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Raider TheKrlckTheRush[Voin] TheKrlckTheRush
NC BR 58

KDR: 2.86

Score: 14.4m

Last Seen: Jun 5th, 2019 4:00 PM
- OFFLINE - 316.7 hour(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Miller - Outfit Member of RussianWarriors[Voin] RussianWarriors
NC outfit on Miller

Members: 5
Level Progress (to 59): 69%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NS-7 PDW NSX Naginata SAS-R NS-30 Vandal NS-44 Commissioner AE MGR-L1 Promise NSX Tanto L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,993,643 MLG Score: 2393
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.129%21.141%70022118822,1652.780010.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.035%2.338A*0.051C+-1.566FHEAD + (~4.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.40.619B+9.40.341C**19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.793%1.546%124112091942561440.754864134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.994B*-0.044C+-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.4-0.367C-103.1-0.946D--117.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.129%0.706%962412062,4075179364.64672257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.218%1.768A++-1.204D*-0.198

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.817B++4.20.666B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.999%7.692%385612041,1314924402.29412256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.481%1.093B**0.813B++1.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.40.518B+27.60.307C*29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.152%65.136%385312072,39590472.64641

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.962%1.827A++-0.129C-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.53B+2.20.311C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.08%15.319%385312071,05148972.14928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.006%2.375A*0.143C++0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.747B++2.30.519B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RussianWarriors[Voin] RussianWarriors
NC outfit on Miller

Members: 5
14.4m227.9%429 (25.7k)343 (20.6k)2.855138,71813,5613.0584858 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210341129.722%18.219%54203:0518

9% Combat Medic18% Engineer15% Heavy Assault45% Infiltrator13% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2017 11:02 AMOct 16th, 2018 10:51 AMJun 16th, 2019 2:42 PM (2d) (PST)Jun 5th, 2019 12:28 PM (13d) (PST)Jun 5th, 2019 12:00 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8011716300.9260.3240.1692.3010.0842393

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,07510,28537,790561910138520,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
696.6h/29d 2,758 7,054 10,823 96.2k 1,144 2,026 3,493 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
A
Kills:1,937
Deaths:879
KDR:2.204
Accuracy:28.704% A
HSR:25.452% C
MGR-L1 Promise
B**
Kills:1,544
Deaths:534
KDR:2.891
Accuracy:29.516% B**
HSR:26.360% C*
NC05 Jackhammer AE
B*
Kills:1,229
Deaths:584
KDR:2.104
Accuracy:54.990% B*
HSR:11.473% D--
NC6 Gauss SAW
A+
Kills:630
Deaths:230
KDR:2.739
Accuracy:28.011% A+
HSR:25.397% B
Kills:5,340
Deaths (as Heavy Assault):2,227
Deaths (to Heavy Assaults):3,784
KDR:2.39784
Kill Difference:3,113
Playtime:103.164 hours
Usage:15%
Score:2.261m
Score/min:365
Accuracy (listed only):35.305%
HSR (listed only):22.170%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
A+
Kills:2,160
Deaths:1,017
KDR:2.124
Accuracy:32.908% A+
HSR:15.417% C
NSX Tanto
A
Kills:1,440
Deaths:657
KDR:2.192
Accuracy:32.885% A
HSR:21.458% D
MKV Suppressed
A*
Kills:1,224
Deaths:489
KDR:2.503
Accuracy:35.757% A*
HSR:17.402% C
MGR-S1 Gladius
A+
Kills:1,202
Deaths:460
KDR:2.613
Accuracy:35.284% A+
HSR:20.799% C+
NSX Tengu
A++
Kills:1,194
Deaths:472
KDR:2.530
Accuracy:47.723% A++
HSR:15.829% D
Blitz GD-10
A*
Kills:1,177
Deaths:453
KDR:2.598
Accuracy:34.709% A*
HSR:13.169% D
NS-11CB
A
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:31.754% A
HSR:16.667% D
AF-4 Cyclone
A++
Kills:1,162
Deaths:384
KDR:3.026
Accuracy:34.133% A++
HSR:16.695% C
GD-66 Claw
A+
Kills:863
Deaths:472
KDR:1.828
Accuracy:76% A+
HSR:15.411% C*
Tempest
A
Kills:240
Deaths:109
KDR:2.202
Accuracy:31.862% A
HSR:12.917% D*
NSX-P Tanto
B**
Kills:115
Deaths:54
KDR:2.130
Accuracy:30.771% B**
HSR:28.696% B+
LA39 Bruiser
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:72.491% B**
HSR:15.534% C*
Mauler S6
A
Kills:85
Deaths:53
KDR:1.604
Accuracy:53.664% A
HSR:14.118% C
AF-19 Mercenary
A*
Kills:75
Deaths:39
KDR:1.923
Accuracy:32.777% A*
HSR:20% C
Kills:12,210
Deaths (as Light Assault):5,212
Deaths (to Light Assaults):2,200
KDR:2.34267
Kill Difference:6,998
Playtime:88.687 hours
Usage:13%
Score:1.961m
Score/min:369
Accuracy (listed only):41.623%
HSR (listed only):17.437%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A+
Kills:2,160
Deaths:1,017
KDR:2.124
Accuracy:32.908% A+
HSR:15.417% C
SAS-R
A
Kills:1,864
Deaths:385
KDR:4.842
Accuracy:47.190% A
HSR:62.929% D
NS-30 Vandal
A
Kills:1,711
Deaths:445
KDR:3.845
Accuracy:40.710% A
HSR:23.729% C
NS-44 Commissioner AE
B**
Kills:1,687
Deaths:977
KDR:1.727
Accuracy:51.082% B**
HSR:13.989% D*
MKV Suppressed
A*
Kills:1,224
Deaths:489
KDR:2.503
Accuracy:35.757% A*
HSR:17.402% C
MGR-S1 Gladius
A+
Kills:1,202
Deaths:460
KDR:2.613
Accuracy:35.284% A+
HSR:20.799% C+
NSX Tengu
A++
Kills:1,194
Deaths:472
KDR:2.530
Accuracy:47.723% A++
HSR:15.829% D
Blitz GD-10
A*
Kills:1,177
Deaths:453
KDR:2.598
Accuracy:34.709% A*
HSR:13.169% D
AF-6 Shadow
B**
Kills:1,166
Deaths:272
KDR:4.287
Accuracy:41.437% B**
HSR:30.703% B+
AF-4 Cyclone
A++
Kills:1,162
Deaths:384
KDR:3.026
Accuracy:34.133% A++
HSR:16.695% C
NSX Tomoe
A++
Kills:1,155
Deaths:473
KDR:2.442
Accuracy:37.356% A++
HSR:24.069% D*
NC14 Bolt Driver
A++
Kills:420
Deaths:97
KDR:4.330
Accuracy:46.031% A++
HSR:68.571% D
Soldier Soaker
B**
Kills:261
Deaths:105
KDR:2.486
Accuracy:44.173% B**
HSR:14.176% C+
Tempest
A
Kills:240
Deaths:109
KDR:2.202
Accuracy:31.862% A
HSR:12.917% D*
NSX Daimyo
A
Kills:111
Deaths:31
KDR:3.581
Accuracy:49.787% A
HSR:89.189% D**
NS-AM7 Archer
B+
Kills:62
Deaths:73
KDR:0.849
Accuracy:62.361% B+
HSR:4.839% D**
Kills:16,796
Deaths (as Infiltrator):6,242
Deaths (to Infiltrators):2,700
KDR:2.6908
Kill Difference:10,554
Playtime:311.436 hours
Usage:45%
Score:6.048m
Score/min:324
Accuracy (listed only):42.031%
HSR (listed only):27.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,440
Deaths:657
KDR:2.192
Accuracy:32.885% A
HSR:21.458% D
NS-11CB
A
Kills:1,170
Deaths:508
KDR:2.303
Accuracy:31.754% A
HSR:16.667% D
GD-66 Claw
A+
Kills:863
Deaths:472
KDR:1.828
Accuracy:76% A+
HSR:15.411% C*
Warden
A++
Kills:374
Deaths:87
KDR:4.299
Accuracy:37.376% A++
HSR:29.947% B*
NSX-P Tanto
B**
Kills:115
Deaths:54
KDR:2.130
Accuracy:30.771% B**
HSR:28.696% B+
LA39 Bruiser
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:72.491% B**
HSR:15.534% C*
Mauler S6
A
Kills:85
Deaths:53
KDR:1.604
Accuracy:53.664% A
HSR:14.118% C
AF-19 Mercenary
A*
Kills:75
Deaths:39
KDR:1.923
Accuracy:32.777% A*
HSR:20% C
Kills:4,225
Deaths (as Engineer):1,915
Deaths (to Engineers):1,977
KDR:2.20627
Kill Difference:2,310
Playtime:127.082 hours
Usage:18%
Score:2.586m
Score/min:339
Accuracy (listed only):45.965%
HSR (listed only):20.229%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
A+
Kills:2,160
Deaths:1,017
KDR:2.124
Accuracy:32.908% A+
HSR:15.417% C
MKV Suppressed
A*
Kills:1,224
Deaths:489
KDR:2.503
Accuracy:35.757% A*
HSR:17.402% C
MGR-S1 Gladius
A+
Kills:1,202
Deaths:460
KDR:2.613
Accuracy:35.284% A+
HSR:20.799% C+
NSX Tengu
A++
Kills:1,194
Deaths:472
KDR:2.530
Accuracy:47.723% A++
HSR:15.829% D
Blitz GD-10
A*
Kills:1,177
Deaths:453
KDR:2.598
Accuracy:34.709% A*
HSR:13.169% D
NSX Yumi
B++
Kills:1,172
Deaths:617
KDR:1.900
Accuracy:30.103% B++
HSR:27.816% C*
AF-4 Cyclone
A++
Kills:1,162
Deaths:384
KDR:3.026
Accuracy:34.133% A++
HSR:16.695% C
GD-66 Claw
A+
Kills:863
Deaths:472
KDR:1.828
Accuracy:76% A+
HSR:15.411% C*
NS-11A
B++
Kills:441
Deaths:199
KDR:2.216
Accuracy:27.758% B++
HSR:26.531% B++
NC1 Gauss Rifle
A+
Kills:321
Deaths:185
KDR:1.735
Accuracy:29.625% A+
HSR:19.315% C
Tempest
A
Kills:240
Deaths:109
KDR:2.202
Accuracy:31.862% A
HSR:12.917% D*
LA39 Bruiser
B**
Kills:103
Deaths:45
KDR:2.289
Accuracy:72.491% B**
HSR:15.534% C*
Mauler S6
A
Kills:85
Deaths:53
KDR:1.604
Accuracy:53.664% A
HSR:14.118% C
Kills:11,344
Deaths (as Combat Medic):4,955
Deaths (to Combat Medics):1,357
KDR:2.2894
Kill Difference:6,389
Playtime:59.558 hours
Usage:9%
Score:1.440m
Score/min:403
Accuracy (listed only):41.694%
HSR (listed only):17.766%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M
Kills:194
V. Kills:114 169%
Deaths:152
KDR:1.276
Accuracy:46.793% M
KPH:13.500 C+
VKPH:8 C
Breaker Rocket Pods
A
Kills:175
V. Kills:25 N/A
Deaths:11
KDR:15.909
Accuracy:59.898% A
KPH:151.600 B*
VKPH:21.700 B+
Kills:369 (194 + 0)
Deaths:163
KDR:2.264
VKDR:0.853
Vehicle Kills:139
Kill Difference:206
Playtime:15.475 hours
Usage:2%
Score:0.158m
Score/min:170
Piloting Accuracy:46.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:65
V. Kills:29 217%
Deaths:2
KDR:32.500
Accuracy:37.354% B*
KPH:65.300 A++
VKPH:29.100 A
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:14.500
Vehicle Kills:29
Kill Difference:63
Playtime:0.996 hours
Usage:0%
Score:0.023m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:37.354%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,398
V. Kills:228 N/A
Deaths:62
KDR:22.548
Accuracy:55.762% B*
KPH:95.700 A++
VKPH:15.600 A*
L100 Python HEAT
A**
Kills:310
V. Kills:104 295%
Deaths:35
KDR:8.857
Accuracy:62.587% A
KPH:67.700 A**
VKPH:22.700 A**
C75 Viper
A**
Kills:276
V. Kills:65 418%
Deaths:44
KDR:6.273
Accuracy:54.804% A++
KPH:74.100 A**
VKPH:17.400 A*
L100 Python AP
A+
Kills:58
V. Kills:34 166%
Deaths:4
KDR:14.500
Accuracy:70.075% A++
KPH:47.400 A
VKPH:27.800 A+
Kills:2,042 (2,042 + 0)
Deaths:145
KDR:14.083
VKDR:2.972
Vehicle Kills:431
Kill Difference:1,897
Playtime:24.138 hours
Usage:3%
Score:0.509m
Score/min:351
Driving Accuracy:70.075%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:625
V. Kills:417 150%
Deaths:113
KDR:5.531
Accuracy:67.361% A*
KPH:36.900 A
VKPH:24.600 A*
Titan-150 HEAT
S
Kills:108
V. Kills:85 126%
Deaths:26
KDR:4.154
Accuracy:65.260% A*
KPH:46.300 M
VKPH:36.500 S
E540 Halberd
M
Kills:89
V. Kills:36 241%
Deaths:5
KDR:17.800
Accuracy:51.166% B*
KPH:56.500 M
VKPH:22.800 A++
Enforcer ML85
B++
Kills:69
V. Kills:47 144%
Deaths:8
KDR:8.625
Accuracy:45.496% B+
KPH:29.600 B++
VKPH:20.200 B+
Kills:891 (733 + 158)
Deaths:152
KDR:5.862
VKDR:3.849
Vehicle Kills:585
Kill Difference:739
Playtime:23.197 hours
Usage:3%
Score:0.472m
Score/min:339
Driving Accuracy:65.260%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M*
Kills:738
V. Kills:445 165%
Deaths:90
KDR:8.200
Accuracy:63.494% A+
KPH:117.100 M*
VKPH:70.600 M+
C85 Canister-H
B*
Kills:430
V. Kills:22 N/A
Deaths:33
KDR:13.030
Accuracy:58.851% B*
KPH:156.300 B*
VKPH:8 C+
Enforcer ML65-H
M
Kills:154
V. Kills:77 197%
Deaths:14
KDR:11
Accuracy:65.837% B**
KPH:75.400 M
VKPH:37.700 B*
Kills:1,322 (0 + 1,322)
Deaths:137
KDR:9.650
VKDR:3.971
Vehicle Kills:544
Kill Difference:1,185
Playtime:11.098 hours
Usage:2%
Score:0.344m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:65.837%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:192
V. Kills:78 243%
Deaths:22
KDR:8.727
Accuracy:58.656% A**
KPH:65.800 S
VKPH:26.700 S
M20 Basilisk
S
Kills:187
V. Kills:63 292%
Deaths:8
KDR:23.375
Accuracy:53.635% A++
KPH:74.100 S
VKPH:25 M*
M12 Kobalt
A+
Kills:168
V. Kills:2 N/A
Deaths:8
KDR:21
Accuracy:20.751% B+
KPH:111.900 A+
VKPH:1.300 D-
Kills:547 (0 + 547)
Deaths:38
KDR:14.395
VKDR:3.763
Vehicle Kills:143
Kill Difference:509
Playtime:6.944 hours
Usage:1%
Score:0.150m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:20.751%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
C--
Kills:52
V. Kills:33 153%
Deaths:13
KDR:4
Accuracy:53.730% M
KPH:16.700 D
VKPH:10.600 C--
Kills:52 (0 + 52)
Deaths:13
KDR:4
VKDR:2.538
Vehicle Kills:33
Kill Difference:39
Playtime:3.106 hours
Usage:0%
Score:0.018m
Score/min:95
Piloting Accuracy:N/A%
Gunner Accuracy:53.730%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-7 PDW 2,1862,1601,0172.124A+0.7332.908%A+15.417%C50.1B**N/A10943.1h12.8B+38.8B++
NSX Naginata 1,9531,9378792.204B*0.6528.704%A25.452%C74.8B**N/A16225.9h10.1B++35.3B++
SAS-R 1,8691,8643854.842B*1.9947.19%A62.929%D73.7A+N/A18625.3h2.2C*4.6B++
NS-30 Vandal 1,7201,7114453.845A0.9940.71%A23.729%C72.5A+N/A15323.6h5B+12.2B*
NS-44 Commissioner AE 1,7071,6879771.727B+1.1351.082%B**13.989%D*59.8C**N/A14728.2h3.6C+7.1B+
MGR-L1 Promise 1,5601,5445342.891A0.0429.516%B**26.36%C*79.2AN/A24019.5h11.1B*37.7B*
NSX Tanto 1,4471,4406572.192B**0.6632.885%A21.458%D69.9A+N/A16120.6h10.6B++32.2B+
L100 Python HESH 1,6261,3986222.548B**19.6955.762%B*N/A95.8A++15.6A*33214.6h2.5B*4.5B*
NC05 Jackhammer AE 1,2351,2295842.104B+0.7554.99%B*11.473%D--66.4C**N/A14118.5h4.2B+7.7B+
MKV Suppressed 1,2261,2244892.503A++0.3535.757%A*17.402%C76.5A*N/A16016h11B*30.7B*
MGR-S1 Gladius 1,2041,2024602.613B**0.2435.284%A+20.799%C+73.3AN/A16816.4h8.1B++22.9B*
NSX Tengu 1,2011,1944722.53A0.3347.723%A++15.829%D55.8B++N/A12621.4h10.6B++22.2B++
Blitz GD-10 1,1861,1774532.598A+0.2634.709%A*13.169%D59.4A+N/A13119.8h12.6B++36.4B*
NSX Yumi 1,1811,1726171.9B0.9630.103%B++27.816%C*60.4B**N/A12919.4h9.8B*32.7B*
NS-11CB 1,1771,1705082.303A+0.5531.754%A16.667%D51.5B++N/A11122.7h11.7B++36.8B+
AF-6 Shadow 1,1701,1662724.287A+1.4341.437%B**30.703%B+98A*N/A19711.9h4.8B++11.7B*
AF-4 Cyclone 1,1671,1623843.026A+0.1734.133%A++16.695%C70.9A++N/A15516.4h8.4B**24.5B*
NSX Tomoe 1,1611,1554732.442B+0.4137.356%A++24.069%D*49.4B+N/A10523.4h12.4B+33.3B*
C-4 1,5001,1123313.36A0.5028.311%B+N/A150.3A+52.4A++7847.4h1.2B+4.3B++
GD-66 Claw 8708634721.828B+1.0376%A+15.411%C*86.3A++N/A27310h2.1B++2.7B++
Bouncing Betty 7607605813.103M++10.2538.029%DN/A185.4AN/A3954.1h2.1C--5.4C--
M96 Mjolnir-H 1,183738908.2A5.3463.494%A+N/A117.1M*70.6M+6216.3h24.8B**39.1A
NC6 Gauss SAW 6406302302.739A+0.1228.011%A+25.397%B70.8A*1.1A+2458.9h7.9B*28.4B*
Titan-150 AP 1,0426251135.531C+2.6867.361%A*1.6%D36.8A24.5A*33517h5.2C+7.7B++
NS-11A 4514411992.216B+0.6427.758%B++26.531%B++58.8A+1.3A*2027.5h13B46.7B+
C85 Canister-H 4524303313.03C++10.1758.851%B*9.535%C-153.6B*7.9C+3622.8h5.2B+8.8B*
NC14 Bolt Driver 422420974.33A+1.4746.031%A++68.571%D48.3A++N/A1378.7h2.1B*4.6B**
Warden 377374874.299M++1.4437.376%A++29.947%B*81.3M**N/A2374.6h5.8A15.6B**
NC1 Gauss Rifle 3273211851.735B++1.1229.625%A+19.315%C46.5A+N/A1506.9h9.9B**33.5B**
L100 Python HEAT 414310358.857B+6.0062.587%AN/A67.4A**22.6A**3004.6h5.2C**8.4B++
Tank Mine 409287299.897M**7.0448.612%B**N/A287M**122A*16431h1.9C++3.9A
C75 Viper 341276446.273B+3.4254.804%A++N/A74.6A**17.6A**3413.7h10.4B+19B**
Soldier Soaker 2622611052.486B**0.3744.173%B**14.176%C+70.5B++N/A3273.7h5.1B++11.4B**
NS-TMC-01 "His Regards" 2882489,3200.027C++2.8311.183%D*8.065%C++0.6CN/A1389.4h3C--27.3D-
Tempest 2412401092.202B++0.6531.862%A12.917%D*52.2C*N/A1324.6h8.9B++27.9B*
Rocklet Rifle 382219982.235M++0.6255.658%BN/A40.6B**30.2B+3595.4h22.7B**40.8B**
Shrike 3432071061.953A*0.9064.415%B**1.449%D-46A*30.2M+3774.5h4.3A6.7A
M20 Mustang 3081941521.276C+1.5846.793%M1.546%C13.6C+8C13414.3h103.1C**220.4B++
M20 Basilisk 270192228.727M+5.8758.656%A**4.688%C-66.2S26.9S3922.9h68.7B++117.1A
NSX Masamune 3041881021.843A+1.0155.383%CN/A44.8B*27.6A3164.2h9.7B+17.4B+
M20 Basilisk 250187823.375U20.5253.635%A++5.882%C+74.8S25.2M**3482.5h56.2B**104.7A
Breaker Rocket Pods 2001751115.909B**13.0559.898%AN/A145.8B++20.8B+6251.2h12.1B++20.1B++
M12 Kobalt 170168821B++18.1420.751%B+13.095%D*112A+1.3D-3161.5h14.7B*70.7B++
Spear Anti-Vehicle Phalanx Turret 2611621411.571B++8.7268.992%M2.469%D-90M++55M*5611.8h6.7B+9.7B**
Enforcer ML65-H 2311541411A++8.1465.837%B**N/A77M38.5B*4052h9.4B**14.4A
NSX-P Tanto 115115542.13A0.7330.771%B**28.696%B+52.3AN/A1522.2h10.1B**32.7B**
NSX Daimyo 111111313.581C++0.7349.787%A89.189%D**58.4C**N/A1371.9h3.2D6.3C++
Titan-150 HEAT 193108264.154C+1.3065.26%A*1.852%D47M37S4102.3h4.3B+6.6B**
LA39 Bruiser 103103452.289B**0.5772.491%B**15.534%C*73.6A+N/A2591.4h1.9B**2.6B*
M12 Kobalt 9695247.5C++44.6429.457%A+9.474%F-118.8C**1.3D*2940.8h15B+51B*
Auraxium Mag-Cutter 92921,6180.057B+2.8017.41%D-4.348%C1.5B+N/A461.7h1.7B++10C++
E540 Halberd 12589517.8A14.9451.166%B*2.247%C--55.6A**22.5A+4451.6h3.9A+7.7A
Mauler S6 8585531.604B+1.2553.664%A14.118%C44.7B*N/A2081.9h5.6C10.4B+
NCM1 Scattercannon 8382441.864C++0.9952.208%A19.512%B**31.5B++N/A1172.6h6.5B+12.4B*
AF-19 Mercenary 7575391.923A+0.9332.777%A*20%C19.2C+N/A2423.9h11.5B+35.1B++
Enforcer ML85 1166988.625B*5.7745.496%B+N/A30B++20.4B+2302.3h13.1C+28.8B+
AP30 Shredder 9465232.5M**29.6437.354%B*3.077%B++65A++29A3821h37.5B**100.4A
NS-AM7 Archer 9362730.849B*2.0162.361%B+4.839%D**7.9C*4B*567.8h16.3B+26.1B+
L100 Python AP 9258414.5A*11.6470.075%A++N/A48.3A28.3A++8041.2h4.8B+6.9B**
M20 Wyvern 8552134C+1.1453.73%M3.846%C+16.8D10.6C--953.1h61.5B++114.5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84160.4h
AE Nano-Armor Kit97157,64914.1h
AE Medical Applicator21582,3638.2h
Nanite Revive Grenade05410.2h
Nanite Healing Grenade01000h
Medical Applicator23710h
Restoration Kit51840.2h
Motion Spotter3011,5055.8h
Deconstruction Tool02110.1h
Shield Recharging Field67260.2h
Ammunition Package104040.3h
Nano-Armor Kit125,2721.3h
Anti-Infantry MANA Turret11090.3h
Nano-Repair Grenade01830.1h

Check the help document for the dictionary if you want to learn more about words used here.


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