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Brigadier TheKaktronSilence[MEDQ] TheKaktronSilence
NC BR 76

KDR: 3.86

Score: 6.8m

Last Seen: Sep 1st, 2019 6:39 PM
- OFFLINE - 418.3 hour(s)

Battle Rank 76 - New Conglomerate on Cobalt - Outfit Member of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
Level Progress (to 77): 24%
Level 100 Progress: 36% 493h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor GD-22S GR-22AE AF-4G Cyclone MGR-L1 Promise AF-4AE Cyclone NS-15M AE NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,977,729 MLG Score: 3979
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.829%30.299%90417119716,4665.02625-1.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.128%1.672A++1.449A-0.191CHEAD ++ (~15.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.594B+90.37C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.938%0.524%111511213572112395.061951430%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.701M-0.983D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.948B*5.20.901B*3.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.003%13.364%210212122171221161.76423185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.2%-0.202C2.2A*3.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.20.722B++11.30.717B++21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.257%68.51%2102121283237532.21277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.492%0.803B++0.099C+-0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.442B2.20.301C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 11
6.8m160.6%409 (24.5k)323 (19.4k)3.8621721,2695,5074.0134476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214242228.106%27.091%76103:489

11% Combat Medic68% Heavy Assault8% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 2nd, 2013 6:31 PMNov 9th, 2018 5:32 PMSep 18th, 2019 6:38 PM (5h) (PST)Sep 1st, 2019 3:13 PM (17d) (PST)Sep 1st, 2019 2:39 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321945381.0150.2630.2751.7010.0443979

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,89111,62032,271611616102319,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
349.2h/14.6d 833 5,762 5,011 35.6k 275 1,328 918 15.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,637
Deaths:577
KDR:4.570
Accuracy:29.596% B*
HSR:33.182% B**
GD-22S
B++
Kills:1,209
Deaths:337
KDR:3.588
Accuracy:26.703% B++
HSR:27.130% B+
MGR-L1 Promise
A++
Kills:1,187
Deaths:212
KDR:5.599
Accuracy:32.979% A++
HSR:29.486% B++
NS-15M AE
B**
Kills:1,167
Deaths:165
KDR:7.073
Accuracy:31.831% B**
HSR:34.019% B++
NS-15M2
A+
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:31.835% A+
HSR:31.218% B++
EM1
A+
Kills:1,163
Deaths:302
KDR:3.851
Accuracy:28.815% A
HSR:31.040% A+
NS-15MP
B+
Kills:1,149
Deaths:182
KDR:6.313
Accuracy:30.869% B+
HSR:31.854% C++
NC6A GODSAW
B
Kills:940
Deaths:156
KDR:6.026
Accuracy:30.353% C*
HSR:30.106% B
EM6
A++
Kills:265
Deaths:52
KDR:5.096
Accuracy:28.883% A
HSR:35.849% A++
NC6 Gauss SAW
B
Kills:191
Deaths:122
KDR:1.566
Accuracy:17.018% D
HSR:25.655% B
Kills:11,074
Deaths (as Heavy Assault):2,315
Deaths (to Heavy Assaults):1,569
KDR:4.78359
Kill Difference:8,759
Playtime:238.109 hours
Usage:68%
Score:4.935m
Score/min:345
Accuracy (listed only):28.888%
HSR (listed only):30.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
B++
Kills:1,195
Deaths:325
KDR:3.677
Accuracy:27.506% C+
HSR:26.946% B++
AF-4AE Cyclone
B*
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:31.686% B+
HSR:31.319% B*
AF-19 Mercenary
B**
Kills:520
Deaths:154
KDR:3.377
Accuracy:27.565% B**
HSR:28.077% B**
Kills:2,890
Deaths (as Light Assault):680
Deaths (to Light Assaults):1,084
KDR:4.25
Kill Difference:2,210
Playtime:24.615 hours
Usage:7%
Score:0.359m
Score/min:243
Accuracy (listed only):28.919%
HSR (listed only):28.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22AE
B+
Kills:1,199
Deaths:240
KDR:4.996
Accuracy:30.807% B+
HSR:26.105% C++
AF-4G Cyclone
B++
Kills:1,195
Deaths:325
KDR:3.677
Accuracy:27.506% C+
HSR:26.946% B++
AF-4AE Cyclone
B*
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:31.686% B+
HSR:31.319% B*
Carnage AR
B++
Kills:393
Deaths:150
KDR:2.620
Accuracy:27.385% B+
HSR:25.445% B++
NS-11P
A*
Kills:71
Deaths:25
KDR:2.840
Accuracy:27.657% B**
HSR:32.394% A*
Kills:4,033
Deaths (as Combat Medic):941
Deaths (to Combat Medics):651
KDR:4.28587
Kill Difference:3,092
Playtime:37.296 hours
Usage:11%
Score:0.692m
Score/min:309
Accuracy (listed only):29.008%
HSR (listed only):28.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B++
Kills:1,195
Deaths:325
KDR:3.677
Accuracy:27.506% C+
HSR:26.946% B++
AF-4AE Cyclone
B*
Kills:1,175
Deaths:201
KDR:5.846
Accuracy:31.686% B+
HSR:31.319% B*
NS-44B Commissioner
B++
Kills:839
Deaths:428
KDR:1.960
Accuracy:38.320% C+
HSR:29.678% B++
SAS-R
C**
Kills:733
Deaths:123
KDR:5.959
Accuracy:40.850% C**
HSR:67.940% C+
NC14 Bolt Driver
C++
Kills:99
Deaths:41
KDR:2.415
Accuracy:36.631% C++
HSR:72.727% C+
Kills:4,041
Deaths (as Infiltrator):1,118
Deaths (to Infiltrators):910
KDR:3.61449
Kill Difference:2,923
Playtime:29.395 hours
Usage:8%
Score:0.353m
Score/min:200
Accuracy (listed only):34.999%
HSR (listed only):45.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:520
Deaths:154
KDR:3.377
Accuracy:27.565% B**
HSR:28.077% B**
Kills:520
Deaths (as Engineer):154
Deaths (to Engineers):753
KDR:3.37662
Kill Difference:366
Playtime:16.957 hours
Usage:5%
Score:0.430m
Score/min:422
Accuracy (listed only):27.565%
HSR (listed only):28.077%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:572
V. Kills:21 N/A
Deaths:51
KDR:11.216
Accuracy:62.938% B**
KPH:97.600 A+
VKPH:3.600 C
Kills:572 (572 + 0)
Deaths:51
KDR:11.216
VKDR:0.412
Vehicle Kills:21
Kill Difference:521
Playtime:5.860 hours
Usage:2%
Score:0.075m
Score/min:213
Piloting Accuracy:62.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A
Kills:199
V. Kills:91 216%
Deaths:8
KDR:24.875
Accuracy:48.912% B+
KPH:42.500 A
VKPH:19.400 B**
Kills:199 (0 + 199)
Deaths:8
KDR:24.875
VKDR:11.375
Vehicle Kills:91
Kill Difference:191
Playtime:4.681 hours
Usage:1%
Score:0.085m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:48.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B**
Kills:142
V. Kills:69 203%
Deaths:5
KDR:28.400
Accuracy:53.960% B+
KPH:70.300 B**
VKPH:34.100 C*
M12 Kobalt-H
A
Kills:128
V. Kills:8 N/A
Deaths:3
KDR:42.667
Accuracy:30.251% A++
KPH:126.900 C*
VKPH:7.900 A
C85 Canister-H
A++
Kills:89
V. Kills:2 N/A
Deaths:3
KDR:29.667
Accuracy:67.586% A++
KPH:146.100 B*
VKPH:3.300 D--
Kills:359 (0 + 359)
Deaths:11
KDR:32.636
VKDR:7.182
Vehicle Kills:79
Kill Difference:348
Playtime:3.639 hours
Usage:1%
Score:0.090m
Score/min:411
Driving Accuracy:N/A%
Gunner Accuracy:67.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,6542,6375774.57B*0.7129.596%B*33.182%B**75.1B**N/A19135.1h8.7B++29.3B++
GD-22S 1,2191,2093373.588B**0.2726.703%B++27.13%B+72AN/A17516.8h8.6B**32.1B++
GR-22AE 1,2171,1992404.996A*1.1330.807%B+26.105%C++67B+1B+14817.9h10.6B++34.3B++
AF-4G Cyclone 1,1991,1953253.677A+0.1927.506%C+26.946%B++66.4B+N/A14518h8.9B+32.5B+
MGR-L1 Promise 1,1961,1872125.599M*1.7432.979%A++29.486%B++83.6A+N/A23114.2h10.5B**31.9B*
AF-4AE Cyclone 1,1811,1752015.846S1.9831.686%B+31.319%B*89.7B*N/A18713.1h8.6B+27.1B+
NS-15M AE 1,1761,1671657.073A++3.2131.831%B**34.019%B++81B*N/A18314.4h10.1B++31.8B++
NS-15M2 1,1741,1662105.552A*1.6931.835%A+31.218%B++83.3A+N/A20814h9.6B*30.3B*
EM1 1,1731,1633023.851M0.0128.815%A31.04%A+74.1A+N/A18815.7h9.8B+34.1B*
NS-15MP 1,1521,1491826.313A++2.4530.869%B+31.854%C++87B+N/A19113.2h9.7B+31.5B+
NC6A GODSAW 9519401566.026A++2.1630.353%C*30.106%B81.7B++1C++24311.5h7.3C*24B+
NS-44B Commissioner 8438394281.96B++1.9038.32%C+29.678%B++67.1B+N/A16712.5h3.1B+8.2B+
NS Decimator 1,1067661395.511S1.6557.955%C1.828%C56.3A25B**28413.6h3.6B*6.1B++
SAS-R 7357331235.959A2.1040.85%C**67.94%C+64.3B**N/A16111.4h2.2C*5.4B
M30 Mustang AH 5935725111.216B*7.3562.938%B**N/A96.9A+3.6C2135.9h5.2B++8.3B++
AF-19 Mercenary 5225201543.377M++0.4927.565%B**28.077%B**61.2A**N/A1898.5h9.6B**34.7B*
Carnage AR 3963931502.62B**1.2427.385%B+25.445%B++63.4A+N/A1916.2h9.8A+35.8B**
NC05 Jackhammer 382375904.167M+0.3052.082%B**23.2%A*81.5A+1.5A**2114.6h4.9C++9.4B+
EM6 267265525.096A*1.2328.883%A35.849%A++80.3A+N/A2023.3h8.8B*30.6B*
Mag-Cutter 2622502,9210.086A*3.7826.027%CN/A1.5AN/A4163.6h1.9B++7.2C++
Shrike 3162121211.752A++2.1154.376%C3.302%B37.9A18.6B*2965.6h4.4B**8.1B**
E540 Halberd 290199824.875A*21.0148.912%B+N/A42.3A19.4B**3014.7h4.4B**9B**
Hardlight Dagger 2031941,9400.1A*3.7621.447%C-N/A1.6C+N/A3123.5h1.7B*7.8C**
NC6 Gauss SAW 1921911221.566B+2.3017.018%D25.655%B32.4C++N/A1445.9h7.9B++46.2B
Frag Grenade 1561551155N/A151.1445.968%C++N/A516.7C*3.3D-14730.3h3.3B+7.2B+
M96 Mjolnir-H 211142528.4S24.5453.96%B+N/A71B**34.5C**4412h26.5B*49.1B**
M12 Kobalt-H 136128342.667A++38.8030.251%A++15.625%C128C**8A3341h15.3C++50.7B++
NC14 Bolt Driver 10099412.415B+1.4536.631%C++72.727%C+30B+N/A1133.3h2.4B+6.5B+
C85 Canister-H 9189329.667A+25.8067.586%A++10.112%C148.3B*3.3D--4350.6h5.5B+8.1B*
NS-11P 7271252.84A+1.0227.657%B**32.394%A*47.3B**N/A1191.5h10.8B**39B*
Anti-Vehicle Grenade 9266166N/A62.1442.149%D--N/A330C+130B+15000.2h5.4C*12.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44820.7h
Nano-Armor Kit2628,6842.4h
Medical Kit8144,75037.1h
Medical Applicator2524,2711.3h
Recon Detection Device37441h
Ammunition Package0830h

Check the help document for the dictionary if you want to learn more about words used here.


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