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Paragon Builder TheJustSmart[ACCO] TheJustSmart
VS BR 143

KDR: 2.21

Score: 46m

Last Seen: Aug 19th, 2019 6:12 PM
- OFFLINE - 22 hour(s)

Prestige 1, Battle Rank 100 (143 total) - Vanu Sovereignty on Miller - Outfit Officer of Air cleaning company[ACCO] Air cleaning company
VS outfit on Miller

Members: 4
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon C150 Dalton Hornet Missiles Light PPA M60-A Bulldog Zenith VX-5 NS-15M2 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 100TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.194%23%62521119312,3001.034741.171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.195%1.176B**0.329C**-1.007D*HEAD ++ (~9.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.419B11.70.176C++31.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.295%0.782%6586120815,223253695536.00276159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.295%-0.644D-0.749D-0.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
168.8-0.049C+52.80.003C+116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.532%0.985%415512094,669183220062.54858233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%0.539B+-1.015D*0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.20.528B+8.50.323C*9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.512%1.929%77815119911,145177957626.26124193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.135%-0.053C+-0.623D0.912

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.566B+18.30.537B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.578%66.667%77821212192129460.148377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.089%-0.727D--0.086C+-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.204C++2.40.254C*5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.136%13.193%778212122,130783182.71684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.499%1.881A++-0.278C-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.725B++2.30.522B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Air cleaning company[ACCO] Air cleaning company
VS outfit on Miller

Members: 4
46m311.1%310 (18.6k)263 (15.8k)2.2055863,38428,7382.88204143 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214299124.09%6.811%16406:0414

74% Engineer9% Heavy Assault12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2016 11:19 AMDec 21st, 2018 11:26 PMAug 20th, 2019 9:10 AM (2h) (PST)Aug 19th, 2019 4:21 PM (19h) (PST)Aug 19th, 2019 2:12 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699656340.3630.1650.0251.5490.135332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9433,87438,0692210193815,808

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2907.8h/121.2d 19,440 4,317 23,277 270.3k 1,174 3,534 23,499 122m

EngineerCLASS DETAILS: Engineer
Zenith VX-5
B+
Kills:1,254
Deaths:987
KDR:1.271
Accuracy:27.601% B+
HSR:19.538% C
Serpent VE92
B
Kills:1,167
Deaths:1,525
KDR:0.765
Accuracy:24.779% C*
HSR:22.022% B
Phobos VX86
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C*
HSR:15.690% C+
NS-11C
B+
Kills:1,050
Deaths:1,269
KDR:0.827
Accuracy:26.540% B+
HSR:20% C++
Deimos VA29
B++
Kills:970
Deaths:816
KDR:1.189
Accuracy:68.463% B++
HSR:10.206% D--
Solstice VE3
C**
Kills:292
Deaths:598
KDR:0.488
Accuracy:24.561% C**
HSR:19.521% C+
Pulsar C
C+
Kills:265
Deaths:429
KDR:0.618
Accuracy:23.953% C+
HSR:20.755% C-
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX-P Tanto
B++
Kills:161
Deaths:152
KDR:1.059
Accuracy:29.107% B++
HSR:24.845% C+
Kills:6,483
Deaths (as Engineer):6,962
Deaths (to Engineers):7,961
KDR:0.9312
Kill Difference:479
Playtime:2,154.094 hours
Usage:74%
Score:36.564m
Score/min:283
Accuracy (listed only):37.822%
HSR (listed only):18.037%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,186
Deaths:837
KDR:1.417
Accuracy:27.222% B+
HSR:26.223% C++
SVA-88
B**
Kills:1,183
Deaths:868
KDR:1.363
Accuracy:28.412% B**
HSR:24.345% C+
Pulsar LSW
B*
Kills:1,173
Deaths:734
KDR:1.598
Accuracy:27.969% B*
HSR:27.451% B+
VE-H Maw
A
Kills:1,168
Deaths:577
KDR:2.024
Accuracy:32.645% A
HSR:20.462% D
Orion VS54
B*
Kills:1,125
Deaths:1,388
KDR:0.811
Accuracy:25.086% B*
HSR:28.711% B+
NSX-P Naginata
B+
Kills:358
Deaths:209
KDR:1.713
Accuracy:25.174% B+
HSR:29.609% C++
NSX Naginata
B++
Kills:170
Deaths:116
KDR:1.466
Accuracy:26.161% B++
HSR:28.235% C+
Betelgeuse 54-A
C++
Kills:51
Deaths:35
KDR:1.457
Accuracy:26.658% C++
HSR:29.412% C+
Kills:6,414
Deaths (as Heavy Assault):4,764
Deaths (to Heavy Assaults):6,714
KDR:1.34635
Kill Difference:1,650
Playtime:275.438 hours
Usage:9%
Score:3.442m
Score/min:208
Accuracy (listed only):27.416%
HSR (listed only):26.806%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
B+
Kills:1,254
Deaths:987
KDR:1.271
Accuracy:27.601% B+
HSR:19.538% C
Serpent VE92
B
Kills:1,167
Deaths:1,525
KDR:0.765
Accuracy:24.779% C*
HSR:22.022% B
Phobos VX86
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C*
HSR:15.690% C+
NS-11C
B+
Kills:1,050
Deaths:1,269
KDR:0.827
Accuracy:26.540% B+
HSR:20% C++
Deimos VA29
B++
Kills:970
Deaths:816
KDR:1.189
Accuracy:68.463% B++
HSR:10.206% D--
Eridani SX5
B+
Kills:775
Deaths:624
KDR:1.242
Accuracy:28.706% B+
HSR:18.323% C
Sirius SX12
C*
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C++
HSR:19.525% C*
Solstice VE3
C**
Kills:292
Deaths:598
KDR:0.488
Accuracy:24.561% C**
HSR:19.521% C+
Pulsar C
C+
Kills:265
Deaths:429
KDR:0.618
Accuracy:23.953% C+
HSR:20.755% C-
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX-P Tanto
B++
Kills:161
Deaths:152
KDR:1.059
Accuracy:29.107% B++
HSR:24.845% C+
NSX Tengu
C-
Kills:127
Deaths:162
KDR:0.784
Accuracy:31.748% D
HSR:18.110% C-
NS-7 PDW
C++
Kills:80
Deaths:121
KDR:0.661
Accuracy:25.513% C++
HSR:13.750% D
VE-S Canis
D
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.670% D
HSR:15.625% D
Kills:7,908
Deaths (as Light Assault):8,488
Deaths (to Light Assaults):4,186
KDR:0.93167
Kill Difference:580
Playtime:354.764 hours
Usage:12%
Score:4.607m
Score/min:216
Accuracy (listed only):33.852%
HSR (listed only):17.690%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:775
Deaths:624
KDR:1.242
Accuracy:28.706% B+
HSR:18.323% C
Sirius SX12
C*
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C++
HSR:19.525% C*
NS-44 Commissioner
B+
Kills:344
Deaths:739
KDR:0.465
Accuracy:40.334% B+
HSR:20.058% C
Soldier Soaker
B
Kills:136
Deaths:148
KDR:0.919
Accuracy:34.761% C++
HSR:16.177% B
NSX Tengu
C-
Kills:127
Deaths:162
KDR:0.784
Accuracy:31.748% D
HSR:18.110% C-
NS-AM7 Archer
C+
Kills:108
Deaths:234
KDR:0.462
Accuracy:51.289% D--
HSR:15.741% C+
XM98
C
Kills:97
Deaths:77
KDR:1.260
Accuracy:29.172% D*
HSR:72.165% C
Ghost
D
Kills:95
Deaths:63
KDR:1.508
Accuracy:32.253% D--
HSR:61.053% D
NS-7 PDW
C++
Kills:80
Deaths:121
KDR:0.661
Accuracy:25.513% C++
HSR:13.750% D
VE-S Canis
D
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.670% D
HSR:15.625% D
NS CandyCannon 3000
C++
Kills:60
Deaths:74
KDR:0.811
Accuracy:37.364% C++
HSR:16.667% D--
Kills:2,265
Deaths (as Infiltrator):2,861
Deaths (to Infiltrators):3,455
KDR:0.79168
Kill Difference:596
Playtime:94.447 hours
Usage:3%
Score:0.948m
Score/min:167
Accuracy (listed only):32.610%
HSR (listed only):26.108%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C*
Kills:1,160
Deaths:1,060
KDR:1.094
Accuracy:61.395% C*
HSR:15.690% C+
Deimos VA29
B++
Kills:970
Deaths:816
KDR:1.189
Accuracy:68.463% B++
HSR:10.206% D--
Eridani SX5
B+
Kills:775
Deaths:624
KDR:1.242
Accuracy:28.706% B+
HSR:18.323% C
Sirius SX12
C*
Kills:379
Deaths:553
KDR:0.685
Accuracy:24.902% C++
HSR:19.525% C*
Corvus VA55
A++
Kills:224
Deaths:184
KDR:1.217
Accuracy:28.953% B*
HSR:35.714% A++
The Little Helper
B+
Kills:164
Deaths:126
KDR:1.302
Accuracy:53.995% B+
HSR:9.756% D*
NSX Tengu
C-
Kills:127
Deaths:162
KDR:0.784
Accuracy:31.748% D
HSR:18.110% C-
Pulsar VS1
B+
Kills:81
Deaths:158
KDR:0.513
Accuracy:25.950% B+
HSR:19.753% C+
NS-7 PDW
C++
Kills:80
Deaths:121
KDR:0.661
Accuracy:25.513% C++
HSR:13.750% D
VE-S Canis
D
Kills:64
Deaths:66
KDR:0.970
Accuracy:22.670% D
HSR:15.625% D
Kills:4,024
Deaths (as Combat Medic):3,870
Deaths (to Combat Medics):2,268
KDR:1.03979
Kill Difference:154
Playtime:15.913 hours
Usage:1%
Score:0.186m
Score/min:194
Accuracy (listed only):37.230%
HSR (listed only):17.645%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A
Kills:11,058
V. Kills:6,481 171%
Deaths:3,548
KDR:3.117
Accuracy:30.424% C+
KPH:27.700 A
VKPH:16.200 B**
Hornet Missiles
B*
Kills:1,574
V. Kills:1,006 156%
Deaths:108
KDR:14.574
Accuracy:68.882% B*
KPH:107.500 B++
VKPH:68.700 B*
Light PPA
B+
Kills:1,456
V. Kills:118 N/A
Deaths:348
KDR:4.184
Accuracy:41.935% C++
KPH:59.500 B+
VKPH:4.800 B+
Dual Photon Pods
B*
Kills:867
V. Kills:439 197%
Deaths:276
KDR:3.141
Accuracy:61.243% B**
KPH:55 C
VKPH:27.900 B*
Maelstrom Turbo Laser
C++
Kills:769
V. Kills:918 84%
Deaths:933
KDR:0.824
Accuracy:22.918% D**
KPH:9.700 C-
VKPH:11.600 C++
Coyote Missiles
B++
Kills:700
V. Kills:398 175%
Deaths:74
KDR:9.459
Accuracy:59.909% B*
KPH:56.900 B+
VKPH:32.300 B++
Antares LC
C++
Kills:460
V. Kills:718 64%
Deaths:528
KDR:0.871
Accuracy:27.171% D
KPH:9.400 D
VKPH:14.700 C++
Photon A2A Missile Pods
M*
Kills:447
V. Kills:280 159%
Deaths:25
KDR:17.880
Accuracy:86.437% B**
KPH:175.400 M*
VKPH:109.900 A**
M202 Wyrm
B+
Kills:167
V. Kills:78 211%
Deaths:7
KDR:23.857
Accuracy:59.965% B+
KPH:108.700 C+
VKPH:50.800 C+
Kills:17,498 (13,743 + 0)
Deaths:5,847
KDR:2.993
VKDR:1.785
Vehicle Kills:10,436
Kill Difference:11,651
Playtime:598.464 hours
Usage:21%
Score:9.003m
Score/min:251
Piloting Accuracy:27.171%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:3,299
V. Kills:2,366 139%
Deaths:273
KDR:12.084
Accuracy:37.536% C+
KPH:52.700 B*
VKPH:37.800 B*
CAS30 Tank Buster
A++
Kills:963
V. Kills:1,263 76%
Deaths:436
KDR:2.209
Accuracy:64.146% A++
KPH:11.900 B++
VKPH:15.600 A++
AP30 Shredder
B++
Kills:372
V. Kills:258 144%
Deaths:39
KDR:9.538
Accuracy:38.414% B+
KPH:40.900 B+
VKPH:28.400 B++
L105 Zephyr
M+
Kills:344
V. Kills:123 277%
Deaths:33
KDR:10.424
Accuracy:53.631% A
KPH:76.500 B**
VKPH:27.400 M+
L-30R Vektor
C*
Kills:110
V. Kills:54 200%
Deaths:37
KDR:2.973
Accuracy:37.205% C+
KPH:13.300 C*
VKPH:6.500 C+
L-24R Spur
C+
Kills:64
V. Kills:3 N/A
Deaths:14
KDR:4.571
Accuracy:36.392% C-
KPH:32.600 C+
VKPH:1.500 C-
Dual-75 Duster
C++
Kills:59
V. Kills:1 N/A
Deaths:4
KDR:14.750
Accuracy:39.446% C++
KPH:62.400 C
VKPH:1.100 D*
Kills:5,211 (1,137 + 4,074)
Deaths:836
KDR:6.233
VKDR:4.866
Vehicle Kills:4,068
Kill Difference:4,375
Playtime:168.391 hours
Usage:6%
Score:4.869m
Score/min:482
Piloting Accuracy:36.392%
Gunner Accuracy:39.446%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,139
V. Kills:214 N/A
Deaths:109
KDR:10.450
Accuracy:56.598% B*
KPH:78.700 A
VKPH:14.800 A++
L100 Python AP
B+
Kills:1,134
V. Kills:626 181%
Deaths:269
KDR:4.216
Accuracy:57.918% C++
KPH:37.600 B+
VKPH:20.800 B+
L100 Python HEAT
A++
Kills:1,130
V. Kills:405 278%
Deaths:186
KDR:6.075
Accuracy:62.212% B**
KPH:55.100 A++
VKPH:19.800 A+
LB00 Python AP
B*
Kills:325
V. Kills:122 264%
Deaths:29
KDR:11.207
Accuracy:60.202% C++
KPH:71.300 B*
VKPH:26.800 B++
Skyguard
B**
Kills:215
V. Kills:132 162%
Deaths:40
KDR:5.375
Accuracy:39.297% A++
KPH:21.600 B**
VKPH:13.200 B**
Kills:3,943 (3,943 + 0)
Deaths:633
KDR:6.229
VKDR:2.368
Vehicle Kills:1,499
Kill Difference:3,310
Playtime:79.628 hours
Usage:3%
Score:1.235m
Score/min:259
Driving Accuracy:39.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A*
Kills:1,161
V. Kills:148 N/A
Deaths:55
KDR:21.109
Accuracy:34.967% A++
KPH:60 C++
VKPH:7.700 A*
Saron HRB
A++
Kills:1,141
V. Kills:660 173%
Deaths:110
KDR:10.373
Accuracy:55.548% A
KPH:41.700 A++
VKPH:24.100 B**
E540 Halberd
B*
Kills:1,100
V. Kills:627 175%
Deaths:81
KDR:13.580
Accuracy:57.048% A
KPH:38.500 B+
VKPH:21.900 B*
Supernova FPC
A
Kills:1,051
V. Kills:596 176%
Deaths:205
KDR:5.127
Accuracy:62.996% B**
KPH:37.900 B**
VKPH:21.500 A
M12 Kobalt
C+
Kills:642
V. Kills:35 N/A
Deaths:22
KDR:29.182
Accuracy:18.155% B+
KPH:51.300 C--
VKPH:2.800 C+
Supernova VPC
B+
Kills:121
V. Kills:20 N/A
Deaths:11
KDR:11
Accuracy:55.346% B+
KPH:54.200 B+
VKPH:9 C**
Kills:5,216 (1,172 + 4,044)
Deaths:484
KDR:10.777
VKDR:4.310
Vehicle Kills:2,086
Kill Difference:4,732
Playtime:117.775 hours
Usage:4%
Score:2.853m
Score/min:404
Driving Accuracy:55.346%
Gunner Accuracy:18.155%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:538
V. Kills:249 215%
Deaths:50
KDR:10.760
Accuracy:68.640% A
KPH:74.900 A+
VKPH:34.600 A+
Proton II PPA-H
A+
Kills:460
V. Kills:29 N/A
Deaths:35
KDR:13.143
Accuracy:50.826% A+
KPH:115.200 B+
VKPH:7.300 C**
Aphelion VEX-4H
A++
Kills:161
V. Kills:125 128%
Deaths:26
KDR:6.192
Accuracy:54.475% B**
KPH:61 B**
VKPH:47.300 A++
Saron HRB-H
B+
Kills:73
V. Kills:60 120%
Deaths:10
KDR:7.300
Accuracy:54.552% C+
KPH:35.200 C+
VKPH:28.900 B+
Kills:1,232 (0 + 1,232)
Deaths:121
KDR:10.182
VKDR:3.826
Vehicle Kills:463
Kill Difference:1,111
Playtime:15.893 hours
Usage:1%
Score:0.424m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:54.552%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:221
V. Kills:121 181%
Deaths:43
KDR:5.140
Accuracy:52.495% A+
KPH:31.500 B**
VKPH:17.300 M
M12 Kobalt
B**
Kills:131
V. Kills:5 N/A
Deaths:4
KDR:32.750
Accuracy:20.204% B
KPH:99.600 B**
VKPH:3.800 C*
M20 Basilisk
B**
Kills:88
V. Kills:55 157%
Deaths:27
KDR:3.259
Accuracy:47.506% B*
KPH:23 C++
VKPH:14.400 B**
Kills:440 (0 + 440)
Deaths:74
KDR:5.946
VKDR:2.446
Vehicle Kills:181
Kill Difference:366
Playtime:12.157 hours
Usage:0%
Score:0.320m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:47.506%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:202
V. Kills:20 N/A
Deaths:8
KDR:25.250
Accuracy:35.134% C*
KPH:88.600 B+
VKPH:8.800 B*
M20 Wyvern
C+
Kills:140
V. Kills:78 177%
Deaths:41
KDR:3.415
Accuracy:36.273% C+
KPH:21.600 C+
VKPH:12 C+
Kills:342 (0 + 342)
Deaths:49
KDR:6.980
VKDR:2
Vehicle Kills:98
Kill Difference:293
Playtime:8.758 hours
Usage:0%
Score:0.138m
Score/min:263
Piloting Accuracy:N/A%
Gunner Accuracy:36.273%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 17,53911,0583,5483.117B+0.9130.424%C+N/A27.7A16.2B**234399.3h55.8B**183.3B**
C150 Dalton 5,6653,29927312.084B++9.8837.536%C+N/A52.7B*37.8B*65062.6h2.9B*7.6B*
Hornet Missiles 2,5801,57410814.574A*12.3768.882%B*N/A107.8B++68.9B*85214.6h7.3B+10.6B*
Light PPA 1,5741,4563484.184C+1.9841.935%C++N/A59.4B+4.8B+17224.5h12C**28.6B
M60-A Bulldog 1,8671,3371917C*4.7936.162%C+N/A28.3C-11.2A17947.3h6.8D18.9C+
Zenith VX-5 1,2731,2549871.271C++0.9327.601%B+19.538%C13.6D-N/A3592.2h11.4B+41.3B+
NS-15M2 1,2081,1868371.417C+0.7927.222%B+26.223%C++40.3C+N/A9629.4h10.8B+39.5B+
Lasher X2 1,2181,1859901.197B1.0142.054%A*1.857%D*30.8C+N/A8638.5h14.2A33.8B**
SVA-88 1,2051,1838681.363C+0.8428.412%B**24.345%C+39.3CN/A10630.1h11B+38.6B+
Pulsar LSW 1,1861,1737341.598C++0.6127.969%B*27.451%B+54.6B+N/A12121.5h10.8B+38.7B++
VE-H Maw 1,1761,1685772.024B+0.1832.645%A20.462%D65.3B+N/A15217.9h9.2B++28.2B++
Serpent VE92 1,1891,1671,5250.765C1.4424.779%C*22.022%B8.3D-N/A24140.4h12.7C*51.4C**
Proton II PPA 1,3091,1615521.109B+18.9034.967%A++1.206%D-60.2C++7.7A*16119.3h13.5D-38.7B
Phobos VX86 1,1671,1601,0601.094C+1.1161.395%C*15.69%C+43C+N/A9727h2.5C+4.1C*
Saron HRB 1,8011,14111010.373B**8.1755.548%AN/A41.6A++24.1B**35227.4h19.4B+35B**
L100 Python HESH 1,3531,13910910.45C+8.2456.598%B*N/A78.6B**14.8A++28814.5h2.7B+4.7B*
L100 Python AP 1,7601,1342694.216C+2.0157.918%C++N/A37.7B+20.8B+25230.1h4.7B++8.1B++
L100 Python HEAT 1,5351,1301866.075B3.8762.212%B**1.593%D55.1A++19.8A+23120.5h4.4B*7.1B**
Orion VS54 1,1441,1251,3880.811C1.3925.086%B*28.711%B+18.9DN/A5859.6h13C++51.8C++
E540 Halberd 1,7271,1008113.58B+11.3757.048%A2.545%C++38.5B+21.9B*31928.6h5.3B+9.3B*
Supernova FPC 1,6471,0512055.127C+2.9262.996%B**N/A37.9B**21.5A68927.7h4.2B++6.7B**
NS-11C 1,0731,0501,2690.827C+1.3826.54%B+20%C++9.5D-N/A34110.9h11.9B++44.8B+
Deimos VA29 9819708161.189C+1.0268.463%B++10.206%D--35.4CN/A8727.4h2.1B+3.1B+
CAS30 Tank Buster 2,2269634362.209B++0.0064.146%A++N/A11.9B++15.6A++19981h65C+101.3B+
Dual Photon Pods 1,3068672763.141C-0.9461.243%B**1.269%C+54.9C27.8B*43315.8h24.1C+39.3B
Eridani SX5 7837756241.242C++0.9628.706%B+18.323%C33.7C+N/A9023h11.3B39.4B+
Maelstrom Turbo Laser 1,6877699330.824C1.3822.918%D**1.43%D9.7C-11.6C++16179.1h106C++462.7C
Hyena Missile Launcher 1,2737641465.233M3.0337.842%B++N/A17.4C+11.6C+14943.8h31.9B+84.3B++
Coyote Missiles 1,098700749.459A**7.2559.909%B*N/A56.9B+32.4B++45012.3h32.1B++53.6B++
C-4 1,0136824321.579C++0.6326.449%C++N/A94.7C**46B**7877.2h1.2B+4.5B+
M12 Kobalt 6776422229.182B+26.9818.155%B+15.265%B+51.4C--2.8C+13612.5h20.2C111.4C*
MANA Anti-Personnel Turret 6506373871.646N/A0.5621.115%UN/A6370U130U9329600.1h16.5T*78.3T*
E540 Halberd-H 7875385010.76C*8.5568.64%AN/A74.7A+34.6A+4117.2h4.8B++6.9B**
NS Decimator 7714963831.295C**0.9164.123%B+1.008%D--38.2C*21.2B+26613h3.5B*5.4B*
Proton II PPA-H 4894603513.143C++10.9450.826%A+N/A115B+7.3C**2854h9.7C**19.1B++
Antares LC 1,1784605280.871C1.3327.171%D1.739%C+9.4D14.7C++20148.8h160C588.8C
Photon A2A Missile Pods 7274472517.88A**15.6786.437%B**N/A178.8M*112A**15432.5h10.3D11.9C
Sirius SX12 3863795530.685C1.5224.902%C++19.525%C*7.3D--N/A2352h18.4D73.8C+
A30 Walker 667379844.512A2.3129.366%B**1.319%D17.5C+13.3C++20521.6h141.2C++480.7B+
AP30 Shredder 630372399.538B+7.3338.414%B+1.613%C40.9B+28.4B++20999.1h62.3B*162.2B**
NSX-P Naginata 3633582091.713C**0.4925.174%B+29.609%C++56.8B+N/A1306.3h9.4B**37.3B++
L105 Zephyr 4673443310.424C*8.2253.631%AN/A76.4B**27.3M+7294.5h5.8B+10.8B*
NS-44 Commissioner 3553447390.465C-1.7440.334%B+20.058%C7.4D--N/A2546.8h6.5F--16D
LB00 Python AP 4473252911.207C+9.0060.202%C++N/A70.7B*26.5B++3834.6h3.7B+6.1B++
Solstice VE3 2992925980.488C1.7224.561%C**19.521%C+2.5D--N/A14118h21.5D-87.7C+
Pulsar C 2672654290.618C1.5923.953%C+20.755%C-7.4D-N/A2935.6h13C+54.1C+
Icikill 24023913,0890.018D2.1916.613%D*12.134%C**0.3C+N/A1816.2h2.2C+13C
Corvus VA55 2282241841.217C*0.9928.953%B*35.714%A++35.6BN/A906.3h9.5B**32.9B*
M20 Basilisk 342221435.14B**2.9352.495%A+5.43%C+31.6B**17.3M4007h98.2C++187.1B++
Skyguard 347215405.375B**3.1739.297%A++1.395%C--21.5B**13.2B**23810h101.2B+257.6B**
M20 Drake 3172031315.615S13.4135.721%B**1.478%C+31.2B*17.5B*3236.5h44.5B*124.6B*
Orbital Strike Uplink 2922031203U200.79756.098%UN/A1015U445U51150.2h1.5T*0.2T*
CAS 14-E 222202825.25B*23.0435.134%C*2.97%A87.8B+8.7B++4422.3h28.1B80B+
Frag Grenade 2011961196N/A193.7948.066%BN/A392C10C++14810.5h4C+8.3C*
Nemesis VSH9 3561884530.415C--1.7964.367%C*1.596%C--8.5C7.6C12022.2h9.1C14.1C+
Tank Mine 299180593.051C**0.8558.865%A++N/A112.5C++74.4B+13411.6h3.3F--5.6B+
NSX Naginata 1731701161.466C++0.7426.161%B++28.235%C+36.2CN/A1034.7h11.4C**43.7B+
M202 Wyrm 245167723.857A21.6559.965%B+1.796%D111.3C+52C+8481.5h29B+48.4B++
The Little Helper 1681641261.302C+0.9053.995%B+9.756%D*48.2C*1.2B++1093.4h4.1B++7.6B+
Rocklet Rifle 3071641351.215B**0.9947.055%DN/A24.8C21.7C3366.6h24.8B**52.7B+
Aphelion VEX-4H 286161266.192C++3.9954.475%B**2.484%C61.9B**48.1A++8072.6h65C+119.4B
NSX-P Tanto 1621611521.059C++1.1529.107%B++24.845%C+25.2C+N/A786.4h12.3B+42.2B++
M20 Wyvern 218140413.415C1.2136.273%C+6.429%B*21.5C+12C+2006.5h73.3C**202.1B
Soldier Soaker 1361361480.919C+1.2934.761%C++16.177%B21.6D-N/A596.3h6.7C+19.4C++
M12 Kobalt 136131432.75A*30.5420.204%B8.397%F--100.8B**3.8C*4521.3h16.2B++80.1B+
NSX Tengu 1291271620.784C1.4231.748%D18.11%C-5.2D*N/A1524.3h13.8C+43.6C+
Cosmos VM3 126125552.273B0.0720.671%B++23.2%B*43.1B*N/A1182.9h13.9C++67.5C*
Supernova VPC 1411211111C+8.7955.346%B+N/A55B+9.1C**21932.2h2.9B+5.3B+
Hunter QCX 1941201071.121B++1.0872.114%A++1.667%F34.3A*21.1M*2503.5h11.1C15.5C++
Cosmos VM3 116115601.917C+0.2919.34%B+25.217%A38.3B+N/A1163h15C77.8C**
L-30R Vektor 164110372.973B**0.7737.205%C+N/A13.3C*6.5C+1338.3h45.7B++122.9B+
NS-AM7 Archer 1551082340.462C+1.7451.289%D--15.741%C+2.7D--1.2D--2640.5h15.1B+29.4B
XM98 9997771.26C-0.9529.172%D*72.165%C17DN/A635.7h2.4C*8.3C
Xiphos Anti-Personnel Phalanx Tower 9896196B+93.7930.349%C++1.042%C192C+4D--5140.5h10.4B+34.3B+
Ghost 9795631.508C0.7032.253%D--61.053%D26.4C--N/A1463.6h2.3C++7.1C
Sticky Grenade 9594194N/A91.7961.29%B**N/A940C+10C25560.1h2.6C4.3C++
M20 Basilisk 14388273.259C*1.0547.506%B*3.409%D-23.2C++14.5B**5053.8h118.1C248.5B
Pulsar VS1 83811580.513C-1.6925.95%B+19.753%C+16.9C-N/A1174.8h14.9C++57.5B
NS-7 PDW 87801210.661C1.5425.513%C++13.75%D3.5D*N/A1522.8h15.1C++59C**
Lancer VS22 131771120.688C+1.5256.391%DN/A15.7C++11C1824.9h12.4B+21.9B+
MANA Anti-Vehicle Turret 14373322.281C++0.0871.972%B**N/A730C700C+327130.1h7B+9.7B*
M20 Basilisk 11173213.476D-1.2758.906%B++2.74%D-66.4B**34.5A++4561.1h89.5B+152B++
Saron HRB-H 13373107.3B+5.0954.552%C+1.37%C+34.8C+28.6B+4072.1h21.9B+40.2B+
Blueshift VM5 7371233.087B0.8821.443%B+15.493%D--41.8B+1.2B**1441.7h14.8B68.9B+
Comet VM2 9465631.032C*1.1745.254%C**9.231%A**12.3C*5.5B++1075.3h21.1C**46.7B
VE-S Canis 6464660.97C+1.2422.67%D15.625%D19.4DN/A1223.3h11.2B49.3C++
L-24R Spur 6764144.571C2.3736.392%C-1.563%C32C+1.5C-3622h16.4B+45.1B+
Blueshift VM5 6762222.818C*0.6121.62%B+27.419%B**36.5C++2.9S1301.7h16.5C+76.5B
NS CandyCannon 3000 6060740.811C**1.3937.364%C++16.667%D--28.6C++N/A582.1h4B+10.8B+
Dual-75 Duster 6059414.75B++12.5439.446%C++N/A65.6C+1.1D*2160.9h6.3C15.9C++
Comet VM2 7351600.85C+1.3646.547%C++1.961%D--10.4C4.5C794.9h26.4C*56.8C**
Betelgeuse 54-A 5351351.457C0.7526.658%C++29.412%C+42.5D1.7A++4631.2h11.5C43.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon91,3480.8h
Anti-Vehicle MANA Turret154190.6h
Nano-Armor Kit1,1261,555,944495.8h
Repair Module0740.1h
Turret AI Module21390.6h
Medical Applicator7418,7692.3h
Cortium Silo2780.2h
Motion Spotter3970.1h
VS Patriot Flare Gun0520.1h
Xiphos Anti-Personnel Tower51130.5h
Rampart Wall21911.7h
Welding Device05280h
Deconstruction Tool21,8630.3h
Recon Detection Device4990.4h
Ammunition Package343,4911.4h
Medical Kit1743,1822.9h
Anti-Infantry MANA Turret631,2271.5h
Snowman Soldier132260.2h
Nano-Repair Grenade01890.1h
Hardlight Barrier1408971.5h
Router1740.2h
Orbital Strike Target Designator16860.8h

Check the help document for the dictionary if you want to learn more about words used here.


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