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Second Lt. Second Lt. TheLeXX[AODR] TheLeXX
TR BR 41

KDR: 0.34

Score: 1.3m

Last Seen: Jun 23rd, 2019 1:31 AM
- OFFLINE - 620.4 hour(s)

Battle Rank 41 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
Level Progress (to 42): 73%
Level 100 Progress: 7% 2043h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11A NS-15M1 SMG-46 Armistice Cycler TRV HC1 Cougar T1 Cycler Frag Grenade TMG-50
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-382,806 MLG Score: -306
Fun Score: N/A
Cheeseburgers Flipped: 42TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.747%20.826%370812061,1860.540812-0.196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.42%-0.663D-0.005C+0.324C*HEAD ++ (~11.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.3-0.293C17.1-0.197C79.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1101
1.3m555.6%143 (8.6k)120 (7.2k)0.3443891,7345,0350.45501541 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214811.141%18.627%20802:130

63% Combat Medic8% Engineer20% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 1:15 AMNov 6th, 2018 12:35 AMJul 17th, 2019 2:37 AM (2d) (PST)Jun 22nd, 2019 10:23 PM (26d) (PST)Jun 22nd, 2019 9:31 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1723281560.1550.4510.0290.9170.010-306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
10,29719,6879,39092725517,213

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
186.3h/7.8d 557 323 598 10.3k 280 600 110 1.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C**
Kills:199
Deaths:422
KDR:0.472
Accuracy:16.640% D*
HSR:24.623% C**
TMG-50
B**
Kills:57
Deaths:188
KDR:0.303
Accuracy:15.108% D*
HSR:31.579% B**
Kills:256
Deaths (as Heavy Assault):610
Deaths (to Heavy Assaults):1,464
KDR:0.41967
Kill Difference:354
Playtime:37.556 hours
Usage:20%
Score:0.211m
Score/min:94
Accuracy (listed only):15.874%
HSR (listed only):28.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:158
Deaths:455
KDR:0.347
Accuracy:21.050% D-
HSR:15.190% C
HC1 Cougar
C++
Kills:78
Deaths:196
KDR:0.398
Accuracy:21.348% D
HSR:23.077% C++
Kills:236
Deaths (as Light Assault):651
Deaths (to Light Assaults):773
KDR:0.36252
Kill Difference:415
Playtime:5.904 hours
Usage:3%
Score:0.032m
Score/min:92
Accuracy (listed only):21.199%
HSR (listed only):19.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C++
Kills:78
Deaths:196
KDR:0.398
Accuracy:21.348% D
HSR:23.077% C++
Kills:78
Deaths (as Engineer):196
Deaths (to Engineers):1,067
KDR:0.39796
Kill Difference:118
Playtime:14.623 hours
Usage:8%
Score:0.089m
Score/min:101
Accuracy (listed only):21.348%
HSR (listed only):23.077%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C
Kills:158
Deaths:455
KDR:0.347
Accuracy:21.050% D-
HSR:15.190% C
Kills:158
Deaths (as Infiltrator):455
Deaths (to Infiltrators):792
KDR:0.34725
Kill Difference:297
Playtime:6.136 hours
Usage:3%
Score:0.035m
Score/min:95
Accuracy (listed only):21.050%
HSR (listed only):15.190%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C--
Kills:483
Deaths:1,048
KDR:0.461
Accuracy:18.250% D*
HSR:18.427% C--
SMG-46 Armistice
C
Kills:158
Deaths:455
KDR:0.347
Accuracy:21.050% D-
HSR:15.190% C
Cycler TRV
A
Kills:81
Deaths:158
KDR:0.513
Accuracy:19.851% D
HSR:28.395% A
T1 Cycler
D**
Kills:75
Deaths:73
KDR:1.027
Accuracy:14.391% F
HSR:12% D**
TAR
A
Kills:55
Deaths:169
KDR:0.325
Accuracy:14.830% F-
HSR:30.909% A
Kills:852
Deaths (as Combat Medic):1,903
Deaths (to Combat Medics):509
KDR:0.44771
Kill Difference:1,051
Playtime:116.779 hours
Usage:63%
Score:0.937m
Score/min:134
Accuracy (listed only):17.674%
HSR (listed only):20.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):320
KDR:0
Kill Difference:UNR
Playtime:5.296 hours
Usage:3%
Score:0.039m
Score/min:124
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11A 4904831,0480.461C--0.1218.25%D*18.427%C--10.1D--N/A3547.7h17.2D--94.3D*
NS-15M1 2001994220.472D0.1316.64%D*24.623%C**14D-N/A3314.2h15.9D--95.3D-
SMG-46 Armistice 1591584550.347D0.0021.05%D-15.19%C12.6D-N/A3512.5h17.7D83.9C--
Cycler TRV 81811580.513D0.1719.851%D28.395%A17.2DN/A424.7h14.4C72.8C
HC1 Cougar 80781960.398D0.0521.348%D23.077%C++10.3D-N/A277.6h14.7D69.1C
T1 Cycler 7675731.027C+0.6814.391%F12%D**4.9D*N/A4715.3h25.7T-178.4T-
Frag Grenade 6262162N/A61.6622.017%TN/A620B++N/A8140.1h1.7A++7.8B
TMG-50 60571880.303D-0.0415.108%D*31.579%B**11.4D--N/A445h16.9D**111.8D*
TAR 55551690.325D0.0214.83%F-30.909%A13.1D-N/A434.2h14.6C-98.3D**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade05210.1h
Medical Applicator30370,6389.4h
Nano-Armor Kit7424,4982h
Ammunition Package4550.1h
Shield Recharging Field184490.2h

Check the help document for the dictionary if you want to learn more about words used here.


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