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Agent TheKrlckTheRush[Voin] TheKrlckTheRush
NC BR 53

KDR: 2.84

Score: 13.6m

Last Seen: Apr 14th, 2019 10:21 AM
- OFFLINE - 163.8 hour(s)

Prestige 1, Battle Rank 53 - New Conglomerate on Miller - Outfit Member of RussianWarriors[Voin] RussianWarriors
NC outfit on Miller

Members: 8
Level Progress (to 54): 65%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW NSX Naginata NS-30 Vandal NS-44 Commissioner AE MGR-L1 Promise SAS-R NSX Tanto L100 Python HESH
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,947,356 MLG Score: 2356
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.288%21.146%70422101321,6502.792830.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.046%2.376A*0.065C+-1.586FHEAD + (~4.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+9.40.345C**18.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.977%1.571%128110341912441380.779592137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.008B**-0.027C+-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
221.2-0.371C-103.9-0.96D--117.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.199%0.688%962410312,3265018874.64271262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.183%1.78A++-1.229D*-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.815B++4.20.662B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.433%7.374%389610291,1124854392.29278253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.471%1.137B**0.748B++1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.519B+27.70.301C*29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.165%66.21%389310322,04586162.37514

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.999%1.824A++-0.06C+-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.20.306C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.692%15.361%3893103297047562.03782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.981%2.352A*0.16C++0.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.739B++2.40.506B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RussianWarriors[Voin] RussianWarriors
NC outfit on Miller

Members: 8
13.6m226.1%418 (25.1k)334 (20k)2.8442437,36213,1363.0465953 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035328729.962%17.981%53903:0618

8% Combat Medic18% Engineer15% Heavy Assault45% Infiltrator13% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 11:02 AMOct 16th, 2018 10:51 AMApr 20th, 2019 8:10 PM (5h) (PST)Apr 14th, 2019 7:31 AM (7d) (PST)Apr 14th, 2019 6:21 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7961716250.9180.3230.1652.2630.0832356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,76310,23537,528551910136520,048

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
678.5h/28.3d 2,658 6,718 10,443 92.1k 1,120 1,984 3,394 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:1,932
Deaths:875
KDR:2.208
Accuracy:28.759% A
HSR:25.466% C
MGR-L1 Promise
B**
Kills:1,521
Deaths:519
KDR:2.931
Accuracy:29.522% B**
HSR:26.364% C*
NC05 Jackhammer AE
B*
Kills:1,222
Deaths:580
KDR:2.107
Accuracy:54.985% B*
HSR:11.457% D--
NC6 Gauss SAW
A+
Kills:492
Deaths:181
KDR:2.718
Accuracy:28.075% A+
HSR:26.423% B+
Kills:5,167
Deaths (as Heavy Assault):2,155
Deaths (to Heavy Assaults):3,676
KDR:2.39768
Kill Difference:3,012
Playtime:100.606 hours
Usage:15%
Score:2.168m
Score/min:359
Accuracy (listed only):35.335%
HSR (listed only):22.427%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A+
Kills:2,139
Deaths:1,009
KDR:2.120
Accuracy:32.939% A+
HSR:15.521% C
NSX Tanto
A
Kills:1,406
Deaths:640
KDR:2.197
Accuracy:32.973% A
HSR:21.337% D
MKV Suppressed
A++
Kills:1,224
Deaths:489
KDR:2.503
Accuracy:35.757% A++
HSR:17.402% C
MGR-S1 Gladius
A+
Kills:1,202
Deaths:460
KDR:2.613
Accuracy:35.284% A+
HSR:20.799% C+
NSX Tengu
A++
Kills:1,194
Deaths:472
KDR:2.530
Accuracy:47.723% A++
HSR:15.829% D
Blitz GD-10
A*
Kills:1,177
Deaths:453
KDR:2.598
Accuracy:34.709% A*
HSR:13.169% D
NS-11CB
A
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:31.754% A
HSR:16.667% D
AF-4 Cyclone
A++
Kills:1,162
Deaths:384
KDR:3.026
Accuracy:34.133% A++
HSR:16.695% C
GD-66 Claw
A+
Kills:782
Deaths:442
KDR:1.769
Accuracy:75.859% A+
HSR:15.473% C*
Tempest
A
Kills:240
Deaths:109
KDR:2.202
Accuracy:31.862% A
HSR:12.917% D*
NSX-P Tanto
B**
Kills:115
Deaths:54
KDR:2.130
Accuracy:30.771% B**
HSR:28.696% B+
LA39 Bruiser
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:72.491% B**
HSR:15.534% C++
Mauler S6
A+
Kills:85
Deaths:53
KDR:1.604
Accuracy:53.664% A+
HSR:14.118% C
AF-19 Mercenary
A*
Kills:75
Deaths:39
KDR:1.923
Accuracy:32.777% A*
HSR:20% C
Kills:12,074
Deaths (as Light Assault):5,157
Deaths (to Light Assaults):2,113
KDR:2.34128
Kill Difference:6,917
Playtime:87.376 hours
Usage:13%
Score:1.905m
Score/min:363
Accuracy (listed only):41.621%
HSR (listed only):17.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:2,139
Deaths:1,009
KDR:2.120
Accuracy:32.939% A+
HSR:15.521% C
NS-30 Vandal
A
Kills:1,707
Deaths:444
KDR:3.845
Accuracy:40.704% A
HSR:23.667% C
NS-44 Commissioner AE
A
Kills:1,641
Deaths:952
KDR:1.724
Accuracy:51.296% A
HSR:14.077% D*
SAS-R
A
Kills:1,515
Deaths:306
KDR:4.951
Accuracy:47.210% A
HSR:63.894% C--
MKV Suppressed
A++
Kills:1,224
Deaths:489
KDR:2.503
Accuracy:35.757% A++
HSR:17.402% C
MGR-S1 Gladius
A+
Kills:1,202
Deaths:460
KDR:2.613
Accuracy:35.284% A+
HSR:20.799% C+
NSX Tengu
A++
Kills:1,194
Deaths:472
KDR:2.530
Accuracy:47.723% A++
HSR:15.829% D
Blitz GD-10
A*
Kills:1,177
Deaths:453
KDR:2.598
Accuracy:34.709% A*
HSR:13.169% D
AF-6 Shadow
B**
Kills:1,166
Deaths:272
KDR:4.287
Accuracy:41.437% B**
HSR:30.703% B+
AF-4 Cyclone
A++
Kills:1,162
Deaths:384
KDR:3.026
Accuracy:34.133% A++
HSR:16.695% C
NSX Tomoe
A++
Kills:1,155
Deaths:473
KDR:2.442
Accuracy:37.356% A++
HSR:24.069% D*
NC14 Bolt Driver
A++
Kills:420
Deaths:97
KDR:4.330
Accuracy:46.031% A++
HSR:68.571% D
Soldier Soaker
B**
Kills:261
Deaths:105
KDR:2.486
Accuracy:44.173% B**
HSR:14.176% C+
Tempest
A
Kills:240
Deaths:109
KDR:2.202
Accuracy:31.862% A
HSR:12.917% D*
NSX Daimyo
A
Kills:110
Deaths:31
KDR:3.548
Accuracy:49.927% A
HSR:89.091% D**
NS-AM7 Archer
B+
Kills:60
Deaths:67
KDR:0.896
Accuracy:62.469% B+
HSR:5% D**
Kills:16,373
Deaths (as Infiltrator):6,123
Deaths (to Infiltrators):2,616
KDR:2.67402
Kill Difference:10,250
Playtime:305.989 hours
Usage:45%
Score:5.843m
Score/min:318
Accuracy (listed only):42.063%
HSR (listed only):27.849%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,406
Deaths:640
KDR:2.197
Accuracy:32.973% A
HSR:21.337% D
NS-11CB
A
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:31.754% A
HSR:16.667% D
GD-66 Claw
A+
Kills:782
Deaths:442
KDR:1.769
Accuracy:75.859% A+
HSR:15.473% C*
Warden
A++
Kills:361
Deaths:84
KDR:4.298
Accuracy:37.789% A++
HSR:29.917% B*
NSX-P Tanto
B**
Kills:115
Deaths:54
KDR:2.130
Accuracy:30.771% B**
HSR:28.696% B+
LA39 Bruiser
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:72.491% B**
HSR:15.534% C++
Mauler S6
A+
Kills:85
Deaths:53
KDR:1.604
Accuracy:53.664% A+
HSR:14.118% C
AF-19 Mercenary
A*
Kills:75
Deaths:39
KDR:1.923
Accuracy:32.777% A*
HSR:20% C
Kills:4,097
Deaths (as Engineer):1,865
Deaths (to Engineers):1,917
KDR:2.19678
Kill Difference:2,232
Playtime:124.330 hours
Usage:18%
Score:2.483m
Score/min:333
Accuracy (listed only):46.010%
HSR (listed only):20.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:2,139
Deaths:1,009
KDR:2.120
Accuracy:32.939% A+
HSR:15.521% C
MKV Suppressed
A++
Kills:1,224
Deaths:489
KDR:2.503
Accuracy:35.757% A++
HSR:17.402% C
MGR-S1 Gladius
A+
Kills:1,202
Deaths:460
KDR:2.613
Accuracy:35.284% A+
HSR:20.799% C+
NSX Tengu
A++
Kills:1,194
Deaths:472
KDR:2.530
Accuracy:47.723% A++
HSR:15.829% D
Blitz GD-10
A*
Kills:1,177
Deaths:453
KDR:2.598
Accuracy:34.709% A*
HSR:13.169% D
NSX Yumi
B++
Kills:1,172
Deaths:617
KDR:1.900
Accuracy:30.103% B++
HSR:27.816% C*
AF-4 Cyclone
A++
Kills:1,162
Deaths:384
KDR:3.026
Accuracy:34.133% A++
HSR:16.695% C
GD-66 Claw
A+
Kills:782
Deaths:442
KDR:1.769
Accuracy:75.859% A+
HSR:15.473% C*
NC1 Gauss Rifle
A
Kills:321
Deaths:185
KDR:1.735
Accuracy:29.625% A
HSR:19.315% C
Tempest
A
Kills:240
Deaths:109
KDR:2.202
Accuracy:31.862% A
HSR:12.917% D*
NS-11A
A
Kills:212
Deaths:94
KDR:2.255
Accuracy:28.058% B++
HSR:31.604% A
LA39 Bruiser
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:72.491% B**
HSR:15.534% C++
Mauler S6
A+
Kills:85
Deaths:53
KDR:1.604
Accuracy:53.664% A+
HSR:14.118% C
Kills:11,013
Deaths (as Combat Medic):4,812
Deaths (to Combat Medics):1,324
KDR:2.28865
Kill Difference:6,201
Playtime:53.659 hours
Usage:8%
Score:1.146m
Score/min:356
Accuracy (listed only):41.708%
HSR (listed only):18.169%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:81
Deaths:43
KDR:1.884
Accuracy:52.088% A+
HSR:19.753% B**
Kills:81
Deaths (as MAX Suit):21.500
Deaths (to MAX Suits):368
KDR:3.76744
Kill Difference:59.500
Playtime:3.403 hours
Usage:1%
Score:0.058m
Score/min:285
Accuracy (listed only):52.088%
HSR (listed only):19.753%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:191
V. Kills:113 168%
Deaths:148
KDR:1.291
Accuracy:46.977% M
KPH:13.600 C+
VKPH:8.100 C
Breaker Rocket Pods
A
Kills:132
V. Kills:20 N/A
Deaths:9
KDR:14.667
Accuracy:59.408% A
KPH:141.700 B+
VKPH:21.500 B+
Kills:323 (191 + 0)
Deaths:157
KDR:2.057
VKDR:0.847
Vehicle Kills:133
Kill Difference:166
Playtime:14.936 hours
Usage:2%
Score:0.146m
Score/min:163
Piloting Accuracy:46.977%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:65
V. Kills:29 217%
Deaths:2
KDR:32.500
Accuracy:37.354% B*
KPH:65.300 A*
VKPH:29.100 A
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:14.500
Vehicle Kills:29
Kill Difference:63
Playtime:0.996 hours
Usage:0%
Score:0.023m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:37.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:1,355
V. Kills:216 N/A
Deaths:59
KDR:22.966
Accuracy:56.008% B*
KPH:95.600 A++
VKPH:15.200 A++
C75 Viper
A**
Kills:276
V. Kills:65 418%
Deaths:44
KDR:6.273
Accuracy:54.804% A++
KPH:74.100 A**
VKPH:17.400 A**
L100 Python HEAT
A*
Kills:255
V. Kills:84 300%
Deaths:30
KDR:8.500
Accuracy:64.412% A+
KPH:65.200 A*
VKPH:21.500 A*
L100 Python AP
A++
Kills:58
V. Kills:34 166%
Deaths:4
KDR:14.500
Accuracy:70.075% A++
KPH:47.400 A
VKPH:27.800 A++
Kills:1,944 (1,944 + 0)
Deaths:137
KDR:14.190
VKDR:2.912
Vehicle Kills:399
Kill Difference:1,807
Playtime:23.031 hours
Usage:3%
Score:0.468m
Score/min:338
Driving Accuracy:70.075%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:587
V. Kills:400 146%
Deaths:110
KDR:5.336
Accuracy:67.338% A*
KPH:36.100 A
VKPH:24.600 A*
Titan-150 HEAT
S
Kills:108
V. Kills:85 126%
Deaths:26
KDR:4.154
Accuracy:65.260% A*
KPH:46.300 M
VKPH:36.500 S
E540 Halberd
M
Kills:89
V. Kills:36 241%
Deaths:5
KDR:17.800
Accuracy:51.166% B*
KPH:56.500 M
VKPH:22.800 A++
Enforcer ML85
B++
Kills:69
V. Kills:47 144%
Deaths:8
KDR:8.625
Accuracy:45.496% B+
KPH:29.600 B++
VKPH:20.200 B+
Kills:853 (695 + 158)
Deaths:149
KDR:5.725
VKDR:3.812
Vehicle Kills:568
Kill Difference:704
Playtime:22.516 hours
Usage:3%
Score:0.447m
Score/min:331
Driving Accuracy:65.260%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M*
Kills:730
V. Kills:440 166%
Deaths:90
KDR:8.111
Accuracy:63.523% A++
KPH:116.800 M*
VKPH:70.400 M+
C85 Canister-H
B**
Kills:430
V. Kills:22 N/A
Deaths:33
KDR:13.030
Accuracy:58.851% B*
KPH:156.300 B**
VKPH:8 C+
Enforcer ML65-H
A**
Kills:154
V. Kills:77 197%
Deaths:14
KDR:11
Accuracy:65.837% B*
KPH:75.400 A**
VKPH:37.700 B++
Kills:1,314 (0 + 1,314)
Deaths:137
KDR:9.591
VKDR:3.934
Vehicle Kills:539
Kill Difference:1,177
Playtime:11.045 hours
Usage:2%
Score:0.339m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:65.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:189
V. Kills:77 242%
Deaths:22
KDR:8.591
Accuracy:58.777% A**
KPH:65.200 S
VKPH:26.600 S
M20 Basilisk
S
Kills:186
V. Kills:63 291%
Deaths:8
KDR:23.250
Accuracy:53.641% A++
KPH:74.200 S
VKPH:25.100 M**
M12 Kobalt
A
Kills:153
V. Kills:2 N/A
Deaths:8
KDR:19.125
Accuracy:20.867% B+
KPH:106.800 A
VKPH:1.400 D
Kills:528 (0 + 528)
Deaths:38
KDR:13.895
VKDR:3.737
Vehicle Kills:142
Kill Difference:490
Playtime:6.838 hours
Usage:1%
Score:0.144m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:20.867%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 2,1652,1391,0092.12A++0.7232.939%A+15.521%C49.9B**N/A10742.9h12.8B+38.7B++
NSX Naginata 1,9481,9328752.208B*0.6428.759%A25.466%C74.9A+N/A16125.8h10.1B+35.1B++
NS-30 Vandal 1,7161,7074443.845A+1.0040.704%A23.667%C72.3A+N/A15323.6h5B+12.2B*
NS-44 Commissioner AE 1,6611,6419521.724B+1.1251.296%A14.077%D*59C**N/A14327.8h3.6C+7.1B+
MGR-L1 Promise 1,5371,5215192.931A0.0929.522%B**26.364%C*79.6AN/A23919.1h11B*37.1B*
SAS-R 1,5191,5153064.951B*2.1147.21%A63.894%C--70.8AN/A16021.4h2.2C*4.6B+
NSX Tanto 1,4131,4066402.197B**0.6532.973%A21.337%D70A+N/A15720.1h10.5B++31.9B++
L100 Python HESH 1,5711,3555922.966A20.1256.008%B*N/A95.4A++15.2A++32114.2h2.5B*4.5B*
MKV Suppressed 1,2261,2244892.503A++0.3435.757%A++17.402%C76.5A*N/A16016h11B*30.7B++
NC05 Jackhammer AE 1,2281,2225802.107B+0.7454.985%B*11.457%D--66.1C**N/A14018.5h4.2B+7.7B+
MGR-S1 Gladius 1,2041,2024602.613B*0.2335.284%A+20.799%C+73.3AN/A16816.4h8.1B++22.9B++
NSX Tengu 1,2011,1944722.53A0.3147.723%A++15.829%D55.8B*N/A12621.4h10.6B++22.2B++
Blitz GD-10 1,1861,1774532.598A++0.2534.709%A*13.169%D59.4A+N/A13119.8h12.6B++36.4B*
NSX Yumi 1,1811,1726171.9B+0.9430.103%B++27.816%C*60.4B**N/A12919.4h9.8B*32.7B*
NS-11CB 1,1771,1705082.303A++0.5431.754%A16.667%D51.5B*N/A11122.7h11.7B++36.8B*
AF-6 Shadow 1,1701,1662724.287A++1.4441.437%B**30.703%B+98A**N/A19711.9h4.8B++11.7B*
AF-4 Cyclone 1,1671,1623843.026A+0.1834.133%A++16.695%C70.9A+N/A15416.4h8.4B*24.5B*
NSX Tomoe 1,1611,1554732.442B+0.4037.356%A++24.069%D*49.4B+N/A10523.4h12.4B+33.3B*
C-4 1,4351,0603083.442A+0.6028.431%B+N/A149.3A+52.8A++7597.1h1.2B+4.3B++
GD-66 Claw 7887824421.769B+1.0875.859%A+15.473%C*85A++N/A2569.2h2.1B++2.8B++
Bouncing Betty 7477475513.582M+10.7437.958%DN/A182.2AN/A3834.1h2C+5.4C-
M96 Mjolnir-H 1,170730908.111A5.2763.523%A++N/A115.9M*69.8M+6126.3h24.7B**38.9A
Titan-150 AP 9875871105.336C+2.4967.338%A*1.533%D36A24.5A*32416.3h5.4C+7.9B++
NC6 Gauss SAW 5024921812.718A++0.1328.075%A+26.423%B+64.7A++1.3A++2237.6h8B*28.4B++
C85 Canister-H 4524303313.03C++10.1958.851%B*9.535%C-153.6B*7.9C+3622.8h5.2B+8.8B*
NC14 Bolt Driver 422420974.33A+1.4946.031%A++68.571%D48.3A++N/A1348.7h2.1B*4.6B**
Warden 364361844.298M++1.4537.789%A++29.917%B*88SN/A2504.1h5.8B**15.3B**
NC1 Gauss Rifle 3273211851.735B+1.1129.625%A19.315%C46.5A+N/A1476.9h9.9B**33.5B**
C75 Viper 341276446.273B++3.4354.804%A++N/A74.6A**17.6A**3383.7h10.4B+19B**
Tank Mine 394275299.483M**6.6448.982%B**N/A305.6S132.2A**15900.9h1.9C++3.9A
Soldier Soaker 2622611052.486A0.3644.173%B**14.176%C+70.5B++N/A3273.7h5.1B++11.4B**
L100 Python HEAT 339255308.5B+5.6664.412%A+N/A65.4A*21.5A*2663.9h5.3B+8.2B*
NS-TMC-01 "His Regards" 2882489,3200.027C++2.8211.183%D--8.065%C++0.6CN/A1389.4h3C--27.3D
Tempest 2412401092.202B++0.6431.862%A12.917%D*52.2C*N/A1324.6h8.9B++27.9B*
Rocklet Rifle 377216982.204M++0.6455.671%BN/A40B**29.8B+3555.4h22.9B**41.1B**
NS-11A 216212942.255B*0.5928.058%B++31.604%A54.4B**1B**1443.9h12.9B+46B+
Shrike 3432071061.953A**0.8964.415%B*1.449%D-46A++30.2M3744.5h4.3A6.7B**
M20 Mustang 3041911481.291C+1.5546.977%M1.571%C13.6C+8.1C13414h103.9C*221.2B++
M20 Basilisk 266189228.591M+5.7558.777%A**4.762%C-65.2S26.6S3892.9h69.1B*117.5A
M20 Basilisk 249186823.25U20.4153.641%A++5.914%C++74.4S25.2M**3492.5h56.1B**104.5A+
NSX Masamune 2781711001.71A1.1355.198%CN/A42.8B++26.8B**2894h10.1B+18.3B
Spear Anti-Vehicle Phalanx Turret 2611621411.571B++8.7368.992%M2.469%D-90M++55M++5611.8h6.7B+9.7B**
Enforcer ML65-H 2311541411A++8.1665.837%B*N/A77M38.5B*4052h9.4B**14.4A
M12 Kobalt 155153819.125B+16.2820.867%B+11.111%F109.3A+1.4D2801.4h14.8B**71.2B++
Breaker Rocket Pods 152132914.667B**11.8259.408%AN/A146.7B+22.2B+5850.9h13.1B+22B++
NSX-P Tanto 115115542.13A0.7130.771%B**28.696%B+52.3AN/A1412.2h10.1B**32.7B*
NSX Daimyo 110110313.548C++0.7049.927%A89.091%D**57.9C**N/A1381.9h3.1D6.2C++
Titan-150 HEAT 193108264.154C+1.3165.26%A*1.852%D47M37S4032.3h4.3B+6.6B**
LA39 Bruiser 103103452.289B**0.5672.491%B**15.534%C++73.6A+N/A2581.4h1.9B**2.6B*
M12 Kobalt 9695247.5C++44.6629.457%A+9.474%F118.8C**1.3D--2910.8h15B+51B*
E540 Halberd 12589517.8A14.9651.166%B*2.247%C-55.6M22.5A+4451.6h3.9A+7.7A
Mauler S6 8585531.604B+1.2453.664%A+14.118%C44.7B**N/A2041.9h5.6C10.4B+
NCM1 Scattercannon 8281431.884C++0.9652.088%A+19.753%B**32.4B++N/A1122.5h6.5B+12.4B++
AF-19 Mercenary 7575391.923A+0.9232.777%A*20%C19.2C+N/A2263.9h11.5B+35.1B++
Enforcer ML85 1166988.625B*5.7845.496%B+N/A30B*20.4B+2292.3h13.1C++28.8B+
AP30 Shredder 9465232.5M**29.6637.354%B*3.077%B++65A*29A3821h37.5B**100.4A
NS-AM7 Archer 9160670.896B**1.9562.469%B+5%D**7.9C*4.1B**577.6h16.5B+26.5B+
L100 Python AP 9258414.5A*11.6670.075%A++N/A48.3A28.3A++7731.2h4.8B++6.9B**
Auraxium Mag-Cutter 56561,2220.046C**2.8014.033%D*7.143%C++1.2C++N/A348h1.8B+13.1C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit51840.2h
Motion Spotter2911,3395.8h
Spawn Beacon84060.4h
AE Nano-Armor Kit97154,61513.6h
AE Medical Applicator19673,6487.6h
Nanite Revive Grenade05070.1h
Medical Applicator23710h
Deconstruction Tool02110.1h
Shield Recharging Field33860.1h
Ammunition Package103960.3h
Nano-Armor Kit125,2721.3h
Anti-Infantry MANA Turret11040.3h
Nano-Repair Grenade01660h

Check the help document for the dictionary if you want to learn more about words used here.


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