Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,184)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (205 days). The data shown below may not be accurate.

Lt. Colonel TheKavis[CA7H] TheKavis
TR BR 70

KDR: 4.31

Score: 6.1m

Last Seen: Apr 29th, 2019 6:10 PM
- OFFLINE - 138.1 hour(s)

Battle Rank 70 - Terran Republic on Cobalt
Level Progress (to 71): 59%
Level 100 Progress: 32% 442h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R T9A "Butcher" TMG-50 T32 Bull MG-H1 Watchman T1 Cycler T9 CARV-S T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TheKavis



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,994,443 MLG Score: 3193
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.123%27.18%76412121412,5575.90362-1.596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.478%1.343A0.941B*0.287C*HEAD ++ (~13.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.522B+100.301C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.161%0.558%2617212241,97313579614.6148248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.061%0.981B*-1.272D**-1.698

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++50.596B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.38%38.333%0112256027100.221402

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.239C-1.852F--1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.196C4-0.242C7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m167.1%483 (29k)395 (23.7k)4.3075315,9683,7074.6776470 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1226142425.311%22.069%55904:098

9% Combat Medic17% Engineer70% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 19th, 2015 3:40 PMApr 28th, 2019 12:57 PMMay 1st, 2019 6:07 PM (203d) (PST)Apr 29th, 2019 2:58 PM (206d) (PST)Apr 29th, 2019 2:10 PM (206d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0201738471.0370.2410.2291.8730.0833193

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,21110,37750,834621414112523,676

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
256.6h/10.7d 1,372 3,524 4,320 28.8k 231 1,224 1,282 15.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B++
Kills:1,873
Deaths:391
KDR:4.790
Accuracy:26.845% B++
HSR:27.282% B
T9A "Butcher"
B**
Kills:1,806
Deaths:411
KDR:4.394
Accuracy:29.736% B**
HSR:31.119% B+
TMG-50
B+
Kills:1,214
Deaths:260
KDR:4.669
Accuracy:24.799% B+
HSR:25.206% C++
T32 Bull
C**
Kills:1,199
Deaths:198
KDR:6.056
Accuracy:25.595% C**
HSR:21.852% C
MG-H1 Watchman
B**
Kills:1,186
Deaths:273
KDR:4.344
Accuracy:28.968% B**
HSR:28.921% B
T9 CARV-S
A
Kills:1,160
Deaths:263
KDR:4.411
Accuracy:29.318% A
HSR:25.345% C++
T9 CARV
B*
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:24.120% B*
HSR:21.293% C
Kills:9,598
Deaths (as Heavy Assault):2,066
Deaths (to Heavy Assaults):1,119
KDR:4.64569
Kill Difference:7,532
Playtime:180.838 hours
Usage:70%
Score:3.999m
Score/min:369
Accuracy (listed only):27.054%
HSR (listed only):25.860%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-S1 Jackal
A
Kills:635
Deaths:145
KDR:4.379
Accuracy:32.931% B**
HSR:28.819% A
TRAC-5
A*
Kills:448
Deaths:130
KDR:3.446
Accuracy:31.751% A*
HSR:25.893% B**
Kills:1,083
Deaths (as Light Assault):275
Deaths (to Light Assaults):771
KDR:3.93818
Kill Difference:808
Playtime:5.222 hours
Usage:2%
Score:0.130m
Score/min:414
Accuracy (listed only):32.341%
HSR (listed only):27.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A*
Kills:448
Deaths:130
KDR:3.446
Accuracy:31.751% A*
HSR:25.893% B**
Kills:448
Deaths (as Engineer):130
Deaths (to Engineers):488
KDR:3.44615
Kill Difference:318
Playtime:43.541 hours
Usage:17%
Score:1.228m
Score/min:470
Accuracy (listed only):31.751%
HSR (listed only):25.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A*
Kills:1,169
Deaths:314
KDR:3.723
Accuracy:31.778% A*
HSR:30.881% A
MG-S1 Jackal
A
Kills:635
Deaths:145
KDR:4.379
Accuracy:32.931% B**
HSR:28.819% A
TAR
A+
Kills:543
Deaths:143
KDR:3.797
Accuracy:31.481% A+
HSR:32.597% A+
Kills:2,347
Deaths (as Combat Medic):602
Deaths (to Combat Medics):347
KDR:3.89867
Kill Difference:1,745
Playtime:24.311 hours
Usage:9%
Score:0.697m
Score/min:478
Accuracy (listed only):32.064%
HSR (listed only):30.766%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:1,090
V. Kills:462 235%
Deaths:40
KDR:27.250
Accuracy:51.257% B+
KPH:63.300 A**
VKPH:26.800 A+
P2-120 HEAT
A*
Kills:883
V. Kills:329 268%
Deaths:51
KDR:17.314
Accuracy:51.085% B*
KPH:50.100 A*
VKPH:18.700 A*
Kills:1,973 (1,973 + 0)
Deaths:91
KDR:21.681
VKDR:8.692
Vehicle Kills:791
Kill Difference:1,882
Playtime:34.834 hours
Usage:14%
Score:0.598m
Score/min:286
Driving Accuracy:51.085%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 1,8801,8733914.79B**0.4826.845%B++27.282%B69.6B**N/A20126.9h9.3B**34.7B++
T9A "Butcher" 1,8221,8064114.394A+0.0929.736%B**31.119%B+94.6B**N/A22819.1h10.2B++34.4B*
TMG-50 1,2231,2142604.669M*0.3624.799%B+25.206%C++53.5B*N/A11722.7h8.6B*34.6B++
T32 Bull 1,2071,1991986.056M**1.7525.595%C**21.852%C64.1B*N/A17818.7h9.9B*38.7B+
MG-H1 Watchman 1,2101,1862734.344A++0.0428.968%B**28.921%B94.1A++1.9A*22612.6h11.4B*39.2B++
T1 Cycler 1,1881,1693143.723A*0.5831.778%A*30.881%A82.3M*1.3A*22414.2h10.8B**34B**
T9 CARV-S 1,1751,1602634.411A*0.1029.318%A25.345%C++68.2B**N/A15617h9.7B*33.2B*
T9 CARV 1,1651,1602704.296A*0.0124.12%B*21.293%C54.7AN/A16821.2h10B**41.6B*
P2-120 AP 1,5521,0904027.25M22.9451.257%B+N/A63.4A**26.9A+32717.2h4A7.9A
P2-120 HEAT 1,2128835117.314A*13.0151.085%B*N/A50.2A*18.7A*24617.6h6.3B+12.3B**
MG-S1 Jackal 6386351454.379M0.0732.931%B**28.819%A89.4A*N/A2377.1h9.1B+27.5B++
TAR 5525431433.797A++0.5131.481%A+32.597%A+93.6M1.6A**3315.8h10.6B**33.8B**
TRAC-5 4494481303.446M**0.8631.751%A*25.893%B**63.1MN/A2567.1h11.5B*36.3B*
ML-7 5233841123.429S0.8860.306%B+2.344%C57.3M++20.7A3676.7h4.1A6.8A
T7 Mini-Chaingun 291287714.042M**0.2726.126%A++19.861%A++84.4A**1.2B**3213.4h10.3B**39.6B*
TX1 Repeater 1641641770.927C**3.3827.754%B+31.098%A+56.6AN/A1852.9h9.2B**33.2B*
Frag Grenade 1591571157N/A152.6956.565%A+N/A523.3C*6.7C-22230.3h3.3B+5.8B*
ASP-30 Grounder 167106283.786S0.5269.828%B**4.717%B**23.6B*13.6B+2194.5h6.1B*8.8B**
Chainblade 102933,6200.026C*4.2840.503%B*1.075%D-0.4CN/A1215.2h1.9B++4.7B+
T2 Striker 20792422.19M**2.1254.081%C**N/A15.9B+19.8A++2315.8h42.3C++78.3B
99SV 6060163.75A+0.5633.38%C**38.333%B75M++N/A2630.8h4B**11.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21660.1h
Nano-Armor Kit1368,2215.2h
Medical Applicator1118,5751h
Medical Kit3472,55312.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.79s on queries, 2.77s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.