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Brigadier TheKaktronSilence[MEDQ] TheKaktronSilence
NC BR 76

KDR: 3.86

Score: 6.9m

Last Seen: Mar 24th, 2020 8:49 PM
- OFFLINE - 562.7 hour(s)

Battle Rank 76 - New Conglomerate on Cobalt
Level Progress (to 77): 8%
Level 100 Progress: 37% 485h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S GR-22AE AF-4G Cyclone MGR-L1 Promise AF-4AE Cyclone NS-15M AE NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,049,036 MLG Score: 4036
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.925%30.439%91117133016,8245.01461-1.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.136%1.68A++1.405A-0.177CHEAD ++ (~15.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.596B+90.372C**21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63%0.524%111611346572112395.061951430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.727M-0.968D---1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.948B*5.30.901B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.003%13.364%207213452171251161.736185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.2%-0.205C2.14A*3.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.724B++11.30.719B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.987%68.75%2072134584838232.2141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.377%0.758B++0.11C+-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.20.308C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.9m161.7%411 (24.7k)325 (19.5k)3.8554721,6875,6254.0044576 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1347248228.204%27.251%76903:469

11% Combat Medic68% Heavy Assault8% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2013 6:31 PMNov 9th, 2018 5:32 PMApr 23rd, 2020 5:48 PM (80d) (PST)Mar 24th, 2020 6:31 PM (110d) (PST)Mar 24th, 2020 4:49 PM (110d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351955401.0210.2650.2781.7220.0444036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,09411,71132,383611617103319,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
354.1h/14.8d 838 5,910 5,127 36.6k 277 1,344 939 15.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B*
Kills:2,940
Deaths:643
KDR:4.572
Accuracy:30.173% B*
HSR:33.844% B*
GD-22S
B+
Kills:1,209
Deaths:337
KDR:3.588
Accuracy:26.703% B+
HSR:27.130% C*
MGR-L1 Promise
A+
Kills:1,187
Deaths:212
KDR:5.599
Accuracy:32.914% A+
HSR:29.486% B
NS-15M AE
B**
Kills:1,167
Deaths:165
KDR:7.073
Accuracy:31.831% B**
HSR:34.019% B+
NS-15M2
A
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:31.835% A
HSR:31.218% B
EM1
B**
Kills:1,163
Deaths:302
KDR:3.851
Accuracy:28.815% B**
HSR:31.040% B**
NS-15MP
B+
Kills:1,149
Deaths:182
KDR:6.313
Accuracy:30.869% B+
HSR:31.854% C+
NC6A GODSAW
C++
Kills:986
Deaths:168
KDR:5.869
Accuracy:30.433% C++
HSR:29.817% C++
EM6
A+
Kills:265
Deaths:52
KDR:5.096
Accuracy:28.883% B**
HSR:35.849% A+
NC6 Gauss SAW
C*
Kills:191
Deaths:122
KDR:1.566
Accuracy:17.018% D
HSR:25.655% C*
Kills:11,423
Deaths (as Heavy Assault):2,393
Deaths (to Heavy Assaults):1,599
KDR:4.77351
Kill Difference:9,030
Playtime:242.310 hours
Usage:68%
Score:5.066m
Score/min:348
Accuracy (listed only):28.947%
HSR (listed only):30.991%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B+
Kills:1,198
Deaths:325
KDR:3.686
Accuracy:27.504% C
HSR:26.878% B+
AF-4AE Cyclone
B+
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:31.686% C**
HSR:31.319% B+
AF-19 Mercenary
B**
Kills:520
Deaths:154
KDR:3.377
Accuracy:27.565% B*
HSR:28.077% B**
Kills:2,893
Deaths (as Light Assault):680
Deaths (to Light Assaults):1,128
KDR:4.25441
Kill Difference:2,213
Playtime:24.773 hours
Usage:7%
Score:0.359m
Score/min:242
Accuracy (listed only):28.918%
HSR (listed only):28.758%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
C*
Kills:1,199
Deaths:240
KDR:4.996
Accuracy:30.807% C*
HSR:26.105% C+
AF-4G Cyclone
B+
Kills:1,198
Deaths:325
KDR:3.686
Accuracy:27.504% C
HSR:26.878% B+
AF-4AE Cyclone
B+
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:31.686% C**
HSR:31.319% B+
Carnage AR
B+
Kills:393
Deaths:150
KDR:2.620
Accuracy:27.385% B
HSR:25.445% B+
NS-11P
B**
Kills:71
Deaths:25
KDR:2.840
Accuracy:27.657% B+
HSR:32.394% B**
Kills:4,036
Deaths (as Combat Medic):941
Deaths (to Combat Medics):666
KDR:4.28905
Kill Difference:3,095
Playtime:37.296 hours
Usage:11%
Score:0.692m
Score/min:309
Accuracy (listed only):29.008%
HSR (listed only):28.428%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:1,198
Deaths:325
KDR:3.686
Accuracy:27.504% C
HSR:26.878% B+
AF-4AE Cyclone
B+
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:31.686% C**
HSR:31.319% B+
NS-44B Commissioner
B
Kills:845
Deaths:438
KDR:1.929
Accuracy:38.429% C
HSR:29.586% B
SAS-R
C++
Kills:749
Deaths:126
KDR:5.944
Accuracy:40.525% C++
HSR:68.224% C+
NC14 Bolt Driver
C+
Kills:99
Deaths:41
KDR:2.415
Accuracy:36.631% C+
HSR:72.727% C
Kills:4,066
Deaths (as Infiltrator):1,131
Deaths (to Infiltrators):927
KDR:3.59505
Kill Difference:2,935
Playtime:29.934 hours
Usage:8%
Score:0.358m
Score/min:199
Accuracy (listed only):34.955%
HSR (listed only):45.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:520
Deaths:154
KDR:3.377
Accuracy:27.565% B*
HSR:28.077% B**
Kills:520
Deaths (as Engineer):154
Deaths (to Engineers):761
KDR:3.37662
Kill Difference:366
Playtime:16.964 hours
Usage:5%
Score:0.430m
Score/min:422
Accuracy (listed only):27.565%
HSR (listed only):28.077%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:572
V. Kills:21 N/A
Deaths:51
KDR:11.216
Accuracy:63% B*
KPH:97.100 B**
VKPH:3.600 C--
Kills:572 (572 + 0)
Deaths:51
KDR:11.216
VKDR:0.412
Vehicle Kills:21
Kill Difference:521
Playtime:5.891 hours
Usage:2%
Score:0.075m
Score/min:212
Piloting Accuracy:63%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:199
V. Kills:91 216%
Deaths:8
KDR:24.875
Accuracy:48.912% B+
KPH:42.500 B**
VKPH:19.400 B*
Kills:199 (0 + 199)
Deaths:8
KDR:24.875
VKDR:11.375
Vehicle Kills:91
Kill Difference:191
Playtime:4.681 hours
Usage:1%
Score:0.085m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:48.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B*
Kills:142
V. Kills:69 203%
Deaths:5
KDR:28.400
Accuracy:53.960% B+
KPH:70.300 B*
VKPH:34.100 C*
M12 Kobalt-H
A
Kills:128
V. Kills:8 N/A
Deaths:3
KDR:42.667
Accuracy:30.251% A++
KPH:126.900 C+
VKPH:7.900 A
C85 Canister-H
A++
Kills:89
V. Kills:2 N/A
Deaths:3
KDR:29.667
Accuracy:67.586% A++
KPH:146.100 B+
VKPH:3.300 D*
Kills:359 (0 + 359)
Deaths:11
KDR:32.636
VKDR:7.182
Vehicle Kills:79
Kill Difference:348
Playtime:3.639 hours
Usage:1%
Score:0.090m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:67.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9612,9406434.572B++0.7230.173%B*33.844%B*77B++N/A19538.2h8.7B+28.7B+
GD-22S 1,2191,2093373.588B**0.2726.703%B+27.13%C*72B*N/A17516.8h8.6B*32.1B++
GR-22AE 1,2171,1992404.996A++1.1430.807%C*26.105%C+67C++1C+14817.9h10.6B+34.3B+
AF-4G Cyclone 1,2021,1983253.686B*0.1727.504%C26.878%B+66.2C++N/A14518.1h8.9B+32.5C**
MGR-L1 Promise 1,1961,1872125.599M+1.7432.914%A+29.486%B83.6B**N/A23114.2h10.5B*32B++
AF-4AE Cyclone 1,1811,1752015.846S1.9931.686%C**31.319%B+89.7BN/A18713.1h8.6B+27.1B+
NS-15M AE 1,1761,1671657.073A*3.2231.831%B**34.019%B+81B+N/A18314.4h10.1B+31.8B+
NS-15M2 1,1741,1662105.552A++1.7031.835%A31.218%B83.3B*N/A20914h9.6B*30.3B++
EM1 1,1731,1633023.851A**0.0028.815%B**31.04%B**74.1AN/A18815.7h9.8B**34.1B++
NS-15MP 1,1521,1491826.313A+2.4630.869%B+31.854%C+87C*N/A19113.2h9.7B+31.5B+
NC6A GODSAW 9999861685.869B**2.0130.433%C++29.817%C++82.9B1.1C+24511.9h7.3C*24.1B+
NS-44B Commissioner 8498454381.929B+1.9338.429%C29.586%B66.5C++N/A16712.7h3.2B+8.2C**
NS Decimator 1,1417861425.535S1.6858.031%C-1.781%C57B*25.7B*28713.8h3.5B++6.1B+
SAS-R 7517491265.944B*2.0940.525%C++68.224%C+64B++N/A16011.7h2.2C+5.4C++
M30 Mustang AH 5935725111.216B+7.3663%B*N/A96.9B**3.6C--2125.9h5.3B++8.4B++
AF-19 Mercenary 5225201543.377M0.4827.565%B*28.077%B**61.2A++N/A1908.5h9.6B*34.7B++
Carnage AR 3963931502.62B**1.2427.385%B25.445%B+63.4B**N/A1916.2h9.8A35.8B*
NC05 Jackhammer 383376914.132A++0.2851.991%B++23.138%A++81.7B**1.5A+2114.6h4.9C+9.4B
Mag-Cutter 2802683,0340.088A++3.7726.688%C+N/A1.6B+N/A4168h1.8B++6.9B+
EM6 267265525.096A++1.2428.883%B**35.849%A+80.3B**N/A2013.3h8.8B*30.6B++
Shrike 3162121211.752A++2.1054.376%C3.302%C*37.9B**18.6B++2965.6h4.4B**8.1B*
E540 Halberd 290199824.875A++21.0248.912%B+N/A42.3B**19.4B*3014.7h4.4B*9B*
Hardlight Dagger 2031941,9450.1A++3.7621.387%DN/A1.6C+N/A3123.9h1.7B+7.9C*
NC6 Gauss SAW 1921911221.566C*2.2917.018%D25.655%C*32.4C+N/A1455.9h7.9B+46.2C*
Frag Grenade 1561551155N/A151.1445.295%CN/A516.7C+3.3D--14430.3h3.3C**7.3C*
M96 Mjolnir-H 211142528.4S24.5453.96%B+N/A71B**34.5C*4412h26.5C++49.1B
M12 Kobalt-H 136128342.667B+38.8130.251%A++15.625%C--128C+8A3341h15.3C++50.7B++
NC14 Bolt Driver 10099412.415C++1.4436.631%C+72.727%C30C*N/A1143.3h2.4C**6.5C**
C85 Canister-H 9189329.667B++25.8167.586%A++10.112%C148.3B+3.3D*4350.6h5.5B+8.1B*
NS-11P 7271252.84B**1.0227.657%B+32.394%B**47.3BN/A1221.5h10.8B*39B++
Anti-Vehicle Grenade 9266166N/A62.1442.149%D*N/A330C130B+15000.2h5.4C+12.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2628,7422.4h
Spawn Beacon44920.8h
Medical Kit8294,84237.4h
Medical Applicator2524,2711.3h
Recon Detection Device37681h
Ammunition Package0830h

Check the help document for the dictionary if you want to learn more about words used here.


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