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Lt. Colonel TheKavis[INSl] TheKavis
TR BR 68

KDR: 4.27

Score: 5.5m

Last Seen: Mar 20th, 2019 6:47 PM
- OFFLINE - 55.4 hour(s)

Battle Rank 68 - Terran Republic on Cobalt - Outfit Leader of Dead Inside[INSl] Dead Inside
TR outfit on Cobalt

Members: 2
Level Progress (to 69): 19%
Level 100 Progress: 29% 461h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TMG-50 MG-H1 Watchman T1 Cycler T32 Bull T9 CARV T9 CARV-S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,095,774 MLG Score: 3274
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.953%27.131%75812102111,7325.97961-1.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.573%1.238B**0.825B++0.265C*HEAD ++ (~13.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.522B+100.313C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.673%0.546%2215210311,46612159412.0164246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.852%1.132B**-0.781D--1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.633B+5.40.406B4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.409%33.929%0110325625000.224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.105C+-2.216F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.6-0.2C4-0.279C7.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dead Inside[INSl] Dead Inside
TR outfit on Cobalt

Members: 2
5.5m164.1%483 (29k)393 (23.6k)4.2726514,5273,4004.6105968 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1033132125.61%22.551%57804:078

9% Combat Medic14% Engineer74% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:40 PMMay 2nd, 2017 3:51 PMMar 21st, 2019 7:05 PM (1d) (PST)Mar 20th, 2019 7:02 PM (2d) (PST)Mar 20th, 2019 2:47 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9641757891.0380.2430.2341.8280.0763274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,86410,51547,349621514110523,581

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
233.3h/9.7d 1,149 3,276 3,931 25.6k 213 1,128 1,057 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,691
Deaths:343
KDR:4.930
Accuracy:26.411% B++
HSR:26.671% B
T9A "Butcher"
B**
Kills:1,690
Deaths:377
KDR:4.483
Accuracy:29.852% B**
HSR:31.539% B+
TMG-50
B++
Kills:1,214
Deaths:260
KDR:4.669
Accuracy:24.799% B++
HSR:25.206% C**
MG-H1 Watchman
B**
Kills:1,186
Deaths:273
KDR:4.344
Accuracy:28.968% B**
HSR:28.921% B
T32 Bull
B
Kills:1,167
Deaths:188
KDR:6.207
Accuracy:25.539% B
HSR:21.594% C
T9 CARV
B**
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:24.120% B**
HSR:21.293% C
T9 CARV-S
A+
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:29.318% A+
HSR:25.345% C++
T7 Mini-Chaingun
A++
Kills:240
Deaths:63
KDR:3.810
Accuracy:25.791% A++
HSR:19.583% A++
Kills:9,508
Deaths (as Heavy Assault):2,037
Deaths (to Heavy Assaults):1,026
KDR:4.66765
Kill Difference:7,471
Playtime:172.168 hours
Usage:74%
Score:3.809m
Score/min:369
Accuracy (listed only):26.850%
HSR (listed only):25.019%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A+
Kills:460
Deaths:97
KDR:4.742
Accuracy:32.791% B**
HSR:30.217% A+
TRAC-5
A*
Kills:443
Deaths:124
KDR:3.573
Accuracy:31.918% A*
HSR:26.185% A
Kills:903
Deaths (as Light Assault):221
Deaths (to Light Assaults):721
KDR:4.08597
Kill Difference:682
Playtime:5.153 hours
Usage:2%
Score:0.129m
Score/min:418
Accuracy (listed only):32.355%
HSR (listed only):28.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,169
Deaths:314
KDR:3.723
Accuracy:31.778% A*
HSR:30.881% A+
MG-S1 Jackal
A+
Kills:460
Deaths:97
KDR:4.742
Accuracy:32.791% B**
HSR:30.217% A+
TAR
A*
Kills:249
Deaths:71
KDR:3.507
Accuracy:32.852% A++
HSR:38.153% A*
Kills:1,878
Deaths (as Combat Medic):482
Deaths (to Combat Medics):312
KDR:3.89627
Kill Difference:1,396
Playtime:20.190 hours
Usage:9%
Score:0.592m
Score/min:489
Accuracy (listed only):32.474%
HSR (listed only):33.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:443
Deaths:124
KDR:3.573
Accuracy:31.918% A*
HSR:26.185% A
Kills:443
Deaths (as Engineer):124
Deaths (to Engineers):454
KDR:3.57258
Kill Difference:319
Playtime:33.357 hours
Usage:14%
Score:0.952m
Score/min:475
Accuracy (listed only):31.918%
HSR (listed only):26.185%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:857
V. Kills:320 267%
Deaths:50
KDR:17.140
Accuracy:51.076% B**
KPH:50.200 A*
VKPH:18.800 A*
P2-120 AP
M+
Kills:609
V. Kills:269 226%
Deaths:20
KDR:30.450
Accuracy:56.313% B**
KPH:65.200 M+
VKPH:28.800 A++
Kills:1,466 (1,466 + 0)
Deaths:70
KDR:20.943
VKDR:8.414
Vehicle Kills:589
Kill Difference:1,396
Playtime:26.407 hours
Usage:11%
Score:0.454m
Score/min:287
Driving Accuracy:56.313%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,6981,6913434.93A0.6626.411%B++26.671%B67.9AN/A20024.9h9.2B**34.9B*
T9A "Butcher" 1,7051,6903774.483A+0.2129.852%B**31.539%B+94.9AN/A23117.8h10.1B++34B*
TMG-50 1,2231,2142604.669M*0.4024.799%B++25.206%C**53.5B*N/A11722.7h8.6B**34.6B++
MG-H1 Watchman 1,2101,1862734.344A++0.0728.968%B**28.921%B94.1A++1.9A*22512.6h11.4B*39.2B++
T1 Cycler 1,1881,1693143.723A**0.5531.778%A*30.881%A+82.3M**1.3A**22314.2h10.8A34B**
T32 Bull 1,1751,1671886.207S1.9325.539%B21.594%C63.1B**N/A17218.5h9.9B*38.9B++
T9 CARV 1,1651,1602704.296A++0.0224.12%B**21.293%C54.7A+N/A16721.2h10B**41.6B*
T9 CARV-S 1,1751,1602634.411A++0.1429.318%A+25.345%C++68.2B**N/A15617h9.7B**33.2B*
P2-120 HEAT 1,1778575017.14A*12.8751.076%B**N/A50.1A*18.7A*24717.1h6.2B+12.1B**
P2-120 AP 8786092030.45M**26.1856.313%B**N/A65.5M++28.9A++3589.3h4.2A7.5A+
MG-S1 Jackal 463460974.742M*0.4732.791%B**30.217%A+92A*N/A2585h8.9B+27B*
TRAC-5 4444431243.573M**0.7031.918%A*26.185%A66.1M*N/A2686.7h11.5B*35.9B**
ML-7 481354993.576S0.7060.059%B+2.26%C57.1M+20.5A3686.2h4A6.7A
TAR 252249713.507A0.7732.852%A++38.153%A*108.3M**1.3A*5492.3h10A30.6B**
T7 Mini-Chaingun 243240633.81M*0.4625.791%A++19.583%A++85.7M1.1B**3502.8h10.5B**40.6B*
Frag Grenade 1531511151N/A146.7356.698%A++N/A755A10B22780.2h3.3B+5.7B*
TX1 Repeater 1431431640.872C*3.4027.301%B+32.168%A++53AN/A1822.7h9.2B**33.6B*
ASP-30 Grounder 167106283.786S0.4969.828%B**4.717%B*23.6B++13.6B2194.5h6.1B*8.8B**
T2 Striker 20591422.167S2.1153.905%C*N/A15.7B+19.7A++2325.8h41.8C**77.5B
Chainblade 94853,3340.025C++4.2539.759%B*1.176%D-0.4CN/A1200.8h1.9B++4.9B+
99SV 5656153.733A0.5434.409%B+33.929%C+80M**N/A2760.7h4B**11.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11380.1h
Nano-Armor Kit1153,9984.1h
Medical Applicator1115,8100.8h
Medical Kit3172,36010.8h

Check the help document for the dictionary if you want to learn more about words used here.


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