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Paragon Warrior TheJustSmart[] TheJustSmart
VS BR 149

KDR: 2.2

Score: 51.7m

Last Seen: May 11th, 2020 10:52 PM
- OFFLINE - 247.1 hour(s)

Prestige 1, Battle Rank 100 (149 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon C150 Dalton Light PPA Hornet Missiles NS-15M2 M60-A Bulldog Zenith VX-5 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $496,647 MLG Score: 397
Fun Score: N/A
Cheeseburgers Flipped: 108TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.434%23.614%64822132414,3771.016111.188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.986%1.198B**0.378C**-0.781D-HEAD ++ (~9.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.428B11.60.185C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.382%0.767%6706134016,5492710101826.10439163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.316%-0.619D-0.742D-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.026C+52.30.018C+114.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.139%0.973%375513414,726203420262.32236233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.915%0.494B+-0.988D--0.594

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.524B+8.50.322C*9.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.562%2.114%86717132913,671196365286.96434209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.363%-0.061C+-0.582D0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.10.617B+16.40.593B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.78%78.176%86731343614158760.38665

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.207%-0.329C-0.716B++-0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.21C++2.60.194C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.749%13.83%867313432,444938222.60277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.407%1.731A++-0.192C0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.40.512B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.7m327%316 (19k)267 (16k)2.2039473,41133,3092.82704149 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346361523.942%8.049%19305:4920

74% Engineer10% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2016 11:19 AMMay 11th, 2020 1:22 PMMay 11th, 2020 7:42 PM (55d) (PST)May 11th, 2020 8:25 PM (55d) (PST)May 11th, 2020 6:52 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
706716350.3790.1720.0311.6720.132397

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,3374,23438,10323102100816,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3225.5h/134.4d 20,755 5,909 26,425 323.6k 1,420 4,058 25,560 136.6m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C++
Kills:1,254
Deaths:987
KDR:1.271
Accuracy:27.601% C++
HSR:19.538% C-
NS-11C
B
Kills:1,227
Deaths:1,551
KDR:0.791
Accuracy:27.001% B
HSR:19.641% C+
Deimos VA29
B+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:68.956% B+
HSR:10.959% D--
Serpent VE92
C++
Kills:1,167
Deaths:1,525
KDR:0.765
Accuracy:24.779% C+
HSR:22.022% C++
Phobos VX86
C+
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C+
HSR:15.690% C+
Pulsar C
B
Kills:652
Deaths:1,150
KDR:0.567
Accuracy:25.088% C+
HSR:26.380% B
Solstice VE3
B+
Kills:486
Deaths:823
KDR:0.591
Accuracy:25.943% B+
HSR:23.457% B+
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX-P Tanto
B+
Kills:161
Deaths:152
KDR:1.059
Accuracy:29.107% B+
HSR:24.845% C
Pandora VX25
A++
Kills:116
Deaths:84
KDR:1.381
Accuracy:47.629% B+
HSR:24.138% A++
Kills:7,555
Deaths (as Engineer):8,412
Deaths (to Engineers):8,898
KDR:0.89812
Kill Difference:857
Playtime:2,373.358 hours
Usage:74%
Score:40.811m
Score/min:287
Accuracy (listed only):39.149%
HSR (listed only):19.643%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,381
Deaths:953
KDR:1.449
Accuracy:27.409% B+
HSR:25.851% C
SVA-88
B++
Kills:1,183
Deaths:868
KDR:1.363
Accuracy:28.412% B++
HSR:24.345% C
Pulsar LSW
B+
Kills:1,173
Deaths:734
KDR:1.598
Accuracy:27.969% B+
HSR:27.451% C++
VE-H Maw
B**
Kills:1,170
Deaths:579
KDR:2.021
Accuracy:32.618% B**
HSR:20.513% D-
Orion VS54
B+
Kills:1,125
Deaths:1,388
KDR:0.811
Accuracy:25.086% B+
HSR:28.711% C**
NSX-P Naginata
B+
Kills:635
Deaths:435
KDR:1.460
Accuracy:25.535% B+
HSR:29.606% C+
Betelgeuse 54-A
C+
Kills:400
Deaths:336
KDR:1.190
Accuracy:27.195% C+
HSR:29.250% C
NSX Naginata
B**
Kills:354
Deaths:223
KDR:1.587
Accuracy:29.224% B**
HSR:27.684% C
Kills:7,421
Deaths (as Heavy Assault):5,516
Deaths (to Heavy Assaults):7,917
KDR:1.34536
Kill Difference:1,905
Playtime:310.186 hours
Usage:10%
Score:4.052m
Score/min:218
Accuracy (listed only):27.931%
HSR (listed only):26.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C++
Kills:1,254
Deaths:987
KDR:1.271
Accuracy:27.601% C++
HSR:19.538% C-
NS-11C
B
Kills:1,227
Deaths:1,551
KDR:0.791
Accuracy:27.001% B
HSR:19.641% C+
Deimos VA29
B+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:68.956% B+
HSR:10.959% D--
Serpent VE92
C++
Kills:1,167
Deaths:1,525
KDR:0.765
Accuracy:24.779% C+
HSR:22.022% C++
Phobos VX86
C+
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C+
HSR:15.690% C+
Eridani SX5
B
Kills:844
Deaths:697
KDR:1.211
Accuracy:29.216% B
HSR:18.010% C
Pulsar C
B
Kills:652
Deaths:1,150
KDR:0.567
Accuracy:25.088% C+
HSR:26.380% B
Solstice VE3
B+
Kills:486
Deaths:823
KDR:0.591
Accuracy:25.943% B+
HSR:23.457% B+
Sirius SX12
C++
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C+
HSR:19.525% C++
VE-S Canis
C+
Kills:320
Deaths:263
KDR:1.217
Accuracy:27.584% C+
HSR:21.250% C+
NSX Tengu
C-
Kills:277
Deaths:296
KDR:0.936
Accuracy:34.105% D
HSR:19.134% C-
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX-P Tanto
B+
Kills:161
Deaths:152
KDR:1.059
Accuracy:29.107% B+
HSR:24.845% C
Pandora VX25
A++
Kills:116
Deaths:84
KDR:1.381
Accuracy:47.629% B+
HSR:24.138% A++
NS-7 PDW
C+
Kills:92
Deaths:132
KDR:0.697
Accuracy:25.669% C+
HSR:14.130% D
Kills:9,467
Deaths (as Light Assault):10,353
Deaths (to Light Assaults):4,846
KDR:0.91442
Kill Difference:886
Playtime:372.079 hours
Usage:12%
Score:4.813m
Score/min:216
Accuracy (listed only):35.531%
HSR (listed only):19.232%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:1,168
Deaths:954
KDR:1.224
Accuracy:68.956% B+
HSR:10.959% D--
Phobos VX86
C+
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C+
HSR:15.690% C+
Eridani SX5
B
Kills:844
Deaths:697
KDR:1.211
Accuracy:29.216% B
HSR:18.010% C
Sirius SX12
C++
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C+
HSR:19.525% C++
VE-S Canis
C+
Kills:320
Deaths:263
KDR:1.217
Accuracy:27.584% C+
HSR:21.250% C+
NSX Tengu
C-
Kills:277
Deaths:296
KDR:0.936
Accuracy:34.105% D
HSR:19.134% C-
Corvus VA55
A+
Kills:275
Deaths:217
KDR:1.267
Accuracy:28.662% B++
HSR:35.273% A+
VE-A Lacerta
C+
Kills:210
Deaths:189
KDR:1.111
Accuracy:26.437% C-
HSR:23.810% C+
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
Pandora VX25
A++
Kills:116
Deaths:84
KDR:1.381
Accuracy:47.629% B+
HSR:24.138% A++
NS-7 PDW
C+
Kills:92
Deaths:132
KDR:0.697
Accuracy:25.669% C+
HSR:14.130% D
Pulsar VS1
C**
Kills:81
Deaths:158
KDR:0.513
Accuracy:25.950% C**
HSR:19.753% C
Kills:5,086
Deaths (as Combat Medic):4,729
Deaths (to Combat Medics):2,750
KDR:1.07549
Kill Difference:357
Playtime:29.005 hours
Usage:1%
Score:0.445m
Score/min:256
Accuracy (listed only):37.875%
HSR (listed only):19.286%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B
Kills:844
Deaths:697
KDR:1.211
Accuracy:29.216% B
HSR:18.010% C
Sirius SX12
C++
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C+
HSR:19.525% C++
NS-44 Commissioner
B
Kills:371
Deaths:772
KDR:0.481
Accuracy:40.329% B
HSR:19.946% C-
VE-S Canis
C+
Kills:320
Deaths:263
KDR:1.217
Accuracy:27.584% C+
HSR:21.250% C+
NSX Tengu
C-
Kills:277
Deaths:296
KDR:0.936
Accuracy:34.105% D
HSR:19.134% C-
NSX Daimyo
D*
Kills:252
Deaths:161
KDR:1.565
Accuracy:34.247% D*
HSR:88.095% F-
Ghost
C+
Kills:252
Deaths:152
KDR:1.658
Accuracy:32.477% D*
HSR:69.841% C+
NS CandyCannon 3000
A*
Kills:187
Deaths:75
KDR:2.493
Accuracy:51.650% A++
HSR:70.054% A*
NSX Tomoe
C++
Kills:174
Deaths:151
KDR:1.152
Accuracy:29.995% C+
HSR:40.230% C++
Soldier Soaker
B
Kills:136
Deaths:148
KDR:0.919
Accuracy:34.761% C+
HSR:16.177% B
XM98
C+
Kills:110
Deaths:83
KDR:1.325
Accuracy:29.471% D*
HSR:74.545% C+
NS-AM7 Archer
C
Kills:108
Deaths:234
KDR:0.462
Accuracy:51.289% D--
HSR:15.741% C
NS-7 PDW
C+
Kills:92
Deaths:132
KDR:0.697
Accuracy:25.669% C+
HSR:14.130% D
Phaseshift VX-S
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:39.869% N/A
HSR:78% N/A
Kills:3,552
Deaths (as Infiltrator):3,759
Deaths (to Infiltrators):4,205
KDR:0.94493
Kill Difference:207
Playtime:123.466 hours
Usage:4%
Score:1.326m
Score/min:179
Accuracy (listed only):34.683%
HSR (listed only):40.334%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:12,055
V. Kills:7,023 172%
Deaths:3,548
KDR:3.398
Accuracy:30.449% C+
KPH:27.800 B**
VKPH:16.200 B*
Light PPA
B+
Kills:1,671
V. Kills:128 N/A
Deaths:348
KDR:4.802
Accuracy:42.265% C+
KPH:62.200 C++
VKPH:4.800 B+
Hornet Missiles
B*
Kills:1,667
V. Kills:1,063 157%
Deaths:108
KDR:15.435
Accuracy:68.580% B++
KPH:106.500 B+
VKPH:67.900 B*
Dual Photon Pods
B+
Kills:878
V. Kills:444 197%
Deaths:276
KDR:3.181
Accuracy:61.279% B*
KPH:55.700 D
VKPH:28.200 B+
Coyote Missiles
B+
Kills:836
V. Kills:468 178%
Deaths:74
KDR:11.297
Accuracy:59.930% B*
KPH:57.100 B+
VKPH:32 B+
V26 Maelstrom Turbo Laser
C+
Kills:779
V. Kills:923 84%
Deaths:933
KDR:0.835
Accuracy:22.910% D**
KPH:9.800 D
VKPH:11.600 C+
Photon A2A Missile Pods
A**
Kills:480
V. Kills:297 161%
Deaths:25
KDR:19.200
Accuracy:85.294% A
KPH:181.900 A**
VKPH:112.500 A++
Antares LC
C+
Kills:460
V. Kills:718 64%
Deaths:528
KDR:0.871
Accuracy:27.171% D-
KPH:9.400 D-
VKPH:14.700 C+
M202 Wyrm
C+
Kills:173
V. Kills:81 211%
Deaths:7
KDR:24.714
Accuracy:59.949% B++
KPH:109.800 C+
VKPH:51.400 C+
Kills:18,999 (14,965 + 0)
Deaths:5,847
KDR:3.249
VKDR:1.906
Vehicle Kills:11,145
Kill Difference:13,152
Playtime:639.090 hours
Usage:20%
Score:9.618m
Score/min:251
Piloting Accuracy:27.171%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:3,803
V. Kills:2,633 144%
Deaths:273
KDR:13.930
Accuracy:37.814% C+
KPH:55.400 B+
VKPH:38.300 B+
CAS30 Tank Buster
A
Kills:1,047
V. Kills:1,309 80%
Deaths:436
KDR:2.401
Accuracy:64.330% A++
KPH:11.900 B+
VKPH:14.900 A
AP30 Shredder
B+
Kills:374
V. Kills:259 144%
Deaths:39
KDR:9.590
Accuracy:38.548% B+
KPH:40.700 C*
VKPH:28.200 B+
L105 Zephyr
A+
Kills:344
V. Kills:123 277%
Deaths:33
KDR:10.424
Accuracy:53.631% B**
KPH:76.500 B*
VKPH:27.300 A+
L-30R Vektor
C+
Kills:119
V. Kills:58 202%
Deaths:37
KDR:3.216
Accuracy:37.304% C
KPH:12.100 C+
VKPH:5.900 C
L-24R Spur
C+
Kills:82
V. Kills:6 N/A
Deaths:14
KDR:5.857
Accuracy:39.349% C+
KPH:33.100 C
VKPH:2.400 C+
Dual-75 Duster
C
Kills:59
V. Kills:1 N/A
Deaths:4
KDR:14.750
Accuracy:39.446% C+
KPH:60.900 C
VKPH:1 C
Kills:5,828 (1,248 + 4,580)
Deaths:836
KDR:6.971
VKDR:5.250
Vehicle Kills:4,389
Kill Difference:4,992
Playtime:183.465 hours
Usage:6%
Score:5.221m
Score/min:474
Piloting Accuracy:39.349%
Gunner Accuracy:39.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,144
V. Kills:214 N/A
Deaths:109
KDR:10.495
Accuracy:56.549% B++
KPH:78.800 B*
VKPH:14.700 A+
L100 Python AP
C*
Kills:1,134
V. Kills:626 181%
Deaths:269
KDR:4.216
Accuracy:57.918% C++
KPH:37.600 C++
VKPH:20.800 C*
L100 Python HEAT
A
Kills:1,130
V. Kills:405 278%
Deaths:186
KDR:6.075
Accuracy:62.212% B**
KPH:55.100 A
VKPH:19.800 A
LB00 Python AP
B*
Kills:372
V. Kills:141 262%
Deaths:29
KDR:12.828
Accuracy:60.027% C++
KPH:70.700 B*
VKPH:26.800 B+
Skyguard
B*
Kills:221
V. Kills:135 163%
Deaths:40
KDR:5.525
Accuracy:38.819% A+
KPH:21.900 B*
VKPH:13.400 B*
Kills:4,001 (4,001 + 0)
Deaths:633
KDR:6.321
VKDR:2.403
Vehicle Kills:1,521
Kill Difference:3,368
Playtime:80.502 hours
Usage:2%
Score:1.269m
Score/min:263
Driving Accuracy:38.819%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B*
Kills:1,208
V. Kills:674 179%
Deaths:81
KDR:14.914
Accuracy:56.874% B**
KPH:39.800 B+
VKPH:22.200 B*
Proton II PPA
A++
Kills:1,164
V. Kills:148 N/A
Deaths:55
KDR:21.164
Accuracy:34.983% A+
KPH:60 C+
VKPH:7.600 A++
Saron HRB
A
Kills:1,143
V. Kills:661 173%
Deaths:110
KDR:10.391
Accuracy:55.534% A
KPH:41.700 B**
VKPH:24.100 B++
Supernova FPC
B**
Kills:1,097
V. Kills:613 179%
Deaths:205
KDR:5.351
Accuracy:63.017% B**
KPH:38.400 B*
VKPH:21.500 B**
M12 Kobalt
C
Kills:646
V. Kills:36 N/A
Deaths:22
KDR:29.364
Accuracy:18.228% B+
KPH:51.500 C--
VKPH:2.900 C
Supernova VPC
B
Kills:121
V. Kills:20 N/A
Deaths:11
KDR:11
Accuracy:55.346% B
KPH:54.200 C*
VKPH:9 C++
Kills:5,379 (1,218 + 4,161)
Deaths:484
KDR:11.114
VKDR:4.446
Vehicle Kills:2,152
Kill Difference:4,895
Playtime:120.556 hours
Usage:4%
Score:2.939m
Score/min:406
Driving Accuracy:55.346%
Gunner Accuracy:18.228%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,218
V. Kills:560 217%
Deaths:50
KDR:24.360
Accuracy:70.346% A++
KPH:86.200 A++
VKPH:39.600 A*
Proton II PPA-H
B**
Kills:1,196
V. Kills:98 N/A
Deaths:35
KDR:34.171
Accuracy:52.544% A++
KPH:125.800 B+
VKPH:10.300 B**
Aphelion VEX-4H
A++
Kills:174
V. Kills:130 133%
Deaths:26
KDR:6.692
Accuracy:54.878% B**
KPH:62.100 B*
VKPH:46.400 A++
Saron HRB-H
B+
Kills:73
V. Kills:60 120%
Deaths:10
KDR:7.300
Accuracy:54.552% C+
KPH:35.200 C
VKPH:28.900 B+
Kills:2,661 (0 + 2,661)
Deaths:121
KDR:21.992
VKDR:7.008
Vehicle Kills:848
Kill Difference:2,540
Playtime:28.503 hours
Usage:1%
Score:0.682m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:54.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:380
V. Kills:19 N/A
Deaths:4
KDR:95
Accuracy:20.641% C*
KPH:80.700 C++
VKPH:4 C++
M20 Basilisk
A**
Kills:229
V. Kills:124 183%
Deaths:43
KDR:5.326
Accuracy:52.652% A
KPH:32.100 B++
VKPH:17.400 A**
M12 Kobalt
C
Kills:100
V. Kills:5 N/A
Deaths:4
KDR:25
Accuracy:19.384% C++
KPH:62.200 C
VKPH:3.100 C
M20 Basilisk
B++
Kills:92
V. Kills:55 164%
Deaths:27
KDR:3.407
Accuracy:47.695% B*
KPH:23.600 C+
VKPH:14.100 B++
M60-G Bulldog
B**
Kills:68
V. Kills:28 234%
Deaths:1
KDR:68
Accuracy:45.049% B+
KPH:40 C
VKPH:16.500 B**
M60-G Bulldog
A+
Kills:51
V. Kills:16 300%
Deaths:3
KDR:17
Accuracy:44.770% B*
KPH:41.200 B+
VKPH:12.900 A+
Kills:920 (0 + 920)
Deaths:82
KDR:11.220
VKDR:3.012
Vehicle Kills:247
Kill Difference:838
Playtime:20.285 hours
Usage:1%
Score:0.505m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:44.770%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:226
V. Kills:21 N/A
Deaths:8
KDR:28.250
Accuracy:35.468% C++
KPH:93.700 C**
VKPH:8.700 B++
M20 Wyvern
C
Kills:140
V. Kills:78 177%
Deaths:41
KDR:3.415
Accuracy:36.273% C
KPH:21.600 C
VKPH:12 C
Kills:366 (0 + 366)
Deaths:49
KDR:7.469
VKDR:2.020
Vehicle Kills:99
Kill Difference:317
Playtime:8.895 hours
Usage:0%
Score:0.142m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:36.273%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 19,07812,0553,5483.398C*1.1930.449%C+N/A27.8B**16.2B*232433.9h55.6B*182.5B**
C150 Dalton 6,4363,80327313.93C**11.7337.814%C+N/A55.4B+38.3B+65668.7h2.7B++7.2B++
Light PPA 1,7991,6713484.802C+2.6042.265%C+N/A62.4C++4.8B+17926.8h11.7C*27.8C*
Hornet Missiles 2,7301,66710815.435A13.2368.58%B++N/A106.9B+68.1B**83415.6h7.3B*10.6B*
NS-15M2 1,4051,3819531.449C+0.7527.409%B+25.851%C41CN/A9933.7h10.8B+39.3B+
M60-A Bulldog 1,9041,3681917.162C+4.9636.297%CN/A28.6D11.2B++18447.8h6.8D--18.7C
Zenith VX-5 1,2731,2549871.271C+0.9327.601%C++19.538%C-13.6D-N/A3592.2h11.4B+41.3B+
NS-11C 1,2511,2271,5510.791C1.4127.001%B19.641%C+9.4D-N/A33130.2h11.8B+43.6B+
E540 Halberd-H 1,7781,2185024.36B*22.1670.346%A++N/A86.4A++39.7A*37414.1h4.5B++6.4B**
E540 Halberd 1,8821,2088114.914C*12.7156.874%B**2.318%C+39.7B+22.2B*32030.4h5.1B9.1B++
Proton II PPA-H 1,2941,1963534.171A+31.9752.544%A++N/A125.9B+10.3B**3159.5h9.4C++18B++
Lasher X2 1,2191,1869931.194C+1.0142.053%A++1.855%D*30.7CN/A8738.6h14.2B**33.8B**
SVA-88 1,2051,1838681.363C0.8428.412%B++24.345%C39.3C-N/A10730.1h11C*38.6B+
MANA Anti-Personnel Turret 1,2101,1825971.98N/A0.2221.381%UN/A11820U280U20992200.1h15.9T*74.4T*
Pulsar LSW 1,1861,1737341.598C+0.6127.969%B+27.451%C++54.6C+N/A12421.5h10.8B+38.7B+
VE-H Maw 1,1781,1705792.021C++0.1832.618%B**20.513%D-65.4C++N/A15617.9h9.2B+28.2B+
Deimos VA29 1,1791,1689541.224C+0.9868.956%B+10.959%D--38.2C-N/A9930.6h2.1B+3B+
Serpent VE92 1,1891,1671,5250.765C1.4424.779%C+22.022%C++8.3D-N/A24140.4h12.7C+51.4C++
Proton II PPA 1,3121,1645521.164C*18.9634.983%A+1.203%D60C+7.6A++16119.4h13.5D--38.7C++
Phobos VX86 1,1671,1601,0601.094C1.1161.395%C+15.69%C+43CN/A9827h2.5C+4.1C++
L100 Python HESH 1,3581,14410910.495C8.2956.549%B++N/A78.9B*14.8A+28914.5h2.7C*4.7B+
Saron HRB 1,8041,14311010.391B*8.1955.534%AN/A41.7B**24.1B++35227.4h19.4C**35B*
L100 Python AP 1,7601,1342694.216C2.0157.918%C++N/A37.7C++20.8C*25430.1h4.7B+8.1B+
L100 Python HEAT 1,5351,1301866.075C+3.8762.212%B**1.593%D55.1A19.8A23320.5h4.4B++7.1B+
Orion VS54 1,1441,1251,3880.811C-1.3925.086%B+28.711%C**18.9DN/A6159.6h13C+51.8C+
Supernova FPC 1,7101,0972055.351C3.1563.017%B**N/A38.4B*21.4B**69528.6h4.2B+6.6B**
CAS30 Tank Buster 2,3561,0474362.401B0.2064.33%A++N/A11.9B+14.9A19487.9h64.5C100.3B
C-4 1,3058865251.688C++0.5226.386%C+N/A96.3C++45.5B**7769.2h1.1B++4.2B+
Dual Photon Pods 1,3228782763.181D0.9861.279%B*1.253%C+55.6D28.1B+44015.8h23.9C39C++
Eridani SX5 8528446971.211C+0.9929.216%B18.01%C32.7CN/A8725.8h11.2C*38.4B
Coyote Missiles 1,3048367411.297M9.0959.93%B*N/A57.3B+32.1B+44314.6h31.9B+53.3B+
V26 Maelstrom Turbo Laser 1,7027799330.835C1.3722.91%D**1.412%D9.8D11.6C+16379.3h105C+458.2C--
Hyena Missile Launcher 1,2857721465.288A+3.0837.822%B+N/A17.5C11.6C15044.1h31.7B83.9B+
Pulsar C 6586521,1500.567C1.6425.088%C+26.38%B9.3D-N/A3869.9h10.9C*43.3C*
M12 Kobalt 6826462229.364C*27.1618.228%B+15.17%B51.7C--2.9C13712.5h20.3C111.5C++
NSX-P Naginata 6456354351.46C+0.7425.535%B+29.606%C+47.7C+N/A14413.3h9.5B++37.4B++
NS Decimator 9486234491.388C++0.8264.857%B+N/A42.7C++22.3B+30914.6h3.2B*4.9B*
Solstice VE3 4974868230.591C-1.6125.943%B+23.457%B+3.9D-N/A18125.8h17.4C67.1C+
Photon A2A Missile Pods 7774802519.2A++17.0085.294%AN/A184.6A**114.2A++15812.6h9.9D11.6C
Antares LC 1,1784605280.871D1.3327.171%D-1.739%C+9.4D-14.7C+20248.8h160D588.8D
A30 Walker 709406844.833B**2.6329.436%B*1.478%C+18C13.4C+20522.6h136.7C464.6C++
Betelgeuse 54-A 4064003361.19C--1.0127.195%C+29.25%C35.1D--N/A14111.4h11.4D42C+
M12 Kobalt 399380495M**92.8020.641%C*14.737%D80.9C*4C++3424.7h15.5B+75.1B
Sirius SX12 3863795530.685C1.5224.902%C+19.525%C++7.3D--N/A2452h18.4D-73.8C
AP30 Shredder 633374399.59C++7.3938.548%B+1.604%C40.7C*28.2B+20959.2h62.6B+162.4B++
LB00 Python AP 5133722912.828C10.6260.027%C++N/A70.2B++26.6B+3765.3h3.5B+5.9B++
NS-44 Commissioner 3823717720.481C-1.7240.329%B19.946%C-7.9D--N/A2747.2h6.2F--15.4D
NSX Naginata 3593542231.587C++0.6229.224%B**27.684%C35.8C-N/A969.9h12.8C+43.7B+
L105 Zephyr 4673443310.424C+8.2253.631%B**N/A76.4B*27.3A+7304.5h5.8B10.8B++
VE-S Canis 3203202631.217C+0.9927.584%C+21.25%C+33C-N/A1339.7h10.3B37.2C*
NSX Tengu 2812772960.936C1.2734.105%D19.134%C-9.9D*N/A2728.1h11.9C**34.9C++
Corvus VA55 2792752171.267C+0.9428.662%B++35.273%A+34.8C+N/A907.9h9.3B**32.5B*
Icikill 26626517,4960.015D2.1915.12%D*10.943%C*0.3C-N/A11006.9h2.1C++14.2C--
Plasma Grenade 2602521252N/A249.8048.81%C++N/A420D13.3C++16260.6h3.9C--8C+
NSX Daimyo 2522521611.565C--0.6434.247%D*88.095%F-36DN/A977h3.2D--9.3D*
Ghost 2542521521.658C-0.5532.477%D*69.841%C+31.5DN/A1308h2.1C++6.3C
M20 Basilisk 353229435.326B++3.1252.652%A5.24%C32.3B++17.5A**4027.1h96.5C+183.2B+
CAS 14-E 247226828.25C**26.0535.468%C++3.54%A*94.2B8.8B++4442.4h26.7C*75.4B
Skyguard 356221405.525B+3.3238.819%A+1.357%C-21.9B*13.4B*25110.1h99.7B+256.8B*
VE-A Lacerta 2162101891.111C1.0926.437%C-23.81%C+28DN/A1527.5h10B++37.7B
Orbital Strike Uplink 2922031203U200.80750%UN/A676.7U296.7U49210.3h1.6T*0.2T*
M20 Drake 3172031315.615A**13.4135.72%B*1.478%C+31.2B+17.5C**3246.5h44.7B++125.2B++
Nemesis VSH9 3561884530.415D1.7964.367%C++1.596%D8.5D7.6C12322.2h9.1C-14.1C
Tank Mine 307188593.186C++0.9865.737%A*N/A117.5C++74.4B14021.6h3.5F*5.3B
NS CandyCannon 3000 187187752.493A*0.2951.65%A++70.054%A*81.3M*N/A3512.3h2.4A+4.7B**
Rocklet Rifle 3361791461.226B++0.9847.661%DN/A25.2C22.1C3427.1h25.5B**53.5B+
Aphelion VEX-4H 304174266.692C+4.4954.878%B**2.299%D62.1B*46.4A++7962.8h64C+116.7C++
NSX Tomoe 1761741511.152C1.0529.995%C+40.23%C++35.5CN/A1014.9h12.7C**42.3C**
M202 Wyrm 254173724.714B+22.5159.949%B++2.312%C+108.1C+50.6C+8581.6h31.1B+51.9B++
The Little Helper 1681641261.302C+0.9053.995%B+9.756%D*48.2C+1.2B+1113.4h4.1B+7.6B+
NSX-P Tanto 1621611521.059C+1.1429.107%B+24.845%C25.2CN/A836.4h12.3B+42.2B+
Lancer VS22 2481521481.027C+1.1854.893%DN/A22.4C**14.1C+2096.8h8.2B+15B+
Hunter QCX 2401481510.98C**1.2261.997%A1.351%F26.4B*16.4A**2005.6h11C17.8C++
M20 Wyvern 218140413.415C1.2136.273%C6.429%B**21.5C12C2006.5h73.3C*202.1C*
Soldier Soaker 1361361480.919C1.2834.761%C+16.177%B21.6D-N/A596.3h6.7C19.4C+
Cosmos VM3 126125552.273C*0.0720.671%B23.2%B**43.1B+N/A1202.9h13.9C++67.5C++
Supernova VPC 1411211111C8.8055.346%BN/A55C**9.1C++22012.2h2.9C*5.3B+
L-30R Vektor 177119373.216C++1.0137.304%C2.521%C*12.1C+5.9C1209.8h46.6C**124.8B+
Pandora VX25 120116841.381C+0.8247.629%B+24.138%A++40C1.4B**1402.9h4.2C++8.7B+
Cosmos VM3 116115601.917C+0.2919.34%C*25.217%A38.3C*N/A1173h15C-77.8C++
XM98 112110831.325D0.8829.471%D*74.545%C+18.6DN/A695.9h2.4C+8.1C--
NS-AM7 Archer 1551082340.462C+1.7451.289%D--15.741%C2.7D-1.2D-2840.5h15.1B29.4C*
M12 Kobalt 105100425C+22.8019.384%C++19%C+62.5C3.1C5811.6h15.7B+81.1B+
Xiphos Anti-Personnel Phalanx Tower 9896196C+93.8030.349%C++1.042%C192C4D-5140.5h10.4B34.3B
Sticky Grenade 9594194N/A91.8061.29%B**N/A940C10C25980.1h2.6C-4.3C+
NS-7 PDW 99921320.697C1.5125.669%C+14.13%D4D*N/A1722.9h14.8C+57.7C++
M20 Basilisk 14792273.407C+1.2047.695%B*3.261%D-23.6C+14.1B++5013.9h115.9C243.1C*
MANA Anti-Vehicle Turret 16990352.571C0.3770.596%B**1.111%D--900D-790C2364150.1h6.3C+9B
L-24R Spur 8882145.857D3.6539.349%C+2.439%B++32.8C2.4C+4242.5h18.6B47.2B
Pulsar VS1 83811580.513D1.6925.95%C**19.753%C16.9DN/A1404.8h14.9C+57.5C*
Blueshift VM5 8380263.077C*0.8721.604%C*15%D*42.1C*1.6A+1411.9h14.1B65.3B
M20 Basilisk 11173213.476C--1.2758.906%B++2.74%D-66.4B++34.5A+4591.1h89.5B+152B++
Saron HRB-H 13373107.3C**5.1054.552%C+1.37%C+34.8C28.6B4152.1h21.9C*40.2C*
Blueshift VM5 7469252.76C++0.5621.872%C++28.986%A36.3C+2.6M*1271.9h16.1C+73.6C*
M60-G Bulldog 9668168U65.8045.049%B+1.471%D40C16.5B**3241.7h7.4C16.5C*
Comet VM2 9465631.032C+1.1745.254%C++9.231%A**12.3C+5.5B+1085.3h21.1C++46.7C++
Dual-75 Duster 6059414.75C++12.5539.446%C+N/A59C-1C2191h6.3C15.9C+
M60-G Bulldog 6751317M+14.8044.77%B*N/A42.5B+13.3A+4011.2h6.3B14.1B+
Comet VM2 7351600.85C1.3546.547%C+1.961%D--10.4C-4.5C794.9h26.4C+56.8C++
Spear Anti-Vehicle Phalanx Turret 7550412.5B+10.3061.487%A+2%D--55.6B+27.8B7170.9h7.3B11.8B++
Phaseshift VX-S 5150421.19D-1.0139.869%B78%C++38.5C*N/A1561.3h2.4B+6.1B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,6901,734,402545.1h
Anti-Vehicle MANA Turret165220.7h
Spawn Beacon101,4770.9h
Repair Module0740.1h
Turret AI Module21390.6h
Rampart Wall21911.7h
Nanite Revive Grenade0760h
Medical Applicator9928,9253.2h
Cortium Silo2830.2h
Motion Spotter31350.1h
VS Patriot Flare Gun0520.1h
Welding Device05280h
Deconstruction Tool21,8630.3h
Xiphos Anti-Personnel Tower51130.5h
Recon Detection Device331,3252.1h
Ammunition Package373,8501.5h
Medical Kit2124,1153.4h
Anti-Infantry MANA Turret1031,9262.2h
Snowman Soldier152350.3h
Router1760.2h
Nano-Repair Grenade02190.1h
Orbital Strike Target Designator17870.9h
Hardlight Barrier1509461.6h

Check the help document for the dictionary if you want to learn more about words used here.


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