.273%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 16,88910,6333,4923.045B+0.8730.284%CN/A27.4A16.1B**232388.6h56B**184.9B**
C150 Dalton 4,9622,84726210.866B+8.6937.434%C+N/A50.7B*37.6B*67056.2h2.9B*7.9B*
Hornet Missiles 2,4811,51010114.95A*12.7868.724%B*N/A107.9B++69.4A86214h7.3B+10.6B*
Light PPA 1,5251,4083424.117C+1.9443.022%C**N/A60.4B+5B++17623.3h12.1C**28B
M60-A Bulldog 1,8541,3251916.937C*4.7636.148%C+N/A28.1C11.2A+17847.1h6.9D19C
Zenith VX-5 1,2731,2549871.271C++0.9027.601%B+19.538%C13.6D-N/A3592.2h11.4B+41.3B+
Lasher X2 1,2181,1859901.197B0.9842.054%A*1.857%D*30.8C+N/A8638.5h14.2A33.8B**
SVA-88 1,2051,1838681.363C+0.8128.412%B**24.345%C+39.3CN/A10530.1h11B+38.6B+
NS-15M2 1,1991,1778291.42C+0.7527.17%B+25.828%C+41C+N/A9728.7h10.8B+39.7B+
Pulsar LSW 1,1861,1737341.598C++0.5827.969%B*27.451%B+54.6B+N/A12121.5h10.8B+38.7B++
VE-H Maw 1,1761,1685772.024B+0.1532.645%A20.462%D65.3B+N/A15217.9h9.2B++28.2B++
Serpent VE92 1,1891,1671,5250.765C1.4124.779%C*22.022%B+8.3D-N/A24140.4h12.7C*51.4C**
Proton II PPA 1,3091,1615521.109B+18.9434.967%A++1.206%D-60.2C++7.7A*16119.3h13.5D--38.7C**
Phobos VX86 1,1671,1601,0601.094C+1.0861.395%C*15.69%C+43C+N/A9727h2.5C+4.1C**
Saron HRB 1,8011,14111010.373B**8.2055.548%AN/A41.6A++24.1B**35127.4h19.4B+35B*
L100 Python HESH 1,3531,13910910.45C+8.2856.598%B*N/A78.6A14.8A++28714.5h2.7B++4.7B*
L100 Python AP 1,7601,1342694.216C+2.0457.918%C++N/A37.7B+20.8B+25130.1h4.7B*8.1B++
L100 Python HEAT 1,5351,1301866.075B3.9062.212%B**1.593%D55.1A++19.8A++23120.5h4.4B*7.1B**
Orion VS54 1,1441,1251,3880.811C1.3625.086%B*28.711%B+18.9DN/A5859.6h13C++51.8C++
E540 Halberd 1,7141,0908113.457B+11.2857.104%A2.569%C+38.2B+21.9B*31928.5h5.3B+9.3B*
Supernova FPC 1,6471,0512055.127C+2.9562.996%B**N/A37.9A21.5A68327.7h4.2B++6.7B**
NS-11C 9639421,1240.838C+1.3426.502%B+19.958%C++9.5D-N/A3498.8h12.1B+45.7B+
Deimos VA29 9359257871.175C+1.0068.567%B++10.054%D*34.5CN/A8426.8h2.1B+3.1B+
CAS30 Tank Buster 2,1208944162.149B+0.0263.976%A++N/A11.7B++16A++20376.5h65.7C+102.8B+
Dual Photon Pods 1,2808462743.088C-0.9161.085%B**1.3%C+54.9C28.2B*43915.4h24.4C+39.9C**
Maelstrom Turbo Laser 1,6687579330.811C1.3622.88%D**1.453%D9.6C11.5C++15978.9h107.1C++468C
Eridani SX5 7657576181.225C++0.9528.591%B+18.758%C+33.3C+N/A8922.7h11.4C**39.8B+
Hyena Missile Launcher 1,2307371465.048A**2.8737.834%B++N/A16.9C+11.3C+14543.5h32.6B+86.1B++
C-4 9806574161.579C++0.5926.619%C*N/A95.2B46.8A7956.9h1.2B+4.4B++
Coyote Missiles 1,013640719.014A**6.8460.021%B*N/A56.1B+32.7B*44011.4h32.8B++54.7B++
M12 Kobalt 6285952029.75B+27.5818.164%B+15.798%B+50.9C--2.8C13711.7h20.4C112.4C*
E540 Halberd-H 7685265010.52C*8.3568.702%A+N/A75.1A++34.6A+4107h4.7B++6.9B**
NS Decimator 7544833751.288C**0.8963.916%B+1.035%D-37.7C*21.2B++26312.8h3.5B*5.4B**
Antares LC 1,1594475280.847C-1.3327.178%D1.79%C+9.2D14.7C++19848.6h163.7C602.2C-
Photon A2A Missile Pods 7274472517.88M15.7186.482%B**N/A178.8M*112A*15402.5h10.2D11.8C
Proton II PPA-H 4684393512.543C++10.3750.899%A+N/A115.5B+7.6B2873.8h9.7C*19B++
MANA Anti-Personnel Turret 4434323081.403N/A0.7719.748%UN/A4320U110U6793000.1h17.2T*87T*
Sirius SX12 3863795530.685C1.4924.902%C++19.525%C**7.3D--N/A2352h18.4D73.8C+
AP30 Shredder 620365389.605B+7.4338.583%B+1.644%C41.5B++29B*21368.8h62.3B*161.4B**
A30 Walker 624352794.456A+2.2828.853%B**1.136%D17C+13.1C++19920.7h143.7C++497.9B+
NS-44 Commissioner 3553447390.465C-1.7140.378%B+20.058%C7.4D--N/A2546.8h6.5F--16D
L105 Zephyr 4673443310.424C*8.2553.631%AN/A76.4B**27.3M++7294.5h5.8B+10.8B*
NSX-P Naginata 3002971741.707C**0.4724.648%B+30.64%C**56B+N/A1285.3h9.6B**38.9B++
Solstice VE3 2992925980.488C-1.6924.561%C**19.521%C+2.5D--N/A13118h21.5D--87.7C+
LB00 Python AP 3652722610.462C+8.2960.632%C*N/A73.5B*25.1B+3943.7h3.7B+6.1B++
Pulsar C 2672654290.618C1.5623.953%C+20.755%C-7.4D-N/A2935.6h13C+54.1C+
Icikill 23623512,5640.019D2.1517.064%D--11.915%C*0.3C+N/A1781.5h2.2C+12.7C
Corvus VA55 2282241841.217C*0.9628.953%B**35.714%A++35.6B+N/A906.3h9.5B**32.9B*
M20 Basilisk 342221435.14B**2.9752.465%A+5.43%C+31.6B**17.3M3987h98C+186.9B++
Skyguard 347215405.375B**3.2039.297%A++1.395%C--21.5B**13.2B**23510h101.2B+257.6B**
M20 Drake 3172031315.615S13.4435.721%A1.478%C+31.2B**17.5B**3226.5h44.5B*124.6B*
Orbital Strike Uplink 2801971197U194.83782.051%UN/A985U415U49360.2h1.5T*0.2T*
Nemesis VSH9 3561884530.415C--1.7664.367%C*1.596%D8.5C-7.6C11822.2h9.1C14.1C+
Frag Grenade 1831791179N/A176.8347.338%C**N/A447.5C+10C*14400.4h4.1C+8.7C++
Tank Mine 296178583.069C**0.9058.7%A++N/A111.3C++73.8B+13191.6h3.3F--5.6B+
NSX Naginata 1731701161.466C++0.7126.161%B*28.235%C+36.2C+N/A1024.7h11.4B43.7B+
CAS 14-E 185169821.125B+18.9534.129%C++3.55%A++80.5B7.6B+4492.1h30.2C*88.5C**
The Little Helper 1681641261.302C+0.8753.995%B+9.756%D*48.2C*1.2B+1093.4h4.1B++7.6B+
Rocklet Rifle 3041621321.227B**0.9547.099%DN/A24.9C21.8C3356.5h24.9B**52.9B+
Aphelion VEX-4H 286161266.192C++4.0254.475%B**2.484%C61.9A48.1A++8052.6h65C+119.4B
NSX-P Tanto 1621611521.059C++1.1129.107%B++24.845%C+25.2C+N/A786.4h12.3B+42.2B++
M20 Wyvern 218140413.415C1.2436.273%C+6.429%B*21.5C+12C+2006.5h73.3C**202.1B
M12 Kobalt 136131432.75A++30.5820.206%B8.397%F-100.8B**3.8C*4551.3h16.2B+79.9B+
Cosmos VM3 126125552.273C**0.1020.671%B++23.2%B*43.1B*N/A1182.9h13.9C++67.5C**
NSX Tengu 1271251590.786C1.3931.647%D18.4%C5.1D--N/A1524.3h13.9C+44C+
Supernova VPC 1411211111C+8.8355.346%B+N/A55B+9.1B21572.2h2.9B+5.3B+
Cosmos VM3 116115601.917C+0.2619.34%B+25.217%A38.3B+N/A1153h15C77.8C**
L-30R Vektor 14497352.771B*0.6036.512%C1.031%D-13.1C*6.4C+1347.4h45.7B++125.2B+
Xiphos Anti-Personnel Phalanx Tower 9896196B+93.8330.349%C++1.042%C192C4D--5120.5h10.4B+34.3B+
NS-AM7 Archer 140952100.452C+1.7250.812%D--12.632%C--2.4D--1.1D--2539.7h16.1B+31.8C**
Ghost 9795631.508C0.6732.253%D--61.053%D26.4C--N/A1443.6h2.3C++7.1C
Hunter QCX 15995941.011B+1.1673.178%A*N/A33.9A*22.9M**2642.8h12.9D17.6C++
Sticky Grenade 9594194N/A91.8361.29%B**N/A940C+10C25060.1h2.6C4.3C++
M20 Basilisk 14388273.259C*1.0947.506%B*3.409%D-23.2C++14.5B**5033.8h118.1C248.5C**
XM98 8785701.214C-0.9628.325%D**69.412%D16DN/A605.3h2.5C++8.8C--
Pulsar VS1 83811580.513C-1.6625.95%B+19.753%C+16.9C-N/A1154.8h14.9C+57.5B
NS-7 PDW 86791200.658C1.5225.529%C++12.658%D-3.5D*N/A1522.7h15C++58.7C**
Saron HRB-H 13373107.3B+5.1354.552%C+1.37%C+34.8C+28.6B+4032.1h21.9B+40.2B+
M20 Basilisk 11173213.476D1.3058.906%B++2.74%D-66.4B**34.5A+4501.1h89.5B+152B++
Lancer VS22 120701040.673C+1.5058.073%C--N/A15.6C*11.1C1874.5h13.3B+22.8B+
Blueshift VM5 6765183.611B+1.4421.452%B+15.385%D--40.6B+1.3A+1451.6h15.2C*71B+
Comet VM2 9465631.032C++1.1445.254%C**9.231%A**12.3C++5.5B++1075.3h21.1C*46.7C**
VE-S Canis 6464660.97C+1.2022.67%D15.625%D19.4DN/A1203.3h11.2B49.3C++
Soldier Soaker 6464531.208C++0.9734.922%C++20.313%B++18.8D--N/A623.4h7.3D21C+
MANA Anti-Vehicle Turret 12763302.1B0.0772.586%B+N/A630C-640C-3572400.1h7.4B+10.2B++
NS CandyCannon 3000 6060740.811C*1.3637.481%C++16.667%D*28.6C++N/A592.1h4B+10.7B+
Blueshift VM5 6459173.471B+1.3021.563%B28.814%A39.3B3.3S1311.5h16.3C+75.7B
M202 Wyrm 7851317B++14.8353.21%CN/A170B*90B*12900.3h26B*48.9B++
Comet VM2 7351600.85C+1.3246.547%C++1.961%D--10.4C4.5C794.9h26.4C++56.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,3280.8h
Anti-Vehicle MANA Turret153910.6h
Nano-Armor Kit1,0851,511,714481h
Repair Module0730.1h
Turret AI Module21360.5h
Medical Applicator7418,7692.3h
Cortium Silo2750.2h
Motion Spotter3970.1h
Xiphos Anti-Personnel Tower51120.5h
Rampart Wall21911.7h
Welding Device04960h
Deconstruction Tool21,8630.3h
Recon Detection Device4990.4h
Ammunition Package343,3291.4h
Medical Kit1723,1322.9h
Anti-Infantry MANA Turret421,0081.2h
Nano-Repair Grenade01860.1h
Snowman Soldier132260.2h
Hardlight Barrier1408941.5h
Router1740.2h
Orbital Strike Target Designator16850.8h

Check the help document for the dictionary if you want to learn more about words used here.


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