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First Lt. First Lt. TheLeXX[AODR] TheLeXX
TR BR 42

KDR: 0.33

Score: 1.4m

Last Seen: Aug 25th, 2019 6:43 PM
- OFFLINE - 1195.2 hour(s)

Battle Rank 42 - Terran Republic on Emerald
Level Progress (to 43): 51%
Level 100 Progress: 7% 2035h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11A NS-15M1 SMG-46 Armistice HC1 Cougar Cycler TRV T1 Cycler Frag Grenade TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-411,579 MLG Score: -329
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.912%21.865%392912071,2760.531445-0.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.376%-0.663D-0.005C+0.324C*HEAD ++ (~12.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95-0.293C17-0.197C78

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.4m559.8%143 (8.6k)120 (7.2k)0.3333331,7935,3790.43985942 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216811.135%19.13%21302:100

62% Combat Medic8% Engineer20% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 1:15 AMNov 6th, 2018 12:35 AMSep 24th, 2019 10:28 AM (20d) (PST)Aug 25th, 2019 3:14 PM (50d) (PST)Aug 25th, 2019 2:43 PM (50d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1703311610.1530.4600.0290.9120.009-329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,20219,8469,64492825517,230

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
194.8h/8.1d 573 343 645 10.7k 296 620 111 2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B
Kills:202
Deaths:451
KDR:0.448
Accuracy:16.754% D--
HSR:25.248% B
TMG-50
B**
Kills:57
Deaths:189
KDR:0.302
Accuracy:14.911% D*
HSR:31.579% B**
Kills:259
Deaths (as Heavy Assault):640
Deaths (to Heavy Assaults):1,574
KDR:0.40469
Kill Difference:381
Playtime:38.891 hours
Usage:20%
Score:0.216m
Score/min:92
Accuracy (listed only):15.833%
HSR (listed only):28.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:164
Deaths:475
KDR:0.345
Accuracy:20.957% D-
HSR:15.854% C+
HC1 Cougar
B
Kills:83
Deaths:214
KDR:0.388
Accuracy:20.961% D
HSR:24.096% B
Kills:247
Deaths (as Light Assault):689
Deaths (to Light Assaults):826
KDR:0.35849
Kill Difference:442
Playtime:6.062 hours
Usage:3%
Score:0.033m
Score/min:90
Accuracy (listed only):20.959%
HSR (listed only):19.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
B
Kills:83
Deaths:214
KDR:0.388
Accuracy:20.961% D
HSR:24.096% B
Kills:83
Deaths (as Engineer):214
Deaths (to Engineers):1,107
KDR:0.38785
Kill Difference:131
Playtime:16.002 hours
Usage:8%
Score:0.099m
Score/min:103
Accuracy (listed only):20.961%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:496
Deaths:1,117
KDR:0.444
Accuracy:18.339% D*
HSR:18.750% C--
SMG-46 Armistice
C+
Kills:164
Deaths:475
KDR:0.345
Accuracy:20.957% D-
HSR:15.854% C+
Cycler TRV
A
Kills:81
Deaths:158
KDR:0.513
Accuracy:19.851% D
HSR:28.395% A
T1 Cycler
D**
Kills:75
Deaths:73
KDR:1.027
Accuracy:14.391% F
HSR:12% D**
TAR
A++
Kills:61
Deaths:212
KDR:0.288
Accuracy:15.489% F
HSR:34.426% A++
SABR-13
B++
Kills:57
Deaths:204
KDR:0.279
Accuracy:21.024% D--
HSR:31.579% B++
Kills:934
Deaths (as Combat Medic):2,239
Deaths (to Combat Medics):550
KDR:0.41715
Kill Difference:1,305
Playtime:121.481 hours
Usage:62%
Score:0.982m
Score/min:135
Accuracy (listed only):18.342%
HSR (listed only):23.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C+
Kills:164
Deaths:475
KDR:0.345
Accuracy:20.957% D-
HSR:15.854% C+
Kills:164
Deaths (as Infiltrator):475
Deaths (to Infiltrators):840
KDR:0.34526
Kill Difference:311
Playtime:6.565 hours
Usage:3%
Score:0.037m
Score/min:93
Accuracy (listed only):20.957%
HSR (listed only):15.854%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):334
KDR:0
Kill Difference:UNR
Playtime:5.788 hours
Usage:3%
Score:0.043m
Score/min:122
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 5034961,1170.444D0.1118.339%D*18.75%C--10.1D--N/A3549.2h17.3D--94.2D*
NS-15M1 2032024510.448D0.1116.754%D--25.248%B13.9D-N/A3214.5h16.1D--96.1D-
SMG-46 Armistice 1651644750.345D0.0120.957%D-15.854%C+12.5D-N/A3513.1h17.7D84.2C--
HC1 Cougar 85832140.388D0.0520.961%D24.096%B10.1D-N/A278.2h14.7D70.2C
Cycler TRV 81811580.513D0.1819.851%D28.395%A17.2DN/A424.7h14.4C72.8C
T1 Cycler 7675731.027C+0.6914.391%F12%D**4.9D*N/A4715.3h25.7T-178.4T-
Frag Grenade 6262162N/A61.6723.139%F**N/A620B++N/A7830.1h1.9A++8B
TAR 61612120.288D0.0515.489%F34.426%A++13.6D-N/A444.5h15D96.5D*
TMG-50 60571890.302D-0.0314.911%D*31.579%B**11D--N/A435.2h16.9D**113.4D*
SABR-13 57572040.279D0.0521.024%D--31.579%B++9D*N/A336.3h14.3D68.2D-

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05450.2h
Medical Applicator33273,9679.7h
Nano-Armor Kit8025,2912.1h
Ammunition Package4590.1h
Shield Recharging Field205310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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