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General TheKiwiJones[SQZE] TheKiwiJones
TR BR 99

KDR: 5.07

Score: 8.2m

Last Seen: Apr 28th, 2020 1:09 AM
- OFFLINE - 152.4 hour(s)

Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 21%
Level 100 Progress: 44% 327h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R MG-H1 Watchman NS-15M2 T32 Bull T9 CARV M14 Banshee NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,626,096 MLG Score: 6096
Fun Score: N/A
Cheeseburgers Flipped: 94TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.638%37.08%102518126510,2755.24235-0.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.289%1.193B**2.346A*-1.089D*HEAD ++ (~23.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.40.518B+9.80.314C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.931%5.769%195112825256390.912281130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.094D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.21B**89.11B**57.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.992%86.928%195212812,8842172713.2903

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.286%1.4A1.297A-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.90.403B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m523.3%542 (32.5k)464 (27.8k)5.072517,2823,4075.3707199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283134429.391%38.531%113205:137

50% Heavy Assault37% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 20th, 2015 12:08 AMFeb 19th, 2020 3:12 AMApr 27th, 2020 11:20 PM (33d) (PST)Apr 28th, 2020 12:08 AM (33d) (PST)Apr 27th, 2020 9:09 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261896370.9740.1920.3755.3350.0456096

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,53411,35938,175581223320327,860

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
295.8h/12.3d 1,016 6,659 5,889 94.7k 836 1,008 806 14.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:1,324
Deaths:360
KDR:3.678
Accuracy:27.450% B*
HSR:36.783% A++
MG-H1 Watchman
A
Kills:1,255
Deaths:310
KDR:4.048
Accuracy:25.861% B+
HSR:37.371% A
NS-15M2
B++
Kills:1,190
Deaths:203
KDR:5.862
Accuracy:27.695% B+
HSR:34.118% B++
T32 Bull
A
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:27.236% B+
HSR:34.155% A
T9 CARV
M+
Kills:1,175
Deaths:292
KDR:4.024
Accuracy:26.291% A
HSR:41.702% M+
T9 CARV-S
A*
Kills:468
Deaths:87
KDR:5.379
Accuracy:25.053% B+
HSR:40.598% A*
T9A "Butcher"
A++
Kills:412
Deaths:89
KDR:4.629
Accuracy:25.931% C*
HSR:41.748% A++
NS-15MP
A
Kills:397
Deaths:107
KDR:3.710
Accuracy:28.449% C+
HSR:42.317% A
Kills:7,398
Deaths (as Heavy Assault):1,633
Deaths (to Heavy Assaults):1,153
KDR:4.53031
Kill Difference:5,765
Playtime:147.699 hours
Usage:50%
Score:3.841m
Score/min:433
Accuracy (listed only):26.746%
HSR (listed only):38.599%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
B+
Kills:178
Deaths:57
KDR:3.123
Accuracy:30.552% C++
HSR:28.090% B+
LC3 Jaguar
A
Kills:153
Deaths:73
KDR:2.096
Accuracy:26.872% B+
HSR:28.105% A
Kills:331
Deaths (as Light Assault):130
Deaths (to Light Assaults):575
KDR:2.54615
Kill Difference:201
Playtime:3.049 hours
Usage:1%
Score:0.080m
Score/min:435
Accuracy (listed only):28.712%
HSR (listed only):28.097%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
M
Kills:578
Deaths:92
KDR:6.283
Accuracy:27.623% B+
HSR:42.907% M
SMG-46AE Armistice
B+
Kills:178
Deaths:57
KDR:3.123
Accuracy:30.552% C++
HSR:28.090% B+
Kills:756
Deaths (as Combat Medic):149
Deaths (to Combat Medics):393
KDR:5.07383
Kill Difference:607
Playtime:12.386 hours
Usage:4%
Score:0.370m
Score/min:498
Accuracy (listed only):29.087%
HSR (listed only):35.498%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:153
Deaths:73
KDR:2.096
Accuracy:26.872% B+
HSR:28.105% A
Kills:153
Deaths (as Engineer):73
Deaths (to Engineers):376
KDR:2.09589
Kill Difference:80
Playtime:9.228 hours
Usage:3%
Score:0.181m
Score/min:327
Accuracy (listed only):26.872%
HSR (listed only):28.105%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:2,131
Deaths:230
KDR:9.265
Accuracy:46.118% B**
HSR:83.435% A+
NS-44 Commissioner
A
Kills:872
Deaths:293
KDR:2.976
Accuracy:47.847% A
HSR:24.427% C++
NSX Daimyo
B*
Kills:753
Deaths:105
KDR:7.171
Accuracy:42.481% C+
HSR:96.813% B*
KSR-35
A++
Kills:405
Deaths:83
KDR:4.880
Accuracy:39.751% B++
HSR:44.444% A++
NSX Tomoe
A*
Kills:280
Deaths:50
KDR:5.600
Accuracy:30.593% C*
HSR:61.071% A*
SMG-46AE Armistice
B+
Kills:178
Deaths:57
KDR:3.123
Accuracy:30.552% C++
HSR:28.090% B+
NS-30 Tranquility
U
Kills:162
Deaths:26
KDR:6.231
Accuracy:41.320% U
HSR:37.037% U
TX2 Emperor
A
Kills:121
Deaths:47
KDR:2.574
Accuracy:32.380% B+
HSR:29.752% A
NS-357P Underboss
C++
Kills:121
Deaths:54
KDR:2.241
Accuracy:42.368% C+
HSR:27.273% C++
NS-61 Emissary
A++
Kills:94
Deaths:22
KDR:4.273
Accuracy:31.858% B+
HSR:28.723% A++
NS-30 Vandal
B++
Kills:75
Deaths:11
KDR:6.818
Accuracy:38.866% B++
HSR:33.333% B++
Kills:5,192
Deaths (as Infiltrator):978
Deaths (to Infiltrators):503
KDR:5.30879
Kill Difference:4,214
Playtime:110.063 hours
Usage:37%
Score:3.314m
Score/min:502
Accuracy (listed only):38.558%
HSR (listed only):44.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A*
Kills:190
Deaths:49
KDR:3.878
Accuracy:57.225% A*
HSR:2.105% D
M1 Heavy Cycler
M++
Kills:189
Deaths:42
KDR:4.500
Accuracy:27.202% M+
HSR:33.333% M++
M3 Pounder HEG
A++
Kills:143
Deaths:43
KDR:3.326
Accuracy:57.848% A++
HSR:1.399% D*
M2 Mutilator
M**
Kills:136
Deaths:36
KDR:3.778
Accuracy:25.565% A**
HSR:34.559% M**
NS-20 Gorgon
M+
Kills:51
Deaths:11
KDR:4.636
Accuracy:40.508% A++
HSR:35.294% M+
Kills:709
Deaths (as MAX Suit):90.500
Deaths (to MAX Suits):93
KDR:7.83425
Kill Difference:618.500
Playtime:11.718 hours
Usage:4%
Score:0.454m
Score/min:645
Accuracy (listed only):41.669%
HSR (listed only):21.338%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,083
V. Kills:42 N/A
Deaths:
KDR:
Accuracy:36.373% A
KPH:81 B**
VKPH:3.100 C+
Hellfire Rocket Pods
A
Kills:80
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:59.790% A
KPH:124.900 B++
VKPH:9.400 D
Kills:1,163 (1,083 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:48
Kill Difference:1,163
Playtime:14.011 hours
Usage:5%
Score:0.233m
Score/min:277
Piloting Accuracy:36.373%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
S
Kills:104
V. Kills:33 306%
Deaths:
KDR:
Accuracy:69.786% A++
KPH:93.800 S
VKPH:29.800 A++
Kills:104 (104 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:33
Kill Difference:104
Playtime:1.109 hours
Usage:0%
Score:0.035m
Score/min:523
Driving Accuracy:69.786%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M+
Kills:211
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:27.801% A*
KPH:174.400 M+
VKPH:3.300 C+
M12 Kobalt
A*
Kills:127
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:21.063% B+
KPH:144.900 A*
VKPH:2.300 C--
M20 Basilisk
S
Kills:52
V. Kills:22 226%
Deaths:1
KDR:52
Accuracy:60.931% M
KPH:54.500 M+
VKPH:23.100 S
Kills:390 (0 + 390)
Deaths:1
KDR:390
VKDR:28
Vehicle Kills:28
Kill Difference:389
Playtime:3.041 hours
Usage:1%
Score:0.101m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:60.931%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 2,1572,1312309.265A++4.1946.118%B**83.435%A+70.1AN/A25630.4h1.8B*4B*
MSW-R 1,3581,3243603.678B++1.3927.45%B*36.783%A++65.5B*1.7M23220.2h10.4B++37.9B++
MG-H1 Watchman 1,2841,2553104.048B**1.0225.861%B+37.371%A61.8B+1.4B*16720.3h11.9B*46.1B+
NS-15M2 1,2201,1902035.862A++0.7927.695%B+34.118%B++74.4B+1.9A++23616h10.2B++37B+
T32 Bull 1,1971,1771856.362M**1.2927.236%B+34.155%A67.6B*1.1B**28117.4h11B+40.6B+
T9 CARV 1,1921,1752924.024A+1.0526.291%A41.702%M+71.6A++1B**22016.4h9.7B**36.8B*
M14 Banshee 1,1251,08311083U1,077.9336.373%AN/A80.8B**3.1C+26413.4h15.5B+42.5B+
NS-44 Commissioner 8898722932.976A++2.1047.847%A24.427%C++73.9B**1.4A*29211.8h3.1B++6.5B*
NSX Daimyo 7547531057.171B*2.1042.481%C+96.813%B*76.1B+N/A2559.9h2.1B+5B+
TORQ-9 581578926.283M++1.2127.623%B+42.907%M68.8A+N/A2378.4h11.2B**40.6B*
Frag Grenade 5185001500N/A494.9353.442%B**N/A625B22.5A++24310.8h3B+5.5B++
T9 CARV-S 478468875.379A*0.3125.053%B+40.598%A*61.6B+1.3A++1617.6h11.8C*47B+
T9A "Butcher" 424412894.629A0.4425.931%C*41.748%A++67.5C*2A*3416.1h11C++42.3B
KSR-35 415405834.88B**0.1939.751%B++44.444%A++72.3B**1.8M++2075.6h4.1B+10.3B+
NS-15MP 4003971073.71B+1.3628.449%C+42.317%A60.2CN/A1696.6h11.5C40.5C+
NSX Tomoe 281280505.6A*0.5330.593%C*61.071%A*71.8B**N/A3793.9h12.3B+40.3B+
ML-7 342218534.113S0.9666.296%B**1.376%D-47.4A*27A*3754.6h6B9.1B++
M12 Kobalt 2152111211S205.9327.801%A*19.905%C*175.8M+3.3C+6931.2h11.2A40.4B**
M3 Pounder HEG 238190493.878A1.1957.225%A*2.105%D35.8A++9.1M*2375.3h14.2B+24.8B++
M1 Heavy Cycler 193189424.5A**0.5727.202%M+33.333%M++67.5M**1.4A*3052.8h12.5A46B**
SMG-46AE Armistice 179178573.123A1.9530.552%C++28.09%B+65.9C++N/A1892.7h12.5C++40.9C*
NS-30 Tranquility 164162266.231N/A1.1641.32%UN/A85.3U1.1U3121.9h5.5T*13.2T*
LC3 Jaguar 156153732.096B+2.9826.872%B+28.105%A42.5B+N/A1933.6h11.3B+42.2B+
M3 Pounder HEG 183143433.326B*1.7557.848%A++1.399%D*28.6B++8A**1775h18.5C+32B+
M2 Mutilator 137136363.778B**1.2925.565%A**34.559%M**54.4A*N/A1932.5h15.8B+61.8B*
M12 Kobalt 1291271127S121.9321.063%B+19.685%C**141.1A*2.2C--5920.9h13.1B**62.4B+
TX2 Emperor 126121472.574A+2.5032.38%B+29.752%A110M*4.5S3961.1h5.8A17.9B**
NS-357P Underboss 125121542.241B+2.8342.368%C+27.273%C++80.7C++2.7S2281.5h3.4B+8B
L100 Python AP 1371041104U98.9369.786%A++1.923%C94.5S30A++5231.1h3.4A4.9A+
NS-61 Emissary 9594224.273S0.8031.858%B+28.723%A++104.4M*1.1B**5060.9h9.2B+28.9B+
Hellfire Rocket Pods 8680180S74.9359.79%A1.25%B133.3B*10C--5400.6h17.8C*29.7B+
Striker AE 13176164.75S0.3262.478%B**N/A31.7B22.9C++2602.4h32.8B+52.6B*
NS-30 Vandal 7575116.818A++1.7538.866%B++33.333%B++46.9C+N/A2251.6h5.1B13.2B+
Chainblade 88613,3280.018C+5.0529.586%C+N/A0.2DN/A1249.6h2.5C++8.3B
M20 Basilisk 7452152U46.9360.931%M5.769%C+52M22M**3331h89.1C*146.2B**
NS-20 Gorgon 5451114.636A**0.4440.508%A++35.294%M+39.2A++2.3B*1601.3h28.2B+69.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit614,8091.4h
Nanite Revive Grenade02040.1h
Medical Applicator914,2961h
Medical Kit3604,02518.6h
Nano-Repair Grenade0890h
Recon Detection Device6011,95624.9h

Check the help document for the dictionary if you want to learn more about words used here.


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